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1 | ||
2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | Player = game:GetService("Players").LocalPlayer | |
8 | Character = Player.Character | |
9 | PlayerGui = Player.PlayerGui | |
10 | Backpack = Player.Backpack | |
11 | Torso = Character.Torso | |
12 | Head = Character.Head | |
13 | Humanoid = Character.Humanoid | |
14 | RootPart = Character.HumanoidRootPart | |
15 | RootJoint = RootPart.RootJoint | |
16 | LeftArm = Character["Left Arm"] | |
17 | LeftLeg = Character["Left Leg"] | |
18 | RightArm = Character["Right Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LS = Torso["Left Shoulder"] | |
21 | LH = Torso["Left Hip"] | |
22 | RS = Torso["Right Shoulder"] | |
23 | RH = Torso["Right Hip"] | |
24 | Humanoid.MaxHealth = math.huge | |
25 | wait() | |
26 | Humanoid.Health = Humanoid.MaxHealth | |
27 | local BC = Character["Body Colors"] | |
28 | BC.HeadColor = BrickColor.new("Pastel brown") | |
29 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
30 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
31 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
32 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
33 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
34 | for i,v in pairs(Character:children()) do | |
35 | if v:IsA("Shirt") then | |
36 | v:Destroy() | |
37 | end | |
38 | end | |
39 | for i,v in pairs(Character:children()) do | |
40 | if v:IsA("Pants") then | |
41 | v:Destroy() | |
42 | end | |
43 | end | |
44 | ------Face---------- | |
45 | Character.Head.face.Texture = "rbxassetid://0" | |
46 | ------Remover------- | |
47 | ||
48 | for i,v in pairs(Character:children()) do | |
49 | if v:IsA("Hat") then | |
50 | v:Destroy() | |
51 | end | |
52 | end | |
53 | for i,v in pairs(Character:children()) do | |
54 | if v:IsA("Accessory") then | |
55 | v:Destroy() | |
56 | end | |
57 | end | |
58 | for i,v in pairs(Character:children()) do | |
59 | if v:IsA("Hair") then | |
60 | v:Destroy() | |
61 | end | |
62 | end | |
63 | ------Heavy--------- | |
64 | CV="Maroon" | |
65 | Player = game.Players.LocalPlayer | |
66 | char = Player.Character | |
67 | local txt = Instance.new("BillboardGui", Character) | |
68 | txt.Adornee = Character .Head | |
69 | txt.Name = "_status" | |
70 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
71 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
72 | local text = Instance.new("TextLabel", txt) | |
73 | text.Size = UDim2.new(10, 0, 7, 0) | |
74 | text.FontSize = "Size24" | |
75 | text.TextScaled = true | |
76 | text.TextTransparency = 0 | |
77 | text.BackgroundTransparency = 1 | |
78 | text.TextTransparency = 0 | |
79 | text.TextStrokeTransparency = 0 | |
80 | text.Font = "Bodoni" | |
81 | text.TextStrokeColor3 = Color3.new(255,176,0) | |
82 | ||
83 | v=Instance.new("Part") | |
84 | v.Name = "ColorBrick" | |
85 | v.Parent=Player.Character | |
86 | v.FormFactor="Symmetric" | |
87 | v.Anchored=true | |
88 | v.CanCollide=false | |
89 | v.BottomSurface="Smooth" | |
90 | v.TopSurface="Smooth" | |
91 | v.Size=Vector3.new(10,5,3) | |
92 | v.Transparency=1 | |
93 | v.CFrame=Character.Torso.CFrame | |
94 | v.BrickColor=BrickColor.new(CV) | |
95 | v.Transparency=1 | |
96 | text.TextColor3 = Color3.new(255,204,153) | |
97 | v.Shape="Block" | |
98 | text.Text = "Mexican/Russian Doge" | |
99 | -------------------- | |
100 | local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat") | |
101 | Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22) | |
102 | Hat.Name = "Hat_F" | |
103 | local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat) | |
104 | if Handle.Name ~= "Handle" then | |
105 | Handle.Size = Vector3.new(1, 1, 1) | |
106 | end | |
107 | Handle.BottomSurface = 0 | |
108 | Handle.Name = "Handle" | |
109 | Handle.TopSurface = 0 | |
110 | Handle.Locked = 1 | |
111 | local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle) | |
112 | Mesh.TextureId = "http://www.roblox.com/asset/?id=151778895" | |
113 | Mesh.MeshId = "http://www.roblox.com/asset/?id=151778863" | |
114 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
115 | Hat.Parent = char | |
116 | shirt = Instance.new("Shirt", Character) | |
117 | shirt.Name = "Shirt" | |
118 | pants = Instance.new("Pants", Character) | |
119 | pants.Name = "Pants" | |
120 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153262430" | |
121 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=151881647" | |
122 | sound = Instance.new("Sound", Character) | |
123 | sound.SoundId = "rbxassetid://186574330" | |
124 | sound.Volume = 100000000 | |
125 | sound.EmitterSize = 25 | |
126 | sound:Play() | |
127 | sound.Looped = true | |
128 | Face = Head.face | |
129 | Neck = Torso.Neck | |
130 | it = Instance.new | |
131 | vt = Vector3.new | |
132 | cf = CFrame.new | |
133 | rad = math.rad | |
134 | euler = CFrame.fromEulerAnglesXYZ | |
135 | angles = CFrame.Angles | |
136 | Mouse = Player:GetMouse() | |
137 | coroutine.resume(coroutine.create(function() | |
138 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
139 | Text = "By deivis97 / leaked mah frend :P"; | |
140 | Color = Color3.new(0, 1, 1); | |
141 | Font = Enum.Font.Code; | |
142 | FontSize = Enum.FontSize.Size24; | |
143 | }) | |
144 | end)) | |
145 | ArtificialHB = Instance.new("BindableEvent", script) | |
146 | ArtificialHB.Name = "ArtificialHB" | |
147 | script:WaitForChild("ArtificialHB") | |
148 | frame = 0.016666666666667 | |
149 | tf = 0 | |
150 | allowframeloss = false | |
151 | tossremainder = false | |
152 | lastframe = tick() | |
153 | script.ArtificialHB:Fire() | |
154 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
155 | ||
156 | tf = tf + s | |
157 | if frame <= tf then | |
158 | if allowframeloss then | |
159 | script.ArtificialHB:Fire() | |
160 | lastframe = tick() | |
161 | else | |
162 | for i = 1, math.floor(tf / frame) do | |
163 | script.ArtificialHB:Fire() | |
164 | end | |
165 | lastframe = tick() | |
166 | end | |
167 | if tossremainder then | |
168 | tf = 0 | |
169 | else | |
170 | tf = tf - frame * math.floor(tf / frame) | |
171 | end | |
172 | end | |
173 | end | |
174 | ) | |
175 | local animationspeed = 2 | |
176 | hbwait = function(number) | |
177 | ||
178 | if number == 0 or number == nil then | |
179 | ArtificialHB.Event:wait() | |
180 | else | |
181 | for i = 0, number do | |
182 | ArtificialHB.Event:wait() | |
183 | end | |
184 | end | |
185 | end | |
186 | ||
187 | local Stats = Instance.new("Folder", Character) | |
188 | Stats.Name = "Stats" | |
189 | local Defense = Instance.new("NumberValue", Stats) | |
190 | Defense.Name = "Defense" | |
191 | Defense.Value = 0.1 | |
192 | local Movement = Instance.new("NumberValue", Stats) | |
193 | Movement.Name = "Movement" | |
194 | Movement.Value = 0.35 | |
195 | local Damage = Instance.new("NumberValue", Stats) | |
196 | Damage.Name = "Damage" | |
197 | Damage.Value = 0 | |
198 | local Mana = Instance.new("NumberValue", Stats) | |
199 | Mana.Name = "Mana" | |
200 | Mana.Value = 0 | |
201 | local Rooted = Instance.new("BoolValue", Stats) | |
202 | Rooted.Name = "Rooted" | |
203 | Rooted.Value = false | |
204 | local BlockValue = Instance.new("BoolValue", Stats) | |
205 | BlockValue.Name = "BlockValue" | |
206 | BlockValue.Value = false | |
207 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
208 | StaggerHitAnim.Name = "StaggerHitAnim" | |
209 | StaggerHitAnim.Value = false | |
210 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
211 | StaggerAnim.Name = "StaggerAnim" | |
212 | StaggerAnim.Value = false | |
213 | local StunAnim = Instance.new("BoolValue", Stats) | |
214 | StunAnim.Name = "StunAnim" | |
215 | StunAnim.Value = false | |
216 | local StunValue = Instance.new("NumberValue", Stats) | |
217 | StunValue.Name = "StunValue" | |
218 | StunValue.Value = 0 | |
219 | local CanCrit = Instance.new("BoolValue", Stats) | |
220 | CanCrit.Name = "CanCrit" | |
221 | CanCrit.Value = false | |
222 | local CritChance = Instance.new("NumberValue", Stats) | |
223 | CritChance.Name = "CritChance" | |
224 | CritChance.Value = 20 | |
225 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
226 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
227 | CanPenetrateArmor.Value = false | |
228 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
229 | AntiTeamKill.Name = "AntiTeamKill" | |
230 | AntiTeamKill.Value = false | |
231 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
232 | RootCF = angles(rad(-90), 0, rad(180)) | |
233 | local idle = 0 | |
234 | local Anim = "Idle" | |
235 | local animtype = math.floor(math.random(1, 3)) | |
236 | local attacktype = 1 | |
237 | local attack = false | |
238 | local equipped = false | |
239 | local LastPoint = nil | |
240 | local staggerhitanim = false | |
241 | local staggeranim = false | |
242 | local stunanim = false | |
243 | local CritChanceNumber = 0 | |
244 | local idlen = 0 | |
245 | local donum = 0 | |
246 | local sine = 0 | |
247 | local change = 2 / animationspeed | |
248 | local walkinganim = false | |
249 | local handidle = false | |
250 | local walk = 0 | |
251 | local stundelay = 0 | |
252 | local manadelay = 0 | |
253 | local robloxidleanimation = Instance.new("Animation", Torso) | |
254 | robloxidleanimation.Name = "robloxidleanimation" | |
255 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
256 | local Animator = Humanoid:FindFirstChild("Animator") | |
257 | local Animate = Character:FindFirstChild("Animate") | |
258 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
259 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
260 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
261 | local HitBlockSounds = {199148933, 199148947} | |
262 | local cooldown1 = 0 | |
263 | local cooldown2 = 0 | |
264 | local cooldown3 = 0 | |
265 | local cooldown4 = 0 | |
266 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
267 | local ud = UDim2.new | |
268 | local c3 = Color3.new | |
269 | local skillcolorscheme = c3(1, 1, 1) | |
270 | subtractmana = function(k) | |
271 | ||
272 | if k <= Mana.Value then | |
273 | Mana.Value = Mana.Value - k | |
274 | end | |
275 | end | |
276 | ||
277 | local co1 = 0 | |
278 | local co2 = 0 | |
279 | local co3 = 0 | |
280 | local co4 = 0 | |
281 | local maxmana = 0 | |
282 | local maxstun = 1 | |
283 | local recovermana = 0 | |
284 | local losestun = 0 | |
285 | local stunwait = 0 | |
286 | local manawait = 0 | |
287 | local skill1mana = 0 | |
288 | local skill2mana = 0 | |
289 | local skill3mana = 0 | |
290 | local skill4mana = 0 | |
291 | local menuupdatespeed = 0 | |
292 | local constantupdate = false | |
293 | local showstats = false | |
294 | local allowstunbar = false | |
295 | local CustomColor = Torso.BrickColor | |
296 | local Colorpart1 = CustomColor.r | |
297 | local Colorpart2 = CustomColor.g | |
298 | local Colorpart3 = CustomColor.b | |
299 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
300 | makeframe = function(par, trans, pos, size, color, name) | |
301 | ||
302 | local frame = Instance.new("Frame") | |
303 | frame.Parent = par | |
304 | frame.BackgroundTransparency = trans | |
305 | frame.BorderSizePixel = 2 | |
306 | frame.Position = pos | |
307 | frame.Size = size | |
308 | frame.BackgroundColor3 = color | |
309 | frame.Name = name | |
310 | return frame | |
311 | end | |
312 | ||
313 | makelabel = function(par, text, trans, stroketrans, name) | |
314 | ||
315 | local label = Instance.new("TextLabel") | |
316 | label.Parent = par | |
317 | label.BackgroundTransparency = 1 | |
318 | label.Size = ud(1, 0, 1, 0) | |
319 | label.Position = ud(0, 0, 0, 0) | |
320 | label.TextColor3 = c3(255, 255, 255) | |
321 | label.TextStrokeTransparency = stroketrans | |
322 | label.TextTransparency = trans | |
323 | label.FontSize = Enum.FontSize.Size32 | |
324 | label.Font = Enum.Font.Legacy | |
325 | label.BorderSizePixel = 0 | |
326 | label.TextScaled = true | |
327 | label.Text = text | |
328 | label.Name = name | |
329 | return label | |
330 | end | |
331 | ||
332 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
333 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
334 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
335 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
336 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
337 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
338 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
339 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
340 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
341 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
342 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
343 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
344 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
345 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
346 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
347 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
348 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
349 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
350 | if allowstunbar == true then | |
351 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
352 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
353 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
354 | end | |
355 | if showstats == true then | |
356 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
357 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
358 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
359 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
360 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
361 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
362 | end | |
363 | NoOutline = function(Part) | |
364 | ||
365 | Part.TopSurface = 10 | |
366 | end | |
367 | ||
368 | local weldBetween = function(a, b) | |
369 | ||
370 | local weldd = Instance.new("ManualWeld") | |
371 | weldd.Part0 = a | |
372 | weldd.Part1 = b | |
373 | weldd.C0 = CFrame.new() | |
374 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
375 | weldd.Parent = a | |
376 | return weldd | |
377 | end | |
378 | ||
379 | nooutline = function(part) | |
380 | ||
381 | part.TopSurface = 10 | |
382 | end | |
383 | ||
384 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
385 | ||
386 | local fp = it("Part") | |
387 | fp.formFactor = formfactor | |
388 | fp.Parent = parent | |
389 | fp.Reflectance = reflectance | |
390 | fp.Transparency = transparency | |
391 | fp.CanCollide = false | |
392 | fp.Locked = true | |
393 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
394 | fp.Name = name | |
395 | fp.Size = size | |
396 | fp.Position = Character.Torso.Position | |
397 | nooutline(fp) | |
398 | fp.Material = material | |
399 | fp:BreakJoints() | |
400 | return fp | |
401 | end | |
402 | ||
403 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
404 | ||
405 | local mesh = it(Mesh) | |
406 | mesh.Parent = part | |
407 | if Mesh == "SpecialMesh" then | |
408 | mesh.MeshType = meshtype | |
409 | mesh.MeshId = meshid | |
410 | end | |
411 | mesh.Offset = offset | |
412 | mesh.Scale = scale | |
413 | return mesh | |
414 | end | |
415 | ||
416 | weld = function(parent, part0, part1, c0, c1) | |
417 | ||
418 | local weld = it("Motor") | |
419 | weld.Parent = parent | |
420 | weld.Part0 = part0 | |
421 | weld.Part1 = part1 | |
422 | weld.C0 = c0 | |
423 | weld.C1 = c1 | |
424 | return weld | |
425 | end | |
426 | ||
427 | local WeaponName = "Russian Kick" | |
428 | local ClassName = "Russian Kick" | |
429 | local PlayerSize = 1 | |
430 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
431 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
432 | if PlayerSize ~= 1 then | |
433 | RootPart.Size = RootPart.Size * PlayerSize | |
434 | Torso.Size = Torso.Size * PlayerSize | |
435 | Head.Size = Head.Size * PlayerSize | |
436 | RightArm.Size = RightArm.Size * PlayerSize | |
437 | LeftArm.Size = LeftArm.Size * PlayerSize | |
438 | RightLeg.Size = RightLeg.Size * PlayerSize | |
439 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
440 | RootJoint.Parent = RootPart | |
441 | Neck.Parent = Torso | |
442 | LS.Parent = Torso | |
443 | RS.Parent = Torso | |
444 | LH.Parent = Torso | |
445 | RH.Parent = Torso | |
446 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
447 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
448 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
449 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
450 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
451 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
452 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
453 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
454 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
455 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
456 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
457 | for _,v in pairs(Character:GetChildren()) do | |
458 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
459 | v.Parent = nil | |
460 | v.Parent = Character | |
461 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
462 | for _,b in pairs(v.Handle:GetChildren()) do | |
463 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
464 | local p1 = b.Part1 | |
465 | b.Part1 = nil | |
466 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
467 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
468 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
469 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
470 | b.Part1 = p1 | |
471 | end | |
472 | end | |
473 | end | |
474 | end | |
475 | end | |
476 | m = Instance.new("Model", Character) | |
477 | m.Name = WeaponName | |
478 | Effects = Instance.new("Folder", m) | |
479 | Effects.Name = "Effects" | |
480 | Humanoid.Died:connect(function() | |
481 | ||
482 | attack = true | |
483 | for _,v in pairs(Character:GetChildren()) do | |
484 | if v.ClassName == "Model" then | |
485 | v:Destroy() | |
486 | end | |
487 | end | |
488 | end | |
489 | ) | |
490 | for i,v in pairs(Character:GetChildren()) do | |
491 | if v.ClassName == "Model" then | |
492 | for _,c in pairs(v:GetChildren()) do | |
493 | if c.ClassName == "Part" then | |
494 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
495 | end | |
496 | end | |
497 | end | |
498 | end | |
499 | print(ClassName .. " loaded.") | |
500 | clerp = function(a, b, t) | |
501 | return a:lerp(b, t) | |
502 | end | |
503 | ||
504 | positiveangle = function(number) | |
505 | ||
506 | if number > 0 then | |
507 | number = 0 | |
508 | end | |
509 | return number | |
510 | end | |
511 | ||
512 | negativeangle = function(number) | |
513 | ||
514 | if number < 0 then | |
515 | number = 0 | |
516 | end | |
517 | return number | |
518 | end | |
519 | ||
520 | so = function(id, par, vol, pit) | |
521 | ||
522 | coroutine.resume(coroutine.create(function() | |
523 | ||
524 | local sou = Instance.new("Sound", par or workspace) | |
525 | sou.Volume = vol | |
526 | sou.Pitch = pit or 1 | |
527 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
528 | hbwait() | |
529 | sou:play() | |
530 | game:GetService("Debris"):AddItem(sou, 10) | |
531 | end | |
532 | )) | |
533 | end | |
534 | ||
535 | GetDistance = function(Part1, Part2, magnitude) | |
536 | ||
537 | local target = Part1.Position - Part2.Position | |
538 | local mag = target.magnitude | |
539 | if mag <= magnitude then | |
540 | return true | |
541 | else | |
542 | return false | |
543 | end | |
544 | end | |
545 | ||
546 | rayCast = function(Pos, Dir, Max, Ignore) | |
547 | ||
548 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
549 | end | |
550 | ||
551 | DamageStatLabel = function(labeltype, cframe, text, color) | |
552 | ||
553 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
554 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
555 | game:GetService("Debris"):AddItem(c, 5) | |
556 | Instance.new("BodyGyro", c) | |
557 | local f = Instance.new("BodyPosition", c) | |
558 | f.P = 2000 | |
559 | f.D = 100 | |
560 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
561 | if labeltype == "Normal" then | |
562 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
563 | else | |
564 | if labeltype == "Debuff" then | |
565 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
566 | else | |
567 | if labeltype == "Interruption" then | |
568 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
569 | end | |
570 | end | |
571 | end | |
572 | game:GetService("Debris"):AddItem(c, 5) | |
573 | local bg = Instance.new("BillboardGui", c) | |
574 | bg.Adornee = c | |
575 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
576 | bg.StudsOffset = vt(-2, 2, 0) | |
577 | bg.AlwaysOnTop = false | |
578 | local tl = Instance.new("TextLabel", bg) | |
579 | tl.BackgroundTransparency = 1 | |
580 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
581 | tl.Text = text | |
582 | tl.Font = Enum.Font.SourceSans | |
583 | tl.FontSize = Enum.FontSize.Size42 | |
584 | tl.TextColor3 = color | |
585 | tl.TextScaled = false | |
586 | tl.TextStrokeTransparency = 0 | |
587 | tl.TextScaled = true | |
588 | tl.TextWrapped = true | |
589 | f.Parent = c | |
590 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
591 | ||
592 | wait(0.25) | |
593 | for i = 1, 5 do | |
594 | wait() | |
595 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
596 | end | |
597 | wait(1.25) | |
598 | for i = 1, 5 do | |
599 | wait() | |
600 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
601 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
602 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
603 | end | |
604 | Part.Parent = nil | |
605 | end | |
606 | ), c, f, tl) | |
607 | end | |
608 | ||
609 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
610 | ||
611 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
612 | ||
613 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
614 | ||
615 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
616 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
617 | if ShowTheStat == true then | |
618 | if Stat == "Defense" then | |
619 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
620 | else | |
621 | if Stat == "Damage" then | |
622 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
623 | else | |
624 | if Stat == "Movement" then | |
625 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
626 | end | |
627 | end | |
628 | end | |
629 | end | |
630 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
631 | ||
632 | wait(Duration) | |
633 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
634 | end | |
635 | ), Location.Stats[Stat]) | |
636 | end | |
637 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
638 | end | |
639 | ||
640 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
641 | ||
642 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
643 | ||
644 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
645 | ||
646 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
647 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
648 | if ShowTheStat == true then | |
649 | if Stat == "Defense" then | |
650 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
651 | else | |
652 | if Stat == "Damage" then | |
653 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
654 | else | |
655 | if Stat == "Movement" then | |
656 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
657 | end | |
658 | end | |
659 | end | |
660 | end | |
661 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
662 | ||
663 | wait(Duration) | |
664 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
665 | end | |
666 | ), Location.Stats[Stat]) | |
667 | end | |
668 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
669 | end | |
670 | ||
671 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
672 | ||
673 | if hit.Parent == nil then | |
674 | return | |
675 | end | |
676 | h = hit.Parent:FindFirstChild("Humanoid") | |
677 | for _,v in pairs(hit.Parent:GetChildren()) do | |
678 | if v:IsA("Humanoid") then | |
679 | h = v | |
680 | end | |
681 | end | |
682 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
683 | StaggerHitAnim.Value = true | |
684 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
685 | return | |
686 | end | |
687 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
688 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
689 | end | |
690 | if hit.Parent.className == "Hat" then | |
691 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
692 | end | |
693 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
694 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
695 | return | |
696 | end | |
697 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
698 | return | |
699 | end | |
700 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
701 | return | |
702 | end | |
703 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
704 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
705 | end | |
706 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
707 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
708 | end | |
709 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
710 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
711 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
712 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
713 | BlockDebounce.Name = "BlockDebounce" | |
714 | BlockDebounce.Value = true | |
715 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
716 | end | |
717 | do | |
718 | if ranged ~= true then | |
719 | do | |
720 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
721 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
722 | BlockDebounce2.Name = "BlockDebounce2" | |
723 | BlockDebounce2.Value = true | |
724 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
725 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
726 | end | |
727 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
728 | StaggerAnim.Value = true | |
729 | do return end | |
730 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
731 | if DecreaseTheStat == "Defense" then | |
732 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
733 | else | |
734 | if DecreaseTheStat == "Damage" then | |
735 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
736 | else | |
737 | if DecreaseTheStat == "Movement" then | |
738 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
739 | end | |
740 | end | |
741 | end | |
742 | end | |
743 | local D = math.random(minim, maxim) * Damage.Value | |
744 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
745 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
746 | if CanPenetrateArmor.Value == true then | |
747 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
748 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
749 | ||
750 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
751 | CritChanceNumber = math.random(1, CritChance.Value) | |
752 | if CritChanceNumber == CritChance.Value then | |
753 | D = D * 2 | |
754 | end | |
755 | end | |
756 | D = math.floor(D) | |
757 | h.Health = h.Health - D | |
758 | if D <= 3 and staggerhit == true then | |
759 | if ranged ~= true then | |
760 | StaggerHitAnim.Value = true | |
761 | end | |
762 | if ranged ~= true then | |
763 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
764 | end | |
765 | else | |
766 | if D > 3 and ranged ~= true then | |
767 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
768 | end | |
769 | end | |
770 | if D > 3 and D < 20 then | |
771 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
772 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
773 | so("296102734", hit, 1, 1) | |
774 | else | |
775 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
776 | end | |
777 | else | |
778 | if D >= 20 then | |
779 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
780 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
781 | so("296102734", hit, 1, 1) | |
782 | else | |
783 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
784 | end | |
785 | else | |
786 | if D <= 3 then | |
787 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
788 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
789 | so("296102734", hit, 1, 1) | |
790 | else | |
791 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
792 | end | |
793 | end | |
794 | end | |
795 | end | |
796 | do | |
797 | if Type == "Normal" then | |
798 | local vp = Instance.new("BodyVelocity") | |
799 | vp.P = 500 | |
800 | vp.maxForce = vt(math.huge, 0, math.huge) | |
801 | if KnockbackType == 1 then | |
802 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
803 | else | |
804 | if KnockbackType == 2 then | |
805 | vp.Velocity = Property.CFrame.lookVector * knockback | |
806 | end | |
807 | end | |
808 | if knockback > 0 then | |
809 | vp.Parent = hit.Parent.Torso | |
810 | end | |
811 | game:GetService("Debris"):AddItem(vp, 0.5) | |
812 | end | |
813 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
814 | DebounceHit.Name = "DebounceHit" | |
815 | DebounceHit.Value = true | |
816 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
817 | end | |
818 | end | |
819 | end | |
820 | end | |
821 | end | |
822 | end | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | ||
828 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
829 | ||
830 | for _,c in pairs(workspace:GetChildren()) do | |
831 | local hum = (c:FindFirstChild("Humanoid")) | |
832 | local head = nil | |
833 | if hum ~= nil then | |
834 | head = c:FindFirstChild("Torso") | |
835 | if head ~= nil then | |
836 | local targ = head.Position - Part.Position | |
837 | local mag = targ.magnitude | |
838 | if mag <= magni and c.Name ~= Player.Name then | |
839 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
840 | end | |
841 | end | |
842 | do | |
843 | for _,d in pairs(c:GetChildren()) do | |
844 | if d.ClassName == "Model" and ranged ~= true then | |
845 | head = d:FindFirstChild("Hitbox") | |
846 | if head ~= nil then | |
847 | local targ = head.Position - Part.Position | |
848 | local mag = targ.magnitude | |
849 | if mag <= magni and c.Name ~= Player.Name then | |
850 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
851 | hitrefpart.Anchored = true | |
852 | hitrefpart.CFrame = cf(head.Position) | |
853 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
854 | StaggerHitAnim.Value = true | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | do | |
860 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
861 | ||
862 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
863 | ||
864 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
865 | ||
866 | end | |
867 | end | |
868 | end | |
869 | end | |
870 | end | |
871 | ||
872 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
873 | ||
874 | if Player.Neutral == true then | |
875 | if Type == "Buff" then | |
876 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
877 | else | |
878 | if Type == "Debuff" then | |
879 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
880 | end | |
881 | end | |
882 | end | |
883 | for _,c in pairs(workspace:GetChildren()) do | |
884 | local hum = (c:FindFirstChild("Humanoid")) | |
885 | local head = nil | |
886 | if hum ~= nil then | |
887 | head = c:FindFirstChild("Torso") | |
888 | if head ~= nil then | |
889 | local targ = head.Position - Part.Position | |
890 | local mag = targ.magnitude | |
891 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
892 | ||
893 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
894 | if Type == "Buff" then | |
895 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
896 | else | |
897 | if Type == "Debuff" then | |
898 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
899 | end | |
900 | end | |
901 | end | |
902 | end | |
903 | end | |
904 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
905 | if Type == "Buff" then | |
906 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
907 | else | |
908 | if Type == "Debuff" then | |
909 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | ||
916 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
917 | ||
918 | local magz = p0 - p1.magnitude | |
919 | local curpos = p0 | |
920 | local trz = {-ofs, ofs} | |
921 | for i = 1, tym do | |
922 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
923 | do | |
924 | li.Anchored = true | |
925 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
926 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
927 | if tym == i then | |
928 | local magz2 = curpos - p1.magnitude | |
929 | li.Size = vt(th, th, magz2) | |
930 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
931 | else | |
932 | do | |
933 | do | |
934 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
935 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
936 | game.Debris:AddItem(li, last) | |
937 | coroutine.resume(coroutine.create(function() | |
938 | ||
939 | while li.Transparency ~= 1 do | |
940 | for i = 0, 1, last do | |
941 | hbwait() | |
942 | li.Transparency = li.Transparency + 0.1 / last | |
943 | end | |
944 | end | |
945 | end | |
946 | )) | |
947 | end | |
948 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
949 | ||
950 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
951 | ||
952 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
953 | ||
954 | end | |
955 | end | |
956 | end | |
957 | end | |
958 | end | |
959 | ||
960 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
961 | ||
962 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
963 | prt.Anchored = true | |
964 | prt.CFrame = cframe | |
965 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
966 | game:GetService("Debris"):AddItem(prt, 10) | |
967 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
968 | ||
969 | for i = 0, 1, delay do | |
970 | hbwait() | |
971 | Part.CFrame = Part.CFrame | |
972 | Part.Transparency = i | |
973 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
974 | end | |
975 | Part.Parent = nil | |
976 | end | |
977 | ), prt, msh) | |
978 | end | |
979 | ||
980 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
981 | ||
982 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
983 | prt.Anchored = true | |
984 | prt.CFrame = cframe | |
985 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
986 | game:GetService("Debris"):AddItem(prt, 10) | |
987 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
988 | ||
989 | for i = 0, 1, delay do | |
990 | hbwait() | |
991 | Part.CFrame = Part.CFrame | |
992 | Part.Transparency = i | |
993 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
994 | end | |
995 | Part.Parent = nil | |
996 | end | |
997 | ), prt, msh) | |
998 | end | |
999 | ||
1000 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1001 | ||
1002 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1003 | prt.Anchored = true | |
1004 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1005 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1006 | game:GetService("Debris"):AddItem(prt, 10) | |
1007 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1008 | ||
1009 | for i = 0, 1, delay do | |
1010 | hbwait() | |
1011 | if rotate == true then | |
1012 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1013 | end | |
1014 | Part.Transparency = i | |
1015 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1016 | end | |
1017 | Part.Parent = nil | |
1018 | end | |
1019 | ), prt, msh) | |
1020 | end | |
1021 | ||
1022 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1023 | ||
1024 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1025 | prt.Anchored = true | |
1026 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1027 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1028 | game:GetService("Debris"):AddItem(prt, 10) | |
1029 | CF = prt.CFrame | |
1030 | num = math.random(5, 20) | |
1031 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1032 | ||
1033 | for i = 0, 1, delay do | |
1034 | hbwait() | |
1035 | if rotate == true then | |
1036 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1037 | else | |
1038 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1039 | end | |
1040 | Part.Transparency = i | |
1041 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1042 | end | |
1043 | Part.Parent = nil | |
1044 | end | |
1045 | ), prt, msh, CF, num) | |
1046 | end | |
1047 | ||
1048 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1049 | ||
1050 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1051 | prt.Anchored = true | |
1052 | prt.CFrame = cframe | |
1053 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1054 | game:GetService("Debris"):AddItem(prt, 10) | |
1055 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1056 | ||
1057 | for i = 0, 1, delay do | |
1058 | hbwait() | |
1059 | Part.Transparency = i | |
1060 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1061 | end | |
1062 | Part.Parent = nil | |
1063 | end | |
1064 | ), prt, msh) | |
1065 | end | |
1066 | ||
1067 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1068 | ||
1069 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1070 | prt.Anchored = true | |
1071 | prt.CFrame = cframe | |
1072 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1073 | game:GetService("Debris"):AddItem(prt, 10) | |
1074 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1075 | ||
1076 | for i = 0, 1, delay do | |
1077 | hbwait() | |
1078 | Part.Transparency = i | |
1079 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1080 | end | |
1081 | Part.Parent = nil | |
1082 | end | |
1083 | ), prt, msh) | |
1084 | end | |
1085 | ||
1086 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1087 | ||
1088 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1089 | prt.Anchored = true | |
1090 | prt.CFrame = cframe | |
1091 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1092 | game:GetService("Debris"):AddItem(prt, 10) | |
1093 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1094 | ||
1095 | for i = 0, 1, delay do | |
1096 | hbwait() | |
1097 | Part.Transparency = i | |
1098 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1099 | end | |
1100 | Part.Parent = nil | |
1101 | end | |
1102 | ), prt, msh) | |
1103 | end | |
1104 | ||
1105 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1106 | ||
1107 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1108 | prt.Anchored = true | |
1109 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1110 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1111 | game:GetService("Debris"):AddItem(prt, 10) | |
1112 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1113 | ||
1114 | CF = Part.CFrame | |
1115 | Numbb = 0 | |
1116 | randnumb = math.random() - math.random() | |
1117 | for i = 0, 1, delay do | |
1118 | hbwait() | |
1119 | CF = CF * cf(0, 1, 0) | |
1120 | if rotate == true then | |
1121 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1122 | else | |
1123 | if rotate == false then | |
1124 | Part.CFrame = CF | |
1125 | end | |
1126 | end | |
1127 | Part.Transparency = i | |
1128 | Numbb = Numbb + (randnumb) | |
1129 | end | |
1130 | Part.Parent = nil | |
1131 | end | |
1132 | ), prt, CF, Numbb, randnumb) | |
1133 | end | |
1134 | ||
1135 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1136 | ||
1137 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1138 | prt.Anchored = true | |
1139 | prt.CFrame = cf | |
1140 | xval = math.random() | |
1141 | yval = math.random() | |
1142 | zval = math.random() | |
1143 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1144 | game:GetService("Debris"):AddItem(prt, 10) | |
1145 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1146 | ||
1147 | for i = 0, 1, delay do | |
1148 | hbwait() | |
1149 | Part.CFrame = Part.CFrame | |
1150 | xvaal = xvaal - 0.1 * (delay * 10) | |
1151 | yvaal = yvaal - 0.1 * (delay * 10) | |
1152 | zvaal = zvaal - 0.1 * (delay * 10) | |
1153 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1154 | Part.Transparency = i | |
1155 | end | |
1156 | Part.Parent = nil | |
1157 | end | |
1158 | ), prt, msh, xval, yval, zval) | |
1159 | end | |
1160 | ||
1161 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1162 | ||
1163 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1164 | if magnitudecframe > 0.01 then | |
1165 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1166 | prt.Anchored = true | |
1167 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1168 | local TheMeshType = "BlockMesh" | |
1169 | if meshtype == "Cylinder" then | |
1170 | TheMeshType = "CylinderMesh" | |
1171 | end | |
1172 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1173 | game:GetService("Debris"):AddItem(prt, 10) | |
1174 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1175 | ||
1176 | for i = 0, 1, delay do | |
1177 | hbwait() | |
1178 | Part.Transparency = i | |
1179 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1180 | end | |
1181 | Part.Parent = nil | |
1182 | end | |
1183 | ), prt, msh, currentcf, oldcf) | |
1184 | end | |
1185 | end | |
1186 | ||
1187 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1188 | ||
1189 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1190 | prt.Anchored = true | |
1191 | prt.CFrame = cframe | |
1192 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1193 | game:GetService("Debris"):AddItem(prt, 10) | |
1194 | local TheLastPoint = cframe | |
1195 | coroutine.resume(coroutine.create(function(Part) | |
1196 | ||
1197 | for i = 1, duration do | |
1198 | hbwait() | |
1199 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1200 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1201 | TheLastPoint = Part.CFrame | |
1202 | end | |
1203 | Part.Parent = nil | |
1204 | end | |
1205 | ), prt) | |
1206 | end | |
1207 | ||
1208 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1209 | ||
1210 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1211 | prt.Anchored = true | |
1212 | prt.CFrame = cframe | |
1213 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1214 | game:GetService("Debris"):AddItem(prt, 10) | |
1215 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1216 | ||
1217 | for i = 0, 1, delay do | |
1218 | hbwait() | |
1219 | Part.Transparency = i | |
1220 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1221 | end | |
1222 | Part.Parent = nil | |
1223 | end | |
1224 | ), prt, msh) | |
1225 | end | |
1226 | ||
1227 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1228 | ||
1229 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1230 | prt.Anchored = true | |
1231 | prt.CFrame = cframe | |
1232 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1233 | game:GetService("Debris"):AddItem(prt, 10) | |
1234 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1235 | ||
1236 | for i = 0, 1, delay do | |
1237 | hbwait() | |
1238 | Part.Transparency = i | |
1239 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1240 | end | |
1241 | Part.Parent = nil | |
1242 | end | |
1243 | ), prt, msh) | |
1244 | end | |
1245 | ||
1246 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1247 | ||
1248 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1249 | prt.Anchored = true | |
1250 | prt.CFrame = cframe | |
1251 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1252 | game:GetService("Debris"):AddItem(prt, 10) | |
1253 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1254 | ||
1255 | for i = 0, 1, delay do | |
1256 | hbwait() | |
1257 | Part.Transparency = i | |
1258 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1259 | end | |
1260 | Part.Parent = nil | |
1261 | end | |
1262 | ), prt, msh) | |
1263 | end | |
1264 | ||
1265 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1266 | ||
1267 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1268 | prt.Anchored = true | |
1269 | prt.CFrame = cframe | |
1270 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1271 | game:GetService("Debris"):AddItem(prt, 10) | |
1272 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1273 | ||
1274 | for i = 0, 1, delay do | |
1275 | hbwait() | |
1276 | Part.Transparency = i | |
1277 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1278 | end | |
1279 | Part.Parent = nil | |
1280 | end | |
1281 | ), prt, msh) | |
1282 | end | |
1283 | ||
1284 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1285 | ||
1286 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1287 | prt.Anchored = true | |
1288 | prt.CFrame = cframe | |
1289 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1290 | game:GetService("Debris"):AddItem(prt, 10) | |
1291 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1292 | ||
1293 | for i = 0, 1, delay do | |
1294 | hbwait() | |
1295 | Part.Transparency = i | |
1296 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1297 | end | |
1298 | Part.Parent = nil | |
1299 | end | |
1300 | ), prt, msh) | |
1301 | end | |
1302 | ||
1303 | local startequipped = true | |
1304 | local startequippedwithequipanimation = false | |
1305 | local disableanimator = true | |
1306 | local disableanimate = true | |
1307 | local alternatewalk = false | |
1308 | local hidemenu = false | |
1309 | local allowmenutofunction = false | |
1310 | local allowabilitiestofunction = false | |
1311 | local canunequiporequip = false | |
1312 | local allowwalking = false | |
1313 | local disablemovingarms = false | |
1314 | local usemotorsinsteadofwelds = false | |
1315 | local leftarm = false | |
1316 | local rightarm = false | |
1317 | local allowhopperbin = false | |
1318 | local showstunbar = false | |
1319 | local walkspeeddependsonmovementvalue = true | |
1320 | local alternatemanaregensystem = false | |
1321 | local showhealthmanaandstunnumbers = false | |
1322 | local changebarcolorsifnotenoughmana = false | |
1323 | local disablejump = false | |
1324 | if hidemenu == true or allowmenutofunction == false then | |
1325 | for _,v in pairs(scrn:GetChildren()) do | |
1326 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1327 | v.Visible = false | |
1328 | v.BorderSizePixel = 0 | |
1329 | end | |
1330 | end | |
1331 | end | |
1332 | do | |
1333 | Humanoid.Changed:connect(function(Jump) | |
1334 | ||
1335 | if Jump == "Jump" and disablejump == true then | |
1336 | Humanoid.Jump = false | |
1337 | end | |
1338 | end | |
1339 | ) | |
1340 | if allowmenutofunction == true then | |
1341 | for _,v in pairs(scrn:GetChildren()) do | |
1342 | if v.ClassName == "Frame" then | |
1343 | for _,b in pairs(v:GetChildren()) do | |
1344 | if b.ClassName == "TextLabel" then | |
1345 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1346 | ||
1347 | wait(menuupdatespeed) | |
1348 | for i = 1, 0, -0.1 do | |
1349 | hbwait() | |
1350 | TheTextLabel.TextTransparency = i | |
1351 | TheTextLabel.TextStrokeTransparency = i | |
1352 | end | |
1353 | TheTextLabel.TextTransparency = 0 | |
1354 | TheTextLabel.TextStrokeTransparency = 0 | |
1355 | end | |
1356 | ), b) | |
1357 | if showstats == true then | |
1358 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1359 | ||
1360 | wait(menuupdatespeed) | |
1361 | for i = 1, 0, -0.1 do | |
1362 | hbwait() | |
1363 | TheTextLabel.TextTransparency = i | |
1364 | TheTextLabel.TextStrokeTransparency = i | |
1365 | end | |
1366 | TheTextLabel.TextTransparency = 0 | |
1367 | TheTextLabel.TextStrokeTransparency = 0 | |
1368 | end | |
1369 | ), b) | |
1370 | end | |
1371 | if showstunbar == true then | |
1372 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1373 | ||
1374 | wait(menuupdatespeed) | |
1375 | for i = 1, 0, -0.1 do | |
1376 | hbwait() | |
1377 | TheTextLabel.TextTransparency = i | |
1378 | TheTextLabel.TextStrokeTransparency = i | |
1379 | end | |
1380 | TheTextLabel.TextTransparency = 0 | |
1381 | TheTextLabel.TextStrokeTransparency = 0 | |
1382 | end | |
1383 | ), b) | |
1384 | end | |
1385 | if allowabilitiestofunction == true then | |
1386 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1387 | ||
1388 | wait(menuupdatespeed) | |
1389 | for i = 1, 0, -0.1 do | |
1390 | hbwait() | |
1391 | TheTextLabel.TextTransparency = i | |
1392 | TheTextLabel.TextStrokeTransparency = i | |
1393 | end | |
1394 | TheTextLabel.TextTransparency = 0 | |
1395 | TheTextLabel.TextStrokeTransparency = 0 | |
1396 | end | |
1397 | ), b) | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | do | |
1405 | if allowhopperbin == true then | |
1406 | if script.Parent.className ~= "HopperBin" then | |
1407 | Tool = Instance.new("HopperBin") | |
1408 | Tool.Parent = Backpack | |
1409 | Tool.Name = WeaponName | |
1410 | script.Parent = Tool | |
1411 | end | |
1412 | Bin = script.Parent | |
1413 | end | |
1414 | if disablemovingarms == true then | |
1415 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1416 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1417 | RSH = nil | |
1418 | if usemotorsinsteadofwelds == true then | |
1419 | RW = Instance.new("Motor") | |
1420 | LW = Instance.new("Motor") | |
1421 | else | |
1422 | RW = Instance.new("Weld") | |
1423 | LW = Instance.new("Weld") | |
1424 | end | |
1425 | RW.Name = "Right Shoulder" | |
1426 | LW.Name = "Left Shoulder" | |
1427 | RSH = Torso["Right Shoulder"] | |
1428 | LSH = Torso["Left Shoulder"] | |
1429 | RSH.Parent = Torso | |
1430 | LSH.Parent = Torso | |
1431 | RW.Name = "Right Shoulder" | |
1432 | RW.Part0 = Torso | |
1433 | RW.C0 = cf(1.5, 0.5, 0) | |
1434 | RW.C1 = cf(0, 0.5, 0) | |
1435 | RW.Part1 = Character["Right Arm"] | |
1436 | RW.Parent = nil | |
1437 | LW.Name = "Left Shoulder" | |
1438 | LW.Part0 = Torso | |
1439 | LW.C0 = cf(-1.5, 0.5, 0) | |
1440 | LW.C1 = cf(0, 0.5, 0) | |
1441 | LW.Part1 = Character["Left Arm"] | |
1442 | LW.Parent = nil | |
1443 | else | |
1444 | RW = Torso["Right Shoulder"] | |
1445 | LW = Torso["Left Shoulder"] | |
1446 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1447 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1448 | end | |
1449 | equipanim = function() | |
1450 | ||
1451 | attack = true | |
1452 | Movement.Value = Movement.Value - 0.1 | |
1453 | Defense.Value = Defense.Value + 0.4 | |
1454 | for i = 0, 1, 0.08 / animationspeed do | |
1455 | hbwait() | |
1456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1457 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1458 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1459 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1460 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1461 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1462 | end | |
1463 | attack = false | |
1464 | end | |
1465 | ||
1466 | unequipanim = function() | |
1467 | ||
1468 | attack = true | |
1469 | for i = 0, 1, 0.08 / animationspeed do | |
1470 | hbwait() | |
1471 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1472 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1473 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1474 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1475 | if disablemovingarms == false then | |
1476 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1477 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1478 | end | |
1479 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1480 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1481 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1482 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1483 | end | |
1484 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1485 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1486 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1487 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1488 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1489 | if disablemovingarms == false then | |
1490 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1491 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1492 | end | |
1493 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1494 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1495 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1496 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1497 | Movement.Value = Movement.Value + 0.1 | |
1498 | Defense.Value = Defense.Value - 0.4 | |
1499 | attack = false | |
1500 | end | |
1501 | ||
1502 | if startequipped == true then | |
1503 | equipped = true | |
1504 | if disableanimate == true then | |
1505 | Animate.Disabled = true | |
1506 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1507 | idleanimation:Play() | |
1508 | end | |
1509 | if disableanimator == true then | |
1510 | Animator.Parent = nil | |
1511 | end | |
1512 | if disablemovingarms == true then | |
1513 | RW.Parent = Torso | |
1514 | LW.Parent = Torso | |
1515 | RSH.Parent = nil | |
1516 | LSH.Parent = nil | |
1517 | end | |
1518 | Movement.Value = Movement.Value - 0.1 | |
1519 | Defense.Value = Defense.Value + 0.4 | |
1520 | end | |
1521 | if startequippedwithequipanimation == true then | |
1522 | equipped = true | |
1523 | if disableanimate == true then | |
1524 | Animate.Disabled = true | |
1525 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1526 | idleanimation:Play() | |
1527 | end | |
1528 | if disableanimator == true then | |
1529 | Animator.Parent = nil | |
1530 | end | |
1531 | if disablemovingarms == true then | |
1532 | RW.Parent = Torso | |
1533 | LW.Parent = Torso | |
1534 | RSH.Parent = nil | |
1535 | LSH.Parent = nil | |
1536 | end | |
1537 | coroutine.resume(coroutine.create(function() | |
1538 | ||
1539 | hbwait() | |
1540 | equipanim() | |
1541 | end | |
1542 | )) | |
1543 | end | |
1544 | ||
1545 | StaggerHit = function() | |
1546 | ||
1547 | attack = true | |
1548 | if Hitbox ~= nil then | |
1549 | for i = 1, math.random(2, 4) do | |
1550 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1551 | end | |
1552 | end | |
1553 | do | |
1554 | for i = 0, 1, 0.1 / animationspeed do | |
1555 | hbwait() | |
1556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1557 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1558 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1559 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1560 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1561 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1562 | if StaggerAnim.Value ~= true then | |
1563 | do | |
1564 | if StunAnim.Value == true then | |
1565 | break | |
1566 | end | |
1567 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1568 | ||
1569 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1570 | ||
1571 | end | |
1572 | end | |
1573 | end | |
1574 | attack = false | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | Stagger = function() | |
1579 | ||
1580 | attack = true | |
1581 | disablejump = true | |
1582 | if Hitbox ~= nil then | |
1583 | for i = 1, math.random(2, 4) do | |
1584 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1585 | end | |
1586 | end | |
1587 | do | |
1588 | attacktype = 1 | |
1589 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1590 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1591 | staggervelocity.P = 500 | |
1592 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1593 | if Rooted.Value == false then | |
1594 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1595 | end | |
1596 | for i = 0, 1, 0.35 / animationspeed do | |
1597 | hbwait() | |
1598 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1599 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1600 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1601 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1602 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1603 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1604 | end | |
1605 | for i = 0, 1, 0.2 / animationspeed do | |
1606 | hbwait() | |
1607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1608 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1609 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1610 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1611 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1612 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1613 | end | |
1614 | staggervelocity:Destroy() | |
1615 | for i = 0, 1, 0.015 / animationspeed do | |
1616 | hbwait() | |
1617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1618 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1619 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1620 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1621 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1622 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1623 | if StunAnim.Value == true then | |
1624 | break | |
1625 | end | |
1626 | end | |
1627 | do | |
1628 | attacktype = 1 | |
1629 | disablejump = false | |
1630 | attack = false | |
1631 | end | |
1632 | end | |
1633 | end | |
1634 | ||
1635 | Stun = function() | |
1636 | ||
1637 | attack = true | |
1638 | disablejump = true | |
1639 | attacktype = 1 | |
1640 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1641 | for i = 0, 1, 0.4 / animationspeed do | |
1642 | hbwait() | |
1643 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1644 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1645 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1646 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1647 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1648 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1649 | end | |
1650 | for i = 0, 1, 0.4 / animationspeed do | |
1651 | hbwait() | |
1652 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1653 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1654 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1655 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1656 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1657 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1658 | end | |
1659 | for i = 0, 1, 0.4 / animationspeed do | |
1660 | hbwait() | |
1661 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1662 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1663 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1664 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1665 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1666 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1667 | end | |
1668 | Humanoid.AutoRotate = false | |
1669 | for i = 1, 70 * animationspeed do | |
1670 | hbwait() | |
1671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1672 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1673 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1674 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1675 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1676 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1677 | end | |
1678 | for i = 0, 1, 0.15 / animationspeed do | |
1679 | hbwait() | |
1680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1681 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1682 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1683 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1684 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1685 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1686 | end | |
1687 | Humanoid.AutoRotate = true | |
1688 | attacktype = 1 | |
1689 | disablejump = false | |
1690 | attack = false | |
1691 | end | |
1692 | ||
1693 | EAbility = function() | |
1694 | ||
1695 | attack = true | |
1696 | attack = false | |
1697 | end | |
1698 | ||
1699 | Attack1 = function() | |
1700 | ||
1701 | attack = true | |
1702 | attack = false | |
1703 | end | |
1704 | ||
1705 | Attack2 = function() | |
1706 | ||
1707 | attack = true | |
1708 | attack = false | |
1709 | end | |
1710 | ||
1711 | Attack3 = function() | |
1712 | ||
1713 | attack = true | |
1714 | attack = false | |
1715 | end | |
1716 | ||
1717 | Attack4 = function() | |
1718 | ||
1719 | attack = true | |
1720 | attack = false | |
1721 | end | |
1722 | ||
1723 | Move1 = function() | |
1724 | ||
1725 | attack = true | |
1726 | attack = false | |
1727 | end | |
1728 | ||
1729 | Move2 = function() | |
1730 | ||
1731 | attack = true | |
1732 | attack = false | |
1733 | end | |
1734 | ||
1735 | Move3 = function() | |
1736 | ||
1737 | attack = true | |
1738 | attack = false | |
1739 | end | |
1740 | ||
1741 | Move4 = function() | |
1742 | ||
1743 | attack = true | |
1744 | attack = false | |
1745 | end | |
1746 | ||
1747 | hold = false | |
1748 | Mouse.Button1Down:connect(function() | |
1749 | ||
1750 | if attack == true or equipped == false then | |
1751 | return | |
1752 | end | |
1753 | hold = true | |
1754 | if attacktype == 1 then | |
1755 | attacktype = 2 | |
1756 | Attack1() | |
1757 | else | |
1758 | if attacktype == 2 then | |
1759 | attacktype = 3 | |
1760 | Attack2() | |
1761 | else | |
1762 | if attacktype == 3 then | |
1763 | attacktype = 4 | |
1764 | Attack3() | |
1765 | else | |
1766 | if attacktype == 4 then | |
1767 | attacktype = 1 | |
1768 | Attack4() | |
1769 | end | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | coroutine.resume(coroutine.create(function() | |
1774 | ||
1775 | for i = 1, 50 do | |
1776 | if attack == false then | |
1777 | hbwait() | |
1778 | end | |
1779 | end | |
1780 | if attack == false then | |
1781 | attacktype = 1 | |
1782 | end | |
1783 | end | |
1784 | )) | |
1785 | end | |
1786 | ) | |
1787 | if allowhopperbin == true then | |
1788 | ob1u = function(Mouse) | |
1789 | ||
1790 | hold = false | |
1791 | end | |
1792 | ||
1793 | end | |
1794 | Mouse.KeyDown:connect(function(key) | |
1795 | ||
1796 | if key == "f" and canunequiporequip == true and attack == false then | |
1797 | if equipped == false then | |
1798 | equipped = true | |
1799 | if disableanimate == true then | |
1800 | Animate.Disabled = true | |
1801 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1802 | idleanimation:Play() | |
1803 | end | |
1804 | if disableanimator == true then | |
1805 | Animator.Parent = nil | |
1806 | end | |
1807 | if disablemovingarms == true then | |
1808 | RW.Parent = Torso | |
1809 | LW.Parent = Torso | |
1810 | RSH.Parent = nil | |
1811 | LSH.Parent = nil | |
1812 | end | |
1813 | equipanim() | |
1814 | elseif equipped == true then | |
1815 | equipped = false | |
1816 | unequipanim() | |
1817 | hbwait() | |
1818 | if disablemovingarms == true then | |
1819 | RW.Parent = nil | |
1820 | LW.Parent = nil | |
1821 | RSH.Parent = Torso | |
1822 | LSH.Parent = Torso | |
1823 | end | |
1824 | if disableanimator == true then | |
1825 | Animator.Parent = Humanoid | |
1826 | end | |
1827 | if disableanimate == true then | |
1828 | Animate.Disabled = false | |
1829 | end | |
1830 | end | |
1831 | end | |
1832 | if key == "e" and attack == false and equipped == true then | |
1833 | if animtype < 3 then | |
1834 | animtype = animtype + 1 | |
1835 | elseif animtype >= 3 then | |
1836 | animtype = 1 | |
1837 | end | |
1838 | end | |
1839 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1840 | subtractmana(skill1mana) | |
1841 | cooldown1 = 0 | |
1842 | Move1() | |
1843 | end | |
1844 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1845 | subtractmana(skill2mana) | |
1846 | cooldown2 = 0 | |
1847 | Move2() | |
1848 | end | |
1849 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1850 | subtractmana(skill3mana) | |
1851 | cooldown3 = 0 | |
1852 | Move3() | |
1853 | end | |
1854 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1855 | subtractmana(skill4mana) | |
1856 | cooldown4 = 0 | |
1857 | Move4() | |
1858 | end | |
1859 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1860 | if key == "q" then | |
1861 | Mana.Value = 100 | |
1862 | cooldown1 = co1 | |
1863 | cooldown2 = co2 | |
1864 | cooldown3 = co3 | |
1865 | cooldown4 = co4 | |
1866 | end | |
1867 | if key == "p" then | |
1868 | StaggerHitAnim.Value = true | |
1869 | end | |
1870 | if key == "[" then | |
1871 | StaggerAnim.Value = true | |
1872 | end | |
1873 | if key == "]" then | |
1874 | StunAnim.Value = true | |
1875 | end | |
1876 | end | |
1877 | end | |
1878 | ) | |
1879 | Mouse.KeyUp:connect(function(key2) | |
1880 | ||
1881 | end | |
1882 | ) | |
1883 | if allowhopperbin == true then | |
1884 | s = function(Mouse) | |
1885 | ||
1886 | Mouse.Button1Down:connect(function() | |
1887 | ||
1888 | ob1d(Mouse) | |
1889 | end | |
1890 | ) | |
1891 | Mouse.Button1Up:connect(function() | |
1892 | ||
1893 | ob1u(Mouse) | |
1894 | end | |
1895 | ) | |
1896 | Mouse.KeyDown:connect(key) | |
1897 | Mouse.KeyUp:connect(key2) | |
1898 | end | |
1899 | ||
1900 | end | |
1901 | if allowhopperbin == true then | |
1902 | ds = function(Mouse) | |
1903 | ||
1904 | end | |
1905 | ||
1906 | end | |
1907 | if allowhopperbin == true then | |
1908 | Bin.Selected:connect(s) | |
1909 | Bin.Deselected:connect(ds) | |
1910 | end | |
1911 | updateskills = function() | |
1912 | ||
1913 | if allowabilitiestofunction == true then | |
1914 | if cooldown1 <= co1 then | |
1915 | cooldown1 = cooldown1 + 0.033333333333333 | |
1916 | if co1 <= cooldown1 then | |
1917 | cooldown1 = co1 | |
1918 | end | |
1919 | end | |
1920 | if cooldown2 <= co2 then | |
1921 | cooldown2 = cooldown2 + 0.033333333333333 | |
1922 | if co2 <= cooldown2 then | |
1923 | cooldown2 = co2 | |
1924 | end | |
1925 | end | |
1926 | if cooldown3 <= co3 then | |
1927 | cooldown3 = cooldown3 + 0.033333333333333 | |
1928 | if co3 <= cooldown3 then | |
1929 | cooldown3 = co3 | |
1930 | end | |
1931 | end | |
1932 | if cooldown4 <= co4 then | |
1933 | cooldown4 = cooldown4 + 0.033333333333333 | |
1934 | if co4 <= cooldown4 then | |
1935 | cooldown4 = co4 | |
1936 | end | |
1937 | end | |
1938 | if changebarcolorsifnotenoughmana == true then | |
1939 | if Mana.Value <= skill1mana then | |
1940 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1941 | else | |
1942 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1943 | end | |
1944 | if Mana.Value <= skill2mana then | |
1945 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1946 | else | |
1947 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1948 | end | |
1949 | if Mana.Value <= skill3mana then | |
1950 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1951 | else | |
1952 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1953 | end | |
1954 | if Mana.Value <= skill4mana then | |
1955 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1956 | else | |
1957 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1958 | end | |
1959 | else | |
1960 | if changebarcolorsifnotenoughmana == false then | |
1961 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1962 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1963 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1964 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | if alternatemanaregensystem == false then | |
1969 | if Mana.Value <= maxmana then | |
1970 | Mana.Value = Mana.Value + recovermana / 30 | |
1971 | else | |
1972 | if maxmana <= Mana.Value then | |
1973 | Mana.Value = maxmana | |
1974 | end | |
1975 | end | |
1976 | else | |
1977 | if alternatemanaregensystem == true then | |
1978 | if maxmana <= Mana.Value then | |
1979 | Mana.Value = maxmana | |
1980 | else | |
1981 | if manadelay <= manawait then | |
1982 | manadelay = manadelay + 1 | |
1983 | else | |
1984 | manadelay = 0 | |
1985 | Mana.Value = Mana.Value + 1 | |
1986 | end | |
1987 | end | |
1988 | end | |
1989 | end | |
1990 | if allowstunbar == true then | |
1991 | if StunValue.Value <= 0 then | |
1992 | StunValue.Value = 0 | |
1993 | else | |
1994 | if stundelay <= stunwait then | |
1995 | stundelay = stundelay + 1 | |
1996 | else | |
1997 | stundelay = 0 | |
1998 | StunValue.Value = StunValue.Value - 1 | |
1999 | end | |
2000 | end | |
2001 | else | |
2002 | if allowstunbar == false then | |
2003 | StunValue.Value = 0 | |
2004 | end | |
2005 | end | |
2006 | end | |
2007 | ||
2008 | if allowmenutofunction == true then | |
2009 | ArtificialHB.Event:connect(function() | |
2010 | ||
2011 | updateskills() | |
2012 | if allowabilitiestofunction == true then | |
2013 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2014 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2015 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2016 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2017 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2018 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2019 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2020 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2021 | end | |
2022 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2023 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2024 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2025 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2026 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2027 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2028 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2029 | end | |
2030 | if showhealthmanaandstunnumbers == true then | |
2031 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2032 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2033 | if allowstunbar == true and showstunbar == true then | |
2034 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2035 | end | |
2036 | end | |
2037 | if showstats == true then | |
2038 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2039 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2040 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2041 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2042 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2043 | if Rooted.Value == false then | |
2044 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2045 | else | |
2046 | if Rooted.Value == true or Movement.Value <= 0 then | |
2047 | movementtext.Text = "Movement: 0%" | |
2048 | end | |
2049 | end | |
2050 | end | |
2051 | end | |
2052 | ) | |
2053 | end | |
2054 | while 1 do | |
2055 | hbwait() | |
2056 | if Hitbox ~= nil then | |
2057 | if attack == true then | |
2058 | Hitbox.Name = "Hitbox" | |
2059 | else | |
2060 | if attack == false then | |
2061 | Hitbox.Name = "NilHitbox" | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | if 0 < Humanoid.Health then | |
2066 | if walkspeeddependsonmovementvalue == true then | |
2067 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2068 | Humanoid.WalkSpeed = 0 | |
2069 | else | |
2070 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2071 | end | |
2072 | end | |
2073 | if maxstun <= StunValue.Value then | |
2074 | StunValue.Value = 0 | |
2075 | StunAnim.Value = true | |
2076 | end | |
2077 | if StaggerAnim.Value == true and staggeranim == false then | |
2078 | coroutine.resume(coroutine.create(function() | |
2079 | ||
2080 | staggeranim = true | |
2081 | while attack == true do | |
2082 | hbwait() | |
2083 | end | |
2084 | Stagger() | |
2085 | StaggerAnim.Value = false | |
2086 | staggeranim = false | |
2087 | end | |
2088 | )) | |
2089 | end | |
2090 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2091 | coroutine.resume(coroutine.create(function() | |
2092 | ||
2093 | staggerhitanim = true | |
2094 | while attack == true do | |
2095 | hbwait() | |
2096 | end | |
2097 | StaggerHit() | |
2098 | StaggerHitAnim.Value = false | |
2099 | staggerhitanim = false | |
2100 | end | |
2101 | )) | |
2102 | end | |
2103 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2104 | coroutine.resume(coroutine.create(function() | |
2105 | ||
2106 | StunValue.Value = 0 | |
2107 | stunanim = true | |
2108 | while attack == true do | |
2109 | hbwait() | |
2110 | end | |
2111 | Stun() | |
2112 | StunAnim.Value = false | |
2113 | stunanim = false | |
2114 | end | |
2115 | )) | |
2116 | end | |
2117 | sine = sine + change | |
2118 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2119 | local velderp = RootPart.Velocity.y | |
2120 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2121 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2122 | if 0.5 <= donum then | |
2123 | handidle = true | |
2124 | else | |
2125 | if donum <= 0 then | |
2126 | handidle = false | |
2127 | end | |
2128 | end | |
2129 | if handidle == false then | |
2130 | donum = donum + 0.003 / animationspeed | |
2131 | else | |
2132 | donum = donum - 0.003 / animationspeed | |
2133 | end | |
2134 | if equipped == true or equipped == false then | |
2135 | if attack == false then | |
2136 | idle = idle + 1 | |
2137 | else | |
2138 | idle = 0 | |
2139 | end | |
2140 | if leftarm == true then | |
2141 | if Anim == "Walk" and equipped == true and attack == false then | |
2142 | if alternatewalk == false then | |
2143 | if walkinganim == true then | |
2144 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2145 | else | |
2146 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2147 | end | |
2148 | else | |
2149 | if walkinganim == true then | |
2150 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2151 | else | |
2152 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2153 | end | |
2154 | end | |
2155 | else | |
2156 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2157 | ||
2158 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2159 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2160 | end | |
2161 | end | |
2162 | end | |
2163 | if rightarm == true then | |
2164 | if Anim == "Walk" and equipped == true and attack == false then | |
2165 | if alternatewalk == false then | |
2166 | if walkinganim == true then | |
2167 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2168 | else | |
2169 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2170 | end | |
2171 | else | |
2172 | if walkinganim == true then | |
2173 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2174 | else | |
2175 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2176 | end | |
2177 | end | |
2178 | else | |
2179 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2180 | ||
2181 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2182 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2183 | end | |
2184 | end | |
2185 | end | |
2186 | if allowwalking == true then | |
2187 | if Anim == "Walk" and equipped == true then | |
2188 | if alternatewalk == false then | |
2189 | if walkinganim == true then | |
2190 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2191 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2192 | else | |
2193 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2194 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2195 | end | |
2196 | else | |
2197 | if walkinganim == true then | |
2198 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2199 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2200 | else | |
2201 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2202 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2203 | end | |
2204 | end | |
2205 | else | |
2206 | if Anim ~= "Walk" and equipped == true then | |
2207 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2208 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2209 | end | |
2210 | end | |
2211 | end | |
2212 | Anim = "Idle" | |
2213 | if attack == false then | |
2214 | if equipped == true then | |
2215 | if animtype == 1 then | |
2216 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2217 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2218 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2219 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2220 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2221 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2222 | end | |
2223 | if animtype == 2 then | |
2224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2225 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2226 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2227 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2228 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2229 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2230 | end | |
2231 | end | |
2232 | if animtype == 3 then | |
2233 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2234 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2235 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2236 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2237 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2238 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2239 | end | |
2240 | end | |
2241 | end | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | end |