wamandnj

Untitled

Mar 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --Created with PenguinAnonymous's compiler
  305. --PenguinAnonymous is not responsible for damages caused to your game
  306. --Please stop using my plugin to create abusive scripts
  307. --Errors:
  308. local runDummyScript = function(f,scri)
  309. local oldenv = getfenv(f)
  310. local newenv = setmetatable({}, {
  311. __index = function(_, k)
  312. if k:lower() == 'script' then
  313. return scri
  314. else
  315. return oldenv[k]
  316. end
  317. end
  318. })
  319. setfenv(f, newenv)
  320. ypcall(function() f() end)
  321. end
  322. cors = {}
  323. mas = Instance.new("Model",game:GetService("Lighting"))
  324. mas.Name = "CompiledModel"
  325. o1 = Instance.new("LocalScript")
  326. o1.Name = "Wubstep"
  327. o1.Parent = mas
  328. table.insert(cors,function()
  329. wait()
  330. runDummyScript(function()
  331.  
  332. function clerp(c1,c2,al)
  333. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  334. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  335. for i,v in pairs(com1) do
  336. com1[i] = v+(com2[i]-v)*al
  337. end
  338. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  339. end
  340.  
  341. plr = game:service'Players'.LocalPlayer
  342. char = plr.Character
  343. mouse = plr:GetMouse()
  344. humanoid = char:findFirstChild("Humanoid")
  345. torso = char:findFirstChild("Torso")
  346. head = char.Head
  347. ra = char:findFirstChild("Right Arm")
  348. la = char:findFirstChild("Left Arm")
  349. rl = char:findFirstChild("Right Leg")
  350. ll = char:findFirstChild("Left Leg")
  351. rs = torso:findFirstChild("Right Shoulder")
  352. ls = torso:findFirstChild("Left Shoulder")
  353. rh = torso:findFirstChild("Right Hip")
  354. lh = torso:findFirstChild("Left Hip")
  355. neck = torso:findFirstChild("Neck")
  356. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  357. rootpart = char:findFirstChild("HumanoidRootPart")
  358. camera = workspace.CurrentCamera
  359. anim = char:findFirstChild("Animate")
  360.  
  361. if char:FindFirstChild("Animate") then
  362. char.Animate:Destroy()
  363. end
  364. humanoid.Animator:Destroy()
  365.  
  366. local rm = Instance.new("Weld", torso)
  367. rm.C0 = CFrame.new(1.5, 0.5, 0)
  368. rm.C1 = CFrame.new(0, 0.5, 0)
  369. rm.Part0 = torso
  370. rm.Part1 = ra
  371.  
  372. local lm = Instance.new("Weld", torso)
  373. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  374. lm.C1 = CFrame.new(0, 0.5, 0)
  375. lm.Part0 = torso
  376. lm.Part1 = la
  377.  
  378. local rlegm = Instance.new("Weld", torso)
  379. rlegm.C0 = CFrame.new(0.5, -1, 0)
  380. rlegm.C1 = CFrame.new(0, 1, 0)
  381. rlegm.Part0 = torso
  382. rlegm.Part1 = rl
  383. local llegm = Instance.new("Weld", torso)
  384. llegm.C0 = CFrame.new(-0.5, -1, 0)
  385. llegm.C1 = CFrame.new(0, 1, 0)
  386. llegm.Part0 = torso
  387. llegm.Part1 = ll
  388.  
  389. neck.C0 = CFrame.new(0, 1, 0)
  390. neck.C1 = CFrame.new(0, -.5, 0)
  391.  
  392. rj.C0 = CFrame.new()
  393. rj.C1 = CFrame.new()
  394.  
  395. local Rbx = LoadLibrary("RbxUtility")
  396. local Create = Rbx.Create
  397.  
  398. GUI = Create("ScreenGui"){
  399. Parent = plr.PlayerGui,
  400. Enabled = true,
  401. ResetOnSpawn = true,
  402. Name = "WubstepGUI"
  403. }
  404.  
  405. Main = Create("Frame"){
  406. Parent = GUI,
  407. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  408. BorderColor3 = Color3.new(27/255,42/255,53/255),
  409. BorderSizePixel = 0,
  410. BackgroundTransparency = 0,
  411. Size = UDim2.new(0.2,0,0.5,0),
  412. Position = UDim2.new(-1.2,0,0.25,0),
  413. ZIndex = 1,
  414. Visible = true,
  415. Selectable = false,
  416. Name = "Main"
  417. }
  418.  
  419. IDBox = Create("TextBox"){
  420. Parent = Main,
  421. BackgroundColor3 = Color3.new(9/255,9/255,9/255),
  422. BackgroundTransparency = 0.7,
  423. BorderColor3 = Color3.new(255/255,255/255,255/255),
  424. BorderSizePixel = 5,
  425. Name = "ID",
  426. Position = UDim2.new(0.05,0,0.03,0),
  427. Selectable = true,
  428. ShowNativeInput = true,
  429. ClearTextOnFocus = true,
  430. Size = UDim2.new(0.9,0,0.15,0),
  431. Visible = true,
  432. ZIndex = 2,
  433. Text = "ID",
  434. TextWrapped = true,
  435. TextScaled = true,
  436. TextColor3 = Color3.new(255/255,255/255,255/255),
  437. TextStrokeTransparency = 0,
  438. TextStrokeColor3 = Color3.new(0,0,0)
  439. }
  440.  
  441. PlayButton = Create("TextButton"){
  442. Parent = Main,
  443. BackgroundTransparency = 0,
  444. BackgroundColor3 = Color3.new(9/255,9/255,9/255),
  445. BorderSizePixel = 0,
  446. BorderColor3 = Color3.new(27/255,42/255,53/255),
  447. Name = "Play",
  448. Modal = false,
  449. Position = UDim2.new(0.05,0,0.205,0),
  450. Size = UDim2.new(0.9,0,0.1,0),
  451. ZIndex = 2,
  452. Text = "Play",
  453. TextScaled = true,
  454. TextStrokeColor3 = Color3.new(0,0,0),
  455. TextStrokeTransparency = 1,
  456. TextColor3 = Color3.new(255/255,255/255,255/255),
  457. TextWrapped = true
  458. }
  459.  
  460. VolumeInc = Create("TextButton"){
  461. Parent = Main,
  462. BackgroundColor3 = Color3.new(0,7/255,48/255),
  463. BorderSizePixel = 2,
  464. Modal = false,
  465. Name = "+",
  466. Position = UDim2.new(0.75,0,0.325,0),
  467. Size = UDim2.new(0.2,0,0.34,0),
  468. Visible = true,
  469. TextScaled = true,
  470. TextColor3 = Color3.new(255/255,255/255,255/255),
  471. TextStrokeTransparency = 1,
  472. Text = "+"
  473. }
  474.  
  475. VolumeDec = Create("TextButton"){
  476. Parent = Main,
  477. BackgroundColor3 = Color3.new(48/255,0,0),
  478. BorderSizePixel = 2,
  479. Modal = false,
  480. Name = "+",
  481. Position = UDim2.new(0.05,0,0.325,0),
  482. Size = UDim2.new(0.2,0,0.34,0),
  483. Visible = true,
  484. TextScaled = true,
  485. TextColor3 = Color3.new(255/255,255/255,255/255),
  486. TextStrokeTransparency = 1,
  487. Text = "-"
  488. }
  489.  
  490. VolText = Create("TextLabel"){
  491. Parent = Main,
  492. BackgroundColor3 = Color3.new(255/255,255/255,255/255),
  493. BackgroundTransparency = 1,
  494. BorderColor3 = Color3.new(27/255,42/255,53/255),
  495. BorderSizePixel = 0,
  496. Name = "Volume",
  497. Position = UDim2.new(0.175,0,0.325,0),
  498. Size = UDim2.new(0.64,0,0.1,0),
  499. Visible = true,
  500. Text = "Volume",
  501. TextColor3 = Color3.new(255/255,255/255,255/255),
  502. TextScaled = true,
  503. TextStrokeColor3 = Color3.new(0,0,0),
  504. TextStrokeTransparency = 0
  505. }
  506.  
  507. VolNum = Create("TextLabel"){
  508. Parent = Main,
  509. BackgroundTransparency = 1,
  510. BorderSizePixel = 0,
  511. Name = "###",
  512. Position = UDim2.new(0.175,0,0.45,0),
  513. Size = UDim2.new(0.64,0,0.2,0),
  514. TextStrokeTransparency = 0,
  515. TextColor3 = Color3.new(255/255,255/255,255/255),
  516. Text = "1",
  517. TextScaled = true
  518. }
  519.  
  520. HeadphText = Create("TextLabel"){
  521. Parent = Main,
  522. BackgroundTransparency = 1,
  523. BorderSizePixel = 0,
  524. Name = "Headphones",
  525. Position = UDim2.new(0.05,0,0.7,0),
  526. Size = UDim2.new(0.64,0,0.1,0),
  527. TextStrokeTransparency = 0,
  528. TextColor3 = Color3.new(255/255,255/255,255/255),
  529. Text = "Headphones",
  530. TextScaled = true
  531. }
  532.  
  533. NotesText = Create("TextLabel"){
  534. Parent = Main,
  535. BackgroundTransparency = 1,
  536. BorderSizePixel = 0,
  537. Name = "Notes",
  538. Position = UDim2.new(0.05,0,0.85,0),
  539. Size = UDim2.new(0.64,0,0.1,0),
  540. TextStrokeTransparency = 0,
  541. TextColor3 = Color3.new(255/255,255/255,255/255),
  542. Text = "Notes",
  543. TextScaled = true
  544. }
  545.  
  546. Check1 = Create("TextButton"){
  547. Parent = Main,
  548. BackgroundTransparency = 0.7,
  549. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  550. BorderSizePixel = 5,
  551. BorderColor3 = Color3.new(0,0,0),
  552. Name = "Check1",
  553. Modal = false,
  554. Position = UDim2.new(0.78,0,0.7,0),
  555. Size = UDim2.new(0.13,0,0.1,0),
  556. ZIndex = 2,
  557. Text = "",
  558. TextScaled = true,
  559. TextStrokeColor3 = Color3.new(0,0,0),
  560. TextStrokeTransparency = 1,
  561. TextColor3 = Color3.new(255/255,255/255,255/255),
  562. TextWrapped = true
  563. }
  564.  
  565. Check2 = Create("TextButton"){
  566. Parent = Main,
  567. BackgroundTransparency = 0.7,
  568. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  569. BorderSizePixel = 5,
  570. BorderColor3 = Color3.new(0,0,0),
  571. Name = "Check2",
  572. Modal = false,
  573. Position = UDim2.new(0.78,0,0.85,0),
  574. Size = UDim2.new(0.13,0,0.1,0),
  575. ZIndex = 2,
  576. Text = "",
  577. TextScaled = true,
  578. TextStrokeColor3 = Color3.new(0,0,0),
  579. TextStrokeTransparency = 1,
  580. TextColor3 = Color3.new(255/255,255/255,255/255),
  581. TextWrapped = true
  582. }
  583.  
  584. Checkmark1 = Create("ImageLabel"){
  585. Parent = Check1,
  586. Size = UDim2.new(1,0,1,0),
  587. Position = UDim2.new(0,0,0,0),
  588. BorderSizePixel = 0,
  589. BackgroundTransparency = 1,
  590. Image = "rbxassetid://55565289",
  591. }
  592.  
  593. Checkmark2 = Create("ImageLabel"){
  594. Parent = Check2,
  595. Size = UDim2.new(1,0,1,0),
  596. Position = UDim2.new(0,0,0,0),
  597. BorderSizePixel = 0,
  598. BackgroundTransparency = 1,
  599. Image = "rbxassetid://55565289",
  600. }
  601.  
  602. OpenButton = Create("TextButton"){
  603. Parent = GUI,
  604. BackgroundTransparency = 0.7,
  605. BackgroundColor3 = Color3.new(50/255,50/255,50/255),
  606. BorderSizePixel = 5,
  607. BorderColor3 = Color3.new(0,0,0),
  608. Name = "Open/Close",
  609. Modal = false,
  610. Position = UDim2.new(0,0,0.7,0),
  611. Size = UDim2.new(0.13,0,0.1,0),
  612. ZIndex = 2,
  613. Text = "Wubstep",
  614. TextScaled = true,
  615. TextStrokeColor3 = Color3.new(0,0,0),
  616. TextStrokeTransparency = 0,
  617. TextColor3 = Color3.new(255/255,255/255,255/255),
  618. TextWrapped = true
  619. }
  620.  
  621. local Open = false
  622. local Debounce = false
  623. OpenButton.MouseButton1Down:connect(function()
  624. if Open == false and Debounce == false then
  625. Debounce = true
  626. Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false)
  627. repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0)
  628. wait(0.2)
  629. Open = true
  630. Debounce = false
  631. elseif Open == true and Debounce == false then
  632. Debounce = true
  633. Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false)
  634. repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0)
  635. wait(0.2)
  636. Open = false
  637. Debounce = false
  638. end
  639. end)
  640.  
  641. local Volume = 1
  642. VolumeInc.MouseButton1Down:connect(function()
  643. if Volume < 10 then
  644. Volume = Volume + 0.5
  645. end
  646. end)
  647. VolumeDec.MouseButton1Down:connect(function()
  648. if Volume > 0 then
  649. Volume = Volume - 0.5
  650. end
  651. end)
  652.  
  653. humanoid.WalkSpeed = 7
  654.  
  655. local s = Instance.new('Sound', head)
  656. s.Volume = Volume
  657. s.SoundId = "rbxassetid://0" --EG: Music to my ears
  658. s.Looped = true
  659. s:play()
  660.  
  661. PlayButton.MouseButton1Down:connect(function()
  662. s.SoundId = "rbxassetid://"..IDBox.Text
  663. end)
  664.  
  665. rsc0 = rm.C0
  666. lsc0 = lm.C0
  667. neckc0 = neck.C0
  668. rootc0 = rj.C0
  669. llc0 = llegm.C0
  670. rlc0 = rlegm.C0
  671. speed = 0.25
  672. angle = 0
  673. anglespeed = 1
  674.  
  675. local Hat = Instance.new('Part', char)
  676. Hat.FormFactor = 'Custom'
  677. Hat.Size = Vector3.new(1,1,1)
  678. Hat.CanCollide = false
  679. Hat.Locked = true
  680. Hat.Name = 'Headphones'
  681. Hat:breakJoints()
  682. Hat.TopSurface = 0
  683. Hat.BottomSurface = 0
  684. local Mesh = Instance.new('SpecialMesh', Hat)
  685. Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545"
  686. Mesh.TextureId = "rbxassetid://186142634"
  687.  
  688. local Weld = Instance.new('Weld', Hat)
  689. Weld.Part0 = Hat
  690. Weld.Part1 = head
  691. Weld.C1 = CFrame.new(0, .2, 0)
  692.  
  693. local HP = true
  694. local Not = true
  695. Check1.MouseButton1Down:connect(function()
  696. if HP == true then
  697. HP = false
  698. Hat.Transparency = 0
  699. Checkmark1.Visible = true
  700. elseif HP == false then
  701. HP = true
  702. Hat.Transparency = 1
  703. Checkmark1.Visible = false
  704. end
  705. end)
  706. Check2.MouseButton1Down:connect(function()
  707. if Not == true then
  708. Not = false
  709. Checkmark2.Visible = false
  710. elseif Not == false then
  711. Not = true
  712. Checkmark2.Visible = true
  713. end
  714. end)
  715.  
  716. local SplashEffect = Instance.new('Part')
  717. Instance.new("CylinderMesh", SplashEffect);
  718. SplashEffect.Size = Vector3.new(.2,.2,.2)
  719. SplashEffect.Anchored = true
  720. SplashEffect.Transparency = 1
  721. SplashEffect.CanCollide = false
  722. SplashEffect.Locked = true
  723. SplashEffect.Material = "Neon"
  724. local surfacegui = Instance.new('SurfaceGui', SplashEffect)
  725. surfacegui.Face = 'Top'
  726. surfacegui.CanvasSize = Vector2.new(800,800)
  727. local SplashEffectImage = Instance.new('ImageLabel', surfacegui)
  728. SplashEffectImage.Size = UDim2.new(1,0,1,0)
  729. SplashEffectImage.Image = "rbxassetid://166139049"
  730. SplashEffectImage.BackgroundTransparency = 1
  731. SplashEffectImage.Name = 'Effect'
  732. SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255)
  733. local light = Instance.new('PointLight', SplashEffect)
  734.  
  735. local SplashEffect2 = SplashEffect:clone()
  736. SplashEffect2:ClearAllChildren()
  737. Instance.new("CylinderMesh", SplashEffect2);
  738. local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2)
  739. surfacegui2.Face = 'Top'
  740. surfacegui2.CanvasSize = Vector2.new(800,800)
  741. local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2)
  742. SplashEffect2Image.Size = UDim2.new(1,0,1,0)
  743. SplashEffect2Image.Image = "rbxassetid://166139049"
  744. SplashEffect2Image.BackgroundTransparency = 1
  745. SplashEffect2Image.Name = 'Effect'
  746. SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255)
  747. local light2 = Instance.new('PointLight', SplashEffect2)
  748.  
  749. local Crack = Instance.new('Part')
  750. Crack.Size = Vector3.new(12, .2, 12)
  751. Crack.Anchored = true
  752. Crack.Transparency = 1
  753. Crack.CanCollide = false
  754.  
  755. Images = {"rbxassetid://109516732", "rbxassetid://185526499"}
  756. local Image = Instance.new('Decal', Crack)
  757. Image.Face = 'Top'
  758.  
  759.  
  760. local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)}
  761. local Splash1cframe
  762. local Splash2cframe
  763.  
  764. function math_pos(float)
  765. if float < 0 then float = 0 end
  766. return float
  767. end
  768. function math_neg(float)
  769. if float > 0 then float = 0 end
  770. return float
  771. end
  772. function math_max(float, max)
  773. if float > max then float = max end
  774. return float
  775. end
  776. function math_min(float, min)
  777. if float > min then float = min end
  778. return float
  779. end
  780. pchar = char
  781. Part = function(x,y,z,color,tr,cc,an,parent)
  782. local p = Instance.new('Part',parent)
  783. p.formFactor = 'Custom'
  784. p.Size = Vector3.new(x,y,z)
  785. p.BrickColor = BrickColor.new(color)
  786. p.Material = "Neon"
  787. p.CanCollide = cc
  788. p.Transparency = tr
  789. p.Anchored = an
  790. p.TopSurface,p.BottomSurface = 0,0
  791. p.Locked=true
  792. p:BreakJoints()
  793. return p
  794. end
  795. Mesh = function(par,num,x,y,z)
  796. local msh = _
  797. if num == 1 then
  798. msh = Instance.new("CylinderMesh",par)
  799. elseif num == 2 then
  800. msh = Instance.new("SpecialMesh",par)
  801. msh.MeshType = 3
  802. elseif num == 3 then
  803. msh = Instance.new("BlockMesh",par)
  804. elseif num == 4 then
  805. msh = Instance.new("SpecialMesh",par)
  806. msh.MeshType = "Torso"
  807. elseif type(num) == 'string' then
  808. msh = Instance.new("SpecialMesh",par)
  809. msh.MeshId = num
  810. end
  811. msh.Scale = Vector3.new(x,y,z)
  812. return msh
  813. end
  814. function explosion(col1,col2,cfr,sz,rng,dmg)
  815. local a= Part(1,1,1,col1,.5,false,true,pchar)
  816. local a2= Part(1,1,1,col2,.5,false,true,pchar)
  817. local a3= Part(1,1,1,col2,.5,false,true,pchar)
  818. v1,v2,v3=sz.x,sz.y,sz.z
  819. local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
  820. local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
  821. local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
  822. a.CFrame=cfr
  823. a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  824. a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
  825. for i,v in pairs(workspace:children()) do
  826. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  827. if v:findFirstChild("Head") and v:findFirstChild("Torso") then
  828. if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
  829. v.Humanoid.Health=v.Humanoid.Health-dmg
  830. v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
  831. end
  832. end
  833. end
  834. end
  835. Spawn(function()
  836. while true do
  837. wait()
  838. if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
  839. m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
  840. m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
  841. m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
  842. a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
  843. a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
  844. a.Transparency=a.Transparency+0.05
  845. a2.Transparency=a2.Transparency+0.05
  846. a3.Transparency=a3.Transparency+0.05
  847. end
  848. end)
  849. end
  850.  
  851. local lasttick
  852. local Action = false
  853. local db = false
  854. cd = false
  855.  
  856. mouse.KeyDown:connect(function(k)
  857. if k:byte() == 32 then
  858. if not jumped then
  859. lasttick = tick()
  860. end
  861. elseif k:lower() == "c" and db == false and cd == false then
  862. cd = true
  863. local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
  864. local Col1 = Colors[math.random(1,#Colors)]
  865. local Col2 = Colors[math.random(1,#Colors)]
  866. explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80)
  867. cd = false
  868. elseif k:lower() == "f" and db == false then
  869. db = true
  870. local Rbx = LoadLibrary("RbxUtility")
  871. local Cre = Rbx.Create
  872. local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
  873. local sh = Cre("Part"){
  874. Parent = char,
  875. Size = Vector3.new(0.2,0.2,0.2),
  876. Anchored = true,
  877. CanCollide = false,
  878. Material = "Neon",
  879. BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]),
  880. CFrame = torso.CFrame
  881. }
  882. local msh = Cre("SpecialMesh"){
  883. MeshType = "Sphere",
  884. Scale = Vector3.new(0.01,0.01,0.01),
  885. Parent = sh
  886. }
  887. game:GetService("Debris"):AddItem(sh,25)
  888. coroutine.resume(coroutine.create(function()
  889. local a = 0
  890. for i=0,150 do
  891. game:GetService("RunService").RenderStepped:wait()
  892. sh.CFrame = torso.CFrame
  893. msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18))
  894. sh.Transparency = i/150
  895. a = a + 1
  896. if a >= 3 then
  897. a = 0
  898. sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  899. end
  900. for i,v in pairs(game.Workspace:GetChildren()) do
  901. if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then
  902. if v:FindFirstChild("Torso") then
  903. if (v.Torso.Position - torso.Position).magnitude <= i then
  904. v:BreakJoints()
  905. end
  906. end
  907. end
  908. end
  909. end
  910. db = false
  911. end))
  912. end
  913. end)
  914.  
  915. plr.Chatted:connect(function(msg)
  916. if msg == "/e dance" or msg == "/emote dance" then
  917. Action = 'Dancing'
  918. end
  919. if msg == "/e dance2" or msg == "/emote dance2" then
  920. Action = 'Dancing2'
  921. end
  922. if msg == "/e dance3" or msg == "/emote dance3" then
  923. Action = 'Dancing3'
  924. end
  925. end)
  926.  
  927. local screengui = Instance.new('ScreenGui', plr.PlayerGui)
  928. screengui.Name = "Vinyl's Effect"
  929. local frame = Instance.new('ImageLabel', screengui)
  930. frame.Size = UDim2.new(1,250,1,250)
  931. frame.Position = UDim2.new(0,-125,0,-125)
  932. frame.Image = "rbxassetid://186263828"
  933. frame.BackgroundTransparency = 1
  934.  
  935. local parts = Instance.new('Model', char)
  936.  
  937. coroutine.resume(coroutine.create(function()
  938. while true do
  939. game:GetService("RunService").RenderStepped:wait()
  940. VolNum.Text = Volume
  941. s.Volume = Volume
  942. end
  943. end))
  944.  
  945. local Notes = {}
  946. game:service'RunService'.RenderStepped:connect(function()
  947. angle = (angle % 100) + anglespeed/10
  948. local rscf = rsc0
  949. local lscf = lsc0
  950. local rjcf = rootc0
  951. local ncf = neckc0
  952. local rlcf = rlc0
  953. local llcf = llc0
  954. local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  955. local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2})
  956. do --Right leg effect
  957. local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1)
  958. local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
  959. if hit and hit:IsA'BasePart' and hitz then
  960. if SplashEffect.Parent == nil then
  961. local COLOR = SplashColors[math.random(1,#SplashColors)];
  962. SplashEffect.Parent = parts
  963. SplashEffect.Transparency = 0.2
  964. SplashEffect.BrickColor = BrickColor.new(COLOR)
  965. SplashEffect.Size = Vector3.new(.2,.2,.2)
  966. SplashEffectImage.ImageColor3 = COLOR;
  967. SplashEffectImage.ImageTransparency = 0
  968. SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
  969. Splash1cframe = SplashEffect.CFrame
  970. light.Color = SplashEffectImage.ImageColor3
  971. light.Brightness = 1
  972. light.Range = 8
  973. if Not == true then
  974. for i = 1, math.random(6,10) do
  975. local Note = Instance.new('Part', parts)
  976. Note.CanCollide = false
  977. Note.Material = "Neon"
  978. Note.Anchored = true
  979. Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
  980. Note.Color = SplashEffectImage.ImageColor3
  981. Note.Size = Vector3.new(1,1,1)
  982. local mesh = Instance.new('SpecialMesh', Note)
  983. mesh.MeshId = "rbxassetid://1088207"
  984. mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
  985. table.insert(Notes,Note)
  986. end
  987. end
  988. wait(1)
  989. SplashEffect.Parent = nil
  990. Splash1cframe = nil
  991. end
  992. end
  993. end
  994. do --Left leg effect
  995. local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1)
  996. local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
  997. if hit and hit:IsA'BasePart' and hitz then
  998. if SplashEffect2.Parent == nil then
  999. local COLOR = SplashColors[math.random(1,#SplashColors)];
  1000. SplashEffect2.Parent = parts
  1001. SplashEffect2.Transparency = 0.2
  1002.  
  1003. SplashEffect2.BrickColor = BrickColor.new(COLOR)
  1004. SplashEffect2.Size = Vector3.new(.2,.2,.2)
  1005. SplashEffect2Image.ImageColor3 = COLOR;
  1006. SplashEffect2Image.ImageTransparency = 0
  1007. SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
  1008. Splash2cframe = SplashEffect2.CFrame
  1009. light2.Color = SplashEffect2Image.ImageColor3
  1010. light2.Brightness = 1
  1011. light2.Range = 8
  1012. if Not == true then
  1013. for i = 1, math.random(6,10) do
  1014. local Note = Instance.new('Part', parts)
  1015. Note.CanCollide = false
  1016. Note.Material = "Neon"
  1017. Note.Anchored = true
  1018. Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
  1019. Note.Color = SplashEffect2Image.ImageColor3
  1020. Note.Size = Vector3.new(1,1,1)
  1021. local mesh = Instance.new('SpecialMesh', Note)
  1022. mesh.MeshId = "rbxassetid://1088207"
  1023. mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
  1024. table.insert(Notes,Note)
  1025. end
  1026. end
  1027. wait(1)
  1028. SplashEffect2.Parent = nil
  1029. Splash2cframe = nil
  1030. end
  1031. end
  1032. end
  1033. if Action == 'Dancing' then
  1034. anglespeed = .95
  1035. llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02)
  1036. rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02)
  1037. rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0)
  1038. lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1)
  1039. rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0)
  1040. ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0)
  1041. elseif Action == 'Dancing2' then
  1042. anglespeed = 1.15
  1043. llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02)
  1044. rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02)
  1045. rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35)
  1046. lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35)
  1047. rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0)
  1048. ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2)
  1049. elseif Action == 'Dancing3' then
  1050. anglespeed = .95
  1051. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0)
  1052. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05)
  1053. llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05)
  1054. rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
  1055. lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
  1056. ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0)
  1057. elseif Action == false then
  1058. if not jumphit then
  1059. anglespeed = 2
  1060. rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0)
  1061. llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0)
  1062. lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0)
  1063. rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0)
  1064. elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
  1065. anglespeed = .75
  1066. ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0)
  1067. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0)
  1068. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05)
  1069. llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05)
  1070. rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015)
  1071. lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015)
  1072. elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then
  1073. anglespeed = 1
  1074. rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0)
  1075. rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025)
  1076. llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025)
  1077. rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
  1078. lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
  1079. end
  1080. end
  1081. if SplashEffect.Parent ~= nil then
  1082. if light then
  1083. light.Range = light.Range + 1
  1084. light.Brightness = light.Brightness - .045
  1085. end
  1086. SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25)
  1087. SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045
  1088. SplashEffect.Transparency = SplashEffect.Transparency + .025
  1089. SplashEffect.CFrame = Splash1cframe
  1090. end
  1091.  
  1092. if Crack.Parent ~= nil then
  1093. if Image.Transparency > 1 then Crack.Parent = nil end
  1094. Image.Transparency = Image.Transparency + .045
  1095. end
  1096.  
  1097. if SplashEffect2.Parent ~= nil then
  1098. if light2 then
  1099. light2.Range = light2.Range + 1
  1100. light2.Brightness = light2.Brightness - .045
  1101. end
  1102. SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25)
  1103. SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045
  1104. SplashEffect2.Transparency = SplashEffect2.Transparency + .025
  1105. SplashEffect2.CFrame = Splash2cframe
  1106. end
  1107.  
  1108. for i,v in pairs(Notes) do
  1109. if v and v:IsA'BasePart' then
  1110. if v.Transparency > 1 then
  1111. v:Destroy()
  1112. table.remove(Notes, i)
  1113. end
  1114. v.CFrame = v.CFrame * CFrame.new(0,0,-.285)
  1115. v.Transparency = v.Transparency + .025
  1116. end
  1117. end
  1118.  
  1119. if Action ~= false then
  1120. if torso.Velocity.magnitude > 2 then
  1121. Action = false
  1122. end
  1123. end
  1124.  
  1125. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  1126. llegm.C0 = clerp(llegm.C0,llcf,speed)
  1127. rj.C0 = clerp(rj.C0,rjcf,speed)
  1128. rm.C0 = clerp(rm.C0,rscf,speed)
  1129. lm.C0 = clerp(lm.C0,lscf,speed)
  1130. rj.C0 = clerp(rj.C0,rjcf,speed)
  1131. neck.C0 = clerp(neck.C0,ncf,speed)
  1132. end)
  1133.  
  1134. plr.Chatted:connect(function(msg)
  1135. if (msg:sub(1,4) == "/mc ") then
  1136. s:stop();
  1137. s.SoundId = "rbxassetid://"..msg:sub(5);
  1138. s:play();
  1139. elseif msg:lower() == "/mc epicsaxguy" then
  1140. s:stop()
  1141. s.SoundId = "rbxassetid://130775431"
  1142. s:play()
  1143. elseif msg:lower() == "/mc shirushi" then
  1144. s:stop()
  1145. s.SoundId = "rbxassetid://186565262"
  1146. s:play()
  1147. end
  1148. end)
  1149.  
  1150.  
  1151. while true do
  1152. for i = 0,140,15 do
  1153. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1154. frame.Rotation = 0+math.random()
  1155. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1156. game:service'RunService'.RenderStepped:wait()
  1157. end
  1158. for i = 140,5, -15 do
  1159. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1160. frame.Rotation = 0+math.random(-10,10)/10
  1161. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1162. game:service'RunService'.RenderStepped:wait()
  1163. end
  1164. for i = 5,25,15 do
  1165. frame.Rotation = 0-math.random()
  1166. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1167. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1168. game:service'RunService'.RenderStepped:wait()
  1169. end
  1170. for i = 25,0,-15 do
  1171. frame.Rotation = 0+math.random()
  1172. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1173. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1174. game:service'RunService'.RenderStepped:wait()
  1175. end
  1176. for i = 0,75,-15 do
  1177. frame.Rotation = 0-math.random()
  1178. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1179. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1180. game:service'RunService'.RenderStepped:wait()
  1181. end
  1182. for i = 75,0,-15 do
  1183. frame.Rotation = 0
  1184. frame.Size = UDim2.new(1,350 - i,1,350 - i)
  1185. frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
  1186. game:service'RunService'.RenderStepped:wait()
  1187. end
  1188. end
  1189. end,o1)
  1190. end)
  1191. mas.Parent = workspace
  1192. mas:MakeJoints()
  1193. local mas1 = mas:GetChildren()
  1194. for i=1,#mas1 do
  1195. mas1[i].Parent = script
  1196. ypcall(function() mas1[i]:MakeJoints() end)
  1197. end
  1198. mas:Destroy()
  1199. for i=1,#cors do
  1200. spawn(cors[i])
  1201. end
  1202.  
  1203. game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
  1204. game:GetService("Lighting").Brightness = 1
  1205. game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
  1206. game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
  1207. game:GetService("Lighting").GlobalShadows = true
  1208. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  1209. game:GetService("Lighting").Outlines = true
  1210. game:GetService("Lighting").GeographicLatitude = 41.733299255371
  1211. game:GetService("Lighting").TimeOfDay = "14:00:00"
  1212. game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
  1213. game:GetService("Lighting").FogEnd = 100000
  1214. game:GetService("Lighting").FogStart = 0
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