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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | wait(2) | |
147 | --[[ | |
148 | ||
149 | ░▒▓█ Ultra Instinct █▓▒░ | |
150 | ||
151 | --]] | |
152 | ||
153 | local Player = game.Players.localPlayer | |
154 | local char = Player.Character | |
155 | local Character = Player.Character | |
156 | local RootPart = Character.HumanoidRootPart | |
157 | local Head = Character.Head | |
158 | local done = false | |
159 | local canheal = false | |
160 | local deathchat1 = false | |
161 | local once = true | |
162 | local dead = false | |
163 | local candie = true | |
164 | local deathchat = false | |
165 | local idleon = true | |
166 | local idle1 = true | |
167 | local idle = true | |
168 | local spiritballenergy = true | |
169 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do | |
170 | if v:IsA("Accessory") then | |
171 | v:Destroy() | |
172 | end | |
173 | end | |
174 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
175 | if v:IsA("Shirt") then | |
176 | v:Remove() | |
177 | end | |
178 | end | |
179 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
180 | if v:IsA("Pants") then | |
181 | v:Remove() | |
182 | end | |
183 | end | |
184 | wait() | |
185 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character) | |
186 | shirt.Name = "Shirt" | |
187 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character) | |
188 | pants.Name = "Pants" | |
189 | ||
190 | ||
191 | ||
192 | local v3 = Vector3.new | |
193 | local num = 0 | |
194 | local bc = BrickColor.new | |
195 | local new = Instance.new | |
196 | ||
197 | ||
198 | Instance.new("ForceField",char).Visible = false | |
199 | local poo = Instance.new("IntValue",Character) | |
200 | poo.Name = "haha nope" | |
201 | char.Humanoid.MaxHealth = math.huge | |
202 | wait() | |
203 | char.Humanoid.Health = math.huge | |
204 | Instance.new("ForceField",char).Visible = false | |
205 | local skinCol = "Pastel brown" | |
206 | local bd = Player:FindFirstChild("Body Colors") | |
207 | if bd then | |
208 | bd.HeadColor = BrickColor.new(skinCol) | |
209 | bd.TorsoColor = BrickColor.new(skinCol) | |
210 | bd.LeftLegColor = BrickColor.new(skinCol) | |
211 | bd.RightLegColor = BrickColor.new(skinCol) | |
212 | bd.LeftArmColor = BrickColor.new(skinCol) | |
213 | bd.RightArmColor = BrickColor.new(skinCol) | |
214 | else | |
215 | bd = Instance.new("BodyColors", Player) | |
216 | bd.HeadColor = BrickColor.new(skinCol) | |
217 | bd.TorsoColor = BrickColor.new(skinCol) | |
218 | bd.LeftLegColor = BrickColor.new(skinCol) | |
219 | bd.RightLegColor = BrickColor.new(skinCol) | |
220 | bd.LeftArmColor = BrickColor.new(skinCol) | |
221 | bd.RightArmColor = BrickColor.new(skinCol) | |
222 | end | |
223 | local number = 1 | |
224 | ||
225 | -------------------------------------------------------------------------- | |
226 | --transform | |
227 | GroundWave5 = function() | |
228 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
229 | Colors = {"Dark blue", "Dark blue"} | |
230 | ||
231 | local wave11 = Instance.new("Part", char) | |
232 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
233 | wave11.Anchored = true | |
234 | wave11.Name = "Wave" | |
235 | wave11.CanCollide = false | |
236 | wave11.Locked = true | |
237 | wave11.Size = Vector3.new(1, 1, 1) | |
238 | wave11.TopSurface = "Smooth" | |
239 | wave11.BottomSurface = "Smooth" | |
240 | wave11.Transparency = 0.35 | |
241 | wave11.CFrame = HandCF | |
242 | wm31 = Instance.new("SpecialMesh", wave11) | |
243 | wm31.MeshId = "rbxassetid://3270017" | |
244 | coroutine.wrap(function() | |
245 | for i = 1, 30, 1 do | |
246 | wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
247 | wave11.Size = wm31.Scale | |
248 | wave11.CFrame = HandCF | |
249 | wave11.Transparency = i/30 | |
250 | wait() | |
251 | end | |
252 | wait() | |
253 | wave11:Destroy() | |
254 | end)() | |
255 | end | |
256 | GroundWave6 = function() | |
257 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)) | |
258 | Colors = {"White", "Dark blue"} | |
259 | local wave111 = Instance.new("Part", char) | |
260 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
261 | wave111.Anchored = true | |
262 | wave111.Name = "Wave" | |
263 | wave111.CanCollide = false | |
264 | wave111.Locked = true | |
265 | wave111.Size = Vector3.new(1, 1, 1) | |
266 | wave111.TopSurface = "Smooth" | |
267 | wave111.BottomSurface = "Smooth" | |
268 | wave111.Transparency = 0.35 | |
269 | wave111.CFrame = HandCF | |
270 | wm311 = Instance.new("SpecialMesh", wave111) | |
271 | wm311.MeshId = "rbxassetid://3270017" | |
272 | coroutine.wrap(function() | |
273 | for i = 1, 30, 1 do | |
274 | wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
275 | wave111.Size = wm311.Scale | |
276 | wave111.CFrame = HandCF | |
277 | wave111.Transparency = i/30 | |
278 | wait() | |
279 | end | |
280 | wait() | |
281 | wave111:Destroy() | |
282 | end)() | |
283 | end | |
284 | GroundWave7 = function() | |
285 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)) | |
286 | Colors = {"Dark blue", "White"} | |
287 | local wave1111 = Instance.new("Part", char) | |
288 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
289 | wave1111.Anchored = true | |
290 | wave1111.Name = "Wave" | |
291 | wave1111.CanCollide = false | |
292 | wave1111.Locked = true | |
293 | wave1111.Size = Vector3.new(1, 1, 1) | |
294 | wave1111.TopSurface = "Smooth" | |
295 | wave1111.BottomSurface = "Smooth" | |
296 | wave1111.Transparency = 0.35 | |
297 | wave1111.CFrame = HandCF | |
298 | wm3111 = Instance.new("SpecialMesh", wave1111) | |
299 | wm3111.MeshId = "rbxassetid://3270017" | |
300 | coroutine.wrap(function() | |
301 | for i = 1, 30, 1 do | |
302 | wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
303 | wave1111.Size = wm3111.Scale | |
304 | wave1111.CFrame = HandCF | |
305 | wave1111.Transparency = i/30 | |
306 | wait() | |
307 | end | |
308 | wait() | |
309 | wave1111:Destroy() | |
310 | end)() | |
311 | end | |
312 | GroundWave8 = function() | |
313 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0)) | |
314 | Colors = {"Dark blue", "Dark blue"} | |
315 | local wave11111 = Instance.new("Part", char) | |
316 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
317 | wave11111.Anchored = true | |
318 | wave11111.Name = "Wave" | |
319 | wave11111.CanCollide = false | |
320 | wave11111.Locked = true | |
321 | wave11111.Size = Vector3.new(1, 1, 1) | |
322 | wave11111.TopSurface = "Smooth" | |
323 | wave11111.BottomSurface = "Smooth" | |
324 | wave11111.Transparency = 0.35 | |
325 | wave11111.CFrame = HandCF | |
326 | wm31111 = Instance.new("SpecialMesh", wave11111) | |
327 | wm31111.MeshId = "rbxassetid://3270017" | |
328 | coroutine.wrap(function() | |
329 | for i = 1, 30, 1 do | |
330 | wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
331 | wave11111.Size = wm31111.Scale | |
332 | wave11111.CFrame = HandCF | |
333 | wave11111.Transparency = i/30 | |
334 | wait() | |
335 | end | |
336 | wait() | |
337 | wave11111:Destroy() | |
338 | end)() | |
339 | end | |
340 | GroundWave9 = function() | |
341 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70)) | |
342 | ||
343 | Colors = {"Cyan", "White"} | |
344 | local wave111111 = Instance.new("Part", char) | |
345 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
346 | wave111111.Anchored = true | |
347 | wave111111.Name = "Wave" | |
348 | wave111111.CanCollide = false | |
349 | wave111111.Locked = true | |
350 | wave111111.Size = Vector3.new(1, 1, 1) | |
351 | wave111111.TopSurface = "Smooth" | |
352 | wave111111.BottomSurface = "Smooth" | |
353 | wave111111.Transparency = 0.35 | |
354 | wave111111.CFrame = HandCF | |
355 | wm311111 = Instance.new("SpecialMesh", wave111111) | |
356 | wm311111.MeshId = "rbxassetid://3270017" | |
357 | coroutine.wrap(function() | |
358 | for i = 1, 30, 1 do | |
359 | wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
360 | wave111111.Size = wm311111.Scale | |
361 | wave111111.CFrame = HandCF | |
362 | wave111111.Transparency = i/30 | |
363 | wait() | |
364 | end | |
365 | wait() | |
366 | wave111111:Destroy() | |
367 | end)() | |
368 | end | |
369 | GroundWave10 = function() | |
370 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)) | |
371 | Colors = {"White", "Dark blue"} | |
372 | local wave1111111 = Instance.new("Part", char) | |
373 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
374 | wave1111111.Anchored = true | |
375 | wave1111111.Name = "Wave" | |
376 | wave1111111.CanCollide = false | |
377 | wave1111111.Locked = true | |
378 | wave1111111.Size = Vector3.new(1, 1, 1) | |
379 | wave1111111.TopSurface = "Smooth" | |
380 | wave1111111.BottomSurface = "Smooth" | |
381 | wave1111111.Transparency = 0.35 | |
382 | wave1111111.CFrame = HandCF | |
383 | wm3111111 = Instance.new("SpecialMesh", wave1111111) | |
384 | wm3111111.MeshId = "rbxassetid://3270017" | |
385 | coroutine.wrap(function() | |
386 | for i = 1, 30, 1 do | |
387 | wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
388 | wave1111111.Size = wm3111111.Scale | |
389 | wave1111111.CFrame = HandCF | |
390 | wave1111111.Transparency = i/30 | |
391 | wait() | |
392 | end | |
393 | wait() | |
394 | wave1111111:Destroy() | |
395 | end)() | |
396 | end | |
397 | ||
398 | GroundWave1 = function() | |
399 | ||
400 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5 | |
401 | Colors = {"White", "White"} | |
402 | local wave = Instance.new("Part", char) | |
403 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
404 | wave.Anchored = true | |
405 | wave.Name = "Wave"..number | |
406 | wave.CanCollide = false | |
407 | wave.Locked = true | |
408 | wave.Size = Vector3.new(1, 1, 1) | |
409 | wave.TopSurface = "Smooth" | |
410 | wave.BottomSurface = "Smooth" | |
411 | wave.Transparency = 0.35 | |
412 | wave.CFrame = HandCF | |
413 | wm = Instance.new("SpecialMesh", wave) | |
414 | wm.Name = "wave"..number | |
415 | wm.MeshId = "rbxassetid://3270017" | |
416 | coroutine.wrap(function() | |
417 | for i = 1, 30, 1 do | |
418 | wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5) | |
419 | wave.Size = wm.Scale | |
420 | wave.CFrame = HandCF | |
421 | wave.Transparency = i/30 | |
422 | wait() | |
423 | end | |
424 | wait() | |
425 | wave:Destroy() | |
426 | ||
427 | end)() | |
428 | end | |
429 | ||
430 | ||
431 | shirt = Instance.new("Shirt", char) | |
432 | shirt.Name = "Shirt" | |
433 | pants = Instance.new("Pants", char) | |
434 | pants.Name = "Pants" | |
435 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1189101246" | |
436 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1203223046" | |
437 | char.Head.face.Texture = "rbxassetid://665350491" | |
438 | ||
439 | Hair7 = Instance.new("Part") | |
440 | Hair7.Parent = char | |
441 | Hair7.Name = "Hair" | |
442 | Hair7.CanCollide = false | |
443 | Hair7.Locked = true | |
444 | Hair7.TopSurface = "Smooth" | |
445 | Hair7.BottomSurface = "Smooth" | |
446 | Hair7.formFactor = "Symmetric" | |
447 | Hair7.Material = "Neon" | |
448 | Hair7.BrickColor = BrickColor.new("Really black") | |
449 | Hair7.CFrame = char.Torso.CFrame | |
450 | Hair7.Size = Vector3.new(1, 1, 1) | |
451 | Hair7.Transparency = 0 | |
452 | ||
453 | ||
454 | Weld1 = Instance.new("Weld") | |
455 | Weld1.Parent = char.Head | |
456 | Weld1.Part0 = char.Head | |
457 | Weld1.Part1 = Hair7 | |
458 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) | |
459 | ||
460 | Mesh = Instance.new("SpecialMesh") | |
461 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
462 | Mesh.Parent = Hair7 | |
463 | Mesh.Scale = Vector3.new(6.5, 6.5, 6.5) | |
464 | Mesh.MeshType = "FileMesh" | |
465 | Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712" | |
466 | Mesh.TextureId = "" | |
467 | wait(0.5) | |
468 | game.Chat:Chat(Character, "...", "White") | |
469 | local Must2 = Instance.new("Sound",char) | |
470 | Must2.SoundId = "rbxassetid://1136905493" | |
471 | Must2.Pitch = 0.99 | |
472 | Must2.Volume = 2.0 | |
473 | Must2.Looped = true | |
474 | wait(0) | |
475 | Must2:Play() | |
476 | wait(3) | |
477 | Hair7:Destroy() | |
478 | wait(0) | |
479 | Hair7 = Instance.new("Part") | |
480 | Hair7.Parent = char | |
481 | Hair7.Name = "Hair" | |
482 | Hair7.CanCollide = false | |
483 | Hair7.Locked = true | |
484 | Hair7.TopSurface = "Smooth" | |
485 | Hair7.BottomSurface = "Smooth" | |
486 | Hair7.formFactor = "Symmetric" | |
487 | Hair7.Material = "Neon" | |
488 | Hair7.BrickColor = BrickColor.new("Really black") | |
489 | Hair7.CFrame = char.Torso.CFrame | |
490 | Hair7.Size = Vector3.new(1, 1, 1) | |
491 | Hair7.Transparency = 0 | |
492 | ||
493 | ||
494 | Weld1 = Instance.new("Weld") | |
495 | Weld1.Parent = char.Head | |
496 | Weld1.Part0 = char.Head | |
497 | Weld1.Part1 = Hair7 | |
498 | Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
499 | ||
500 | Mesh = Instance.new("SpecialMesh") | |
501 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
502 | Mesh.Parent = Hair7 | |
503 | Mesh.Scale = Vector3.new(7.3,7.1,7.2) | |
504 | Mesh.MeshType = "FileMesh" | |
505 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656" | |
506 | Mesh.TextureId = "" | |
507 | wait(4) | |
508 | local poof = Instance.new("Sound",Player) | |
509 | poof.SoundId = "rbxassetid://1035030726" | |
510 | poof.Pitch = 0.99 | |
511 | poof.Volume = 1.3 | |
512 | poof.Looped = false | |
513 | wait(0) | |
514 | poof:Play() | |
515 | GroundWave5() | |
516 | GroundWave6() | |
517 | GroundWave7() | |
518 | GroundWave8() | |
519 | GroundWave9() | |
520 | GroundWave10() | |
521 | Hair7:Destroy() | |
522 | wait(0) | |
523 | game.Chat:Chat(Character, "I... I WILL NOT LET YOU DEFEAT ME!, AAAAAH!... Heh", "White") | |
524 | Hair7 = Instance.new("Part") | |
525 | Hair7.Parent = char | |
526 | Hair7.Name = "Hair" | |
527 | Hair7.CanCollide = false | |
528 | Hair7.Locked = true | |
529 | Hair7.TopSurface = "Smooth" | |
530 | Hair7.BottomSurface = "Smooth" | |
531 | Hair7.formFactor = "Symmetric" | |
532 | Hair7.Material = "Neon" | |
533 | Hair7.BrickColor = BrickColor.new("Really black") | |
534 | Hair7.CFrame = char.Torso.CFrame | |
535 | Hair7.Size = Vector3.new(1, 1, 1) | |
536 | Hair7.Transparency = 0 | |
537 | ||
538 | ||
539 | Weld1 = Instance.new("Weld") | |
540 | Weld1.Parent = char.Head | |
541 | Weld1.Part0 = char.Head | |
542 | Weld1.Part1 = Hair7 | |
543 | Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
544 | ||
545 | Mesh = Instance.new("SpecialMesh") | |
546 | Mesh.Offset = Vector3.new(0,-0.2,-0.14) | |
547 | Mesh.Parent = Hair7 | |
548 | Mesh.Scale = Vector3.new(7.3,5.8,7.2) | |
549 | Mesh.MeshType = "FileMesh" | |
550 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485" | |
551 | Mesh.TextureId = "" | |
552 | char.Head.face.Texture = "rbxassetid://986775808" | |
553 | ||
554 | ||
555 | local ice = Instance.new("Part", Head) | |
556 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
557 | ice.BrickColor = BrickColor.new("White") | |
558 | ice.CanCollide = false | |
559 | ice.TopSurface = 0 | |
560 | ice.BottomSurface = 0 | |
561 | ice.Transparency = 1 | |
562 | local ice2 = Instance.new("SpecialMesh", ice) | |
563 | ice2.MeshType = "Brick" | |
564 | ice2.Scale = Vector3.new(1, 1, 1) | |
565 | local ice3 = Instance.new("Weld", ice) | |
566 | ice3.Part0 = Head | |
567 | ice3.Part1 = ice | |
568 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
569 | local icesmoke = Instance.new("ParticleEmitter", ice) | |
570 | icesmoke.VelocitySpread = 5 | |
571 | icesmoke.Size = NumberSequence.new({ | |
572 | NumberSequenceKeypoint.new(0, 0.01), | |
573 | NumberSequenceKeypoint.new(1, 1) | |
574 | }) | |
575 | icesmoke.Rate = math.huge | |
576 | icesmoke.Speed = NumberRange.new(1, 1) | |
577 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
578 | icesmoke.Transparency = NumberSequence.new({ | |
579 | NumberSequenceKeypoint.new(0, 0.9), | |
580 | NumberSequenceKeypoint.new(1, 1) | |
581 | }) | |
582 | icesmoke.Rotation = NumberRange.new(0, 360) | |
583 | icesmoke.Name = "Smoke" | |
584 | icesmoke.LightEmission = 0 | |
585 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
586 | icesmoke.Texture = "http://www.roblox.com/asset/?id=" | |
587 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
588 | icesmoke.LockedToPart = true | |
589 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
590 | secondcolor = "Really black" | |
591 | wait(0.016666666666666666) | |
592 | Effects = {} | |
593 | local Player = game.Players.localPlayer | |
594 | local Character = Player.Character | |
595 | local Humanoid = Character.Humanoid | |
596 | local mouse = Player:GetMouse() | |
597 | local LeftArm = Character["Left Arm"] | |
598 | local RightArm = Character["Right Arm"] | |
599 | local LeftLeg = Character["Left Leg"] | |
600 | local RightLeg = Character["Right Leg"] | |
601 | local Head = Character.Head | |
602 | local Torso = Character.Torso | |
603 | local cam = game.Workspace.CurrentCamera | |
604 | local RootJoint = RootPart.RootJoint | |
605 | local equipped = true | |
606 | local attack = false | |
607 | local Anim = "Idle" | |
608 | local idle = 0 | |
609 | local attacktype = 1 | |
610 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
611 | local velocity = RootPart.Velocity.y | |
612 | local sine = 0 | |
613 | local change = 1 | |
614 | local grabbed = false | |
615 | local cn = CFrame.new | |
616 | local mr = math.rad | |
617 | local angles = CFrame.Angles | |
618 | local ud = UDim2.new | |
619 | local c3 = Color3.new | |
620 | local dir = { | |
621 | w = 0, | |
622 | s = 0, | |
623 | a = 0, | |
624 | d = 0 | |
625 | } | |
626 | firemode = true | |
627 | rock = true | |
628 | local Services = { | |
629 | SoundService = game:GetService("SoundService"), | |
630 | Players = game:GetService("Players"), | |
631 | Debris = game:GetService("Debris"), | |
632 | Workspace = game:GetService("Workspace"), | |
633 | Lighting = game:GetService("Lighting"), | |
634 | HttpService = game:GetService("HttpService"), | |
635 | InsertService = game:GetService("InsertService") | |
636 | } | |
637 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
638 | Humanoid.Animator:Destroy() | |
639 | Character.Animate:Destroy() | |
640 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
641 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
642 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
643 | RSH, LSH = nil, nil | |
644 | RW = Instance.new("Weld") | |
645 | LW = Instance.new("Weld") | |
646 | RH = Torso["Right Hip"] | |
647 | LH = Torso["Left Hip"] | |
648 | RSH = Torso["Right Shoulder"] | |
649 | LSH = Torso["Left Shoulder"] | |
650 | RSH.Parent = nil | |
651 | LSH.Parent = nil | |
652 | RW.Name = "RW" | |
653 | RW.Part0 = Torso | |
654 | RW.C0 = cn(1.5, 0.5, 0) | |
655 | RW.C1 = cn(0, 0.5, 0) | |
656 | RW.Part1 = RightArm | |
657 | RW.Parent = Torso | |
658 | LW.Name = "LW" | |
659 | LW.Part0 = Torso | |
660 | LW.C0 = cn(-1.5, 0.5, 0) | |
661 | LW.C1 = cn(0, 0.5, 0) | |
662 | LW.Part1 = LeftArm | |
663 | LW.Parent = Torso | |
664 | -------------- | |
665 | human = char:FindFirstChild("Humanoid") | |
666 | human.Name = "hi" | |
667 | lig = Instance.new("PointLight",Player.Character.Torso) | |
668 | lig.Color=Color3.new(0,0,255) | |
669 | lig.Range = 10 | |
670 | ---- | |
671 | function clerp(a, b, t) | |
672 | local qa = { | |
673 | QuaternionFromCFrame(a) | |
674 | } | |
675 | local qb = { | |
676 | QuaternionFromCFrame(b) | |
677 | } | |
678 | local ax, ay, az = a.x, a.y, a.z | |
679 | local bx, by, bz = b.x, b.y, b.z | |
680 | local _t = 1 - t | |
681 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
682 | end | |
683 | function QuaternionFromCFrame(cf) | |
684 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
685 | local trace = m00 + m11 + m22 | |
686 | if trace > 0 then | |
687 | local s = math.sqrt(1 + trace) | |
688 | local recip = 0.5 / s | |
689 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
690 | else | |
691 | local i = 0 | |
692 | if m00 < m11 then | |
693 | i = 1 | |
694 | end | |
695 | if m22 > (i == 0 and m00 or m11) then | |
696 | i = 2 | |
697 | end | |
698 | if i == 0 then | |
699 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
700 | local recip = 0.5 / s | |
701 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
702 | elseif i == 1 then | |
703 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
704 | local recip = 0.5 / s | |
705 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
706 | elseif i == 2 then | |
707 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
708 | local recip = 0.5 / s | |
709 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
710 | end | |
711 | end | |
712 | end | |
713 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
714 | local xs, ys, zs = x + x, y + y, z + z | |
715 | local wx, wy, wz = w * xs, w * ys, w * zs | |
716 | local xx = x * xs | |
717 | local xy = x * ys | |
718 | local xz = x * zs | |
719 | local yy = y * ys | |
720 | local yz = y * zs | |
721 | local zz = z * zs | |
722 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
723 | end | |
724 | function QuaternionSlerp(a, b, t) | |
725 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
726 | local startInterp, finishInterp | |
727 | if cosTheta >= 1.0E-4 then | |
728 | if 1 - cosTheta > 1.0E-4 then | |
729 | local theta = math.acos(cosTheta) | |
730 | local invSinTheta = 1 / math.sin(theta) | |
731 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
732 | finishInterp = math.sin(t * theta) * invSinTheta | |
733 | else | |
734 | startInterp = 1 - t | |
735 | finishInterp = t | |
736 | end | |
737 | elseif 1 + cosTheta > 1.0E-4 then | |
738 | local theta = math.acos(-cosTheta) | |
739 | local invSinTheta = 1 / math.sin(theta) | |
740 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
741 | finishInterp = math.sin(t * theta) * invSinTheta | |
742 | else | |
743 | startInterp = t - 1 | |
744 | finishInterp = t | |
745 | end | |
746 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
747 | end | |
748 | function swait(num) | |
749 | if num == 0 or num == nil then | |
750 | game:service("RunService").RenderStepped:wait(0) | |
751 | else | |
752 | for i = 0, num do | |
753 | game:service("RunService").RenderStepped:wait(0) | |
754 | end | |
755 | end | |
756 | end | |
757 | local RbxUtility = LoadLibrary("RbxUtility") | |
758 | local Create = RbxUtility.Create | |
759 | function RemoveOutlines(part) | |
760 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
761 | end | |
762 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
763 | local Part = Create("Part")({ | |
764 | formFactor = FormFactor, | |
765 | Parent = Parent, | |
766 | Reflectance = Reflectance, | |
767 | Transparency = Transparency, | |
768 | CanCollide = false, | |
769 | Locked = true, | |
770 | BrickColor = BrickColor.new(tostring(BColor)), | |
771 | Name = Name, | |
772 | Size = Size, | |
773 | Material = Material | |
774 | }) | |
775 | RemoveOutlines(Part) | |
776 | return Part | |
777 | end | |
778 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
779 | local Msh = Create(Mesh)({ | |
780 | Parent = Part, | |
781 | Offset = OffSet, | |
782 | Scale = Scale | |
783 | }) | |
784 | if Mesh == "SpecialMesh" then | |
785 | Msh.MeshType = MeshType | |
786 | Msh.MeshId = MeshId | |
787 | end | |
788 | return Msh | |
789 | end | |
790 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
791 | local Weld = Create("Weld")({ | |
792 | Parent = Parent, | |
793 | Part0 = Part0, | |
794 | Part1 = Part1, | |
795 | C0 = C0, | |
796 | C1 = C1 | |
797 | }) | |
798 | return Weld | |
799 | end | |
800 | function rayCast(Position, Direction, Range, Ignore) | |
801 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
802 | end | |
803 | function CreateSound(id, par, vol, pit) | |
804 | coroutine.resume(coroutine.create(function() | |
805 | local sou = Instance.new("Sound", par or workspace) | |
806 | sou.Volume = vol | |
807 | sou.Pitch = pit or 1 | |
808 | sou.SoundId = id | |
809 | wait() | |
810 | sou:play() | |
811 | game:GetService("Debris"):AddItem(sou, 6) | |
812 | end)) | |
813 | end | |
814 | function CreateSong(id, par, vol, pit) | |
815 | coroutine.resume(coroutine.create(function() | |
816 | sou2 = Instance.new("Sound", par or workspace) | |
817 | sou2.Volume = 1 | |
818 | sou2.Pitch = 1 | |
819 | sou2.SoundId = id | |
820 | wait() | |
821 | sou2:play() | |
822 | sou2.Looped = true | |
823 | end)) | |
824 | end | |
825 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2) | |
826 | local function getclosest(obj, distance) | |
827 | local last, lastx = distance + 1, nil | |
828 | for i, v in pairs(workspace:GetChildren()) do | |
829 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
830 | local t = v.Torso | |
831 | local dist = t.Position - obj.Position.magnitude | |
832 | if distance >= dist and last > dist then | |
833 | last = dist | |
834 | lastx = v | |
835 | end | |
836 | end | |
837 | end | |
838 | return lastx | |
839 | end | |
840 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
841 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
842 | prt.Anchored = true | |
843 | prt.CFrame = cframe | |
844 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
845 | game:GetService("Debris"):AddItem(prt, 10) | |
846 | if Type == 1 or Type == nil then | |
847 | table.insert(Effects, { | |
848 | prt, | |
849 | "Block1", | |
850 | delay, | |
851 | x3, | |
852 | y3, | |
853 | z3, | |
854 | msh | |
855 | }) | |
856 | elseif Type == 2 then | |
857 | table.insert(Effects, { | |
858 | prt, | |
859 | "Block2", | |
860 | delay, | |
861 | x3, | |
862 | y3, | |
863 | z3, | |
864 | msh | |
865 | }) | |
866 | elseif Type == 3 then | |
867 | table.insert(Effects, { | |
868 | prt, | |
869 | "Block3", | |
870 | delay, | |
871 | x3, | |
872 | y3, | |
873 | z3, | |
874 | msh | |
875 | }) | |
876 | end | |
877 | end | |
878 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
879 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
880 | prt.Anchored = true | |
881 | prt.CFrame = cframe | |
882 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
883 | game:GetService("Debris"):AddItem(prt, 10) | |
884 | table.insert(Effects, { | |
885 | prt, | |
886 | "Cylinder", | |
887 | delay, | |
888 | x3, | |
889 | y3, | |
890 | z3, | |
891 | msh | |
892 | }) | |
893 | end | |
894 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
895 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
896 | prt.Anchored = true | |
897 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
898 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
899 | game:GetService("Debris"):AddItem(prt, 10) | |
900 | table.insert(Effects, { | |
901 | prt, | |
902 | "Cylinder", | |
903 | delay, | |
904 | x3, | |
905 | y3, | |
906 | z3, | |
907 | msh | |
908 | }) | |
909 | end | |
910 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
911 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
912 | prt.Anchored = true | |
913 | prt.CFrame = cframe | |
914 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
915 | game:GetService("Debris"):AddItem(prt, 10) | |
916 | table.insert(Effects, { | |
917 | prt, | |
918 | "Cylinder", | |
919 | delay, | |
920 | x3, | |
921 | y3, | |
922 | z3, | |
923 | msh | |
924 | }) | |
925 | end | |
926 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
927 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
928 | prt.Anchored = true | |
929 | prt.CFrame = cframe | |
930 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
931 | game:GetService("Debris"):AddItem(prt, 10) | |
932 | table.insert(Effects, { | |
933 | prt, | |
934 | "Cylinder", | |
935 | delay, | |
936 | x3, | |
937 | y3, | |
938 | z3, | |
939 | msh | |
940 | }) | |
941 | end | |
942 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
943 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
944 | prt.Anchored = true | |
945 | prt.CFrame = cframe | |
946 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
947 | game:GetService("Debris"):AddItem(prt, 10) | |
948 | table.insert(Effects, { | |
949 | prt, | |
950 | "Cylinder", | |
951 | delay, | |
952 | x3, | |
953 | y3, | |
954 | z3, | |
955 | msh | |
956 | }) | |
957 | end | |
958 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
959 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
960 | prt.Anchored = true | |
961 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
962 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
963 | local num = math.random(10, 50) / 1000 | |
964 | game:GetService("Debris"):AddItem(prt, 10) | |
965 | table.insert(Effects, { | |
966 | prt, | |
967 | "Shatter", | |
968 | num, | |
969 | prt.CFrame, | |
970 | math.random() - math.random(), | |
971 | 0, | |
972 | math.random(50, 100) / 100 | |
973 | }) | |
974 | end | |
975 | ||
976 | attack = false | |
977 | game:GetService("RunService").Stepped:connect(function() | |
978 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
979 | velocity = RootPart.Velocity.y | |
980 | sine = sine + change | |
981 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
982 | if equipped == true or equipped == false then | |
983 | if 1 < RootPart.Velocity.y and hit == nil then | |
984 | Anim = "Jump" | |
985 | if attack == false and ice_mode == false then | |
986 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
987 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
988 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
989 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
990 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
991 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
992 | end | |
993 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
994 | Anim = "Fall" | |
995 | if attack == false then | |
996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
997 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
998 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
999 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1000 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1001 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1002 | end | |
1003 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
1004 | Anim = "Idle" | |
1005 | if attack==false then | |
1006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
1007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
1008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
1009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
1010 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
1011 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
1012 | end | |
1013 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then | |
1014 | Anim = "Walk" | |
1015 | if attack==false then | |
1016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
1017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
1019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
1020 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
1021 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2) | |
1022 | end | |
1023 | end | |
1024 | end | |
1025 | if equipped == true or equipped == false then | |
1026 | if 1 < RootPart.Velocity.Y and hit == nil then | |
1027 | Anim = "Jump" | |
1028 | if attack == false and ice_mode == true then | |
1029 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
1033 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1034 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1035 | end | |
1036 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
1037 | Anim = "Fall" | |
1038 | if attack == false then | |
1039 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1040 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1043 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1044 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1045 | end | |
1046 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
1047 | Anim = "Idle" | |
1048 | if attack == false then | |
1049 | change = 0.8 | |
1050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
1051 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
1052 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
1053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
1054 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
1055 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
1056 | end | |
1057 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
1058 | Anim = "Walk" | |
1059 | if attack == false then | |
1060 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
1061 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
1062 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
1063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
1064 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
1065 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | if 0 < #Effects then | |
1070 | for e = 1, #Effects do | |
1071 | if Effects[e] ~= nil then | |
1072 | local Thing = Effects[e] | |
1073 | if Thing ~= nil then | |
1074 | local Part = Thing[1] | |
1075 | local Mode = Thing[2] | |
1076 | local Delay = Thing[3] | |
1077 | local IncX = Thing[4] | |
1078 | local IncY = Thing[5] | |
1079 | local IncZ = Thing[6] | |
1080 | if 1 >= Thing[1].Transparency then | |
1081 | if Thing[2] == "Block1" then | |
1082 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1083 | local Mesh = Thing[1].Mesh | |
1084 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1085 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1086 | elseif Thing[2] == "Block2" then | |
1087 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
1088 | local Mesh = Thing[7] | |
1089 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1090 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1091 | elseif Thing[2] == "Block3" then | |
1092 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
1093 | local Mesh = Thing[7] | |
1094 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1095 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1096 | elseif Thing[2] == "Cylinder" then | |
1097 | local Mesh = Thing[1].Mesh | |
1098 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1099 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1100 | elseif Thing[2] == "Blood" then | |
1101 | local Mesh = Thing[7] | |
1102 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1103 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1104 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1105 | elseif Thing[2] == "Elec" then | |
1106 | local Mesh = Thing[1].Mesh | |
1107 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1108 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1109 | elseif Thing[2] == "Disappear" then | |
1110 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1111 | elseif Thing[2] == "Shatter" then | |
1112 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1113 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1114 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1115 | Thing[6] = Thing[6] + Thing[5] | |
1116 | end | |
1117 | else | |
1118 | Part.Parent = nil | |
1119 | table.remove(Effects, e) | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end) | |
1126 | --- | |
1127 | local whoh = Instance.new("Sound",Torso) | |
1128 | whoh.SoundId = "rbxassetid://1179254378" | |
1129 | whoh.Pitch = 0.99 | |
1130 | whoh.Volume = 1.5 | |
1131 | whoh.Looped = true | |
1132 | wait(0) | |
1133 | whoh:Play() | |
1134 | local Aura = Instance.new('ParticleEmitter') | |
1135 | Aura.Name = "Aura" | |
1136 | Aura.Texture = "rbxassetid://833874434" | |
1137 | Aura.Parent = LeftArm | |
1138 | Aura.LightEmission = 1 | |
1139 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
1140 | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color) | |
1141 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
1142 | Aura.LockedToPart = true | |
1143 | Aura.Lifetime = NumberRange.new(1) | |
1144 | Aura.Rate = 100 | |
1145 | Aura.Speed = NumberRange.new(0.3) | |
1146 | Aura.EmissionDirection = "Top" | |
1147 | ||
1148 | ||
1149 | local Aura = Instance.new('ParticleEmitter') | |
1150 | Aura.Name = "Aura" | |
1151 | Aura.Texture = "rbxassetid://833874434" | |
1152 | Aura.Parent = Head | |
1153 | Aura.LightEmission = 1 | |
1154 | Aura.Transparency = NumberSequence.new(1,0.2,1) | |
1155 | Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color) | |
1156 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
1157 | Aura.LockedToPart = true | |
1158 | Aura.Lifetime = NumberRange.new(1) | |
1159 | Aura.Rate = 100 | |
1160 | Aura.Speed = NumberRange.new(0) | |
1161 | Aura.EmissionDirection = "Top" | |
1162 | local Aura2 = Instance.new('ParticleEmitter') | |
1163 | Aura2.Name = "Aura" | |
1164 | Aura2.Texture = "rbxassetid://833874434" | |
1165 | Aura2.Parent = RightArm | |
1166 | Aura2.LightEmission = 1 | |
1167 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
1168 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color) | |
1169 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1170 | Aura2.LockedToPart = true | |
1171 | Aura2.Lifetime = NumberRange.new(1) | |
1172 | Aura2.Rate = 100 | |
1173 | Aura2.Speed = NumberRange.new(0.3) | |
1174 | Aura2.EmissionDirection = "Top" | |
1175 | local Aura2 = Instance.new('ParticleEmitter') | |
1176 | Aura2.Name = "Aura" | |
1177 | Aura2.Texture = "rbxassetid://833874434" | |
1178 | Aura2.Parent = LeftLeg | |
1179 | Aura2.LightEmission = 1 | |
1180 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
1181 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color) | |
1182 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1183 | Aura2.LockedToPart = true | |
1184 | Aura2.Lifetime = NumberRange.new(1) | |
1185 | Aura2.Rate = 100 | |
1186 | Aura2.Speed = NumberRange.new(0.3) | |
1187 | Aura2.EmissionDirection = "Top" | |
1188 | local Aura2 = Instance.new('ParticleEmitter') | |
1189 | Aura2.Name = "Aura" | |
1190 | Aura2.Texture = "rbxassetid://833874434" | |
1191 | Aura2.Parent = RightLeg | |
1192 | Aura2.LightEmission = 1 | |
1193 | Aura2.Transparency = NumberSequence.new(1,0.2,1) | |
1194 | Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color) | |
1195 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1196 | Aura2.LockedToPart = true | |
1197 | Aura2.Lifetime = NumberRange.new(1) | |
1198 | Aura2.Rate = 100 | |
1199 | Aura2.Speed = NumberRange.new(0.3) | |
1200 | Aura2.EmissionDirection = "Top" | |
1201 | ---aura2 | |
1202 | local Aura = Instance.new('ParticleEmitter') | |
1203 | Aura.Name = "Aura" | |
1204 | Aura.Texture = "rbxassetid://833874434" | |
1205 | Aura.Parent = LeftArm | |
1206 | Aura.LightEmission = 1 | |
1207 | Aura.Transparency = NumberSequence.new(1,0.4,1) | |
1208 | Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color) | |
1209 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
1210 | Aura.LockedToPart = true | |
1211 | Aura.Lifetime = NumberRange.new(1) | |
1212 | Aura.Rate = 60 | |
1213 | Aura.Speed = NumberRange.new(0.3) | |
1214 | Aura.EmissionDirection = "Top" | |
1215 | local Aura2 = Instance.new('ParticleEmitter') | |
1216 | Aura2.Name = "Aura" | |
1217 | Aura2.Texture = "rbxassetid://833874434" | |
1218 | Aura2.Parent = RightArm | |
1219 | Aura2.LightEmission = 1 | |
1220 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
1221 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color) | |
1222 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1223 | Aura2.LockedToPart = true | |
1224 | Aura2.Lifetime = NumberRange.new(1) | |
1225 | Aura2.Rate = 60 | |
1226 | Aura2.Speed = NumberRange.new(0.3) | |
1227 | Aura2.EmissionDirection = "Top" | |
1228 | local Aura2 = Instance.new('ParticleEmitter') | |
1229 | Aura2.Name = "Aura" | |
1230 | Aura2.Texture = "rbxassetid://833874434" | |
1231 | Aura2.Parent = LeftLeg | |
1232 | Aura2.LightEmission = 1 | |
1233 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
1234 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color) | |
1235 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1236 | Aura2.LockedToPart = true | |
1237 | Aura2.Lifetime = NumberRange.new(1) | |
1238 | Aura2.Rate = 60 | |
1239 | Aura2.Speed = NumberRange.new(0.1) | |
1240 | Aura2.EmissionDirection = "Top" | |
1241 | local Aura2 = Instance.new('ParticleEmitter') | |
1242 | Aura2.Name = "Aura" | |
1243 | Aura2.Texture = "rbxassetid://833874434" | |
1244 | Aura2.Parent = RightLeg | |
1245 | Aura2.LightEmission = 1 | |
1246 | Aura2.Transparency = NumberSequence.new(1,0.4,1) | |
1247 | Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color) | |
1248 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1249 | Aura2.LockedToPart = true | |
1250 | Aura2.Lifetime = NumberRange.new(1) | |
1251 | Aura2.Rate = 60 | |
1252 | Aura2.Speed = NumberRange.new(0.3) | |
1253 | Aura2.EmissionDirection = "Top" | |
1254 | ----aura3 | |
1255 | ---aura2 | |
1256 | local Aura = Instance.new('ParticleEmitter') | |
1257 | Aura.Name = "Aura" | |
1258 | Aura.Texture = "rbxassetid://833874434" | |
1259 | Aura.Parent = LeftArm | |
1260 | Aura.LightEmission = 1 | |
1261 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
1262 | Aura.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1263 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
1264 | Aura.LockedToPart = true | |
1265 | Aura.Lifetime = NumberRange.new(1) | |
1266 | Aura.Rate = 60 | |
1267 | Aura.Speed = NumberRange.new(0.3) | |
1268 | Aura.EmissionDirection = "Top" | |
1269 | local Aura2 = Instance.new('ParticleEmitter') | |
1270 | Aura2.Name = "Aura" | |
1271 | Aura2.Texture = "rbxassetid://833874434" | |
1272 | Aura2.Parent = RightArm | |
1273 | Aura2.LightEmission = 1 | |
1274 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1275 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1276 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1277 | Aura2.LockedToPart = true | |
1278 | Aura2.Lifetime = NumberRange.new(1) | |
1279 | Aura2.Rate = 60 | |
1280 | Aura2.Speed = NumberRange.new(0.3) | |
1281 | Aura2.EmissionDirection = "Top" | |
1282 | local Aura2 = Instance.new('ParticleEmitter') | |
1283 | Aura2.Name = "Aura" | |
1284 | Aura2.Texture = "rbxassetid://833874434" | |
1285 | Aura2.Parent = LeftLeg | |
1286 | Aura2.LightEmission = 1 | |
1287 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1288 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1289 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1290 | Aura2.LockedToPart = true | |
1291 | Aura2.Lifetime = NumberRange.new(1) | |
1292 | Aura2.Rate = 60 | |
1293 | Aura2.Speed = NumberRange.new(0.3) | |
1294 | Aura2.EmissionDirection = "Top" | |
1295 | local Aura2 = Instance.new('ParticleEmitter') | |
1296 | Aura2.Name = "Aura" | |
1297 | Aura2.Texture = "rbxassetid://833874434" | |
1298 | Aura2.Parent = RightLeg | |
1299 | Aura2.LightEmission = 1 | |
1300 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1301 | Aura2.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1302 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1303 | Aura2.LockedToPart = true | |
1304 | Aura2.Lifetime = NumberRange.new(0.6) | |
1305 | Aura2.Rate = 60 | |
1306 | Aura2.Speed = NumberRange.new(0.3) | |
1307 | Aura2.EmissionDirection = "Top" | |
1308 | ---- | |
1309 | ||
1310 | ---aura2 | |
1311 | local Aura = Instance.new('ParticleEmitter') | |
1312 | Aura.Name = "Aura" | |
1313 | Aura.Texture = "rbxassetid://833874434" | |
1314 | Aura.Parent = LeftArm | |
1315 | Aura.LightEmission = 1 | |
1316 | Aura.Transparency = NumberSequence.new(1,0.7,1) | |
1317 | Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1318 | Aura.Size = NumberSequence.new(0.8,0.8,0.1) | |
1319 | Aura.LockedToPart = true | |
1320 | Aura.Lifetime = NumberRange.new(1) | |
1321 | Aura.Rate = 60 | |
1322 | Aura.Speed = NumberRange.new(0.3) | |
1323 | Aura.EmissionDirection = "Top" | |
1324 | local Aura2 = Instance.new('ParticleEmitter') | |
1325 | Aura2.Name = "Aura" | |
1326 | Aura2.Texture = "rbxassetid://833874434" | |
1327 | Aura2.Parent = RightArm | |
1328 | Aura2.LightEmission = 1 | |
1329 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1330 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1331 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1332 | Aura2.LockedToPart = true | |
1333 | Aura2.Lifetime = NumberRange.new(1) | |
1334 | Aura2.Rate = 60 | |
1335 | Aura2.Speed = NumberRange.new(0.3) | |
1336 | Aura2.EmissionDirection = "Top" | |
1337 | local Aura2 = Instance.new('ParticleEmitter') | |
1338 | Aura2.Name = "Aura" | |
1339 | Aura2.Texture = "rbxassetid://833874434" | |
1340 | Aura2.Parent = LeftLeg | |
1341 | Aura2.LightEmission = 1 | |
1342 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1343 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1344 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1345 | Aura2.LockedToPart = true | |
1346 | Aura2.Lifetime = NumberRange.new(1) | |
1347 | Aura2.Rate = 60 | |
1348 | Aura2.Speed = NumberRange.new(0.3) | |
1349 | Aura2.EmissionDirection = "Top" | |
1350 | local Aura2 = Instance.new('ParticleEmitter') | |
1351 | Aura2.Name = "Aura" | |
1352 | Aura2.Texture = "rbxassetid://833874434" | |
1353 | Aura2.Parent = RightLeg | |
1354 | Aura2.LightEmission = 1 | |
1355 | Aura2.Transparency = NumberSequence.new(1,0.7,1) | |
1356 | Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1357 | Aura2.Size = NumberSequence.new(0.8,0.8,0.1) | |
1358 | Aura2.LockedToPart = true | |
1359 | Aura2.Lifetime = NumberRange.new(0.6) | |
1360 | Aura2.Rate = 60 | |
1361 | Aura2.Speed = NumberRange.new(0.3) | |
1362 | Aura2.EmissionDirection = "Top" | |
1363 | local tra = Instance.new('ParticleEmitter') | |
1364 | tra.Parent = Torso | |
1365 | tra.LightEmission = 1 | |
1366 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1367 | tra.Rate = 15 | |
1368 | tra.Rotation = NumberRange.new(-5, 5) | |
1369 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1370 | tra.Size = NumberSequence.new(0.098,0) | |
1371 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1372 | tra.Speed = NumberRange.new(0.5) | |
1373 | tra.VelocitySpread = 360 | |
1374 | tra.VelocityInheritance = 0.5 | |
1375 | tra.ZOffset = 2 | |
1376 | local tra = Instance.new('ParticleEmitter') | |
1377 | tra.Parent = Head | |
1378 | tra.LightEmission = 1 | |
1379 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1380 | tra.Rate = 15 | |
1381 | tra.Rotation = NumberRange.new(-5, 5) | |
1382 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1383 | tra.Size = NumberSequence.new(0.098,0) | |
1384 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1385 | tra.Speed = NumberRange.new(0.5) | |
1386 | tra.VelocitySpread = 360 | |
1387 | tra.VelocityInheritance = 0.5 | |
1388 | tra.ZOffset = 2 | |
1389 | local tra = Instance.new('ParticleEmitter') | |
1390 | tra.Parent = LeftArm | |
1391 | tra.LightEmission = 1 | |
1392 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1393 | tra.Rate = 15 | |
1394 | tra.Rotation = NumberRange.new(-5, 5) | |
1395 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1396 | tra.Size = NumberSequence.new(0.098,0) | |
1397 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1398 | tra.Speed = NumberRange.new(0.5) | |
1399 | tra.VelocitySpread = 360 | |
1400 | tra.VelocityInheritance = 0.5 | |
1401 | tra.ZOffset = 2 | |
1402 | local tra = Instance.new('ParticleEmitter') | |
1403 | tra.Parent = RightArm | |
1404 | tra.LightEmission = 1 | |
1405 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1406 | tra.Rate = 15 | |
1407 | tra.Rotation = NumberRange.new(-5, 5) | |
1408 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1409 | tra.Size = NumberSequence.new(0.098,0) | |
1410 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1411 | tra.Speed = NumberRange.new(0.5) | |
1412 | tra.VelocitySpread = 360 | |
1413 | tra.VelocityInheritance = 0.5 | |
1414 | tra.ZOffset = 2 | |
1415 | local tra = Instance.new('ParticleEmitter') | |
1416 | tra.Parent = LeftLeg | |
1417 | tra.LightEmission = 1 | |
1418 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1419 | tra.Rate = 15 | |
1420 | tra.Rotation = NumberRange.new(-5, 5) | |
1421 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1422 | tra.Size = NumberSequence.new(0.098,0) | |
1423 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1424 | tra.Speed = NumberRange.new(0.5) | |
1425 | tra.VelocitySpread = 360 | |
1426 | tra.VelocityInheritance = 0.5 | |
1427 | tra.ZOffset = 2 | |
1428 | local tra = Instance.new('ParticleEmitter') | |
1429 | tra.Parent = RightLeg | |
1430 | tra.LightEmission = 1 | |
1431 | tra.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1432 | tra.Rate = 15 | |
1433 | tra.Rotation = NumberRange.new(-5, 5) | |
1434 | tra.Lifetime = NumberRange.new(1.5, 2) | |
1435 | tra.Size = NumberSequence.new(0.098,0) | |
1436 | tra.Transparency = NumberSequence.new(0.2,0.3,1) | |
1437 | tra.Speed = NumberRange.new(0.5) | |
1438 | tra.VelocitySpread = 360 | |
1439 | tra.VelocityInheritance = 0.5 | |
1440 | tra.ZOffset = 2 | |
1441 | ---- | |
1442 | function RemoveOutlines(part) | |
1443 | part.TopSurface = 10 | |
1444 | end | |
1445 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1446 | local Part = Create("Part")({ | |
1447 | Parent = Parent, | |
1448 | Reflectance = Reflectance, | |
1449 | Transparency = Transparency, | |
1450 | CanCollide = false, | |
1451 | Locked = true, | |
1452 | BrickColor = BrickColor.new(tostring(BColor)), | |
1453 | Name = Name, | |
1454 | Size = Size, | |
1455 | Material = Material | |
1456 | }) | |
1457 | RemoveOutlines(Part) | |
1458 | return Part | |
1459 | end | |
1460 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1461 | local Msh = Create(Mesh)({ | |
1462 | Parent = Part, | |
1463 | Offset = OffSet, | |
1464 | Scale = Scale | |
1465 | }) | |
1466 | if Mesh == "SpecialMesh" then | |
1467 | Msh.MeshType = MeshType | |
1468 | Msh.MeshId = MeshId | |
1469 | end | |
1470 | return Msh | |
1471 | end | |
1472 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1473 | local Weld = Create("Weld")({ | |
1474 | Parent = Parent, | |
1475 | Part0 = Part0, | |
1476 | Part1 = Part1, | |
1477 | C0 = C0, | |
1478 | C1 = C1 | |
1479 | }) | |
1480 | return Weld | |
1481 | end | |
1482 | WSHM = { | |
1483 | "White", | |
1484 | "Pastel light blue" | |
1485 | } | |
1486 | WSH = WSHM[math.random(1, #WSHM)] | |
1487 | function IcePartFunk(HPart, aria, Min, Max) | |
1488 | IcePart = Instance.new("Part", HPart) | |
1489 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
1490 | IcePart.CanCollide = false | |
1491 | IuW = Instance.new("Weld") | |
1492 | IuW.Name = "GuW" | |
1493 | IuW.Part0 = HPart | |
1494 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
1495 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
1496 | IuW.Part1 = IcePart | |
1497 | IuW.Parent = HPart | |
1498 | IcePart.Transparency = 0.85 | |
1499 | IcePart.Material = "Neon" | |
1500 | WSH = WSHM[math.random(1, #WSHM)] | |
1501 | IcePart.BrickColor = BrickColor.new("" .. WSH) | |
1502 | RemoveOutlines(IcePart) | |
1503 | game:GetService("Debris"):AddItem(IuW, 4) | |
1504 | game:GetService("Debris"):AddItem(IcePart, 6) | |
1505 | end | |
1506 | SpikeMeshId = 1033714 | |
1507 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
1508 | local Part = Instance.new("Part", Parent) | |
1509 | Part.Name = Name | |
1510 | Part.BrickColor = BrickColor.new(Color) | |
1511 | Part.Size = Size | |
1512 | Part.Material = Material | |
1513 | Part.Transparency = Transparency | |
1514 | Part.CanCollide = false | |
1515 | RemoveOutlines(Part) | |
1516 | local Mesh = Instance.new("SpecialMesh", Part) | |
1517 | Mesh.MeshType = "Sphere" | |
1518 | Mesh.Scale = Scale | |
1519 | return Mesh and Part | |
1520 | end | |
1521 | CFuncs = { | |
1522 | Part = { | |
1523 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1524 | local Part = Create("Part")({ | |
1525 | Parent = Parent, | |
1526 | Reflectance = Reflectance, | |
1527 | Transparency = Transparency, | |
1528 | CanCollide = false, | |
1529 | Locked = true, | |
1530 | BrickColor = BrickColor.new(tostring(BColor)), | |
1531 | Name = Name, | |
1532 | Size = Size, | |
1533 | Material = Material | |
1534 | }) | |
1535 | RemoveOutlines(Part) | |
1536 | return Part | |
1537 | end | |
1538 | }, | |
1539 | Mesh = { | |
1540 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1541 | local Msh = Create(Mesh)({ | |
1542 | Parent = Part, | |
1543 | Offset = OffSet, | |
1544 | Scale = Scale | |
1545 | }) | |
1546 | if Mesh == "SpecialMesh" then | |
1547 | Msh.MeshType = MeshType | |
1548 | Msh.MeshId = MeshId | |
1549 | end | |
1550 | return Msh | |
1551 | end | |
1552 | }, | |
1553 | Mesh = { | |
1554 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1555 | local Msh = Create(Mesh)({ | |
1556 | Parent = Part, | |
1557 | Offset = OffSet, | |
1558 | Scale = Scale | |
1559 | }) | |
1560 | if Mesh == "SpecialMesh" then | |
1561 | Msh.MeshType = MeshType | |
1562 | Msh.MeshId = MeshId | |
1563 | end | |
1564 | return Msh | |
1565 | end | |
1566 | }, | |
1567 | Weld = { | |
1568 | Create = function(Parent, Part0, Part1, C0, C1) | |
1569 | local Weld = Create("Weld")({ | |
1570 | Parent = Parent, | |
1571 | Part0 = Part0, | |
1572 | Part1 = Part1, | |
1573 | C0 = C0, | |
1574 | C1 = C1 | |
1575 | }) | |
1576 | return Weld | |
1577 | end | |
1578 | }, | |
1579 | Sound = { | |
1580 | Create = function(id, par, vol, pit) | |
1581 | coroutine.resume(coroutine.create(function() | |
1582 | local S = Create("Sound")({ | |
1583 | Volume = vol, | |
1584 | Pitch = pit or 1, | |
1585 | SoundId = id, | |
1586 | Parent = par or workspace | |
1587 | }) | |
1588 | wait() | |
1589 | S:play() | |
1590 | game:GetService("Debris"):AddItem(S, 6) | |
1591 | end)) | |
1592 | end | |
1593 | }, | |
1594 | ParticleEmitter = { | |
1595 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1596 | local fp = Create("ParticleEmitter")({ | |
1597 | Parent = Parent, | |
1598 | Color = ColorSequence.new(Color1, Color2), | |
1599 | LightEmission = LightEmission, | |
1600 | Size = Size, | |
1601 | Texture = Texture, | |
1602 | Transparency = Transparency, | |
1603 | ZOffset = ZOffset, | |
1604 | Acceleration = Accel, | |
1605 | Drag = Drag, | |
1606 | LockedToPart = LockedToPart, | |
1607 | VelocityInheritance = VelocityInheritance, | |
1608 | EmissionDirection = EmissionDirection, | |
1609 | Enabled = Enabled, | |
1610 | Lifetime = LifeTime, | |
1611 | Rate = Rate, | |
1612 | Rotation = Rotation, | |
1613 | RotSpeed = RotSpeed, | |
1614 | Speed = Speed, | |
1615 | VelocitySpread = VelocitySpread | |
1616 | }) | |
1617 | return fp | |
1618 | end | |
1619 | } | |
1620 | } | |
1621 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1622 | if hit.Parent == nil then | |
1623 | return | |
1624 | end | |
1625 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1626 | for _, v in pairs(hit.Parent:children()) do | |
1627 | if v:IsA("Humanoid") then | |
1628 | h = v | |
1629 | end | |
1630 | end | |
1631 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1632 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1633 | return | |
1634 | end | |
1635 | local c = Create("ObjectValue")({ | |
1636 | Name = "creator", | |
1637 | Value = game:service("Players").LocalPlayer, | |
1638 | Parent = h | |
1639 | }) | |
1640 | game:GetService("Debris"):AddItem(c, 0.5) | |
1641 | if HitSound ~= nil and HitPitch ~= nil then | |
1642 | CreateSound(HitSound, hit, 1, HitPitch) | |
1643 | end | |
1644 | local Damage = math.random(minim, maxim) | |
1645 | local blocked = false | |
1646 | local block = hit.Parent:findFirstChild("Block") | |
1647 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1648 | blocked = true | |
1649 | block.Value = block.Value - 1 | |
1650 | print(block.Value) | |
1651 | end | |
1652 | if blocked == false then | |
1653 | h.Health = h.Health - Damage | |
1654 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1655 | else | |
1656 | h.Health = h.Health - Damage / 2 | |
1657 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1658 | end | |
1659 | if Type == "Knockdown" then | |
1660 | local hum = hit.Parent.Humanoid | |
1661 | hum.PlatformStand = true | |
1662 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1663 | swait(1) | |
1664 | HHumanoid.PlatformStand = false | |
1665 | end), hum) | |
1666 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
1667 | local bodvol = Create("BodyVelocity")({ | |
1668 | velocity = angle * knockback, | |
1669 | P = 5000, | |
1670 | maxForce = Vector3.new(8000, 8000, 8000), | |
1671 | Parent = hit | |
1672 | }) | |
1673 | local rl = Create("BodyAngularVelocity")({ | |
1674 | P = 3000, | |
1675 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1676 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1677 | Parent = hit | |
1678 | }) | |
1679 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1680 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1681 | elseif Type == "Normal" then | |
1682 | local vp = Create("BodyVelocity")({ | |
1683 | P = 500, | |
1684 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1685 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1686 | }) | |
1687 | if knockback > 0 then | |
1688 | vp.Parent = hit.Parent.Torso | |
1689 | end | |
1690 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1691 | elseif Type == "Impale" then | |
1692 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
1693 | Spike.Anchored = true | |
1694 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
1695 | Spike.Position = hit.Parent.Torso.Position | |
1696 | for i = 1, 5 do | |
1697 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
1698 | end | |
1699 | Services.Debris:AddItem(Spike, 4) | |
1700 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2) | |
1701 | hit.Parent.Humanoid.PlatformStand = true | |
1702 | swait(1) | |
1703 | hit.Parent.Humanoid.PlatformStand = false | |
1704 | elseif Type == "Up" then | |
1705 | local bodyVelocity = Create("BodyVelocity")({ | |
1706 | velocity = Vector3.new(0, 20, 0), | |
1707 | P = 5000, | |
1708 | maxForce = Vector3.new(8000, 8000, 8000), | |
1709 | Parent = hit | |
1710 | }) | |
1711 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1712 | local bodyVelocity = Create("BodyVelocity")({ | |
1713 | velocity = Vector3.new(0, 20, 0), | |
1714 | P = 5000, | |
1715 | maxForce = Vector3.new(8000, 8000, 8000), | |
1716 | Parent = hit | |
1717 | }) | |
1718 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1719 | elseif Type == "Snare" then | |
1720 | local bp = Create("BodyPosition")({ | |
1721 | P = 900, | |
1722 | D = 1000, | |
1723 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1724 | position = hit.Parent.Torso.Position, | |
1725 | Parent = hit.Parent.Torso | |
1726 | }) | |
1727 | game:GetService("Debris"):AddItem(bp, 1) | |
1728 | elseif Type == "Slowness" then | |
1729 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
1730 | for i = 1, 25 do | |
1731 | hit.Parent.Humanoid.WalkSpeed = 4 | |
1732 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
1733 | end | |
1734 | wait(4) | |
1735 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
1736 | elseif Type == "FireDmg" then | |
1737 | for i = 1, math.random(60, 150) do | |
1738 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3) | |
1739 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3) | |
1740 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3) | |
1741 | wait(0.1) | |
1742 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
1743 | end | |
1744 | elseif Type == "Freeze" then | |
1745 | local bp = Create("BodyPosition")({ | |
1746 | P = 900, | |
1747 | D = 1000, | |
1748 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1749 | position = hit.Parent.Torso.Position, | |
1750 | Parent = hit.Parent.Torso | |
1751 | }) | |
1752 | game:GetService("Debris"):AddItem(bp, 4) | |
1753 | for i = 1, 25 do | |
1754 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
1755 | end | |
1756 | elseif Type == "Freeze2" then | |
1757 | local BodPos = Create("BodyPosition")({ | |
1758 | P = 50000, | |
1759 | D = 1000, | |
1760 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1761 | position = hit.Parent.Torso.Position, | |
1762 | Parent = hit.Parent.Torso | |
1763 | }) | |
1764 | local BodGy = Create("BodyGyro")({ | |
1765 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1766 | P = 20000, | |
1767 | Parent = hit.Parent.Torso, | |
1768 | cframe = hit.Parent.Torso.CFrame | |
1769 | }) | |
1770 | hit.Parent.Torso.Anchored = true | |
1771 | coroutine.resume(coroutine.create(function(Part) | |
1772 | swait(1.5) | |
1773 | Part.Anchored = false | |
1774 | end), hit.Parent.Torso) | |
1775 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1776 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1777 | end | |
1778 | local debounce = Create("BoolValue")({ | |
1779 | Name = "DebounceHit", | |
1780 | Parent = hit.Parent, | |
1781 | Value = true | |
1782 | }) | |
1783 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1784 | c = Instance.new("ObjectValue") | |
1785 | c.Name = "creator" | |
1786 | c.Value = Player | |
1787 | c.Parent = h | |
1788 | game:GetService("Debris"):AddItem(c, 0.5) | |
1789 | end | |
1790 | end | |
1791 | function ShowDamage(Pos, Text, Time, Color) | |
1792 | local Rate = 0.033333333333333 | |
1793 | if not Pos then | |
1794 | local Pos = Vector3.new(0, 0, 0) | |
1795 | end | |
1796 | local Text = Text or "" | |
1797 | local Time = Time or 2 | |
1798 | if not Color then | |
1799 | local Color = Color3.new(1, 0, 1) | |
1800 | end | |
1801 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1802 | EffectPart.Anchored = true | |
1803 | local BillboardGui = Create("BillboardGui")({ | |
1804 | Size = UDim2.new(3, 0, 3, 0), | |
1805 | Adornee = EffectPart, | |
1806 | Parent = EffectPart | |
1807 | }) | |
1808 | local TextLabel = Create("TextLabel")({ | |
1809 | BackgroundTransparency = 1, | |
1810 | Size = UDim2.new(1, 0, 1, 0), | |
1811 | Text = Text, | |
1812 | TextColor3 = Color, | |
1813 | TextScaled = true, | |
1814 | Font = Enum.Font.ArialBold, | |
1815 | Parent = BillboardGui | |
1816 | }) | |
1817 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1818 | EffectPart.Parent = game:GetService("Workspace") | |
1819 | delay(0, function() | |
1820 | local Frames = Time / Rate | |
1821 | for Frame = 1, Frames do | |
1822 | wait(Rate) | |
1823 | local Percent = Frame / Frames | |
1824 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1825 | TextLabel.TextTransparency = Percent | |
1826 | end | |
1827 | if EffectPart and EffectPart.Parent then | |
1828 | EffectPart:Destroy() | |
1829 | end | |
1830 | end) | |
1831 | end | |
1832 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1833 | for _, c in pairs(workspace:children()) do | |
1834 | local hum = c:findFirstChild("Humanoid") | |
1835 | if hum ~= nil then | |
1836 | local head = c:findFirstChild("Head") | |
1837 | if head ~= nil then | |
1838 | local targ = head.Position - Part.Position | |
1839 | local mag = targ.magnitude | |
1840 | if magni >= mag and c.Name ~= Player.Name then | |
1841 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
1842 | end | |
1843 | end | |
1844 | end | |
1845 | end | |
1846 | end | |
1847 | function MagniKILL(Part, magni, knock, Type) | |
1848 | for _, c in pairs(workspace:children()) do | |
1849 | local hum = c:findFirstChild("Humanoid") | |
1850 | if hum ~= nil then | |
1851 | local head = c:findFirstChild("Head") | |
1852 | if head ~= nil then | |
1853 | local targ = head.Position - Part.Position | |
1854 | local mag = targ.magnitude | |
1855 | if magni >= mag and c.Name ~= Player.Name then | |
1856 | hum.Health = 0 | |
1857 | end | |
1858 | end | |
1859 | end | |
1860 | end | |
1861 | end | |
1862 | EffectModel = Instance.new("Model", Character) | |
1863 | EffectModel.Name = "Effects" | |
1864 | Effects = { | |
1865 | Block = { | |
1866 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1867 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1868 | prt.Anchored = true | |
1869 | prt.CFrame = cframe | |
1870 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1871 | game:GetService("Debris"):AddItem(prt, 10) | |
1872 | if Type == 1 or Type == nil then | |
1873 | table.insert(Effects, { | |
1874 | prt, | |
1875 | "Block1", | |
1876 | delay, | |
1877 | x3, | |
1878 | y3, | |
1879 | z3, | |
1880 | msh | |
1881 | }) | |
1882 | elseif Type == 2 then | |
1883 | table.insert(Effects, { | |
1884 | prt, | |
1885 | "Block2", | |
1886 | delay, | |
1887 | x3, | |
1888 | y3, | |
1889 | z3, | |
1890 | msh | |
1891 | }) | |
1892 | else | |
1893 | table.insert(Effects, { | |
1894 | prt, | |
1895 | "Block3", | |
1896 | delay, | |
1897 | x3, | |
1898 | y3, | |
1899 | z3, | |
1900 | msh | |
1901 | }) | |
1902 | end | |
1903 | end | |
1904 | }, | |
1905 | Sphere = { | |
1906 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1907 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1908 | prt.Anchored = true | |
1909 | prt.CFrame = cframe | |
1910 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1911 | game:GetService("Debris"):AddItem(prt, 10) | |
1912 | table.insert(Effects, { | |
1913 | prt, | |
1914 | "Cylinder", | |
1915 | delay, | |
1916 | x3, | |
1917 | y3, | |
1918 | z3, | |
1919 | msh | |
1920 | }) | |
1921 | end | |
1922 | }, | |
1923 | Cylinder = { | |
1924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1925 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1926 | prt.Anchored = true | |
1927 | prt.CFrame = cframe | |
1928 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1929 | game:GetService("Debris"):AddItem(prt, 10) | |
1930 | table.insert(Effects, { | |
1931 | prt, | |
1932 | "Cylinder", | |
1933 | delay, | |
1934 | x3, | |
1935 | y3, | |
1936 | z3, | |
1937 | msh | |
1938 | }) | |
1939 | end | |
1940 | }, | |
1941 | Wave = { | |
1942 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1943 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1944 | prt.Anchored = true | |
1945 | prt.CFrame = cframe | |
1946 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1947 | game:GetService("Debris"):AddItem(prt, 10) | |
1948 | table.insert(Effects, { | |
1949 | prt, | |
1950 | "Cylinder", | |
1951 | delay, | |
1952 | x3, | |
1953 | y3, | |
1954 | z3, | |
1955 | msh | |
1956 | }) | |
1957 | end | |
1958 | }, | |
1959 | Ring = { | |
1960 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1961 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1962 | prt.Anchored = true | |
1963 | prt.CFrame = cframe | |
1964 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1965 | game:GetService("Debris"):AddItem(prt, 10) | |
1966 | table.insert(Effects, { | |
1967 | prt, | |
1968 | "Cylinder", | |
1969 | delay, | |
1970 | x3, | |
1971 | y3, | |
1972 | z3, | |
1973 | msh | |
1974 | }) | |
1975 | end | |
1976 | }, | |
1977 | Break = { | |
1978 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1979 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1980 | prt.Anchored = true | |
1981 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1982 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1983 | local num = math.random(10, 50) / 1000 | |
1984 | game:GetService("Debris"):AddItem(prt, 10) | |
1985 | table.insert(Effects, { | |
1986 | prt, | |
1987 | "Shatter", | |
1988 | num, | |
1989 | prt.CFrame, | |
1990 | math.random() - math.random(), | |
1991 | 0, | |
1992 | math.random(50, 100) / 100 | |
1993 | }) | |
1994 | end | |
1995 | } | |
1996 | } | |
1997 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1998 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1999 | prt.Anchored = true | |
2000 | prt.CFrame = cframe | |
2001 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2002 | game:GetService("Debris"):AddItem(prt, 10) | |
2003 | if Type == 1 or Type == nil then | |
2004 | table.insert(Effects, { | |
2005 | prt, | |
2006 | "Block1", | |
2007 | delay, | |
2008 | x3, | |
2009 | y3, | |
2010 | z3, | |
2011 | msh | |
2012 | }) | |
2013 | elseif Type == 2 then | |
2014 | table.insert(Effects, { | |
2015 | prt, | |
2016 | "Block2", | |
2017 | delay, | |
2018 | x3, | |
2019 | y3, | |
2020 | z3, | |
2021 | msh | |
2022 | }) | |
2023 | elseif Type == 3 then | |
2024 | table.insert(Effects, { | |
2025 | prt, | |
2026 | "Block3", | |
2027 | delay, | |
2028 | x3, | |
2029 | y3, | |
2030 | z3, | |
2031 | msh | |
2032 | }) | |
2033 | end | |
2034 | end | |
2035 | function CreateSound(id, par, vol, pit) | |
2036 | coroutine.resume(coroutine.create(function() | |
2037 | local sou = Instance.new("Sound", par or workspace) | |
2038 | sou.Volume = vol | |
2039 | sou.Pitch = pit or 1 | |
2040 | sou.SoundId = id | |
2041 | swait() | |
2042 | sou:play() | |
2043 | game:GetService("Debris"):AddItem(sou, 6) | |
2044 | end)) | |
2045 | end | |
2046 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2047 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2048 | prt.Anchored = true | |
2049 | prt.CFrame = cframe | |
2050 | prt.Material = "Neon" | |
2051 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2052 | game:GetService("Debris"):AddItem(prt, 10) | |
2053 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2054 | for i = 0, 6, delay do | |
2055 | swait() | |
2056 | Part.Transparency = i | |
2057 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
2058 | end | |
2059 | Part.Parent = nil | |
2060 | end), prt, msh) | |
2061 | end | |
2062 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
2063 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2064 | local MainPos = partt.Position | |
2065 | local MainPos2 = mouse + SpreadVectors | |
2066 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2067 | local speed = 1000 | |
2068 | local num = 1 | |
2069 | coroutine.resume(coroutine.create(function() | |
2070 | repeat | |
2071 | swait() | |
2072 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2073 | local mag =(MainPos - pos).magnitude | |
2074 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15) | |
2075 | MainPos = MainPos + MouseLook.lookVector * speed | |
2076 | num = num - 1 | |
2077 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
2078 | if hit ~= nil then | |
2079 | num = 0 | |
2080 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2081 | refpart.Anchored = true | |
2082 | refpart.CFrame = CFrame.new(pos) | |
2083 | game:GetService("Debris"):AddItem(refpart, 2) | |
2084 | end | |
2085 | if num <= 0 then | |
2086 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2087 | refpart.Anchored = true | |
2088 | refpart.CFrame = CFrame.new(pos) | |
2089 | if hit ~= nil then | |
2090 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
2091 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
2092 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2093 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2094 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
2095 | end | |
2096 | game:GetService("Debris"):AddItem(refpart, 0) | |
2097 | end | |
2098 | until num <= 0 | |
2099 | end)) | |
2100 | end | |
2101 | function shoottraildd2(mouse, partt, SpreadAmount) | |
2102 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2103 | local MainPos = partt.Position | |
2104 | local MainPos2 = mouse + SpreadVectors | |
2105 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2106 | local speed = 3000 | |
2107 | local num = 1 | |
2108 | coroutine.resume(coroutine.create(function() | |
2109 | repeat | |
2110 | swait() | |
2111 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2112 | local mag = (MainPos - pos).magnitude | |
2113 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15) | |
2114 | MainPos = MainPos + MouseLook.lookVector * speed | |
2115 | num = num - 1 | |
2116 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
2117 | if hit ~= nil then | |
2118 | num = 0 | |
2119 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2120 | refpart.Anchored = true | |
2121 | refpart.CFrame = CFrame.new(pos) | |
2122 | game:GetService("Debris"):AddItem(refpart, 2) | |
2123 | end | |
2124 | if num <= 0 then | |
2125 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2126 | refpart.Anchored = true | |
2127 | refpart.CFrame = CFrame.new(pos) | |
2128 | if hit ~= nil then | |
2129 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
2130 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
2131 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
2132 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
2133 | MagniKILL(refpart, 80, 0, "Normal") | |
2134 | end | |
2135 | game:GetService("Debris"):AddItem(refpart, 0) | |
2136 | end | |
2137 | until num <= 0 | |
2138 | end)) | |
2139 | end | |
2140 | function shoottraildd22(mouse, partt, SpreadAmount) | |
2141 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2142 | local MainPos = partt.Position | |
2143 | local MainPos2 = mouse + SpreadVectors | |
2144 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2145 | local speed = 900 | |
2146 | local num = 1 | |
2147 | coroutine.resume(coroutine.create(function() | |
2148 | repeat | |
2149 | swait() | |
2150 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2151 | local mag = (MainPos - pos).magnitude | |
2152 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15) | |
2153 | MainPos = MainPos + MouseLook.lookVector * speed | |
2154 | num = num - 1 | |
2155 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
2156 | if hit ~= nil then | |
2157 | num = 0 | |
2158 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2159 | refpart.Anchored = true | |
2160 | refpart.CFrame = CFrame.new(pos) | |
2161 | game:GetService("Debris"):AddItem(refpart, 2) | |
2162 | end | |
2163 | if num <= 0 then | |
2164 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2165 | refpart.Anchored = true | |
2166 | refpart.CFrame = CFrame.new(pos) | |
2167 | if hit ~= nil then | |
2168 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
2169 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
2170 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
2171 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
2172 | MagniKILL(refpart, 80, 0, "Normal") | |
2173 | end | |
2174 | game:GetService("Debris"):AddItem(refpart, 0) | |
2175 | end | |
2176 | until num <= 0 | |
2177 | end)) | |
2178 | end | |
2179 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
2180 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2181 | local MainPos = partt.Position | |
2182 | local MainPos2 = mouse + SpreadVectors | |
2183 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2184 | local speed = 200 | |
2185 | local num = 0 | |
2186 | coroutine.resume(coroutine.create(function() | |
2187 | repeat | |
2188 | swait() | |
2189 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2190 | local mag = (MainPos - pos).magnitude | |
2191 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
2192 | MainPos = MainPos + MouseLook.lookVector * speed | |
2193 | num = num - 1 | |
2194 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
2195 | if hit ~= nil then | |
2196 | num = 0 | |
2197 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2198 | refpart.Anchored = true | |
2199 | refpart.CFrame = CFrame.new(pos) | |
2200 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2201 | game:GetService("Debris"):AddItem(refpart, 2) | |
2202 | end | |
2203 | if num <= 0 then | |
2204 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2205 | refpart.Anchored = true | |
2206 | refpart.CFrame = CFrame.new(pos) | |
2207 | if hit ~= nil then | |
2208 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
2209 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
2210 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2211 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
2212 | end | |
2213 | game:GetService("Debris"):AddItem(refpart, 0) | |
2214 | end | |
2215 | until num <= 0 | |
2216 | end)) | |
2217 | end | |
2218 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
2219 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
2220 | local MainPos = partt.Position | |
2221 | local MainPos2 = mouse + SpreadVectors | |
2222 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
2223 | local speed = 500 | |
2224 | local num = 1 | |
2225 | coroutine.resume(coroutine.create(function() | |
2226 | repeat | |
2227 | swait() | |
2228 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
2229 | local mag = (MainPos - pos).magnitude | |
2230 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
2231 | MainPos = MainPos + MouseLook.lookVector * speed | |
2232 | num = num - 1 | |
2233 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
2234 | if hit ~= nil then | |
2235 | num = 0 | |
2236 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2237 | refpart.Anchored = true | |
2238 | refpart.CFrame = CFrame.new(pos) | |
2239 | game:GetService("Debris"):AddItem(refpart, 2) | |
2240 | end | |
2241 | if num <= 0 then | |
2242 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
2243 | refpart.Anchored = true | |
2244 | refpart.CFrame = CFrame.new(pos) | |
2245 | if hit ~= nil then | |
2246 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
2247 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
2248 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2249 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
2250 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
2251 | end | |
2252 | game:GetService("Debris"):AddItem(refpart, 0) | |
2253 | end | |
2254 | until num <= 0 | |
2255 | end)) | |
2256 | end | |
2257 | ||
2258 | ||
2259 | --- | |
2260 | ||
2261 | attackdebounce = false | |
2262 | deb=false | |
2263 | ||
2264 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
2265 | if hit.Parent==nil then | |
2266 | return | |
2267 | end | |
2268 | h=hit.Parent:FindFirstChildOfClass("Humanoid") | |
2269 | for _,v in pairs(hit.Parent:children()) do | |
2270 | if v:IsA("Humanoid") then | |
2271 | h=v | |
2272 | end | |
2273 | end | |
2274 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
2275 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
2276 | end | |
2277 | if hit.Parent.className=="Hat" then | |
2278 | hit=hit.Parent.Parent:findFirstChild("Head") | |
2279 | end | |
2280 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
2281 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
2282 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2283 | return | |
2284 | end]] | |
2285 | -- hs(hit,1.2) | |
2286 | c=Instance.new("ObjectValue") | |
2287 | c.Name="creator" | |
2288 | c.Value=game:service("Players").LocalPlayer | |
2289 | c.Parent=h | |
2290 | game:GetService("Debris"):AddItem(c,.5) | |
2291 | Damage=math.random(minim,maxim) | |
2292 | -- h:TakeDamage(Damage) | |
2293 | blocked=false | |
2294 | block=hit.Parent:findFirstChild("Block") | |
2295 | if block~=nil then | |
2296 | print(block.className) | |
2297 | if block.className=="NumberValue" then | |
2298 | if block.Value>0 then | |
2299 | blocked=true | |
2300 | if decreaseblock==nil then | |
2301 | block.Value=block.Value-1 | |
2302 | end | |
2303 | end | |
2304 | end | |
2305 | if block.className=="IntValue" then | |
2306 | if block.Value>0 then | |
2307 | blocked=true | |
2308 | if decreaseblock~=nil then | |
2309 | block.Value=block.Value-1 | |
2310 | end | |
2311 | end | |
2312 | end | |
2313 | end | |
2314 | if blocked==false then | |
2315 | -- h:TakeDamage(Damage) | |
2316 | h.Health=h.Health-Damage | |
2317 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) | |
2318 | else | |
2319 | h.Health=h.Health-(Damage/2) | |
2320 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
2321 | end | |
2322 | if Type=="Knockdown" then | |
2323 | Humanoid=hit.Parent.Humanoid | |
2324 | Humanoid.PlatformStand=true | |
2325 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2326 | swait(1) | |
2327 | HHumanoid.PlatformStand=false | |
2328 | end),Humanoid) | |
2329 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
2330 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
2331 | local bodvol=Instance.new("BodyVelocity") | |
2332 | bodvol.velocity=angle*knockback | |
2333 | bodvol.P=5000 | |
2334 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
2335 | bodvol.Parent=hit | |
2336 | rl=Instance.new("BodyAngularVelocity") | |
2337 | rl.P=3000 | |
2338 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
2339 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2340 | rl.Parent=hit | |
2341 | game:GetService("Debris"):AddItem(bodvol,.5) | |
2342 | game:GetService("Debris"):AddItem(rl,.5) | |
2343 | elseif Type=="Normal" then | |
2344 | bp=Instance.new("BodyVelocity") | |
2345 | bp.P=100000 | |
2346 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2347 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2348 | if KnockbackType==1 then | |
2349 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
2350 | elseif KnockbackType==2 then | |
2351 | bp.velocity=Property.CFrame.lookVector*knockback | |
2352 | end | |
2353 | if knockback>0 then | |
2354 | bp.Parent=hit.Parent.Torso | |
2355 | ||
2356 | end | |
2357 | game:GetService("Debris"):AddItem(bp,.5) | |
2358 | elseif Type=="Up" then | |
2359 | local bodyVelocity=Instance.new("BodyVelocity") | |
2360 | bodyVelocity.velocity=vt(0,60,0) | |
2361 | bodyVelocity.P=5000 | |
2362 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
2363 | bodyVelocity.Parent=hit | |
2364 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
2365 | rl=Instance.new("BodyAngularVelocity") | |
2366 | rl.P=3000 | |
2367 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
2368 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
2369 | rl.Parent=hit | |
2370 | game:GetService("Debris"):AddItem(rl,.5) | |
2371 | elseif Type=="Snare" then | |
2372 | bp=Instance.new("BodyPosition") | |
2373 | bp.P=2000 | |
2374 | bp.D=100 | |
2375 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2376 | bp.position=hit.Parent.Torso.Position | |
2377 | bp.Parent=hit.Parent.Torso | |
2378 | game:GetService("Debris"):AddItem(bp,1) | |
2379 | elseif Type=="Target" then | |
2380 | if Targetting==false then | |
2381 | ZTarget=hit.Parent.Torso | |
2382 | coroutine.resume(coroutine.create(function(Part) | |
2383 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
2384 | swait(1) | |
2385 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
2386 | end),ZTarget) | |
2387 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
2388 | targetgui=Instance.new("BillboardGui") | |
2389 | targetgui.Parent=ZTarget | |
2390 | targetgui.Size=UDim2.new(10,100,10,100) | |
2391 | targ=Instance.new("ImageLabel") | |
2392 | targ.Parent=targetgui | |
2393 | targ.BackgroundTransparency=1 | |
2394 | targ.Image="rbxassetid://4834067" | |
2395 | targ.Size=UDim2.new(1,0,1,0) | |
2396 | cam.CameraType="Scriptable" | |
2397 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
2398 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
2399 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
2400 | Targetting=true | |
2401 | RocketTarget=ZTarget | |
2402 | for i=1,Property do | |
2403 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
2404 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
2405 | swait() | |
2406 | end | |
2407 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
2408 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
2409 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
2410 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
2411 | end | |
2412 | Targetting=true | |
2413 | RocketTarget=true | |
2414 | targetgui.Parent=true | |
2415 | cam.CameraType="Custom" | |
2416 | end | |
2417 | end | |
2418 | debounce=Instance.new("BoolValue") | |
2419 | debounce.Name="DebounceHit" | |
2420 | debounce.Parent=hit.Parent | |
2421 | debounce.Value=true | |
2422 | game:GetService("Debris"):AddItem(debounce,Delay) | |
2423 | c=Instance.new("ObjectValue") | |
2424 | c.Name="creator" | |
2425 | c.Value=Player | |
2426 | c.Parent=h | |
2427 | game:GetService("Debris"):AddItem(c,.5) | |
2428 | CRIT=true | |
2429 | hitDeb=true | |
2430 | AttackPos=6 | |
2431 | end | |
2432 | end | |
2433 | ||
2434 | showDamage=function(Char,Dealt,du,Color) | |
2435 | m=Instance.new("Model") | |
2436 | m.Name=tostring(Dealt) | |
2437 | h=Instance.new("Humanoid") | |
2438 | h.Health=0 | |
2439 | h.MaxHealth=0 | |
2440 | h.Parent=m | |
2441 | c=Instance.new("Part") | |
2442 | c.Transparency=0 | |
2443 | c.BrickColor=Color | |
2444 | c.Transparency = 1 | |
2445 | c.Name="Head" | |
2446 | c.TopSurface=0 | |
2447 | c.BottomSurface=0 | |
2448 | c.formFactor="Plate" | |
2449 | c.Size=Vector3.new(1,.4,1) | |
2450 | ||
2451 | local txt = Instance.new("BillboardGui", c) | |
2452 | txt.Adornee = c | |
2453 | txt.Name = "_status" | |
2454 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
2455 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
2456 | local text = Instance.new("TextLabel", txt) | |
2457 | text.Size = UDim2.new(10, 0, 7, 0) | |
2458 | text.FontSize = "Size12" | |
2459 | text.TextScaled = true | |
2460 | text.TextTransparency = 0.5 | |
2461 | text.BackgroundTransparency = 1 | |
2462 | text.TextTransparency = 0.5 | |
2463 | text.TextStrokeTransparency = 0.5 | |
2464 | text.Font = "SciFi" | |
2465 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
2466 | v=Instance.new("Part") | |
2467 | v.Name = "ColorBrick" | |
2468 | v.Parent=c | |
2469 | v.FormFactor="Symmetric" | |
2470 | v.Anchored=true | |
2471 | v.CanCollide=false | |
2472 | v.BottomSurface="Smooth" | |
2473 | v.TopSurface="Smooth" | |
2474 | v.Size=Vector3.new(10,5,3) | |
2475 | v.Transparency=1 | |
2476 | v.CFrame=c.CFrame | |
2477 | v.BrickColor=BrickColor.random() | |
2478 | v.Transparency=1 | |
2479 | text.TextColor3 = t.BrickColor.Color | |
2480 | v.Shape="Block" | |
2481 | text.Text = tostring(Dealt) | |
2482 | ms=Instance.new("CylinderMesh") | |
2483 | ms.Scale=Vector3.new(.8,.8,.8) | |
2484 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
2485 | local rndm=math.random(1,#hitsounds) | |
2486 | local r=rndm | |
2487 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]-- | |
2488 | if CRIT==true then | |
2489 | ms.Scale=Vector3.new(1,1.25,1) | |
2490 | end | |
2491 | ms.Parent=c | |
2492 | c.Reflectance=0 | |
2493 | Instance.new("BodyGyro").Parent=c | |
2494 | c.Parent=m | |
2495 | if Char:findFirstChild("Head")~=nil then | |
2496 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2497 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
2498 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
2499 | end | |
2500 | f=Instance.new("BodyPosition") | |
2501 | f.P=200000 | |
2502 | f.D=100 | |
2503 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2504 | f.position=c.Position+Vector3.new(0,3,0) | |
2505 | f.Parent=c | |
2506 | game:GetService("Debris"):AddItem(m,.5+du) | |
2507 | c.CanCollide=false | |
2508 | m.Parent=workspace | |
2509 | c.CanCollide=false | |
2510 | end | |
2511 | ||
2512 | ||
2513 | ------ | |
2514 | hito = function(dm, X, c, dn, dp, dq) | |
2515 | for I,dr in pairs(workspace:GetChildren()) do | |
2516 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then | |
2517 | local ds = dr:FindFirstChild("Humanoid") | |
2518 | local dt = dr:FindFirstChild("HumanoidRootPart") | |
2519 | TakeDamage(ds, c) | |
2520 | if InForm == true then | |
2521 | ds.Parent:BreakJoints() | |
2522 | wait(1.2) | |
2523 | ds.Parent:Destroy() | |
2524 | end | |
2525 | ds:SetStateEnabled(16, true) | |
2526 | delay(dn, function() | |
2527 | ds:SetStateEnabled(16, true) | |
2528 | end) | |
2529 | local du = Instance.new("StringValue") | |
2530 | du.Name = "alabo" | |
2531 | du.Parent = dt | |
2532 | game.Debris:AddItem(du, dn) | |
2533 | local dv = Instance.new("Part") | |
2534 | ||
2535 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
2536 | dv.Transparency = 0.25 | |
2537 | dv.Anchored = true | |
2538 | dv.CanCollide = false | |
2539 | dv.BrickColor = BrickColor.new("White") | |
2540 | dv.Material = "Neon" | |
2541 | dv.Locked = true | |
2542 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
2543 | dv.Parent = modz | |
2544 | local dw = Instance.new("SpecialMesh") | |
2545 | dw.MeshType = "Sphere" | |
2546 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
2547 | dw.Parent = dv | |
2548 | game.Debris:AddItem(dv, 1) | |
2549 | local dx = Instance.new("Model") | |
2550 | dx.Name = c | |
2551 | dx.Parent = workspace | |
2552 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
2553 | local dy = Instance.new("Humanoid") | |
2554 | dy.MaxHealth = 0 | |
2555 | dy.Parent = dx | |
2556 | local dz = Instance.new("Part") | |
2557 | dz.Name = "Head" | |
2558 | dz.Locked = true | |
2559 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
2560 | dz.Position = dt.Position | |
2561 | dz.BrickColor = BrickColor.new("New Yeller") | |
2562 | dz.Material = "Neon" | |
2563 | dz.Transparency = 1 | |
2564 | dz.CanCollide = false | |
2565 | dz.Parent = dx | |
2566 | local dA = Instance.new("BodyPosition") | |
2567 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2568 | dA.P = 20000 | |
2569 | dA.D = 300 | |
2570 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
2571 | dA.Parent = dz | |
2572 | local dB = Instance.new("CylinderMesh") | |
2573 | dB.Parent = dz | |
2574 | coroutine.resume(coroutine.create(function() | |
2575 | while dB do | |
2576 | swait() | |
2577 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
2578 | end | |
2579 | end)) | |
2580 | if dp then | |
2581 | local dC = Instance.new("BodyVelocity") | |
2582 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
2583 | dC.P = 9999999999 | |
2584 | dC.Velocity = dp | |
2585 | dC.Parent = dt | |
2586 | game.Debris:AddItem(dC, dn) | |
2587 | end | |
2588 | if dq then | |
2589 | local dD = Instance.new("BodyAngularVelocity") | |
2590 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
2591 | dD.P = math.huge | |
2592 | dD.AngularVelocity = dq | |
2593 | dD.Parent = dt | |
2594 | game.Debris:AddItem(dD, dn) | |
2595 | end | |
2596 | local dE = Instance.new("Sound") | |
2597 | dE.Pitch = rd2(10, 11) / 10 | |
2598 | dE.Volume = rd2(10, 13) / 10 | |
2599 | dE.EmitterSize = 10 | |
2600 | dE.SoundId = "rbxassetid://" | |
2601 | dE.Parent = dv | |
2602 | dE:Play() | |
2603 | coroutine.resume(coroutine.create(function() | |
2604 | for I = 1, 5 do | |
2605 | swait() | |
2606 | dv.Transparency = dv.Transparency + 0.175 | |
2607 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
2608 | end | |
2609 | end)) | |
2610 | end | |
2611 | end | |
2612 | end | |
2613 | ------ | |
2614 | ||
2615 | vt = Vector3.new | |
2616 | local new = Instance.new | |
2617 | local cf = CFrame.new | |
2618 | local cfa = CFrame.Angles | |
2619 | local bc = BrickColor.new | |
2620 | ||
2621 | function bigbangattack() | |
2622 | attack = true | |
2623 | Humanoid.WalkSpeed = 0 | |
2624 | for i = 0, 8, 0.1 do | |
2625 | swait() | |
2626 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2627 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
2628 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
2629 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
2630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
2631 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
2632 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
2633 | end | |
2634 | local rng = Instance.new("Part", mouse) | |
2635 | rng.Anchored = true | |
2636 | rng.BrickColor = BrickColor.new("Cyan") | |
2637 | rng.CanCollide = false | |
2638 | rng.FormFactor = 3 | |
2639 | rng.Name = "Ring" | |
2640 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
2641 | rng.Transparency = 0 | |
2642 | rng.TopSurface = 0 | |
2643 | rng.BottomSurface = 0 | |
2644 | rng.CFrame = RootPart.CFrame | |
2645 | local rngm = Instance.new("SpecialMesh", rng) | |
2646 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2647 | ||
2648 | local rng3 = rng:Clone() | |
2649 | rng3.Parent = char | |
2650 | local rng3m = rng3.Mesh | |
2651 | ||
2652 | local rng5 = rng:Clone() | |
2653 | rng5.Parent = char | |
2654 | rng5.BrickColor = BrickColor.new("Cyan") | |
2655 | local rng5m = rng5.Mesh | |
2656 | local rng6 = rng:Clone() | |
2657 | rng6.Material = "Plastic" | |
2658 | rng6.BrickColor = BrickColor.new("Cyan") | |
2659 | rng6.Parent = char | |
2660 | local rng6m = rng6.Mesh | |
2661 | rng6m.Scale = vt(7.5,7.5,7.5) | |
2662 | rng6m.MeshType = "FileMesh" | |
2663 | rng6m.MeshId = "rbxassetid://430736398" | |
2664 | local Must2 = Instance.new("Sound",rng6) | |
2665 | Must2.SoundId = "rbxassetid://135581154" | |
2666 | Must2.Pitch = 0.99 | |
2667 | Must2.Volume = 3 | |
2668 | Must2.Looped = false | |
2669 | wait(0) | |
2670 | Must2:Play() | |
2671 | local hita = rng6.Touched:connect(function(hit) | |
2672 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
2673 | end) | |
2674 | ||
2675 | rng3.CFrame = RootPart.CFrame | |
2676 | ||
2677 | rng5.CFrame = RootPart.CFrame | |
2678 | rng6.CFrame = RootPart.CFrame | |
2679 | local pie222 = Instance.new("ParticleEmitter") | |
2680 | pie222.Parent = rng6 | |
2681 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
2682 | pie222.LightEmission = 1 | |
2683 | pie222.Size = NumberSequence.new(6,1) | |
2684 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
2685 | pie222.Transparency = NumberSequence.new(0.6,1) | |
2686 | pie222.EmissionDirection = "Top" | |
2687 | pie222.Enabled = true | |
2688 | pie222.Lifetime = NumberRange.new(1) | |
2689 | pie222.Rotation = NumberRange.new(-320, 320) | |
2690 | pie222.Rate = 404 | |
2691 | pie222.Speed = NumberRange.new(0) | |
2692 | pie222.LockedToPart = false | |
2693 | pie222.VelocitySpread = 2 | |
2694 | wait() | |
2695 | local scaler = 10/5 | |
2696 | local scaler2 = 10/5 | |
2697 | for i = 0,10,0.1 do | |
2698 | swait() | |
2699 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
2700 | ||
2701 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
2702 | ||
2703 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
2704 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
2705 | rng6.CFrame = rng3.CFrame | |
2706 | rng.Transparency = rng.Transparency + 1 | |
2707 | ||
2708 | rng3.Transparency = rng3.Transparency + 0.01 | |
2709 | ||
2710 | rng5.Transparency = rng5.Transparency + 0.01 | |
2711 | rng6.Transparency = rng6.Transparency + 0.021 | |
2712 | scaler = scaler - 0.125/5 | |
2713 | scaler2 = scaler2 - 0.1/5 | |
2714 | ||
2715 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
2716 | ||
2717 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
2718 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
2719 | end | |
2720 | hita:disconnect() | |
2721 | game:GetService("Debris"):AddItem(rng, 1) | |
2722 | ||
2723 | game:GetService("Debris"):AddItem(rng3, 1) | |
2724 | ||
2725 | game:GetService("Debris"):AddItem(rng5, 1) | |
2726 | attack = false | |
2727 | pie222:Destroy() | |
2728 | Humanoid.WalkSpeed = 16 | |
2729 | end | |
2730 | ||
2731 | ||
2732 | function bigbangattack2() | |
2733 | attack = true | |
2734 | Humanoid.WalkSpeed = 0 | |
2735 | for i = 0, 8, 0.1 do | |
2736 | swait() | |
2737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
2738 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
2739 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
2740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
2741 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
2742 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
2743 | end | |
2744 | local rng = Instance.new("Part", RightArm) | |
2745 | rng.Anchored = true | |
2746 | rng.BrickColor = BrickColor.new("Cyan") | |
2747 | rng.CanCollide = false | |
2748 | rng.FormFactor = 3 | |
2749 | rng.Name = "Ring" | |
2750 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
2751 | rng.Transparency = 0 | |
2752 | rng.TopSurface = 0 | |
2753 | rng.BottomSurface = 0 | |
2754 | rng.CFrame = RootPart.CFrame | |
2755 | local rngm = Instance.new("SpecialMesh", rng) | |
2756 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2757 | ||
2758 | local rng3 = rng:Clone() | |
2759 | rng3.Parent = char | |
2760 | local rng3m = rng3.Mesh | |
2761 | ||
2762 | local rng5 = rng:Clone() | |
2763 | rng5.Parent = char | |
2764 | rng5.BrickColor = BrickColor.new("Cyan") | |
2765 | local rng5m = rng5.Mesh | |
2766 | local rng6 = rng:Clone() | |
2767 | rng6.Material = "Plastic" | |
2768 | rng6.BrickColor = BrickColor.new("Cyan") | |
2769 | rng6.Parent = char | |
2770 | local rng6m = rng6.Mesh | |
2771 | rng6m.Scale = vt(7.5,7.5,30.5) | |
2772 | rng6m.MeshType = "FileMesh" | |
2773 | rng6m.MeshId = "rbxassetid://430736398" | |
2774 | local Must2 = Instance.new("Sound",Torso) | |
2775 | Must2.SoundId = "rbxassetid://719747626" | |
2776 | Must2.Pitch = 0.99 | |
2777 | Must2.Volume = 3 | |
2778 | Must2.Looped = false | |
2779 | wait(0) | |
2780 | Must2:Play() | |
2781 | local hita = rng6.Touched:connect(function(hit) | |
2782 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
2783 | end) | |
2784 | ||
2785 | rng3.CFrame = Head.CFrame | |
2786 | ||
2787 | rng5.CFrame = Head.CFrame | |
2788 | rng6.CFrame = rng5.CFrame | |
2789 | local pie222 = Instance.new("ParticleEmitter") | |
2790 | pie222.Parent = rng6 | |
2791 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
2792 | pie222.LightEmission = 1 | |
2793 | pie222.Size = NumberSequence.new(15,1) | |
2794 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
2795 | pie222.Transparency = NumberSequence.new(0.6,1) | |
2796 | pie222.EmissionDirection = "Top" | |
2797 | pie222.Enabled = true | |
2798 | pie222.Lifetime = NumberRange.new(1) | |
2799 | pie222.Rotation = NumberRange.new(-320, 320) | |
2800 | pie222.Rate = 404 | |
2801 | pie222.Speed = NumberRange.new(0) | |
2802 | pie222.LockedToPart = false | |
2803 | pie222.VelocitySpread = 2 | |
2804 | wait() | |
2805 | local scaler = 10/5 | |
2806 | local scaler2 = 10/5 | |
2807 | for i = 0,10,0.1 do | |
2808 | swait() | |
2809 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
2810 | ||
2811 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
2812 | ||
2813 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
2814 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
2815 | rng6.CFrame = rng3.CFrame | |
2816 | rng.Transparency = rng.Transparency + 1 | |
2817 | ||
2818 | rng3.Transparency = rng3.Transparency + 0.01 | |
2819 | ||
2820 | rng5.Transparency = rng5.Transparency + 0.01 | |
2821 | rng6.Transparency = rng6.Transparency + 0.021 | |
2822 | scaler = scaler - 0.125/5 | |
2823 | scaler2 = scaler2 - 0.1/5 | |
2824 | ||
2825 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
2826 | ||
2827 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
2828 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
2829 | end | |
2830 | hita:disconnect() | |
2831 | game:GetService("Debris"):AddItem(rng, 1) | |
2832 | ||
2833 | game:GetService("Debris"):AddItem(rng3, 1) | |
2834 | ||
2835 | game:GetService("Debris"):AddItem(rng5, 1) | |
2836 | attack = false | |
2837 | pie222:Destroy() | |
2838 | Humanoid.WalkSpeed = 16 | |
2839 | end | |
2840 | ||
2841 | ||
2842 | ||
2843 | ||
2844 | ||
2845 | mouse.KeyDown:connect(function(k) ---galickgun | |
2846 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
2847 | MV4 = 0 | |
2848 | local Must = Instance.new("Sound",Torso) | |
2849 | Must.SoundId = "rbxassetid://719748223" | |
2850 | Must.Pitch = 0.99 | |
2851 | Must.Volume = 3.4 | |
2852 | Must.Looped = false | |
2853 | wait(0) | |
2854 | Must:Play() | |
2855 | Humanoid.WalkSpeed = 13 | |
2856 | local Aura = Instance.new('ParticleEmitter') | |
2857 | Aura.Name = "Aura" | |
2858 | Aura.Texture = "rbxassetid://347730682" | |
2859 | Aura.Parent = Torso | |
2860 | Aura.LightEmission = 1 | |
2861 | Aura.Transparency = NumberSequence.new(0.4,1) | |
2862 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2863 | Aura.Size = NumberSequence.new(1,9) | |
2864 | Aura.Rotation = NumberRange.new(-360,360) | |
2865 | Aura.LockedToPart = true | |
2866 | Aura.Lifetime = NumberRange.new(1) | |
2867 | Aura.Rate = 100 | |
2868 | Aura.Speed = NumberRange.new(0) | |
2869 | Aura.EmissionDirection = "Top" | |
2870 | local Aura2 = Instance.new('ParticleEmitter') | |
2871 | Aura2.Name = "Aura" | |
2872 | Aura2.Texture = "rbxassetid://1046299182" | |
2873 | Aura2.Parent = Torso | |
2874 | Aura2.LightEmission = 1 | |
2875 | Aura2.Transparency = NumberSequence.new(0,1) | |
2876 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2877 | Aura2.Size = NumberSequence.new(14) | |
2878 | Aura2.Rotation = NumberRange.new(-360,360) | |
2879 | Aura2.LockedToPart = true | |
2880 | Aura2.Lifetime = NumberRange.new(0.2) | |
2881 | Aura2.Rate = 20 | |
2882 | Aura2.Speed = NumberRange.new(0) | |
2883 | Aura2.EmissionDirection = "Top" | |
2884 | attack = true | |
2885 | Firepart1 = Instance.new("Part", RightArm) | |
2886 | Firepart1.Size = Vector3.new(1, 1, 1) | |
2887 | GuW1 = Instance.new("Weld") | |
2888 | GuW1.Name = "GuW" | |
2889 | GuW1.Part0 = RightArm | |
2890 | GuW1.C0 = cn(0, -1, 0) | |
2891 | GuW1.C1 = cn(0, 0, 0) | |
2892 | GuW1.Part1 = Firepart1 | |
2893 | GuW1.Parent = RightArm | |
2894 | Firepart1.Transparency = 1 | |
2895 | Firepart2 = Instance.new("Part", LeftArm) | |
2896 | Firepart2.Size = Vector3.new(1, 1, 1) | |
2897 | GuW2 = Instance.new("Weld") | |
2898 | GuW2.Name = "GuW" | |
2899 | GuW2.Part0 = LeftArm | |
2900 | GuW2.C0 = cn(0, -1, 0) | |
2901 | GuW2.C1 = cn(0, 0, 0) | |
2902 | GuW2.Part1 = Firepart2 | |
2903 | GuW2.Parent = LeftArm | |
2904 | Firepart2.Transparency = 1 | |
2905 | GuW1:Destroy() | |
2906 | GuW1 = Instance.new("Weld") | |
2907 | GuW1.Name = "GuW" | |
2908 | GuW1.Part0 = Torso | |
2909 | GuW1.C0 = cn(0, 0, -6) | |
2910 | GuW1.C1 = cn(0, 0, 0) | |
2911 | GuW1.Part1 = Firepart1 | |
2912 | GuW1.Parent = Torso | |
2913 | GuW2:Destroy() | |
2914 | GuW2 = Instance.new("Weld") | |
2915 | GuW2.Name = "GuW" | |
2916 | GuW2.Part0 = Torso | |
2917 | GuW2.C0 = cn(0, 0, -6) | |
2918 | GuW2.C1 = cn(0, 0, 0) | |
2919 | GuW2.Part1 = Firepart2 | |
2920 | GuW2.Parent = Torso | |
2921 | GuW2:Destroy() | |
2922 | GuW2 = Instance.new("Weld") | |
2923 | GuW2.Name = "GuW" | |
2924 | GuW2.Part0 = Torso | |
2925 | GuW2.C0 = cn(0, 0, -4) | |
2926 | GuW2.C1 = cn(0, 0, 0) | |
2927 | GuW2.Part1 = Firepart2 | |
2928 | GuW2.Parent = Torso | |
2929 | for i = 0, 18, 0.1 do | |
2930 | swait() | |
2931 | if Torsovelocity.Y > 2 then | |
2932 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2933 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
2934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2936 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2937 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2938 | elseif Torsovelocity.Y < 1 then | |
2939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
2940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
2941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
2943 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2944 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2945 | end | |
2946 | end | |
2947 | GuW1:Destroy() | |
2948 | GuW1 = Instance.new("Weld") | |
2949 | GuW1.Name = "GuW" | |
2950 | GuW1.Part0 = Torso | |
2951 | GuW1.C0 = cn(0, 0, -15) | |
2952 | GuW1.C1 = cn(0, 0, 0) | |
2953 | GuW1.Part1 = Firepart1 | |
2954 | GuW1.Parent = Torso | |
2955 | GuW2:Destroy() | |
2956 | GuW2 = Instance.new("Weld") | |
2957 | GuW2.Name = "GuW" | |
2958 | GuW2.Part0 = Torso | |
2959 | GuW2.C0 = cn(0, 0, -17.5) | |
2960 | GuW2.C1 = cn(0, 0, 0) | |
2961 | GuW2.Part1 = Firepart2 | |
2962 | GuW2.Parent = Torso | |
2963 | local Must = Instance.new("Sound",Torso) | |
2964 | Must.SoundId = "rbxassetid://719747626" | |
2965 | Must.Pitch = 0.99 | |
2966 | Must.Volume = 3.9 | |
2967 | Must.Looped = false | |
2968 | wait(0) | |
2969 | Must:Play() | |
2970 | for i = 0, 1.25, 0.01 do | |
2971 | swait() | |
2972 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2973 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
2974 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
2975 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
2976 | if Torsovelocity.Y > 2 then | |
2977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2979 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2981 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2982 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2983 | end | |
2984 | end | |
2985 | Must:Stop() | |
2986 | Aura:Destroy() | |
2987 | Aura2:Destroy() | |
2988 | wait(0.5) | |
2989 | Humanoid.WalkSpeed = 16 | |
2990 | attack = false | |
2991 | MV4 = 300 | |
2992 | Firepart1:Destroy() | |
2993 | Firepart2:Destroy() | |
2994 | end | |
2995 | end) | |
2996 | ||
2997 | ||
2998 | d = {} | |
2999 | function iteffect() | |
3000 | ||
3001 | coroutine.resume(coroutine.create(function() | |
3002 | ||
3003 | for i = 1, 10 do | |
3004 | effect = Instance.new("Part", workspace) | |
3005 | effect.Anchored = true | |
3006 | effect.CanCollide = false | |
3007 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
3008 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
3009 | effect.Transparency = 0 | |
3010 | effect.Material = "Plastic" | |
3011 | effect.BrickColor = BrickColor.new("Really black") | |
3012 | table.insert(d, effect) | |
3013 | game:GetService("Debris"):AddItem(effect, 0.3) | |
3014 | end | |
3015 | ||
3016 | coroutine.resume(coroutine.create(function() | |
3017 | for i = 1, 10 do | |
3018 | for i,e in pairs(d) do | |
3019 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
3020 | e.Transparency = e.Transparency + 0.030 | |
3021 | end | |
3022 | wait(0.01) | |
3023 | end | |
3024 | ||
3025 | end)) | |
3026 | end)) | |
3027 | ||
3028 | ||
3029 | end | |
3030 | ||
3031 | tp = true | |
3032 | ||
3033 | mouse.KeyDown:connect(function(k) | |
3034 | if k == "e" then | |
3035 | if tp == true then | |
3036 | tp = false | |
3037 | char.Head.face.Parent = game.Lighting | |
3038 | wait(0) | |
3039 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
3040 | game.Lighting.face.Parent = char.Head | |
3041 | wait(0) | |
3042 | tp = true | |
3043 | ||
3044 | ||
3045 | end | |
3046 | end | |
3047 | end) | |
3048 | ||
3049 | ||
3050 | MV4 = 300 | |
3051 | mouse.KeyDown:connect(function(k) | |
3052 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
3053 | MV4 = 0 | |
3054 | local Must = Instance.new("Sound",workspace) | |
3055 | Must.SoundId = "rbxassetid://512366303" | |
3056 | Must.Pitch = 0.99 | |
3057 | Must.Volume = 3.5 | |
3058 | Must.Looped = true | |
3059 | wait(0) | |
3060 | Must:Play() | |
3061 | local lb = Instance.new("Part") | |
3062 | lb.Parent = char | |
3063 | lb.Material = "Neon" | |
3064 | lb.Color = BrickColor.new("Gold").Color | |
3065 | lb.CanCollide = false | |
3066 | lb.Material = "Neon" | |
3067 | lb.Size = vt(1,1,1) | |
3068 | lb.CFrame = Torso.CFrame | |
3069 | lb.Rotation = vt(0,0,0) | |
3070 | lb.Anchored = true | |
3071 | lb.Transparency = 0 | |
3072 | local thing = Instance.new("SpecialMesh",lb) | |
3073 | thing.MeshType = "FileMesh" | |
3074 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3075 | thing.Scale = vt(0,15,0) | |
3076 | local chancerot = math.random(1,2) | |
3077 | for z = 0, 4 do | |
3078 | if chancerot == 1 then | |
3079 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3080 | elseif chancerot == 2 then | |
3081 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3082 | end | |
3083 | lb.Transparency = lb.Transparency + 0.1 | |
3084 | thing.Scale = thing.Scale + vt(15,0,15) | |
3085 | wait() | |
3086 | end | |
3087 | for z = 0, 4 do | |
3088 | if chancerot == 1 then | |
3089 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3090 | elseif chancerot == 2 then | |
3091 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3092 | end | |
3093 | lb.Transparency = lb.Transparency + 0.1 | |
3094 | thing.Scale = thing.Scale + vt(15,0,15) | |
3095 | wait() | |
3096 | end | |
3097 | ||
3098 | local Aura = Instance.new('ParticleEmitter') | |
3099 | Aura.Name = "Aura" | |
3100 | Aura.Texture = "rbxassetid://347730682" | |
3101 | Aura.Parent = Torso | |
3102 | Aura.LightEmission = 1 | |
3103 | Aura.Transparency = NumberSequence.new(0.5,1) | |
3104 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3105 | Aura.Size = NumberSequence.new(1,25) | |
3106 | Aura.Rotation = NumberRange.new(-360,360) | |
3107 | Aura.LockedToPart = true | |
3108 | Aura.Lifetime = NumberRange.new(1) | |
3109 | Aura.Rate = 100 | |
3110 | Aura.Speed = NumberRange.new(0) | |
3111 | Aura.EmissionDirection = "Top" | |
3112 | local Aura2 = Instance.new('ParticleEmitter') | |
3113 | Aura2.Name = "Aura" | |
3114 | Aura2.Texture = "rbxassetid://1046299182" | |
3115 | Aura2.Parent = Torso | |
3116 | Aura2.LightEmission = 1 | |
3117 | Aura2.Transparency = NumberSequence.new(0,1) | |
3118 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3119 | Aura2.Size = NumberSequence.new(55) | |
3120 | Aura2.Rotation = NumberRange.new(-360,360) | |
3121 | Aura2.LockedToPart = true | |
3122 | Aura2.Lifetime = NumberRange.new(0.2) | |
3123 | Aura2.Rate = 20 | |
3124 | Aura2.Speed = NumberRange.new(0) | |
3125 | Aura2.EmissionDirection = "Top" | |
3126 | lig = Instance.new("PointLight",Player.Character.Torso) | |
3127 | lig.Color=Color3.new(255,255,0) | |
3128 | lig.Range = 12 | |
3129 | Humanoid.WalkSpeed = 0.01 | |
3130 | attack = true | |
3131 | Firepart1 = Instance.new("Part", RightArm) | |
3132 | Firepart1.Size = Vector3.new(1, 1, 1) | |
3133 | GuW1 = Instance.new("Weld") | |
3134 | GuW1.Name = "GuW" | |
3135 | GuW1.Part0 = RightArm | |
3136 | GuW1.C0 = cn(0, -1, 0) | |
3137 | GuW1.C1 = cn(0, 0, 0) | |
3138 | GuW1.Part1 = Firepart1 | |
3139 | GuW1.Parent = RightArm | |
3140 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
3141 | Firepart1.Transparency = 1 | |
3142 | Firepart2 = Instance.new("Part", LeftArm) | |
3143 | Firepart2.Size = Vector3.new(1, 1, 1) | |
3144 | GuW2 = Instance.new("Weld") | |
3145 | GuW2.Name = "GuW" | |
3146 | GuW2.Part0 = LeftArm | |
3147 | GuW2.C0 = cn(0, -1, 0) | |
3148 | GuW2.C1 = cn(0, 0, 0) | |
3149 | GuW2.Part1 = Firepart2 | |
3150 | GuW2.Parent = LeftArm | |
3151 | Firepart2.Transparency = 1 | |
3152 | ||
3153 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
3154 | GuW1:Destroy() | |
3155 | GuW1 = Instance.new("Weld") | |
3156 | GuW1.Name = "GuW" | |
3157 | GuW1.Part0 = Torso | |
3158 | GuW1.C0 = cn(0, 0, -6) | |
3159 | GuW1.C1 = cn(0, 0, 0) | |
3160 | GuW1.Part1 = Firepart1 | |
3161 | GuW1.Parent = Torso | |
3162 | GuW2:Destroy() | |
3163 | GuW2 = Instance.new("Weld") | |
3164 | GuW2.Name = "GuW" | |
3165 | GuW2.Part0 = Torso | |
3166 | GuW2.C0 = cn(0, 0, -6) | |
3167 | GuW2.C1 = cn(0, 0, 0) | |
3168 | GuW2.Part1 = Firepart2 | |
3169 | GuW2.Parent = Torso | |
3170 | ||
3171 | GuW2:Destroy() | |
3172 | GuW2 = Instance.new("Weld") | |
3173 | GuW2.Name = "GuW" | |
3174 | GuW2.Part0 = Torso | |
3175 | GuW2.C0 = cn(0, 0, -4) | |
3176 | GuW2.C1 = cn(0, 0, 0) | |
3177 | GuW2.Part1 = Firepart2 | |
3178 | GuW2.Parent = Torso | |
3179 | for i = 0, 15, 0.1 do | |
3180 | swait() | |
3181 | if Torsovelocity.Y > 2 then | |
3182 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3183 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3184 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3185 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3186 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3187 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3188 | elseif Torsovelocity.Y < 1 then | |
3189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3193 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3194 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3195 | end | |
3196 | end | |
3197 | wait(16) | |
3198 | local Aura3 = Instance.new('ParticleEmitter') | |
3199 | Aura3.Name = "Aura" | |
3200 | Aura3.Texture = "rbxassetid://1046299182" | |
3201 | Aura3.Parent = Torso | |
3202 | Aura3.LightEmission = 1 | |
3203 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
3204 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3205 | Aura3.Size = NumberSequence.new(140) | |
3206 | Aura3.Rotation = NumberRange.new(-360,360) | |
3207 | Aura3.LockedToPart = true | |
3208 | Aura3.Lifetime = NumberRange.new(0.2) | |
3209 | Aura3.Rate = 70 | |
3210 | Aura3.Speed = NumberRange.new(0) | |
3211 | Aura3.EmissionDirection = "Top" | |
3212 | local Aura4 = Instance.new('ParticleEmitter') | |
3213 | Aura4.Name = "Aura" | |
3214 | Aura4.Texture = "rbxassetid://1046299182" | |
3215 | Aura4.Parent = Torso | |
3216 | Aura4.LightEmission = 1 | |
3217 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
3218 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) | |
3219 | Aura4.Size = NumberSequence.new(190) | |
3220 | Aura4.Rotation = NumberRange.new(-360,360) | |
3221 | Aura4.LockedToPart = true | |
3222 | Aura4.Lifetime = NumberRange.new(0.2) | |
3223 | Aura4.Rate = 120 | |
3224 | Aura4.Speed = NumberRange.new(0) | |
3225 | Aura4.EmissionDirection = "Top" | |
3226 | local Aura5 = Instance.new('ParticleEmitter') | |
3227 | Aura5.Name = "Aura" | |
3228 | Aura5.Texture = "rbxassetid://347730682" | |
3229 | Aura5.Parent = Torso | |
3230 | Aura5.LightEmission = 1 | |
3231 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
3232 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3233 | Aura5.Size = NumberSequence.new(1,65) | |
3234 | Aura5.Rotation = NumberRange.new(-360,360) | |
3235 | Aura5.LockedToPart = true | |
3236 | Aura5.Lifetime = NumberRange.new(1) | |
3237 | Aura5.Rate = 200 | |
3238 | Aura5.Speed = NumberRange.new(0) | |
3239 | Aura5.EmissionDirection = "Top" | |
3240 | local quake = Instance.new("Sound",workspace) | |
3241 | quake.SoundId = "rbxassetid://1048411878" | |
3242 | quake.Pitch = 0.99 | |
3243 | quake.Volume = 1.3 | |
3244 | quake.Looped = true | |
3245 | wait(0) | |
3246 | quake:Play() | |
3247 | local scrr = Instance.new("Sound",Torso) | |
3248 | scrr.SoundId = "rbxassetid://908472235" | |
3249 | scrr.Pitch = 0.99 | |
3250 | scrr.Volume = 5.5 | |
3251 | scrr.Looped = true | |
3252 | wait(0) | |
3253 | scrr:Play() | |
3254 | ||
3255 | for i = 0, 2, 0.1 do | |
3256 | swait() | |
3257 | local lb = Instance.new("Part") | |
3258 | lb.Parent = char | |
3259 | lb.Material = "Neon" | |
3260 | lb.Color = BrickColor.new("Gold").Color | |
3261 | lb.CanCollide = false | |
3262 | lb.Material = "Neon" | |
3263 | lb.Size = vt(0.5,0,0.5) | |
3264 | lb.CFrame = Torso.CFrame | |
3265 | lb.Rotation = vt(0,0,0) | |
3266 | lb.Anchored = true | |
3267 | lb.Transparency = 0 | |
3268 | local thing = Instance.new("SpecialMesh",lb) | |
3269 | thing.MeshType = "FileMesh" | |
3270 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
3271 | thing.Scale = vt(0,15,0) | |
3272 | local chancerot = math.random(1,2) | |
3273 | for z = 0, 4 do | |
3274 | if chancerot == 1 then | |
3275 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3276 | elseif chancerot == 2 then | |
3277 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3278 | end | |
3279 | lb.Transparency = lb.Transparency + 0.1 | |
3280 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
3281 | wait() | |
3282 | end | |
3283 | for z = 0, 4 do | |
3284 | if chancerot == 1 then | |
3285 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3286 | elseif chancerot == 2 then | |
3287 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3288 | end | |
3289 | lb.Transparency = lb.Transparency + 0.1 | |
3290 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
3291 | wait() | |
3292 | end | |
3293 | end | |
3294 | ||
3295 | ||
3296 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
3297 | for i = 0, 24, 0.1 do | |
3298 | swait() | |
3299 | if Torsovelocity.Y > 2 then | |
3300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3301 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3302 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3303 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3304 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3305 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3306 | elseif Torsovelocity.Y < 1 then | |
3307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
3309 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3311 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3312 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3313 | end | |
3314 | end | |
3315 | wait(5) | |
3316 | GuW1:Destroy() | |
3317 | GuW1 = Instance.new("Weld") | |
3318 | GuW1.Name = "GuW" | |
3319 | GuW1.Part0 = Torso | |
3320 | GuW1.C0 = cn(0, 0, -15) | |
3321 | GuW1.C1 = cn(0, 0, 0) | |
3322 | GuW1.Part1 = Firepart1 | |
3323 | GuW1.Parent = Torso | |
3324 | GuW2:Destroy() | |
3325 | GuW2 = Instance.new("Weld") | |
3326 | GuW2.Name = "GuW" | |
3327 | GuW2.Part0 = Torso | |
3328 | GuW2.C0 = cn(0, 0, -17.5) | |
3329 | GuW2.C1 = cn(0, 0, 0) | |
3330 | GuW2.Part1 = Firepart2 | |
3331 | GuW2.Parent = Torso | |
3332 | local Must2 = Instance.new("Sound",Torso) --1048411878 | |
3333 | Must2.SoundId = "rbxassetid://950551676" | |
3334 | Must2.Pitch = 0.99 | |
3335 | Must2.Volume = 10 | |
3336 | Must2.Looped = false | |
3337 | wait(0) | |
3338 | Must2:Play() | |
3339 | quake:Stop() | |
3340 | scrr:Stop() | |
3341 | local Gone = Instance.new('ParticleEmitter') | |
3342 | Gone.Name = "Aura" | |
3343 | Gone.Texture = "rbxassetid://1046299182" | |
3344 | Gone.Parent = Torso | |
3345 | Gone.LightEmission = 1 | |
3346 | Gone.Transparency = NumberSequence.new(0.7,1) | |
3347 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3348 | Gone.Size = NumberSequence.new(340) | |
3349 | Gone.Rotation = NumberRange.new(-360,360) | |
3350 | Gone.LockedToPart = true | |
3351 | Gone.Lifetime = NumberRange.new(0.2) | |
3352 | Gone.Rate = 70 | |
3353 | Gone.Speed = NumberRange.new(0) | |
3354 | Gone.EmissionDirection = "Top" | |
3355 | wait(2) | |
3356 | Aura:Destroy() | |
3357 | Aura2:Destroy() | |
3358 | Aura3:Destroy() | |
3359 | Aura4:Destroy() | |
3360 | Aura5:Destroy() | |
3361 | lig:Destroy() | |
3362 | Gone:Destroy() | |
3363 | for i = 0, 3, 0.01 do | |
3364 | swait() | |
3365 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
3366 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
3367 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06) | |
3368 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06) | |
3369 | if Torsovelocity.Y > 2 then | |
3370 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3371 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3372 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3373 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3374 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3375 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3376 | elseif Torsovelocity.Y < 1 then | |
3377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3378 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
3379 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3381 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3382 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3383 | end | |
3384 | end | |
3385 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
3386 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
3387 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
3388 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
3389 | for i = 0, 3, 0.1 do | |
3390 | swait() | |
3391 | if Torsovelocity.Y > 2 then | |
3392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3394 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3396 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3397 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3398 | elseif Torsovelocity.Y < 1 then | |
3399 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3400 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
3401 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3403 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3404 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3405 | end | |
3406 | end | |
3407 | wait(1) | |
3408 | Humanoid.WalkSpeed = 16 | |
3409 | attack = false | |
3410 | MV4 = 0 | |
3411 | Must:Stop() | |
3412 | Firepart1:Destroy() | |
3413 | Firepart2:Destroy() | |
3414 | end | |
3415 | end) | |
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | musiccommand = 1 | |
3422 | musicwait = false | |
3423 | mouse.KeyDown:connect(function(k) | |
3424 | if k == "=" and attack == false then | |
3425 | if musiccommand == 1 and musicwait == false then | |
3426 | musicwait = true | |
3427 | sou2:Stop() | |
3428 | musiccommand = 2 | |
3429 | end | |
3430 | if musiccommand == 2 and musicwait == false then | |
3431 | musicwait = true | |
3432 | sou2:Play() | |
3433 | sou2.Volume = 2 | |
3434 | musiccommand = 3 | |
3435 | end | |
3436 | if musiccommand == 3 and musicwait == false then | |
3437 | musicwait = true | |
3438 | sou2.Volume = 0.5 | |
3439 | musiccommand = 1 | |
3440 | end | |
3441 | musicwait = false | |
3442 | end | |
3443 | end) | |
3444 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
3445 | Hitpart3 = Instance.new("Part", HPart3) | |
3446 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
3447 | Hitpart3.CanCollide = false | |
3448 | HuW3 = Instance.new("Weld") | |
3449 | HuW3.Name = "GuW" | |
3450 | HuW3.Part0 = HPart3 | |
3451 | HuW3.C0 = cn(Xv, Yv, Zv) | |
3452 | HuW3.C1 = cn(0, 0, 0) | |
3453 | HuW3.Part1 = Hitpart3 | |
3454 | HuW3.Parent = HPart3 | |
3455 | Hitpart3.Transparency = 1 | |
3456 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
3457 | end | |
3458 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
3459 | Hitpart2 = Instance.new("Part", HPart2) | |
3460 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
3461 | Hitpart2.CanCollide = false | |
3462 | HuW2 = Instance.new("Weld") | |
3463 | HuW2.Name = "GuW" | |
3464 | HuW2.Part0 = HPart2 | |
3465 | HuW2.C0 = cn(Xv, Yv, Zv) | |
3466 | HuW2.C1 = cn(0, 0, 0) | |
3467 | HuW2.Part1 = Hitpart2 | |
3468 | HuW2.Parent = HPart2 | |
3469 | Hitpart2.Transparency = 1 | |
3470 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
3471 | end | |
3472 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
3473 | Hitpart = Instance.new("Part", HPart) | |
3474 | Hitpart.Size = Vector3.new(1, 1, 1) | |
3475 | Hitpart.CanCollide = false | |
3476 | HuW = Instance.new("Weld") | |
3477 | HuW.Name = "GuW" | |
3478 | HuW.Part0 = HPart | |
3479 | HuW.C0 = cn(Xv, Yv, Zv) | |
3480 | HuW.C1 = cn(0, 0, 0) | |
3481 | HuW.Part1 = Hitpart | |
3482 | HuW.Parent = HPart | |
3483 | Hitpart.Transparency = 1 | |
3484 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
3485 | end | |
3486 | wait2 = false | |
3487 | combo = 1 | |
3488 | mouse.Button1Down:connect(function(key) | |
3489 | if attack == false then | |
3490 | attack = true | |
3491 | Humanoid.WalkSpeed = 17.01 | |
3492 | if combo == 1 and wait2 == false then | |
3493 | wait2 = true | |
3494 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1) | |
3495 | HitpartFunk(LeftArm, 40, 80, 0, -0.5, 0) | |
3496 | for i = 0, 0.3, 0.1 do | |
3497 | swait() | |
3498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
3499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3500 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
3501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3) | |
3502 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
3503 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
3504 | end | |
3505 | combo = 2 | |
3506 | end | |
3507 | if combo == 2 and wait2 == false then | |
3508 | wait2 = true | |
3509 | ||
3510 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1) | |
3511 | for i = 0, 0.3, 0.1 do | |
3512 | swait() | |
3513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
3514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
3515 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
3516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3517 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
3518 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
3519 | end | |
3520 | combo = 3 | |
3521 | end | |
3522 | if combo == 3 and wait2 == false then | |
3523 | wait2 = true | |
3524 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1) | |
3525 | HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0) | |
3526 | for i = 0, 0.1, 0.1 do | |
3527 | swait() | |
3528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
3529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
3530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3532 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
3533 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
3534 | end | |
3535 | combo = 1 | |
3536 | end | |
3537 | Humanoid.WalkSpeed = 16 | |
3538 | Hitpart:Destroy() | |
3539 | wait2 = false | |
3540 | attack = false | |
3541 | end | |
3542 | end) | |
3543 | -- | |
3544 | mouse.KeyDown:connect(function(k) | |
3545 | if k == "f" then | |
3546 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1) | |
3547 | HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0) | |
3548 | for i = 0, 1.2, 0.1 do | |
3549 | swait() | |
3550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3) | |
3551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
3552 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
3553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3) | |
3554 | RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
3555 | LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
3556 | end | |
3557 | end | |
3558 | end) | |
3559 | -- | |
3560 | MV1 = 20 | |
3561 | mouse.KeyDown:connect(function(k) | |
3562 | if k == "=" and attack == false then | |
3563 | if firemode == true then | |
3564 | firemode = false | |
3565 | print("ice mode") | |
3566 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
3567 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
3568 | icesmoke.Transparency = NumberSequence.new({ | |
3569 | NumberSequenceKeypoint.new(0, 0.9), | |
3570 | NumberSequenceKeypoint.new(1, 1) | |
3571 | }) | |
3572 | icesmoke.Size = NumberSequence.new(3) | |
3573 | icesmoke.Parent = RightArm | |
3574 | else | |
3575 | firemode = true | |
3576 | print("fire mode") | |
3577 | ice_mode = false | |
3578 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
3579 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
3580 | icesmoke.Rate = 400 | |
3581 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
3582 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
3583 | icesmoke.Size = NumberSequence.new(3) | |
3584 | icesmoke.EmissionDirection = "Top" | |
3585 | icesmoke.Parent = LeftArm | |
3586 | end | |
3587 | end | |
3588 | if attack == false and k == "x==" and MV1 > 19 and firemode == false then | |
3589 | MV1 = 90 | |
3590 | Humanoid.WalkSpeed = 15 | |
3591 | attack = true | |
3592 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5) | |
3593 | Firepart2 = Instance.new("Part", LeftArm) | |
3594 | Firepart2.Size = Vector3.new(1, 1, 1) | |
3595 | Firepart2.CanCollide = false | |
3596 | GuW2 = Instance.new("Weld") | |
3597 | GuW2.Name = "GuW" | |
3598 | GuW2.Part0 = LeftArm | |
3599 | GuW2.C0 = cn(0, -0.5, 0) | |
3600 | GuW2.C1 = cn(0, 0, 0) | |
3601 | GuW2.Part1 = Firepart2 | |
3602 | GuW2.Parent = LeftArm | |
3603 | Firepart2.Transparency = 1 | |
3604 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
3605 | for i = 0, 2, 0.1 do | |
3606 | swait() | |
3607 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
3609 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3610 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
3611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
3612 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
3613 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
3614 | end | |
3615 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7) | |
3616 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025) | |
3617 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02) | |
3618 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
3619 | Humanoid.WalkSpeed = 16 | |
3620 | attack = false | |
3621 | Firepart2:Destroy() | |
3622 | end | |
3623 | end) | |
3624 | MV2 = 90 | |
3625 | ||
3626 | mouse.KeyDown:connect(function(key) | |
3627 | if key == "=" then | |
3628 | Head.Transparency = 1 | |
3629 | Torso.Transparency = 1 | |
3630 | LeftArm.Transparency = 1 | |
3631 | Head.face.Texture = "" | |
3632 | RightArm.Transparency = 1 | |
3633 | LeftLeg.Transparency = 1 | |
3634 | RightLeg.Transparency = 1 | |
3635 | mesh1.Transparency = 1 | |
3636 | mesh2.Transparency = 1 | |
3637 | mesh5.Transparency = 1 | |
3638 | mesheye.Transparency = 1 | |
3639 | mesheye1.Transparency = 1 | |
3640 | mesheye2.Transparency = 1 | |
3641 | mesheye3.Transparency = 1 | |
3642 | char.Parent = workspace.Camera | |
3643 | char.WalkSpeed = 60 | |
3644 | if char:FindFirstChild("TalkingBillBoard")~= nil then | |
3645 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
3646 | end | |
3647 | end | |
3648 | end) | |
3649 | mouse.KeyUp:connect(function(key) | |
3650 | if key == "=" then | |
3651 | Head.Transparency = 0 | |
3652 | Torso.Transparency = 0 | |
3653 | LeftArm.Transparency = 0 | |
3654 | Head.face.Texture = "" | |
3655 | RightArm.Transparency = 0 | |
3656 | LeftLeg.Transparency = 0 | |
3657 | RightLeg.Transparency = 0 | |
3658 | mesh1.Transparency = 0 | |
3659 | mesh2.Transparency = 0 | |
3660 | mesh5.Transparency = 0 | |
3661 | mesheye.Transparency = 0 | |
3662 | mesheye1.Transparency = 0 | |
3663 | mesheye2.Transparency = 0 | |
3664 | mesheye3.Transparency = 0 | |
3665 | hat1.Transparency = 0 | |
3666 | hat2.Transparency = 0 | |
3667 | hat3.Transparency = 0 | |
3668 | hat4.Transparency = 0 | |
3669 | hat5.Transparency = 0 | |
3670 | hat6.Transparency = 0 | |
3671 | hat7.Transparency = 0 | |
3672 | hat8.Transparency = 0 | |
3673 | hat9.Transparency = 0 | |
3674 | char.Parent = workspace | |
3675 | end | |
3676 | end) | |
3677 | ||
3678 | mouse.KeyDown:connect(function(k) | |
3679 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
3680 | MV2 = 90 | |
3681 | attack = true | |
3682 | Firepart = Instance.new("Part", RightArm) | |
3683 | Firepart.Size = Vector3.new(1, 1, 1) | |
3684 | GuW = Instance.new("Weld") | |
3685 | GuW.Name = "GuW" | |
3686 | GuW.Part0 = RightArm | |
3687 | GuW.C0 = cn(0, -1, 0) | |
3688 | GuW.C1 = cn(0, 0, 0) | |
3689 | GuW.Part1 = Firepart | |
3690 | GuW.Parent = RightArm | |
3691 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
3692 | Firepart.Transparency = 1 | |
3693 | Humanoid.WalkSpeed = 15 | |
3694 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8) | |
3695 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
3696 | for i = 1, 3 do | |
3697 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
3698 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
3699 | end | |
3700 | for i = 0, 3, 0.1 do | |
3701 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
3702 | swait() | |
3703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3704 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3705 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
3706 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3707 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3708 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3709 | end | |
3710 | wait(1) | |
3711 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
3712 | ||
3713 | Humanoid.WalkSpeed = 16 | |
3714 | attack = false | |
3715 | Firepart:Destroy() | |
3716 | end | |
3717 | ||
3718 | ||
3719 | ||
3720 | ||
3721 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
3722 | MV2 = 90 | |
3723 | attack = true | |
3724 | Firepart = Instance.new("Part", RightArm) | |
3725 | Firepart.Size = Vector3.new(1, 1, 1) | |
3726 | GuW = Instance.new("Weld") | |
3727 | GuW.Name = "GuW" | |
3728 | GuW.Part0 = RightArm | |
3729 | GuW.C0 = cn(0, -1, 0) | |
3730 | GuW.C1 = cn(0, 0, 0) | |
3731 | GuW.Part1 = Firepart | |
3732 | GuW.Parent = RightArm | |
3733 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
3734 | Firepart.Transparency = 1 | |
3735 | Humanoid.WalkSpeed = 0.01 | |
3736 | for i = 0, 4, 0.1 do | |
3737 | swait() | |
3738 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
3739 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
3740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3742 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
3743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3744 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3745 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3746 | end | |
3747 | for i = 0, 4, 0.1 do | |
3748 | swait() | |
3749 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
3750 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
3751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3753 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
3754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3755 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3756 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3757 | end | |
3758 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
3759 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8) | |
3760 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
3761 | for i = 1, 3 do | |
3762 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
3763 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
3764 | end | |
3765 | for i = 0, 2, 0.1 do | |
3766 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
3767 | swait() | |
3768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3769 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3770 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
3771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3772 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3773 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3774 | end | |
3775 | Humanoid.WalkSpeed = 16 | |
3776 | attack = false | |
3777 | Firepart:Destroy() | |
3778 | end | |
3779 | end) | |
3780 | Rapid = false | |
3781 | BasePart = Instance.new("Part") | |
3782 | BasePart.Shape = Enum.PartType.Block | |
3783 | BasePart.Material = Enum.Material.Neon | |
3784 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
3785 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
3786 | BasePart.FormFactor = Enum.FormFactor.Custom | |
3787 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
3788 | BasePart.CanCollide = true | |
3789 | BasePart.Locked = true | |
3790 | BasePart.Anchored = false | |
3791 | local icy_Player = game.Players.localPlayer | |
3792 | local icy_mouse = icy_Player:GetMouse() | |
3793 | ice_mode = false | |
3794 | local colors = { | |
3795 | BrickColor.new("Cyan"), | |
3796 | BrickColor.new("Medium blue"), | |
3797 | BrickColor.new("Pastel blue") | |
3798 | } | |
3799 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") | |
3800 | if root then | |
3801 | icy_mouse.KeyDown:connect(function(k) | |
3802 | if k == "=" and firemode == false then | |
3803 | if ice_mode == true then | |
3804 | ice_mode = false | |
3805 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
3806 | else | |
3807 | ice_mode = true | |
3808 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
3809 | end | |
3810 | end | |
3811 | if k == "z" and firemode == true then | |
3812 | attack = true | |
3813 | do | |
3814 | local Stop = false | |
3815 | local Version = 0 | |
3816 | local MaxSpeed = 5 | |
3817 | local Speed = 3.5 | |
3818 | local Keys = {} | |
3819 | local Force = 10000 | |
3820 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1) | |
3821 | swait(0.5) | |
3822 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
3823 | if Fly then | |
3824 | Fly:Destroy() | |
3825 | end | |
3826 | if Rot then | |
3827 | Rot:Destroy() | |
3828 | end | |
3829 | Fly = Instance.new("BodyPosition", char.Torso) | |
3830 | Fly.Name = "LMMFly" | |
3831 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3832 | Fly.P = Force | |
3833 | Fly.position = char.Torso.Position | |
3834 | Rot = Instance.new("BodyGyro", char.Torso) | |
3835 | Rot.Name = "LMMRot" | |
3836 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3837 | Rot.P = Force | |
3838 | Rot.cframe = cam.CoordinateFrame | |
3839 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5) | |
3840 | local Thread, Old = Version, nil | |
3841 | char.Humanoid.PlatformStand = true | |
3842 | function StopFly() | |
3843 | Version = Version + 1 | |
3844 | Stop = true | |
3845 | char.Humanoid.PlatformStand = false | |
3846 | Fly:Destroy() | |
3847 | Rot:Destroy() | |
3848 | attack = false | |
3849 | end | |
3850 | char.ChildAdded:connect(function(Obj) | |
3851 | wait() | |
3852 | if Obj.Name == "LM" .. "MFlyStop" then | |
3853 | Obj:Destroy() | |
3854 | StopFly() | |
3855 | end | |
3856 | end) | |
3857 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
3858 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
3859 | for i = 0, 25, 0.1 do | |
3860 | if attack == true then | |
3861 | swait() | |
3862 | ||
3863 | end | |
3864 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
3865 | if Keys[string.char(48)] then | |
3866 | Speed = 1 | |
3867 | end | |
3868 | if Keys.w then | |
3869 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
3870 | end | |
3871 | if Keys.s then | |
3872 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
3873 | end | |
3874 | if Keys.d then | |
3875 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
3876 | end | |
3877 | if Keys.a then | |
3878 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
3879 | end | |
3880 | if Keys.e or Keys[" "] then | |
3881 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
3882 | end | |
3883 | if Keys.q then | |
3884 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
3885 | end | |
3886 | if Keys.z then | |
3887 | StopFly() | |
3888 | end | |
3889 | if Old ~= Vectoring then | |
3890 | Fly.position = Vectoring.p | |
3891 | Old = Vectoring | |
3892 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
3893 | else | |
3894 | Speed = 1 | |
3895 | end | |
3896 | Rot.cframe = cam.CoordinateFrame | |
3897 | mouse.KeyDown:connect(function(Key) | |
3898 | Keys[Key] = true | |
3899 | end) | |
3900 | mouse.KeyUp:connect(function(Key) | |
3901 | Keys[Key] = false | |
3902 | end) | |
3903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3904 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
3905 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
3906 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
3907 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
3908 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
3909 | end | |
3910 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
3911 | attack = false | |
3912 | char.Humanoid.PlatformStand = false | |
3913 | Fly:Destroy() | |
3914 | Rot:Destroy() | |
3915 | end | |
3916 | end | |
3917 | if k == "=" and InForm == true then | |
3918 | attack = true | |
3919 | do | |
3920 | local Stop = false | |
3921 | local Version = 0 | |
3922 | local MaxSpeed = 6 | |
3923 | local Speed = 3 | |
3924 | local Keys = {} | |
3925 | local Force = 10000 | |
3926 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1) | |
3927 | swait(1) | |
3928 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
3929 | if Fly then | |
3930 | Fly:Destroy() | |
3931 | end | |
3932 | if Rot then | |
3933 | Rot:Destroy() | |
3934 | end | |
3935 | Fly = Instance.new("BodyPosition", char.Torso) | |
3936 | Fly.Name = "LMMFly" | |
3937 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3938 | Fly.P = Force | |
3939 | Fly.position = char.Torso.Position | |
3940 | Rot = Instance.new("BodyGyro", char.Torso) | |
3941 | Rot.Name = "LMMRot" | |
3942 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3943 | Rot.P = Force | |
3944 | Rot.cframe = cam.CoordinateFrame | |
3945 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5) | |
3946 | local Thread, Old = Version, nil | |
3947 | char.Humanoid.PlatformStand = true | |
3948 | function StopFly() | |
3949 | Version = Version + 1 | |
3950 | Stop = true | |
3951 | char.Humanoid.PlatformStand = false | |
3952 | Fly:Destroy() | |
3953 | Rot:Destroy() | |
3954 | attack = false | |
3955 | end | |
3956 | char.ChildAdded:connect(function(Obj) | |
3957 | wait() | |
3958 | if Obj.Name == "LM" .. "MFlyStop" then | |
3959 | Obj:Destroy() | |
3960 | StopFly() | |
3961 | end | |
3962 | end) | |
3963 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
3964 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
3965 | for i = 0, 25, 0.1 do | |
3966 | if attack == true then | |
3967 | swait() | |
3968 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
3969 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
3970 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
3971 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
3972 | end | |
3973 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
3974 | if Keys[string.char(48)] then | |
3975 | Speed = 1 | |
3976 | end | |
3977 | if Keys.w then | |
3978 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
3979 | end | |
3980 | if Keys.s then | |
3981 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
3982 | end | |
3983 | if Keys.d then | |
3984 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
3985 | end | |
3986 | if Keys.a then | |
3987 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
3988 | end | |
3989 | if Keys.e or Keys[" "] then | |
3990 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
3991 | end | |
3992 | if Keys.q then | |
3993 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
3994 | end | |
3995 | if Keys.z then | |
3996 | StopFly() | |
3997 | end | |
3998 | if Old ~= Vectoring then | |
3999 | Fly.position = Vectoring.p | |
4000 | Old = Vectoring | |
4001 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
4002 | else | |
4003 | Speed = 1 | |
4004 | end | |
4005 | Rot.cframe = cam.CoordinateFrame | |
4006 | mouse.KeyDown:connect(function(Key) | |
4007 | Keys[Key] = true | |
4008 | end) | |
4009 | mouse.KeyUp:connect(function(Key) | |
4010 | Keys[Key] = false | |
4011 | end) | |
4012 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4013 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
4014 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
4015 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
4016 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4017 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
4018 | end | |
4019 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
4020 | attack = false | |
4021 | char.Humanoid.PlatformStand = false | |
4022 | Fly:Destroy() | |
4023 | Rot:Destroy() | |
4024 | end | |
4025 | end | |
4026 | end) | |
4027 | game:GetService("RunService").Stepped:connect(function() | |
4028 | if ice_mode == true then | |
4029 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character) | |
4030 | local icePath = BasePart:Clone() | |
4031 | icePath.Anchored = true | |
4032 | icePath.Transparency = 0.85 | |
4033 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
4034 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
4035 | icePath.BrickColor = colors[math.random(1, #colors)] | |
4036 | icePath.Parent = game:GetService("Players").LocalPlayer.Character | |
4037 | game:GetService("Debris"):AddItem(icePath, 1) | |
4038 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36 | |
4039 | end | |
4040 | end) | |
4041 | end | |
4042 | MV3 = 190 | |
4043 | mouse.KeyDown:connect(function(k) | |
4044 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
4045 | MV3 = 80 | |
4046 | attack = true | |
4047 | Humanoid.WalkSpeed = 15 | |
4048 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
4049 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
4050 | for i = 0, 1.5, 0.1 do | |
4051 | swait() | |
4052 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4053 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
4054 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
4055 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
4056 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4057 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
4058 | end | |
4059 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6) | |
4060 | for i = 0, 2, 0.1 do | |
4061 | swait() | |
4062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4063 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
4064 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4065 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4066 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
4067 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
4068 | end | |
4069 | for i = 0, 4.2, 0.1 do | |
4070 | swait() | |
4071 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4072 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4073 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4074 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4075 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4076 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
4077 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
4078 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
4079 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
4080 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
4081 | end | |
4082 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4083 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4084 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4085 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4086 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08) | |
4087 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
4088 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5) | |
4089 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5) | |
4090 | for i = 0, 2, 0.1 do | |
4091 | swait() | |
4092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4093 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
4094 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
4095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
4096 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
4097 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
4098 | end | |
4099 | for i = 0, 2, 0.1 do | |
4100 | swait() | |
4101 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4102 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
4103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
4104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
4105 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4106 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4107 | end | |
4108 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65) | |
4109 | for i = 0, 4, 0.1 do | |
4110 | swait() | |
4111 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4112 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4113 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
4114 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
4116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
4117 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
4118 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
4119 | end | |
4120 | for i = 0, 2, 0.1 do | |
4121 | swait() | |
4122 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
4123 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
4124 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
4125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
4126 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
4127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
4128 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
4129 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4130 | end | |
4131 | for i = 1, 6 do | |
4132 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
4133 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
4134 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
4135 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65) | |
4136 | wait(0.15) | |
4137 | end | |
4138 | attack = false | |
4139 | Humanoid.WalkSpeed = 16 | |
4140 | end | |
4141 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
4142 | Humanoid.WalkSpeed = 1 | |
4143 | MV3 = 80 | |
4144 | attack = true | |
4145 | FastFireBall = Instance.new("Part", RightArm) | |
4146 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
4147 | FFW = Instance.new("Weld") | |
4148 | FFW.Name = "GuW" | |
4149 | FFW.Part0 = RightArm | |
4150 | FFW.C0 = cn(0, -1, 0) | |
4151 | FFW.C1 = cn(0, 0, 0) | |
4152 | FFW.Part1 = FastFireBall | |
4153 | FFW.Parent = RightArm | |
4154 | FastFireBall.Transparency = 1 | |
4155 | FastFireBall2 = Instance.new("Part", LeftArm) | |
4156 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
4157 | FFW2 = Instance.new("Weld") | |
4158 | FFW2.Name = "GuW" | |
4159 | FFW2.Part0 = LeftArm | |
4160 | FFW2.C0 = cn(0, -1, 0) | |
4161 | FFW2.C1 = cn(0, 0, 0) | |
4162 | FFW2.Part1 = FastFireBall2 | |
4163 | FFW2.Parent = LeftArm | |
4164 | FastFireBall2.Transparency = 1 | |
4165 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4166 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4167 | for i = 0, 1, 0.1 do | |
4168 | swait() | |
4169 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4170 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4171 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4172 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
4174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
4175 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4177 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4178 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4179 | end | |
4180 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4181 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4182 | function holding() | |
4183 | if Rapid == true and ice_mode == false then | |
4184 | for i = 0, 0.8, 0.1 do | |
4185 | swait() | |
4186 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4187 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
4189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
4190 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
4191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
4192 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4193 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4194 | end | |
4195 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2) | |
4196 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
4197 | for i = 0, 0.8, 0.1 do | |
4198 | swait() | |
4199 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4200 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
4202 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
4203 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
4204 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
4205 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4206 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4207 | end | |
4208 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2) | |
4209 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
4210 | holding() | |
4211 | end | |
4212 | end | |
4213 | if Rapid == false then | |
4214 | Rapid = true | |
4215 | holding() | |
4216 | end | |
4217 | end | |
4218 | end) | |
4219 | mouse.KeyUp:connect(function(k) | |
4220 | if k == "c" and Rapid == true then | |
4221 | MV3 = 180 | |
4222 | Rapid = false | |
4223 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8) | |
4224 | attack = false | |
4225 | wait(0.5) | |
4226 | Humanoid.WalkSpeed = 16 | |
4227 | FastFireBall:Destroy() | |
4228 | FastFireBall2:Destroy() | |
4229 | end | |
4230 | end) | |
4231 | ||
4232 | mouse.KeyDown:connect(function(key) | |
4233 | if key == "t" then | |
4234 | if Morph == false then | |
4235 | Morph = true | |
4236 | MorphFunction() | |
4237 | end | |
4238 | end | |
4239 | end) | |
4240 | mouse.KeyUp:connect(function(key) | |
4241 | if key == "t" then | |
4242 | Morph = false | |
4243 | end | |
4244 | end) | |
4245 | ||
4246 | ||
4247 | ||
4248 | Object = Player.Character.HumanoidRootPart | |
4249 | ||
4250 | Run = game["Run Service"] | |
4251 | ||
4252 | PreviousP = Object.CFrame.p | |
4253 | Running = false | |
4254 | ||
4255 | MorphFunction = function() | |
4256 | local MaxX = 100 | |
4257 | local MinX = -100 | |
4258 | local MaxY = 100 | |
4259 | local MinY = -100 | |
4260 | local MaxZ = 100 | |
4261 | local MinZ = -100 | |
4262 | local Morph = coroutine.wrap(function() | |
4263 | while Run.Stepped:wait(0.1) do | |
4264 | if Morph == false then break end | |
4265 | local Model = Instance.new("Model",workspace) | |
4266 | if Player.Character:FindFirstChild("Shirt") then | |
4267 | local Shirt = Player.Character.Shirt:Clone() | |
4268 | Shirt.Parent = Model | |
4269 | end | |
4270 | if Player.Character:FindFirstChild("Pants") then | |
4271 | local Pants = Player.Character.Pants:Clone() | |
4272 | Pants.Parent = Model | |
4273 | end | |
4274 | local Humanoid = Instance.new("Humanoid",Model) | |
4275 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
4276 | LeftArm.Parent = Model | |
4277 | LeftArm.Transparency = 0.4 | |
4278 | LeftArm.Anchored = true | |
4279 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
4280 | local RightArm = Player.Character["Right Arm"]:Clone() | |
4281 | RightArm.Parent = Model | |
4282 | RightArm.Transparency = 0.4 | |
4283 | RightArm.Anchored = true | |
4284 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
4285 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
4286 | LeftLeg.Parent = Model | |
4287 | LeftLeg.Transparency = 0.4 | |
4288 | LeftLeg.Anchored = true | |
4289 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
4290 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
4291 | RightLeg.Parent = Model | |
4292 | RightLeg.Transparency = 0.4 | |
4293 | RightLeg.Anchored = true | |
4294 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00) | |
4295 | local Children = Model:GetChildren() | |
4296 | wait(0.01) | |
4297 | for i = 1,#Children do | |
4298 | if Children[i]:IsA("Part") then | |
4299 | Children[i].Transparency = 1 | |
4300 | end | |
4301 | game.Debris:AddItem(Children[i],0) | |
4302 | end | |
4303 | end | |
4304 | end) | |
4305 | Morph() | |
4306 | end | |
4307 | ||
4308 | ||
4309 | mouse.KeyDown:connect(function(key) | |
4310 | if key == "r" then | |
4311 | Humanoid.WalkSpeed = 150 | |
4312 | ||
4313 | end | |
4314 | end) | |
4315 | ||
4316 | ||
4317 | mouse.KeyDown:connect(function(key) | |
4318 | if key == "m" then | |
4319 | Must2.Volume = 0.7 | |
4320 | end | |
4321 | end) | |
4322 | ||
4323 | mouse.KeyDown:connect(function(key) | |
4324 | if key == "n" then | |
4325 | Must2.Volume = 1.6 | |
4326 | end | |
4327 | end) | |
4328 | ||
4329 | ||
4330 | mouse.KeyUp:connect(function(key) | |
4331 | if key == "r" then | |
4332 | Humanoid.WalkSpeed = 16 | |
4333 | ||
4334 | end | |
4335 | end) | |
4336 | ||
4337 | function smooth(obj) | |
4338 | local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"} | |
4339 | for i,v in pairs(sides) do | |
4340 | obj[v.."Surface"] = "SmoothNoOutlines" | |
4341 | end | |
4342 | end | |
4343 | function fade(obj, dest, grow) | |
4344 | spawn(function() | |
4345 | local oldcf = obj.CFrame | |
4346 | for i = 0, 10 do | |
4347 | if grow then | |
4348 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
4349 | obj.CFrame = oldcf | |
4350 | end | |
4351 | obj.Transparency = obj.Transparency +0.2 | |
4352 | swait() | |
4353 | end | |
4354 | if dest then | |
4355 | obj:Destroy() | |
4356 | end | |
4357 | end) | |
4358 | end | |
4359 | ||
4360 | ||
4361 | sprint = false | |
4362 | mouse.KeyDown:connect(function(key) | |
4363 | if key=="r" then | |
4364 | sprint = true | |
4365 | char:FindFirstChildOfClass("Humanoid") | |
4366 | local mod = Instance.new("Model", workspace) | |
4367 | mod.Name = "MobModel" | |
4368 | for i,v in pairs(char:children()) do | |
4369 | if v:IsA("Accessory") and not rage then | |
4370 | if v:FindFirstChild("Handle") then | |
4371 | v.Handle.Transparency = 1 | |
4372 | end | |
4373 | end | |
4374 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then | |
4375 | v.Transparency = 0 | |
4376 | end | |
4377 | end | |
4378 | if char.Head:FindFirstChild("face") then | |
4379 | char.Head.face.Transparency = 1 | |
4380 | end | |
4381 | repeat wait() | |
4382 | if not workspace:FindFirstChild("MobModel") then | |
4383 | mod = Instance.new("Model", workspace) | |
4384 | mod.Name = "MobModel" | |
4385 | end | |
4386 | for i,v in pairs(Character:children()) do | |
4387 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then | |
4388 | local new = v:Clone() | |
4389 | smooth(new) | |
4390 | new.Transparency = 0.3 | |
4391 | new.Anchored = true | |
4392 | new.CanCollide = false | |
4393 | new.Material = "Neon" | |
4394 | new.BrickColor = BrickColor.new("Dark blue") | |
4395 | for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end | |
4396 | new.Parent = mod | |
4397 | fade(new, true) | |
4398 | end | |
4399 | end | |
4400 | until not sprint | |
4401 | if mod then | |
4402 | spawn(function() | |
4403 | repeat wait() until not mod or #mod:children() == 0 | |
4404 | mod:Destroy() | |
4405 | end) | |
4406 | end | |
4407 | char:FindFirstChildOfClass("Humanoid") | |
4408 | end | |
4409 | end) | |
4410 | mouse.KeyUp:connect(function(key) | |
4411 | if key=="r" then | |
4412 | sprint = false | |
4413 | for i,v in pairs(char:children()) do | |
4414 | if v:IsA("Accessory") and not rage then | |
4415 | if v:FindFirstChild("Handle") then | |
4416 | v.Handle.Transparency = 1 | |
4417 | end | |
4418 | end | |
4419 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then | |
4420 | v.Transparency = 0 | |
4421 | end | |
4422 | end | |
4423 | if char.Head:FindFirstChild("face") then | |
4424 | char.Head.face.Transparency = 0 | |
4425 | end | |
4426 | end | |
4427 | end) | |
4428 | ||
4429 | mouse.KeyUp:connect(function(k) | |
4430 | if k == "q" then | |
4431 | Combo1() | |
4432 | end | |
4433 | end) | |
4434 | ||
4435 | mouse.KeyUp:connect(function(k) | |
4436 | if k == "r" then | |
4437 | Combo2() | |
4438 | end | |
4439 | end) | |
4440 | ||
4441 | mouse.KeyUp:connect(function(k) | |
4442 | if k == "t" then | |
4443 | Combo3() | |
4444 | end | |
4445 | end) | |
4446 | mouse.KeyUp:connect(function(k) | |
4447 | if k == "u" then | |
4448 | Combo4() | |
4449 | end | |
4450 | end) | |
4451 | ||
4452 | ||
4453 | SoundFolder = Instance.new("Folder",char) | |
4454 | SoundFolder.Name = "SoundFolder" | |
4455 | punchsound1 = Instance.new("Sound",Torso) | |
4456 | punchsound1.Volume = 1.2 | |
4457 | punchsound1.Name = "punchsound1" | |
4458 | punchsound1.Looped = false | |
4459 | punchsound1.SoundId = "rbxassetid://137579113" | |
4460 | StrongPunch = Instance.new("Sound",Torso) | |
4461 | StrongPunch.Volume = 1.6 | |
4462 | StrongPunch.Name = "StrongPunch" | |
4463 | StrongPunch.Looped = false | |
4464 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4465 | StrongPunch = Instance.new("Sound",Torso) | |
4466 | StrongPunch.Volume = 1.6 | |
4467 | StrongPunch.Name = "StrongPunch" | |
4468 | StrongPunch.Looped = false | |
4469 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4470 | StrongPunch1 = Instance.new("Sound",Torso) | |
4471 | StrongPunch1.Volume = 1.6 | |
4472 | StrongPunch1.Name = "StrongPunch" | |
4473 | StrongPunch1.Looped = false | |
4474 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
4475 | StrongPunch2 = Instance.new("Sound",Torso) | |
4476 | StrongPunch2.Volume = 1.6 | |
4477 | StrongPunch2.Name = "StrongPunch" | |
4478 | StrongPunch.Looped = false | |
4479 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
4480 | Zano = Instance.new("Sound",Torso) | |
4481 | Zano.Volume = 6 | |
4482 | Zano.Name = "Zano" | |
4483 | Zano.Looped = false | |
4484 | Zano.SoundId = "rbxassetid://744770874" | |
4485 | GroundImpact = Instance.new("Sound",Torso) | |
4486 | GroundImpact.Volume = 8 | |
4487 | GroundImpact.Name = "GroundImpact" | |
4488 | GroundImpact.Looped = false | |
4489 | GroundImpact.SoundId = "rbxassetid://165970126" | |
4490 | Break = Instance.new("Sound",Torso) | |
4491 | Break.Volume = 5 | |
4492 | Break.Name = "Bonebreak" | |
4493 | Break.Looped = false | |
4494 | Break.SoundId = "rbxassetid://314390675" | |
4495 | ||
4496 | local hit1 = false | |
4497 | local hit2 = false | |
4498 | local hit3 = false | |
4499 | local hit4 = false | |
4500 | ||
4501 | function Combo1() | |
4502 | getplayer = new("Part",char) | |
4503 | getplayer.Position = Vector3.new(999,999,999) | |
4504 | getplayer.Transparency = 1 | |
4505 | getplayer.Size = v3(3,3,3) | |
4506 | getplayer.CanCollide = false | |
4507 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
4508 | getplayer.Name = "GetPlayer" | |
4509 | ||
4510 | game.Debris:AddItem(getplayer,0.5) | |
4511 | ||
4512 | getplayer.Touched:connect(function(hit) | |
4513 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
4514 | getplayer:Destroy() | |
4515 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
4516 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
4517 | to.Anchored = true | |
4518 | idle = false | |
4519 | ||
4520 | ||
4521 | punchsound1:Play() | |
4522 | hit1 = true | |
4523 | for i = 0, 1, 0.1 do | |
4524 | swait() | |
4525 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4526 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4527 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4528 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4529 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4530 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4531 | end | |
4532 | punchsound1:Play() | |
4533 | for i = 0, 1, 0.1 do | |
4534 | swait() | |
4535 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4536 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4537 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4538 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4539 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4540 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4541 | end | |
4542 | punchsound1:Play() | |
4543 | for i = 0, 1, 0.1 do | |
4544 | swait() | |
4545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4547 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4549 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4550 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4551 | end | |
4552 | for i = 0, 1, 0.1 do | |
4553 | swait() | |
4554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4556 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4559 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4560 | end | |
4561 | for i = 0, 1, 0.1 do | |
4562 | swait() | |
4563 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4564 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4565 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4566 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4567 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4568 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4569 | end | |
4570 | StrongPunch1:Play() | |
4571 | for i = 0, 1, 0.1 do | |
4572 | swait() | |
4573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4574 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4575 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4577 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4578 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4579 | end | |
4580 | for i = 0, 0.6, 0.1 do | |
4581 | swait() | |
4582 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4583 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4584 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4585 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4586 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4587 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4588 | end | |
4589 | for i = 0, 0.6, 0.1 do | |
4590 | swait() | |
4591 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4592 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4593 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4594 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4595 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4596 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4597 | end | |
4598 | for i,v in pairs(to.Parent:GetChildren()) do | |
4599 | if v:IsA("Humanoid") then | |
4600 | v.Health = v.Health - 3 | |
4601 | ||
4602 | v.PlatformStand = true | |
4603 | end | |
4604 | end | |
4605 | StrongPunch:Play() | |
4606 | for i = 0, 1, 0.1 do | |
4607 | swait() | |
4608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4609 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4610 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4611 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4612 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4613 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4614 | end | |
4615 | for i,v in pairs(to.Parent:GetChildren()) do | |
4616 | if v:IsA("Humanoid") then | |
4617 | v.Health = v.Health - 5 | |
4618 | ||
4619 | v.PlatformStand = true | |
4620 | end | |
4621 | end | |
4622 | ||
4623 | hit1 = false | |
4624 | ||
4625 | punchsound1:Play() | |
4626 | hit2 = true | |
4627 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4628 | for i = 0, 1, 0.1 do | |
4629 | swait() | |
4630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4632 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4634 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4635 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4636 | end | |
4637 | for i,v in pairs(to.Parent:GetChildren()) do | |
4638 | if v:IsA("Humanoid") then | |
4639 | v.Health = v.Health - 5 | |
4640 | ||
4641 | v.PlatformStand = true | |
4642 | end | |
4643 | end | |
4644 | hit2 = false | |
4645 | ||
4646 | punchsound1:Play() | |
4647 | hit3 = true | |
4648 | hit4 = true | |
4649 | ||
4650 | ||
4651 | punchsound1:Play() | |
4652 | ||
4653 | coroutine.wrap(function() | |
4654 | for i=1,5 do | |
4655 | wait() | |
4656 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
4657 | GroundImpact:Play() | |
4658 | a21e = new("Part",to) | |
4659 | a21e.Name = "Beam"..num | |
4660 | a21e.Locked = true | |
4661 | a21e.Size = v3(1,1,1) | |
4662 | a21e.CanCollide = false | |
4663 | a21e.BrickColor = bc("Gold") | |
4664 | a21e.Material = "Neon" | |
4665 | a21e.Transparency = 0 | |
4666 | aa21e = new("SpecialMesh",a21e) | |
4667 | a21e.Anchored = true | |
4668 | a21e.Position = to.Position | |
4669 | aa21e.MeshType = "Sphere" | |
4670 | aa21e.Scale = v3(1,1,1) | |
4671 | a51e = new("Part",char) | |
4672 | a51e.Name = "Beam"..num | |
4673 | a51e.Locked = true | |
4674 | a51e.Size = v3(1,1,1) | |
4675 | a51e.CanCollide = false | |
4676 | a51e.BrickColor = bc("White") | |
4677 | a51e.Material = "Neon" | |
4678 | a51e.Transparency = 0 | |
4679 | aa51e = new("SpecialMesh",a51e) | |
4680 | a51e.Anchored = true | |
4681 | a51e.Position = to.Position | |
4682 | aa51e.MeshType = "Sphere" | |
4683 | aa51e.Scale = v3(1,1,1) | |
4684 | a61e = new("Part",char) | |
4685 | a61e.Name = "Beam"..num | |
4686 | a61e.Locked = true | |
4687 | a61e.Size = v3(1,1,1) | |
4688 | a61e.CanCollide = false | |
4689 | a61e.BrickColor = bc("Really red") | |
4690 | a61e.Material = "Neon" | |
4691 | a61e.Transparency = 0 | |
4692 | aa61e = new("SpecialMesh",a61e) | |
4693 | a61e.Anchored = true | |
4694 | a61e.Position = to.Position | |
4695 | aa61e.MeshType = "Sphere" | |
4696 | aa61e.Scale = v3(1,1,1) | |
4697 | for i = 1,20 do | |
4698 | wait() | |
4699 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
4700 | a21e.Transparency = a21e.Transparency + 0.03 | |
4701 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
4702 | a51e.Transparency = a51e.Transparency + 0.03 | |
4703 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
4704 | a61e.Transparency = a61e.Transparency + 0.02 | |
4705 | for i,v in pairs(to.Parent:GetChildren()) do | |
4706 | if v:IsA("Humanoid") then | |
4707 | v.Health = v.Health - 0.5 | |
4708 | ||
4709 | v.PlatformStand = true | |
4710 | end | |
4711 | end | |
4712 | end | |
4713 | a61e:Destroy() | |
4714 | aa61e:Destroy() | |
4715 | a51e:Destroy() | |
4716 | aa51e:Destroy() | |
4717 | a21e:Destroy() | |
4718 | aa21e:Destroy() | |
4719 | ||
4720 | end | |
4721 | ||
4722 | ||
4723 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4724 | for i = 0, 1, 0.1 do | |
4725 | swait() | |
4726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4727 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4728 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4730 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4731 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4732 | end | |
4733 | ||
4734 | ||
4735 | ||
4736 | wait(0.7) | |
4737 | end)() | |
4738 | ||
4739 | ||
4740 | ||
4741 | ||
4742 | RootPart.Anchored = true | |
4743 | ||
4744 | for i = 0, 1, 0.1 do | |
4745 | swait() | |
4746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4747 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4748 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4750 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4751 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4752 | end | |
4753 | ||
4754 | ||
4755 | StrongPunch:Play() | |
4756 | ||
4757 | ||
4758 | for i = 0, 1, 0.1 do | |
4759 | swait() | |
4760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4764 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4765 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4766 | end | |
4767 | ||
4768 | for i = 0, 1, 0.1 do | |
4769 | swait() | |
4770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4776 | end | |
4777 | ||
4778 | ||
4779 | ||
4780 | for i,v in pairs(to.Parent:GetChildren()) do | |
4781 | if v:IsA("Humanoid") then | |
4782 | v.Health = v.Health - 20 | |
4783 | ||
4784 | v.PlatformStand = true | |
4785 | end | |
4786 | end | |
4787 | ||
4788 | StrongPunch2:Play() | |
4789 | for i = 0, 1, 0.1 do | |
4790 | swait() | |
4791 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4792 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4793 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4794 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4795 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4796 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4797 | end | |
4798 | ||
4799 | hitground = new("Part",char) | |
4800 | hitground.Size = Vector3.new(5,5,5) | |
4801 | hitground.Name = "Ground" | |
4802 | hitground.Transparency = 1 | |
4803 | hitground.CanCollide = false | |
4804 | game.Debris:AddItem(hitground,2) | |
4805 | hitground.Position = Vector3.new(999,999,999) | |
4806 | hitgroundweld = new("Weld",hitground) | |
4807 | hitgroundweld.Part0 = to | |
4808 | hitgroundweld.Part1 = hitground | |
4809 | hitground.Touched:connect(function(hit2) | |
4810 | if hit2.Size.x > 150 then | |
4811 | hitground:Destroy() | |
4812 | ad = new("Part",char) | |
4813 | ad.Name = "NewPart" | |
4814 | ad.Size = Vector3.new(30,0.1,30) | |
4815 | ad.CanCollide = false | |
4816 | ad.Anchored = true | |
4817 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
4818 | ad.Transparency = 1 | |
4819 | aad = new("Decal",ad) | |
4820 | ||
4821 | aad.Face = "Top" | |
4822 | aad.Transparency = 1 | |
4823 | aad.Transparency = 0 | |
4824 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
4825 | smoke = new("Part",to) | |
4826 | smokemesh = new("SpecialMesh",smoke) | |
4827 | smokemesh.MeshId = "rbxassetid://928329648" | |
4828 | smoke.BrickColor = hit2.BrickColor | |
4829 | smoke.Anchored = true | |
4830 | smoke.Position = hitground.Position | |
4831 | GroundImpact:Play() | |
4832 | for i = 1,20 do | |
4833 | wait() | |
4834 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
4835 | smoke.Transparency = smoke.Transparency + 1/20 | |
4836 | end | |
4837 | smoke:Destroy() | |
4838 | wait(0.5) | |
4839 | ||
4840 | for i = 1,20 do | |
4841 | wait(0.1) | |
4842 | aad.Transparency = aad.Transparency + 1/20 | |
4843 | end | |
4844 | end | |
4845 | end) | |
4846 | to.Anchored = false | |
4847 | ys = Instance.new("BodyVelocity",to) | |
4848 | ys.Name = "GO" | |
4849 | ||
4850 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4851 | ||
4852 | ys.Velocity = v3(0,-90,0) | |
4853 | ||
4854 | wait(1) | |
4855 | ys:Destroy() | |
4856 | ||
4857 | ||
4858 | ||
4859 | ||
4860 | ||
4861 | hit3 = false | |
4862 | hit4 = false | |
4863 | ||
4864 | ||
4865 | hit1 = false | |
4866 | hit2 = false | |
4867 | hit3 = false | |
4868 | hit4 = false | |
4869 | idle = true | |
4870 | RootPart.Anchored = false | |
4871 | end | |
4872 | end) | |
4873 | end | |
4874 | ||
4875 | ||
4876 | function Combo4() | |
4877 | getplayer = new("Part",char) | |
4878 | getplayer.Position = Vector3.new(999,999,999) | |
4879 | getplayer.Transparency = 1 | |
4880 | getplayer.Size = v3(3,3,3) | |
4881 | getplayer.CanCollide = false | |
4882 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
4883 | getplayer.Name = "GetPlayer" | |
4884 | ||
4885 | game.Debris:AddItem(getplayer,0.5) | |
4886 | ||
4887 | getplayer.Touched:connect(function(hit) | |
4888 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
4889 | getplayer:Destroy() | |
4890 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
4891 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
4892 | to.Anchored = true | |
4893 | RootPart.Anchored = true | |
4894 | idle = false | |
4895 | ||
4896 | ||
4897 | punchsound1:Play() | |
4898 | hit1 = true | |
4899 | for i = 0, 0.5, 0.1 do | |
4900 | swait() | |
4901 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4902 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4903 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4905 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4906 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4907 | end | |
4908 | punchsound1:Play() | |
4909 | for i = 0, 0.5, 0.1 do | |
4910 | swait() | |
4911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4912 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4913 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4915 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4916 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4917 | end | |
4918 | punchsound1:Play() | |
4919 | for i = 0, 0.6, 0.1 do | |
4920 | swait() | |
4921 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4922 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4923 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4925 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4926 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4927 | end | |
4928 | for i = 0, 0.6, 0.1 do | |
4929 | swait() | |
4930 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4931 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4934 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4935 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4936 | end | |
4937 | for i = 0, 0.5, 0.1 do | |
4938 | swait() | |
4939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4941 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4943 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4944 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4945 | end | |
4946 | punchsound1:Play() | |
4947 | for i = 0, 0.5, 0.1 do | |
4948 | swait() | |
4949 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4950 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4951 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4952 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4953 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4954 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4955 | end | |
4956 | punchsound1:Play() | |
4957 | for i = 0, 0.6, 0.1 do | |
4958 | swait() | |
4959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4961 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4963 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4964 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4965 | end | |
4966 | for i = 0, 0.6, 0.1 do | |
4967 | swait() | |
4968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4970 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4973 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4974 | end | |
4975 | for i = 0, 0.5, 0.1 do | |
4976 | swait() | |
4977 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4978 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4979 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4980 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4981 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4982 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4983 | end | |
4984 | punchsound1:Play() | |
4985 | for i = 0, 0.5, 0.1 do | |
4986 | swait() | |
4987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4989 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4991 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4992 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4993 | end | |
4994 | punchsound1:Play() | |
4995 | for i = 0, 0.6, 0.1 do | |
4996 | swait() | |
4997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5001 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5002 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5003 | end | |
5004 | for i = 0, 0.6, 0.1 do | |
5005 | swait() | |
5006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5012 | end | |
5013 | for i = 0, 0.5, 0.1 do | |
5014 | swait() | |
5015 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5016 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5017 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5019 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5020 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5021 | end | |
5022 | punchsound1:Play() | |
5023 | for i = 0, 0.5, 0.1 do | |
5024 | swait() | |
5025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5029 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5030 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5031 | end | |
5032 | punchsound1:Play() | |
5033 | for i = 0, 0.6, 0.1 do | |
5034 | swait() | |
5035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5039 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5040 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5041 | end | |
5042 | for i = 0, 0.6, 0.1 do | |
5043 | swait() | |
5044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5046 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5048 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5049 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5050 | end | |
5051 | for i = 0, 0.5, 0.1 do | |
5052 | swait() | |
5053 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5054 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5055 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5056 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5057 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5058 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5059 | end | |
5060 | punchsound1:Play() | |
5061 | for i = 0, 0.5, 0.1 do | |
5062 | swait() | |
5063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5064 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5065 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5067 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5068 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5069 | end | |
5070 | punchsound1:Play() | |
5071 | for i = 0, 0.6, 0.1 do | |
5072 | swait() | |
5073 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5074 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5075 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5076 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5077 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5078 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5079 | end | |
5080 | StrongPunch2:Play() | |
5081 | for i = 0, 5, 0.1 do | |
5082 | swait() | |
5083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5085 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5087 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5088 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5089 | end | |
5090 | ||
5091 | for i,v in pairs(to.Parent:GetChildren()) do | |
5092 | if v:IsA("Humanoid") then | |
5093 | v.Health = v.Health - 20 | |
5094 | ||
5095 | v.PlatformStand = true | |
5096 | end | |
5097 | end | |
5098 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
5099 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
5100 | Zanzoken = Instance.new("Part",char) | |
5101 | Zanzoken.Anchored = true | |
5102 | Zanzoken.Position = v3(999,999,999) | |
5103 | Zanzoken.CFrame = Torso.CFrame | |
5104 | game.Debris:AddItem(Zanzoken,0.5) | |
5105 | Zanzoken.Transparency = 1 | |
5106 | Zano:Play() | |
5107 | wait() | |
5108 | idk = Instance.new("BillboardGui",Zanzoken) | |
5109 | idk.Size = UDim2.new(10,0,15,0) | |
5110 | idk.AlwaysOnTop = false | |
5111 | idk1 = Instance.new("ImageLabel",idk) | |
5112 | idk1.BackgroundTransparency = 1 | |
5113 | idk.ExtentsOffset = v3(0,0,0) | |
5114 | idk1.ImageTransparency = 0 | |
5115 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5116 | idk1.Size = UDim2.new(2,0,1,0) | |
5117 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5118 | idk1.Image = "rbxassetid://319554883" | |
5119 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5120 | wait() | |
5121 | Zanzoken = Instance.new("Part",char) | |
5122 | Zanzoken.Anchored = true | |
5123 | Zanzoken.Position = v3(999,999,999) | |
5124 | Zanzoken.CFrame = Torso.CFrame | |
5125 | game.Debris:AddItem(Zanzoken,0.5) | |
5126 | Zanzoken.Transparency = 1 | |
5127 | wait() | |
5128 | idk = Instance.new("BillboardGui",Zanzoken) | |
5129 | idk.Size = UDim2.new(20,0,20,0) | |
5130 | idk.AlwaysOnTop = false | |
5131 | idk1 = Instance.new("ImageLabel",idk) | |
5132 | idk1.BackgroundTransparency = 1 | |
5133 | idk.ExtentsOffset = v3(0,0,0) | |
5134 | idk1.ImageTransparency = 0 | |
5135 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5136 | idk1.Size = UDim2.new(2,0,1,0) | |
5137 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5138 | idk1.Image = "rbxassetid://319554883" | |
5139 | for i = 0, 0.5, 0.1 do | |
5140 | swait() | |
5141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5142 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5143 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5144 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5145 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5146 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5147 | end | |
5148 | punchsound1:Play() | |
5149 | for i = 0, 0.5, 0.1 do | |
5150 | swait() | |
5151 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5152 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5153 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5154 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5155 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5156 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5157 | end | |
5158 | punchsound1:Play() | |
5159 | for i = 0, 0.6, 0.1 do | |
5160 | swait() | |
5161 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5162 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5163 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5164 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5165 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5166 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5167 | end | |
5168 | for i = 0, 0.6, 0.1 do | |
5169 | swait() | |
5170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5172 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5174 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5175 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5176 | end | |
5177 | for i = 0, 0.5, 0.1 do | |
5178 | swait() | |
5179 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5180 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5181 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5182 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5183 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5184 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5185 | end | |
5186 | punchsound1:Play() | |
5187 | for i = 0, 0.5, 0.1 do | |
5188 | swait() | |
5189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5191 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5193 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5194 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5195 | end | |
5196 | punchsound1:Play() | |
5197 | for i = 0, 0.6, 0.1 do | |
5198 | swait() | |
5199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5200 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5201 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5203 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5204 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5205 | end | |
5206 | for i = 0, 0.6, 0.1 do | |
5207 | swait() | |
5208 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5209 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5210 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5211 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5212 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5213 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5214 | end | |
5215 | for i = 0, 0.5, 0.1 do | |
5216 | swait() | |
5217 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5218 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5219 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5221 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5222 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5223 | end | |
5224 | punchsound1:Play() | |
5225 | for i = 0, 0.5, 0.1 do | |
5226 | swait() | |
5227 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5228 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5229 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5230 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5231 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5232 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5233 | end | |
5234 | punchsound1:Play() | |
5235 | for i = 0, 0.6, 0.1 do | |
5236 | swait() | |
5237 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5238 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5239 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5241 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5242 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5243 | end | |
5244 | for i = 0, 0.6, 0.1 do | |
5245 | swait() | |
5246 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5247 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5248 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5249 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5250 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5251 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5252 | end | |
5253 | for i = 0, 0.5, 0.1 do | |
5254 | swait() | |
5255 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5256 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5257 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5258 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5259 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5260 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5261 | end | |
5262 | punchsound1:Play() | |
5263 | for i = 0, 0.5, 0.1 do | |
5264 | swait() | |
5265 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5266 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5267 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5268 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5269 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5270 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5271 | end | |
5272 | punchsound1:Play() | |
5273 | for i = 0, 0.3, 0.1 do | |
5274 | swait() | |
5275 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5276 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5277 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5278 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5279 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5280 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5281 | end | |
5282 | for i = 0, 0.3, 0.1 do | |
5283 | swait() | |
5284 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5285 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5286 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5287 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5288 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5289 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5290 | end | |
5291 | for i = 0, 0.3, 0.1 do | |
5292 | swait() | |
5293 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5294 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5295 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5296 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5297 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5298 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5299 | end | |
5300 | punchsound1:Play() | |
5301 | for i = 0, 0.3, 0.1 do | |
5302 | swait() | |
5303 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5304 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5305 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5307 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5308 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5309 | end | |
5310 | punchsound1:Play() | |
5311 | for i = 0, 0.3, 0.1 do | |
5312 | swait() | |
5313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5315 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5317 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5318 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5319 | end | |
5320 | for i = 0, 0.3, 0.1 do | |
5321 | swait() | |
5322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5323 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5325 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5326 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5327 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5328 | end | |
5329 | punchsound1:Play() | |
5330 | for i = 0, 1, 0.1 do | |
5331 | swait() | |
5332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5334 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5336 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5337 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5338 | end | |
5339 | for i = 0, 0.3, 0.1 do | |
5340 | swait() | |
5341 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5342 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5343 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5344 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5345 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5346 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5347 | end | |
5348 | punchsound1:Play() | |
5349 | for i = 0, 0.3, 0.1 do | |
5350 | swait() | |
5351 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5352 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5353 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5355 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5356 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5357 | end | |
5358 | for i = 0, 0.3, 0.1 do | |
5359 | swait() | |
5360 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5361 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5362 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5363 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5364 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5365 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5366 | end | |
5367 | for i = 0, 0.3, 0.1 do | |
5368 | swait() | |
5369 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5370 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5371 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5372 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5373 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5374 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5375 | end | |
5376 | punchsound1:Play() | |
5377 | for i = 0, 0.3, 0.1 do | |
5378 | swait() | |
5379 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5380 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5381 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5383 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5384 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5385 | end | |
5386 | punchsound1:Play() | |
5387 | for i = 0, 0.6, 0.1 do | |
5388 | swait() | |
5389 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5390 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5391 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5392 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5393 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5394 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5395 | end | |
5396 | for i = 0, 0.3, 0.1 do | |
5397 | swait() | |
5398 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5399 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5400 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5401 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5402 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5403 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5404 | end | |
5405 | for i = 0, 0.3, 0.1 do | |
5406 | swait() | |
5407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5409 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5410 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5411 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5412 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5413 | end | |
5414 | punchsound1:Play() | |
5415 | for i = 0, 0.5, 0.1 do | |
5416 | swait() | |
5417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5418 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5419 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5420 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5421 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5422 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5423 | end | |
5424 | punchsound1:Play() | |
5425 | for i = 0, 0.6, 0.1 do | |
5426 | swait() | |
5427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5428 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5429 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5431 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5432 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5433 | end | |
5434 | for i = 0, 0.6, 0.1 do | |
5435 | swait() | |
5436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5437 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5438 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5439 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5440 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5441 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5442 | end | |
5443 | for i = 0, 0.5, 0.1 do | |
5444 | swait() | |
5445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5447 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5449 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5450 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5451 | end | |
5452 | punchsound1:Play() | |
5453 | for i = 0, 0.5, 0.1 do | |
5454 | swait() | |
5455 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5456 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5457 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5458 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5459 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5460 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5461 | end | |
5462 | punchsound1:Play() | |
5463 | for i = 0, 0.6, 0.1 do | |
5464 | swait() | |
5465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5467 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5469 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5470 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5471 | end | |
5472 | for i = 0, 0.6, 0.1 do | |
5473 | swait() | |
5474 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5475 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5478 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5479 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5480 | end | |
5481 | for i = 0, 0.5, 0.1 do | |
5482 | swait() | |
5483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5485 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5487 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5488 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5489 | end | |
5490 | punchsound1:Play() | |
5491 | for i = 0, 0.5, 0.1 do | |
5492 | swait() | |
5493 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5494 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5495 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5497 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5498 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5499 | end | |
5500 | punchsound1:Play() | |
5501 | for i = 0, 0.6, 0.1 do | |
5502 | swait() | |
5503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5505 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5507 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5508 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5509 | end | |
5510 | for i = 0, 0.6, 0.1 do | |
5511 | swait() | |
5512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5514 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5516 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5517 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5518 | end | |
5519 | punchsound1:Play() | |
5520 | for i = 0, 1, 0.1 do | |
5521 | swait() | |
5522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5524 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5526 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5527 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5528 | end | |
5529 | for i = 0, 0.5, 0.1 do | |
5530 | swait() | |
5531 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5532 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5533 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5535 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5536 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5537 | end | |
5538 | punchsound1:Play() | |
5539 | for i = 0, 0.6, 0.1 do | |
5540 | swait() | |
5541 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5542 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5543 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5544 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5545 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5546 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5547 | end | |
5548 | for i = 0, 0.6, 0.1 do | |
5549 | swait() | |
5550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5552 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5554 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5555 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5556 | end | |
5557 | for i = 0, 0.5, 0.1 do | |
5558 | swait() | |
5559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5560 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5561 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5563 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5564 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5565 | end | |
5566 | punchsound1:Play() | |
5567 | for i = 0, 0.5, 0.1 do | |
5568 | swait() | |
5569 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5570 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5571 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5572 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5573 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5574 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5575 | end | |
5576 | punchsound1:Play() | |
5577 | for i = 0, 0.6, 0.1 do | |
5578 | swait() | |
5579 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5580 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5581 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5582 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5583 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5584 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5585 | end | |
5586 | for i = 0, 0.6, 0.1 do | |
5587 | swait() | |
5588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5593 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5594 | end | |
5595 | for i = 0, 0.5, 0.1 do | |
5596 | swait() | |
5597 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5598 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5599 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5600 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5601 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5602 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5603 | end | |
5604 | punchsound1:Play() | |
5605 | for i = 0, 0.5, 0.1 do | |
5606 | swait() | |
5607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5608 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5609 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5611 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5612 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5613 | end | |
5614 | punchsound1:Play() | |
5615 | for i = 0, 0.6, 0.1 do | |
5616 | swait() | |
5617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5618 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5619 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5621 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5622 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5623 | end | |
5624 | for i = 0, 0.6, 0.1 do | |
5625 | swait() | |
5626 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5627 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5628 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5630 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5631 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5632 | end | |
5633 | for i = 0, 0.5, 0.1 do | |
5634 | swait() | |
5635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5637 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5639 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5640 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5641 | end | |
5642 | punchsound1:Play() | |
5643 | for i = 0, 0.5, 0.1 do | |
5644 | swait() | |
5645 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5646 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5647 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5648 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5649 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5650 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5651 | end | |
5652 | punchsound1:Play() | |
5653 | for i = 0, 0.6, 0.1 do | |
5654 | swait() | |
5655 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5656 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5657 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5659 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5660 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5661 | end | |
5662 | for i = 0, 0.6, 0.1 do | |
5663 | swait() | |
5664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5665 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5666 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5668 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5669 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5670 | end | |
5671 | for i = 0, 0.5, 0.1 do | |
5672 | swait() | |
5673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5674 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5675 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5677 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5678 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5679 | end | |
5680 | punchsound1:Play() | |
5681 | for i = 0, 0.5, 0.1 do | |
5682 | swait() | |
5683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5684 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5685 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5687 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5688 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5689 | end | |
5690 | punchsound1:Play() | |
5691 | for i = 0, 0.6, 0.1 do | |
5692 | swait() | |
5693 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5694 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5695 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5697 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5698 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5699 | end | |
5700 | for i = 0, 0.6, 0.1 do | |
5701 | swait() | |
5702 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5703 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5704 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5705 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5706 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5707 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5708 | end | |
5709 | punchsound1:Play() | |
5710 | for i = 0, 1, 0.1 do | |
5711 | swait() | |
5712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5713 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5714 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5715 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5716 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5717 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5718 | end | |
5719 | for i = 0, 0.5, 0.1 do | |
5720 | swait() | |
5721 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5722 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5723 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5724 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5725 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5726 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5727 | end | |
5728 | punchsound1:Play() | |
5729 | for i = 0, 0.6, 0.1 do | |
5730 | swait() | |
5731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5732 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5733 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5735 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5736 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5737 | end | |
5738 | for i = 0, 0.6, 0.1 do | |
5739 | swait() | |
5740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5742 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5744 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5745 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5746 | end | |
5747 | for i = 0, 0.5, 0.1 do | |
5748 | swait() | |
5749 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5750 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5751 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5752 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5753 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5754 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5755 | end | |
5756 | punchsound1:Play() | |
5757 | for i = 0, 0.3, 0.1 do | |
5758 | swait() | |
5759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5761 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5762 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5763 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5764 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5765 | end | |
5766 | punchsound1:Play() | |
5767 | for i = 0, 0.3, 0.1 do | |
5768 | swait() | |
5769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5771 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5773 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5774 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5775 | end | |
5776 | for i = 0, 0.3, 0.1 do | |
5777 | swait() | |
5778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5779 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5780 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5781 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5782 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5783 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5784 | end | |
5785 | for i = 0, 0.3, 0.1 do | |
5786 | swait() | |
5787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5789 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5791 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5792 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5793 | end | |
5794 | punchsound1:Play() | |
5795 | for i = 0, 0.3, 0.1 do | |
5796 | swait() | |
5797 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5798 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5799 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5800 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5801 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5802 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5803 | end | |
5804 | punchsound1:Play() | |
5805 | for i = 0, 0.3, 0.1 do | |
5806 | swait() | |
5807 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5808 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5809 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5810 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5811 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5812 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5813 | end | |
5814 | for i = 0, 0.3, 0.1 do | |
5815 | swait() | |
5816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5817 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5820 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5821 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5822 | end | |
5823 | for i = 0, 0.3, 0.1 do | |
5824 | swait() | |
5825 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5826 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5827 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5828 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5829 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5830 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5831 | end | |
5832 | punchsound1:Play() | |
5833 | for i = 0, 0.3, 0.1 do | |
5834 | swait() | |
5835 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5836 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5837 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5839 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5840 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5841 | end | |
5842 | punchsound1:Play() | |
5843 | for i = 0, 0.3, 0.1 do | |
5844 | swait() | |
5845 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5846 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5847 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5848 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5849 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5850 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5851 | end | |
5852 | for i = 0, 0.1, 0.1 do | |
5853 | swait() | |
5854 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5855 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5856 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5858 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5859 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5860 | end | |
5861 | for i = 0, 0.1, 0.1 do | |
5862 | swait() | |
5863 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5864 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5865 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5867 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5868 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5869 | end | |
5870 | punchsound1:Play() | |
5871 | for i = 0, 0.1, 0.1 do | |
5872 | swait() | |
5873 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5874 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5875 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5876 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5877 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5878 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5879 | end | |
5880 | punchsound1:Play() | |
5881 | for i = 0, 0.1, 0.1 do | |
5882 | swait() | |
5883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5885 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5887 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5888 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5889 | end | |
5890 | for i = 0, 0.1, 0.1 do | |
5891 | swait() | |
5892 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5893 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5894 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5895 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5896 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5897 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5898 | end | |
5899 | punchsound1:Play() | |
5900 | for i = 0, 0.4, 0.1 do | |
5901 | swait() | |
5902 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5903 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5904 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5905 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5906 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5907 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5908 | end | |
5909 | for i,v in pairs(to.Parent:GetChildren()) do | |
5910 | if v:IsA("Humanoid") then | |
5911 | v.Health = v.Health - 20 | |
5912 | ||
5913 | v.PlatformStand = true | |
5914 | end | |
5915 | end | |
5916 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
5917 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
5918 | Zanzoken = Instance.new("Part",char) | |
5919 | Zanzoken.Anchored = true | |
5920 | Zanzoken.Position = v3(999,999,999) | |
5921 | Zanzoken.CFrame = Torso.CFrame | |
5922 | game.Debris:AddItem(Zanzoken,0.5) | |
5923 | Zanzoken.Transparency = 1 | |
5924 | Zano:Play() | |
5925 | wait() | |
5926 | idk = Instance.new("BillboardGui",Zanzoken) | |
5927 | idk.Size = UDim2.new(10,0,15,0) | |
5928 | idk.AlwaysOnTop = false | |
5929 | idk1 = Instance.new("ImageLabel",idk) | |
5930 | idk1.BackgroundTransparency = 1 | |
5931 | idk.ExtentsOffset = v3(0,0,0) | |
5932 | idk1.ImageTransparency = 0 | |
5933 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5934 | idk1.Size = UDim2.new(2,0,1,0) | |
5935 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5936 | idk1.Image = "rbxassetid://319554883" | |
5937 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5938 | wait() | |
5939 | Zanzoken = Instance.new("Part",char) | |
5940 | Zanzoken.Anchored = true | |
5941 | Zanzoken.Position = v3(999,999,999) | |
5942 | Zanzoken.CFrame = Torso.CFrame | |
5943 | game.Debris:AddItem(Zanzoken,0.5) | |
5944 | Zanzoken.Transparency = 1 | |
5945 | wait() | |
5946 | idk = Instance.new("BillboardGui",Zanzoken) | |
5947 | idk.Size = UDim2.new(20,0,20,0) | |
5948 | idk.AlwaysOnTop = false | |
5949 | idk1 = Instance.new("ImageLabel",idk) | |
5950 | idk1.BackgroundTransparency = 1 | |
5951 | idk.ExtentsOffset = v3(0,0,0) | |
5952 | idk1.ImageTransparency = 0 | |
5953 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5954 | idk1.Size = UDim2.new(2,0,1,0) | |
5955 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5956 | idk1.Image = "rbxassetid://319554883" | |
5957 | punchsound1:Play() | |
5958 | for i = 0, 6, 0.1 do | |
5959 | swait() | |
5960 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5961 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5962 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5963 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5964 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5965 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5966 | end | |
5967 | for i = 0, 0.6, 0.1 do | |
5968 | swait() | |
5969 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5970 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5971 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5973 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5974 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5975 | end | |
5976 | for i = 0, 0.6, 0.1 do | |
5977 | swait() | |
5978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5984 | end | |
5985 | punchsound1:Play() | |
5986 | for i = 0, 1, 0.1 do | |
5987 | swait() | |
5988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5990 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5992 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5993 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5994 | end | |
5995 | for i = 0, 0.6, 0.1 do | |
5996 | swait() | |
5997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6001 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6002 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6003 | end | |
6004 | for i = 0, 0.6, 0.1 do | |
6005 | swait() | |
6006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6008 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6010 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6011 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6012 | end | |
6013 | punchsound1:Play() | |
6014 | for i = 0, 1, 0.1 do | |
6015 | swait() | |
6016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6018 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6020 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6021 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6022 | end | |
6023 | for i = 0, 0.6, 0.1 do | |
6024 | swait() | |
6025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6029 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6030 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6031 | end | |
6032 | for i = 0, 0.6, 0.1 do | |
6033 | swait() | |
6034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6035 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6036 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6038 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6039 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6040 | end | |
6041 | punchsound1:Play() | |
6042 | for i = 0, 1, 0.1 do | |
6043 | swait() | |
6044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6046 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6048 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6049 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6050 | end | |
6051 | for i = 0, 0.6, 0.1 do | |
6052 | swait() | |
6053 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6054 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6055 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6056 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6057 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6058 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6059 | end | |
6060 | for i = 0, 0.6, 0.1 do | |
6061 | swait() | |
6062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6063 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6064 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6065 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6066 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6067 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6068 | end | |
6069 | punchsound1:Play() | |
6070 | for i = 0, 1, 0.1 do | |
6071 | swait() | |
6072 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6073 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6074 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6076 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6077 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6078 | end | |
6079 | for i = 0, 0.6, 0.1 do | |
6080 | swait() | |
6081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6082 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6083 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6085 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6086 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6087 | end | |
6088 | for i = 0, 0.6, 0.1 do | |
6089 | swait() | |
6090 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6091 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6092 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6093 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6094 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6095 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6096 | end | |
6097 | punchsound1:Play() | |
6098 | for i = 0, 1, 0.1 do | |
6099 | swait() | |
6100 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6101 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6102 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6103 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6104 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6105 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6106 | end | |
6107 | for i = 0, 0.6, 0.1 do | |
6108 | swait() | |
6109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6111 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6113 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6114 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6115 | end | |
6116 | for i = 0, 0.6, 0.1 do | |
6117 | swait() | |
6118 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6119 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6120 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6122 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6123 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6124 | end | |
6125 | punchsound1:Play() | |
6126 | for i = 0, 1, 0.1 do | |
6127 | swait() | |
6128 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6129 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6130 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6131 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6132 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6133 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6134 | end | |
6135 | ||
6136 | ||
6137 | ||
6138 | for i,v in pairs(to.Parent:GetChildren()) do | |
6139 | if v:IsA("Humanoid") then | |
6140 | v.Health = v.Health - 20 | |
6141 | ||
6142 | v.PlatformStand = true | |
6143 | end | |
6144 | end | |
6145 | StrongPunch:Play() | |
6146 | for i = 0, 1, 0.1 do | |
6147 | swait() | |
6148 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6149 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6150 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6151 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6152 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6153 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6154 | end | |
6155 | for i = 0, 1, 0.1 do | |
6156 | swait() | |
6157 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6158 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6159 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6161 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6162 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6163 | end | |
6164 | for i,v in pairs(to.Parent:GetChildren()) do | |
6165 | if v:IsA("Humanoid") then | |
6166 | v.Health = v.Health - 5 | |
6167 | ||
6168 | v.PlatformStand = true | |
6169 | end | |
6170 | end | |
6171 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
6172 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
6173 | Zanzoken = Instance.new("Part",char) | |
6174 | Zanzoken.Anchored = true | |
6175 | Zanzoken.Position = v3(999,999,999) | |
6176 | Zanzoken.CFrame = Torso.CFrame | |
6177 | game.Debris:AddItem(Zanzoken,0.5) | |
6178 | Zanzoken.Transparency = 1 | |
6179 | Zano:Play() | |
6180 | wait() | |
6181 | idk = Instance.new("BillboardGui",Zanzoken) | |
6182 | idk.Size = UDim2.new(10,0,15,0) | |
6183 | idk.AlwaysOnTop = false | |
6184 | idk1 = Instance.new("ImageLabel",idk) | |
6185 | idk1.BackgroundTransparency = 1 | |
6186 | idk.ExtentsOffset = v3(0,0,0) | |
6187 | idk1.ImageTransparency = 0 | |
6188 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6189 | idk1.Size = UDim2.new(2,0,1,0) | |
6190 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6191 | idk1.Image = "rbxassetid://319554883" | |
6192 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6193 | wait() | |
6194 | Zanzoken = Instance.new("Part",char) | |
6195 | Zanzoken.Anchored = true | |
6196 | Zanzoken.Position = v3(999,999,999) | |
6197 | Zanzoken.CFrame = Torso.CFrame | |
6198 | game.Debris:AddItem(Zanzoken,0.5) | |
6199 | Zanzoken.Transparency = 1 | |
6200 | wait() | |
6201 | idk = Instance.new("BillboardGui",Zanzoken) | |
6202 | idk.Size = UDim2.new(20,0,20,0) | |
6203 | idk.AlwaysOnTop = false | |
6204 | idk1 = Instance.new("ImageLabel",idk) | |
6205 | idk1.BackgroundTransparency = 1 | |
6206 | idk.ExtentsOffset = v3(0,0,0) | |
6207 | idk1.ImageTransparency = 0 | |
6208 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6209 | idk1.Size = UDim2.new(2,0,1,0) | |
6210 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6211 | idk1.Image = "rbxassetid://319554883" | |
6212 | for i = 0, 1, 0.1 do | |
6213 | swait() | |
6214 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6215 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6216 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6218 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6219 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6220 | end | |
6221 | punchsound1:Play() | |
6222 | for i = 0, 1, 0.1 do | |
6223 | swait() | |
6224 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6225 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6226 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6227 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6228 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6229 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6230 | end | |
6231 | punchsound1:Play() | |
6232 | for i = 0, 1, 0.1 do | |
6233 | swait() | |
6234 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6235 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6236 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6238 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6239 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6240 | end | |
6241 | for i = 0, 1, 0.1 do | |
6242 | swait() | |
6243 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6244 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6247 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6248 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6249 | end | |
6250 | for i = 0, 1, 0.1 do | |
6251 | swait() | |
6252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6253 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6254 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6255 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6256 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6257 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6258 | end | |
6259 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
6260 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
6261 | Zanzoken = Instance.new("Part",char) | |
6262 | Zanzoken.Anchored = true | |
6263 | Zanzoken.Position = v3(999,999,999) | |
6264 | Zanzoken.CFrame = Torso.CFrame | |
6265 | game.Debris:AddItem(Zanzoken,0.5) | |
6266 | Zanzoken.Transparency = 1 | |
6267 | Zano:Play() | |
6268 | wait() | |
6269 | idk = Instance.new("BillboardGui",Zanzoken) | |
6270 | idk.Size = UDim2.new(10,0,15,0) | |
6271 | idk.AlwaysOnTop = false | |
6272 | idk1 = Instance.new("ImageLabel",idk) | |
6273 | idk1.BackgroundTransparency = 1 | |
6274 | idk.ExtentsOffset = v3(0,0,0) | |
6275 | idk1.ImageTransparency = 0 | |
6276 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6277 | idk1.Size = UDim2.new(2,0,1,0) | |
6278 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6279 | idk1.Image = "rbxassetid://319554883" | |
6280 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6281 | wait() | |
6282 | Zanzoken = Instance.new("Part",char) | |
6283 | Zanzoken.Anchored = true | |
6284 | Zanzoken.Position = v3(999,999,999) | |
6285 | Zanzoken.CFrame = Torso.CFrame | |
6286 | game.Debris:AddItem(Zanzoken,0.5) | |
6287 | Zanzoken.Transparency = 1 | |
6288 | wait() | |
6289 | idk = Instance.new("BillboardGui",Zanzoken) | |
6290 | idk.Size = UDim2.new(20,0,20,0) | |
6291 | idk.AlwaysOnTop = false | |
6292 | idk1 = Instance.new("ImageLabel",idk) | |
6293 | idk1.BackgroundTransparency = 1 | |
6294 | idk.ExtentsOffset = v3(0,0,0) | |
6295 | idk1.ImageTransparency = 0 | |
6296 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6297 | idk1.Size = UDim2.new(2,0,1,0) | |
6298 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6299 | idk1.Image = "rbxassetid://319554883" | |
6300 | StrongPunch:Play() | |
6301 | Break:Play() | |
6302 | ||
6303 | for i = 0, 6, 0.1 do | |
6304 | swait() | |
6305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6307 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6309 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6310 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6311 | end | |
6312 | StrongPunch1:Play() | |
6313 | for i = 0, 6, 0.1 do | |
6314 | swait() | |
6315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6316 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6317 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6318 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6319 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6320 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6321 | end | |
6322 | StrongPunch2:Play() | |
6323 | for i = 0, 7, 0.1 do | |
6324 | swait() | |
6325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6331 | end | |
6332 | for i = 0, 1, 0.1 do | |
6333 | swait() | |
6334 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6335 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6336 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6337 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6338 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6339 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6340 | end | |
6341 | punchsound1:Play() | |
6342 | for i = 0, 1, 0.1 do | |
6343 | swait() | |
6344 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6345 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6346 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6347 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6348 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6349 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6350 | end | |
6351 | punchsound1:Play() | |
6352 | for i = 0, 1, 0.1 do | |
6353 | swait() | |
6354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6355 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6356 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6357 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6358 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6359 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6360 | end | |
6361 | for i = 0, 1, 0.1 do | |
6362 | swait() | |
6363 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6364 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6367 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6368 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6369 | end | |
6370 | for i = 0, 1, 0.1 do | |
6371 | swait() | |
6372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6374 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6376 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6377 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6378 | end | |
6379 | punchsound1:Play() | |
6380 | for i = 0, 0.5, 0.1 do | |
6381 | swait() | |
6382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6383 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6384 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6385 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6386 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6387 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6388 | end | |
6389 | punchsound1:Play() | |
6390 | for i = 0, 0.5, 0.1 do | |
6391 | swait() | |
6392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6394 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6396 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6397 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6398 | end | |
6399 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
6400 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
6401 | Zanzoken = Instance.new("Part",char) | |
6402 | Zanzoken.Anchored = true | |
6403 | Zanzoken.Position = v3(999,999,999) | |
6404 | Zanzoken.CFrame = Torso.CFrame | |
6405 | game.Debris:AddItem(Zanzoken,0.5) | |
6406 | Zanzoken.Transparency = 1 | |
6407 | Zano:Play() | |
6408 | wait() | |
6409 | idk = Instance.new("BillboardGui",Zanzoken) | |
6410 | idk.Size = UDim2.new(10,0,15,0) | |
6411 | idk.AlwaysOnTop = false | |
6412 | idk1 = Instance.new("ImageLabel",idk) | |
6413 | idk1.BackgroundTransparency = 1 | |
6414 | idk.ExtentsOffset = v3(0,0,0) | |
6415 | idk1.ImageTransparency = 0 | |
6416 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6417 | idk1.Size = UDim2.new(2,0,1,0) | |
6418 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6419 | idk1.Image = "rbxassetid://319554883" | |
6420 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6421 | wait() | |
6422 | Zanzoken = Instance.new("Part",char) | |
6423 | Zanzoken.Anchored = true | |
6424 | Zanzoken.Position = v3(999,999,999) | |
6425 | Zanzoken.CFrame = Torso.CFrame | |
6426 | game.Debris:AddItem(Zanzoken,0.5) | |
6427 | Zanzoken.Transparency = 1 | |
6428 | wait() | |
6429 | idk = Instance.new("BillboardGui",Zanzoken) | |
6430 | idk.Size = UDim2.new(20,0,20,0) | |
6431 | idk.AlwaysOnTop = false | |
6432 | idk1 = Instance.new("ImageLabel",idk) | |
6433 | idk1.BackgroundTransparency = 1 | |
6434 | idk.ExtentsOffset = v3(0,0,0) | |
6435 | idk1.ImageTransparency = 0 | |
6436 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6437 | idk1.Size = UDim2.new(2,0,1,0) | |
6438 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6439 | idk1.Image = "rbxassetid://319554883" | |
6440 | for i = 0, 0.4, 0.1 do | |
6441 | swait() | |
6442 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6443 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6444 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6445 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6446 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6447 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6448 | end | |
6449 | punchsound1:Play() | |
6450 | for i = 0, 0.4, 0.1 do | |
6451 | swait() | |
6452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6454 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6455 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6456 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6457 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6458 | end | |
6459 | for i = 0, 0.4, 0.1 do | |
6460 | swait() | |
6461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6463 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6465 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6466 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6467 | end | |
6468 | punchsound1:Play() | |
6469 | for i = 0, 0.4, 0.1 do | |
6470 | swait() | |
6471 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6472 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6473 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6474 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6475 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6476 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6477 | end | |
6478 | for i = 0, 0.4, 0.1 do | |
6479 | swait() | |
6480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6482 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6484 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6485 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6486 | end | |
6487 | punchsound1:Play() | |
6488 | for i = 0, 0.4, 0.1 do | |
6489 | swait() | |
6490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6492 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6494 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6495 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6496 | end | |
6497 | for i = 0, 0.4, 0.1 do | |
6498 | swait() | |
6499 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6500 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6501 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6503 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6504 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6505 | end | |
6506 | punchsound1:Play() | |
6507 | for i = 0, 0.4, 0.1 do | |
6508 | swait() | |
6509 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6510 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6511 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6512 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6513 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6514 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6515 | end | |
6516 | for i = 0, 0.4, 0.1 do | |
6517 | swait() | |
6518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6520 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6522 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6523 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6524 | end | |
6525 | punchsound1:Play() | |
6526 | for i = 0, 0.4, 0.1 do | |
6527 | swait() | |
6528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6530 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6532 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6533 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6534 | end | |
6535 | for i = 0, 0.4, 0.1 do | |
6536 | swait() | |
6537 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6538 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6539 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6540 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6541 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6542 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6543 | end | |
6544 | punchsound1:Play() | |
6545 | for i = 0, 0.4, 0.1 do | |
6546 | swait() | |
6547 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6548 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6549 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6550 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6551 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6552 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6553 | end | |
6554 | for i = 0, 0.4, 0.1 do | |
6555 | swait() | |
6556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6558 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6560 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6561 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6562 | end | |
6563 | punchsound1:Play() | |
6564 | for i = 0, 0.4, 0.1 do | |
6565 | swait() | |
6566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6567 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6568 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6569 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6570 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6571 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6572 | end | |
6573 | punchsound1:Play() | |
6574 | local pie222 = Instance.new("ParticleEmitter") | |
6575 | pie222.Parent = LeftArm | |
6576 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
6577 | pie222.LightEmission = 1 | |
6578 | pie222.Size = NumberSequence.new(3) | |
6579 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
6580 | pie222.Transparency = NumberSequence.new(0.6,1) | |
6581 | pie222.EmissionDirection = "Top" | |
6582 | pie222.Enabled = true | |
6583 | pie222.Lifetime = NumberRange.new(1) | |
6584 | pie222.Rotation = NumberRange.new(-320, 320) | |
6585 | pie222.Rate = 404 | |
6586 | pie222.Speed = NumberRange.new(0) | |
6587 | pie222.LockedToPart = false | |
6588 | pie222.VelocitySpread = 2 | |
6589 | for i = 0, 2, 0.1 do | |
6590 | swait() | |
6591 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6592 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6593 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6594 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6595 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6596 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6597 | end | |
6598 | wait(2) | |
6599 | bigbangattack2() | |
6600 | pie222:Destroy() | |
6601 | ||
6602 | for i,v in pairs(to.Parent:GetChildren()) do | |
6603 | if v:IsA("Humanoid") then | |
6604 | v.Health = v.Health - math.huge | |
6605 | ||
6606 | v.PlatformStand = true | |
6607 | end | |
6608 | end | |
6609 | ||
6610 | hit1 = false | |
6611 | ||
6612 | hit2 = true | |
6613 | for i,v in pairs(to.Parent:GetChildren()) do | |
6614 | if v:IsA("Humanoid") then | |
6615 | v.Health = v.Health - 10 | |
6616 | ||
6617 | v.PlatformStand = true | |
6618 | end | |
6619 | end | |
6620 | hit2 = false | |
6621 | ||
6622 | hit3 = true | |
6623 | hit4 = true | |
6624 | ||
6625 | ||
6626 | ||
6627 | ||
6628 | coroutine.wrap(function() | |
6629 | for i=1,2 do | |
6630 | wait() | |
6631 | ||
6632 | ||
6633 | ||
6634 | ||
6635 | ||
6636 | for i,v in pairs(to.Parent:GetChildren()) do | |
6637 | if v:IsA("Humanoid") then | |
6638 | v.Health = v.Health - 2 | |
6639 | ||
6640 | v.PlatformStand = true | |
6641 | end | |
6642 | end | |
6643 | end | |
6644 | ||
6645 | ||
6646 | wait(3) | |
6647 | end)() | |
6648 | ||
6649 | ||
6650 | ||
6651 | ||
6652 | ||
6653 | ||
6654 | ||
6655 | ||
6656 | ||
6657 | ||
6658 | ||
6659 | ||
6660 | ||
6661 | ||
6662 | for i,v in pairs(to.Parent:GetChildren()) do | |
6663 | if v:IsA("Humanoid") then | |
6664 | v.Health = v.Health - 10 | |
6665 | ||
6666 | v.PlatformStand = true | |
6667 | end | |
6668 | end | |
6669 | ||
6670 | ||
6671 | ||
6672 | hitground = new("Part",char) | |
6673 | hitground.Size = Vector3.new(5,5,5) | |
6674 | hitground.Name = "Ground" | |
6675 | hitground.Transparency = 1 | |
6676 | hitground.CanCollide = false | |
6677 | game.Debris:AddItem(hitground,2) | |
6678 | hitground.Position = Vector3.new(999,999,999) | |
6679 | hitgroundweld = new("Weld",hitground) | |
6680 | hitgroundweld.Part0 = to | |
6681 | hitgroundweld.Part1 = hitground | |
6682 | hitground.Touched:connect(function(hit2) | |
6683 | if hit2.Size.x > 150 then | |
6684 | hitground:Destroy() | |
6685 | ad = new("Part",char) | |
6686 | ad.Name = "NewPart" | |
6687 | ad.Size = Vector3.new(30,0.1,30) | |
6688 | ad.CanCollide = false | |
6689 | ad.Anchored = true | |
6690 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
6691 | ad.Transparency = 1 | |
6692 | aad = new("Decal",ad) | |
6693 | ||
6694 | aad.Face = "Top" | |
6695 | aad.Transparency = 1 | |
6696 | aad.Transparency = 0 | |
6697 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
6698 | smoke = new("Part",to) | |
6699 | smokemesh = new("SpecialMesh",smoke) | |
6700 | smokemesh.MeshId = "rbxassetid://928329648" | |
6701 | smoke.BrickColor = hit2.BrickColor | |
6702 | smoke.Anchored = true | |
6703 | smoke.Position = hitground.Position | |
6704 | GroundImpact:Play() | |
6705 | for i = 1,20 do | |
6706 | wait() | |
6707 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
6708 | smoke.Transparency = smoke.Transparency + 1/20 | |
6709 | end | |
6710 | smoke:Destroy() | |
6711 | wait(0.5) | |
6712 | ||
6713 | for i = 1,20 do | |
6714 | wait(0.1) | |
6715 | aad.Transparency = aad.Transparency + 1/20 | |
6716 | end | |
6717 | end | |
6718 | end) | |
6719 | ys = Instance.new("BodyVelocity",to) | |
6720 | ys.Name = "GO" | |
6721 | ||
6722 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
6723 | ||
6724 | ys.Velocity = v3(0,-90,0) | |
6725 | ||
6726 | wait(1) | |
6727 | ys:Destroy() | |
6728 | ||
6729 | ||
6730 | ||
6731 | hit3 = false | |
6732 | hit4 = false | |
6733 | ||
6734 | ||
6735 | hit1 = false | |
6736 | hit2 = false | |
6737 | hit3 = false | |
6738 | hit4 = false | |
6739 | idle = true | |
6740 | RootPart.Anchored = false | |
6741 | end | |
6742 | end) | |
6743 | end | |
6744 | ||
6745 | function Combo3() | |
6746 | getplayer = new("Part",char) | |
6747 | getplayer.Position = Vector3.new(999,999,999) | |
6748 | getplayer.Transparency = 1 | |
6749 | getplayer.Size = v3(3,3,3) | |
6750 | getplayer.CanCollide = false | |
6751 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
6752 | getplayer.Name = "GetPlayer" | |
6753 | ||
6754 | game.Debris:AddItem(getplayer,0.5) | |
6755 | ||
6756 | getplayer.Touched:connect(function(hit) | |
6757 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
6758 | getplayer:Destroy() | |
6759 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
6760 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
6761 | to.Anchored = true | |
6762 | RootPart.Anchored = true | |
6763 | idle = false | |
6764 | ||
6765 | ||
6766 | punchsound1:Play() | |
6767 | hit1 = true | |
6768 | for i = 0, 1, 0.1 do | |
6769 | swait() | |
6770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6776 | end | |
6777 | punchsound1:Play() | |
6778 | for i = 0, 1, 0.1 do | |
6779 | swait() | |
6780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6782 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6784 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6785 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6786 | end | |
6787 | punchsound1:Play() | |
6788 | for i = 0, 1, 0.1 do | |
6789 | swait() | |
6790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6792 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6794 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6795 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6796 | end | |
6797 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
6798 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
6799 | Zanzoken = Instance.new("Part",char) | |
6800 | Zanzoken.Anchored = true | |
6801 | Zanzoken.Position = v3(999,999,999) | |
6802 | Zanzoken.CFrame = Torso.CFrame | |
6803 | game.Debris:AddItem(Zanzoken,0.5) | |
6804 | Zanzoken.Transparency = 1 | |
6805 | Zano:Play() | |
6806 | wait() | |
6807 | idk = Instance.new("BillboardGui",Zanzoken) | |
6808 | idk.Size = UDim2.new(10,0,15,0) | |
6809 | idk.AlwaysOnTop = false | |
6810 | idk1 = Instance.new("ImageLabel",idk) | |
6811 | idk1.BackgroundTransparency = 1 | |
6812 | idk.ExtentsOffset = v3(0,0,0) | |
6813 | idk1.ImageTransparency = 0 | |
6814 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6815 | idk1.Size = UDim2.new(2,0,1,0) | |
6816 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6817 | idk1.Image = "rbxassetid://319554883" | |
6818 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6819 | wait() | |
6820 | Zanzoken = Instance.new("Part",char) | |
6821 | Zanzoken.Anchored = true | |
6822 | Zanzoken.Position = v3(999,999,999) | |
6823 | Zanzoken.CFrame = Torso.CFrame | |
6824 | game.Debris:AddItem(Zanzoken,0.5) | |
6825 | Zanzoken.Transparency = 1 | |
6826 | wait() | |
6827 | idk = Instance.new("BillboardGui",Zanzoken) | |
6828 | idk.Size = UDim2.new(20,0,20,0) | |
6829 | idk.AlwaysOnTop = false | |
6830 | idk1 = Instance.new("ImageLabel",idk) | |
6831 | idk1.BackgroundTransparency = 1 | |
6832 | idk.ExtentsOffset = v3(0,0,0) | |
6833 | idk1.ImageTransparency = 0 | |
6834 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6835 | idk1.Size = UDim2.new(2,0,1,0) | |
6836 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6837 | idk1.Image = "rbxassetid://319554883" | |
6838 | for i = 0, 1, 0.1 do | |
6839 | swait() | |
6840 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6841 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6842 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6843 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6844 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6845 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6846 | end | |
6847 | punchsound1:Play() | |
6848 | for i = 0, 1, 0.1 do | |
6849 | swait() | |
6850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6851 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6852 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6854 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6855 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6856 | end | |
6857 | punchsound1:Play() | |
6858 | for i = 0, 1, 0.1 do | |
6859 | swait() | |
6860 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6861 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6862 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6863 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6864 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6865 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6866 | end | |
6867 | for i = 0, 1, 0.1 do | |
6868 | swait() | |
6869 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6870 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6871 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6872 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6873 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6874 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6875 | end | |
6876 | punchsound1:Play() | |
6877 | for i = 0, 1, 0.1 do | |
6878 | swait() | |
6879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6881 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6883 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6884 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6885 | end | |
6886 | punchsound1:Play() | |
6887 | for i = 0, 1, 0.1 do | |
6888 | swait() | |
6889 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6890 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6891 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6893 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6894 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6895 | end | |
6896 | for i = 0, 1, 0.1 do | |
6897 | swait() | |
6898 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6899 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6900 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6902 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6903 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6904 | end | |
6905 | punchsound1:Play() | |
6906 | for i = 0, 1, 0.1 do | |
6907 | swait() | |
6908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6912 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6913 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6914 | end | |
6915 | punchsound1:Play() | |
6916 | for i,v in pairs(to.Parent:GetChildren()) do | |
6917 | if v:IsA("Humanoid") then | |
6918 | v.Health = v.Health - 10 | |
6919 | ||
6920 | v.PlatformStand = true | |
6921 | end | |
6922 | end | |
6923 | for i = 0, 1, 0.1 do | |
6924 | swait() | |
6925 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6926 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6927 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6929 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6930 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6931 | end | |
6932 | ||
6933 | for i = 0, 1, 0.1 do | |
6934 | swait() | |
6935 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6936 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6937 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6939 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6940 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6941 | end | |
6942 | punchsound1:Play() | |
6943 | for i = 0, 1, 0.1 do | |
6944 | swait() | |
6945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6946 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6947 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6949 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6950 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6951 | end | |
6952 | for i,v in pairs(to.Parent:GetChildren()) do | |
6953 | if v:IsA("Humanoid") then | |
6954 | v.Health = v.Health - 3 | |
6955 | ||
6956 | v.PlatformStand = true | |
6957 | end | |
6958 | end | |
6959 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
6960 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
6961 | Zanzoken = Instance.new("Part",char) | |
6962 | Zanzoken.Anchored = true | |
6963 | Zanzoken.Position = v3(999,999,999) | |
6964 | Zanzoken.CFrame = Torso.CFrame | |
6965 | game.Debris:AddItem(Zanzoken,0.5) | |
6966 | Zanzoken.Transparency = 1 | |
6967 | Zano:Play() | |
6968 | wait() | |
6969 | idk = Instance.new("BillboardGui",Zanzoken) | |
6970 | idk.Size = UDim2.new(10,0,15,0) | |
6971 | idk.AlwaysOnTop = false | |
6972 | idk1 = Instance.new("ImageLabel",idk) | |
6973 | idk1.BackgroundTransparency = 1 | |
6974 | idk.ExtentsOffset = v3(0,0,0) | |
6975 | idk1.ImageTransparency = 0 | |
6976 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6977 | idk1.Size = UDim2.new(2,0,1,0) | |
6978 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6979 | idk1.Image = "rbxassetid://319554883" | |
6980 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6981 | wait() | |
6982 | Zanzoken = Instance.new("Part",char) | |
6983 | Zanzoken.Anchored = true | |
6984 | Zanzoken.Position = v3(999,999,999) | |
6985 | Zanzoken.CFrame = Torso.CFrame | |
6986 | game.Debris:AddItem(Zanzoken,0.5) | |
6987 | Zanzoken.Transparency = 1 | |
6988 | wait() | |
6989 | idk = Instance.new("BillboardGui",Zanzoken) | |
6990 | idk.Size = UDim2.new(20,0,20,0) | |
6991 | idk.AlwaysOnTop = false | |
6992 | idk1 = Instance.new("ImageLabel",idk) | |
6993 | idk1.BackgroundTransparency = 1 | |
6994 | idk.ExtentsOffset = v3(0,0,0) | |
6995 | idk1.ImageTransparency = 0 | |
6996 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6997 | idk1.Size = UDim2.new(2,0,1,0) | |
6998 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6999 | idk1.Image = "rbxassetid://319554883" | |
7000 | for i = 0, 1, 0.1 do | |
7001 | swait() | |
7002 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7003 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7004 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7006 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7007 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7008 | end | |
7009 | for i = 0, 1, 0.1 do | |
7010 | swait() | |
7011 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7012 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7013 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7015 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7016 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7017 | end | |
7018 | punchsound1:Play() | |
7019 | for i = 0, 1, 0.1 do | |
7020 | swait() | |
7021 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7022 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7023 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7024 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7025 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7026 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7027 | end | |
7028 | for i,v in pairs(to.Parent:GetChildren()) do | |
7029 | if v:IsA("Humanoid") then | |
7030 | v.Health = v.Health - 3 | |
7031 | ||
7032 | v.PlatformStand = true | |
7033 | end | |
7034 | end | |
7035 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
7036 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
7037 | Zanzoken = Instance.new("Part",char) | |
7038 | Zanzoken.Anchored = true | |
7039 | Zanzoken.Position = v3(999,999,999) | |
7040 | Zanzoken.CFrame = Torso.CFrame | |
7041 | game.Debris:AddItem(Zanzoken,0.5) | |
7042 | Zanzoken.Transparency = 1 | |
7043 | Zano:Play() | |
7044 | wait() | |
7045 | idk = Instance.new("BillboardGui",Zanzoken) | |
7046 | idk.Size = UDim2.new(10,0,15,0) | |
7047 | idk.AlwaysOnTop = false | |
7048 | idk1 = Instance.new("ImageLabel",idk) | |
7049 | idk1.BackgroundTransparency = 1 | |
7050 | idk.ExtentsOffset = v3(0,0,0) | |
7051 | idk1.ImageTransparency = 0 | |
7052 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7053 | idk1.Size = UDim2.new(2,0,1,0) | |
7054 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7055 | idk1.Image = "rbxassetid://319554883" | |
7056 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7057 | wait() | |
7058 | Zanzoken = Instance.new("Part",char) | |
7059 | Zanzoken.Anchored = true | |
7060 | Zanzoken.Position = v3(999,999,999) | |
7061 | Zanzoken.CFrame = Torso.CFrame | |
7062 | game.Debris:AddItem(Zanzoken,0.5) | |
7063 | Zanzoken.Transparency = 1 | |
7064 | wait() | |
7065 | idk = Instance.new("BillboardGui",Zanzoken) | |
7066 | idk.Size = UDim2.new(20,0,20,0) | |
7067 | idk.AlwaysOnTop = false | |
7068 | idk1 = Instance.new("ImageLabel",idk) | |
7069 | idk1.BackgroundTransparency = 1 | |
7070 | idk.ExtentsOffset = v3(0,0,0) | |
7071 | idk1.ImageTransparency = 0 | |
7072 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7073 | idk1.Size = UDim2.new(2,0,1,0) | |
7074 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7075 | idk1.Image = "rbxassetid://319554883" | |
7076 | punchsound1:Play() | |
7077 | for i = 0, 1, 0.1 do | |
7078 | swait() | |
7079 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7080 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7081 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7082 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7083 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7084 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7085 | end | |
7086 | punchsound1:Play() | |
7087 | for i = 0, 1, 0.1 do | |
7088 | swait() | |
7089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7091 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7093 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7094 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7095 | end | |
7096 | ||
7097 | ||
7098 | for i,v in pairs(to.Parent:GetChildren()) do | |
7099 | if v:IsA("Humanoid") then | |
7100 | v.Health = v.Health - 20 | |
7101 | ||
7102 | v.PlatformStand = true | |
7103 | end | |
7104 | end | |
7105 | StrongPunch:Play() | |
7106 | for i = 0, 1, 0.1 do | |
7107 | swait() | |
7108 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7109 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7110 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7112 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7113 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7114 | end | |
7115 | for i = 0, 1, 0.1 do | |
7116 | swait() | |
7117 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7118 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7119 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7120 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7121 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7122 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7123 | end | |
7124 | for i,v in pairs(to.Parent:GetChildren()) do | |
7125 | if v:IsA("Humanoid") then | |
7126 | v.Health = v.Health - 3 | |
7127 | ||
7128 | v.PlatformStand = true | |
7129 | end | |
7130 | end | |
7131 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
7132 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
7133 | Zanzoken = Instance.new("Part",char) | |
7134 | Zanzoken.Anchored = true | |
7135 | Zanzoken.Position = v3(999,999,999) | |
7136 | Zanzoken.CFrame = Torso.CFrame | |
7137 | game.Debris:AddItem(Zanzoken,0.5) | |
7138 | Zanzoken.Transparency = 1 | |
7139 | Zano:Play() | |
7140 | wait() | |
7141 | idk = Instance.new("BillboardGui",Zanzoken) | |
7142 | idk.Size = UDim2.new(10,0,15,0) | |
7143 | idk.AlwaysOnTop = false | |
7144 | idk1 = Instance.new("ImageLabel",idk) | |
7145 | idk1.BackgroundTransparency = 1 | |
7146 | idk.ExtentsOffset = v3(0,0,0) | |
7147 | idk1.ImageTransparency = 0 | |
7148 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7149 | idk1.Size = UDim2.new(2,0,1,0) | |
7150 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7151 | idk1.Image = "rbxassetid://319554883" | |
7152 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7153 | wait() | |
7154 | Zanzoken = Instance.new("Part",char) | |
7155 | Zanzoken.Anchored = true | |
7156 | Zanzoken.Position = v3(999,999,999) | |
7157 | Zanzoken.CFrame = Torso.CFrame | |
7158 | game.Debris:AddItem(Zanzoken,0.5) | |
7159 | Zanzoken.Transparency = 1 | |
7160 | wait() | |
7161 | idk = Instance.new("BillboardGui",Zanzoken) | |
7162 | idk.Size = UDim2.new(20,0,20,0) | |
7163 | idk.AlwaysOnTop = false | |
7164 | idk1 = Instance.new("ImageLabel",idk) | |
7165 | idk1.BackgroundTransparency = 1 | |
7166 | idk.ExtentsOffset = v3(0,0,0) | |
7167 | idk1.ImageTransparency = 0 | |
7168 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7169 | idk1.Size = UDim2.new(2,0,1,0) | |
7170 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7171 | idk1.Image = "rbxassetid://319554883" | |
7172 | for i = 0, 1, 0.1 do | |
7173 | swait() | |
7174 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7175 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7176 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7177 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7178 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7179 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7180 | end | |
7181 | punchsound1:Play() | |
7182 | for i = 0, 1, 0.1 do | |
7183 | swait() | |
7184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7190 | end | |
7191 | punchsound1:Play() | |
7192 | for i = 0, 1, 0.1 do | |
7193 | swait() | |
7194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7196 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7197 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7198 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7199 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7200 | end | |
7201 | for i = 0, 1, 0.1 do | |
7202 | swait() | |
7203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7207 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7208 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7209 | end | |
7210 | for i = 0, 1, 0.1 do | |
7211 | swait() | |
7212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7218 | end | |
7219 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
7220 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
7221 | Zanzoken = Instance.new("Part",char) | |
7222 | Zanzoken.Anchored = true | |
7223 | Zanzoken.Position = v3(999,999,999) | |
7224 | Zanzoken.CFrame = Torso.CFrame | |
7225 | game.Debris:AddItem(Zanzoken,0.5) | |
7226 | Zanzoken.Transparency = 1 | |
7227 | Zano:Play() | |
7228 | wait() | |
7229 | idk = Instance.new("BillboardGui",Zanzoken) | |
7230 | idk.Size = UDim2.new(10,0,15,0) | |
7231 | idk.AlwaysOnTop = false | |
7232 | idk1 = Instance.new("ImageLabel",idk) | |
7233 | idk1.BackgroundTransparency = 1 | |
7234 | idk.ExtentsOffset = v3(0,0,0) | |
7235 | idk1.ImageTransparency = 0 | |
7236 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7237 | idk1.Size = UDim2.new(2,0,1,0) | |
7238 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7239 | idk1.Image = "rbxassetid://319554883" | |
7240 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7241 | wait() | |
7242 | Zanzoken = Instance.new("Part",char) | |
7243 | Zanzoken.Anchored = true | |
7244 | Zanzoken.Position = v3(999,999,999) | |
7245 | Zanzoken.CFrame = Torso.CFrame | |
7246 | game.Debris:AddItem(Zanzoken,0.5) | |
7247 | Zanzoken.Transparency = 1 | |
7248 | wait() | |
7249 | idk = Instance.new("BillboardGui",Zanzoken) | |
7250 | idk.Size = UDim2.new(20,0,20,0) | |
7251 | idk.AlwaysOnTop = false | |
7252 | idk1 = Instance.new("ImageLabel",idk) | |
7253 | idk1.BackgroundTransparency = 1 | |
7254 | idk.ExtentsOffset = v3(0,0,0) | |
7255 | idk1.ImageTransparency = 0 | |
7256 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7257 | idk1.Size = UDim2.new(2,0,1,0) | |
7258 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7259 | idk1.Image = "rbxassetid://319554883" | |
7260 | StrongPunch:Play() | |
7261 | Break:Play() | |
7262 | local Aura4 = Instance.new('ParticleEmitter') | |
7263 | Aura4.Name = "Aura" | |
7264 | Aura4.Texture = "rbxassetid://1046299182" | |
7265 | Aura4.Parent = Torso | |
7266 | Aura4.LightEmission = 1 | |
7267 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7268 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7269 | Aura4.Size = NumberSequence.new(1,30) | |
7270 | Aura4.Rotation = NumberRange.new(-360,360) | |
7271 | Aura4.LockedToPart = true | |
7272 | Aura4.Lifetime = NumberRange.new(0.2) | |
7273 | Aura4.Rate = 100 | |
7274 | Aura4.Speed = NumberRange.new(0) | |
7275 | Aura4.EmissionDirection = "Top" | |
7276 | for i = 0, 6, 0.1 do | |
7277 | swait() | |
7278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7280 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7282 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7283 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7284 | end | |
7285 | Aura4:Destroy() | |
7286 | wait(0.1) | |
7287 | local Aura4 = Instance.new('ParticleEmitter') | |
7288 | Aura4.Name = "Aura" | |
7289 | Aura4.Texture = "rbxassetid://1046299182" | |
7290 | Aura4.Parent = Torso | |
7291 | Aura4.LightEmission = 1 | |
7292 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7293 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7294 | Aura4.Size = NumberSequence.new(1,30) | |
7295 | Aura4.Rotation = NumberRange.new(-360,360) | |
7296 | Aura4.LockedToPart = true | |
7297 | Aura4.Lifetime = NumberRange.new(0.2) | |
7298 | Aura4.Rate = 100 | |
7299 | Aura4.Speed = NumberRange.new(0) | |
7300 | Aura4.EmissionDirection = "Top" | |
7301 | StrongPunch1:Play() | |
7302 | Break:Play() | |
7303 | for i = 0, 6, 0.1 do | |
7304 | swait() | |
7305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7306 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7307 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7308 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7309 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7310 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7311 | end | |
7312 | Aura4:Destroy() | |
7313 | StrongPunch2:Play() | |
7314 | Break:Play() | |
7315 | local Aura4 = Instance.new('ParticleEmitter') | |
7316 | Aura4.Name = "Aura" | |
7317 | Aura4.Texture = "rbxassetid://1046299182" | |
7318 | Aura4.Parent = Torso | |
7319 | Aura4.LightEmission = 1 | |
7320 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
7321 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
7322 | Aura4.Size = NumberSequence.new(1,30) | |
7323 | Aura4.Rotation = NumberRange.new(-360,360) | |
7324 | Aura4.LockedToPart = true | |
7325 | Aura4.Lifetime = NumberRange.new(0.2) | |
7326 | Aura4.Rate = 100 | |
7327 | Aura4.Speed = NumberRange.new(0) | |
7328 | Aura4.EmissionDirection = "Top" | |
7329 | for i = 0, 7, 0.1 do | |
7330 | swait() | |
7331 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7332 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7333 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7334 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7335 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7336 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7337 | end | |
7338 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
7339 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
7340 | Aura4:Destroy() | |
7341 | Zanzoken = Instance.new("Part",char) | |
7342 | Zanzoken.Anchored = true | |
7343 | Zanzoken.Position = v3(999,999,999) | |
7344 | Zanzoken.CFrame = Torso.CFrame | |
7345 | game.Debris:AddItem(Zanzoken,0.5) | |
7346 | Zanzoken.Transparency = 1 | |
7347 | Zano:Play() | |
7348 | wait() | |
7349 | idk = Instance.new("BillboardGui",Zanzoken) | |
7350 | idk.Size = UDim2.new(10,0,15,0) | |
7351 | idk.AlwaysOnTop = false | |
7352 | idk1 = Instance.new("ImageLabel",idk) | |
7353 | idk1.BackgroundTransparency = 1 | |
7354 | idk.ExtentsOffset = v3(0,0,0) | |
7355 | idk1.ImageTransparency = 0 | |
7356 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7357 | idk1.Size = UDim2.new(2,0,1,0) | |
7358 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7359 | idk1.Image = "rbxassetid://319554883" | |
7360 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7361 | wait() | |
7362 | Zanzoken = Instance.new("Part",char) | |
7363 | Zanzoken.Anchored = true | |
7364 | Zanzoken.Position = v3(999,999,999) | |
7365 | Zanzoken.CFrame = Torso.CFrame | |
7366 | game.Debris:AddItem(Zanzoken,0.5) | |
7367 | Zanzoken.Transparency = 1 | |
7368 | wait() | |
7369 | idk = Instance.new("BillboardGui",Zanzoken) | |
7370 | idk.Size = UDim2.new(20,0,20,0) | |
7371 | idk.AlwaysOnTop = false | |
7372 | idk1 = Instance.new("ImageLabel",idk) | |
7373 | idk1.BackgroundTransparency = 1 | |
7374 | idk.ExtentsOffset = v3(0,0,0) | |
7375 | idk1.ImageTransparency = 0 | |
7376 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7377 | idk1.Size = UDim2.new(2,0,1,0) | |
7378 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7379 | idk1.Image = "rbxassetid://319554883" | |
7380 | for i = 0, 1, 0.1 do | |
7381 | swait() | |
7382 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7383 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7384 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7385 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7386 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7387 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7388 | end | |
7389 | punchsound1:Play() | |
7390 | for i = 0, 1, 0.1 do | |
7391 | swait() | |
7392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7394 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7396 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7397 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7398 | end | |
7399 | punchsound1:Play() | |
7400 | for i = 0, 1, 0.1 do | |
7401 | swait() | |
7402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7404 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7406 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7407 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7408 | end | |
7409 | for i = 0, 1, 0.1 do | |
7410 | swait() | |
7411 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7412 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7413 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7414 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7415 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7416 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7417 | end | |
7418 | for i = 0, 1, 0.1 do | |
7419 | swait() | |
7420 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7421 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7422 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7423 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7424 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7425 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7426 | end | |
7427 | punchsound1:Play() | |
7428 | for i = 0, 0.5, 0.1 do | |
7429 | swait() | |
7430 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7431 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7432 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7433 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7434 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7435 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7436 | end | |
7437 | punchsound1:Play() | |
7438 | for i = 0, 0.5, 0.1 do | |
7439 | swait() | |
7440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7442 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7444 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7445 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7446 | end | |
7447 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
7448 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
7449 | Zanzoken = Instance.new("Part",char) | |
7450 | Zanzoken.Anchored = true | |
7451 | Zanzoken.Position = v3(999,999,999) | |
7452 | Zanzoken.CFrame = Torso.CFrame | |
7453 | game.Debris:AddItem(Zanzoken,0.5) | |
7454 | Zanzoken.Transparency = 1 | |
7455 | Zano:Play() | |
7456 | wait() | |
7457 | idk = Instance.new("BillboardGui",Zanzoken) | |
7458 | idk.Size = UDim2.new(10,0,15,0) | |
7459 | idk.AlwaysOnTop = false | |
7460 | idk1 = Instance.new("ImageLabel",idk) | |
7461 | idk1.BackgroundTransparency = 1 | |
7462 | idk.ExtentsOffset = v3(0,0,0) | |
7463 | idk1.ImageTransparency = 0 | |
7464 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7465 | idk1.Size = UDim2.new(2,0,1,0) | |
7466 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7467 | idk1.Image = "rbxassetid://319554883" | |
7468 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7469 | wait() | |
7470 | Zanzoken = Instance.new("Part",char) | |
7471 | Zanzoken.Anchored = true | |
7472 | Zanzoken.Position = v3(999,999,999) | |
7473 | Zanzoken.CFrame = Torso.CFrame | |
7474 | game.Debris:AddItem(Zanzoken,0.5) | |
7475 | Zanzoken.Transparency = 1 | |
7476 | wait() | |
7477 | idk = Instance.new("BillboardGui",Zanzoken) | |
7478 | idk.Size = UDim2.new(20,0,20,0) | |
7479 | idk.AlwaysOnTop = false | |
7480 | idk1 = Instance.new("ImageLabel",idk) | |
7481 | idk1.BackgroundTransparency = 1 | |
7482 | idk.ExtentsOffset = v3(0,0,0) | |
7483 | idk1.ImageTransparency = 0 | |
7484 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7485 | idk1.Size = UDim2.new(2,0,1,0) | |
7486 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7487 | idk1.Image = "rbxassetid://319554883" | |
7488 | for i = 0, 0.4, 0.1 do | |
7489 | swait() | |
7490 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7491 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7492 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7493 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7494 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7495 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7496 | end | |
7497 | punchsound1:Play() | |
7498 | for i = 0, 0.4, 0.1 do | |
7499 | swait() | |
7500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7502 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7504 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7505 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7506 | end | |
7507 | punchsound1:Play() | |
7508 | for i = 0, 1, 0.1 do | |
7509 | swait() | |
7510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7512 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7514 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7515 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7516 | end | |
7517 | for i,v in pairs(to.Parent:GetChildren()) do | |
7518 | if v:IsA("Humanoid") then | |
7519 | v.Health = v.Health - 8 | |
7520 | ||
7521 | v.PlatformStand = true | |
7522 | end | |
7523 | end | |
7524 | ||
7525 | hit1 = false | |
7526 | ||
7527 | punchsound1:Play() | |
7528 | hit2 = true | |
7529 | for i = 0, 1, 0.1 do | |
7530 | swait() | |
7531 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7532 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7533 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7534 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7535 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7536 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7537 | end | |
7538 | for i,v in pairs(to.Parent:GetChildren()) do | |
7539 | if v:IsA("Humanoid") then | |
7540 | v.Health = v.Health - 10 | |
7541 | ||
7542 | v.PlatformStand = true | |
7543 | end | |
7544 | end | |
7545 | hit2 = false | |
7546 | ||
7547 | punchsound1:Play() | |
7548 | hit3 = true | |
7549 | hit4 = true | |
7550 | ||
7551 | ||
7552 | punchsound1:Play() | |
7553 | ||
7554 | ||
7555 | coroutine.wrap(function() | |
7556 | for i=1,2 do | |
7557 | wait() | |
7558 | ||
7559 | ||
7560 | ||
7561 | ||
7562 | ||
7563 | for i,v in pairs(to.Parent:GetChildren()) do | |
7564 | if v:IsA("Humanoid") then | |
7565 | v.Health = v.Health - 30 | |
7566 | ||
7567 | v.PlatformStand = true | |
7568 | end | |
7569 | end | |
7570 | end | |
7571 | ||
7572 | ||
7573 | wait(3) | |
7574 | end)() | |
7575 | ||
7576 | ||
7577 | ||
7578 | RootPart.Anchored = false | |
7579 | ||
7580 | ||
7581 | ||
7582 | ||
7583 | ||
7584 | StrongPunch:Play() | |
7585 | ||
7586 | ||
7587 | ||
7588 | ||
7589 | ||
7590 | ||
7591 | for i,v in pairs(to.Parent:GetChildren()) do | |
7592 | if v:IsA("Humanoid") then | |
7593 | v.Health = v.Health - 20 | |
7594 | ||
7595 | v.PlatformStand = true | |
7596 | end | |
7597 | end | |
7598 | ||
7599 | StrongPunch2:Play() | |
7600 | ||
7601 | ||
7602 | hitground = new("Part",char) | |
7603 | hitground.Size = Vector3.new(5,5,5) | |
7604 | hitground.Name = "Ground" | |
7605 | hitground.Transparency = 1 | |
7606 | hitground.CanCollide = false | |
7607 | game.Debris:AddItem(hitground,2) | |
7608 | hitground.Position = Vector3.new(999,999,999) | |
7609 | hitgroundweld = new("Weld",hitground) | |
7610 | hitgroundweld.Part0 = to | |
7611 | hitgroundweld.Part1 = hitground | |
7612 | hitground.Touched:connect(function(hit2) | |
7613 | if hit2.Size.x > 150 then | |
7614 | hitground:Destroy() | |
7615 | ad = new("Part",char) | |
7616 | ad.Name = "NewPart" | |
7617 | ad.Size = Vector3.new(30,0.1,30) | |
7618 | ad.CanCollide = false | |
7619 | ad.Anchored = true | |
7620 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
7621 | ad.Transparency = 1 | |
7622 | aad = new("Decal",ad) | |
7623 | ||
7624 | aad.Face = "Top" | |
7625 | aad.Transparency = 1 | |
7626 | aad.Transparency = 0 | |
7627 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
7628 | smoke = new("Part",to) | |
7629 | smokemesh = new("SpecialMesh",smoke) | |
7630 | smokemesh.MeshId = "rbxassetid://928329648" | |
7631 | smoke.BrickColor = hit2.BrickColor | |
7632 | smoke.Anchored = true | |
7633 | smoke.Position = hitground.Position | |
7634 | GroundImpact:Play() | |
7635 | for i = 1,20 do | |
7636 | wait() | |
7637 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
7638 | smoke.Transparency = smoke.Transparency + 1/20 | |
7639 | end | |
7640 | smoke:Destroy() | |
7641 | wait(0.5) | |
7642 | ||
7643 | for i = 1,20 do | |
7644 | wait(0.1) | |
7645 | aad.Transparency = aad.Transparency + 1/20 | |
7646 | end | |
7647 | end | |
7648 | end) | |
7649 | ys = Instance.new("BodyVelocity",to) | |
7650 | ys.Name = "GO" | |
7651 | ||
7652 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
7653 | ||
7654 | ys.Velocity = v3(0,-90,0) | |
7655 | ||
7656 | wait(1) | |
7657 | ys:Destroy() | |
7658 | ||
7659 | ||
7660 | ||
7661 | ||
7662 | ||
7663 | hit3 = false | |
7664 | hit4 = false | |
7665 | ||
7666 | ||
7667 | hit1 = false | |
7668 | hit2 = false | |
7669 | hit3 = false | |
7670 | hit4 = false | |
7671 | idle = true | |
7672 | RootPart.Anchored = false | |
7673 | to.Anchored = false | |
7674 | end | |
7675 | end) | |
7676 | end | |
7677 | ||
7678 | ||
7679 | function Combo2() | |
7680 | getplayer = new("Part",char) | |
7681 | getplayer.Position = Vector3.new(999,999,999) | |
7682 | getplayer.Transparency = 1 | |
7683 | getplayer.Size = v3(3,3,3) | |
7684 | getplayer.CanCollide = false | |
7685 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
7686 | getplayer.Name = "GetPlayer" | |
7687 | ||
7688 | game.Debris:AddItem(getplayer,0.5) | |
7689 | ||
7690 | getplayer.Touched:connect(function(hit) | |
7691 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
7692 | getplayer:Destroy() | |
7693 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
7694 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
7695 | to.Anchored = true | |
7696 | idle = false | |
7697 | ||
7698 | ||
7699 | punchsound1:Play() | |
7700 | hit1 = true | |
7701 | for i = 0, 1, 0.1 do | |
7702 | swait() | |
7703 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7704 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7705 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7706 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7707 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7708 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7709 | end | |
7710 | punchsound1:Play() | |
7711 | for i = 0, 1, 0.1 do | |
7712 | swait() | |
7713 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7714 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7715 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7716 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7717 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7718 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7719 | end | |
7720 | punchsound1:Play() | |
7721 | for i = 0, 1, 0.1 do | |
7722 | swait() | |
7723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7724 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7725 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7726 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7727 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7728 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7729 | end | |
7730 | for i = 0, 1, 0.1 do | |
7731 | swait() | |
7732 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7733 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7734 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7735 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7736 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7737 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7738 | end | |
7739 | for i = 0, 1, 0.1 do | |
7740 | swait() | |
7741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7743 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7745 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7746 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7747 | end | |
7748 | StrongPunch1:Play() | |
7749 | for i = 0, 1, 0.1 do | |
7750 | swait() | |
7751 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7752 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7753 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7754 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7755 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7756 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7757 | end | |
7758 | for i = 0, 0.6, 0.1 do | |
7759 | swait() | |
7760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7764 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7765 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7766 | end | |
7767 | for i = 0, 0.6, 0.1 do | |
7768 | swait() | |
7769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7771 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7773 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7774 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7775 | end | |
7776 | for i,v in pairs(to.Parent:GetChildren()) do | |
7777 | if v:IsA("Humanoid") then | |
7778 | v.Health = v.Health - 6 | |
7779 | ||
7780 | v.PlatformStand = true | |
7781 | end | |
7782 | end | |
7783 | StrongPunch:Play() | |
7784 | for i = 0, 1, 0.1 do | |
7785 | swait() | |
7786 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7787 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7788 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7789 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7790 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7791 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7792 | end | |
7793 | for i,v in pairs(to.Parent:GetChildren()) do | |
7794 | if v:IsA("Humanoid") then | |
7795 | v.Health = v.Health - 8 | |
7796 | ||
7797 | v.PlatformStand = true | |
7798 | end | |
7799 | end | |
7800 | ||
7801 | hit1 = false | |
7802 | ||
7803 | punchsound1:Play() | |
7804 | hit2 = true | |
7805 | for i = 0, 1, 0.1 do | |
7806 | swait() | |
7807 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7808 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7809 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7810 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7811 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7812 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7813 | end | |
7814 | for i,v in pairs(to.Parent:GetChildren()) do | |
7815 | if v:IsA("Humanoid") then | |
7816 | v.Health = v.Health - 5 | |
7817 | ||
7818 | v.PlatformStand = true | |
7819 | end | |
7820 | end | |
7821 | hit2 = false | |
7822 | ||
7823 | punchsound1:Play() | |
7824 | hit3 = true | |
7825 | hit4 = true | |
7826 | ||
7827 | ||
7828 | punchsound1:Play() | |
7829 | ||
7830 | coroutine.wrap(function() | |
7831 | for i=1,2 do | |
7832 | wait() | |
7833 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
7834 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
7835 | Zanzoken = Instance.new("Part",char) | |
7836 | Zanzoken.Anchored = true | |
7837 | Zanzoken.Position = v3(999,999,999) | |
7838 | Zanzoken.CFrame = Torso.CFrame | |
7839 | game.Debris:AddItem(Zanzoken,0.5) | |
7840 | Zanzoken.Transparency = 1 | |
7841 | Zano:Play() | |
7842 | wait() | |
7843 | idk = Instance.new("BillboardGui",Zanzoken) | |
7844 | idk.Size = UDim2.new(10,0,15,0) | |
7845 | idk.AlwaysOnTop = false | |
7846 | idk1 = Instance.new("ImageLabel",idk) | |
7847 | idk1.BackgroundTransparency = 1 | |
7848 | idk.ExtentsOffset = v3(0,0,0) | |
7849 | idk1.ImageTransparency = 0 | |
7850 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7851 | idk1.Size = UDim2.new(2,0,1,0) | |
7852 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7853 | idk1.Image = "rbxassetid://319554883" | |
7854 | wait() | |
7855 | Zanzoken = Instance.new("Part",char) | |
7856 | Zanzoken.Anchored = true | |
7857 | Zanzoken.Position = v3(999,999,999) | |
7858 | Zanzoken.CFrame = Torso.CFrame | |
7859 | game.Debris:AddItem(Zanzoken,0.5) | |
7860 | Zanzoken.Transparency = 1 | |
7861 | wait() | |
7862 | idk = Instance.new("BillboardGui",Zanzoken) | |
7863 | idk.Size = UDim2.new(20,0,20,0) | |
7864 | idk.AlwaysOnTop = false | |
7865 | idk1 = Instance.new("ImageLabel",idk) | |
7866 | idk1.BackgroundTransparency = 1 | |
7867 | idk.ExtentsOffset = v3(0,0,0) | |
7868 | idk1.ImageTransparency = 0 | |
7869 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7870 | idk1.Size = UDim2.new(2,0,1,0) | |
7871 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7872 | idk1.Image = "rbxassetid://319554883" | |
7873 | for i = 0, 1, 0.1 do | |
7874 | swait() | |
7875 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7876 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7877 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7879 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7880 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7881 | end | |
7882 | StrongPunch:Play() | |
7883 | for i,v in pairs(to.Parent:GetChildren()) do | |
7884 | if v:IsA("Humanoid") then | |
7885 | v.Health = v.Health - 10 | |
7886 | ||
7887 | v.PlatformStand = true | |
7888 | end | |
7889 | end | |
7890 | end | |
7891 | ||
7892 | ||
7893 | wait(0.7) | |
7894 | end)() | |
7895 | ||
7896 | ||
7897 | ||
7898 | ||
7899 | RootPart.Anchored = true | |
7900 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
7901 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
7902 | Zanzoken = Instance.new("Part",char) | |
7903 | Zanzoken.Anchored = true | |
7904 | Zanzoken.Position = v3(999,999,999) | |
7905 | Zanzoken.CFrame = Torso.CFrame | |
7906 | game.Debris:AddItem(Zanzoken,0.5) | |
7907 | Zanzoken.Transparency = 1 | |
7908 | Zano:Play() | |
7909 | wait() | |
7910 | idk = Instance.new("BillboardGui",Zanzoken) | |
7911 | idk.Size = UDim2.new(10,0,15,0) | |
7912 | idk.AlwaysOnTop = false | |
7913 | idk1 = Instance.new("ImageLabel",idk) | |
7914 | idk1.BackgroundTransparency = 1 | |
7915 | idk.ExtentsOffset = v3(0,0,0) | |
7916 | idk1.ImageTransparency = 0 | |
7917 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7918 | idk1.Size = UDim2.new(2,0,1,0) | |
7919 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7920 | idk1.Image = "rbxassetid://319554883" | |
7921 | wait() | |
7922 | Zanzoken = Instance.new("Part",char) | |
7923 | Zanzoken.Anchored = true | |
7924 | Zanzoken.Position = v3(999,999,999) | |
7925 | Zanzoken.CFrame = Torso.CFrame | |
7926 | game.Debris:AddItem(Zanzoken,0.5) | |
7927 | Zanzoken.Transparency = 1 | |
7928 | wait() | |
7929 | idk = Instance.new("BillboardGui",Zanzoken) | |
7930 | idk.Size = UDim2.new(20,0,20,0) | |
7931 | idk.AlwaysOnTop = false | |
7932 | idk1 = Instance.new("ImageLabel",idk) | |
7933 | idk1.BackgroundTransparency = 1 | |
7934 | idk.ExtentsOffset = v3(0,0,0) | |
7935 | idk1.ImageTransparency = 0 | |
7936 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7937 | idk1.Size = UDim2.new(2,0,1,0) | |
7938 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7939 | idk1.Image = "rbxassetid://319554883" | |
7940 | ||
7941 | for i = 0, 1, 0.1 do | |
7942 | swait() | |
7943 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7944 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7945 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7946 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7947 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7948 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7949 | end | |
7950 | ||
7951 | ||
7952 | StrongPunch:Play() | |
7953 | ||
7954 | ||
7955 | for i = 0, 1, 0.1 do | |
7956 | swait() | |
7957 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7958 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7959 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7961 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7962 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7963 | end | |
7964 | ||
7965 | for i = 0, 1, 0.1 do | |
7966 | swait() | |
7967 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7968 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7969 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7971 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7972 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7973 | end | |
7974 | ||
7975 | ||
7976 | ||
7977 | for i,v in pairs(to.Parent:GetChildren()) do | |
7978 | if v:IsA("Humanoid") then | |
7979 | v.Health = v.Health - 20 | |
7980 | ||
7981 | v.PlatformStand = true | |
7982 | end | |
7983 | end | |
7984 | ||
7985 | StrongPunch2:Play() | |
7986 | for i = 0, 1, 0.1 do | |
7987 | swait() | |
7988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7992 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7993 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7994 | end | |
7995 | ||
7996 | hitground = new("Part",char) | |
7997 | hitground.Size = Vector3.new(5,5,5) | |
7998 | hitground.Name = "Ground" | |
7999 | hitground.Transparency = 1 | |
8000 | hitground.CanCollide = false | |
8001 | game.Debris:AddItem(hitground,2) | |
8002 | hitground.Position = Vector3.new(999,999,999) | |
8003 | hitgroundweld = new("Weld",hitground) | |
8004 | hitgroundweld.Part0 = to | |
8005 | hitgroundweld.Part1 = hitground | |
8006 | hitground.Touched:connect(function(hit2) | |
8007 | if hit2.Size.x > 150 then | |
8008 | hitground:Destroy() | |
8009 | ad = new("Part",char) | |
8010 | ad.Name = "NewPart" | |
8011 | ad.Size = Vector3.new(30,0.1,30) | |
8012 | ad.CanCollide = false | |
8013 | ad.Anchored = true | |
8014 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
8015 | ad.Transparency = 1 | |
8016 | aad = new("Decal",ad) | |
8017 | ||
8018 | aad.Face = "Top" | |
8019 | aad.Transparency = 1 | |
8020 | aad.Transparency = 0 | |
8021 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
8022 | smoke = new("Part",to) | |
8023 | smokemesh = new("SpecialMesh",smoke) | |
8024 | smokemesh.MeshId = "rbxassetid://928329648" | |
8025 | smoke.BrickColor = hit2.BrickColor | |
8026 | smoke.Anchored = true | |
8027 | smoke.Position = hitground.Position | |
8028 | GroundImpact:Play() | |
8029 | for i = 1,20 do | |
8030 | wait() | |
8031 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
8032 | smoke.Transparency = smoke.Transparency + 1/20 | |
8033 | end | |
8034 | smoke:Destroy() | |
8035 | wait(0.5) | |
8036 | ||
8037 | for i = 1,20 do | |
8038 | wait(0.1) | |
8039 | aad.Transparency = aad.Transparency + 1/20 | |
8040 | end | |
8041 | end | |
8042 | end) | |
8043 | to.Anchored = false | |
8044 | ys = Instance.new("BodyVelocity",to) | |
8045 | ys.Name = "GO" | |
8046 | ||
8047 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
8048 | ||
8049 | ys.Velocity = v3(0,-90,0) | |
8050 | ||
8051 | wait(1) | |
8052 | ys:Destroy() | |
8053 | ||
8054 | ||
8055 | ||
8056 | ||
8057 | ||
8058 | hit3 = false | |
8059 | hit4 = false | |
8060 | ||
8061 | ||
8062 | hit1 = false | |
8063 | hit2 = false | |
8064 | hit3 = false | |
8065 | hit4 = false | |
8066 | idle = true | |
8067 | RootPart.Anchored = false | |
8068 | end | |
8069 | end) | |
8070 | end | |
8071 | ||
8072 | function KABOOMZ222() | |
8073 | local effspwn = Instance.new("Part") | |
8074 | coroutine.resume(coroutine.create(function() | |
8075 | local sound1 = Instance.new("Sound") | |
8076 | sound1.SoundId = "rbxassetid://440145223" | |
8077 | sound1.MaxDistance = 600 | |
8078 | sound1.EmitterSize = 60 | |
8079 | sound1.Volume = 5.5 | |
8080 | sound1.Pitch = 1.3 | |
8081 | sound1.Parent = effspwn | |
8082 | local sound2 = Instance.new("Sound") | |
8083 | sound2.SoundId = "rbxassetid://440145223" | |
8084 | sound2.MaxDistance = 300 | |
8085 | sound2.EmitterSize = 20 | |
8086 | sound2.Volume = 3 | |
8087 | sound2.Pitch = 0.7 | |
8088 | sound2.Parent = effspwn | |
8089 | local sound3 = Instance.new("Sound") | |
8090 | sound3.SoundId = "rbxassetid://440145223" | |
8091 | sound2.MaxDistance = 400 | |
8092 | sound2.EmitterSize = 30 | |
8093 | sound2.Volume = 0.5 | |
8094 | sound2.Pitch = 0.5 | |
8095 | sound2.Parent = effspwn | |
8096 | sound2:Play() | |
8097 | wait() | |
8098 | sound1:Play() | |
8099 | sound3:Play() | |
8100 | end)) | |
8101 | local model = Instance.new("Model") | |
8102 | game.Debris:AddItem(model, 20) | |
8103 | model.Name = "smasheffects" | |
8104 | model.Parent = workspace | |
8105 | effspwn.Name = "spwnr" | |
8106 | effspwn.Size = Vector3.new(1, 1, 1) | |
8107 | effspwn.Anchored = true | |
8108 | effspwn.CanCollide = false | |
8109 | effspwn.Transparency = 1 | |
8110 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
8111 | effspwn.Parent = model | |
8112 | ||
8113 | ||
8114 | ||
8115 | ||
8116 | coroutine.resume(coroutine.create(function() | |
8117 | local shok = Instance.new("Part") | |
8118 | shok.Name = "whoosh" | |
8119 | shok.BrickColor = BrickColor.new("Institutional white") | |
8120 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8121 | shok.Size = Vector3.new(1, 1, 1) | |
8122 | shok.Anchored = true | |
8123 | shok.Material = "Neon" | |
8124 | shok.Transparency = 1 | |
8125 | shok.CanCollide = false | |
8126 | shok.Parent = model | |
8127 | game.Debris:AddItem(shok, 12) | |
8128 | local mesh = Instance.new("SpecialMesh") | |
8129 | mesh.MeshType = "FileMesh" | |
8130 | mesh.MeshId = "rbxassetid://437347603" | |
8131 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
8132 | mesh.Parent = shok | |
8133 | ||
8134 | ||
8135 | ||
8136 | ||
8137 | ||
8138 | for e = 1, 8 do | |
8139 | wait() | |
8140 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
8141 | shok.Transparency = shok.Transparency + 0.035 | |
8142 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
8143 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
8144 | ||
8145 | ||
8146 | end | |
8147 | for e = 1, 16 do | |
8148 | wait() | |
8149 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
8150 | shok.Transparency = shok.Transparency + 0.11 | |
8151 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
8152 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
8153 | ||
8154 | end | |
8155 | end)) | |
8156 | coroutine.resume(coroutine.create(function() | |
8157 | local shok = Instance.new("Part") | |
8158 | shok.Name = "wring1" | |
8159 | shok.BrickColor = BrickColor.new("Institutional white") | |
8160 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8161 | shok.Size = Vector3.new(1, 1, 1) | |
8162 | shok.Anchored = true | |
8163 | shok.Material = "Neon" | |
8164 | shok.Transparency = 0.25 | |
8165 | shok.CanCollide = false | |
8166 | shok.Parent = model | |
8167 | game.Debris:AddItem(shok, 12) | |
8168 | local mesh = Instance.new("SpecialMesh") | |
8169 | mesh.MeshType = "FileMesh" | |
8170 | mesh.MeshId = "rbxassetid://3270017" | |
8171 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
8172 | mesh.Parent = shok | |
8173 | for e = 1, 30 do | |
8174 | wait() | |
8175 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
8176 | shok.Transparency = shok.Transparency + 0.002 | |
8177 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8178 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8179 | end | |
8180 | for e = 1, 38 do | |
8181 | wait() | |
8182 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
8183 | shok.Transparency = shok.Transparency + 0.002 | |
8184 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8185 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8186 | end | |
8187 | for e = 1, 24 do | |
8188 | wait() | |
8189 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
8190 | shok.Transparency = shok.Transparency + 0.03 | |
8191 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
8192 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
8193 | end | |
8194 | end)) | |
8195 | coroutine.resume(coroutine.create(function() | |
8196 | local shok = Instance.new("Part") | |
8197 | shok.Name = "wring2" | |
8198 | shok.BrickColor = BrickColor.new("Institutional white") | |
8199 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
8200 | shok.Size = Vector3.new(1, 1, 1) | |
8201 | shok.Anchored = true | |
8202 | shok.Material = "Neon" | |
8203 | shok.Transparency = 0.25 | |
8204 | shok.CanCollide = false | |
8205 | shok.Parent = model | |
8206 | game.Debris:AddItem(shok, 12) | |
8207 | local mesh = Instance.new("SpecialMesh") | |
8208 | mesh.MeshType = "FileMesh" | |
8209 | mesh.MeshId = "rbxassetid://3270017" | |
8210 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
8211 | mesh.Parent = shok | |
8212 | for e = 1, 30 do | |
8213 | wait() | |
8214 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
8215 | shok.Transparency = shok.Transparency + 0.002 | |
8216 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8217 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8218 | end | |
8219 | for e = 1, 38 do | |
8220 | wait() | |
8221 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
8222 | shok.Transparency = shok.Transparency + 0.002 | |
8223 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8224 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8225 | end | |
8226 | for e = 1, 24 do | |
8227 | wait() | |
8228 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
8229 | shok.Transparency = shok.Transparency + 0.03 | |
8230 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
8231 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
8232 | end | |
8233 | end)) | |
8234 | coroutine.resume(coroutine.create(function() | |
8235 | local shok = Instance.new("Part") | |
8236 | shok.Name = "coil1" | |
8237 | shok.BrickColor = BrickColor.new("Institutional white") | |
8238 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
8239 | shok.Size = Vector3.new(1, 1, 1) | |
8240 | shok.Anchored = true | |
8241 | shok.Material = "Neon" | |
8242 | shok.Transparency = 0.25 | |
8243 | shok.CanCollide = false | |
8244 | shok.Parent = model | |
8245 | game.Debris:AddItem(shok, 12) | |
8246 | local mesh = Instance.new("SpecialMesh") | |
8247 | mesh.MeshType = "FileMesh" | |
8248 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
8249 | mesh.Scale = Vector3.new(12, 12, 12) | |
8250 | mesh.Parent = shok | |
8251 | for e = 1, 15 do | |
8252 | wait() | |
8253 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8254 | shok.Transparency = shok.Transparency + 0.004 | |
8255 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
8256 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8257 | end | |
8258 | for e = 1, 16 do | |
8259 | wait() | |
8260 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8261 | shok.Transparency = shok.Transparency + 0.004 | |
8262 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8263 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8264 | end | |
8265 | for e = 1, 12 do | |
8266 | wait() | |
8267 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
8268 | shok.Transparency = shok.Transparency + 0.06 | |
8269 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8270 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8271 | end | |
8272 | end)) | |
8273 | coroutine.resume(coroutine.create(function() | |
8274 | local shok = Instance.new("Part") | |
8275 | shok.Name = "coil2" | |
8276 | shok.BrickColor = BrickColor.new("Institutional white") | |
8277 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
8278 | shok.Size = Vector3.new(1, 1, 1) | |
8279 | shok.Anchored = true | |
8280 | shok.Material = "Neon" | |
8281 | shok.Transparency = 1 | |
8282 | shok.CanCollide = false | |
8283 | shok.Parent = model | |
8284 | game.Debris:AddItem(shok, 12) | |
8285 | local mesh = Instance.new("SpecialMesh") | |
8286 | mesh.MeshType = "FileMesh" | |
8287 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
8288 | mesh.Scale = Vector3.new(6, 12, 6) | |
8289 | mesh.Parent = shok | |
8290 | for e = 1, 15 do | |
8291 | wait() | |
8292 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8293 | shok.Transparency = shok.Transparency + 0.005 | |
8294 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
8295 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8296 | end | |
8297 | for e = 1, 16 do | |
8298 | wait() | |
8299 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8300 | shok.Transparency = shok.Transparency + 0.005 | |
8301 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8302 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8303 | end | |
8304 | for e = 1, 12 do | |
8305 | wait() | |
8306 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
8307 | shok.Transparency = shok.Transparency + 0.09 | |
8308 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
8309 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
8310 | end | |
8311 | end)) | |
8312 | coroutine.resume(coroutine.create(function() | |
8313 | local shok = Instance.new("Part") | |
8314 | shok.Name = "shokwve" | |
8315 | shok.BrickColor = BrickColor.new("Institutional white") | |
8316 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
8317 | shok.Size = Vector3.new(1, 1, 1) | |
8318 | shok.Anchored = true | |
8319 | shok.Material = "Neon" | |
8320 | shok.Transparency = 0.6 | |
8321 | shok.CanCollide = false | |
8322 | shok.Parent = model | |
8323 | game.Debris:AddItem(shok, 12) | |
8324 | local mesh = Instance.new("SpecialMesh") | |
8325 | mesh.MeshType = "FileMesh" | |
8326 | mesh.MeshId = "rbxassetid://489415447" | |
8327 | mesh.Scale = Vector3.new(1, 1, 1) | |
8328 | mesh.Parent = shok | |
8329 | for e = 1, 12 do | |
8330 | wait() | |
8331 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
8332 | shok.Transparency = shok.Transparency + 0.002 | |
8333 | end | |
8334 | for e = 1, 32 do | |
8335 | wait() | |
8336 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
8337 | shok.Transparency = shok.Transparency + 0.002 | |
8338 | end | |
8339 | for e = 1, 24 do | |
8340 | wait() | |
8341 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
8342 | shok.Transparency = shok.Transparency + 0.03 | |
8343 | end | |
8344 | end)) | |
8345 | coroutine.resume(coroutine.create(function() | |
8346 | local shok = Instance.new("Part") | |
8347 | shok.Name = "shock2" | |
8348 | shok.BrickColor = BrickColor.new("Institutional white") | |
8349 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
8350 | shok.Size = Vector3.new(1, 1, 1) | |
8351 | shok.Anchored = true | |
8352 | shok.Material = "Neon" | |
8353 | shok.Transparency = 0.35 | |
8354 | shok.CanCollide = false | |
8355 | shok.Parent = model | |
8356 | game.Debris:AddItem(shok, 12) | |
8357 | local mesh = Instance.new("SpecialMesh") | |
8358 | mesh.MeshType = "FileMesh" | |
8359 | mesh.MeshId = "rbxassetid://1095709" | |
8360 | mesh.Scale = Vector3.new(12, 12, 12) | |
8361 | mesh.Parent = shok | |
8362 | for e = 1, 15 do | |
8363 | wait() | |
8364 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8365 | shok.Transparency = shok.Transparency + 0.004 | |
8366 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8367 | end | |
8368 | for e = 1, 16 do | |
8369 | wait() | |
8370 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8371 | shok.Transparency = shok.Transparency + 0.004 | |
8372 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8373 | end | |
8374 | for e = 1, 12 do | |
8375 | wait() | |
8376 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
8377 | shok.Transparency = shok.Transparency + 0.06 | |
8378 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
8379 | end | |
8380 | end)) | |
8381 | coroutine.resume(coroutine.create(function() | |
8382 | local shok = Instance.new("Part") | |
8383 | shok.Name = "shock3" | |
8384 | shok.BrickColor = BrickColor.new("Institutional white") | |
8385 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
8386 | shok.Size = Vector3.new(1, 1, 1) | |
8387 | shok.Anchored = true | |
8388 | shok.Material = "Neon" | |
8389 | shok.Transparency = 0.35 | |
8390 | shok.CanCollide = false | |
8391 | shok.Parent = model | |
8392 | game.Debris:AddItem(shok, 12) | |
8393 | local mesh = Instance.new("SpecialMesh") | |
8394 | mesh.MeshType = "FileMesh" | |
8395 | mesh.MeshId = "rbxassetid://1095709" | |
8396 | mesh.Scale = Vector3.new(12, 12, 12) | |
8397 | mesh.Parent = shok | |
8398 | for e = 1, 15 do | |
8399 | wait() | |
8400 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
8401 | shok.Transparency = shok.Transparency + 0.004 | |
8402 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8403 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8404 | end | |
8405 | for e = 1, 16 do | |
8406 | wait() | |
8407 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
8408 | shok.Transparency = shok.Transparency + 0.004 | |
8409 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8410 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8411 | end | |
8412 | for e = 1, 12 do | |
8413 | wait() | |
8414 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
8415 | shok.Transparency = shok.Transparency + 0.06 | |
8416 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
8417 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
8418 | end | |
8419 | end)) | |
8420 | end | |
8421 | ||
8422 | ||
8423 | ||
8424 | mouse.KeyDown:connect(function(k) | |
8425 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
8426 | local exp = Instance.new("Explosion",Torso) | |
8427 | exp.BlastRadius = 45.5 | |
8428 | exp.BlastPressure = 100 | |
8429 | exp.Position = Torso | |
8430 | exp.Visible = true | |
8431 | end | |
8432 | end) | |
8433 | ||
8434 | MV4 = 300 | |
8435 | mouse.KeyDown:connect(function(k) | |
8436 | if attack == false and k == "8" then | |
8437 | for i, v in pairs(Torso:GetChildren()) do | |
8438 | if v:IsA('ParticleEmitter') then | |
8439 | v:Remove() | |
8440 | end | |
8441 | end | |
8442 | end | |
8443 | end) | |
8444 | ||
8445 | ||
8446 | MV4 = 300 | |
8447 | mouse.KeyDown:connect(function(k) | |
8448 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
8449 | MV4 = 0 | |
8450 | Humanoid.WalkSpeed = 13 | |
8451 | attack = true | |
8452 | Firepart1 = Instance.new("Part", RightArm) | |
8453 | Firepart1.Size = Vector3.new(1, 1, 1) | |
8454 | GuW1 = Instance.new("Weld") | |
8455 | GuW1.Name = "GuW" | |
8456 | GuW1.Part0 = RightArm | |
8457 | GuW1.C0 = cn(0, -1, 0) | |
8458 | GuW1.C1 = cn(0, 0, 0) | |
8459 | GuW1.Part1 = Firepart1 | |
8460 | GuW1.Parent = RightArm | |
8461 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
8462 | Firepart1.Transparency = 1 | |
8463 | Firepart2 = Instance.new("Part", LeftArm) | |
8464 | Firepart2.Size = Vector3.new(1, 1, 1) | |
8465 | GuW2 = Instance.new("Weld") | |
8466 | GuW2.Name = "GuW" | |
8467 | GuW2.Part0 = LeftArm | |
8468 | GuW2.C0 = cn(0, -1, 0) | |
8469 | GuW2.C1 = cn(0, 0, 0) | |
8470 | GuW2.Part1 = Firepart2 | |
8471 | GuW2.Parent = LeftArm | |
8472 | Firepart2.Transparency = 1 | |
8473 | for i = 0, 5, 0.1 do | |
8474 | swait() | |
8475 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8476 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8477 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8478 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8479 | if Torsovelocity.Y > 2 then | |
8480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8482 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8484 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8485 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8486 | elseif Torsovelocity.Y < 1 then | |
8487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8488 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8489 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8490 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8491 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8492 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8493 | end | |
8494 | end | |
8495 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
8496 | for i = 0, 7, 0.1 do | |
8497 | swait() | |
8498 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8499 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8500 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8501 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8502 | if Torsovelocity.Y > 2 then | |
8503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8505 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8508 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8509 | elseif Torsovelocity.Y < 1 then | |
8510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8512 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8514 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8515 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8516 | end | |
8517 | end | |
8518 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
8519 | GuW1:Destroy() | |
8520 | GuW1 = Instance.new("Weld") | |
8521 | GuW1.Name = "GuW" | |
8522 | GuW1.Part0 = Torso | |
8523 | GuW1.C0 = cn(0, 0, -6) | |
8524 | GuW1.C1 = cn(0, 0, 0) | |
8525 | GuW1.Part1 = Firepart1 | |
8526 | GuW1.Parent = Torso | |
8527 | GuW2:Destroy() | |
8528 | GuW2 = Instance.new("Weld") | |
8529 | GuW2.Name = "GuW" | |
8530 | GuW2.Part0 = Torso | |
8531 | GuW2.C0 = cn(0, 0, -6) | |
8532 | GuW2.C1 = cn(0, 0, 0) | |
8533 | GuW2.Part1 = Firepart2 | |
8534 | GuW2.Parent = Torso | |
8535 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8536 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8537 | GuW2:Destroy() | |
8538 | GuW2 = Instance.new("Weld") | |
8539 | GuW2.Name = "GuW" | |
8540 | GuW2.Part0 = Torso | |
8541 | GuW2.C0 = cn(0, 0, -4) | |
8542 | GuW2.C1 = cn(0, 0, 0) | |
8543 | GuW2.Part1 = Firepart2 | |
8544 | GuW2.Parent = Torso | |
8545 | ||
8546 | ||
8547 | for i = 0, 7, 0.1 do | |
8548 | swait() | |
8549 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8550 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8551 | if Torsovelocity.Y > 2 then | |
8552 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8553 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8554 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8555 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8556 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8557 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8558 | elseif Torsovelocity.Y < 1 then | |
8559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8560 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8561 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8563 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8564 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8565 | end | |
8566 | end | |
8567 | local bp2 = Create("BodyPosition")({ | |
8568 | P = 900, | |
8569 | D = 1000, | |
8570 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
8571 | position = Torso.Position + Vector3.new(0, 60, 0), | |
8572 | Parent = Torso | |
8573 | }) | |
8574 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
8575 | for i = 0, 8, 0.1 do | |
8576 | swait() | |
8577 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8578 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8579 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8580 | if Torsovelocity.Y > 2 then | |
8581 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8582 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8583 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8584 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8585 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8586 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8587 | elseif Torsovelocity.Y < 1 then | |
8588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8593 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8594 | end | |
8595 | end | |
8596 | for i = 0, 18, 0.1 do | |
8597 | swait() | |
8598 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8599 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8600 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8601 | if Torsovelocity.Y > 2 then | |
8602 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8603 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8604 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8606 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8607 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8608 | elseif Torsovelocity.Y < 1 then | |
8609 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8610 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8611 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8612 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8613 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8614 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8615 | end | |
8616 | end | |
8617 | GuW1:Destroy() | |
8618 | GuW1 = Instance.new("Weld") | |
8619 | GuW1.Name = "GuW" | |
8620 | GuW1.Part0 = Torso | |
8621 | GuW1.C0 = cn(0, 0, -15) | |
8622 | GuW1.C1 = cn(0, 0, 0) | |
8623 | GuW1.Part1 = Firepart1 | |
8624 | GuW1.Parent = Torso | |
8625 | GuW2:Destroy() | |
8626 | GuW2 = Instance.new("Weld") | |
8627 | GuW2.Name = "GuW" | |
8628 | GuW2.Part0 = Torso | |
8629 | GuW2.C0 = cn(0, 0, -17.5) | |
8630 | GuW2.C1 = cn(0, 0, 0) | |
8631 | GuW2.Part1 = Firepart2 | |
8632 | GuW2.Parent = Torso | |
8633 | for i = 0, 1.25, 0.01 do | |
8634 | swait() | |
8635 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8636 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
8637 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
8638 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
8639 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
8640 | if Torsovelocity.Y > 2 then | |
8641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8643 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8645 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8646 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8647 | elseif Torsovelocity.Y < 1 then | |
8648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8650 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8652 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8653 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8654 | end | |
8655 | end | |
8656 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
8657 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
8658 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
8659 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
8660 | for i = 0, 3, 0.1 do | |
8661 | swait() | |
8662 | if Torsovelocity.Y > 2 then | |
8663 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8664 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8665 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8666 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8667 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8668 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8669 | elseif Torsovelocity.Y < 1 then | |
8670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8671 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8672 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8673 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8674 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8675 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8676 | end | |
8677 | end | |
8678 | wait(1) | |
8679 | bp2:Destroy() | |
8680 | Humanoid.WalkSpeed = 16 | |
8681 | attack = false | |
8682 | MV4 = 0 | |
8683 | Firepart1:Destroy() | |
8684 | Firepart2:Destroy() | |
8685 | end | |
8686 | end) | |
8687 | spiritballenergy = true | |
8688 | local spirit1 = true | |
8689 | local spirit2 = true | |
8690 | local sizeup = 38 | |
8691 | local ringgo = 18 | |
8692 | local potara = false | |
8693 | local potara1 = false | |
8694 | local potara2 = false | |
8695 | local potara3 = false | |
8696 | local potara4 = false | |
8697 | local hipheight = false | |
8698 | local idle7 = true | |
8699 | local idle6 = true | |
8700 | local idle5 = false | |
8701 | local noidle = false | |
8702 | local noidle1 = false | |
8703 | local fuse = false | |
8704 | local bigkamehameha1 = false | |
8705 | local bigkamehameha2 = false | |
8706 | local idle2 = false | |
8707 | local idle3 = false | |
8708 | local com1 = 10 | |
8709 | local com2 = -5 | |
8710 | local fuse1 = false | |
8711 | local fuse2 = false | |
8712 | local fuse3 = false | |
8713 | local fuse4 = false | |
8714 | local fuse5 = false | |
8715 | local fuse6 = false | |
8716 | local fuse7 = false | |
8717 | local fuse8 = false | |
8718 | local ssj4 = false | |
8719 | local headcolor = 0 | |
8720 | local walk11 = true | |
8721 | local great = false | |
8722 | local size = 0 | |
8723 | local size2 = 0 | |
8724 | local kicharging = false | |
8725 | local ki = 100 | |
8726 | ||
8727 | ||
8728 | ||
8729 | --Sounds | |
8730 | --Folder | |
8731 | soundfolder = Instance.new("Model",char) | |
8732 | soundfolder.Name = "Sound Folder" | |
8733 | --Sounds | |
8734 | kamecharge = Instance.new("Sound",soundfolder) | |
8735 | kamecharge.Volume = 10 | |
8736 | kamecharge.Name = "kamecharge" | |
8737 | kamecharge.Looped = false | |
8738 | kamecharge.SoundId = "rbxassetid://908489666" | |
8739 | kamefire = Instance.new("Sound",soundfolder) | |
8740 | kamefire.Volume = 10 | |
8741 | kamefire.Name = "kamefire" | |
8742 | kamefire.Looped = false | |
8743 | kamefire.TimePosition = 0.5 | |
8744 | kamefire.SoundId = "rbxassetid://977360812" | |
8745 | kamehit = Instance.new("Sound",soundfolder) | |
8746 | kamehit.Volume = 30 | |
8747 | kamehit.Name = "kamehit" | |
8748 | kamehit.Looped = false | |
8749 | kamehit.SoundId = "rbxassetid://908484148" | |
8750 | ssjaura = Instance.new("Sound",soundfolder) | |
8751 | ssjaura.Volume = 5 | |
8752 | ssjaura.Name = "ssjaura" | |
8753 | ssjaura.Looped = true | |
8754 | ssjaura.SoundId = "rbxassetid://891397456" | |
8755 | ssjauraburst = Instance.new("Sound",soundfolder) | |
8756 | ssjauraburst.Volume = math.huge | |
8757 | ssjauraburst.Name = "ssjauraburst" | |
8758 | ssjauraburst.Looped =false | |
8759 | ssjauraburst.SoundId = "rbxassetid://437393965" | |
8760 | ssjmusic = Instance.new("Sound",soundfolder) | |
8761 | ssjmusic.Volume = 0 | |
8762 | ssjmusic.Name = "ssjmusic" | |
8763 | ssjmusic.Looped = true | |
8764 | ssjmusic.SoundId = "rbxassetid://390946253" | |
8765 | ssj2music = Instance.new("Sound",soundfolder) | |
8766 | ssj2music.Volume = 0 | |
8767 | ssj2music.Name = "ssj2music" | |
8768 | ssj2music.Looped = true | |
8769 | ssj2music.SoundId = "rbxassetid://144377132" | |
8770 | ssj2aura = Instance.new("Sound",soundfolder) | |
8771 | ssj2aura.Volume = 5 | |
8772 | ssj2aura.Name = "ssj2aura" | |
8773 | ssj2aura.Looped = true | |
8774 | ssj2aura.SoundId = "rbxassetid://850205092" | |
8775 | ssj3music = Instance.new("Sound",soundfolder) | |
8776 | ssj3music.Volume = 0 | |
8777 | ssj3music.Name = "ssj3music" | |
8778 | ssj3music.Looped = true | |
8779 | ssj3music.SoundId = "rbxassetid://156056027" | |
8780 | KiCharge = Instance.new("Sound",soundfolder) | |
8781 | KiCharge.Volume = 10000 | |
8782 | KiCharge.Name = "KiCharge" | |
8783 | KiCharge.Looped = true | |
8784 | KiCharge.TimePosition = 0.7 | |
8785 | KiCharge.SoundId = "rbxassetid://700499952" | |
8786 | ||
8787 | KiCharge2 = Instance.new("Sound",soundfolder) | |
8788 | KiCharge2.Volume = 10000 | |
8789 | KiCharge2.Name = "KiCharge2" | |
8790 | KiCharge2.Looped = false | |
8791 | KiCharge2.TimePosition = 7.3 | |
8792 | ||
8793 | KiCharge2.SoundId = "rbxassetid://700499952" | |
8794 | Lightning = Instance.new("Sound",soundfolder) | |
8795 | Lightning.Volume = 10000 | |
8796 | Lightning.TimePosition = 1 | |
8797 | Lightning.Name = "Lightning" | |
8798 | Lightning.Looped = false | |
8799 | Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
8800 | AuraOff = Instance.new("Sound",soundfolder) | |
8801 | AuraOff.Volume = 10000 | |
8802 | AuraOff.Name = "AuraOff" | |
8803 | AuraOff.Looped = false | |
8804 | AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675" | |
8805 | PowerDown = Instance.new("Sound",soundfolder) | |
8806 | PowerDown.Volume = 10000 | |
8807 | PowerDown.Name = "PowerDown" | |
8808 | PowerDown.Looped = false | |
8809 | PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913" | |
8810 | punchsound1 = Instance.new("Sound",soundfolder) | |
8811 | punchsound1.Volume = 10 | |
8812 | punchsound1.Name = "punchsound1" | |
8813 | punchsound1.Looped = false | |
8814 | punchsound1.SoundId = "rbxassetid://137579113" | |
8815 | punchsound2 = Instance.new("Sound",soundfolder) | |
8816 | punchsound2.Volume = 10 | |
8817 | punchsound2.Name = "punchsound2" | |
8818 | punchsound2.Looped = false | |
8819 | punchsound2.SoundId = "rbxassetid://441202925" | |
8820 | kiblastsound = Instance.new("Sound",soundfolder) | |
8821 | kiblastsound.Volume = 10000 | |
8822 | kiblastsound.Name = "kiblastsound" | |
8823 | kiblastsound.Looped = false | |
8824 | kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912" | |
8825 | screaming = Instance.new("Sound",soundfolder) | |
8826 | screaming.Volume = 1 | |
8827 | screaming.Name = "screaming" | |
8828 | screaming.Looped = true | |
8829 | screaming.SoundId = "rbxassetid://1101079851" | |
8830 | screaming1 = Instance.new("Sound",soundfolder) | |
8831 | screaming1.Volume = 10 | |
8832 | screaming1.Name = "screaming1" | |
8833 | screaming1.Looped = false | |
8834 | screaming1.SoundId = "rbxassetid://975468335" | |
8835 | FastPunch = Instance.new("Sound",soundfolder) | |
8836 | FastPunch.Volume = 10000 | |
8837 | FastPunch.Name = "FastPunch" | |
8838 | FastPunch.Looped = false | |
8839 | FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373" | |
8840 | GiantStep = Instance.new("Sound",soundfolder) | |
8841 | GiantStep.Volume = 10000 | |
8842 | GiantStep.Name = "GiantStep" | |
8843 | GiantStep.Looped = false | |
8844 | GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402" | |
8845 | StrongPunch = Instance.new("Sound",soundfolder) | |
8846 | StrongPunch.Volume = 10000 | |
8847 | StrongPunch.Name = "StrongPunch" | |
8848 | StrongPunch.Looped = false | |
8849 | StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546" | |
8850 | KamehamehaVoice = Instance.new("Sound",soundfolder) | |
8851 | KamehamehaVoice.Volume = 10000 | |
8852 | KamehamehaVoice.Name = "KamehamehaVoice" | |
8853 | KamehamehaVoice.Looped = false | |
8854 | KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838" | |
8855 | KamehamehaVoice6 = Instance.new("Sound",soundfolder) | |
8856 | KamehamehaVoice6.Volume = 10000 | |
8857 | KamehamehaVoice6.Name = "KamehamehaVoice6" | |
8858 | KamehamehaVoice6.Looped = false | |
8859 | KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779" | |
8860 | KamehamehaVoice3 = Instance.new("Sound",soundfolder) | |
8861 | KamehamehaVoice3.Volume = 10000 | |
8862 | KamehamehaVoice3.Name = "KamehamehaVoice3" | |
8863 | KamehamehaVoice3.Looped = false | |
8864 | KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447" | |
8865 | KamehamehaVoice2 = Instance.new("Sound",soundfolder) | |
8866 | KamehamehaVoice2.Volume = 10000 | |
8867 | KamehamehaVoice2.Name = "KamehamehaVoice2" | |
8868 | KamehamehaVoice2.Looped = false | |
8869 | KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112" | |
8870 | KamehamehaVoice1 = Instance.new("Sound",soundfolder) | |
8871 | KamehamehaVoice1.Volume = 10000 | |
8872 | KamehamehaVoice1.Name = "KamehamehaVoice1" | |
8873 | KamehamehaVoice1.Looped = false | |
8874 | KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467" | |
8875 | KamehamehaVoice4 = Instance.new("Sound",soundfolder) | |
8876 | KamehamehaVoice4.Volume = 10000 | |
8877 | KamehamehaVoice4.Name = "KamehamehaVoice4" | |
8878 | KamehamehaVoice4.Looped = false | |
8879 | KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453" | |
8880 | ssjbaura = Instance.new("Sound",soundfolder) | |
8881 | ssjbaura.Volume = 1 | |
8882 | ssjbaura.Name = "ssjbaura" | |
8883 | ssjbaura.Looped = true | |
8884 | ssjbaura.SoundId = "rbxassetid://443386048" | |
8885 | ssjbauraburst = Instance.new("Sound",soundfolder) | |
8886 | ssjbauraburst.Volume = 1 | |
8887 | ssjbauraburst.Name = "ssjbauraburst" | |
8888 | ssjbauraburst.Looped = false | |
8889 | ssjbauraburst.SoundId = "rbxassetid://874183151" | |
8890 | ssjbmusic = Instance.new("Sound",soundfolder) | |
8891 | ssjbmusic.Volume = 0 | |
8892 | ssjbmusic.Name = "ssjbmusic" | |
8893 | ssjbmusic.Looped = true | |
8894 | ssjbmusic.SoundId = "rbxassetid://180572775" | |
8895 | ssjbkaioken = Instance.new("Sound",soundfolder) | |
8896 | ssjbkaioken.Volume = 10000 | |
8897 | ssjbkaioken.Name = "ssjbkaioken" | |
8898 | ssjbkaioken.Looped = false | |
8899 | ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244" | |
8900 | ssjbkaioken1 = Instance.new("Sound",soundfolder) | |
8901 | ssjbkaioken1.Volume = 10000 | |
8902 | ssjbkaioken1.Name = "ssjbkaioken1" | |
8903 | ssjbkaioken1.Looped = false | |
8904 | ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532" | |
8905 | ssjbkaura = Instance.new("Sound",soundfolder) | |
8906 | ssjbkaura.Volume = 3 | |
8907 | ssjbkaura.Name = "ssjbkaura" | |
8908 | ssjbkaura.Looped = true | |
8909 | ssjbkaura.SoundId = "rbxassetid://972925821" | |
8910 | ssjgaura = Instance.new("Sound",soundfolder) | |
8911 | ssjgaura.Volume = 5 | |
8912 | ssjgaura.Name = "ssjgaura" | |
8913 | ssjgaura.Looped = true | |
8914 | ssjgaura.SoundId = "rbxassetid://590580266" | |
8915 | ApeGrowl = Instance.new("Sound",soundfolder) | |
8916 | ApeGrowl.Volume = 10 | |
8917 | ApeGrowl.Name = "ApeGrowl" | |
8918 | ApeGrowl.Looped = false | |
8919 | ApeGrowl.SoundId = "rbxassetid://849892755" | |
8920 | ssjgmusic = Instance.new("Sound",soundfolder) | |
8921 | ssjgmusic.Volume = 0 | |
8922 | ssjgmusic.Name = "ssjgmusic" | |
8923 | ssjgmusic.Looped = true | |
8924 | ssjgmusic.SoundId = "rbxassetid://785398417" | |
8925 | Ape1 = Instance.new("Sound",soundfolder) | |
8926 | Ape1.Volume = 10 | |
8927 | Ape1.Name = "Ape1" | |
8928 | Ape1.Looped = false | |
8929 | Ape1.SoundId = "rbxassetid://851581494" | |
8930 | ||
8931 | Ape2 = Instance.new("Sound",soundfolder) | |
8932 | Ape2.Volume = 10 | |
8933 | Ape2.Name = "Ape2" | |
8934 | Ape2.Looped = false | |
8935 | Ape2.SoundId = "rbxassetid://851581851" | |
8936 | Ape3 = Instance.new("Sound",soundfolder) | |
8937 | Ape3.Volume = 10 | |
8938 | Ape3.Name = "Ape3" | |
8939 | Ape3.Looped = false | |
8940 | Ape3.SoundId = "rbxassetid://851582274" | |
8941 | ||
8942 | local beamgo = 6 | |
8943 | local beamgo1 = 1 | |
8944 | local startk = false | |
8945 | local beam1 = false | |
8946 | local beam2 = false | |
8947 | ||
8948 | local kamehameha5 = false | |
8949 | enabled = false | |
8950 | local number = 1 | |
8951 | --GoundWaves | |
8952 | ||
8953 | ||
8954 | ||
8955 | function RenderStepped3() | |
8956 | if spiritballenergy == true then | |
8957 | wait(math.random(0.1,0.5)) | |
8958 | ay = new("Part",char) | |
8959 | ay.Name = "NewPart2" | |
8960 | ay.Size = v3(0.3,0.3,0.3) | |
8961 | ay.CanCollide = false | |
8962 | ay.Material = "Neon" | |
8963 | ||
8964 | ay.BrickColor = bc("Cyan") | |
8965 | ||
8966 | imcool = new("Part",char) | |
8967 | imcool = Instance.new("SpecialMesh",ay) | |
8968 | imcool.MeshType = "Sphere" | |
8969 | ||
8970 | ay.Position = v3(999,999,999) | |
8971 | ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15)) | |
8972 | ys = Instance.new("BodyVelocity",ay) | |
8973 | ys.Name = "GO1" | |
8974 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
8975 | ||
8976 | ys.Velocity = v3(0,6,0) | |
8977 | game.Debris:AddItem(ay,4) | |
8978 | end | |
8979 | end | |
8980 | ||
8981 | --[[a1 = new("Part",char) | |
8982 | a1.Name = "Beam" | |
8983 | a1.Anchored = true | |
8984 | a1.Size = v3(6,6,6) | |
8985 | a1.CanCollide = false | |
8986 | a1.Locked = true | |
8987 | a1.Position = v3(999,999,999) | |
8988 | a1.BrickColor = bc("Cyan") | |
8989 | a1.Material = "Neon" | |
8990 | a1.Transparency = 0 | |
8991 | aa1 = new("SpecialMesh",a1) | |
8992 | if fuse == false then | |
8993 | aa1.MeshType = "Cylinder" | |
8994 | if potara == false then | |
8995 | aa1.MeshType = "Cylinder" | |
8996 | else | |
8997 | aa1.MeshType = "Sphere" | |
8998 | end | |
8999 | else | |
9000 | aa1.MeshType = "Sphere" | |
9001 | end | |
9002 | ||
9003 | aa1.Scale = v3(1,1,1) | |
9004 | ||
9005 | a2 = new("Part",char) | |
9006 | a2.Name = "Beam" | |
9007 | a2.Anchored = true | |
9008 | a2.Locked = true | |
9009 | ||
9010 | a2.Size = v3(0.1,0.1,0.1) | |
9011 | a2.CanCollide = false | |
9012 | a2.Position = v3(999,999,999) | |
9013 | a2.BrickColor = bc("Cyan") | |
9014 | a2.Material = "Neon" | |
9015 | if fuse == false then | |
9016 | if potara == false then | |
9017 | a2.Transparency = 0 | |
9018 | else | |
9019 | a2.Transparency = 1 | |
9020 | end | |
9021 | else | |
9022 | ||
9023 | a2.Transparency = 1 | |
9024 | end | |
9025 | aa2 = new("SpecialMesh",a2) | |
9026 | aa2.MeshType = "Sphere" | |
9027 | aa2.Scale = v3(150,100,100) | |
9028 | a3 = new("Part",char) | |
9029 | a3.Name = "Beam" | |
9030 | a3.Locked = true | |
9031 | a3.Anchored = true | |
9032 | a3.Size = v3(0.1,0.1,0.1) | |
9033 | a3.CanCollide = false | |
9034 | a3.Position = v3(999,999,999) | |
9035 | a3.BrickColor = bc("Cyan") | |
9036 | a3.Material = "Neon" | |
9037 | if fuse == false then | |
9038 | if potara == false then | |
9039 | a3.Transparency = 0 | |
9040 | else | |
9041 | a3.Transparency = 1 | |
9042 | end | |
9043 | else | |
9044 | ||
9045 | a3.Transparency = 1 | |
9046 | end | |
9047 | aa3 = new("SpecialMesh",a3) | |
9048 | aa3.MeshType = "Sphere" | |
9049 | aa3.Scale = v3(200,100,100) | |
9050 | if ssj4 == true and fuse == false then | |
9051 | a1.BrickColor = bc("Really red") | |
9052 | a2.BrickColor = bc("Really red") | |
9053 | a3.BrickColor = bc("Really red") | |
9054 | --]] | |
9055 | ||
9056 | ||
9057 | mouse.KeyDown:connect(function(key) | |
9058 | if key == "=" then | |
9059 | ||
9060 | Humanoid.WalkSpeed = 0 | |
9061 | RootPart.Anchored = true | |
9062 | bigkamehameha1 = true | |
9063 | ||
9064 | wait(0) | |
9065 | bigkamehameha1 = false | |
9066 | bigkamehameha2 = true | |
9067 | ar = new("Part",char) | |
9068 | ar.Name = "NewPart" | |
9069 | ar.Position = v3(999,999,999) | |
9070 | ar.Size = v3(1,1,1) | |
9071 | ar.BrickColor = bc("Cyan") | |
9072 | ar.Material = "Neon" | |
9073 | ar.Transparency = 1 | |
9074 | aar = new("SpecialMesh",ar) | |
9075 | aar.MeshType = "Sphere" | |
9076 | aar.Scale = v3(3,3,4) | |
9077 | ||
9078 | aaar =new("Weld",ar) | |
9079 | aaar.Part0 = Torso | |
9080 | aaar.Part1 = ar | |
9081 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
9082 | for i = 1,9 do | |
9083 | wait(0.5) | |
9084 | GroundWave1d() | |
9085 | ar.Transparency = ar.Transparency - 0.1 | |
9086 | end | |
9087 | kamehameha() | |
9088 | ||
9089 | idle7 = true | |
9090 | ar:Destroy() | |
9091 | bigkamehameha2 = false | |
9092 | RootPart.Anchored = false | |
9093 | end | |
9094 | end) | |
9095 | ||
9096 | function splash() | |
9097 | beamgo = 6 | |
9098 | beamgo1 = 1 | |
9099 | enabled = true | |
9100 | sizeup = -25 | |
9101 | ||
9102 | kamefire.Volume = 5 | |
9103 | ||
9104 | wait(0.2) | |
9105 | RootPart.Anchored = true | |
9106 | kamecharge:Stop() | |
9107 | ||
9108 | ||
9109 | a1 = new("Part",char) | |
9110 | a1.Name = "Beam" | |
9111 | a1.Anchored = true | |
9112 | a1.Size = v3(6,6,6) | |
9113 | a1.CanCollide = false | |
9114 | a1.Locked = true | |
9115 | a1.Position = v3(999,999,999) | |
9116 | a1.BrickColor = bc("Cyan") | |
9117 | a1.Material = "Neon" | |
9118 | a1.Transparency = 0 | |
9119 | aa1 = new("SpecialMesh",a1) | |
9120 | if fuse == false then | |
9121 | aa1.MeshType = "Cylinder" | |
9122 | if potara == false then | |
9123 | aa1.MeshType = "Cylinder" | |
9124 | else | |
9125 | aa1.MeshType = "Sphere" | |
9126 | end | |
9127 | else | |
9128 | aa1.MeshType = "Sphere" | |
9129 | end | |
9130 | ||
9131 | aa1.Scale = v3(1,1,1) | |
9132 | ||
9133 | a2 = new("Part",char) | |
9134 | a2.Name = "Beam" | |
9135 | a2.Anchored = true | |
9136 | a2.Locked = true | |
9137 | ||
9138 | a2.Size = v3(0.1,0.1,0.1) | |
9139 | a2.CanCollide = false | |
9140 | a2.Position = v3(999,999,999) | |
9141 | a2.BrickColor = bc("Cyan") | |
9142 | a2.Material = "Neon" | |
9143 | if fuse == false then | |
9144 | if potara == false then | |
9145 | a2.Transparency = 0 | |
9146 | else | |
9147 | a2.Transparency = 1 | |
9148 | end | |
9149 | else | |
9150 | ||
9151 | a2.Transparency = 1 | |
9152 | end | |
9153 | aa2 = new("SpecialMesh",a2) | |
9154 | aa2.MeshType = "Sphere" | |
9155 | aa2.Scale = v3(150,100,100) | |
9156 | a3 = new("Part",char) | |
9157 | a3.Name = "Beam" | |
9158 | a3.Locked = true | |
9159 | a3.Anchored = true | |
9160 | a3.Size = v3(0.1,0.1,0.1) | |
9161 | a3.CanCollide = false | |
9162 | a3.Position = v3(999,999,999) | |
9163 | a3.BrickColor = bc("Cyan") | |
9164 | a3.Material = "Neon" | |
9165 | if fuse == false then | |
9166 | if potara == false then | |
9167 | a3.Transparency = 0 | |
9168 | else | |
9169 | a3.Transparency = 1 | |
9170 | end | |
9171 | else | |
9172 | ||
9173 | a3.Transparency = 1 | |
9174 | end | |
9175 | aa3 = new("SpecialMesh",a3) | |
9176 | aa3.MeshType = "Sphere" | |
9177 | aa3.Scale = v3(200,100,100) | |
9178 | if ssj4 == true and fuse == false then | |
9179 | a1.BrickColor = bc("Really red") | |
9180 | a2.BrickColor = bc("Really red") | |
9181 | a3.BrickColor = bc("Really red") | |
9182 | end | |
9183 | kamecharge:Stop() | |
9184 | kamefire:Play() | |
9185 | ||
9186 | GroundWave1() | |
9187 | startk = false | |
9188 | ringfolder = Instance.new("Model",char) | |
9189 | end | |
9190 | ||
9191 | ||
9192 | GroundWave2 = function() | |
9193 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
9194 | Colors = {"White", "White"} | |
9195 | local wave3 = Instance.new("Part", char) | |
9196 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
9197 | wave3.Anchored = true | |
9198 | wave3.Name = "Wave" | |
9199 | wave3.CanCollide = false | |
9200 | wave3.Locked = true | |
9201 | wave3.Size = Vector3.new(1, 1, 1) | |
9202 | wave3.TopSurface = "Smooth" | |
9203 | wave3.BottomSurface = "Smooth" | |
9204 | wave3.Transparency = 0.35 | |
9205 | wave3.CFrame = HandCF | |
9206 | wm1 = Instance.new("SpecialMesh", wave3) | |
9207 | wm1.MeshId = "rbxassetid://3270017" | |
9208 | coroutine.wrap(function() | |
9209 | for i = 1, 30, 1 do | |
9210 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
9211 | wave3.Size = wm1.Scale | |
9212 | wave3.CFrame = HandCF | |
9213 | wave3.Transparency = i/30 | |
9214 | wait() | |
9215 | end | |
9216 | wait() | |
9217 | wave3:Destroy() | |
9218 | end)() | |
9219 | end | |
9220 | GroundWave3 = function() | |
9221 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
9222 | Colors = {"White", "White"} | |
9223 | local wave2 = Instance.new("Part", char) | |
9224 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
9225 | wave2.Anchored = true | |
9226 | wave2.Name = "Wave" | |
9227 | wave2.CanCollide = false | |
9228 | wave2.Locked = true | |
9229 | wave2.Size = Vector3.new(1, 1, 1) | |
9230 | wave2.TopSurface = "Smooth" | |
9231 | wave2.BottomSurface = "Smooth" | |
9232 | wave2.Transparency = 0.35 | |
9233 | wave2.CFrame = HandCF | |
9234 | wm2 = Instance.new("SpecialMesh", wave2) | |
9235 | wm2.MeshId = "rbxassetid://3270017" | |
9236 | coroutine.wrap(function() | |
9237 | for i = 1, 30, 1 do | |
9238 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
9239 | wave2.Size = wm2.Scale | |
9240 | wave2.CFrame = HandCF | |
9241 | wave2.Transparency = i/30 | |
9242 | wait() | |
9243 | end | |
9244 | wait() | |
9245 | wave2:Destroy() | |
9246 | end)() | |
9247 | end | |
9248 | GroundWave4 = function() | |
9249 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
9250 | Colors = {"White", "White"} | |
9251 | local wave1 = Instance.new("Part", char) | |
9252 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
9253 | wave1.Anchored = true | |
9254 | wave1.Name = "Wave" | |
9255 | wave1.CanCollide = false | |
9256 | wave1.Locked = true | |
9257 | wave1.Size = Vector3.new(1, 1, 1) | |
9258 | wave1.TopSurface = "Smooth" | |
9259 | wave1.BottomSurface = "Smooth" | |
9260 | wave1.Transparency = 0.35 | |
9261 | wave1.CFrame = HandCF | |
9262 | wm3 = Instance.new("SpecialMesh", wave1) | |
9263 | wm3.MeshId = "rbxassetid://3270017" | |
9264 | coroutine.wrap(function() | |
9265 | for i = 1, 30, 1 do | |
9266 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
9267 | wave1.Size = wm3.Scale | |
9268 | wave1.CFrame = HandCF | |
9269 | wave1.Transparency = i/30 | |
9270 | wait() | |
9271 | end | |
9272 | wait() | |
9273 | wave1:Destroy() | |
9274 | end)() | |
9275 | end | |
9276 | ||
9277 | ||
9278 | function kamehameha() | |
9279 | beamgo = 6 | |
9280 | beamgo1 = 1 | |
9281 | enabled = true | |
9282 | sizeup = -25 | |
9283 | ||
9284 | kamefire.Volume = 5 | |
9285 | ||
9286 | wait(0.2) | |
9287 | RootPart.Anchored = true | |
9288 | kamecharge:Stop() | |
9289 | ||
9290 | ||
9291 | a1 = new("Part",char) | |
9292 | a1.Name = "Beam" | |
9293 | a1.Anchored = true | |
9294 | a1.Size = v3(6,6,6) | |
9295 | a1.CanCollide = false | |
9296 | a1.Locked = true | |
9297 | a1.Position = v3(999,999,999) | |
9298 | a1.BrickColor = bc("Cyan") | |
9299 | a1.Material = "Neon" | |
9300 | a1.Transparency = 0 | |
9301 | aa1 = new("SpecialMesh",a1) | |
9302 | if fuse == false then | |
9303 | aa1.MeshType = "Cylinder" | |
9304 | if potara == false then | |
9305 | aa1.MeshType = "Cylinder" | |
9306 | else | |
9307 | aa1.MeshType = "Sphere" | |
9308 | end | |
9309 | else | |
9310 | aa1.MeshType = "Sphere" | |
9311 | end | |
9312 | ||
9313 | aa1.Scale = v3(1,1,1) | |
9314 | ||
9315 | a2 = new("Part",char) | |
9316 | a2.Name = "Beam" | |
9317 | a2.Anchored = true | |
9318 | a2.Locked = true | |
9319 | ||
9320 | a2.Size = v3(0.1,0.1,0.1) | |
9321 | a2.CanCollide = false | |
9322 | a2.Position = v3(999,999,999) | |
9323 | a2.BrickColor = bc("Cyan") | |
9324 | a2.Material = "Neon" | |
9325 | if fuse == false then | |
9326 | if potara == false then | |
9327 | a2.Transparency = 0 | |
9328 | else | |
9329 | a2.Transparency = 1 | |
9330 | end | |
9331 | else | |
9332 | ||
9333 | a2.Transparency = 1 | |
9334 | end | |
9335 | aa2 = new("SpecialMesh",a2) | |
9336 | aa2.MeshType = "Sphere" | |
9337 | aa2.Scale = v3(150,100,100) | |
9338 | a3 = new("Part",char) | |
9339 | a3.Name = "Beam" | |
9340 | a3.Locked = true | |
9341 | a3.Anchored = true | |
9342 | a3.Size = v3(0.1,0.1,0.1) | |
9343 | a3.CanCollide = false | |
9344 | a3.Position = v3(999,999,999) | |
9345 | a3.BrickColor = bc("Cyan") | |
9346 | a3.Material = "Neon" | |
9347 | if fuse == false then | |
9348 | if potara == false then | |
9349 | a3.Transparency = 0 | |
9350 | else | |
9351 | a3.Transparency = 1 | |
9352 | end | |
9353 | else | |
9354 | ||
9355 | a3.Transparency = 1 | |
9356 | end | |
9357 | aa3 = new("SpecialMesh",a3) | |
9358 | aa3.MeshType = "Sphere" | |
9359 | aa3.Scale = v3(200,100,100) | |
9360 | if ssj4 == true and fuse == false then | |
9361 | a1.BrickColor = bc("Really red") | |
9362 | a2.BrickColor = bc("Really red") | |
9363 | a3.BrickColor = bc("Really red") | |
9364 | end | |
9365 | kamecharge:Stop() | |
9366 | kamefire:Play() | |
9367 | ||
9368 | GroundWave1() | |
9369 | startk = false | |
9370 | ringfolder = Instance.new("Model",char) | |
9371 | --Damages | |
9372 | ----------------------------------------------------------------------------------------- | |
9373 | a1.Touched:connect(function(hit) | |
9374 | ||
9375 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then | |
9376 | ||
9377 | ||
9378 | ||
9379 | if hit.Parent:IsA("Model") then | |
9380 | hit.Parent:BreakJoints() | |
9381 | end | |
9382 | hit:Destroy() | |
9383 | if enabled == true then | |
9384 | enabled = false | |
9385 | num = num + 1 | |
9386 | kamehit:Play() | |
9387 | a21 = new("Part",char) | |
9388 | a21.Name = "Beam"..num | |
9389 | a21.Locked = true | |
9390 | a21.Size = v3(1,1,1) | |
9391 | a21.CanCollide = false | |
9392 | a21.Position = v3(999,999,999) | |
9393 | a21.BrickColor = bc("Cyan") | |
9394 | a21.Material = "Neon" | |
9395 | a21.Transparency = 0 | |
9396 | aa21 = new("SpecialMesh",a21) | |
9397 | a21.Anchored = true | |
9398 | a21.Position = hit.Position | |
9399 | aa21.MeshType = "Sphere" | |
9400 | aa21.Scale = v3(1,1,1) | |
9401 | GroundWave2() | |
9402 | GroundWave3() | |
9403 | GroundWave4() | |
9404 | for i = 1,50 do | |
9405 | wait() | |
9406 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
9407 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
9408 | end | |
9409 | enabled = true | |
9410 | char["Beam"..num]:Destroy() | |
9411 | end | |
9412 | ||
9413 | end | |
9414 | ||
9415 | end) | |
9416 | ||
9417 | ||
9418 | --Damages | |
9419 | ----------------------------------------------------------------------------------------- | |
9420 | a5.Touched:connect(function(hit) | |
9421 | ||
9422 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then | |
9423 | ||
9424 | ||
9425 | ||
9426 | if hit.Parent:IsA("Model") then | |
9427 | hit.Parent:BreakJoints() | |
9428 | end | |
9429 | hit:Destroy() | |
9430 | if enabled == true then | |
9431 | enabled = false | |
9432 | num = num + 1 | |
9433 | kamehit:Play() | |
9434 | a21 = new("Part",char) | |
9435 | a21.Name = "Beam"..num | |
9436 | a21.Locked = true | |
9437 | a21.Size = v3(1,1,1) | |
9438 | a21.CanCollide = false | |
9439 | a21.Position = v3(999,999,999) | |
9440 | a21.BrickColor = bc("Cyan") | |
9441 | a21.Material = "Neon" | |
9442 | a21.Transparency = 0 | |
9443 | aa21 = new("SpecialMesh",a21) | |
9444 | a21.Anchored = true | |
9445 | a21.Position = hit.Position | |
9446 | aa21.MeshType = "Sphere" | |
9447 | aa21.Scale = v3(1,1,1) | |
9448 | GroundWave2() | |
9449 | GroundWave3() | |
9450 | GroundWave4() | |
9451 | for i = 1,50 do | |
9452 | wait() | |
9453 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
9454 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
9455 | end | |
9456 | enabled = true | |
9457 | char["Beam"..num]:Destroy() | |
9458 | end | |
9459 | ||
9460 | end | |
9461 | ||
9462 | end) | |
9463 | ||
9464 | ||
9465 | beam2 = true | |
9466 | beam1 = true | |
9467 | ||
9468 | if potara == true then | |
9469 | for i = 1,20 do | |
9470 | wait(0.1) | |
9471 | sizeup = sizeup-0.7 | |
9472 | ringgo = ringgo + 15 | |
9473 | av = new("Part",ringfolder) | |
9474 | av.Name = "NewRing" | |
9475 | av.Anchored = true | |
9476 | av.Size = v3(0.6,1,1) | |
9477 | av.BrickColor = bc("New Yeller") | |
9478 | av.Material = "Neon" | |
9479 | av.Transparency = 0 | |
9480 | aav = new("SpecialMesh",av) | |
9481 | aav.MeshType = "FileMesh" | |
9482 | aav.Scale = v3(sizeup,30,sizeup) | |
9483 | aav.MeshId = "rbxassetid://991124063" | |
9484 | av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3) | |
9485 | ||
9486 | end | |
9487 | end | |
9488 | if potara == false then | |
9489 | wait(3) | |
9490 | else | |
9491 | wait(0.5) | |
9492 | end | |
9493 | ||
9494 | beam1 = false | |
9495 | ||
9496 | repeat | |
9497 | wait() | |
9498 | ||
9499 | if fuse == false then | |
9500 | if potara == false then | |
9501 | a1.Size = a1.Size - v3(0,0.2,0.2) | |
9502 | else | |
9503 | for i,v in pairs(char.Model:GetChildren()) do | |
9504 | if v:IsA("Part") then | |
9505 | if v.Name == "NewRing" then | |
9506 | v.Mesh.Scale = v.Mesh.Scale + v3(2,2,2) | |
9507 | v.Transparency = v.Transparency + 0.1 | |
9508 | end | |
9509 | end | |
9510 | end | |
9511 | a1.Size = a1.Size - v3(0,2,2) | |
9512 | end | |
9513 | else | |
9514 | a1.Size = a1.Size - v3(0,2,2) | |
9515 | end | |
9516 | aa2.Scale = aa2.Scale - v3(3,3,3) | |
9517 | aa3.Scale = aa3.Scale - v3(3,3,3) | |
9518 | until | |
9519 | a1.Size.y < 0.1 | |
9520 | ||
9521 | ||
9522 | a1:Destroy() | |
9523 | ringfolder:Destroy() | |
9524 | a2:Destroy() | |
9525 | a3:Destroy() | |
9526 | for i = 1,10 do | |
9527 | wait() | |
9528 | ||
9529 | kamefire.Volume = kamefire.Volume - 0.5 | |
9530 | end | |
9531 | kamefire:Stop() | |
9532 | RootPart.Anchored = false | |
9533 | ||
9534 | end | |
9535 | ||
9536 | ||
9537 | ||
9538 | ||
9539 | ||
9540 | mouse.KeyDown:connect(function(k) | |
9541 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
9542 | MV4 = 0 | |
9543 | Humanoid.WalkSpeed = 13 | |
9544 | attack = true | |
9545 | Firepart1 = Instance.new("Part", RightArm) | |
9546 | Firepart1.Size = Vector3.new(1, 1, 1) | |
9547 | GuW1 = Instance.new("Weld") | |
9548 | GuW1.Name = "GuW" | |
9549 | GuW1.Part0 = RightArm | |
9550 | GuW1.C0 = cn(0, -1, 0) | |
9551 | GuW1.C1 = cn(0, 0, 0) | |
9552 | GuW1.Part1 = Firepart1 | |
9553 | GuW1.Parent = RightArm | |
9554 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
9555 | Firepart1.Transparency = 1 | |
9556 | Firepart2 = Instance.new("Part", LeftArm) | |
9557 | Firepart2.Size = Vector3.new(1, 1, 1) | |
9558 | GuW2 = Instance.new("Weld") | |
9559 | GuW2.Name = "GuW" | |
9560 | GuW2.Part0 = LeftArm | |
9561 | GuW2.C0 = cn(0, -1, 0) | |
9562 | GuW2.C1 = cn(0, 0, 0) | |
9563 | GuW2.Part1 = Firepart2 | |
9564 | GuW2.Parent = LeftArm | |
9565 | Firepart2.Transparency = 1 | |
9566 | GuW1:Destroy() | |
9567 | GuW1 = Instance.new("Weld") | |
9568 | GuW1.Name = "GuW" | |
9569 | GuW1.Part0 = Torso | |
9570 | GuW1.C0 = cn(0, 0, -6) | |
9571 | GuW1.C1 = cn(0, 0, 0) | |
9572 | GuW1.Part1 = Firepart1 | |
9573 | GuW1.Parent = Torso | |
9574 | GuW2:Destroy() | |
9575 | GuW2 = Instance.new("Weld") | |
9576 | GuW2.Name = "GuW" | |
9577 | GuW2.Part0 = Torso | |
9578 | GuW2.C0 = cn(0, 0, -6) | |
9579 | GuW2.C1 = cn(0, 0, 0) | |
9580 | GuW2.Part1 = Firepart2 | |
9581 | GuW2.Parent = Torso | |
9582 | GuW2:Destroy() | |
9583 | GuW2 = Instance.new("Weld") | |
9584 | GuW2.Name = "GuW" | |
9585 | GuW2.Part0 = Torso | |
9586 | GuW2.C0 = cn(0, 0, -4) | |
9587 | GuW2.C1 = cn(0, 0, 0) | |
9588 | GuW2.Part1 = Firepart2 | |
9589 | GuW2.Parent = Torso | |
9590 | for i = 0, 18, 0.1 do | |
9591 | swait() | |
9592 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9593 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9594 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9595 | if Torsovelocity.Y > 2 then | |
9596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9598 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9600 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9601 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9602 | elseif Torsovelocity.Y < 1 then | |
9603 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9604 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9605 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9606 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9607 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9608 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9609 | end | |
9610 | end | |
9611 | GuW1:Destroy() | |
9612 | GuW1 = Instance.new("Weld") | |
9613 | GuW1.Name = "GuW" | |
9614 | GuW1.Part0 = Torso | |
9615 | GuW1.C0 = cn(0, 0, -15) | |
9616 | GuW1.C1 = cn(0, 0, 0) | |
9617 | GuW1.Part1 = Firepart1 | |
9618 | GuW1.Parent = Torso | |
9619 | GuW2:Destroy() | |
9620 | GuW2 = Instance.new("Weld") | |
9621 | GuW2.Name = "GuW" | |
9622 | GuW2.Part0 = Torso | |
9623 | GuW2.C0 = cn(0, 0, -17.5) | |
9624 | GuW2.C1 = cn(0, 0, 0) | |
9625 | GuW2.Part1 = Firepart2 | |
9626 | GuW2.Parent = Torso | |
9627 | for i = 0, 1.25, 0.01 do | |
9628 | swait() | |
9629 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9630 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
9631 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
9632 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
9633 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
9634 | if Torsovelocity.Y > 2 then | |
9635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9637 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9639 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9640 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9641 | end | |
9642 | end | |
9643 | wait(0.5) | |
9644 | Humanoid.WalkSpeed = 16 | |
9645 | attack = false | |
9646 | MV4 = 300 | |
9647 | Firepart1:Destroy() | |
9648 | Firepart2:Destroy() | |
9649 | end | |
9650 | ||
9651 | ||
9652 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
9653 | MV4 = 90 | |
9654 | Humanoid.WalkSpeed = 0.01 | |
9655 | attack = true | |
9656 | Firepart1 = Instance.new("Part", RightArm) | |
9657 | Firepart1.Size = Vector3.new(1, 1, 1) | |
9658 | GuW1 = Instance.new("Weld") | |
9659 | GuW1.Name = "GuW" | |
9660 | GuW1.Part0 = RightArm | |
9661 | GuW1.C0 = cn(0, -1, 0) | |
9662 | GuW1.C1 = cn(0, 0, 0) | |
9663 | GuW1.Part1 = Firepart1 | |
9664 | GuW1.Parent = RightArm | |
9665 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
9666 | Firepart1.Transparency = 1 | |
9667 | Firepart2 = Instance.new("Part", LeftArm) | |
9668 | Firepart2.Size = Vector3.new(1, 1, 1) | |
9669 | GuW2 = Instance.new("Weld") | |
9670 | GuW2.Name = "GuW" | |
9671 | GuW2.Part0 = LeftArm | |
9672 | GuW2.C0 = cn(0, -1, 0) | |
9673 | GuW2.C1 = cn(0, 0, 0) | |
9674 | GuW2.Part1 = Firepart2 | |
9675 | GuW2.Parent = LeftArm | |
9676 | Firepart2.Transparency = 1 | |
9677 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9678 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9679 | for i = 0, 2, 0.1 do | |
9680 | swait() | |
9681 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9682 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9683 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9684 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9685 | if Torsovelocity.Y > 2 then | |
9686 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9687 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
9688 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9690 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9691 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9692 | elseif Torsovelocity.Y < 1 then | |
9693 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9694 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
9695 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9697 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9698 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9699 | end | |
9700 | end | |
9701 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9702 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9703 | for i = 0, 7, 0.1 do | |
9704 | swait() | |
9705 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9706 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9707 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9708 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9709 | if Torsovelocity.Y > 2 then | |
9710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9711 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9712 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9714 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9715 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9716 | elseif Torsovelocity.Y < 1 then | |
9717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9722 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9723 | end | |
9724 | end | |
9725 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9726 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9727 | for i = 0, 7, 0.1 do | |
9728 | swait() | |
9729 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9730 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9731 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9732 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9733 | if Torsovelocity.Y > 2 then | |
9734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9736 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9739 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9740 | elseif Torsovelocity.Y < 1 then | |
9741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
9742 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9743 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9744 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
9745 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9746 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9747 | end | |
9748 | end | |
9749 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
9750 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
9751 | for i = 0, 6, 0.1 do | |
9752 | swait() | |
9753 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9754 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9755 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9756 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9757 | if Torsovelocity.Y > 2 then | |
9758 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9762 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9763 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9764 | elseif Torsovelocity.Y < 1 then | |
9765 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
9766 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9767 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
9768 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
9769 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9770 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9771 | end | |
9772 | end | |
9773 | for i = 0, 5, 0.1 do | |
9774 | swait() | |
9775 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9776 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9777 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9778 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9779 | if Torsovelocity.Y > 2 then | |
9780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9782 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
9783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
9784 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
9785 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
9786 | elseif Torsovelocity.Y < 1 then | |
9787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9789 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9791 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9792 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9793 | end | |
9794 | end | |
9795 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
9796 | for i = 0, 7, 0.1 do | |
9797 | swait() | |
9798 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9799 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9800 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
9801 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
9802 | if Torsovelocity.Y > 2 then | |
9803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9805 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
9806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
9807 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9808 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9809 | elseif Torsovelocity.Y < 1 then | |
9810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
9811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
9812 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9814 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9815 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
9816 | end | |
9817 | end | |
9818 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
9819 | GuW1:Destroy() | |
9820 | GuW1 = Instance.new("Weld") | |
9821 | GuW1.Name = "GuW" | |
9822 | GuW1.Part0 = Torso | |
9823 | GuW1.C0 = cn(0, 0, -6) | |
9824 | GuW1.C1 = cn(0, 0, 0) | |
9825 | GuW1.Part1 = Firepart1 | |
9826 | GuW1.Parent = Torso | |
9827 | GuW2:Destroy() | |
9828 | GuW2 = Instance.new("Weld") | |
9829 | GuW2.Name = "GuW" | |
9830 | GuW2.Part0 = Torso | |
9831 | GuW2.C0 = cn(0, 0, -6) | |
9832 | GuW2.C1 = cn(0, 0, 0) | |
9833 | GuW2.Part1 = Firepart2 | |
9834 | GuW2.Parent = Torso | |
9835 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
9836 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
9837 | GuW2:Destroy() | |
9838 | GuW2 = Instance.new("Weld") | |
9839 | GuW2.Name = "GuW" | |
9840 | GuW2.Part0 = Torso | |
9841 | GuW2.C0 = cn(0, 0, -4) | |
9842 | GuW2.C1 = cn(0, 0, 0) | |
9843 | GuW2.Part1 = Firepart2 | |
9844 | GuW2.Parent = Torso | |
9845 | for i = 0, 7, 0.1 do | |
9846 | swait() | |
9847 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9848 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9849 | if Torsovelocity.Y > 2 then | |
9850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9851 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9852 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9853 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9854 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9855 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9856 | elseif Torsovelocity.Y < 1 then | |
9857 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9858 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
9859 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9860 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9861 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9862 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9863 | end | |
9864 | end | |
9865 | local bp2 = Create("BodyPosition")({ | |
9866 | P = 900, | |
9867 | D = 1000, | |
9868 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
9869 | position = Torso.Position + Vector3.new(0, 60, 0), | |
9870 | Parent = Torso | |
9871 | }) | |
9872 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
9873 | for i = 0, 8, 0.1 do | |
9874 | swait() | |
9875 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9876 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9877 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9878 | if Torsovelocity.Y > 2 then | |
9879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9880 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9883 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9884 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9885 | elseif Torsovelocity.Y < 1 then | |
9886 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9887 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9888 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9889 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9890 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9891 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9892 | end | |
9893 | end | |
9894 | for i = 0, 18, 0.1 do | |
9895 | swait() | |
9896 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
9897 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
9898 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9899 | if Torsovelocity.Y > 2 then | |
9900 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9901 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9902 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9903 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9904 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9905 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9906 | elseif Torsovelocity.Y < 1 then | |
9907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
9909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
9910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
9911 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9912 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9913 | end | |
9914 | end | |
9915 | GuW1:Destroy() | |
9916 | GuW1 = Instance.new("Weld") | |
9917 | GuW1.Name = "GuW" | |
9918 | GuW1.Part0 = Torso | |
9919 | GuW1.C0 = cn(0, 0, -15) | |
9920 | GuW1.C1 = cn(0, 0, 0) | |
9921 | GuW1.Part1 = Firepart1 | |
9922 | GuW1.Parent = Torso | |
9923 | GuW2:Destroy() | |
9924 | GuW2 = Instance.new("Weld") | |
9925 | GuW2.Name = "GuW" | |
9926 | GuW2.Part0 = Torso | |
9927 | GuW2.C0 = cn(0, 0, -17.5) | |
9928 | GuW2.C1 = cn(0, 0, 0) | |
9929 | GuW2.Part1 = Firepart2 | |
9930 | GuW2.Parent = Torso | |
9931 | for i = 0, 1.25, 0.01 do | |
9932 | swait() | |
9933 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
9934 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
9935 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
9936 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
9937 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
9938 | if Torsovelocity.Y > 2 then | |
9939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9941 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9943 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9944 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9945 | elseif Torsovelocity.Y < 1 then | |
9946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
9948 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
9949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
9950 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9951 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9952 | end | |
9953 | end | |
9954 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
9955 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
9956 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
9957 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
9958 | for i = 0, 3, 0.1 do | |
9959 | swait() | |
9960 | if Torsovelocity.Y > 2 then | |
9961 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9962 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
9963 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9965 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9966 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9967 | elseif Torsovelocity.Y < 1 then | |
9968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
9969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
9970 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
9971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
9972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9973 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
9974 | end | |
9975 | end | |
9976 | wait(1) | |
9977 | bp2:Destroy() | |
9978 | Humanoid.WalkSpeed = 16 | |
9979 | attack = false | |
9980 | MV4 = 0 | |
9981 | Firepart1:Destroy() | |
9982 | Firepart2:Destroy() | |
9983 | end | |
9984 | end) | |
9985 | whiletruewait = false | |
9986 | game:GetService("RunService").Stepped:connect(function() | |
9987 | if whiletruewait == false then | |
9988 | whiletruewait = true | |
9989 | wait() | |
9990 | whiletruewait = false | |
9991 | end | |
9992 | end) | |
9993 | game:GetService("RunService").Stepped:connect(function() | |
9994 | if whiletruewait == false then | |
9995 | if MV1 < 20 then | |
9996 | MV1 = MV1 + 0.2 | |
9997 | end | |
9998 | if MV2 < 90 then | |
9999 | MV2 = MV2 + 1 | |
10000 | end | |
10001 | if MV3 < 190 then | |
10002 | MV3 = MV3 + 0.4 | |
10003 | end | |
10004 | if MV4 < 500 then | |
10005 | MV4 = MV4 + 0.3 | |
10006 | end | |
10007 | end | |
10008 | end) | |
10009 | Humanoid.MaxHealth = 10000 | |
10010 | wait() | |
10011 | for i = 1, 6 do | |
10012 | Humanoid.Health = Humanoid.MaxHealth | |
10013 | wait() | |
10014 | end | |
10015 | ||
10016 | --- | |
10017 | GroundWave3 = function() | |
10018 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
10019 | Colors = {"White", "White"} | |
10020 | local wave = Instance.new("Part", char) | |
10021 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
10022 | wave.Anchored = true | |
10023 | wave.Name = "Wave" | |
10024 | wave.CanCollide = false | |
10025 | wave.Locked = true | |
10026 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
10027 | wave.TopSurface = "Smooth" | |
10028 | wave.BottomSurface = "Smooth" | |
10029 | wave.Transparency = 0.10 | |
10030 | wave.CFrame = HandCF | |
10031 | wm = Instance.new("SpecialMesh",wave) | |
10032 | wm.MeshId = "rbxassetid://559831844" | |
10033 | coroutine.wrap(function() | |
10034 | for i = 1, 30, 1 do | |
10035 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
10036 | wave.Size = wm.Scale | |
10037 | wave.CFrame = HandCF | |
10038 | wave.Transparency = i/30 | |
10039 | wait() | |
10040 | end | |
10041 | wait() | |
10042 | wave:Destroy() | |
10043 | end)() | |
10044 | end | |
10045 | --- | |
10046 | ||
10047 | local rock3 = false | |
10048 | local rock2 = false | |
10049 | local rock = false | |
10050 | ||
10051 | if rock2 == true then | |
10052 | wait(0.1) | |
10053 | ||
10054 | for i,v in pairs(char:GetChildren()) do | |
10055 | if v:IsA("Part") then | |
10056 | if v.Name == "NewPart2" then | |
10057 | v.GO.Velocity = v3(0,-5,0) | |
10058 | end | |
10059 | end | |
10060 | ||
10061 | end | |
10062 | rock2 = false | |
10063 | end | |
10064 | if rock3 == true then | |
10065 | wait(0.1) | |
10066 | for i,v in pairs(char:GetChildren()) do | |
10067 | if v:IsA("Part") then | |
10068 | if v.Name == "NewPart2" then | |
10069 | v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80)) | |
10070 | end | |
10071 | end | |
10072 | end | |
10073 | rock3 = false | |
10074 | end | |
10075 | ||
10076 | ||
10077 | local v3 = Vector3.new | |
10078 | local num = 0 | |
10079 | local bc = BrickColor.new | |
10080 | local new = Instance.new | |
10081 | ||
10082 | GroundWave1d = function() | |
10083 | ||
10084 | local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6 | |
10085 | Colors = {"Cyan", "Cyan"} | |
10086 | local wave = Instance.new("Part", char) | |
10087 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
10088 | wave.Anchored = true | |
10089 | wave.Name = "Wave"..number | |
10090 | wave.CanCollide = false | |
10091 | wave.Locked = true | |
10092 | wave.Size = Vector3.new(0.5,0.5,0.5) | |
10093 | wave.TopSurface = "Smooth" | |
10094 | wave.BottomSurface = "Smooth" | |
10095 | wave.Transparency = 0.35 | |
10096 | wave.CFrame = HandCF | |
10097 | wm = Instance.new("SpecialMesh", wave) | |
10098 | wm.Name = "wave"..number | |
10099 | wm.MeshId = "rbxassetid://3270017" | |
10100 | coroutine.wrap(function() | |
10101 | for i = 1, 30, 1 do | |
10102 | wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5) | |
10103 | wave.Size = wm.Scale | |
10104 | wave.CFrame = HandCF | |
10105 | wave.Transparency = i/30 | |
10106 | wait() | |
10107 | end | |
10108 | wait() | |
10109 | wave:Destroy() | |
10110 | ||
10111 | end)() | |
10112 | end | |
10113 | ||
10114 | mouse.KeyDown:connect(function(key) | |
10115 | if key == "=" then | |
10116 | ||
10117 | Humanoid.WalkSpeed = 0 | |
10118 | RootPart.Anchored = true | |
10119 | bigkamehameha1 = true | |
10120 | ||
10121 | wait(0) | |
10122 | bigkamehameha1 = false | |
10123 | bigkamehameha2 = true | |
10124 | ar = new("Part",char) | |
10125 | ar.Name = "NewPart" | |
10126 | ar.Position = v3(999,999,999) | |
10127 | ar.Size = v3(1,1,1) | |
10128 | ar.BrickColor = bc("Cyan") | |
10129 | ar.Material = "Neon" | |
10130 | ar.Transparency = 1 | |
10131 | aar = new("SpecialMesh",ar) | |
10132 | aar.MeshType = "Sphere" | |
10133 | aar.Scale = v3(3,3,4) | |
10134 | ||
10135 | aaar =new("Weld",ar) | |
10136 | aaar.Part0 = Torso | |
10137 | aaar.Part1 = ar | |
10138 | aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0)) | |
10139 | for i = 1,9 do | |
10140 | wait(0.5) | |
10141 | GroundWave1d() | |
10142 | ar.Transparency = ar.Transparency - 0.1 | |
10143 | end | |
10144 | kamehameha() | |
10145 | ||
10146 | idle7 = true | |
10147 | ar:Destroy() | |
10148 | bigkamehameha2 = false | |
10149 | RootPart.Anchored = false | |
10150 | end | |
10151 | end) | |
10152 | ||
10153 | ||
10154 | ||
10155 | local rad = math.rad | |
10156 | local kamehameha5 = false | |
10157 | local kamehameha1 = false | |
10158 | local kamehameha2 = false | |
10159 | local kamehameha3 = false | |
10160 | local kamehameha4 = false | |
10161 | ||
10162 | mouse.KeyDown:connect(function(key) | |
10163 | if key == "=" then | |
10164 | ||
10165 | ||
10166 | idle = false | |
10167 | Humanoid.WalkSpeed = 0 | |
10168 | RootPart.Anchored = true | |
10169 | ||
10170 | KamehamehaVoice:Play() | |
10171 | startk = true | |
10172 | ||
10173 | ||
10174 | ||
10175 | wait(0.4) | |
10176 | ||
10177 | ||
10178 | kamehameha2 = true | |
10179 | kamehameha() | |
10180 | wait(0.8) | |
10181 | KamehamehaVoice.TimePosition = 0 | |
10182 | kamehameha2 = false | |
10183 | Humanoid.WalkSpeed = 16 | |
10184 | RootPart.Anchored = false | |
10185 | end | |
10186 | end) | |
10187 | ||
10188 | ||
10189 | mouse.KeyDown:connect(function(key) | |
10190 | if key=="=" then | |
10191 | Serious() | |
10192 | char.JumPower = 150 | |
10193 | end | |
10194 | end) | |
10195 | Health = math.huge --------- Serious mode aura. | |
10196 | BaseHealth = math.huge | |
10197 | ||
10198 | ||
10199 | ||
10200 | ||
10201 | InForm = false | |
10202 | ||
10203 | Player = game.Players.LocalPlayer | |
10204 | Char = Player.Character | |
10205 | Torso = Char.Torso | |
10206 | ||
10207 | function Serious() | |
10208 | for X = 1, 1 do wait() | |
10209 | ||
10210 | ||
10211 | wait(0) | |
10212 | for X = 1, 1 do wait() | |
10213 | local Effect = Instance.new("Part") | |
10214 | Effect.Name = "Effect" | |
10215 | Effect.Parent = Torso | |
10216 | Effect.CFrame = Torso.CFrame | |
10217 | Effect.BrickColor = BrickColor.new("Neon orange") | |
10218 | Effect.Shape = "Ball" | |
10219 | Effect.Size = Vector3.new(1, 1, 1) | |
10220 | Effect.Anchored = true | |
10221 | Effect.Material = "Neon" | |
10222 | Effect.CanCollide = false | |
10223 | Effect.CFrame = Torso.CFrame | |
10224 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
10225 | Effect.Transparency = Effect.Transparency + 0.04 | |
10226 | end | |
10227 | end | |
10228 | ||
10229 | repeat | |
10230 | Torso:FindFirstChild("Effect"):Remove() | |
10231 | until Torso:FindFirstChild("Effect") == nil | |
10232 | ||
10233 | ||
10234 | local Color1 = Color3.new(255, 255, 0) | |
10235 | local Color2 = Color3.new(255, 255, 0) | |
10236 | ||
10237 | for i = 0, 3, 0.1 do | |
10238 | swait() | |
10239 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
10240 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
10241 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
10242 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
10243 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
10244 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
10245 | end | |
10246 | local pie22 = Instance.new("ParticleEmitter") | |
10247 | pie22.Parent = LeftArm | |
10248 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
10249 | pie22.LightEmission = 1 | |
10250 | pie22.Size = NumberSequence.new(1,2) | |
10251 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
10252 | pie22.Transparency = NumberSequence.new(0.7,1) | |
10253 | pie22.EmissionDirection = "Top" | |
10254 | pie22.Enabled = true | |
10255 | pie22.Lifetime = NumberRange.new(1) | |
10256 | pie22.Rotation = NumberRange.new(-420, 425) | |
10257 | pie22.Rate = 50 | |
10258 | pie22.Speed = NumberRange.new(1) | |
10259 | pie22.LockedToPart = false | |
10260 | pie22.VelocitySpread = 2 | |
10261 | local pie22 = Instance.new("ParticleEmitter") | |
10262 | pie22.Parent = RightArm | |
10263 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
10264 | pie22.LightEmission = 1 | |
10265 | pie22.Size = NumberSequence.new(1,2) | |
10266 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
10267 | pie22.Transparency = NumberSequence.new(0.7,1) | |
10268 | pie22.EmissionDirection = "Top" | |
10269 | pie22.Enabled = true | |
10270 | pie22.Lifetime = NumberRange.new(1) | |
10271 | pie22.Rotation = NumberRange.new(-420, 425) | |
10272 | pie22.Rate = 50 | |
10273 | pie22.Speed = NumberRange.new(1) | |
10274 | pie22.LockedToPart = false | |
10275 | pie22.VelocitySpread = 2 | |
10276 | local pie22 = Instance.new("ParticleEmitter") | |
10277 | pie22.Parent = LeftLeg | |
10278 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
10279 | pie22.LightEmission = 1 | |
10280 | pie22.Size = NumberSequence.new(1,2) | |
10281 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
10282 | pie22.Transparency = NumberSequence.new(0.8,1) | |
10283 | pie22.EmissionDirection = "Top" | |
10284 | pie22.Enabled = true | |
10285 | pie22.Lifetime = NumberRange.new(1) | |
10286 | pie22.Rotation = NumberRange.new(-420, 425) | |
10287 | pie22.Rate = 20 | |
10288 | pie22.Speed = NumberRange.new(1) | |
10289 | pie22.LockedToPart = false | |
10290 | pie22.VelocitySpread = 2 | |
10291 | local pie22 = Instance.new("ParticleEmitter") | |
10292 | pie22.Parent = RightLeg | |
10293 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
10294 | pie22.LightEmission = 1 | |
10295 | pie22.Size = NumberSequence.new(1,2) | |
10296 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
10297 | pie22.Transparency = NumberSequence.new(0.8,1) | |
10298 | pie22.EmissionDirection = "Top" | |
10299 | pie22.Enabled = true | |
10300 | pie22.Lifetime = NumberRange.new(1) | |
10301 | pie22.Rotation = NumberRange.new(-420, 425) | |
10302 | pie22.Rate = 20 | |
10303 | pie22.Speed = NumberRange.new(1) | |
10304 | pie22.LockedToPart = false | |
10305 | pie22.VelocitySpread = 2 | |
10306 | lig = Instance.new("PointLight",Player.Character.Torso) | |
10307 | lig.Color=Color3.new(255,255,0) | |
10308 | lig.Range = 6 | |
10309 | ||
10310 | local Must = Instance.new("Sound",Torso) | |
10311 | Must.SoundId = "rbxassetid://136847579" | |
10312 | Must.Pitch = 0.99 | |
10313 | Must.Volume = 0.6 | |
10314 | Must.Looped = false | |
10315 | wait(0) | |
10316 | Must:Play() | |
10317 | a21e = new("Part",char) | |
10318 | a21e.Name = "Beam"..num | |
10319 | a21e.Locked = true | |
10320 | a21e.Size = v3(1,1,1) | |
10321 | a21e.CanCollide = false | |
10322 | a21e.BrickColor = bc("Neon orange") | |
10323 | a21e.Material = "Neon" | |
10324 | a21e.Transparency = 0 | |
10325 | aa21e = new("SpecialMesh",a21e) | |
10326 | a21e.Anchored = true | |
10327 | a21e.Position = RootPart.Position | |
10328 | aa21e.MeshType = "Sphere" | |
10329 | aa21e.Scale = v3(1,1,1) | |
10330 | for i = 1,50 do | |
10331 | wait() | |
10332 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
10333 | a21e.Transparency = a21e.Transparency + 0.04 | |
10334 | end | |
10335 | ||
10336 | ||
10337 | local Mus = Instance.new("Sound",Torso) | |
10338 | Mus.SoundId = "rbxassetid://291165237" | |
10339 | Mus.Pitch = 0.99 | |
10340 | Mus.Volume = 0.2 | |
10341 | Mus.Looped = true | |
10342 | wait(0) | |
10343 | Mus:Play() | |
10344 | ||
10345 | InForm = true | |
10346 | Humanoid.JumpPower = 120 | |
10347 | ||
10348 | Char.Humanoid.MaxHealth = Health | |
10349 | wait(0.3) | |
10350 | Char.Humanoid.Health = Health | |
10351 | wait(0.7) | |
10352 | Must:Destroy() | |
10353 | end | |
10354 | ||
10355 | function Base() | |
10356 | InForm = false | |
10357 | local Effect = Instance.new("Part") | |
10358 | Effect.Name = "Effect" | |
10359 | Effect.Parent = Torso | |
10360 | Effect.CFrame = Torso.CFrame | |
10361 | Effect.BrickColor = BrickColor.new("White") | |
10362 | Effect.Shape = "Ball" | |
10363 | Effect.Size = Vector3.new(8, 8, 8) | |
10364 | Effect.Anchored = true | |
10365 | Effect.Material = "Neon" | |
10366 | Effect.CanCollide = false | |
10367 | for loop = 1, 25 do wait() | |
10368 | Effect.CFrame = Torso.CFrame | |
10369 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
10370 | Effect.Transparency = Effect.Transparency + 0.04 | |
10371 | ||
10372 | end | |
10373 | repeat | |
10374 | Torso:FindFirstChild("Effect"):Remove() | |
10375 | until Torso:FindFirstChild("Effect") == nil | |
10376 | ||
10377 | for i, v in pairs(Torso:GetChildren()) do | |
10378 | if v:IsA('ParticleEmitter') then | |
10379 | v:Remove() | |
10380 | end | |
10381 | end | |
10382 | char.Humanoid.MaxHealth = BaseHealth | |
10383 | wait(0.3) | |
10384 | char.Humanoid.Health = BaseHealth | |
10385 | ||
10386 | ||
10387 | end | |
10388 | ||
10389 | mouse.KeyDown:connect(function(key) | |
10390 | if key=="9" then | |
10391 | Base() | |
10392 | lig:Destroy() | |
10393 | end | |
10394 | end) | |
10395 | ||
10396 | Player.Chatted:connect(function(Message) | |
10397 | if Message == "Time to get serious." and InForm == false then | |
10398 | wait(0.10) | |
10399 | Serious() | |
10400 | end | |
10401 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
10402 | Base() | |
10403 | end | |
10404 | local ContentProvider = game:GetService("ContentProvider") | |
10405 | ||
10406 | local function LoadAssets(AssetList) | |
10407 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
10408 | ||
10409 | for _, AssetId in pairs(AssetList) do | |
10410 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
10411 | end | |
10412 | end | |
10413 | ||
10414 | local Gibs = game.Workspace | |
10415 | ||
10416 | function Kill(Character) | |
10417 | Character.Humanoid.Health = 0 | |
10418 | local poo = Instance.new("IntValue",Character) | |
10419 | poo.Name = "haha nope" | |
10420 | local svch = Character | |
10421 | local hum = Character:findFirstChild("Humanoid") | |
10422 | Character.Archivable = true | |
10423 | local chrclone = Character:clone() | |
10424 | Character.Archivable = false | |
10425 | ||
10426 | local ch = chrclone:GetChildren() | |
10427 | local i | |
10428 | for i = 1,#ch do | |
10429 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
10430 | ch[i]:remove() | |
10431 | end | |
10432 | end | |
10433 | local function Scan(ch) | |
10434 | local e | |
10435 | for e = 1,#ch do | |
10436 | Scan(ch[e]:GetChildren()) | |
10437 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
10438 | ch[e]:remove() | |
10439 | end | |
10440 | end | |
10441 | end | |
10442 | Scan(chrclone:GetChildren()) | |
10443 | ||
10444 | local hum2 = chrclone:findFirstChild("Humanoid") | |
10445 | ||
10446 | ||
10447 | if hum2 ~= nil then | |
10448 | hum2.Name = "Humanoid2" | |
10449 | hum2.PlatformStand = true | |
10450 | hum2.Sit = true | |
10451 | hum2.MaxHealth = 0 | |
10452 | hum2.Health = 0 | |
10453 | end | |
10454 | ||
10455 | local ch = Character:GetChildren() | |
10456 | local i | |
10457 | for i = 1,#ch do | |
10458 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
10459 | ch[i]:remove() | |
10460 | end | |
10461 | end | |
10462 | ||
10463 | wait(0.2) | |
10464 | ||
10465 | local ch = Character:GetChildren() | |
10466 | local i | |
10467 | for i = 1,#ch do | |
10468 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
10469 | ch[i]:remove() | |
10470 | end | |
10471 | end | |
10472 | Character = chrclone | |
10473 | local Torso = Character.Torso | |
10474 | local movevector = Vector3.new() | |
10475 | ||
10476 | if Torso then | |
10477 | local Head = Character:FindFirstChild("Head") | |
10478 | local Limb = Character:FindFirstChild("Right Arm") | |
10479 | if Limb then | |
10480 | ||
10481 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
10482 | local Joint = Instance.new("Glue") | |
10483 | Joint.Name = "RightShoulder" | |
10484 | Joint.Part0 = Torso | |
10485 | Joint.Part1 = Limb | |
10486 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
10487 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
10488 | Joint.Parent = Torso | |
10489 | ||
10490 | local B = Instance.new("Part") | |
10491 | B.TopSurface = 0 | |
10492 | B.BottomSurface = 0 | |
10493 | B.formFactor = "Symmetric" | |
10494 | B.Size = Vector3.new(1, 1, 1) | |
10495 | B.Transparency = 1 | |
10496 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
10497 | B.Parent = Character | |
10498 | local W = Instance.new("Weld") | |
10499 | W.Part0 = Limb | |
10500 | W.Part1 = B | |
10501 | W.C0 = CFrame.new(0, -0.5, 0) | |
10502 | W.Parent = Limb | |
10503 | ||
10504 | end | |
10505 | local Limb = Character:FindFirstChild("Left Arm") | |
10506 | if Limb then | |
10507 | ||
10508 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
10509 | local Joint = Instance.new("Glue") | |
10510 | Joint.Name = "LeftShoulder" | |
10511 | Joint.Part0 = Torso | |
10512 | Joint.Part1 = Limb | |
10513 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
10514 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
10515 | Joint.Parent = Torso | |
10516 | ||
10517 | local B = Instance.new("Part") | |
10518 | B.TopSurface = 0 | |
10519 | B.BottomSurface = 0 | |
10520 | B.formFactor = "Symmetric" | |
10521 | B.Size = Vector3.new(1, 1, 1) | |
10522 | B.Transparency = 1 | |
10523 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
10524 | B.Parent = Character | |
10525 | local W = Instance.new("Weld") | |
10526 | W.Part0 = Limb | |
10527 | W.Part1 = B | |
10528 | W.C0 = CFrame.new(0, -0.5, 0) | |
10529 | W.Parent = Limb | |
10530 | ||
10531 | end | |
10532 | local Limb = Character:FindFirstChild("Right Leg") | |
10533 | if Limb then | |
10534 | ||
10535 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
10536 | local Joint = Instance.new("Glue") | |
10537 | Joint.Name = "RightHip" | |
10538 | Joint.Part0 = Torso | |
10539 | Joint.Part1 = Limb | |
10540 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
10541 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
10542 | Joint.Parent = Torso | |
10543 | ||
10544 | local B = Instance.new("Part") | |
10545 | B.TopSurface = 0 | |
10546 | B.BottomSurface = 0 | |
10547 | B.formFactor = "Symmetric" | |
10548 | B.Size = Vector3.new(1, 1, 1) | |
10549 | B.Transparency = 1 | |
10550 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
10551 | B.Parent = Character | |
10552 | local W = Instance.new("Weld") | |
10553 | W.Part0 = Limb | |
10554 | W.Part1 = B | |
10555 | W.C0 = CFrame.new(0, -0.5, 0) | |
10556 | W.Parent = Limb | |
10557 | ||
10558 | end | |
10559 | local Limb = Character:FindFirstChild("Left Leg") | |
10560 | if Limb then | |
10561 | ||
10562 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
10563 | local Joint = Instance.new("Glue") | |
10564 | Joint.Name = "LeftHip" | |
10565 | Joint.Part0 = Torso | |
10566 | Joint.Part1 = Limb | |
10567 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
10568 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
10569 | Joint.Parent = Torso | |
10570 | ||
10571 | local B = Instance.new("Part") | |
10572 | B.TopSurface = 0 | |
10573 | B.BottomSurface = 0 | |
10574 | B.formFactor = "Symmetric" | |
10575 | B.Size = Vector3.new(1, 1, 1) | |
10576 | B.Transparency = 1 | |
10577 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
10578 | B.Parent = Character | |
10579 | local W = Instance.new("Weld") | |
10580 | W.Part0 = Limb | |
10581 | W.Part1 = B | |
10582 | W.C0 = CFrame.new(0, -0.5, 0) | |
10583 | W.Parent = Limb | |
10584 | end | |
10585 | end | |
10586 | end | |
10587 | ---------- | |
10588 | ||
10589 | lerpz = function(D, E, F, G) | |
10590 | D[E] = D[E]:lerp(F, G) | |
10591 | end | |
10592 | ||
10593 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10594 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10595 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10596 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10597 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10598 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10599 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10600 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10601 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10602 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
10603 | resetlerp = function() | |
10604 | RJ.C0 = RJC0 | |
10605 | RJ.C1 = RJC1 | |
10606 | N.C0 = NC0 | |
10607 | N.C1 = NC1 | |
10608 | RS.C0 = RSC0 | |
10609 | RS.C1 = RSC1 | |
10610 | LS.C0 = LSC0 | |
10611 | LS.C1 = LSC1 | |
10612 | RH.C0 = RHC0 | |
10613 | RH.C1 = RHC1 | |
10614 | LH.C0 = LHC0 | |
10615 | LH.C1 = LHC1 | |
10616 | end | |
10617 | ------- | |
10618 | ---------- | |
10619 | hrp = char.HumanoidRootPart | |
10620 | ||
10621 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
10622 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
10623 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
10624 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
10625 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
10626 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
10627 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
10628 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
10629 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
10630 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
10631 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
10632 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
10633 | RS = Torso:FindFirstChild("Right Shoulder") | |
10634 | LS = Torso:FindFirstChild("Left Shoulder") | |
10635 | RH = Torso:FindFirstChild("Right Hip") | |
10636 | LH = Torso:FindFirstChild("Left Hip") | |
10637 | RJ = hrp:FindFirstChild("RootJoint") | |
10638 | N = Torso:FindFirstChild("Neck") | |
10639 | cf = CFrame.new | |
10640 | ang = CFrame.Angles | |
10641 | rd = math.rad | |
10642 | rd2 = math.random | |
10643 | cs = ColorSequence.new | |
10644 | ns = NumberSequence.new | |
10645 | nsk = NumberSequenceKeypoint.new | |
10646 | ------------------- | |
10647 | ||
10648 | end) | |
10649 | ||
10650 | print([[ | |
10651 | ------------------------------------------------- | |
10652 | All Credits go to the original creator, this version is just updated ~ztantony (The person who edited this script) | |
10653 | -------------------------------------------------]]) |