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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | --Created with PenguinAnonymous's compiler | |
305 | --PenguinAnonymous is not responsible for damages caused to your game | |
306 | --Please stop using my plugin to create abusive scripts | |
307 | --Errors: | |
308 | local runDummyScript = function(f,scri) | |
309 | local oldenv = getfenv(f) | |
310 | local newenv = setmetatable({}, { | |
311 | __index = function(_, k) | |
312 | if k:lower() == 'script' then | |
313 | return scri | |
314 | else | |
315 | return oldenv[k] | |
316 | end | |
317 | end | |
318 | }) | |
319 | setfenv(f, newenv) | |
320 | ypcall(function() f() end) | |
321 | end | |
322 | cors = {} | |
323 | mas = Instance.new("Model",game:GetService("Lighting")) | |
324 | mas.Name = "CompiledModel" | |
325 | o1 = Instance.new("LocalScript") | |
326 | o1.Name = "Wubstep" | |
327 | o1.Parent = mas | |
328 | table.insert(cors,function() | |
329 | wait() | |
330 | runDummyScript(function() | |
331 | ||
332 | function clerp(c1,c2,al) | |
333 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
334 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
335 | for i,v in pairs(com1) do | |
336 | com1[i] = v+(com2[i]-v)*al | |
337 | end | |
338 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
339 | end | |
340 | ||
341 | plr = game:service'Players'.LocalPlayer | |
342 | char = plr.Character | |
343 | mouse = plr:GetMouse() | |
344 | humanoid = char:findFirstChild("Humanoid") | |
345 | torso = char:findFirstChild("Torso") | |
346 | head = char.Head | |
347 | ra = char:findFirstChild("Right Arm") | |
348 | la = char:findFirstChild("Left Arm") | |
349 | rl = char:findFirstChild("Right Leg") | |
350 | ll = char:findFirstChild("Left Leg") | |
351 | rs = torso:findFirstChild("Right Shoulder") | |
352 | ls = torso:findFirstChild("Left Shoulder") | |
353 | rh = torso:findFirstChild("Right Hip") | |
354 | lh = torso:findFirstChild("Left Hip") | |
355 | neck = torso:findFirstChild("Neck") | |
356 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
357 | rootpart = char:findFirstChild("HumanoidRootPart") | |
358 | camera = workspace.CurrentCamera | |
359 | anim = char:findFirstChild("Animate") | |
360 | ||
361 | if char:FindFirstChild("Animate") then | |
362 | char.Animate:Destroy() | |
363 | end | |
364 | humanoid.Animator:Destroy() | |
365 | ||
366 | local rm = Instance.new("Weld", torso) | |
367 | rm.C0 = CFrame.new(1.5, 0.5, 0) | |
368 | rm.C1 = CFrame.new(0, 0.5, 0) | |
369 | rm.Part0 = torso | |
370 | rm.Part1 = ra | |
371 | ||
372 | local lm = Instance.new("Weld", torso) | |
373 | lm.C0 = CFrame.new(-1.5, 0.5, 0) | |
374 | lm.C1 = CFrame.new(0, 0.5, 0) | |
375 | lm.Part0 = torso | |
376 | lm.Part1 = la | |
377 | ||
378 | local rlegm = Instance.new("Weld", torso) | |
379 | rlegm.C0 = CFrame.new(0.5, -1, 0) | |
380 | rlegm.C1 = CFrame.new(0, 1, 0) | |
381 | rlegm.Part0 = torso | |
382 | rlegm.Part1 = rl | |
383 | local llegm = Instance.new("Weld", torso) | |
384 | llegm.C0 = CFrame.new(-0.5, -1, 0) | |
385 | llegm.C1 = CFrame.new(0, 1, 0) | |
386 | llegm.Part0 = torso | |
387 | llegm.Part1 = ll | |
388 | ||
389 | neck.C0 = CFrame.new(0, 1, 0) | |
390 | neck.C1 = CFrame.new(0, -.5, 0) | |
391 | ||
392 | rj.C0 = CFrame.new() | |
393 | rj.C1 = CFrame.new() | |
394 | ||
395 | local Rbx = LoadLibrary("RbxUtility") | |
396 | local Create = Rbx.Create | |
397 | ||
398 | GUI = Create("ScreenGui"){ | |
399 | Parent = plr.PlayerGui, | |
400 | Enabled = true, | |
401 | ResetOnSpawn = true, | |
402 | Name = "WubstepGUI" | |
403 | } | |
404 | ||
405 | Main = Create("Frame"){ | |
406 | Parent = GUI, | |
407 | BackgroundColor3 = Color3.new(50/255,50/255,50/255), | |
408 | BorderColor3 = Color3.new(27/255,42/255,53/255), | |
409 | BorderSizePixel = 0, | |
410 | BackgroundTransparency = 0, | |
411 | Size = UDim2.new(0.2,0,0.5,0), | |
412 | Position = UDim2.new(-1.2,0,0.25,0), | |
413 | ZIndex = 1, | |
414 | Visible = true, | |
415 | Selectable = false, | |
416 | Name = "Main" | |
417 | } | |
418 | ||
419 | IDBox = Create("TextBox"){ | |
420 | Parent = Main, | |
421 | BackgroundColor3 = Color3.new(9/255,9/255,9/255), | |
422 | BackgroundTransparency = 0.7, | |
423 | BorderColor3 = Color3.new(255/255,255/255,255/255), | |
424 | BorderSizePixel = 5, | |
425 | Name = "ID", | |
426 | Position = UDim2.new(0.05,0,0.03,0), | |
427 | Selectable = true, | |
428 | ShowNativeInput = true, | |
429 | ClearTextOnFocus = true, | |
430 | Size = UDim2.new(0.9,0,0.15,0), | |
431 | Visible = true, | |
432 | ZIndex = 2, | |
433 | Text = "ID", | |
434 | TextWrapped = true, | |
435 | TextScaled = true, | |
436 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
437 | TextStrokeTransparency = 0, | |
438 | TextStrokeColor3 = Color3.new(0,0,0) | |
439 | } | |
440 | ||
441 | PlayButton = Create("TextButton"){ | |
442 | Parent = Main, | |
443 | BackgroundTransparency = 0, | |
444 | BackgroundColor3 = Color3.new(9/255,9/255,9/255), | |
445 | BorderSizePixel = 0, | |
446 | BorderColor3 = Color3.new(27/255,42/255,53/255), | |
447 | Name = "Play", | |
448 | Modal = false, | |
449 | Position = UDim2.new(0.05,0,0.205,0), | |
450 | Size = UDim2.new(0.9,0,0.1,0), | |
451 | ZIndex = 2, | |
452 | Text = "Play", | |
453 | TextScaled = true, | |
454 | TextStrokeColor3 = Color3.new(0,0,0), | |
455 | TextStrokeTransparency = 1, | |
456 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
457 | TextWrapped = true | |
458 | } | |
459 | ||
460 | VolumeInc = Create("TextButton"){ | |
461 | Parent = Main, | |
462 | BackgroundColor3 = Color3.new(0,7/255,48/255), | |
463 | BorderSizePixel = 2, | |
464 | Modal = false, | |
465 | Name = "+", | |
466 | Position = UDim2.new(0.75,0,0.325,0), | |
467 | Size = UDim2.new(0.2,0,0.34,0), | |
468 | Visible = true, | |
469 | TextScaled = true, | |
470 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
471 | TextStrokeTransparency = 1, | |
472 | Text = "+" | |
473 | } | |
474 | ||
475 | VolumeDec = Create("TextButton"){ | |
476 | Parent = Main, | |
477 | BackgroundColor3 = Color3.new(48/255,0,0), | |
478 | BorderSizePixel = 2, | |
479 | Modal = false, | |
480 | Name = "+", | |
481 | Position = UDim2.new(0.05,0,0.325,0), | |
482 | Size = UDim2.new(0.2,0,0.34,0), | |
483 | Visible = true, | |
484 | TextScaled = true, | |
485 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
486 | TextStrokeTransparency = 1, | |
487 | Text = "-" | |
488 | } | |
489 | ||
490 | VolText = Create("TextLabel"){ | |
491 | Parent = Main, | |
492 | BackgroundColor3 = Color3.new(255/255,255/255,255/255), | |
493 | BackgroundTransparency = 1, | |
494 | BorderColor3 = Color3.new(27/255,42/255,53/255), | |
495 | BorderSizePixel = 0, | |
496 | Name = "Volume", | |
497 | Position = UDim2.new(0.175,0,0.325,0), | |
498 | Size = UDim2.new(0.64,0,0.1,0), | |
499 | Visible = true, | |
500 | Text = "Volume", | |
501 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
502 | TextScaled = true, | |
503 | TextStrokeColor3 = Color3.new(0,0,0), | |
504 | TextStrokeTransparency = 0 | |
505 | } | |
506 | ||
507 | VolNum = Create("TextLabel"){ | |
508 | Parent = Main, | |
509 | BackgroundTransparency = 1, | |
510 | BorderSizePixel = 0, | |
511 | Name = "###", | |
512 | Position = UDim2.new(0.175,0,0.45,0), | |
513 | Size = UDim2.new(0.64,0,0.2,0), | |
514 | TextStrokeTransparency = 0, | |
515 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
516 | Text = "1", | |
517 | TextScaled = true | |
518 | } | |
519 | ||
520 | HeadphText = Create("TextLabel"){ | |
521 | Parent = Main, | |
522 | BackgroundTransparency = 1, | |
523 | BorderSizePixel = 0, | |
524 | Name = "Headphones", | |
525 | Position = UDim2.new(0.05,0,0.7,0), | |
526 | Size = UDim2.new(0.64,0,0.1,0), | |
527 | TextStrokeTransparency = 0, | |
528 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
529 | Text = "Headphones", | |
530 | TextScaled = true | |
531 | } | |
532 | ||
533 | NotesText = Create("TextLabel"){ | |
534 | Parent = Main, | |
535 | BackgroundTransparency = 1, | |
536 | BorderSizePixel = 0, | |
537 | Name = "Notes", | |
538 | Position = UDim2.new(0.05,0,0.85,0), | |
539 | Size = UDim2.new(0.64,0,0.1,0), | |
540 | TextStrokeTransparency = 0, | |
541 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
542 | Text = "Notes", | |
543 | TextScaled = true | |
544 | } | |
545 | ||
546 | Check1 = Create("TextButton"){ | |
547 | Parent = Main, | |
548 | BackgroundTransparency = 0.7, | |
549 | BackgroundColor3 = Color3.new(50/255,50/255,50/255), | |
550 | BorderSizePixel = 5, | |
551 | BorderColor3 = Color3.new(0,0,0), | |
552 | Name = "Check1", | |
553 | Modal = false, | |
554 | Position = UDim2.new(0.78,0,0.7,0), | |
555 | Size = UDim2.new(0.13,0,0.1,0), | |
556 | ZIndex = 2, | |
557 | Text = "", | |
558 | TextScaled = true, | |
559 | TextStrokeColor3 = Color3.new(0,0,0), | |
560 | TextStrokeTransparency = 1, | |
561 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
562 | TextWrapped = true | |
563 | } | |
564 | ||
565 | Check2 = Create("TextButton"){ | |
566 | Parent = Main, | |
567 | BackgroundTransparency = 0.7, | |
568 | BackgroundColor3 = Color3.new(50/255,50/255,50/255), | |
569 | BorderSizePixel = 5, | |
570 | BorderColor3 = Color3.new(0,0,0), | |
571 | Name = "Check2", | |
572 | Modal = false, | |
573 | Position = UDim2.new(0.78,0,0.85,0), | |
574 | Size = UDim2.new(0.13,0,0.1,0), | |
575 | ZIndex = 2, | |
576 | Text = "", | |
577 | TextScaled = true, | |
578 | TextStrokeColor3 = Color3.new(0,0,0), | |
579 | TextStrokeTransparency = 1, | |
580 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
581 | TextWrapped = true | |
582 | } | |
583 | ||
584 | Checkmark1 = Create("ImageLabel"){ | |
585 | Parent = Check1, | |
586 | Size = UDim2.new(1,0,1,0), | |
587 | Position = UDim2.new(0,0,0,0), | |
588 | BorderSizePixel = 0, | |
589 | BackgroundTransparency = 1, | |
590 | Image = "rbxassetid://55565289", | |
591 | } | |
592 | ||
593 | Checkmark2 = Create("ImageLabel"){ | |
594 | Parent = Check2, | |
595 | Size = UDim2.new(1,0,1,0), | |
596 | Position = UDim2.new(0,0,0,0), | |
597 | BorderSizePixel = 0, | |
598 | BackgroundTransparency = 1, | |
599 | Image = "rbxassetid://55565289", | |
600 | } | |
601 | ||
602 | OpenButton = Create("TextButton"){ | |
603 | Parent = GUI, | |
604 | BackgroundTransparency = 0.7, | |
605 | BackgroundColor3 = Color3.new(50/255,50/255,50/255), | |
606 | BorderSizePixel = 5, | |
607 | BorderColor3 = Color3.new(0,0,0), | |
608 | Name = "Open/Close", | |
609 | Modal = false, | |
610 | Position = UDim2.new(0,0,0.7,0), | |
611 | Size = UDim2.new(0.13,0,0.1,0), | |
612 | ZIndex = 2, | |
613 | Text = "Wubstep", | |
614 | TextScaled = true, | |
615 | TextStrokeColor3 = Color3.new(0,0,0), | |
616 | TextStrokeTransparency = 0, | |
617 | TextColor3 = Color3.new(255/255,255/255,255/255), | |
618 | TextWrapped = true | |
619 | } | |
620 | ||
621 | local Open = false | |
622 | local Debounce = false | |
623 | OpenButton.MouseButton1Down:connect(function() | |
624 | if Open == false and Debounce == false then | |
625 | Debounce = true | |
626 | Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false) | |
627 | repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0) | |
628 | wait(0.2) | |
629 | Open = true | |
630 | Debounce = false | |
631 | elseif Open == true and Debounce == false then | |
632 | Debounce = true | |
633 | Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false) | |
634 | repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0) | |
635 | wait(0.2) | |
636 | Open = false | |
637 | Debounce = false | |
638 | end | |
639 | end) | |
640 | ||
641 | local Volume = 1 | |
642 | VolumeInc.MouseButton1Down:connect(function() | |
643 | if Volume < 10 then | |
644 | Volume = Volume + 0.5 | |
645 | end | |
646 | end) | |
647 | VolumeDec.MouseButton1Down:connect(function() | |
648 | if Volume > 0 then | |
649 | Volume = Volume - 0.5 | |
650 | end | |
651 | end) | |
652 | ||
653 | humanoid.WalkSpeed = 7 | |
654 | ||
655 | local s = Instance.new('Sound', head) | |
656 | s.Volume = Volume | |
657 | s.SoundId = "rbxassetid://0" --EG: Music to my ears | |
658 | s.Looped = true | |
659 | s:play() | |
660 | ||
661 | PlayButton.MouseButton1Down:connect(function() | |
662 | s.SoundId = "rbxassetid://"..IDBox.Text | |
663 | end) | |
664 | ||
665 | rsc0 = rm.C0 | |
666 | lsc0 = lm.C0 | |
667 | neckc0 = neck.C0 | |
668 | rootc0 = rj.C0 | |
669 | llc0 = llegm.C0 | |
670 | rlc0 = rlegm.C0 | |
671 | speed = 0.25 | |
672 | angle = 0 | |
673 | anglespeed = 1 | |
674 | ||
675 | local Hat = Instance.new('Part', char) | |
676 | Hat.FormFactor = 'Custom' | |
677 | Hat.Size = Vector3.new(1,1,1) | |
678 | Hat.CanCollide = false | |
679 | Hat.Locked = true | |
680 | Hat.Name = 'Headphones' | |
681 | Hat:breakJoints() | |
682 | Hat.TopSurface = 0 | |
683 | Hat.BottomSurface = 0 | |
684 | local Mesh = Instance.new('SpecialMesh', Hat) | |
685 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545" | |
686 | Mesh.TextureId = "rbxassetid://186142634" | |
687 | ||
688 | local Weld = Instance.new('Weld', Hat) | |
689 | Weld.Part0 = Hat | |
690 | Weld.Part1 = head | |
691 | Weld.C1 = CFrame.new(0, .2, 0) | |
692 | ||
693 | local HP = true | |
694 | local Not = true | |
695 | Check1.MouseButton1Down:connect(function() | |
696 | if HP == true then | |
697 | HP = false | |
698 | Hat.Transparency = 0 | |
699 | Checkmark1.Visible = true | |
700 | elseif HP == false then | |
701 | HP = true | |
702 | Hat.Transparency = 1 | |
703 | Checkmark1.Visible = false | |
704 | end | |
705 | end) | |
706 | Check2.MouseButton1Down:connect(function() | |
707 | if Not == true then | |
708 | Not = false | |
709 | Checkmark2.Visible = false | |
710 | elseif Not == false then | |
711 | Not = true | |
712 | Checkmark2.Visible = true | |
713 | end | |
714 | end) | |
715 | ||
716 | local SplashEffect = Instance.new('Part') | |
717 | Instance.new("CylinderMesh", SplashEffect); | |
718 | SplashEffect.Size = Vector3.new(.2,.2,.2) | |
719 | SplashEffect.Anchored = true | |
720 | SplashEffect.Transparency = 1 | |
721 | SplashEffect.CanCollide = false | |
722 | SplashEffect.Locked = true | |
723 | SplashEffect.Material = "Neon" | |
724 | local surfacegui = Instance.new('SurfaceGui', SplashEffect) | |
725 | surfacegui.Face = 'Top' | |
726 | surfacegui.CanvasSize = Vector2.new(800,800) | |
727 | local SplashEffectImage = Instance.new('ImageLabel', surfacegui) | |
728 | SplashEffectImage.Size = UDim2.new(1,0,1,0) | |
729 | SplashEffectImage.Image = "rbxassetid://166139049" | |
730 | SplashEffectImage.BackgroundTransparency = 1 | |
731 | SplashEffectImage.Name = 'Effect' | |
732 | SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255) | |
733 | local light = Instance.new('PointLight', SplashEffect) | |
734 | ||
735 | local SplashEffect2 = SplashEffect:clone() | |
736 | SplashEffect2:ClearAllChildren() | |
737 | Instance.new("CylinderMesh", SplashEffect2); | |
738 | local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2) | |
739 | surfacegui2.Face = 'Top' | |
740 | surfacegui2.CanvasSize = Vector2.new(800,800) | |
741 | local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2) | |
742 | SplashEffect2Image.Size = UDim2.new(1,0,1,0) | |
743 | SplashEffect2Image.Image = "rbxassetid://166139049" | |
744 | SplashEffect2Image.BackgroundTransparency = 1 | |
745 | SplashEffect2Image.Name = 'Effect' | |
746 | SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255) | |
747 | local light2 = Instance.new('PointLight', SplashEffect2) | |
748 | ||
749 | local Crack = Instance.new('Part') | |
750 | Crack.Size = Vector3.new(12, .2, 12) | |
751 | Crack.Anchored = true | |
752 | Crack.Transparency = 1 | |
753 | Crack.CanCollide = false | |
754 | ||
755 | Images = {"rbxassetid://109516732", "rbxassetid://185526499"} | |
756 | local Image = Instance.new('Decal', Crack) | |
757 | Image.Face = 'Top' | |
758 | ||
759 | ||
760 | local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)} | |
761 | local Splash1cframe | |
762 | local Splash2cframe | |
763 | ||
764 | function math_pos(float) | |
765 | if float < 0 then float = 0 end | |
766 | return float | |
767 | end | |
768 | function math_neg(float) | |
769 | if float > 0 then float = 0 end | |
770 | return float | |
771 | end | |
772 | function math_max(float, max) | |
773 | if float > max then float = max end | |
774 | return float | |
775 | end | |
776 | function math_min(float, min) | |
777 | if float > min then float = min end | |
778 | return float | |
779 | end | |
780 | pchar = char | |
781 | Part = function(x,y,z,color,tr,cc,an,parent) | |
782 | local p = Instance.new('Part',parent) | |
783 | p.formFactor = 'Custom' | |
784 | p.Size = Vector3.new(x,y,z) | |
785 | p.BrickColor = BrickColor.new(color) | |
786 | p.Material = "Neon" | |
787 | p.CanCollide = cc | |
788 | p.Transparency = tr | |
789 | p.Anchored = an | |
790 | p.TopSurface,p.BottomSurface = 0,0 | |
791 | p.Locked=true | |
792 | p:BreakJoints() | |
793 | return p | |
794 | end | |
795 | Mesh = function(par,num,x,y,z) | |
796 | local msh = _ | |
797 | if num == 1 then | |
798 | msh = Instance.new("CylinderMesh",par) | |
799 | elseif num == 2 then | |
800 | msh = Instance.new("SpecialMesh",par) | |
801 | msh.MeshType = 3 | |
802 | elseif num == 3 then | |
803 | msh = Instance.new("BlockMesh",par) | |
804 | elseif num == 4 then | |
805 | msh = Instance.new("SpecialMesh",par) | |
806 | msh.MeshType = "Torso" | |
807 | elseif type(num) == 'string' then | |
808 | msh = Instance.new("SpecialMesh",par) | |
809 | msh.MeshId = num | |
810 | end | |
811 | msh.Scale = Vector3.new(x,y,z) | |
812 | return msh | |
813 | end | |
814 | function explosion(col1,col2,cfr,sz,rng,dmg) | |
815 | local a= Part(1,1,1,col1,.5,false,true,pchar) | |
816 | local a2= Part(1,1,1,col2,.5,false,true,pchar) | |
817 | local a3= Part(1,1,1,col2,.5,false,true,pchar) | |
818 | v1,v2,v3=sz.x,sz.y,sz.z | |
819 | local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) | |
820 | local m2= Mesh(a2,3,v1/3,v2/3,v3/3) | |
821 | local m3= Mesh(a3,3,v1/3,v2/3,v3/3) | |
822 | a.CFrame=cfr | |
823 | a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
824 | a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) | |
825 | for i,v in pairs(workspace:children()) do | |
826 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
827 | if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
828 | if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then | |
829 | v.Humanoid.Health=v.Humanoid.Health-dmg | |
830 | v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2)) | |
831 | end | |
832 | end | |
833 | end | |
834 | end | |
835 | Spawn(function() | |
836 | while true do | |
837 | wait() | |
838 | if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end | |
839 | m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) | |
840 | m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) | |
841 | m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) | |
842 | a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) | |
843 | a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) | |
844 | a.Transparency=a.Transparency+0.05 | |
845 | a2.Transparency=a2.Transparency+0.05 | |
846 | a3.Transparency=a3.Transparency+0.05 | |
847 | end | |
848 | end) | |
849 | end | |
850 | ||
851 | local lasttick | |
852 | local Action = false | |
853 | local db = false | |
854 | cd = false | |
855 | ||
856 | mouse.KeyDown:connect(function(k) | |
857 | if k:byte() == 32 then | |
858 | if not jumped then | |
859 | lasttick = tick() | |
860 | end | |
861 | elseif k:lower() == "c" and db == false and cd == false then | |
862 | cd = true | |
863 | local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"} | |
864 | local Col1 = Colors[math.random(1,#Colors)] | |
865 | local Col2 = Colors[math.random(1,#Colors)] | |
866 | explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80) | |
867 | cd = false | |
868 | elseif k:lower() == "f" and db == false then | |
869 | db = true | |
870 | local Rbx = LoadLibrary("RbxUtility") | |
871 | local Cre = Rbx.Create | |
872 | local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"} | |
873 | local sh = Cre("Part"){ | |
874 | Parent = char, | |
875 | Size = Vector3.new(0.2,0.2,0.2), | |
876 | Anchored = true, | |
877 | CanCollide = false, | |
878 | Material = "Neon", | |
879 | BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), | |
880 | CFrame = torso.CFrame | |
881 | } | |
882 | local msh = Cre("SpecialMesh"){ | |
883 | MeshType = "Sphere", | |
884 | Scale = Vector3.new(0.01,0.01,0.01), | |
885 | Parent = sh | |
886 | } | |
887 | game:GetService("Debris"):AddItem(sh,25) | |
888 | coroutine.resume(coroutine.create(function() | |
889 | local a = 0 | |
890 | for i=0,150 do | |
891 | game:GetService("RunService").RenderStepped:wait() | |
892 | sh.CFrame = torso.CFrame | |
893 | msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18)) | |
894 | sh.Transparency = i/150 | |
895 | a = a + 1 | |
896 | if a >= 3 then | |
897 | a = 0 | |
898 | sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
899 | end | |
900 | for i,v in pairs(game.Workspace:GetChildren()) do | |
901 | if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then | |
902 | if v:FindFirstChild("Torso") then | |
903 | if (v.Torso.Position - torso.Position).magnitude <= i then | |
904 | v:BreakJoints() | |
905 | end | |
906 | end | |
907 | end | |
908 | end | |
909 | end | |
910 | db = false | |
911 | end)) | |
912 | end | |
913 | end) | |
914 | ||
915 | plr.Chatted:connect(function(msg) | |
916 | if msg == "/e dance" or msg == "/emote dance" then | |
917 | Action = 'Dancing' | |
918 | end | |
919 | if msg == "/e dance2" or msg == "/emote dance2" then | |
920 | Action = 'Dancing2' | |
921 | end | |
922 | if msg == "/e dance3" or msg == "/emote dance3" then | |
923 | Action = 'Dancing3' | |
924 | end | |
925 | end) | |
926 | ||
927 | local screengui = Instance.new('ScreenGui', plr.PlayerGui) | |
928 | screengui.Name = "Vinyl's Effect" | |
929 | local frame = Instance.new('ImageLabel', screengui) | |
930 | frame.Size = UDim2.new(1,250,1,250) | |
931 | frame.Position = UDim2.new(0,-125,0,-125) | |
932 | frame.Image = "rbxassetid://186263828" | |
933 | frame.BackgroundTransparency = 1 | |
934 | ||
935 | local parts = Instance.new('Model', char) | |
936 | ||
937 | coroutine.resume(coroutine.create(function() | |
938 | while true do | |
939 | game:GetService("RunService").RenderStepped:wait() | |
940 | VolNum.Text = Volume | |
941 | s.Volume = Volume | |
942 | end | |
943 | end)) | |
944 | ||
945 | local Notes = {} | |
946 | game:service'RunService'.RenderStepped:connect(function() | |
947 | angle = (angle % 100) + anglespeed/10 | |
948 | local rscf = rsc0 | |
949 | local lscf = lsc0 | |
950 | local rjcf = rootc0 | |
951 | local ncf = neckc0 | |
952 | local rlcf = rlc0 | |
953 | local llcf = llc0 | |
954 | local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) | |
955 | local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2}) | |
956 | do --Right leg effect | |
957 | local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1) | |
958 | local hit,hitz, normal = workspace:FindPartOnRay(ray, char) | |
959 | if hit and hit:IsA'BasePart' and hitz then | |
960 | if SplashEffect.Parent == nil then | |
961 | local COLOR = SplashColors[math.random(1,#SplashColors)]; | |
962 | SplashEffect.Parent = parts | |
963 | SplashEffect.Transparency = 0.2 | |
964 | SplashEffect.BrickColor = BrickColor.new(COLOR) | |
965 | SplashEffect.Size = Vector3.new(.2,.2,.2) | |
966 | SplashEffectImage.ImageColor3 = COLOR; | |
967 | SplashEffectImage.ImageTransparency = 0 | |
968 | SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0) | |
969 | Splash1cframe = SplashEffect.CFrame | |
970 | light.Color = SplashEffectImage.ImageColor3 | |
971 | light.Brightness = 1 | |
972 | light.Range = 8 | |
973 | if Not == true then | |
974 | for i = 1, math.random(6,10) do | |
975 | local Note = Instance.new('Part', parts) | |
976 | Note.CanCollide = false | |
977 | Note.Material = "Neon" | |
978 | Note.Anchored = true | |
979 | Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20) | |
980 | Note.Color = SplashEffectImage.ImageColor3 | |
981 | Note.Size = Vector3.new(1,1,1) | |
982 | local mesh = Instance.new('SpecialMesh', Note) | |
983 | mesh.MeshId = "rbxassetid://1088207" | |
984 | mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5) | |
985 | table.insert(Notes,Note) | |
986 | end | |
987 | end | |
988 | wait(1) | |
989 | SplashEffect.Parent = nil | |
990 | Splash1cframe = nil | |
991 | end | |
992 | end | |
993 | end | |
994 | do --Left leg effect | |
995 | local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1) | |
996 | local hit,hitz, normal = workspace:FindPartOnRay(ray, char) | |
997 | if hit and hit:IsA'BasePart' and hitz then | |
998 | if SplashEffect2.Parent == nil then | |
999 | local COLOR = SplashColors[math.random(1,#SplashColors)]; | |
1000 | SplashEffect2.Parent = parts | |
1001 | SplashEffect2.Transparency = 0.2 | |
1002 | ||
1003 | SplashEffect2.BrickColor = BrickColor.new(COLOR) | |
1004 | SplashEffect2.Size = Vector3.new(.2,.2,.2) | |
1005 | SplashEffect2Image.ImageColor3 = COLOR; | |
1006 | SplashEffect2Image.ImageTransparency = 0 | |
1007 | SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0) | |
1008 | Splash2cframe = SplashEffect2.CFrame | |
1009 | light2.Color = SplashEffect2Image.ImageColor3 | |
1010 | light2.Brightness = 1 | |
1011 | light2.Range = 8 | |
1012 | if Not == true then | |
1013 | for i = 1, math.random(6,10) do | |
1014 | local Note = Instance.new('Part', parts) | |
1015 | Note.CanCollide = false | |
1016 | Note.Material = "Neon" | |
1017 | Note.Anchored = true | |
1018 | Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20) | |
1019 | Note.Color = SplashEffect2Image.ImageColor3 | |
1020 | Note.Size = Vector3.new(1,1,1) | |
1021 | local mesh = Instance.new('SpecialMesh', Note) | |
1022 | mesh.MeshId = "rbxassetid://1088207" | |
1023 | mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5) | |
1024 | table.insert(Notes,Note) | |
1025 | end | |
1026 | end | |
1027 | wait(1) | |
1028 | SplashEffect2.Parent = nil | |
1029 | Splash2cframe = nil | |
1030 | end | |
1031 | end | |
1032 | end | |
1033 | if Action == 'Dancing' then | |
1034 | anglespeed = .95 | |
1035 | llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02) | |
1036 | rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02) | |
1037 | rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0) | |
1038 | lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1) | |
1039 | rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0) | |
1040 | ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0) | |
1041 | elseif Action == 'Dancing2' then | |
1042 | anglespeed = 1.15 | |
1043 | llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02) | |
1044 | rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02) | |
1045 | rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35) | |
1046 | lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35) | |
1047 | rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0) | |
1048 | ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2) | |
1049 | elseif Action == 'Dancing3' then | |
1050 | anglespeed = .95 | |
1051 | rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0) | |
1052 | rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05) | |
1053 | llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05) | |
1054 | rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8) | |
1055 | lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8) | |
1056 | ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0) | |
1057 | elseif Action == false then | |
1058 | if not jumphit then | |
1059 | anglespeed = 2 | |
1060 | rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0) | |
1061 | llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0) | |
1062 | lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0) | |
1063 | rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0) | |
1064 | elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then | |
1065 | anglespeed = .75 | |
1066 | ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0) | |
1067 | rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) | |
1068 | rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05) | |
1069 | llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05) | |
1070 | rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015) | |
1071 | lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015) | |
1072 | elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then | |
1073 | anglespeed = 1 | |
1074 | rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0) | |
1075 | rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025) | |
1076 | llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025) | |
1077 | rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2) | |
1078 | lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2) | |
1079 | end | |
1080 | end | |
1081 | if SplashEffect.Parent ~= nil then | |
1082 | if light then | |
1083 | light.Range = light.Range + 1 | |
1084 | light.Brightness = light.Brightness - .045 | |
1085 | end | |
1086 | SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25) | |
1087 | SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045 | |
1088 | SplashEffect.Transparency = SplashEffect.Transparency + .025 | |
1089 | SplashEffect.CFrame = Splash1cframe | |
1090 | end | |
1091 | ||
1092 | if Crack.Parent ~= nil then | |
1093 | if Image.Transparency > 1 then Crack.Parent = nil end | |
1094 | Image.Transparency = Image.Transparency + .045 | |
1095 | end | |
1096 | ||
1097 | if SplashEffect2.Parent ~= nil then | |
1098 | if light2 then | |
1099 | light2.Range = light2.Range + 1 | |
1100 | light2.Brightness = light2.Brightness - .045 | |
1101 | end | |
1102 | SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25) | |
1103 | SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045 | |
1104 | SplashEffect2.Transparency = SplashEffect2.Transparency + .025 | |
1105 | SplashEffect2.CFrame = Splash2cframe | |
1106 | end | |
1107 | ||
1108 | for i,v in pairs(Notes) do | |
1109 | if v and v:IsA'BasePart' then | |
1110 | if v.Transparency > 1 then | |
1111 | v:Destroy() | |
1112 | table.remove(Notes, i) | |
1113 | end | |
1114 | v.CFrame = v.CFrame * CFrame.new(0,0,-.285) | |
1115 | v.Transparency = v.Transparency + .025 | |
1116 | end | |
1117 | end | |
1118 | ||
1119 | if Action ~= false then | |
1120 | if torso.Velocity.magnitude > 2 then | |
1121 | Action = false | |
1122 | end | |
1123 | end | |
1124 | ||
1125 | rlegm.C0 = clerp(rlegm.C0,rlcf,speed) | |
1126 | llegm.C0 = clerp(llegm.C0,llcf,speed) | |
1127 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
1128 | rm.C0 = clerp(rm.C0,rscf,speed) | |
1129 | lm.C0 = clerp(lm.C0,lscf,speed) | |
1130 | rj.C0 = clerp(rj.C0,rjcf,speed) | |
1131 | neck.C0 = clerp(neck.C0,ncf,speed) | |
1132 | end) | |
1133 | ||
1134 | plr.Chatted:connect(function(msg) | |
1135 | if (msg:sub(1,4) == "/mc ") then | |
1136 | s:stop(); | |
1137 | s.SoundId = "rbxassetid://"..msg:sub(5); | |
1138 | s:play(); | |
1139 | elseif msg:lower() == "/mc epicsaxguy" then | |
1140 | s:stop() | |
1141 | s.SoundId = "rbxassetid://130775431" | |
1142 | s:play() | |
1143 | elseif msg:lower() == "/mc shirushi" then | |
1144 | s:stop() | |
1145 | s.SoundId = "rbxassetid://186565262" | |
1146 | s:play() | |
1147 | end | |
1148 | end) | |
1149 | ||
1150 | ||
1151 | while true do | |
1152 | for i = 0,140,15 do | |
1153 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1154 | frame.Rotation = 0+math.random() | |
1155 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1156 | game:service'RunService'.RenderStepped:wait() | |
1157 | end | |
1158 | for i = 140,5, -15 do | |
1159 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1160 | frame.Rotation = 0+math.random(-10,10)/10 | |
1161 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1162 | game:service'RunService'.RenderStepped:wait() | |
1163 | end | |
1164 | for i = 5,25,15 do | |
1165 | frame.Rotation = 0-math.random() | |
1166 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1167 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1168 | game:service'RunService'.RenderStepped:wait() | |
1169 | end | |
1170 | for i = 25,0,-15 do | |
1171 | frame.Rotation = 0+math.random() | |
1172 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1173 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1174 | game:service'RunService'.RenderStepped:wait() | |
1175 | end | |
1176 | for i = 0,75,-15 do | |
1177 | frame.Rotation = 0-math.random() | |
1178 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1179 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1180 | game:service'RunService'.RenderStepped:wait() | |
1181 | end | |
1182 | for i = 75,0,-15 do | |
1183 | frame.Rotation = 0 | |
1184 | frame.Size = UDim2.new(1,350 - i,1,350 - i) | |
1185 | frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) | |
1186 | game:service'RunService'.RenderStepped:wait() | |
1187 | end | |
1188 | end | |
1189 | end,o1) | |
1190 | end) | |
1191 | mas.Parent = workspace | |
1192 | mas:MakeJoints() | |
1193 | local mas1 = mas:GetChildren() | |
1194 | for i=1,#mas1 do | |
1195 | mas1[i].Parent = script | |
1196 | ypcall(function() mas1[i]:MakeJoints() end) | |
1197 | end | |
1198 | mas:Destroy() | |
1199 | for i=1,#cors do | |
1200 | spawn(cors[i]) | |
1201 | end | |
1202 | ||
1203 | game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) | |
1204 | game:GetService("Lighting").Brightness = 1 | |
1205 | game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0) | |
1206 | game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0) | |
1207 | game:GetService("Lighting").GlobalShadows = true | |
1208 | game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) | |
1209 | game:GetService("Lighting").Outlines = true | |
1210 | game:GetService("Lighting").GeographicLatitude = 41.733299255371 | |
1211 | game:GetService("Lighting").TimeOfDay = "14:00:00" | |
1212 | game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75) | |
1213 | game:GetService("Lighting").FogEnd = 100000 | |
1214 | game:GetService("Lighting").FogStart = 0 |