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  1. --Convert to FD by Bacon Hair!
  2. --Original Edit by InfiniteDankWithone.
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128.  
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. Player = owner
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 12
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "[C R E S C E]"
  217. local Effects = IT("Folder", Character)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local MODE = "CRES"
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227.  
  228. --//=================================\\
  229. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  230. --\\=================================//
  231.  
  232. ArtificialHB = Instance.new("BindableEvent", script)
  233. ArtificialHB.Name = "ArtificialHB"
  234.  
  235. script:WaitForChild("ArtificialHB")
  236.  
  237. frame = Frame_Speed
  238. tf = 0
  239. allowframeloss = false
  240. tossremainder = false
  241. lastframe = tick()
  242. script.ArtificialHB:Fire()
  243.  
  244. game:GetService("RunService").Heartbeat:connect(function(s, p)
  245. tf = tf + s
  246. if tf >= frame then
  247. if allowframeloss then
  248. script.ArtificialHB:Fire()
  249. lastframe = tick()
  250. else
  251. for i = 1, math.floor(tf / frame) do
  252. script.ArtificialHB:Fire()
  253. end
  254. lastframe = tick()
  255. end
  256. if tossremainder then
  257. tf = 0
  258. else
  259. tf = tf - frame * math.floor(tf / frame)
  260. end
  261. end
  262. end)
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267. local Speed = 12
  268.  
  269. --//=================================\\
  270. --|| SOME FUNCTIONS
  271. --\\=================================//
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  302. local NEWMESH = IT(MESH)
  303. if MESH == "SpecialMesh" then
  304. NEWMESH.MeshType = MESHTYPE
  305. if MESHID ~= "nil" and MESHID ~= "" then
  306. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  307. end
  308. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  309. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  310. end
  311. end
  312. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  313. NEWMESH.Scale = SCALE
  314. NEWMESH.Parent = PARENT
  315. return NEWMESH
  316. end
  317.  
  318. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  319. local NEWPART = IT("Part")
  320. NEWPART.formFactor = FORMFACTOR
  321. NEWPART.Reflectance = REFLECTANCE
  322. NEWPART.Transparency = TRANSPARENCY
  323. NEWPART.CanCollide = false
  324. NEWPART.Locked = true
  325. NEWPART.Anchored = true
  326. if ANCHOR == false then
  327. NEWPART.Anchored = false
  328. end
  329. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  330. NEWPART.Name = NAME
  331. NEWPART.Size = SIZE
  332. NEWPART.Position = Torso.Position
  333. NEWPART.Material = MATERIAL
  334. NEWPART:BreakJoints()
  335. NEWPART.Parent = PARENT
  336. return NEWPART
  337. end
  338.  
  339. local function weldBetween(a, b)
  340. local weldd = Instance.new("ManualWeld")
  341. weldd.Part0 = a
  342. weldd.Part1 = b
  343. weldd.C0 = CFrame.new()
  344. weldd.C1 = b.CFrame:inverse() * a.CFrame
  345. weldd.Parent = a
  346. return weldd
  347. end
  348.  
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function QuaternionSlerp(a, b, t)
  393. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  394. local startInterp, finishInterp;
  395. if cosTheta >= 0.0001 then
  396. if (1 - cosTheta) > 0.0001 then
  397. local theta = ACOS(cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((1 - t) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = 1 - t
  403. finishInterp = t
  404. end
  405. else
  406. if (1 + cosTheta) > 0.0001 then
  407. local theta = ACOS(-cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((t - 1) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = t - 1
  413. finishInterp = t
  414. end
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418.  
  419. function Clerp(a, b, t)
  420. local qa = {QuaternionFromCFrame(a)}
  421. local qb = {QuaternionFromCFrame(b)}
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1 - t
  425. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  426. end
  427.  
  428. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  429. local frame = IT("Frame")
  430. frame.BackgroundTransparency = TRANSPARENCY
  431. frame.BorderSizePixel = BORDERSIZEPIXEL
  432. frame.Position = POSITION
  433. frame.Size = SIZE
  434. frame.BackgroundColor3 = COLOR
  435. frame.BorderColor3 = BORDERCOLOR
  436. frame.Name = NAME
  437. frame.Parent = PARENT
  438. return frame
  439. end
  440.  
  441. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  442. local label = IT("TextLabel")
  443. label.BackgroundTransparency = 1
  444. label.Size = UD2(1, 0, 1, 0)
  445. label.Position = UD2(0, 0, 0, 0)
  446. label.TextColor3 = TEXTCOLOR
  447. label.TextStrokeTransparency = STROKETRANSPARENCY
  448. label.TextTransparency = TRANSPARENCY
  449. label.FontSize = TEXTFONTSIZE
  450. label.Font = TEXTFONT
  451. label.BorderSizePixel = BORDERSIZEPIXEL
  452. label.TextScaled = false
  453. label.Text = TEXT
  454. label.Name = NAME
  455. label.Parent = PARENT
  456. return label
  457. end
  458.  
  459. function NoOutlines(PART)
  460. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464. local NEWWELD = IT(TYPE)
  465. NEWWELD.Part0 = PART0
  466. NEWWELD.Part1 = PART1
  467. NEWWELD.C0 = C0
  468. NEWWELD.C1 = C1
  469. NEWWELD.Parent = PARENT
  470. return NEWWELD
  471. end
  472.  
  473. local S = IT("Sound")
  474. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  475. local NEWSOUND = nil
  476. coroutine.resume(coroutine.create(function()
  477. NEWSOUND = S:Clone()
  478. NEWSOUND.Parent = PARENT
  479. NEWSOUND.Volume = VOLUME
  480. NEWSOUND.Pitch = PITCH
  481. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  482. NEWSOUND:play()
  483. if DOESLOOP == true then
  484. NEWSOUND.Looped = true
  485. else
  486. repeat wait(1) until NEWSOUND.Playing == false
  487. NEWSOUND:remove()
  488. end
  489. end))
  490. return NEWSOUND
  491. end
  492.  
  493. function CFrameFromTopBack(at, top, back)
  494. local right = top:Cross(back)
  495. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  496. end
  497.  
  498. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  499. function WACKYEFFECT(Table)
  500. local TYPE = (Table.EffectType or "Sphere")
  501. local SIZE = (Table.Size or VT(1,1,1))
  502. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  503. local TRANSPARENCY = (Table.Transparency or 0)
  504. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  505. local CFRAME = (Table.CFrame or Torso.CFrame)
  506. local MOVEDIRECTION = (Table.MoveToPos or nil)
  507. local ROTATION1 = (Table.RotationX or 0)
  508. local ROTATION2 = (Table.RotationY or 0)
  509. local ROTATION3 = (Table.RotationZ or 0)
  510. local MATERIAL = (Table.Material or "Neon")
  511. local COLOR = (Table.Color or C3(1,1,1))
  512. local TIME = (Table.Time or 45)
  513. local SOUNDID = (Table.SoundID or nil)
  514. local SOUNDPITCH = (Table.SoundPitch or nil)
  515. local SOUNDVOLUME = (Table.SoundVolume or nil)
  516. coroutine.resume(coroutine.create(function()
  517. local PLAYSSOUND = false
  518. local SOUND = nil
  519. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  520. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  521. PLAYSSOUND = true
  522. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  523. end
  524. EFFECT.Color = COLOR
  525. local MSH = nil
  526. if TYPE == "Sphere" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  528. elseif TYPE == "Block" or TYPE == "Box" then
  529. MSH = IT("BlockMesh",EFFECT)
  530. MSH.Scale = SIZE
  531. elseif TYPE == "Wave" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  533. elseif TYPE == "Ring" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  535. elseif TYPE == "Slash" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  537. elseif TYPE == "Round Slash" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  539. elseif TYPE == "Swirl" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Skull" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Crystal" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  545. end
  546. if MSH ~= nil then
  547. local MOVESPEED = nil
  548. if MOVEDIRECTION ~= nil then
  549. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  550. end
  551. local GROWTH = SIZE - ENDSIZE
  552. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  553. if TYPE == "Block" then
  554. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  555. else
  556. EFFECT.CFrame = CFRAME
  557. end
  558. for LOOP = 1, TIME+1 do
  559. Swait()
  560. MSH.Scale = MSH.Scale - GROWTH/TIME
  561. if TYPE == "Wave" then
  562. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  563. end
  564. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  565. if TYPE == "Block" then
  566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567. else
  568. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  569. end
  570. if MOVEDIRECTION ~= nil then
  571. local ORI = EFFECT.Orientation
  572. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  573. EFFECT.Orientation = ORI
  574. end
  575. end
  576. if PLAYSSOUND == false then
  577. EFFECT:remove()
  578. else
  579. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  580. EFFECT:remove()
  581. end
  582. else
  583. if PLAYSSOUND == false then
  584. EFFECT:remove()
  585. else
  586. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  587. EFFECT:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. Debris = game:GetService("Debris")
  594.  
  595. function CharacterFade(COLOR,TIMER)
  596. coroutine.resume(coroutine.create(function()
  597. local FADE = IT("Model",Effects)
  598. FADE.Name = "FadingEffect"
  599. for _, c in pairs(Character:GetChildren()) do
  600. if c.ClassName == "Part" and c ~= RootPart then
  601. local FADER = c:Clone()
  602. FADER.Color = COLOR
  603. FADER.CFrame = c.CFrame
  604. FADER.Parent = FADE
  605. FADER.Anchored = true
  606. FADER.Transparency = 0.25+c.Transparency
  607. FADER:BreakJoints()
  608. FADER.Material = "Neon"
  609. if FADER.Name == "Head" then
  610. FADER:ClearAllChildren()
  611. FADER.Size = VT(1,1,1)
  612. end
  613. FADER.CanCollide = false
  614. end
  615. end
  616. local TRANS = 0.75/TIMER
  617. for i = 1, TIMER do
  618. Swait()
  619. for _, c in pairs(FADE:GetChildren()) do
  620. if c.ClassName == "Part" then
  621. c.Transparency = c.Transparency + TRANS
  622. end
  623. end
  624. end
  625. FADE:remove()
  626. end))
  627. end
  628.  
  629. function Chunks(PART)
  630. for i = 1, MRANDOM(3,5) do
  631. coroutine.resume(coroutine.create(function()
  632. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  633. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  634. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  635. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  636. wait(0.1)
  637. CHUNK.CanCollide = true
  638. wait(MRANDOM(15,25)/5)
  639. for i = 1, 25 do
  640. Swait()
  641. CHUNK.Transparency = CHUNK.Transparency + 1/25
  642. end
  643. CHUNK:remove()
  644. end))
  645. end
  646. end
  647.  
  648. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  649. if FLOOR ~= nil then
  650. for i = 1, AMOUNT do
  651. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  652. DEBREE.Material = FLOOR.Material
  653. DEBREE.Color = FLOOR.Color
  654. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  655. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  656. coroutine.resume(coroutine.create(function()
  657. Swait(15)
  658. DEBREE.Parent = workspace
  659. DEBREE.CanCollide = true
  660. Debris:AddItem(DEBREE,SWAIT)
  661. end))
  662. end
  663. end
  664. end
  665.  
  666. --//=================================\\
  667. --|| GUIS AND MISC
  668. --\\=================================//
  669.  
  670. local BODY = {}
  671. for _, c in pairs(Character:GetDescendants()) do
  672. if c:IsA("BasePart") and c.Name ~= "Handle" then
  673. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  674. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675. end
  676. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  677. elseif c:IsA("JointInstance") then
  678. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  679. end
  680. end
  681. for e = 1, #BODY do
  682. if BODY[e] ~= nil then
  683. local STUFF = BODY[e]
  684. local PART = STUFF[1]
  685. local PARENT = STUFF[2]
  686. local MATERIAL = STUFF[3]
  687. local COLOR = STUFF[4]
  688. local TRANSPARENCY = STUFF[5]
  689. if PART.ClassName == "Part" and PART ~= RootPart then
  690. PART.Material = MATERIAL
  691. PART.Color = COLOR
  692. PART.Transparency = TRANSPARENCY
  693. end
  694. PART.AncestryChanged:Connect(function()
  695. PART.Parent = PARENT
  696. end)
  697. end
  698. end
  699.  
  700. function refit()
  701. Character.Parent = workspace
  702. for e = 1, #BODY do
  703. if BODY[e] ~= nil then
  704. local STUFF = BODY[e]
  705. local PART = STUFF[1]
  706. local PARENT = STUFF[2]
  707. local MATERIAL = STUFF[3]
  708. local COLOR = STUFF[4]
  709. local TRANSPARENCY = STUFF[5]
  710. if PART:IsA("BasePart") and PART ~= RootPart then
  711. PART.Material = MATERIAL
  712. PART.Color = COLOR
  713. PART.Transparency = TRANSPARENCY+EXTRATRANS
  714. end
  715. if PART.Parent ~= PARENT then
  716. Humanoid:remove()
  717. PART.Parent = PARENT
  718. Humanoid = IT("Humanoid",Character)
  719. end
  720. end
  721. end
  722. end
  723.  
  724. local Particle = IT("ParticleEmitter",nil)
  725. Particle.Enabled = false
  726. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  727. Particle.LightEmission = 0.5
  728. Particle.Rate = 150
  729. Particle.ZOffset = 0.2
  730. Particle.Rotation = NumberRange.new(-180, 180)
  731. Particle.RotSpeed = NumberRange.new(-180, 180)
  732. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  733. Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,155),C3(0,255,255),C3(255,0,255),C3(255,255,0),C3(150,0,0),C3(0,191,0),C3(0,0,150))
  734.  
  735. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  736. function ParticleEmitter(Table)
  737. local PRTCL = Particle:Clone()
  738. local Speed = Table.Speed or 5
  739. local Drag = Table.Drag or 0
  740. local Size1 = Table.Size1 or 1
  741. local Size2 = Table.Size2 or 5
  742. local Lifetime1 = Table.Lifetime1 or 1
  743. local Lifetime2 = Table.Lifetime2 or 1.5
  744. local Parent = Table.Parent or Torso
  745. local Emit = Table.Emit or 100
  746. local Offset = Table.Offset or 360
  747. local Acel = Table.Acel or VT(0,0,0)
  748. local Enabled = Table.Enabled or false
  749. PRTCL.Parent = Parent
  750. PRTCL.Size = NumberSequence.new(Size1,Size2)
  751. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  752. PRTCL.Speed = NumberRange.new(Speed)
  753. PRTCL.VelocitySpread = Offset
  754. PRTCL.Drag = Drag
  755. PRTCL.Acceleration = Acel
  756. if Enabled == false then
  757. PRTCL:Emit(Emit)
  758. Debris:AddItem(PRTCL,Lifetime2)
  759. else
  760. PRTCL.Enabled = true
  761. end
  762. return PRTCL
  763. end
  764.  
  765. function MakeForm(PART,TYPE)
  766. if TYPE == "Cyl" then
  767. local MSH = IT("CylinderMesh",PART)
  768. elseif TYPE == "Ball" then
  769. local MSH = IT("SpecialMesh",PART)
  770. MSH.MeshType = "Sphere"
  771. elseif TYPE == "Wedge" then
  772. local MSH = IT("SpecialMesh",PART)
  773. MSH.MeshType = "Wedge"
  774. end
  775. end
  776.  
  777. for i = 1, 35 do
  778. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  779. FACE.Color = C3(0,0,0)
  780. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  781. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  782. end
  783.  
  784. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  785. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  786. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  787. MakeForm(Part,"Wedge")
  788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  792. MakeForm(Part,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  794. for i = 1, 8 do
  795. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  797. end
  798. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  799. MakeForm(Part,"Wedge")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  801. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  810. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  811. MakeForm(RightBarrel,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  813. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  814. MakeForm(Part,"Wedge")
  815. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  816. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  817. MakeForm(RightHole,"Cyl")
  818. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  819. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  820. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  821. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  822. MakeForm(Part,"Wedge")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. for i = 1, 8 do
  830. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  832. end
  833. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  834. MakeForm(Part,"Wedge")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  836. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  837. MakeForm(Part,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  844. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  845. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  846. MakeForm(LeftBarrel,"Cyl")
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  848. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  849. MakeForm(Part,"Wedge")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  851. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  852. MakeForm(LeftHole,"Cyl")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  854. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  855. MakeForm(Eye,"Ball")
  856. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  857. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  858. MakeForm(Eye,"Ball")
  859. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  860. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  861. MakeForm(Eye,"Ball")
  862. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  863. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  864. MakeForm(Eye,"Ball")
  865. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  866.  
  867.  
  868. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  869. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  870.  
  871. local sick = IT("Sound",RootPart)
  872.  
  873. warn("YOU KNOW WHAT YOU DID")
  874. warn("YOU WANT MORE OF IT DONT YOU")
  875. warn("LOOK WHAT YOU DID WITH ALL THIS POWER")
  876.  
  877. --//=================================\\
  878. --|| INSANITY
  879. --\\=================================//
  880.  
  881. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER")
  882. local FACEME = {"DAS","IST","WAS","DU","VöLKERMORD","HABEN","WOLLTEST"}
  883. local INSANITYGUIS = {}
  884. for e = 1, 28 do
  885. for i = 1, 22 do
  886. local MURDERFRAME = FRAME:Clone()
  887. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  888. MURDERFRAME.Parent = WEAPONGUI
  889. table.insert(INSANITYGUIS,MURDERFRAME)
  890. end
  891. end
  892. coroutine.resume(coroutine.create(function()
  893. while true do
  894. wait()
  895. coroutine.resume(coroutine.create(function()
  896. local COLOR = C3(MRANDOM(100,255)/155,155,155)
  897. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  898. local SHOW = ""
  899. for i = 1,string.len(APPEARTEXT),1 do
  900. local STRING = string.sub(APPEARTEXT,i,i)
  901. if MRANDOM(1,2) == 1 then
  902. SHOW = SHOW..string.lower(STRING)
  903. else
  904. SHOW = SHOW..STRING
  905. end
  906. end
  907. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  908. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "YOUMADEMEDOTHIS")
  909. for i = 1, 15 do
  910. Swait()
  911. TEXT.Rotation = MRANDOM(-15,15)
  912. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  913. end
  914. for i = 1, 15 do
  915. Swait()
  916. TEXT.Rotation = MRANDOM(-15,15)
  917. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  918. end
  919. TEXT:Remove()
  920. end))
  921. end
  922. end))
  923. FRAME:remove()
  924.  
  925. --//=================================\\
  926. --|| DAMAGING
  927. --\\=================================//
  928.  
  929. function ApplyDamage(Humanoid,Damage,OneShot)
  930. Damage = Damage * DAMAGEMULTIPLIER
  931. local DEAD = false
  932. if Humanoid.Health < 2000 and OneShot == false then
  933. if Humanoid.Health - Damage > 0 then
  934. Humanoid.Health = Humanoid.Health - Damage
  935. else
  936. Banish(Humanoid.Parent)
  937. DEAD = true
  938. end
  939. else
  940. DEAD = true
  941. Banish(Humanoid.Parent)
  942. end
  943. if DEAD == true then
  944. local PARTS = {}
  945. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  946. if CHILD:IsA("BasePart") then
  947. table.insert(PARTS,CHILD)
  948. end
  949. end
  950. coroutine.resume(coroutine.create(function()
  951. wait(2)
  952. repeat
  953. Swait()
  954. local PIECE = nil
  955. if MRANDOM(1,5) == 1 then
  956. for E = 1, #PARTS do
  957. if MRANDOM(1,5) == 1 then
  958. PIECE = PARTS[E]
  959. table.remove(PARTS,E)
  960. break
  961. end
  962. end
  963. end
  964. if PIECE ~= nil then
  965. if PIECE.Name == "Head" then
  966. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  967. else
  968. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  969. end
  970. PIECE:remove()
  971. end
  972. until #PARTS == 0
  973. end))
  974. end
  975. end
  976.  
  977. --//=================================\\
  978. --|| SOME TAG EDIT
  979. --\\=================================//
  980.  
  981. m = game.Players.LocalPlayer
  982. char = m.Character
  983. local txt = Instance.new("BillboardGui", char)
  984. txt.Adornee = char.Head
  985. txt.Name = "_status"
  986. txt.Size = UDim2.new(2, 0, 1.2, 0)
  987. txt.StudsOffset = Vector3.new(-9, 8, 0)
  988. local text = Instance.new("TextLabel", txt)
  989. text.Size = UDim2.new(10, 0, 7, 0)
  990. text.FontSize = "Size24"
  991. text.TextScaled = true
  992. text.TextTransparency = 0
  993. text.BackgroundTransparency = 1
  994. text.TextTransparency = 0
  995. text.TextStrokeTransparency = 0
  996. text.Font = "Arcade"
  997. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  998. v = Instance.new("Part")
  999. v.Name = "ColorBrick"
  1000. v.Parent = m.Character
  1001. v.FormFactor = "Symmetric"
  1002. v.Anchored = true
  1003. v.CanCollide = false
  1004. v.BottomSurface = "Smooth"
  1005. v.TopSurface = "Smooth"
  1006. v.Size = Vector3.new(10, 5, 3)
  1007. v.Transparency = 1
  1008. v.CFrame = char.Torso.CFrame
  1009. v.BrickColor = BrickColor.new("Really black")
  1010. v.Transparency = 1
  1011. v.Shape = "Block"
  1012. spawn(function()
  1013. local TweenService = game:GetService("TweenService")
  1014. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
  1015. local Int = 0
  1016. while wait(0.5) do
  1017. if Int == #Colours then Int = 0 end
  1018. Int = Int+1
  1019. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1020. end
  1021. end)
  1022. text.Text = "Ləgəñđāŕý Ćŕə§ćəñđıāć"
  1023.  
  1024. local SONG = 779838221
  1025. local PLAYSONG = true
  1026.  
  1027. --//=================================\\
  1028. --|| ATTACK FUNCTIONS AND STUFF
  1029. --\\=================================//
  1030.  
  1031. local TOBANISH = {}
  1032.  
  1033. function swait(num)
  1034. if num == 0 or num == nil then
  1035. ArtificialHB.Event:wait()
  1036. else
  1037. for i = 0, num do
  1038. ArtificialHB.Event:wait()
  1039. end
  1040. end
  1041. end
  1042.  
  1043. function chatfunc(text)
  1044. local chat = coroutine.wrap(function()
  1045. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1046. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1047. end
  1048. local Bill = Instance.new("BillboardGui",Character)
  1049. Bill.Size = UDim2.new(0,100,0,40)
  1050. Bill.StudsOffset = Vector3.new(0,3,0)
  1051. Bill.Adornee = Character.Head
  1052. Bill.Name = "TalkingBillBoard"
  1053. local Hehe = Instance.new("TextLabel",Bill)
  1054. Hehe.BackgroundTransparency = 1
  1055. Hehe.BorderSizePixel = 0
  1056. Hehe.Text = ""
  1057. Hehe.Font = "Fantasy"
  1058. Hehe.TextSize = 40
  1059. Hehe.TextStrokeTransparency = 0
  1060. Hehe.Size = UDim2.new(1,0,0.5,0)
  1061. coroutine.resume(coroutine.create(function()
  1062. while Hehe ~= nil do
  1063. swait()
  1064. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1065. Hehe.Rotation = math.random(-5,5)
  1066. Hehe.TextColor3 = Color3.new(50,15,15)
  1067. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1068. end
  1069. end))
  1070. for i = 1,string.len(text),1 do
  1071. swait()
  1072. Hehe.Text = string.sub(text,1,i)
  1073. end
  1074. swait(90)--Re[math.random(1, 93)]
  1075. for i = 0, 1, .025 do
  1076. swait()
  1077. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1078. Hehe.TextStrokeTransparency = i
  1079. Hehe.TextTransparency = i
  1080. end
  1081. Bill:Destroy()
  1082. end)
  1083. chat()
  1084. end
  1085.  
  1086. function onChatted(msg)
  1087. chatfunc(msg)
  1088. end
  1089.  
  1090. Player.Chatted:connect(onChatted)
  1091.  
  1092. function printbye(Name)
  1093. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  1094. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1095. end
  1096.  
  1097. workspace.ChildAdded:connect(function(instance)
  1098. for BANISH = 1, #TOBANISH do
  1099. if TOBANISH[BANISH] ~= nil then
  1100. if instance.Name == TOBANISH[BANISH] then
  1101. coroutine.resume(coroutine.create(function()
  1102. printbye(instance.Name)
  1103. instance:ClearAllChildren()
  1104. Debris:AddItem(instance,0.0005)
  1105. end))
  1106. end
  1107. end
  1108. end
  1109. end)
  1110.  
  1111. function Banish(Foe)
  1112. if Foe then
  1113. coroutine.resume(coroutine.create(function()
  1114. --if game.Players:FindFirstChild(Foe.Name) then
  1115. table.insert(TOBANISH,Foe.Name)
  1116. printbye(Foe.Name)
  1117. --end
  1118. Foe.Archivable = true
  1119. local CLONE = Foe:Clone()
  1120. Foe:Destroy()
  1121. CLONE.Parent = Effects
  1122. CLONE:BreakJoints()
  1123. local MATERIALS = {"Glass","Neon"}
  1124. for _, c in pairs(CLONE:GetDescendants()) do
  1125. if c:IsA("BasePart") then
  1126. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1127. CreateSound(340722848, c, 10, 1, false)
  1128. end
  1129. c.Anchored = true
  1130. c.Transparency = c.Transparency + 0.2
  1131. c.Material = MATERIALS[MRANDOM(1,2)]
  1132. c.Color = C3(0,255,0)
  1133. if c.ClassName == "MeshPart" then
  1134. c.TextureID = ""
  1135. end
  1136. if c:FindFirstChildOfClass("SpecialMesh") then
  1137. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1138. end
  1139. if c:FindFirstChildOfClass("Decal") then
  1140. c:FindFirstChildOfClass("Decal"):remove()
  1141. end
  1142. c.Name = "Banished"
  1143. c.CanCollide = false
  1144. else
  1145. c:remove()
  1146. end
  1147. end
  1148. local A = false
  1149. for i = 1, 35 do
  1150. if A == false then
  1151. A = true
  1152. elseif A == true then
  1153. A = false
  1154. end
  1155. for _, c in pairs(CLONE:GetDescendants()) do
  1156. if c:IsA("BasePart") then
  1157. c.Anchored = true
  1158. c.Material = MATERIALS[MRANDOM(1,2)]
  1159. c.Transparency = c.Transparency + 0.8/35
  1160. if A == false then
  1161. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1162. elseif A == true then
  1163. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1164. end
  1165. end
  1166. end
  1167. Swait()
  1168. end
  1169. CLONE:remove()
  1170. end))
  1171. end
  1172. end
  1173.  
  1174. function ChangeSanity()
  1175. ATTACK = true
  1176. Rooted = true
  1177. if MODE == "CRES" then
  1178. for i=0, 0.3, 0.1 / Animation_Speed do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. for i=0, 1, 0.1 / Animation_Speed do
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. end
  1196. CreateSound(363808674, Torso, 6, 1, false)
  1197. for i=0, 0.6, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. end
  1206. CreateSound(363808674, Torso, 6, 1, false)
  1207. for i=0, 0.6, 0.1 / Animation_Speed do
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. SONG = 1547875818
  1217. text.Text = "Ģøđ Øf Țımə"
  1218. MODE = "RR"
  1219. elseif MODE == "RR" then
  1220. CreateSound(147722227, Torso, 4, 1.3, false)
  1221. for i=0, 0.3, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. end
  1230. SONG = 779838221
  1231. text.Text = "Łəgəñđāŕý Ćŕə§ćəñđıāć"
  1232. MODE = "CRES"
  1233. end
  1234. ATTACK = false
  1235. Rooted = false
  1236. end
  1237.  
  1238. function ChangeSanityMadness()
  1239. ATTACK = true
  1240. Rooted = true
  1241. if MODE == "CRES" then
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1252. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1253. CreateSound(363808674, Torso, 6, 1, false)
  1254. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1255. CreateSound(363808674, Torso, 6, 1, false)
  1256. for i=0, 1, 0.1 / Animation_Speed do
  1257. Swait()
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. end
  1265. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1266. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1267. CreateSound(363808674, Torso, 6, 1, false)
  1268. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1269. CreateSound(363808674, Torso, 6, 1, false)
  1270. CreateSound(363808674, Torso, 6, 1, false)
  1271. for i=0, 0.6, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. end
  1280. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1281. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1282. CreateSound(363808674, Torso, 6, 1, false)
  1283. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1284. CreateSound(363808674, Torso, 6, 1, false)
  1285. for i=0, 0.6, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. end
  1294. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1295. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1296. CreateSound(363808674, Torso, 6, 1, false)
  1297. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1298. CreateSound(363808674, Torso, 6, 1, false)
  1299. SONG = 725718078
  1300. text.Text = "Çøŕŕūpţəđ Çhāø§"
  1301. MODE = "GC"
  1302. elseif MODE == "GC" then
  1303. CreateSound(147722227, Torso, 4, 1.3, false)
  1304. for i=0, 0.3, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. end
  1313. SONG = 779838221
  1314. text.Text = "Ləgəñđāŕý Ćŕə§ćəñđıāć"
  1315. MODE = "CRES"
  1316. end
  1317. ATTACK = false
  1318. Rooted = false
  1319. end
  1320.  
  1321. function BreakSanity()
  1322. ATTACK = true
  1323. Rooted = true
  1324. if MODE == "CRES" then
  1325. for i=0, 0.3, 0.1 / Animation_Speed do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. for i=0, 1, 0.1 / Animation_Speed do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. CreateSound(363808674, Torso, 6, 1, false)
  1344. for i=0, 0.6, 0.1 / Animation_Speed do
  1345. Swait()
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. end
  1353. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1354. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1355. CreateSound(363808674, Torso, 6, 1, false)
  1356. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1357. for i=0, 0.6, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. end
  1366. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1367. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1368. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1369. SONG = 779838221
  1370. text.Text = "Đəāțh Ŕəāpəŕ"
  1371. MODE = "SR"
  1372. elseif MODE == "SR" then
  1373. CreateSound(147722270, Torso, 4, 1.3, false)
  1374. for i=0, 0.3, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. SONG = 779838221
  1384. text.Text = "Ləgəñđāŕý Çŕə§ćəñđıāć"
  1385. MODE = "CRES"
  1386. end
  1387. ATTACK = false
  1388. Rooted = false
  1389. end
  1390.  
  1391. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1392. local DIRECTION = CF(StartPos,EndPos).lookVector
  1393. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1394. end
  1395.  
  1396. function SpawnTrail(FROM,TO,BIG)
  1397. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", VT(0,0,0))
  1398. MakeForm(TRAIL,"Cyl")
  1399. local DIST = (FROM - TO).Magnitude
  1400. if BIG == true then
  1401. TRAIL.Size = VT(0.15,DIST,0.15)
  1402. else
  1403. TRAIL.Size = VT(0.45,DIST,0.45)
  1404. end
  1405. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1406. coroutine.resume(coroutine.create(function()
  1407. for i = 1, 5 do
  1408. Swait()
  1409. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1410. end
  1411. TRAIL:remove()
  1412. end))
  1413. end
  1414.  
  1415. local asd = Instance.new("ParticleEmitter")
  1416. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1417. asd.LightEmission = .1
  1418. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1419. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1420. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1421. asd.Transparency = bbb
  1422. asd.Size = aaa
  1423. asd.ZOffset = .9
  1424. asd.Acceleration = Vector3.new(0, -15, 0)
  1425. asd.LockedToPart = false
  1426. asd.EmissionDirection = "Back"
  1427. asd.Lifetime = NumberRange.new(1, 2)
  1428. asd.Rotation = NumberRange.new(-100, 100)
  1429. asd.RotSpeed = NumberRange.new(-100, 100)
  1430. asd.Speed = NumberRange.new(10)
  1431. asd.Enabled = false
  1432. asd.VelocitySpread = 999
  1433.  
  1434. function getbloody(victim,amount)
  1435. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  1436. PART.CFrame = victim.CFrame
  1437. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1438. Debris:AddItem(PART,5)
  1439. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1440. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1441. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1442. local prtcl = asd:Clone()
  1443. prtcl.Parent = PART
  1444. prtcl:Emit(amount*10)
  1445. end
  1446.  
  1447. function Kill2(Char)
  1448. local NewCharacter = IT("Model",Effects)
  1449. NewCharacter.Name = "Ow im ded ;-;"
  1450. for _, c in pairs(Char:GetDescendants()) do
  1451. if c:IsA("BasePart") and c.Transparency == 0 then
  1452. if c.Parent == Char then
  1453. getbloody(c,5)
  1454. end
  1455. c:BreakJoints()
  1456. c.Material = "Glass"
  1457. c.Color = C3(0.5,0.3,0)
  1458. c.CanCollide = true
  1459. c.Transparency = 0.3
  1460. if c:FindFirstChildOfClass("SpecialMesh") then
  1461. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1462. end
  1463. if c.Name == "Head" then
  1464. c:ClearAllChildren()
  1465. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1466. end
  1467. if c.ClassName == "MeshPart" then
  1468. c.TextureID = ""
  1469. end
  1470. if c:FindFirstChildOfClass("BodyPosition") then
  1471. c:FindFirstChildOfClass("BodyPosition"):remove()
  1472. end
  1473. if c:FindFirstChildOfClass("ParticleEmitter") then
  1474. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1475. end
  1476. c.Parent = NewCharacter
  1477. c.Name = "DeadPart"
  1478. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1479. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1480. end
  1481. end
  1482. Char:remove()
  1483. Debris:AddItem(NewCharacter,5)
  1484. end
  1485.  
  1486. function BulletDetection(FROM,TO,BRUTAL)
  1487. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1488. coroutine.resume(coroutine.create(function()
  1489. if AIMHIT ~= nil then
  1490. if AIMHIT.Parent ~= Character then
  1491. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1492. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1493. if BRUTAL == true then
  1494. Kill2(AIMHIT.Parent)
  1495. else
  1496. getbloody(AIMHIT,15)
  1497. AIMHIT.Parent:BreakJoints()
  1498. if AIMHIT.Name == "Head" then
  1499. AIMHIT.Name = "HEADSHOT"
  1500. AIMHIT:remove()
  1501. end
  1502. end
  1503. else
  1504. if BRUTAL == true then
  1505. Kill2(AIMHIT.Parent.Parent)
  1506. else
  1507. Banish(AIMHIT.Parent.Parent)
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end))
  1514. SpawnTrail(FROM,AIMPOS)
  1515. return AIMHIT,AIMPOS,NORMAL
  1516. end
  1517.  
  1518. function BulletDetection2(FROM,TO,BRUTAL)
  1519. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1520. coroutine.resume(coroutine.create(function()
  1521. if AIMHIT ~= nil then
  1522. if AIMHIT.Parent ~= Character then
  1523. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1524. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1525. if BRUTAL == true then
  1526. Banish(AIMHIT.Parent)
  1527. else
  1528. getbloody(AIMHIT,15)
  1529. AIMHIT.Parent:BreakJoints()
  1530. if AIMHIT.Name == "Head" then
  1531. AIMHIT.Name = "HEADSHOT"
  1532. AIMHIT:remove()
  1533. end
  1534. end
  1535. else
  1536. if BRUTAL == true then
  1537. Banish(AIMHIT.Parent.Parent)
  1538. else
  1539. Kill2(AIMHIT.Parent.Parent)
  1540. end
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end))
  1546. SpawnTrail(FROM,AIMPOS)
  1547. return AIMHIT,AIMPOS,NORMAL
  1548. end
  1549.  
  1550. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  1551. local CHILDREN = workspace:GetDescendants()
  1552. for index, CHILD in pairs(CHILDREN) do
  1553. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1554. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1555. if HUM then
  1556. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1557. if TORSO then
  1558. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1559. if ISBANISH == true then
  1560. Banish(CHILD)
  1561. else
  1562. if ISBANISH == "Gravity" then
  1563. HUM.PlatformStand = true
  1564. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1565. local grav = Instance.new("BodyPosition",TORSO)
  1566. grav.D = 15
  1567. grav.P = 20000
  1568. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1569. grav.position = TORSO.Position
  1570. grav.Name = "V3BanishForce"..Player.Name
  1571. else
  1572. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1573. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1574. end
  1575. else
  1576. HUM.PlatformStand = false
  1577. end
  1578. end
  1579. elseif ISBANISH == "Gravity" then
  1580. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1581. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1582. HUM.PlatformStand = false
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590.  
  1591. function CORRUPTEDBURNINGBULLETS()
  1592. ATTACK = true
  1593. Rooted = false
  1594. repeat
  1595. local GYRO = IT("BodyGyro",RootPart)
  1596. GYRO.D = 175
  1597. GYRO.P = 20000
  1598. GYRO.MaxTorque = VT(0,40000,0)
  1599. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1600. if COMBO == 1 then
  1601. COMBO = 2
  1602. for i=0, 0, 0.1 / Animation_Speed do
  1603. Swait()
  1604. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. end
  1612. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1613. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1614. CreateSound(275326592, LeftHole, 7, 1, false)
  1615. BulletDetection2(LeftHole.Position,Mouse.Hit.p,true)
  1616. for i=0, 0, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. elseif COMBO == 2 then
  1626. COMBO = 1
  1627. for i=0, 0.1, 0.1 / Animation_Speed do
  1628. Swait()
  1629. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1639. CreateSound(275326592, RightHole, 7, 1, false)
  1640. BulletDetection2(RightHole.Position,Mouse.Hit.p,true)
  1641. for i=0, 0.1, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. end
  1651. GYRO:remove()
  1652. until KEYHOLD == false
  1653. ATTACK = false
  1654. Rooted = false
  1655. end
  1656.  
  1657. function CORRUPTEDLETHALBULLETS()
  1658. ATTACK = true
  1659. Rooted = false
  1660. repeat
  1661. local GYRO = IT("BodyGyro",RootPart)
  1662. GYRO.D = 175
  1663. GYRO.P = 20000
  1664. GYRO.MaxTorque = VT(0,40000,0)
  1665. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1666. if COMBO == 1 then
  1667. COMBO = 2
  1668. for i=0, 0, 0.1 / Animation_Speed do
  1669. Swait()
  1670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. end
  1678. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1680. CreateSound(1590205662, LeftHole, 7, 1, false)
  1681. BulletDetection(LeftHole.Position,Mouse.Hit.p,true)
  1682. for i=0, 0, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. elseif COMBO == 2 then
  1692. COMBO = 1
  1693. for i=0, 0.1, 0.1 / Animation_Speed do
  1694. Swait()
  1695. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1704. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1705. CreateSound(1590205662, RightHole, 7, 1, false)
  1706. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  1707. for i=0, 0.1, 0.1 / Animation_Speed do
  1708. Swait()
  1709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. end
  1716. end
  1717. GYRO:remove()
  1718. until KEYHOLD == false
  1719. ATTACK = false
  1720. Rooted = false
  1721. end
  1722.  
  1723. function Corrupted_Burn()
  1724. ATTACK = true
  1725. Rooted = true
  1726. for i=0, 1, 0.1 / Animation_Speed do
  1727. Swait()
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. end
  1735. coroutine.resume(coroutine.create(function()
  1736. local POS = Mouse.Hit.p
  1737. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1738. MakeForm(RAY,"Cyl")
  1739. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0))
  1740. MakeForm(SPHERE,"Ball")
  1741. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1742. MakeForm(SHIELD,"Ball")
  1743. SHIELD.CFrame = CF(POS)
  1744. RAY.CFrame = CF(POS)
  1745. SPHERE.CFrame = CF(POS)
  1746. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1747. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1748. for i = 1, 200 do
  1749. Swait()
  1750. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1751. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1752. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  1753. SHIELD.Size = SPHERE.Size + VT(10,10,10)
  1754. ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true)
  1755. end
  1756. for i = 1, 45 do
  1757. Swait()
  1758. RAY.Transparency = RAY.Transparency + 1/45
  1759. SPHERE.Transparency = RAY.Transparency
  1760. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1761. end
  1762. RAY:remove()
  1763. SHIELD:remove()
  1764. SPHERE:remove()
  1765. end))
  1766. for i=0, 1, 0.1 / Animation_Speed do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. ATTACK = false
  1776. Rooted = false
  1777. end
  1778.  
  1779. local Weapon = IT("Model")
  1780. Weapon.Name = "Adds"
  1781.  
  1782. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0,0,0),false)
  1783. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1784.  
  1785. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  1786. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1787. local mesh = IT("SpecialMesh",wave)
  1788. mesh.MeshType = "Sphere"
  1789. mesh.Scale = SIZE
  1790. mesh.Offset = VT(0,0,0)
  1791. wave.CFrame = CFRAME
  1792. coroutine.resume(coroutine.create(function(PART)
  1793. for i = 1, WAIT do
  1794. Swait()
  1795. mesh.Scale = mesh.Scale + GROW
  1796. wave.Transparency = wave.Transparency + (1/WAIT)
  1797. if wave.Transparency > 0.99 then
  1798. wave:remove()
  1799. end
  1800. end
  1801. end))
  1802. end
  1803.  
  1804. function Warp()
  1805. ATTACK = true
  1806. Rooted = true
  1807. UNANCHOR = false
  1808. RootPart.Anchored = true
  1809. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Toothpaste",VT(2,2,2))
  1810. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Cyan",VT(2,2,2))
  1811. for i=0, 0.5, 0.1 / Animation_Speed do
  1812. Swait()
  1813. WACKYEFFECT({
  1814. Time = 5,
  1815. EffectType = "Round Slash",
  1816. Size = VT(0, 0, 0),
  1817. Size2 = VT(0.01, 0, 0.01),
  1818. Transparency = 0.5,
  1819. Transparency2 = 1,
  1820. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1821. MoveToPos = nil,
  1822. RotationX = MRANDOM(-50, 50) / 10,
  1823. RotationY = MRANDOM(-50, 50) / 10,
  1824. RotationZ = MRANDOM(-50, 50) / 10,
  1825. Material = "Neon",
  1826. Color = C3(1, 0, 0),
  1827. SoundID = nil,
  1828. SoundPitch = nil,
  1829. SoundVolume = nil
  1830. })
  1831. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1838. end
  1839. for i = 1, 10 do
  1840. Swait()
  1841. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Deep orange",VT(0.5,0,0.5))
  1842. end
  1843. for i=0, 1, 0.1 / Animation_Speed do
  1844. Swait()
  1845. WACKYEFFECT({
  1846. Time = 5,
  1847. EffectType = "Round Slash",
  1848. Size = VT(0, 0, 0),
  1849. Size2 = VT(0.01, 0, 0.01),
  1850. Transparency = 0.5,
  1851. Transparency2 = 1,
  1852. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1853. MoveToPos = nil,
  1854. RotationX = MRANDOM(-50, 50) / 10,
  1855. RotationY = MRANDOM(-50, 50) / 10,
  1856. RotationZ = MRANDOM(-50, 50) / 10,
  1857. Material = "Neon",
  1858. Color = C3(1, 0, 0),
  1859. SoundID = nil,
  1860. SoundPitch = nil,
  1861. SoundVolume = nil
  1862. })
  1863. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5))
  1864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1870. end
  1871. local ORIGIN = RootPart.Position
  1872. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1873. for i=0, 1, 0.1 / Animation_Speed do
  1874. Swait()
  1875. WACKYEFFECT({
  1876. Time = 5,
  1877. EffectType = "Round Slash",
  1878. Size = VT(0, 0, 0),
  1879. Size2 = VT(0.01, 0, 0.01),
  1880. Transparency = 0.5,
  1881. Transparency2 = 1,
  1882. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1883. MoveToPos = nil,
  1884. RotationX = MRANDOM(-50, 50) / 10,
  1885. RotationY = MRANDOM(-50, 50) / 10,
  1886. RotationZ = MRANDOM(-50, 50) / 10,
  1887. Material = "Neon",
  1888. Color = C3(1, 0, 0),
  1889. SoundID = nil,
  1890. SoundPitch = nil,
  1891. SoundVolume = nil
  1892. })
  1893. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1900. end
  1901. UNANCHOR = true
  1902. RootPart.Anchored = false
  1903. for i = 1, 10 do
  1904. Swait()
  1905. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5))
  1906. end
  1907. ATTACK = false
  1908. Rooted = false
  1909. end
  1910.  
  1911. function Neckless()
  1912. local TARGET = Mouse.Target
  1913. if TARGET ~= nil then
  1914. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1915. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1916. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1917. if ROOT and HUM.Health > 0 then
  1918. local FOE = Mouse.Target.Parent
  1919. local HEAD = FOE:FindFirstChild("Head")
  1920. if HEAD then
  1921. ATTACK = true
  1922. Rooted = false
  1923. CharacterFade(C3(0,0,0),150)
  1924. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1925. for _, c in pairs(FOE:GetChildren()) do
  1926. if c.ClassName == "Part" then
  1927. c.Anchored = true
  1928. end
  1929. end
  1930. CreateSound(235097614, Torso, 2, 3, false)
  1931. for i=0, 0.5, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. end
  1940. if ROOT.Name == "HumanoidRootPart" then
  1941. ROOT:remove()
  1942. end
  1943. FOE:BreakJoints()
  1944. ApplyDamage(HUM,0,true)
  1945. CreateSound(363808674, HEAD, 5, 1, false)
  1946. ROOT.Anchored = false
  1947. for i=0, 0.5, 0.1 / Animation_Speed do
  1948. Swait()
  1949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. end
  1956. for _, c in pairs(FOE:GetChildren()) do
  1957. if c.ClassName == "Part" then
  1958. c.Anchored = false
  1959. end
  1960. end
  1961. ATTACK = false
  1962. Rooted = false
  1963. end
  1964. end
  1965. end
  1966. end
  1967. end
  1968. function BraveSpeed()
  1969. CreateSound(235097614, Torso, 0.2, 3, false)
  1970. for i = 1, 7 do
  1971. CharacterFade(C3(0,0,0),25+(i*10))
  1972. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  1973. end
  1974. end
  1975. function Slashed()
  1976. local TARGET = Mouse.Target
  1977. if TARGET ~= nil then
  1978. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1979. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1980. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1981. if ROOT and HUM.Health > 0 then
  1982. local FOE = Mouse.Target.Parent
  1983. ATTACK = true
  1984. coroutine.resume(coroutine.create(function()
  1985. repeat
  1986. Swait()
  1987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. until ATTACK == false
  1993. end))
  1994. for i=0, 0.2, 0.1 / Animation_Speed do
  1995. Swait()
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. end
  1998. for i=0, 1.2, 0.1 / Animation_Speed do
  1999. Swait()
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2001. end
  2002. CreateSound(971125740, LeftArm, 5, 1, false)
  2003. for i=0, 0.1, 0.1 / Animation_Speed do
  2004. Swait()
  2005. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2007. end
  2008. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  2009. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  2010. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  2011. coroutine.resume(coroutine.create(function()
  2012. for i = 1, 5 do
  2013. Chunks(ROOT)
  2014. end
  2015. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  2016. FAKEROOT1.CanCollide = true
  2017. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  2018. FAKEROOT2.CanCollide = true
  2019. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  2020. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  2021. ROOT:Remove()
  2022. ApplyDamage(HUM,0,true)
  2023. end))
  2024. for i=0, 0.4, 0.1 / Animation_Speed do
  2025. Swait()
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2027. end
  2028. ATTACK = false
  2029. end
  2030. end
  2031. end
  2032. end
  2033. function Dirtface()
  2034. local TARGET = Mouse.Target
  2035. if TARGET ~= nil then
  2036. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2037. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2038. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2039. if ROOT and HUM.Health > 0 then
  2040. local FOE = Mouse.Target.Parent
  2041. local HEAD = FOE:FindFirstChild("Head")
  2042. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  2043. if HEAD and HITFLOOR then
  2044. ATTACK = true
  2045. Rooted = true
  2046. CharacterFade(C3(0,0,0),150)
  2047. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2048. ROOT.Anchored = true
  2049. CreateSound(235097614, Torso, 2, 3, false)
  2050. for i=0, 0.4, 0.1 / Animation_Speed do
  2051. Swait()
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. end
  2059. for i=0, 0.1, 0.1 / Animation_Speed do
  2060. Swait()
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. end
  2068. ROOT.Anchored = false
  2069. UNANCHOR = false
  2070. local DEAD = false
  2071. local CFRAME = RootPart.CFrame
  2072. CreateSound(260411131, Torso, 2, 3, false)
  2073. coroutine.resume(coroutine.create(function()
  2074. repeat
  2075. Swait()
  2076. RootPart.CFrame = CFRAME
  2077. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2078. HEAD.Velocity = VT(0,0,0)
  2079. HUM.PlatformStand = true
  2080. until DEAD == true
  2081. end))
  2082. for i=0, 0.2, 0.1 / Animation_Speed do
  2083. Swait()
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. end
  2091. for i=0, 1, 0.1 / Animation_Speed do
  2092. Swait()
  2093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. end
  2100. local ERUPT = function()
  2101. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  2102. if HITFLOOR then
  2103. for i = 1, 5 do
  2104. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  2105. end
  2106. Chunks(HEAD)
  2107. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  2108. end
  2109. end
  2110. local ATE = false
  2111. local DEPTH = 1
  2112. coroutine.resume(coroutine.create(function()
  2113. repeat
  2114. Swait()
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. until ATE == true
  2122. end))
  2123. wait()
  2124. ERUPT()
  2125. wait(2)
  2126. ERUPT()
  2127. DEPTH = 2
  2128. wait(2)
  2129. ERUPT()
  2130. DEPTH = 2.5
  2131. wait(3)
  2132. ERUPT()
  2133. ERUPT()
  2134. HEAD:remove()
  2135. DEAD = true
  2136. ApplyDamage(HUM,0,true)
  2137. wait(0.2)
  2138. ATE = true
  2139. UNANCHOR = true
  2140. ATTACK = false
  2141. Rooted = false
  2142. end
  2143. end
  2144. end
  2145. end
  2146. end
  2147.  
  2148.  
  2149. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  2150. local CHILDREN = workspace:GetDescendants()
  2151. for index, CHILD in pairs(CHILDREN) do
  2152. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2153. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2154. if HUM then
  2155. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2156. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2157. if EBANISH == true then
  2158. Banish(CHILD)
  2159. else
  2160. local DMG = MRANDOM(MINDMG, MAXDMG)
  2161. ApplyDamage(HUM, DMG, TORSO)
  2162. end
  2163. if FLING > 0 then
  2164. for _, c in pairs(CHILD:GetChildren()) do
  2165. if c:IsA("BasePart") then
  2166. local bv = Instance.new("BodyVelocity")
  2167. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2168. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2169. bv.Parent = c
  2170. Debris:AddItem(bv, 0.05)
  2171. end
  2172. end
  2173. end
  2174. end
  2175. end
  2176. end
  2177. end
  2178. end
  2179.  
  2180. local A = IT("Attachment",RightBarrel)
  2181. A.Position = VT(0,-2.5,0)
  2182. local B = IT("Attachment",RightBarrel)
  2183. B.Position = VT(0,2.5,0)
  2184. local Trail = IT("Trail",RightBarrel)
  2185. Trail.Attachment0 = A
  2186. Trail.Attachment1 = B
  2187. Trail.Lifetime = 0.2
  2188. Trail.Color = ColorSequence.new(BRICKC"Crimson".Color)
  2189. Trail.Transparency = NumberSequence.new(0, 1)
  2190. Trail.Enabled = false
  2191.  
  2192. function Execute()
  2193. ATTACK = true
  2194. Rooted = false
  2195. local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false)
  2196. Part.Color = C3(0,0,0)
  2197. MakeForm(Part,"Wedge")
  2198. Part.CanCollide = true
  2199. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2200. for i=0, 1, 0.1 / Animation_Speed do
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. end
  2209. Trail.Enabled = true
  2210. CreateSound(541909867, RightBarrel, 7, 1, false)
  2211. local TOCH = Part.Touched:Connect(function(hit)
  2212. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2213. Banish(hit.Parent)
  2214. end
  2215. end)
  2216. for i=0, 0.35, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. end
  2225. TOCH:disconnect()
  2226. Trail.Enabled = false
  2227. for i=0, 0.35, 0.1 / Animation_Speed do
  2228. Swait()
  2229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. end
  2236. Part:remove()
  2237. ATTACK = false
  2238. Rooted = false
  2239. end
  2240.  
  2241. local DECAL = IT("Decal")
  2242. function MakeRing()
  2243. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2244. local MSH = IT("BlockMesh", RING)
  2245. local TOP = DECAL:Clone()
  2246. local BOTTOM = DECAL:Clone()
  2247. TOP.Parent = RING
  2248. BOTTOM.Parent = RING
  2249. TOP.Face = "Top"
  2250. BOTTOM.Face = "Bottom"
  2251. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  2252. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  2253. local function REMOVE()
  2254. coroutine.resume(coroutine.create(function()
  2255. local SIZE = MSH.Scale.X
  2256. for i = 1, 35 do
  2257. Swait()
  2258. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2259. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2260. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2261. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2262. end
  2263. RING:remove()
  2264. end))
  2265. end
  2266. return RING, MSH, REMOVE
  2267. end
  2268.  
  2269. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2270. local CHILDREN = workspace:GetDescendants()
  2271. for index, CHILD in pairs(CHILDREN) do
  2272. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2273. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2274. if HUM then
  2275. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2276. if TORSO then
  2277. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2278. if ISBANISH == true then
  2279. Banish(CHILD)
  2280. else
  2281. if ISBANISH == "Gravity" then
  2282. HUM.PlatformStand = true
  2283. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2284. local grav = Instance.new("BodyPosition",TORSO)
  2285. grav.D = 15
  2286. grav.P = 20000
  2287. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2288. grav.position = TORSO.Position
  2289. grav.Name = "V3BanishForce"..Player.Name
  2290. else
  2291. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2292. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2293. end
  2294. else
  2295. HUM.PlatformStand = false
  2296. end
  2297. end
  2298. elseif ISBANISH == "Gravity" then
  2299. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2300. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2301. HUM.PlatformStand = false
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309.  
  2310. function Smite()
  2311. local RING, MESH, DELET = MakeRing()
  2312. local POS = Mouse.Hit.p
  2313. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2314. for i = 1, 45 do
  2315. Swait()
  2316. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2317. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2318. end
  2319. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2320. if HITFLOOR then
  2321. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  2322. MakeForm(BEAM, "Cyl")
  2323. local DIST = (RING.Position - HITPOS).Magnitude
  2324. BEAM.Size = VT(0, DIST, 0)
  2325. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2326. for i = 1, 5 do
  2327. WACKYEFFECT({
  2328. EffectType = "Wave",
  2329. Size = VT(25, 0, 25),
  2330. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2331. Transparency = 0,
  2332. Transparency2 = 1,
  2333. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2334. MoveToPos = nil,
  2335. RotationX = 0,
  2336. RotationY = 3,
  2337. RotationZ = 0,
  2338. Material = "Neon",
  2339. Color = C3(1, 0, 0),
  2340. SoundID = nil,
  2341. SoundPitch = nil,
  2342. SoundVolume = nil
  2343. })
  2344. WACKYEFFECT({
  2345. EffectType = "Round Slash",
  2346. Size = VT(3, 0, 3) / 13,
  2347. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2348. Transparency = 0,
  2349. Transparency2 = 1,
  2350. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2351. MoveToPos = nil,
  2352. RotationX = 0,
  2353. RotationY = 0,
  2354. RotationZ = 0,
  2355. Material = "Neon",
  2356. Color = C3(1, 0, 1),
  2357. SoundID = nil,
  2358. SoundPitch = nil,
  2359. SoundVolume = nil
  2360. })
  2361. WACKYEFFECT({
  2362. Time = 35,
  2363. EffectType = "Sphere",
  2364. Size = VT(22, 22, 22),
  2365. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2366. Transparency = 0,
  2367. Transparency2 = 1,
  2368. CFrame = CF(HITPOS),
  2369. MoveToPos = nil,
  2370. RotationX = 0,
  2371. RotationY = 0,
  2372. RotationZ = 0,
  2373. Material = "Neon",
  2374. Color = C3(0, .7, 0),
  2375. SoundID = 459523898,
  2376. SoundPitch = MRANDOM(9, 12) / 10,
  2377. SoundVolume = 10
  2378. })
  2379. end
  2380. ApplyAoE(HITPOS, 50, true)
  2381. for i = 1, 25 do
  2382. Swait()
  2383. BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15)
  2384. BEAM.Transparency = BEAM.Transparency + 0.04
  2385. end
  2386. BEAM:remove()
  2387. end
  2388. wait(0.2)
  2389. DELET()
  2390. end
  2391.  
  2392. function CorruptedBurningBeam()
  2393. ATTACK = true
  2394. Rooted = false
  2395. chatfunc("Do You Feel, Your Death Approaching?")
  2396. local GYRO = IT("BodyGyro", RootPart)
  2397. GYRO.D = 20
  2398. GYRO.P = 4000
  2399. GYRO.MaxTorque = VT(0, 40000, 0)
  2400. local RING, MESH, DELET = MakeRing()
  2401. local POS = RootPart.Position + VT(0, 25, 0)
  2402. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2403. CreateSound(459523787, RING, 8, 1, false)
  2404. local BLASTS = {468991944, 468991990}
  2405. coroutine.resume(coroutine.create(function()
  2406. local E = 0
  2407. repeat
  2408. E = E + 5
  2409. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2410. Swait()
  2411. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2412. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. until ATTACK == false
  2419. GYRO:remove()
  2420. DELET()
  2421. end))
  2422. for i = 1, 50 do
  2423. Swait()
  2424. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  2425. end
  2426. for i = 1, 25 do
  2427. Swait()
  2428. WACKYEFFECT({
  2429. Time = 15,
  2430. EffectType = "Sphere",
  2431. Size = VT(4, 4, 4),
  2432. Size2 = VT(0, 0, 0),
  2433. Transparency = 1,
  2434. Transparency2 = 0,
  2435. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2436. MoveToPos = RING.Position,
  2437. RotationX = 0,
  2438. RotationY = 0,
  2439. RotationZ = 0,
  2440. Material = "Neon",
  2441. Color = C3(1, 0, 0),
  2442. SoundID = nil,
  2443. SoundPitch = nil,
  2444. SoundVolume = nil
  2445. })
  2446. end
  2447. local LOOP = 0
  2448. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
  2449. MakeForm(BEAM, "Cyl")
  2450. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2451. repeat
  2452. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2453. if DISTANCE < 2000 then
  2454. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  2455. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2456. ApplyAoE(Mouse.Hit.p, 35, true)
  2457. WACKYEFFECT({
  2458. Time = 35,
  2459. EffectType = "Sphere",
  2460. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  2461. Size2 = VT(5, 75, 5),
  2462. Transparency = 0,
  2463. Transparency2 = 1,
  2464. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2465. MoveToPos = nil,
  2466. RotationX = 0,
  2467. RotationY = 0,
  2468. RotationZ = 0,
  2469. Material = "Neon",
  2470. Color = C3(0, 0, 0),
  2471. SoundID = nil,
  2472. SoundPitch = MRANDOM(9, 12) / 10,
  2473. SoundVolume = 10
  2474. })
  2475. Swait()
  2476. LOOP = LOOP + 1
  2477. end
  2478. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2479. coroutine.resume(coroutine.create(function()
  2480. for i = 1, 15 do
  2481. Swait()
  2482. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2483. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2484. end
  2485. BEAM:remove()
  2486. end))
  2487. ATTACK = false
  2488. Rooted = false
  2489. end
  2490.  
  2491. function PlanetaryDevastation()
  2492. ATTACK = true
  2493. Rooted = true
  2494. chatfunc("Begone!")
  2495. local SIZE = 1
  2496. local GYRO = IT("BodyGyro", RootPart)
  2497. GYRO.D = 20
  2498. GYRO.P = 4000
  2499. GYRO.MaxTorque = VT(0, 40000, 0)
  2500. local RING, MESH, DELET = MakeRing()
  2501. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2502. RING.CFrame = CF(HITPOS)
  2503. for i = 0, 0.6, 0.1 / Animation_Speed do
  2504. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2505. Swait()
  2506. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2507. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2508. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2511. end
  2512. local BLASTS = {468991944, 468991990}
  2513. coroutine.resume(coroutine.create(function()
  2514. local CFRAME = RootPart.CFrame
  2515. for i = 1, 100 do
  2516. CFRAME = CFRAME * CF(0, 0, -35)
  2517. do
  2518. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2519. if HITFLOOR then
  2520. Swait()
  2521. do
  2522. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2523. coroutine.resume(coroutine.create(function()
  2524. local RING, MESH, DELET = MakeRing()
  2525. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2526. for i = 1, 25 do
  2527. Swait()
  2528. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2529. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2530. end
  2531. ApplyAoE(RING.Position, 65, true)
  2532. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2533. WACKYEFFECT({
  2534. Time = 25,
  2535. EffectType = "Sphere",
  2536. Size = VT(22, 22, 22),
  2537. Size2 = VT(85, 85, 85),
  2538. Transparency = 0,
  2539. Transparency2 = 1,
  2540. CFrame = CF(RING.Position),
  2541. MoveToPos = nil,
  2542. RotationX = 0,
  2543. RotationY = 0,
  2544. RotationZ = 0,
  2545. Material = "Neon",
  2546. Color = C3(1, 0, 0),
  2547. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2548. SoundPitch = MRANDOM(9, 12) / 10,
  2549. SoundVolume = 10
  2550. })
  2551. for e = 1, 3 do
  2552. WACKYEFFECT({
  2553. EffectType = "Wave",
  2554. Size = VT(25, 0, 25),
  2555. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2556. Transparency = 0,
  2557. Transparency2 = 1,
  2558. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2559. MoveToPos = nil,
  2560. RotationX = 0,
  2561. RotationY = 3,
  2562. RotationZ = 0,
  2563. Material = "Neon",
  2564. Color = C3(1, 0, 1),
  2565. SoundID = nil,
  2566. SoundPitch = nil,
  2567. SoundVolume = nil
  2568. })
  2569. WACKYEFFECT({
  2570. Time = 35,
  2571. EffectType = "Sphere",
  2572. Size = VT(22, 45, 22),
  2573. Size2 = VT(25, 45 + e * 75, 25),
  2574. Transparency = 0,
  2575. Transparency2 = 1,
  2576. CFrame = CF(RING.Position) * TURN,
  2577. MoveToPos = nil,
  2578. RotationX = 0,
  2579. RotationY = 0,
  2580. RotationZ = 0,
  2581. Material = "Neon",
  2582. Color = C3(0, .5, 0),
  2583. SoundID = nil,
  2584. SoundPitch = MRANDOM(9, 12) / 10,
  2585. SoundVolume = 10
  2586. })
  2587. end
  2588. wait(0.3)
  2589. DELET()
  2590. end))
  2591. end
  2592. end
  2593. end
  2594. end
  2595. end))
  2596. Rooted = false
  2597. DELET()
  2598. GYRO:remove()
  2599. ATTACK = false
  2600. Rooted = false
  2601. end
  2602.  
  2603. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2604. if FLOOR ~= nil then
  2605. for i = 1, AMOUNT do
  2606. do
  2607. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  2608. DEBREE.Material = FLOOR.Material
  2609. DEBREE.Color = FLOOR.Color
  2610. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2611. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  2612. coroutine.resume(coroutine.create(function()
  2613. Swait(15)
  2614. DEBREE.Parent = workspace
  2615. DEBREE.CanCollide = true
  2616. Debris:AddItem(DEBREE, SWAIT)
  2617. end))
  2618. end
  2619. end
  2620. end
  2621. end
  2622.  
  2623. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2624. if FLOOR ~= nil then
  2625. for i = 1, AMOUNT do
  2626. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  2627. DEBREE.Material = FLOOR.Material
  2628. DEBREE.Color = FLOOR.Color
  2629. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2630. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  2631. coroutine.resume(coroutine.create(function()
  2632. Swait(15)
  2633. DEBREE.Parent = workspace
  2634. DEBREE.CanCollide = true
  2635. Debris:AddItem(DEBREE,SWAIT)
  2636. end))
  2637. end
  2638. end
  2639. end
  2640.  
  2641. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2642. if FLOOR ~= nil then
  2643. coroutine.resume(coroutine.create(function()
  2644. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  2645. PART.CFrame = CF(POSITION)
  2646. for i = 1, 45 do
  2647. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  2648. RingPiece.Material = FLOOR.Material
  2649. RingPiece.Color = FLOOR.Color
  2650. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2651. Debris:AddItem(RingPiece,SWAIT)
  2652. end
  2653. PART:remove()
  2654. end))
  2655. end
  2656. end
  2657.  
  2658. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2659. if FLOOR ~= nil then
  2660. coroutine.resume(coroutine.create(function()
  2661. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2662. PART.CFrame = CF(POSITION)
  2663. for i = 1, 45 do
  2664. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2665. RingPiece.Material = FLOOR.Material
  2666. RingPiece.Color = FLOOR.Color
  2667. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2668. Debris:AddItem(RingPiece, SWAIT)
  2669. end
  2670. PART:remove()
  2671. end))
  2672. end
  2673. end
  2674.  
  2675. function BIGSMASH()
  2676. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character)
  2677. chatfunc("Die HAHAHAHAHAMUAHAHAHA")
  2678. if HITFLOOR then
  2679. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2680. CreateSound("1295446488", Torso, 5, 1)
  2681. for i = 1, 5 do
  2682. WACKYEFFECT({
  2683. Time = MRANDOM(15, 35),
  2684. EffectType = "Round Slash",
  2685. Size = VT(0, 0, 0),
  2686. Size2 = VT(0.3, 0, 0.3),
  2687. Transparency = 0.5,
  2688. Transparency2 = 1,
  2689. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2690. MoveToPos = nil,
  2691. RotationX = MRANDOM(-50, 50) / 10,
  2692. RotationY = MRANDOM(-50, 50) / 10,
  2693. RotationZ = MRANDOM(-50, 50) / 10,
  2694. Material = "Neon",
  2695. Color = C3(1, 1, 1),
  2696. SoundID = nil,
  2697. SoundPitch = nil,
  2698. SoundVolume = nil
  2699. })
  2700. end
  2701. ATTACK = true
  2702. Rooted = true
  2703. UNANCHOR = false
  2704. RootPart.Anchored = true
  2705. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2706. for i = 1, 5 do
  2707. WACKYEFFECT({
  2708. Time = MRANDOM(15, 35),
  2709. EffectType = "Round Slash",
  2710. Size = VT(0, 0, 0),
  2711. Size2 = VT(0.3, 0, 0.3),
  2712. Transparency = 0.5,
  2713. Transparency2 = 1,
  2714. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2715. MoveToPos = nil,
  2716. RotationX = MRANDOM(-50, 50) / 10,
  2717. RotationY = MRANDOM(-50, 50) / 10,
  2718. RotationZ = MRANDOM(-50, 50) / 10,
  2719. Material = "Neon",
  2720. Color = C3(1, 1, 1),
  2721. SoundID = nil,
  2722. SoundPitch = nil,
  2723. SoundVolume = nil
  2724. })
  2725. end
  2726. for i = 0, 0.2, 0.1 / Animation_Speed do
  2727. Swait()
  2728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2734. end
  2735. for i = 0, 1, 0.1 / Animation_Speed do
  2736. Swait()
  2737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2743. end
  2744. for i = 1, 10 do
  2745. Swait()
  2746. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2753. end
  2754. for i = 0, 0.2, 0.1 / Animation_Speed do
  2755. Swait()
  2756. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2762. end
  2763. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2764. if HITFLOOR then
  2765. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2766. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2767. for index, CHILD in pairs(CHILDREN) do
  2768. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2769. for i = 1, 5 do
  2770. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2771. CHILD:remove()
  2772. end
  2773. end
  2774. end
  2775. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2776. SOUNDPART.CFrame = CF(HITPOS)
  2777. Debris:AddItem(SOUNDPART, 5)
  2778. CreateSound("130972023", SOUNDPART, 6, 3)
  2779. CreateSound("182765513", SOUNDPART, 6, 1)
  2780. WACKYEFFECT({
  2781. EffectType = "Ring",
  2782. Size = VT(0, 0, 0),
  2783. Size2 = VT(1, 1, 0),
  2784. Transparency = 0.7,
  2785. Transparency2 = 1,
  2786. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2787. MoveToPos = nil,
  2788. RotationX = 0,
  2789. RotationY = 0,
  2790. RotationZ = 0,
  2791. Material = "Neon",
  2792. Color = C3(1, 1, 1),
  2793. SoundID = nil,
  2794. SoundPitch = nil,
  2795. SoundVolume = nil
  2796. })
  2797. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2798. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2799. for index, CHILD in pairs(CHILDREN) do
  2800. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2801. for i = 1, 5 do
  2802. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2803. CHILD:remove()
  2804. end
  2805. end
  2806. end
  2807. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2808. SOUNDPART.CFrame = CF(HITPOS)
  2809. Debris:AddItem(SOUNDPART, 5)
  2810. CreateSound("130972023", SOUNDPART, 6, 3)
  2811. CreateSound("182765513", SOUNDPART, 6, 1)
  2812. WACKYEFFECT({
  2813. EffectType = "Ring",
  2814. Size = VT(0, 0, 0),
  2815. Size2 = VT(1, 1, 0),
  2816. Transparency = 0.7,
  2817. Transparency2 = 1,
  2818. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2819. MoveToPos = nil,
  2820. RotationX = 0,
  2821. RotationY = 0,
  2822. RotationZ = 0,
  2823. Material = "Neon",
  2824. Color = C3(1, 1, 1),
  2825. SoundID = nil,
  2826. SoundPitch = nil,
  2827. SoundVolume = nil
  2828. })
  2829. elseif HITFLOOR.Anchored == false then
  2830. if HITFLOOR.Parent ~= workspace then
  2831. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2832. for index, CHILD in pairs(CHILDREN) do
  2833. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2834. for i = 1, 5 do
  2835. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2836. end
  2837. CHILD:remove()
  2838. end
  2839. end
  2840. else
  2841. for i = 1, 5 do
  2842. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2843. end
  2844. HITFLOOR:remove()
  2845. end
  2846. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2847. SOUNDPART.CFrame = CF(HITPOS)
  2848. Debris:AddItem(SOUNDPART, 5)
  2849. CreateSound("130972023", SOUNDPART, 10, 3)
  2850. CreateSound("178452217", SOUNDPART, 6, 1)
  2851. WACKYEFFECT({
  2852. EffectType = "Ring",
  2853. Size = VT(0, 0, 0),
  2854. Size2 = VT(1, 1, 0),
  2855. Transparency = 0.7,
  2856. Transparency2 = 1,
  2857. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2858. MoveToPos = nil,
  2859. RotationX = 0,
  2860. RotationY = 0,
  2861. RotationZ = 0,
  2862. Material = "Neon",
  2863. Color = C3(1, 1, 1),
  2864. SoundID = nil,
  2865. SoundPitch = nil,
  2866. SoundVolume = nil
  2867. })
  2868. else
  2869. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2870. SOUNDPART.CFrame = CF(HITPOS)
  2871. Debris:AddItem(SOUNDPART, 5)
  2872. CreateSound("130972023", SOUNDPART, 10, 1)
  2873. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2874. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2875. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2876. ApplyAoE5(HITPOS, 15, 45, 75, 75, true)
  2877. ApplyAoE5(HITPOS, 25, 25, 35, 35, true)
  2878. for i = 1, 5 do
  2879. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2880. end
  2881. for i = 1, 5 do
  2882. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2883. end
  2884. end
  2885. end
  2886. for i = 0, 1.2, 0.1 / Animation_Speed do
  2887. Swait()
  2888. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2894. end
  2895. ATTACK = false
  2896. Rooted = false
  2897. UNANCHOR = true
  2898. RootPart.Anchored = false
  2899. end
  2900. end
  2901.  
  2902. function calamity()
  2903. ATTACK = true
  2904. Rooted = true
  2905. local GYRO = IT("BodyGyro", RootPart)
  2906. GYRO.D = 15
  2907. GYRO.P = 2000
  2908. GYRO.MaxTorque = VT(0, 4000000, 0)
  2909. CreateSound("341301115", Head, 5, 1.1)
  2910. CreateSound("93724183", Head, 6, 1)
  2911. for i = 1, 200 do
  2912. Swait()
  2913. WACKYEFFECT({
  2914. Time = MRANDOM(5, 15),
  2915. EffectType = "Round Slash",
  2916. Size = VT(0, 0, 0),
  2917. Size2 = VT(0.12, 0, 0.12),
  2918. Transparency = 0.5,
  2919. Transparency2 = 1,
  2920. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2921. MoveToPos = nil,
  2922. RotationX = MRANDOM(-50, 50) / 50,
  2923. RotationY = MRANDOM(-50, 50) / 10,
  2924. RotationZ = MRANDOM(-50, 50) / 50,
  2925. Material = "Neon",
  2926. Color = C3(0, 0, 0),
  2927. SoundID = nil,
  2928. SoundPitch = nil,
  2929. SoundVolume = nil
  2930. })
  2931. WACKYEFFECT({
  2932. Time = MRANDOM(5, 15),
  2933. EffectType = "Round Slash",
  2934. Size = VT(0, 0, 0),
  2935. Size2 = VT(0.1, 0, 0.1),
  2936. Transparency = 0.5,
  2937. Transparency2 = 1,
  2938. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  2939. MoveToPos = nil,
  2940. RotationX = MRANDOM(-50, 50) / 50,
  2941. RotationY = MRANDOM(-50, 50) / 10,
  2942. RotationZ = MRANDOM(-50, 50) / 50,
  2943. Material = "Neon",
  2944. Color = C3(.2, 0, 0),
  2945. SoundID = nil,
  2946. SoundPitch = nil,
  2947. SoundVolume = nil
  2948. })
  2949. WACKYEFFECT({
  2950. Time = MRANDOM(5, 15),
  2951. EffectType = "Round Slash",
  2952. Size = VT(0, 0, 0),
  2953. Size2 = VT(0.16, 0, 0.16),
  2954. Transparency = 0.5,
  2955. Transparency2 = 1,
  2956. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  2957. MoveToPos = nil,
  2958. RotationX = MRANDOM(-50, 50) / 50,
  2959. RotationY = MRANDOM(-50, 50) / 10,
  2960. RotationZ = MRANDOM(-50, 50) / 50,
  2961. Material = "Neon",
  2962. Color = C3(.3, 0, 0),
  2963. SoundID = nil,
  2964. SoundPitch = nil,
  2965. SoundVolume = nil
  2966. })
  2967. WACKYEFFECT({
  2968. Time = 5,
  2969. EffectType = "Sphere",
  2970. Size = VT(i, i, i) / 150,
  2971. Size2 = VT(0, 0, 0),
  2972. Transparency = 0.5,
  2973. Transparency2 = 1,
  2974. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2975. MoveToPos = nil,
  2976. RotationX = 0,
  2977. RotationY = 0,
  2978. RotationZ = 0,
  2979. Material = "Neon",
  2980. Color = C3(.4, 0, 0),
  2981. SoundID = nil,
  2982. SoundPitch = nil,
  2983. SoundVolume = nil
  2984. })
  2985. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2992. end
  2993. GYRO:remove()
  2994. for i = 0, 0.3, 0.1 / Animation_Speed do
  2995. Swait()
  2996. WACKYEFFECT({
  2997. Time = 25,
  2998. EffectType = "Sphere",
  2999. Size = VT(200, 200, 200) / 150,
  3000. Size2 = VT(0, 0, 0),
  3001. Transparency = 0.5,
  3002. Transparency2 = 1,
  3003. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3004. MoveToPos = nil,
  3005. RotationX = 0,
  3006. RotationY = 0,
  3007. RotationZ = 0,
  3008. Material = "Neon",
  3009. Color = C3(.5, 0, .5),
  3010. SoundID = nil,
  3011. SoundPitch = nil,
  3012. SoundVolume = nil
  3013. })
  3014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3020. end
  3021. coroutine.resume(coroutine.create(function()
  3022. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1))
  3023. MakeForm(FIREBALL, "Ball")
  3024. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  3025. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  3026. for i = 1, 500 do
  3027. Swait()
  3028. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  3029. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  3030. if HITFLOOR ~= nil then
  3031. break
  3032. end
  3033. end
  3034. CreateSound(325132788, Effects, 8, 1, false)
  3035. for i = 1, 120 do
  3036. Swait()
  3037. WACKYEFFECT({
  3038. Time = 85,
  3039. EffectType = "Sphere",
  3040. Size = FIREBALL.Size,
  3041. Size2 = VT(0, 9000, 0),
  3042. Transparency = 0.5,
  3043. Transparency2 = 1,
  3044. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3045. MoveToPos = nil,
  3046. RotationX = MRANDOM(-50, 50) / 10,
  3047. RotationY = MRANDOM(-50, 50) / 10,
  3048. RotationZ = MRANDOM(-50, 50) / 10,
  3049. Material = "Neon",
  3050. Color = C3(.6, 0, .6),
  3051. SoundID = nil,
  3052. SoundPitch = nil,
  3053. SoundVolume = nil
  3054. })
  3055. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  3056. end
  3057. Swait(5)
  3058. ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true)
  3059. for i = 1, 10 do
  3060. WACKYEFFECT({
  3061. Time = 85 + 5 * i,
  3062. EffectType = "Slash",
  3063. Size = VT(9, 0, 9),
  3064. Size2 = VT(32, 0, 32),
  3065. Transparency = 0.5,
  3066. Transparency2 = 1,
  3067. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3068. MoveToPos = nil,
  3069. RotationX = MRANDOM(-50, 50) / 50,
  3070. RotationY = MRANDOM(-50, 50) / 10,
  3071. RotationZ = MRANDOM(-50, 50) / 50,
  3072. Material = "Neon",
  3073. Color = C3(0, 0, 0),
  3074. SoundID = nil,
  3075. SoundPitch = nil,
  3076. SoundVolume = nil
  3077. })
  3078. WACKYEFFECT({
  3079. Time = 185 + 5 * i,
  3080. EffectType = "Swirl",
  3081. Size = VT(25, 25, 25),
  3082. Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i,
  3083. Transparency = 0.5,
  3084. Transparency2 = 1,
  3085. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3086. MoveToPos = nil,
  3087. RotationX = MRANDOM(-50, 50) / 50,
  3088. RotationY = MRANDOM(-50, 50) / 10,
  3089. RotationZ = MRANDOM(-50, 50) / 50,
  3090. Material = "Neon",
  3091. Color = C3(1, 0.5, 0.5),
  3092. SoundID = nil,
  3093. SoundPitch = nil,
  3094. SoundVolume = nil
  3095. })
  3096. WACKYEFFECT({
  3097. Time = 285 + 5 * i,
  3098. EffectType = "Round Slash",
  3099. Size = VT(6, 0, 6),
  3100. Size2 = VT(22, 0, 22),
  3101. Transparency = 0.5,
  3102. Transparency2 = 1,
  3103. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3104. MoveToPos = nil,
  3105. RotationX = MRANDOM(-50, 50) / 50,
  3106. RotationY = MRANDOM(-50, 50) / 10,
  3107. RotationZ = MRANDOM(-50, 50) / 50,
  3108. Material = "Neon",
  3109. Color = C3(1, 1, 0),
  3110. SoundID = nil,
  3111. SoundPitch = nil,
  3112. SoundVolume = nil
  3113. })
  3114. WACKYEFFECT({
  3115. Time = 285 + 5 * i,
  3116. EffectType = "Sphere",
  3117. Size = VT(850, 850, 850),
  3118. Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i,
  3119. Transparency = 0.5,
  3120. Transparency2 = 1,
  3121. CFrame = FIREBALL.CFrame,
  3122. MoveToPos = nil,
  3123. RotationX = 0,
  3124. RotationY = 0,
  3125. RotationZ = 0,
  3126. Material = "Neon",
  3127. Color = C3(0, 1, 1),
  3128. SoundID = nil,
  3129. SoundPitch = 0,
  3130. SoundVolume = 0
  3131. })
  3132. end
  3133. wait(1)
  3134. WACKYEFFECT({
  3135. Time = 75,
  3136. EffectType = "Sphere",
  3137. Size = VT(550, 550, 550),
  3138. Size2 = VT(6500, 6500, 6500),
  3139. Transparency = 0.8,
  3140. Transparency2 = 1,
  3141. CFrame = FIREBALL.CFrame,
  3142. MoveToPos = nil,
  3143. RotationX = 0,
  3144. RotationY = 0,
  3145. RotationZ = 0,
  3146. Material = "Neon",
  3147. Color = C3(1, 1, 1),
  3148. SoundID = nil,
  3149. SoundPitch = 0,
  3150. SoundVolume = 0
  3151. })
  3152. for i = 1, 15 do
  3153. Swait()
  3154. ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true)
  3155. WACKYEFFECT({
  3156. Time = 85,
  3157. EffectType = "Sphere",
  3158. Size = VT(95, 95, 95),
  3159. Size2 = VT(0, 6500, 0),
  3160. Transparency = 0.5,
  3161. Transparency2 = 1,
  3162. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3163. MoveToPos = nil,
  3164. RotationX = MRANDOM(-50, 50) / 10,
  3165. RotationY = MRANDOM(-50, 50) / 10,
  3166. RotationZ = MRANDOM(-50, 50) / 10,
  3167. Material = "Neon",
  3168. Color = C3(0, 0, 0),
  3169. SoundID = nil,
  3170. SoundPitch = nil,
  3171. SoundVolume = nil
  3172. })
  3173. end
  3174. FIREBALL:remove()
  3175. end))
  3176. WACKYEFFECT({
  3177. Time = 25,
  3178. EffectType = "Ring",
  3179. Size = VT(0, 0, 0),
  3180. Size2 = VT(9.75, 9.75, 0),
  3181. Transparency = 0.7,
  3182. Transparency2 = 1,
  3183. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3184. MoveToPos = nil,
  3185. RotationX = 0,
  3186. RotationY = 0,
  3187. RotationZ = 0,
  3188. Material = "Neon",
  3189. Color = C3(1, 0, 0),
  3190. SoundID = nil,
  3191. SoundPitch = nil,
  3192. SoundVolume = nil
  3193. })
  3194. WACKYEFFECT({
  3195. Time = 50,
  3196. EffectType = "Ring",
  3197. Size = VT(0, 0, 0),
  3198. Size2 = VT(35, 35, 0),
  3199. Transparency = 0.7,
  3200. Transparency2 = 1,
  3201. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3202. MoveToPos = nil,
  3203. RotationX = 0,
  3204. RotationY = 0,
  3205. RotationZ = 0,
  3206. Material = "Neon",
  3207. Color = C3(.4, .1, 0),
  3208. SoundID = nil,
  3209. SoundPitch = nil,
  3210. SoundVolume = nil
  3211. })
  3212. for i = 0, 0.3, 0.1 / Animation_Speed do
  3213. Swait()
  3214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3220. end
  3221. ATTACK = false
  3222. Rooted = false
  3223. end
  3224.  
  3225. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  3226. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3227. local mesh = IT("SpecialMesh",wave)
  3228. mesh.MeshType = "Sphere"
  3229. mesh.Scale = SIZE
  3230. mesh.Offset = VT(0,0,0)
  3231. wave.CFrame = CFRAME
  3232. coroutine.resume(coroutine.create(function(PART)
  3233. for i = 1, WAIT do
  3234. Swait()
  3235. mesh.Scale = mesh.Scale + GROW
  3236. wave.Transparency = wave.Transparency + (1/WAIT)
  3237. if wave.Transparency > 0.99 then
  3238. wave:remove()
  3239. end
  3240. end
  3241. end))
  3242. end
  3243.  
  3244. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3245. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3246. local mesh = IT("SpecialMesh",wave)
  3247. mesh.MeshType = "FileMesh"
  3248. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3249. mesh.Scale = SIZE
  3250. mesh.Offset = VT(0,0,0)
  3251. wave.CFrame = CFRAME
  3252. coroutine.resume(coroutine.create(function(PART)
  3253. for i = 1, WAIT do
  3254. Swait()
  3255. mesh.Scale = mesh.Scale + GROW
  3256. if DOESROT == true then
  3257. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3258. end
  3259. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3260. if wave.Transparency > 0.99 then
  3261. wave:remove()
  3262. end
  3263. end
  3264. end))
  3265. end
  3266.  
  3267.  
  3268. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  3269. local CHILDREN = workspace:GetDescendants()
  3270. for index, CHILD in pairs(CHILDREN) do
  3271. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3272. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3273. if HUM then
  3274. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3275. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3276. if IZBANISH == true then
  3277. Banish(CHILD)
  3278. else
  3279. local DMG = MRANDOM(MINDMG, MAXDMG)
  3280. ApplyDamage(HUM, DMG, TORSO)
  3281. end
  3282. if FLING > 0 then
  3283. for _, c in pairs(CHILD:GetChildren()) do
  3284. if c:IsA("BasePart") then
  3285. local bv = Instance.new("BodyVelocity")
  3286. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3287. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3288. bv.Parent = c
  3289. Debris:AddItem(bv, 0.05)
  3290. end
  3291. end
  3292. end
  3293. end
  3294. end
  3295. end
  3296. end
  3297. end
  3298.  
  3299. function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD)
  3300. local CHILDREN = workspace:GetDescendants()
  3301. for index, CHILD in pairs(CHILDREN) do
  3302. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3303. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3304. if HUM then
  3305. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3306. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3307. if KILLD == true then
  3308. Kill2(CHILD)
  3309. else
  3310. local DMG = MRANDOM(MINDMG, MAXDMG)
  3311. ApplyDamage(HUM, DMG, TORSO)
  3312. end
  3313. if FLING > 0 then
  3314. for _, c in pairs(CHILD:GetChildren()) do
  3315. if c:IsA("BasePart") then
  3316. local bv = Instance.new("BodyVelocity")
  3317. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3318. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3319. bv.Parent = c
  3320. Debris:AddItem(bv, 0.05)
  3321. end
  3322. end
  3323. end
  3324. end
  3325. end
  3326. end
  3327. end
  3328. end
  3329.  
  3330. function Complete_Control()
  3331. ATTACK = true
  3332. Rooted = true
  3333. chatfunc("Do Not Try To Get Evade This.")
  3334. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  3335. CreateSound("1137548130", Effects, 10, 1)
  3336. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  3337. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  3338. ATTACK = false
  3339. Rooted = false
  3340. end
  3341.  
  3342. function TrustIssues()
  3343. ATTACK = true
  3344. Rooted = false
  3345. CreateSound(649634100,Head,10,0.5,false)
  3346. for i=1, 80 do
  3347. Swait()
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. end
  3355. ATTACK = false
  3356. Rooted = false
  3357. end
  3358.  
  3359. --//=================================\\
  3360. --|| ASSIGN THINGS TO KEYS
  3361. --\\=================================//
  3362.  
  3363. function MouseDown(Mouse)
  3364. if ATTACK == false then
  3365. end
  3366. end
  3367.  
  3368. function MouseUp(Mouse)
  3369. HOLD = false
  3370. end
  3371.  
  3372. function KeyDown(Key)
  3373. KEYHOLD = true
  3374. if Key == "e" and ATTACK == false then
  3375. ChangeSanity()
  3376. end
  3377.  
  3378. if Key == "m" and ATTACK == false then
  3379. BreakSanity()
  3380. end
  3381.  
  3382. if Key == "q" and ATTACK == false then
  3383. ChangeSanityMadness()
  3384. end
  3385.  
  3386. if Key == "n" and ATTACK == false then
  3387. if MODE == "SR" then
  3388. if Speed == 12 then
  3389. Speed = 50
  3390. elseif Speed == 50 then
  3391. Speed = 12
  3392. end
  3393. end
  3394. end
  3395.  
  3396. if Key == "z" and ATTACK == false then
  3397. if MODE == "CRES" then
  3398. CORRUPTEDBURNINGBULLETS()
  3399. elseif MODE == "RR" then
  3400. BIGSMASH()
  3401. elseif MODE == "GC" then
  3402. Smite()
  3403. end
  3404. end
  3405.  
  3406. if Key == "c" and ATTACK == false then
  3407. if MODE == "CRES" then
  3408. CORRUPTEDLETHALBULLETS()
  3409. elseif MODE == "RR" then
  3410. Complete_Control()
  3411. elseif MODE == "GC" then
  3412. CorruptedBurningBeam()
  3413. end
  3414. end
  3415.  
  3416. if Key == "g" and ATTACK == false then
  3417. if MODE == "CRES" then
  3418. Warp()
  3419. elseif MODE == "RR" then
  3420. Execute()
  3421. elseif MODE == "GC" then
  3422. PlanetaryDevastation()
  3423. end
  3424. end
  3425.  
  3426. if Key == "v" and ATTACK == false then
  3427. if MODE == "CRES" then
  3428. Corrupted_Burn()
  3429. elseif MODE == "RR" then
  3430. chatfunc("You Are Free Of My Hell.")
  3431. TOBANISH = {}
  3432. elseif MODE == "GC" then
  3433. calamity()
  3434. end
  3435. end
  3436.  
  3437. if Key == "t" and ATTACK == false then
  3438. TrustIssues()
  3439. end
  3440. end
  3441.  
  3442. function KeyUp(Key)
  3443. KEYHOLD = false
  3444. end
  3445.  
  3446. Mouse.Button1Down:connect(function(NEWKEY)
  3447. MouseDown(NEWKEY)
  3448. end)
  3449. Mouse.Button1Up:connect(function(NEWKEY)
  3450. MouseUp(NEWKEY)
  3451. end)
  3452. Mouse.KeyDown:connect(function(NEWKEY)
  3453. KeyDown(NEWKEY)
  3454. end)
  3455. Mouse.KeyUp:connect(function(NEWKEY)
  3456. KeyUp(NEWKEY)
  3457. end)
  3458.  
  3459. --//=================================\\
  3460. --\\=================================//
  3461.  
  3462. function unanchor()
  3463. for _, c in pairs(Character:GetChildren()) do
  3464. if c:IsA("BasePart") and c ~= RootPart then
  3465. c.Anchored = false
  3466. end
  3467. end
  3468. if UNANCHOR == true then
  3469. RootPart.Anchored = false
  3470. else
  3471. RootPart.Anchored = true
  3472. end
  3473. end
  3474.  
  3475. --//=================================\\
  3476. --|| WRAP THE WHOLE SCRIPT UP
  3477. --\\=================================//
  3478.  
  3479. Humanoid.Changed:connect(function(Jump)
  3480. if Jump == "Jump" and (Disable_Jump == true) then
  3481. Humanoid.Jump = false
  3482. end
  3483. end)
  3484.  
  3485. while true do
  3486. Swait()
  3487. script.Parent = WEAPONGUI
  3488. ANIMATE.Parent = nil
  3489. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3490. v:Stop();
  3491. end
  3492. SINE = SINE + CHANGE
  3493. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3494. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3495. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3496. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3497. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3498. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3499. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3500. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3501. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3502. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3503. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3504. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3505. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3506. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3507. end
  3508. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3509. ANIM = "Jump"
  3510. if ATTACK == false then
  3511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. end
  3518. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3519. ANIM = "Fall"
  3520. if ATTACK == false then
  3521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. end
  3528. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3529. ANIM = "Idle"
  3530. if ATTACK == false then
  3531. if MODE == "CRES" then
  3532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3533. if MRANDOM(1,7) == 1 then
  3534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3535. end
  3536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540. elseif MODE == "RR" then
  3541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547. end
  3548. elseif MODE == "GC" then
  3549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. end
  3556. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3557. ANIM = "Walk"
  3558. if ATTACK == false then
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3565. end
  3566. end
  3567. unanchor()
  3568. Humanoid.MaxHealth = 1e+1000000
  3569. Humanoid.Health = 1e+1000000
  3570. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3571. if Rooted == false then
  3572. Disable_Jump = false
  3573. Humanoid.WalkSpeed = Speed
  3574. elseif Rooted == true then
  3575. Disable_Jump = true
  3576. Humanoid.WalkSpeed = 0
  3577. end
  3578. sick.SoundId = "rbxassetid://"..SONG
  3579. sick.Looped = false
  3580. sick.Pitch = 1
  3581. sick.Volume = 1
  3582. sick.Parent = Effects
  3583. sick.Playing = PLAYSONG
  3584. end
  3585. Humanoid.Name = "NONHUM"
  3586.  
  3587. --//=================================\\
  3588. --\\=================================//
  3589.  
  3590.  
  3591.  
  3592.  
  3593.  
  3594. --//====================================================\\--
  3595. --|| END OF SCRIPT
  3596. --\\====================================================//--
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