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Roblox Ultra Instinct script(Updated)

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Dec 2nd, 2017
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  1. wait(2)
  2. --[[
  3.  
  4. ░▒▓█ Ultra Instinct █▓▒░
  5.  
  6. --]]
  7.  
  8. local Player = game.Players.localPlayer
  9. local char = Player.Character
  10. local Character = Player.Character
  11. local RootPart = Character.HumanoidRootPart
  12. local Head = Character.Head
  13. local done = false
  14. local canheal = false
  15. local deathchat1 = false
  16. local once = true
  17. local dead = false
  18. local candie = true
  19. local deathchat = false
  20. local idleon = true
  21. local idle1 = true
  22. local idle = true
  23. local spiritballenergy = true
  24. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  25. if v:IsA("Accessory") then
  26. v:Destroy()
  27. end
  28. end
  29. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  30. if v:IsA("Shirt") then
  31. v:Remove()
  32. end
  33. end
  34. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  35. if v:IsA("Pants") then
  36. v:Remove()
  37. end
  38. end
  39. wait()
  40. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  41. shirt.Name = "Shirt"
  42. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  43. pants.Name = "Pants"
  44.  
  45.  
  46.  
  47. local v3 = Vector3.new
  48. local num = 0
  49. local bc = BrickColor.new
  50. local new = Instance.new
  51.  
  52.  
  53. Instance.new("ForceField",char).Visible = false
  54. local poo = Instance.new("IntValue",Character)
  55. poo.Name = "haha nope"
  56. char.Humanoid.MaxHealth = math.huge
  57. wait()
  58. char.Humanoid.Health = math.huge
  59. Instance.new("ForceField",char).Visible = false
  60. local skinCol = "Pastel brown"
  61. local bd = Player:FindFirstChild("Body Colors")
  62. if bd then
  63. bd.HeadColor = BrickColor.new(skinCol)
  64. bd.TorsoColor = BrickColor.new(skinCol)
  65. bd.LeftLegColor = BrickColor.new(skinCol)
  66. bd.RightLegColor = BrickColor.new(skinCol)
  67. bd.LeftArmColor = BrickColor.new(skinCol)
  68. bd.RightArmColor = BrickColor.new(skinCol)
  69. else
  70. bd = Instance.new("BodyColors", Player)
  71. bd.HeadColor = BrickColor.new(skinCol)
  72. bd.TorsoColor = BrickColor.new(skinCol)
  73. bd.LeftLegColor = BrickColor.new(skinCol)
  74. bd.RightLegColor = BrickColor.new(skinCol)
  75. bd.LeftArmColor = BrickColor.new(skinCol)
  76. bd.RightArmColor = BrickColor.new(skinCol)
  77. end
  78. local number = 1
  79.  
  80. --------------------------------------------------------------------------
  81. --transform
  82. GroundWave5 = function()
  83. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  84. Colors = {"Dark blue", "Dark blue"}
  85.  
  86. local wave11 = Instance.new("Part", char)
  87. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  88. wave11.Anchored = true
  89. wave11.Name = "Wave"
  90. wave11.CanCollide = false
  91. wave11.Locked = true
  92. wave11.Size = Vector3.new(1, 1, 1)
  93. wave11.TopSurface = "Smooth"
  94. wave11.BottomSurface = "Smooth"
  95. wave11.Transparency = 0.35
  96. wave11.CFrame = HandCF
  97. wm31 = Instance.new("SpecialMesh", wave11)
  98. wm31.MeshId = "rbxassetid://3270017"
  99. coroutine.wrap(function()
  100. for i = 1, 30, 1 do
  101. wm31.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  102. wave11.Size = wm31.Scale
  103. wave11.CFrame = HandCF
  104. wave11.Transparency = i/30
  105. wait()
  106. end
  107. wait()
  108. wave11:Destroy()
  109. end)()
  110. end
  111. GroundWave6 = function()
  112. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0))
  113. Colors = {"White", "Dark blue"}
  114. local wave111 = Instance.new("Part", char)
  115. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  116. wave111.Anchored = true
  117. wave111.Name = "Wave"
  118. wave111.CanCollide = false
  119. wave111.Locked = true
  120. wave111.Size = Vector3.new(1, 1, 1)
  121. wave111.TopSurface = "Smooth"
  122. wave111.BottomSurface = "Smooth"
  123. wave111.Transparency = 0.35
  124. wave111.CFrame = HandCF
  125. wm311 = Instance.new("SpecialMesh", wave111)
  126. wm311.MeshId = "rbxassetid://3270017"
  127. coroutine.wrap(function()
  128. for i = 1, 30, 1 do
  129. wm311.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  130. wave111.Size = wm311.Scale
  131. wave111.CFrame = HandCF
  132. wave111.Transparency = i/30
  133. wait()
  134. end
  135. wait()
  136. wave111:Destroy()
  137. end)()
  138. end
  139. GroundWave7 = function()
  140. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50))
  141. Colors = {"Dark blue", "White"}
  142. local wave1111 = Instance.new("Part", char)
  143. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  144. wave1111.Anchored = true
  145. wave1111.Name = "Wave"
  146. wave1111.CanCollide = false
  147. wave1111.Locked = true
  148. wave1111.Size = Vector3.new(1, 1, 1)
  149. wave1111.TopSurface = "Smooth"
  150. wave1111.BottomSurface = "Smooth"
  151. wave1111.Transparency = 0.35
  152. wave1111.CFrame = HandCF
  153. wm3111 = Instance.new("SpecialMesh", wave1111)
  154. wm3111.MeshId = "rbxassetid://3270017"
  155. coroutine.wrap(function()
  156. for i = 1, 30, 1 do
  157. wm3111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  158. wave1111.Size = wm3111.Scale
  159. wave1111.CFrame = HandCF
  160. wave1111.Transparency = i/30
  161. wait()
  162. end
  163. wait()
  164. wave1111:Destroy()
  165. end)()
  166. end
  167. GroundWave8 = function()
  168. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(60), math.rad(30), math.rad(0))
  169. Colors = {"Dark blue", "Dark blue"}
  170. local wave11111 = Instance.new("Part", char)
  171. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  172. wave11111.Anchored = true
  173. wave11111.Name = "Wave"
  174. wave11111.CanCollide = false
  175. wave11111.Locked = true
  176. wave11111.Size = Vector3.new(1, 1, 1)
  177. wave11111.TopSurface = "Smooth"
  178. wave11111.BottomSurface = "Smooth"
  179. wave11111.Transparency = 0.35
  180. wave11111.CFrame = HandCF
  181. wm31111 = Instance.new("SpecialMesh", wave11111)
  182. wm31111.MeshId = "rbxassetid://3270017"
  183. coroutine.wrap(function()
  184. for i = 1, 30, 1 do
  185. wm31111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  186. wave11111.Size = wm31111.Scale
  187. wave11111.CFrame = HandCF
  188. wave11111.Transparency = i/30
  189. wait()
  190. end
  191. wait()
  192. wave11111:Destroy()
  193. end)()
  194. end
  195. GroundWave9 = function()
  196. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(50), math.rad(70))
  197.  
  198. Colors = {"Cyan", "White"}
  199. local wave111111 = Instance.new("Part", char)
  200. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  201. wave111111.Anchored = true
  202. wave111111.Name = "Wave"
  203. wave111111.CanCollide = false
  204. wave111111.Locked = true
  205. wave111111.Size = Vector3.new(1, 1, 1)
  206. wave111111.TopSurface = "Smooth"
  207. wave111111.BottomSurface = "Smooth"
  208. wave111111.Transparency = 0.35
  209. wave111111.CFrame = HandCF
  210. wm311111 = Instance.new("SpecialMesh", wave111111)
  211. wm311111.MeshId = "rbxassetid://3270017"
  212. coroutine.wrap(function()
  213. for i = 1, 30, 1 do
  214. wm311111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  215. wave111111.Size = wm311111.Scale
  216. wave111111.CFrame = HandCF
  217. wave111111.Transparency = i/30
  218. wait()
  219. end
  220. wait()
  221. wave111111:Destroy()
  222. end)()
  223. end
  224. GroundWave10 = function()
  225. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0))
  226. Colors = {"White", "Dark blue"}
  227. local wave1111111 = Instance.new("Part", char)
  228. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  229. wave1111111.Anchored = true
  230. wave1111111.Name = "Wave"
  231. wave1111111.CanCollide = false
  232. wave1111111.Locked = true
  233. wave1111111.Size = Vector3.new(1, 1, 1)
  234. wave1111111.TopSurface = "Smooth"
  235. wave1111111.BottomSurface = "Smooth"
  236. wave1111111.Transparency = 0.35
  237. wave1111111.CFrame = HandCF
  238. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  239. wm3111111.MeshId = "rbxassetid://3270017"
  240. coroutine.wrap(function()
  241. for i = 1, 30, 1 do
  242. wm3111111.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  243. wave1111111.Size = wm3111111.Scale
  244. wave1111111.CFrame = HandCF
  245. wave1111111.Transparency = i/30
  246. wait()
  247. end
  248. wait()
  249. wave1111111:Destroy()
  250. end)()
  251. end
  252.  
  253. GroundWave1 = function()
  254.  
  255. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 5
  256. Colors = {"White", "White"}
  257. local wave = Instance.new("Part", char)
  258. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  259. wave.Anchored = true
  260. wave.Name = "Wave"..number
  261. wave.CanCollide = false
  262. wave.Locked = true
  263. wave.Size = Vector3.new(1, 1, 1)
  264. wave.TopSurface = "Smooth"
  265. wave.BottomSurface = "Smooth"
  266. wave.Transparency = 0.35
  267. wave.CFrame = HandCF
  268. wm = Instance.new("SpecialMesh", wave)
  269. wm.Name = "wave"..number
  270. wm.MeshId = "rbxassetid://3270017"
  271. coroutine.wrap(function()
  272. for i = 1, 30, 1 do
  273. wm.Scale = Vector3.new(5 + i*5.2, 5 + i*5.2, 5)
  274. wave.Size = wm.Scale
  275. wave.CFrame = HandCF
  276. wave.Transparency = i/30
  277. wait()
  278. end
  279. wait()
  280. wave:Destroy()
  281.  
  282. end)()
  283. end
  284.  
  285.  
  286. shirt = Instance.new("Shirt", char)
  287. shirt.Name = "Shirt"
  288. pants = Instance.new("Pants", char)
  289. pants.Name = "Pants"
  290. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1189101246"
  291. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1203223046"
  292. char.Head.face.Texture = "rbxassetid://665350491"
  293.  
  294. Hair7 = Instance.new("Part")
  295. Hair7.Parent = char
  296. Hair7.Name = "Hair"
  297. Hair7.CanCollide = false
  298. Hair7.Locked = true
  299. Hair7.TopSurface = "Smooth"
  300. Hair7.BottomSurface = "Smooth"
  301. Hair7.formFactor = "Symmetric"
  302. Hair7.Material = "Neon"
  303. Hair7.BrickColor = BrickColor.new("Really black")
  304. Hair7.CFrame = char.Torso.CFrame
  305. Hair7.Size = Vector3.new(1, 1, 1)
  306. Hair7.Transparency = 0
  307.  
  308.  
  309. Weld1 = Instance.new("Weld")
  310. Weld1.Parent = char.Head
  311. Weld1.Part0 = char.Head
  312. Weld1.Part1 = Hair7
  313. Weld1.C0 = CFrame.new(0, 1.2, -0.17)
  314.  
  315. Mesh = Instance.new("SpecialMesh")
  316. Mesh.Offset = Vector3.new(0,-0.4,0)
  317. Mesh.Parent = Hair7
  318. Mesh.Scale = Vector3.new(6.5, 6.5, 6.5)
  319. Mesh.MeshType = "FileMesh"
  320. Mesh.MeshId = "http://www.roblox.com/asset/?id=501884712"
  321. Mesh.TextureId = ""
  322. wait(0.5)
  323. game.Chat:Chat(Character, "...", "White")
  324. local Must2 = Instance.new("Sound",char)
  325. Must2.SoundId = "rbxassetid://1136905493"
  326. Must2.Pitch = 0.99
  327. Must2.Volume = 2.0
  328. Must2.Looped = true
  329. wait(0)
  330. Must2:Play()
  331. wait(3)
  332. Hair7:Destroy()
  333. wait(0)
  334. Hair7 = Instance.new("Part")
  335. Hair7.Parent = char
  336. Hair7.Name = "Hair"
  337. Hair7.CanCollide = false
  338. Hair7.Locked = true
  339. Hair7.TopSurface = "Smooth"
  340. Hair7.BottomSurface = "Smooth"
  341. Hair7.formFactor = "Symmetric"
  342. Hair7.Material = "Neon"
  343. Hair7.BrickColor = BrickColor.new("Really black")
  344. Hair7.CFrame = char.Torso.CFrame
  345. Hair7.Size = Vector3.new(1, 1, 1)
  346. Hair7.Transparency = 0
  347.  
  348.  
  349. Weld1 = Instance.new("Weld")
  350. Weld1.Parent = char.Head
  351. Weld1.Part0 = char.Head
  352. Weld1.Part1 = Hair7
  353. Weld1.C0 = CFrame.new(-0.1, 1.1, -0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  354.  
  355. Mesh = Instance.new("SpecialMesh")
  356. Mesh.Offset = Vector3.new(0,-0.2,-0.14)
  357. Mesh.Parent = Hair7
  358. Mesh.Scale = Vector3.new(7.3,7.1,7.2)
  359. Mesh.MeshType = "FileMesh"
  360. Mesh.MeshId = "http://www.roblox.com/asset/?id=1112376656"
  361. Mesh.TextureId = ""
  362. wait(4)
  363. local poof = Instance.new("Sound",Player)
  364. poof.SoundId = "rbxassetid://1035030726"
  365. poof.Pitch = 0.99
  366. poof.Volume = 1.3
  367. poof.Looped = false
  368. wait(0)
  369. poof:Play()
  370. GroundWave5()
  371. GroundWave6()
  372. GroundWave7()
  373. GroundWave8()
  374. GroundWave9()
  375. GroundWave10()
  376. Hair7:Destroy()
  377. wait(0)
  378. game.Chat:Chat(Character, "I... I WILL NOT LET YOU DEFEAT ME!, AAAAAH!... Heh", "White")
  379. Hair7 = Instance.new("Part")
  380. Hair7.Parent = char
  381. Hair7.Name = "Hair"
  382. Hair7.CanCollide = false
  383. Hair7.Locked = true
  384. Hair7.TopSurface = "Smooth"
  385. Hair7.BottomSurface = "Smooth"
  386. Hair7.formFactor = "Symmetric"
  387. Hair7.Material = "Neon"
  388. Hair7.BrickColor = BrickColor.new("Really black")
  389. Hair7.CFrame = char.Torso.CFrame
  390. Hair7.Size = Vector3.new(1, 1, 1)
  391. Hair7.Transparency = 0
  392.  
  393.  
  394. Weld1 = Instance.new("Weld")
  395. Weld1.Parent = char.Head
  396. Weld1.Part0 = char.Head
  397. Weld1.Part1 = Hair7
  398. Weld1.C0 = CFrame.new(0, 1.2, -0.17) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  399.  
  400. Mesh = Instance.new("SpecialMesh")
  401. Mesh.Offset = Vector3.new(0,-0.2,-0.14)
  402. Mesh.Parent = Hair7
  403. Mesh.Scale = Vector3.new(7.3,5.8,7.2)
  404. Mesh.MeshType = "FileMesh"
  405. Mesh.MeshId = "http://www.roblox.com/asset/?id=1125231485"
  406. Mesh.TextureId = ""
  407. char.Head.face.Texture = "rbxassetid://986775808"
  408.  
  409.  
  410. local ice = Instance.new("Part", Head)
  411. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  412. ice.BrickColor = BrickColor.new("White")
  413. ice.CanCollide = false
  414. ice.TopSurface = 0
  415. ice.BottomSurface = 0
  416. ice.Transparency = 1
  417. local ice2 = Instance.new("SpecialMesh", ice)
  418. ice2.MeshType = "Brick"
  419. ice2.Scale = Vector3.new(1, 1, 1)
  420. local ice3 = Instance.new("Weld", ice)
  421. ice3.Part0 = Head
  422. ice3.Part1 = ice
  423. ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0)
  424. local icesmoke = Instance.new("ParticleEmitter", ice)
  425. icesmoke.VelocitySpread = 5
  426. icesmoke.Size = NumberSequence.new({
  427. NumberSequenceKeypoint.new(0, 0.01),
  428. NumberSequenceKeypoint.new(1, 1)
  429. })
  430. icesmoke.Rate = math.huge
  431. icesmoke.Speed = NumberRange.new(1, 1)
  432. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  433. icesmoke.Transparency = NumberSequence.new({
  434. NumberSequenceKeypoint.new(0, 0.9),
  435. NumberSequenceKeypoint.new(1, 1)
  436. })
  437. icesmoke.Rotation = NumberRange.new(0, 360)
  438. icesmoke.Name = "Smoke"
  439. icesmoke.LightEmission = 0
  440. icesmoke.Acceleration = Vector3.new(0,0,0)
  441. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  442. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  443. icesmoke.LockedToPart = true
  444. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  445. secondcolor = "Really black"
  446. wait(0.016666666666666666)
  447. Effects = {}
  448. local Player = game.Players.localPlayer
  449. local Character = Player.Character
  450. local Humanoid = Character.Humanoid
  451. local mouse = Player:GetMouse()
  452. local LeftArm = Character["Left Arm"]
  453. local RightArm = Character["Right Arm"]
  454. local LeftLeg = Character["Left Leg"]
  455. local RightLeg = Character["Right Leg"]
  456. local Head = Character.Head
  457. local Torso = Character.Torso
  458. local cam = game.Workspace.CurrentCamera
  459. local RootJoint = RootPart.RootJoint
  460. local equipped = true
  461. local attack = false
  462. local Anim = "Idle"
  463. local idle = 0
  464. local attacktype = 1
  465. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  466. local velocity = RootPart.Velocity.y
  467. local sine = 0
  468. local change = 1
  469. local grabbed = false
  470. local cn = CFrame.new
  471. local mr = math.rad
  472. local angles = CFrame.Angles
  473. local ud = UDim2.new
  474. local c3 = Color3.new
  475. local dir = {
  476. w = 0,
  477. s = 0,
  478. a = 0,
  479. d = 0
  480. }
  481. firemode = true
  482. rock = true
  483. local Services = {
  484. SoundService = game:GetService("SoundService"),
  485. Players = game:GetService("Players"),
  486. Debris = game:GetService("Debris"),
  487. Workspace = game:GetService("Workspace"),
  488. Lighting = game:GetService("Lighting"),
  489. HttpService = game:GetService("HttpService"),
  490. InsertService = game:GetService("InsertService")
  491. }
  492. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  493. Humanoid.Animator:Destroy()
  494. Character.Animate:Destroy()
  495. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  496. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  497. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  498. RSH, LSH = nil, nil
  499. RW = Instance.new("Weld")
  500. LW = Instance.new("Weld")
  501. RH = Torso["Right Hip"]
  502. LH = Torso["Left Hip"]
  503. RSH = Torso["Right Shoulder"]
  504. LSH = Torso["Left Shoulder"]
  505. RSH.Parent = nil
  506. LSH.Parent = nil
  507. RW.Name = "RW"
  508. RW.Part0 = Torso
  509. RW.C0 = cn(1.5, 0.5, 0)
  510. RW.C1 = cn(0, 0.5, 0)
  511. RW.Part1 = RightArm
  512. RW.Parent = Torso
  513. LW.Name = "LW"
  514. LW.Part0 = Torso
  515. LW.C0 = cn(-1.5, 0.5, 0)
  516. LW.C1 = cn(0, 0.5, 0)
  517. LW.Part1 = LeftArm
  518. LW.Parent = Torso
  519. --------------
  520. human = char:FindFirstChild("Humanoid")
  521. human.Name = "hi"
  522. lig = Instance.new("PointLight",Player.Character.Torso)
  523. lig.Color=Color3.new(0,0,255)
  524. lig.Range = 10
  525. ----
  526. function clerp(a, b, t)
  527. local qa = {
  528. QuaternionFromCFrame(a)
  529. }
  530. local qb = {
  531. QuaternionFromCFrame(b)
  532. }
  533. local ax, ay, az = a.x, a.y, a.z
  534. local bx, by, bz = b.x, b.y, b.z
  535. local _t = 1 - t
  536. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  537. end
  538. function QuaternionFromCFrame(cf)
  539. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  540. local trace = m00 + m11 + m22
  541. if trace > 0 then
  542. local s = math.sqrt(1 + trace)
  543. local recip = 0.5 / s
  544. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  545. else
  546. local i = 0
  547. if m00 < m11 then
  548. i = 1
  549. end
  550. if m22 > (i == 0 and m00 or m11) then
  551. i = 2
  552. end
  553. if i == 0 then
  554. local s = math.sqrt(m00 - m11 - m22 + 1)
  555. local recip = 0.5 / s
  556. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  557. elseif i == 1 then
  558. local s = math.sqrt(m11 - m22 - m00 + 1)
  559. local recip = 0.5 / s
  560. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  561. elseif i == 2 then
  562. local s = math.sqrt(m22 - m00 - m11 + 1)
  563. local recip = 0.5 / s
  564. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  565. end
  566. end
  567. end
  568. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  569. local xs, ys, zs = x + x, y + y, z + z
  570. local wx, wy, wz = w * xs, w * ys, w * zs
  571. local xx = x * xs
  572. local xy = x * ys
  573. local xz = x * zs
  574. local yy = y * ys
  575. local yz = y * zs
  576. local zz = z * zs
  577. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  578. end
  579. function QuaternionSlerp(a, b, t)
  580. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  581. local startInterp, finishInterp
  582. if cosTheta >= 1.0E-4 then
  583. if 1 - cosTheta > 1.0E-4 then
  584. local theta = math.acos(cosTheta)
  585. local invSinTheta = 1 / math.sin(theta)
  586. startInterp = math.sin((1 - t) * theta) * invSinTheta
  587. finishInterp = math.sin(t * theta) * invSinTheta
  588. else
  589. startInterp = 1 - t
  590. finishInterp = t
  591. end
  592. elseif 1 + cosTheta > 1.0E-4 then
  593. local theta = math.acos(-cosTheta)
  594. local invSinTheta = 1 / math.sin(theta)
  595. startInterp = math.sin((t - 1) * theta) * invSinTheta
  596. finishInterp = math.sin(t * theta) * invSinTheta
  597. else
  598. startInterp = t - 1
  599. finishInterp = t
  600. end
  601. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  602. end
  603. function swait(num)
  604. if num == 0 or num == nil then
  605. game:service("RunService").RenderStepped:wait(0)
  606. else
  607. for i = 0, num do
  608. game:service("RunService").RenderStepped:wait(0)
  609. end
  610. end
  611. end
  612. local RbxUtility = LoadLibrary("RbxUtility")
  613. local Create = RbxUtility.Create
  614. function RemoveOutlines(part)
  615. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  616. end
  617. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  618. local Part = Create("Part")({
  619. formFactor = FormFactor,
  620. Parent = Parent,
  621. Reflectance = Reflectance,
  622. Transparency = Transparency,
  623. CanCollide = false,
  624. Locked = true,
  625. BrickColor = BrickColor.new(tostring(BColor)),
  626. Name = Name,
  627. Size = Size,
  628. Material = Material
  629. })
  630. RemoveOutlines(Part)
  631. return Part
  632. end
  633. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  634. local Msh = Create(Mesh)({
  635. Parent = Part,
  636. Offset = OffSet,
  637. Scale = Scale
  638. })
  639. if Mesh == "SpecialMesh" then
  640. Msh.MeshType = MeshType
  641. Msh.MeshId = MeshId
  642. end
  643. return Msh
  644. end
  645. function CreateWeld(Parent, Part0, Part1, C0, C1)
  646. local Weld = Create("Weld")({
  647. Parent = Parent,
  648. Part0 = Part0,
  649. Part1 = Part1,
  650. C0 = C0,
  651. C1 = C1
  652. })
  653. return Weld
  654. end
  655. function rayCast(Position, Direction, Range, Ignore)
  656. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  657. end
  658. function CreateSound(id, par, vol, pit)
  659. coroutine.resume(coroutine.create(function()
  660. local sou = Instance.new("Sound", par or workspace)
  661. sou.Volume = vol
  662. sou.Pitch = pit or 1
  663. sou.SoundId = id
  664. wait()
  665. sou:play()
  666. game:GetService("Debris"):AddItem(sou, 6)
  667. end))
  668. end
  669. function CreateSong(id, par, vol, pit)
  670. coroutine.resume(coroutine.create(function()
  671. sou2 = Instance.new("Sound", par or workspace)
  672. sou2.Volume = 1
  673. sou2.Pitch = 1
  674. sou2.SoundId = id
  675. wait()
  676. sou2:play()
  677. sou2.Looped = true
  678. end))
  679. end
  680. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  681. local function getclosest(obj, distance)
  682. local last, lastx = distance + 1, nil
  683. for i, v in pairs(workspace:GetChildren()) do
  684. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  685. local t = v.Torso
  686. local dist = t.Position - obj.Position.magnitude
  687. if distance >= dist and last > dist then
  688. last = dist
  689. lastx = v
  690. end
  691. end
  692. end
  693. return lastx
  694. end
  695. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  696. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  697. prt.Anchored = true
  698. prt.CFrame = cframe
  699. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  700. game:GetService("Debris"):AddItem(prt, 10)
  701. if Type == 1 or Type == nil then
  702. table.insert(Effects, {
  703. prt,
  704. "Block1",
  705. delay,
  706. x3,
  707. y3,
  708. z3,
  709. msh
  710. })
  711. elseif Type == 2 then
  712. table.insert(Effects, {
  713. prt,
  714. "Block2",
  715. delay,
  716. x3,
  717. y3,
  718. z3,
  719. msh
  720. })
  721. elseif Type == 3 then
  722. table.insert(Effects, {
  723. prt,
  724. "Block3",
  725. delay,
  726. x3,
  727. y3,
  728. z3,
  729. msh
  730. })
  731. end
  732. end
  733. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  734. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  735. prt.Anchored = true
  736. prt.CFrame = cframe
  737. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  738. game:GetService("Debris"):AddItem(prt, 10)
  739. table.insert(Effects, {
  740. prt,
  741. "Cylinder",
  742. delay,
  743. x3,
  744. y3,
  745. z3,
  746. msh
  747. })
  748. end
  749. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  750. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  751. prt.Anchored = true
  752. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  753. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. table.insert(Effects, {
  756. prt,
  757. "Cylinder",
  758. delay,
  759. x3,
  760. y3,
  761. z3,
  762. msh
  763. })
  764. end
  765. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  767. prt.Anchored = true
  768. prt.CFrame = cframe
  769. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. table.insert(Effects, {
  772. prt,
  773. "Cylinder",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. end
  781. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  782. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. table.insert(Effects, {
  788. prt,
  789. "Cylinder",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. end
  797. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  798. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  799. prt.Anchored = true
  800. prt.CFrame = cframe
  801. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Cylinder",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. end
  813. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  814. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  815. prt.Anchored = true
  816. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  817. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. local num = math.random(10, 50) / 1000
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Shatter",
  823. num,
  824. prt.CFrame,
  825. math.random() - math.random(),
  826. 0,
  827. math.random(50, 100) / 100
  828. })
  829. end
  830.  
  831. attack = false
  832. game:GetService("RunService").Stepped:connect(function()
  833. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  834. velocity = RootPart.Velocity.y
  835. sine = sine + change
  836. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  837. if equipped == true or equipped == false then
  838. if 1 < RootPart.Velocity.y and hit == nil then
  839. Anim = "Jump"
  840. if attack == false and ice_mode == false then
  841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  843. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  845. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  846. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  847. end
  848. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  849. Anim = "Fall"
  850. if attack == false then
  851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  853. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  854. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  855. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  856. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  857. end
  858. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  859. Anim = "Idle"
  860. if attack==false then
  861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3)
  862. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3)
  863. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  864. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  865. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
  866. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3)
  867. end
  868. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 200000 and hit ~= nil and ice_mode == false then
  869. Anim = "Walk"
  870. if attack==false then
  871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2)
  872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2)
  873. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2)
  874. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2)
  875. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 2), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2)
  876. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 2), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .2)
  877. end
  878. end
  879. end
  880. if equipped == true or equipped == false then
  881. if 1 < RootPart.Velocity.Y and hit == nil then
  882. Anim = "Jump"
  883. if attack == false and ice_mode == true then
  884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  886. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  887. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  888. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  889. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  890. end
  891. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  892. Anim = "Fall"
  893. if attack == false then
  894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  896. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  898. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  899. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  900. end
  901. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  902. Anim = "Idle"
  903. if attack == false then
  904. change = 0.8
  905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  906. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  907. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  908. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  909. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  910. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  911. end
  912. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  913. Anim = "Walk"
  914. if attack == false then
  915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  916. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  917. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  918. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  919. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  920. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  921. end
  922. end
  923. end
  924. if 0 < #Effects then
  925. for e = 1, #Effects do
  926. if Effects[e] ~= nil then
  927. local Thing = Effects[e]
  928. if Thing ~= nil then
  929. local Part = Thing[1]
  930. local Mode = Thing[2]
  931. local Delay = Thing[3]
  932. local IncX = Thing[4]
  933. local IncY = Thing[5]
  934. local IncZ = Thing[6]
  935. if 1 >= Thing[1].Transparency then
  936. if Thing[2] == "Block1" then
  937. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  938. local Mesh = Thing[1].Mesh
  939. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  940. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  941. elseif Thing[2] == "Block2" then
  942. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  943. local Mesh = Thing[7]
  944. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  945. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  946. elseif Thing[2] == "Block3" then
  947. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  948. local Mesh = Thing[7]
  949. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  950. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  951. elseif Thing[2] == "Cylinder" then
  952. local Mesh = Thing[1].Mesh
  953. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  955. elseif Thing[2] == "Blood" then
  956. local Mesh = Thing[7]
  957. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  958. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  959. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  960. elseif Thing[2] == "Elec" then
  961. local Mesh = Thing[1].Mesh
  962. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  963. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  964. elseif Thing[2] == "Disappear" then
  965. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  966. elseif Thing[2] == "Shatter" then
  967. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  968. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  969. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  970. Thing[6] = Thing[6] + Thing[5]
  971. end
  972. else
  973. Part.Parent = nil
  974. table.remove(Effects, e)
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end)
  981. ---
  982. local whoh = Instance.new("Sound",Torso)
  983. whoh.SoundId = "rbxassetid://1179254378"
  984. whoh.Pitch = 0.99
  985. whoh.Volume = 1.5
  986. whoh.Looped = true
  987. wait(0)
  988. whoh:Play()
  989. local Aura = Instance.new('ParticleEmitter')
  990. Aura.Name = "Aura"
  991. Aura.Texture = "rbxassetid://833874434"
  992. Aura.Parent = LeftArm
  993. Aura.LightEmission = 1
  994. Aura.Transparency = NumberSequence.new(1,0.2,1)
  995. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  996. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  997. Aura.LockedToPart = true
  998. Aura.Lifetime = NumberRange.new(1)
  999. Aura.Rate = 100
  1000. Aura.Speed = NumberRange.new(0.3)
  1001. Aura.EmissionDirection = "Top"
  1002.  
  1003.  
  1004. local Aura = Instance.new('ParticleEmitter')
  1005. Aura.Name = "Aura"
  1006. Aura.Texture = "rbxassetid://833874434"
  1007. Aura.Parent = Head
  1008. Aura.LightEmission = 1
  1009. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1010. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  1011. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1012. Aura.LockedToPart = true
  1013. Aura.Lifetime = NumberRange.new(1)
  1014. Aura.Rate = 100
  1015. Aura.Speed = NumberRange.new(0)
  1016. Aura.EmissionDirection = "Top"
  1017. local Aura2 = Instance.new('ParticleEmitter')
  1018. Aura2.Name = "Aura"
  1019. Aura2.Texture = "rbxassetid://833874434"
  1020. Aura2.Parent = RightArm
  1021. Aura2.LightEmission = 1
  1022. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  1023. Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  1024. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1025. Aura2.LockedToPart = true
  1026. Aura2.Lifetime = NumberRange.new(1)
  1027. Aura2.Rate = 100
  1028. Aura2.Speed = NumberRange.new(0.3)
  1029. Aura2.EmissionDirection = "Top"
  1030. local Aura2 = Instance.new('ParticleEmitter')
  1031. Aura2.Name = "Aura"
  1032. Aura2.Texture = "rbxassetid://833874434"
  1033. Aura2.Parent = LeftLeg
  1034. Aura2.LightEmission = 1
  1035. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  1036. Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  1037. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1038. Aura2.LockedToPart = true
  1039. Aura2.Lifetime = NumberRange.new(1)
  1040. Aura2.Rate = 100
  1041. Aura2.Speed = NumberRange.new(0.3)
  1042. Aura2.EmissionDirection = "Top"
  1043. local Aura2 = Instance.new('ParticleEmitter')
  1044. Aura2.Name = "Aura"
  1045. Aura2.Texture = "rbxassetid://833874434"
  1046. Aura2.Parent = RightLeg
  1047. Aura2.LightEmission = 1
  1048. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  1049. Aura2.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  1050. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1051. Aura2.LockedToPart = true
  1052. Aura2.Lifetime = NumberRange.new(1)
  1053. Aura2.Rate = 100
  1054. Aura2.Speed = NumberRange.new(0.3)
  1055. Aura2.EmissionDirection = "Top"
  1056. ---aura2
  1057. local Aura = Instance.new('ParticleEmitter')
  1058. Aura.Name = "Aura"
  1059. Aura.Texture = "rbxassetid://833874434"
  1060. Aura.Parent = LeftArm
  1061. Aura.LightEmission = 1
  1062. Aura.Transparency = NumberSequence.new(1,0.4,1)
  1063. Aura.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  1064. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1065. Aura.LockedToPart = true
  1066. Aura.Lifetime = NumberRange.new(1)
  1067. Aura.Rate = 60
  1068. Aura.Speed = NumberRange.new(0.3)
  1069. Aura.EmissionDirection = "Top"
  1070. local Aura2 = Instance.new('ParticleEmitter')
  1071. Aura2.Name = "Aura"
  1072. Aura2.Texture = "rbxassetid://833874434"
  1073. Aura2.Parent = RightArm
  1074. Aura2.LightEmission = 1
  1075. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  1076. Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  1077. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1078. Aura2.LockedToPart = true
  1079. Aura2.Lifetime = NumberRange.new(1)
  1080. Aura2.Rate = 60
  1081. Aura2.Speed = NumberRange.new(0.3)
  1082. Aura2.EmissionDirection = "Top"
  1083. local Aura2 = Instance.new('ParticleEmitter')
  1084. Aura2.Name = "Aura"
  1085. Aura2.Texture = "rbxassetid://833874434"
  1086. Aura2.Parent = LeftLeg
  1087. Aura2.LightEmission = 1
  1088. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  1089. Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  1090. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1091. Aura2.LockedToPart = true
  1092. Aura2.Lifetime = NumberRange.new(1)
  1093. Aura2.Rate = 60
  1094. Aura2.Speed = NumberRange.new(0.1)
  1095. Aura2.EmissionDirection = "Top"
  1096. local Aura2 = Instance.new('ParticleEmitter')
  1097. Aura2.Name = "Aura"
  1098. Aura2.Texture = "rbxassetid://833874434"
  1099. Aura2.Parent = RightLeg
  1100. Aura2.LightEmission = 1
  1101. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  1102. Aura2.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  1103. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1104. Aura2.LockedToPart = true
  1105. Aura2.Lifetime = NumberRange.new(1)
  1106. Aura2.Rate = 60
  1107. Aura2.Speed = NumberRange.new(0.3)
  1108. Aura2.EmissionDirection = "Top"
  1109. ----aura3
  1110. ---aura2
  1111. local Aura = Instance.new('ParticleEmitter')
  1112. Aura.Name = "Aura"
  1113. Aura.Texture = "rbxassetid://833874434"
  1114. Aura.Parent = LeftArm
  1115. Aura.LightEmission = 1
  1116. Aura.Transparency = NumberSequence.new(1,0.7,1)
  1117. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  1118. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1119. Aura.LockedToPart = true
  1120. Aura.Lifetime = NumberRange.new(1)
  1121. Aura.Rate = 60
  1122. Aura.Speed = NumberRange.new(0.3)
  1123. Aura.EmissionDirection = "Top"
  1124. local Aura2 = Instance.new('ParticleEmitter')
  1125. Aura2.Name = "Aura"
  1126. Aura2.Texture = "rbxassetid://833874434"
  1127. Aura2.Parent = RightArm
  1128. Aura2.LightEmission = 1
  1129. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1130. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  1131. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1132. Aura2.LockedToPart = true
  1133. Aura2.Lifetime = NumberRange.new(1)
  1134. Aura2.Rate = 60
  1135. Aura2.Speed = NumberRange.new(0.3)
  1136. Aura2.EmissionDirection = "Top"
  1137. local Aura2 = Instance.new('ParticleEmitter')
  1138. Aura2.Name = "Aura"
  1139. Aura2.Texture = "rbxassetid://833874434"
  1140. Aura2.Parent = LeftLeg
  1141. Aura2.LightEmission = 1
  1142. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1143. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  1144. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1145. Aura2.LockedToPart = true
  1146. Aura2.Lifetime = NumberRange.new(1)
  1147. Aura2.Rate = 60
  1148. Aura2.Speed = NumberRange.new(0.3)
  1149. Aura2.EmissionDirection = "Top"
  1150. local Aura2 = Instance.new('ParticleEmitter')
  1151. Aura2.Name = "Aura"
  1152. Aura2.Texture = "rbxassetid://833874434"
  1153. Aura2.Parent = RightLeg
  1154. Aura2.LightEmission = 1
  1155. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1156. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  1157. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1158. Aura2.LockedToPart = true
  1159. Aura2.Lifetime = NumberRange.new(0.6)
  1160. Aura2.Rate = 60
  1161. Aura2.Speed = NumberRange.new(0.3)
  1162. Aura2.EmissionDirection = "Top"
  1163. ----
  1164.  
  1165. ---aura2
  1166. local Aura = Instance.new('ParticleEmitter')
  1167. Aura.Name = "Aura"
  1168. Aura.Texture = "rbxassetid://833874434"
  1169. Aura.Parent = LeftArm
  1170. Aura.LightEmission = 1
  1171. Aura.Transparency = NumberSequence.new(1,0.7,1)
  1172. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1173. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1174. Aura.LockedToPart = true
  1175. Aura.Lifetime = NumberRange.new(1)
  1176. Aura.Rate = 60
  1177. Aura.Speed = NumberRange.new(0.3)
  1178. Aura.EmissionDirection = "Top"
  1179. local Aura2 = Instance.new('ParticleEmitter')
  1180. Aura2.Name = "Aura"
  1181. Aura2.Texture = "rbxassetid://833874434"
  1182. Aura2.Parent = RightArm
  1183. Aura2.LightEmission = 1
  1184. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1185. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1186. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1187. Aura2.LockedToPart = true
  1188. Aura2.Lifetime = NumberRange.new(1)
  1189. Aura2.Rate = 60
  1190. Aura2.Speed = NumberRange.new(0.3)
  1191. Aura2.EmissionDirection = "Top"
  1192. local Aura2 = Instance.new('ParticleEmitter')
  1193. Aura2.Name = "Aura"
  1194. Aura2.Texture = "rbxassetid://833874434"
  1195. Aura2.Parent = LeftLeg
  1196. Aura2.LightEmission = 1
  1197. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1198. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1199. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1200. Aura2.LockedToPart = true
  1201. Aura2.Lifetime = NumberRange.new(1)
  1202. Aura2.Rate = 60
  1203. Aura2.Speed = NumberRange.new(0.3)
  1204. Aura2.EmissionDirection = "Top"
  1205. local Aura2 = Instance.new('ParticleEmitter')
  1206. Aura2.Name = "Aura"
  1207. Aura2.Texture = "rbxassetid://833874434"
  1208. Aura2.Parent = RightLeg
  1209. Aura2.LightEmission = 1
  1210. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  1211. Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1212. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  1213. Aura2.LockedToPart = true
  1214. Aura2.Lifetime = NumberRange.new(0.6)
  1215. Aura2.Rate = 60
  1216. Aura2.Speed = NumberRange.new(0.3)
  1217. Aura2.EmissionDirection = "Top"
  1218. local tra = Instance.new('ParticleEmitter')
  1219. tra.Parent = Torso
  1220. tra.LightEmission = 1
  1221. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1222. tra.Rate = 15
  1223. tra.Rotation = NumberRange.new(-5, 5)
  1224. tra.Lifetime = NumberRange.new(1.5, 2)
  1225. tra.Size = NumberSequence.new(0.098,0)
  1226. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1227. tra.Speed = NumberRange.new(0.5)
  1228. tra.VelocitySpread = 360
  1229. tra.VelocityInheritance = 0.5
  1230. tra.ZOffset = 2
  1231. local tra = Instance.new('ParticleEmitter')
  1232. tra.Parent = Head
  1233. tra.LightEmission = 1
  1234. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1235. tra.Rate = 15
  1236. tra.Rotation = NumberRange.new(-5, 5)
  1237. tra.Lifetime = NumberRange.new(1.5, 2)
  1238. tra.Size = NumberSequence.new(0.098,0)
  1239. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1240. tra.Speed = NumberRange.new(0.5)
  1241. tra.VelocitySpread = 360
  1242. tra.VelocityInheritance = 0.5
  1243. tra.ZOffset = 2
  1244. local tra = Instance.new('ParticleEmitter')
  1245. tra.Parent = LeftArm
  1246. tra.LightEmission = 1
  1247. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1248. tra.Rate = 15
  1249. tra.Rotation = NumberRange.new(-5, 5)
  1250. tra.Lifetime = NumberRange.new(1.5, 2)
  1251. tra.Size = NumberSequence.new(0.098,0)
  1252. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1253. tra.Speed = NumberRange.new(0.5)
  1254. tra.VelocitySpread = 360
  1255. tra.VelocityInheritance = 0.5
  1256. tra.ZOffset = 2
  1257. local tra = Instance.new('ParticleEmitter')
  1258. tra.Parent = RightArm
  1259. tra.LightEmission = 1
  1260. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1261. tra.Rate = 15
  1262. tra.Rotation = NumberRange.new(-5, 5)
  1263. tra.Lifetime = NumberRange.new(1.5, 2)
  1264. tra.Size = NumberSequence.new(0.098,0)
  1265. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1266. tra.Speed = NumberRange.new(0.5)
  1267. tra.VelocitySpread = 360
  1268. tra.VelocityInheritance = 0.5
  1269. tra.ZOffset = 2
  1270. local tra = Instance.new('ParticleEmitter')
  1271. tra.Parent = LeftLeg
  1272. tra.LightEmission = 1
  1273. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1274. tra.Rate = 15
  1275. tra.Rotation = NumberRange.new(-5, 5)
  1276. tra.Lifetime = NumberRange.new(1.5, 2)
  1277. tra.Size = NumberSequence.new(0.098,0)
  1278. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1279. tra.Speed = NumberRange.new(0.5)
  1280. tra.VelocitySpread = 360
  1281. tra.VelocityInheritance = 0.5
  1282. tra.ZOffset = 2
  1283. local tra = Instance.new('ParticleEmitter')
  1284. tra.Parent = RightLeg
  1285. tra.LightEmission = 1
  1286. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  1287. tra.Rate = 15
  1288. tra.Rotation = NumberRange.new(-5, 5)
  1289. tra.Lifetime = NumberRange.new(1.5, 2)
  1290. tra.Size = NumberSequence.new(0.098,0)
  1291. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  1292. tra.Speed = NumberRange.new(0.5)
  1293. tra.VelocitySpread = 360
  1294. tra.VelocityInheritance = 0.5
  1295. tra.ZOffset = 2
  1296. ----
  1297. function RemoveOutlines(part)
  1298. part.TopSurface = 10
  1299. end
  1300. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1301. local Part = Create("Part")({
  1302. Parent = Parent,
  1303. Reflectance = Reflectance,
  1304. Transparency = Transparency,
  1305. CanCollide = false,
  1306. Locked = true,
  1307. BrickColor = BrickColor.new(tostring(BColor)),
  1308. Name = Name,
  1309. Size = Size,
  1310. Material = Material
  1311. })
  1312. RemoveOutlines(Part)
  1313. return Part
  1314. end
  1315. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1316. local Msh = Create(Mesh)({
  1317. Parent = Part,
  1318. Offset = OffSet,
  1319. Scale = Scale
  1320. })
  1321. if Mesh == "SpecialMesh" then
  1322. Msh.MeshType = MeshType
  1323. Msh.MeshId = MeshId
  1324. end
  1325. return Msh
  1326. end
  1327. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1328. local Weld = Create("Weld")({
  1329. Parent = Parent,
  1330. Part0 = Part0,
  1331. Part1 = Part1,
  1332. C0 = C0,
  1333. C1 = C1
  1334. })
  1335. return Weld
  1336. end
  1337. WSHM = {
  1338. "White",
  1339. "Pastel light blue"
  1340. }
  1341. WSH = WSHM[math.random(1, #WSHM)]
  1342. function IcePartFunk(HPart, aria, Min, Max)
  1343. IcePart = Instance.new("Part", HPart)
  1344. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  1345. IcePart.CanCollide = false
  1346. IuW = Instance.new("Weld")
  1347. IuW.Name = "GuW"
  1348. IuW.Part0 = HPart
  1349. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  1350. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  1351. IuW.Part1 = IcePart
  1352. IuW.Parent = HPart
  1353. IcePart.Transparency = 0.85
  1354. IcePart.Material = "Neon"
  1355. WSH = WSHM[math.random(1, #WSHM)]
  1356. IcePart.BrickColor = BrickColor.new("" .. WSH)
  1357. RemoveOutlines(IcePart)
  1358. game:GetService("Debris"):AddItem(IuW, 4)
  1359. game:GetService("Debris"):AddItem(IcePart, 6)
  1360. end
  1361. SpikeMeshId = 1033714
  1362. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  1363. local Part = Instance.new("Part", Parent)
  1364. Part.Name = Name
  1365. Part.BrickColor = BrickColor.new(Color)
  1366. Part.Size = Size
  1367. Part.Material = Material
  1368. Part.Transparency = Transparency
  1369. Part.CanCollide = false
  1370. RemoveOutlines(Part)
  1371. local Mesh = Instance.new("SpecialMesh", Part)
  1372. Mesh.MeshType = "Sphere"
  1373. Mesh.Scale = Scale
  1374. return Mesh and Part
  1375. end
  1376. CFuncs = {
  1377. Part = {
  1378. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1379. local Part = Create("Part")({
  1380. Parent = Parent,
  1381. Reflectance = Reflectance,
  1382. Transparency = Transparency,
  1383. CanCollide = false,
  1384. Locked = true,
  1385. BrickColor = BrickColor.new(tostring(BColor)),
  1386. Name = Name,
  1387. Size = Size,
  1388. Material = Material
  1389. })
  1390. RemoveOutlines(Part)
  1391. return Part
  1392. end
  1393. },
  1394. Mesh = {
  1395. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1396. local Msh = Create(Mesh)({
  1397. Parent = Part,
  1398. Offset = OffSet,
  1399. Scale = Scale
  1400. })
  1401. if Mesh == "SpecialMesh" then
  1402. Msh.MeshType = MeshType
  1403. Msh.MeshId = MeshId
  1404. end
  1405. return Msh
  1406. end
  1407. },
  1408. Mesh = {
  1409. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1410. local Msh = Create(Mesh)({
  1411. Parent = Part,
  1412. Offset = OffSet,
  1413. Scale = Scale
  1414. })
  1415. if Mesh == "SpecialMesh" then
  1416. Msh.MeshType = MeshType
  1417. Msh.MeshId = MeshId
  1418. end
  1419. return Msh
  1420. end
  1421. },
  1422. Weld = {
  1423. Create = function(Parent, Part0, Part1, C0, C1)
  1424. local Weld = Create("Weld")({
  1425. Parent = Parent,
  1426. Part0 = Part0,
  1427. Part1 = Part1,
  1428. C0 = C0,
  1429. C1 = C1
  1430. })
  1431. return Weld
  1432. end
  1433. },
  1434. Sound = {
  1435. Create = function(id, par, vol, pit)
  1436. coroutine.resume(coroutine.create(function()
  1437. local S = Create("Sound")({
  1438. Volume = vol,
  1439. Pitch = pit or 1,
  1440. SoundId = id,
  1441. Parent = par or workspace
  1442. })
  1443. wait()
  1444. S:play()
  1445. game:GetService("Debris"):AddItem(S, 6)
  1446. end))
  1447. end
  1448. },
  1449. ParticleEmitter = {
  1450. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1451. local fp = Create("ParticleEmitter")({
  1452. Parent = Parent,
  1453. Color = ColorSequence.new(Color1, Color2),
  1454. LightEmission = LightEmission,
  1455. Size = Size,
  1456. Texture = Texture,
  1457. Transparency = Transparency,
  1458. ZOffset = ZOffset,
  1459. Acceleration = Accel,
  1460. Drag = Drag,
  1461. LockedToPart = LockedToPart,
  1462. VelocityInheritance = VelocityInheritance,
  1463. EmissionDirection = EmissionDirection,
  1464. Enabled = Enabled,
  1465. Lifetime = LifeTime,
  1466. Rate = Rate,
  1467. Rotation = Rotation,
  1468. RotSpeed = RotSpeed,
  1469. Speed = Speed,
  1470. VelocitySpread = VelocitySpread
  1471. })
  1472. return fp
  1473. end
  1474. }
  1475. }
  1476. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1477. if hit.Parent == nil then
  1478. return
  1479. end
  1480. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1481. for _, v in pairs(hit.Parent:children()) do
  1482. if v:IsA("Humanoid") then
  1483. h = v
  1484. end
  1485. end
  1486. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1487. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1488. return
  1489. end
  1490. local c = Create("ObjectValue")({
  1491. Name = "creator",
  1492. Value = game:service("Players").LocalPlayer,
  1493. Parent = h
  1494. })
  1495. game:GetService("Debris"):AddItem(c, 0.5)
  1496. if HitSound ~= nil and HitPitch ~= nil then
  1497. CreateSound(HitSound, hit, 1, HitPitch)
  1498. end
  1499. local Damage = math.random(minim, maxim)
  1500. local blocked = false
  1501. local block = hit.Parent:findFirstChild("Block")
  1502. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1503. blocked = true
  1504. block.Value = block.Value - 1
  1505. print(block.Value)
  1506. end
  1507. if blocked == false then
  1508. h.Health = h.Health - Damage
  1509. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1510. else
  1511. h.Health = h.Health - Damage / 2
  1512. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1513. end
  1514. if Type == "Knockdown" then
  1515. local hum = hit.Parent.Humanoid
  1516. hum.PlatformStand = true
  1517. coroutine.resume(coroutine.create(function(HHumanoid)
  1518. swait(1)
  1519. HHumanoid.PlatformStand = false
  1520. end), hum)
  1521. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  1522. local bodvol = Create("BodyVelocity")({
  1523. velocity = angle * knockback,
  1524. P = 5000,
  1525. maxForce = Vector3.new(8000, 8000, 8000),
  1526. Parent = hit
  1527. })
  1528. local rl = Create("BodyAngularVelocity")({
  1529. P = 3000,
  1530. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1531. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1532. Parent = hit
  1533. })
  1534. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1535. game:GetService("Debris"):AddItem(rl, 0.5)
  1536. elseif Type == "Normal" then
  1537. local vp = Create("BodyVelocity")({
  1538. P = 500,
  1539. maxForce = Vector3.new(math.huge, 0, math.huge),
  1540. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1541. })
  1542. if knockback > 0 then
  1543. vp.Parent = hit.Parent.Torso
  1544. end
  1545. game:GetService("Debris"):AddItem(vp, 0.5)
  1546. elseif Type == "Impale" then
  1547. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  1548. Spike.Anchored = true
  1549. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  1550. Spike.Position = hit.Parent.Torso.Position
  1551. for i = 1, 5 do
  1552. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1553. end
  1554. Services.Debris:AddItem(Spike, 4)
  1555. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  1556. hit.Parent.Humanoid.PlatformStand = true
  1557. swait(1)
  1558. hit.Parent.Humanoid.PlatformStand = false
  1559. elseif Type == "Up" then
  1560. local bodyVelocity = Create("BodyVelocity")({
  1561. velocity = Vector3.new(0, 20, 0),
  1562. P = 5000,
  1563. maxForce = Vector3.new(8000, 8000, 8000),
  1564. Parent = hit
  1565. })
  1566. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1567. local bodyVelocity = Create("BodyVelocity")({
  1568. velocity = Vector3.new(0, 20, 0),
  1569. P = 5000,
  1570. maxForce = Vector3.new(8000, 8000, 8000),
  1571. Parent = hit
  1572. })
  1573. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1574. elseif Type == "Snare" then
  1575. local bp = Create("BodyPosition")({
  1576. P = 900,
  1577. D = 1000,
  1578. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1579. position = hit.Parent.Torso.Position,
  1580. Parent = hit.Parent.Torso
  1581. })
  1582. game:GetService("Debris"):AddItem(bp, 1)
  1583. elseif Type == "Slowness" then
  1584. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  1585. for i = 1, 25 do
  1586. hit.Parent.Humanoid.WalkSpeed = 4
  1587. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  1588. end
  1589. wait(4)
  1590. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  1591. elseif Type == "FireDmg" then
  1592. for i = 1, math.random(60, 150) do
  1593. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  1594. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  1595. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  1596. wait(0.1)
  1597. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  1598. end
  1599. elseif Type == "Freeze" then
  1600. local bp = Create("BodyPosition")({
  1601. P = 900,
  1602. D = 1000,
  1603. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1604. position = hit.Parent.Torso.Position,
  1605. Parent = hit.Parent.Torso
  1606. })
  1607. game:GetService("Debris"):AddItem(bp, 4)
  1608. for i = 1, 25 do
  1609. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  1610. end
  1611. elseif Type == "Freeze2" then
  1612. local BodPos = Create("BodyPosition")({
  1613. P = 50000,
  1614. D = 1000,
  1615. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1616. position = hit.Parent.Torso.Position,
  1617. Parent = hit.Parent.Torso
  1618. })
  1619. local BodGy = Create("BodyGyro")({
  1620. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1621. P = 20000,
  1622. Parent = hit.Parent.Torso,
  1623. cframe = hit.Parent.Torso.CFrame
  1624. })
  1625. hit.Parent.Torso.Anchored = true
  1626. coroutine.resume(coroutine.create(function(Part)
  1627. swait(1.5)
  1628. Part.Anchored = false
  1629. end), hit.Parent.Torso)
  1630. game:GetService("Debris"):AddItem(BodPos, 3)
  1631. game:GetService("Debris"):AddItem(BodGy, 3)
  1632. end
  1633. local debounce = Create("BoolValue")({
  1634. Name = "DebounceHit",
  1635. Parent = hit.Parent,
  1636. Value = true
  1637. })
  1638. game:GetService("Debris"):AddItem(debounce, Delay)
  1639. c = Instance.new("ObjectValue")
  1640. c.Name = "creator"
  1641. c.Value = Player
  1642. c.Parent = h
  1643. game:GetService("Debris"):AddItem(c, 0.5)
  1644. end
  1645. end
  1646. function ShowDamage(Pos, Text, Time, Color)
  1647. local Rate = 0.033333333333333
  1648. if not Pos then
  1649. local Pos = Vector3.new(0, 0, 0)
  1650. end
  1651. local Text = Text or ""
  1652. local Time = Time or 2
  1653. if not Color then
  1654. local Color = Color3.new(1, 0, 1)
  1655. end
  1656. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1657. EffectPart.Anchored = true
  1658. local BillboardGui = Create("BillboardGui")({
  1659. Size = UDim2.new(3, 0, 3, 0),
  1660. Adornee = EffectPart,
  1661. Parent = EffectPart
  1662. })
  1663. local TextLabel = Create("TextLabel")({
  1664. BackgroundTransparency = 1,
  1665. Size = UDim2.new(1, 0, 1, 0),
  1666. Text = Text,
  1667. TextColor3 = Color,
  1668. TextScaled = true,
  1669. Font = Enum.Font.ArialBold,
  1670. Parent = BillboardGui
  1671. })
  1672. game.Debris:AddItem(EffectPart, Time + 0.1)
  1673. EffectPart.Parent = game:GetService("Workspace")
  1674. delay(0, function()
  1675. local Frames = Time / Rate
  1676. for Frame = 1, Frames do
  1677. wait(Rate)
  1678. local Percent = Frame / Frames
  1679. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1680. TextLabel.TextTransparency = Percent
  1681. end
  1682. if EffectPart and EffectPart.Parent then
  1683. EffectPart:Destroy()
  1684. end
  1685. end)
  1686. end
  1687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1688. for _, c in pairs(workspace:children()) do
  1689. local hum = c:findFirstChild("Humanoid")
  1690. if hum ~= nil then
  1691. local head = c:findFirstChild("Head")
  1692. if head ~= nil then
  1693. local targ = head.Position - Part.Position
  1694. local mag = targ.magnitude
  1695. if magni >= mag and c.Name ~= Player.Name then
  1696. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1697. end
  1698. end
  1699. end
  1700. end
  1701. end
  1702. function MagniKILL(Part, magni, knock, Type)
  1703. for _, c in pairs(workspace:children()) do
  1704. local hum = c:findFirstChild("Humanoid")
  1705. if hum ~= nil then
  1706. local head = c:findFirstChild("Head")
  1707. if head ~= nil then
  1708. local targ = head.Position - Part.Position
  1709. local mag = targ.magnitude
  1710. if magni >= mag and c.Name ~= Player.Name then
  1711. hum.Health = 0
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. EffectModel = Instance.new("Model", Character)
  1718. EffectModel.Name = "Effects"
  1719. Effects = {
  1720. Block = {
  1721. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1722. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1723. prt.Anchored = true
  1724. prt.CFrame = cframe
  1725. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1726. game:GetService("Debris"):AddItem(prt, 10)
  1727. if Type == 1 or Type == nil then
  1728. table.insert(Effects, {
  1729. prt,
  1730. "Block1",
  1731. delay,
  1732. x3,
  1733. y3,
  1734. z3,
  1735. msh
  1736. })
  1737. elseif Type == 2 then
  1738. table.insert(Effects, {
  1739. prt,
  1740. "Block2",
  1741. delay,
  1742. x3,
  1743. y3,
  1744. z3,
  1745. msh
  1746. })
  1747. else
  1748. table.insert(Effects, {
  1749. prt,
  1750. "Block3",
  1751. delay,
  1752. x3,
  1753. y3,
  1754. z3,
  1755. msh
  1756. })
  1757. end
  1758. end
  1759. },
  1760. Sphere = {
  1761. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1762. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1763. prt.Anchored = true
  1764. prt.CFrame = cframe
  1765. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1766. game:GetService("Debris"):AddItem(prt, 10)
  1767. table.insert(Effects, {
  1768. prt,
  1769. "Cylinder",
  1770. delay,
  1771. x3,
  1772. y3,
  1773. z3,
  1774. msh
  1775. })
  1776. end
  1777. },
  1778. Cylinder = {
  1779. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1780. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1781. prt.Anchored = true
  1782. prt.CFrame = cframe
  1783. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1784. game:GetService("Debris"):AddItem(prt, 10)
  1785. table.insert(Effects, {
  1786. prt,
  1787. "Cylinder",
  1788. delay,
  1789. x3,
  1790. y3,
  1791. z3,
  1792. msh
  1793. })
  1794. end
  1795. },
  1796. Wave = {
  1797. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1798. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1799. prt.Anchored = true
  1800. prt.CFrame = cframe
  1801. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1802. game:GetService("Debris"):AddItem(prt, 10)
  1803. table.insert(Effects, {
  1804. prt,
  1805. "Cylinder",
  1806. delay,
  1807. x3,
  1808. y3,
  1809. z3,
  1810. msh
  1811. })
  1812. end
  1813. },
  1814. Ring = {
  1815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1816. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1817. prt.Anchored = true
  1818. prt.CFrame = cframe
  1819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1820. game:GetService("Debris"):AddItem(prt, 10)
  1821. table.insert(Effects, {
  1822. prt,
  1823. "Cylinder",
  1824. delay,
  1825. x3,
  1826. y3,
  1827. z3,
  1828. msh
  1829. })
  1830. end
  1831. },
  1832. Break = {
  1833. Create = function(brickcolor, cframe, x1, y1, z1)
  1834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1835. prt.Anchored = true
  1836. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1838. local num = math.random(10, 50) / 1000
  1839. game:GetService("Debris"):AddItem(prt, 10)
  1840. table.insert(Effects, {
  1841. prt,
  1842. "Shatter",
  1843. num,
  1844. prt.CFrame,
  1845. math.random() - math.random(),
  1846. 0,
  1847. math.random(50, 100) / 100
  1848. })
  1849. end
  1850. }
  1851. }
  1852. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1853. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1854. prt.Anchored = true
  1855. prt.CFrame = cframe
  1856. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1857. game:GetService("Debris"):AddItem(prt, 10)
  1858. if Type == 1 or Type == nil then
  1859. table.insert(Effects, {
  1860. prt,
  1861. "Block1",
  1862. delay,
  1863. x3,
  1864. y3,
  1865. z3,
  1866. msh
  1867. })
  1868. elseif Type == 2 then
  1869. table.insert(Effects, {
  1870. prt,
  1871. "Block2",
  1872. delay,
  1873. x3,
  1874. y3,
  1875. z3,
  1876. msh
  1877. })
  1878. elseif Type == 3 then
  1879. table.insert(Effects, {
  1880. prt,
  1881. "Block3",
  1882. delay,
  1883. x3,
  1884. y3,
  1885. z3,
  1886. msh
  1887. })
  1888. end
  1889. end
  1890. function CreateSound(id, par, vol, pit)
  1891. coroutine.resume(coroutine.create(function()
  1892. local sou = Instance.new("Sound", par or workspace)
  1893. sou.Volume = vol
  1894. sou.Pitch = pit or 1
  1895. sou.SoundId = id
  1896. swait()
  1897. sou:play()
  1898. game:GetService("Debris"):AddItem(sou, 6)
  1899. end))
  1900. end
  1901. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1902. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1903. prt.Anchored = true
  1904. prt.CFrame = cframe
  1905. prt.Material = "Neon"
  1906. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1907. game:GetService("Debris"):AddItem(prt, 10)
  1908. coroutine.resume(coroutine.create(function(Part, Mesh)
  1909. for i = 0, 6, delay do
  1910. swait()
  1911. Part.Transparency = i
  1912. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1913. end
  1914. Part.Parent = nil
  1915. end), prt, msh)
  1916. end
  1917. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1918. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1919. local MainPos = partt.Position
  1920. local MainPos2 = mouse + SpreadVectors
  1921. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1922. local speed = 1000
  1923. local num = 1
  1924. coroutine.resume(coroutine.create(function()
  1925. repeat
  1926. swait()
  1927. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1928. local mag =(MainPos - pos).magnitude
  1929. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1930. MainPos = MainPos + MouseLook.lookVector * speed
  1931. num = num - 1
  1932. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1933. if hit ~= nil then
  1934. num = 0
  1935. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1936. refpart.Anchored = true
  1937. refpart.CFrame = CFrame.new(pos)
  1938. game:GetService("Debris"):AddItem(refpart, 2)
  1939. end
  1940. if num <= 0 then
  1941. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1942. refpart.Anchored = true
  1943. refpart.CFrame = CFrame.new(pos)
  1944. if hit ~= nil then
  1945. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1946. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1947. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1948. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1949. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1950. end
  1951. game:GetService("Debris"):AddItem(refpart, 0)
  1952. end
  1953. until num <= 0
  1954. end))
  1955. end
  1956. function shoottraildd2(mouse, partt, SpreadAmount)
  1957. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1958. local MainPos = partt.Position
  1959. local MainPos2 = mouse + SpreadVectors
  1960. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1961. local speed = 3000
  1962. local num = 1
  1963. coroutine.resume(coroutine.create(function()
  1964. repeat
  1965. swait()
  1966. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1967. local mag = (MainPos - pos).magnitude
  1968. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1969. MainPos = MainPos + MouseLook.lookVector * speed
  1970. num = num - 1
  1971. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1972. if hit ~= nil then
  1973. num = 0
  1974. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1975. refpart.Anchored = true
  1976. refpart.CFrame = CFrame.new(pos)
  1977. game:GetService("Debris"):AddItem(refpart, 2)
  1978. end
  1979. if num <= 0 then
  1980. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1981. refpart.Anchored = true
  1982. refpart.CFrame = CFrame.new(pos)
  1983. if hit ~= nil then
  1984. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1985. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1986. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1987. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1988. MagniKILL(refpart, 80, 0, "Normal")
  1989. end
  1990. game:GetService("Debris"):AddItem(refpart, 0)
  1991. end
  1992. until num <= 0
  1993. end))
  1994. end
  1995. function shoottraildd22(mouse, partt, SpreadAmount)
  1996. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1997. local MainPos = partt.Position
  1998. local MainPos2 = mouse + SpreadVectors
  1999. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2000. local speed = 900
  2001. local num = 1
  2002. coroutine.resume(coroutine.create(function()
  2003. repeat
  2004. swait()
  2005. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2006. local mag = (MainPos - pos).magnitude
  2007. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  2008. MainPos = MainPos + MouseLook.lookVector * speed
  2009. num = num - 1
  2010. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2011. if hit ~= nil then
  2012. num = 0
  2013. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2014. refpart.Anchored = true
  2015. refpart.CFrame = CFrame.new(pos)
  2016. game:GetService("Debris"):AddItem(refpart, 2)
  2017. end
  2018. if num <= 0 then
  2019. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2020. refpart.Anchored = true
  2021. refpart.CFrame = CFrame.new(pos)
  2022. if hit ~= nil then
  2023. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2024. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  2025. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2026. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  2027. MagniKILL(refpart, 80, 0, "Normal")
  2028. end
  2029. game:GetService("Debris"):AddItem(refpart, 0)
  2030. end
  2031. until num <= 0
  2032. end))
  2033. end
  2034. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  2035. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2036. local MainPos = partt.Position
  2037. local MainPos2 = mouse + SpreadVectors
  2038. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2039. local speed = 200
  2040. local num = 0
  2041. coroutine.resume(coroutine.create(function()
  2042. repeat
  2043. swait()
  2044. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2045. local mag = (MainPos - pos).magnitude
  2046. Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  2047. MainPos = MainPos + MouseLook.lookVector * speed
  2048. num = num - 1
  2049. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2050. if hit ~= nil then
  2051. num = 0
  2052. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2053. refpart.Anchored = true
  2054. refpart.CFrame = CFrame.new(pos)
  2055. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2056. game:GetService("Debris"):AddItem(refpart, 2)
  2057. end
  2058. if num <= 0 then
  2059. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2060. refpart.Anchored = true
  2061. refpart.CFrame = CFrame.new(pos)
  2062. if hit ~= nil then
  2063. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2064. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2065. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2066. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  2067. end
  2068. game:GetService("Debris"):AddItem(refpart, 0)
  2069. end
  2070. until num <= 0
  2071. end))
  2072. end
  2073. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  2074. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2075. local MainPos = partt.Position
  2076. local MainPos2 = mouse + SpreadVectors
  2077. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2078. local speed = 500
  2079. local num = 1
  2080. coroutine.resume(coroutine.create(function()
  2081. repeat
  2082. swait()
  2083. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2084. local mag = (MainPos - pos).magnitude
  2085. Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  2086. MainPos = MainPos + MouseLook.lookVector * speed
  2087. num = num - 1
  2088. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  2089. if hit ~= nil then
  2090. num = 0
  2091. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2092. refpart.Anchored = true
  2093. refpart.CFrame = CFrame.new(pos)
  2094. game:GetService("Debris"):AddItem(refpart, 2)
  2095. end
  2096. if num <= 0 then
  2097. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2098. refpart.Anchored = true
  2099. refpart.CFrame = CFrame.new(pos)
  2100. if hit ~= nil then
  2101. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2102. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  2103. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2104. BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  2105. MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
  2106. end
  2107. game:GetService("Debris"):AddItem(refpart, 0)
  2108. end
  2109. until num <= 0
  2110. end))
  2111. end
  2112.  
  2113.  
  2114. ---
  2115.  
  2116. attackdebounce = false
  2117. deb=false
  2118.  
  2119. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  2120. if hit.Parent==nil then
  2121. return
  2122. end
  2123. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  2124. for _,v in pairs(hit.Parent:children()) do
  2125. if v:IsA("Humanoid") then
  2126. h=v
  2127. end
  2128. end
  2129. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2130. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2131. end
  2132. if hit.Parent.className=="Hat" then
  2133. hit=hit.Parent.Parent:findFirstChild("Head")
  2134. end
  2135. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2136. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2137. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2138. return
  2139. end]]
  2140. -- hs(hit,1.2)
  2141. c=Instance.new("ObjectValue")
  2142. c.Name="creator"
  2143. c.Value=game:service("Players").LocalPlayer
  2144. c.Parent=h
  2145. game:GetService("Debris"):AddItem(c,.5)
  2146. Damage=math.random(minim,maxim)
  2147. -- h:TakeDamage(Damage)
  2148. blocked=false
  2149. block=hit.Parent:findFirstChild("Block")
  2150. if block~=nil then
  2151. print(block.className)
  2152. if block.className=="NumberValue" then
  2153. if block.Value>0 then
  2154. blocked=true
  2155. if decreaseblock==nil then
  2156. block.Value=block.Value-1
  2157. end
  2158. end
  2159. end
  2160. if block.className=="IntValue" then
  2161. if block.Value>0 then
  2162. blocked=true
  2163. if decreaseblock~=nil then
  2164. block.Value=block.Value-1
  2165. end
  2166. end
  2167. end
  2168. end
  2169. if blocked==false then
  2170. -- h:TakeDamage(Damage)
  2171. h.Health=h.Health-Damage
  2172. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  2173. else
  2174. h.Health=h.Health-(Damage/2)
  2175. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  2176. end
  2177. if Type=="Knockdown" then
  2178. Humanoid=hit.Parent.Humanoid
  2179. Humanoid.PlatformStand=true
  2180. coroutine.resume(coroutine.create(function(HHumanoid)
  2181. swait(1)
  2182. HHumanoid.PlatformStand=false
  2183. end),Humanoid)
  2184. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2185. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2186. local bodvol=Instance.new("BodyVelocity")
  2187. bodvol.velocity=angle*knockback
  2188. bodvol.P=5000
  2189. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2190. bodvol.Parent=hit
  2191. rl=Instance.new("BodyAngularVelocity")
  2192. rl.P=3000
  2193. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2194. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2195. rl.Parent=hit
  2196. game:GetService("Debris"):AddItem(bodvol,.5)
  2197. game:GetService("Debris"):AddItem(rl,.5)
  2198. elseif Type=="Normal" then
  2199. bp=Instance.new("BodyVelocity")
  2200. bp.P=100000
  2201. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  2202. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2203. if KnockbackType==1 then
  2204. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2205. elseif KnockbackType==2 then
  2206. bp.velocity=Property.CFrame.lookVector*knockback
  2207. end
  2208. if knockback>0 then
  2209. bp.Parent=hit.Parent.Torso
  2210.  
  2211. end
  2212. game:GetService("Debris"):AddItem(bp,.5)
  2213. elseif Type=="Up" then
  2214. local bodyVelocity=Instance.new("BodyVelocity")
  2215. bodyVelocity.velocity=vt(0,60,0)
  2216. bodyVelocity.P=5000
  2217. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2218. bodyVelocity.Parent=hit
  2219. game:GetService("Debris"):AddItem(bodyVelocity,1)
  2220. rl=Instance.new("BodyAngularVelocity")
  2221. rl.P=3000
  2222. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2223. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  2224. rl.Parent=hit
  2225. game:GetService("Debris"):AddItem(rl,.5)
  2226. elseif Type=="Snare" then
  2227. bp=Instance.new("BodyPosition")
  2228. bp.P=2000
  2229. bp.D=100
  2230. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2231. bp.position=hit.Parent.Torso.Position
  2232. bp.Parent=hit.Parent.Torso
  2233. game:GetService("Debris"):AddItem(bp,1)
  2234. elseif Type=="Target" then
  2235. if Targetting==false then
  2236. ZTarget=hit.Parent.Torso
  2237. coroutine.resume(coroutine.create(function(Part)
  2238. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2239. swait(1)
  2240. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2241. end),ZTarget)
  2242. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  2243. targetgui=Instance.new("BillboardGui")
  2244. targetgui.Parent=ZTarget
  2245. targetgui.Size=UDim2.new(10,100,10,100)
  2246. targ=Instance.new("ImageLabel")
  2247. targ.Parent=targetgui
  2248. targ.BackgroundTransparency=1
  2249. targ.Image="rbxassetid://4834067"
  2250. targ.Size=UDim2.new(1,0,1,0)
  2251. cam.CameraType="Scriptable"
  2252. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2253. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2254. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2255. Targetting=true
  2256. RocketTarget=ZTarget
  2257. for i=1,Property do
  2258. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  2259. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  2260. swait()
  2261. end
  2262. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  2263. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2264. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2265. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  2266. end
  2267. Targetting=true
  2268. RocketTarget=true
  2269. targetgui.Parent=true
  2270. cam.CameraType="Custom"
  2271. end
  2272. end
  2273. debounce=Instance.new("BoolValue")
  2274. debounce.Name="DebounceHit"
  2275. debounce.Parent=hit.Parent
  2276. debounce.Value=true
  2277. game:GetService("Debris"):AddItem(debounce,Delay)
  2278. c=Instance.new("ObjectValue")
  2279. c.Name="creator"
  2280. c.Value=Player
  2281. c.Parent=h
  2282. game:GetService("Debris"):AddItem(c,.5)
  2283. CRIT=true
  2284. hitDeb=true
  2285. AttackPos=6
  2286. end
  2287. end
  2288.  
  2289. showDamage=function(Char,Dealt,du,Color)
  2290. m=Instance.new("Model")
  2291. m.Name=tostring(Dealt)
  2292. h=Instance.new("Humanoid")
  2293. h.Health=0
  2294. h.MaxHealth=0
  2295. h.Parent=m
  2296. c=Instance.new("Part")
  2297. c.Transparency=0
  2298. c.BrickColor=Color
  2299. c.Transparency = 1
  2300. c.Name="Head"
  2301. c.TopSurface=0
  2302. c.BottomSurface=0
  2303. c.formFactor="Plate"
  2304. c.Size=Vector3.new(1,.4,1)
  2305.  
  2306. local txt = Instance.new("BillboardGui", c)
  2307. txt.Adornee = c
  2308. txt.Name = "_status"
  2309. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2310. txt.StudsOffset = Vector3.new(-9, 8, 0)
  2311. local text = Instance.new("TextLabel", txt)
  2312. text.Size = UDim2.new(10, 0, 7, 0)
  2313. text.FontSize = "Size12"
  2314. text.TextScaled = true
  2315. text.TextTransparency = 0.5
  2316. text.BackgroundTransparency = 1
  2317. text.TextTransparency = 0.5
  2318. text.TextStrokeTransparency = 0.5
  2319. text.Font = "SciFi"
  2320. text.TextStrokeColor3 = Color3.new(0,0,0)
  2321. v=Instance.new("Part")
  2322. v.Name = "ColorBrick"
  2323. v.Parent=c
  2324. v.FormFactor="Symmetric"
  2325. v.Anchored=true
  2326. v.CanCollide=false
  2327. v.BottomSurface="Smooth"
  2328. v.TopSurface="Smooth"
  2329. v.Size=Vector3.new(10,5,3)
  2330. v.Transparency=1
  2331. v.CFrame=c.CFrame
  2332. v.BrickColor=BrickColor.random()
  2333. v.Transparency=1
  2334. text.TextColor3 = t.BrickColor.Color
  2335. v.Shape="Block"
  2336. text.Text = tostring(Dealt)
  2337. ms=Instance.new("CylinderMesh")
  2338. ms.Scale=Vector3.new(.8,.8,.8)
  2339. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  2340. local rndm=math.random(1,#hitsounds)
  2341. local r=rndm
  2342. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  2343. if CRIT==true then
  2344. ms.Scale=Vector3.new(1,1.25,1)
  2345. end
  2346. ms.Parent=c
  2347. c.Reflectance=0
  2348. Instance.new("BodyGyro").Parent=c
  2349. c.Parent=m
  2350. if Char:findFirstChild("Head")~=nil then
  2351. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2352. elseif Char.Parent:findFirstChild("Head")~=nil then
  2353. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2354. end
  2355. f=Instance.new("BodyPosition")
  2356. f.P=200000
  2357. f.D=100
  2358. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2359. f.position=c.Position+Vector3.new(0,3,0)
  2360. f.Parent=c
  2361. game:GetService("Debris"):AddItem(m,.5+du)
  2362. c.CanCollide=false
  2363. m.Parent=workspace
  2364. c.CanCollide=false
  2365. end
  2366.  
  2367.  
  2368. ------
  2369. hito = function(dm, X, c, dn, dp, dq)
  2370. for I,dr in pairs(workspace:GetChildren()) do
  2371. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  2372. local ds = dr:FindFirstChild("Humanoid")
  2373. local dt = dr:FindFirstChild("HumanoidRootPart")
  2374. TakeDamage(ds, c)
  2375. if InForm == true then
  2376. ds.Parent:BreakJoints()
  2377. wait(1.2)
  2378. ds.Parent:Destroy()
  2379. end
  2380. ds:SetStateEnabled(16, true)
  2381. delay(dn, function()
  2382. ds:SetStateEnabled(16, true)
  2383. end)
  2384. local du = Instance.new("StringValue")
  2385. du.Name = "alabo"
  2386. du.Parent = dt
  2387. game.Debris:AddItem(du, dn)
  2388. local dv = Instance.new("Part")
  2389.  
  2390. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  2391. dv.Transparency = 0.25
  2392. dv.Anchored = true
  2393. dv.CanCollide = false
  2394. dv.BrickColor = BrickColor.new("White")
  2395. dv.Material = "Neon"
  2396. dv.Locked = true
  2397. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  2398. dv.Parent = modz
  2399. local dw = Instance.new("SpecialMesh")
  2400. dw.MeshType = "Sphere"
  2401. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  2402. dw.Parent = dv
  2403. game.Debris:AddItem(dv, 1)
  2404. local dx = Instance.new("Model")
  2405. dx.Name = c
  2406. dx.Parent = workspace
  2407. game.Debris:AddItem(dx, 0.5 + c / 75)
  2408. local dy = Instance.new("Humanoid")
  2409. dy.MaxHealth = 0
  2410. dy.Parent = dx
  2411. local dz = Instance.new("Part")
  2412. dz.Name = "Head"
  2413. dz.Locked = true
  2414. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  2415. dz.Position = dt.Position
  2416. dz.BrickColor = BrickColor.new("New Yeller")
  2417. dz.Material = "Neon"
  2418. dz.Transparency = 1
  2419. dz.CanCollide = false
  2420. dz.Parent = dx
  2421. local dA = Instance.new("BodyPosition")
  2422. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2423. dA.P = 20000
  2424. dA.D = 300
  2425. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  2426. dA.Parent = dz
  2427. local dB = Instance.new("CylinderMesh")
  2428. dB.Parent = dz
  2429. coroutine.resume(coroutine.create(function()
  2430. while dB do
  2431. swait()
  2432. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  2433. end
  2434. end))
  2435. if dp then
  2436. local dC = Instance.new("BodyVelocity")
  2437. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  2438. dC.P = 9999999999
  2439. dC.Velocity = dp
  2440. dC.Parent = dt
  2441. game.Debris:AddItem(dC, dn)
  2442. end
  2443. if dq then
  2444. local dD = Instance.new("BodyAngularVelocity")
  2445. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  2446. dD.P = math.huge
  2447. dD.AngularVelocity = dq
  2448. dD.Parent = dt
  2449. game.Debris:AddItem(dD, dn)
  2450. end
  2451. local dE = Instance.new("Sound")
  2452. dE.Pitch = rd2(10, 11) / 10
  2453. dE.Volume = rd2(10, 13) / 10
  2454. dE.EmitterSize = 10
  2455. dE.SoundId = "rbxassetid://"
  2456. dE.Parent = dv
  2457. dE:Play()
  2458. coroutine.resume(coroutine.create(function()
  2459. for I = 1, 5 do
  2460. swait()
  2461. dv.Transparency = dv.Transparency + 0.175
  2462. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  2463. end
  2464. end))
  2465. end
  2466. end
  2467. end
  2468. ------
  2469.  
  2470. vt = Vector3.new
  2471. local new = Instance.new
  2472. local cf = CFrame.new
  2473. local cfa = CFrame.Angles
  2474. local bc = BrickColor.new
  2475.  
  2476. function bigbangattack()
  2477. attack = true
  2478. Humanoid.WalkSpeed = 0
  2479. for i = 0, 8, 0.1 do
  2480. swait()
  2481. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  2483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  2484. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  2485. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  2486. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  2487. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  2488. end
  2489. local rng = Instance.new("Part", mouse)
  2490. rng.Anchored = true
  2491. rng.BrickColor = BrickColor.new("Cyan")
  2492. rng.CanCollide = false
  2493. rng.FormFactor = 3
  2494. rng.Name = "Ring"
  2495. rng.Size = Vector3.new(0.4,0.4,0.4)
  2496. rng.Transparency = 0
  2497. rng.TopSurface = 0
  2498. rng.BottomSurface = 0
  2499. rng.CFrame = RootPart.CFrame
  2500. local rngm = Instance.new("SpecialMesh", rng)
  2501. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2502.  
  2503. local rng3 = rng:Clone()
  2504. rng3.Parent = char
  2505. local rng3m = rng3.Mesh
  2506.  
  2507. local rng5 = rng:Clone()
  2508. rng5.Parent = char
  2509. rng5.BrickColor = BrickColor.new("Cyan")
  2510. local rng5m = rng5.Mesh
  2511. local rng6 = rng:Clone()
  2512. rng6.Material = "Plastic"
  2513. rng6.BrickColor = BrickColor.new("Cyan")
  2514. rng6.Parent = char
  2515. local rng6m = rng6.Mesh
  2516. rng6m.Scale = vt(7.5,7.5,7.5)
  2517. rng6m.MeshType = "FileMesh"
  2518. rng6m.MeshId = "rbxassetid://430736398"
  2519. local Must2 = Instance.new("Sound",rng6)
  2520. Must2.SoundId = "rbxassetid://135581154"
  2521. Must2.Pitch = 0.99
  2522. Must2.Volume = 3
  2523. Must2.Looped = false
  2524. wait(0)
  2525. Must2:Play()
  2526. local hita = rng6.Touched:connect(function(hit)
  2527. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2528. end)
  2529.  
  2530. rng3.CFrame = RootPart.CFrame
  2531.  
  2532. rng5.CFrame = RootPart.CFrame
  2533. rng6.CFrame = RootPart.CFrame
  2534. local pie222 = Instance.new("ParticleEmitter")
  2535. pie222.Parent = rng6
  2536. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2537. pie222.LightEmission = 1
  2538. pie222.Size = NumberSequence.new(6,1)
  2539. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2540. pie222.Transparency = NumberSequence.new(0.6,1)
  2541. pie222.EmissionDirection = "Top"
  2542. pie222.Enabled = true
  2543. pie222.Lifetime = NumberRange.new(1)
  2544. pie222.Rotation = NumberRange.new(-320, 320)
  2545. pie222.Rate = 404
  2546. pie222.Speed = NumberRange.new(0)
  2547. pie222.LockedToPart = false
  2548. pie222.VelocitySpread = 2
  2549. wait()
  2550. local scaler = 10/5
  2551. local scaler2 = 10/5
  2552. for i = 0,10,0.1 do
  2553. swait()
  2554. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2555.  
  2556. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2557.  
  2558. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2559. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  2560. rng6.CFrame = rng3.CFrame
  2561. rng.Transparency = rng.Transparency + 1
  2562.  
  2563. rng3.Transparency = rng3.Transparency + 0.01
  2564.  
  2565. rng5.Transparency = rng5.Transparency + 0.01
  2566. rng6.Transparency = rng6.Transparency + 0.021
  2567. scaler = scaler - 0.125/5
  2568. scaler2 = scaler2 - 0.1/5
  2569.  
  2570. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2571.  
  2572. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2573. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2574. end
  2575. hita:disconnect()
  2576. game:GetService("Debris"):AddItem(rng, 1)
  2577.  
  2578. game:GetService("Debris"):AddItem(rng3, 1)
  2579.  
  2580. game:GetService("Debris"):AddItem(rng5, 1)
  2581. attack = false
  2582. pie222:Destroy()
  2583. Humanoid.WalkSpeed = 16
  2584. end
  2585.  
  2586.  
  2587. function bigbangattack2()
  2588. attack = true
  2589. Humanoid.WalkSpeed = 0
  2590. for i = 0, 8, 0.1 do
  2591. swait()
  2592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  2593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  2594. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  2595. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  2596. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  2597. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  2598. end
  2599. local rng = Instance.new("Part", RightArm)
  2600. rng.Anchored = true
  2601. rng.BrickColor = BrickColor.new("Cyan")
  2602. rng.CanCollide = false
  2603. rng.FormFactor = 3
  2604. rng.Name = "Ring"
  2605. rng.Size = Vector3.new(0.4,0.4,0.4)
  2606. rng.Transparency = 0
  2607. rng.TopSurface = 0
  2608. rng.BottomSurface = 0
  2609. rng.CFrame = RootPart.CFrame
  2610. local rngm = Instance.new("SpecialMesh", rng)
  2611. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2612.  
  2613. local rng3 = rng:Clone()
  2614. rng3.Parent = char
  2615. local rng3m = rng3.Mesh
  2616.  
  2617. local rng5 = rng:Clone()
  2618. rng5.Parent = char
  2619. rng5.BrickColor = BrickColor.new("Cyan")
  2620. local rng5m = rng5.Mesh
  2621. local rng6 = rng:Clone()
  2622. rng6.Material = "Plastic"
  2623. rng6.BrickColor = BrickColor.new("Cyan")
  2624. rng6.Parent = char
  2625. local rng6m = rng6.Mesh
  2626. rng6m.Scale = vt(7.5,7.5,30.5)
  2627. rng6m.MeshType = "FileMesh"
  2628. rng6m.MeshId = "rbxassetid://430736398"
  2629. local Must2 = Instance.new("Sound",Torso)
  2630. Must2.SoundId = "rbxassetid://719747626"
  2631. Must2.Pitch = 0.99
  2632. Must2.Volume = 3
  2633. Must2.Looped = false
  2634. wait(0)
  2635. Must2:Play()
  2636. local hita = rng6.Touched:connect(function(hit)
  2637. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2638. end)
  2639.  
  2640. rng3.CFrame = Head.CFrame
  2641.  
  2642. rng5.CFrame = Head.CFrame
  2643. rng6.CFrame = rng5.CFrame
  2644. local pie222 = Instance.new("ParticleEmitter")
  2645. pie222.Parent = rng6
  2646. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2647. pie222.LightEmission = 1
  2648. pie222.Size = NumberSequence.new(15,1)
  2649. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2650. pie222.Transparency = NumberSequence.new(0.6,1)
  2651. pie222.EmissionDirection = "Top"
  2652. pie222.Enabled = true
  2653. pie222.Lifetime = NumberRange.new(1)
  2654. pie222.Rotation = NumberRange.new(-320, 320)
  2655. pie222.Rate = 404
  2656. pie222.Speed = NumberRange.new(0)
  2657. pie222.LockedToPart = false
  2658. pie222.VelocitySpread = 2
  2659. wait()
  2660. local scaler = 10/5
  2661. local scaler2 = 10/5
  2662. for i = 0,10,0.1 do
  2663. swait()
  2664. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2665.  
  2666. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2667.  
  2668. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2669. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2670. rng6.CFrame = rng3.CFrame
  2671. rng.Transparency = rng.Transparency + 1
  2672.  
  2673. rng3.Transparency = rng3.Transparency + 0.01
  2674.  
  2675. rng5.Transparency = rng5.Transparency + 0.01
  2676. rng6.Transparency = rng6.Transparency + 0.021
  2677. scaler = scaler - 0.125/5
  2678. scaler2 = scaler2 - 0.1/5
  2679.  
  2680. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2681.  
  2682. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2683. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2684. end
  2685. hita:disconnect()
  2686. game:GetService("Debris"):AddItem(rng, 1)
  2687.  
  2688. game:GetService("Debris"):AddItem(rng3, 1)
  2689.  
  2690. game:GetService("Debris"):AddItem(rng5, 1)
  2691. attack = false
  2692. pie222:Destroy()
  2693. Humanoid.WalkSpeed = 16
  2694. end
  2695.  
  2696.  
  2697.  
  2698.  
  2699.  
  2700. mouse.KeyDown:connect(function(k) ---galickgun
  2701. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  2702. MV4 = 0
  2703. local Must = Instance.new("Sound",Torso)
  2704. Must.SoundId = "rbxassetid://719748223"
  2705. Must.Pitch = 0.99
  2706. Must.Volume = 3.4
  2707. Must.Looped = false
  2708. wait(0)
  2709. Must:Play()
  2710. Humanoid.WalkSpeed = 13
  2711. local Aura = Instance.new('ParticleEmitter')
  2712. Aura.Name = "Aura"
  2713. Aura.Texture = "rbxassetid://347730682"
  2714. Aura.Parent = Torso
  2715. Aura.LightEmission = 1
  2716. Aura.Transparency = NumberSequence.new(0.4,1)
  2717. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2718. Aura.Size = NumberSequence.new(1,9)
  2719. Aura.Rotation = NumberRange.new(-360,360)
  2720. Aura.LockedToPart = true
  2721. Aura.Lifetime = NumberRange.new(1)
  2722. Aura.Rate = 100
  2723. Aura.Speed = NumberRange.new(0)
  2724. Aura.EmissionDirection = "Top"
  2725. local Aura2 = Instance.new('ParticleEmitter')
  2726. Aura2.Name = "Aura"
  2727. Aura2.Texture = "rbxassetid://1046299182"
  2728. Aura2.Parent = Torso
  2729. Aura2.LightEmission = 1
  2730. Aura2.Transparency = NumberSequence.new(0,1)
  2731. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2732. Aura2.Size = NumberSequence.new(14)
  2733. Aura2.Rotation = NumberRange.new(-360,360)
  2734. Aura2.LockedToPart = true
  2735. Aura2.Lifetime = NumberRange.new(0.2)
  2736. Aura2.Rate = 20
  2737. Aura2.Speed = NumberRange.new(0)
  2738. Aura2.EmissionDirection = "Top"
  2739. attack = true
  2740. Firepart1 = Instance.new("Part", RightArm)
  2741. Firepart1.Size = Vector3.new(1, 1, 1)
  2742. GuW1 = Instance.new("Weld")
  2743. GuW1.Name = "GuW"
  2744. GuW1.Part0 = RightArm
  2745. GuW1.C0 = cn(0, -1, 0)
  2746. GuW1.C1 = cn(0, 0, 0)
  2747. GuW1.Part1 = Firepart1
  2748. GuW1.Parent = RightArm
  2749. Firepart1.Transparency = 1
  2750. Firepart2 = Instance.new("Part", LeftArm)
  2751. Firepart2.Size = Vector3.new(1, 1, 1)
  2752. GuW2 = Instance.new("Weld")
  2753. GuW2.Name = "GuW"
  2754. GuW2.Part0 = LeftArm
  2755. GuW2.C0 = cn(0, -1, 0)
  2756. GuW2.C1 = cn(0, 0, 0)
  2757. GuW2.Part1 = Firepart2
  2758. GuW2.Parent = LeftArm
  2759. Firepart2.Transparency = 1
  2760. GuW1:Destroy()
  2761. GuW1 = Instance.new("Weld")
  2762. GuW1.Name = "GuW"
  2763. GuW1.Part0 = Torso
  2764. GuW1.C0 = cn(0, 0, -6)
  2765. GuW1.C1 = cn(0, 0, 0)
  2766. GuW1.Part1 = Firepart1
  2767. GuW1.Parent = Torso
  2768. GuW2:Destroy()
  2769. GuW2 = Instance.new("Weld")
  2770. GuW2.Name = "GuW"
  2771. GuW2.Part0 = Torso
  2772. GuW2.C0 = cn(0, 0, -6)
  2773. GuW2.C1 = cn(0, 0, 0)
  2774. GuW2.Part1 = Firepart2
  2775. GuW2.Parent = Torso
  2776. GuW2:Destroy()
  2777. GuW2 = Instance.new("Weld")
  2778. GuW2.Name = "GuW"
  2779. GuW2.Part0 = Torso
  2780. GuW2.C0 = cn(0, 0, -4)
  2781. GuW2.C1 = cn(0, 0, 0)
  2782. GuW2.Part1 = Firepart2
  2783. GuW2.Parent = Torso
  2784. for i = 0, 18, 0.1 do
  2785. swait()
  2786. if Torsovelocity.Y > 2 then
  2787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2788. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2789. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2791. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2792. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2793. elseif Torsovelocity.Y < 1 then
  2794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2796. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2797. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2798. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2799. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2800. end
  2801. end
  2802. GuW1:Destroy()
  2803. GuW1 = Instance.new("Weld")
  2804. GuW1.Name = "GuW"
  2805. GuW1.Part0 = Torso
  2806. GuW1.C0 = cn(0, 0, -15)
  2807. GuW1.C1 = cn(0, 0, 0)
  2808. GuW1.Part1 = Firepart1
  2809. GuW1.Parent = Torso
  2810. GuW2:Destroy()
  2811. GuW2 = Instance.new("Weld")
  2812. GuW2.Name = "GuW"
  2813. GuW2.Part0 = Torso
  2814. GuW2.C0 = cn(0, 0, -17.5)
  2815. GuW2.C1 = cn(0, 0, 0)
  2816. GuW2.Part1 = Firepart2
  2817. GuW2.Parent = Torso
  2818. local Must = Instance.new("Sound",Torso)
  2819. Must.SoundId = "rbxassetid://719747626"
  2820. Must.Pitch = 0.99
  2821. Must.Volume = 3.9
  2822. Must.Looped = false
  2823. wait(0)
  2824. Must:Play()
  2825. for i = 0, 1.25, 0.01 do
  2826. swait()
  2827. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2828. shoottraildd22(mouse.Hit.p, Torso, 0)
  2829. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2830. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2831. if Torsovelocity.Y > 2 then
  2832. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2833. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2834. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2835. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2836. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2837. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2838. end
  2839. end
  2840. Must:Stop()
  2841. Aura:Destroy()
  2842. Aura2:Destroy()
  2843. wait(0.5)
  2844. Humanoid.WalkSpeed = 16
  2845. attack = false
  2846. MV4 = 300
  2847. Firepart1:Destroy()
  2848. Firepart2:Destroy()
  2849. end
  2850. end)
  2851.  
  2852.  
  2853. d = {}
  2854. function iteffect()
  2855.  
  2856. coroutine.resume(coroutine.create(function()
  2857.  
  2858. for i = 1, 10 do
  2859. effect = Instance.new("Part", workspace)
  2860. effect.Anchored = true
  2861. effect.CanCollide = false
  2862. effect.Size = Vector3.new(0.2, 3, 0.2)
  2863. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2864. effect.Transparency = 0
  2865. effect.Material = "Plastic"
  2866. effect.BrickColor = BrickColor.new("Really black")
  2867. table.insert(d, effect)
  2868. game:GetService("Debris"):AddItem(effect, 0.3)
  2869. end
  2870.  
  2871. coroutine.resume(coroutine.create(function()
  2872. for i = 1, 10 do
  2873. for i,e in pairs(d) do
  2874. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2875. e.Transparency = e.Transparency + 0.030
  2876. end
  2877. wait(0.01)
  2878. end
  2879.  
  2880. end))
  2881. end))
  2882.  
  2883.  
  2884. end
  2885.  
  2886. tp = true
  2887.  
  2888. mouse.KeyDown:connect(function(k)
  2889. if k == "e" then
  2890. if tp == true then
  2891. tp = false
  2892. char.Head.face.Parent = game.Lighting
  2893. wait(0)
  2894. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2895. game.Lighting.face.Parent = char.Head
  2896. wait(0)
  2897. tp = true
  2898.  
  2899.  
  2900. end
  2901. end
  2902. end)
  2903.  
  2904.  
  2905. MV4 = 300
  2906. mouse.KeyDown:connect(function(k)
  2907. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  2908. MV4 = 0
  2909. local Must = Instance.new("Sound",workspace)
  2910. Must.SoundId = "rbxassetid://512366303"
  2911. Must.Pitch = 0.99
  2912. Must.Volume = 3.5
  2913. Must.Looped = true
  2914. wait(0)
  2915. Must:Play()
  2916. local lb = Instance.new("Part")
  2917. lb.Parent = char
  2918. lb.Material = "Neon"
  2919. lb.Color = BrickColor.new("Gold").Color
  2920. lb.CanCollide = false
  2921. lb.Material = "Neon"
  2922. lb.Size = vt(1,1,1)
  2923. lb.CFrame = Torso.CFrame
  2924. lb.Rotation = vt(0,0,0)
  2925. lb.Anchored = true
  2926. lb.Transparency = 0
  2927. local thing = Instance.new("SpecialMesh",lb)
  2928. thing.MeshType = "FileMesh"
  2929. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2930. thing.Scale = vt(0,15,0)
  2931. local chancerot = math.random(1,2)
  2932. for z = 0, 4 do
  2933. if chancerot == 1 then
  2934. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2935. elseif chancerot == 2 then
  2936. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2937. end
  2938. lb.Transparency = lb.Transparency + 0.1
  2939. thing.Scale = thing.Scale + vt(15,0,15)
  2940. wait()
  2941. end
  2942. for z = 0, 4 do
  2943. if chancerot == 1 then
  2944. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2945. elseif chancerot == 2 then
  2946. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2947. end
  2948. lb.Transparency = lb.Transparency + 0.1
  2949. thing.Scale = thing.Scale + vt(15,0,15)
  2950. wait()
  2951. end
  2952.  
  2953. local Aura = Instance.new('ParticleEmitter')
  2954. Aura.Name = "Aura"
  2955. Aura.Texture = "rbxassetid://347730682"
  2956. Aura.Parent = Torso
  2957. Aura.LightEmission = 1
  2958. Aura.Transparency = NumberSequence.new(0.5,1)
  2959. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2960. Aura.Size = NumberSequence.new(1,25)
  2961. Aura.Rotation = NumberRange.new(-360,360)
  2962. Aura.LockedToPart = true
  2963. Aura.Lifetime = NumberRange.new(1)
  2964. Aura.Rate = 100
  2965. Aura.Speed = NumberRange.new(0)
  2966. Aura.EmissionDirection = "Top"
  2967. local Aura2 = Instance.new('ParticleEmitter')
  2968. Aura2.Name = "Aura"
  2969. Aura2.Texture = "rbxassetid://1046299182"
  2970. Aura2.Parent = Torso
  2971. Aura2.LightEmission = 1
  2972. Aura2.Transparency = NumberSequence.new(0,1)
  2973. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2974. Aura2.Size = NumberSequence.new(55)
  2975. Aura2.Rotation = NumberRange.new(-360,360)
  2976. Aura2.LockedToPart = true
  2977. Aura2.Lifetime = NumberRange.new(0.2)
  2978. Aura2.Rate = 20
  2979. Aura2.Speed = NumberRange.new(0)
  2980. Aura2.EmissionDirection = "Top"
  2981. lig = Instance.new("PointLight",Player.Character.Torso)
  2982. lig.Color=Color3.new(255,255,0)
  2983. lig.Range = 12
  2984. Humanoid.WalkSpeed = 0.01
  2985. attack = true
  2986. Firepart1 = Instance.new("Part", RightArm)
  2987. Firepart1.Size = Vector3.new(1, 1, 1)
  2988. GuW1 = Instance.new("Weld")
  2989. GuW1.Name = "GuW"
  2990. GuW1.Part0 = RightArm
  2991. GuW1.C0 = cn(0, -1, 0)
  2992. GuW1.C1 = cn(0, 0, 0)
  2993. GuW1.Part1 = Firepart1
  2994. GuW1.Parent = RightArm
  2995. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2996. Firepart1.Transparency = 1
  2997. Firepart2 = Instance.new("Part", LeftArm)
  2998. Firepart2.Size = Vector3.new(1, 1, 1)
  2999. GuW2 = Instance.new("Weld")
  3000. GuW2.Name = "GuW"
  3001. GuW2.Part0 = LeftArm
  3002. GuW2.C0 = cn(0, -1, 0)
  3003. GuW2.C1 = cn(0, 0, 0)
  3004. GuW2.Part1 = Firepart2
  3005. GuW2.Parent = LeftArm
  3006. Firepart2.Transparency = 1
  3007.  
  3008. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  3009. GuW1:Destroy()
  3010. GuW1 = Instance.new("Weld")
  3011. GuW1.Name = "GuW"
  3012. GuW1.Part0 = Torso
  3013. GuW1.C0 = cn(0, 0, -6)
  3014. GuW1.C1 = cn(0, 0, 0)
  3015. GuW1.Part1 = Firepart1
  3016. GuW1.Parent = Torso
  3017. GuW2:Destroy()
  3018. GuW2 = Instance.new("Weld")
  3019. GuW2.Name = "GuW"
  3020. GuW2.Part0 = Torso
  3021. GuW2.C0 = cn(0, 0, -6)
  3022. GuW2.C1 = cn(0, 0, 0)
  3023. GuW2.Part1 = Firepart2
  3024. GuW2.Parent = Torso
  3025.  
  3026. GuW2:Destroy()
  3027. GuW2 = Instance.new("Weld")
  3028. GuW2.Name = "GuW"
  3029. GuW2.Part0 = Torso
  3030. GuW2.C0 = cn(0, 0, -4)
  3031. GuW2.C1 = cn(0, 0, 0)
  3032. GuW2.Part1 = Firepart2
  3033. GuW2.Parent = Torso
  3034. for i = 0, 15, 0.1 do
  3035. swait()
  3036. if Torsovelocity.Y > 2 then
  3037. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3038. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3039. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3040. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3041. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3042. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3043. elseif Torsovelocity.Y < 1 then
  3044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3045. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3046. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3047. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3048. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3049. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3050. end
  3051. end
  3052. wait(16)
  3053. local Aura3 = Instance.new('ParticleEmitter')
  3054. Aura3.Name = "Aura"
  3055. Aura3.Texture = "rbxassetid://1046299182"
  3056. Aura3.Parent = Torso
  3057. Aura3.LightEmission = 1
  3058. Aura3.Transparency = NumberSequence.new(0.4,1)
  3059. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3060. Aura3.Size = NumberSequence.new(140)
  3061. Aura3.Rotation = NumberRange.new(-360,360)
  3062. Aura3.LockedToPart = true
  3063. Aura3.Lifetime = NumberRange.new(0.2)
  3064. Aura3.Rate = 70
  3065. Aura3.Speed = NumberRange.new(0)
  3066. Aura3.EmissionDirection = "Top"
  3067. local Aura4 = Instance.new('ParticleEmitter')
  3068. Aura4.Name = "Aura"
  3069. Aura4.Texture = "rbxassetid://1046299182"
  3070. Aura4.Parent = Torso
  3071. Aura4.LightEmission = 1
  3072. Aura4.Transparency = NumberSequence.new(0.7,1)
  3073. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3074. Aura4.Size = NumberSequence.new(190)
  3075. Aura4.Rotation = NumberRange.new(-360,360)
  3076. Aura4.LockedToPart = true
  3077. Aura4.Lifetime = NumberRange.new(0.2)
  3078. Aura4.Rate = 120
  3079. Aura4.Speed = NumberRange.new(0)
  3080. Aura4.EmissionDirection = "Top"
  3081. local Aura5 = Instance.new('ParticleEmitter')
  3082. Aura5.Name = "Aura"
  3083. Aura5.Texture = "rbxassetid://347730682"
  3084. Aura5.Parent = Torso
  3085. Aura5.LightEmission = 1
  3086. Aura5.Transparency = NumberSequence.new(0.2,1)
  3087. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3088. Aura5.Size = NumberSequence.new(1,65)
  3089. Aura5.Rotation = NumberRange.new(-360,360)
  3090. Aura5.LockedToPart = true
  3091. Aura5.Lifetime = NumberRange.new(1)
  3092. Aura5.Rate = 200
  3093. Aura5.Speed = NumberRange.new(0)
  3094. Aura5.EmissionDirection = "Top"
  3095. local quake = Instance.new("Sound",workspace)
  3096. quake.SoundId = "rbxassetid://1048411878"
  3097. quake.Pitch = 0.99
  3098. quake.Volume = 1.3
  3099. quake.Looped = true
  3100. wait(0)
  3101. quake:Play()
  3102. local scrr = Instance.new("Sound",Torso)
  3103. scrr.SoundId = "rbxassetid://908472235"
  3104. scrr.Pitch = 0.99
  3105. scrr.Volume = 5.5
  3106. scrr.Looped = true
  3107. wait(0)
  3108. scrr:Play()
  3109.  
  3110. for i = 0, 2, 0.1 do
  3111. swait()
  3112. local lb = Instance.new("Part")
  3113. lb.Parent = char
  3114. lb.Material = "Neon"
  3115. lb.Color = BrickColor.new("Gold").Color
  3116. lb.CanCollide = false
  3117. lb.Material = "Neon"
  3118. lb.Size = vt(0.5,0,0.5)
  3119. lb.CFrame = Torso.CFrame
  3120. lb.Rotation = vt(0,0,0)
  3121. lb.Anchored = true
  3122. lb.Transparency = 0
  3123. local thing = Instance.new("SpecialMesh",lb)
  3124. thing.MeshType = "FileMesh"
  3125. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  3126. thing.Scale = vt(0,15,0)
  3127. local chancerot = math.random(1,2)
  3128. for z = 0, 4 do
  3129. if chancerot == 1 then
  3130. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3131. elseif chancerot == 2 then
  3132. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3133. end
  3134. lb.Transparency = lb.Transparency + 0.1
  3135. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3136. wait()
  3137. end
  3138. for z = 0, 4 do
  3139. if chancerot == 1 then
  3140. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  3141. elseif chancerot == 2 then
  3142. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  3143. end
  3144. lb.Transparency = lb.Transparency + 0.1
  3145. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  3146. wait()
  3147. end
  3148. end
  3149.  
  3150.  
  3151. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  3152. for i = 0, 24, 0.1 do
  3153. swait()
  3154. if Torsovelocity.Y > 2 then
  3155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3157. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3158. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3159. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3160. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3161. elseif Torsovelocity.Y < 1 then
  3162. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3163. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3164. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3165. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3166. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3167. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3168. end
  3169. end
  3170. wait(5)
  3171. GuW1:Destroy()
  3172. GuW1 = Instance.new("Weld")
  3173. GuW1.Name = "GuW"
  3174. GuW1.Part0 = Torso
  3175. GuW1.C0 = cn(0, 0, -15)
  3176. GuW1.C1 = cn(0, 0, 0)
  3177. GuW1.Part1 = Firepart1
  3178. GuW1.Parent = Torso
  3179. GuW2:Destroy()
  3180. GuW2 = Instance.new("Weld")
  3181. GuW2.Name = "GuW"
  3182. GuW2.Part0 = Torso
  3183. GuW2.C0 = cn(0, 0, -17.5)
  3184. GuW2.C1 = cn(0, 0, 0)
  3185. GuW2.Part1 = Firepart2
  3186. GuW2.Parent = Torso
  3187. local Must2 = Instance.new("Sound",Torso) --1048411878
  3188. Must2.SoundId = "rbxassetid://950551676"
  3189. Must2.Pitch = 0.99
  3190. Must2.Volume = 10
  3191. Must2.Looped = false
  3192. wait(0)
  3193. Must2:Play()
  3194. quake:Stop()
  3195. scrr:Stop()
  3196. local Gone = Instance.new('ParticleEmitter')
  3197. Gone.Name = "Aura"
  3198. Gone.Texture = "rbxassetid://1046299182"
  3199. Gone.Parent = Torso
  3200. Gone.LightEmission = 1
  3201. Gone.Transparency = NumberSequence.new(0.7,1)
  3202. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3203. Gone.Size = NumberSequence.new(340)
  3204. Gone.Rotation = NumberRange.new(-360,360)
  3205. Gone.LockedToPart = true
  3206. Gone.Lifetime = NumberRange.new(0.2)
  3207. Gone.Rate = 70
  3208. Gone.Speed = NumberRange.new(0)
  3209. Gone.EmissionDirection = "Top"
  3210. wait(2)
  3211. Aura:Destroy()
  3212. Aura2:Destroy()
  3213. Aura3:Destroy()
  3214. Aura4:Destroy()
  3215. Aura5:Destroy()
  3216. lig:Destroy()
  3217. Gone:Destroy()
  3218. for i = 0, 3, 0.01 do
  3219. swait()
  3220. shoottraildd2(mouse.Hit.p, Torso, 0)
  3221. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  3222. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  3223. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  3224. if Torsovelocity.Y > 2 then
  3225. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3226. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3227. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3228. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3229. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3230. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3231. elseif Torsovelocity.Y < 1 then
  3232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  3234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  3235. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  3236. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3237. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3238. end
  3239. end
  3240. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  3241. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  3242. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  3243. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  3244. for i = 0, 3, 0.1 do
  3245. swait()
  3246. if Torsovelocity.Y > 2 then
  3247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3249. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3252. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3253. elseif Torsovelocity.Y < 1 then
  3254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3258. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3259. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3260. end
  3261. end
  3262. wait(1)
  3263. Humanoid.WalkSpeed = 16
  3264. attack = false
  3265. MV4 = 0
  3266. Must:Stop()
  3267. Firepart1:Destroy()
  3268. Firepart2:Destroy()
  3269. end
  3270. end)
  3271.  
  3272.  
  3273.  
  3274.  
  3275.  
  3276. musiccommand = 1
  3277. musicwait = false
  3278. mouse.KeyDown:connect(function(k)
  3279. if k == "=" and attack == false then
  3280. if musiccommand == 1 and musicwait == false then
  3281. musicwait = true
  3282. sou2:Stop()
  3283. musiccommand = 2
  3284. end
  3285. if musiccommand == 2 and musicwait == false then
  3286. musicwait = true
  3287. sou2:Play()
  3288. sou2.Volume = 2
  3289. musiccommand = 3
  3290. end
  3291. if musiccommand == 3 and musicwait == false then
  3292. musicwait = true
  3293. sou2.Volume = 0.5
  3294. musiccommand = 1
  3295. end
  3296. musicwait = false
  3297. end
  3298. end)
  3299. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3300. Hitpart3 = Instance.new("Part", HPart3)
  3301. Hitpart3.Size = Vector3.new(1, 1, 1)
  3302. Hitpart3.CanCollide = false
  3303. HuW3 = Instance.new("Weld")
  3304. HuW3.Name = "GuW"
  3305. HuW3.Part0 = HPart3
  3306. HuW3.C0 = cn(Xv, Yv, Zv)
  3307. HuW3.C1 = cn(0, 0, 0)
  3308. HuW3.Part1 = Hitpart3
  3309. HuW3.Parent = HPart3
  3310. Hitpart3.Transparency = 1
  3311. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3312. end
  3313. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3314. Hitpart2 = Instance.new("Part", HPart2)
  3315. Hitpart2.Size = Vector3.new(1, 1, 1)
  3316. Hitpart2.CanCollide = false
  3317. HuW2 = Instance.new("Weld")
  3318. HuW2.Name = "GuW"
  3319. HuW2.Part0 = HPart2
  3320. HuW2.C0 = cn(Xv, Yv, Zv)
  3321. HuW2.C1 = cn(0, 0, 0)
  3322. HuW2.Part1 = Hitpart2
  3323. HuW2.Parent = HPart2
  3324. Hitpart2.Transparency = 1
  3325. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3326. end
  3327. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  3328. Hitpart = Instance.new("Part", HPart)
  3329. Hitpart.Size = Vector3.new(1, 1, 1)
  3330. Hitpart.CanCollide = false
  3331. HuW = Instance.new("Weld")
  3332. HuW.Name = "GuW"
  3333. HuW.Part0 = HPart
  3334. HuW.C0 = cn(Xv, Yv, Zv)
  3335. HuW.C1 = cn(0, 0, 0)
  3336. HuW.Part1 = Hitpart
  3337. HuW.Parent = HPart
  3338. Hitpart.Transparency = 1
  3339. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  3340. end
  3341. wait2 = false
  3342. combo = 1
  3343. mouse.Button1Down:connect(function(key)
  3344. if attack == false then
  3345. attack = true
  3346. Humanoid.WalkSpeed = 17.01
  3347. if combo == 1 and wait2 == false then
  3348. wait2 = true
  3349. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3350. HitpartFunk(LeftArm, 40, 80, 0, -0.5, 0)
  3351. for i = 0, 0.3, 0.1 do
  3352. swait()
  3353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  3354. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3355. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3356. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-99 + 1 * math.cos(sine / 25))), 0.3)
  3357. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3358. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3359. end
  3360. combo = 2
  3361. end
  3362. if combo == 2 and wait2 == false then
  3363. wait2 = true
  3364.  
  3365. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  3366. for i = 0, 0.3, 0.1 do
  3367. swait()
  3368. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3369. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  3370. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  3371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3372. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3373. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3374. end
  3375. combo = 3
  3376. end
  3377. if combo == 3 and wait2 == false then
  3378. wait2 = true
  3379. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3380. HitpartFunk(RightLeg, 40, 60, 0, -0.5, 0)
  3381. for i = 0, 0.1, 0.1 do
  3382. swait()
  3383. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3384. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3385. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3386. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3387. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
  3388. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3389. end
  3390. combo = 1
  3391. end
  3392. Humanoid.WalkSpeed = 16
  3393. Hitpart:Destroy()
  3394. wait2 = false
  3395. attack = false
  3396. end
  3397. end)
  3398. --
  3399. mouse.KeyDown:connect(function(k)
  3400. if k == "f" then
  3401. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightLeg, 1, 1)
  3402. HitpartFunk(RightLeg, 60, 160, 0, -0.5, 0)
  3403. for i = 0, 1.2, 0.1 do
  3404. swait()
  3405. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2) * angles(math.rad(-99), math.rad(-0), math.rad(-30)), 0.3)
  3406. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  3407. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(-30), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3408. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(-30 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-0 + 1 * math.cos(sine / 25))), 0.3)
  3409. RH.C0 = clerp(RH.C0, cn(1.1, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3410. LH.C0 = clerp(LH.C0, cn(-0.5, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3411. end
  3412. end
  3413. end)
  3414. --
  3415. MV1 = 20
  3416. mouse.KeyDown:connect(function(k)
  3417. if k == "=" and attack == false then
  3418. if firemode == true then
  3419. firemode = false
  3420. print("ice mode")
  3421. icesmoke.Acceleration = Vector3.new(0,0,0)
  3422. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  3423. icesmoke.Transparency = NumberSequence.new({
  3424. NumberSequenceKeypoint.new(0, 0.9),
  3425. NumberSequenceKeypoint.new(1, 1)
  3426. })
  3427. icesmoke.Size = NumberSequence.new(3)
  3428. icesmoke.Parent = RightArm
  3429. else
  3430. firemode = true
  3431. print("fire mode")
  3432. ice_mode = false
  3433. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  3434. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  3435. icesmoke.Rate = 400
  3436. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  3437. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  3438. icesmoke.Size = NumberSequence.new(3)
  3439. icesmoke.EmissionDirection = "Top"
  3440. icesmoke.Parent = LeftArm
  3441. end
  3442. end
  3443. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  3444. MV1 = 90
  3445. Humanoid.WalkSpeed = 15
  3446. attack = true
  3447. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  3448. Firepart2 = Instance.new("Part", LeftArm)
  3449. Firepart2.Size = Vector3.new(1, 1, 1)
  3450. Firepart2.CanCollide = false
  3451. GuW2 = Instance.new("Weld")
  3452. GuW2.Name = "GuW"
  3453. GuW2.Part0 = LeftArm
  3454. GuW2.C0 = cn(0, -0.5, 0)
  3455. GuW2.C1 = cn(0, 0, 0)
  3456. GuW2.Part1 = Firepart2
  3457. GuW2.Parent = LeftArm
  3458. Firepart2.Transparency = 1
  3459. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  3460. for i = 0, 2, 0.1 do
  3461. swait()
  3462. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  3463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  3464. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3465. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3466. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  3467. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3468. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3469. end
  3470. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  3471. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  3472. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  3473. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  3474. Humanoid.WalkSpeed = 16
  3475. attack = false
  3476. Firepart2:Destroy()
  3477. end
  3478. end)
  3479. MV2 = 90
  3480.  
  3481. mouse.KeyDown:connect(function(key)
  3482. if key == "=" then
  3483. Head.Transparency = 1
  3484. Torso.Transparency = 1
  3485. LeftArm.Transparency = 1
  3486. Head.face.Texture = ""
  3487. RightArm.Transparency = 1
  3488. LeftLeg.Transparency = 1
  3489. RightLeg.Transparency = 1
  3490. mesh1.Transparency = 1
  3491. mesh2.Transparency = 1
  3492. mesh5.Transparency = 1
  3493. mesheye.Transparency = 1
  3494. mesheye1.Transparency = 1
  3495. mesheye2.Transparency = 1
  3496. mesheye3.Transparency = 1
  3497. char.Parent = workspace.Camera
  3498. char.WalkSpeed = 60
  3499. if char:FindFirstChild("TalkingBillBoard")~= nil then
  3500. char:FindFirstChild("TalkingBillBoard"):destroy()
  3501. end
  3502. end
  3503. end)
  3504. mouse.KeyUp:connect(function(key)
  3505. if key == "=" then
  3506. Head.Transparency = 0
  3507. Torso.Transparency = 0
  3508. LeftArm.Transparency = 0
  3509. Head.face.Texture = ""
  3510. RightArm.Transparency = 0
  3511. LeftLeg.Transparency = 0
  3512. RightLeg.Transparency = 0
  3513. mesh1.Transparency = 0
  3514. mesh2.Transparency = 0
  3515. mesh5.Transparency = 0
  3516. mesheye.Transparency = 0
  3517. mesheye1.Transparency = 0
  3518. mesheye2.Transparency = 0
  3519. mesheye3.Transparency = 0
  3520. hat1.Transparency = 0
  3521. hat2.Transparency = 0
  3522. hat3.Transparency = 0
  3523. hat4.Transparency = 0
  3524. hat5.Transparency = 0
  3525. hat6.Transparency = 0
  3526. hat7.Transparency = 0
  3527. hat8.Transparency = 0
  3528. hat9.Transparency = 0
  3529. char.Parent = workspace
  3530. end
  3531. end)
  3532.  
  3533. mouse.KeyDown:connect(function(k)
  3534. if attack == false and k == "=" and MV2 > 89 and firemode == true then
  3535. MV2 = 90
  3536. attack = true
  3537. Firepart = Instance.new("Part", RightArm)
  3538. Firepart.Size = Vector3.new(1, 1, 1)
  3539. GuW = Instance.new("Weld")
  3540. GuW.Name = "GuW"
  3541. GuW.Part0 = RightArm
  3542. GuW.C0 = cn(0, -1, 0)
  3543. GuW.C1 = cn(0, 0, 0)
  3544. GuW.Part1 = Firepart
  3545. GuW.Parent = RightArm
  3546. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  3547. Firepart.Transparency = 1
  3548. Humanoid.WalkSpeed = 15
  3549. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  3550. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  3551. for i = 1, 3 do
  3552. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  3553. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  3554. end
  3555. for i = 0, 3, 0.1 do
  3556. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  3557. swait()
  3558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3560. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  3561. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  3562. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3563. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3564. end
  3565. wait(1)
  3566. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  3567.  
  3568. Humanoid.WalkSpeed = 16
  3569. attack = false
  3570. Firepart:Destroy()
  3571. end
  3572.  
  3573.  
  3574.  
  3575.  
  3576. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  3577. MV2 = 90
  3578. attack = true
  3579. Firepart = Instance.new("Part", RightArm)
  3580. Firepart.Size = Vector3.new(1, 1, 1)
  3581. GuW = Instance.new("Weld")
  3582. GuW.Name = "GuW"
  3583. GuW.Part0 = RightArm
  3584. GuW.C0 = cn(0, -1, 0)
  3585. GuW.C1 = cn(0, 0, 0)
  3586. GuW.Part1 = Firepart
  3587. GuW.Parent = RightArm
  3588. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  3589. Firepart.Transparency = 1
  3590. Humanoid.WalkSpeed = 0.01
  3591. for i = 0, 4, 0.1 do
  3592. swait()
  3593. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  3594. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  3595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3597. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  3598. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  3599. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3600. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3601. end
  3602. for i = 0, 4, 0.1 do
  3603. swait()
  3604. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  3605. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  3606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  3609. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  3610. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3611. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3612. end
  3613. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  3614. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  3615. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  3616. for i = 1, 3 do
  3617. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  3618. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  3619. end
  3620. for i = 0, 2, 0.1 do
  3621. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  3622. swait()
  3623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3625. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  3626. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  3627. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3628. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  3629. end
  3630. Humanoid.WalkSpeed = 16
  3631. attack = false
  3632. Firepart:Destroy()
  3633. end
  3634. end)
  3635. Rapid = false
  3636. BasePart = Instance.new("Part")
  3637. BasePart.Shape = Enum.PartType.Block
  3638. BasePart.Material = Enum.Material.Neon
  3639. BasePart.TopSurface = Enum.SurfaceType.Smooth
  3640. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  3641. BasePart.FormFactor = Enum.FormFactor.Custom
  3642. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  3643. BasePart.CanCollide = true
  3644. BasePart.Locked = true
  3645. BasePart.Anchored = false
  3646. local icy_Player = game.Players.localPlayer
  3647. local icy_mouse = icy_Player:GetMouse()
  3648. ice_mode = false
  3649. local colors = {
  3650. BrickColor.new("Cyan"),
  3651. BrickColor.new("Medium blue"),
  3652. BrickColor.new("Pastel blue")
  3653. }
  3654. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  3655. if root then
  3656. icy_mouse.KeyDown:connect(function(k)
  3657. if k == "=" and firemode == false then
  3658. if ice_mode == true then
  3659. ice_mode = false
  3660. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  3661. else
  3662. ice_mode = true
  3663. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  3664. end
  3665. end
  3666. if k == "z" and firemode == true then
  3667. attack = true
  3668. do
  3669. local Stop = false
  3670. local Version = 0
  3671. local MaxSpeed = 5
  3672. local Speed = 3.5
  3673. local Keys = {}
  3674. local Force = 10000
  3675. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  3676. swait(0.5)
  3677. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  3678. if Fly then
  3679. Fly:Destroy()
  3680. end
  3681. if Rot then
  3682. Rot:Destroy()
  3683. end
  3684. Fly = Instance.new("BodyPosition", char.Torso)
  3685. Fly.Name = "LMMFly"
  3686. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3687. Fly.P = Force
  3688. Fly.position = char.Torso.Position
  3689. Rot = Instance.new("BodyGyro", char.Torso)
  3690. Rot.Name = "LMMRot"
  3691. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  3692. Rot.P = Force
  3693. Rot.cframe = cam.CoordinateFrame
  3694. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  3695. local Thread, Old = Version, nil
  3696. char.Humanoid.PlatformStand = true
  3697. function StopFly()
  3698. Version = Version + 1
  3699. Stop = true
  3700. char.Humanoid.PlatformStand = false
  3701. Fly:Destroy()
  3702. Rot:Destroy()
  3703. attack = false
  3704. end
  3705. char.ChildAdded:connect(function(Obj)
  3706. wait()
  3707. if Obj.Name == "LM" .. "MFlyStop" then
  3708. Obj:Destroy()
  3709. StopFly()
  3710. end
  3711. end)
  3712. HitpartFunk2(RightArm, 0, -0.7, 0)
  3713. HitpartFunk3(LeftArm, 0, -0.7, 0)
  3714. for i = 0, 25, 0.1 do
  3715. if attack == true then
  3716. swait()
  3717.  
  3718. end
  3719. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  3720. if Keys[string.char(48)] then
  3721. Speed = 1
  3722. end
  3723. if Keys.w then
  3724. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  3725. end
  3726. if Keys.s then
  3727. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  3728. end
  3729. if Keys.d then
  3730. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  3731. end
  3732. if Keys.a then
  3733. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  3734. end
  3735. if Keys.e or Keys[" "] then
  3736. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  3737. end
  3738. if Keys.q then
  3739. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  3740. end
  3741. if Keys.z then
  3742. StopFly()
  3743. end
  3744. if Old ~= Vectoring then
  3745. Fly.position = Vectoring.p
  3746. Old = Vectoring
  3747. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  3748. else
  3749. Speed = 1
  3750. end
  3751. Rot.cframe = cam.CoordinateFrame
  3752. mouse.KeyDown:connect(function(Key)
  3753. Keys[Key] = true
  3754. end)
  3755. mouse.KeyUp:connect(function(Key)
  3756. Keys[Key] = false
  3757. end)
  3758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3759. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  3760. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  3761. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  3762. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  3763. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  3764. end
  3765. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  3766. attack = false
  3767. char.Humanoid.PlatformStand = false
  3768. Fly:Destroy()
  3769. Rot:Destroy()
  3770. end
  3771. end
  3772. if k == "=" and InForm == true then
  3773. attack = true
  3774. do
  3775. local Stop = false
  3776. local Version = 0
  3777. local MaxSpeed = 6
  3778. local Speed = 3
  3779. local Keys = {}
  3780. local Force = 10000
  3781. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  3782. swait(1)
  3783. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  3784. if Fly then
  3785. Fly:Destroy()
  3786. end
  3787. if Rot then
  3788. Rot:Destroy()
  3789. end
  3790. Fly = Instance.new("BodyPosition", char.Torso)
  3791. Fly.Name = "LMMFly"
  3792. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3793. Fly.P = Force
  3794. Fly.position = char.Torso.Position
  3795. Rot = Instance.new("BodyGyro", char.Torso)
  3796. Rot.Name = "LMMRot"
  3797. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  3798. Rot.P = Force
  3799. Rot.cframe = cam.CoordinateFrame
  3800. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  3801. local Thread, Old = Version, nil
  3802. char.Humanoid.PlatformStand = true
  3803. function StopFly()
  3804. Version = Version + 1
  3805. Stop = true
  3806. char.Humanoid.PlatformStand = false
  3807. Fly:Destroy()
  3808. Rot:Destroy()
  3809. attack = false
  3810. end
  3811. char.ChildAdded:connect(function(Obj)
  3812. wait()
  3813. if Obj.Name == "LM" .. "MFlyStop" then
  3814. Obj:Destroy()
  3815. StopFly()
  3816. end
  3817. end)
  3818. HitpartFunk2(RightArm, 0, -0.7, 0)
  3819. HitpartFunk3(LeftArm, 0, -0.7, 0)
  3820. for i = 0, 25, 0.1 do
  3821. if attack == true then
  3822. swait()
  3823. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  3824. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  3825. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  3826. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  3827. end
  3828. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  3829. if Keys[string.char(48)] then
  3830. Speed = 1
  3831. end
  3832. if Keys.w then
  3833. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  3834. end
  3835. if Keys.s then
  3836. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  3837. end
  3838. if Keys.d then
  3839. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  3840. end
  3841. if Keys.a then
  3842. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  3843. end
  3844. if Keys.e or Keys[" "] then
  3845. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  3846. end
  3847. if Keys.q then
  3848. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  3849. end
  3850. if Keys.z then
  3851. StopFly()
  3852. end
  3853. if Old ~= Vectoring then
  3854. Fly.position = Vectoring.p
  3855. Old = Vectoring
  3856. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  3857. else
  3858. Speed = 1
  3859. end
  3860. Rot.cframe = cam.CoordinateFrame
  3861. mouse.KeyDown:connect(function(Key)
  3862. Keys[Key] = true
  3863. end)
  3864. mouse.KeyUp:connect(function(Key)
  3865. Keys[Key] = false
  3866. end)
  3867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3868. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  3869. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  3870. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  3871. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  3872. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  3873. end
  3874. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  3875. attack = false
  3876. char.Humanoid.PlatformStand = false
  3877. Fly:Destroy()
  3878. Rot:Destroy()
  3879. end
  3880. end
  3881. end)
  3882. game:GetService("RunService").Stepped:connect(function()
  3883. if ice_mode == true then
  3884. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  3885. local icePath = BasePart:Clone()
  3886. icePath.Anchored = true
  3887. icePath.Transparency = 0.85
  3888. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  3889. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  3890. icePath.BrickColor = colors[math.random(1, #colors)]
  3891. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  3892. game:GetService("Debris"):AddItem(icePath, 1)
  3893. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  3894. end
  3895. end)
  3896. end
  3897. MV3 = 190
  3898. mouse.KeyDown:connect(function(k)
  3899. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  3900. MV3 = 80
  3901. attack = true
  3902. Humanoid.WalkSpeed = 15
  3903. HitpartFunk2(RightArm, 0, -0.5, 0)
  3904. HitpartFunk3(LeftArm, 0, -0.5, 0)
  3905. for i = 0, 1.5, 0.1 do
  3906. swait()
  3907. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3908. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  3909. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3910. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  3911. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3912. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3913. end
  3914. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  3915. for i = 0, 2, 0.1 do
  3916. swait()
  3917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3919. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  3920. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  3921. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3922. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3923. end
  3924. for i = 0, 4.2, 0.1 do
  3925. swait()
  3926. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  3927. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  3928. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  3929. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  3930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  3932. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  3933. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  3934. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  3935. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3936. end
  3937. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  3938. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  3939. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  3940. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  3941. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  3942. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  3943. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  3944. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  3945. for i = 0, 2, 0.1 do
  3946. swait()
  3947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  3949. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  3950. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  3951. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  3952. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3953. end
  3954. for i = 0, 2, 0.1 do
  3955. swait()
  3956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  3958. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  3960. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3961. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3962. end
  3963. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  3964. for i = 0, 4, 0.1 do
  3965. swait()
  3966. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  3967. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  3968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3970. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  3971. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3972. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  3973. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  3974. end
  3975. for i = 0, 2, 0.1 do
  3976. swait()
  3977. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  3978. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  3979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  3981. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  3982. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  3983. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3984. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3985. end
  3986. for i = 1, 6 do
  3987. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  3988. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  3989. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  3990. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  3991. wait(0.15)
  3992. end
  3993. attack = false
  3994. Humanoid.WalkSpeed = 16
  3995. end
  3996. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  3997. Humanoid.WalkSpeed = 1
  3998. MV3 = 80
  3999. attack = true
  4000. FastFireBall = Instance.new("Part", RightArm)
  4001. FastFireBall.Size = Vector3.new(1, 1, 1)
  4002. FFW = Instance.new("Weld")
  4003. FFW.Name = "GuW"
  4004. FFW.Part0 = RightArm
  4005. FFW.C0 = cn(0, -1, 0)
  4006. FFW.C1 = cn(0, 0, 0)
  4007. FFW.Part1 = FastFireBall
  4008. FFW.Parent = RightArm
  4009. FastFireBall.Transparency = 1
  4010. FastFireBall2 = Instance.new("Part", LeftArm)
  4011. FastFireBall2.Size = Vector3.new(1, 1, 1)
  4012. FFW2 = Instance.new("Weld")
  4013. FFW2.Name = "GuW"
  4014. FFW2.Part0 = LeftArm
  4015. FFW2.C0 = cn(0, -1, 0)
  4016. FFW2.C1 = cn(0, 0, 0)
  4017. FFW2.Part1 = FastFireBall2
  4018. FFW2.Parent = LeftArm
  4019. FastFireBall2.Transparency = 1
  4020. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4021. BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4022. for i = 0, 1, 0.1 do
  4023. swait()
  4024. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4025. BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4026. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4027. BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4030. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4031. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4032. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4033. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4034. end
  4035. BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4036. BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4037. function holding()
  4038. if Rapid == true and ice_mode == false then
  4039. for i = 0, 0.8, 0.1 do
  4040. swait()
  4041. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4042. BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  4044. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  4045. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  4046. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  4047. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4048. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4049. end
  4050. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  4051. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  4052. for i = 0, 0.8, 0.1 do
  4053. swait()
  4054. BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4055. BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4056. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  4057. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  4058. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  4059. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  4060. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4061. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4062. end
  4063. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  4064. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  4065. holding()
  4066. end
  4067. end
  4068. if Rapid == false then
  4069. Rapid = true
  4070. holding()
  4071. end
  4072. end
  4073. end)
  4074. mouse.KeyUp:connect(function(k)
  4075. if k == "c" and Rapid == true then
  4076. MV3 = 180
  4077. Rapid = false
  4078. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  4079. attack = false
  4080. wait(0.5)
  4081. Humanoid.WalkSpeed = 16
  4082. FastFireBall:Destroy()
  4083. FastFireBall2:Destroy()
  4084. end
  4085. end)
  4086.  
  4087. mouse.KeyDown:connect(function(key)
  4088. if key == "t" then
  4089. if Morph == false then
  4090. Morph = true
  4091. MorphFunction()
  4092. end
  4093. end
  4094. end)
  4095. mouse.KeyUp:connect(function(key)
  4096. if key == "t" then
  4097. Morph = false
  4098. end
  4099. end)
  4100.  
  4101.  
  4102.  
  4103. Object = Player.Character.HumanoidRootPart
  4104.  
  4105. Run = game["Run Service"]
  4106.  
  4107. PreviousP = Object.CFrame.p
  4108. Running = false
  4109.  
  4110. MorphFunction = function()
  4111. local MaxX = 100
  4112. local MinX = -100
  4113. local MaxY = 100
  4114. local MinY = -100
  4115. local MaxZ = 100
  4116. local MinZ = -100
  4117. local Morph = coroutine.wrap(function()
  4118. while Run.Stepped:wait(0.1) do
  4119. if Morph == false then break end
  4120. local Model = Instance.new("Model",workspace)
  4121. if Player.Character:FindFirstChild("Shirt") then
  4122. local Shirt = Player.Character.Shirt:Clone()
  4123. Shirt.Parent = Model
  4124. end
  4125. if Player.Character:FindFirstChild("Pants") then
  4126. local Pants = Player.Character.Pants:Clone()
  4127. Pants.Parent = Model
  4128. end
  4129. local Humanoid = Instance.new("Humanoid",Model)
  4130. local LeftArm = Player.Character["Left Arm"]:Clone()
  4131. LeftArm.Parent = Model
  4132. LeftArm.Transparency = 0.4
  4133. LeftArm.Anchored = true
  4134. LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
  4135. local RightArm = Player.Character["Right Arm"]:Clone()
  4136. RightArm.Parent = Model
  4137. RightArm.Transparency = 0.4
  4138. RightArm.Anchored = true
  4139. RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
  4140. local LeftLeg = Player.Character["Left Leg"]:Clone()
  4141. LeftLeg.Parent = Model
  4142. LeftLeg.Transparency = 0.4
  4143. LeftLeg.Anchored = true
  4144. LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
  4145. local RightLeg = Player.Character["Right Leg"]:Clone()
  4146. RightLeg.Parent = Model
  4147. RightLeg.Transparency = 0.4
  4148. RightLeg.Anchored = true
  4149. RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.00,math.random(MinY,MaxY)*0.00,math.random(MinZ,MaxZ)*0.00)
  4150. local Children = Model:GetChildren()
  4151. wait(0.01)
  4152. for i = 1,#Children do
  4153. if Children[i]:IsA("Part") then
  4154. Children[i].Transparency = 1
  4155. end
  4156. game.Debris:AddItem(Children[i],0)
  4157. end
  4158. end
  4159. end)
  4160. Morph()
  4161. end
  4162.  
  4163.  
  4164. mouse.KeyDown:connect(function(key)
  4165. if key == "r" then
  4166. Humanoid.WalkSpeed = 150
  4167.  
  4168. end
  4169. end)
  4170.  
  4171.  
  4172. mouse.KeyDown:connect(function(key)
  4173. if key == "m" then
  4174. Must2.Volume = 0.7
  4175. end
  4176. end)
  4177.  
  4178. mouse.KeyDown:connect(function(key)
  4179. if key == "n" then
  4180. Must2.Volume = 1.6
  4181. end
  4182. end)
  4183.  
  4184.  
  4185. mouse.KeyUp:connect(function(key)
  4186. if key == "r" then
  4187. Humanoid.WalkSpeed = 16
  4188.  
  4189. end
  4190. end)
  4191.  
  4192. function smooth(obj)
  4193. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  4194. for i,v in pairs(sides) do
  4195. obj[v.."Surface"] = "SmoothNoOutlines"
  4196. end
  4197. end
  4198. function fade(obj, dest, grow)
  4199. spawn(function()
  4200. local oldcf = obj.CFrame
  4201. for i = 0, 10 do
  4202. if grow then
  4203. obj.Size = obj.Size +Vector3.new(1,1,1)
  4204. obj.CFrame = oldcf
  4205. end
  4206. obj.Transparency = obj.Transparency +0.2
  4207. swait()
  4208. end
  4209. if dest then
  4210. obj:Destroy()
  4211. end
  4212. end)
  4213. end
  4214.  
  4215.  
  4216. sprint = false
  4217. mouse.KeyDown:connect(function(key)
  4218. if key=="r" then
  4219. sprint = true
  4220. char:FindFirstChildOfClass("Humanoid")
  4221. local mod = Instance.new("Model", workspace)
  4222. mod.Name = "MobModel"
  4223. for i,v in pairs(char:children()) do
  4224. if v:IsA("Accessory") and not rage then
  4225. if v:FindFirstChild("Handle") then
  4226. v.Handle.Transparency = 1
  4227. end
  4228. end
  4229. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  4230. v.Transparency = 0
  4231. end
  4232. end
  4233. if char.Head:FindFirstChild("face") then
  4234. char.Head.face.Transparency = 1
  4235. end
  4236. repeat wait()
  4237. if not workspace:FindFirstChild("MobModel") then
  4238. mod = Instance.new("Model", workspace)
  4239. mod.Name = "MobModel"
  4240. end
  4241. for i,v in pairs(Character:children()) do
  4242. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  4243. local new = v:Clone()
  4244. smooth(new)
  4245. new.Transparency = 0.3
  4246. new.Anchored = true
  4247. new.CanCollide = false
  4248. new.Material = "Neon"
  4249. new.BrickColor = BrickColor.new("Dark blue")
  4250. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  4251. new.Parent = mod
  4252. fade(new, true)
  4253. end
  4254. end
  4255. until not sprint
  4256. if mod then
  4257. spawn(function()
  4258. repeat wait() until not mod or #mod:children() == 0
  4259. mod:Destroy()
  4260. end)
  4261. end
  4262. char:FindFirstChildOfClass("Humanoid")
  4263. end
  4264. end)
  4265. mouse.KeyUp:connect(function(key)
  4266. if key=="r" then
  4267. sprint = false
  4268. for i,v in pairs(char:children()) do
  4269. if v:IsA("Accessory") and not rage then
  4270. if v:FindFirstChild("Handle") then
  4271. v.Handle.Transparency = 1
  4272. end
  4273. end
  4274. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  4275. v.Transparency = 0
  4276. end
  4277. end
  4278. if char.Head:FindFirstChild("face") then
  4279. char.Head.face.Transparency = 0
  4280. end
  4281. end
  4282. end)
  4283.  
  4284. mouse.KeyUp:connect(function(k)
  4285. if k == "q" then
  4286. Combo1()
  4287. end
  4288. end)
  4289.  
  4290. mouse.KeyUp:connect(function(k)
  4291. if k == "r" then
  4292. Combo2()
  4293. end
  4294. end)
  4295.  
  4296. mouse.KeyUp:connect(function(k)
  4297. if k == "t" then
  4298. Combo3()
  4299. end
  4300. end)
  4301. mouse.KeyUp:connect(function(k)
  4302. if k == "u" then
  4303. Combo4()
  4304. end
  4305. end)
  4306.  
  4307.  
  4308. SoundFolder = Instance.new("Folder",char)
  4309. SoundFolder.Name = "SoundFolder"
  4310. punchsound1 = Instance.new("Sound",Torso)
  4311. punchsound1.Volume = 1.2
  4312. punchsound1.Name = "punchsound1"
  4313. punchsound1.Looped = false
  4314. punchsound1.SoundId = "rbxassetid://137579113"
  4315. StrongPunch = Instance.new("Sound",Torso)
  4316. StrongPunch.Volume = 1.6
  4317. StrongPunch.Name = "StrongPunch"
  4318. StrongPunch.Looped = false
  4319. StrongPunch.SoundId = "rbxassetid://441202925"
  4320. StrongPunch = Instance.new("Sound",Torso)
  4321. StrongPunch.Volume = 1.6
  4322. StrongPunch.Name = "StrongPunch"
  4323. StrongPunch.Looped = false
  4324. StrongPunch.SoundId = "rbxassetid://441202925"
  4325. StrongPunch1 = Instance.new("Sound",Torso)
  4326. StrongPunch1.Volume = 1.6
  4327. StrongPunch1.Name = "StrongPunch"
  4328. StrongPunch1.Looped = false
  4329. StrongPunch1.SoundId = "rbxassetid://441202925"
  4330. StrongPunch2 = Instance.new("Sound",Torso)
  4331. StrongPunch2.Volume = 1.6
  4332. StrongPunch2.Name = "StrongPunch"
  4333. StrongPunch.Looped = false
  4334. StrongPunch2.SoundId = "rbxassetid://441202925"
  4335. Zano = Instance.new("Sound",Torso)
  4336. Zano.Volume = 6
  4337. Zano.Name = "Zano"
  4338. Zano.Looped = false
  4339. Zano.SoundId = "rbxassetid://744770874"
  4340. GroundImpact = Instance.new("Sound",Torso)
  4341. GroundImpact.Volume = 8
  4342. GroundImpact.Name = "GroundImpact"
  4343. GroundImpact.Looped = false
  4344. GroundImpact.SoundId = "rbxassetid://165970126"
  4345. Break = Instance.new("Sound",Torso)
  4346. Break.Volume = 5
  4347. Break.Name = "Bonebreak"
  4348. Break.Looped = false
  4349. Break.SoundId = "rbxassetid://314390675"
  4350.  
  4351. local hit1 = false
  4352. local hit2 = false
  4353. local hit3 = false
  4354. local hit4 = false
  4355.  
  4356. function Combo1()
  4357. getplayer = new("Part",char)
  4358. getplayer.Position = Vector3.new(999,999,999)
  4359. getplayer.Transparency = 1
  4360. getplayer.Size = v3(3,3,3)
  4361. getplayer.CanCollide = false
  4362. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  4363. getplayer.Name = "GetPlayer"
  4364.  
  4365. game.Debris:AddItem(getplayer,0.5)
  4366.  
  4367. getplayer.Touched:connect(function(hit)
  4368. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  4369. getplayer:Destroy()
  4370. to = hit.Parent:findFirstChild("HumanoidRootPart")
  4371. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  4372. to.Anchored = true
  4373. idle = false
  4374.  
  4375.  
  4376. punchsound1:Play()
  4377. hit1 = true
  4378. for i = 0, 1, 0.1 do
  4379. swait()
  4380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4382. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4383. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4384. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4385. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4386. end
  4387. punchsound1:Play()
  4388. for i = 0, 1, 0.1 do
  4389. swait()
  4390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4392. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4393. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4394. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4395. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4396. end
  4397. punchsound1:Play()
  4398. for i = 0, 1, 0.1 do
  4399. swait()
  4400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4401. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4402. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4403. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4404. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4405. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4406. end
  4407. for i = 0, 1, 0.1 do
  4408. swait()
  4409. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4410. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4411. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4412. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4413. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4414. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4415. end
  4416. for i = 0, 1, 0.1 do
  4417. swait()
  4418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4420. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4421. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4422. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4423. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4424. end
  4425. StrongPunch1:Play()
  4426. for i = 0, 1, 0.1 do
  4427. swait()
  4428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4430. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4432. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4433. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4434. end
  4435. for i = 0, 0.6, 0.1 do
  4436. swait()
  4437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4439. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4440. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4441. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4442. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4443. end
  4444. for i = 0, 0.6, 0.1 do
  4445. swait()
  4446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4449. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4450. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4451. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4452. end
  4453. for i,v in pairs(to.Parent:GetChildren()) do
  4454. if v:IsA("Humanoid") then
  4455. v.Health = v.Health - 3
  4456.  
  4457. v.PlatformStand = true
  4458. end
  4459. end
  4460. StrongPunch:Play()
  4461. for i = 0, 1, 0.1 do
  4462. swait()
  4463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4464. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4465. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4466. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4467. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4468. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4469. end
  4470. for i,v in pairs(to.Parent:GetChildren()) do
  4471. if v:IsA("Humanoid") then
  4472. v.Health = v.Health - 5
  4473.  
  4474. v.PlatformStand = true
  4475. end
  4476. end
  4477.  
  4478. hit1 = false
  4479.  
  4480. punchsound1:Play()
  4481. hit2 = true
  4482. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4483. for i = 0, 1, 0.1 do
  4484. swait()
  4485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4489. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4490. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4491. end
  4492. for i,v in pairs(to.Parent:GetChildren()) do
  4493. if v:IsA("Humanoid") then
  4494. v.Health = v.Health - 5
  4495.  
  4496. v.PlatformStand = true
  4497. end
  4498. end
  4499. hit2 = false
  4500.  
  4501. punchsound1:Play()
  4502. hit3 = true
  4503. hit4 = true
  4504.  
  4505.  
  4506. punchsound1:Play()
  4507.  
  4508. coroutine.wrap(function()
  4509. for i=1,5 do
  4510. wait()
  4511. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  4512. GroundImpact:Play()
  4513. a21e = new("Part",to)
  4514. a21e.Name = "Beam"..num
  4515. a21e.Locked = true
  4516. a21e.Size = v3(1,1,1)
  4517. a21e.CanCollide = false
  4518. a21e.BrickColor = bc("Gold")
  4519. a21e.Material = "Neon"
  4520. a21e.Transparency = 0
  4521. aa21e = new("SpecialMesh",a21e)
  4522. a21e.Anchored = true
  4523. a21e.Position = to.Position
  4524. aa21e.MeshType = "Sphere"
  4525. aa21e.Scale = v3(1,1,1)
  4526. a51e = new("Part",char)
  4527. a51e.Name = "Beam"..num
  4528. a51e.Locked = true
  4529. a51e.Size = v3(1,1,1)
  4530. a51e.CanCollide = false
  4531. a51e.BrickColor = bc("White")
  4532. a51e.Material = "Neon"
  4533. a51e.Transparency = 0
  4534. aa51e = new("SpecialMesh",a51e)
  4535. a51e.Anchored = true
  4536. a51e.Position = to.Position
  4537. aa51e.MeshType = "Sphere"
  4538. aa51e.Scale = v3(1,1,1)
  4539. a61e = new("Part",char)
  4540. a61e.Name = "Beam"..num
  4541. a61e.Locked = true
  4542. a61e.Size = v3(1,1,1)
  4543. a61e.CanCollide = false
  4544. a61e.BrickColor = bc("Really red")
  4545. a61e.Material = "Neon"
  4546. a61e.Transparency = 0
  4547. aa61e = new("SpecialMesh",a61e)
  4548. a61e.Anchored = true
  4549. a61e.Position = to.Position
  4550. aa61e.MeshType = "Sphere"
  4551. aa61e.Scale = v3(1,1,1)
  4552. for i = 1,20 do
  4553. wait()
  4554. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  4555. a21e.Transparency = a21e.Transparency + 0.03
  4556. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  4557. a51e.Transparency = a51e.Transparency + 0.03
  4558. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4559. a61e.Transparency = a61e.Transparency + 0.02
  4560. for i,v in pairs(to.Parent:GetChildren()) do
  4561. if v:IsA("Humanoid") then
  4562. v.Health = v.Health - 0.5
  4563.  
  4564. v.PlatformStand = true
  4565. end
  4566. end
  4567. end
  4568. a61e:Destroy()
  4569. aa61e:Destroy()
  4570. a51e:Destroy()
  4571. aa51e:Destroy()
  4572. a21e:Destroy()
  4573. aa21e:Destroy()
  4574.  
  4575. end
  4576.  
  4577.  
  4578. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4579. for i = 0, 1, 0.1 do
  4580. swait()
  4581. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4582. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4583. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4584. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4585. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4586. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4587. end
  4588.  
  4589.  
  4590.  
  4591. wait(0.7)
  4592. end)()
  4593.  
  4594.  
  4595.  
  4596.  
  4597. RootPart.Anchored = true
  4598.  
  4599. for i = 0, 1, 0.1 do
  4600. swait()
  4601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4603. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4605. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4606. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4607. end
  4608.  
  4609.  
  4610. StrongPunch:Play()
  4611.  
  4612.  
  4613. for i = 0, 1, 0.1 do
  4614. swait()
  4615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4616. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4617. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4618. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4619. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4620. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4621. end
  4622.  
  4623. for i = 0, 1, 0.1 do
  4624. swait()
  4625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4627. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4628. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4629. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4630. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4631. end
  4632.  
  4633.  
  4634.  
  4635. for i,v in pairs(to.Parent:GetChildren()) do
  4636. if v:IsA("Humanoid") then
  4637. v.Health = v.Health - 20
  4638.  
  4639. v.PlatformStand = true
  4640. end
  4641. end
  4642.  
  4643. StrongPunch2:Play()
  4644. for i = 0, 1, 0.1 do
  4645. swait()
  4646. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4647. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4648. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4649. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4650. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4651. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4652. end
  4653.  
  4654. hitground = new("Part",char)
  4655. hitground.Size = Vector3.new(5,5,5)
  4656. hitground.Name = "Ground"
  4657. hitground.Transparency = 1
  4658. hitground.CanCollide = false
  4659. game.Debris:AddItem(hitground,2)
  4660. hitground.Position = Vector3.new(999,999,999)
  4661. hitgroundweld = new("Weld",hitground)
  4662. hitgroundweld.Part0 = to
  4663. hitgroundweld.Part1 = hitground
  4664. hitground.Touched:connect(function(hit2)
  4665. if hit2.Size.x > 150 then
  4666. hitground:Destroy()
  4667. ad = new("Part",char)
  4668. ad.Name = "NewPart"
  4669. ad.Size = Vector3.new(30,0.1,30)
  4670. ad.CanCollide = false
  4671. ad.Anchored = true
  4672. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  4673. ad.Transparency = 1
  4674. aad = new("Decal",ad)
  4675.  
  4676. aad.Face = "Top"
  4677. aad.Transparency = 1
  4678. aad.Transparency = 0
  4679. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  4680. smoke = new("Part",to)
  4681. smokemesh = new("SpecialMesh",smoke)
  4682. smokemesh.MeshId = "rbxassetid://928329648"
  4683. smoke.BrickColor = hit2.BrickColor
  4684. smoke.Anchored = true
  4685. smoke.Position = hitground.Position
  4686. GroundImpact:Play()
  4687. for i = 1,20 do
  4688. wait()
  4689. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  4690. smoke.Transparency = smoke.Transparency + 1/20
  4691. end
  4692. smoke:Destroy()
  4693. wait(0.5)
  4694.  
  4695. for i = 1,20 do
  4696. wait(0.1)
  4697. aad.Transparency = aad.Transparency + 1/20
  4698. end
  4699. end
  4700. end)
  4701. to.Anchored = false
  4702. ys = Instance.new("BodyVelocity",to)
  4703. ys.Name = "GO"
  4704.  
  4705. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4706.  
  4707. ys.Velocity = v3(0,-90,0)
  4708.  
  4709. wait(1)
  4710. ys:Destroy()
  4711.  
  4712.  
  4713.  
  4714.  
  4715.  
  4716. hit3 = false
  4717. hit4 = false
  4718.  
  4719.  
  4720. hit1 = false
  4721. hit2 = false
  4722. hit3 = false
  4723. hit4 = false
  4724. idle = true
  4725. RootPart.Anchored = false
  4726. end
  4727. end)
  4728. end
  4729.  
  4730.  
  4731. function Combo4()
  4732. getplayer = new("Part",char)
  4733. getplayer.Position = Vector3.new(999,999,999)
  4734. getplayer.Transparency = 1
  4735. getplayer.Size = v3(3,3,3)
  4736. getplayer.CanCollide = false
  4737. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  4738. getplayer.Name = "GetPlayer"
  4739.  
  4740. game.Debris:AddItem(getplayer,0.5)
  4741.  
  4742. getplayer.Touched:connect(function(hit)
  4743. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  4744. getplayer:Destroy()
  4745. to = hit.Parent:findFirstChild("HumanoidRootPart")
  4746. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  4747. to.Anchored = true
  4748. RootPart.Anchored = true
  4749. idle = false
  4750.  
  4751.  
  4752. punchsound1:Play()
  4753. hit1 = true
  4754. for i = 0, 0.5, 0.1 do
  4755. swait()
  4756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4757. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4758. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4759. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4760. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4761. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4762. end
  4763. punchsound1:Play()
  4764. for i = 0, 0.5, 0.1 do
  4765. swait()
  4766. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4767. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4768. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4769. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4770. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4771. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4772. end
  4773. punchsound1:Play()
  4774. for i = 0, 0.6, 0.1 do
  4775. swait()
  4776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4777. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4778. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4779. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4780. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4781. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4782. end
  4783. for i = 0, 0.6, 0.1 do
  4784. swait()
  4785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4786. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4787. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4788. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4789. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4790. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4791. end
  4792. for i = 0, 0.5, 0.1 do
  4793. swait()
  4794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4796. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4797. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4798. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4799. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4800. end
  4801. punchsound1:Play()
  4802. for i = 0, 0.5, 0.1 do
  4803. swait()
  4804. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4805. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4806. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4807. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4808. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4809. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4810. end
  4811. punchsound1:Play()
  4812. for i = 0, 0.6, 0.1 do
  4813. swait()
  4814. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4815. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4816. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4817. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4818. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4819. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4820. end
  4821. for i = 0, 0.6, 0.1 do
  4822. swait()
  4823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4825. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4828. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4829. end
  4830. for i = 0, 0.5, 0.1 do
  4831. swait()
  4832. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4833. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4834. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4835. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4836. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4837. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4838. end
  4839. punchsound1:Play()
  4840. for i = 0, 0.5, 0.1 do
  4841. swait()
  4842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4844. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4845. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4846. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4847. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4848. end
  4849. punchsound1:Play()
  4850. for i = 0, 0.6, 0.1 do
  4851. swait()
  4852. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4853. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4854. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4855. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4856. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4857. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4858. end
  4859. for i = 0, 0.6, 0.1 do
  4860. swait()
  4861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4862. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4863. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4864. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4865. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4866. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4867. end
  4868. for i = 0, 0.5, 0.1 do
  4869. swait()
  4870. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4871. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4872. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4873. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4874. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4875. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4876. end
  4877. punchsound1:Play()
  4878. for i = 0, 0.5, 0.1 do
  4879. swait()
  4880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4882. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4883. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4884. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4885. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4886. end
  4887. punchsound1:Play()
  4888. for i = 0, 0.6, 0.1 do
  4889. swait()
  4890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4891. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4892. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4893. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4894. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4895. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4896. end
  4897. for i = 0, 0.6, 0.1 do
  4898. swait()
  4899. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4900. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4901. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4902. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4903. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4904. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4905. end
  4906. for i = 0, 0.5, 0.1 do
  4907. swait()
  4908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4910. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4911. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4912. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4913. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4914. end
  4915. punchsound1:Play()
  4916. for i = 0, 0.5, 0.1 do
  4917. swait()
  4918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4920. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4921. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4922. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4923. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4924. end
  4925. punchsound1:Play()
  4926. for i = 0, 0.6, 0.1 do
  4927. swait()
  4928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4930. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4931. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4932. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4933. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4934. end
  4935. StrongPunch2:Play()
  4936. for i = 0, 5, 0.1 do
  4937. swait()
  4938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4940. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4941. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4942. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4943. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4944. end
  4945.  
  4946. for i,v in pairs(to.Parent:GetChildren()) do
  4947. if v:IsA("Humanoid") then
  4948. v.Health = v.Health - 20
  4949.  
  4950. v.PlatformStand = true
  4951. end
  4952. end
  4953. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  4954. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  4955. Zanzoken = Instance.new("Part",char)
  4956. Zanzoken.Anchored = true
  4957. Zanzoken.Position = v3(999,999,999)
  4958. Zanzoken.CFrame = Torso.CFrame
  4959. game.Debris:AddItem(Zanzoken,0.5)
  4960. Zanzoken.Transparency = 1
  4961. Zano:Play()
  4962. wait()
  4963. idk = Instance.new("BillboardGui",Zanzoken)
  4964. idk.Size = UDim2.new(10,0,15,0)
  4965. idk.AlwaysOnTop = false
  4966. idk1 = Instance.new("ImageLabel",idk)
  4967. idk1.BackgroundTransparency = 1
  4968. idk.ExtentsOffset = v3(0,0,0)
  4969. idk1.ImageTransparency = 0
  4970. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  4971. idk1.Size = UDim2.new(2,0,1,0)
  4972. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  4973. idk1.Image = "rbxassetid://319554883"
  4974. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  4975. wait()
  4976. Zanzoken = Instance.new("Part",char)
  4977. Zanzoken.Anchored = true
  4978. Zanzoken.Position = v3(999,999,999)
  4979. Zanzoken.CFrame = Torso.CFrame
  4980. game.Debris:AddItem(Zanzoken,0.5)
  4981. Zanzoken.Transparency = 1
  4982. wait()
  4983. idk = Instance.new("BillboardGui",Zanzoken)
  4984. idk.Size = UDim2.new(20,0,20,0)
  4985. idk.AlwaysOnTop = false
  4986. idk1 = Instance.new("ImageLabel",idk)
  4987. idk1.BackgroundTransparency = 1
  4988. idk.ExtentsOffset = v3(0,0,0)
  4989. idk1.ImageTransparency = 0
  4990. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  4991. idk1.Size = UDim2.new(2,0,1,0)
  4992. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  4993. idk1.Image = "rbxassetid://319554883"
  4994. for i = 0, 0.5, 0.1 do
  4995. swait()
  4996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4997. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4998. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4999. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5000. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5001. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5002. end
  5003. punchsound1:Play()
  5004. for i = 0, 0.5, 0.1 do
  5005. swait()
  5006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5007. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5008. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5009. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5010. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5011. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5012. end
  5013. punchsound1:Play()
  5014. for i = 0, 0.6, 0.1 do
  5015. swait()
  5016. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5017. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5018. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5019. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5020. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5021. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5022. end
  5023. for i = 0, 0.6, 0.1 do
  5024. swait()
  5025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5026. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5027. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5028. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5029. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5030. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5031. end
  5032. for i = 0, 0.5, 0.1 do
  5033. swait()
  5034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5035. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5037. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5038. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5039. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5040. end
  5041. punchsound1:Play()
  5042. for i = 0, 0.5, 0.1 do
  5043. swait()
  5044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5045. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5046. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5047. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5048. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5049. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5050. end
  5051. punchsound1:Play()
  5052. for i = 0, 0.6, 0.1 do
  5053. swait()
  5054. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5055. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5056. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5057. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5058. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5059. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5060. end
  5061. for i = 0, 0.6, 0.1 do
  5062. swait()
  5063. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5064. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5065. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5066. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5067. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5068. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5069. end
  5070. for i = 0, 0.5, 0.1 do
  5071. swait()
  5072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5074. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5075. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5076. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5077. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5078. end
  5079. punchsound1:Play()
  5080. for i = 0, 0.5, 0.1 do
  5081. swait()
  5082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5083. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5084. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5085. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5086. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5087. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5088. end
  5089. punchsound1:Play()
  5090. for i = 0, 0.6, 0.1 do
  5091. swait()
  5092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5093. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5094. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5095. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5096. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5097. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5098. end
  5099. for i = 0, 0.6, 0.1 do
  5100. swait()
  5101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5102. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5103. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5104. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5105. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5106. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5107. end
  5108. for i = 0, 0.5, 0.1 do
  5109. swait()
  5110. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5111. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5112. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5113. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5114. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5115. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5116. end
  5117. punchsound1:Play()
  5118. for i = 0, 0.5, 0.1 do
  5119. swait()
  5120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5121. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5122. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5123. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5124. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5125. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5126. end
  5127. punchsound1:Play()
  5128. for i = 0, 0.3, 0.1 do
  5129. swait()
  5130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5132. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5133. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5134. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5135. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5136. end
  5137. for i = 0, 0.3, 0.1 do
  5138. swait()
  5139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5140. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5143. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5144. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5145. end
  5146. for i = 0, 0.3, 0.1 do
  5147. swait()
  5148. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5149. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5150. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5151. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5152. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5153. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5154. end
  5155. punchsound1:Play()
  5156. for i = 0, 0.3, 0.1 do
  5157. swait()
  5158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5159. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5160. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5162. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5163. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5164. end
  5165. punchsound1:Play()
  5166. for i = 0, 0.3, 0.1 do
  5167. swait()
  5168. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5169. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5170. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5171. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5172. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5173. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5174. end
  5175. for i = 0, 0.3, 0.1 do
  5176. swait()
  5177. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5178. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5179. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5180. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5181. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5182. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5183. end
  5184. punchsound1:Play()
  5185. for i = 0, 1, 0.1 do
  5186. swait()
  5187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5189. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5190. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5191. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5192. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5193. end
  5194. for i = 0, 0.3, 0.1 do
  5195. swait()
  5196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5198. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5199. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5200. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5201. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5202. end
  5203. punchsound1:Play()
  5204. for i = 0, 0.3, 0.1 do
  5205. swait()
  5206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5207. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5208. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5209. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5210. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5211. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5212. end
  5213. for i = 0, 0.3, 0.1 do
  5214. swait()
  5215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5219. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5221. end
  5222. for i = 0, 0.3, 0.1 do
  5223. swait()
  5224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5226. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5227. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5228. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5229. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5230. end
  5231. punchsound1:Play()
  5232. for i = 0, 0.3, 0.1 do
  5233. swait()
  5234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5236. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5238. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5239. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5240. end
  5241. punchsound1:Play()
  5242. for i = 0, 0.6, 0.1 do
  5243. swait()
  5244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5246. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5247. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5248. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5249. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5250. end
  5251. for i = 0, 0.3, 0.1 do
  5252. swait()
  5253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5255. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5256. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5257. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5258. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5259. end
  5260. for i = 0, 0.3, 0.1 do
  5261. swait()
  5262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5264. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5265. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5266. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5267. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5268. end
  5269. punchsound1:Play()
  5270. for i = 0, 0.5, 0.1 do
  5271. swait()
  5272. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5273. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5274. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5275. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5276. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5277. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5278. end
  5279. punchsound1:Play()
  5280. for i = 0, 0.6, 0.1 do
  5281. swait()
  5282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5284. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5285. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5286. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5287. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5288. end
  5289. for i = 0, 0.6, 0.1 do
  5290. swait()
  5291. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5292. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5293. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5294. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5295. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5296. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5297. end
  5298. for i = 0, 0.5, 0.1 do
  5299. swait()
  5300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5302. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5303. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5304. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5305. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5306. end
  5307. punchsound1:Play()
  5308. for i = 0, 0.5, 0.1 do
  5309. swait()
  5310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5312. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5313. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5314. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5315. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5316. end
  5317. punchsound1:Play()
  5318. for i = 0, 0.6, 0.1 do
  5319. swait()
  5320. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5321. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5322. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5323. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5324. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5325. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5326. end
  5327. for i = 0, 0.6, 0.1 do
  5328. swait()
  5329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5333. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5334. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5335. end
  5336. for i = 0, 0.5, 0.1 do
  5337. swait()
  5338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5339. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5340. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5341. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5342. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5343. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5344. end
  5345. punchsound1:Play()
  5346. for i = 0, 0.5, 0.1 do
  5347. swait()
  5348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5350. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5351. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5352. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5353. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5354. end
  5355. punchsound1:Play()
  5356. for i = 0, 0.6, 0.1 do
  5357. swait()
  5358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5360. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5361. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5362. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5363. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5364. end
  5365. for i = 0, 0.6, 0.1 do
  5366. swait()
  5367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5371. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5372. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5373. end
  5374. punchsound1:Play()
  5375. for i = 0, 1, 0.1 do
  5376. swait()
  5377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5379. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5380. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5381. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5382. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5383. end
  5384. for i = 0, 0.5, 0.1 do
  5385. swait()
  5386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5388. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5390. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5391. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5392. end
  5393. punchsound1:Play()
  5394. for i = 0, 0.6, 0.1 do
  5395. swait()
  5396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5397. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5398. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5399. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5400. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5401. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5402. end
  5403. for i = 0, 0.6, 0.1 do
  5404. swait()
  5405. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5406. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5407. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5409. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5410. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5411. end
  5412. for i = 0, 0.5, 0.1 do
  5413. swait()
  5414. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5415. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5416. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5417. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5418. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5419. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5420. end
  5421. punchsound1:Play()
  5422. for i = 0, 0.5, 0.1 do
  5423. swait()
  5424. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5425. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5426. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5427. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5428. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5429. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5430. end
  5431. punchsound1:Play()
  5432. for i = 0, 0.6, 0.1 do
  5433. swait()
  5434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5436. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5437. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5438. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5439. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5440. end
  5441. for i = 0, 0.6, 0.1 do
  5442. swait()
  5443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5445. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5447. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5448. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5449. end
  5450. for i = 0, 0.5, 0.1 do
  5451. swait()
  5452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5453. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5454. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5455. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5456. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5457. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5458. end
  5459. punchsound1:Play()
  5460. for i = 0, 0.5, 0.1 do
  5461. swait()
  5462. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5463. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5464. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5465. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5466. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5467. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5468. end
  5469. punchsound1:Play()
  5470. for i = 0, 0.6, 0.1 do
  5471. swait()
  5472. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5473. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5474. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5475. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5476. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5477. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5478. end
  5479. for i = 0, 0.6, 0.1 do
  5480. swait()
  5481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5482. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5483. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5484. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5485. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5486. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5487. end
  5488. for i = 0, 0.5, 0.1 do
  5489. swait()
  5490. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5491. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5492. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5493. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5494. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5495. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5496. end
  5497. punchsound1:Play()
  5498. for i = 0, 0.5, 0.1 do
  5499. swait()
  5500. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5501. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5502. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5504. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5505. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5506. end
  5507. punchsound1:Play()
  5508. for i = 0, 0.6, 0.1 do
  5509. swait()
  5510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5512. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5513. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5514. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5515. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5516. end
  5517. for i = 0, 0.6, 0.1 do
  5518. swait()
  5519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5521. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5523. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5524. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5525. end
  5526. for i = 0, 0.5, 0.1 do
  5527. swait()
  5528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5530. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5531. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5532. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5533. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5534. end
  5535. punchsound1:Play()
  5536. for i = 0, 0.5, 0.1 do
  5537. swait()
  5538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5540. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5542. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5543. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5544. end
  5545. punchsound1:Play()
  5546. for i = 0, 0.6, 0.1 do
  5547. swait()
  5548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5550. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5551. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5552. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5553. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5554. end
  5555. for i = 0, 0.6, 0.1 do
  5556. swait()
  5557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5561. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5562. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5563. end
  5564. punchsound1:Play()
  5565. for i = 0, 1, 0.1 do
  5566. swait()
  5567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5569. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5570. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5571. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5572. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5573. end
  5574. for i = 0, 0.5, 0.1 do
  5575. swait()
  5576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5580. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5581. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5582. end
  5583. punchsound1:Play()
  5584. for i = 0, 0.6, 0.1 do
  5585. swait()
  5586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5588. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5589. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5590. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5591. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5592. end
  5593. for i = 0, 0.6, 0.1 do
  5594. swait()
  5595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5597. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5599. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5600. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5601. end
  5602. for i = 0, 0.5, 0.1 do
  5603. swait()
  5604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5606. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5607. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5608. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5609. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5610. end
  5611. punchsound1:Play()
  5612. for i = 0, 0.3, 0.1 do
  5613. swait()
  5614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5616. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5617. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5618. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5619. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5620. end
  5621. punchsound1:Play()
  5622. for i = 0, 0.3, 0.1 do
  5623. swait()
  5624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5627. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5628. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5629. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5630. end
  5631. for i = 0, 0.3, 0.1 do
  5632. swait()
  5633. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5634. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5635. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5636. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5637. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5638. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5639. end
  5640. for i = 0, 0.3, 0.1 do
  5641. swait()
  5642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5643. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5644. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5645. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5646. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5647. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5648. end
  5649. punchsound1:Play()
  5650. for i = 0, 0.3, 0.1 do
  5651. swait()
  5652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5654. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5655. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5656. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5657. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5658. end
  5659. punchsound1:Play()
  5660. for i = 0, 0.3, 0.1 do
  5661. swait()
  5662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5665. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5666. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5667. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5668. end
  5669. for i = 0, 0.3, 0.1 do
  5670. swait()
  5671. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5672. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5675. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5676. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5677. end
  5678. for i = 0, 0.3, 0.1 do
  5679. swait()
  5680. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5681. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5682. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5683. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5684. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5685. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5686. end
  5687. punchsound1:Play()
  5688. for i = 0, 0.3, 0.1 do
  5689. swait()
  5690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5691. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5692. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5694. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5695. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5696. end
  5697. punchsound1:Play()
  5698. for i = 0, 0.3, 0.1 do
  5699. swait()
  5700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5702. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5703. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5704. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5705. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5706. end
  5707. for i = 0, 0.1, 0.1 do
  5708. swait()
  5709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5710. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5711. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5712. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5713. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5714. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5715. end
  5716. for i = 0, 0.1, 0.1 do
  5717. swait()
  5718. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5719. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5720. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5721. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5722. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5723. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5724. end
  5725. punchsound1:Play()
  5726. for i = 0, 0.1, 0.1 do
  5727. swait()
  5728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5729. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5730. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5732. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5733. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5734. end
  5735. punchsound1:Play()
  5736. for i = 0, 0.1, 0.1 do
  5737. swait()
  5738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5740. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5741. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5742. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5743. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5744. end
  5745. for i = 0, 0.1, 0.1 do
  5746. swait()
  5747. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5748. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5749. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5750. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5751. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5752. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5753. end
  5754. punchsound1:Play()
  5755. for i = 0, 0.4, 0.1 do
  5756. swait()
  5757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5759. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5760. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5761. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5762. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5763. end
  5764. for i,v in pairs(to.Parent:GetChildren()) do
  5765. if v:IsA("Humanoid") then
  5766. v.Health = v.Health - 20
  5767.  
  5768. v.PlatformStand = true
  5769. end
  5770. end
  5771. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  5772. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  5773. Zanzoken = Instance.new("Part",char)
  5774. Zanzoken.Anchored = true
  5775. Zanzoken.Position = v3(999,999,999)
  5776. Zanzoken.CFrame = Torso.CFrame
  5777. game.Debris:AddItem(Zanzoken,0.5)
  5778. Zanzoken.Transparency = 1
  5779. Zano:Play()
  5780. wait()
  5781. idk = Instance.new("BillboardGui",Zanzoken)
  5782. idk.Size = UDim2.new(10,0,15,0)
  5783. idk.AlwaysOnTop = false
  5784. idk1 = Instance.new("ImageLabel",idk)
  5785. idk1.BackgroundTransparency = 1
  5786. idk.ExtentsOffset = v3(0,0,0)
  5787. idk1.ImageTransparency = 0
  5788. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5789. idk1.Size = UDim2.new(2,0,1,0)
  5790. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5791. idk1.Image = "rbxassetid://319554883"
  5792. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  5793. wait()
  5794. Zanzoken = Instance.new("Part",char)
  5795. Zanzoken.Anchored = true
  5796. Zanzoken.Position = v3(999,999,999)
  5797. Zanzoken.CFrame = Torso.CFrame
  5798. game.Debris:AddItem(Zanzoken,0.5)
  5799. Zanzoken.Transparency = 1
  5800. wait()
  5801. idk = Instance.new("BillboardGui",Zanzoken)
  5802. idk.Size = UDim2.new(20,0,20,0)
  5803. idk.AlwaysOnTop = false
  5804. idk1 = Instance.new("ImageLabel",idk)
  5805. idk1.BackgroundTransparency = 1
  5806. idk.ExtentsOffset = v3(0,0,0)
  5807. idk1.ImageTransparency = 0
  5808. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5809. idk1.Size = UDim2.new(2,0,1,0)
  5810. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5811. idk1.Image = "rbxassetid://319554883"
  5812. punchsound1:Play()
  5813. for i = 0, 6, 0.1 do
  5814. swait()
  5815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5817. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5818. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5819. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5820. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5821. end
  5822. for i = 0, 0.6, 0.1 do
  5823. swait()
  5824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5825. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5826. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5827. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5828. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5829. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5830. end
  5831. for i = 0, 0.6, 0.1 do
  5832. swait()
  5833. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5834. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5835. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5836. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5837. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5838. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5839. end
  5840. punchsound1:Play()
  5841. for i = 0, 1, 0.1 do
  5842. swait()
  5843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5844. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5845. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5846. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5847. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5848. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5849. end
  5850. for i = 0, 0.6, 0.1 do
  5851. swait()
  5852. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5853. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5854. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5855. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5856. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5857. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5858. end
  5859. for i = 0, 0.6, 0.1 do
  5860. swait()
  5861. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5862. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5863. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5864. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5865. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5866. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5867. end
  5868. punchsound1:Play()
  5869. for i = 0, 1, 0.1 do
  5870. swait()
  5871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5873. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5874. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5875. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5876. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5877. end
  5878. for i = 0, 0.6, 0.1 do
  5879. swait()
  5880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5882. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5883. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5884. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5885. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5886. end
  5887. for i = 0, 0.6, 0.1 do
  5888. swait()
  5889. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5890. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5891. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5892. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5893. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5894. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5895. end
  5896. punchsound1:Play()
  5897. for i = 0, 1, 0.1 do
  5898. swait()
  5899. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5900. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5901. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5902. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5903. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5904. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5905. end
  5906. for i = 0, 0.6, 0.1 do
  5907. swait()
  5908. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5909. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5910. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5911. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5912. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5913. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5914. end
  5915. for i = 0, 0.6, 0.1 do
  5916. swait()
  5917. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5918. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5919. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5920. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5921. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5922. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5923. end
  5924. punchsound1:Play()
  5925. for i = 0, 1, 0.1 do
  5926. swait()
  5927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5928. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5929. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5930. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5931. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5932. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5933. end
  5934. for i = 0, 0.6, 0.1 do
  5935. swait()
  5936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5938. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5939. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5940. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5941. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5942. end
  5943. for i = 0, 0.6, 0.1 do
  5944. swait()
  5945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5947. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5949. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5950. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5951. end
  5952. punchsound1:Play()
  5953. for i = 0, 1, 0.1 do
  5954. swait()
  5955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5958. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5959. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5960. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5961. end
  5962. for i = 0, 0.6, 0.1 do
  5963. swait()
  5964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5966. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5967. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5968. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5969. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5970. end
  5971. for i = 0, 0.6, 0.1 do
  5972. swait()
  5973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5975. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5977. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5978. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5979. end
  5980. punchsound1:Play()
  5981. for i = 0, 1, 0.1 do
  5982. swait()
  5983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5984. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5985. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5986. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5987. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5988. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5989. end
  5990.  
  5991.  
  5992.  
  5993. for i,v in pairs(to.Parent:GetChildren()) do
  5994. if v:IsA("Humanoid") then
  5995. v.Health = v.Health - 20
  5996.  
  5997. v.PlatformStand = true
  5998. end
  5999. end
  6000. StrongPunch:Play()
  6001. for i = 0, 1, 0.1 do
  6002. swait()
  6003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6004. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6005. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6006. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6007. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6008. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6009. end
  6010. for i = 0, 1, 0.1 do
  6011. swait()
  6012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6014. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6015. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6016. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6017. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6018. end
  6019. for i,v in pairs(to.Parent:GetChildren()) do
  6020. if v:IsA("Humanoid") then
  6021. v.Health = v.Health - 5
  6022.  
  6023. v.PlatformStand = true
  6024. end
  6025. end
  6026. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6027. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6028. Zanzoken = Instance.new("Part",char)
  6029. Zanzoken.Anchored = true
  6030. Zanzoken.Position = v3(999,999,999)
  6031. Zanzoken.CFrame = Torso.CFrame
  6032. game.Debris:AddItem(Zanzoken,0.5)
  6033. Zanzoken.Transparency = 1
  6034. Zano:Play()
  6035. wait()
  6036. idk = Instance.new("BillboardGui",Zanzoken)
  6037. idk.Size = UDim2.new(10,0,15,0)
  6038. idk.AlwaysOnTop = false
  6039. idk1 = Instance.new("ImageLabel",idk)
  6040. idk1.BackgroundTransparency = 1
  6041. idk.ExtentsOffset = v3(0,0,0)
  6042. idk1.ImageTransparency = 0
  6043. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6044. idk1.Size = UDim2.new(2,0,1,0)
  6045. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6046. idk1.Image = "rbxassetid://319554883"
  6047. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6048. wait()
  6049. Zanzoken = Instance.new("Part",char)
  6050. Zanzoken.Anchored = true
  6051. Zanzoken.Position = v3(999,999,999)
  6052. Zanzoken.CFrame = Torso.CFrame
  6053. game.Debris:AddItem(Zanzoken,0.5)
  6054. Zanzoken.Transparency = 1
  6055. wait()
  6056. idk = Instance.new("BillboardGui",Zanzoken)
  6057. idk.Size = UDim2.new(20,0,20,0)
  6058. idk.AlwaysOnTop = false
  6059. idk1 = Instance.new("ImageLabel",idk)
  6060. idk1.BackgroundTransparency = 1
  6061. idk.ExtentsOffset = v3(0,0,0)
  6062. idk1.ImageTransparency = 0
  6063. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6064. idk1.Size = UDim2.new(2,0,1,0)
  6065. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6066. idk1.Image = "rbxassetid://319554883"
  6067. for i = 0, 1, 0.1 do
  6068. swait()
  6069. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6070. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6071. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6072. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6073. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6074. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6075. end
  6076. punchsound1:Play()
  6077. for i = 0, 1, 0.1 do
  6078. swait()
  6079. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6080. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6081. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6082. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6083. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6084. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6085. end
  6086. punchsound1:Play()
  6087. for i = 0, 1, 0.1 do
  6088. swait()
  6089. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6090. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6091. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6092. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6093. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6094. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6095. end
  6096. for i = 0, 1, 0.1 do
  6097. swait()
  6098. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6099. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6100. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6101. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6102. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6103. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6104. end
  6105. for i = 0, 1, 0.1 do
  6106. swait()
  6107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6110. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6111. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6112. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6113. end
  6114. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  6115. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  6116. Zanzoken = Instance.new("Part",char)
  6117. Zanzoken.Anchored = true
  6118. Zanzoken.Position = v3(999,999,999)
  6119. Zanzoken.CFrame = Torso.CFrame
  6120. game.Debris:AddItem(Zanzoken,0.5)
  6121. Zanzoken.Transparency = 1
  6122. Zano:Play()
  6123. wait()
  6124. idk = Instance.new("BillboardGui",Zanzoken)
  6125. idk.Size = UDim2.new(10,0,15,0)
  6126. idk.AlwaysOnTop = false
  6127. idk1 = Instance.new("ImageLabel",idk)
  6128. idk1.BackgroundTransparency = 1
  6129. idk.ExtentsOffset = v3(0,0,0)
  6130. idk1.ImageTransparency = 0
  6131. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6132. idk1.Size = UDim2.new(2,0,1,0)
  6133. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6134. idk1.Image = "rbxassetid://319554883"
  6135. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6136. wait()
  6137. Zanzoken = Instance.new("Part",char)
  6138. Zanzoken.Anchored = true
  6139. Zanzoken.Position = v3(999,999,999)
  6140. Zanzoken.CFrame = Torso.CFrame
  6141. game.Debris:AddItem(Zanzoken,0.5)
  6142. Zanzoken.Transparency = 1
  6143. wait()
  6144. idk = Instance.new("BillboardGui",Zanzoken)
  6145. idk.Size = UDim2.new(20,0,20,0)
  6146. idk.AlwaysOnTop = false
  6147. idk1 = Instance.new("ImageLabel",idk)
  6148. idk1.BackgroundTransparency = 1
  6149. idk.ExtentsOffset = v3(0,0,0)
  6150. idk1.ImageTransparency = 0
  6151. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6152. idk1.Size = UDim2.new(2,0,1,0)
  6153. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6154. idk1.Image = "rbxassetid://319554883"
  6155. StrongPunch:Play()
  6156. Break:Play()
  6157.  
  6158. for i = 0, 6, 0.1 do
  6159. swait()
  6160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6162. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6163. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6164. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6165. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6166. end
  6167. StrongPunch1:Play()
  6168. for i = 0, 6, 0.1 do
  6169. swait()
  6170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6172. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6174. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6175. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6176. end
  6177. StrongPunch2:Play()
  6178. for i = 0, 7, 0.1 do
  6179. swait()
  6180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6181. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6184. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6185. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6186. end
  6187. for i = 0, 1, 0.1 do
  6188. swait()
  6189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6191. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6192. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6193. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6194. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6195. end
  6196. punchsound1:Play()
  6197. for i = 0, 1, 0.1 do
  6198. swait()
  6199. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6200. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6201. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6202. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6203. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6204. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6205. end
  6206. punchsound1:Play()
  6207. for i = 0, 1, 0.1 do
  6208. swait()
  6209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6210. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6211. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6212. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6213. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6214. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6215. end
  6216. for i = 0, 1, 0.1 do
  6217. swait()
  6218. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6219. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6220. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6221. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6222. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6223. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6224. end
  6225. for i = 0, 1, 0.1 do
  6226. swait()
  6227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6228. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6229. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6230. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6231. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6232. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6233. end
  6234. punchsound1:Play()
  6235. for i = 0, 0.5, 0.1 do
  6236. swait()
  6237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6238. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6239. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6240. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6241. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6242. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6243. end
  6244. punchsound1:Play()
  6245. for i = 0, 0.5, 0.1 do
  6246. swait()
  6247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6249. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6250. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6251. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6252. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6253. end
  6254. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  6255. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  6256. Zanzoken = Instance.new("Part",char)
  6257. Zanzoken.Anchored = true
  6258. Zanzoken.Position = v3(999,999,999)
  6259. Zanzoken.CFrame = Torso.CFrame
  6260. game.Debris:AddItem(Zanzoken,0.5)
  6261. Zanzoken.Transparency = 1
  6262. Zano:Play()
  6263. wait()
  6264. idk = Instance.new("BillboardGui",Zanzoken)
  6265. idk.Size = UDim2.new(10,0,15,0)
  6266. idk.AlwaysOnTop = false
  6267. idk1 = Instance.new("ImageLabel",idk)
  6268. idk1.BackgroundTransparency = 1
  6269. idk.ExtentsOffset = v3(0,0,0)
  6270. idk1.ImageTransparency = 0
  6271. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6272. idk1.Size = UDim2.new(2,0,1,0)
  6273. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6274. idk1.Image = "rbxassetid://319554883"
  6275. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6276. wait()
  6277. Zanzoken = Instance.new("Part",char)
  6278. Zanzoken.Anchored = true
  6279. Zanzoken.Position = v3(999,999,999)
  6280. Zanzoken.CFrame = Torso.CFrame
  6281. game.Debris:AddItem(Zanzoken,0.5)
  6282. Zanzoken.Transparency = 1
  6283. wait()
  6284. idk = Instance.new("BillboardGui",Zanzoken)
  6285. idk.Size = UDim2.new(20,0,20,0)
  6286. idk.AlwaysOnTop = false
  6287. idk1 = Instance.new("ImageLabel",idk)
  6288. idk1.BackgroundTransparency = 1
  6289. idk.ExtentsOffset = v3(0,0,0)
  6290. idk1.ImageTransparency = 0
  6291. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6292. idk1.Size = UDim2.new(2,0,1,0)
  6293. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6294. idk1.Image = "rbxassetid://319554883"
  6295. for i = 0, 0.4, 0.1 do
  6296. swait()
  6297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6298. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6299. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6300. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6301. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6302. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6303. end
  6304. punchsound1:Play()
  6305. for i = 0, 0.4, 0.1 do
  6306. swait()
  6307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6308. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6309. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6310. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6311. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6312. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6313. end
  6314. for i = 0, 0.4, 0.1 do
  6315. swait()
  6316. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6317. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6318. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6319. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6320. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6321. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6322. end
  6323. punchsound1:Play()
  6324. for i = 0, 0.4, 0.1 do
  6325. swait()
  6326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6328. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6330. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6331. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6332. end
  6333. for i = 0, 0.4, 0.1 do
  6334. swait()
  6335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6337. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6338. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6339. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6340. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6341. end
  6342. punchsound1:Play()
  6343. for i = 0, 0.4, 0.1 do
  6344. swait()
  6345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6347. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6348. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6349. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6350. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6351. end
  6352. for i = 0, 0.4, 0.1 do
  6353. swait()
  6354. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6355. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6356. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6357. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6358. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6359. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6360. end
  6361. punchsound1:Play()
  6362. for i = 0, 0.4, 0.1 do
  6363. swait()
  6364. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6365. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6366. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6367. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6368. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6369. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6370. end
  6371. for i = 0, 0.4, 0.1 do
  6372. swait()
  6373. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6374. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6375. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6376. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6377. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6378. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6379. end
  6380. punchsound1:Play()
  6381. for i = 0, 0.4, 0.1 do
  6382. swait()
  6383. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6384. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6385. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6386. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6387. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6388. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6389. end
  6390. for i = 0, 0.4, 0.1 do
  6391. swait()
  6392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6394. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6395. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6396. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6397. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6398. end
  6399. punchsound1:Play()
  6400. for i = 0, 0.4, 0.1 do
  6401. swait()
  6402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6406. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6407. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6408. end
  6409. for i = 0, 0.4, 0.1 do
  6410. swait()
  6411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6413. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6414. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6415. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6416. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6417. end
  6418. punchsound1:Play()
  6419. for i = 0, 0.4, 0.1 do
  6420. swait()
  6421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6423. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6425. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6426. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6427. end
  6428. punchsound1:Play()
  6429. local pie222 = Instance.new("ParticleEmitter")
  6430. pie222.Parent = LeftArm
  6431. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  6432. pie222.LightEmission = 1
  6433. pie222.Size = NumberSequence.new(3)
  6434. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  6435. pie222.Transparency = NumberSequence.new(0.6,1)
  6436. pie222.EmissionDirection = "Top"
  6437. pie222.Enabled = true
  6438. pie222.Lifetime = NumberRange.new(1)
  6439. pie222.Rotation = NumberRange.new(-320, 320)
  6440. pie222.Rate = 404
  6441. pie222.Speed = NumberRange.new(0)
  6442. pie222.LockedToPart = false
  6443. pie222.VelocitySpread = 2
  6444. for i = 0, 2, 0.1 do
  6445. swait()
  6446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6449. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6450. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6451. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6452. end
  6453. wait(2)
  6454. bigbangattack2()
  6455. pie222:Destroy()
  6456.  
  6457. for i,v in pairs(to.Parent:GetChildren()) do
  6458. if v:IsA("Humanoid") then
  6459. v.Health = v.Health - math.huge
  6460.  
  6461. v.PlatformStand = true
  6462. end
  6463. end
  6464.  
  6465. hit1 = false
  6466.  
  6467. hit2 = true
  6468. for i,v in pairs(to.Parent:GetChildren()) do
  6469. if v:IsA("Humanoid") then
  6470. v.Health = v.Health - 10
  6471.  
  6472. v.PlatformStand = true
  6473. end
  6474. end
  6475. hit2 = false
  6476.  
  6477. hit3 = true
  6478. hit4 = true
  6479.  
  6480.  
  6481.  
  6482.  
  6483. coroutine.wrap(function()
  6484. for i=1,2 do
  6485. wait()
  6486.  
  6487.  
  6488.  
  6489.  
  6490.  
  6491. for i,v in pairs(to.Parent:GetChildren()) do
  6492. if v:IsA("Humanoid") then
  6493. v.Health = v.Health - 2
  6494.  
  6495. v.PlatformStand = true
  6496. end
  6497. end
  6498. end
  6499.  
  6500.  
  6501. wait(3)
  6502. end)()
  6503.  
  6504.  
  6505.  
  6506.  
  6507.  
  6508.  
  6509.  
  6510.  
  6511.  
  6512.  
  6513.  
  6514.  
  6515.  
  6516.  
  6517. for i,v in pairs(to.Parent:GetChildren()) do
  6518. if v:IsA("Humanoid") then
  6519. v.Health = v.Health - 10
  6520.  
  6521. v.PlatformStand = true
  6522. end
  6523. end
  6524.  
  6525.  
  6526.  
  6527. hitground = new("Part",char)
  6528. hitground.Size = Vector3.new(5,5,5)
  6529. hitground.Name = "Ground"
  6530. hitground.Transparency = 1
  6531. hitground.CanCollide = false
  6532. game.Debris:AddItem(hitground,2)
  6533. hitground.Position = Vector3.new(999,999,999)
  6534. hitgroundweld = new("Weld",hitground)
  6535. hitgroundweld.Part0 = to
  6536. hitgroundweld.Part1 = hitground
  6537. hitground.Touched:connect(function(hit2)
  6538. if hit2.Size.x > 150 then
  6539. hitground:Destroy()
  6540. ad = new("Part",char)
  6541. ad.Name = "NewPart"
  6542. ad.Size = Vector3.new(30,0.1,30)
  6543. ad.CanCollide = false
  6544. ad.Anchored = true
  6545. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6546. ad.Transparency = 1
  6547. aad = new("Decal",ad)
  6548.  
  6549. aad.Face = "Top"
  6550. aad.Transparency = 1
  6551. aad.Transparency = 0
  6552. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6553. smoke = new("Part",to)
  6554. smokemesh = new("SpecialMesh",smoke)
  6555. smokemesh.MeshId = "rbxassetid://928329648"
  6556. smoke.BrickColor = hit2.BrickColor
  6557. smoke.Anchored = true
  6558. smoke.Position = hitground.Position
  6559. GroundImpact:Play()
  6560. for i = 1,20 do
  6561. wait()
  6562. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6563. smoke.Transparency = smoke.Transparency + 1/20
  6564. end
  6565. smoke:Destroy()
  6566. wait(0.5)
  6567.  
  6568. for i = 1,20 do
  6569. wait(0.1)
  6570. aad.Transparency = aad.Transparency + 1/20
  6571. end
  6572. end
  6573. end)
  6574. ys = Instance.new("BodyVelocity",to)
  6575. ys.Name = "GO"
  6576.  
  6577. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6578.  
  6579. ys.Velocity = v3(0,-90,0)
  6580.  
  6581. wait(1)
  6582. ys:Destroy()
  6583.  
  6584.  
  6585.  
  6586. hit3 = false
  6587. hit4 = false
  6588.  
  6589.  
  6590. hit1 = false
  6591. hit2 = false
  6592. hit3 = false
  6593. hit4 = false
  6594. idle = true
  6595. RootPart.Anchored = false
  6596. end
  6597. end)
  6598. end
  6599.  
  6600. function Combo3()
  6601. getplayer = new("Part",char)
  6602. getplayer.Position = Vector3.new(999,999,999)
  6603. getplayer.Transparency = 1
  6604. getplayer.Size = v3(3,3,3)
  6605. getplayer.CanCollide = false
  6606. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6607. getplayer.Name = "GetPlayer"
  6608.  
  6609. game.Debris:AddItem(getplayer,0.5)
  6610.  
  6611. getplayer.Touched:connect(function(hit)
  6612. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6613. getplayer:Destroy()
  6614. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6615. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6616. to.Anchored = true
  6617. RootPart.Anchored = true
  6618. idle = false
  6619.  
  6620.  
  6621. punchsound1:Play()
  6622. hit1 = true
  6623. for i = 0, 1, 0.1 do
  6624. swait()
  6625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6627. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6628. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6629. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6630. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6631. end
  6632. punchsound1:Play()
  6633. for i = 0, 1, 0.1 do
  6634. swait()
  6635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6637. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6640. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6641. end
  6642. punchsound1:Play()
  6643. for i = 0, 1, 0.1 do
  6644. swait()
  6645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6646. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6647. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6648. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6649. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6650. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6651. end
  6652. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  6653. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  6654. Zanzoken = Instance.new("Part",char)
  6655. Zanzoken.Anchored = true
  6656. Zanzoken.Position = v3(999,999,999)
  6657. Zanzoken.CFrame = Torso.CFrame
  6658. game.Debris:AddItem(Zanzoken,0.5)
  6659. Zanzoken.Transparency = 1
  6660. Zano:Play()
  6661. wait()
  6662. idk = Instance.new("BillboardGui",Zanzoken)
  6663. idk.Size = UDim2.new(10,0,15,0)
  6664. idk.AlwaysOnTop = false
  6665. idk1 = Instance.new("ImageLabel",idk)
  6666. idk1.BackgroundTransparency = 1
  6667. idk.ExtentsOffset = v3(0,0,0)
  6668. idk1.ImageTransparency = 0
  6669. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6670. idk1.Size = UDim2.new(2,0,1,0)
  6671. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6672. idk1.Image = "rbxassetid://319554883"
  6673. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6674. wait()
  6675. Zanzoken = Instance.new("Part",char)
  6676. Zanzoken.Anchored = true
  6677. Zanzoken.Position = v3(999,999,999)
  6678. Zanzoken.CFrame = Torso.CFrame
  6679. game.Debris:AddItem(Zanzoken,0.5)
  6680. Zanzoken.Transparency = 1
  6681. wait()
  6682. idk = Instance.new("BillboardGui",Zanzoken)
  6683. idk.Size = UDim2.new(20,0,20,0)
  6684. idk.AlwaysOnTop = false
  6685. idk1 = Instance.new("ImageLabel",idk)
  6686. idk1.BackgroundTransparency = 1
  6687. idk.ExtentsOffset = v3(0,0,0)
  6688. idk1.ImageTransparency = 0
  6689. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6690. idk1.Size = UDim2.new(2,0,1,0)
  6691. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6692. idk1.Image = "rbxassetid://319554883"
  6693. for i = 0, 1, 0.1 do
  6694. swait()
  6695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6696. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6697. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6698. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6699. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6700. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6701. end
  6702. punchsound1:Play()
  6703. for i = 0, 1, 0.1 do
  6704. swait()
  6705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6707. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6709. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6710. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6711. end
  6712. punchsound1:Play()
  6713. for i = 0, 1, 0.1 do
  6714. swait()
  6715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6716. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6717. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6718. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6719. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6720. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6721. end
  6722. for i = 0, 1, 0.1 do
  6723. swait()
  6724. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6725. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6726. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6727. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6728. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6729. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6730. end
  6731. punchsound1:Play()
  6732. for i = 0, 1, 0.1 do
  6733. swait()
  6734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6736. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6737. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6739. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6740. end
  6741. punchsound1:Play()
  6742. for i = 0, 1, 0.1 do
  6743. swait()
  6744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6746. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6747. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6748. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6749. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6750. end
  6751. for i = 0, 1, 0.1 do
  6752. swait()
  6753. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6754. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6755. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6756. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6757. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6758. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6759. end
  6760. punchsound1:Play()
  6761. for i = 0, 1, 0.1 do
  6762. swait()
  6763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6764. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6765. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6767. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6768. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6769. end
  6770. punchsound1:Play()
  6771. for i,v in pairs(to.Parent:GetChildren()) do
  6772. if v:IsA("Humanoid") then
  6773. v.Health = v.Health - 10
  6774.  
  6775. v.PlatformStand = true
  6776. end
  6777. end
  6778. for i = 0, 1, 0.1 do
  6779. swait()
  6780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6782. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6783. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6784. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6785. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6786. end
  6787.  
  6788. for i = 0, 1, 0.1 do
  6789. swait()
  6790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6792. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6793. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6794. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6795. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6796. end
  6797. punchsound1:Play()
  6798. for i = 0, 1, 0.1 do
  6799. swait()
  6800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6801. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6802. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6803. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6804. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6805. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6806. end
  6807. for i,v in pairs(to.Parent:GetChildren()) do
  6808. if v:IsA("Humanoid") then
  6809. v.Health = v.Health - 3
  6810.  
  6811. v.PlatformStand = true
  6812. end
  6813. end
  6814. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  6815. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  6816. Zanzoken = Instance.new("Part",char)
  6817. Zanzoken.Anchored = true
  6818. Zanzoken.Position = v3(999,999,999)
  6819. Zanzoken.CFrame = Torso.CFrame
  6820. game.Debris:AddItem(Zanzoken,0.5)
  6821. Zanzoken.Transparency = 1
  6822. Zano:Play()
  6823. wait()
  6824. idk = Instance.new("BillboardGui",Zanzoken)
  6825. idk.Size = UDim2.new(10,0,15,0)
  6826. idk.AlwaysOnTop = false
  6827. idk1 = Instance.new("ImageLabel",idk)
  6828. idk1.BackgroundTransparency = 1
  6829. idk.ExtentsOffset = v3(0,0,0)
  6830. idk1.ImageTransparency = 0
  6831. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6832. idk1.Size = UDim2.new(2,0,1,0)
  6833. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6834. idk1.Image = "rbxassetid://319554883"
  6835. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6836. wait()
  6837. Zanzoken = Instance.new("Part",char)
  6838. Zanzoken.Anchored = true
  6839. Zanzoken.Position = v3(999,999,999)
  6840. Zanzoken.CFrame = Torso.CFrame
  6841. game.Debris:AddItem(Zanzoken,0.5)
  6842. Zanzoken.Transparency = 1
  6843. wait()
  6844. idk = Instance.new("BillboardGui",Zanzoken)
  6845. idk.Size = UDim2.new(20,0,20,0)
  6846. idk.AlwaysOnTop = false
  6847. idk1 = Instance.new("ImageLabel",idk)
  6848. idk1.BackgroundTransparency = 1
  6849. idk.ExtentsOffset = v3(0,0,0)
  6850. idk1.ImageTransparency = 0
  6851. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6852. idk1.Size = UDim2.new(2,0,1,0)
  6853. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6854. idk1.Image = "rbxassetid://319554883"
  6855. for i = 0, 1, 0.1 do
  6856. swait()
  6857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6858. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6859. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6860. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6861. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6862. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6863. end
  6864. for i = 0, 1, 0.1 do
  6865. swait()
  6866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6868. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6869. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6870. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6871. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6872. end
  6873. punchsound1:Play()
  6874. for i = 0, 1, 0.1 do
  6875. swait()
  6876. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6877. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6878. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6879. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6880. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6881. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6882. end
  6883. for i,v in pairs(to.Parent:GetChildren()) do
  6884. if v:IsA("Humanoid") then
  6885. v.Health = v.Health - 3
  6886.  
  6887. v.PlatformStand = true
  6888. end
  6889. end
  6890. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  6891. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  6892. Zanzoken = Instance.new("Part",char)
  6893. Zanzoken.Anchored = true
  6894. Zanzoken.Position = v3(999,999,999)
  6895. Zanzoken.CFrame = Torso.CFrame
  6896. game.Debris:AddItem(Zanzoken,0.5)
  6897. Zanzoken.Transparency = 1
  6898. Zano:Play()
  6899. wait()
  6900. idk = Instance.new("BillboardGui",Zanzoken)
  6901. idk.Size = UDim2.new(10,0,15,0)
  6902. idk.AlwaysOnTop = false
  6903. idk1 = Instance.new("ImageLabel",idk)
  6904. idk1.BackgroundTransparency = 1
  6905. idk.ExtentsOffset = v3(0,0,0)
  6906. idk1.ImageTransparency = 0
  6907. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6908. idk1.Size = UDim2.new(2,0,1,0)
  6909. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6910. idk1.Image = "rbxassetid://319554883"
  6911. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6912. wait()
  6913. Zanzoken = Instance.new("Part",char)
  6914. Zanzoken.Anchored = true
  6915. Zanzoken.Position = v3(999,999,999)
  6916. Zanzoken.CFrame = Torso.CFrame
  6917. game.Debris:AddItem(Zanzoken,0.5)
  6918. Zanzoken.Transparency = 1
  6919. wait()
  6920. idk = Instance.new("BillboardGui",Zanzoken)
  6921. idk.Size = UDim2.new(20,0,20,0)
  6922. idk.AlwaysOnTop = false
  6923. idk1 = Instance.new("ImageLabel",idk)
  6924. idk1.BackgroundTransparency = 1
  6925. idk.ExtentsOffset = v3(0,0,0)
  6926. idk1.ImageTransparency = 0
  6927. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6928. idk1.Size = UDim2.new(2,0,1,0)
  6929. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6930. idk1.Image = "rbxassetid://319554883"
  6931. punchsound1:Play()
  6932. for i = 0, 1, 0.1 do
  6933. swait()
  6934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6935. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6936. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6937. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6938. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6939. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6940. end
  6941. punchsound1:Play()
  6942. for i = 0, 1, 0.1 do
  6943. swait()
  6944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6945. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6946. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6947. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6948. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6949. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6950. end
  6951.  
  6952.  
  6953. for i,v in pairs(to.Parent:GetChildren()) do
  6954. if v:IsA("Humanoid") then
  6955. v.Health = v.Health - 20
  6956.  
  6957. v.PlatformStand = true
  6958. end
  6959. end
  6960. StrongPunch:Play()
  6961. for i = 0, 1, 0.1 do
  6962. swait()
  6963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6965. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6966. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6967. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6968. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6969. end
  6970. for i = 0, 1, 0.1 do
  6971. swait()
  6972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6974. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6975. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6976. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6977. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6978. end
  6979. for i,v in pairs(to.Parent:GetChildren()) do
  6980. if v:IsA("Humanoid") then
  6981. v.Health = v.Health - 3
  6982.  
  6983. v.PlatformStand = true
  6984. end
  6985. end
  6986. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6987. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6988. Zanzoken = Instance.new("Part",char)
  6989. Zanzoken.Anchored = true
  6990. Zanzoken.Position = v3(999,999,999)
  6991. Zanzoken.CFrame = Torso.CFrame
  6992. game.Debris:AddItem(Zanzoken,0.5)
  6993. Zanzoken.Transparency = 1
  6994. Zano:Play()
  6995. wait()
  6996. idk = Instance.new("BillboardGui",Zanzoken)
  6997. idk.Size = UDim2.new(10,0,15,0)
  6998. idk.AlwaysOnTop = false
  6999. idk1 = Instance.new("ImageLabel",idk)
  7000. idk1.BackgroundTransparency = 1
  7001. idk.ExtentsOffset = v3(0,0,0)
  7002. idk1.ImageTransparency = 0
  7003. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7004. idk1.Size = UDim2.new(2,0,1,0)
  7005. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7006. idk1.Image = "rbxassetid://319554883"
  7007. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7008. wait()
  7009. Zanzoken = Instance.new("Part",char)
  7010. Zanzoken.Anchored = true
  7011. Zanzoken.Position = v3(999,999,999)
  7012. Zanzoken.CFrame = Torso.CFrame
  7013. game.Debris:AddItem(Zanzoken,0.5)
  7014. Zanzoken.Transparency = 1
  7015. wait()
  7016. idk = Instance.new("BillboardGui",Zanzoken)
  7017. idk.Size = UDim2.new(20,0,20,0)
  7018. idk.AlwaysOnTop = false
  7019. idk1 = Instance.new("ImageLabel",idk)
  7020. idk1.BackgroundTransparency = 1
  7021. idk.ExtentsOffset = v3(0,0,0)
  7022. idk1.ImageTransparency = 0
  7023. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7024. idk1.Size = UDim2.new(2,0,1,0)
  7025. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7026. idk1.Image = "rbxassetid://319554883"
  7027. for i = 0, 1, 0.1 do
  7028. swait()
  7029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7031. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7032. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7033. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7034. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7035. end
  7036. punchsound1:Play()
  7037. for i = 0, 1, 0.1 do
  7038. swait()
  7039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7041. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7043. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7044. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7045. end
  7046. punchsound1:Play()
  7047. for i = 0, 1, 0.1 do
  7048. swait()
  7049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7050. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7051. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7052. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7053. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7054. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7055. end
  7056. for i = 0, 1, 0.1 do
  7057. swait()
  7058. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7059. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7060. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7061. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7062. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7063. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7064. end
  7065. for i = 0, 1, 0.1 do
  7066. swait()
  7067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7069. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7070. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7071. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7072. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7073. end
  7074. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  7075. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  7076. Zanzoken = Instance.new("Part",char)
  7077. Zanzoken.Anchored = true
  7078. Zanzoken.Position = v3(999,999,999)
  7079. Zanzoken.CFrame = Torso.CFrame
  7080. game.Debris:AddItem(Zanzoken,0.5)
  7081. Zanzoken.Transparency = 1
  7082. Zano:Play()
  7083. wait()
  7084. idk = Instance.new("BillboardGui",Zanzoken)
  7085. idk.Size = UDim2.new(10,0,15,0)
  7086. idk.AlwaysOnTop = false
  7087. idk1 = Instance.new("ImageLabel",idk)
  7088. idk1.BackgroundTransparency = 1
  7089. idk.ExtentsOffset = v3(0,0,0)
  7090. idk1.ImageTransparency = 0
  7091. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7092. idk1.Size = UDim2.new(2,0,1,0)
  7093. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7094. idk1.Image = "rbxassetid://319554883"
  7095. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7096. wait()
  7097. Zanzoken = Instance.new("Part",char)
  7098. Zanzoken.Anchored = true
  7099. Zanzoken.Position = v3(999,999,999)
  7100. Zanzoken.CFrame = Torso.CFrame
  7101. game.Debris:AddItem(Zanzoken,0.5)
  7102. Zanzoken.Transparency = 1
  7103. wait()
  7104. idk = Instance.new("BillboardGui",Zanzoken)
  7105. idk.Size = UDim2.new(20,0,20,0)
  7106. idk.AlwaysOnTop = false
  7107. idk1 = Instance.new("ImageLabel",idk)
  7108. idk1.BackgroundTransparency = 1
  7109. idk.ExtentsOffset = v3(0,0,0)
  7110. idk1.ImageTransparency = 0
  7111. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7112. idk1.Size = UDim2.new(2,0,1,0)
  7113. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7114. idk1.Image = "rbxassetid://319554883"
  7115. StrongPunch:Play()
  7116. Break:Play()
  7117. local Aura4 = Instance.new('ParticleEmitter')
  7118. Aura4.Name = "Aura"
  7119. Aura4.Texture = "rbxassetid://1046299182"
  7120. Aura4.Parent = Torso
  7121. Aura4.LightEmission = 1
  7122. Aura4.Transparency = NumberSequence.new(0.7,1)
  7123. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7124. Aura4.Size = NumberSequence.new(1,30)
  7125. Aura4.Rotation = NumberRange.new(-360,360)
  7126. Aura4.LockedToPart = true
  7127. Aura4.Lifetime = NumberRange.new(0.2)
  7128. Aura4.Rate = 100
  7129. Aura4.Speed = NumberRange.new(0)
  7130. Aura4.EmissionDirection = "Top"
  7131. for i = 0, 6, 0.1 do
  7132. swait()
  7133. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7134. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7135. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7136. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7137. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7138. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7139. end
  7140. Aura4:Destroy()
  7141. wait(0.1)
  7142. local Aura4 = Instance.new('ParticleEmitter')
  7143. Aura4.Name = "Aura"
  7144. Aura4.Texture = "rbxassetid://1046299182"
  7145. Aura4.Parent = Torso
  7146. Aura4.LightEmission = 1
  7147. Aura4.Transparency = NumberSequence.new(0.7,1)
  7148. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7149. Aura4.Size = NumberSequence.new(1,30)
  7150. Aura4.Rotation = NumberRange.new(-360,360)
  7151. Aura4.LockedToPart = true
  7152. Aura4.Lifetime = NumberRange.new(0.2)
  7153. Aura4.Rate = 100
  7154. Aura4.Speed = NumberRange.new(0)
  7155. Aura4.EmissionDirection = "Top"
  7156. StrongPunch1:Play()
  7157. Break:Play()
  7158. for i = 0, 6, 0.1 do
  7159. swait()
  7160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7162. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7163. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7164. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7165. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7166. end
  7167. Aura4:Destroy()
  7168. StrongPunch2:Play()
  7169. Break:Play()
  7170. local Aura4 = Instance.new('ParticleEmitter')
  7171. Aura4.Name = "Aura"
  7172. Aura4.Texture = "rbxassetid://1046299182"
  7173. Aura4.Parent = Torso
  7174. Aura4.LightEmission = 1
  7175. Aura4.Transparency = NumberSequence.new(0.7,1)
  7176. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7177. Aura4.Size = NumberSequence.new(1,30)
  7178. Aura4.Rotation = NumberRange.new(-360,360)
  7179. Aura4.LockedToPart = true
  7180. Aura4.Lifetime = NumberRange.new(0.2)
  7181. Aura4.Rate = 100
  7182. Aura4.Speed = NumberRange.new(0)
  7183. Aura4.EmissionDirection = "Top"
  7184. for i = 0, 7, 0.1 do
  7185. swait()
  7186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7188. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7189. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7192. end
  7193. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  7194. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  7195. Aura4:Destroy()
  7196. Zanzoken = Instance.new("Part",char)
  7197. Zanzoken.Anchored = true
  7198. Zanzoken.Position = v3(999,999,999)
  7199. Zanzoken.CFrame = Torso.CFrame
  7200. game.Debris:AddItem(Zanzoken,0.5)
  7201. Zanzoken.Transparency = 1
  7202. Zano:Play()
  7203. wait()
  7204. idk = Instance.new("BillboardGui",Zanzoken)
  7205. idk.Size = UDim2.new(10,0,15,0)
  7206. idk.AlwaysOnTop = false
  7207. idk1 = Instance.new("ImageLabel",idk)
  7208. idk1.BackgroundTransparency = 1
  7209. idk.ExtentsOffset = v3(0,0,0)
  7210. idk1.ImageTransparency = 0
  7211. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7212. idk1.Size = UDim2.new(2,0,1,0)
  7213. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7214. idk1.Image = "rbxassetid://319554883"
  7215. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7216. wait()
  7217. Zanzoken = Instance.new("Part",char)
  7218. Zanzoken.Anchored = true
  7219. Zanzoken.Position = v3(999,999,999)
  7220. Zanzoken.CFrame = Torso.CFrame
  7221. game.Debris:AddItem(Zanzoken,0.5)
  7222. Zanzoken.Transparency = 1
  7223. wait()
  7224. idk = Instance.new("BillboardGui",Zanzoken)
  7225. idk.Size = UDim2.new(20,0,20,0)
  7226. idk.AlwaysOnTop = false
  7227. idk1 = Instance.new("ImageLabel",idk)
  7228. idk1.BackgroundTransparency = 1
  7229. idk.ExtentsOffset = v3(0,0,0)
  7230. idk1.ImageTransparency = 0
  7231. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7232. idk1.Size = UDim2.new(2,0,1,0)
  7233. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7234. idk1.Image = "rbxassetid://319554883"
  7235. for i = 0, 1, 0.1 do
  7236. swait()
  7237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7238. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7239. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7240. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7241. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7242. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7243. end
  7244. punchsound1:Play()
  7245. for i = 0, 1, 0.1 do
  7246. swait()
  7247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7249. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7250. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7252. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7253. end
  7254. punchsound1:Play()
  7255. for i = 0, 1, 0.1 do
  7256. swait()
  7257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7260. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7261. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7262. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7263. end
  7264. for i = 0, 1, 0.1 do
  7265. swait()
  7266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7267. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7270. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7271. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7272. end
  7273. for i = 0, 1, 0.1 do
  7274. swait()
  7275. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7276. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7277. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7278. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7279. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7280. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7281. end
  7282. punchsound1:Play()
  7283. for i = 0, 0.5, 0.1 do
  7284. swait()
  7285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7286. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7287. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7288. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7289. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7290. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7291. end
  7292. punchsound1:Play()
  7293. for i = 0, 0.5, 0.1 do
  7294. swait()
  7295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7296. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7297. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7298. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7299. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7300. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7301. end
  7302. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  7303. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  7304. Zanzoken = Instance.new("Part",char)
  7305. Zanzoken.Anchored = true
  7306. Zanzoken.Position = v3(999,999,999)
  7307. Zanzoken.CFrame = Torso.CFrame
  7308. game.Debris:AddItem(Zanzoken,0.5)
  7309. Zanzoken.Transparency = 1
  7310. Zano:Play()
  7311. wait()
  7312. idk = Instance.new("BillboardGui",Zanzoken)
  7313. idk.Size = UDim2.new(10,0,15,0)
  7314. idk.AlwaysOnTop = false
  7315. idk1 = Instance.new("ImageLabel",idk)
  7316. idk1.BackgroundTransparency = 1
  7317. idk.ExtentsOffset = v3(0,0,0)
  7318. idk1.ImageTransparency = 0
  7319. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7320. idk1.Size = UDim2.new(2,0,1,0)
  7321. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7322. idk1.Image = "rbxassetid://319554883"
  7323. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7324. wait()
  7325. Zanzoken = Instance.new("Part",char)
  7326. Zanzoken.Anchored = true
  7327. Zanzoken.Position = v3(999,999,999)
  7328. Zanzoken.CFrame = Torso.CFrame
  7329. game.Debris:AddItem(Zanzoken,0.5)
  7330. Zanzoken.Transparency = 1
  7331. wait()
  7332. idk = Instance.new("BillboardGui",Zanzoken)
  7333. idk.Size = UDim2.new(20,0,20,0)
  7334. idk.AlwaysOnTop = false
  7335. idk1 = Instance.new("ImageLabel",idk)
  7336. idk1.BackgroundTransparency = 1
  7337. idk.ExtentsOffset = v3(0,0,0)
  7338. idk1.ImageTransparency = 0
  7339. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7340. idk1.Size = UDim2.new(2,0,1,0)
  7341. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7342. idk1.Image = "rbxassetid://319554883"
  7343. for i = 0, 0.4, 0.1 do
  7344. swait()
  7345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7347. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7348. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7349. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7350. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7351. end
  7352. punchsound1:Play()
  7353. for i = 0, 0.4, 0.1 do
  7354. swait()
  7355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7356. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7357. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7358. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7359. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7360. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7361. end
  7362. punchsound1:Play()
  7363. for i = 0, 1, 0.1 do
  7364. swait()
  7365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7367. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7368. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7369. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7370. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7371. end
  7372. for i,v in pairs(to.Parent:GetChildren()) do
  7373. if v:IsA("Humanoid") then
  7374. v.Health = v.Health - 8
  7375.  
  7376. v.PlatformStand = true
  7377. end
  7378. end
  7379.  
  7380. hit1 = false
  7381.  
  7382. punchsound1:Play()
  7383. hit2 = true
  7384. for i = 0, 1, 0.1 do
  7385. swait()
  7386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7388. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7389. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7390. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7391. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7392. end
  7393. for i,v in pairs(to.Parent:GetChildren()) do
  7394. if v:IsA("Humanoid") then
  7395. v.Health = v.Health - 10
  7396.  
  7397. v.PlatformStand = true
  7398. end
  7399. end
  7400. hit2 = false
  7401.  
  7402. punchsound1:Play()
  7403. hit3 = true
  7404. hit4 = true
  7405.  
  7406.  
  7407. punchsound1:Play()
  7408.  
  7409.  
  7410. coroutine.wrap(function()
  7411. for i=1,2 do
  7412. wait()
  7413.  
  7414.  
  7415.  
  7416.  
  7417.  
  7418. for i,v in pairs(to.Parent:GetChildren()) do
  7419. if v:IsA("Humanoid") then
  7420. v.Health = v.Health - 30
  7421.  
  7422. v.PlatformStand = true
  7423. end
  7424. end
  7425. end
  7426.  
  7427.  
  7428. wait(3)
  7429. end)()
  7430.  
  7431.  
  7432.  
  7433. RootPart.Anchored = false
  7434.  
  7435.  
  7436.  
  7437.  
  7438.  
  7439. StrongPunch:Play()
  7440.  
  7441.  
  7442.  
  7443.  
  7444.  
  7445.  
  7446. for i,v in pairs(to.Parent:GetChildren()) do
  7447. if v:IsA("Humanoid") then
  7448. v.Health = v.Health - 20
  7449.  
  7450. v.PlatformStand = true
  7451. end
  7452. end
  7453.  
  7454. StrongPunch2:Play()
  7455.  
  7456.  
  7457. hitground = new("Part",char)
  7458. hitground.Size = Vector3.new(5,5,5)
  7459. hitground.Name = "Ground"
  7460. hitground.Transparency = 1
  7461. hitground.CanCollide = false
  7462. game.Debris:AddItem(hitground,2)
  7463. hitground.Position = Vector3.new(999,999,999)
  7464. hitgroundweld = new("Weld",hitground)
  7465. hitgroundweld.Part0 = to
  7466. hitgroundweld.Part1 = hitground
  7467. hitground.Touched:connect(function(hit2)
  7468. if hit2.Size.x > 150 then
  7469. hitground:Destroy()
  7470. ad = new("Part",char)
  7471. ad.Name = "NewPart"
  7472. ad.Size = Vector3.new(30,0.1,30)
  7473. ad.CanCollide = false
  7474. ad.Anchored = true
  7475. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7476. ad.Transparency = 1
  7477. aad = new("Decal",ad)
  7478.  
  7479. aad.Face = "Top"
  7480. aad.Transparency = 1
  7481. aad.Transparency = 0
  7482. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7483. smoke = new("Part",to)
  7484. smokemesh = new("SpecialMesh",smoke)
  7485. smokemesh.MeshId = "rbxassetid://928329648"
  7486. smoke.BrickColor = hit2.BrickColor
  7487. smoke.Anchored = true
  7488. smoke.Position = hitground.Position
  7489. GroundImpact:Play()
  7490. for i = 1,20 do
  7491. wait()
  7492. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7493. smoke.Transparency = smoke.Transparency + 1/20
  7494. end
  7495. smoke:Destroy()
  7496. wait(0.5)
  7497.  
  7498. for i = 1,20 do
  7499. wait(0.1)
  7500. aad.Transparency = aad.Transparency + 1/20
  7501. end
  7502. end
  7503. end)
  7504. ys = Instance.new("BodyVelocity",to)
  7505. ys.Name = "GO"
  7506.  
  7507. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7508.  
  7509. ys.Velocity = v3(0,-90,0)
  7510.  
  7511. wait(1)
  7512. ys:Destroy()
  7513.  
  7514.  
  7515.  
  7516.  
  7517.  
  7518. hit3 = false
  7519. hit4 = false
  7520.  
  7521.  
  7522. hit1 = false
  7523. hit2 = false
  7524. hit3 = false
  7525. hit4 = false
  7526. idle = true
  7527. RootPart.Anchored = false
  7528. to.Anchored = false
  7529. end
  7530. end)
  7531. end
  7532.  
  7533.  
  7534. function Combo2()
  7535. getplayer = new("Part",char)
  7536. getplayer.Position = Vector3.new(999,999,999)
  7537. getplayer.Transparency = 1
  7538. getplayer.Size = v3(3,3,3)
  7539. getplayer.CanCollide = false
  7540. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7541. getplayer.Name = "GetPlayer"
  7542.  
  7543. game.Debris:AddItem(getplayer,0.5)
  7544.  
  7545. getplayer.Touched:connect(function(hit)
  7546. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7547. getplayer:Destroy()
  7548. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7549. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7550. to.Anchored = true
  7551. idle = false
  7552.  
  7553.  
  7554. punchsound1:Play()
  7555. hit1 = true
  7556. for i = 0, 1, 0.1 do
  7557. swait()
  7558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7560. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7561. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7562. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7563. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7564. end
  7565. punchsound1:Play()
  7566. for i = 0, 1, 0.1 do
  7567. swait()
  7568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7573. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7574. end
  7575. punchsound1:Play()
  7576. for i = 0, 1, 0.1 do
  7577. swait()
  7578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7581. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7582. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7583. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7584. end
  7585. for i = 0, 1, 0.1 do
  7586. swait()
  7587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7589. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7592. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7593. end
  7594. for i = 0, 1, 0.1 do
  7595. swait()
  7596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7600. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7601. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7602. end
  7603. StrongPunch1:Play()
  7604. for i = 0, 1, 0.1 do
  7605. swait()
  7606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7609. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7610. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7611. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7612. end
  7613. for i = 0, 0.6, 0.1 do
  7614. swait()
  7615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7616. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7617. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7618. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7619. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7620. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7621. end
  7622. for i = 0, 0.6, 0.1 do
  7623. swait()
  7624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7629. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7630. end
  7631. for i,v in pairs(to.Parent:GetChildren()) do
  7632. if v:IsA("Humanoid") then
  7633. v.Health = v.Health - 6
  7634.  
  7635. v.PlatformStand = true
  7636. end
  7637. end
  7638. StrongPunch:Play()
  7639. for i = 0, 1, 0.1 do
  7640. swait()
  7641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7643. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7645. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7646. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7647. end
  7648. for i,v in pairs(to.Parent:GetChildren()) do
  7649. if v:IsA("Humanoid") then
  7650. v.Health = v.Health - 8
  7651.  
  7652. v.PlatformStand = true
  7653. end
  7654. end
  7655.  
  7656. hit1 = false
  7657.  
  7658. punchsound1:Play()
  7659. hit2 = true
  7660. for i = 0, 1, 0.1 do
  7661. swait()
  7662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7666. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7667. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7668. end
  7669. for i,v in pairs(to.Parent:GetChildren()) do
  7670. if v:IsA("Humanoid") then
  7671. v.Health = v.Health - 5
  7672.  
  7673. v.PlatformStand = true
  7674. end
  7675. end
  7676. hit2 = false
  7677.  
  7678. punchsound1:Play()
  7679. hit3 = true
  7680. hit4 = true
  7681.  
  7682.  
  7683. punchsound1:Play()
  7684.  
  7685. coroutine.wrap(function()
  7686. for i=1,2 do
  7687. wait()
  7688. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  7689. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  7690. Zanzoken = Instance.new("Part",char)
  7691. Zanzoken.Anchored = true
  7692. Zanzoken.Position = v3(999,999,999)
  7693. Zanzoken.CFrame = Torso.CFrame
  7694. game.Debris:AddItem(Zanzoken,0.5)
  7695. Zanzoken.Transparency = 1
  7696. Zano:Play()
  7697. wait()
  7698. idk = Instance.new("BillboardGui",Zanzoken)
  7699. idk.Size = UDim2.new(10,0,15,0)
  7700. idk.AlwaysOnTop = false
  7701. idk1 = Instance.new("ImageLabel",idk)
  7702. idk1.BackgroundTransparency = 1
  7703. idk.ExtentsOffset = v3(0,0,0)
  7704. idk1.ImageTransparency = 0
  7705. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7706. idk1.Size = UDim2.new(2,0,1,0)
  7707. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7708. idk1.Image = "rbxassetid://319554883"
  7709. wait()
  7710. Zanzoken = Instance.new("Part",char)
  7711. Zanzoken.Anchored = true
  7712. Zanzoken.Position = v3(999,999,999)
  7713. Zanzoken.CFrame = Torso.CFrame
  7714. game.Debris:AddItem(Zanzoken,0.5)
  7715. Zanzoken.Transparency = 1
  7716. wait()
  7717. idk = Instance.new("BillboardGui",Zanzoken)
  7718. idk.Size = UDim2.new(20,0,20,0)
  7719. idk.AlwaysOnTop = false
  7720. idk1 = Instance.new("ImageLabel",idk)
  7721. idk1.BackgroundTransparency = 1
  7722. idk.ExtentsOffset = v3(0,0,0)
  7723. idk1.ImageTransparency = 0
  7724. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7725. idk1.Size = UDim2.new(2,0,1,0)
  7726. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7727. idk1.Image = "rbxassetid://319554883"
  7728. for i = 0, 1, 0.1 do
  7729. swait()
  7730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7732. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7733. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7735. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7736. end
  7737. StrongPunch:Play()
  7738. for i,v in pairs(to.Parent:GetChildren()) do
  7739. if v:IsA("Humanoid") then
  7740. v.Health = v.Health - 10
  7741.  
  7742. v.PlatformStand = true
  7743. end
  7744. end
  7745. end
  7746.  
  7747.  
  7748. wait(0.7)
  7749. end)()
  7750.  
  7751.  
  7752.  
  7753.  
  7754. RootPart.Anchored = true
  7755. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  7756. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  7757. Zanzoken = Instance.new("Part",char)
  7758. Zanzoken.Anchored = true
  7759. Zanzoken.Position = v3(999,999,999)
  7760. Zanzoken.CFrame = Torso.CFrame
  7761. game.Debris:AddItem(Zanzoken,0.5)
  7762. Zanzoken.Transparency = 1
  7763. Zano:Play()
  7764. wait()
  7765. idk = Instance.new("BillboardGui",Zanzoken)
  7766. idk.Size = UDim2.new(10,0,15,0)
  7767. idk.AlwaysOnTop = false
  7768. idk1 = Instance.new("ImageLabel",idk)
  7769. idk1.BackgroundTransparency = 1
  7770. idk.ExtentsOffset = v3(0,0,0)
  7771. idk1.ImageTransparency = 0
  7772. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7773. idk1.Size = UDim2.new(2,0,1,0)
  7774. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7775. idk1.Image = "rbxassetid://319554883"
  7776. wait()
  7777. Zanzoken = Instance.new("Part",char)
  7778. Zanzoken.Anchored = true
  7779. Zanzoken.Position = v3(999,999,999)
  7780. Zanzoken.CFrame = Torso.CFrame
  7781. game.Debris:AddItem(Zanzoken,0.5)
  7782. Zanzoken.Transparency = 1
  7783. wait()
  7784. idk = Instance.new("BillboardGui",Zanzoken)
  7785. idk.Size = UDim2.new(20,0,20,0)
  7786. idk.AlwaysOnTop = false
  7787. idk1 = Instance.new("ImageLabel",idk)
  7788. idk1.BackgroundTransparency = 1
  7789. idk.ExtentsOffset = v3(0,0,0)
  7790. idk1.ImageTransparency = 0
  7791. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7792. idk1.Size = UDim2.new(2,0,1,0)
  7793. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7794. idk1.Image = "rbxassetid://319554883"
  7795.  
  7796. for i = 0, 1, 0.1 do
  7797. swait()
  7798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7800. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7802. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7803. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7804. end
  7805.  
  7806.  
  7807. StrongPunch:Play()
  7808.  
  7809.  
  7810. for i = 0, 1, 0.1 do
  7811. swait()
  7812. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7813. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7814. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7816. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7817. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7818. end
  7819.  
  7820. for i = 0, 1, 0.1 do
  7821. swait()
  7822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7823. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7824. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7825. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7826. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7827. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7828. end
  7829.  
  7830.  
  7831.  
  7832. for i,v in pairs(to.Parent:GetChildren()) do
  7833. if v:IsA("Humanoid") then
  7834. v.Health = v.Health - 20
  7835.  
  7836. v.PlatformStand = true
  7837. end
  7838. end
  7839.  
  7840. StrongPunch2:Play()
  7841. for i = 0, 1, 0.1 do
  7842. swait()
  7843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7844. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7845. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7846. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7847. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7848. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7849. end
  7850.  
  7851. hitground = new("Part",char)
  7852. hitground.Size = Vector3.new(5,5,5)
  7853. hitground.Name = "Ground"
  7854. hitground.Transparency = 1
  7855. hitground.CanCollide = false
  7856. game.Debris:AddItem(hitground,2)
  7857. hitground.Position = Vector3.new(999,999,999)
  7858. hitgroundweld = new("Weld",hitground)
  7859. hitgroundweld.Part0 = to
  7860. hitgroundweld.Part1 = hitground
  7861. hitground.Touched:connect(function(hit2)
  7862. if hit2.Size.x > 150 then
  7863. hitground:Destroy()
  7864. ad = new("Part",char)
  7865. ad.Name = "NewPart"
  7866. ad.Size = Vector3.new(30,0.1,30)
  7867. ad.CanCollide = false
  7868. ad.Anchored = true
  7869. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7870. ad.Transparency = 1
  7871. aad = new("Decal",ad)
  7872.  
  7873. aad.Face = "Top"
  7874. aad.Transparency = 1
  7875. aad.Transparency = 0
  7876. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7877. smoke = new("Part",to)
  7878. smokemesh = new("SpecialMesh",smoke)
  7879. smokemesh.MeshId = "rbxassetid://928329648"
  7880. smoke.BrickColor = hit2.BrickColor
  7881. smoke.Anchored = true
  7882. smoke.Position = hitground.Position
  7883. GroundImpact:Play()
  7884. for i = 1,20 do
  7885. wait()
  7886. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7887. smoke.Transparency = smoke.Transparency + 1/20
  7888. end
  7889. smoke:Destroy()
  7890. wait(0.5)
  7891.  
  7892. for i = 1,20 do
  7893. wait(0.1)
  7894. aad.Transparency = aad.Transparency + 1/20
  7895. end
  7896. end
  7897. end)
  7898. to.Anchored = false
  7899. ys = Instance.new("BodyVelocity",to)
  7900. ys.Name = "GO"
  7901.  
  7902. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7903.  
  7904. ys.Velocity = v3(0,-90,0)
  7905.  
  7906. wait(1)
  7907. ys:Destroy()
  7908.  
  7909.  
  7910.  
  7911.  
  7912.  
  7913. hit3 = false
  7914. hit4 = false
  7915.  
  7916.  
  7917. hit1 = false
  7918. hit2 = false
  7919. hit3 = false
  7920. hit4 = false
  7921. idle = true
  7922. RootPart.Anchored = false
  7923. end
  7924. end)
  7925. end
  7926.  
  7927. function KABOOMZ222()
  7928. local effspwn = Instance.new("Part")
  7929. coroutine.resume(coroutine.create(function()
  7930. local sound1 = Instance.new("Sound")
  7931. sound1.SoundId = "rbxassetid://440145223"
  7932. sound1.MaxDistance = 600
  7933. sound1.EmitterSize = 60
  7934. sound1.Volume = 5.5
  7935. sound1.Pitch = 1.3
  7936. sound1.Parent = effspwn
  7937. local sound2 = Instance.new("Sound")
  7938. sound2.SoundId = "rbxassetid://440145223"
  7939. sound2.MaxDistance = 300
  7940. sound2.EmitterSize = 20
  7941. sound2.Volume = 3
  7942. sound2.Pitch = 0.7
  7943. sound2.Parent = effspwn
  7944. local sound3 = Instance.new("Sound")
  7945. sound3.SoundId = "rbxassetid://440145223"
  7946. sound2.MaxDistance = 400
  7947. sound2.EmitterSize = 30
  7948. sound2.Volume = 0.5
  7949. sound2.Pitch = 0.5
  7950. sound2.Parent = effspwn
  7951. sound2:Play()
  7952. wait()
  7953. sound1:Play()
  7954. sound3:Play()
  7955. end))
  7956. local model = Instance.new("Model")
  7957. game.Debris:AddItem(model, 20)
  7958. model.Name = "smasheffects"
  7959. model.Parent = workspace
  7960. effspwn.Name = "spwnr"
  7961. effspwn.Size = Vector3.new(1, 1, 1)
  7962. effspwn.Anchored = true
  7963. effspwn.CanCollide = false
  7964. effspwn.Transparency = 1
  7965. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  7966. effspwn.Parent = model
  7967.  
  7968.  
  7969.  
  7970.  
  7971. coroutine.resume(coroutine.create(function()
  7972. local shok = Instance.new("Part")
  7973. shok.Name = "whoosh"
  7974. shok.BrickColor = BrickColor.new("Institutional white")
  7975. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  7976. shok.Size = Vector3.new(1, 1, 1)
  7977. shok.Anchored = true
  7978. shok.Material = "Neon"
  7979. shok.Transparency = 1
  7980. shok.CanCollide = false
  7981. shok.Parent = model
  7982. game.Debris:AddItem(shok, 12)
  7983. local mesh = Instance.new("SpecialMesh")
  7984. mesh.MeshType = "FileMesh"
  7985. mesh.MeshId = "rbxassetid://437347603"
  7986. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  7987. mesh.Parent = shok
  7988.  
  7989.  
  7990.  
  7991.  
  7992.  
  7993. for e = 1, 8 do
  7994. wait()
  7995. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  7996. shok.Transparency = shok.Transparency + 0.035
  7997. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  7998. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  7999.  
  8000.  
  8001. end
  8002. for e = 1, 16 do
  8003. wait()
  8004. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  8005. shok.Transparency = shok.Transparency + 0.11
  8006. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  8007. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  8008.  
  8009. end
  8010. end))
  8011. coroutine.resume(coroutine.create(function()
  8012. local shok = Instance.new("Part")
  8013. shok.Name = "wring1"
  8014. shok.BrickColor = BrickColor.new("Institutional white")
  8015. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8016. shok.Size = Vector3.new(1, 1, 1)
  8017. shok.Anchored = true
  8018. shok.Material = "Neon"
  8019. shok.Transparency = 0.25
  8020. shok.CanCollide = false
  8021. shok.Parent = model
  8022. game.Debris:AddItem(shok, 12)
  8023. local mesh = Instance.new("SpecialMesh")
  8024. mesh.MeshType = "FileMesh"
  8025. mesh.MeshId = "rbxassetid://3270017"
  8026. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  8027. mesh.Parent = shok
  8028. for e = 1, 30 do
  8029. wait()
  8030. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  8031. shok.Transparency = shok.Transparency + 0.002
  8032. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8033. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8034. end
  8035. for e = 1, 38 do
  8036. wait()
  8037. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8038. shok.Transparency = shok.Transparency + 0.002
  8039. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8040. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8041. end
  8042. for e = 1, 24 do
  8043. wait()
  8044. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8045. shok.Transparency = shok.Transparency + 0.03
  8046. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8047. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8048. end
  8049. end))
  8050. coroutine.resume(coroutine.create(function()
  8051. local shok = Instance.new("Part")
  8052. shok.Name = "wring2"
  8053. shok.BrickColor = BrickColor.new("Institutional white")
  8054. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8055. shok.Size = Vector3.new(1, 1, 1)
  8056. shok.Anchored = true
  8057. shok.Material = "Neon"
  8058. shok.Transparency = 0.25
  8059. shok.CanCollide = false
  8060. shok.Parent = model
  8061. game.Debris:AddItem(shok, 12)
  8062. local mesh = Instance.new("SpecialMesh")
  8063. mesh.MeshType = "FileMesh"
  8064. mesh.MeshId = "rbxassetid://3270017"
  8065. mesh.Scale = Vector3.new(12, 12, 0.05)
  8066. mesh.Parent = shok
  8067. for e = 1, 30 do
  8068. wait()
  8069. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  8070. shok.Transparency = shok.Transparency + 0.002
  8071. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8072. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8073. end
  8074. for e = 1, 38 do
  8075. wait()
  8076. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8077. shok.Transparency = shok.Transparency + 0.002
  8078. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8079. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8080. end
  8081. for e = 1, 24 do
  8082. wait()
  8083. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8084. shok.Transparency = shok.Transparency + 0.03
  8085. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8086. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8087. end
  8088. end))
  8089. coroutine.resume(coroutine.create(function()
  8090. local shok = Instance.new("Part")
  8091. shok.Name = "coil1"
  8092. shok.BrickColor = BrickColor.new("Institutional white")
  8093. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8094. shok.Size = Vector3.new(1, 1, 1)
  8095. shok.Anchored = true
  8096. shok.Material = "Neon"
  8097. shok.Transparency = 0.25
  8098. shok.CanCollide = false
  8099. shok.Parent = model
  8100. game.Debris:AddItem(shok, 12)
  8101. local mesh = Instance.new("SpecialMesh")
  8102. mesh.MeshType = "FileMesh"
  8103. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8104. mesh.Scale = Vector3.new(12, 12, 12)
  8105. mesh.Parent = shok
  8106. for e = 1, 15 do
  8107. wait()
  8108. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8109. shok.Transparency = shok.Transparency + 0.004
  8110. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8111. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8112. end
  8113. for e = 1, 16 do
  8114. wait()
  8115. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8116. shok.Transparency = shok.Transparency + 0.004
  8117. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8118. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8119. end
  8120. for e = 1, 12 do
  8121. wait()
  8122. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8123. shok.Transparency = shok.Transparency + 0.06
  8124. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8125. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8126. end
  8127. end))
  8128. coroutine.resume(coroutine.create(function()
  8129. local shok = Instance.new("Part")
  8130. shok.Name = "coil2"
  8131. shok.BrickColor = BrickColor.new("Institutional white")
  8132. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8133. shok.Size = Vector3.new(1, 1, 1)
  8134. shok.Anchored = true
  8135. shok.Material = "Neon"
  8136. shok.Transparency = 1
  8137. shok.CanCollide = false
  8138. shok.Parent = model
  8139. game.Debris:AddItem(shok, 12)
  8140. local mesh = Instance.new("SpecialMesh")
  8141. mesh.MeshType = "FileMesh"
  8142. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8143. mesh.Scale = Vector3.new(6, 12, 6)
  8144. mesh.Parent = shok
  8145. for e = 1, 15 do
  8146. wait()
  8147. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8148. shok.Transparency = shok.Transparency + 0.005
  8149. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8150. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8151. end
  8152. for e = 1, 16 do
  8153. wait()
  8154. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8155. shok.Transparency = shok.Transparency + 0.005
  8156. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8157. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8158. end
  8159. for e = 1, 12 do
  8160. wait()
  8161. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8162. shok.Transparency = shok.Transparency + 0.09
  8163. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8164. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8165. end
  8166. end))
  8167. coroutine.resume(coroutine.create(function()
  8168. local shok = Instance.new("Part")
  8169. shok.Name = "shokwve"
  8170. shok.BrickColor = BrickColor.new("Institutional white")
  8171. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  8172. shok.Size = Vector3.new(1, 1, 1)
  8173. shok.Anchored = true
  8174. shok.Material = "Neon"
  8175. shok.Transparency = 0.6
  8176. shok.CanCollide = false
  8177. shok.Parent = model
  8178. game.Debris:AddItem(shok, 12)
  8179. local mesh = Instance.new("SpecialMesh")
  8180. mesh.MeshType = "FileMesh"
  8181. mesh.MeshId = "rbxassetid://489415447"
  8182. mesh.Scale = Vector3.new(1, 1, 1)
  8183. mesh.Parent = shok
  8184. for e = 1, 12 do
  8185. wait()
  8186. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  8187. shok.Transparency = shok.Transparency + 0.002
  8188. end
  8189. for e = 1, 32 do
  8190. wait()
  8191. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8192. shok.Transparency = shok.Transparency + 0.002
  8193. end
  8194. for e = 1, 24 do
  8195. wait()
  8196. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8197. shok.Transparency = shok.Transparency + 0.03
  8198. end
  8199. end))
  8200. coroutine.resume(coroutine.create(function()
  8201. local shok = Instance.new("Part")
  8202. shok.Name = "shock2"
  8203. shok.BrickColor = BrickColor.new("Institutional white")
  8204. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8205. shok.Size = Vector3.new(1, 1, 1)
  8206. shok.Anchored = true
  8207. shok.Material = "Neon"
  8208. shok.Transparency = 0.35
  8209. shok.CanCollide = false
  8210. shok.Parent = model
  8211. game.Debris:AddItem(shok, 12)
  8212. local mesh = Instance.new("SpecialMesh")
  8213. mesh.MeshType = "FileMesh"
  8214. mesh.MeshId = "rbxassetid://1095709"
  8215. mesh.Scale = Vector3.new(12, 12, 12)
  8216. mesh.Parent = shok
  8217. for e = 1, 15 do
  8218. wait()
  8219. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8220. shok.Transparency = shok.Transparency + 0.004
  8221. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8222. end
  8223. for e = 1, 16 do
  8224. wait()
  8225. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8226. shok.Transparency = shok.Transparency + 0.004
  8227. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8228. end
  8229. for e = 1, 12 do
  8230. wait()
  8231. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8232. shok.Transparency = shok.Transparency + 0.06
  8233. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8234. end
  8235. end))
  8236. coroutine.resume(coroutine.create(function()
  8237. local shok = Instance.new("Part")
  8238. shok.Name = "shock3"
  8239. shok.BrickColor = BrickColor.new("Institutional white")
  8240. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8241. shok.Size = Vector3.new(1, 1, 1)
  8242. shok.Anchored = true
  8243. shok.Material = "Neon"
  8244. shok.Transparency = 0.35
  8245. shok.CanCollide = false
  8246. shok.Parent = model
  8247. game.Debris:AddItem(shok, 12)
  8248. local mesh = Instance.new("SpecialMesh")
  8249. mesh.MeshType = "FileMesh"
  8250. mesh.MeshId = "rbxassetid://1095709"
  8251. mesh.Scale = Vector3.new(12, 12, 12)
  8252. mesh.Parent = shok
  8253. for e = 1, 15 do
  8254. wait()
  8255. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8256. shok.Transparency = shok.Transparency + 0.004
  8257. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8258. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8259. end
  8260. for e = 1, 16 do
  8261. wait()
  8262. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8263. shok.Transparency = shok.Transparency + 0.004
  8264. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8265. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8266. end
  8267. for e = 1, 12 do
  8268. wait()
  8269. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  8270. shok.Transparency = shok.Transparency + 0.06
  8271. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8272. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8273. end
  8274. end))
  8275. end
  8276.  
  8277.  
  8278.  
  8279. mouse.KeyDown:connect(function(k)
  8280. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  8281. local exp = Instance.new("Explosion",Torso)
  8282. exp.BlastRadius = 45.5
  8283. exp.BlastPressure = 100
  8284. exp.Position = Torso
  8285. exp.Visible = true
  8286. end
  8287. end)
  8288.  
  8289. MV4 = 300
  8290. mouse.KeyDown:connect(function(k)
  8291. if attack == false and k == "8" then
  8292. for i, v in pairs(Torso:GetChildren()) do
  8293. if v:IsA('ParticleEmitter') then
  8294. v:Remove()
  8295. end
  8296. end
  8297. end
  8298. end)
  8299.  
  8300.  
  8301. MV4 = 300
  8302. mouse.KeyDown:connect(function(k)
  8303. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  8304. MV4 = 0
  8305. Humanoid.WalkSpeed = 13
  8306. attack = true
  8307. Firepart1 = Instance.new("Part", RightArm)
  8308. Firepart1.Size = Vector3.new(1, 1, 1)
  8309. GuW1 = Instance.new("Weld")
  8310. GuW1.Name = "GuW"
  8311. GuW1.Part0 = RightArm
  8312. GuW1.C0 = cn(0, -1, 0)
  8313. GuW1.C1 = cn(0, 0, 0)
  8314. GuW1.Part1 = Firepart1
  8315. GuW1.Parent = RightArm
  8316. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8317. Firepart1.Transparency = 1
  8318. Firepart2 = Instance.new("Part", LeftArm)
  8319. Firepart2.Size = Vector3.new(1, 1, 1)
  8320. GuW2 = Instance.new("Weld")
  8321. GuW2.Name = "GuW"
  8322. GuW2.Part0 = LeftArm
  8323. GuW2.C0 = cn(0, -1, 0)
  8324. GuW2.C1 = cn(0, 0, 0)
  8325. GuW2.Part1 = Firepart2
  8326. GuW2.Parent = LeftArm
  8327. Firepart2.Transparency = 1
  8328. for i = 0, 5, 0.1 do
  8329. swait()
  8330. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8331. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8332. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8333. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8334. if Torsovelocity.Y > 2 then
  8335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8339. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  8340. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  8341. elseif Torsovelocity.Y < 1 then
  8342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8344. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8345. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8348. end
  8349. end
  8350. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  8351. for i = 0, 7, 0.1 do
  8352. swait()
  8353. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8354. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8355. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8356. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8357. if Torsovelocity.Y > 2 then
  8358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8360. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8361. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8362. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8363. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8364. elseif Torsovelocity.Y < 1 then
  8365. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8366. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8367. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8368. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8369. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8370. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8371. end
  8372. end
  8373. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  8374. GuW1:Destroy()
  8375. GuW1 = Instance.new("Weld")
  8376. GuW1.Name = "GuW"
  8377. GuW1.Part0 = Torso
  8378. GuW1.C0 = cn(0, 0, -6)
  8379. GuW1.C1 = cn(0, 0, 0)
  8380. GuW1.Part1 = Firepart1
  8381. GuW1.Parent = Torso
  8382. GuW2:Destroy()
  8383. GuW2 = Instance.new("Weld")
  8384. GuW2.Name = "GuW"
  8385. GuW2.Part0 = Torso
  8386. GuW2.C0 = cn(0, 0, -6)
  8387. GuW2.C1 = cn(0, 0, 0)
  8388. GuW2.Part1 = Firepart2
  8389. GuW2.Parent = Torso
  8390. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8391. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8392. GuW2:Destroy()
  8393. GuW2 = Instance.new("Weld")
  8394. GuW2.Name = "GuW"
  8395. GuW2.Part0 = Torso
  8396. GuW2.C0 = cn(0, 0, -4)
  8397. GuW2.C1 = cn(0, 0, 0)
  8398. GuW2.Part1 = Firepart2
  8399. GuW2.Parent = Torso
  8400.  
  8401.  
  8402. for i = 0, 7, 0.1 do
  8403. swait()
  8404. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8405. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8406. if Torsovelocity.Y > 2 then
  8407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8409. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8410. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8411. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8412. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8413. elseif Torsovelocity.Y < 1 then
  8414. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8415. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8418. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8419. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8420. end
  8421. end
  8422. local bp2 = Create("BodyPosition")({
  8423. P = 900,
  8424. D = 1000,
  8425. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  8426. position = Torso.Position + Vector3.new(0, 60, 0),
  8427. Parent = Torso
  8428. })
  8429. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  8430. for i = 0, 8, 0.1 do
  8431. swait()
  8432. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8433. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8434. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8435. if Torsovelocity.Y > 2 then
  8436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8437. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8439. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8440. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8441. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8442. elseif Torsovelocity.Y < 1 then
  8443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8445. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8447. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8448. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8449. end
  8450. end
  8451. for i = 0, 18, 0.1 do
  8452. swait()
  8453. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8454. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8455. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8456. if Torsovelocity.Y > 2 then
  8457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8461. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8462. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8463. elseif Torsovelocity.Y < 1 then
  8464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8468. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8469. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8470. end
  8471. end
  8472. GuW1:Destroy()
  8473. GuW1 = Instance.new("Weld")
  8474. GuW1.Name = "GuW"
  8475. GuW1.Part0 = Torso
  8476. GuW1.C0 = cn(0, 0, -15)
  8477. GuW1.C1 = cn(0, 0, 0)
  8478. GuW1.Part1 = Firepart1
  8479. GuW1.Parent = Torso
  8480. GuW2:Destroy()
  8481. GuW2 = Instance.new("Weld")
  8482. GuW2.Name = "GuW"
  8483. GuW2.Part0 = Torso
  8484. GuW2.C0 = cn(0, 0, -17.5)
  8485. GuW2.C1 = cn(0, 0, 0)
  8486. GuW2.Part1 = Firepart2
  8487. GuW2.Parent = Torso
  8488. for i = 0, 1.25, 0.01 do
  8489. swait()
  8490. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8491. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  8492. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  8493. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  8494. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  8495. if Torsovelocity.Y > 2 then
  8496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8497. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8498. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8499. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8500. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8501. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8502. elseif Torsovelocity.Y < 1 then
  8503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8504. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8505. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8506. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8507. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8508. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8509. end
  8510. end
  8511. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  8512. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  8513. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  8514. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  8515. for i = 0, 3, 0.1 do
  8516. swait()
  8517. if Torsovelocity.Y > 2 then
  8518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8522. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8523. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8524. elseif Torsovelocity.Y < 1 then
  8525. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8526. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8527. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8528. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8529. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8530. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8531. end
  8532. end
  8533. wait(1)
  8534. bp2:Destroy()
  8535. Humanoid.WalkSpeed = 16
  8536. attack = false
  8537. MV4 = 0
  8538. Firepart1:Destroy()
  8539. Firepart2:Destroy()
  8540. end
  8541. end)
  8542. spiritballenergy = true
  8543. local spirit1 = true
  8544. local spirit2 = true
  8545. local sizeup = 38
  8546. local ringgo = 18
  8547. local potara = false
  8548. local potara1 = false
  8549. local potara2 = false
  8550. local potara3 = false
  8551. local potara4 = false
  8552. local hipheight = false
  8553. local idle7 = true
  8554. local idle6 = true
  8555. local idle5 = false
  8556. local noidle = false
  8557. local noidle1 = false
  8558. local fuse = false
  8559. local bigkamehameha1 = false
  8560. local bigkamehameha2 = false
  8561. local idle2 = false
  8562. local idle3 = false
  8563. local com1 = 10
  8564. local com2 = -5
  8565. local fuse1 = false
  8566. local fuse2 = false
  8567. local fuse3 = false
  8568. local fuse4 = false
  8569. local fuse5 = false
  8570. local fuse6 = false
  8571. local fuse7 = false
  8572. local fuse8 = false
  8573. local ssj4 = false
  8574. local headcolor = 0
  8575. local walk11 = true
  8576. local great = false
  8577. local size = 0
  8578. local size2 = 0
  8579. local kicharging = false
  8580. local ki = 100
  8581.  
  8582.  
  8583.  
  8584. --Sounds
  8585. --Folder
  8586. soundfolder = Instance.new("Model",char)
  8587. soundfolder.Name = "Sound Folder"
  8588. --Sounds
  8589. kamecharge = Instance.new("Sound",soundfolder)
  8590. kamecharge.Volume = 10
  8591. kamecharge.Name = "kamecharge"
  8592. kamecharge.Looped = false
  8593. kamecharge.SoundId = "rbxassetid://908489666"
  8594. kamefire = Instance.new("Sound",soundfolder)
  8595. kamefire.Volume = 10
  8596. kamefire.Name = "kamefire"
  8597. kamefire.Looped = false
  8598. kamefire.TimePosition = 0.5
  8599. kamefire.SoundId = "rbxassetid://977360812"
  8600. kamehit = Instance.new("Sound",soundfolder)
  8601. kamehit.Volume = 30
  8602. kamehit.Name = "kamehit"
  8603. kamehit.Looped = false
  8604. kamehit.SoundId = "rbxassetid://908484148"
  8605. ssjaura = Instance.new("Sound",soundfolder)
  8606. ssjaura.Volume = 5
  8607. ssjaura.Name = "ssjaura"
  8608. ssjaura.Looped = true
  8609. ssjaura.SoundId = "rbxassetid://891397456"
  8610. ssjauraburst = Instance.new("Sound",soundfolder)
  8611. ssjauraburst.Volume = math.huge
  8612. ssjauraburst.Name = "ssjauraburst"
  8613. ssjauraburst.Looped =false
  8614. ssjauraburst.SoundId = "rbxassetid://437393965"
  8615. ssjmusic = Instance.new("Sound",soundfolder)
  8616. ssjmusic.Volume = 0
  8617. ssjmusic.Name = "ssjmusic"
  8618. ssjmusic.Looped = true
  8619. ssjmusic.SoundId = "rbxassetid://390946253"
  8620. ssj2music = Instance.new("Sound",soundfolder)
  8621. ssj2music.Volume = 0
  8622. ssj2music.Name = "ssj2music"
  8623. ssj2music.Looped = true
  8624. ssj2music.SoundId = "rbxassetid://144377132"
  8625. ssj2aura = Instance.new("Sound",soundfolder)
  8626. ssj2aura.Volume = 5
  8627. ssj2aura.Name = "ssj2aura"
  8628. ssj2aura.Looped = true
  8629. ssj2aura.SoundId = "rbxassetid://850205092"
  8630. ssj3music = Instance.new("Sound",soundfolder)
  8631. ssj3music.Volume = 0
  8632. ssj3music.Name = "ssj3music"
  8633. ssj3music.Looped = true
  8634. ssj3music.SoundId = "rbxassetid://156056027"
  8635. KiCharge = Instance.new("Sound",soundfolder)
  8636. KiCharge.Volume = 10000
  8637. KiCharge.Name = "KiCharge"
  8638. KiCharge.Looped = true
  8639. KiCharge.TimePosition = 0.7
  8640. KiCharge.SoundId = "rbxassetid://700499952"
  8641.  
  8642. KiCharge2 = Instance.new("Sound",soundfolder)
  8643. KiCharge2.Volume = 10000
  8644. KiCharge2.Name = "KiCharge2"
  8645. KiCharge2.Looped = false
  8646. KiCharge2.TimePosition = 7.3
  8647.  
  8648. KiCharge2.SoundId = "rbxassetid://700499952"
  8649. Lightning = Instance.new("Sound",soundfolder)
  8650. Lightning.Volume = 10000
  8651. Lightning.TimePosition = 1
  8652. Lightning.Name = "Lightning"
  8653. Lightning.Looped = false
  8654. Lightning.SoundId = "http://www.roblox.com/asset/?id=12222030"
  8655. AuraOff = Instance.new("Sound",soundfolder)
  8656. AuraOff.Volume = 10000
  8657. AuraOff.Name = "AuraOff"
  8658. AuraOff.Looped = false
  8659. AuraOff.SoundId = "http://www.roblox.com/asset/?id=922710675"
  8660. PowerDown = Instance.new("Sound",soundfolder)
  8661. PowerDown.Volume = 10000
  8662. PowerDown.Name = "PowerDown"
  8663. PowerDown.Looped = false
  8664. PowerDown.SoundId = "http://www.roblox.com/asset/?id=598621913"
  8665. punchsound1 = Instance.new("Sound",soundfolder)
  8666. punchsound1.Volume = 10
  8667. punchsound1.Name = "punchsound1"
  8668. punchsound1.Looped = false
  8669. punchsound1.SoundId = "rbxassetid://137579113"
  8670. punchsound2 = Instance.new("Sound",soundfolder)
  8671. punchsound2.Volume = 10
  8672. punchsound2.Name = "punchsound2"
  8673. punchsound2.Looped = false
  8674. punchsound2.SoundId = "rbxassetid://441202925"
  8675. kiblastsound = Instance.new("Sound",soundfolder)
  8676. kiblastsound.Volume = 10000
  8677. kiblastsound.Name = "kiblastsound"
  8678. kiblastsound.Looped = false
  8679. kiblastsound.SoundId = "http://www.roblox.com/asset/?id=586187912"
  8680. screaming = Instance.new("Sound",soundfolder)
  8681. screaming.Volume = 1
  8682. screaming.Name = "screaming"
  8683. screaming.Looped = true
  8684. screaming.SoundId = "rbxassetid://1101079851"
  8685. screaming1 = Instance.new("Sound",soundfolder)
  8686. screaming1.Volume = 10
  8687. screaming1.Name = "screaming1"
  8688. screaming1.Looped = false
  8689. screaming1.SoundId = "rbxassetid://975468335"
  8690. FastPunch = Instance.new("Sound",soundfolder)
  8691. FastPunch.Volume = 10000
  8692. FastPunch.Name = "FastPunch"
  8693. FastPunch.Looped = false
  8694. FastPunch.SoundId = "http://www.roblox.com/asset/?id=253255373"
  8695. GiantStep = Instance.new("Sound",soundfolder)
  8696. GiantStep.Volume = 10000
  8697. GiantStep.Name = "GiantStep"
  8698. GiantStep.Looped = false
  8699. GiantStep.SoundId = "http://www.roblox.com/asset/?id=863810402"
  8700. StrongPunch = Instance.new("Sound",soundfolder)
  8701. StrongPunch.Volume = 10000
  8702. StrongPunch.Name = "StrongPunch"
  8703. StrongPunch.Looped = false
  8704. StrongPunch.SoundId = "http://www.roblox.com/asset/?id=735524546"
  8705. KamehamehaVoice = Instance.new("Sound",soundfolder)
  8706. KamehamehaVoice.Volume = 10000
  8707. KamehamehaVoice.Name = "KamehamehaVoice"
  8708. KamehamehaVoice.Looped = false
  8709. KamehamehaVoice.SoundId = "http://www.roblox.com/asset/?id=130777838"
  8710. KamehamehaVoice6 = Instance.new("Sound",soundfolder)
  8711. KamehamehaVoice6.Volume = 10000
  8712. KamehamehaVoice6.Name = "KamehamehaVoice6"
  8713. KamehamehaVoice6.Looped = false
  8714. KamehamehaVoice6.SoundId = "http://www.roblox.com/asset/?id=670166779"
  8715. KamehamehaVoice3 = Instance.new("Sound",soundfolder)
  8716. KamehamehaVoice3.Volume = 10000
  8717. KamehamehaVoice3.Name = "KamehamehaVoice3"
  8718. KamehamehaVoice3.Looped = false
  8719. KamehamehaVoice3.SoundId = "http://www.roblox.com/asset/?id=1001695447"
  8720. KamehamehaVoice2 = Instance.new("Sound",soundfolder)
  8721. KamehamehaVoice2.Volume = 10000
  8722. KamehamehaVoice2.Name = "KamehamehaVoice2"
  8723. KamehamehaVoice2.Looped = false
  8724. KamehamehaVoice2.SoundId = "http://www.roblox.com/asset/?id=1000078112"
  8725. KamehamehaVoice1 = Instance.new("Sound",soundfolder)
  8726. KamehamehaVoice1.Volume = 10000
  8727. KamehamehaVoice1.Name = "KamehamehaVoice1"
  8728. KamehamehaVoice1.Looped = false
  8729. KamehamehaVoice1.SoundId = "http://www.roblox.com/asset/?id=1000028467"
  8730. KamehamehaVoice4 = Instance.new("Sound",soundfolder)
  8731. KamehamehaVoice4.Volume = 10000
  8732. KamehamehaVoice4.Name = "KamehamehaVoice4"
  8733. KamehamehaVoice4.Looped = false
  8734. KamehamehaVoice4.SoundId = "http://www.roblox.com/asset/?id=1006793453"
  8735. ssjbaura = Instance.new("Sound",soundfolder)
  8736. ssjbaura.Volume = 1
  8737. ssjbaura.Name = "ssjbaura"
  8738. ssjbaura.Looped = true
  8739. ssjbaura.SoundId = "rbxassetid://443386048"
  8740. ssjbauraburst = Instance.new("Sound",soundfolder)
  8741. ssjbauraburst.Volume = 1
  8742. ssjbauraburst.Name = "ssjbauraburst"
  8743. ssjbauraburst.Looped = false
  8744. ssjbauraburst.SoundId = "rbxassetid://874183151"
  8745. ssjbmusic = Instance.new("Sound",soundfolder)
  8746. ssjbmusic.Volume = 0
  8747. ssjbmusic.Name = "ssjbmusic"
  8748. ssjbmusic.Looped = true
  8749. ssjbmusic.SoundId = "rbxassetid://180572775"
  8750. ssjbkaioken = Instance.new("Sound",soundfolder)
  8751. ssjbkaioken.Volume = 10000
  8752. ssjbkaioken.Name = "ssjbkaioken"
  8753. ssjbkaioken.Looped = false
  8754. ssjbkaioken.SoundId = "http://www.roblox.com/asset/?id=975627244"
  8755. ssjbkaioken1 = Instance.new("Sound",soundfolder)
  8756. ssjbkaioken1.Volume = 10000
  8757. ssjbkaioken1.Name = "ssjbkaioken1"
  8758. ssjbkaioken1.Looped = false
  8759. ssjbkaioken1.SoundId = "http://www.roblox.com/asset/?id=975627532"
  8760. ssjbkaura = Instance.new("Sound",soundfolder)
  8761. ssjbkaura.Volume = 3
  8762. ssjbkaura.Name = "ssjbkaura"
  8763. ssjbkaura.Looped = true
  8764. ssjbkaura.SoundId = "rbxassetid://972925821"
  8765. ssjgaura = Instance.new("Sound",soundfolder)
  8766. ssjgaura.Volume = 5
  8767. ssjgaura.Name = "ssjgaura"
  8768. ssjgaura.Looped = true
  8769. ssjgaura.SoundId = "rbxassetid://590580266"
  8770. ApeGrowl = Instance.new("Sound",soundfolder)
  8771. ApeGrowl.Volume = 10
  8772. ApeGrowl.Name = "ApeGrowl"
  8773. ApeGrowl.Looped = false
  8774. ApeGrowl.SoundId = "rbxassetid://849892755"
  8775. ssjgmusic = Instance.new("Sound",soundfolder)
  8776. ssjgmusic.Volume = 0
  8777. ssjgmusic.Name = "ssjgmusic"
  8778. ssjgmusic.Looped = true
  8779. ssjgmusic.SoundId = "rbxassetid://785398417"
  8780. Ape1 = Instance.new("Sound",soundfolder)
  8781. Ape1.Volume = 10
  8782. Ape1.Name = "Ape1"
  8783. Ape1.Looped = false
  8784. Ape1.SoundId = "rbxassetid://851581494"
  8785.  
  8786. Ape2 = Instance.new("Sound",soundfolder)
  8787. Ape2.Volume = 10
  8788. Ape2.Name = "Ape2"
  8789. Ape2.Looped = false
  8790. Ape2.SoundId = "rbxassetid://851581851"
  8791. Ape3 = Instance.new("Sound",soundfolder)
  8792. Ape3.Volume = 10
  8793. Ape3.Name = "Ape3"
  8794. Ape3.Looped = false
  8795. Ape3.SoundId = "rbxassetid://851582274"
  8796.  
  8797. local beamgo = 6
  8798. local beamgo1 = 1
  8799. local startk = false
  8800. local beam1 = false
  8801. local beam2 = false
  8802.  
  8803. local kamehameha5 = false
  8804. enabled = false
  8805. local number = 1
  8806. --GoundWaves
  8807.  
  8808.  
  8809.  
  8810. function RenderStepped3()
  8811. if spiritballenergy == true then
  8812. wait(math.random(0.1,0.5))
  8813. ay = new("Part",char)
  8814. ay.Name = "NewPart2"
  8815. ay.Size = v3(0.3,0.3,0.3)
  8816. ay.CanCollide = false
  8817. ay.Material = "Neon"
  8818.  
  8819. ay.BrickColor = bc("Cyan")
  8820.  
  8821. imcool = new("Part",char)
  8822. imcool = Instance.new("SpecialMesh",ay)
  8823. imcool.MeshType = "Sphere"
  8824.  
  8825. ay.Position = v3(999,999,999)
  8826. ay.CFrame = CFrame.new(RootPart.Position.x+math.random(-15,15),RootPart.Position.y-12,RootPart.Position.z+math.random(-15,15))
  8827. ys = Instance.new("BodyVelocity",ay)
  8828. ys.Name = "GO1"
  8829. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8830.  
  8831. ys.Velocity = v3(0,6,0)
  8832. game.Debris:AddItem(ay,4)
  8833. end
  8834. end
  8835.  
  8836. --[[a1 = new("Part",char)
  8837. a1.Name = "Beam"
  8838. a1.Anchored = true
  8839. a1.Size = v3(6,6,6)
  8840. a1.CanCollide = false
  8841. a1.Locked = true
  8842. a1.Position = v3(999,999,999)
  8843. a1.BrickColor = bc("Cyan")
  8844. a1.Material = "Neon"
  8845. a1.Transparency = 0
  8846. aa1 = new("SpecialMesh",a1)
  8847. if fuse == false then
  8848. aa1.MeshType = "Cylinder"
  8849. if potara == false then
  8850. aa1.MeshType = "Cylinder"
  8851. else
  8852. aa1.MeshType = "Sphere"
  8853. end
  8854. else
  8855. aa1.MeshType = "Sphere"
  8856. end
  8857.  
  8858. aa1.Scale = v3(1,1,1)
  8859.  
  8860. a2 = new("Part",char)
  8861. a2.Name = "Beam"
  8862. a2.Anchored = true
  8863. a2.Locked = true
  8864.  
  8865. a2.Size = v3(0.1,0.1,0.1)
  8866. a2.CanCollide = false
  8867. a2.Position = v3(999,999,999)
  8868. a2.BrickColor = bc("Cyan")
  8869. a2.Material = "Neon"
  8870. if fuse == false then
  8871. if potara == false then
  8872. a2.Transparency = 0
  8873. else
  8874. a2.Transparency = 1
  8875. end
  8876. else
  8877.  
  8878. a2.Transparency = 1
  8879. end
  8880. aa2 = new("SpecialMesh",a2)
  8881. aa2.MeshType = "Sphere"
  8882. aa2.Scale = v3(150,100,100)
  8883. a3 = new("Part",char)
  8884. a3.Name = "Beam"
  8885. a3.Locked = true
  8886. a3.Anchored = true
  8887. a3.Size = v3(0.1,0.1,0.1)
  8888. a3.CanCollide = false
  8889. a3.Position = v3(999,999,999)
  8890. a3.BrickColor = bc("Cyan")
  8891. a3.Material = "Neon"
  8892. if fuse == false then
  8893. if potara == false then
  8894. a3.Transparency = 0
  8895. else
  8896. a3.Transparency = 1
  8897. end
  8898. else
  8899.  
  8900. a3.Transparency = 1
  8901. end
  8902. aa3 = new("SpecialMesh",a3)
  8903. aa3.MeshType = "Sphere"
  8904. aa3.Scale = v3(200,100,100)
  8905. if ssj4 == true and fuse == false then
  8906. a1.BrickColor = bc("Really red")
  8907. a2.BrickColor = bc("Really red")
  8908. a3.BrickColor = bc("Really red")
  8909. --]]
  8910.  
  8911.  
  8912. mouse.KeyDown:connect(function(key)
  8913. if key == "=" then
  8914.  
  8915. Humanoid.WalkSpeed = 0
  8916. RootPart.Anchored = true
  8917. bigkamehameha1 = true
  8918.  
  8919. wait(0)
  8920. bigkamehameha1 = false
  8921. bigkamehameha2 = true
  8922. ar = new("Part",char)
  8923. ar.Name = "NewPart"
  8924. ar.Position = v3(999,999,999)
  8925. ar.Size = v3(1,1,1)
  8926. ar.BrickColor = bc("Cyan")
  8927. ar.Material = "Neon"
  8928. ar.Transparency = 1
  8929. aar = new("SpecialMesh",ar)
  8930. aar.MeshType = "Sphere"
  8931. aar.Scale = v3(3,3,4)
  8932.  
  8933. aaar =new("Weld",ar)
  8934. aaar.Part0 = Torso
  8935. aaar.Part1 = ar
  8936. aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0))
  8937. for i = 1,9 do
  8938. wait(0.5)
  8939. GroundWave1d()
  8940. ar.Transparency = ar.Transparency - 0.1
  8941. end
  8942. kamehameha()
  8943.  
  8944. idle7 = true
  8945. ar:Destroy()
  8946. bigkamehameha2 = false
  8947. RootPart.Anchored = false
  8948. end
  8949. end)
  8950.  
  8951. function splash()
  8952. beamgo = 6
  8953. beamgo1 = 1
  8954. enabled = true
  8955. sizeup = -25
  8956.  
  8957. kamefire.Volume = 5
  8958.  
  8959. wait(0.2)
  8960. RootPart.Anchored = true
  8961. kamecharge:Stop()
  8962.  
  8963.  
  8964. a1 = new("Part",char)
  8965. a1.Name = "Beam"
  8966. a1.Anchored = true
  8967. a1.Size = v3(6,6,6)
  8968. a1.CanCollide = false
  8969. a1.Locked = true
  8970. a1.Position = v3(999,999,999)
  8971. a1.BrickColor = bc("Cyan")
  8972. a1.Material = "Neon"
  8973. a1.Transparency = 0
  8974. aa1 = new("SpecialMesh",a1)
  8975. if fuse == false then
  8976. aa1.MeshType = "Cylinder"
  8977. if potara == false then
  8978. aa1.MeshType = "Cylinder"
  8979. else
  8980. aa1.MeshType = "Sphere"
  8981. end
  8982. else
  8983. aa1.MeshType = "Sphere"
  8984. end
  8985.  
  8986. aa1.Scale = v3(1,1,1)
  8987.  
  8988. a2 = new("Part",char)
  8989. a2.Name = "Beam"
  8990. a2.Anchored = true
  8991. a2.Locked = true
  8992.  
  8993. a2.Size = v3(0.1,0.1,0.1)
  8994. a2.CanCollide = false
  8995. a2.Position = v3(999,999,999)
  8996. a2.BrickColor = bc("Cyan")
  8997. a2.Material = "Neon"
  8998. if fuse == false then
  8999. if potara == false then
  9000. a2.Transparency = 0
  9001. else
  9002. a2.Transparency = 1
  9003. end
  9004. else
  9005.  
  9006. a2.Transparency = 1
  9007. end
  9008. aa2 = new("SpecialMesh",a2)
  9009. aa2.MeshType = "Sphere"
  9010. aa2.Scale = v3(150,100,100)
  9011. a3 = new("Part",char)
  9012. a3.Name = "Beam"
  9013. a3.Locked = true
  9014. a3.Anchored = true
  9015. a3.Size = v3(0.1,0.1,0.1)
  9016. a3.CanCollide = false
  9017. a3.Position = v3(999,999,999)
  9018. a3.BrickColor = bc("Cyan")
  9019. a3.Material = "Neon"
  9020. if fuse == false then
  9021. if potara == false then
  9022. a3.Transparency = 0
  9023. else
  9024. a3.Transparency = 1
  9025. end
  9026. else
  9027.  
  9028. a3.Transparency = 1
  9029. end
  9030. aa3 = new("SpecialMesh",a3)
  9031. aa3.MeshType = "Sphere"
  9032. aa3.Scale = v3(200,100,100)
  9033. if ssj4 == true and fuse == false then
  9034. a1.BrickColor = bc("Really red")
  9035. a2.BrickColor = bc("Really red")
  9036. a3.BrickColor = bc("Really red")
  9037. end
  9038. kamecharge:Stop()
  9039. kamefire:Play()
  9040.  
  9041. GroundWave1()
  9042. startk = false
  9043. ringfolder = Instance.new("Model",char)
  9044. end
  9045.  
  9046.  
  9047. GroundWave2 = function()
  9048. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9049. Colors = {"White", "White"}
  9050. local wave3 = Instance.new("Part", char)
  9051. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9052. wave3.Anchored = true
  9053. wave3.Name = "Wave"
  9054. wave3.CanCollide = false
  9055. wave3.Locked = true
  9056. wave3.Size = Vector3.new(1, 1, 1)
  9057. wave3.TopSurface = "Smooth"
  9058. wave3.BottomSurface = "Smooth"
  9059. wave3.Transparency = 0.35
  9060. wave3.CFrame = HandCF
  9061. wm1 = Instance.new("SpecialMesh", wave3)
  9062. wm1.MeshId = "rbxassetid://3270017"
  9063. coroutine.wrap(function()
  9064. for i = 1, 30, 1 do
  9065. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  9066. wave3.Size = wm1.Scale
  9067. wave3.CFrame = HandCF
  9068. wave3.Transparency = i/30
  9069. wait()
  9070. end
  9071. wait()
  9072. wave3:Destroy()
  9073. end)()
  9074. end
  9075. GroundWave3 = function()
  9076. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  9077. Colors = {"White", "White"}
  9078. local wave2 = Instance.new("Part", char)
  9079. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9080. wave2.Anchored = true
  9081. wave2.Name = "Wave"
  9082. wave2.CanCollide = false
  9083. wave2.Locked = true
  9084. wave2.Size = Vector3.new(1, 1, 1)
  9085. wave2.TopSurface = "Smooth"
  9086. wave2.BottomSurface = "Smooth"
  9087. wave2.Transparency = 0.35
  9088. wave2.CFrame = HandCF
  9089. wm2 = Instance.new("SpecialMesh", wave2)
  9090. wm2.MeshId = "rbxassetid://3270017"
  9091. coroutine.wrap(function()
  9092. for i = 1, 30, 1 do
  9093. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  9094. wave2.Size = wm2.Scale
  9095. wave2.CFrame = HandCF
  9096. wave2.Transparency = i/30
  9097. wait()
  9098. end
  9099. wait()
  9100. wave2:Destroy()
  9101. end)()
  9102. end
  9103. GroundWave4 = function()
  9104. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9105. Colors = {"White", "White"}
  9106. local wave1 = Instance.new("Part", char)
  9107. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9108. wave1.Anchored = true
  9109. wave1.Name = "Wave"
  9110. wave1.CanCollide = false
  9111. wave1.Locked = true
  9112. wave1.Size = Vector3.new(1, 1, 1)
  9113. wave1.TopSurface = "Smooth"
  9114. wave1.BottomSurface = "Smooth"
  9115. wave1.Transparency = 0.35
  9116. wave1.CFrame = HandCF
  9117. wm3 = Instance.new("SpecialMesh", wave1)
  9118. wm3.MeshId = "rbxassetid://3270017"
  9119. coroutine.wrap(function()
  9120. for i = 1, 30, 1 do
  9121. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  9122. wave1.Size = wm3.Scale
  9123. wave1.CFrame = HandCF
  9124. wave1.Transparency = i/30
  9125. wait()
  9126. end
  9127. wait()
  9128. wave1:Destroy()
  9129. end)()
  9130. end
  9131.  
  9132.  
  9133. function kamehameha()
  9134. beamgo = 6
  9135. beamgo1 = 1
  9136. enabled = true
  9137. sizeup = -25
  9138.  
  9139. kamefire.Volume = 5
  9140.  
  9141. wait(0.2)
  9142. RootPart.Anchored = true
  9143. kamecharge:Stop()
  9144.  
  9145.  
  9146. a1 = new("Part",char)
  9147. a1.Name = "Beam"
  9148. a1.Anchored = true
  9149. a1.Size = v3(6,6,6)
  9150. a1.CanCollide = false
  9151. a1.Locked = true
  9152. a1.Position = v3(999,999,999)
  9153. a1.BrickColor = bc("Cyan")
  9154. a1.Material = "Neon"
  9155. a1.Transparency = 0
  9156. aa1 = new("SpecialMesh",a1)
  9157. if fuse == false then
  9158. aa1.MeshType = "Cylinder"
  9159. if potara == false then
  9160. aa1.MeshType = "Cylinder"
  9161. else
  9162. aa1.MeshType = "Sphere"
  9163. end
  9164. else
  9165. aa1.MeshType = "Sphere"
  9166. end
  9167.  
  9168. aa1.Scale = v3(1,1,1)
  9169.  
  9170. a2 = new("Part",char)
  9171. a2.Name = "Beam"
  9172. a2.Anchored = true
  9173. a2.Locked = true
  9174.  
  9175. a2.Size = v3(0.1,0.1,0.1)
  9176. a2.CanCollide = false
  9177. a2.Position = v3(999,999,999)
  9178. a2.BrickColor = bc("Cyan")
  9179. a2.Material = "Neon"
  9180. if fuse == false then
  9181. if potara == false then
  9182. a2.Transparency = 0
  9183. else
  9184. a2.Transparency = 1
  9185. end
  9186. else
  9187.  
  9188. a2.Transparency = 1
  9189. end
  9190. aa2 = new("SpecialMesh",a2)
  9191. aa2.MeshType = "Sphere"
  9192. aa2.Scale = v3(150,100,100)
  9193. a3 = new("Part",char)
  9194. a3.Name = "Beam"
  9195. a3.Locked = true
  9196. a3.Anchored = true
  9197. a3.Size = v3(0.1,0.1,0.1)
  9198. a3.CanCollide = false
  9199. a3.Position = v3(999,999,999)
  9200. a3.BrickColor = bc("Cyan")
  9201. a3.Material = "Neon"
  9202. if fuse == false then
  9203. if potara == false then
  9204. a3.Transparency = 0
  9205. else
  9206. a3.Transparency = 1
  9207. end
  9208. else
  9209.  
  9210. a3.Transparency = 1
  9211. end
  9212. aa3 = new("SpecialMesh",a3)
  9213. aa3.MeshType = "Sphere"
  9214. aa3.Scale = v3(200,100,100)
  9215. if ssj4 == true and fuse == false then
  9216. a1.BrickColor = bc("Really red")
  9217. a2.BrickColor = bc("Really red")
  9218. a3.BrickColor = bc("Really red")
  9219. end
  9220. kamecharge:Stop()
  9221. kamefire:Play()
  9222.  
  9223. GroundWave1()
  9224. startk = false
  9225. ringfolder = Instance.new("Model",char)
  9226. --Damages
  9227. -----------------------------------------------------------------------------------------
  9228. a1.Touched:connect(function(hit)
  9229.  
  9230. if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
  9231.  
  9232.  
  9233.  
  9234. if hit.Parent:IsA("Model") then
  9235. hit.Parent:BreakJoints()
  9236. end
  9237. hit:Destroy()
  9238. if enabled == true then
  9239. enabled = false
  9240. num = num + 1
  9241. kamehit:Play()
  9242. a21 = new("Part",char)
  9243. a21.Name = "Beam"..num
  9244. a21.Locked = true
  9245. a21.Size = v3(1,1,1)
  9246. a21.CanCollide = false
  9247. a21.Position = v3(999,999,999)
  9248. a21.BrickColor = bc("Cyan")
  9249. a21.Material = "Neon"
  9250. a21.Transparency = 0
  9251. aa21 = new("SpecialMesh",a21)
  9252. a21.Anchored = true
  9253. a21.Position = hit.Position
  9254. aa21.MeshType = "Sphere"
  9255. aa21.Scale = v3(1,1,1)
  9256. GroundWave2()
  9257. GroundWave3()
  9258. GroundWave4()
  9259. for i = 1,50 do
  9260. wait()
  9261. char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5)
  9262. char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
  9263. end
  9264. enabled = true
  9265. char["Beam"..num]:Destroy()
  9266. end
  9267.  
  9268. end
  9269.  
  9270. end)
  9271.  
  9272.  
  9273. --Damages
  9274. -----------------------------------------------------------------------------------------
  9275. a5.Touched:connect(function(hit)
  9276.  
  9277. if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil then
  9278.  
  9279.  
  9280.  
  9281. if hit.Parent:IsA("Model") then
  9282. hit.Parent:BreakJoints()
  9283. end
  9284. hit:Destroy()
  9285. if enabled == true then
  9286. enabled = false
  9287. num = num + 1
  9288. kamehit:Play()
  9289. a21 = new("Part",char)
  9290. a21.Name = "Beam"..num
  9291. a21.Locked = true
  9292. a21.Size = v3(1,1,1)
  9293. a21.CanCollide = false
  9294. a21.Position = v3(999,999,999)
  9295. a21.BrickColor = bc("Cyan")
  9296. a21.Material = "Neon"
  9297. a21.Transparency = 0
  9298. aa21 = new("SpecialMesh",a21)
  9299. a21.Anchored = true
  9300. a21.Position = hit.Position
  9301. aa21.MeshType = "Sphere"
  9302. aa21.Scale = v3(1,1,1)
  9303. GroundWave2()
  9304. GroundWave3()
  9305. GroundWave4()
  9306. for i = 1,50 do
  9307. wait()
  9308. char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5)
  9309. char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
  9310. end
  9311. enabled = true
  9312. char["Beam"..num]:Destroy()
  9313. end
  9314.  
  9315. end
  9316.  
  9317. end)
  9318.  
  9319.  
  9320. beam2 = true
  9321. beam1 = true
  9322.  
  9323. if potara == true then
  9324. for i = 1,20 do
  9325. wait(0.1)
  9326. sizeup = sizeup-0.7
  9327. ringgo = ringgo + 15
  9328. av = new("Part",ringfolder)
  9329. av.Name = "NewRing"
  9330. av.Anchored = true
  9331. av.Size = v3(0.6,1,1)
  9332. av.BrickColor = bc("New Yeller")
  9333. av.Material = "Neon"
  9334. av.Transparency = 0
  9335. aav = new("SpecialMesh",av)
  9336. aav.MeshType = "FileMesh"
  9337. aav.Scale = v3(sizeup,30,sizeup)
  9338. aav.MeshId = "rbxassetid://991124063"
  9339. av.CFrame = RootPart.CFrame * CFrame.Angles(rad(90),rad(0),0)+ v3(0,1,0) + RootPart.CFrame.lookVector * ringgo * math.random(1.1,1.3)
  9340.  
  9341. end
  9342. end
  9343. if potara == false then
  9344. wait(3)
  9345. else
  9346. wait(0.5)
  9347. end
  9348.  
  9349. beam1 = false
  9350.  
  9351. repeat
  9352. wait()
  9353.  
  9354. if fuse == false then
  9355. if potara == false then
  9356. a1.Size = a1.Size - v3(0,0.2,0.2)
  9357. else
  9358. for i,v in pairs(char.Model:GetChildren()) do
  9359. if v:IsA("Part") then
  9360. if v.Name == "NewRing" then
  9361. v.Mesh.Scale = v.Mesh.Scale + v3(2,2,2)
  9362. v.Transparency = v.Transparency + 0.1
  9363. end
  9364. end
  9365. end
  9366. a1.Size = a1.Size - v3(0,2,2)
  9367. end
  9368. else
  9369. a1.Size = a1.Size - v3(0,2,2)
  9370. end
  9371. aa2.Scale = aa2.Scale - v3(3,3,3)
  9372. aa3.Scale = aa3.Scale - v3(3,3,3)
  9373. until
  9374. a1.Size.y < 0.1
  9375.  
  9376.  
  9377. a1:Destroy()
  9378. ringfolder:Destroy()
  9379. a2:Destroy()
  9380. a3:Destroy()
  9381. for i = 1,10 do
  9382. wait()
  9383.  
  9384. kamefire.Volume = kamefire.Volume - 0.5
  9385. end
  9386. kamefire:Stop()
  9387. RootPart.Anchored = false
  9388.  
  9389. end
  9390.  
  9391.  
  9392.  
  9393.  
  9394.  
  9395. mouse.KeyDown:connect(function(k)
  9396. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9397. MV4 = 0
  9398. Humanoid.WalkSpeed = 13
  9399. attack = true
  9400. Firepart1 = Instance.new("Part", RightArm)
  9401. Firepart1.Size = Vector3.new(1, 1, 1)
  9402. GuW1 = Instance.new("Weld")
  9403. GuW1.Name = "GuW"
  9404. GuW1.Part0 = RightArm
  9405. GuW1.C0 = cn(0, -1, 0)
  9406. GuW1.C1 = cn(0, 0, 0)
  9407. GuW1.Part1 = Firepart1
  9408. GuW1.Parent = RightArm
  9409. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9410. Firepart1.Transparency = 1
  9411. Firepart2 = Instance.new("Part", LeftArm)
  9412. Firepart2.Size = Vector3.new(1, 1, 1)
  9413. GuW2 = Instance.new("Weld")
  9414. GuW2.Name = "GuW"
  9415. GuW2.Part0 = LeftArm
  9416. GuW2.C0 = cn(0, -1, 0)
  9417. GuW2.C1 = cn(0, 0, 0)
  9418. GuW2.Part1 = Firepart2
  9419. GuW2.Parent = LeftArm
  9420. Firepart2.Transparency = 1
  9421. GuW1:Destroy()
  9422. GuW1 = Instance.new("Weld")
  9423. GuW1.Name = "GuW"
  9424. GuW1.Part0 = Torso
  9425. GuW1.C0 = cn(0, 0, -6)
  9426. GuW1.C1 = cn(0, 0, 0)
  9427. GuW1.Part1 = Firepart1
  9428. GuW1.Parent = Torso
  9429. GuW2:Destroy()
  9430. GuW2 = Instance.new("Weld")
  9431. GuW2.Name = "GuW"
  9432. GuW2.Part0 = Torso
  9433. GuW2.C0 = cn(0, 0, -6)
  9434. GuW2.C1 = cn(0, 0, 0)
  9435. GuW2.Part1 = Firepart2
  9436. GuW2.Parent = Torso
  9437. GuW2:Destroy()
  9438. GuW2 = Instance.new("Weld")
  9439. GuW2.Name = "GuW"
  9440. GuW2.Part0 = Torso
  9441. GuW2.C0 = cn(0, 0, -4)
  9442. GuW2.C1 = cn(0, 0, 0)
  9443. GuW2.Part1 = Firepart2
  9444. GuW2.Parent = Torso
  9445. for i = 0, 18, 0.1 do
  9446. swait()
  9447. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9448. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9449. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9450. if Torsovelocity.Y > 2 then
  9451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9453. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9454. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9455. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9456. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9457. elseif Torsovelocity.Y < 1 then
  9458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9459. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9460. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9461. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9462. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9463. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9464. end
  9465. end
  9466. GuW1:Destroy()
  9467. GuW1 = Instance.new("Weld")
  9468. GuW1.Name = "GuW"
  9469. GuW1.Part0 = Torso
  9470. GuW1.C0 = cn(0, 0, -15)
  9471. GuW1.C1 = cn(0, 0, 0)
  9472. GuW1.Part1 = Firepart1
  9473. GuW1.Parent = Torso
  9474. GuW2:Destroy()
  9475. GuW2 = Instance.new("Weld")
  9476. GuW2.Name = "GuW"
  9477. GuW2.Part0 = Torso
  9478. GuW2.C0 = cn(0, 0, -17.5)
  9479. GuW2.C1 = cn(0, 0, 0)
  9480. GuW2.Part1 = Firepart2
  9481. GuW2.Parent = Torso
  9482. for i = 0, 1.25, 0.01 do
  9483. swait()
  9484. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9485. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9486. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9487. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9488. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9489. if Torsovelocity.Y > 2 then
  9490. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9491. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9492. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9493. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9494. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9495. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9496. end
  9497. end
  9498. wait(0.5)
  9499. Humanoid.WalkSpeed = 16
  9500. attack = false
  9501. MV4 = 300
  9502. Firepart1:Destroy()
  9503. Firepart2:Destroy()
  9504. end
  9505.  
  9506.  
  9507. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9508. MV4 = 90
  9509. Humanoid.WalkSpeed = 0.01
  9510. attack = true
  9511. Firepart1 = Instance.new("Part", RightArm)
  9512. Firepart1.Size = Vector3.new(1, 1, 1)
  9513. GuW1 = Instance.new("Weld")
  9514. GuW1.Name = "GuW"
  9515. GuW1.Part0 = RightArm
  9516. GuW1.C0 = cn(0, -1, 0)
  9517. GuW1.C1 = cn(0, 0, 0)
  9518. GuW1.Part1 = Firepart1
  9519. GuW1.Parent = RightArm
  9520. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9521. Firepart1.Transparency = 1
  9522. Firepart2 = Instance.new("Part", LeftArm)
  9523. Firepart2.Size = Vector3.new(1, 1, 1)
  9524. GuW2 = Instance.new("Weld")
  9525. GuW2.Name = "GuW"
  9526. GuW2.Part0 = LeftArm
  9527. GuW2.C0 = cn(0, -1, 0)
  9528. GuW2.C1 = cn(0, 0, 0)
  9529. GuW2.Part1 = Firepart2
  9530. GuW2.Parent = LeftArm
  9531. Firepart2.Transparency = 1
  9532. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9533. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9534. for i = 0, 2, 0.1 do
  9535. swait()
  9536. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9537. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9538. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9539. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9540. if Torsovelocity.Y > 2 then
  9541. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9542. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9543. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9544. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9545. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9546. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9547. elseif Torsovelocity.Y < 1 then
  9548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9550. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9552. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9553. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9554. end
  9555. end
  9556. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9557. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9558. for i = 0, 7, 0.1 do
  9559. swait()
  9560. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9561. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9562. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9563. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9564. if Torsovelocity.Y > 2 then
  9565. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9566. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9567. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9568. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9569. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9570. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9571. elseif Torsovelocity.Y < 1 then
  9572. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9573. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9574. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9575. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9576. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9577. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9578. end
  9579. end
  9580. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9581. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9582. for i = 0, 7, 0.1 do
  9583. swait()
  9584. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9585. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9586. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9587. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9588. if Torsovelocity.Y > 2 then
  9589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9593. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9594. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9595. elseif Torsovelocity.Y < 1 then
  9596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9598. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9599. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9600. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9601. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9602. end
  9603. end
  9604. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9605. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9606. for i = 0, 6, 0.1 do
  9607. swait()
  9608. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9609. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9610. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9611. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9612. if Torsovelocity.Y > 2 then
  9613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9614. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9615. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9616. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9617. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9618. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9619. elseif Torsovelocity.Y < 1 then
  9620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9621. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9622. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9623. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9624. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9625. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9626. end
  9627. end
  9628. for i = 0, 5, 0.1 do
  9629. swait()
  9630. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9631. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9632. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9633. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9634. if Torsovelocity.Y > 2 then
  9635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9636. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9637. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9639. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9640. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9641. elseif Torsovelocity.Y < 1 then
  9642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9643. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9644. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9645. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9646. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9647. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9648. end
  9649. end
  9650. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9651. for i = 0, 7, 0.1 do
  9652. swait()
  9653. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9654. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9655. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9656. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9657. if Torsovelocity.Y > 2 then
  9658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9659. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9660. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9661. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9662. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9663. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9664. elseif Torsovelocity.Y < 1 then
  9665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9666. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9667. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9668. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9669. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9670. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9671. end
  9672. end
  9673. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9674. GuW1:Destroy()
  9675. GuW1 = Instance.new("Weld")
  9676. GuW1.Name = "GuW"
  9677. GuW1.Part0 = Torso
  9678. GuW1.C0 = cn(0, 0, -6)
  9679. GuW1.C1 = cn(0, 0, 0)
  9680. GuW1.Part1 = Firepart1
  9681. GuW1.Parent = Torso
  9682. GuW2:Destroy()
  9683. GuW2 = Instance.new("Weld")
  9684. GuW2.Name = "GuW"
  9685. GuW2.Part0 = Torso
  9686. GuW2.C0 = cn(0, 0, -6)
  9687. GuW2.C1 = cn(0, 0, 0)
  9688. GuW2.Part1 = Firepart2
  9689. GuW2.Parent = Torso
  9690. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9691. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9692. GuW2:Destroy()
  9693. GuW2 = Instance.new("Weld")
  9694. GuW2.Name = "GuW"
  9695. GuW2.Part0 = Torso
  9696. GuW2.C0 = cn(0, 0, -4)
  9697. GuW2.C1 = cn(0, 0, 0)
  9698. GuW2.Part1 = Firepart2
  9699. GuW2.Parent = Torso
  9700. for i = 0, 7, 0.1 do
  9701. swait()
  9702. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9703. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9704. if Torsovelocity.Y > 2 then
  9705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9707. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9709. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9710. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9711. elseif Torsovelocity.Y < 1 then
  9712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9716. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9717. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9718. end
  9719. end
  9720. local bp2 = Create("BodyPosition")({
  9721. P = 900,
  9722. D = 1000,
  9723. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9724. position = Torso.Position + Vector3.new(0, 60, 0),
  9725. Parent = Torso
  9726. })
  9727. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9728. for i = 0, 8, 0.1 do
  9729. swait()
  9730. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9731. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9732. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9733. if Torsovelocity.Y > 2 then
  9734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9736. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9737. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9739. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9740. elseif Torsovelocity.Y < 1 then
  9741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9743. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9746. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9747. end
  9748. end
  9749. for i = 0, 18, 0.1 do
  9750. swait()
  9751. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9752. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9753. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9754. if Torsovelocity.Y > 2 then
  9755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9757. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9760. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9761. elseif Torsovelocity.Y < 1 then
  9762. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9763. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9764. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9765. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9766. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9767. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9768. end
  9769. end
  9770. GuW1:Destroy()
  9771. GuW1 = Instance.new("Weld")
  9772. GuW1.Name = "GuW"
  9773. GuW1.Part0 = Torso
  9774. GuW1.C0 = cn(0, 0, -15)
  9775. GuW1.C1 = cn(0, 0, 0)
  9776. GuW1.Part1 = Firepart1
  9777. GuW1.Parent = Torso
  9778. GuW2:Destroy()
  9779. GuW2 = Instance.new("Weld")
  9780. GuW2.Name = "GuW"
  9781. GuW2.Part0 = Torso
  9782. GuW2.C0 = cn(0, 0, -17.5)
  9783. GuW2.C1 = cn(0, 0, 0)
  9784. GuW2.Part1 = Firepart2
  9785. GuW2.Parent = Torso
  9786. for i = 0, 1.25, 0.01 do
  9787. swait()
  9788. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9789. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9790. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9791. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9792. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9793. if Torsovelocity.Y > 2 then
  9794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9796. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9797. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9798. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9799. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9800. elseif Torsovelocity.Y < 1 then
  9801. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9802. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9803. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9804. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9805. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9806. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9807. end
  9808. end
  9809. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9810. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9811. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9812. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9813. for i = 0, 3, 0.1 do
  9814. swait()
  9815. if Torsovelocity.Y > 2 then
  9816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9817. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9820. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9821. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9822. elseif Torsovelocity.Y < 1 then
  9823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9825. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9828. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9829. end
  9830. end
  9831. wait(1)
  9832. bp2:Destroy()
  9833. Humanoid.WalkSpeed = 16
  9834. attack = false
  9835. MV4 = 0
  9836. Firepart1:Destroy()
  9837. Firepart2:Destroy()
  9838. end
  9839. end)
  9840. whiletruewait = false
  9841. game:GetService("RunService").Stepped:connect(function()
  9842. if whiletruewait == false then
  9843. whiletruewait = true
  9844. wait()
  9845. whiletruewait = false
  9846. end
  9847. end)
  9848. game:GetService("RunService").Stepped:connect(function()
  9849. if whiletruewait == false then
  9850. if MV1 < 20 then
  9851. MV1 = MV1 + 0.2
  9852. end
  9853. if MV2 < 90 then
  9854. MV2 = MV2 + 1
  9855. end
  9856. if MV3 < 190 then
  9857. MV3 = MV3 + 0.4
  9858. end
  9859. if MV4 < 500 then
  9860. MV4 = MV4 + 0.3
  9861. end
  9862. end
  9863. end)
  9864. Humanoid.MaxHealth = 10000
  9865. wait()
  9866. for i = 1, 6 do
  9867. Humanoid.Health = Humanoid.MaxHealth
  9868. wait()
  9869. end
  9870.  
  9871. ---
  9872. GroundWave3 = function()
  9873. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  9874. Colors = {"White", "White"}
  9875. local wave = Instance.new("Part", char)
  9876. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9877. wave.Anchored = true
  9878. wave.Name = "Wave"
  9879. wave.CanCollide = false
  9880. wave.Locked = true
  9881. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  9882. wave.TopSurface = "Smooth"
  9883. wave.BottomSurface = "Smooth"
  9884. wave.Transparency = 0.10
  9885. wave.CFrame = HandCF
  9886. wm = Instance.new("SpecialMesh",wave)
  9887. wm.MeshId = "rbxassetid://559831844"
  9888. coroutine.wrap(function()
  9889. for i = 1, 30, 1 do
  9890. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  9891. wave.Size = wm.Scale
  9892. wave.CFrame = HandCF
  9893. wave.Transparency = i/30
  9894. wait()
  9895. end
  9896. wait()
  9897. wave:Destroy()
  9898. end)()
  9899. end
  9900. ---
  9901.  
  9902. local rock3 = false
  9903. local rock2 = false
  9904. local rock = false
  9905.  
  9906. if rock2 == true then
  9907. wait(0.1)
  9908.  
  9909. for i,v in pairs(char:GetChildren()) do
  9910. if v:IsA("Part") then
  9911. if v.Name == "NewPart2" then
  9912. v.GO.Velocity = v3(0,-5,0)
  9913. end
  9914. end
  9915.  
  9916. end
  9917. rock2 = false
  9918. end
  9919. if rock3 == true then
  9920. wait(0.1)
  9921. for i,v in pairs(char:GetChildren()) do
  9922. if v:IsA("Part") then
  9923. if v.Name == "NewPart2" then
  9924. v.GO.Velocity = v3(math.random(-80,80),math.random(0,20),math.random(-80,80))
  9925. end
  9926. end
  9927. end
  9928. rock3 = false
  9929. end
  9930.  
  9931.  
  9932. local v3 = Vector3.new
  9933. local num = 0
  9934. local bc = BrickColor.new
  9935. local new = Instance.new
  9936.  
  9937. GroundWave1d = function()
  9938.  
  9939. local HandCF = RootPart.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + RootPart.CFrame.lookVector * 6
  9940. Colors = {"Cyan", "Cyan"}
  9941. local wave = Instance.new("Part", char)
  9942. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9943. wave.Anchored = true
  9944. wave.Name = "Wave"..number
  9945. wave.CanCollide = false
  9946. wave.Locked = true
  9947. wave.Size = Vector3.new(0.5,0.5,0.5)
  9948. wave.TopSurface = "Smooth"
  9949. wave.BottomSurface = "Smooth"
  9950. wave.Transparency = 0.35
  9951. wave.CFrame = HandCF
  9952. wm = Instance.new("SpecialMesh", wave)
  9953. wm.Name = "wave"..number
  9954. wm.MeshId = "rbxassetid://3270017"
  9955. coroutine.wrap(function()
  9956. for i = 1, 30, 1 do
  9957. wm.Scale = Vector3.new(0.5 + i*.7, 1 + i*.7, 0.5)
  9958. wave.Size = wm.Scale
  9959. wave.CFrame = HandCF
  9960. wave.Transparency = i/30
  9961. wait()
  9962. end
  9963. wait()
  9964. wave:Destroy()
  9965.  
  9966. end)()
  9967. end
  9968.  
  9969. mouse.KeyDown:connect(function(key)
  9970. if key == "=" then
  9971.  
  9972. Humanoid.WalkSpeed = 0
  9973. RootPart.Anchored = true
  9974. bigkamehameha1 = true
  9975.  
  9976. wait(0)
  9977. bigkamehameha1 = false
  9978. bigkamehameha2 = true
  9979. ar = new("Part",char)
  9980. ar.Name = "NewPart"
  9981. ar.Position = v3(999,999,999)
  9982. ar.Size = v3(1,1,1)
  9983. ar.BrickColor = bc("Cyan")
  9984. ar.Material = "Neon"
  9985. ar.Transparency = 1
  9986. aar = new("SpecialMesh",ar)
  9987. aar.MeshType = "Sphere"
  9988. aar.Scale = v3(3,3,4)
  9989.  
  9990. aaar =new("Weld",ar)
  9991. aaar.Part0 = Torso
  9992. aaar.Part1 = ar
  9993. aaar.C0 = cf(0,1,-6) * cfa(rad(0),rad(0),rad(0))
  9994. for i = 1,9 do
  9995. wait(0.5)
  9996. GroundWave1d()
  9997. ar.Transparency = ar.Transparency - 0.1
  9998. end
  9999. kamehameha()
  10000.  
  10001. idle7 = true
  10002. ar:Destroy()
  10003. bigkamehameha2 = false
  10004. RootPart.Anchored = false
  10005. end
  10006. end)
  10007.  
  10008.  
  10009.  
  10010. local rad = math.rad
  10011. local kamehameha5 = false
  10012. local kamehameha1 = false
  10013. local kamehameha2 = false
  10014. local kamehameha3 = false
  10015. local kamehameha4 = false
  10016.  
  10017. mouse.KeyDown:connect(function(key)
  10018. if key == "=" then
  10019.  
  10020.  
  10021. idle = false
  10022. Humanoid.WalkSpeed = 0
  10023. RootPart.Anchored = true
  10024.  
  10025. KamehamehaVoice:Play()
  10026. startk = true
  10027.  
  10028.  
  10029.  
  10030. wait(0.4)
  10031.  
  10032.  
  10033. kamehameha2 = true
  10034. kamehameha()
  10035. wait(0.8)
  10036. KamehamehaVoice.TimePosition = 0
  10037. kamehameha2 = false
  10038. Humanoid.WalkSpeed = 16
  10039. RootPart.Anchored = false
  10040. end
  10041. end)
  10042.  
  10043.  
  10044. mouse.KeyDown:connect(function(key)
  10045. if key=="=" then
  10046. Serious()
  10047. char.JumPower = 150
  10048. end
  10049. end)
  10050. Health = math.huge --------- Serious mode aura.
  10051. BaseHealth = math.huge
  10052.  
  10053.  
  10054.  
  10055.  
  10056. InForm = false
  10057.  
  10058. Player = game.Players.LocalPlayer
  10059. Char = Player.Character
  10060. Torso = Char.Torso
  10061.  
  10062. function Serious()
  10063. for X = 1, 1 do wait()
  10064.  
  10065.  
  10066. wait(0)
  10067. for X = 1, 1 do wait()
  10068. local Effect = Instance.new("Part")
  10069. Effect.Name = "Effect"
  10070. Effect.Parent = Torso
  10071. Effect.CFrame = Torso.CFrame
  10072. Effect.BrickColor = BrickColor.new("Neon orange")
  10073. Effect.Shape = "Ball"
  10074. Effect.Size = Vector3.new(1, 1, 1)
  10075. Effect.Anchored = true
  10076. Effect.Material = "Neon"
  10077. Effect.CanCollide = false
  10078. Effect.CFrame = Torso.CFrame
  10079. Effect.Size = Effect.Size + Vector3.new(0.5)
  10080. Effect.Transparency = Effect.Transparency + 0.04
  10081. end
  10082. end
  10083.  
  10084. repeat
  10085. Torso:FindFirstChild("Effect"):Remove()
  10086. until Torso:FindFirstChild("Effect") == nil
  10087.  
  10088.  
  10089. local Color1 = Color3.new(255, 255, 0)
  10090. local Color2 = Color3.new(255, 255, 0)
  10091.  
  10092. for i = 0, 3, 0.1 do
  10093. swait()
  10094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10096. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10097. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10098. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10099. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10100. end
  10101. local pie22 = Instance.new("ParticleEmitter")
  10102. pie22.Parent = LeftArm
  10103. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10104. pie22.LightEmission = 1
  10105. pie22.Size = NumberSequence.new(1,2)
  10106. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10107. pie22.Transparency = NumberSequence.new(0.7,1)
  10108. pie22.EmissionDirection = "Top"
  10109. pie22.Enabled = true
  10110. pie22.Lifetime = NumberRange.new(1)
  10111. pie22.Rotation = NumberRange.new(-420, 425)
  10112. pie22.Rate = 50
  10113. pie22.Speed = NumberRange.new(1)
  10114. pie22.LockedToPart = false
  10115. pie22.VelocitySpread = 2
  10116. local pie22 = Instance.new("ParticleEmitter")
  10117. pie22.Parent = RightArm
  10118. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10119. pie22.LightEmission = 1
  10120. pie22.Size = NumberSequence.new(1,2)
  10121. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10122. pie22.Transparency = NumberSequence.new(0.7,1)
  10123. pie22.EmissionDirection = "Top"
  10124. pie22.Enabled = true
  10125. pie22.Lifetime = NumberRange.new(1)
  10126. pie22.Rotation = NumberRange.new(-420, 425)
  10127. pie22.Rate = 50
  10128. pie22.Speed = NumberRange.new(1)
  10129. pie22.LockedToPart = false
  10130. pie22.VelocitySpread = 2
  10131. local pie22 = Instance.new("ParticleEmitter")
  10132. pie22.Parent = LeftLeg
  10133. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10134. pie22.LightEmission = 1
  10135. pie22.Size = NumberSequence.new(1,2)
  10136. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10137. pie22.Transparency = NumberSequence.new(0.8,1)
  10138. pie22.EmissionDirection = "Top"
  10139. pie22.Enabled = true
  10140. pie22.Lifetime = NumberRange.new(1)
  10141. pie22.Rotation = NumberRange.new(-420, 425)
  10142. pie22.Rate = 20
  10143. pie22.Speed = NumberRange.new(1)
  10144. pie22.LockedToPart = false
  10145. pie22.VelocitySpread = 2
  10146. local pie22 = Instance.new("ParticleEmitter")
  10147. pie22.Parent = RightLeg
  10148. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10149. pie22.LightEmission = 1
  10150. pie22.Size = NumberSequence.new(1,2)
  10151. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10152. pie22.Transparency = NumberSequence.new(0.8,1)
  10153. pie22.EmissionDirection = "Top"
  10154. pie22.Enabled = true
  10155. pie22.Lifetime = NumberRange.new(1)
  10156. pie22.Rotation = NumberRange.new(-420, 425)
  10157. pie22.Rate = 20
  10158. pie22.Speed = NumberRange.new(1)
  10159. pie22.LockedToPart = false
  10160. pie22.VelocitySpread = 2
  10161. lig = Instance.new("PointLight",Player.Character.Torso)
  10162. lig.Color=Color3.new(255,255,0)
  10163. lig.Range = 6
  10164.  
  10165. local Must = Instance.new("Sound",Torso)
  10166. Must.SoundId = "rbxassetid://136847579"
  10167. Must.Pitch = 0.99
  10168. Must.Volume = 0.6
  10169. Must.Looped = false
  10170. wait(0)
  10171. Must:Play()
  10172. a21e = new("Part",char)
  10173. a21e.Name = "Beam"..num
  10174. a21e.Locked = true
  10175. a21e.Size = v3(1,1,1)
  10176. a21e.CanCollide = false
  10177. a21e.BrickColor = bc("Neon orange")
  10178. a21e.Material = "Neon"
  10179. a21e.Transparency = 0
  10180. aa21e = new("SpecialMesh",a21e)
  10181. a21e.Anchored = true
  10182. a21e.Position = RootPart.Position
  10183. aa21e.MeshType = "Sphere"
  10184. aa21e.Scale = v3(1,1,1)
  10185. for i = 1,50 do
  10186. wait()
  10187. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10188. a21e.Transparency = a21e.Transparency + 0.04
  10189. end
  10190.  
  10191.  
  10192. local Mus = Instance.new("Sound",Torso)
  10193. Mus.SoundId = "rbxassetid://291165237"
  10194. Mus.Pitch = 0.99
  10195. Mus.Volume = 0.2
  10196. Mus.Looped = true
  10197. wait(0)
  10198. Mus:Play()
  10199.  
  10200. InForm = true
  10201. Humanoid.JumpPower = 120
  10202.  
  10203. Char.Humanoid.MaxHealth = Health
  10204. wait(0.3)
  10205. Char.Humanoid.Health = Health
  10206. wait(0.7)
  10207. Must:Destroy()
  10208. end
  10209.  
  10210. function Base()
  10211. InForm = false
  10212. local Effect = Instance.new("Part")
  10213. Effect.Name = "Effect"
  10214. Effect.Parent = Torso
  10215. Effect.CFrame = Torso.CFrame
  10216. Effect.BrickColor = BrickColor.new("White")
  10217. Effect.Shape = "Ball"
  10218. Effect.Size = Vector3.new(8, 8, 8)
  10219. Effect.Anchored = true
  10220. Effect.Material = "Neon"
  10221. Effect.CanCollide = false
  10222. for loop = 1, 25 do wait()
  10223. Effect.CFrame = Torso.CFrame
  10224. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10225. Effect.Transparency = Effect.Transparency + 0.04
  10226.  
  10227. end
  10228. repeat
  10229. Torso:FindFirstChild("Effect"):Remove()
  10230. until Torso:FindFirstChild("Effect") == nil
  10231.  
  10232. for i, v in pairs(Torso:GetChildren()) do
  10233. if v:IsA('ParticleEmitter') then
  10234. v:Remove()
  10235. end
  10236. end
  10237. char.Humanoid.MaxHealth = BaseHealth
  10238. wait(0.3)
  10239. char.Humanoid.Health = BaseHealth
  10240.  
  10241.  
  10242. end
  10243.  
  10244. mouse.KeyDown:connect(function(key)
  10245. if key=="9" then
  10246. Base()
  10247. lig:Destroy()
  10248. end
  10249. end)
  10250.  
  10251. Player.Chatted:connect(function(Message)
  10252. if Message == "Time to get serious." and InForm == false then
  10253. wait(0.10)
  10254. Serious()
  10255. end
  10256. if Message == "off" or Message == "Nice fight." and InForm == true then
  10257. Base()
  10258. end
  10259. local ContentProvider = game:GetService("ContentProvider")
  10260.  
  10261. local function LoadAssets(AssetList)
  10262. -- Takes an asset list and preloads it. Will not wait for them to load.
  10263.  
  10264. for _, AssetId in pairs(AssetList) do
  10265. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10266. end
  10267. end
  10268.  
  10269. local Gibs = game.Workspace
  10270.  
  10271. function Kill(Character)
  10272. Character.Humanoid.Health = 0
  10273. local poo = Instance.new("IntValue",Character)
  10274. poo.Name = "haha nope"
  10275. local svch = Character
  10276. local hum = Character:findFirstChild("Humanoid")
  10277. Character.Archivable = true
  10278. local chrclone = Character:clone()
  10279. Character.Archivable = false
  10280.  
  10281. local ch = chrclone:GetChildren()
  10282. local i
  10283. for i = 1,#ch do
  10284. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10285. ch[i]:remove()
  10286. end
  10287. end
  10288. local function Scan(ch)
  10289. local e
  10290. for e = 1,#ch do
  10291. Scan(ch[e]:GetChildren())
  10292. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10293. ch[e]:remove()
  10294. end
  10295. end
  10296. end
  10297. Scan(chrclone:GetChildren())
  10298.  
  10299. local hum2 = chrclone:findFirstChild("Humanoid")
  10300.  
  10301.  
  10302. if hum2 ~= nil then
  10303. hum2.Name = "Humanoid2"
  10304. hum2.PlatformStand = true
  10305. hum2.Sit = true
  10306. hum2.MaxHealth = 0
  10307. hum2.Health = 0
  10308. end
  10309.  
  10310. local ch = Character:GetChildren()
  10311. local i
  10312. for i = 1,#ch do
  10313. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10314. ch[i]:remove()
  10315. end
  10316. end
  10317.  
  10318. wait(0.2)
  10319.  
  10320. local ch = Character:GetChildren()
  10321. local i
  10322. for i = 1,#ch do
  10323. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10324. ch[i]:remove()
  10325. end
  10326. end
  10327. Character = chrclone
  10328. local Torso = Character.Torso
  10329. local movevector = Vector3.new()
  10330.  
  10331. if Torso then
  10332. local Head = Character:FindFirstChild("Head")
  10333. local Limb = Character:FindFirstChild("Right Arm")
  10334. if Limb then
  10335.  
  10336. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10337. local Joint = Instance.new("Glue")
  10338. Joint.Name = "RightShoulder"
  10339. Joint.Part0 = Torso
  10340. Joint.Part1 = Limb
  10341. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10342. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10343. Joint.Parent = Torso
  10344.  
  10345. local B = Instance.new("Part")
  10346. B.TopSurface = 0
  10347. B.BottomSurface = 0
  10348. B.formFactor = "Symmetric"
  10349. B.Size = Vector3.new(1, 1, 1)
  10350. B.Transparency = 1
  10351. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10352. B.Parent = Character
  10353. local W = Instance.new("Weld")
  10354. W.Part0 = Limb
  10355. W.Part1 = B
  10356. W.C0 = CFrame.new(0, -0.5, 0)
  10357. W.Parent = Limb
  10358.  
  10359. end
  10360. local Limb = Character:FindFirstChild("Left Arm")
  10361. if Limb then
  10362.  
  10363. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10364. local Joint = Instance.new("Glue")
  10365. Joint.Name = "LeftShoulder"
  10366. Joint.Part0 = Torso
  10367. Joint.Part1 = Limb
  10368. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10369. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10370. Joint.Parent = Torso
  10371.  
  10372. local B = Instance.new("Part")
  10373. B.TopSurface = 0
  10374. B.BottomSurface = 0
  10375. B.formFactor = "Symmetric"
  10376. B.Size = Vector3.new(1, 1, 1)
  10377. B.Transparency = 1
  10378. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10379. B.Parent = Character
  10380. local W = Instance.new("Weld")
  10381. W.Part0 = Limb
  10382. W.Part1 = B
  10383. W.C0 = CFrame.new(0, -0.5, 0)
  10384. W.Parent = Limb
  10385.  
  10386. end
  10387. local Limb = Character:FindFirstChild("Right Leg")
  10388. if Limb then
  10389.  
  10390. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10391. local Joint = Instance.new("Glue")
  10392. Joint.Name = "RightHip"
  10393. Joint.Part0 = Torso
  10394. Joint.Part1 = Limb
  10395. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10396. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10397. Joint.Parent = Torso
  10398.  
  10399. local B = Instance.new("Part")
  10400. B.TopSurface = 0
  10401. B.BottomSurface = 0
  10402. B.formFactor = "Symmetric"
  10403. B.Size = Vector3.new(1, 1, 1)
  10404. B.Transparency = 1
  10405. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10406. B.Parent = Character
  10407. local W = Instance.new("Weld")
  10408. W.Part0 = Limb
  10409. W.Part1 = B
  10410. W.C0 = CFrame.new(0, -0.5, 0)
  10411. W.Parent = Limb
  10412.  
  10413. end
  10414. local Limb = Character:FindFirstChild("Left Leg")
  10415. if Limb then
  10416.  
  10417. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10418. local Joint = Instance.new("Glue")
  10419. Joint.Name = "LeftHip"
  10420. Joint.Part0 = Torso
  10421. Joint.Part1 = Limb
  10422. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10423. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10424. Joint.Parent = Torso
  10425.  
  10426. local B = Instance.new("Part")
  10427. B.TopSurface = 0
  10428. B.BottomSurface = 0
  10429. B.formFactor = "Symmetric"
  10430. B.Size = Vector3.new(1, 1, 1)
  10431. B.Transparency = 1
  10432. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10433. B.Parent = Character
  10434. local W = Instance.new("Weld")
  10435. W.Part0 = Limb
  10436. W.Part1 = B
  10437. W.C0 = CFrame.new(0, -0.5, 0)
  10438. W.Parent = Limb
  10439. end
  10440. end
  10441. end
  10442. ----------
  10443.  
  10444. lerpz = function(D, E, F, G)
  10445. D[E] = D[E]:lerp(F, G)
  10446. end
  10447.  
  10448. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10449. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10450. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10451. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10452. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10453. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10454. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10455. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10456. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10457. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10458. resetlerp = function()
  10459. RJ.C0 = RJC0
  10460. RJ.C1 = RJC1
  10461. N.C0 = NC0
  10462. N.C1 = NC1
  10463. RS.C0 = RSC0
  10464. RS.C1 = RSC1
  10465. LS.C0 = LSC0
  10466. LS.C1 = LSC1
  10467. RH.C0 = RHC0
  10468. RH.C1 = RHC1
  10469. LH.C0 = LHC0
  10470. LH.C1 = LHC1
  10471. end
  10472. -------
  10473. ----------
  10474. hrp = char.HumanoidRootPart
  10475.  
  10476. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10477. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10478. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10479. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10480. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10481. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10482. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10483. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10484. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10485. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10486. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10487. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10488. RS = Torso:FindFirstChild("Right Shoulder")
  10489. LS = Torso:FindFirstChild("Left Shoulder")
  10490. RH = Torso:FindFirstChild("Right Hip")
  10491. LH = Torso:FindFirstChild("Left Hip")
  10492. RJ = hrp:FindFirstChild("RootJoint")
  10493. N = Torso:FindFirstChild("Neck")
  10494. cf = CFrame.new
  10495. ang = CFrame.Angles
  10496. rd = math.rad
  10497. rd2 = math.random
  10498. cs = ColorSequence.new
  10499. ns = NumberSequence.new
  10500. nsk = NumberSequenceKeypoint.new
  10501. -------------------
  10502.  
  10503. end)
  10504.  
  10505. print([[
  10506. -------------------------------------------------
  10507. All Credits go to the original creator, this version is just updated ~ztantony (The person who edited this script)
  10508. -------------------------------------------------]])
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