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Pancakess

loud russia

Feb 15th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.  
  4. local kan = Instance.new("Sound") kan.Volume = 10 kan.SoundId = "rbxassetid://347468659" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  7. local function NewFakeEvent()
  8. local Bind = Instance.new("BindableEvent")
  9. local Fake;Fake = {Connections = {},
  10. fakeEvent=true;
  11. Connect=function(self,Func)
  12. Bind.Event:connect(Func)
  13. self.Connections[Bind] = true
  14. return setmetatable({Connected = true},{
  15. __index = function (self,Index)
  16. if Index:lower() == "disconnect" then
  17. return function() Fake.Connections[Bind] = false;self.Connected = false end
  18. end
  19. return Fake[Index]
  20. end;
  21. __tostring = function() return "Connection" end;
  22. })
  23. end}
  24. Fake.connect = Fake.Connect;return Fake;
  25. end
  26. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  27. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  28. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  29. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  30. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  31. local function TriggerEvent(self,Event,...)
  32. local Trigger = Mouse[Event]
  33. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  34. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  35. end
  36. end
  37. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= owner.Name then return end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  45. for _,Action in pairs(ContextActionService.Actions) do
  46. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  47. end
  48. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  49. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  50. end
  51. end)
  52. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  53. Event.Parent = NLS([[
  54. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  64. end
  65. end
  66. ]],owner.Character)
  67. end
  68. RealGame = game;game = setmetatable({},{
  69. __index = function (self,Index)
  70. local Sandbox = function (Thing)
  71. if Thing:IsA("Player") then
  72. local RealPlayer = Thing
  73. return setmetatable({},{
  74. __index = function (self,Index)
  75. local Type = type(RealPlayer[Index])
  76. if Type == "function" then
  77. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  78. return function (self)return InternalData["Mouse"] end
  79. end
  80. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  81. end
  82. return RealPlayer[Index]
  83. end;
  84. __tostring = function(self) return RealPlayer.Name end
  85. })
  86. end
  87. end
  88. if RealGame[Index] then
  89. local Type = type(RealGame[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getservice" or Index:lower() == "service" then
  92. return function (self,Service)
  93. local FakeServices = {
  94. ["players"] = function()
  95. return setmetatable({},{
  96. __index = function (self2,Index2)
  97. local RealService = RealGame:GetService(Service)
  98. local Type2 = type(Index2)
  99. if Type2 == "function" then
  100. return function (self,...) return RealService[Index2](RealService,...)end
  101. else
  102. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  103. return RealService[Index2]
  104. end
  105. end;
  106. __tostring = function(self) return RealGame:GetService(Service).Name end
  107. })
  108. end;
  109. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  110. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  111. ["runservice"] = function()
  112. return setmetatable({},{
  113. __index = function(self2,Index2)
  114. local RealService = RealGame:GetService(Service)
  115. local Type2 = type(Index2)
  116. if Type2 == "function" then
  117. return function (self,...) return RealService[Index2](RealService,...) end
  118. else
  119. local RunServices = {
  120. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  121. ["renderstepped"] = function() return RealService["Stepped"] end
  122. }
  123. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  124. return RealService[Index2]
  125. end
  126. end
  127. })
  128. end
  129. }
  130. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  131. return RealGame:GetService(Service)
  132. end
  133. end
  134. return function (self,...) return RealGame[Index](RealGame,...) end
  135. else
  136. if game:GetService(Index) then return game:GetService(Index) end
  137. return RealGame[Index]
  138. end
  139. end
  140. return nil
  141. end
  142. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  143.  
  144. Player = game:GetService("Players").LocalPlayer
  145. Character = Player.Character
  146. PlayerGui = Player.PlayerGui
  147. Backpack = Player.Backpack
  148. Torso = Character.Torso
  149. Head = Character.Head
  150. Humanoid = Character.Humanoid
  151. RootPart = Character.HumanoidRootPart
  152. RootJoint = RootPart.RootJoint
  153. LeftArm = Character["Left Arm"]
  154. LeftLeg = Character["Left Leg"]
  155. RightArm = Character["Right Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LS = Torso["Left Shoulder"]
  158. LH = Torso["Left Hip"]
  159. RS = Torso["Right Shoulder"]
  160. RH = Torso["Right Hip"]
  161. Face = Head.face
  162. Neck = Torso.Neck
  163. it = Instance.new
  164. vt = Vector3.new
  165. cf = CFrame.new
  166. rad = math.rad
  167. euler = CFrame.fromEulerAnglesXYZ
  168. angles = CFrame.Angles
  169. Mouse = Player:GetMouse()
  170. coroutine.resume(coroutine.create(function()
  171. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  172. Text = "Fixed by PixelFir3 / Cortana#8155";
  173. Color = Color3.new(0, 1, 1);
  174. Font = Enum.Font.Code;
  175. FontSize = Enum.FontSize.Size24;
  176. })
  177. end))
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180. script:WaitForChild("ArtificialHB")
  181. frame = 0.016666666666667
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188.  
  189. tf = tf + s
  190. if frame <= tf then
  191. if allowframeloss then
  192. script.ArtificialHB:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.ArtificialHB:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end
  207. )
  208. local animationspeed = 2
  209. hbwait = function(number)
  210.  
  211. if number == 0 or number == nil then
  212. ArtificialHB.Event:wait()
  213. else
  214. for i = 0, number do
  215. ArtificialHB.Event:wait()
  216. end
  217. end
  218. end
  219.  
  220. local Stats = Instance.new("Folder", Character)
  221. Stats.Name = "Stats"
  222. local Defense = Instance.new("NumberValue", Stats)
  223. Defense.Name = "Defense"
  224. Defense.Value = 0.1
  225. local Movement = Instance.new("NumberValue", Stats)
  226. Movement.Name = "Movement"
  227. Movement.Value = 0.35
  228. local Damage = Instance.new("NumberValue", Stats)
  229. Damage.Name = "Damage"
  230. Damage.Value = 0
  231. local Mana = Instance.new("NumberValue", Stats)
  232. Mana.Name = "Mana"
  233. Mana.Value = 0
  234. local Rooted = Instance.new("BoolValue", Stats)
  235. Rooted.Name = "Rooted"
  236. Rooted.Value = false
  237. local BlockValue = Instance.new("BoolValue", Stats)
  238. BlockValue.Name = "BlockValue"
  239. BlockValue.Value = false
  240. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  241. StaggerHitAnim.Name = "StaggerHitAnim"
  242. StaggerHitAnim.Value = false
  243. local StaggerAnim = Instance.new("BoolValue", Stats)
  244. StaggerAnim.Name = "StaggerAnim"
  245. StaggerAnim.Value = false
  246. local StunAnim = Instance.new("BoolValue", Stats)
  247. StunAnim.Name = "StunAnim"
  248. StunAnim.Value = false
  249. local StunValue = Instance.new("NumberValue", Stats)
  250. StunValue.Name = "StunValue"
  251. StunValue.Value = 0
  252. local CanCrit = Instance.new("BoolValue", Stats)
  253. CanCrit.Name = "CanCrit"
  254. CanCrit.Value = false
  255. local CritChance = Instance.new("NumberValue", Stats)
  256. CritChance.Name = "CritChance"
  257. CritChance.Value = 20
  258. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  259. CanPenetrateArmor.Name = "CanPenetrateArmor"
  260. CanPenetrateArmor.Value = false
  261. local AntiTeamKill = Instance.new("BoolValue", Stats)
  262. AntiTeamKill.Name = "AntiTeamKill"
  263. AntiTeamKill.Value = false
  264. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  265. RootCF = angles(rad(-90), 0, rad(180))
  266. local idle = 0
  267. local Anim = "Idle"
  268. local animtype = math.floor(math.random(1, 3))
  269. local attacktype = 1
  270. local attack = false
  271. local equipped = false
  272. local LastPoint = nil
  273. local staggerhitanim = false
  274. local staggeranim = false
  275. local stunanim = false
  276. local CritChanceNumber = 0
  277. local idlen = 0
  278. local donum = 0
  279. local sine = 0
  280. local change = 2 / animationspeed
  281. local walkinganim = false
  282. local handidle = false
  283. local walk = 0
  284. local stundelay = 0
  285. local manadelay = 0
  286. local robloxidleanimation = Instance.new("Animation", Torso)
  287. robloxidleanimation.Name = "robloxidleanimation"
  288. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  289. local Animator = Humanoid:FindFirstChild("Animator")
  290. local Animate = Character:FindFirstChild("Animate")
  291. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  292. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  293. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  294. local HitBlockSounds = {199148933, 199148947}
  295. local cooldown1 = 0
  296. local cooldown2 = 0
  297. local cooldown3 = 0
  298. local cooldown4 = 0
  299. local scrn = Instance.new("ScreenGui", PlayerGui)
  300. local ud = UDim2.new
  301. local c3 = Color3.new
  302. local skillcolorscheme = c3(1, 1, 1)
  303. subtractmana = function(k)
  304.  
  305. if k <= Mana.Value then
  306. Mana.Value = Mana.Value - k
  307. end
  308. end
  309.  
  310. local co1 = 0
  311. local co2 = 0
  312. local co3 = 0
  313. local co4 = 0
  314. local maxmana = 0
  315. local maxstun = 1
  316. local recovermana = 0
  317. local losestun = 0
  318. local stunwait = 0
  319. local manawait = 0
  320. local skill1mana = 0
  321. local skill2mana = 0
  322. local skill3mana = 0
  323. local skill4mana = 0
  324. local menuupdatespeed = 0
  325. local constantupdate = false
  326. local showstats = false
  327. local allowstunbar = false
  328. local CustomColor = Torso.BrickColor
  329. local Colorpart1 = CustomColor.r
  330. local Colorpart2 = CustomColor.g
  331. local Colorpart3 = CustomColor.b
  332. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  333. makeframe = function(par, trans, pos, size, color, name)
  334.  
  335. local frame = Instance.new("Frame")
  336. frame.Parent = par
  337. frame.BackgroundTransparency = trans
  338. frame.BorderSizePixel = 2
  339. frame.Position = pos
  340. frame.Size = size
  341. frame.BackgroundColor3 = color
  342. frame.Name = name
  343. return frame
  344. end
  345.  
  346. makelabel = function(par, text, trans, stroketrans, name)
  347.  
  348. local label = Instance.new("TextLabel")
  349. label.Parent = par
  350. label.BackgroundTransparency = 1
  351. label.Size = ud(1, 0, 1, 0)
  352. label.Position = ud(0, 0, 0, 0)
  353. label.TextColor3 = c3(255, 255, 255)
  354. label.TextStrokeTransparency = stroketrans
  355. label.TextTransparency = trans
  356. label.FontSize = Enum.FontSize.Size32
  357. label.Font = Enum.Font.Legacy
  358. label.BorderSizePixel = 0
  359. label.TextScaled = true
  360. label.Text = text
  361. label.Name = name
  362. return label
  363. end
  364.  
  365. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  366. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  367. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  368. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  369. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  370. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  371. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  372. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  373. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  374. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  375. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  376. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  377. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  378. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  379. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  380. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  381. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  382. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  383. if allowstunbar == true then
  384. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  385. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  386. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  387. end
  388. if showstats == true then
  389. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  390. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  391. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  392. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  393. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  394. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  395. end
  396. NoOutline = function(Part)
  397.  
  398. Part.TopSurface = 10
  399. end
  400.  
  401. local weldBetween = function(a, b)
  402.  
  403. local weldd = Instance.new("ManualWeld")
  404. weldd.Part0 = a
  405. weldd.Part1 = b
  406. weldd.C0 = CFrame.new()
  407. weldd.C1 = b.CFrame:inverse() * a.CFrame
  408. weldd.Parent = a
  409. return weldd
  410. end
  411.  
  412. nooutline = function(part)
  413.  
  414. part.TopSurface = 10
  415. end
  416.  
  417. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  418.  
  419. local fp = it("Part")
  420. fp.formFactor = formfactor
  421. fp.Parent = parent
  422. fp.Reflectance = reflectance
  423. fp.Transparency = transparency
  424. fp.CanCollide = false
  425. fp.Locked = true
  426. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  427. fp.Name = name
  428. fp.Size = size
  429. fp.Position = Character.Torso.Position
  430. nooutline(fp)
  431. fp.Material = material
  432. fp:BreakJoints()
  433. return fp
  434. end
  435.  
  436. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  437.  
  438. local mesh = it(Mesh)
  439. mesh.Parent = part
  440. if Mesh == "SpecialMesh" then
  441. mesh.MeshType = meshtype
  442. mesh.MeshId = meshid
  443. end
  444. mesh.Offset = offset
  445. mesh.Scale = scale
  446. return mesh
  447. end
  448.  
  449. weld = function(parent, part0, part1, c0, c1)
  450.  
  451. local weld = it("Motor")
  452. weld.Parent = parent
  453. weld.Part0 = part0
  454. weld.Part1 = part1
  455. weld.C0 = c0
  456. weld.C1 = c1
  457. return weld
  458. end
  459.  
  460. local WeaponName = "Russian Kick"
  461. local ClassName = "Russian Kick"
  462. local PlayerSize = 1
  463. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  464. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  465. if PlayerSize ~= 1 then
  466. RootPart.Size = RootPart.Size * PlayerSize
  467. Torso.Size = Torso.Size * PlayerSize
  468. Head.Size = Head.Size * PlayerSize
  469. RightArm.Size = RightArm.Size * PlayerSize
  470. LeftArm.Size = LeftArm.Size * PlayerSize
  471. RightLeg.Size = RightLeg.Size * PlayerSize
  472. LeftLeg.Size = LeftLeg.Size * PlayerSize
  473. RootJoint.Parent = RootPart
  474. Neck.Parent = Torso
  475. LS.Parent = Torso
  476. RS.Parent = Torso
  477. LH.Parent = Torso
  478. RH.Parent = Torso
  479. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  480. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  481. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  482. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  483. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  484. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  485. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  486. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  487. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  488. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  489. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  490. for _,v in pairs(Character:GetChildren()) do
  491. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  492. v.Parent = nil
  493. v.Parent = Character
  494. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  495. for _,b in pairs(v.Handle:GetChildren()) do
  496. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  497. local p1 = b.Part1
  498. b.Part1 = nil
  499. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  500. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  501. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  502. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  503. b.Part1 = p1
  504. end
  505. end
  506. end
  507. end
  508. end
  509. m = Instance.new("Model", Character)
  510. m.Name = WeaponName
  511. Effects = Instance.new("Folder", m)
  512. Effects.Name = "Effects"
  513. Humanoid.Died:connect(function()
  514.  
  515. attack = true
  516. for _,v in pairs(Character:GetChildren()) do
  517. if v.ClassName == "Model" then
  518. v:Destroy()
  519. end
  520. end
  521. end
  522. )
  523. for i,v in pairs(Character:GetChildren()) do
  524. if v.ClassName == "Model" then
  525. for _,c in pairs(v:GetChildren()) do
  526. if c.ClassName == "Part" then
  527. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  528. end
  529. end
  530. end
  531. end
  532. print(ClassName .. " loaded.")
  533. clerp = function(a, b, t)
  534. return a:lerp(b, t)
  535. end
  536.  
  537. positiveangle = function(number)
  538.  
  539. if number > 0 then
  540. number = 0
  541. end
  542. return number
  543. end
  544.  
  545. negativeangle = function(number)
  546.  
  547. if number < 0 then
  548. number = 0
  549. end
  550. return number
  551. end
  552.  
  553. so = function(id, par, vol, pit)
  554.  
  555. coroutine.resume(coroutine.create(function()
  556.  
  557. local sou = Instance.new("Sound", par or workspace)
  558. sou.Volume = vol
  559. sou.Pitch = pit or 1
  560. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  561. hbwait()
  562. sou:play()
  563. game:GetService("Debris"):AddItem(sou, 10)
  564. end
  565. ))
  566. end
  567.  
  568. GetDistance = function(Part1, Part2, magnitude)
  569.  
  570. local target = Part1.Position - Part2.Position
  571. local mag = target.magnitude
  572. if mag <= magnitude then
  573. return true
  574. else
  575. return false
  576. end
  577. end
  578.  
  579. rayCast = function(Pos, Dir, Max, Ignore)
  580.  
  581. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  582. end
  583.  
  584. DamageStatLabel = function(labeltype, cframe, text, color)
  585.  
  586. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  587. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  588. game:GetService("Debris"):AddItem(c, 5)
  589. Instance.new("BodyGyro", c)
  590. local f = Instance.new("BodyPosition", c)
  591. f.P = 2000
  592. f.D = 100
  593. f.maxForce = vt(math.huge, math.huge, math.huge)
  594. if labeltype == "Normal" then
  595. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  596. else
  597. if labeltype == "Debuff" then
  598. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  599. else
  600. if labeltype == "Interruption" then
  601. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  602. end
  603. end
  604. end
  605. game:GetService("Debris"):AddItem(c, 5)
  606. local bg = Instance.new("BillboardGui", c)
  607. bg.Adornee = c
  608. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  609. bg.StudsOffset = vt(-2, 2, 0)
  610. bg.AlwaysOnTop = false
  611. local tl = Instance.new("TextLabel", bg)
  612. tl.BackgroundTransparency = 1
  613. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  614. tl.Text = text
  615. tl.Font = Enum.Font.SourceSans
  616. tl.FontSize = Enum.FontSize.Size42
  617. tl.TextColor3 = color
  618. tl.TextScaled = false
  619. tl.TextStrokeTransparency = 0
  620. tl.TextScaled = true
  621. tl.TextWrapped = true
  622. f.Parent = c
  623. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  624.  
  625. wait(0.25)
  626. for i = 1, 5 do
  627. wait()
  628. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  629. end
  630. wait(1.25)
  631. for i = 1, 5 do
  632. wait()
  633. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  634. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  635. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  636. end
  637. Part.Parent = nil
  638. end
  639. ), c, f, tl)
  640. end
  641.  
  642. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  643.  
  644. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  645.  
  646. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  647.  
  648. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  649. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  650. if ShowTheStat == true then
  651. if Stat == "Defense" then
  652. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  653. else
  654. if Stat == "Damage" then
  655. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  656. else
  657. if Stat == "Movement" then
  658. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  659. end
  660. end
  661. end
  662. end
  663. coroutine.resume(coroutine.create(function(CurrentDecrease)
  664.  
  665. wait(Duration)
  666. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  667. end
  668. ), Location.Stats[Stat])
  669. end
  670. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  671. end
  672.  
  673. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  674.  
  675. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  676.  
  677. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  678.  
  679. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  680. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  681. if ShowTheStat == true then
  682. if Stat == "Defense" then
  683. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  684. else
  685. if Stat == "Damage" then
  686. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  687. else
  688. if Stat == "Movement" then
  689. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  690. end
  691. end
  692. end
  693. end
  694. coroutine.resume(coroutine.create(function(CurrentDecrease)
  695.  
  696. wait(Duration)
  697. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  698. end
  699. ), Location.Stats[Stat])
  700. end
  701. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  702. end
  703.  
  704. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  705.  
  706. if hit.Parent == nil then
  707. return
  708. end
  709. h = hit.Parent:FindFirstChild("Humanoid")
  710. for _,v in pairs(hit.Parent:GetChildren()) do
  711. if v:IsA("Humanoid") then
  712. h = v
  713. end
  714. end
  715. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  716. StaggerHitAnim.Value = true
  717. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  718. return
  719. end
  720. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  721. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  722. end
  723. if hit.Parent.className == "Hat" then
  724. hit = hit.Parent.Parent:FindFirstChild("Head")
  725. end
  726. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  727. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  728. return
  729. end
  730. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  731. return
  732. end
  733. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  734. return
  735. end
  736. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  737. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  738. end
  739. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  740. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  741. end
  742. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  743. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  744. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  745. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  746. BlockDebounce.Name = "BlockDebounce"
  747. BlockDebounce.Value = true
  748. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  749. end
  750. do
  751. if ranged ~= true then
  752. do
  753. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  754. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  755. BlockDebounce2.Name = "BlockDebounce2"
  756. BlockDebounce2.Value = true
  757. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  758. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  759. end
  760. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  761. StaggerAnim.Value = true
  762. do return end
  763. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  764. if DecreaseTheStat == "Defense" then
  765. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  766. else
  767. if DecreaseTheStat == "Damage" then
  768. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  769. else
  770. if DecreaseTheStat == "Movement" then
  771. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  772. end
  773. end
  774. end
  775. end
  776. local D = math.random(minim, maxim) * Damage.Value
  777. if hit.Parent:FindFirstChild("Stats") ~= nil then
  778. if hit.Parent.Stats:FindFirstChild("Defense") then
  779. if CanPenetrateArmor.Value == true then
  780. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  781. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  782.  
  783. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  784. CritChanceNumber = math.random(1, CritChance.Value)
  785. if CritChanceNumber == CritChance.Value then
  786. D = D * 2
  787. end
  788. end
  789. D = math.floor(D)
  790. h.Health = h.Health - D
  791. if D <= 3 and staggerhit == true then
  792. if ranged ~= true then
  793. StaggerHitAnim.Value = true
  794. end
  795. if ranged ~= true then
  796. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  797. end
  798. else
  799. if D > 3 and ranged ~= true then
  800. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  801. end
  802. end
  803. if D > 3 and D < 20 then
  804. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  805. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  806. so("296102734", hit, 1, 1)
  807. else
  808. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  809. end
  810. else
  811. if D >= 20 then
  812. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  813. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  814. so("296102734", hit, 1, 1)
  815. else
  816. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  817. end
  818. else
  819. if D <= 3 then
  820. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  821. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  822. so("296102734", hit, 1, 1)
  823. else
  824. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  825. end
  826. end
  827. end
  828. end
  829. do
  830. if Type == "Normal" then
  831. local vp = Instance.new("BodyVelocity")
  832. vp.P = 500
  833. vp.maxForce = vt(math.huge, 0, math.huge)
  834. if KnockbackType == 1 then
  835. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  836. else
  837. if KnockbackType == 2 then
  838. vp.Velocity = Property.CFrame.lookVector * knockback
  839. end
  840. end
  841. if knockback > 0 then
  842. vp.Parent = hit.Parent.Torso
  843. end
  844. game:GetService("Debris"):AddItem(vp, 0.5)
  845. end
  846. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  847. DebounceHit.Name = "DebounceHit"
  848. DebounceHit.Value = true
  849. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. end
  859. end
  860.  
  861. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  862.  
  863. for _,c in pairs(workspace:GetChildren()) do
  864. local hum = (c:FindFirstChild("Humanoid"))
  865. local head = nil
  866. if hum ~= nil then
  867. head = c:FindFirstChild("Torso")
  868. if head ~= nil then
  869. local targ = head.Position - Part.Position
  870. local mag = targ.magnitude
  871. if mag <= magni and c.Name ~= Player.Name then
  872. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  873. end
  874. end
  875. do
  876. for _,d in pairs(c:GetChildren()) do
  877. if d.ClassName == "Model" and ranged ~= true then
  878. head = d:FindFirstChild("Hitbox")
  879. if head ~= nil then
  880. local targ = head.Position - Part.Position
  881. local mag = targ.magnitude
  882. if mag <= magni and c.Name ~= Player.Name then
  883. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  884. hitrefpart.Anchored = true
  885. hitrefpart.CFrame = cf(head.Position)
  886. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  887. StaggerHitAnim.Value = true
  888. end
  889. end
  890. end
  891. end
  892. do
  893. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  894.  
  895. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  896.  
  897. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  898.  
  899. end
  900. end
  901. end
  902. end
  903. end
  904.  
  905. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  906.  
  907. if Player.Neutral == true then
  908. if Type == "Buff" then
  909. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  910. else
  911. if Type == "Debuff" then
  912. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  913. end
  914. end
  915. end
  916. for _,c in pairs(workspace:GetChildren()) do
  917. local hum = (c:FindFirstChild("Humanoid"))
  918. local head = nil
  919. if hum ~= nil then
  920. head = c:FindFirstChild("Torso")
  921. if head ~= nil then
  922. local targ = head.Position - Part.Position
  923. local mag = targ.magnitude
  924. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  925.  
  926. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  927. if Type == "Buff" then
  928. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  929. else
  930. if Type == "Debuff" then
  931. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  932. end
  933. end
  934. end
  935. end
  936. end
  937. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  938. if Type == "Buff" then
  939. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  940. else
  941. if Type == "Debuff" then
  942. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  943. end
  944. end
  945. end
  946. end
  947. end
  948.  
  949. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  950.  
  951. local magz = p0 - p1.magnitude
  952. local curpos = p0
  953. local trz = {-ofs, ofs}
  954. for i = 1, tym do
  955. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  956. do
  957. li.Anchored = true
  958. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  959. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  960. if tym == i then
  961. local magz2 = curpos - p1.magnitude
  962. li.Size = vt(th, th, magz2)
  963. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  964. else
  965. do
  966. do
  967. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  968. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  969. game.Debris:AddItem(li, last)
  970. coroutine.resume(coroutine.create(function()
  971.  
  972. while li.Transparency ~= 1 do
  973. for i = 0, 1, last do
  974. hbwait()
  975. li.Transparency = li.Transparency + 0.1 / last
  976. end
  977. end
  978. end
  979. ))
  980. end
  981. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  982.  
  983. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  984.  
  985. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  986.  
  987. end
  988. end
  989. end
  990. end
  991. end
  992.  
  993. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  994.  
  995. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. coroutine.resume(coroutine.create(function(Part, Mesh)
  1001.  
  1002. for i = 0, 1, delay do
  1003. hbwait()
  1004. Part.CFrame = Part.CFrame
  1005. Part.Transparency = i
  1006. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1007. end
  1008. Part.Parent = nil
  1009. end
  1010. ), prt, msh)
  1011. end
  1012.  
  1013. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014.  
  1015. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. coroutine.resume(coroutine.create(function(Part, Mesh)
  1021.  
  1022. for i = 0, 1, delay do
  1023. hbwait()
  1024. Part.CFrame = Part.CFrame
  1025. Part.Transparency = i
  1026. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1027. end
  1028. Part.Parent = nil
  1029. end
  1030. ), prt, msh)
  1031. end
  1032.  
  1033. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034.  
  1035. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1038. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. coroutine.resume(coroutine.create(function(Part, Mesh)
  1041.  
  1042. for i = 0, 1, delay do
  1043. hbwait()
  1044. if rotate == true then
  1045. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1046. end
  1047. Part.Transparency = i
  1048. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1049. end
  1050. Part.Parent = nil
  1051. end
  1052. ), prt, msh)
  1053. end
  1054.  
  1055. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1056.  
  1057. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1060. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 10)
  1062. CF = prt.CFrame
  1063. num = math.random(5, 20)
  1064. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1065.  
  1066. for i = 0, 1, delay do
  1067. hbwait()
  1068. if rotate == true then
  1069. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1070. else
  1071. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1072. end
  1073. Part.Transparency = i
  1074. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1075. end
  1076. Part.Parent = nil
  1077. end
  1078. ), prt, msh, CF, num)
  1079. end
  1080.  
  1081. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1082.  
  1083. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1084. prt.Anchored = true
  1085. prt.CFrame = cframe
  1086. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1087. game:GetService("Debris"):AddItem(prt, 10)
  1088. coroutine.resume(coroutine.create(function(Part, Mesh)
  1089.  
  1090. for i = 0, 1, delay do
  1091. hbwait()
  1092. Part.Transparency = i
  1093. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1094. end
  1095. Part.Parent = nil
  1096. end
  1097. ), prt, msh)
  1098. end
  1099.  
  1100. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1101.  
  1102. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1103. prt.Anchored = true
  1104. prt.CFrame = cframe
  1105. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1106. game:GetService("Debris"):AddItem(prt, 10)
  1107. coroutine.resume(coroutine.create(function(Part, Mesh)
  1108.  
  1109. for i = 0, 1, delay do
  1110. hbwait()
  1111. Part.Transparency = i
  1112. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1113. end
  1114. Part.Parent = nil
  1115. end
  1116. ), prt, msh)
  1117. end
  1118.  
  1119. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1120.  
  1121. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1122. prt.Anchored = true
  1123. prt.CFrame = cframe
  1124. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. coroutine.resume(coroutine.create(function(Part, Mesh)
  1127.  
  1128. for i = 0, 1, delay do
  1129. hbwait()
  1130. Part.Transparency = i
  1131. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1132. end
  1133. Part.Parent = nil
  1134. end
  1135. ), prt, msh)
  1136. end
  1137.  
  1138. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1139.  
  1140. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1143. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1146.  
  1147. CF = Part.CFrame
  1148. Numbb = 0
  1149. randnumb = math.random() - math.random()
  1150. for i = 0, 1, delay do
  1151. hbwait()
  1152. CF = CF * cf(0, 1, 0)
  1153. if rotate == true then
  1154. Part.CFrame = CF * angles(Numbb, 0, 0)
  1155. else
  1156. if rotate == false then
  1157. Part.CFrame = CF
  1158. end
  1159. end
  1160. Part.Transparency = i
  1161. Numbb = Numbb + (randnumb)
  1162. end
  1163. Part.Parent = nil
  1164. end
  1165. ), prt, CF, Numbb, randnumb)
  1166. end
  1167.  
  1168. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1169.  
  1170. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1171. prt.Anchored = true
  1172. prt.CFrame = cf
  1173. xval = math.random()
  1174. yval = math.random()
  1175. zval = math.random()
  1176. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1177. game:GetService("Debris"):AddItem(prt, 10)
  1178. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1179.  
  1180. for i = 0, 1, delay do
  1181. hbwait()
  1182. Part.CFrame = Part.CFrame
  1183. xvaal = xvaal - 0.1 * (delay * 10)
  1184. yvaal = yvaal - 0.1 * (delay * 10)
  1185. zvaal = zvaal - 0.1 * (delay * 10)
  1186. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1187. Part.Transparency = i
  1188. end
  1189. Part.Parent = nil
  1190. end
  1191. ), prt, msh, xval, yval, zval)
  1192. end
  1193.  
  1194. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1195.  
  1196. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1197. if magnitudecframe > 0.01 then
  1198. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1199. prt.Anchored = true
  1200. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1201. local TheMeshType = "BlockMesh"
  1202. if meshtype == "Cylinder" then
  1203. TheMeshType = "CylinderMesh"
  1204. end
  1205. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1206. game:GetService("Debris"):AddItem(prt, 10)
  1207. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1208.  
  1209. for i = 0, 1, delay do
  1210. hbwait()
  1211. Part.Transparency = i
  1212. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1213. end
  1214. Part.Parent = nil
  1215. end
  1216. ), prt, msh, currentcf, oldcf)
  1217. end
  1218. end
  1219.  
  1220. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1221.  
  1222. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1223. prt.Anchored = true
  1224. prt.CFrame = cframe
  1225. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1226. game:GetService("Debris"):AddItem(prt, 10)
  1227. local TheLastPoint = cframe
  1228. coroutine.resume(coroutine.create(function(Part)
  1229.  
  1230. for i = 1, duration do
  1231. hbwait()
  1232. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1233. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1234. TheLastPoint = Part.CFrame
  1235. end
  1236. Part.Parent = nil
  1237. end
  1238. ), prt)
  1239. end
  1240.  
  1241. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1242.  
  1243. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1244. prt.Anchored = true
  1245. prt.CFrame = cframe
  1246. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1247. game:GetService("Debris"):AddItem(prt, 10)
  1248. coroutine.resume(coroutine.create(function(Part, Mesh)
  1249.  
  1250. for i = 0, 1, delay do
  1251. hbwait()
  1252. Part.Transparency = i
  1253. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1254. end
  1255. Part.Parent = nil
  1256. end
  1257. ), prt, msh)
  1258. end
  1259.  
  1260. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1261.  
  1262. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1263. prt.Anchored = true
  1264. prt.CFrame = cframe
  1265. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1266. game:GetService("Debris"):AddItem(prt, 10)
  1267. coroutine.resume(coroutine.create(function(Part, Mesh)
  1268.  
  1269. for i = 0, 1, delay do
  1270. hbwait()
  1271. Part.Transparency = i
  1272. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1273. end
  1274. Part.Parent = nil
  1275. end
  1276. ), prt, msh)
  1277. end
  1278.  
  1279. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1280.  
  1281. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1282. prt.Anchored = true
  1283. prt.CFrame = cframe
  1284. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1285. game:GetService("Debris"):AddItem(prt, 10)
  1286. coroutine.resume(coroutine.create(function(Part, Mesh)
  1287.  
  1288. for i = 0, 1, delay do
  1289. hbwait()
  1290. Part.Transparency = i
  1291. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1292. end
  1293. Part.Parent = nil
  1294. end
  1295. ), prt, msh)
  1296. end
  1297.  
  1298. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1299.  
  1300. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1301. prt.Anchored = true
  1302. prt.CFrame = cframe
  1303. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1304. game:GetService("Debris"):AddItem(prt, 10)
  1305. coroutine.resume(coroutine.create(function(Part, Mesh)
  1306.  
  1307. for i = 0, 1, delay do
  1308. hbwait()
  1309. Part.Transparency = i
  1310. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1311. end
  1312. Part.Parent = nil
  1313. end
  1314. ), prt, msh)
  1315. end
  1316.  
  1317. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1318.  
  1319. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1320. prt.Anchored = true
  1321. prt.CFrame = cframe
  1322. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1323. game:GetService("Debris"):AddItem(prt, 10)
  1324. coroutine.resume(coroutine.create(function(Part, Mesh)
  1325.  
  1326. for i = 0, 1, delay do
  1327. hbwait()
  1328. Part.Transparency = i
  1329. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1330. end
  1331. Part.Parent = nil
  1332. end
  1333. ), prt, msh)
  1334. end
  1335.  
  1336. local startequipped = true
  1337. local startequippedwithequipanimation = false
  1338. local disableanimator = true
  1339. local disableanimate = true
  1340. local alternatewalk = false
  1341. local hidemenu = false
  1342. local allowmenutofunction = false
  1343. local allowabilitiestofunction = false
  1344. local canunequiporequip = false
  1345. local allowwalking = false
  1346. local disablemovingarms = false
  1347. local usemotorsinsteadofwelds = false
  1348. local leftarm = false
  1349. local rightarm = false
  1350. local allowhopperbin = false
  1351. local showstunbar = false
  1352. local walkspeeddependsonmovementvalue = true
  1353. local alternatemanaregensystem = false
  1354. local showhealthmanaandstunnumbers = false
  1355. local changebarcolorsifnotenoughmana = false
  1356. local disablejump = false
  1357. if hidemenu == true or allowmenutofunction == false then
  1358. for _,v in pairs(scrn:GetChildren()) do
  1359. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1360. v.Visible = false
  1361. v.BorderSizePixel = 0
  1362. end
  1363. end
  1364. end
  1365. do
  1366. Humanoid.Changed:connect(function(Jump)
  1367.  
  1368. if Jump == "Jump" and disablejump == true then
  1369. Humanoid.Jump = false
  1370. end
  1371. end
  1372. )
  1373. if allowmenutofunction == true then
  1374. for _,v in pairs(scrn:GetChildren()) do
  1375. if v.ClassName == "Frame" then
  1376. for _,b in pairs(v:GetChildren()) do
  1377. if b.ClassName == "TextLabel" then
  1378. coroutine.resume(coroutine.create(function(TheTextLabel)
  1379.  
  1380. wait(menuupdatespeed)
  1381. for i = 1, 0, -0.1 do
  1382. hbwait()
  1383. TheTextLabel.TextTransparency = i
  1384. TheTextLabel.TextStrokeTransparency = i
  1385. end
  1386. TheTextLabel.TextTransparency = 0
  1387. TheTextLabel.TextStrokeTransparency = 0
  1388. end
  1389. ), b)
  1390. if showstats == true then
  1391. coroutine.resume(coroutine.create(function(TheTextLabel)
  1392.  
  1393. wait(menuupdatespeed)
  1394. for i = 1, 0, -0.1 do
  1395. hbwait()
  1396. TheTextLabel.TextTransparency = i
  1397. TheTextLabel.TextStrokeTransparency = i
  1398. end
  1399. TheTextLabel.TextTransparency = 0
  1400. TheTextLabel.TextStrokeTransparency = 0
  1401. end
  1402. ), b)
  1403. end
  1404. if showstunbar == true then
  1405. coroutine.resume(coroutine.create(function(TheTextLabel)
  1406.  
  1407. wait(menuupdatespeed)
  1408. for i = 1, 0, -0.1 do
  1409. hbwait()
  1410. TheTextLabel.TextTransparency = i
  1411. TheTextLabel.TextStrokeTransparency = i
  1412. end
  1413. TheTextLabel.TextTransparency = 0
  1414. TheTextLabel.TextStrokeTransparency = 0
  1415. end
  1416. ), b)
  1417. end
  1418. if allowabilitiestofunction == true then
  1419. coroutine.resume(coroutine.create(function(TheTextLabel)
  1420.  
  1421. wait(menuupdatespeed)
  1422. for i = 1, 0, -0.1 do
  1423. hbwait()
  1424. TheTextLabel.TextTransparency = i
  1425. TheTextLabel.TextStrokeTransparency = i
  1426. end
  1427. TheTextLabel.TextTransparency = 0
  1428. TheTextLabel.TextStrokeTransparency = 0
  1429. end
  1430. ), b)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end
  1437. do
  1438. if allowhopperbin == true then
  1439. if script.Parent.className ~= "HopperBin" then
  1440. Tool = Instance.new("HopperBin")
  1441. Tool.Parent = Backpack
  1442. Tool.Name = WeaponName
  1443. script.Parent = Tool
  1444. end
  1445. Bin = script.Parent
  1446. end
  1447. if disablemovingarms == true then
  1448. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1449. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1450. RSH = nil
  1451. if usemotorsinsteadofwelds == true then
  1452. RW = Instance.new("Motor")
  1453. LW = Instance.new("Motor")
  1454. else
  1455. RW = Instance.new("Weld")
  1456. LW = Instance.new("Weld")
  1457. end
  1458. RW.Name = "Right Shoulder"
  1459. LW.Name = "Left Shoulder"
  1460. RSH = Torso["Right Shoulder"]
  1461. LSH = Torso["Left Shoulder"]
  1462. RSH.Parent = Torso
  1463. LSH.Parent = Torso
  1464. RW.Name = "Right Shoulder"
  1465. RW.Part0 = Torso
  1466. RW.C0 = cf(1.5, 0.5, 0)
  1467. RW.C1 = cf(0, 0.5, 0)
  1468. RW.Part1 = Character["Right Arm"]
  1469. RW.Parent = nil
  1470. LW.Name = "Left Shoulder"
  1471. LW.Part0 = Torso
  1472. LW.C0 = cf(-1.5, 0.5, 0)
  1473. LW.C1 = cf(0, 0.5, 0)
  1474. LW.Part1 = Character["Left Arm"]
  1475. LW.Parent = nil
  1476. else
  1477. RW = Torso["Right Shoulder"]
  1478. LW = Torso["Left Shoulder"]
  1479. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1480. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1481. end
  1482. equipanim = function()
  1483.  
  1484. attack = true
  1485. Movement.Value = Movement.Value - 0.1
  1486. Defense.Value = Defense.Value + 0.4
  1487. for i = 0, 1, 0.08 / animationspeed do
  1488. hbwait()
  1489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1490. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1491. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1492. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1493. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1494. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1495. end
  1496. attack = false
  1497. end
  1498.  
  1499. unequipanim = function()
  1500.  
  1501. attack = true
  1502. for i = 0, 1, 0.08 / animationspeed do
  1503. hbwait()
  1504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1505. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1506. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1507. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1508. if disablemovingarms == false then
  1509. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1510. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1511. end
  1512. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1513. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1514. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1515. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1516. end
  1517. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1518. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1519. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1520. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1521. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1522. if disablemovingarms == false then
  1523. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1524. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1525. end
  1526. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1527. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1528. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1529. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1530. Movement.Value = Movement.Value + 0.1
  1531. Defense.Value = Defense.Value - 0.4
  1532. attack = false
  1533. end
  1534.  
  1535. if startequipped == true then
  1536. equipped = true
  1537. if disableanimate == true then
  1538. Animate.Disabled = true
  1539. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1540. idleanimation:Play()
  1541. end
  1542. if disableanimator == true then
  1543. Animator.Parent = nil
  1544. end
  1545. if disablemovingarms == true then
  1546. RW.Parent = Torso
  1547. LW.Parent = Torso
  1548. RSH.Parent = nil
  1549. LSH.Parent = nil
  1550. end
  1551. Movement.Value = Movement.Value - 0.1
  1552. Defense.Value = Defense.Value + 0.4
  1553. end
  1554. if startequippedwithequipanimation == true then
  1555. equipped = true
  1556. if disableanimate == true then
  1557. Animate.Disabled = true
  1558. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1559. idleanimation:Play()
  1560. end
  1561. if disableanimator == true then
  1562. Animator.Parent = nil
  1563. end
  1564. if disablemovingarms == true then
  1565. RW.Parent = Torso
  1566. LW.Parent = Torso
  1567. RSH.Parent = nil
  1568. LSH.Parent = nil
  1569. end
  1570. coroutine.resume(coroutine.create(function()
  1571.  
  1572. hbwait()
  1573. equipanim()
  1574. end
  1575. ))
  1576. end
  1577.  
  1578. StaggerHit = function()
  1579.  
  1580. attack = true
  1581. if Hitbox ~= nil then
  1582. for i = 1, math.random(2, 4) do
  1583. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1584. end
  1585. end
  1586. do
  1587. for i = 0, 1, 0.1 / animationspeed do
  1588. hbwait()
  1589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1590. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1591. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1592. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1593. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1594. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1595. if StaggerAnim.Value ~= true then
  1596. do
  1597. if StunAnim.Value == true then
  1598. break
  1599. end
  1600. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1601.  
  1602. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1603.  
  1604. end
  1605. end
  1606. end
  1607. attack = false
  1608. end
  1609. end
  1610.  
  1611. Stagger = function()
  1612.  
  1613. attack = true
  1614. disablejump = true
  1615. if Hitbox ~= nil then
  1616. for i = 1, math.random(2, 4) do
  1617. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1618. end
  1619. end
  1620. do
  1621. attacktype = 1
  1622. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1623. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1624. staggervelocity.P = 500
  1625. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1626. if Rooted.Value == false then
  1627. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1628. end
  1629. for i = 0, 1, 0.35 / animationspeed do
  1630. hbwait()
  1631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1632. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1633. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1634. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1635. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1636. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1637. end
  1638. for i = 0, 1, 0.2 / animationspeed do
  1639. hbwait()
  1640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1641. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1642. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1643. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1644. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1645. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1646. end
  1647. staggervelocity:Destroy()
  1648. for i = 0, 1, 0.015 / animationspeed do
  1649. hbwait()
  1650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1651. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1652. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1653. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1654. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1655. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1656. if StunAnim.Value == true then
  1657. break
  1658. end
  1659. end
  1660. do
  1661. attacktype = 1
  1662. disablejump = false
  1663. attack = false
  1664. end
  1665. end
  1666. end
  1667.  
  1668. Stun = function()
  1669.  
  1670. attack = true
  1671. disablejump = true
  1672. attacktype = 1
  1673. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1674. for i = 0, 1, 0.4 / animationspeed do
  1675. hbwait()
  1676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1677. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1678. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1679. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1680. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1681. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1682. end
  1683. for i = 0, 1, 0.4 / animationspeed do
  1684. hbwait()
  1685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1686. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1687. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1688. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1689. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1690. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1691. end
  1692. for i = 0, 1, 0.4 / animationspeed do
  1693. hbwait()
  1694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1695. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1696. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1697. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1698. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1699. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1700. end
  1701. Humanoid.AutoRotate = false
  1702. for i = 1, 70 * animationspeed do
  1703. hbwait()
  1704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1705. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1706. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1707. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1708. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1709. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1710. end
  1711. for i = 0, 1, 0.15 / animationspeed do
  1712. hbwait()
  1713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1714. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1715. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1716. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1717. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1718. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1719. end
  1720. Humanoid.AutoRotate = true
  1721. attacktype = 1
  1722. disablejump = false
  1723. attack = false
  1724. end
  1725.  
  1726. EAbility = function()
  1727.  
  1728. attack = true
  1729. attack = false
  1730. end
  1731.  
  1732. Attack1 = function()
  1733.  
  1734. attack = true
  1735. attack = false
  1736. end
  1737.  
  1738. Attack2 = function()
  1739.  
  1740. attack = true
  1741. attack = false
  1742. end
  1743.  
  1744. Attack3 = function()
  1745.  
  1746. attack = true
  1747. attack = false
  1748. end
  1749.  
  1750. Attack4 = function()
  1751.  
  1752. attack = true
  1753. attack = false
  1754. end
  1755.  
  1756. Move1 = function()
  1757.  
  1758. attack = true
  1759. attack = false
  1760. end
  1761.  
  1762. Move2 = function()
  1763.  
  1764. attack = true
  1765. attack = false
  1766. end
  1767.  
  1768. Move3 = function()
  1769.  
  1770. attack = true
  1771. attack = false
  1772. end
  1773.  
  1774. Move4 = function()
  1775.  
  1776. attack = true
  1777. attack = false
  1778. end
  1779.  
  1780. hold = false
  1781. Mouse.Button1Down:connect(function()
  1782.  
  1783. if attack == true or equipped == false then
  1784. return
  1785. end
  1786. hold = true
  1787. if attacktype == 1 then
  1788. attacktype = 2
  1789. Attack1()
  1790. else
  1791. if attacktype == 2 then
  1792. attacktype = 3
  1793. Attack2()
  1794. else
  1795. if attacktype == 3 then
  1796. attacktype = 4
  1797. Attack3()
  1798. else
  1799. if attacktype == 4 then
  1800. attacktype = 1
  1801. Attack4()
  1802. end
  1803. end
  1804. end
  1805. end
  1806. coroutine.resume(coroutine.create(function()
  1807.  
  1808. for i = 1, 50 do
  1809. if attack == false then
  1810. hbwait()
  1811. end
  1812. end
  1813. if attack == false then
  1814. attacktype = 1
  1815. end
  1816. end
  1817. ))
  1818. end
  1819. )
  1820. if allowhopperbin == true then
  1821. ob1u = function(Mouse)
  1822.  
  1823. hold = false
  1824. end
  1825.  
  1826. end
  1827. Mouse.KeyDown:connect(function(key)
  1828.  
  1829. if key == "f" and canunequiporequip == true and attack == false then
  1830. if equipped == false then
  1831. equipped = true
  1832. if disableanimate == true then
  1833. Animate.Disabled = true
  1834. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1835. idleanimation:Play()
  1836. end
  1837. if disableanimator == true then
  1838. Animator.Parent = nil
  1839. end
  1840. if disablemovingarms == true then
  1841. RW.Parent = Torso
  1842. LW.Parent = Torso
  1843. RSH.Parent = nil
  1844. LSH.Parent = nil
  1845. end
  1846. equipanim()
  1847. elseif equipped == true then
  1848. equipped = false
  1849. unequipanim()
  1850. hbwait()
  1851. if disablemovingarms == true then
  1852. RW.Parent = nil
  1853. LW.Parent = nil
  1854. RSH.Parent = Torso
  1855. LSH.Parent = Torso
  1856. end
  1857. if disableanimator == true then
  1858. Animator.Parent = Humanoid
  1859. end
  1860. if disableanimate == true then
  1861. Animate.Disabled = false
  1862. end
  1863. end
  1864. end
  1865. if key == "e" and attack == false and equipped == true then
  1866. if animtype < 3 then
  1867. animtype = animtype + 1
  1868. elseif animtype >= 3 then
  1869. animtype = 1
  1870. end
  1871. end
  1872. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1873. subtractmana(skill1mana)
  1874. cooldown1 = 0
  1875. Move1()
  1876. end
  1877. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1878. subtractmana(skill2mana)
  1879. cooldown2 = 0
  1880. Move2()
  1881. end
  1882. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1883. subtractmana(skill3mana)
  1884. cooldown3 = 0
  1885. Move3()
  1886. end
  1887. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1888. subtractmana(skill4mana)
  1889. cooldown4 = 0
  1890. Move4()
  1891. end
  1892. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1893. if key == "q" then
  1894. Mana.Value = 100
  1895. cooldown1 = co1
  1896. cooldown2 = co2
  1897. cooldown3 = co3
  1898. cooldown4 = co4
  1899. end
  1900. if key == "p" then
  1901. StaggerHitAnim.Value = true
  1902. end
  1903. if key == "[" then
  1904. StaggerAnim.Value = true
  1905. end
  1906. if key == "]" then
  1907. StunAnim.Value = true
  1908. end
  1909. end
  1910. end
  1911. )
  1912. Mouse.KeyUp:connect(function(key2)
  1913.  
  1914. end
  1915. )
  1916. if allowhopperbin == true then
  1917. s = function(Mouse)
  1918.  
  1919. Mouse.Button1Down:connect(function()
  1920.  
  1921. ob1d(Mouse)
  1922. end
  1923. )
  1924. Mouse.Button1Up:connect(function()
  1925.  
  1926. ob1u(Mouse)
  1927. end
  1928. )
  1929. Mouse.KeyDown:connect(key)
  1930. Mouse.KeyUp:connect(key2)
  1931. end
  1932.  
  1933. end
  1934. if allowhopperbin == true then
  1935. ds = function(Mouse)
  1936.  
  1937. end
  1938.  
  1939. end
  1940. if allowhopperbin == true then
  1941. Bin.Selected:connect(s)
  1942. Bin.Deselected:connect(ds)
  1943. end
  1944. updateskills = function()
  1945.  
  1946. if allowabilitiestofunction == true then
  1947. if cooldown1 <= co1 then
  1948. cooldown1 = cooldown1 + 0.033333333333333
  1949. if co1 <= cooldown1 then
  1950. cooldown1 = co1
  1951. end
  1952. end
  1953. if cooldown2 <= co2 then
  1954. cooldown2 = cooldown2 + 0.033333333333333
  1955. if co2 <= cooldown2 then
  1956. cooldown2 = co2
  1957. end
  1958. end
  1959. if cooldown3 <= co3 then
  1960. cooldown3 = cooldown3 + 0.033333333333333
  1961. if co3 <= cooldown3 then
  1962. cooldown3 = co3
  1963. end
  1964. end
  1965. if cooldown4 <= co4 then
  1966. cooldown4 = cooldown4 + 0.033333333333333
  1967. if co4 <= cooldown4 then
  1968. cooldown4 = co4
  1969. end
  1970. end
  1971. if changebarcolorsifnotenoughmana == true then
  1972. if Mana.Value <= skill1mana then
  1973. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1974. else
  1975. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1976. end
  1977. if Mana.Value <= skill2mana then
  1978. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1979. else
  1980. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1981. end
  1982. if Mana.Value <= skill3mana then
  1983. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1984. else
  1985. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1986. end
  1987. if Mana.Value <= skill4mana then
  1988. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1989. else
  1990. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1991. end
  1992. else
  1993. if changebarcolorsifnotenoughmana == false then
  1994. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1995. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1996. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1997. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1998. end
  1999. end
  2000. end
  2001. if alternatemanaregensystem == false then
  2002. if Mana.Value <= maxmana then
  2003. Mana.Value = Mana.Value + recovermana / 30
  2004. else
  2005. if maxmana <= Mana.Value then
  2006. Mana.Value = maxmana
  2007. end
  2008. end
  2009. else
  2010. if alternatemanaregensystem == true then
  2011. if maxmana <= Mana.Value then
  2012. Mana.Value = maxmana
  2013. else
  2014. if manadelay <= manawait then
  2015. manadelay = manadelay + 1
  2016. else
  2017. manadelay = 0
  2018. Mana.Value = Mana.Value + 1
  2019. end
  2020. end
  2021. end
  2022. end
  2023. if allowstunbar == true then
  2024. if StunValue.Value <= 0 then
  2025. StunValue.Value = 0
  2026. else
  2027. if stundelay <= stunwait then
  2028. stundelay = stundelay + 1
  2029. else
  2030. stundelay = 0
  2031. StunValue.Value = StunValue.Value - 1
  2032. end
  2033. end
  2034. else
  2035. if allowstunbar == false then
  2036. StunValue.Value = 0
  2037. end
  2038. end
  2039. end
  2040.  
  2041. if allowmenutofunction == true then
  2042. ArtificialHB.Event:connect(function()
  2043.  
  2044. updateskills()
  2045. if allowabilitiestofunction == true then
  2046. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2047. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2048. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2049. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2050. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2051. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2052. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2053. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2054. end
  2055. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2056. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2057. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2058. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2059. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2060. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2061. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2062. end
  2063. if showhealthmanaandstunnumbers == true then
  2064. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2065. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2066. if allowstunbar == true and showstunbar == true then
  2067. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2068. end
  2069. end
  2070. if showstats == true then
  2071. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2072. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2073. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2074. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2075. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2076. if Rooted.Value == false then
  2077. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2078. else
  2079. if Rooted.Value == true or Movement.Value <= 0 then
  2080. movementtext.Text = "Movement: 0%"
  2081. end
  2082. end
  2083. end
  2084. end
  2085. )
  2086. end
  2087. while 1 do
  2088. hbwait()
  2089. if Hitbox ~= nil then
  2090. if attack == true then
  2091. Hitbox.Name = "Hitbox"
  2092. else
  2093. if attack == false then
  2094. Hitbox.Name = "NilHitbox"
  2095. end
  2096. end
  2097. end
  2098. if 0 < Humanoid.Health then
  2099. if walkspeeddependsonmovementvalue == true then
  2100. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2101. Humanoid.WalkSpeed = 0
  2102. else
  2103. Humanoid.WalkSpeed = 16 * Movement.Value
  2104. end
  2105. end
  2106. if maxstun <= StunValue.Value then
  2107. StunValue.Value = 0
  2108. StunAnim.Value = true
  2109. end
  2110. if StaggerAnim.Value == true and staggeranim == false then
  2111. coroutine.resume(coroutine.create(function()
  2112.  
  2113. staggeranim = true
  2114. while attack == true do
  2115. hbwait()
  2116. end
  2117. Stagger()
  2118. StaggerAnim.Value = false
  2119. staggeranim = false
  2120. end
  2121. ))
  2122. end
  2123. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2124. coroutine.resume(coroutine.create(function()
  2125.  
  2126. staggerhitanim = true
  2127. while attack == true do
  2128. hbwait()
  2129. end
  2130. StaggerHit()
  2131. StaggerHitAnim.Value = false
  2132. staggerhitanim = false
  2133. end
  2134. ))
  2135. end
  2136. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2137. coroutine.resume(coroutine.create(function()
  2138.  
  2139. StunValue.Value = 0
  2140. stunanim = true
  2141. while attack == true do
  2142. hbwait()
  2143. end
  2144. Stun()
  2145. StunAnim.Value = false
  2146. stunanim = false
  2147. end
  2148. ))
  2149. end
  2150. sine = sine + change
  2151. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2152. local velderp = RootPart.Velocity.y
  2153. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2154. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2155. if 0.5 <= donum then
  2156. handidle = true
  2157. else
  2158. if donum <= 0 then
  2159. handidle = false
  2160. end
  2161. end
  2162. if handidle == false then
  2163. donum = donum + 0.003 / animationspeed
  2164. else
  2165. donum = donum - 0.003 / animationspeed
  2166. end
  2167. if equipped == true or equipped == false then
  2168. if attack == false then
  2169. idle = idle + 1
  2170. else
  2171. idle = 0
  2172. end
  2173. if leftarm == true then
  2174. if Anim == "Walk" and equipped == true and attack == false then
  2175. if alternatewalk == false then
  2176. if walkinganim == true then
  2177. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2178. else
  2179. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2180. end
  2181. else
  2182. if walkinganim == true then
  2183. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2184. else
  2185. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2186. end
  2187. end
  2188. else
  2189. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2190.  
  2191. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2192. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2193. end
  2194. end
  2195. end
  2196. if rightarm == true then
  2197. if Anim == "Walk" and equipped == true and attack == false then
  2198. if alternatewalk == false then
  2199. if walkinganim == true then
  2200. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2201. else
  2202. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2203. end
  2204. else
  2205. if walkinganim == true then
  2206. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2207. else
  2208. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2209. end
  2210. end
  2211. else
  2212. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2213.  
  2214. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2215. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2216. end
  2217. end
  2218. end
  2219. if allowwalking == true then
  2220. if Anim == "Walk" and equipped == true then
  2221. if alternatewalk == false then
  2222. if walkinganim == true then
  2223. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2224. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2225. else
  2226. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2227. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2228. end
  2229. else
  2230. if walkinganim == true then
  2231. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2232. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2233. else
  2234. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2235. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2236. end
  2237. end
  2238. else
  2239. if Anim ~= "Walk" and equipped == true then
  2240. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2241. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2242. end
  2243. end
  2244. end
  2245. Anim = "Idle"
  2246. if attack == false then
  2247. if equipped == true then
  2248. if animtype == 1 then
  2249. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2250. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2251. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2252. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2253. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2254. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2255. end
  2256. if animtype == 2 then
  2257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2258. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2259. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2260. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2261. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2262. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2263. end
  2264. end
  2265. if animtype == 3 then
  2266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2267. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2268. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2269. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2270. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2271. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2272. end
  2273. end
  2274. end
  2275. end
  2276. end
  2277. end
  2278. end
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