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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui 
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
m=Instance.new('Model',Character)
9
LeftArm=Character["Left Arm"] 
10
LeftLeg=Character["Left Leg"] 
11
RightArm=Character["Right Arm"] 
12
RightLeg=Character["Right Leg"] 
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
deb=false
38
equipped=true
39
hand=false
40
MMouse=nil
41
combo=0
42
mana=0
43
trispeed=1
44
pathtrans=.7
45
attackmode='none'
46
local idle=0
47
local Anim="Idle"
48
local Effects={}
49
local gun=false
50
local shoot=false
51
player=nil 
52
cloak=false
53
lightcolor='Bright blue'
54
55
local Color1=Torso.BrickColor
56
 
57
58
mouse=Player:GetMouse()
59
--save shoulders 
60
RSH, LSH=nil, nil 
61
--welds 
62
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
63
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
64
LH=Torso["Left Hip"]
65
RH=Torso["Right Hip"]
66
TorsoColor=Torso.BrickColor
67
function NoOutline(Part)
68
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
69
end
70
71
72
73
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
74
local fp=it("Part")
75
fp.formFactor=formfactor 
76
fp.Parent=parent
77
fp.Reflectance=reflectance
78
fp.Transparency=transparency
79
fp.CanCollide=false 
80
fp.Locked=true
81
fp.BrickColor=brickcolor
82
fp.Name=name
83
fp.Size=size
84
fp.Position=Torso.Position 
85
NoOutline(fp)
86
fp.Material="SmoothPlastic"
87
fp:BreakJoints()
88
return fp 
89
end 
90
 
91
function mesh(Mesh,part,meshtype,meshid,offset,scale)
92
local mesh=it(Mesh) 
93
mesh.Parent=part
94
if Mesh=="SpecialMesh" then
95
mesh.MeshType=meshtype
96
if meshid~="nil" then
97
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
98
end
99
end
100
mesh.Offset=offset
101
mesh.Scale=scale
102
return mesh
103
end
104
 
105
function weld(parent,part0,part1,c0)
106
local weld=it("Weld") 
107
weld.Parent=parent
108
weld.Part0=part0 
109
weld.Part1=part1 
110
weld.C0=c0
111
return weld
112
end
113
 
114
local Color1=Torso.BrickColor
115
116
117
118
119
120
    Player=game:GetService('Players').LocalPlayer
121
    Character=Player.Character
122
    Mouse=Player:GetMouse()
123
    m=Instance.new('Model',Character)
124
125
126
    local function weldBetween(a, b)
127
        local weldd = Instance.new("ManualWeld")
128
        weldd.Part0 = a
129
        weldd.Part1 = b
130
        weldd.C0 = CFrame.new()
131
        weldd.C1 = b.CFrame:inverse() * a.CFrame
132
        weldd.Parent = a
133
        return weldd
134
    end
135
    
136
    it=Instance.new
137
    
138
    function nooutline(part)
139
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
140
    end
141
    
142
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
143
        local fp=it("Part")
144
        fp.formFactor=formfactor
145
        fp.Parent=parent
146
        fp.Reflectance=reflectance
147
        fp.Transparency=transparency
148
        fp.CanCollide=false
149
        fp.Locked=true
150
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
151
        fp.Name=name
152
        fp.Size=size
153
        fp.Position=Character.Torso.Position
154
        nooutline(fp)
155
        fp.Material=material
156
        fp:BreakJoints()
157
        return fp
158
    end
159
    
160
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
161
        local mesh=it(Mesh)
162
        mesh.Parent=part
163
        if Mesh=="SpecialMesh" then
164
            mesh.MeshType=meshtype
165
            mesh.MeshId=meshid
166
        end
167
        mesh.Offset=offset
168
        mesh.Scale=scale
169
        return mesh
170
    end
171
    
172
    function weld(parent,part0,part1,c0,c1)
173
        local weld=it("Weld")
174
        weld.Parent=parent
175
        weld.Part0=part0
176
        weld.Part1=part1
177
        weld.C0=c0
178
        weld.C1=c1
179
        return weld
180
    end
181
182
183
184
185
186
187
188
189
190
--------------------------------
191
local p = game.Players.LocalPlayer
192
local char = p.Character
193
local mouse = p:GetMouse()
194
local larm = char["Left Arm"]
195
local rarm = char["Right Arm"]
196
local lleg = char["Left Leg"]
197
local rleg = char["Right Leg"]
198
local hed = char.Head
199
local torso = char.Torso
200
local hum = char.Humanoid
201
local cam = game.Workspace.CurrentCamera
202
local root = char.HumanoidRootPart
203
local deb = false
204
local shot = 0
205
local debris=game:service"Debris"
206
local l = game:GetService("Lighting")
207
local rs = game:GetService("RunService").RenderStepped
208
ptz = {500, 1, 0.9, 0.95, 1, 9.05, 1.1}
209
math.randomseed(os.time())
210
for i,v in pairs(char:children()) do
211
    if v:IsA("Hat") then
212
        v:Destroy()
213
    end
214
end
215
for i,v in pairs (hed:GetChildren()) do
216
        if v:IsA("Sound") then
217
                v:Destroy()
218
        end
219
end
220
----------------------------------------------------
221
z = Instance.new("Sound", torso)
222-
z.SoundId = "rbxassetid://335466931" -- Put Music ID Here.
222+
z.SoundId = "rbxassetid://0" -- Put Music ID Here.
223
z.Looped = true
224
z.Volume = 1
225
wait(.1)
226
z:Play()
227
-----------------------------------------------------
228
Debounces = {
229
CanAttack = true;
230
NoIdl = false;
231
Slashing = false;
232
Slashed = false;
233
RPunch = false;
234
RPunched = false;
235
LPunch = false;
236
LPunched = false;
237
}
238
local Touche = {char.Name, }
239
----------------------------------------------------
240
hed.face.Texture = "rbxassetid://406001167"
241
char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
242
char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
243
char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
244
char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
245
char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
246
char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
247
----------------------------------------------------
248
ypcall(function()
249
char.Shirt:Destroy()
250
char.Pants:Destroy()
251
shirt = Instance.new("Shirt", char)
252
shirt.Name = "Shirt"
253
pants = Instance.new("Pants", char)
254
pants.Name = "Pants"
255
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=318247349"
256
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454827278"
257
end)
258
----------------------------------------------------
259
local LocalPlayer = game:GetService("Players").LocalPlayer
260
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
261
262
Character.Head.Transparency = 0
263
 
264
local Orb = Instance.new("Part", Character)
265
Orb.Name = "Orb"
266
267
Orb.CanCollide = false
268
Orb.BrickColor = BrickColor.new("Institutional white")
269
Orb.Transparency = 0
270
Orb.Material = "Plastic"
271
Orb.Size = Vector3.new(1, 1, 1)
272
273
274
local M = Instance.new("SpecialMesh")
275
M.Parent = Orb
276
M.MeshId = "http://www.roblox.com/asset/?id=23264474"
277
M.Scale = Vector3.new(1.3, 1.3, 1.3)
278
279
 
280
local Weld = Instance.new("Weld", Orb)
281
Weld.Part0 = Character.Head
282
Weld.Part1 = Orb
283
Weld.C1 = CFrame.new(0, -0.5, 0)
284
------------------------------------------------------
285
CV="Institutional white"
286
	
287
local txt = Instance.new("BillboardGui", char)
288
txt.Adornee = char .Orb
289
txt.Name = "_status"
290
txt.Size = UDim2.new(2, 0, 1.2, 0)
291
txt.StudsOffset = Vector3.new(-2, 1.5, 0)
292
local text = Instance.new("TextLabel", txt)
293
text.Size = UDim2.new(3, 0, 0.5, 0)
294
text.FontSize = "Size8"
295
text.TextScaled = true
296
text.TextTransparency = 0
297
text.BackgroundTransparency = 1 
298
text.TextTransparency = 0
299
text.TextStrokeTransparency = 0
300
text.Font = "Arial"
301
text.TextStrokeColor3 = Color3.new(0,0,0)
302
303
v=Instance.new("Part")
304
v.Name = "ColorBrick"
305
v.Parent=p.Character
306
v.FormFactor="Symmetric"
307
v.Anchored=true
308
v.CanCollide=false
309
v.BottomSurface="Smooth"
310
v.TopSurface="Smooth"
311
v.Size=Vector3.new(10,2,3)
312
v.Transparency=0.7
313
v.CFrame=char.Torso.CFrame
314
v.BrickColor=BrickColor.new(CV)
315
v.Transparency=1
316
text.TextColor3 = v.BrickColor.Color
317
v.Shape="Block"
318
text.Text = "Herdin"
319
320
321
322
323
--------------------------------------------------------
324
local Orbd = Instance.new("Part", Character)
325
Orbd.Name = "Orbd"
326
Orbd.Shape = Enum.PartType.Ball
327
Orbd.CanCollide = false
328
Orbd.BrickColor = BrickColor.new("Institutional white")
329
Orbd.Transparency = 0
330
Orbd.Material = "Neon"
331
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
332
Orbd.TopSurface = Enum.SurfaceType.Smooth
333
Orbd.BottomSurface = Enum.SurfaceType.Smooth
334
335
local Weld = Instance.new("Weld", Orbd)
336
Weld.Part0 = Character.Head
337
Weld.Part1 = Orbd
338
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
339
340
--------------------------------------------------------
341
local Orbvc = Instance.new("Part", Character)
342
Orbvc.Name = "Orbvc"
343
Orbvc.Shape = Enum.PartType.Ball
344
Orbvc.CanCollide = false
345
Orbvc.BrickColor = BrickColor.new("Institutional white")
346
Orbvc.Transparency = 0
347
Orbvc.Material = "Neon"
348
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
349
Orbvc.TopSurface = Enum.SurfaceType.Smooth
350
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
351
352
local Weld = Instance.new("Weld", Orbvc)
353
Weld.Part0 = Character.Head
354
Weld.Part1 = Orbvc
355
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
356
---------------------
357
local LocalPlayer = game:GetService("Players").LocalPlayer
358
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
359
360
Character.Head.Transparency = 1
361
 
362
local Camisa = Instance.new("Part", Character)
363
Camisa.Name = "Camisa"
364
365
Camisa.CanCollide = false
366
Camisa.BrickColor = BrickColor.new("Institutional white")
367
Camisa.Transparency = 1
368
Camisa.Material = "Plastic"
369
Camisa.Size = Vector3.new(1.5, 1.5, 1)
370
 
371
local Weld = Instance.new("Weld", Camisa)
372
Weld.Part0 = Character.Torso
373
Weld.Part1 = Camisa
374
Weld.C1 = CFrame.new(0, 0, 0)
375
----------------------------------------
376
local p = game.Players.LocalPlayer
377
local char = p.Character
378
local mouse = p:GetMouse()
379
local larm = char["Left Arm"]
380
local rarm = char["Right Arm"]
381
local lleg = char["Left Leg"]
382
local rleg = char["Right Leg"]
383
local hed = char.Head
384
local torso = char.Torso
385
local hum = char.Humanoid
386
local cam = game.Workspace.CurrentCamera
387
local root = char.HumanoidRootPart
388
local rj = root.RootJoint
389
local deb = false
390
local shot = 0
391
local stanceToggle = "Idle1"
392
local l = game:GetService("Lighting")
393
local rs = game:GetService("RunService").RenderStepped
394
local hb = game:GetService("RunService").Heartbeat
395
local Stepped = game:GetService("RunService").Stepped
396
math.randomseed(os.time())
397
hum.JumpPower = 100
398
hed.face:Remove()
399
----------------------------------------------------
400
fat = Instance.new("BindableEvent",script)
401
fat.Name = "Heartbeat"
402
403
script:WaitForChild("Heartbeat")
404
405
frame = 1/30
406
tf = 0
407
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
408
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
409
lastframe = tick()
410
script.Heartbeat:Fire() --ayy lmao
411
412
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
413
	tf = tf + s
414
	if tf >= frame then
415
		if allowframeloss then
416
			script.Heartbeat:Fire()
417
			lastframe=tick()
418
		else
419
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
420
			for i=1, math.floor(tf/frame) do
421
				script.Heartbeat:Fire()
422
			end
423
			lastframe=tick()
424
		end
425
		if tossremainder then
426
			tf = 0
427
		else
428
			tf = tf - frame * math.floor(tf/frame)
429
		end
430
	end
431
end)
432
----------------------------------------------------
433
for i,v in pairs(char:children()) do
434
    if v:IsA("Hat") then
435
        v:Destroy()
436
    end
437
end
438
for i,v in pairs (hed:GetChildren()) do
439
	if v:IsA("Sound") then
440
		v:Destroy()
441
	end
442
end
443
----------------------------------------------------
444
Debounces = {
445
CanAttack = true;
446
CanJoke = true;
447
NoIdl = false;
448
Slashing = false;
449
Slashed = false;
450
ks = false;
451
}
452
----------------------------------------------------
453
function weld5(part0, part1, c0, c1)
454
    weeld=Instance.new("Weld", part0)
455
    weeld.Part0=part0
456
    weeld.Part1=part1
457
    weeld.C0=c0
458
    weeld.C1=c1
459
    return weeld
460
end
461
----------------------------------------------------
462
function NewPart(prnt,siz,cf,trans,anc,mat,col)
463
	local prt=Instance.new("Part")
464
	prt.Parent=prnt
465
	prt.Name="Part"
466
	prt.Size=siz
467
	prt.CanCollide=false
468
	prt.Anchored=anc
469
	prt.Locked=true
470
	prt.Transparency = trans
471
	prt.TopSurface=10
472
	prt.BottomSurface=10
473
	prt.FrontSurface=10
474
	prt.BackSurface=10
475
	prt.LeftSurface=10
476
	prt.RightSurface=10
477
	prt:BreakJoints()
478
	prt.CFrame=cf or CFrame.new(30,10,30)
479
	prt.Material=mat
480
	prt.BrickColor=BrickColor.new(col)
481
	m=Instance.new("SpecialMesh",prt)
482
	m.MeshType=6
483
	return prt
484
end
485
----------------------------------------------------
486
function lerp(a, b, t) -- Linear interpolation
487
	return a + (b - a)*t
488
end
489
 
490
function slerp(a, b, t) --Spherical interpolation
491
	dot = a:Dot(b)
492
	if dot > 0.99999 or dot < -0.99999 then
493
		return t <= 0.5 and a or b
494
	else
495
		r = math.acos(dot)
496
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
497
	end
498
end
499
 
500
function matrixInterpolate(a, b, t)
501
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
502
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
503
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
504
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
505
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
506
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
507
	local t = v1:Dot(v2)
508
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
509
		return CFrame.new()
510
	end
511
	return CFrame.new(
512
	v0.x, v0.y, v0.z,
513
	v1.x, v1.y, v1.z,
514
	v2.x, v2.y, v2.z,
515
	v3.x, v3.y, v3.z)
516
end
517
----------------------------------------------------
518
function genWeld(a,b)
519
    local w = Instance.new("Weld",a)
520
    w.Part0 = a
521
    w.Part1 = b
522
    return w
523
end
524
function weld(a, b)
525
    local weld = Instance.new("Weld")
526
    weld.Name = "W"
527
    weld.Part0 = a
528
    weld.Part1 = b
529
    weld.C0 = a.CFrame:inverse() * b.CFrame
530
    weld.Parent = a
531
    return weld;
532
end
533
----------------------------------------------------
534
function Lerp(c1,c2,al)
535
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
536
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
537
	for i,v in pairs(com1) do 
538
		com1[i] = v+(com2[i]-v)*al
539
	end
540
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
541
end
542
----------------------------------------------------
543
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
544
	local wld = Instance.new("Weld", wp1)
545
	wld.Part0 = wp0
546
	wld.Part1 = wp1
547
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
548
end
549
----------------------------------------------------
550
newWeld(torso, larm, -1.5, 0.5, 0)
551
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
552
newWeld(torso, rarm, 1.5, 0.5, 0)
553
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
554
newWeld(torso, hed, 0, 1.5, 0)
555
newWeld(torso, lleg, -0.5, -1, 0)
556
lleg.Weld.C1 = CFrame.new(0, 1, 0)
557
newWeld(torso, rleg, 0.5, -1, 0)
558
rleg.Weld.C1 = CFrame.new(0, 1, 0)
559
newWeld(root, torso, 0, -1, 0)
560
torso.Weld.C1 = CFrame.new(0, -1, 0)
561
----------------------------------------------------
562
z = Instance.new("Sound",char) --Smile: print("â?º")
563
z.SoundId = "rbxassetid://0"--410761150, 411368002
564
z.Looped = true
565
z.Pitch = 1
566
z.Volume = 1
567
wait(0.1)
568
z:Play()
569
----------------------------------------------------
570
New = function(Object, Parent, Name, Data)
571
	local Object = Instance.new(Object)
572
	for Index, Value in pairs(Data or {}) do
573
		Object[Index] = Value
574
	end
575
	Object.Parent = Parent
576
	Object.Name = Name
577
	return Object
578
end
579
----------------------------------------------------
580
--Left Arm
581
m = Instance.new("Model")
582
m.Name = "LeftArm"
583
584
p4 = Instance.new("Part", m)
585
p4.BrickColor = BrickColor.new("Really black")
586
p4.Material = Enum.Material.SmoothPlastic
587
p4.Name = "LeftArmPlate"
588
p4.Size = Vector3.new(1, 2, 1)
589
p4.Transparency = 1
590
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
591
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
592
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
593
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
594
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
595
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
596
b4 = Instance.new("SpecialMesh", p4)
597
b4.MeshType = Enum.MeshType.Brick
598
b4.Name = "Mesh"
599
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
600
601
602
603
604
605
w1 = Instance.new("Weld", p1)
606
w1.Name = "Part_Weld"
607
w1.Part0 = p1
608
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
609
w1.Part1 = p2
610
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
611
w2 = Instance.new("Weld", p2)
612
w2.Name = "Part_Weld"
613
w2.Part0 = p2
614
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
615
w2.Part1 = p3
616
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
617
w3 = Instance.new("Weld", p3)
618
w3.Name = "LeftArmPlate_Weld"
619
w3.Part0 = p3
620
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
621
w3.Part1 = p4
622
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
623
w4 = Instance.new("Weld", p4)
624
w4.Name = "Part_Weld"
625
w4.Part0 = p4
626
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
627
w4.Part1 = p5
628
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
629
w5 = Instance.new("Weld", p5)
630
w5.Name = "Part_Weld"
631
w5.Part0 = p5
632
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
633
w5.Part1 = p6
634
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
635
w6 = Instance.new("Weld", p6)
636
w6.Name = "Part_Weld"
637
w6.Part0 = p6
638
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
639
w6.Part1 = p7
640
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
641
w7 = Instance.new("Weld", p7)
642
w7.Name = "Part_Weld"
643
w7.Part0 = p7
644
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
645
w7.Part1 = p8
646
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
647
w8 = Instance.new("Weld", p8)
648
w8.Name = "Part_Weld"
649
w8.Part0 = p8
650
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
w8.Part1 = p9
652
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
653
w9 = Instance.new("Weld", p9)
654
w9.Name = "Part_Weld"
655
w9.Part0 = p9
656
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
657
w9.Part1 = p10
658
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
659
w10 = Instance.new("Weld", p10)
660
w10.Name = "Part_Weld"
661
w10.Part0 = p10
662
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
663
w10.Part1 = p11
664
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
665
w11 = Instance.new("Weld", p11)
666
w11.Name = "Part_Weld"
667
w11.Part0 = p11
668
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
669
w11.Part1 = p12
670
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
671
w12 = Instance.new("Weld", p12)
672
w12.Name = "Part_Weld"
673
w12.Part0 = p12
674
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
675
w12.Part1 = p13
676
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
677
w13 = Instance.new("Weld", p13)
678
w13.Name = "Part_Weld"
679
w13.Part0 = p13
680
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
w13.Part1 = p14
682
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
683
w14 = Instance.new("Weld", p14)
684
w14.Name = "Part_Weld"
685
w14.Part0 = p14
686
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
687
w14.Part1 = p15
688
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
689
w15 = Instance.new("Weld", p15)
690
w15.Name = "Part_Weld"
691
w15.Part0 = p15
692
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
693
w15.Part1 = p16
694
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
695
696
m.Parent = larm
697
m:MakeJoints()
698
----------------------------------------------------
699
local cor = Instance.new("Part", larm.LeftArm)
700
cor.Name = "Thingy"
701
cor.Locked = true
702
cor.BottomSurface = 0
703
cor.CanCollide = false
704
cor.Size = Vector3.new(1, 1, 1)
705
cor.Transparency = 1
706
cor.TopSurface = 0
707
corw = Instance.new("Weld", cor)
708
corw.Part0 = larm
709
corw.Part1 = cor
710
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
711
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
712
weld1 = Instance.new("Weld", larm.LeftArm)
713
weld1.Part0 = cor
714
weld1.Part1 = larm.LeftArm.LeftArmPlate
715
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
716
--Right Arm
717
m2 = Instance.new("Model")
718
m2.Name = "RightArm"
719
720
p7 = Instance.new("Part", m2)
721
p7.BrickColor = BrickColor.new("Institutional white")
722
p7.Material = Enum.Material.SmoothPlastic
723
p7.Transparency = 1
724
p7.Name = "RightArmPlate"
725
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
726
p7.FormFactor = Enum.FormFactor.Symmetric
727
p7.Size = Vector3.new(1, 2, 1)
728
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
729
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
730
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
731
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
732
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
733
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
734
b7 = Instance.new("SpecialMesh", p7)
735
b7.MeshType = Enum.MeshType.Brick
736
b7.Name = "Mesh"
737
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
738
739
740
w1 = Instance.new("Weld", p1)
741
w1.Name = "Part_Weld"
742
w1.Part0 = p1
743
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w1.Part1 = p2
745
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
746
w2 = Instance.new("Weld", p2)
747
w2.Name = "Part_Weld"
748
w2.Part0 = p2
749
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w2.Part1 = p3
751
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
752
w3 = Instance.new("Weld", p3)
753
w3.Name = "Part_Weld"
754
w3.Part0 = p3
755
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w3.Part1 = p4
757
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
758
w4 = Instance.new("Weld", p4)
759
w4.Name = "Part_Weld"
760
w4.Part0 = p4
761
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w4.Part1 = p5
763
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
764
w5 = Instance.new("Weld", p5)
765
w5.Name = "Part_Weld"
766
w5.Part0 = p5
767
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w5.Part1 = p6
769
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
770
w6 = Instance.new("Weld", p6)
771
w6.Name = "RightArmPlate_Weld"
772
w6.Part0 = p6
773
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w6.Part1 = p7
775
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
776
w7 = Instance.new("Weld", p7)
777
w7.Name = "Part_Weld"
778
w7.Part0 = p7
779
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w7.Part1 = p8
781
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
782
w8 = Instance.new("Weld", p8)
783
w8.Name = "Part_Weld"
784
w8.Part0 = p8
785
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w8.Part1 = p9
787
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
788
w9 = Instance.new("Weld", p9)
789
w9.Name = "Part_Weld"
790
w9.Part0 = p9
791
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w9.Part1 = p10
793
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
794
w10 = Instance.new("Weld", p10)
795
w10.Name = "Part_Weld"
796
w10.Part0 = p10
797
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w10.Part1 = p11
799
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
800
w11 = Instance.new("Weld", p11)
801
w11.Name = "Part_Weld"
802
w11.Part0 = p11
803
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w11.Part1 = p12
805
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
806
w12 = Instance.new("Weld", p12)
807
w12.Name = "Part_Weld"
808
w12.Part0 = p12
809
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w12.Part1 = p13
811
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
812
w13 = Instance.new("Weld", p13)
813
w13.Name = "Part_Weld"
814
w13.Part0 = p13
815
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w13.Part1 = p14
817
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
818
w14 = Instance.new("Weld", p14)
819
w14.Name = "Part_Weld"
820
w14.Part0 = p14
821
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w14.Part1 = p15
823
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
824
w15 = Instance.new("Weld", p15)
825
w15.Name = "Part_Weld"
826
w15.Part0 = p15
827
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w15.Part1 = p16
829
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
830
w16 = Instance.new("Weld", p16)
831
w16.Name = "Part_Weld"
832
w16.Part0 = p16
833
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w16.Part1 = p17
835
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
836
w17 = Instance.new("Weld", p17)
837
w17.Name = "Part_Weld"
838
w17.Part0 = p17
839
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w17.Part1 = p18
841
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
842
w18 = Instance.new("Weld", p18)
843
w18.Name = "Part_Weld"
844
w18.Part0 = p18
845
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
w18.Part1 = p19
847
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
m2.Parent = rarm
849
m2:MakeJoints()
850
----------------------------------------------------
851
local cor2 = Instance.new("Part", rarm.RightArm)
852
cor2.Name = "Thingy"
853
cor2.Locked = true
854
cor2.BottomSurface = 0
855
cor2.CanCollide = false
856
cor2.Size = Vector3.new(1, 1, 1)
857
cor2.Transparency = 1
858
cor2.TopSurface = 0
859
corw2 = Instance.new("Weld", cor2)
860
corw2.Part0 = rarm
861
corw2.Part1 = cor2
862
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
863
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
864
weld2 = Instance.new("Weld", rarm.RightArm)
865
weld2.Part0 = cor2
866
weld2.Part1 = rarm.RightArm.RightArmPlate
867
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
868
869
870
--Zyrodoxa
871
m8 = Instance.new("Model")
872
m8.Name = "Zyrodoxa"
873
874
p16 = Instance.new("Part", m8)
875
p16.BrickColor = BrickColor.new("Instutional white")
876
p16.Material = Enum.Material.Metal
877
p16.Name = "Handle"
878
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
879
p16.CanCollide = false
880
p16.Locked = true
881
p16.FormFactor = Enum.FormFactor.Custom
882
p16.Size = Vector3.new(0, 0, 0)
883
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
884
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
885
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
886
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
887
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
888
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
889
b16 = Instance.new("BlockMesh", p16)
890
b16.Name = "Mesh"
891
b16.Scale = Vector3.new(0, 0, 0)
892
893
w16 = Instance.new("Weld", p16)
894
w16.Name = "Block_Weld"
895
w16.Part0 = p16
896
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
897
w16.Part1 = p17
898
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
899
900
m8.Parent = rarm
901
m8:MakeJoints()
902
----------------------------------------------------
903
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
904
cor8.Name = "Thingy"
905
cor8.Locked = true
906
cor8.BottomSurface = 0
907
cor8.CanCollide = false
908
cor8.Size = Vector3.new(1, 1, 1)
909
cor8.Transparency = 1
910
cor8.TopSurface = 0
911
corw8 = Instance.new("Weld", cor8)
912
corw8.Part0 = rarm
913
corw8.Part1 = cor8
914
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
915
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
916
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
917
weld8.Part0 = cor8
918
weld8.Part1 = rarm.Zyrodoxa.Handle
919
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
920
----------------------------------------------------
921
models = {m,m2,m3,m4,m5,m6,m7,m8}
922
parts = {}
923
Stepped:connect(function()
924
	for i,v in pairs(models) do
925
		for _, a in pairs(v:GetChildren()) do
926
			if v:IsA("Part") and v.Name ~= "Thingy" then
927
				table.insert(parts, a)
928
				for i,v in pairs(parts) do
929
					v.CanCollide = false
930
				end
931
			end
932
		end
933
	end
934
end)
935
----------------------------------------------------
936
local animpose = "Idle1"
937
local lastanimpose = "Idle1"
938
local grab = false
939
local Smooth = 1
940
local sine = 0
941
local change = 1
942
local val = 0
943
local ffing = false
944
----------------------------------------------------
945
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
946
947
function FindHumanoids()
948
	local function c_region(Position, Size)
949
		local SizeOffset = Size/2
950
	 	local Point1 = Position - SizeOffset
951
   		local Point2 = Position + SizeOffset
952
   		local a = Instance.new("Part", workspace)
953
   		a.Anchored = true
954
   		a.Size = Size
955
   		a.Position = Position
956
   		print("Hey!, I'm making a part!")
957
   		return Region3.new(Point1, Point2)
958
  	end
959
  	
960
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
961
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
962
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
963
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
964
    
965
    local regions = {a, b, c, d}
966
    
967
    local found_humanoids = {}
968
    local already_found = {char.Name}
969
    
970
    for _, region in pairs(regions) do
971
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
972
        	print(part, part.Parent, part.Name) ---nope
973
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
974
                local humanoid = part.Parent:FindFirstChild("Humanoid")
975
                local name = humanoid.Parent.Name
976
                local exists = false
977
                for _, n in pairs(already_found) do
978
                    if n == name then
979
                        exists = true
980
                    end
981
                end
982
                if not exists then
983
                    table.insert(already_found, name)
984
                    table.insert(found_humanoids, humanoid)
985
                end
986
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
987
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
988
                local name = humanoid.Parent.Parent.Name
989
                local exists = false
990
                for _, n in pairs(already_found) do
991
                    if n == name then
992
                        exists = true
993
                    end
994
                end
995
                if not exists then
996
                    table.insert(already_found, name)
997
                    table.insert(found_humanoids, humanoid)
998
                end
999
            end
1000
        end
1001
    end
1002
    return found_humanoids
1003
end
1004
1005
local humanoids = FindHumanoids()
1006
if #humanoids == 0 then
1007
	for i, v in pairs(humanoids) do
1008
		print(v.Parent.Name)
1009
		if Debounces.Slashing == true then
1010
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1011
		elseif Debounces.Slashing == false then
1012
			wait()
1013
		end
1014
	end
1015
	wait(0.3)
1016
end]]--
1017
----------------------------------------------------
1018
--[[mouse.KeyDown:connect(function(key)
1019
	if key == "f" then
1020
		if Debounces.CanAttack == true then
1021
			Debounces.CanAttack = false
1022
			Debounces.NoIdl = true
1023
			Debounces.on = true
1024
			for i = 1, 20 do
1025
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1026
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1027
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1028
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1029
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1030
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1031
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1032
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1033
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1034
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1035
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1036
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1037
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1038
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1039
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1040
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1041
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1042
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1043
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1044
				if Debounces.on == false then
1045
					break
1046
				end
1047
				fat.Event:wait()
1048
			end
1049
		end
1050
	end
1051
end)]]--
1052
----------------------------------------------------
1053
mod4 = Instance.new("Model",char)
1054
1055
ptez = {0.7, 0.8, 0.9, 1}
1056
1057
function FindNearestTorso(Position,Distance,SinglePlayer)
1058
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1059
        local List = {}
1060
        for i,v in pairs(workspace:GetChildren())do
1061
            if v:IsA("Model")then
1062
                if v:findFirstChild("Torso")then
1063
                    if v ~= char then
1064
                        if(v.Torso.Position -Position).magnitude <= Distance then
1065
                            table.insert(List,v)
1066
                        end 
1067
                    end 
1068
                end 
1069
            end 
1070
        end
1071
    return List
1072
end
1073
1074
function Slam()
1075
    local part=Instance.new('Part',mod4)
1076
    part.Anchored=true
1077
    part.CanCollide=false
1078
    part.FormFactor='Custom'
1079
    part.Size=Vector3.new(.2,.2,.2)
1080
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1081
    part.Transparency=.7
1082
    part.BrickColor=BrickColor.new('Really black')
1083
    mesh=Instance.new('SpecialMesh',part)
1084
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1085
    mesh.Scale=Vector3.new(3,3,3)
1086
    local part2=Instance.new('Part',mod4)
1087
    part2.Anchored=true
1088
    part2.CanCollide=false
1089
    part2.FormFactor='Custom'
1090
    part2.Size=Vector3.new(.2,.2,.2)
1091
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1092
    part2.Transparency=.7
1093
    part2.BrickColor=BrickColor.new('Institutional white')
1094
    mesh2=Instance.new('SpecialMesh',part2)
1095
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1096
    mesh2.Scale=Vector3.new(3,1.5,3)
1097
    x = Instance.new("Sound",larm)
1098
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1099
    x.Pitch = ptez[math.random(1,#ptez)]
1100
    x.Volume = 1
1101
    wait(.1)
1102
    x1 = Instance.new("Sound",larm)
1103
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1104
    x1.Pitch = ptez[math.random(1,#ptez)]
1105
    x1.Volume = 1
1106
    wait(.1)
1107
	x:Play()
1108
    x1:Play()
1109
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1110
        if v:FindFirstChild('Humanoid') then
1111
            v.Humanoid:TakeDamage(math.random(30,45))
1112
        end
1113
    end
1114
    coroutine.resume(coroutine.create(function() 
1115
        for i=0,0.62,0.13 do
1116
            wait()
1117
            part.CFrame=part.CFrame
1118
            part.Transparency=i
1119
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1120
            part2.CFrame=part2.CFrame
1121
            part2.Transparency=i
1122
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1123
            end
1124
        part.Parent=nil
1125
        part2.Parent=nil
1126
        x:Destroy()
1127
    end))
1128
end
1129
----------------------------------------------------
1130
wPart = function(x,y,z,color,tr,cc,an,parent)
1131
    local wp = Instance.new('WedgePart',parent or Weapon)
1132
    wp.formFactor = 'Custom'
1133
    wp.Size = Vector3.new(x,y,z)
1134
    wp.BrickColor = BrickColor.new(color)
1135
    wp.CanCollide = cc
1136
    wp.Transparency = tr
1137
    wp.Anchored = an
1138
    wp.TopSurface,wp.BottomSurface = 0,0
1139
    return wp
1140
end
1141
1142
Mesh = function(par,num,x,y,z)
1143
    local msh = _
1144
    if num == 1 then
1145
        msh = Instance.new("CylinderMesh",par)
1146
    elseif num == 2 then
1147
        msh = Instance.new("SpecialMesh",par)
1148
        msh.MeshType = 3
1149
    elseif num == 3 then
1150
        msh = Instance.new("BlockMesh",par)
1151
    elseif num == 4 then
1152
        msh = Instance.new("SpecialMesh",par)
1153
        msh.MeshType = "Torso"
1154
    elseif type(num) == 'string' then
1155
        msh = Instance.new("SpecialMesh",par)
1156
        msh.MeshId = num
1157
    end 
1158
    msh.Scale = Vector3.new(x,y,z)
1159
    return msh
1160
end
1161
1162
local function CFrameFromTopBack(at, top, back)
1163
    local right = top:Cross(back)
1164
    return CFrame.new(at.x, at.y, at.z,
1165
    right.x, top.x, back.x,
1166
    right.y, top.y, back.y,
1167
    right.z, top.z, back.z)
1168
end
1169
1170
function Triangle(a, b, c)
1171
    local edg1 = (c-a):Dot((b-a).unit)
1172
    local edg2 = (a-b):Dot((c-b).unit)
1173
    local edg3 = (b-c):Dot((a-c).unit)
1174
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1175
        a, b, c = a, b, c
1176
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1177
        a, b, c = b, c, a
1178
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1179
        a, b, c = c, a, b
1180
    else 
1181
        print("unreachable")
1182
    end
1183
    local len1 = (c-a):Dot((b-a).unit)
1184
    local len2 = (b-a).magnitude - len1
1185
    local width = (a + (b-a).unit*len1 - c).magnitude
1186
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1187
    local list = {}
1188
    if len1 > 0.01 then
1189
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1190
        local sz = Vector3.new(0.2, width, len1)
1191
        w1.Size = sz
1192
        local sp = Mesh(w1,2,0,0,0)
1193
        sp.MeshType='Wedge'
1194
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1195
        w1:BreakJoints()
1196
        w1.Anchored = true
1197
        w1.Transparency = 0.7
1198
        Spawn(function()
1199
            for i=0,1,0.1 do
1200
                fat.Event:wait()
1201
                w1.Transparency=w1.Transparency+0.03
1202
            end
1203
        end)
1204
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1205
        table.insert(list,w1)
1206
    end
1207
    if len2 > 0.01 then
1208
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1209
        local sz = Vector3.new(0.2, width, len2) 
1210
        w2.Size = sz
1211
        local sp = Mesh(w2,2,0,0,0)
1212
        sp.MeshType='Wedge'
1213
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1214
        w2:BreakJoints()
1215
        w2.Anchored = true
1216
        w2.Transparency = 0.7
1217
        Spawn(function()
1218
            for i=0,1,0.1 do
1219
                fat.Event:wait()
1220
                w2.Transparency=w2.Transparency+0.03
1221
            end
1222
        end)
1223
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1224
        table.insert(list,w2)
1225
    end
1226
    return unpack(list)
1227
end
1228
1229
function trail(p,t,h)
1230
	Spawn(function()
1231
		local blcf = p.CFrame
1232
		local scfr = blcf
1233
		for i=1,t do
1234
			local blcf = p.CFrame
1235
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1236
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1237
				if a then game.Debris:AddItem(a,1) end 
1238
				if b then game.Debris:AddItem(b,1) end
1239
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1240
				if a then game.Debris:AddItem(a,1) end 
1241
				if b then game.Debris:AddItem(b,1) end
1242
				scfr = blcf
1243
			elseif not scfr then
1244
				scfr = blcf
1245
			end
1246
			fat.Event:wait()
1247
		end
1248
		scfr=nil
1249
	end)
1250
end
1251
--trail(char.Sword.Blade,1e1000,5)
1252
----------------------------------------------------
1253
function Dmg()
1254
	local partofdeath = rarm.Zyrodoxa.Hitbox
1255
	local function CreateRegion3FromLocAndSize(Position, Size)
1256
		local SizeOffset = Size/2
1257
		local Point1 = Position - SizeOffset
1258
		local Point2 = Position + SizeOffset
1259
		return Region3.new(Point1, Point2)
1260
	end
1261
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1262
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1263
		Spawn(function()
1264
			if Debounces.Slashing == true and Debounces.Slashed == false then
1265
				Debounces.Slashed = true
1266
				ypcall(function()
1267
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1268
					humanoid:TakeDamage(math.random(10,18))
1269
				end)
1270
				wait(.4)
1271
				Debounces.Slashed = false
1272
			end
1273
		end)
1274
	end
1275
end
1276
----------------------------------------------------
1277
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1278
ptz = {0.7, 0.8, 0.9, 1}
1279
idz = {"161006212", "161006195"}
1280
function attackone()
1281
	for i = 1, 13 do
1282
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1283
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1284
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1285
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1286
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1287
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1288
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1289
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1290
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1291
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1292
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1293
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1294
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1295
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1296
		if Debounces.on == false then
1297
			break
1298
		end
1299
		fat.Event:wait()
1300
	end
1301
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1302
	Debounces.Slashing = true
1303
	wait(0.2)
1304
	--[[z = Instance.new("Sound", hed)
1305
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1306
	z.Pitch = ptz[math.random(1,#ptz)]
1307
	z.Volume = 1
1308
	wait(.01)
1309
	z:Play()]]--
1310
	for i = 1, 14 do
1311
		Dmg()
1312
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1313
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1314
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1315
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1316
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1317
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1318
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1319
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1320
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1321
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1322
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1323
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1324
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1325
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1326
		if Debounces.on == false then break end
1327
		rs:wait()
1328
	end
1329
	Debounces.Slashing = false
1330
end
1331
function attacktwo()
1332
	Debounces.Slashing = true
1333
	for i = 1, 14 do
1334
		Dmg()
1335
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1336
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1337
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1338
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1339
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1340
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1341
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1342
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1343
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1344
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1345
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1346
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1347
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1348
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1349
		if Debounces.on == false then
1350
			break
1351
		end
1352
		rs:wait()
1353
	end
1354
end
1355
----------------------------------------------------
1356
1357
----------------------------------------------------
1358
definition = 5
1359
bc = {}
1360
bezierparts = {}
1361
function NoOutline(Part)
1362
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1363
end
1364
function draw(p,d)
1365
	for i=1,d do 
1366
		local t = i/d
1367
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1368
	end
1369
1370
	Spawn(function() fat.Event:wait()
1371
		for i,v in pairs(bezierparts) do
1372
			v.Transparency = 1
1373
		end
1374
	end)
1375
end
1376
--local points = {larm.Position,rarn.Position,invisipart.Position}
1377
--draw(points,definition)
1378
1379
				fat.Event:wait()
1380
1381
			rpart = Instance.new("Part",rarm)
1382
			NoOutline(rpart)
1383
			rpart.Anchored = false
1384
			rpart.Size = Vector3.new(1,1,1)
1385
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1386
			rpart.Transparency = 1
1387
			newWeld(rarm, rpart, 0, 0, 0)
1388
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1389
			lpart = Instance.new("Part",larm)
1390
			NoOutline(lpart)
1391
			lpart.Anchored = false
1392
			lpart.Size = Vector3.new(1,1,1)
1393
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1394
			lpart.Transparency = 1
1395
			newWeld(larm, lpart, 0, 0, 0)
1396
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1397
			invisipart = Instance.new("Part",torso)
1398
			NoOutline(invisipart)
1399
			invisipart.Anchored = false
1400
			invisipart.Size = Vector3.new(1,1,1)
1401
			invisipart.Transparency = 1
1402
			invisipart.CFrame = torso.CFrame
1403
			newWeld(torso, invisipart, 0, 0, 0)
1404
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1405
			table.insert(bezierparts, rpart)
1406
			table.insert(bezierparts, lpart)
1407
			table.insert(bezierparts, invisipart)
1408
			for i = 1, 40 do
1409
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1410
				draw(points,definition)
1411
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1412
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1413
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1414
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1415
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1416
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1417
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1418
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1419
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1420
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1421
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1422
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1423
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1424
				if Debounces.on == false then
1425
					break
1426
				end
1427
				fat.Event:wait()
1428
			end
1429
			for i,v in pairs(bezierparts) do
1430
				v:Destroy()
1431
			end
1432
			--draw(points,definition)
1433
			if Debounces.CanAttack == false then
1434
				Debounces.CanAttack = true
1435
				Debounces.NoIdl = false
1436
				Debounces.on = false
1437
			end
1438
1439
----------------------------------------------------
1440
----------------------------------------------------
1441
pt = {6.6, 6.8, 7, 7.2, 7.4}
1442
mouse.KeyDown:connect(function(key)
1443
    if key == "q" then
1444
        if Debounces.CanJoke == true then
1445
            Debounces.CanJoke = false
1446
            u = Instance.new("Sound",char)
1447
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1448
            u.Pitch = pt[math.random(1,#pt)]
1449
            u.Volume = 0.3
1450
            u2 = Instance.new("Sound",char)
1451
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1452
            u2.Pitch = u.Pitch
1453
            u2.Volume = 0.3
1454
            u3 = Instance.new("Sound",char)
1455
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1456
            u3.Pitch = u.Pitch
1457
            u3.Volume = 0.3
1458
            wait(.01)
1459
            u:Play()
1460
            u2:Play()
1461
            u3:Play()
1462
            wait(1.5)
1463
            u:Destroy()
1464
            u2:Destroy()
1465
            u3:Destroy()
1466
            if Debounces.CanJoke == false then
1467
                Debounces.CanJoke = true
1468
            end
1469
        end
1470
    end
1471
end)
1472
----------------------------------------------------
1473
----------------------------------------------------
1474
mouse.KeyDown:connect(function(key)
1475
    if key == "j" then
1476
		if Debounces.CanJoke == true then
1477
			Debounces.CanJoke = false
1478
			z = Instance.new("Sound",hed)
1479
			z.SoundId = "rbxassetid://415859013"
1480
			z.Pitch = pitches[math.random(1,#pitches)]
1481
			z.Volume = 1
1482
			wait()
1483
			z:Play()
1484
			wait(0.1)
1485
			z:Destroy()
1486
			if Debounces.CanJoke == false then
1487
				Debounces.CanJoke = true
1488
			end
1489
		end
1490
	end
1491
end)
1492
1493
----------------------------------------------------
1494
Grab = false
1495
mouse.KeyDown:connect(function(key)
1496
    if key == "e" then
1497
        Debounces.on = true
1498
        Debounces.NoIdl = true
1499
		Debounces.ks = true
1500
        if Grab == false then
1501
        gp = nil
1502
        for i = 1, 20 do
1503
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1504
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1505
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1506
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1507
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1508
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1509
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1510
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1511
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1512
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1513
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1514
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1515
			if Debounces.on == false then break end
1516
            fat.Event:wait()
1517
        end
1518
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1519
		ht = hit.Parent
1520
			for i,v in pairs(ht:GetChildren()) do 
1521
				if v:IsA("Part") then
1522
					v.CanCollide = false
1523
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1524
				end
1525
			end
1526
			hum1=ht:FindFirstChild('Humanoid')
1527
			if hum1 ~= nil then
1528
				if Debounces.ks==true then
1529
					z = Instance.new("Sound",hed)
1530
					z.SoundId = "rbxassetid://169380525"
1531
					z.Volume = 1
1532
					z:Play()
1533
					Debounces.ks=false
1534
				end
1535
				hum1.PlatformStand=true
1536
				hum1:ChangeState'Physics'
1537
				gp = ht
1538
				Grab = true
1539
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1540
				asd.Parent = larm
1541
				asd.Name = "asd"
1542
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1543
				stanceToggle = "Grabbed"
1544
			--[[elseif hum1 == nil then
1545
				con1:disconnect()
1546
				wait() return]]--
1547
			end
1548
        end)
1549
        for i = 1, 20 do
1550
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1551
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1552
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1553
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1554
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1555
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1556
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1557
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1558
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1559
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1560
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1561
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1562
			if Debounces.on == false then break end
1563
            fat.Event:wait()
1564
        end
1565
		con1:disconnect()
1566
		Debounces.on = false
1567
		Debounces.NoIdl = false
1568
		elseif Grab == true then
1569
        Grab = false
1570
			--[[for i = 1, 16 do
1571
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1572
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1573
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1574
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1575
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1576
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1577
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1578
			if Debounces.on == false then end
1579
			rs:wait()
1580
		end]]--
1581
			for i = 1, 16 do
1582
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1583
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1584
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1585
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1586
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1587
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1588
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1589
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1590
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1591
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1592
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1593
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1594
			if Debounces.on == false then end
1595
			rs:wait()
1596
		end
1597
		for i = 1, 12 do
1598
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1599
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1600
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1601
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1602
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1603
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1604
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1605
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1606
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1607
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1608
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1609
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1610
			if Debounces.on == false then end
1611
			rs:wait()
1612
		end
1613
		Slam()
1614
		if gp ~= nil then
1615
			for i,v in pairs(larm:GetChildren()) do
1616
				if v.Name == "asd" and v:IsA("Weld") then
1617
					v:Remove()
1618
				end
1619
				if v:IsA("Part") then
1620
					v.CanCollide = true
1621
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1622
				end
1623
			end
1624
		end
1625
		stanceToggle = "Idle1"
1626
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1627
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1628
        bv.P = 125000
1629
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1630
        ht=nil
1631
        Debounces.on = false
1632
        Debounces.NoIdl = false
1633
        elseif ht == nil then wait()
1634
			Grab = false
1635
			Debounces.on = false
1636
			Debounces.NoIdl = false
1637
        end
1638
    end
1639
end)
1640
----------------------------------------------------
1641
Change = false
1642
mouse.KeyDown:connect(function(key)
1643
    if key == "n" then
1644
        if Change == false then
1645
            Change = true
1646
        stanceToggle = "Idle2"
1647
    elseif Change == true then
1648
        Change = false
1649
        stanceToggle = "Idle1"
1650
        end
1651
    end
1652
end)
1653
----------------------------------------------------
1654
mouse.KeyDown:connect(function(key)
1655
    if string.byte(key) == 52 then
1656
		Swing = 2
1657
        char.Humanoid.WalkSpeed = 28
1658
    end
1659
end)
1660
mouse.KeyUp:connect(function(key)
1661
    if string.byte(key) == 52 then
1662
		Swing = 1
1663
        char.Humanoid.WalkSpeed = 16
1664
    end
1665
end)
1666
----------------------------------------------------
1667
1668
jump = false
1669
rs:connect(function()
1670
	if char.Humanoid.Jump == true then
1671
		jump = true
1672
	else
1673
		jump = false
1674
	end
1675
	char.Humanoid.FreeFalling:connect(function(f)
1676
		if f then
1677
			ffing = true
1678
		else
1679
			ffing = false
1680
		end
1681
	end)
1682
	sine = sine + change
1683
	if jump == true then
1684
		animpose = "Jumping"
1685
	elseif ffing == true then
1686
		animpose = "Freefalling"
1687
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1688
		animpose = "Idle"
1689
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1690
		animpose = "Walking"
1691
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1692
		animpose = "Running"
1693
	end
1694
	RightLeg = CFrame.new(0.5,-1,0)
1695
	LeftLeg = CFrame.new(-0.5,-1,0)
1696
1697
	lefth = (torso.CFrame*LeftLeg)
1698
	righth = (torso.CFrame*RightLeg)
1699
1700
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1701
1702
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1703
1704
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1705
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1706
	if animpose ~= lastanimpose then
1707
		sine = 0
1708
		if Debounces.NoIdl == false then
1709
			if stanceToggle == "Idle1" then
1710
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1711
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1712
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1713
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1714
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1715
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1716
			elseif stanceToggle == "Idle2" then
1717
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1718
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1719
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1720
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1721
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1722
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1723
			end
1724
			fat.Event:wait()
1725
		end
1726
		else
1727
	end
1728
	lastanimpose = animpose
1729
	if Debounces.NoIdl == false then
1730
		if animpose == "Idle" then
1731
			change = 0.5
1732
			if stanceToggle == "Idle1" then
1733
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1734
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1735
1736
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1737
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1738
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1739
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1740
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1741
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1742
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1743
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1744
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1745
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1746
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1747
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1748
			elseif stanceToggle == "Idle2" then
1749
1750
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1751
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1752
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1753
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1754
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1755
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1756
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1757
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1758
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1759
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1760
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1761
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1762
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1763
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1764
			elseif stanceToggle == "Grabbed" then
1765
				grab = true
1766
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1767
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1768
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1769
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1770
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1771
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1772
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1773
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1774
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1775
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1776
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1777
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1778
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1779
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1780
			end
1781
		elseif animpose == "Walking" then
1782
			if stanceToggle == "Grabbed" then
1783
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1784
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1785
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1786
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1787
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1788
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1789
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1790
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1791
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1792
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1793
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1794
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1795
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1796
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1797
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1798
			elseif stanceToggle ~= "Grabbed" then
1799
				change = 1
1800
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1801
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1802
		
1803
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1804
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1805
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1806
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1807
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1808
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1809
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1810
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1811
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1812
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1813
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1814
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1815
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1816
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1817
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1818
			end
1819
		elseif animpose == "Running" then
1820
			change = 1
1821
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1822
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1823
1824
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1825
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1826
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1827
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1828
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1829
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1830
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1831
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1832
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1833
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1834
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1835
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1836
		elseif animpose == "Jumping" then
1837
1838
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1839
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1840
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1841
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1842
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1843
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1844
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1845
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1846
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1847
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1848
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1849
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1850
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1851
		elseif animpose == "Freefalling" then
1852
1853
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1854
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1855
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1856
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1857
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1858
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1859
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1860
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1861
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1862
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1863
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1864
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1865
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1866
		end
1867
	end
1868
end)
1869
hum.MaxHealth = 99999e99999
1870
wait(3)
1871-
hum.Health = 99999e99999
1871+
hum.Health = 99999e99999
1872
1873
--Epic Scythe for Team Avaricious
1874
--By: TheLulz/brad1342 - Idc the real maker, but it's a nice script.
1875
 
1876
tool = Instance.new("HopperBin")
1877
 
1878
player = game.Players.Imtannerbanner56
1879
 
1880
char = player.Character
1881
 
1882
tool = Instance.new("HopperBin")
1883
 
1884
tool.Parent = player.Backpack
1885
 
1886
script.Parent = tool
1887
 
1888
tool.Name = "Wand"
1889
 
1890
 
1891
 
1892
spin = false
1893
 
1894
 
1895
 
1896
landc = "Really black"
1897
 
1898
firec = "Really black"
1899
 
1900
icec = "Really black"
1901
 
1902
windc = "Institutional white"
1903
 
1904
helthc = "Really black"
1905
 
1906
elec = "Really black"
1907
 
1908
 
1909
 
1910
norm = 45
1911
 
1912
 
1913
 
1914
handle = Instance.new("Part")
1915
 
1916
handle.Parent = game.Lighting
1917
 
1918
handle.Name = "Handle"
1919
 
1920
handle.FormFactor = "Symmetric"
1921
 
1922
handle.Size = Vector3.new(1,4,1)
1923
 
1924
handle.TopSurface = 0
1925
 
1926
handle.BottomSurface = 0
1927
 
1928
handle.BrickColor = BrickColor.new("Really black")
1929
 
1930
handle.Anchored = false
1931
 
1932
handle.Position = char["Right Arm"].Position
1933
 
1934
handle.CanCollide = false
1935
 
1936
handle.Locked = true
1937
 
1938
handle2 = Instance.new("Part")
1939
 
1940
handle2.Parent = game.Lighting
1941
 
1942
handle2.Name = "Handle2"
1943
 
1944
handle2.Shape = "Ball"
1945
 
1946
handle2.Size = Vector3.new(1,1,1)
1947
 
1948
handle2.TopSurface = 0
1949
 
1950
handle2.BottomSurface = 0
1951
 
1952
handle2.BrickColor = BrickColor.new("Really black")
1953
 
1954
handle2.Anchored = false
1955
 
1956
handle2.Position = char["Right Arm"].Position
1957
 
1958
handle2.Transparency = 0.1
1959
 
1960
handle2.CanCollide = false
1961
 
1962
handle2.Locked = true
1963
 
1964
 
1965
 
1966
handle3 = Instance.new("Part")
1967
 
1968
handle3.Parent = game.Lighting
1969
 
1970
handle3.Name = "Handle2"
1971
 
1972
handle3.Shape = "Ball"
1973
 
1974
handle3.Size = Vector3.new(1,1,1)
1975
 
1976
handle3.TopSurface = 0
1977
 
1978
handle3.BottomSurface = 0
1979
 
1980
handle3.BrickColor = BrickColor.new("Really black")
1981
 
1982
handle3.Anchored = false
1983
 
1984
handle3.Position = char["Right Arm"].Position
1985
 
1986
handle3.CanCollide = false
1987
 
1988
handle3.Locked = true
1989
 
1990
local m = Instance.new("CylinderMesh")
1991
 
1992
m.Parent = handle
1993
 
1994
m.Scale = Vector3.new(0.42,1,0.42)
1995
 
1996
local m2 = Instance.new("SpecialMesh")
1997
 
1998
m2.Parent = handle2
1999
 
2000
m2.MeshType = "Sphere"
2001
 
2002
m2.Scale = Vector3.new(0.8,0.8,0.8)
2003
 
2004
local m3 = Instance.new("SpecialMesh")
2005
 
2006
m3.Parent = handle3
2007
 
2008
m3.MeshType = "FileMesh"
2009
 
2010
m3.MeshId = "http://www.roblox.com/asset/?id=1033714"
2011
 
2012
m3.Scale = Vector3.new(0.4,0.85,0.4)
2013
 
2014
brick1 = Instance.new("Part")
2015
 
2016
brick1.Parent = char
2017
 
2018
brick1.formFactor = "Symmetric"
2019
 
2020
brick1.Size = Vector3.new(1,1,1)
2021
 
2022
brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
2023
 
2024
brick1.Shape = "Ball"
2025
 
2026
brick1.CanCollide = false
2027
 
2028
brick1.Transparency = 1
2029
 
2030
brick1.Locked = true
2031
 
2032
mesh1 = Instance.new("SpecialMesh")
2033
 
2034
mesh1.Parent = brick1
2035
 
2036
mesh1.MeshType = "Sphere"
2037
 
2038
mesh1.Scale = Vector3.new(1.4,1.4,1.4)
2039
 
2040
brick2 = Instance.new("Part")
2041
 
2042
brick2.Parent = game.Lighting
2043
 
2044
brick2.formFactor = "Symmetric"
2045
 
2046
brick2.Size = Vector3.new(1,1,1)
2047
 
2048
brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
2049
 
2050
brick2.Shape = "Ball"
2051
 
2052
brick2.CanCollide = false
2053
 
2054
brick2.Transparency = 1
2055
 
2056
brick2.BrickColor = handle2.BrickColor
2057
 
2058
brick2.Locked = true
2059
 
2060
mesh2 = Instance.new("SpecialMesh")
2061
 
2062
mesh2.Parent = brick2
2063
 
2064
mesh2.MeshType = "Sphere"
2065
 
2066
mesh2.Scale = Vector3.new(0.5,0.5,0.5)
2067
 
2068
brick3 = Instance.new("Part")
2069
 
2070
brick3.Parent = game.Lighting
2071
 
2072
brick3.formFactor = "Symmetric"
2073
 
2074
brick3.Size = Vector3.new(1,1,1)
2075
 
2076
brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
2077
 
2078
brick3.Shape = "Ball"
2079
 
2080
brick3.CanCollide = false
2081
 
2082
brick3.Transparency = 1
2083
 
2084
brick3.BrickColor = handle2.BrickColor
2085
 
2086
brick3.Locked = true
2087
 
2088
mesh3 = Instance.new("SpecialMesh")
2089
 
2090
mesh3.Parent = brick3
2091
 
2092
mesh3.MeshType = "Sphere"
2093
 
2094
mesh3.Scale = Vector3.new(0.5,0.5,0.5)
2095
 
2096
wads = Instance.new("Weld")
2097
 
2098
wads.Parent = char.Torso
2099
 
2100
wads.Part0 = wads.Parent
2101
 
2102
wads.Part1 = brick1
2103
 
2104
wads.C1 = CFrame.new(-1.5,-0.5,0)
2105
 
2106
wads2 = Instance.new("Weld")
2107
 
2108
wads2.Parent = handle2
2109
 
2110
wads2.Part0 = wads2.Parent
2111
 
2112
wads2.Part1 = brick2
2113
 
2114
wads2.C1 = CFrame.new(1,0,0)
2115
 
2116
wads3 = Instance.new("Weld")
2117
 
2118
wads3.Parent = handle2
2119
 
2120
wads3.Part0 = wads2.Parent
2121
 
2122
wads3.Part1 = brick2
2123
 
2124
wads3.C1 = CFrame.new(-1,0,0)
2125
 
2126
 
2127
 
2128
wa = Instance.new("Weld")
2129
 
2130
wa.Parent = brick1
2131
 
2132
wa.Part0 = nil
2133
 
2134
wa.Part1 = nil
2135
 
2136
 
2137
 
2138
weld = Instance.new("Weld")
2139
 
2140
 
2141
 
2142
toha = Instance.new("Weld")
2143
 
2144
toha.Parent = char.Torso
2145
 
2146
toha.Part0 = nil
2147
 
2148
toha.Part1 = nil
2149
 
2150
toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7)
2151
 
2152
 
2153
 
2154
original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6)
2155
 
2156
weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
2157
 
2158
 
2159
 
2160
myhum = char.Humanoid
2161
 
2162
myhum.WalkSpeed = norm
2163
 
2164
 
2165
 
2166
enabled = false
2167
 
2168
hol = false
2169
 
2170
 
2171
 
2172
function select(mouse, key)
2173
 
2174
        wa.Part0 = wa.Parent
2175
 
2176
        wa.Part1 = char["Right Arm"]
2177
 
2178
        wa.C1 = original
2179
 
2180
        weld.Parent = char["Right Arm"]
2181
 
2182
        weld.Part0 = nil
2183
 
2184
        weld.Part1 = nil
2185
 
2186
        weld.C1 = weporigin
2187
 
2188
        handle.Parent = char
2189
 
2190
        handle2.Parent = char
2191
 
2192
        handle3.Parent = char
2193
 
2194
        for i = 1, 8 do
2195
 
2196
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
2197
 
2198
                wait()
2199
 
2200
        end
2201
 
2202
        for i = 1, 4 do
2203
 
2204
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
2205
 
2206
                wait()
2207
 
2208
        end
2209
 
2210
        toha.Part0 = nil
2211
 
2212
        toha.Part1 = nil
2213
 
2214
        weld.Part0 = weld.Parent
2215
 
2216
        weld.Part1 = handle
2217
 
2218
        for i = 1, 4 do
2219
 
2220
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0)
2221
 
2222
                wait()
2223
 
2224
        end
2225
 
2226
        for i = 1, 8 do
2227
 
2228
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
2229
 
2230
                wait()
2231
 
2232
        end
2233
 
2234
        wa.C1 = original
2235
 
2236
        spin = true
2237
 
2238
        brick2.Transparency = 0.3
2239
 
2240
        brick2.Parent = char
2241
 
2242
        brick3.Transparency = 0.3
2243
 
2244
        brick3.Parent = char
2245
 
2246
        weld2 = Instance.new("Weld")
2247
 
2248
        weld2.Parent = handle
2249
 
2250
        weld2.Part0 = weld2.Parent
2251
 
2252
        weld2.Part1 = handle2
2253
 
2254
        weld2.C1 = CFrame.new(0, 0, 2.1)
2255
 
2256
        weld3 = Instance.new("Weld")
2257
 
2258
        weld3.Parent = handle
2259
 
2260
        weld3.Part0 = weld3.Parent
2261
 
2262
        weld3.Part1 = handle3
2263
 
2264
        weld3.C1 = CFrame.new(0, 0, 1.4)
2265
 
2266
        weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
2267
 
2268
        weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0)
2269
 
2270
        weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0)
2271
 
2272
        coroutine.resume(coroutine.create(function()
2273
 
2274
                while spin == true do
2275
 
2276
                        for i=1, 20 do
2277
 
2278
                                wait()
2279
 
2280
                                handle2.Transparency = handle2.Transparency + 0.025
2281
 
2282
                        end
2283
 
2284
                        for i=1, 20 do
2285
 
2286
                                wait()
2287
 
2288
                                handle2.Transparency = handle2.Transparency - 0.025
2289
 
2290
                        end
2291
 
2292
                end
2293
 
2294
        end))
2295
 
2296
        coroutine.resume(coroutine.create(function()
2297
 
2298
                while spin == true do
2299
 
2300
                        wait()
2301
 
2302
                        wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
2303
 
2304
                        wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
2305
 
2306
                        local fade = brick2:clone()
2307
 
2308
                        fade.Parent = char
2309
 
2310
                        fade.CFrame = brick2.CFrame
2311
 
2312
                        local weld = wads2:clone()
2313
 
2314
                        weld.Parent = handle2
2315
 
2316
                        weld.Part0 = weld.Parent
2317
 
2318
                        weld.Part1 = fade
2319
 
2320
                        local fade2 = brick3:clone()
2321
 
2322
                        fade2.Parent = char
2323
 
2324
                        fade2.CFrame = brick3.CFrame
2325
 
2326
                        local weld2 = wads3:clone()
2327
 
2328
                        weld2.Parent = handle2
2329
 
2330
                        weld2.Part0 = weld2.Parent
2331
 
2332
                        weld2.Part1 = fade2
2333
 
2334
                        coroutine.resume(coroutine.create(function()
2335
 
2336
                                for i=1, 8 do
2337
 
2338
                                        wait()
2339
 
2340
                                        fade.Transparency = fade.Transparency + 0.12
2341
 
2342
                                        fade2.Transparency = fade2.Transparency + 0.12
2343
 
2344
                                end
2345
 
2346
                                fade:remove()
2347
 
2348
                                fade2:remove()
2349
 
2350
                        end))
2351
 
2352
                end
2353
 
2354
        end))
2355
 
2356
        enabled = false
2357
 
2358
        mouse.KeyDown:connect(function(key)
2359
 
2360
                key = key:lower()
2361
 
2362
                if (key == "k") then
2363
 
2364
                        if enabled == true then return end
2365
 
2366
                        enabled = true
2367
 
2368
                        hol = true
2369
 
2370
                        for i=1, 6 do
2371
 
2372
                        wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0)
2373
 
2374
                        wait()
2375
 
2376
                        end
2377
 
2378
                        handle2.BrickColor = BrickColor.new(landc)
2379
 
2380
                        brick2.BrickColor = handle2.BrickColor
2381
 
2382
                        brick3.BrickColor = handle2.BrickColor
2383
 
2384
                        while hol == true do
2385
 
2386
                        wait(0.05)
2387
 
2388
                        local ki = Instance.new("Part")
2389
 
2390
                        ki.Parent = workspace
2391
 
2392
                        ki.Name = "Landmon"
2393
 
2394
                        ki.Size = Vector3.new(1,1,1)
2395
 
2396
                        ki.BrickColor = handle2.BrickColor
2397
 
2398
                        ki.TopSurface = 0
2399
 
2400
                        ki.BottomSurface = 0
2401
 
2402
                        ki.CanCollide = false
2403
 
2404
                        ki.Anchored = true
2405
 
2406
                        ki.CFrame = CFrame.new(mouse.Hit.p)
2407
 
2408
                        ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0)
2409
 
2410
                        local mef = Instance.new("SpecialMesh")
2411
 
2412
                        mef.Parent = ki
2413
 
2414
                        mef.MeshType = "Sphere"
2415
 
2416
                        mef.Scale = Vector3.new(9,16,9)
2417
 
2418
                        coroutine.resume(coroutine.create(function()
2419
 
2420
                                for i=1, 5 do
2421
 
2422
                                        wait()
2423
 
2424
                                        wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0)
2425
 
2426
                                end
2427
 
2428
                                for i=1, 5 do
2429
 
2430
                                        wait()
2431
 
2432
                                        wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0)
2433
 
2434
                                end
2435
 
2436
                        end))
2437
 
2438
                        coroutine.resume(coroutine.create(function()
2439
 
2440
                                for i=1, 25 do
2441
 
2442
                                        wait()
2443
 
2444
                                        ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0)
2445
 
2446
                                end
2447
 
2448
                                loo = ki.CFrame
2449
 
2450
                                ki.CanCollide = true
2451
 
2452
                                mef.Scale = Vector3.new(1,1,1)
2453
 
2454
                                ki.Size = Vector3.new(9,16,9)
2455
 
2456
                                ki.CFrame = loo
2457
 
2458
                                wait(7)
2459
 
2460
                                for i=1, 20 do
2461
 
2462
                                        wait()
2463
 
2464
                                        ki.Transparency = ki.Transparency + 0.05
2465
 
2466
                                end
2467
 
2468
                                ki:remove()
2469
 
2470
                        end))
2471
 
2472
                        end
2473
 
2474
                elseif (key == "f") then
2475
 
2476
                        if enabled == true then return end
2477
 
2478
                        enabled = true
2479
 
2480
                        pof = mouse.Hit.p
2481
 
2482
                        local part = Instance.new("Part")
2483
 
2484
                        local fire = Instance.new("Fire")
2485
 
2486
                        fire.Parent = part
2487
 
2488
                        fire.Heat = 30
2489
 
2490
                        fire.Size = 40
2491
 
2492
                        local smoke = Instance.new("Smoke")
2493
 
2494
                        smoke.Parent = part
2495
 
2496
                        smoke.RiseVelocity = 2
2497
 
2498
                        smoke.Size = 20
2499
 
2500
                        smoke.Color = Color3.new(0,0,0)
2501
 
2502
                        smoke.Opacity = 1
2503
 
2504
                        local par = Instance.new("Part")
2505
 
2506
                        par.Parent = workspace
2507
 
2508
                        par.Size = Vector3.new(9,1,1)
2509
 
2510
                        par.Transparency = 0
2511
 
2512
                        par.Anchored = true
2513
 
2514
                        par.TopSurface = 0
2515
 
2516
                        par.BottomSurface = 0
2517
 
2518
                        par.BrickColor = BrickColor.new(firec)
2519
 
2520
                        par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
2521
 
2522
                        par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0)
2523
 
2524
                        par.CanCollide = false
2525
 
2526
                        local mes = Instance.new("SpecialMesh")
2527
 
2528
                        mes.Parent = par
2529
 
2530
                        mes.MeshType = "Brick"
2531
 
2532
                        mes.Scale = Vector3.new(1,1,1)
2533
 
2534
                        local pa = par:clone()
2535
 
2536
                        pa.Parent = workspace
2537
 
2538
                        pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
2539
 
2540
                        pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0)
2541
 
2542
                        handle2.BrickColor = BrickColor.new(firec)
2543
 
2544
                        brick2.BrickColor = handle2.BrickColor
2545
 
2546
                        brick3.BrickColor = handle2.BrickColor
2547
 
2548
                        for i=1, 10 do
2549
 
2550
                                wait(0.03)
2551
 
2552
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0)
2553
 
2554
                        end
2555
 
2556
                        for i=1, 4 do
2557
 
2558
                        for i=1, 3 do
2559
 
2560
                                wait(0.01)
2561
 
2562
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1)
2563
 
2564
                        end
2565
 
2566
                        for i=1, 3 do
2567
 
2568
                                wait(0.01)
2569
 
2570
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1)
2571
 
2572
                        end
2573
 
2574
                        end
2575
 
2576
                        for i=1, 7 do
2577
 
2578
                                wait(0.01)
2579
 
2580
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1)
2581
 
2582
                        end
2583
 
2584
                        wait(0.6)
2585
 
2586
                        for i=1, 10 do
2587
 
2588
                                wait(0.02)
2589
 
2590
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3)
2591
 
2592
                                par.Transparency = par.Transparency + 0.1
2593
 
2594
                                pa.Transparency = pa.Transparency + 0.1
2595
 
2596
                                mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05)
2597
 
2598
                                pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05)
2599
 
2600
                        end
2601
 
2602
                        wait(0.1)
2603
 
2604
                        pa:remove()
2605
 
2606
                        par:remove()
2607
 
2608
                        part.Parent = workspace
2609
 
2610
                        part.Size = Vector3.new(3,3,3)
2611
 
2612
                        part.Anchored = true
2613
 
2614
                        part.CFrame = CFrame.new(pof)
2615
 
2616
                        part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0)
2617
 
2618
                        part.Transparency = 1
2619
 
2620
                        coroutine.resume(coroutine.create(function()
2621
 
2622
                                for i=1, 100 do
2623
 
2624
                                        wait()
2625
 
2626
                                        part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4)
2627
 
2628
                                end
2629
 
2630
                        end))
2631
 
2632
                        local explode = Instance.new("Explosion")
2633
 
2634
                        explode.Parent = char
2635
 
2636
                        explode.BlastRadius = 11
2637
 
2638
                        explode.BlastPressure = 400000
2639
 
2640
                        explode.Position = part.Position
2641
 
2642
                        explode.archivable = false
2643
 
2644
                        wait(0.3)
2645
 
2646
                        wa.C1 = original
2647
 
2648
                        wait(0.7)
2649
 
2650
                        fire.Enabled = false
2651
 
2652
                        smoke.Enabled = false
2653
 
2654
                        wait(0.2)
2655
 
2656
                        part:remove()
2657
 
2658
                        wait(1)
2659
 
2660
                        enabled = false
2661
 
2662
                elseif (key == "q") then
2663
 
2664
                        if enabled == true then return end
2665
 
2666
                        enabled = true
2667
 
2668
                        handle2.BrickColor = BrickColor.new(windc)
2669
 
2670
                        brick2.BrickColor = handle2.BrickColor
2671
 
2672
                        brick3.BrickColor = handle2.BrickColor
2673
 
2674
                        for i=1, 8 do
2675
 
2676
                                wait(0.01)
2677
 
2678
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18)
2679
 
2680
                        end
2681
 
2682
                        for i=1, 2 do
2683
 
2684
                                wait(0.01)
2685
 
2686
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0)
2687
 
2688
                        end
2689
 
2690
                        wait(0.3)
2691
 
2692
                        for i=1, 2 do
2693
 
2694
                                wait(0.01)
2695
 
2696
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
2697
 
2698
                        end
2699
 
2700
                        local p = Instance.new("Part")
2701
 
2702
                        p.Parent = workspace
2703
 
2704
                        p.Name = "Sword"
2705
 
2706
                        p.Size = Vector3.new(1,4,1)
2707
 
2708
                        p.BottomSurface = 0
2709
 
2710
                        p.TopSurface = 0
2711
 
2712
                        p.Anchored = false
2713
 
2714
                        p.CanCollide = false
2715
 
2716
                        p.CFrame = handle.CFrame
2717
 
2718
                        p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55)
2719
 
2720
                        p:BreakJoints()
2721
 
2722
                        local mt = Instance.new("SpecialMesh")
2723
 
2724
                        mt.Parent = p
2725
 
2726
                        mt.MeshType = "FileMesh"
2727
 
2728
                        mt.MeshId = "http://www.roblox.com/asset/?id=12768042"
2729
 
2730
                        mt.TextureId = "http://www.roblox.com/asset/?id=21262906"
2731
 
2732
                        local bv = Instance.new("BodyVelocity")
2733
 
2734
                        bv.Parent = p
2735
 
2736
                        bv.velocity = char.Torso.CFrame.lookVector * 45
2737
 
2738
                        local bva = Instance.new("BodyAngularVelocity")
2739
 
2740
                        bva.Parent = p
2741
 
2742
                        bva.angularvelocity = Vector3.new(0,14,0)
2743
 
2744
                        p.Touched:connect(function(hit)
2745
 
2746
                                if hit.Parent.Name == player.Name then return end
2747
 
2748
                                local hum = hit.Parent:findFirstChild("Humanoid")
2749
 
2750
                                if hum ~= nil then
2751
 
2752
                                        local hed = hit.Parent:findFirstChild("Head")
2753
 
2754
                                        if hed ~= nil then
2755
 
2756
                                                for i=1, 5 do
2757
 
2758
                                                        wait()
2759
 
2760
                                                        hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9)
2761
 
2762
                                                end
2763
 
2764
                                                hum.Health = 0
2765
 
2766
                                                wait(0.05)
2767
 
2768
                                                hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30))
2769
 
2770
                                                hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
2771
 
2772
                                        end
2773
 
2774
                                        hum.Health = 0
2775
 
2776
                                end
2777
 
2778
                        end)
2779
 
2780
                        local spi = true
2781
 
2782
                        coroutine.resume(coroutine.create(function()
2783
 
2784
                                while spi == true do
2785
 
2786
                                        local fad = p:clone()
2787
 
2788
                                        fad.Parent = workspace
2789
 
2790
                                        fad.BrickColor = BrickColor.new(windc)
2791
 
2792
                                        fad.Transparency = 0.2
2793
 
2794
                                        fad.Mesh.TextureId = "Clear"
2795
 
2796
                                        fad.Anchored = true
2797
 
2798
                                        coroutine.resume(coroutine.create(function()
2799
 
2800
                                                for i=1, 8 do
2801
 
2802
                                                        wait()
2803
 
2804
                                                        fad.Transparency = fad.Transparency + 0.1
2805
 
2806
                                                end
2807
 
2808
                                                fad:remove()
2809
 
2810
                                        end))
2811
 
2812
                                        wait()
2813
 
2814
                                end
2815
 
2816
                        end))
2817
 
2818
                        for i=1, 4 do
2819
 
2820
                                wait(0.01)
2821
 
2822
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
2823
 
2824
                        end
2825
 
2826
                        wait(0.3)
2827
 
2828
                        for i=1, 7 do
2829
 
2830
                                wait(0.01)
2831
 
2832
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3)
2833
 
2834
                        end
2835
 
2836
                        wa.C1 = original
2837
 
2838
                        wait(0.3)
2839
 
2840
                        enabled = false
2841
 
2842
                        wait(1.2)
2843
 
2844
                        spi = false
2845
 
2846
                        wait()
2847
 
2848
                        p:remove()
2849
 
2850
                elseif (key == "e") then
2851
 
2852
                        if enabled == true then return end
2853
 
2854
                        enabled = true
2855
 
2856
                        myhum.WalkSpeed = 0
2857
 
2858
                        handle2.BrickColor = BrickColor.new(helthc)
2859
 
2860
                        brick2.BrickColor = handle2.BrickColor
2861
 
2862
                        brick3.BrickColor = handle2.BrickColor
2863
 
2864
                        hol = true
2865
 
2866
                        for i=1, 6 do
2867
 
2868
                                wait(0.01)
2869
 
2870
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0)
2871
 
2872
                                weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1)
2873
 
2874
                        end
2875
 
2876
                        wait(0.5)
2877
 
2878
                        for i=1, 3 do
2879
 
2880
                                wait(0.01)
2881
 
2882
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0)
2883
 
2884
                                weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23)
2885
 
2886
                        end
2887
 
2888
                        local pf = Instance.new("Part")
2889
 
2890
                        pf.Parent = workspace
2891
 
2892
                        pf.Name = "Healthbump"
2893
 
2894
                        pf.Size = Vector3.new(7,1,7)
2895
 
2896
                        pf.BottomSurface = 0
2897
 
2898
                        pf.TopSurface = 0
2899
 
2900
                        pf.Anchored = true
2901
 
2902
                        pf.CanCollide = false
2903
 
2904
                        pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0)
2905
 
2906
                        pf.Transparency = 0.3
2907
 
2908
                        pf.BrickColor = handle2.BrickColor
2909
 
2910
                        local meg = Instance.new("CylinderMesh")
2911
 
2912
                        meg.Parent = pf
2913
 
2914
                        meg.Scale = Vector3.new(0.6,0.8,0.6)
2915
 
2916
                        hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
2917
 
2918
                        coroutine.resume(coroutine.create(function()
2919
 
2920
                                for i=1, 50 do
2921
 
2922
                                        wait()
2923
 
2924
                                        pf.Transparency = pf.Transparency + 0.02
2925
 
2926
                                        meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
2927
 
2928
                                end
2929
 
2930
                        end))
2931
 
2932
                        while hol == true do
2933
 
2934
                                wait(0)
2935
 
2936
                                myhum.Health = myhum.Health + 0.5
2937
 
2938
                                local chanc = math.random(1,20)
2939
 
2940
                                if chanc == 8 then
2941
 
2942
                                        coroutine.resume(coroutine.create(function()
2943
 
2944
                                                pf.Transparency = 0.3
2945
 
2946
                                                meg.Scale = Vector3.new(0.6,0.8,0.6)
2947
 
2948
                                                for i=1, 50 do
2949
 
2950
                                                        wait()
2951
 
2952
                                                        pf.Transparency = pf.Transparency + 0.02
2953
 
2954
                                                        meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
2955
 
2956
                                                end
2957
 
2958
                                        end))
2959
 
2960
                                end
2961
 
2962
                                local hp = Instance.new("Part")
2963
 
2964
                                hp.Parent = workspace
2965
 
2966
                                hp.formFactor = "Symmetric"
2967
 
2968
                                local randsiz = math.random(1,2)
2969
 
2970
                                local col = math.random(1,4)
2971
 
2972
                                hp.Size = Vector3.new(randsiz,randsiz,randsiz)
2973
 
2974
                                hp.BrickColor = BrickColor.new(hecols[col])
2975
 
2976
                                hp.TopSurface = 0
2977
 
2978
                                hp.BottomSurface = 0
2979
 
2980
                                hp.Transparency = 0.1
2981
 
2982
                                hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5))
2983
 
2984
                                hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
2985
 
2986
                                hp.CanCollide = false
2987
 
2988
                                hp.Anchored = false
2989
 
2990
                                hp:BreakJoints()
2991
 
2992
                                local mf = Instance.new("SpecialMesh")
2993
 
2994
                                mf.MeshType = "Brick"
2995
 
2996
                                mf.Parent = hp
2997
 
2998
                                mf.Scale = Vector3.new(0.65,0.65,0.65)
2999
 
3000
                                local bv = Instance.new("BodyVelocity")
3001
 
3002
                                bv.Parent = hp
3003
 
3004
                                bv.velocity = Vector3.new(0,10,0)
3005
 
3006
                                coroutine.resume(coroutine.create(function()
3007
 
3008
                                        wait(0.9)
3009
 
3010
                                        for i=1, 9 do
3011
 
3012
                                                hp.Transparency = hp.Transparency + 0.1
3013
 
3014
                                                wait()
3015
 
3016
                                        end
3017
 
3018
                                        hp:remove()
3019
 
3020
                                end))
3021
 
3022
                        end
3023
 
3024
                elseif (key == "r") then
3025
 
3026
                        if enabled == true then return end
3027
 
3028
                        enabled = true
3029
 
3030
                        myhum.WalkSpeed = 0
3031
 
3032
                        handle2.BrickColor = BrickColor.new(elec)
3033
 
3034
                        brick2.BrickColor = handle2.BrickColor
3035
 
3036
                        brick3.BrickColor = handle2.BrickColor
3037
 
3038
                        cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
3039
 
3040
                        for i=1, 6 do
3041
 
3042
                                wait(0.01)
3043
 
3044
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0)
3045
 
3046
                        end
3047
 
3048
                        wait(0.35)
3049
 
3050
                        tab = {}
3051
 
3052
                        for i=1, 50 do
3053
 
3054
                        for i=1, 20 do
3055
 
3056
                                local a = Instance.new("Part")
3057
 
3058
                                a.Parent = workspace
3059
 
3060
                                a.formFactor = "Symmetric"
3061
 
3062
                                a.Size = Vector3.new(4,1,1)
3063
 
3064
                                a.TopSurface = 0
3065
 
3066
                                a.BottomSurface = 0
3067
 
3068
                                local numb = math.random(1,4)
3069
 
3070
                                a.BrickColor = BrickColor.new(cols[numb])
3071
 
3072
                                a.Anchored = true
3073
 
3074
                                a.CanCollide = false
3075
 
3076
                                a.Transparency = 0.3
3077
 
3078
                                local mo = Instance.new("SpecialMesh")
3079
 
3080
                                mo.Parent = a
3081
 
3082
                                mo.MeshType = "Brick"
3083
 
3084
                                mo.Scale = Vector3.new(1,0.2,0.2)
3085
 
3086
                                a.CFrame = handle2.CFrame
3087
 
3088
                                a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0)
3089
 
3090
                                table.insert(tab, a)
3091
 
3092
                        end
3093
 
3094
                        wait()
3095
 
3096
                        for _, v in pairs(tab) do
3097
 
3098
                                v:remove()
3099
 
3100
                        end
3101
 
3102
                        end
3103
 
3104
                        for i=1, 7 do
3105
 
3106
                                wait(0.01)
3107
 
3108
                                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0)
3109
 
3110
                        end
3111
 
3112
                        coroutine.resume(coroutine.create(function()
3113
 
3114
                        for i=1, 10 do
3115
 
3116
                                wait(0.2)
3117
 
3118
                                local h = Instance.new("Part")
3119
 
3120
                                h.Parent = workspace
3121
 
3122
                                h.Shape = "Ball"
3123
 
3124
                                h.Size = Vector3.new(3,3,3)
3125
 
3126
                                h.TopSurface = 0
3127
 
3128
                                h.BottomSurface = 0
3129
 
3130
                                local numb = math.random(1,4)
3131
 
3132
                                h.BrickColor = BrickColor.new(cols[numb])
3133
 
3134
                                h.Anchored = true
3135
 
3136
                                h.CanCollide = false
3137
 
3138
                                h.Transparency = 0.5
3139
 
3140
                                h.CFrame = handle2.CFrame
3141
 
3142
                                local function magn(hif)
3143
 
3144
                                        if hif.Parent.Name == player.Name then return end
3145
 
3146
                                        local dist = (char.Torso.Position - hif.Position).magnitude
3147
 
3148
                                        if dist >= 10 then
3149
 
3150
                                                print(dist)
3151
 
3152
                                                local hum = hif.Parent:findFirstChild("Humanoid")
3153
 
3154
                                                if hum ~= nil then
3155
 
3156
                                                        hum.Health = 0
3157
 
3158
                                                end
3159
 
3160
                                        end
3161
 
3162
                                end
3163
 
3164
                                coroutine.resume(coroutine.create(function()
3165
 
3166
                                        for i=1, 30 do
3167
 
3168
                                                wait()
3169
 
3170
                                                magn(char.Torso)
3171
 
3172
                                        end
3173
 
3174
                                end))
3175
 
3176
                                coroutine.resume(coroutine.create(function()
3177
 
3178
                                        for i=1, 30 do
3179
 
3180
                                                wait(0.04)
3181
 
3182
                                                h.Size = h.Size + Vector3.new(2,2,2)
3183
 
3184
                                                h.Transparency = h.Transparency + 0.023
3185
 
3186
                                                h.CFrame = handle2.CFrame
3187
 
3188
                                        end
3189
 
3190
                                        h:remove()
3191
 
3192
                                end))
3193
 
3194
                        end
3195
 
3196
                        end))
3197
 
3198
                        for i=1, 19 do
3199
 
3200
                        for i=1, 30 do
3201
 
3202
                                local f = Instance.new("Part")
3203
 
3204
                                f.Parent = workspace
3205
 
3206
                                f.formFactor = "Symmetric"
3207
 
3208
                                f.Size = Vector3.new(25,1,1)
3209
 
3210
                                f.TopSurface = 0
3211
 
3212
                                f.BottomSurface = 0
3213
 
3214
                                local numb = math.random(1,4)
3215
 
3216
                                f.BrickColor = BrickColor.new(cols[numb])
3217
 
3218
                                f.Anchored = true
3219
 
3220
                                f.CanCollide = false
3221
 
3222
                                f.Transparency = 0.3
3223
 
3224
                                local mo = Instance.new("SpecialMesh")
3225
 
3226
                                mo.Parent = f
3227
 
3228
                                mo.MeshType = "Brick"
3229
 
3230
                                mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7))
3231
 
3232
                                f.CFrame = handle2.CFrame
3233
 
3234
                                f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0)
3235
 
3236
                                table.insert(tab, f)
3237
 
3238
                        end
3239
 
3240
                        wait(0.1)
3241
 
3242
                        for _, v in pairs(tab) do
3243
 
3244
                                v:remove()
3245
 
3246
                        end
3247
 
3248
                        end
3249
 
3250
                        myhum.WalkSpeed = norm
3251
 
3252
                        enabled = false
3253
 
3254
                end
3255
 
3256
        end)
3257
 
3258
        mouse.KeyUp:connect(function(key)
3259
 
3260
                key = key:lower()
3261
 
3262
                if (key == "k") then
3263
 
3264
                        hol = false
3265
 
3266
                        for i=1, 6 do
3267
 
3268
                        wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)
3269
 
3270
                        wait()
3271
 
3272
                        end
3273
 
3274
                        wa.C1 = original
3275
 
3276
                        enabled = false
3277
 
3278
                        wait(0.3)
3279
 
3280
                        wa.C1 = original
3281
 
3282
                elseif (key == "e") then
3283
 
3284
                        hol = false
3285
 
3286
                        for i=1, 6 do
3287
 
3288
                        wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0)
3289
 
3290
                        weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24)
3291
 
3292
                        wait()
3293
 
3294
                        end
3295
 
3296
                        myhum.WalkSpeed = norm
3297
 
3298
                        for i=1, 5 do
3299
 
3300
                                wait(0.15)
3301
 
3302
                                wa.C1 = original
3303
 
3304
                                weld.C1 = weporigin
3305
 
3306
                        end
3307
 
3308
                        enabled = false
3309
 
3310
                end
3311
 
3312
        end)
3313
 
3314
        mouse.Button1Down:connect(function()
3315
 
3316
                e = char.Torso
3317
 
3318
                wait(0.2)
3319
 
3320
                e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0)
3321
 
3322
        end)
3323
 
3324
end
3325
 
3326
 
3327
 
3328
function deselect()
3329
 
3330
        spin = false
3331
 
3332
        for i = 1, 8 do
3333
 
3334
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
3335
 
3336
                wait()
3337
 
3338
        end
3339
 
3340
        for i = 1, 4 do
3341
 
3342
                wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
3343
 
3344
                wait()
3345
 
3346
        end
3347
 
3348
        toha.Part0 = toha.Parent
3349
 
3350
        toha.Part1 = handle
3351
 
3352
        weld.Part0 = nil
3353
 
3354
        weld.Part1 = nil
3355
 
3356
        wait()
3357
 
3358
        wa.Part0 = nil
3359
 
3360
        wa.Part1 = nil
3361
 
3362
end
3363
 
3364
 
3365
 
3366
 
3367
 
3368
script.Parent.Selected:connect(select)
3369
 
3370
3371
    script.Parent.Deselected:connect(deselect)