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1 | --Convert to FD by Bacon Hair! | |
2 | --Original Edit by InfiniteDankWithone. | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,game,owner = owner,game | |
5 | local RealPlayer = Player | |
6 | do | |
7 | print("FE Compatibility code by Mokiros") | |
8 | local rp = RealPlayer | |
9 | script.Parent = rp.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent then | |
35 | for _,f in pairs(t.Functions) do | |
36 | f(...) | |
37 | end | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=rp then return end | |
45 | m.Target = io.Target | |
46 | m.Hit = io.Hit | |
47 | if not io.isMouse then | |
48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
51 | end | |
52 | for _,t in pairs(CAS.Actions) do | |
53 | for _,k in pairs(t.Keys) do | |
54 | if k==io.KeyCode then | |
55 | t.Function(t.Name,io.UserInputState,io) | |
56 | end | |
57 | end | |
58 | end | |
59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
61 | end | |
62 | end) | |
63 | Event.Parent = NLS([==[ | |
64 | local Player = game:GetService("Players").LocalPlayer | |
65 | local Event = script:WaitForChild("UserInput_Event") | |
66 | ||
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | while wait(1/30) do | |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then return s[k] end | |
96 | end, | |
97 | __newindex = function(self,k,v) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then s[k]=v end | |
100 | end, | |
101 | __call = function(self,...) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then return s(...) end | |
104 | end | |
105 | } | |
106 | local function FakeService(t,RealService) | |
107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
108 | return setmetatable(t,fsmt) | |
109 | end | |
110 | ||
111 | --Fake game object | |
112 | local g = { | |
113 | GetService = function(self,s) | |
114 | return self[s] | |
115 | end, | |
116 | Players = FakeService({ | |
117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
118 | },"Players"), | |
119 | UserInputService = FakeService(UIS,"UserInputService"), | |
120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
121 | } | |
122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
123 | g.service = g.GetService | |
124 | ||
125 | g.RunService = FakeService({ | |
126 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
127 | BindToRenderStep = function(self,name,_,fun) | |
128 | ||
129 | end, | |
130 | UnbindFromRenderStep = function(self,name) | |
131 | self._btrs[name]:Disconnect() | |
132 | end, | |
133 | },"RunService") | |
134 | ||
135 | setmetatable(g,{ | |
136 | __index=function(self,s) | |
137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
139 | end, | |
140 | __newindex = fsmt.__newindex, | |
141 | __call = fsmt.__call | |
142 | }) | |
143 | --Changing owner to fake player object to support owner:GetMouse() | |
144 | game,owner = g,g.Players.LocalPlayer | |
145 | end | |
146 | ||
147 | wait(0.2) | |
148 | ||
149 | Player = owner | |
150 | PlayerGui = Player.PlayerGui | |
151 | Cam = workspace.CurrentCamera | |
152 | Backpack = Player.Backpack | |
153 | Character = Player.Character | |
154 | Humanoid = Character.Humanoid | |
155 | Mouse = Player:GetMouse() | |
156 | RootPart = Character["HumanoidRootPart"] | |
157 | Torso = Character["Torso"] | |
158 | Head = Character["Head"] | |
159 | RightArm = Character["Right Arm"] | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightLeg = Character["Right Leg"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RootJoint = RootPart["RootJoint"] | |
164 | Neck = Torso["Neck"] | |
165 | RightShoulder = Torso["Right Shoulder"] | |
166 | LeftShoulder = Torso["Left Shoulder"] | |
167 | RightHip = Torso["Right Hip"] | |
168 | LeftHip = Torso["Left Hip"] | |
169 | ||
170 | IT = Instance.new | |
171 | CF = CFrame.new | |
172 | VT = Vector3.new | |
173 | RAD = math.rad | |
174 | C3 = Color3.new | |
175 | UD2 = UDim2.new | |
176 | BRICKC = BrickColor.new | |
177 | ANGLES = CFrame.Angles | |
178 | EULER = CFrame.fromEulerAnglesXYZ | |
179 | COS = math.cos | |
180 | ACOS = math.acos | |
181 | SIN = math.sin | |
182 | ASIN = math.asin | |
183 | ABS = math.abs | |
184 | MRANDOM = math.random | |
185 | FLOOR = math.floor | |
186 | ||
187 | --//=================================\\ | |
188 | --|| USEFUL VALUES | |
189 | --\\=================================// | |
190 | ||
191 | Animation_Speed = 3 | |
192 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
193 | local Speed = 12 | |
194 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
196 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
197 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
198 | local DAMAGEMULTIPLIER = 1 | |
199 | local ANIM = "Idle" | |
200 | local ATTACK = false | |
201 | local EQUIPPED = false | |
202 | local HOLD = false | |
203 | local COMBO = 1 | |
204 | local Rooted = false | |
205 | local SINE = 0 | |
206 | local KEYHOLD = false | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | local WALKINGANIM = false | |
209 | local VALUE1 = false | |
210 | local VALUE2 = false | |
211 | local ROBLOXIDLEANIMATION = IT("Animation") | |
212 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
213 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
214 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
215 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
216 | WEAPONGUI.Name = "[C R E S C E]" | |
217 | local Effects = IT("Folder", Character) | |
218 | Effects.Name = "Effects" | |
219 | local ANIMATOR = Humanoid.Animator | |
220 | local ANIMATE = Character.Animate | |
221 | local UNANCHOR = true | |
222 | local MODE = "CRES" | |
223 | ||
224 | --//=================================\\ | |
225 | --\\=================================// | |
226 | ||
227 | ||
228 | --//=================================\\ | |
229 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
230 | --\\=================================// | |
231 | ||
232 | ArtificialHB = Instance.new("BindableEvent", script) | |
233 | ArtificialHB.Name = "ArtificialHB" | |
234 | ||
235 | script:WaitForChild("ArtificialHB") | |
236 | ||
237 | frame = Frame_Speed | |
238 | tf = 0 | |
239 | allowframeloss = false | |
240 | tossremainder = false | |
241 | lastframe = tick() | |
242 | script.ArtificialHB:Fire() | |
243 | ||
244 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
245 | tf = tf + s | |
246 | if tf >= frame then | |
247 | if allowframeloss then | |
248 | script.ArtificialHB:Fire() | |
249 | lastframe = tick() | |
250 | else | |
251 | for i = 1, math.floor(tf / frame) do | |
252 | script.ArtificialHB:Fire() | |
253 | end | |
254 | lastframe = tick() | |
255 | end | |
256 | if tossremainder then | |
257 | tf = 0 | |
258 | else | |
259 | tf = tf - frame * math.floor(tf / frame) | |
260 | end | |
261 | end | |
262 | end) | |
263 | ||
264 | --//=================================\\ | |
265 | --\\=================================// | |
266 | ||
267 | local Speed = 12 | |
268 | ||
269 | --//=================================\\ | |
270 | --|| SOME FUNCTIONS | |
271 | --\\=================================// | |
272 | ||
273 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
274 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
275 | end | |
276 | ||
277 | function PositiveAngle(NUMBER) | |
278 | if NUMBER >= 0 then | |
279 | NUMBER = 0 | |
280 | end | |
281 | return NUMBER | |
282 | end | |
283 | ||
284 | function NegativeAngle(NUMBER) | |
285 | if NUMBER <= 0 then | |
286 | NUMBER = 0 | |
287 | end | |
288 | return NUMBER | |
289 | end | |
290 | ||
291 | function Swait(NUMBER) | |
292 | if NUMBER == 0 or NUMBER == nil then | |
293 | ArtificialHB.Event:wait() | |
294 | else | |
295 | for i = 1, NUMBER do | |
296 | ArtificialHB.Event:wait() | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
302 | local NEWMESH = IT(MESH) | |
303 | if MESH == "SpecialMesh" then | |
304 | NEWMESH.MeshType = MESHTYPE | |
305 | if MESHID ~= "nil" and MESHID ~= "" then | |
306 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
307 | end | |
308 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
309 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
310 | end | |
311 | end | |
312 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
313 | NEWMESH.Scale = SCALE | |
314 | NEWMESH.Parent = PARENT | |
315 | return NEWMESH | |
316 | end | |
317 | ||
318 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
319 | local NEWPART = IT("Part") | |
320 | NEWPART.formFactor = FORMFACTOR | |
321 | NEWPART.Reflectance = REFLECTANCE | |
322 | NEWPART.Transparency = TRANSPARENCY | |
323 | NEWPART.CanCollide = false | |
324 | NEWPART.Locked = true | |
325 | NEWPART.Anchored = true | |
326 | if ANCHOR == false then | |
327 | NEWPART.Anchored = false | |
328 | end | |
329 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
330 | NEWPART.Name = NAME | |
331 | NEWPART.Size = SIZE | |
332 | NEWPART.Position = Torso.Position | |
333 | NEWPART.Material = MATERIAL | |
334 | NEWPART:BreakJoints() | |
335 | NEWPART.Parent = PARENT | |
336 | return NEWPART | |
337 | end | |
338 | ||
339 | local function weldBetween(a, b) | |
340 | local weldd = Instance.new("ManualWeld") | |
341 | weldd.Part0 = a | |
342 | weldd.Part1 = b | |
343 | weldd.C0 = CFrame.new() | |
344 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
345 | weldd.Parent = a | |
346 | return weldd | |
347 | end | |
348 | ||
349 | ||
350 | function QuaternionFromCFrame(cf) | |
351 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
352 | local trace = m00 + m11 + m22 | |
353 | if trace > 0 then | |
354 | local s = math.sqrt(1 + trace) | |
355 | local recip = 0.5 / s | |
356 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
357 | else | |
358 | local i = 0 | |
359 | if m11 > m00 then | |
360 | i = 1 | |
361 | end | |
362 | if m22 > (i == 0 and m00 or m11) then | |
363 | i = 2 | |
364 | end | |
365 | if i == 0 then | |
366 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
367 | local recip = 0.5 / s | |
368 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
369 | elseif i == 1 then | |
370 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
371 | local recip = 0.5 / s | |
372 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
373 | elseif i == 2 then | |
374 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
375 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
376 | end | |
377 | end | |
378 | end | |
379 | ||
380 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
381 | local xs, ys, zs = x + x, y + y, z + z | |
382 | local wx, wy, wz = w * xs, w * ys, w * zs | |
383 | local xx = x * xs | |
384 | local xy = x * ys | |
385 | local xz = x * zs | |
386 | local yy = y * ys | |
387 | local yz = y * zs | |
388 | local zz = z * zs | |
389 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
390 | end | |
391 | ||
392 | function QuaternionSlerp(a, b, t) | |
393 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
394 | local startInterp, finishInterp; | |
395 | if cosTheta >= 0.0001 then | |
396 | if (1 - cosTheta) > 0.0001 then | |
397 | local theta = ACOS(cosTheta) | |
398 | local invSinTheta = 1 / SIN(theta) | |
399 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
400 | finishInterp = SIN(t * theta) * invSinTheta | |
401 | else | |
402 | startInterp = 1 - t | |
403 | finishInterp = t | |
404 | end | |
405 | else | |
406 | if (1 + cosTheta) > 0.0001 then | |
407 | local theta = ACOS(-cosTheta) | |
408 | local invSinTheta = 1 / SIN(theta) | |
409 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
410 | finishInterp = SIN(t * theta) * invSinTheta | |
411 | else | |
412 | startInterp = t - 1 | |
413 | finishInterp = t | |
414 | end | |
415 | end | |
416 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
417 | end | |
418 | ||
419 | function Clerp(a, b, t) | |
420 | local qa = {QuaternionFromCFrame(a)} | |
421 | local qb = {QuaternionFromCFrame(b)} | |
422 | local ax, ay, az = a.x, a.y, a.z | |
423 | local bx, by, bz = b.x, b.y, b.z | |
424 | local _t = 1 - t | |
425 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
426 | end | |
427 | ||
428 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
429 | local frame = IT("Frame") | |
430 | frame.BackgroundTransparency = TRANSPARENCY | |
431 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
432 | frame.Position = POSITION | |
433 | frame.Size = SIZE | |
434 | frame.BackgroundColor3 = COLOR | |
435 | frame.BorderColor3 = BORDERCOLOR | |
436 | frame.Name = NAME | |
437 | frame.Parent = PARENT | |
438 | return frame | |
439 | end | |
440 | ||
441 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
442 | local label = IT("TextLabel") | |
443 | label.BackgroundTransparency = 1 | |
444 | label.Size = UD2(1, 0, 1, 0) | |
445 | label.Position = UD2(0, 0, 0, 0) | |
446 | label.TextColor3 = TEXTCOLOR | |
447 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
448 | label.TextTransparency = TRANSPARENCY | |
449 | label.FontSize = TEXTFONTSIZE | |
450 | label.Font = TEXTFONT | |
451 | label.BorderSizePixel = BORDERSIZEPIXEL | |
452 | label.TextScaled = false | |
453 | label.Text = TEXT | |
454 | label.Name = NAME | |
455 | label.Parent = PARENT | |
456 | return label | |
457 | end | |
458 | ||
459 | function NoOutlines(PART) | |
460 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
461 | end | |
462 | ||
463 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
464 | local NEWWELD = IT(TYPE) | |
465 | NEWWELD.Part0 = PART0 | |
466 | NEWWELD.Part1 = PART1 | |
467 | NEWWELD.C0 = C0 | |
468 | NEWWELD.C1 = C1 | |
469 | NEWWELD.Parent = PARENT | |
470 | return NEWWELD | |
471 | end | |
472 | ||
473 | local S = IT("Sound") | |
474 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
475 | local NEWSOUND = nil | |
476 | coroutine.resume(coroutine.create(function() | |
477 | NEWSOUND = S:Clone() | |
478 | NEWSOUND.Parent = PARENT | |
479 | NEWSOUND.Volume = VOLUME | |
480 | NEWSOUND.Pitch = PITCH | |
481 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
482 | NEWSOUND:play() | |
483 | if DOESLOOP == true then | |
484 | NEWSOUND.Looped = true | |
485 | else | |
486 | repeat wait(1) until NEWSOUND.Playing == false | |
487 | NEWSOUND:remove() | |
488 | end | |
489 | end)) | |
490 | return NEWSOUND | |
491 | end | |
492 | ||
493 | function CFrameFromTopBack(at, top, back) | |
494 | local right = top:Cross(back) | |
495 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
496 | end | |
497 | ||
498 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
499 | function WACKYEFFECT(Table) | |
500 | local TYPE = (Table.EffectType or "Sphere") | |
501 | local SIZE = (Table.Size or VT(1,1,1)) | |
502 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
503 | local TRANSPARENCY = (Table.Transparency or 0) | |
504 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
505 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
506 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
507 | local ROTATION1 = (Table.RotationX or 0) | |
508 | local ROTATION2 = (Table.RotationY or 0) | |
509 | local ROTATION3 = (Table.RotationZ or 0) | |
510 | local MATERIAL = (Table.Material or "Neon") | |
511 | local COLOR = (Table.Color or C3(1,1,1)) | |
512 | local TIME = (Table.Time or 45) | |
513 | local SOUNDID = (Table.SoundID or nil) | |
514 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
515 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
516 | coroutine.resume(coroutine.create(function() | |
517 | local PLAYSSOUND = false | |
518 | local SOUND = nil | |
519 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
520 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
521 | PLAYSSOUND = true | |
522 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
523 | end | |
524 | EFFECT.Color = COLOR | |
525 | local MSH = nil | |
526 | if TYPE == "Sphere" then | |
527 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
528 | elseif TYPE == "Block" or TYPE == "Box" then | |
529 | MSH = IT("BlockMesh",EFFECT) | |
530 | MSH.Scale = SIZE | |
531 | elseif TYPE == "Wave" then | |
532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
533 | elseif TYPE == "Ring" then | |
534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
535 | elseif TYPE == "Slash" then | |
536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
537 | elseif TYPE == "Round Slash" then | |
538 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
539 | elseif TYPE == "Swirl" then | |
540 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
541 | elseif TYPE == "Skull" then | |
542 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
543 | elseif TYPE == "Crystal" then | |
544 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
545 | end | |
546 | if MSH ~= nil then | |
547 | local MOVESPEED = nil | |
548 | if MOVEDIRECTION ~= nil then | |
549 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
550 | end | |
551 | local GROWTH = SIZE - ENDSIZE | |
552 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
553 | if TYPE == "Block" then | |
554 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
555 | else | |
556 | EFFECT.CFrame = CFRAME | |
557 | end | |
558 | for LOOP = 1, TIME+1 do | |
559 | Swait() | |
560 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
561 | if TYPE == "Wave" then | |
562 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
563 | end | |
564 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
565 | if TYPE == "Block" then | |
566 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
567 | else | |
568 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
569 | end | |
570 | if MOVEDIRECTION ~= nil then | |
571 | local ORI = EFFECT.Orientation | |
572 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
573 | EFFECT.Orientation = ORI | |
574 | end | |
575 | end | |
576 | if PLAYSSOUND == false then | |
577 | EFFECT:remove() | |
578 | else | |
579 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
580 | EFFECT:remove() | |
581 | end | |
582 | else | |
583 | if PLAYSSOUND == false then | |
584 | EFFECT:remove() | |
585 | else | |
586 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
587 | EFFECT:remove() | |
588 | end | |
589 | end | |
590 | end)) | |
591 | end | |
592 | ||
593 | Debris = game:GetService("Debris") | |
594 | ||
595 | function CharacterFade(COLOR,TIMER) | |
596 | coroutine.resume(coroutine.create(function() | |
597 | local FADE = IT("Model",Effects) | |
598 | FADE.Name = "FadingEffect" | |
599 | for _, c in pairs(Character:GetChildren()) do | |
600 | if c.ClassName == "Part" and c ~= RootPart then | |
601 | local FADER = c:Clone() | |
602 | FADER.Color = COLOR | |
603 | FADER.CFrame = c.CFrame | |
604 | FADER.Parent = FADE | |
605 | FADER.Anchored = true | |
606 | FADER.Transparency = 0.25+c.Transparency | |
607 | FADER:BreakJoints() | |
608 | FADER.Material = "Neon" | |
609 | if FADER.Name == "Head" then | |
610 | FADER:ClearAllChildren() | |
611 | FADER.Size = VT(1,1,1) | |
612 | end | |
613 | FADER.CanCollide = false | |
614 | end | |
615 | end | |
616 | local TRANS = 0.75/TIMER | |
617 | for i = 1, TIMER do | |
618 | Swait() | |
619 | for _, c in pairs(FADE:GetChildren()) do | |
620 | if c.ClassName == "Part" then | |
621 | c.Transparency = c.Transparency + TRANS | |
622 | end | |
623 | end | |
624 | end | |
625 | FADE:remove() | |
626 | end)) | |
627 | end | |
628 | ||
629 | function Chunks(PART) | |
630 | for i = 1, MRANDOM(3,5) do | |
631 | coroutine.resume(coroutine.create(function() | |
632 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
633 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
634 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
635 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
636 | wait(0.1) | |
637 | CHUNK.CanCollide = true | |
638 | wait(MRANDOM(15,25)/5) | |
639 | for i = 1, 25 do | |
640 | Swait() | |
641 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
642 | end | |
643 | CHUNK:remove() | |
644 | end)) | |
645 | end | |
646 | end | |
647 | ||
648 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
649 | if FLOOR ~= nil then | |
650 | for i = 1, AMOUNT do | |
651 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
652 | DEBREE.Material = FLOOR.Material | |
653 | DEBREE.Color = FLOOR.Color | |
654 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
655 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
656 | coroutine.resume(coroutine.create(function() | |
657 | Swait(15) | |
658 | DEBREE.Parent = workspace | |
659 | DEBREE.CanCollide = true | |
660 | Debris:AddItem(DEBREE,SWAIT) | |
661 | end)) | |
662 | end | |
663 | end | |
664 | end | |
665 | ||
666 | --//=================================\\ | |
667 | --|| GUIS AND MISC | |
668 | --\\=================================// | |
669 | ||
670 | local BODY = {} | |
671 | for _, c in pairs(Character:GetDescendants()) do | |
672 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
673 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
674 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
675 | end | |
676 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
677 | elseif c:IsA("JointInstance") then | |
678 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
679 | end | |
680 | end | |
681 | for e = 1, #BODY do | |
682 | if BODY[e] ~= nil then | |
683 | local STUFF = BODY[e] | |
684 | local PART = STUFF[1] | |
685 | local PARENT = STUFF[2] | |
686 | local MATERIAL = STUFF[3] | |
687 | local COLOR = STUFF[4] | |
688 | local TRANSPARENCY = STUFF[5] | |
689 | if PART.ClassName == "Part" and PART ~= RootPart then | |
690 | PART.Material = MATERIAL | |
691 | PART.Color = COLOR | |
692 | PART.Transparency = TRANSPARENCY | |
693 | end | |
694 | PART.AncestryChanged:Connect(function() | |
695 | PART.Parent = PARENT | |
696 | end) | |
697 | end | |
698 | end | |
699 | ||
700 | function refit() | |
701 | Character.Parent = workspace | |
702 | for e = 1, #BODY do | |
703 | if BODY[e] ~= nil then | |
704 | local STUFF = BODY[e] | |
705 | local PART = STUFF[1] | |
706 | local PARENT = STUFF[2] | |
707 | local MATERIAL = STUFF[3] | |
708 | local COLOR = STUFF[4] | |
709 | local TRANSPARENCY = STUFF[5] | |
710 | if PART:IsA("BasePart") and PART ~= RootPart then | |
711 | PART.Material = MATERIAL | |
712 | PART.Color = COLOR | |
713 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
714 | end | |
715 | if PART.Parent ~= PARENT then | |
716 | Humanoid:remove() | |
717 | PART.Parent = PARENT | |
718 | Humanoid = IT("Humanoid",Character) | |
719 | end | |
720 | end | |
721 | end | |
722 | end | |
723 | ||
724 | local Particle = IT("ParticleEmitter",nil) | |
725 | Particle.Enabled = false | |
726 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
727 | Particle.LightEmission = 0.5 | |
728 | Particle.Rate = 150 | |
729 | Particle.ZOffset = 0.2 | |
730 | Particle.Rotation = NumberRange.new(-180, 180) | |
731 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
732 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
733 | Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,155),C3(0,255,255),C3(255,0,255),C3(255,255,0),C3(150,0,0),C3(0,191,0),C3(0,0,150)) | |
734 | ||
735 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
736 | function ParticleEmitter(Table) | |
737 | local PRTCL = Particle:Clone() | |
738 | local Speed = Table.Speed or 5 | |
739 | local Drag = Table.Drag or 0 | |
740 | local Size1 = Table.Size1 or 1 | |
741 | local Size2 = Table.Size2 or 5 | |
742 | local Lifetime1 = Table.Lifetime1 or 1 | |
743 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
744 | local Parent = Table.Parent or Torso | |
745 | local Emit = Table.Emit or 100 | |
746 | local Offset = Table.Offset or 360 | |
747 | local Acel = Table.Acel or VT(0,0,0) | |
748 | local Enabled = Table.Enabled or false | |
749 | PRTCL.Parent = Parent | |
750 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
751 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
752 | PRTCL.Speed = NumberRange.new(Speed) | |
753 | PRTCL.VelocitySpread = Offset | |
754 | PRTCL.Drag = Drag | |
755 | PRTCL.Acceleration = Acel | |
756 | if Enabled == false then | |
757 | PRTCL:Emit(Emit) | |
758 | Debris:AddItem(PRTCL,Lifetime2) | |
759 | else | |
760 | PRTCL.Enabled = true | |
761 | end | |
762 | return PRTCL | |
763 | end | |
764 | ||
765 | function MakeForm(PART,TYPE) | |
766 | if TYPE == "Cyl" then | |
767 | local MSH = IT("CylinderMesh",PART) | |
768 | elseif TYPE == "Ball" then | |
769 | local MSH = IT("SpecialMesh",PART) | |
770 | MSH.MeshType = "Sphere" | |
771 | elseif TYPE == "Wedge" then | |
772 | local MSH = IT("SpecialMesh",PART) | |
773 | MSH.MeshType = "Wedge" | |
774 | end | |
775 | end | |
776 | ||
777 | for i = 1, 35 do | |
778 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
779 | FACE.Color = C3(0,0,0) | |
780 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
781 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
782 | end | |
783 | ||
784 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
785 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
786 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
787 | MakeForm(Part,"Wedge") | |
788 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
789 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
790 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
791 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
792 | MakeForm(Part,"Cyl") | |
793 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
794 | for i = 1, 8 do | |
795 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
796 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
797 | end | |
798 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
799 | MakeForm(Part,"Wedge") | |
800 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
801 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
802 | MakeForm(Part,"Cyl") | |
803 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
804 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
805 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
806 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
807 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
808 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
809 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
810 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
811 | MakeForm(RightBarrel,"Cyl") | |
812 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
813 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
814 | MakeForm(Part,"Wedge") | |
815 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
816 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
817 | MakeForm(RightHole,"Cyl") | |
818 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
819 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
820 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
821 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
822 | MakeForm(Part,"Wedge") | |
823 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
824 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
825 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
826 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
827 | MakeForm(Part,"Cyl") | |
828 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | for i = 1, 8 do | |
830 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
831 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
832 | end | |
833 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
834 | MakeForm(Part,"Wedge") | |
835 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
836 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
837 | MakeForm(Part,"Cyl") | |
838 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
839 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
840 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
841 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
842 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
843 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
844 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
845 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
846 | MakeForm(LeftBarrel,"Cyl") | |
847 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
848 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
849 | MakeForm(Part,"Wedge") | |
850 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
851 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
852 | MakeForm(LeftHole,"Cyl") | |
853 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
854 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
855 | MakeForm(Eye,"Ball") | |
856 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
857 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
858 | MakeForm(Eye,"Ball") | |
859 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
860 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
861 | MakeForm(Eye,"Ball") | |
862 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
863 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
864 | MakeForm(Eye,"Ball") | |
865 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
866 | ||
867 | ||
868 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
869 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)}) | |
870 | ||
871 | local sick = IT("Sound",RootPart) | |
872 | ||
873 | warn("YOU KNOW WHAT YOU DID") | |
874 | warn("YOU WANT MORE OF IT DONT YOU") | |
875 | warn("LOOK WHAT YOU DID WITH ALL THIS POWER") | |
876 | ||
877 | --//=================================\\ | |
878 | --|| INSANITY | |
879 | --\\=================================// | |
880 | ||
881 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER") | |
882 | local FACEME = {"DAS","IST","WAS","DU","VöLKERMORD","HABEN","WOLLTEST"} | |
883 | local INSANITYGUIS = {} | |
884 | for e = 1, 28 do | |
885 | for i = 1, 22 do | |
886 | local MURDERFRAME = FRAME:Clone() | |
887 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
888 | MURDERFRAME.Parent = WEAPONGUI | |
889 | table.insert(INSANITYGUIS,MURDERFRAME) | |
890 | end | |
891 | end | |
892 | coroutine.resume(coroutine.create(function() | |
893 | while true do | |
894 | wait() | |
895 | coroutine.resume(coroutine.create(function() | |
896 | local COLOR = C3(MRANDOM(100,255)/155,155,155) | |
897 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
898 | local SHOW = "" | |
899 | for i = 1,string.len(APPEARTEXT),1 do | |
900 | local STRING = string.sub(APPEARTEXT,i,i) | |
901 | if MRANDOM(1,2) == 1 then | |
902 | SHOW = SHOW..string.lower(STRING) | |
903 | else | |
904 | SHOW = SHOW..STRING | |
905 | end | |
906 | end | |
907 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
908 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "YOUMADEMEDOTHIS") | |
909 | for i = 1, 15 do | |
910 | Swait() | |
911 | TEXT.Rotation = MRANDOM(-15,15) | |
912 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
913 | end | |
914 | for i = 1, 15 do | |
915 | Swait() | |
916 | TEXT.Rotation = MRANDOM(-15,15) | |
917 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
918 | end | |
919 | TEXT:Remove() | |
920 | end)) | |
921 | end | |
922 | end)) | |
923 | FRAME:remove() | |
924 | ||
925 | --//=================================\\ | |
926 | --|| DAMAGING | |
927 | --\\=================================// | |
928 | ||
929 | function ApplyDamage(Humanoid,Damage,OneShot) | |
930 | Damage = Damage * DAMAGEMULTIPLIER | |
931 | local DEAD = false | |
932 | if Humanoid.Health < 2000 and OneShot == false then | |
933 | if Humanoid.Health - Damage > 0 then | |
934 | Humanoid.Health = Humanoid.Health - Damage | |
935 | else | |
936 | Banish(Humanoid.Parent) | |
937 | DEAD = true | |
938 | end | |
939 | else | |
940 | DEAD = true | |
941 | Banish(Humanoid.Parent) | |
942 | end | |
943 | if DEAD == true then | |
944 | local PARTS = {} | |
945 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
946 | if CHILD:IsA("BasePart") then | |
947 | table.insert(PARTS,CHILD) | |
948 | end | |
949 | end | |
950 | coroutine.resume(coroutine.create(function() | |
951 | wait(2) | |
952 | repeat | |
953 | Swait() | |
954 | local PIECE = nil | |
955 | if MRANDOM(1,5) == 1 then | |
956 | for E = 1, #PARTS do | |
957 | if MRANDOM(1,5) == 1 then | |
958 | PIECE = PARTS[E] | |
959 | table.remove(PARTS,E) | |
960 | break | |
961 | end | |
962 | end | |
963 | end | |
964 | if PIECE ~= nil then | |
965 | if PIECE.Name == "Head" then | |
966 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
967 | else | |
968 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2}) | |
969 | end | |
970 | PIECE:remove() | |
971 | end | |
972 | until #PARTS == 0 | |
973 | end)) | |
974 | end | |
975 | end | |
976 | ||
977 | --//=================================\\ | |
978 | --|| SOME TAG EDIT | |
979 | --\\=================================// | |
980 | ||
981 | m = game.Players.LocalPlayer | |
982 | char = m.Character | |
983 | local txt = Instance.new("BillboardGui", char) | |
984 | txt.Adornee = char.Head | |
985 | txt.Name = "_status" | |
986 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
987 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
988 | local text = Instance.new("TextLabel", txt) | |
989 | text.Size = UDim2.new(10, 0, 7, 0) | |
990 | text.FontSize = "Size24" | |
991 | text.TextScaled = true | |
992 | text.TextTransparency = 0 | |
993 | text.BackgroundTransparency = 1 | |
994 | text.TextTransparency = 0 | |
995 | text.TextStrokeTransparency = 0 | |
996 | text.Font = "Arcade" | |
997 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
998 | v = Instance.new("Part") | |
999 | v.Name = "ColorBrick" | |
1000 | v.Parent = m.Character | |
1001 | v.FormFactor = "Symmetric" | |
1002 | v.Anchored = true | |
1003 | v.CanCollide = false | |
1004 | v.BottomSurface = "Smooth" | |
1005 | v.TopSurface = "Smooth" | |
1006 | v.Size = Vector3.new(10, 5, 3) | |
1007 | v.Transparency = 1 | |
1008 | v.CFrame = char.Torso.CFrame | |
1009 | v.BrickColor = BrickColor.new("Really black") | |
1010 | v.Transparency = 1 | |
1011 | v.Shape = "Block" | |
1012 | spawn(function() | |
1013 | local TweenService = game:GetService("TweenService") | |
1014 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)} | |
1015 | local Int = 0 | |
1016 | while wait(0.5) do | |
1017 | if Int == #Colours then Int = 0 end | |
1018 | Int = Int+1 | |
1019 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
1020 | end | |
1021 | end) | |
1022 | text.Text = "Ləgəñđāŕý Ćŕə§ćəñđıāć" | |
1023 | ||
1024 | local SONG = 779838221 | |
1025 | local PLAYSONG = true | |
1026 | ||
1027 | --//=================================\\ | |
1028 | --|| ATTACK FUNCTIONS AND STUFF | |
1029 | --\\=================================// | |
1030 | ||
1031 | local TOBANISH = {} | |
1032 | ||
1033 | function swait(num) | |
1034 | if num == 0 or num == nil then | |
1035 | ArtificialHB.Event:wait() | |
1036 | else | |
1037 | for i = 0, num do | |
1038 | ArtificialHB.Event:wait() | |
1039 | end | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | function chatfunc(text) | |
1044 | local chat = coroutine.wrap(function() | |
1045 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1046 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1047 | end | |
1048 | local Bill = Instance.new("BillboardGui",Character) | |
1049 | Bill.Size = UDim2.new(0,100,0,40) | |
1050 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1051 | Bill.Adornee = Character.Head | |
1052 | Bill.Name = "TalkingBillBoard" | |
1053 | local Hehe = Instance.new("TextLabel",Bill) | |
1054 | Hehe.BackgroundTransparency = 1 | |
1055 | Hehe.BorderSizePixel = 0 | |
1056 | Hehe.Text = "" | |
1057 | Hehe.Font = "Fantasy" | |
1058 | Hehe.TextSize = 40 | |
1059 | Hehe.TextStrokeTransparency = 0 | |
1060 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1061 | coroutine.resume(coroutine.create(function() | |
1062 | while Hehe ~= nil do | |
1063 | swait() | |
1064 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1065 | Hehe.Rotation = math.random(-5,5) | |
1066 | Hehe.TextColor3 = Color3.new(50,15,15) | |
1067 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1068 | end | |
1069 | end)) | |
1070 | for i = 1,string.len(text),1 do | |
1071 | swait() | |
1072 | Hehe.Text = string.sub(text,1,i) | |
1073 | end | |
1074 | swait(90)--Re[math.random(1, 93)] | |
1075 | for i = 0, 1, .025 do | |
1076 | swait() | |
1077 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1078 | Hehe.TextStrokeTransparency = i | |
1079 | Hehe.TextTransparency = i | |
1080 | end | |
1081 | Bill:Destroy() | |
1082 | end) | |
1083 | chat() | |
1084 | end | |
1085 | ||
1086 | function onChatted(msg) | |
1087 | chatfunc(msg) | |
1088 | end | |
1089 | ||
1090 | Player.Chatted:connect(onChatted) | |
1091 | ||
1092 | function printbye(Name) | |
1093 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "} | |
1094 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1095 | end | |
1096 | ||
1097 | workspace.ChildAdded:connect(function(instance) | |
1098 | for BANISH = 1, #TOBANISH do | |
1099 | if TOBANISH[BANISH] ~= nil then | |
1100 | if instance.Name == TOBANISH[BANISH] then | |
1101 | coroutine.resume(coroutine.create(function() | |
1102 | printbye(instance.Name) | |
1103 | instance:ClearAllChildren() | |
1104 | Debris:AddItem(instance,0.0005) | |
1105 | end)) | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | end) | |
1110 | ||
1111 | function Banish(Foe) | |
1112 | if Foe then | |
1113 | coroutine.resume(coroutine.create(function() | |
1114 | --if game.Players:FindFirstChild(Foe.Name) then | |
1115 | table.insert(TOBANISH,Foe.Name) | |
1116 | printbye(Foe.Name) | |
1117 | --end | |
1118 | Foe.Archivable = true | |
1119 | local CLONE = Foe:Clone() | |
1120 | Foe:Destroy() | |
1121 | CLONE.Parent = Effects | |
1122 | CLONE:BreakJoints() | |
1123 | local MATERIALS = {"Glass","Neon"} | |
1124 | for _, c in pairs(CLONE:GetDescendants()) do | |
1125 | if c:IsA("BasePart") then | |
1126 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1127 | CreateSound(340722848, c, 10, 1, false) | |
1128 | end | |
1129 | c.Anchored = true | |
1130 | c.Transparency = c.Transparency + 0.2 | |
1131 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1132 | c.Color = C3(0,255,0) | |
1133 | if c.ClassName == "MeshPart" then | |
1134 | c.TextureID = "" | |
1135 | end | |
1136 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1137 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1138 | end | |
1139 | if c:FindFirstChildOfClass("Decal") then | |
1140 | c:FindFirstChildOfClass("Decal"):remove() | |
1141 | end | |
1142 | c.Name = "Banished" | |
1143 | c.CanCollide = false | |
1144 | else | |
1145 | c:remove() | |
1146 | end | |
1147 | end | |
1148 | local A = false | |
1149 | for i = 1, 35 do | |
1150 | if A == false then | |
1151 | A = true | |
1152 | elseif A == true then | |
1153 | A = false | |
1154 | end | |
1155 | for _, c in pairs(CLONE:GetDescendants()) do | |
1156 | if c:IsA("BasePart") then | |
1157 | c.Anchored = true | |
1158 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1159 | c.Transparency = c.Transparency + 0.8/35 | |
1160 | if A == false then | |
1161 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1162 | elseif A == true then | |
1163 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | Swait() | |
1168 | end | |
1169 | CLONE:remove() | |
1170 | end)) | |
1171 | end | |
1172 | end | |
1173 | ||
1174 | function ChangeSanity() | |
1175 | ATTACK = true | |
1176 | Rooted = true | |
1177 | if MODE == "CRES" then | |
1178 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1179 | Swait() | |
1180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | end | |
1187 | for i=0, 1, 0.1 / Animation_Speed do | |
1188 | Swait() | |
1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | end | |
1196 | CreateSound(363808674, Torso, 6, 1, false) | |
1197 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | end | |
1206 | CreateSound(363808674, Torso, 6, 1, false) | |
1207 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1208 | Swait() | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1215 | end | |
1216 | SONG = 1547875818 | |
1217 | text.Text = "Ģøđ Øf Țımə" | |
1218 | MODE = "RR" | |
1219 | elseif MODE == "RR" then | |
1220 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1221 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1222 | Swait() | |
1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | end | |
1230 | SONG = 779838221 | |
1231 | text.Text = "Łəgəñđāŕý Ćŕə§ćəñđıāć" | |
1232 | MODE = "CRES" | |
1233 | end | |
1234 | ATTACK = false | |
1235 | Rooted = false | |
1236 | end | |
1237 | ||
1238 | function ChangeSanityMadness() | |
1239 | ATTACK = true | |
1240 | Rooted = true | |
1241 | if MODE == "CRES" then | |
1242 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1250 | end | |
1251 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
1252 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
1253 | CreateSound(363808674, Torso, 6, 1, false) | |
1254 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1255 | CreateSound(363808674, Torso, 6, 1, false) | |
1256 | for i=0, 1, 0.1 / Animation_Speed do | |
1257 | Swait() | |
1258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1264 | end | |
1265 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
1266 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
1267 | CreateSound(363808674, Torso, 6, 1, false) | |
1268 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1269 | CreateSound(363808674, Torso, 6, 1, false) | |
1270 | CreateSound(363808674, Torso, 6, 1, false) | |
1271 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1272 | Swait() | |
1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1279 | end | |
1280 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
1281 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
1282 | CreateSound(363808674, Torso, 6, 1, false) | |
1283 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1284 | CreateSound(363808674, Torso, 6, 1, false) | |
1285 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1286 | Swait() | |
1287 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1288 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1289 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1290 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1291 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1292 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1293 | end | |
1294 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
1295 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
1296 | CreateSound(363808674, Torso, 6, 1, false) | |
1297 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
1298 | CreateSound(363808674, Torso, 6, 1, false) | |
1299 | SONG = 725718078 | |
1300 | text.Text = "Çøŕŕūpţəđ Çhāø§" | |
1301 | MODE = "GC" | |
1302 | elseif MODE == "GC" then | |
1303 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1304 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1305 | Swait() | |
1306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1312 | end | |
1313 | SONG = 779838221 | |
1314 | text.Text = "Ləgəñđāŕý Ćŕə§ćəñđıāć" | |
1315 | MODE = "CRES" | |
1316 | end | |
1317 | ATTACK = false | |
1318 | Rooted = false | |
1319 | end | |
1320 | ||
1321 | function BreakSanity() | |
1322 | ATTACK = true | |
1323 | Rooted = true | |
1324 | if MODE == "CRES" then | |
1325 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | end | |
1334 | for i=0, 1, 0.1 / Animation_Speed do | |
1335 | Swait() | |
1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1342 | end | |
1343 | CreateSound(363808674, Torso, 6, 1, false) | |
1344 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1345 | Swait() | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1352 | end | |
1353 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
1354 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1355 | CreateSound(363808674, Torso, 6, 1, false) | |
1356 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
1357 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1358 | Swait() | |
1359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1363 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | end | |
1366 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
1367 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
1368 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
1369 | SONG = 779838221 | |
1370 | text.Text = "Đəāțh Ŕəāpəŕ" | |
1371 | MODE = "SR" | |
1372 | elseif MODE == "SR" then | |
1373 | CreateSound(147722270, Torso, 4, 1.3, false) | |
1374 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1375 | Swait() | |
1376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1382 | end | |
1383 | SONG = 779838221 | |
1384 | text.Text = "Ləgəñđāŕý Çŕə§ćəñđıāć" | |
1385 | MODE = "CRES" | |
1386 | end | |
1387 | ATTACK = false | |
1388 | Rooted = false | |
1389 | end | |
1390 | ||
1391 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1392 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1393 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1394 | end | |
1395 | ||
1396 | function SpawnTrail(FROM,TO,BIG) | |
1397 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", VT(0,0,0)) | |
1398 | MakeForm(TRAIL,"Cyl") | |
1399 | local DIST = (FROM - TO).Magnitude | |
1400 | if BIG == true then | |
1401 | TRAIL.Size = VT(0.15,DIST,0.15) | |
1402 | else | |
1403 | TRAIL.Size = VT(0.45,DIST,0.45) | |
1404 | end | |
1405 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1406 | coroutine.resume(coroutine.create(function() | |
1407 | for i = 1, 5 do | |
1408 | Swait() | |
1409 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1410 | end | |
1411 | TRAIL:remove() | |
1412 | end)) | |
1413 | end | |
1414 | ||
1415 | local asd = Instance.new("ParticleEmitter") | |
1416 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1417 | asd.LightEmission = .1 | |
1418 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1419 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1420 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1421 | asd.Transparency = bbb | |
1422 | asd.Size = aaa | |
1423 | asd.ZOffset = .9 | |
1424 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1425 | asd.LockedToPart = false | |
1426 | asd.EmissionDirection = "Back" | |
1427 | asd.Lifetime = NumberRange.new(1, 2) | |
1428 | asd.Rotation = NumberRange.new(-100, 100) | |
1429 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1430 | asd.Speed = NumberRange.new(10) | |
1431 | asd.Enabled = false | |
1432 | asd.VelocitySpread = 999 | |
1433 | ||
1434 | function getbloody(victim,amount) | |
1435 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
1436 | PART.CFrame = victim.CFrame | |
1437 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1438 | Debris:AddItem(PART,5) | |
1439 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1440 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1441 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1442 | local prtcl = asd:Clone() | |
1443 | prtcl.Parent = PART | |
1444 | prtcl:Emit(amount*10) | |
1445 | end | |
1446 | ||
1447 | function Kill2(Char) | |
1448 | local NewCharacter = IT("Model",Effects) | |
1449 | NewCharacter.Name = "Ow im ded ;-;" | |
1450 | for _, c in pairs(Char:GetDescendants()) do | |
1451 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1452 | if c.Parent == Char then | |
1453 | getbloody(c,5) | |
1454 | end | |
1455 | c:BreakJoints() | |
1456 | c.Material = "Glass" | |
1457 | c.Color = C3(0.5,0.3,0) | |
1458 | c.CanCollide = true | |
1459 | c.Transparency = 0.3 | |
1460 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1461 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1462 | end | |
1463 | if c.Name == "Head" then | |
1464 | c:ClearAllChildren() | |
1465 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1466 | end | |
1467 | if c.ClassName == "MeshPart" then | |
1468 | c.TextureID = "" | |
1469 | end | |
1470 | if c:FindFirstChildOfClass("BodyPosition") then | |
1471 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1472 | end | |
1473 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1474 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1475 | end | |
1476 | c.Parent = NewCharacter | |
1477 | c.Name = "DeadPart" | |
1478 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1479 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1480 | end | |
1481 | end | |
1482 | Char:remove() | |
1483 | Debris:AddItem(NewCharacter,5) | |
1484 | end | |
1485 | ||
1486 | function BulletDetection(FROM,TO,BRUTAL) | |
1487 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | if AIMHIT ~= nil then | |
1490 | if AIMHIT.Parent ~= Character then | |
1491 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1492 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1493 | if BRUTAL == true then | |
1494 | Kill2(AIMHIT.Parent) | |
1495 | else | |
1496 | getbloody(AIMHIT,15) | |
1497 | AIMHIT.Parent:BreakJoints() | |
1498 | if AIMHIT.Name == "Head" then | |
1499 | AIMHIT.Name = "HEADSHOT" | |
1500 | AIMHIT:remove() | |
1501 | end | |
1502 | end | |
1503 | else | |
1504 | if BRUTAL == true then | |
1505 | Kill2(AIMHIT.Parent.Parent) | |
1506 | else | |
1507 | Banish(AIMHIT.Parent.Parent) | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | end | |
1512 | end | |
1513 | end)) | |
1514 | SpawnTrail(FROM,AIMPOS) | |
1515 | return AIMHIT,AIMPOS,NORMAL | |
1516 | end | |
1517 | ||
1518 | function BulletDetection2(FROM,TO,BRUTAL) | |
1519 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1520 | coroutine.resume(coroutine.create(function() | |
1521 | if AIMHIT ~= nil then | |
1522 | if AIMHIT.Parent ~= Character then | |
1523 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1524 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1525 | if BRUTAL == true then | |
1526 | Banish(AIMHIT.Parent) | |
1527 | else | |
1528 | getbloody(AIMHIT,15) | |
1529 | AIMHIT.Parent:BreakJoints() | |
1530 | if AIMHIT.Name == "Head" then | |
1531 | AIMHIT.Name = "HEADSHOT" | |
1532 | AIMHIT:remove() | |
1533 | end | |
1534 | end | |
1535 | else | |
1536 | if BRUTAL == true then | |
1537 | Banish(AIMHIT.Parent.Parent) | |
1538 | else | |
1539 | Kill2(AIMHIT.Parent.Parent) | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | end | |
1545 | end)) | |
1546 | SpawnTrail(FROM,AIMPOS) | |
1547 | return AIMHIT,AIMPOS,NORMAL | |
1548 | end | |
1549 | ||
1550 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
1551 | local CHILDREN = workspace:GetDescendants() | |
1552 | for index, CHILD in pairs(CHILDREN) do | |
1553 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1554 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1555 | if HUM then | |
1556 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1557 | if TORSO then | |
1558 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1559 | if ISBANISH == true then | |
1560 | Banish(CHILD) | |
1561 | else | |
1562 | if ISBANISH == "Gravity" then | |
1563 | HUM.PlatformStand = true | |
1564 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1565 | local grav = Instance.new("BodyPosition",TORSO) | |
1566 | grav.D = 15 | |
1567 | grav.P = 20000 | |
1568 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1569 | grav.position = TORSO.Position | |
1570 | grav.Name = "V3BanishForce"..Player.Name | |
1571 | else | |
1572 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1573 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1574 | end | |
1575 | else | |
1576 | HUM.PlatformStand = false | |
1577 | end | |
1578 | end | |
1579 | elseif ISBANISH == "Gravity" then | |
1580 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1581 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1582 | HUM.PlatformStand = false | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | ||
1591 | function CORRUPTEDBURNINGBULLETS() | |
1592 | ATTACK = true | |
1593 | Rooted = false | |
1594 | repeat | |
1595 | local GYRO = IT("BodyGyro",RootPart) | |
1596 | GYRO.D = 175 | |
1597 | GYRO.P = 20000 | |
1598 | GYRO.MaxTorque = VT(0,40000,0) | |
1599 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1600 | if COMBO == 1 then | |
1601 | COMBO = 2 | |
1602 | for i=0, 0, 0.1 / Animation_Speed do | |
1603 | Swait() | |
1604 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1611 | end | |
1612 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1613 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1614 | CreateSound(275326592, LeftHole, 7, 1, false) | |
1615 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
1616 | for i=0, 0, 0.1 / Animation_Speed do | |
1617 | Swait() | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1624 | end | |
1625 | elseif COMBO == 2 then | |
1626 | COMBO = 1 | |
1627 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1628 | Swait() | |
1629 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1634 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | end | |
1637 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1638 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1639 | CreateSound(275326592, RightHole, 7, 1, false) | |
1640 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
1641 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1642 | Swait() | |
1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1649 | end | |
1650 | end | |
1651 | GYRO:remove() | |
1652 | until KEYHOLD == false | |
1653 | ATTACK = false | |
1654 | Rooted = false | |
1655 | end | |
1656 | ||
1657 | function CORRUPTEDLETHALBULLETS() | |
1658 | ATTACK = true | |
1659 | Rooted = false | |
1660 | repeat | |
1661 | local GYRO = IT("BodyGyro",RootPart) | |
1662 | GYRO.D = 175 | |
1663 | GYRO.P = 20000 | |
1664 | GYRO.MaxTorque = VT(0,40000,0) | |
1665 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1666 | if COMBO == 1 then | |
1667 | COMBO = 2 | |
1668 | for i=0, 0, 0.1 / Animation_Speed do | |
1669 | Swait() | |
1670 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1677 | end | |
1678 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1680 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
1681 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
1682 | for i=0, 0, 0.1 / Animation_Speed do | |
1683 | Swait() | |
1684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1688 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | end | |
1691 | elseif COMBO == 2 then | |
1692 | COMBO = 1 | |
1693 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1694 | Swait() | |
1695 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1702 | end | |
1703 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1704 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1705 | CreateSound(1590205662, RightHole, 7, 1, false) | |
1706 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
1707 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1708 | Swait() | |
1709 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | end | |
1716 | end | |
1717 | GYRO:remove() | |
1718 | until KEYHOLD == false | |
1719 | ATTACK = false | |
1720 | Rooted = false | |
1721 | end | |
1722 | ||
1723 | function Corrupted_Burn() | |
1724 | ATTACK = true | |
1725 | Rooted = true | |
1726 | for i=0, 1, 0.1 / Animation_Speed do | |
1727 | Swait() | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1734 | end | |
1735 | coroutine.resume(coroutine.create(function() | |
1736 | local POS = Mouse.Hit.p | |
1737 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1738 | MakeForm(RAY,"Cyl") | |
1739 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
1740 | MakeForm(SPHERE,"Ball") | |
1741 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0)) | |
1742 | MakeForm(SHIELD,"Ball") | |
1743 | SHIELD.CFrame = CF(POS) | |
1744 | RAY.CFrame = CF(POS) | |
1745 | SPHERE.CFrame = CF(POS) | |
1746 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1747 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1748 | for i = 1, 200 do | |
1749 | Swait() | |
1750 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1751 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1752 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
1753 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
1754 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
1755 | end | |
1756 | for i = 1, 45 do | |
1757 | Swait() | |
1758 | RAY.Transparency = RAY.Transparency + 1/45 | |
1759 | SPHERE.Transparency = RAY.Transparency | |
1760 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1761 | end | |
1762 | RAY:remove() | |
1763 | SHIELD:remove() | |
1764 | SPHERE:remove() | |
1765 | end)) | |
1766 | for i=0, 1, 0.1 / Animation_Speed do | |
1767 | Swait() | |
1768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1774 | end | |
1775 | ATTACK = false | |
1776 | Rooted = false | |
1777 | end | |
1778 | ||
1779 | local Weapon = IT("Model") | |
1780 | Weapon.Name = "Adds" | |
1781 | ||
1782 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0,0,0),false) | |
1783 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1784 | ||
1785 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1786 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1787 | local mesh = IT("SpecialMesh",wave) | |
1788 | mesh.MeshType = "Sphere" | |
1789 | mesh.Scale = SIZE | |
1790 | mesh.Offset = VT(0,0,0) | |
1791 | wave.CFrame = CFRAME | |
1792 | coroutine.resume(coroutine.create(function(PART) | |
1793 | for i = 1, WAIT do | |
1794 | Swait() | |
1795 | mesh.Scale = mesh.Scale + GROW | |
1796 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1797 | if wave.Transparency > 0.99 then | |
1798 | wave:remove() | |
1799 | end | |
1800 | end | |
1801 | end)) | |
1802 | end | |
1803 | ||
1804 | function Warp() | |
1805 | ATTACK = true | |
1806 | Rooted = true | |
1807 | UNANCHOR = false | |
1808 | RootPart.Anchored = true | |
1809 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Toothpaste",VT(2,2,2)) | |
1810 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Cyan",VT(2,2,2)) | |
1811 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1812 | Swait() | |
1813 | WACKYEFFECT({ | |
1814 | Time = 5, | |
1815 | EffectType = "Round Slash", | |
1816 | Size = VT(0, 0, 0), | |
1817 | Size2 = VT(0.01, 0, 0.01), | |
1818 | Transparency = 0.5, | |
1819 | Transparency2 = 1, | |
1820 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1821 | MoveToPos = nil, | |
1822 | RotationX = MRANDOM(-50, 50) / 10, | |
1823 | RotationY = MRANDOM(-50, 50) / 10, | |
1824 | RotationZ = MRANDOM(-50, 50) / 10, | |
1825 | Material = "Neon", | |
1826 | Color = C3(1, 0, 0), | |
1827 | SoundID = nil, | |
1828 | SoundPitch = nil, | |
1829 | SoundVolume = nil | |
1830 | }) | |
1831 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
1832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1838 | end | |
1839 | for i = 1, 10 do | |
1840 | Swait() | |
1841 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Deep orange",VT(0.5,0,0.5)) | |
1842 | end | |
1843 | for i=0, 1, 0.1 / Animation_Speed do | |
1844 | Swait() | |
1845 | WACKYEFFECT({ | |
1846 | Time = 5, | |
1847 | EffectType = "Round Slash", | |
1848 | Size = VT(0, 0, 0), | |
1849 | Size2 = VT(0.01, 0, 0.01), | |
1850 | Transparency = 0.5, | |
1851 | Transparency2 = 1, | |
1852 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1853 | MoveToPos = nil, | |
1854 | RotationX = MRANDOM(-50, 50) / 10, | |
1855 | RotationY = MRANDOM(-50, 50) / 10, | |
1856 | RotationZ = MRANDOM(-50, 50) / 10, | |
1857 | Material = "Neon", | |
1858 | Color = C3(1, 0, 0), | |
1859 | SoundID = nil, | |
1860 | SoundPitch = nil, | |
1861 | SoundVolume = nil | |
1862 | }) | |
1863 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
1864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1870 | end | |
1871 | local ORIGIN = RootPart.Position | |
1872 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1873 | for i=0, 1, 0.1 / Animation_Speed do | |
1874 | Swait() | |
1875 | WACKYEFFECT({ | |
1876 | Time = 5, | |
1877 | EffectType = "Round Slash", | |
1878 | Size = VT(0, 0, 0), | |
1879 | Size2 = VT(0.01, 0, 0.01), | |
1880 | Transparency = 0.5, | |
1881 | Transparency2 = 1, | |
1882 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1883 | MoveToPos = nil, | |
1884 | RotationX = MRANDOM(-50, 50) / 10, | |
1885 | RotationY = MRANDOM(-50, 50) / 10, | |
1886 | RotationZ = MRANDOM(-50, 50) / 10, | |
1887 | Material = "Neon", | |
1888 | Color = C3(1, 0, 0), | |
1889 | SoundID = nil, | |
1890 | SoundPitch = nil, | |
1891 | SoundVolume = nil | |
1892 | }) | |
1893 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
1894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1900 | end | |
1901 | UNANCHOR = true | |
1902 | RootPart.Anchored = false | |
1903 | for i = 1, 10 do | |
1904 | Swait() | |
1905 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
1906 | end | |
1907 | ATTACK = false | |
1908 | Rooted = false | |
1909 | end | |
1910 | ||
1911 | function Neckless() | |
1912 | local TARGET = Mouse.Target | |
1913 | if TARGET ~= nil then | |
1914 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1915 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1916 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1917 | if ROOT and HUM.Health > 0 then | |
1918 | local FOE = Mouse.Target.Parent | |
1919 | local HEAD = FOE:FindFirstChild("Head") | |
1920 | if HEAD then | |
1921 | ATTACK = true | |
1922 | Rooted = false | |
1923 | CharacterFade(C3(0,0,0),150) | |
1924 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1925 | for _, c in pairs(FOE:GetChildren()) do | |
1926 | if c.ClassName == "Part" then | |
1927 | c.Anchored = true | |
1928 | end | |
1929 | end | |
1930 | CreateSound(235097614, Torso, 2, 3, false) | |
1931 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1932 | Swait() | |
1933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1937 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | end | |
1940 | if ROOT.Name == "HumanoidRootPart" then | |
1941 | ROOT:remove() | |
1942 | end | |
1943 | FOE:BreakJoints() | |
1944 | ApplyDamage(HUM,0,true) | |
1945 | CreateSound(363808674, HEAD, 5, 1, false) | |
1946 | ROOT.Anchored = false | |
1947 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1948 | Swait() | |
1949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1955 | end | |
1956 | for _, c in pairs(FOE:GetChildren()) do | |
1957 | if c.ClassName == "Part" then | |
1958 | c.Anchored = false | |
1959 | end | |
1960 | end | |
1961 | ATTACK = false | |
1962 | Rooted = false | |
1963 | end | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | function BraveSpeed() | |
1969 | CreateSound(235097614, Torso, 0.2, 3, false) | |
1970 | for i = 1, 7 do | |
1971 | CharacterFade(C3(0,0,0),25+(i*10)) | |
1972 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
1973 | end | |
1974 | end | |
1975 | function Slashed() | |
1976 | local TARGET = Mouse.Target | |
1977 | if TARGET ~= nil then | |
1978 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1979 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1980 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1981 | if ROOT and HUM.Health > 0 then | |
1982 | local FOE = Mouse.Target.Parent | |
1983 | ATTACK = true | |
1984 | coroutine.resume(coroutine.create(function() | |
1985 | repeat | |
1986 | Swait() | |
1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1992 | until ATTACK == false | |
1993 | end)) | |
1994 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1995 | Swait() | |
1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1997 | end | |
1998 | for i=0, 1.2, 0.1 / Animation_Speed do | |
1999 | Swait() | |
2000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2001 | end | |
2002 | CreateSound(971125740, LeftArm, 5, 1, false) | |
2003 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2004 | Swait() | |
2005 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2007 | end | |
2008 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
2009 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
2010 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4}) | |
2011 | coroutine.resume(coroutine.create(function() | |
2012 | for i = 1, 5 do | |
2013 | Chunks(ROOT) | |
2014 | end | |
2015 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
2016 | FAKEROOT1.CanCollide = true | |
2017 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
2018 | FAKEROOT2.CanCollide = true | |
2019 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
2020 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
2021 | ROOT:Remove() | |
2022 | ApplyDamage(HUM,0,true) | |
2023 | end)) | |
2024 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2025 | Swait() | |
2026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2027 | end | |
2028 | ATTACK = false | |
2029 | end | |
2030 | end | |
2031 | end | |
2032 | end | |
2033 | function Dirtface() | |
2034 | local TARGET = Mouse.Target | |
2035 | if TARGET ~= nil then | |
2036 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
2037 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
2038 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
2039 | if ROOT and HUM.Health > 0 then | |
2040 | local FOE = Mouse.Target.Parent | |
2041 | local HEAD = FOE:FindFirstChild("Head") | |
2042 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
2043 | if HEAD and HITFLOOR then | |
2044 | ATTACK = true | |
2045 | Rooted = true | |
2046 | CharacterFade(C3(0,0,0),150) | |
2047 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
2048 | ROOT.Anchored = true | |
2049 | CreateSound(235097614, Torso, 2, 3, false) | |
2050 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2051 | Swait() | |
2052 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2054 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2055 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2056 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2057 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2058 | end | |
2059 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2060 | Swait() | |
2061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2065 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2067 | end | |
2068 | ROOT.Anchored = false | |
2069 | UNANCHOR = false | |
2070 | local DEAD = false | |
2071 | local CFRAME = RootPart.CFrame | |
2072 | CreateSound(260411131, Torso, 2, 3, false) | |
2073 | coroutine.resume(coroutine.create(function() | |
2074 | repeat | |
2075 | Swait() | |
2076 | RootPart.CFrame = CFRAME | |
2077 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
2078 | HEAD.Velocity = VT(0,0,0) | |
2079 | HUM.PlatformStand = true | |
2080 | until DEAD == true | |
2081 | end)) | |
2082 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2083 | Swait() | |
2084 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2090 | end | |
2091 | for i=0, 1, 0.1 / Animation_Speed do | |
2092 | Swait() | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2099 | end | |
2100 | local ERUPT = function() | |
2101 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
2102 | if HITFLOOR then | |
2103 | for i = 1, 5 do | |
2104 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
2105 | end | |
2106 | Chunks(HEAD) | |
2107 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4}) | |
2108 | end | |
2109 | end | |
2110 | local ATE = false | |
2111 | local DEPTH = 1 | |
2112 | coroutine.resume(coroutine.create(function() | |
2113 | repeat | |
2114 | Swait() | |
2115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
2117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2121 | until ATE == true | |
2122 | end)) | |
2123 | wait() | |
2124 | ERUPT() | |
2125 | wait(2) | |
2126 | ERUPT() | |
2127 | DEPTH = 2 | |
2128 | wait(2) | |
2129 | ERUPT() | |
2130 | DEPTH = 2.5 | |
2131 | wait(3) | |
2132 | ERUPT() | |
2133 | ERUPT() | |
2134 | HEAD:remove() | |
2135 | DEAD = true | |
2136 | ApplyDamage(HUM,0,true) | |
2137 | wait(0.2) | |
2138 | ATE = true | |
2139 | UNANCHOR = true | |
2140 | ATTACK = false | |
2141 | Rooted = false | |
2142 | end | |
2143 | end | |
2144 | end | |
2145 | end | |
2146 | end | |
2147 | ||
2148 | ||
2149 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
2150 | local CHILDREN = workspace:GetDescendants() | |
2151 | for index, CHILD in pairs(CHILDREN) do | |
2152 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2153 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2154 | if HUM then | |
2155 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2156 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2157 | if EBANISH == true then | |
2158 | Banish(CHILD) | |
2159 | else | |
2160 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
2161 | ApplyDamage(HUM, DMG, TORSO) | |
2162 | end | |
2163 | if FLING > 0 then | |
2164 | for _, c in pairs(CHILD:GetChildren()) do | |
2165 | if c:IsA("BasePart") then | |
2166 | local bv = Instance.new("BodyVelocity") | |
2167 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2168 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
2169 | bv.Parent = c | |
2170 | Debris:AddItem(bv, 0.05) | |
2171 | end | |
2172 | end | |
2173 | end | |
2174 | end | |
2175 | end | |
2176 | end | |
2177 | end | |
2178 | end | |
2179 | ||
2180 | local A = IT("Attachment",RightBarrel) | |
2181 | A.Position = VT(0,-2.5,0) | |
2182 | local B = IT("Attachment",RightBarrel) | |
2183 | B.Position = VT(0,2.5,0) | |
2184 | local Trail = IT("Trail",RightBarrel) | |
2185 | Trail.Attachment0 = A | |
2186 | Trail.Attachment1 = B | |
2187 | Trail.Lifetime = 0.2 | |
2188 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
2189 | Trail.Transparency = NumberSequence.new(0, 1) | |
2190 | Trail.Enabled = false | |
2191 | ||
2192 | function Execute() | |
2193 | ATTACK = true | |
2194 | Rooted = false | |
2195 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
2196 | Part.Color = C3(0,0,0) | |
2197 | MakeForm(Part,"Wedge") | |
2198 | Part.CanCollide = true | |
2199 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
2200 | for i=0, 1, 0.1 / Animation_Speed do | |
2201 | Swait() | |
2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2208 | end | |
2209 | Trail.Enabled = true | |
2210 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
2211 | local TOCH = Part.Touched:Connect(function(hit) | |
2212 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
2213 | Banish(hit.Parent) | |
2214 | end | |
2215 | end) | |
2216 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2217 | Swait() | |
2218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
2219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2222 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2224 | end | |
2225 | TOCH:disconnect() | |
2226 | Trail.Enabled = false | |
2227 | for i=0, 0.35, 0.1 / Animation_Speed do | |
2228 | Swait() | |
2229 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
2230 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
2231 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2232 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2233 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2234 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2235 | end | |
2236 | Part:remove() | |
2237 | ATTACK = false | |
2238 | Rooted = false | |
2239 | end | |
2240 | ||
2241 | local DECAL = IT("Decal") | |
2242 | function MakeRing() | |
2243 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
2244 | local MSH = IT("BlockMesh", RING) | |
2245 | local TOP = DECAL:Clone() | |
2246 | local BOTTOM = DECAL:Clone() | |
2247 | TOP.Parent = RING | |
2248 | BOTTOM.Parent = RING | |
2249 | TOP.Face = "Top" | |
2250 | BOTTOM.Face = "Bottom" | |
2251 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
2252 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
2253 | local function REMOVE() | |
2254 | coroutine.resume(coroutine.create(function() | |
2255 | local SIZE = MSH.Scale.X | |
2256 | for i = 1, 35 do | |
2257 | Swait() | |
2258 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
2259 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
2260 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
2261 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
2262 | end | |
2263 | RING:remove() | |
2264 | end)) | |
2265 | end | |
2266 | return RING, MSH, REMOVE | |
2267 | end | |
2268 | ||
2269 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2270 | local CHILDREN = workspace:GetDescendants() | |
2271 | for index, CHILD in pairs(CHILDREN) do | |
2272 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2273 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2274 | if HUM then | |
2275 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2276 | if TORSO then | |
2277 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2278 | if ISBANISH == true then | |
2279 | Banish(CHILD) | |
2280 | else | |
2281 | if ISBANISH == "Gravity" then | |
2282 | HUM.PlatformStand = true | |
2283 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2284 | local grav = Instance.new("BodyPosition",TORSO) | |
2285 | grav.D = 15 | |
2286 | grav.P = 20000 | |
2287 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2288 | grav.position = TORSO.Position | |
2289 | grav.Name = "V3BanishForce"..Player.Name | |
2290 | else | |
2291 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2292 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2293 | end | |
2294 | else | |
2295 | HUM.PlatformStand = false | |
2296 | end | |
2297 | end | |
2298 | elseif ISBANISH == "Gravity" then | |
2299 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2300 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2301 | HUM.PlatformStand = false | |
2302 | end | |
2303 | end | |
2304 | end | |
2305 | end | |
2306 | end | |
2307 | end | |
2308 | end | |
2309 | ||
2310 | function Smite() | |
2311 | local RING, MESH, DELET = MakeRing() | |
2312 | local POS = Mouse.Hit.p | |
2313 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2314 | for i = 1, 45 do | |
2315 | Swait() | |
2316 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
2317 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2318 | end | |
2319 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
2320 | if HITFLOOR then | |
2321 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true) | |
2322 | MakeForm(BEAM, "Cyl") | |
2323 | local DIST = (RING.Position - HITPOS).Magnitude | |
2324 | BEAM.Size = VT(0, DIST, 0) | |
2325 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2326 | for i = 1, 5 do | |
2327 | WACKYEFFECT({ | |
2328 | EffectType = "Wave", | |
2329 | Size = VT(25, 0, 25), | |
2330 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
2331 | Transparency = 0, | |
2332 | Transparency2 = 1, | |
2333 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2334 | MoveToPos = nil, | |
2335 | RotationX = 0, | |
2336 | RotationY = 3, | |
2337 | RotationZ = 0, | |
2338 | Material = "Neon", | |
2339 | Color = C3(1, 0, 0), | |
2340 | SoundID = nil, | |
2341 | SoundPitch = nil, | |
2342 | SoundVolume = nil | |
2343 | }) | |
2344 | WACKYEFFECT({ | |
2345 | EffectType = "Round Slash", | |
2346 | Size = VT(3, 0, 3) / 13, | |
2347 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
2348 | Transparency = 0, | |
2349 | Transparency2 = 1, | |
2350 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
2351 | MoveToPos = nil, | |
2352 | RotationX = 0, | |
2353 | RotationY = 0, | |
2354 | RotationZ = 0, | |
2355 | Material = "Neon", | |
2356 | Color = C3(1, 0, 1), | |
2357 | SoundID = nil, | |
2358 | SoundPitch = nil, | |
2359 | SoundVolume = nil | |
2360 | }) | |
2361 | WACKYEFFECT({ | |
2362 | Time = 35, | |
2363 | EffectType = "Sphere", | |
2364 | Size = VT(22, 22, 22), | |
2365 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
2366 | Transparency = 0, | |
2367 | Transparency2 = 1, | |
2368 | CFrame = CF(HITPOS), | |
2369 | MoveToPos = nil, | |
2370 | RotationX = 0, | |
2371 | RotationY = 0, | |
2372 | RotationZ = 0, | |
2373 | Material = "Neon", | |
2374 | Color = C3(0, .7, 0), | |
2375 | SoundID = 459523898, | |
2376 | SoundPitch = MRANDOM(9, 12) / 10, | |
2377 | SoundVolume = 10 | |
2378 | }) | |
2379 | end | |
2380 | ApplyAoE(HITPOS, 50, true) | |
2381 | for i = 1, 25 do | |
2382 | Swait() | |
2383 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
2384 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
2385 | end | |
2386 | BEAM:remove() | |
2387 | end | |
2388 | wait(0.2) | |
2389 | DELET() | |
2390 | end | |
2391 | ||
2392 | function CorruptedBurningBeam() | |
2393 | ATTACK = true | |
2394 | Rooted = false | |
2395 | chatfunc("Do You Feel, Your Death Approaching?") | |
2396 | local GYRO = IT("BodyGyro", RootPart) | |
2397 | GYRO.D = 20 | |
2398 | GYRO.P = 4000 | |
2399 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2400 | local RING, MESH, DELET = MakeRing() | |
2401 | local POS = RootPart.Position + VT(0, 25, 0) | |
2402 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2403 | CreateSound(459523787, RING, 8, 1, false) | |
2404 | local BLASTS = {468991944, 468991990} | |
2405 | coroutine.resume(coroutine.create(function() | |
2406 | local E = 0 | |
2407 | repeat | |
2408 | E = E + 5 | |
2409 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2410 | Swait() | |
2411 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
2412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
2413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
2414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2418 | until ATTACK == false | |
2419 | GYRO:remove() | |
2420 | DELET() | |
2421 | end)) | |
2422 | for i = 1, 50 do | |
2423 | Swait() | |
2424 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
2425 | end | |
2426 | for i = 1, 25 do | |
2427 | Swait() | |
2428 | WACKYEFFECT({ | |
2429 | Time = 15, | |
2430 | EffectType = "Sphere", | |
2431 | Size = VT(4, 4, 4), | |
2432 | Size2 = VT(0, 0, 0), | |
2433 | Transparency = 1, | |
2434 | Transparency2 = 0, | |
2435 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
2436 | MoveToPos = RING.Position, | |
2437 | RotationX = 0, | |
2438 | RotationY = 0, | |
2439 | RotationZ = 0, | |
2440 | Material = "Neon", | |
2441 | Color = C3(1, 0, 0), | |
2442 | SoundID = nil, | |
2443 | SoundPitch = nil, | |
2444 | SoundVolume = nil | |
2445 | }) | |
2446 | end | |
2447 | local LOOP = 0 | |
2448 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true) | |
2449 | MakeForm(BEAM, "Cyl") | |
2450 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
2451 | repeat | |
2452 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
2453 | if DISTANCE < 2000 then | |
2454 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
2455 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2456 | ApplyAoE(Mouse.Hit.p, 35, true) | |
2457 | WACKYEFFECT({ | |
2458 | Time = 35, | |
2459 | EffectType = "Sphere", | |
2460 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
2461 | Size2 = VT(5, 75, 5), | |
2462 | Transparency = 0, | |
2463 | Transparency2 = 1, | |
2464 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
2465 | MoveToPos = nil, | |
2466 | RotationX = 0, | |
2467 | RotationY = 0, | |
2468 | RotationZ = 0, | |
2469 | Material = "Neon", | |
2470 | Color = C3(0, 0, 0), | |
2471 | SoundID = nil, | |
2472 | SoundPitch = MRANDOM(9, 12) / 10, | |
2473 | SoundVolume = 10 | |
2474 | }) | |
2475 | Swait() | |
2476 | LOOP = LOOP + 1 | |
2477 | end | |
2478 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
2479 | coroutine.resume(coroutine.create(function() | |
2480 | for i = 1, 15 do | |
2481 | Swait() | |
2482 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
2483 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
2484 | end | |
2485 | BEAM:remove() | |
2486 | end)) | |
2487 | ATTACK = false | |
2488 | Rooted = false | |
2489 | end | |
2490 | ||
2491 | function PlanetaryDevastation() | |
2492 | ATTACK = true | |
2493 | Rooted = true | |
2494 | chatfunc("Begone!") | |
2495 | local SIZE = 1 | |
2496 | local GYRO = IT("BodyGyro", RootPart) | |
2497 | GYRO.D = 20 | |
2498 | GYRO.P = 4000 | |
2499 | GYRO.MaxTorque = VT(0, 40000, 0) | |
2500 | local RING, MESH, DELET = MakeRing() | |
2501 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2502 | RING.CFrame = CF(HITPOS) | |
2503 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
2504 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
2505 | Swait() | |
2506 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
2507 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2508 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
2511 | end | |
2512 | local BLASTS = {468991944, 468991990} | |
2513 | coroutine.resume(coroutine.create(function() | |
2514 | local CFRAME = RootPart.CFrame | |
2515 | for i = 1, 100 do | |
2516 | CFRAME = CFRAME * CF(0, 0, -35) | |
2517 | do | |
2518 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
2519 | if HITFLOOR then | |
2520 | Swait() | |
2521 | do | |
2522 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
2523 | coroutine.resume(coroutine.create(function() | |
2524 | local RING, MESH, DELET = MakeRing() | |
2525 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
2526 | for i = 1, 25 do | |
2527 | Swait() | |
2528 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
2529 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2530 | end | |
2531 | ApplyAoE(RING.Position, 65, true) | |
2532 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
2533 | WACKYEFFECT({ | |
2534 | Time = 25, | |
2535 | EffectType = "Sphere", | |
2536 | Size = VT(22, 22, 22), | |
2537 | Size2 = VT(85, 85, 85), | |
2538 | Transparency = 0, | |
2539 | Transparency2 = 1, | |
2540 | CFrame = CF(RING.Position), | |
2541 | MoveToPos = nil, | |
2542 | RotationX = 0, | |
2543 | RotationY = 0, | |
2544 | RotationZ = 0, | |
2545 | Material = "Neon", | |
2546 | Color = C3(1, 0, 0), | |
2547 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
2548 | SoundPitch = MRANDOM(9, 12) / 10, | |
2549 | SoundVolume = 10 | |
2550 | }) | |
2551 | for e = 1, 3 do | |
2552 | WACKYEFFECT({ | |
2553 | EffectType = "Wave", | |
2554 | Size = VT(25, 0, 25), | |
2555 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
2556 | Transparency = 0, | |
2557 | Transparency2 = 1, | |
2558 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2559 | MoveToPos = nil, | |
2560 | RotationX = 0, | |
2561 | RotationY = 3, | |
2562 | RotationZ = 0, | |
2563 | Material = "Neon", | |
2564 | Color = C3(1, 0, 1), | |
2565 | SoundID = nil, | |
2566 | SoundPitch = nil, | |
2567 | SoundVolume = nil | |
2568 | }) | |
2569 | WACKYEFFECT({ | |
2570 | Time = 35, | |
2571 | EffectType = "Sphere", | |
2572 | Size = VT(22, 45, 22), | |
2573 | Size2 = VT(25, 45 + e * 75, 25), | |
2574 | Transparency = 0, | |
2575 | Transparency2 = 1, | |
2576 | CFrame = CF(RING.Position) * TURN, | |
2577 | MoveToPos = nil, | |
2578 | RotationX = 0, | |
2579 | RotationY = 0, | |
2580 | RotationZ = 0, | |
2581 | Material = "Neon", | |
2582 | Color = C3(0, .5, 0), | |
2583 | SoundID = nil, | |
2584 | SoundPitch = MRANDOM(9, 12) / 10, | |
2585 | SoundVolume = 10 | |
2586 | }) | |
2587 | end | |
2588 | wait(0.3) | |
2589 | DELET() | |
2590 | end)) | |
2591 | end | |
2592 | end | |
2593 | end | |
2594 | end | |
2595 | end)) | |
2596 | Rooted = false | |
2597 | DELET() | |
2598 | GYRO:remove() | |
2599 | ATTACK = false | |
2600 | Rooted = false | |
2601 | end | |
2602 | ||
2603 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
2604 | if FLOOR ~= nil then | |
2605 | for i = 1, AMOUNT do | |
2606 | do | |
2607 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
2608 | DEBREE.Material = FLOOR.Material | |
2609 | DEBREE.Color = FLOOR.Color | |
2610 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2611 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
2612 | coroutine.resume(coroutine.create(function() | |
2613 | Swait(15) | |
2614 | DEBREE.Parent = workspace | |
2615 | DEBREE.CanCollide = true | |
2616 | Debris:AddItem(DEBREE, SWAIT) | |
2617 | end)) | |
2618 | end | |
2619 | end | |
2620 | end | |
2621 | end | |
2622 | ||
2623 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
2624 | if FLOOR ~= nil then | |
2625 | for i = 1, AMOUNT do | |
2626 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false) | |
2627 | DEBREE.Material = FLOOR.Material | |
2628 | DEBREE.Color = FLOOR.Color | |
2629 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2630 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
2631 | coroutine.resume(coroutine.create(function() | |
2632 | Swait(15) | |
2633 | DEBREE.Parent = workspace | |
2634 | DEBREE.CanCollide = true | |
2635 | Debris:AddItem(DEBREE,SWAIT) | |
2636 | end)) | |
2637 | end | |
2638 | end | |
2639 | end | |
2640 | ||
2641 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
2642 | if FLOOR ~= nil then | |
2643 | coroutine.resume(coroutine.create(function() | |
2644 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
2645 | PART.CFrame = CF(POSITION) | |
2646 | for i = 1, 45 do | |
2647 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
2648 | RingPiece.Material = FLOOR.Material | |
2649 | RingPiece.Color = FLOOR.Color | |
2650 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2651 | Debris:AddItem(RingPiece,SWAIT) | |
2652 | end | |
2653 | PART:remove() | |
2654 | end)) | |
2655 | end | |
2656 | end | |
2657 | ||
2658 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
2659 | if FLOOR ~= nil then | |
2660 | coroutine.resume(coroutine.create(function() | |
2661 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
2662 | PART.CFrame = CF(POSITION) | |
2663 | for i = 1, 45 do | |
2664 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2665 | RingPiece.Material = FLOOR.Material | |
2666 | RingPiece.Color = FLOOR.Color | |
2667 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
2668 | Debris:AddItem(RingPiece, SWAIT) | |
2669 | end | |
2670 | PART:remove() | |
2671 | end)) | |
2672 | end | |
2673 | end | |
2674 | ||
2675 | function BIGSMASH() | |
2676 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character) | |
2677 | chatfunc("Die HAHAHAHAHAMUAHAHAHA") | |
2678 | if HITFLOOR then | |
2679 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
2680 | CreateSound("1295446488", Torso, 5, 1) | |
2681 | for i = 1, 5 do | |
2682 | WACKYEFFECT({ | |
2683 | Time = MRANDOM(15, 35), | |
2684 | EffectType = "Round Slash", | |
2685 | Size = VT(0, 0, 0), | |
2686 | Size2 = VT(0.3, 0, 0.3), | |
2687 | Transparency = 0.5, | |
2688 | Transparency2 = 1, | |
2689 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2690 | MoveToPos = nil, | |
2691 | RotationX = MRANDOM(-50, 50) / 10, | |
2692 | RotationY = MRANDOM(-50, 50) / 10, | |
2693 | RotationZ = MRANDOM(-50, 50) / 10, | |
2694 | Material = "Neon", | |
2695 | Color = C3(1, 1, 1), | |
2696 | SoundID = nil, | |
2697 | SoundPitch = nil, | |
2698 | SoundVolume = nil | |
2699 | }) | |
2700 | end | |
2701 | ATTACK = true | |
2702 | Rooted = true | |
2703 | UNANCHOR = false | |
2704 | RootPart.Anchored = true | |
2705 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
2706 | for i = 1, 5 do | |
2707 | WACKYEFFECT({ | |
2708 | Time = MRANDOM(15, 35), | |
2709 | EffectType = "Round Slash", | |
2710 | Size = VT(0, 0, 0), | |
2711 | Size2 = VT(0.3, 0, 0.3), | |
2712 | Transparency = 0.5, | |
2713 | Transparency2 = 1, | |
2714 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
2715 | MoveToPos = nil, | |
2716 | RotationX = MRANDOM(-50, 50) / 10, | |
2717 | RotationY = MRANDOM(-50, 50) / 10, | |
2718 | RotationZ = MRANDOM(-50, 50) / 10, | |
2719 | Material = "Neon", | |
2720 | Color = C3(1, 1, 1), | |
2721 | SoundID = nil, | |
2722 | SoundPitch = nil, | |
2723 | SoundVolume = nil | |
2724 | }) | |
2725 | end | |
2726 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2727 | Swait() | |
2728 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
2729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2734 | end | |
2735 | for i = 0, 1, 0.1 / Animation_Speed do | |
2736 | Swait() | |
2737 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
2738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
2739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
2740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
2741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
2743 | end | |
2744 | for i = 1, 10 do | |
2745 | Swait() | |
2746 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
2747 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
2748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
2749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
2750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
2751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
2753 | end | |
2754 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
2755 | Swait() | |
2756 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2762 | end | |
2763 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
2764 | if HITFLOOR then | |
2765 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2766 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2767 | for index, CHILD in pairs(CHILDREN) do | |
2768 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2769 | for i = 1, 5 do | |
2770 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2771 | CHILD:remove() | |
2772 | end | |
2773 | end | |
2774 | end | |
2775 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2776 | SOUNDPART.CFrame = CF(HITPOS) | |
2777 | Debris:AddItem(SOUNDPART, 5) | |
2778 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2779 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2780 | WACKYEFFECT({ | |
2781 | EffectType = "Ring", | |
2782 | Size = VT(0, 0, 0), | |
2783 | Size2 = VT(1, 1, 0), | |
2784 | Transparency = 0.7, | |
2785 | Transparency2 = 1, | |
2786 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2787 | MoveToPos = nil, | |
2788 | RotationX = 0, | |
2789 | RotationY = 0, | |
2790 | RotationZ = 0, | |
2791 | Material = "Neon", | |
2792 | Color = C3(1, 1, 1), | |
2793 | SoundID = nil, | |
2794 | SoundPitch = nil, | |
2795 | SoundVolume = nil | |
2796 | }) | |
2797 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2798 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
2799 | for index, CHILD in pairs(CHILDREN) do | |
2800 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
2801 | for i = 1, 5 do | |
2802 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
2803 | CHILD:remove() | |
2804 | end | |
2805 | end | |
2806 | end | |
2807 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2808 | SOUNDPART.CFrame = CF(HITPOS) | |
2809 | Debris:AddItem(SOUNDPART, 5) | |
2810 | CreateSound("130972023", SOUNDPART, 6, 3) | |
2811 | CreateSound("182765513", SOUNDPART, 6, 1) | |
2812 | WACKYEFFECT({ | |
2813 | EffectType = "Ring", | |
2814 | Size = VT(0, 0, 0), | |
2815 | Size2 = VT(1, 1, 0), | |
2816 | Transparency = 0.7, | |
2817 | Transparency2 = 1, | |
2818 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2819 | MoveToPos = nil, | |
2820 | RotationX = 0, | |
2821 | RotationY = 0, | |
2822 | RotationZ = 0, | |
2823 | Material = "Neon", | |
2824 | Color = C3(1, 1, 1), | |
2825 | SoundID = nil, | |
2826 | SoundPitch = nil, | |
2827 | SoundVolume = nil | |
2828 | }) | |
2829 | elseif HITFLOOR.Anchored == false then | |
2830 | if HITFLOOR.Parent ~= workspace then | |
2831 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
2832 | for index, CHILD in pairs(CHILDREN) do | |
2833 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
2834 | for i = 1, 5 do | |
2835 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
2836 | end | |
2837 | CHILD:remove() | |
2838 | end | |
2839 | end | |
2840 | else | |
2841 | for i = 1, 5 do | |
2842 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
2843 | end | |
2844 | HITFLOOR:remove() | |
2845 | end | |
2846 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2847 | SOUNDPART.CFrame = CF(HITPOS) | |
2848 | Debris:AddItem(SOUNDPART, 5) | |
2849 | CreateSound("130972023", SOUNDPART, 10, 3) | |
2850 | CreateSound("178452217", SOUNDPART, 6, 1) | |
2851 | WACKYEFFECT({ | |
2852 | EffectType = "Ring", | |
2853 | Size = VT(0, 0, 0), | |
2854 | Size2 = VT(1, 1, 0), | |
2855 | Transparency = 0.7, | |
2856 | Transparency2 = 1, | |
2857 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
2858 | MoveToPos = nil, | |
2859 | RotationX = 0, | |
2860 | RotationY = 0, | |
2861 | RotationZ = 0, | |
2862 | Material = "Neon", | |
2863 | Color = C3(1, 1, 1), | |
2864 | SoundID = nil, | |
2865 | SoundPitch = nil, | |
2866 | SoundVolume = nil | |
2867 | }) | |
2868 | else | |
2869 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
2870 | SOUNDPART.CFrame = CF(HITPOS) | |
2871 | Debris:AddItem(SOUNDPART, 5) | |
2872 | CreateSound("130972023", SOUNDPART, 10, 1) | |
2873 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
2874 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
2875 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
2876 | ApplyAoE5(HITPOS, 15, 45, 75, 75, true) | |
2877 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
2878 | for i = 1, 5 do | |
2879 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
2880 | end | |
2881 | for i = 1, 5 do | |
2882 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
2883 | end | |
2884 | end | |
2885 | end | |
2886 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
2887 | Swait() | |
2888 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
2889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
2890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
2891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
2892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
2894 | end | |
2895 | ATTACK = false | |
2896 | Rooted = false | |
2897 | UNANCHOR = true | |
2898 | RootPart.Anchored = false | |
2899 | end | |
2900 | end | |
2901 | ||
2902 | function calamity() | |
2903 | ATTACK = true | |
2904 | Rooted = true | |
2905 | local GYRO = IT("BodyGyro", RootPart) | |
2906 | GYRO.D = 15 | |
2907 | GYRO.P = 2000 | |
2908 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
2909 | CreateSound("341301115", Head, 5, 1.1) | |
2910 | CreateSound("93724183", Head, 6, 1) | |
2911 | for i = 1, 200 do | |
2912 | Swait() | |
2913 | WACKYEFFECT({ | |
2914 | Time = MRANDOM(5, 15), | |
2915 | EffectType = "Round Slash", | |
2916 | Size = VT(0, 0, 0), | |
2917 | Size2 = VT(0.12, 0, 0.12), | |
2918 | Transparency = 0.5, | |
2919 | Transparency2 = 1, | |
2920 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
2921 | MoveToPos = nil, | |
2922 | RotationX = MRANDOM(-50, 50) / 50, | |
2923 | RotationY = MRANDOM(-50, 50) / 10, | |
2924 | RotationZ = MRANDOM(-50, 50) / 50, | |
2925 | Material = "Neon", | |
2926 | Color = C3(0, 0, 0), | |
2927 | SoundID = nil, | |
2928 | SoundPitch = nil, | |
2929 | SoundVolume = nil | |
2930 | }) | |
2931 | WACKYEFFECT({ | |
2932 | Time = MRANDOM(5, 15), | |
2933 | EffectType = "Round Slash", | |
2934 | Size = VT(0, 0, 0), | |
2935 | Size2 = VT(0.1, 0, 0.1), | |
2936 | Transparency = 0.5, | |
2937 | Transparency2 = 1, | |
2938 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
2939 | MoveToPos = nil, | |
2940 | RotationX = MRANDOM(-50, 50) / 50, | |
2941 | RotationY = MRANDOM(-50, 50) / 10, | |
2942 | RotationZ = MRANDOM(-50, 50) / 50, | |
2943 | Material = "Neon", | |
2944 | Color = C3(.2, 0, 0), | |
2945 | SoundID = nil, | |
2946 | SoundPitch = nil, | |
2947 | SoundVolume = nil | |
2948 | }) | |
2949 | WACKYEFFECT({ | |
2950 | Time = MRANDOM(5, 15), | |
2951 | EffectType = "Round Slash", | |
2952 | Size = VT(0, 0, 0), | |
2953 | Size2 = VT(0.16, 0, 0.16), | |
2954 | Transparency = 0.5, | |
2955 | Transparency2 = 1, | |
2956 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
2957 | MoveToPos = nil, | |
2958 | RotationX = MRANDOM(-50, 50) / 50, | |
2959 | RotationY = MRANDOM(-50, 50) / 10, | |
2960 | RotationZ = MRANDOM(-50, 50) / 50, | |
2961 | Material = "Neon", | |
2962 | Color = C3(.3, 0, 0), | |
2963 | SoundID = nil, | |
2964 | SoundPitch = nil, | |
2965 | SoundVolume = nil | |
2966 | }) | |
2967 | WACKYEFFECT({ | |
2968 | Time = 5, | |
2969 | EffectType = "Sphere", | |
2970 | Size = VT(i, i, i) / 150, | |
2971 | Size2 = VT(0, 0, 0), | |
2972 | Transparency = 0.5, | |
2973 | Transparency2 = 1, | |
2974 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
2975 | MoveToPos = nil, | |
2976 | RotationX = 0, | |
2977 | RotationY = 0, | |
2978 | RotationZ = 0, | |
2979 | Material = "Neon", | |
2980 | Color = C3(.4, 0, 0), | |
2981 | SoundID = nil, | |
2982 | SoundPitch = nil, | |
2983 | SoundVolume = nil | |
2984 | }) | |
2985 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
2986 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
2987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
2988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
2989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
2990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
2991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
2992 | end | |
2993 | GYRO:remove() | |
2994 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2995 | Swait() | |
2996 | WACKYEFFECT({ | |
2997 | Time = 25, | |
2998 | EffectType = "Sphere", | |
2999 | Size = VT(200, 200, 200) / 150, | |
3000 | Size2 = VT(0, 0, 0), | |
3001 | Transparency = 0.5, | |
3002 | Transparency2 = 1, | |
3003 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
3004 | MoveToPos = nil, | |
3005 | RotationX = 0, | |
3006 | RotationY = 0, | |
3007 | RotationZ = 0, | |
3008 | Material = "Neon", | |
3009 | Color = C3(.5, 0, .5), | |
3010 | SoundID = nil, | |
3011 | SoundPitch = nil, | |
3012 | SoundVolume = nil | |
3013 | }) | |
3014 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3020 | end | |
3021 | coroutine.resume(coroutine.create(function() | |
3022 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) | |
3023 | MakeForm(FIREBALL, "Ball") | |
3024 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
3025 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
3026 | for i = 1, 500 do | |
3027 | Swait() | |
3028 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
3029 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
3030 | if HITFLOOR ~= nil then | |
3031 | break | |
3032 | end | |
3033 | end | |
3034 | CreateSound(325132788, Effects, 8, 1, false) | |
3035 | for i = 1, 120 do | |
3036 | Swait() | |
3037 | WACKYEFFECT({ | |
3038 | Time = 85, | |
3039 | EffectType = "Sphere", | |
3040 | Size = FIREBALL.Size, | |
3041 | Size2 = VT(0, 9000, 0), | |
3042 | Transparency = 0.5, | |
3043 | Transparency2 = 1, | |
3044 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3045 | MoveToPos = nil, | |
3046 | RotationX = MRANDOM(-50, 50) / 10, | |
3047 | RotationY = MRANDOM(-50, 50) / 10, | |
3048 | RotationZ = MRANDOM(-50, 50) / 10, | |
3049 | Material = "Neon", | |
3050 | Color = C3(.6, 0, .6), | |
3051 | SoundID = nil, | |
3052 | SoundPitch = nil, | |
3053 | SoundVolume = nil | |
3054 | }) | |
3055 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
3056 | end | |
3057 | Swait(5) | |
3058 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
3059 | for i = 1, 10 do | |
3060 | WACKYEFFECT({ | |
3061 | Time = 85 + 5 * i, | |
3062 | EffectType = "Slash", | |
3063 | Size = VT(9, 0, 9), | |
3064 | Size2 = VT(32, 0, 32), | |
3065 | Transparency = 0.5, | |
3066 | Transparency2 = 1, | |
3067 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3068 | MoveToPos = nil, | |
3069 | RotationX = MRANDOM(-50, 50) / 50, | |
3070 | RotationY = MRANDOM(-50, 50) / 10, | |
3071 | RotationZ = MRANDOM(-50, 50) / 50, | |
3072 | Material = "Neon", | |
3073 | Color = C3(0, 0, 0), | |
3074 | SoundID = nil, | |
3075 | SoundPitch = nil, | |
3076 | SoundVolume = nil | |
3077 | }) | |
3078 | WACKYEFFECT({ | |
3079 | Time = 185 + 5 * i, | |
3080 | EffectType = "Swirl", | |
3081 | Size = VT(25, 25, 25), | |
3082 | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, | |
3083 | Transparency = 0.5, | |
3084 | Transparency2 = 1, | |
3085 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
3086 | MoveToPos = nil, | |
3087 | RotationX = MRANDOM(-50, 50) / 50, | |
3088 | RotationY = MRANDOM(-50, 50) / 10, | |
3089 | RotationZ = MRANDOM(-50, 50) / 50, | |
3090 | Material = "Neon", | |
3091 | Color = C3(1, 0.5, 0.5), | |
3092 | SoundID = nil, | |
3093 | SoundPitch = nil, | |
3094 | SoundVolume = nil | |
3095 | }) | |
3096 | WACKYEFFECT({ | |
3097 | Time = 285 + 5 * i, | |
3098 | EffectType = "Round Slash", | |
3099 | Size = VT(6, 0, 6), | |
3100 | Size2 = VT(22, 0, 22), | |
3101 | Transparency = 0.5, | |
3102 | Transparency2 = 1, | |
3103 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3104 | MoveToPos = nil, | |
3105 | RotationX = MRANDOM(-50, 50) / 50, | |
3106 | RotationY = MRANDOM(-50, 50) / 10, | |
3107 | RotationZ = MRANDOM(-50, 50) / 50, | |
3108 | Material = "Neon", | |
3109 | Color = C3(1, 1, 0), | |
3110 | SoundID = nil, | |
3111 | SoundPitch = nil, | |
3112 | SoundVolume = nil | |
3113 | }) | |
3114 | WACKYEFFECT({ | |
3115 | Time = 285 + 5 * i, | |
3116 | EffectType = "Sphere", | |
3117 | Size = VT(850, 850, 850), | |
3118 | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, | |
3119 | Transparency = 0.5, | |
3120 | Transparency2 = 1, | |
3121 | CFrame = FIREBALL.CFrame, | |
3122 | MoveToPos = nil, | |
3123 | RotationX = 0, | |
3124 | RotationY = 0, | |
3125 | RotationZ = 0, | |
3126 | Material = "Neon", | |
3127 | Color = C3(0, 1, 1), | |
3128 | SoundID = nil, | |
3129 | SoundPitch = 0, | |
3130 | SoundVolume = 0 | |
3131 | }) | |
3132 | end | |
3133 | wait(1) | |
3134 | WACKYEFFECT({ | |
3135 | Time = 75, | |
3136 | EffectType = "Sphere", | |
3137 | Size = VT(550, 550, 550), | |
3138 | Size2 = VT(6500, 6500, 6500), | |
3139 | Transparency = 0.8, | |
3140 | Transparency2 = 1, | |
3141 | CFrame = FIREBALL.CFrame, | |
3142 | MoveToPos = nil, | |
3143 | RotationX = 0, | |
3144 | RotationY = 0, | |
3145 | RotationZ = 0, | |
3146 | Material = "Neon", | |
3147 | Color = C3(1, 1, 1), | |
3148 | SoundID = nil, | |
3149 | SoundPitch = 0, | |
3150 | SoundVolume = 0 | |
3151 | }) | |
3152 | for i = 1, 15 do | |
3153 | Swait() | |
3154 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
3155 | WACKYEFFECT({ | |
3156 | Time = 85, | |
3157 | EffectType = "Sphere", | |
3158 | Size = VT(95, 95, 95), | |
3159 | Size2 = VT(0, 6500, 0), | |
3160 | Transparency = 0.5, | |
3161 | Transparency2 = 1, | |
3162 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3163 | MoveToPos = nil, | |
3164 | RotationX = MRANDOM(-50, 50) / 10, | |
3165 | RotationY = MRANDOM(-50, 50) / 10, | |
3166 | RotationZ = MRANDOM(-50, 50) / 10, | |
3167 | Material = "Neon", | |
3168 | Color = C3(0, 0, 0), | |
3169 | SoundID = nil, | |
3170 | SoundPitch = nil, | |
3171 | SoundVolume = nil | |
3172 | }) | |
3173 | end | |
3174 | FIREBALL:remove() | |
3175 | end)) | |
3176 | WACKYEFFECT({ | |
3177 | Time = 25, | |
3178 | EffectType = "Ring", | |
3179 | Size = VT(0, 0, 0), | |
3180 | Size2 = VT(9.75, 9.75, 0), | |
3181 | Transparency = 0.7, | |
3182 | Transparency2 = 1, | |
3183 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
3184 | MoveToPos = nil, | |
3185 | RotationX = 0, | |
3186 | RotationY = 0, | |
3187 | RotationZ = 0, | |
3188 | Material = "Neon", | |
3189 | Color = C3(1, 0, 0), | |
3190 | SoundID = nil, | |
3191 | SoundPitch = nil, | |
3192 | SoundVolume = nil | |
3193 | }) | |
3194 | WACKYEFFECT({ | |
3195 | Time = 50, | |
3196 | EffectType = "Ring", | |
3197 | Size = VT(0, 0, 0), | |
3198 | Size2 = VT(35, 35, 0), | |
3199 | Transparency = 0.7, | |
3200 | Transparency2 = 1, | |
3201 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
3202 | MoveToPos = nil, | |
3203 | RotationX = 0, | |
3204 | RotationY = 0, | |
3205 | RotationZ = 0, | |
3206 | Material = "Neon", | |
3207 | Color = C3(.4, .1, 0), | |
3208 | SoundID = nil, | |
3209 | SoundPitch = nil, | |
3210 | SoundVolume = nil | |
3211 | }) | |
3212 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
3213 | Swait() | |
3214 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3220 | end | |
3221 | ATTACK = false | |
3222 | Rooted = false | |
3223 | end | |
3224 | ||
3225 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
3226 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
3227 | local mesh = IT("SpecialMesh",wave) | |
3228 | mesh.MeshType = "Sphere" | |
3229 | mesh.Scale = SIZE | |
3230 | mesh.Offset = VT(0,0,0) | |
3231 | wave.CFrame = CFRAME | |
3232 | coroutine.resume(coroutine.create(function(PART) | |
3233 | for i = 1, WAIT do | |
3234 | Swait() | |
3235 | mesh.Scale = mesh.Scale + GROW | |
3236 | wave.Transparency = wave.Transparency + (1/WAIT) | |
3237 | if wave.Transparency > 0.99 then | |
3238 | wave:remove() | |
3239 | end | |
3240 | end | |
3241 | end)) | |
3242 | end | |
3243 | ||
3244 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
3245 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
3246 | local mesh = IT("SpecialMesh",wave) | |
3247 | mesh.MeshType = "FileMesh" | |
3248 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
3249 | mesh.Scale = SIZE | |
3250 | mesh.Offset = VT(0,0,0) | |
3251 | wave.CFrame = CFRAME | |
3252 | coroutine.resume(coroutine.create(function(PART) | |
3253 | for i = 1, WAIT do | |
3254 | Swait() | |
3255 | mesh.Scale = mesh.Scale + GROW | |
3256 | if DOESROT == true then | |
3257 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
3258 | end | |
3259 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
3260 | if wave.Transparency > 0.99 then | |
3261 | wave:remove() | |
3262 | end | |
3263 | end | |
3264 | end)) | |
3265 | end | |
3266 | ||
3267 | ||
3268 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
3269 | local CHILDREN = workspace:GetDescendants() | |
3270 | for index, CHILD in pairs(CHILDREN) do | |
3271 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3272 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3273 | if HUM then | |
3274 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3275 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3276 | if IZBANISH == true then | |
3277 | Banish(CHILD) | |
3278 | else | |
3279 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
3280 | ApplyDamage(HUM, DMG, TORSO) | |
3281 | end | |
3282 | if FLING > 0 then | |
3283 | for _, c in pairs(CHILD:GetChildren()) do | |
3284 | if c:IsA("BasePart") then | |
3285 | local bv = Instance.new("BodyVelocity") | |
3286 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3287 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
3288 | bv.Parent = c | |
3289 | Debris:AddItem(bv, 0.05) | |
3290 | end | |
3291 | end | |
3292 | end | |
3293 | end | |
3294 | end | |
3295 | end | |
3296 | end | |
3297 | end | |
3298 | ||
3299 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
3300 | local CHILDREN = workspace:GetDescendants() | |
3301 | for index, CHILD in pairs(CHILDREN) do | |
3302 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3303 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3304 | if HUM then | |
3305 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3306 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
3307 | if KILLD == true then | |
3308 | Kill2(CHILD) | |
3309 | else | |
3310 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
3311 | ApplyDamage(HUM, DMG, TORSO) | |
3312 | end | |
3313 | if FLING > 0 then | |
3314 | for _, c in pairs(CHILD:GetChildren()) do | |
3315 | if c:IsA("BasePart") then | |
3316 | local bv = Instance.new("BodyVelocity") | |
3317 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3318 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
3319 | bv.Parent = c | |
3320 | Debris:AddItem(bv, 0.05) | |
3321 | end | |
3322 | end | |
3323 | end | |
3324 | end | |
3325 | end | |
3326 | end | |
3327 | end | |
3328 | end | |
3329 | ||
3330 | function Complete_Control() | |
3331 | ATTACK = true | |
3332 | Rooted = true | |
3333 | chatfunc("Do Not Try To Get Evade This.") | |
3334 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
3335 | CreateSound("1137548130", Effects, 10, 1) | |
3336 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
3337 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
3338 | ATTACK = false | |
3339 | Rooted = false | |
3340 | end | |
3341 | ||
3342 | function TrustIssues() | |
3343 | ATTACK = true | |
3344 | Rooted = false | |
3345 | CreateSound(649634100,Head,10,0.5,false) | |
3346 | for i=1, 80 do | |
3347 | Swait() | |
3348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
3350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3354 | end | |
3355 | ATTACK = false | |
3356 | Rooted = false | |
3357 | end | |
3358 | ||
3359 | --//=================================\\ | |
3360 | --|| ASSIGN THINGS TO KEYS | |
3361 | --\\=================================// | |
3362 | ||
3363 | function MouseDown(Mouse) | |
3364 | if ATTACK == false then | |
3365 | end | |
3366 | end | |
3367 | ||
3368 | function MouseUp(Mouse) | |
3369 | HOLD = false | |
3370 | end | |
3371 | ||
3372 | function KeyDown(Key) | |
3373 | KEYHOLD = true | |
3374 | if Key == "e" and ATTACK == false then | |
3375 | ChangeSanity() | |
3376 | end | |
3377 | ||
3378 | if Key == "m" and ATTACK == false then | |
3379 | BreakSanity() | |
3380 | end | |
3381 | ||
3382 | if Key == "q" and ATTACK == false then | |
3383 | ChangeSanityMadness() | |
3384 | end | |
3385 | ||
3386 | if Key == "n" and ATTACK == false then | |
3387 | if MODE == "SR" then | |
3388 | if Speed == 12 then | |
3389 | Speed = 50 | |
3390 | elseif Speed == 50 then | |
3391 | Speed = 12 | |
3392 | end | |
3393 | end | |
3394 | end | |
3395 | ||
3396 | if Key == "z" and ATTACK == false then | |
3397 | if MODE == "CRES" then | |
3398 | CORRUPTEDBURNINGBULLETS() | |
3399 | elseif MODE == "RR" then | |
3400 | BIGSMASH() | |
3401 | elseif MODE == "GC" then | |
3402 | Smite() | |
3403 | end | |
3404 | end | |
3405 | ||
3406 | if Key == "c" and ATTACK == false then | |
3407 | if MODE == "CRES" then | |
3408 | CORRUPTEDLETHALBULLETS() | |
3409 | elseif MODE == "RR" then | |
3410 | Complete_Control() | |
3411 | elseif MODE == "GC" then | |
3412 | CorruptedBurningBeam() | |
3413 | end | |
3414 | end | |
3415 | ||
3416 | if Key == "g" and ATTACK == false then | |
3417 | if MODE == "CRES" then | |
3418 | Warp() | |
3419 | elseif MODE == "RR" then | |
3420 | Execute() | |
3421 | elseif MODE == "GC" then | |
3422 | PlanetaryDevastation() | |
3423 | end | |
3424 | end | |
3425 | ||
3426 | if Key == "v" and ATTACK == false then | |
3427 | if MODE == "CRES" then | |
3428 | Corrupted_Burn() | |
3429 | elseif MODE == "RR" then | |
3430 | chatfunc("You Are Free Of My Hell.") | |
3431 | TOBANISH = {} | |
3432 | elseif MODE == "GC" then | |
3433 | calamity() | |
3434 | end | |
3435 | end | |
3436 | ||
3437 | if Key == "t" and ATTACK == false then | |
3438 | TrustIssues() | |
3439 | end | |
3440 | end | |
3441 | ||
3442 | function KeyUp(Key) | |
3443 | KEYHOLD = false | |
3444 | end | |
3445 | ||
3446 | Mouse.Button1Down:connect(function(NEWKEY) | |
3447 | MouseDown(NEWKEY) | |
3448 | end) | |
3449 | Mouse.Button1Up:connect(function(NEWKEY) | |
3450 | MouseUp(NEWKEY) | |
3451 | end) | |
3452 | Mouse.KeyDown:connect(function(NEWKEY) | |
3453 | KeyDown(NEWKEY) | |
3454 | end) | |
3455 | Mouse.KeyUp:connect(function(NEWKEY) | |
3456 | KeyUp(NEWKEY) | |
3457 | end) | |
3458 | ||
3459 | --//=================================\\ | |
3460 | --\\=================================// | |
3461 | ||
3462 | function unanchor() | |
3463 | for _, c in pairs(Character:GetChildren()) do | |
3464 | if c:IsA("BasePart") and c ~= RootPart then | |
3465 | c.Anchored = false | |
3466 | end | |
3467 | end | |
3468 | if UNANCHOR == true then | |
3469 | RootPart.Anchored = false | |
3470 | else | |
3471 | RootPart.Anchored = true | |
3472 | end | |
3473 | end | |
3474 | ||
3475 | --//=================================\\ | |
3476 | --|| WRAP THE WHOLE SCRIPT UP | |
3477 | --\\=================================// | |
3478 | ||
3479 | Humanoid.Changed:connect(function(Jump) | |
3480 | if Jump == "Jump" and (Disable_Jump == true) then | |
3481 | Humanoid.Jump = false | |
3482 | end | |
3483 | end) | |
3484 | ||
3485 | while true do | |
3486 | Swait() | |
3487 | script.Parent = WEAPONGUI | |
3488 | ANIMATE.Parent = nil | |
3489 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3490 | v:Stop(); | |
3491 | end | |
3492 | SINE = SINE + CHANGE | |
3493 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3494 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3495 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3496 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3497 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
3498 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3499 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3500 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
3501 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
3502 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
3503 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3504 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3505 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3506 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
3507 | end | |
3508 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3509 | ANIM = "Jump" | |
3510 | if ATTACK == false then | |
3511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3517 | end | |
3518 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3519 | ANIM = "Fall" | |
3520 | if ATTACK == false then | |
3521 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3527 | end | |
3528 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3529 | ANIM = "Idle" | |
3530 | if ATTACK == false then | |
3531 | if MODE == "CRES" then | |
3532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
3533 | if MRANDOM(1,7) == 1 then | |
3534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
3535 | end | |
3536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3540 | elseif MODE == "RR" then | |
3541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3547 | end | |
3548 | elseif MODE == "GC" then | |
3549 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
3550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3555 | end | |
3556 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3557 | ANIM = "Walk" | |
3558 | if ATTACK == false then | |
3559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
3560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
3561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3563 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3565 | end | |
3566 | end | |
3567 | unanchor() | |
3568 | Humanoid.MaxHealth = 1e+1000000 | |
3569 | Humanoid.Health = 1e+1000000 | |
3570 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
3571 | if Rooted == false then | |
3572 | Disable_Jump = false | |
3573 | Humanoid.WalkSpeed = Speed | |
3574 | elseif Rooted == true then | |
3575 | Disable_Jump = true | |
3576 | Humanoid.WalkSpeed = 0 | |
3577 | end | |
3578 | sick.SoundId = "rbxassetid://"..SONG | |
3579 | sick.Looped = false | |
3580 | sick.Pitch = 1 | |
3581 | sick.Volume = 1 | |
3582 | sick.Parent = Effects | |
3583 | sick.Playing = PLAYSONG | |
3584 | end | |
3585 | Humanoid.Name = "NONHUM" | |
3586 | ||
3587 | --//=================================\\ | |
3588 | --\\=================================// | |
3589 | ||
3590 | ||
3591 | ||
3592 | ||
3593 | ||
3594 | --//====================================================\\-- | |
3595 | --|| END OF SCRIPT | |
3596 | --\\====================================================//-- |