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cubanmixed2

Fe Doge

Apr 11th, 2019
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. Player = game:GetService("Players").LocalPlayer
  8. Character = Player.Character
  9. PlayerGui = Player.PlayerGui
  10. Backpack = Player.Backpack
  11. Torso = Character.Torso
  12. Head = Character.Head
  13. Humanoid = Character.Humanoid
  14. RootPart = Character.HumanoidRootPart
  15. RootJoint = RootPart.RootJoint
  16. LeftArm = Character["Left Arm"]
  17. LeftLeg = Character["Left Leg"]
  18. RightArm = Character["Right Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LS = Torso["Left Shoulder"]
  21. LH = Torso["Left Hip"]
  22. RS = Torso["Right Shoulder"]
  23. RH = Torso["Right Hip"]
  24. Humanoid.MaxHealth = math.huge
  25. wait()
  26. Humanoid.Health = Humanoid.MaxHealth
  27. local BC = Character["Body Colors"]
  28. BC.HeadColor = BrickColor.new("Pastel brown")
  29. BC.LeftArmColor = BrickColor.new("Pastel brown")
  30. BC.LeftLegColor = BrickColor.new("Pastel brown")
  31. BC.RightArmColor = BrickColor.new("Pastel brown")
  32. BC.RightLegColor = BrickColor.new("Pastel brown")
  33. BC.TorsoColor = BrickColor.new("Pastel brown")
  34. for i,v in pairs(Character:children()) do
  35. if v:IsA("Shirt") then
  36. v:Destroy()
  37. end
  38. end
  39. for i,v in pairs(Character:children()) do
  40. if v:IsA("Pants") then
  41. v:Destroy()
  42. end
  43. end
  44. ------Face----------
  45. Character.Head.face.Texture = "rbxassetid://0"
  46. ------Remover-------
  47.  
  48. for i,v in pairs(Character:children()) do
  49. if v:IsA("Hat") then
  50. v:Destroy()
  51. end
  52. end
  53. for i,v in pairs(Character:children()) do
  54. if v:IsA("Accessory") then
  55. v:Destroy()
  56. end
  57. end
  58. for i,v in pairs(Character:children()) do
  59. if v:IsA("Hair") then
  60. v:Destroy()
  61. end
  62. end
  63. ------Heavy---------
  64. CV="Maroon"
  65. Player = game.Players.LocalPlayer
  66. char = Player.Character
  67. local txt = Instance.new("BillboardGui", Character)
  68. txt.Adornee = Character .Head
  69. txt.Name = "_status"
  70. txt.Size = UDim2.new(2, 0, 1.2, 0)
  71. txt.StudsOffset = Vector3.new(-9, 8, 0)
  72. local text = Instance.new("TextLabel", txt)
  73. text.Size = UDim2.new(10, 0, 7, 0)
  74. text.FontSize = "Size24"
  75. text.TextScaled = true
  76. text.TextTransparency = 0
  77. text.BackgroundTransparency = 1
  78. text.TextTransparency = 0
  79. text.TextStrokeTransparency = 0
  80. text.Font = "Bodoni"
  81. text.TextStrokeColor3 = Color3.new(255,176,0)
  82.  
  83. v=Instance.new("Part")
  84. v.Name = "ColorBrick"
  85. v.Parent=Player.Character
  86. v.FormFactor="Symmetric"
  87. v.Anchored=true
  88. v.CanCollide=false
  89. v.BottomSurface="Smooth"
  90. v.TopSurface="Smooth"
  91. v.Size=Vector3.new(10,5,3)
  92. v.Transparency=1
  93. v.CFrame=Character.Torso.CFrame
  94. v.BrickColor=BrickColor.new(CV)
  95. v.Transparency=1
  96. text.TextColor3 = Color3.new(255,204,153)
  97. v.Shape="Block"
  98. text.Text = "Mexican/Russian Doge"
  99. --------------------
  100. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  101. Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22)
  102. Hat.Name = "Hat_F"
  103. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  104. if Handle.Name ~= "Handle" then
  105. Handle.Size = Vector3.new(1, 1, 1)
  106. end
  107. Handle.BottomSurface = 0
  108. Handle.Name = "Handle"
  109. Handle.TopSurface = 0
  110. Handle.Locked = 1
  111. local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
  112. Mesh.TextureId = "http://www.roblox.com/asset/?id=151778895"
  113. Mesh.MeshId = "http://www.roblox.com/asset/?id=151778863"
  114. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  115. Hat.Parent = char
  116. shirt = Instance.new("Shirt", Character)
  117. shirt.Name = "Shirt"
  118. pants = Instance.new("Pants", Character)
  119. pants.Name = "Pants"
  120. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153262430"
  121. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=151881647"
  122. sound = Instance.new("Sound", Character)
  123. sound.SoundId = "rbxassetid://186574330"
  124. sound.Volume = 100000000
  125. sound.EmitterSize = 25
  126. sound:Play()
  127. sound.Looped = true
  128. Face = Head.face
  129. Neck = Torso.Neck
  130. it = Instance.new
  131. vt = Vector3.new
  132. cf = CFrame.new
  133. rad = math.rad
  134. euler = CFrame.fromEulerAnglesXYZ
  135. angles = CFrame.Angles
  136. Mouse = Player:GetMouse()
  137. coroutine.resume(coroutine.create(function()
  138. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  139. Text = "By deivis97 / leaked mah frend :P";
  140. Color = Color3.new(0, 1, 1);
  141. Font = Enum.Font.Code;
  142. FontSize = Enum.FontSize.Size24;
  143. })
  144. end))
  145. ArtificialHB = Instance.new("BindableEvent", script)
  146. ArtificialHB.Name = "ArtificialHB"
  147. script:WaitForChild("ArtificialHB")
  148. frame = 0.016666666666667
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154. game:GetService("RunService").Heartbeat:connect(function(s, p)
  155.  
  156. tf = tf + s
  157. if frame <= tf then
  158. if allowframeloss then
  159. script.ArtificialHB:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.ArtificialHB:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end
  174. )
  175. local animationspeed = 2
  176. hbwait = function(number)
  177.  
  178. if number == 0 or number == nil then
  179. ArtificialHB.Event:wait()
  180. else
  181. for i = 0, number do
  182. ArtificialHB.Event:wait()
  183. end
  184. end
  185. end
  186.  
  187. local Stats = Instance.new("Folder", Character)
  188. Stats.Name = "Stats"
  189. local Defense = Instance.new("NumberValue", Stats)
  190. Defense.Name = "Defense"
  191. Defense.Value = 0.1
  192. local Movement = Instance.new("NumberValue", Stats)
  193. Movement.Name = "Movement"
  194. Movement.Value = 0.35
  195. local Damage = Instance.new("NumberValue", Stats)
  196. Damage.Name = "Damage"
  197. Damage.Value = 0
  198. local Mana = Instance.new("NumberValue", Stats)
  199. Mana.Name = "Mana"
  200. Mana.Value = 0
  201. local Rooted = Instance.new("BoolValue", Stats)
  202. Rooted.Name = "Rooted"
  203. Rooted.Value = false
  204. local BlockValue = Instance.new("BoolValue", Stats)
  205. BlockValue.Name = "BlockValue"
  206. BlockValue.Value = false
  207. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  208. StaggerHitAnim.Name = "StaggerHitAnim"
  209. StaggerHitAnim.Value = false
  210. local StaggerAnim = Instance.new("BoolValue", Stats)
  211. StaggerAnim.Name = "StaggerAnim"
  212. StaggerAnim.Value = false
  213. local StunAnim = Instance.new("BoolValue", Stats)
  214. StunAnim.Name = "StunAnim"
  215. StunAnim.Value = false
  216. local StunValue = Instance.new("NumberValue", Stats)
  217. StunValue.Name = "StunValue"
  218. StunValue.Value = 0
  219. local CanCrit = Instance.new("BoolValue", Stats)
  220. CanCrit.Name = "CanCrit"
  221. CanCrit.Value = false
  222. local CritChance = Instance.new("NumberValue", Stats)
  223. CritChance.Name = "CritChance"
  224. CritChance.Value = 20
  225. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  226. CanPenetrateArmor.Name = "CanPenetrateArmor"
  227. CanPenetrateArmor.Value = false
  228. local AntiTeamKill = Instance.new("BoolValue", Stats)
  229. AntiTeamKill.Name = "AntiTeamKill"
  230. AntiTeamKill.Value = false
  231. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  232. RootCF = angles(rad(-90), 0, rad(180))
  233. local idle = 0
  234. local Anim = "Idle"
  235. local animtype = math.floor(math.random(1, 3))
  236. local attacktype = 1
  237. local attack = false
  238. local equipped = false
  239. local LastPoint = nil
  240. local staggerhitanim = false
  241. local staggeranim = false
  242. local stunanim = false
  243. local CritChanceNumber = 0
  244. local idlen = 0
  245. local donum = 0
  246. local sine = 0
  247. local change = 2 / animationspeed
  248. local walkinganim = false
  249. local handidle = false
  250. local walk = 0
  251. local stundelay = 0
  252. local manadelay = 0
  253. local robloxidleanimation = Instance.new("Animation", Torso)
  254. robloxidleanimation.Name = "robloxidleanimation"
  255. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  256. local Animator = Humanoid:FindFirstChild("Animator")
  257. local Animate = Character:FindFirstChild("Animate")
  258. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  259. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  260. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  261. local HitBlockSounds = {199148933, 199148947}
  262. local cooldown1 = 0
  263. local cooldown2 = 0
  264. local cooldown3 = 0
  265. local cooldown4 = 0
  266. local scrn = Instance.new("ScreenGui", PlayerGui)
  267. local ud = UDim2.new
  268. local c3 = Color3.new
  269. local skillcolorscheme = c3(1, 1, 1)
  270. subtractmana = function(k)
  271.  
  272. if k <= Mana.Value then
  273. Mana.Value = Mana.Value - k
  274. end
  275. end
  276.  
  277. local co1 = 0
  278. local co2 = 0
  279. local co3 = 0
  280. local co4 = 0
  281. local maxmana = 0
  282. local maxstun = 1
  283. local recovermana = 0
  284. local losestun = 0
  285. local stunwait = 0
  286. local manawait = 0
  287. local skill1mana = 0
  288. local skill2mana = 0
  289. local skill3mana = 0
  290. local skill4mana = 0
  291. local menuupdatespeed = 0
  292. local constantupdate = false
  293. local showstats = false
  294. local allowstunbar = false
  295. local CustomColor = Torso.BrickColor
  296. local Colorpart1 = CustomColor.r
  297. local Colorpart2 = CustomColor.g
  298. local Colorpart3 = CustomColor.b
  299. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  300. makeframe = function(par, trans, pos, size, color, name)
  301.  
  302. local frame = Instance.new("Frame")
  303. frame.Parent = par
  304. frame.BackgroundTransparency = trans
  305. frame.BorderSizePixel = 2
  306. frame.Position = pos
  307. frame.Size = size
  308. frame.BackgroundColor3 = color
  309. frame.Name = name
  310. return frame
  311. end
  312.  
  313. makelabel = function(par, text, trans, stroketrans, name)
  314.  
  315. local label = Instance.new("TextLabel")
  316. label.Parent = par
  317. label.BackgroundTransparency = 1
  318. label.Size = ud(1, 0, 1, 0)
  319. label.Position = ud(0, 0, 0, 0)
  320. label.TextColor3 = c3(255, 255, 255)
  321. label.TextStrokeTransparency = stroketrans
  322. label.TextTransparency = trans
  323. label.FontSize = Enum.FontSize.Size32
  324. label.Font = Enum.Font.Legacy
  325. label.BorderSizePixel = 0
  326. label.TextScaled = true
  327. label.Text = text
  328. label.Name = name
  329. return label
  330. end
  331.  
  332. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  333. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  334. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  335. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  336. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  337. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  338. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  339. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  340. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  341. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  342. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  343. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  344. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  345. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  346. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  347. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  348. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  349. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  350. if allowstunbar == true then
  351. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  352. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  353. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  354. end
  355. if showstats == true then
  356. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  357. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  358. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  359. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  360. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  361. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  362. end
  363. NoOutline = function(Part)
  364.  
  365. Part.TopSurface = 10
  366. end
  367.  
  368. local weldBetween = function(a, b)
  369.  
  370. local weldd = Instance.new("ManualWeld")
  371. weldd.Part0 = a
  372. weldd.Part1 = b
  373. weldd.C0 = CFrame.new()
  374. weldd.C1 = b.CFrame:inverse() * a.CFrame
  375. weldd.Parent = a
  376. return weldd
  377. end
  378.  
  379. nooutline = function(part)
  380.  
  381. part.TopSurface = 10
  382. end
  383.  
  384. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  385.  
  386. local fp = it("Part")
  387. fp.formFactor = formfactor
  388. fp.Parent = parent
  389. fp.Reflectance = reflectance
  390. fp.Transparency = transparency
  391. fp.CanCollide = false
  392. fp.Locked = true
  393. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  394. fp.Name = name
  395. fp.Size = size
  396. fp.Position = Character.Torso.Position
  397. nooutline(fp)
  398. fp.Material = material
  399. fp:BreakJoints()
  400. return fp
  401. end
  402.  
  403. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  404.  
  405. local mesh = it(Mesh)
  406. mesh.Parent = part
  407. if Mesh == "SpecialMesh" then
  408. mesh.MeshType = meshtype
  409. mesh.MeshId = meshid
  410. end
  411. mesh.Offset = offset
  412. mesh.Scale = scale
  413. return mesh
  414. end
  415.  
  416. weld = function(parent, part0, part1, c0, c1)
  417.  
  418. local weld = it("Motor")
  419. weld.Parent = parent
  420. weld.Part0 = part0
  421. weld.Part1 = part1
  422. weld.C0 = c0
  423. weld.C1 = c1
  424. return weld
  425. end
  426.  
  427. local WeaponName = "Russian Kick"
  428. local ClassName = "Russian Kick"
  429. local PlayerSize = 1
  430. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  431. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  432. if PlayerSize ~= 1 then
  433. RootPart.Size = RootPart.Size * PlayerSize
  434. Torso.Size = Torso.Size * PlayerSize
  435. Head.Size = Head.Size * PlayerSize
  436. RightArm.Size = RightArm.Size * PlayerSize
  437. LeftArm.Size = LeftArm.Size * PlayerSize
  438. RightLeg.Size = RightLeg.Size * PlayerSize
  439. LeftLeg.Size = LeftLeg.Size * PlayerSize
  440. RootJoint.Parent = RootPart
  441. Neck.Parent = Torso
  442. LS.Parent = Torso
  443. RS.Parent = Torso
  444. LH.Parent = Torso
  445. RH.Parent = Torso
  446. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  447. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  448. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  449. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  450. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  451. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  452. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  453. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  454. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  455. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  456. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  457. for _,v in pairs(Character:GetChildren()) do
  458. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  459. v.Parent = nil
  460. v.Parent = Character
  461. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  462. for _,b in pairs(v.Handle:GetChildren()) do
  463. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  464. local p1 = b.Part1
  465. b.Part1 = nil
  466. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  467. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  468. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  469. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  470. b.Part1 = p1
  471. end
  472. end
  473. end
  474. end
  475. end
  476. m = Instance.new("Model", Character)
  477. m.Name = WeaponName
  478. Effects = Instance.new("Folder", m)
  479. Effects.Name = "Effects"
  480. Humanoid.Died:connect(function()
  481.  
  482. attack = true
  483. for _,v in pairs(Character:GetChildren()) do
  484. if v.ClassName == "Model" then
  485. v:Destroy()
  486. end
  487. end
  488. end
  489. )
  490. for i,v in pairs(Character:GetChildren()) do
  491. if v.ClassName == "Model" then
  492. for _,c in pairs(v:GetChildren()) do
  493. if c.ClassName == "Part" then
  494. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  495. end
  496. end
  497. end
  498. end
  499. print(ClassName .. " loaded.")
  500. clerp = function(a, b, t)
  501. return a:lerp(b, t)
  502. end
  503.  
  504. positiveangle = function(number)
  505.  
  506. if number > 0 then
  507. number = 0
  508. end
  509. return number
  510. end
  511.  
  512. negativeangle = function(number)
  513.  
  514. if number < 0 then
  515. number = 0
  516. end
  517. return number
  518. end
  519.  
  520. so = function(id, par, vol, pit)
  521.  
  522. coroutine.resume(coroutine.create(function()
  523.  
  524. local sou = Instance.new("Sound", par or workspace)
  525. sou.Volume = vol
  526. sou.Pitch = pit or 1
  527. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  528. hbwait()
  529. sou:play()
  530. game:GetService("Debris"):AddItem(sou, 10)
  531. end
  532. ))
  533. end
  534.  
  535. GetDistance = function(Part1, Part2, magnitude)
  536.  
  537. local target = Part1.Position - Part2.Position
  538. local mag = target.magnitude
  539. if mag <= magnitude then
  540. return true
  541. else
  542. return false
  543. end
  544. end
  545.  
  546. rayCast = function(Pos, Dir, Max, Ignore)
  547.  
  548. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  549. end
  550.  
  551. DamageStatLabel = function(labeltype, cframe, text, color)
  552.  
  553. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  554. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  555. game:GetService("Debris"):AddItem(c, 5)
  556. Instance.new("BodyGyro", c)
  557. local f = Instance.new("BodyPosition", c)
  558. f.P = 2000
  559. f.D = 100
  560. f.maxForce = vt(math.huge, math.huge, math.huge)
  561. if labeltype == "Normal" then
  562. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  563. else
  564. if labeltype == "Debuff" then
  565. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  566. else
  567. if labeltype == "Interruption" then
  568. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  569. end
  570. end
  571. end
  572. game:GetService("Debris"):AddItem(c, 5)
  573. local bg = Instance.new("BillboardGui", c)
  574. bg.Adornee = c
  575. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  576. bg.StudsOffset = vt(-2, 2, 0)
  577. bg.AlwaysOnTop = false
  578. local tl = Instance.new("TextLabel", bg)
  579. tl.BackgroundTransparency = 1
  580. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  581. tl.Text = text
  582. tl.Font = Enum.Font.SourceSans
  583. tl.FontSize = Enum.FontSize.Size42
  584. tl.TextColor3 = color
  585. tl.TextScaled = false
  586. tl.TextStrokeTransparency = 0
  587. tl.TextScaled = true
  588. tl.TextWrapped = true
  589. f.Parent = c
  590. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  591.  
  592. wait(0.25)
  593. for i = 1, 5 do
  594. wait()
  595. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  596. end
  597. wait(1.25)
  598. for i = 1, 5 do
  599. wait()
  600. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  601. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  602. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  603. end
  604. Part.Parent = nil
  605. end
  606. ), c, f, tl)
  607. end
  608.  
  609. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  610.  
  611. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  612.  
  613. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  614.  
  615. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  616. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  617. if ShowTheStat == true then
  618. if Stat == "Defense" then
  619. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  620. else
  621. if Stat == "Damage" then
  622. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  623. else
  624. if Stat == "Movement" then
  625. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  626. end
  627. end
  628. end
  629. end
  630. coroutine.resume(coroutine.create(function(CurrentDecrease)
  631.  
  632. wait(Duration)
  633. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  634. end
  635. ), Location.Stats[Stat])
  636. end
  637. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  638. end
  639.  
  640. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  641.  
  642. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  643.  
  644. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  645.  
  646. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  647. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  648. if ShowTheStat == true then
  649. if Stat == "Defense" then
  650. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  651. else
  652. if Stat == "Damage" then
  653. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  654. else
  655. if Stat == "Movement" then
  656. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  657. end
  658. end
  659. end
  660. end
  661. coroutine.resume(coroutine.create(function(CurrentDecrease)
  662.  
  663. wait(Duration)
  664. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  665. end
  666. ), Location.Stats[Stat])
  667. end
  668. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  669. end
  670.  
  671. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  672.  
  673. if hit.Parent == nil then
  674. return
  675. end
  676. h = hit.Parent:FindFirstChild("Humanoid")
  677. for _,v in pairs(hit.Parent:GetChildren()) do
  678. if v:IsA("Humanoid") then
  679. h = v
  680. end
  681. end
  682. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  683. StaggerHitAnim.Value = true
  684. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  685. return
  686. end
  687. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  688. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  689. end
  690. if hit.Parent.className == "Hat" then
  691. hit = hit.Parent.Parent:FindFirstChild("Head")
  692. end
  693. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  694. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  695. return
  696. end
  697. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  698. return
  699. end
  700. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  701. return
  702. end
  703. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  704. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  705. end
  706. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  707. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  708. end
  709. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  710. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  711. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  712. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  713. BlockDebounce.Name = "BlockDebounce"
  714. BlockDebounce.Value = true
  715. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  716. end
  717. do
  718. if ranged ~= true then
  719. do
  720. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  721. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  722. BlockDebounce2.Name = "BlockDebounce2"
  723. BlockDebounce2.Value = true
  724. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  725. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  726. end
  727. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  728. StaggerAnim.Value = true
  729. do return end
  730. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  731. if DecreaseTheStat == "Defense" then
  732. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  733. else
  734. if DecreaseTheStat == "Damage" then
  735. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  736. else
  737. if DecreaseTheStat == "Movement" then
  738. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  739. end
  740. end
  741. end
  742. end
  743. local D = math.random(minim, maxim) * Damage.Value
  744. if hit.Parent:FindFirstChild("Stats") ~= nil then
  745. if hit.Parent.Stats:FindFirstChild("Defense") then
  746. if CanPenetrateArmor.Value == true then
  747. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  748. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  749.  
  750. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  751. CritChanceNumber = math.random(1, CritChance.Value)
  752. if CritChanceNumber == CritChance.Value then
  753. D = D * 2
  754. end
  755. end
  756. D = math.floor(D)
  757. h.Health = h.Health - D
  758. if D <= 3 and staggerhit == true then
  759. if ranged ~= true then
  760. StaggerHitAnim.Value = true
  761. end
  762. if ranged ~= true then
  763. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  764. end
  765. else
  766. if D > 3 and ranged ~= true then
  767. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  768. end
  769. end
  770. if D > 3 and D < 20 then
  771. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  772. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  773. so("296102734", hit, 1, 1)
  774. else
  775. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  776. end
  777. else
  778. if D >= 20 then
  779. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  780. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  781. so("296102734", hit, 1, 1)
  782. else
  783. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  784. end
  785. else
  786. if D <= 3 then
  787. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  788. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  789. so("296102734", hit, 1, 1)
  790. else
  791. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  792. end
  793. end
  794. end
  795. end
  796. do
  797. if Type == "Normal" then
  798. local vp = Instance.new("BodyVelocity")
  799. vp.P = 500
  800. vp.maxForce = vt(math.huge, 0, math.huge)
  801. if KnockbackType == 1 then
  802. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  803. else
  804. if KnockbackType == 2 then
  805. vp.Velocity = Property.CFrame.lookVector * knockback
  806. end
  807. end
  808. if knockback > 0 then
  809. vp.Parent = hit.Parent.Torso
  810. end
  811. game:GetService("Debris"):AddItem(vp, 0.5)
  812. end
  813. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  814. DebounceHit.Name = "DebounceHit"
  815. DebounceHit.Value = true
  816. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  817. end
  818. end
  819. end
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  829.  
  830. for _,c in pairs(workspace:GetChildren()) do
  831. local hum = (c:FindFirstChild("Humanoid"))
  832. local head = nil
  833. if hum ~= nil then
  834. head = c:FindFirstChild("Torso")
  835. if head ~= nil then
  836. local targ = head.Position - Part.Position
  837. local mag = targ.magnitude
  838. if mag <= magni and c.Name ~= Player.Name then
  839. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  840. end
  841. end
  842. do
  843. for _,d in pairs(c:GetChildren()) do
  844. if d.ClassName == "Model" and ranged ~= true then
  845. head = d:FindFirstChild("Hitbox")
  846. if head ~= nil then
  847. local targ = head.Position - Part.Position
  848. local mag = targ.magnitude
  849. if mag <= magni and c.Name ~= Player.Name then
  850. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  851. hitrefpart.Anchored = true
  852. hitrefpart.CFrame = cf(head.Position)
  853. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  854. StaggerHitAnim.Value = true
  855. end
  856. end
  857. end
  858. end
  859. do
  860. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  861.  
  862. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  863.  
  864. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  865.  
  866. end
  867. end
  868. end
  869. end
  870. end
  871.  
  872. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  873.  
  874. if Player.Neutral == true then
  875. if Type == "Buff" then
  876. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  877. else
  878. if Type == "Debuff" then
  879. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  880. end
  881. end
  882. end
  883. for _,c in pairs(workspace:GetChildren()) do
  884. local hum = (c:FindFirstChild("Humanoid"))
  885. local head = nil
  886. if hum ~= nil then
  887. head = c:FindFirstChild("Torso")
  888. if head ~= nil then
  889. local targ = head.Position - Part.Position
  890. local mag = targ.magnitude
  891. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  892.  
  893. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  894. if Type == "Buff" then
  895. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  896. else
  897. if Type == "Debuff" then
  898. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  899. end
  900. end
  901. end
  902. end
  903. end
  904. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  905. if Type == "Buff" then
  906. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  907. else
  908. if Type == "Debuff" then
  909. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  917.  
  918. local magz = p0 - p1.magnitude
  919. local curpos = p0
  920. local trz = {-ofs, ofs}
  921. for i = 1, tym do
  922. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  923. do
  924. li.Anchored = true
  925. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  926. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  927. if tym == i then
  928. local magz2 = curpos - p1.magnitude
  929. li.Size = vt(th, th, magz2)
  930. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  931. else
  932. do
  933. do
  934. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  935. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  936. game.Debris:AddItem(li, last)
  937. coroutine.resume(coroutine.create(function()
  938.  
  939. while li.Transparency ~= 1 do
  940. for i = 0, 1, last do
  941. hbwait()
  942. li.Transparency = li.Transparency + 0.1 / last
  943. end
  944. end
  945. end
  946. ))
  947. end
  948. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  949.  
  950. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  951.  
  952. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  953.  
  954. end
  955. end
  956. end
  957. end
  958. end
  959.  
  960. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  961.  
  962. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. coroutine.resume(coroutine.create(function(Part, Mesh)
  968.  
  969. for i = 0, 1, delay do
  970. hbwait()
  971. Part.CFrame = Part.CFrame
  972. Part.Transparency = i
  973. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  974. end
  975. Part.Parent = nil
  976. end
  977. ), prt, msh)
  978. end
  979.  
  980. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  981.  
  982. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  983. prt.Anchored = true
  984. prt.CFrame = cframe
  985. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  986. game:GetService("Debris"):AddItem(prt, 10)
  987. coroutine.resume(coroutine.create(function(Part, Mesh)
  988.  
  989. for i = 0, 1, delay do
  990. hbwait()
  991. Part.CFrame = Part.CFrame
  992. Part.Transparency = i
  993. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  994. end
  995. Part.Parent = nil
  996. end
  997. ), prt, msh)
  998. end
  999.  
  1000. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001.  
  1002. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. coroutine.resume(coroutine.create(function(Part, Mesh)
  1008.  
  1009. for i = 0, 1, delay do
  1010. hbwait()
  1011. if rotate == true then
  1012. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1013. end
  1014. Part.Transparency = i
  1015. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1016. end
  1017. Part.Parent = nil
  1018. end
  1019. ), prt, msh)
  1020. end
  1021.  
  1022. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1023.  
  1024. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1025. prt.Anchored = true
  1026. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1027. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1028. game:GetService("Debris"):AddItem(prt, 10)
  1029. CF = prt.CFrame
  1030. num = math.random(5, 20)
  1031. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1032.  
  1033. for i = 0, 1, delay do
  1034. hbwait()
  1035. if rotate == true then
  1036. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1037. else
  1038. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1039. end
  1040. Part.Transparency = i
  1041. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1042. end
  1043. Part.Parent = nil
  1044. end
  1045. ), prt, msh, CF, num)
  1046. end
  1047.  
  1048. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049.  
  1050. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1051. prt.Anchored = true
  1052. prt.CFrame = cframe
  1053. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1054. game:GetService("Debris"):AddItem(prt, 10)
  1055. coroutine.resume(coroutine.create(function(Part, Mesh)
  1056.  
  1057. for i = 0, 1, delay do
  1058. hbwait()
  1059. Part.Transparency = i
  1060. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1061. end
  1062. Part.Parent = nil
  1063. end
  1064. ), prt, msh)
  1065. end
  1066.  
  1067. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1068.  
  1069. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1070. prt.Anchored = true
  1071. prt.CFrame = cframe
  1072. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1073. game:GetService("Debris"):AddItem(prt, 10)
  1074. coroutine.resume(coroutine.create(function(Part, Mesh)
  1075.  
  1076. for i = 0, 1, delay do
  1077. hbwait()
  1078. Part.Transparency = i
  1079. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1080. end
  1081. Part.Parent = nil
  1082. end
  1083. ), prt, msh)
  1084. end
  1085.  
  1086. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1087.  
  1088. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1089. prt.Anchored = true
  1090. prt.CFrame = cframe
  1091. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1092. game:GetService("Debris"):AddItem(prt, 10)
  1093. coroutine.resume(coroutine.create(function(Part, Mesh)
  1094.  
  1095. for i = 0, 1, delay do
  1096. hbwait()
  1097. Part.Transparency = i
  1098. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1099. end
  1100. Part.Parent = nil
  1101. end
  1102. ), prt, msh)
  1103. end
  1104.  
  1105. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1106.  
  1107. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1110. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1111. game:GetService("Debris"):AddItem(prt, 10)
  1112. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1113.  
  1114. CF = Part.CFrame
  1115. Numbb = 0
  1116. randnumb = math.random() - math.random()
  1117. for i = 0, 1, delay do
  1118. hbwait()
  1119. CF = CF * cf(0, 1, 0)
  1120. if rotate == true then
  1121. Part.CFrame = CF * angles(Numbb, 0, 0)
  1122. else
  1123. if rotate == false then
  1124. Part.CFrame = CF
  1125. end
  1126. end
  1127. Part.Transparency = i
  1128. Numbb = Numbb + (randnumb)
  1129. end
  1130. Part.Parent = nil
  1131. end
  1132. ), prt, CF, Numbb, randnumb)
  1133. end
  1134.  
  1135. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1136.  
  1137. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1138. prt.Anchored = true
  1139. prt.CFrame = cf
  1140. xval = math.random()
  1141. yval = math.random()
  1142. zval = math.random()
  1143. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1146.  
  1147. for i = 0, 1, delay do
  1148. hbwait()
  1149. Part.CFrame = Part.CFrame
  1150. xvaal = xvaal - 0.1 * (delay * 10)
  1151. yvaal = yvaal - 0.1 * (delay * 10)
  1152. zvaal = zvaal - 0.1 * (delay * 10)
  1153. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1154. Part.Transparency = i
  1155. end
  1156. Part.Parent = nil
  1157. end
  1158. ), prt, msh, xval, yval, zval)
  1159. end
  1160.  
  1161. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1162.  
  1163. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1164. if magnitudecframe > 0.01 then
  1165. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1166. prt.Anchored = true
  1167. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1168. local TheMeshType = "BlockMesh"
  1169. if meshtype == "Cylinder" then
  1170. TheMeshType = "CylinderMesh"
  1171. end
  1172. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1173. game:GetService("Debris"):AddItem(prt, 10)
  1174. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1175.  
  1176. for i = 0, 1, delay do
  1177. hbwait()
  1178. Part.Transparency = i
  1179. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1180. end
  1181. Part.Parent = nil
  1182. end
  1183. ), prt, msh, currentcf, oldcf)
  1184. end
  1185. end
  1186.  
  1187. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1188.  
  1189. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. local TheLastPoint = cframe
  1195. coroutine.resume(coroutine.create(function(Part)
  1196.  
  1197. for i = 1, duration do
  1198. hbwait()
  1199. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1200. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1201. TheLastPoint = Part.CFrame
  1202. end
  1203. Part.Parent = nil
  1204. end
  1205. ), prt)
  1206. end
  1207.  
  1208. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1209.  
  1210. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1211. prt.Anchored = true
  1212. prt.CFrame = cframe
  1213. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1214. game:GetService("Debris"):AddItem(prt, 10)
  1215. coroutine.resume(coroutine.create(function(Part, Mesh)
  1216.  
  1217. for i = 0, 1, delay do
  1218. hbwait()
  1219. Part.Transparency = i
  1220. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1221. end
  1222. Part.Parent = nil
  1223. end
  1224. ), prt, msh)
  1225. end
  1226.  
  1227. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1228.  
  1229. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1230. prt.Anchored = true
  1231. prt.CFrame = cframe
  1232. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1233. game:GetService("Debris"):AddItem(prt, 10)
  1234. coroutine.resume(coroutine.create(function(Part, Mesh)
  1235.  
  1236. for i = 0, 1, delay do
  1237. hbwait()
  1238. Part.Transparency = i
  1239. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1240. end
  1241. Part.Parent = nil
  1242. end
  1243. ), prt, msh)
  1244. end
  1245.  
  1246. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1247.  
  1248. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1249. prt.Anchored = true
  1250. prt.CFrame = cframe
  1251. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1252. game:GetService("Debris"):AddItem(prt, 10)
  1253. coroutine.resume(coroutine.create(function(Part, Mesh)
  1254.  
  1255. for i = 0, 1, delay do
  1256. hbwait()
  1257. Part.Transparency = i
  1258. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1259. end
  1260. Part.Parent = nil
  1261. end
  1262. ), prt, msh)
  1263. end
  1264.  
  1265. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1266.  
  1267. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1268. prt.Anchored = true
  1269. prt.CFrame = cframe
  1270. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1271. game:GetService("Debris"):AddItem(prt, 10)
  1272. coroutine.resume(coroutine.create(function(Part, Mesh)
  1273.  
  1274. for i = 0, 1, delay do
  1275. hbwait()
  1276. Part.Transparency = i
  1277. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1278. end
  1279. Part.Parent = nil
  1280. end
  1281. ), prt, msh)
  1282. end
  1283.  
  1284. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1285.  
  1286. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1287. prt.Anchored = true
  1288. prt.CFrame = cframe
  1289. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1290. game:GetService("Debris"):AddItem(prt, 10)
  1291. coroutine.resume(coroutine.create(function(Part, Mesh)
  1292.  
  1293. for i = 0, 1, delay do
  1294. hbwait()
  1295. Part.Transparency = i
  1296. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1297. end
  1298. Part.Parent = nil
  1299. end
  1300. ), prt, msh)
  1301. end
  1302.  
  1303. local startequipped = true
  1304. local startequippedwithequipanimation = false
  1305. local disableanimator = true
  1306. local disableanimate = true
  1307. local alternatewalk = false
  1308. local hidemenu = false
  1309. local allowmenutofunction = false
  1310. local allowabilitiestofunction = false
  1311. local canunequiporequip = false
  1312. local allowwalking = false
  1313. local disablemovingarms = false
  1314. local usemotorsinsteadofwelds = false
  1315. local leftarm = false
  1316. local rightarm = false
  1317. local allowhopperbin = false
  1318. local showstunbar = false
  1319. local walkspeeddependsonmovementvalue = true
  1320. local alternatemanaregensystem = false
  1321. local showhealthmanaandstunnumbers = false
  1322. local changebarcolorsifnotenoughmana = false
  1323. local disablejump = false
  1324. if hidemenu == true or allowmenutofunction == false then
  1325. for _,v in pairs(scrn:GetChildren()) do
  1326. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1327. v.Visible = false
  1328. v.BorderSizePixel = 0
  1329. end
  1330. end
  1331. end
  1332. do
  1333. Humanoid.Changed:connect(function(Jump)
  1334.  
  1335. if Jump == "Jump" and disablejump == true then
  1336. Humanoid.Jump = false
  1337. end
  1338. end
  1339. )
  1340. if allowmenutofunction == true then
  1341. for _,v in pairs(scrn:GetChildren()) do
  1342. if v.ClassName == "Frame" then
  1343. for _,b in pairs(v:GetChildren()) do
  1344. if b.ClassName == "TextLabel" then
  1345. coroutine.resume(coroutine.create(function(TheTextLabel)
  1346.  
  1347. wait(menuupdatespeed)
  1348. for i = 1, 0, -0.1 do
  1349. hbwait()
  1350. TheTextLabel.TextTransparency = i
  1351. TheTextLabel.TextStrokeTransparency = i
  1352. end
  1353. TheTextLabel.TextTransparency = 0
  1354. TheTextLabel.TextStrokeTransparency = 0
  1355. end
  1356. ), b)
  1357. if showstats == true then
  1358. coroutine.resume(coroutine.create(function(TheTextLabel)
  1359.  
  1360. wait(menuupdatespeed)
  1361. for i = 1, 0, -0.1 do
  1362. hbwait()
  1363. TheTextLabel.TextTransparency = i
  1364. TheTextLabel.TextStrokeTransparency = i
  1365. end
  1366. TheTextLabel.TextTransparency = 0
  1367. TheTextLabel.TextStrokeTransparency = 0
  1368. end
  1369. ), b)
  1370. end
  1371. if showstunbar == true then
  1372. coroutine.resume(coroutine.create(function(TheTextLabel)
  1373.  
  1374. wait(menuupdatespeed)
  1375. for i = 1, 0, -0.1 do
  1376. hbwait()
  1377. TheTextLabel.TextTransparency = i
  1378. TheTextLabel.TextStrokeTransparency = i
  1379. end
  1380. TheTextLabel.TextTransparency = 0
  1381. TheTextLabel.TextStrokeTransparency = 0
  1382. end
  1383. ), b)
  1384. end
  1385. if allowabilitiestofunction == true then
  1386. coroutine.resume(coroutine.create(function(TheTextLabel)
  1387.  
  1388. wait(menuupdatespeed)
  1389. for i = 1, 0, -0.1 do
  1390. hbwait()
  1391. TheTextLabel.TextTransparency = i
  1392. TheTextLabel.TextStrokeTransparency = i
  1393. end
  1394. TheTextLabel.TextTransparency = 0
  1395. TheTextLabel.TextStrokeTransparency = 0
  1396. end
  1397. ), b)
  1398. end
  1399. end
  1400. end
  1401. end
  1402. end
  1403. end
  1404. do
  1405. if allowhopperbin == true then
  1406. if script.Parent.className ~= "HopperBin" then
  1407. Tool = Instance.new("HopperBin")
  1408. Tool.Parent = Backpack
  1409. Tool.Name = WeaponName
  1410. script.Parent = Tool
  1411. end
  1412. Bin = script.Parent
  1413. end
  1414. if disablemovingarms == true then
  1415. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1416. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1417. RSH = nil
  1418. if usemotorsinsteadofwelds == true then
  1419. RW = Instance.new("Motor")
  1420. LW = Instance.new("Motor")
  1421. else
  1422. RW = Instance.new("Weld")
  1423. LW = Instance.new("Weld")
  1424. end
  1425. RW.Name = "Right Shoulder"
  1426. LW.Name = "Left Shoulder"
  1427. RSH = Torso["Right Shoulder"]
  1428. LSH = Torso["Left Shoulder"]
  1429. RSH.Parent = Torso
  1430. LSH.Parent = Torso
  1431. RW.Name = "Right Shoulder"
  1432. RW.Part0 = Torso
  1433. RW.C0 = cf(1.5, 0.5, 0)
  1434. RW.C1 = cf(0, 0.5, 0)
  1435. RW.Part1 = Character["Right Arm"]
  1436. RW.Parent = nil
  1437. LW.Name = "Left Shoulder"
  1438. LW.Part0 = Torso
  1439. LW.C0 = cf(-1.5, 0.5, 0)
  1440. LW.C1 = cf(0, 0.5, 0)
  1441. LW.Part1 = Character["Left Arm"]
  1442. LW.Parent = nil
  1443. else
  1444. RW = Torso["Right Shoulder"]
  1445. LW = Torso["Left Shoulder"]
  1446. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1447. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1448. end
  1449. equipanim = function()
  1450.  
  1451. attack = true
  1452. Movement.Value = Movement.Value - 0.1
  1453. Defense.Value = Defense.Value + 0.4
  1454. for i = 0, 1, 0.08 / animationspeed do
  1455. hbwait()
  1456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1457. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1458. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1459. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1460. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1461. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1462. end
  1463. attack = false
  1464. end
  1465.  
  1466. unequipanim = function()
  1467.  
  1468. attack = true
  1469. for i = 0, 1, 0.08 / animationspeed do
  1470. hbwait()
  1471. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1472. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1473. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1474. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1475. if disablemovingarms == false then
  1476. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1477. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1478. end
  1479. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1480. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1481. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1482. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1483. end
  1484. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1485. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1486. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1487. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1488. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1489. if disablemovingarms == false then
  1490. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1491. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1492. end
  1493. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1494. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1495. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1496. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1497. Movement.Value = Movement.Value + 0.1
  1498. Defense.Value = Defense.Value - 0.4
  1499. attack = false
  1500. end
  1501.  
  1502. if startequipped == true then
  1503. equipped = true
  1504. if disableanimate == true then
  1505. Animate.Disabled = true
  1506. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1507. idleanimation:Play()
  1508. end
  1509. if disableanimator == true then
  1510. Animator.Parent = nil
  1511. end
  1512. if disablemovingarms == true then
  1513. RW.Parent = Torso
  1514. LW.Parent = Torso
  1515. RSH.Parent = nil
  1516. LSH.Parent = nil
  1517. end
  1518. Movement.Value = Movement.Value - 0.1
  1519. Defense.Value = Defense.Value + 0.4
  1520. end
  1521. if startequippedwithequipanimation == true then
  1522. equipped = true
  1523. if disableanimate == true then
  1524. Animate.Disabled = true
  1525. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1526. idleanimation:Play()
  1527. end
  1528. if disableanimator == true then
  1529. Animator.Parent = nil
  1530. end
  1531. if disablemovingarms == true then
  1532. RW.Parent = Torso
  1533. LW.Parent = Torso
  1534. RSH.Parent = nil
  1535. LSH.Parent = nil
  1536. end
  1537. coroutine.resume(coroutine.create(function()
  1538.  
  1539. hbwait()
  1540. equipanim()
  1541. end
  1542. ))
  1543. end
  1544.  
  1545. StaggerHit = function()
  1546.  
  1547. attack = true
  1548. if Hitbox ~= nil then
  1549. for i = 1, math.random(2, 4) do
  1550. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1551. end
  1552. end
  1553. do
  1554. for i = 0, 1, 0.1 / animationspeed do
  1555. hbwait()
  1556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1557. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1558. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1559. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1560. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1561. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1562. if StaggerAnim.Value ~= true then
  1563. do
  1564. if StunAnim.Value == true then
  1565. break
  1566. end
  1567. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1568.  
  1569. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1570.  
  1571. end
  1572. end
  1573. end
  1574. attack = false
  1575. end
  1576. end
  1577.  
  1578. Stagger = function()
  1579.  
  1580. attack = true
  1581. disablejump = true
  1582. if Hitbox ~= nil then
  1583. for i = 1, math.random(2, 4) do
  1584. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1585. end
  1586. end
  1587. do
  1588. attacktype = 1
  1589. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1590. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1591. staggervelocity.P = 500
  1592. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1593. if Rooted.Value == false then
  1594. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1595. end
  1596. for i = 0, 1, 0.35 / animationspeed do
  1597. hbwait()
  1598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1599. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1600. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1601. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1602. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1603. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1604. end
  1605. for i = 0, 1, 0.2 / animationspeed do
  1606. hbwait()
  1607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1608. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1609. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1610. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1611. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1612. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1613. end
  1614. staggervelocity:Destroy()
  1615. for i = 0, 1, 0.015 / animationspeed do
  1616. hbwait()
  1617. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1618. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1619. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1620. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1621. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1622. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1623. if StunAnim.Value == true then
  1624. break
  1625. end
  1626. end
  1627. do
  1628. attacktype = 1
  1629. disablejump = false
  1630. attack = false
  1631. end
  1632. end
  1633. end
  1634.  
  1635. Stun = function()
  1636.  
  1637. attack = true
  1638. disablejump = true
  1639. attacktype = 1
  1640. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1641. for i = 0, 1, 0.4 / animationspeed do
  1642. hbwait()
  1643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1644. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1645. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1646. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1647. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1648. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1649. end
  1650. for i = 0, 1, 0.4 / animationspeed do
  1651. hbwait()
  1652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1653. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1654. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1655. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1656. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1657. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1658. end
  1659. for i = 0, 1, 0.4 / animationspeed do
  1660. hbwait()
  1661. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1662. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1663. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1664. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1665. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1666. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1667. end
  1668. Humanoid.AutoRotate = false
  1669. for i = 1, 70 * animationspeed do
  1670. hbwait()
  1671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1672. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1673. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1674. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1675. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1676. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1677. end
  1678. for i = 0, 1, 0.15 / animationspeed do
  1679. hbwait()
  1680. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1681. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1682. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1683. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1684. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1685. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1686. end
  1687. Humanoid.AutoRotate = true
  1688. attacktype = 1
  1689. disablejump = false
  1690. attack = false
  1691. end
  1692.  
  1693. EAbility = function()
  1694.  
  1695. attack = true
  1696. attack = false
  1697. end
  1698.  
  1699. Attack1 = function()
  1700.  
  1701. attack = true
  1702. attack = false
  1703. end
  1704.  
  1705. Attack2 = function()
  1706.  
  1707. attack = true
  1708. attack = false
  1709. end
  1710.  
  1711. Attack3 = function()
  1712.  
  1713. attack = true
  1714. attack = false
  1715. end
  1716.  
  1717. Attack4 = function()
  1718.  
  1719. attack = true
  1720. attack = false
  1721. end
  1722.  
  1723. Move1 = function()
  1724.  
  1725. attack = true
  1726. attack = false
  1727. end
  1728.  
  1729. Move2 = function()
  1730.  
  1731. attack = true
  1732. attack = false
  1733. end
  1734.  
  1735. Move3 = function()
  1736.  
  1737. attack = true
  1738. attack = false
  1739. end
  1740.  
  1741. Move4 = function()
  1742.  
  1743. attack = true
  1744. attack = false
  1745. end
  1746.  
  1747. hold = false
  1748. Mouse.Button1Down:connect(function()
  1749.  
  1750. if attack == true or equipped == false then
  1751. return
  1752. end
  1753. hold = true
  1754. if attacktype == 1 then
  1755. attacktype = 2
  1756. Attack1()
  1757. else
  1758. if attacktype == 2 then
  1759. attacktype = 3
  1760. Attack2()
  1761. else
  1762. if attacktype == 3 then
  1763. attacktype = 4
  1764. Attack3()
  1765. else
  1766. if attacktype == 4 then
  1767. attacktype = 1
  1768. Attack4()
  1769. end
  1770. end
  1771. end
  1772. end
  1773. coroutine.resume(coroutine.create(function()
  1774.  
  1775. for i = 1, 50 do
  1776. if attack == false then
  1777. hbwait()
  1778. end
  1779. end
  1780. if attack == false then
  1781. attacktype = 1
  1782. end
  1783. end
  1784. ))
  1785. end
  1786. )
  1787. if allowhopperbin == true then
  1788. ob1u = function(Mouse)
  1789.  
  1790. hold = false
  1791. end
  1792.  
  1793. end
  1794. Mouse.KeyDown:connect(function(key)
  1795.  
  1796. if key == "f" and canunequiporequip == true and attack == false then
  1797. if equipped == false then
  1798. equipped = true
  1799. if disableanimate == true then
  1800. Animate.Disabled = true
  1801. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1802. idleanimation:Play()
  1803. end
  1804. if disableanimator == true then
  1805. Animator.Parent = nil
  1806. end
  1807. if disablemovingarms == true then
  1808. RW.Parent = Torso
  1809. LW.Parent = Torso
  1810. RSH.Parent = nil
  1811. LSH.Parent = nil
  1812. end
  1813. equipanim()
  1814. elseif equipped == true then
  1815. equipped = false
  1816. unequipanim()
  1817. hbwait()
  1818. if disablemovingarms == true then
  1819. RW.Parent = nil
  1820. LW.Parent = nil
  1821. RSH.Parent = Torso
  1822. LSH.Parent = Torso
  1823. end
  1824. if disableanimator == true then
  1825. Animator.Parent = Humanoid
  1826. end
  1827. if disableanimate == true then
  1828. Animate.Disabled = false
  1829. end
  1830. end
  1831. end
  1832. if key == "e" and attack == false and equipped == true then
  1833. if animtype < 3 then
  1834. animtype = animtype + 1
  1835. elseif animtype >= 3 then
  1836. animtype = 1
  1837. end
  1838. end
  1839. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1840. subtractmana(skill1mana)
  1841. cooldown1 = 0
  1842. Move1()
  1843. end
  1844. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1845. subtractmana(skill2mana)
  1846. cooldown2 = 0
  1847. Move2()
  1848. end
  1849. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1850. subtractmana(skill3mana)
  1851. cooldown3 = 0
  1852. Move3()
  1853. end
  1854. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1855. subtractmana(skill4mana)
  1856. cooldown4 = 0
  1857. Move4()
  1858. end
  1859. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1860. if key == "q" then
  1861. Mana.Value = 100
  1862. cooldown1 = co1
  1863. cooldown2 = co2
  1864. cooldown3 = co3
  1865. cooldown4 = co4
  1866. end
  1867. if key == "p" then
  1868. StaggerHitAnim.Value = true
  1869. end
  1870. if key == "[" then
  1871. StaggerAnim.Value = true
  1872. end
  1873. if key == "]" then
  1874. StunAnim.Value = true
  1875. end
  1876. end
  1877. end
  1878. )
  1879. Mouse.KeyUp:connect(function(key2)
  1880.  
  1881. end
  1882. )
  1883. if allowhopperbin == true then
  1884. s = function(Mouse)
  1885.  
  1886. Mouse.Button1Down:connect(function()
  1887.  
  1888. ob1d(Mouse)
  1889. end
  1890. )
  1891. Mouse.Button1Up:connect(function()
  1892.  
  1893. ob1u(Mouse)
  1894. end
  1895. )
  1896. Mouse.KeyDown:connect(key)
  1897. Mouse.KeyUp:connect(key2)
  1898. end
  1899.  
  1900. end
  1901. if allowhopperbin == true then
  1902. ds = function(Mouse)
  1903.  
  1904. end
  1905.  
  1906. end
  1907. if allowhopperbin == true then
  1908. Bin.Selected:connect(s)
  1909. Bin.Deselected:connect(ds)
  1910. end
  1911. updateskills = function()
  1912.  
  1913. if allowabilitiestofunction == true then
  1914. if cooldown1 <= co1 then
  1915. cooldown1 = cooldown1 + 0.033333333333333
  1916. if co1 <= cooldown1 then
  1917. cooldown1 = co1
  1918. end
  1919. end
  1920. if cooldown2 <= co2 then
  1921. cooldown2 = cooldown2 + 0.033333333333333
  1922. if co2 <= cooldown2 then
  1923. cooldown2 = co2
  1924. end
  1925. end
  1926. if cooldown3 <= co3 then
  1927. cooldown3 = cooldown3 + 0.033333333333333
  1928. if co3 <= cooldown3 then
  1929. cooldown3 = co3
  1930. end
  1931. end
  1932. if cooldown4 <= co4 then
  1933. cooldown4 = cooldown4 + 0.033333333333333
  1934. if co4 <= cooldown4 then
  1935. cooldown4 = co4
  1936. end
  1937. end
  1938. if changebarcolorsifnotenoughmana == true then
  1939. if Mana.Value <= skill1mana then
  1940. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1941. else
  1942. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1943. end
  1944. if Mana.Value <= skill2mana then
  1945. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1946. else
  1947. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1948. end
  1949. if Mana.Value <= skill3mana then
  1950. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1951. else
  1952. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1953. end
  1954. if Mana.Value <= skill4mana then
  1955. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1956. else
  1957. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1958. end
  1959. else
  1960. if changebarcolorsifnotenoughmana == false then
  1961. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1962. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1963. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1964. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1965. end
  1966. end
  1967. end
  1968. if alternatemanaregensystem == false then
  1969. if Mana.Value <= maxmana then
  1970. Mana.Value = Mana.Value + recovermana / 30
  1971. else
  1972. if maxmana <= Mana.Value then
  1973. Mana.Value = maxmana
  1974. end
  1975. end
  1976. else
  1977. if alternatemanaregensystem == true then
  1978. if maxmana <= Mana.Value then
  1979. Mana.Value = maxmana
  1980. else
  1981. if manadelay <= manawait then
  1982. manadelay = manadelay + 1
  1983. else
  1984. manadelay = 0
  1985. Mana.Value = Mana.Value + 1
  1986. end
  1987. end
  1988. end
  1989. end
  1990. if allowstunbar == true then
  1991. if StunValue.Value <= 0 then
  1992. StunValue.Value = 0
  1993. else
  1994. if stundelay <= stunwait then
  1995. stundelay = stundelay + 1
  1996. else
  1997. stundelay = 0
  1998. StunValue.Value = StunValue.Value - 1
  1999. end
  2000. end
  2001. else
  2002. if allowstunbar == false then
  2003. StunValue.Value = 0
  2004. end
  2005. end
  2006. end
  2007.  
  2008. if allowmenutofunction == true then
  2009. ArtificialHB.Event:connect(function()
  2010.  
  2011. updateskills()
  2012. if allowabilitiestofunction == true then
  2013. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2014. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2015. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2016. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2017. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2018. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2019. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2020. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2021. end
  2022. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2023. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2024. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2025. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2026. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2027. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2028. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2029. end
  2030. if showhealthmanaandstunnumbers == true then
  2031. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2032. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2033. if allowstunbar == true and showstunbar == true then
  2034. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2035. end
  2036. end
  2037. if showstats == true then
  2038. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2039. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2040. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2041. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2042. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2043. if Rooted.Value == false then
  2044. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2045. else
  2046. if Rooted.Value == true or Movement.Value <= 0 then
  2047. movementtext.Text = "Movement: 0%"
  2048. end
  2049. end
  2050. end
  2051. end
  2052. )
  2053. end
  2054. while 1 do
  2055. hbwait()
  2056. if Hitbox ~= nil then
  2057. if attack == true then
  2058. Hitbox.Name = "Hitbox"
  2059. else
  2060. if attack == false then
  2061. Hitbox.Name = "NilHitbox"
  2062. end
  2063. end
  2064. end
  2065. if 0 < Humanoid.Health then
  2066. if walkspeeddependsonmovementvalue == true then
  2067. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2068. Humanoid.WalkSpeed = 0
  2069. else
  2070. Humanoid.WalkSpeed = 16 * Movement.Value
  2071. end
  2072. end
  2073. if maxstun <= StunValue.Value then
  2074. StunValue.Value = 0
  2075. StunAnim.Value = true
  2076. end
  2077. if StaggerAnim.Value == true and staggeranim == false then
  2078. coroutine.resume(coroutine.create(function()
  2079.  
  2080. staggeranim = true
  2081. while attack == true do
  2082. hbwait()
  2083. end
  2084. Stagger()
  2085. StaggerAnim.Value = false
  2086. staggeranim = false
  2087. end
  2088. ))
  2089. end
  2090. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2091. coroutine.resume(coroutine.create(function()
  2092.  
  2093. staggerhitanim = true
  2094. while attack == true do
  2095. hbwait()
  2096. end
  2097. StaggerHit()
  2098. StaggerHitAnim.Value = false
  2099. staggerhitanim = false
  2100. end
  2101. ))
  2102. end
  2103. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2104. coroutine.resume(coroutine.create(function()
  2105.  
  2106. StunValue.Value = 0
  2107. stunanim = true
  2108. while attack == true do
  2109. hbwait()
  2110. end
  2111. Stun()
  2112. StunAnim.Value = false
  2113. stunanim = false
  2114. end
  2115. ))
  2116. end
  2117. sine = sine + change
  2118. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2119. local velderp = RootPart.Velocity.y
  2120. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2121. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2122. if 0.5 <= donum then
  2123. handidle = true
  2124. else
  2125. if donum <= 0 then
  2126. handidle = false
  2127. end
  2128. end
  2129. if handidle == false then
  2130. donum = donum + 0.003 / animationspeed
  2131. else
  2132. donum = donum - 0.003 / animationspeed
  2133. end
  2134. if equipped == true or equipped == false then
  2135. if attack == false then
  2136. idle = idle + 1
  2137. else
  2138. idle = 0
  2139. end
  2140. if leftarm == true then
  2141. if Anim == "Walk" and equipped == true and attack == false then
  2142. if alternatewalk == false then
  2143. if walkinganim == true then
  2144. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2145. else
  2146. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147. end
  2148. else
  2149. if walkinganim == true then
  2150. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2151. else
  2152. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2153. end
  2154. end
  2155. else
  2156. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2157.  
  2158. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2159. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2160. end
  2161. end
  2162. end
  2163. if rightarm == true then
  2164. if Anim == "Walk" and equipped == true and attack == false then
  2165. if alternatewalk == false then
  2166. if walkinganim == true then
  2167. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2168. else
  2169. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170. end
  2171. else
  2172. if walkinganim == true then
  2173. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174. else
  2175. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2176. end
  2177. end
  2178. else
  2179. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2180.  
  2181. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2182. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2183. end
  2184. end
  2185. end
  2186. if allowwalking == true then
  2187. if Anim == "Walk" and equipped == true then
  2188. if alternatewalk == false then
  2189. if walkinganim == true then
  2190. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2191. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2192. else
  2193. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2194. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2195. end
  2196. else
  2197. if walkinganim == true then
  2198. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2199. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2200. else
  2201. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2202. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2203. end
  2204. end
  2205. else
  2206. if Anim ~= "Walk" and equipped == true then
  2207. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2208. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2209. end
  2210. end
  2211. end
  2212. Anim = "Idle"
  2213. if attack == false then
  2214. if equipped == true then
  2215. if animtype == 1 then
  2216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2217. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2218. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2219. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2220. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2221. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2222. end
  2223. if animtype == 2 then
  2224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2225. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2226. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2227. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2228. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2229. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2230. end
  2231. end
  2232. if animtype == 3 then
  2233. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2234. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2235. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2236. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2237. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2238. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
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