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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | ||
4 | - | local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://895462640" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play() |
4 | + | local kan = Instance.new("Sound") kan.Volume = 10 kan.SoundId = "rbxassetid://347468659" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play() |
5 | script.Parent = owner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
7 | local function NewFakeEvent() | |
8 | local Bind = Instance.new("BindableEvent") | |
9 | local Fake;Fake = {Connections = {}, | |
10 | fakeEvent=true; | |
11 | Connect=function(self,Func) | |
12 | Bind.Event:connect(Func) | |
13 | self.Connections[Bind] = true | |
14 | return setmetatable({Connected = true},{ | |
15 | __index = function (self,Index) | |
16 | if Index:lower() == "disconnect" then | |
17 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
18 | end | |
19 | return Fake[Index] | |
20 | end; | |
21 | __tostring = function() return "Connection" end; | |
22 | }) | |
23 | end} | |
24 | Fake.connect = Fake.Connect;return Fake; | |
25 | end | |
26 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
27 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
28 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
29 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
30 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
31 | local function TriggerEvent(self,Event,...) | |
32 | local Trigger = Mouse[Event] | |
33 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
34 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
35 | end | |
36 | end | |
37 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
38 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
39 | if FiredBy.Name ~= owner.Name then return end | |
40 | if Input.MouseEvent then | |
41 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
42 | else | |
43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
45 | for _,Action in pairs(ContextActionService.Actions) do | |
46 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
47 | end | |
48 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
49 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
50 | end | |
51 | end) | |
52 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
53 | Event.Parent = NLS([[ | |
54 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
55 | local Input = function(Input,gameProcessedEvent) | |
56 | if gameProcessedEvent then return end | |
57 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
58 | end | |
59 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
60 | local Hit,Target | |
61 | while wait(1/30) do | |
62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
63 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
64 | end | |
65 | end | |
66 | ]],owner.Character) | |
67 | end | |
68 | RealGame = game;game = setmetatable({},{ | |
69 | __index = function (self,Index) | |
70 | local Sandbox = function (Thing) | |
71 | if Thing:IsA("Player") then | |
72 | local RealPlayer = Thing | |
73 | return setmetatable({},{ | |
74 | __index = function (self,Index) | |
75 | local Type = type(RealPlayer[Index]) | |
76 | if Type == "function" then | |
77 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
78 | return function (self)return InternalData["Mouse"] end | |
79 | end | |
80 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
81 | end | |
82 | return RealPlayer[Index] | |
83 | end; | |
84 | __tostring = function(self) return RealPlayer.Name end | |
85 | }) | |
86 | end | |
87 | end | |
88 | if RealGame[Index] then | |
89 | local Type = type(RealGame[Index]) | |
90 | if Type == "function" then | |
91 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
92 | return function (self,Service) | |
93 | local FakeServices = { | |
94 | ["players"] = function() | |
95 | return setmetatable({},{ | |
96 | __index = function (self2,Index2) | |
97 | local RealService = RealGame:GetService(Service) | |
98 | local Type2 = type(Index2) | |
99 | if Type2 == "function" then | |
100 | return function (self,...) return RealService[Index2](RealService,...)end | |
101 | else | |
102 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
103 | return RealService[Index2] | |
104 | end | |
105 | end; | |
106 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
107 | }) | |
108 | end; | |
109 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
110 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
111 | ["runservice"] = function() | |
112 | return setmetatable({},{ | |
113 | __index = function(self2,Index2) | |
114 | local RealService = RealGame:GetService(Service) | |
115 | local Type2 = type(Index2) | |
116 | if Type2 == "function" then | |
117 | return function (self,...) return RealService[Index2](RealService,...) end | |
118 | else | |
119 | local RunServices = { | |
120 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
121 | ["renderstepped"] = function() return RealService["Stepped"] end | |
122 | } | |
123 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
124 | return RealService[Index2] | |
125 | end | |
126 | end | |
127 | }) | |
128 | end | |
129 | } | |
130 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
131 | return RealGame:GetService(Service) | |
132 | end | |
133 | end | |
134 | return function (self,...) return RealGame[Index](RealGame,...) end | |
135 | else | |
136 | if game:GetService(Index) then return game:GetService(Index) end | |
137 | return RealGame[Index] | |
138 | end | |
139 | end | |
140 | return nil | |
141 | end | |
142 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
143 | ||
144 | Player = game:GetService("Players").LocalPlayer | |
145 | Character = Player.Character | |
146 | PlayerGui = Player.PlayerGui | |
147 | Backpack = Player.Backpack | |
148 | Torso = Character.Torso | |
149 | Head = Character.Head | |
150 | Humanoid = Character.Humanoid | |
151 | RootPart = Character.HumanoidRootPart | |
152 | RootJoint = RootPart.RootJoint | |
153 | LeftArm = Character["Left Arm"] | |
154 | LeftLeg = Character["Left Leg"] | |
155 | RightArm = Character["Right Arm"] | |
156 | RightLeg = Character["Right Leg"] | |
157 | LS = Torso["Left Shoulder"] | |
158 | LH = Torso["Left Hip"] | |
159 | RS = Torso["Right Shoulder"] | |
160 | RH = Torso["Right Hip"] | |
161 | Face = Head.face | |
162 | Neck = Torso.Neck | |
163 | it = Instance.new | |
164 | vt = Vector3.new | |
165 | cf = CFrame.new | |
166 | rad = math.rad | |
167 | euler = CFrame.fromEulerAnglesXYZ | |
168 | angles = CFrame.Angles | |
169 | Mouse = Player:GetMouse() | |
170 | coroutine.resume(coroutine.create(function() | |
171 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
172 | Text = "Fixed by PixelFir3 / Cortana#8155"; | |
173 | Color = Color3.new(0, 1, 1); | |
174 | Font = Enum.Font.Code; | |
175 | FontSize = Enum.FontSize.Size24; | |
176 | }) | |
177 | end)) | |
178 | ArtificialHB = Instance.new("BindableEvent", script) | |
179 | ArtificialHB.Name = "ArtificialHB" | |
180 | script:WaitForChild("ArtificialHB") | |
181 | frame = 0.016666666666667 | |
182 | tf = 0 | |
183 | allowframeloss = false | |
184 | tossremainder = false | |
185 | lastframe = tick() | |
186 | script.ArtificialHB:Fire() | |
187 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
188 | ||
189 | tf = tf + s | |
190 | if frame <= tf then | |
191 | if allowframeloss then | |
192 | script.ArtificialHB:Fire() | |
193 | lastframe = tick() | |
194 | else | |
195 | for i = 1, math.floor(tf / frame) do | |
196 | script.ArtificialHB:Fire() | |
197 | end | |
198 | lastframe = tick() | |
199 | end | |
200 | if tossremainder then | |
201 | tf = 0 | |
202 | else | |
203 | tf = tf - frame * math.floor(tf / frame) | |
204 | end | |
205 | end | |
206 | end | |
207 | ) | |
208 | local animationspeed = 2 | |
209 | hbwait = function(number) | |
210 | ||
211 | if number == 0 or number == nil then | |
212 | ArtificialHB.Event:wait() | |
213 | else | |
214 | for i = 0, number do | |
215 | ArtificialHB.Event:wait() | |
216 | end | |
217 | end | |
218 | end | |
219 | ||
220 | local Stats = Instance.new("Folder", Character) | |
221 | Stats.Name = "Stats" | |
222 | local Defense = Instance.new("NumberValue", Stats) | |
223 | Defense.Name = "Defense" | |
224 | Defense.Value = 0.1 | |
225 | local Movement = Instance.new("NumberValue", Stats) | |
226 | Movement.Name = "Movement" | |
227 | Movement.Value = 0.35 | |
228 | local Damage = Instance.new("NumberValue", Stats) | |
229 | Damage.Name = "Damage" | |
230 | Damage.Value = 0 | |
231 | local Mana = Instance.new("NumberValue", Stats) | |
232 | Mana.Name = "Mana" | |
233 | Mana.Value = 0 | |
234 | local Rooted = Instance.new("BoolValue", Stats) | |
235 | Rooted.Name = "Rooted" | |
236 | Rooted.Value = false | |
237 | local BlockValue = Instance.new("BoolValue", Stats) | |
238 | BlockValue.Name = "BlockValue" | |
239 | BlockValue.Value = false | |
240 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
241 | StaggerHitAnim.Name = "StaggerHitAnim" | |
242 | StaggerHitAnim.Value = false | |
243 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
244 | StaggerAnim.Name = "StaggerAnim" | |
245 | StaggerAnim.Value = false | |
246 | local StunAnim = Instance.new("BoolValue", Stats) | |
247 | StunAnim.Name = "StunAnim" | |
248 | StunAnim.Value = false | |
249 | local StunValue = Instance.new("NumberValue", Stats) | |
250 | StunValue.Name = "StunValue" | |
251 | StunValue.Value = 0 | |
252 | local CanCrit = Instance.new("BoolValue", Stats) | |
253 | CanCrit.Name = "CanCrit" | |
254 | CanCrit.Value = false | |
255 | local CritChance = Instance.new("NumberValue", Stats) | |
256 | CritChance.Name = "CritChance" | |
257 | CritChance.Value = 20 | |
258 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
259 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
260 | CanPenetrateArmor.Value = false | |
261 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
262 | AntiTeamKill.Name = "AntiTeamKill" | |
263 | AntiTeamKill.Value = false | |
264 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
265 | RootCF = angles(rad(-90), 0, rad(180)) | |
266 | local idle = 0 | |
267 | local Anim = "Idle" | |
268 | local animtype = math.floor(math.random(1, 3)) | |
269 | local attacktype = 1 | |
270 | local attack = false | |
271 | local equipped = false | |
272 | local LastPoint = nil | |
273 | local staggerhitanim = false | |
274 | local staggeranim = false | |
275 | local stunanim = false | |
276 | local CritChanceNumber = 0 | |
277 | local idlen = 0 | |
278 | local donum = 0 | |
279 | local sine = 0 | |
280 | local change = 2 / animationspeed | |
281 | local walkinganim = false | |
282 | local handidle = false | |
283 | local walk = 0 | |
284 | local stundelay = 0 | |
285 | local manadelay = 0 | |
286 | local robloxidleanimation = Instance.new("Animation", Torso) | |
287 | robloxidleanimation.Name = "robloxidleanimation" | |
288 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
289 | local Animator = Humanoid:FindFirstChild("Animator") | |
290 | local Animate = Character:FindFirstChild("Animate") | |
291 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
292 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
293 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
294 | local HitBlockSounds = {199148933, 199148947} | |
295 | local cooldown1 = 0 | |
296 | local cooldown2 = 0 | |
297 | local cooldown3 = 0 | |
298 | local cooldown4 = 0 | |
299 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
300 | local ud = UDim2.new | |
301 | local c3 = Color3.new | |
302 | local skillcolorscheme = c3(1, 1, 1) | |
303 | subtractmana = function(k) | |
304 | ||
305 | if k <= Mana.Value then | |
306 | Mana.Value = Mana.Value - k | |
307 | end | |
308 | end | |
309 | ||
310 | local co1 = 0 | |
311 | local co2 = 0 | |
312 | local co3 = 0 | |
313 | local co4 = 0 | |
314 | local maxmana = 0 | |
315 | local maxstun = 1 | |
316 | local recovermana = 0 | |
317 | local losestun = 0 | |
318 | local stunwait = 0 | |
319 | local manawait = 0 | |
320 | local skill1mana = 0 | |
321 | local skill2mana = 0 | |
322 | local skill3mana = 0 | |
323 | local skill4mana = 0 | |
324 | local menuupdatespeed = 0 | |
325 | local constantupdate = false | |
326 | local showstats = false | |
327 | local allowstunbar = false | |
328 | local CustomColor = Torso.BrickColor | |
329 | local Colorpart1 = CustomColor.r | |
330 | local Colorpart2 = CustomColor.g | |
331 | local Colorpart3 = CustomColor.b | |
332 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
333 | makeframe = function(par, trans, pos, size, color, name) | |
334 | ||
335 | local frame = Instance.new("Frame") | |
336 | frame.Parent = par | |
337 | frame.BackgroundTransparency = trans | |
338 | frame.BorderSizePixel = 2 | |
339 | frame.Position = pos | |
340 | frame.Size = size | |
341 | frame.BackgroundColor3 = color | |
342 | frame.Name = name | |
343 | return frame | |
344 | end | |
345 | ||
346 | makelabel = function(par, text, trans, stroketrans, name) | |
347 | ||
348 | local label = Instance.new("TextLabel") | |
349 | label.Parent = par | |
350 | label.BackgroundTransparency = 1 | |
351 | label.Size = ud(1, 0, 1, 0) | |
352 | label.Position = ud(0, 0, 0, 0) | |
353 | label.TextColor3 = c3(255, 255, 255) | |
354 | label.TextStrokeTransparency = stroketrans | |
355 | label.TextTransparency = trans | |
356 | label.FontSize = Enum.FontSize.Size32 | |
357 | label.Font = Enum.Font.Legacy | |
358 | label.BorderSizePixel = 0 | |
359 | label.TextScaled = true | |
360 | label.Text = text | |
361 | label.Name = name | |
362 | return label | |
363 | end | |
364 | ||
365 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
366 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
367 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
368 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
369 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
370 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
371 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
372 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
373 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
374 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
375 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
376 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
377 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
378 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
379 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
380 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
381 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
382 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
383 | if allowstunbar == true then | |
384 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
385 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
386 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
387 | end | |
388 | if showstats == true then | |
389 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
390 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
391 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
392 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
393 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
394 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
395 | end | |
396 | NoOutline = function(Part) | |
397 | ||
398 | Part.TopSurface = 10 | |
399 | end | |
400 | ||
401 | local weldBetween = function(a, b) | |
402 | ||
403 | local weldd = Instance.new("ManualWeld") | |
404 | weldd.Part0 = a | |
405 | weldd.Part1 = b | |
406 | weldd.C0 = CFrame.new() | |
407 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
408 | weldd.Parent = a | |
409 | return weldd | |
410 | end | |
411 | ||
412 | nooutline = function(part) | |
413 | ||
414 | part.TopSurface = 10 | |
415 | end | |
416 | ||
417 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
418 | ||
419 | local fp = it("Part") | |
420 | fp.formFactor = formfactor | |
421 | fp.Parent = parent | |
422 | fp.Reflectance = reflectance | |
423 | fp.Transparency = transparency | |
424 | fp.CanCollide = false | |
425 | fp.Locked = true | |
426 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
427 | fp.Name = name | |
428 | fp.Size = size | |
429 | fp.Position = Character.Torso.Position | |
430 | nooutline(fp) | |
431 | fp.Material = material | |
432 | fp:BreakJoints() | |
433 | return fp | |
434 | end | |
435 | ||
436 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
437 | ||
438 | local mesh = it(Mesh) | |
439 | mesh.Parent = part | |
440 | if Mesh == "SpecialMesh" then | |
441 | mesh.MeshType = meshtype | |
442 | mesh.MeshId = meshid | |
443 | end | |
444 | mesh.Offset = offset | |
445 | mesh.Scale = scale | |
446 | return mesh | |
447 | end | |
448 | ||
449 | weld = function(parent, part0, part1, c0, c1) | |
450 | ||
451 | local weld = it("Motor") | |
452 | weld.Parent = parent | |
453 | weld.Part0 = part0 | |
454 | weld.Part1 = part1 | |
455 | weld.C0 = c0 | |
456 | weld.C1 = c1 | |
457 | return weld | |
458 | end | |
459 | ||
460 | local WeaponName = "Russian Kick" | |
461 | local ClassName = "Russian Kick" | |
462 | local PlayerSize = 1 | |
463 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
464 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
465 | if PlayerSize ~= 1 then | |
466 | RootPart.Size = RootPart.Size * PlayerSize | |
467 | Torso.Size = Torso.Size * PlayerSize | |
468 | Head.Size = Head.Size * PlayerSize | |
469 | RightArm.Size = RightArm.Size * PlayerSize | |
470 | LeftArm.Size = LeftArm.Size * PlayerSize | |
471 | RightLeg.Size = RightLeg.Size * PlayerSize | |
472 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
473 | RootJoint.Parent = RootPart | |
474 | Neck.Parent = Torso | |
475 | LS.Parent = Torso | |
476 | RS.Parent = Torso | |
477 | LH.Parent = Torso | |
478 | RH.Parent = Torso | |
479 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
480 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
481 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
482 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
483 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
484 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
485 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
486 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
487 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
488 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
489 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
490 | for _,v in pairs(Character:GetChildren()) do | |
491 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
492 | v.Parent = nil | |
493 | v.Parent = Character | |
494 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
495 | for _,b in pairs(v.Handle:GetChildren()) do | |
496 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
497 | local p1 = b.Part1 | |
498 | b.Part1 = nil | |
499 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
500 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
501 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
502 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
503 | b.Part1 = p1 | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | end | |
509 | m = Instance.new("Model", Character) | |
510 | m.Name = WeaponName | |
511 | Effects = Instance.new("Folder", m) | |
512 | Effects.Name = "Effects" | |
513 | Humanoid.Died:connect(function() | |
514 | ||
515 | attack = true | |
516 | for _,v in pairs(Character:GetChildren()) do | |
517 | if v.ClassName == "Model" then | |
518 | v:Destroy() | |
519 | end | |
520 | end | |
521 | end | |
522 | ) | |
523 | for i,v in pairs(Character:GetChildren()) do | |
524 | if v.ClassName == "Model" then | |
525 | for _,c in pairs(v:GetChildren()) do | |
526 | if c.ClassName == "Part" then | |
527 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
528 | end | |
529 | end | |
530 | end | |
531 | end | |
532 | print(ClassName .. " loaded.") | |
533 | clerp = function(a, b, t) | |
534 | return a:lerp(b, t) | |
535 | end | |
536 | ||
537 | positiveangle = function(number) | |
538 | ||
539 | if number > 0 then | |
540 | number = 0 | |
541 | end | |
542 | return number | |
543 | end | |
544 | ||
545 | negativeangle = function(number) | |
546 | ||
547 | if number < 0 then | |
548 | number = 0 | |
549 | end | |
550 | return number | |
551 | end | |
552 | ||
553 | so = function(id, par, vol, pit) | |
554 | ||
555 | coroutine.resume(coroutine.create(function() | |
556 | ||
557 | local sou = Instance.new("Sound", par or workspace) | |
558 | sou.Volume = vol | |
559 | sou.Pitch = pit or 1 | |
560 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
561 | hbwait() | |
562 | sou:play() | |
563 | game:GetService("Debris"):AddItem(sou, 10) | |
564 | end | |
565 | )) | |
566 | end | |
567 | ||
568 | GetDistance = function(Part1, Part2, magnitude) | |
569 | ||
570 | local target = Part1.Position - Part2.Position | |
571 | local mag = target.magnitude | |
572 | if mag <= magnitude then | |
573 | return true | |
574 | else | |
575 | return false | |
576 | end | |
577 | end | |
578 | ||
579 | rayCast = function(Pos, Dir, Max, Ignore) | |
580 | ||
581 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
582 | end | |
583 | ||
584 | DamageStatLabel = function(labeltype, cframe, text, color) | |
585 | ||
586 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
587 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
588 | game:GetService("Debris"):AddItem(c, 5) | |
589 | Instance.new("BodyGyro", c) | |
590 | local f = Instance.new("BodyPosition", c) | |
591 | f.P = 2000 | |
592 | f.D = 100 | |
593 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
594 | if labeltype == "Normal" then | |
595 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
596 | else | |
597 | if labeltype == "Debuff" then | |
598 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
599 | else | |
600 | if labeltype == "Interruption" then | |
601 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
602 | end | |
603 | end | |
604 | end | |
605 | game:GetService("Debris"):AddItem(c, 5) | |
606 | local bg = Instance.new("BillboardGui", c) | |
607 | bg.Adornee = c | |
608 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
609 | bg.StudsOffset = vt(-2, 2, 0) | |
610 | bg.AlwaysOnTop = false | |
611 | local tl = Instance.new("TextLabel", bg) | |
612 | tl.BackgroundTransparency = 1 | |
613 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
614 | tl.Text = text | |
615 | tl.Font = Enum.Font.SourceSans | |
616 | tl.FontSize = Enum.FontSize.Size42 | |
617 | tl.TextColor3 = color | |
618 | tl.TextScaled = false | |
619 | tl.TextStrokeTransparency = 0 | |
620 | tl.TextScaled = true | |
621 | tl.TextWrapped = true | |
622 | f.Parent = c | |
623 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
624 | ||
625 | wait(0.25) | |
626 | for i = 1, 5 do | |
627 | wait() | |
628 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
629 | end | |
630 | wait(1.25) | |
631 | for i = 1, 5 do | |
632 | wait() | |
633 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
634 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
635 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
636 | end | |
637 | Part.Parent = nil | |
638 | end | |
639 | ), c, f, tl) | |
640 | end | |
641 | ||
642 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
643 | ||
644 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
645 | ||
646 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
647 | ||
648 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
649 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
650 | if ShowTheStat == true then | |
651 | if Stat == "Defense" then | |
652 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
653 | else | |
654 | if Stat == "Damage" then | |
655 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
656 | else | |
657 | if Stat == "Movement" then | |
658 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
659 | end | |
660 | end | |
661 | end | |
662 | end | |
663 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
664 | ||
665 | wait(Duration) | |
666 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
667 | end | |
668 | ), Location.Stats[Stat]) | |
669 | end | |
670 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
671 | end | |
672 | ||
673 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
674 | ||
675 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
676 | ||
677 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
678 | ||
679 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
680 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
681 | if ShowTheStat == true then | |
682 | if Stat == "Defense" then | |
683 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
684 | else | |
685 | if Stat == "Damage" then | |
686 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
687 | else | |
688 | if Stat == "Movement" then | |
689 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
690 | end | |
691 | end | |
692 | end | |
693 | end | |
694 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
695 | ||
696 | wait(Duration) | |
697 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
698 | end | |
699 | ), Location.Stats[Stat]) | |
700 | end | |
701 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
702 | end | |
703 | ||
704 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
705 | ||
706 | if hit.Parent == nil then | |
707 | return | |
708 | end | |
709 | h = hit.Parent:FindFirstChild("Humanoid") | |
710 | for _,v in pairs(hit.Parent:GetChildren()) do | |
711 | if v:IsA("Humanoid") then | |
712 | h = v | |
713 | end | |
714 | end | |
715 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
716 | StaggerHitAnim.Value = true | |
717 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
718 | return | |
719 | end | |
720 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
721 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
722 | end | |
723 | if hit.Parent.className == "Hat" then | |
724 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
725 | end | |
726 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
727 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
728 | return | |
729 | end | |
730 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
731 | return | |
732 | end | |
733 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
734 | return | |
735 | end | |
736 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
737 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
738 | end | |
739 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
740 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
741 | end | |
742 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
743 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
744 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
745 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
746 | BlockDebounce.Name = "BlockDebounce" | |
747 | BlockDebounce.Value = true | |
748 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
749 | end | |
750 | do | |
751 | if ranged ~= true then | |
752 | do | |
753 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
754 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
755 | BlockDebounce2.Name = "BlockDebounce2" | |
756 | BlockDebounce2.Value = true | |
757 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
758 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
759 | end | |
760 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
761 | StaggerAnim.Value = true | |
762 | do return end | |
763 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
764 | if DecreaseTheStat == "Defense" then | |
765 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
766 | else | |
767 | if DecreaseTheStat == "Damage" then | |
768 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
769 | else | |
770 | if DecreaseTheStat == "Movement" then | |
771 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
772 | end | |
773 | end | |
774 | end | |
775 | end | |
776 | local D = math.random(minim, maxim) * Damage.Value | |
777 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
778 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
779 | if CanPenetrateArmor.Value == true then | |
780 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
781 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
782 | ||
783 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
784 | CritChanceNumber = math.random(1, CritChance.Value) | |
785 | if CritChanceNumber == CritChance.Value then | |
786 | D = D * 2 | |
787 | end | |
788 | end | |
789 | D = math.floor(D) | |
790 | h.Health = h.Health - D | |
791 | if D <= 3 and staggerhit == true then | |
792 | if ranged ~= true then | |
793 | StaggerHitAnim.Value = true | |
794 | end | |
795 | if ranged ~= true then | |
796 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
797 | end | |
798 | else | |
799 | if D > 3 and ranged ~= true then | |
800 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
801 | end | |
802 | end | |
803 | if D > 3 and D < 20 then | |
804 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
805 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
806 | so("296102734", hit, 1, 1) | |
807 | else | |
808 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
809 | end | |
810 | else | |
811 | if D >= 20 then | |
812 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
813 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
814 | so("296102734", hit, 1, 1) | |
815 | else | |
816 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
817 | end | |
818 | else | |
819 | if D <= 3 then | |
820 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
821 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
822 | so("296102734", hit, 1, 1) | |
823 | else | |
824 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
825 | end | |
826 | end | |
827 | end | |
828 | end | |
829 | do | |
830 | if Type == "Normal" then | |
831 | local vp = Instance.new("BodyVelocity") | |
832 | vp.P = 500 | |
833 | vp.maxForce = vt(math.huge, 0, math.huge) | |
834 | if KnockbackType == 1 then | |
835 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
836 | else | |
837 | if KnockbackType == 2 then | |
838 | vp.Velocity = Property.CFrame.lookVector * knockback | |
839 | end | |
840 | end | |
841 | if knockback > 0 then | |
842 | vp.Parent = hit.Parent.Torso | |
843 | end | |
844 | game:GetService("Debris"):AddItem(vp, 0.5) | |
845 | end | |
846 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
847 | DebounceHit.Name = "DebounceHit" | |
848 | DebounceHit.Value = true | |
849 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
850 | end | |
851 | end | |
852 | end | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | end | |
860 | ||
861 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
862 | ||
863 | for _,c in pairs(workspace:GetChildren()) do | |
864 | local hum = (c:FindFirstChild("Humanoid")) | |
865 | local head = nil | |
866 | if hum ~= nil then | |
867 | head = c:FindFirstChild("Torso") | |
868 | if head ~= nil then | |
869 | local targ = head.Position - Part.Position | |
870 | local mag = targ.magnitude | |
871 | if mag <= magni and c.Name ~= Player.Name then | |
872 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
873 | end | |
874 | end | |
875 | do | |
876 | for _,d in pairs(c:GetChildren()) do | |
877 | if d.ClassName == "Model" and ranged ~= true then | |
878 | head = d:FindFirstChild("Hitbox") | |
879 | if head ~= nil then | |
880 | local targ = head.Position - Part.Position | |
881 | local mag = targ.magnitude | |
882 | if mag <= magni and c.Name ~= Player.Name then | |
883 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
884 | hitrefpart.Anchored = true | |
885 | hitrefpart.CFrame = cf(head.Position) | |
886 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
887 | StaggerHitAnim.Value = true | |
888 | end | |
889 | end | |
890 | end | |
891 | end | |
892 | do | |
893 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
894 | ||
895 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
896 | ||
897 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
898 | ||
899 | end | |
900 | end | |
901 | end | |
902 | end | |
903 | end | |
904 | ||
905 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
906 | ||
907 | if Player.Neutral == true then | |
908 | if Type == "Buff" then | |
909 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
910 | else | |
911 | if Type == "Debuff" then | |
912 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
913 | end | |
914 | end | |
915 | end | |
916 | for _,c in pairs(workspace:GetChildren()) do | |
917 | local hum = (c:FindFirstChild("Humanoid")) | |
918 | local head = nil | |
919 | if hum ~= nil then | |
920 | head = c:FindFirstChild("Torso") | |
921 | if head ~= nil then | |
922 | local targ = head.Position - Part.Position | |
923 | local mag = targ.magnitude | |
924 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
925 | ||
926 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
927 | if Type == "Buff" then | |
928 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
929 | else | |
930 | if Type == "Debuff" then | |
931 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
932 | end | |
933 | end | |
934 | end | |
935 | end | |
936 | end | |
937 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
938 | if Type == "Buff" then | |
939 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
940 | else | |
941 | if Type == "Debuff" then | |
942 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
943 | end | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | ||
949 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
950 | ||
951 | local magz = p0 - p1.magnitude | |
952 | local curpos = p0 | |
953 | local trz = {-ofs, ofs} | |
954 | for i = 1, tym do | |
955 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
956 | do | |
957 | li.Anchored = true | |
958 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
959 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
960 | if tym == i then | |
961 | local magz2 = curpos - p1.magnitude | |
962 | li.Size = vt(th, th, magz2) | |
963 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
964 | else | |
965 | do | |
966 | do | |
967 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
968 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
969 | game.Debris:AddItem(li, last) | |
970 | coroutine.resume(coroutine.create(function() | |
971 | ||
972 | while li.Transparency ~= 1 do | |
973 | for i = 0, 1, last do | |
974 | hbwait() | |
975 | li.Transparency = li.Transparency + 0.1 / last | |
976 | end | |
977 | end | |
978 | end | |
979 | )) | |
980 | end | |
981 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
982 | ||
983 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
984 | ||
985 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
986 | ||
987 | end | |
988 | end | |
989 | end | |
990 | end | |
991 | end | |
992 | ||
993 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
994 | ||
995 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
996 | prt.Anchored = true | |
997 | prt.CFrame = cframe | |
998 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
999 | game:GetService("Debris"):AddItem(prt, 10) | |
1000 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1001 | ||
1002 | for i = 0, 1, delay do | |
1003 | hbwait() | |
1004 | Part.CFrame = Part.CFrame | |
1005 | Part.Transparency = i | |
1006 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1007 | end | |
1008 | Part.Parent = nil | |
1009 | end | |
1010 | ), prt, msh) | |
1011 | end | |
1012 | ||
1013 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1014 | ||
1015 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1016 | prt.Anchored = true | |
1017 | prt.CFrame = cframe | |
1018 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
1019 | game:GetService("Debris"):AddItem(prt, 10) | |
1020 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1021 | ||
1022 | for i = 0, 1, delay do | |
1023 | hbwait() | |
1024 | Part.CFrame = Part.CFrame | |
1025 | Part.Transparency = i | |
1026 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1027 | end | |
1028 | Part.Parent = nil | |
1029 | end | |
1030 | ), prt, msh) | |
1031 | end | |
1032 | ||
1033 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1034 | ||
1035 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1036 | prt.Anchored = true | |
1037 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1038 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1039 | game:GetService("Debris"):AddItem(prt, 10) | |
1040 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1041 | ||
1042 | for i = 0, 1, delay do | |
1043 | hbwait() | |
1044 | if rotate == true then | |
1045 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1046 | end | |
1047 | Part.Transparency = i | |
1048 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1049 | end | |
1050 | Part.Parent = nil | |
1051 | end | |
1052 | ), prt, msh) | |
1053 | end | |
1054 | ||
1055 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1056 | ||
1057 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1058 | prt.Anchored = true | |
1059 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1060 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1061 | game:GetService("Debris"):AddItem(prt, 10) | |
1062 | CF = prt.CFrame | |
1063 | num = math.random(5, 20) | |
1064 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1065 | ||
1066 | for i = 0, 1, delay do | |
1067 | hbwait() | |
1068 | if rotate == true then | |
1069 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1070 | else | |
1071 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1072 | end | |
1073 | Part.Transparency = i | |
1074 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1075 | end | |
1076 | Part.Parent = nil | |
1077 | end | |
1078 | ), prt, msh, CF, num) | |
1079 | end | |
1080 | ||
1081 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1082 | ||
1083 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1084 | prt.Anchored = true | |
1085 | prt.CFrame = cframe | |
1086 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1087 | game:GetService("Debris"):AddItem(prt, 10) | |
1088 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1089 | ||
1090 | for i = 0, 1, delay do | |
1091 | hbwait() | |
1092 | Part.Transparency = i | |
1093 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1094 | end | |
1095 | Part.Parent = nil | |
1096 | end | |
1097 | ), prt, msh) | |
1098 | end | |
1099 | ||
1100 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1101 | ||
1102 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1103 | prt.Anchored = true | |
1104 | prt.CFrame = cframe | |
1105 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1106 | game:GetService("Debris"):AddItem(prt, 10) | |
1107 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1108 | ||
1109 | for i = 0, 1, delay do | |
1110 | hbwait() | |
1111 | Part.Transparency = i | |
1112 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1113 | end | |
1114 | Part.Parent = nil | |
1115 | end | |
1116 | ), prt, msh) | |
1117 | end | |
1118 | ||
1119 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1120 | ||
1121 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1122 | prt.Anchored = true | |
1123 | prt.CFrame = cframe | |
1124 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1125 | game:GetService("Debris"):AddItem(prt, 10) | |
1126 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1127 | ||
1128 | for i = 0, 1, delay do | |
1129 | hbwait() | |
1130 | Part.Transparency = i | |
1131 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1132 | end | |
1133 | Part.Parent = nil | |
1134 | end | |
1135 | ), prt, msh) | |
1136 | end | |
1137 | ||
1138 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1139 | ||
1140 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1141 | prt.Anchored = true | |
1142 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1143 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1144 | game:GetService("Debris"):AddItem(prt, 10) | |
1145 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1146 | ||
1147 | CF = Part.CFrame | |
1148 | Numbb = 0 | |
1149 | randnumb = math.random() - math.random() | |
1150 | for i = 0, 1, delay do | |
1151 | hbwait() | |
1152 | CF = CF * cf(0, 1, 0) | |
1153 | if rotate == true then | |
1154 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1155 | else | |
1156 | if rotate == false then | |
1157 | Part.CFrame = CF | |
1158 | end | |
1159 | end | |
1160 | Part.Transparency = i | |
1161 | Numbb = Numbb + (randnumb) | |
1162 | end | |
1163 | Part.Parent = nil | |
1164 | end | |
1165 | ), prt, CF, Numbb, randnumb) | |
1166 | end | |
1167 | ||
1168 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1169 | ||
1170 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1171 | prt.Anchored = true | |
1172 | prt.CFrame = cf | |
1173 | xval = math.random() | |
1174 | yval = math.random() | |
1175 | zval = math.random() | |
1176 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1177 | game:GetService("Debris"):AddItem(prt, 10) | |
1178 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1179 | ||
1180 | for i = 0, 1, delay do | |
1181 | hbwait() | |
1182 | Part.CFrame = Part.CFrame | |
1183 | xvaal = xvaal - 0.1 * (delay * 10) | |
1184 | yvaal = yvaal - 0.1 * (delay * 10) | |
1185 | zvaal = zvaal - 0.1 * (delay * 10) | |
1186 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1187 | Part.Transparency = i | |
1188 | end | |
1189 | Part.Parent = nil | |
1190 | end | |
1191 | ), prt, msh, xval, yval, zval) | |
1192 | end | |
1193 | ||
1194 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1195 | ||
1196 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1197 | if magnitudecframe > 0.01 then | |
1198 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1199 | prt.Anchored = true | |
1200 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1201 | local TheMeshType = "BlockMesh" | |
1202 | if meshtype == "Cylinder" then | |
1203 | TheMeshType = "CylinderMesh" | |
1204 | end | |
1205 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1206 | game:GetService("Debris"):AddItem(prt, 10) | |
1207 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1208 | ||
1209 | for i = 0, 1, delay do | |
1210 | hbwait() | |
1211 | Part.Transparency = i | |
1212 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1213 | end | |
1214 | Part.Parent = nil | |
1215 | end | |
1216 | ), prt, msh, currentcf, oldcf) | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1221 | ||
1222 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1223 | prt.Anchored = true | |
1224 | prt.CFrame = cframe | |
1225 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1226 | game:GetService("Debris"):AddItem(prt, 10) | |
1227 | local TheLastPoint = cframe | |
1228 | coroutine.resume(coroutine.create(function(Part) | |
1229 | ||
1230 | for i = 1, duration do | |
1231 | hbwait() | |
1232 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1233 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1234 | TheLastPoint = Part.CFrame | |
1235 | end | |
1236 | Part.Parent = nil | |
1237 | end | |
1238 | ), prt) | |
1239 | end | |
1240 | ||
1241 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1242 | ||
1243 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1244 | prt.Anchored = true | |
1245 | prt.CFrame = cframe | |
1246 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1247 | game:GetService("Debris"):AddItem(prt, 10) | |
1248 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1249 | ||
1250 | for i = 0, 1, delay do | |
1251 | hbwait() | |
1252 | Part.Transparency = i | |
1253 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1254 | end | |
1255 | Part.Parent = nil | |
1256 | end | |
1257 | ), prt, msh) | |
1258 | end | |
1259 | ||
1260 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1261 | ||
1262 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1263 | prt.Anchored = true | |
1264 | prt.CFrame = cframe | |
1265 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1266 | game:GetService("Debris"):AddItem(prt, 10) | |
1267 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1268 | ||
1269 | for i = 0, 1, delay do | |
1270 | hbwait() | |
1271 | Part.Transparency = i | |
1272 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1273 | end | |
1274 | Part.Parent = nil | |
1275 | end | |
1276 | ), prt, msh) | |
1277 | end | |
1278 | ||
1279 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1280 | ||
1281 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1282 | prt.Anchored = true | |
1283 | prt.CFrame = cframe | |
1284 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1285 | game:GetService("Debris"):AddItem(prt, 10) | |
1286 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1287 | ||
1288 | for i = 0, 1, delay do | |
1289 | hbwait() | |
1290 | Part.Transparency = i | |
1291 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1292 | end | |
1293 | Part.Parent = nil | |
1294 | end | |
1295 | ), prt, msh) | |
1296 | end | |
1297 | ||
1298 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1299 | ||
1300 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1301 | prt.Anchored = true | |
1302 | prt.CFrame = cframe | |
1303 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1304 | game:GetService("Debris"):AddItem(prt, 10) | |
1305 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1306 | ||
1307 | for i = 0, 1, delay do | |
1308 | hbwait() | |
1309 | Part.Transparency = i | |
1310 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1311 | end | |
1312 | Part.Parent = nil | |
1313 | end | |
1314 | ), prt, msh) | |
1315 | end | |
1316 | ||
1317 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1318 | ||
1319 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1320 | prt.Anchored = true | |
1321 | prt.CFrame = cframe | |
1322 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1323 | game:GetService("Debris"):AddItem(prt, 10) | |
1324 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1325 | ||
1326 | for i = 0, 1, delay do | |
1327 | hbwait() | |
1328 | Part.Transparency = i | |
1329 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1330 | end | |
1331 | Part.Parent = nil | |
1332 | end | |
1333 | ), prt, msh) | |
1334 | end | |
1335 | ||
1336 | local startequipped = true | |
1337 | local startequippedwithequipanimation = false | |
1338 | local disableanimator = true | |
1339 | local disableanimate = true | |
1340 | local alternatewalk = false | |
1341 | local hidemenu = false | |
1342 | local allowmenutofunction = false | |
1343 | local allowabilitiestofunction = false | |
1344 | local canunequiporequip = false | |
1345 | local allowwalking = false | |
1346 | local disablemovingarms = false | |
1347 | local usemotorsinsteadofwelds = false | |
1348 | local leftarm = false | |
1349 | local rightarm = false | |
1350 | local allowhopperbin = false | |
1351 | local showstunbar = false | |
1352 | local walkspeeddependsonmovementvalue = true | |
1353 | local alternatemanaregensystem = false | |
1354 | local showhealthmanaandstunnumbers = false | |
1355 | local changebarcolorsifnotenoughmana = false | |
1356 | local disablejump = false | |
1357 | if hidemenu == true or allowmenutofunction == false then | |
1358 | for _,v in pairs(scrn:GetChildren()) do | |
1359 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1360 | v.Visible = false | |
1361 | v.BorderSizePixel = 0 | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | do | |
1366 | Humanoid.Changed:connect(function(Jump) | |
1367 | ||
1368 | if Jump == "Jump" and disablejump == true then | |
1369 | Humanoid.Jump = false | |
1370 | end | |
1371 | end | |
1372 | ) | |
1373 | if allowmenutofunction == true then | |
1374 | for _,v in pairs(scrn:GetChildren()) do | |
1375 | if v.ClassName == "Frame" then | |
1376 | for _,b in pairs(v:GetChildren()) do | |
1377 | if b.ClassName == "TextLabel" then | |
1378 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1379 | ||
1380 | wait(menuupdatespeed) | |
1381 | for i = 1, 0, -0.1 do | |
1382 | hbwait() | |
1383 | TheTextLabel.TextTransparency = i | |
1384 | TheTextLabel.TextStrokeTransparency = i | |
1385 | end | |
1386 | TheTextLabel.TextTransparency = 0 | |
1387 | TheTextLabel.TextStrokeTransparency = 0 | |
1388 | end | |
1389 | ), b) | |
1390 | if showstats == true then | |
1391 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1392 | ||
1393 | wait(menuupdatespeed) | |
1394 | for i = 1, 0, -0.1 do | |
1395 | hbwait() | |
1396 | TheTextLabel.TextTransparency = i | |
1397 | TheTextLabel.TextStrokeTransparency = i | |
1398 | end | |
1399 | TheTextLabel.TextTransparency = 0 | |
1400 | TheTextLabel.TextStrokeTransparency = 0 | |
1401 | end | |
1402 | ), b) | |
1403 | end | |
1404 | if showstunbar == true then | |
1405 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1406 | ||
1407 | wait(menuupdatespeed) | |
1408 | for i = 1, 0, -0.1 do | |
1409 | hbwait() | |
1410 | TheTextLabel.TextTransparency = i | |
1411 | TheTextLabel.TextStrokeTransparency = i | |
1412 | end | |
1413 | TheTextLabel.TextTransparency = 0 | |
1414 | TheTextLabel.TextStrokeTransparency = 0 | |
1415 | end | |
1416 | ), b) | |
1417 | end | |
1418 | if allowabilitiestofunction == true then | |
1419 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1420 | ||
1421 | wait(menuupdatespeed) | |
1422 | for i = 1, 0, -0.1 do | |
1423 | hbwait() | |
1424 | TheTextLabel.TextTransparency = i | |
1425 | TheTextLabel.TextStrokeTransparency = i | |
1426 | end | |
1427 | TheTextLabel.TextTransparency = 0 | |
1428 | TheTextLabel.TextStrokeTransparency = 0 | |
1429 | end | |
1430 | ), b) | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | do | |
1438 | if allowhopperbin == true then | |
1439 | if script.Parent.className ~= "HopperBin" then | |
1440 | Tool = Instance.new("HopperBin") | |
1441 | Tool.Parent = Backpack | |
1442 | Tool.Name = WeaponName | |
1443 | script.Parent = Tool | |
1444 | end | |
1445 | Bin = script.Parent | |
1446 | end | |
1447 | if disablemovingarms == true then | |
1448 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1449 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1450 | RSH = nil | |
1451 | if usemotorsinsteadofwelds == true then | |
1452 | RW = Instance.new("Motor") | |
1453 | LW = Instance.new("Motor") | |
1454 | else | |
1455 | RW = Instance.new("Weld") | |
1456 | LW = Instance.new("Weld") | |
1457 | end | |
1458 | RW.Name = "Right Shoulder" | |
1459 | LW.Name = "Left Shoulder" | |
1460 | RSH = Torso["Right Shoulder"] | |
1461 | LSH = Torso["Left Shoulder"] | |
1462 | RSH.Parent = Torso | |
1463 | LSH.Parent = Torso | |
1464 | RW.Name = "Right Shoulder" | |
1465 | RW.Part0 = Torso | |
1466 | RW.C0 = cf(1.5, 0.5, 0) | |
1467 | RW.C1 = cf(0, 0.5, 0) | |
1468 | RW.Part1 = Character["Right Arm"] | |
1469 | RW.Parent = nil | |
1470 | LW.Name = "Left Shoulder" | |
1471 | LW.Part0 = Torso | |
1472 | LW.C0 = cf(-1.5, 0.5, 0) | |
1473 | LW.C1 = cf(0, 0.5, 0) | |
1474 | LW.Part1 = Character["Left Arm"] | |
1475 | LW.Parent = nil | |
1476 | else | |
1477 | RW = Torso["Right Shoulder"] | |
1478 | LW = Torso["Left Shoulder"] | |
1479 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1480 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1481 | end | |
1482 | equipanim = function() | |
1483 | ||
1484 | attack = true | |
1485 | Movement.Value = Movement.Value - 0.1 | |
1486 | Defense.Value = Defense.Value + 0.4 | |
1487 | for i = 0, 1, 0.08 / animationspeed do | |
1488 | hbwait() | |
1489 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1490 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1491 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1492 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1493 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1494 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1495 | end | |
1496 | attack = false | |
1497 | end | |
1498 | ||
1499 | unequipanim = function() | |
1500 | ||
1501 | attack = true | |
1502 | for i = 0, 1, 0.08 / animationspeed do | |
1503 | hbwait() | |
1504 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1505 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1506 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1507 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1508 | if disablemovingarms == false then | |
1509 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1510 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1511 | end | |
1512 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1513 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1514 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1515 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1516 | end | |
1517 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1518 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1519 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1520 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1521 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1522 | if disablemovingarms == false then | |
1523 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1524 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1525 | end | |
1526 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1527 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1528 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1529 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1530 | Movement.Value = Movement.Value + 0.1 | |
1531 | Defense.Value = Defense.Value - 0.4 | |
1532 | attack = false | |
1533 | end | |
1534 | ||
1535 | if startequipped == true then | |
1536 | equipped = true | |
1537 | if disableanimate == true then | |
1538 | Animate.Disabled = true | |
1539 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1540 | idleanimation:Play() | |
1541 | end | |
1542 | if disableanimator == true then | |
1543 | Animator.Parent = nil | |
1544 | end | |
1545 | if disablemovingarms == true then | |
1546 | RW.Parent = Torso | |
1547 | LW.Parent = Torso | |
1548 | RSH.Parent = nil | |
1549 | LSH.Parent = nil | |
1550 | end | |
1551 | Movement.Value = Movement.Value - 0.1 | |
1552 | Defense.Value = Defense.Value + 0.4 | |
1553 | end | |
1554 | if startequippedwithequipanimation == true then | |
1555 | equipped = true | |
1556 | if disableanimate == true then | |
1557 | Animate.Disabled = true | |
1558 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1559 | idleanimation:Play() | |
1560 | end | |
1561 | if disableanimator == true then | |
1562 | Animator.Parent = nil | |
1563 | end | |
1564 | if disablemovingarms == true then | |
1565 | RW.Parent = Torso | |
1566 | LW.Parent = Torso | |
1567 | RSH.Parent = nil | |
1568 | LSH.Parent = nil | |
1569 | end | |
1570 | coroutine.resume(coroutine.create(function() | |
1571 | ||
1572 | hbwait() | |
1573 | equipanim() | |
1574 | end | |
1575 | )) | |
1576 | end | |
1577 | ||
1578 | StaggerHit = function() | |
1579 | ||
1580 | attack = true | |
1581 | if Hitbox ~= nil then | |
1582 | for i = 1, math.random(2, 4) do | |
1583 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1584 | end | |
1585 | end | |
1586 | do | |
1587 | for i = 0, 1, 0.1 / animationspeed do | |
1588 | hbwait() | |
1589 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1590 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1591 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1592 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1593 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1594 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1595 | if StaggerAnim.Value ~= true then | |
1596 | do | |
1597 | if StunAnim.Value == true then | |
1598 | break | |
1599 | end | |
1600 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1601 | ||
1602 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1603 | ||
1604 | end | |
1605 | end | |
1606 | end | |
1607 | attack = false | |
1608 | end | |
1609 | end | |
1610 | ||
1611 | Stagger = function() | |
1612 | ||
1613 | attack = true | |
1614 | disablejump = true | |
1615 | if Hitbox ~= nil then | |
1616 | for i = 1, math.random(2, 4) do | |
1617 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1618 | end | |
1619 | end | |
1620 | do | |
1621 | attacktype = 1 | |
1622 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1623 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1624 | staggervelocity.P = 500 | |
1625 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1626 | if Rooted.Value == false then | |
1627 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1628 | end | |
1629 | for i = 0, 1, 0.35 / animationspeed do | |
1630 | hbwait() | |
1631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1632 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1633 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1634 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1635 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1636 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1637 | end | |
1638 | for i = 0, 1, 0.2 / animationspeed do | |
1639 | hbwait() | |
1640 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1641 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1642 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1643 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1644 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1645 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1646 | end | |
1647 | staggervelocity:Destroy() | |
1648 | for i = 0, 1, 0.015 / animationspeed do | |
1649 | hbwait() | |
1650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1651 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1652 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1653 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1654 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1655 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1656 | if StunAnim.Value == true then | |
1657 | break | |
1658 | end | |
1659 | end | |
1660 | do | |
1661 | attacktype = 1 | |
1662 | disablejump = false | |
1663 | attack = false | |
1664 | end | |
1665 | end | |
1666 | end | |
1667 | ||
1668 | Stun = function() | |
1669 | ||
1670 | attack = true | |
1671 | disablejump = true | |
1672 | attacktype = 1 | |
1673 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1674 | for i = 0, 1, 0.4 / animationspeed do | |
1675 | hbwait() | |
1676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1677 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1678 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1679 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1680 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1681 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1682 | end | |
1683 | for i = 0, 1, 0.4 / animationspeed do | |
1684 | hbwait() | |
1685 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1686 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1687 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1688 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1689 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1690 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1691 | end | |
1692 | for i = 0, 1, 0.4 / animationspeed do | |
1693 | hbwait() | |
1694 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1695 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1696 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1697 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1698 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1699 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1700 | end | |
1701 | Humanoid.AutoRotate = false | |
1702 | for i = 1, 70 * animationspeed do | |
1703 | hbwait() | |
1704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1705 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1706 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1707 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1708 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1709 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1710 | end | |
1711 | for i = 0, 1, 0.15 / animationspeed do | |
1712 | hbwait() | |
1713 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1714 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1715 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1716 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1717 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1718 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1719 | end | |
1720 | Humanoid.AutoRotate = true | |
1721 | attacktype = 1 | |
1722 | disablejump = false | |
1723 | attack = false | |
1724 | end | |
1725 | ||
1726 | EAbility = function() | |
1727 | ||
1728 | attack = true | |
1729 | attack = false | |
1730 | end | |
1731 | ||
1732 | Attack1 = function() | |
1733 | ||
1734 | attack = true | |
1735 | attack = false | |
1736 | end | |
1737 | ||
1738 | Attack2 = function() | |
1739 | ||
1740 | attack = true | |
1741 | attack = false | |
1742 | end | |
1743 | ||
1744 | Attack3 = function() | |
1745 | ||
1746 | attack = true | |
1747 | attack = false | |
1748 | end | |
1749 | ||
1750 | Attack4 = function() | |
1751 | ||
1752 | attack = true | |
1753 | attack = false | |
1754 | end | |
1755 | ||
1756 | Move1 = function() | |
1757 | ||
1758 | attack = true | |
1759 | attack = false | |
1760 | end | |
1761 | ||
1762 | Move2 = function() | |
1763 | ||
1764 | attack = true | |
1765 | attack = false | |
1766 | end | |
1767 | ||
1768 | Move3 = function() | |
1769 | ||
1770 | attack = true | |
1771 | attack = false | |
1772 | end | |
1773 | ||
1774 | Move4 = function() | |
1775 | ||
1776 | attack = true | |
1777 | attack = false | |
1778 | end | |
1779 | ||
1780 | hold = false | |
1781 | Mouse.Button1Down:connect(function() | |
1782 | ||
1783 | if attack == true or equipped == false then | |
1784 | return | |
1785 | end | |
1786 | hold = true | |
1787 | if attacktype == 1 then | |
1788 | attacktype = 2 | |
1789 | Attack1() | |
1790 | else | |
1791 | if attacktype == 2 then | |
1792 | attacktype = 3 | |
1793 | Attack2() | |
1794 | else | |
1795 | if attacktype == 3 then | |
1796 | attacktype = 4 | |
1797 | Attack3() | |
1798 | else | |
1799 | if attacktype == 4 then | |
1800 | attacktype = 1 | |
1801 | Attack4() | |
1802 | end | |
1803 | end | |
1804 | end | |
1805 | end | |
1806 | coroutine.resume(coroutine.create(function() | |
1807 | ||
1808 | for i = 1, 50 do | |
1809 | if attack == false then | |
1810 | hbwait() | |
1811 | end | |
1812 | end | |
1813 | if attack == false then | |
1814 | attacktype = 1 | |
1815 | end | |
1816 | end | |
1817 | )) | |
1818 | end | |
1819 | ) | |
1820 | if allowhopperbin == true then | |
1821 | ob1u = function(Mouse) | |
1822 | ||
1823 | hold = false | |
1824 | end | |
1825 | ||
1826 | end | |
1827 | Mouse.KeyDown:connect(function(key) | |
1828 | ||
1829 | if key == "f" and canunequiporequip == true and attack == false then | |
1830 | if equipped == false then | |
1831 | equipped = true | |
1832 | if disableanimate == true then | |
1833 | Animate.Disabled = true | |
1834 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1835 | idleanimation:Play() | |
1836 | end | |
1837 | if disableanimator == true then | |
1838 | Animator.Parent = nil | |
1839 | end | |
1840 | if disablemovingarms == true then | |
1841 | RW.Parent = Torso | |
1842 | LW.Parent = Torso | |
1843 | RSH.Parent = nil | |
1844 | LSH.Parent = nil | |
1845 | end | |
1846 | equipanim() | |
1847 | elseif equipped == true then | |
1848 | equipped = false | |
1849 | unequipanim() | |
1850 | hbwait() | |
1851 | if disablemovingarms == true then | |
1852 | RW.Parent = nil | |
1853 | LW.Parent = nil | |
1854 | RSH.Parent = Torso | |
1855 | LSH.Parent = Torso | |
1856 | end | |
1857 | if disableanimator == true then | |
1858 | Animator.Parent = Humanoid | |
1859 | end | |
1860 | if disableanimate == true then | |
1861 | Animate.Disabled = false | |
1862 | end | |
1863 | end | |
1864 | end | |
1865 | if key == "e" and attack == false and equipped == true then | |
1866 | if animtype < 3 then | |
1867 | animtype = animtype + 1 | |
1868 | elseif animtype >= 3 then | |
1869 | animtype = 1 | |
1870 | end | |
1871 | end | |
1872 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1873 | subtractmana(skill1mana) | |
1874 | cooldown1 = 0 | |
1875 | Move1() | |
1876 | end | |
1877 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1878 | subtractmana(skill2mana) | |
1879 | cooldown2 = 0 | |
1880 | Move2() | |
1881 | end | |
1882 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1883 | subtractmana(skill3mana) | |
1884 | cooldown3 = 0 | |
1885 | Move3() | |
1886 | end | |
1887 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1888 | subtractmana(skill4mana) | |
1889 | cooldown4 = 0 | |
1890 | Move4() | |
1891 | end | |
1892 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1893 | if key == "q" then | |
1894 | Mana.Value = 100 | |
1895 | cooldown1 = co1 | |
1896 | cooldown2 = co2 | |
1897 | cooldown3 = co3 | |
1898 | cooldown4 = co4 | |
1899 | end | |
1900 | if key == "p" then | |
1901 | StaggerHitAnim.Value = true | |
1902 | end | |
1903 | if key == "[" then | |
1904 | StaggerAnim.Value = true | |
1905 | end | |
1906 | if key == "]" then | |
1907 | StunAnim.Value = true | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | ) | |
1912 | Mouse.KeyUp:connect(function(key2) | |
1913 | ||
1914 | end | |
1915 | ) | |
1916 | if allowhopperbin == true then | |
1917 | s = function(Mouse) | |
1918 | ||
1919 | Mouse.Button1Down:connect(function() | |
1920 | ||
1921 | ob1d(Mouse) | |
1922 | end | |
1923 | ) | |
1924 | Mouse.Button1Up:connect(function() | |
1925 | ||
1926 | ob1u(Mouse) | |
1927 | end | |
1928 | ) | |
1929 | Mouse.KeyDown:connect(key) | |
1930 | Mouse.KeyUp:connect(key2) | |
1931 | end | |
1932 | ||
1933 | end | |
1934 | if allowhopperbin == true then | |
1935 | ds = function(Mouse) | |
1936 | ||
1937 | end | |
1938 | ||
1939 | end | |
1940 | if allowhopperbin == true then | |
1941 | Bin.Selected:connect(s) | |
1942 | Bin.Deselected:connect(ds) | |
1943 | end | |
1944 | updateskills = function() | |
1945 | ||
1946 | if allowabilitiestofunction == true then | |
1947 | if cooldown1 <= co1 then | |
1948 | cooldown1 = cooldown1 + 0.033333333333333 | |
1949 | if co1 <= cooldown1 then | |
1950 | cooldown1 = co1 | |
1951 | end | |
1952 | end | |
1953 | if cooldown2 <= co2 then | |
1954 | cooldown2 = cooldown2 + 0.033333333333333 | |
1955 | if co2 <= cooldown2 then | |
1956 | cooldown2 = co2 | |
1957 | end | |
1958 | end | |
1959 | if cooldown3 <= co3 then | |
1960 | cooldown3 = cooldown3 + 0.033333333333333 | |
1961 | if co3 <= cooldown3 then | |
1962 | cooldown3 = co3 | |
1963 | end | |
1964 | end | |
1965 | if cooldown4 <= co4 then | |
1966 | cooldown4 = cooldown4 + 0.033333333333333 | |
1967 | if co4 <= cooldown4 then | |
1968 | cooldown4 = co4 | |
1969 | end | |
1970 | end | |
1971 | if changebarcolorsifnotenoughmana == true then | |
1972 | if Mana.Value <= skill1mana then | |
1973 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1974 | else | |
1975 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1976 | end | |
1977 | if Mana.Value <= skill2mana then | |
1978 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1979 | else | |
1980 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1981 | end | |
1982 | if Mana.Value <= skill3mana then | |
1983 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1984 | else | |
1985 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1986 | end | |
1987 | if Mana.Value <= skill4mana then | |
1988 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1989 | else | |
1990 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1991 | end | |
1992 | else | |
1993 | if changebarcolorsifnotenoughmana == false then | |
1994 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1995 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1996 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1997 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1998 | end | |
1999 | end | |
2000 | end | |
2001 | if alternatemanaregensystem == false then | |
2002 | if Mana.Value <= maxmana then | |
2003 | Mana.Value = Mana.Value + recovermana / 30 | |
2004 | else | |
2005 | if maxmana <= Mana.Value then | |
2006 | Mana.Value = maxmana | |
2007 | end | |
2008 | end | |
2009 | else | |
2010 | if alternatemanaregensystem == true then | |
2011 | if maxmana <= Mana.Value then | |
2012 | Mana.Value = maxmana | |
2013 | else | |
2014 | if manadelay <= manawait then | |
2015 | manadelay = manadelay + 1 | |
2016 | else | |
2017 | manadelay = 0 | |
2018 | Mana.Value = Mana.Value + 1 | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | if allowstunbar == true then | |
2024 | if StunValue.Value <= 0 then | |
2025 | StunValue.Value = 0 | |
2026 | else | |
2027 | if stundelay <= stunwait then | |
2028 | stundelay = stundelay + 1 | |
2029 | else | |
2030 | stundelay = 0 | |
2031 | StunValue.Value = StunValue.Value - 1 | |
2032 | end | |
2033 | end | |
2034 | else | |
2035 | if allowstunbar == false then | |
2036 | StunValue.Value = 0 | |
2037 | end | |
2038 | end | |
2039 | end | |
2040 | ||
2041 | if allowmenutofunction == true then | |
2042 | ArtificialHB.Event:connect(function() | |
2043 | ||
2044 | updateskills() | |
2045 | if allowabilitiestofunction == true then | |
2046 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2047 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2048 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2049 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2050 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2051 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2052 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2053 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2054 | end | |
2055 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2056 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2057 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2058 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2059 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2060 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2061 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2062 | end | |
2063 | if showhealthmanaandstunnumbers == true then | |
2064 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2065 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2066 | if allowstunbar == true and showstunbar == true then | |
2067 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2068 | end | |
2069 | end | |
2070 | if showstats == true then | |
2071 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2072 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2073 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2074 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2075 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2076 | if Rooted.Value == false then | |
2077 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2078 | else | |
2079 | if Rooted.Value == true or Movement.Value <= 0 then | |
2080 | movementtext.Text = "Movement: 0%" | |
2081 | end | |
2082 | end | |
2083 | end | |
2084 | end | |
2085 | ) | |
2086 | end | |
2087 | while 1 do | |
2088 | hbwait() | |
2089 | if Hitbox ~= nil then | |
2090 | if attack == true then | |
2091 | Hitbox.Name = "Hitbox" | |
2092 | else | |
2093 | if attack == false then | |
2094 | Hitbox.Name = "NilHitbox" | |
2095 | end | |
2096 | end | |
2097 | end | |
2098 | if 0 < Humanoid.Health then | |
2099 | if walkspeeddependsonmovementvalue == true then | |
2100 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2101 | Humanoid.WalkSpeed = 0 | |
2102 | else | |
2103 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2104 | end | |
2105 | end | |
2106 | if maxstun <= StunValue.Value then | |
2107 | StunValue.Value = 0 | |
2108 | StunAnim.Value = true | |
2109 | end | |
2110 | if StaggerAnim.Value == true and staggeranim == false then | |
2111 | coroutine.resume(coroutine.create(function() | |
2112 | ||
2113 | staggeranim = true | |
2114 | while attack == true do | |
2115 | hbwait() | |
2116 | end | |
2117 | Stagger() | |
2118 | StaggerAnim.Value = false | |
2119 | staggeranim = false | |
2120 | end | |
2121 | )) | |
2122 | end | |
2123 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2124 | coroutine.resume(coroutine.create(function() | |
2125 | ||
2126 | staggerhitanim = true | |
2127 | while attack == true do | |
2128 | hbwait() | |
2129 | end | |
2130 | StaggerHit() | |
2131 | StaggerHitAnim.Value = false | |
2132 | staggerhitanim = false | |
2133 | end | |
2134 | )) | |
2135 | end | |
2136 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2137 | coroutine.resume(coroutine.create(function() | |
2138 | ||
2139 | StunValue.Value = 0 | |
2140 | stunanim = true | |
2141 | while attack == true do | |
2142 | hbwait() | |
2143 | end | |
2144 | Stun() | |
2145 | StunAnim.Value = false | |
2146 | stunanim = false | |
2147 | end | |
2148 | )) | |
2149 | end | |
2150 | sine = sine + change | |
2151 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2152 | local velderp = RootPart.Velocity.y | |
2153 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2154 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2155 | if 0.5 <= donum then | |
2156 | handidle = true | |
2157 | else | |
2158 | if donum <= 0 then | |
2159 | handidle = false | |
2160 | end | |
2161 | end | |
2162 | if handidle == false then | |
2163 | donum = donum + 0.003 / animationspeed | |
2164 | else | |
2165 | donum = donum - 0.003 / animationspeed | |
2166 | end | |
2167 | if equipped == true or equipped == false then | |
2168 | if attack == false then | |
2169 | idle = idle + 1 | |
2170 | else | |
2171 | idle = 0 | |
2172 | end | |
2173 | if leftarm == true then | |
2174 | if Anim == "Walk" and equipped == true and attack == false then | |
2175 | if alternatewalk == false then | |
2176 | if walkinganim == true then | |
2177 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2178 | else | |
2179 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2180 | end | |
2181 | else | |
2182 | if walkinganim == true then | |
2183 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2184 | else | |
2185 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2186 | end | |
2187 | end | |
2188 | else | |
2189 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2190 | ||
2191 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2192 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | if rightarm == true then | |
2197 | if Anim == "Walk" and equipped == true and attack == false then | |
2198 | if alternatewalk == false then | |
2199 | if walkinganim == true then | |
2200 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2201 | else | |
2202 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2203 | end | |
2204 | else | |
2205 | if walkinganim == true then | |
2206 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2207 | else | |
2208 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2209 | end | |
2210 | end | |
2211 | else | |
2212 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2213 | ||
2214 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2215 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2216 | end | |
2217 | end | |
2218 | end | |
2219 | if allowwalking == true then | |
2220 | if Anim == "Walk" and equipped == true then | |
2221 | if alternatewalk == false then | |
2222 | if walkinganim == true then | |
2223 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2224 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2225 | else | |
2226 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2227 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2228 | end | |
2229 | else | |
2230 | if walkinganim == true then | |
2231 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2232 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2233 | else | |
2234 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2235 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2236 | end | |
2237 | end | |
2238 | else | |
2239 | if Anim ~= "Walk" and equipped == true then | |
2240 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2241 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2242 | end | |
2243 | end | |
2244 | end | |
2245 | Anim = "Idle" | |
2246 | if attack == false then | |
2247 | if equipped == true then | |
2248 | if animtype == 1 then | |
2249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2250 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2251 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2252 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2253 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2254 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2255 | end | |
2256 | if animtype == 2 then | |
2257 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2258 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2259 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2260 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2261 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2262 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2263 | end | |
2264 | end | |
2265 | if animtype == 3 then | |
2266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2267 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2268 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2269 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2270 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2271 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | end | |
2278 | end |