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JuicyPenguin

Me Alpha V1

Jan 21st, 2017
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  1. Player=game:GetService("Players").LocalPlayer
  2. Character=Player.Character
  3. PlayerGui=Player.PlayerGui
  4. Backpack=Player.Backpack
  5. Torso=Character.Torso
  6. Head=Character.Head
  7. Humanoid=Character.Humanoid
  8. m=Instance.new('Model',Character)
  9. LeftArm=Character["Left Arm"]
  10. LeftLeg=Character["Left Leg"]
  11. RightArm=Character["Right Arm"]
  12. RightLeg=Character["Right Leg"]
  13. LS=Torso["Left Shoulder"]
  14. LH=Torso["Left Hip"]
  15. RS=Torso["Right Shoulder"]
  16. RH=Torso["Right Hip"]
  17. Face = Head.face
  18. Neck=Torso.Neck
  19. it=Instance.new
  20. attacktype=1
  21. vt=Vector3.new
  22. cf=CFrame.new
  23. euler=CFrame.fromEulerAnglesXYZ
  24. angles=CFrame.Angles
  25. cloaked=false
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  30. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  31. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  32. RootPart=Character.HumanoidRootPart
  33. RootJoint=RootPart.RootJoint
  34. RootCF=euler(-1.57,0,3.14)
  35. attack = false
  36. attackdebounce = false
  37. deb=false
  38. equipped=true
  39. hand=false
  40. MMouse=nil
  41. combo=0
  42. mana=0
  43. trispeed=1
  44. pathtrans=.7
  45. attackmode='none'
  46. local idle=0
  47. local Anim="Idle"
  48. local Effects={}
  49. local gun=false
  50. local shoot=false
  51. player=nil
  52. cloak=false
  53. lightcolor='Bright blue'
  54.  
  55. local Color1=Torso.BrickColor
  56.  
  57.  
  58. mouse=Player:GetMouse()
  59. --save shoulders
  60. RSH, LSH=nil, nil
  61. --welds
  62. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  63. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  64. LH=Torso["Left Hip"]
  65. RH=Torso["Right Hip"]
  66. TorsoColor=Torso.BrickColor
  67. function NoOutline(Part)
  68. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  69. end
  70.  
  71.  
  72.  
  73. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  74. local fp=it("Part")
  75. fp.formFactor=formfactor
  76. fp.Parent=parent
  77. fp.Reflectance=reflectance
  78. fp.Transparency=transparency
  79. fp.CanCollide=false
  80. fp.Locked=true
  81. fp.BrickColor=brickcolor
  82. fp.Name=name
  83. fp.Size=size
  84. fp.Position=Torso.Position
  85. NoOutline(fp)
  86. fp.Material="SmoothPlastic"
  87. fp:BreakJoints()
  88. return fp
  89. end
  90.  
  91. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  92. local mesh=it(Mesh)
  93. mesh.Parent=part
  94. if Mesh=="SpecialMesh" then
  95. mesh.MeshType=meshtype
  96. if meshid~="nil" then
  97. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  98. end
  99. end
  100. mesh.Offset=offset
  101. mesh.Scale=scale
  102. return mesh
  103. end
  104.  
  105. function weld(parent,part0,part1,c0)
  106. local weld=it("Weld")
  107. weld.Parent=parent
  108. weld.Part0=part0
  109. weld.Part1=part1
  110. weld.C0=c0
  111. return weld
  112. end
  113.  
  114. local Color1=Torso.BrickColor
  115.  
  116.  
  117.  
  118.  
  119.  
  120. Player=game:GetService('Players').LocalPlayer
  121. Character=Player.Character
  122. Mouse=Player:GetMouse()
  123. m=Instance.new('Model',Character)
  124.  
  125.  
  126. local function weldBetween(a, b)
  127. local weldd = Instance.new("ManualWeld")
  128. weldd.Part0 = a
  129. weldd.Part1 = b
  130. weldd.C0 = CFrame.new()
  131. weldd.C1 = b.CFrame:inverse() * a.CFrame
  132. weldd.Parent = a
  133. return weldd
  134. end
  135.  
  136. it=Instance.new
  137.  
  138. function nooutline(part)
  139. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  140. end
  141.  
  142. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  143. local fp=it("Part")
  144. fp.formFactor=formfactor
  145. fp.Parent=parent
  146. fp.Reflectance=reflectance
  147. fp.Transparency=transparency
  148. fp.CanCollide=false
  149. fp.Locked=true
  150. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  151. fp.Name=name
  152. fp.Size=size
  153. fp.Position=Character.Torso.Position
  154. nooutline(fp)
  155. fp.Material=material
  156. fp:BreakJoints()
  157. return fp
  158. end
  159.  
  160. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  161. local mesh=it(Mesh)
  162. mesh.Parent=part
  163. if Mesh=="SpecialMesh" then
  164. mesh.MeshType=meshtype
  165. mesh.MeshId=meshid
  166. end
  167. mesh.Offset=offset
  168. mesh.Scale=scale
  169. return mesh
  170. end
  171.  
  172. function weld(parent,part0,part1,c0,c1)
  173. local weld=it("Weld")
  174. weld.Parent=parent
  175. weld.Part0=part0
  176. weld.Part1=part1
  177. weld.C0=c0
  178. weld.C1=c1
  179. return weld
  180. end
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190. --------------------------------
  191. local p = game.Players.LocalPlayer
  192. local char = p.Character
  193. local mouse = p:GetMouse()
  194. local larm = char["Left Arm"]
  195. local rarm = char["Right Arm"]
  196. local lleg = char["Left Leg"]
  197. local rleg = char["Right Leg"]
  198. local hed = char.Head
  199. local torso = char.Torso
  200. local hum = char.Humanoid
  201. local cam = game.Workspace.CurrentCamera
  202. local root = char.HumanoidRootPart
  203. local deb = false
  204. local shot = 0
  205. local debris=game:service"Debris"
  206. local l = game:GetService("Lighting")
  207. local rs = game:GetService("RunService").RenderStepped
  208. ptz = {500, 1, 0.9, 0.95, 1, 9.05, 1.1}
  209. math.randomseed(os.time())
  210. for i,v in pairs(char:children()) do
  211. if v:IsA("Hat") then
  212. v:Destroy()
  213. end
  214. end
  215. for i,v in pairs (hed:GetChildren()) do
  216. if v:IsA("Sound") then
  217. v:Destroy()
  218. end
  219. end
  220. ----------------------------------------------------
  221. z = Instance.new("Sound", torso)
  222. z.SoundId = "rbxassetid://0" -- Put Music ID Here.
  223. z.Looped = true
  224. z.Volume = 1
  225. wait(.1)
  226. z:Play()
  227. -----------------------------------------------------
  228. Debounces = {
  229. CanAttack = true;
  230. NoIdl = false;
  231. Slashing = false;
  232. Slashed = false;
  233. RPunch = false;
  234. RPunched = false;
  235. LPunch = false;
  236. LPunched = false;
  237. }
  238. local Touche = {char.Name, }
  239. ----------------------------------------------------
  240. hed.face.Texture = "rbxassetid://406001167"
  241. char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  242. char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  243. char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  244. char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  245. char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  246. char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  247. ----------------------------------------------------
  248. ypcall(function()
  249. char.Shirt:Destroy()
  250. char.Pants:Destroy()
  251. shirt = Instance.new("Shirt", char)
  252. shirt.Name = "Shirt"
  253. pants = Instance.new("Pants", char)
  254. pants.Name = "Pants"
  255. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=318247349"
  256. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454827278"
  257. end)
  258. ----------------------------------------------------
  259. local LocalPlayer = game:GetService("Players").LocalPlayer
  260. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  261.  
  262. Character.Head.Transparency = 0
  263.  
  264. local Orb = Instance.new("Part", Character)
  265. Orb.Name = "Orb"
  266.  
  267. Orb.CanCollide = false
  268. Orb.BrickColor = BrickColor.new("Institutional white")
  269. Orb.Transparency = 0
  270. Orb.Material = "Plastic"
  271. Orb.Size = Vector3.new(1, 1, 1)
  272.  
  273.  
  274. local M = Instance.new("SpecialMesh")
  275. M.Parent = Orb
  276. M.MeshId = "http://www.roblox.com/asset/?id=23264474"
  277. M.Scale = Vector3.new(1.3, 1.3, 1.3)
  278.  
  279.  
  280. local Weld = Instance.new("Weld", Orb)
  281. Weld.Part0 = Character.Head
  282. Weld.Part1 = Orb
  283. Weld.C1 = CFrame.new(0, -0.5, 0)
  284. ------------------------------------------------------
  285. CV="Institutional white"
  286.  
  287. local txt = Instance.new("BillboardGui", char)
  288. txt.Adornee = char .Orb
  289. txt.Name = "_status"
  290. txt.Size = UDim2.new(2, 0, 1.2, 0)
  291. txt.StudsOffset = Vector3.new(-2, 1.5, 0)
  292. local text = Instance.new("TextLabel", txt)
  293. text.Size = UDim2.new(3, 0, 0.5, 0)
  294. text.FontSize = "Size8"
  295. text.TextScaled = true
  296. text.TextTransparency = 0
  297. text.BackgroundTransparency = 1
  298. text.TextTransparency = 0
  299. text.TextStrokeTransparency = 0
  300. text.Font = "Arial"
  301. text.TextStrokeColor3 = Color3.new(0,0,0)
  302.  
  303. v=Instance.new("Part")
  304. v.Name = "ColorBrick"
  305. v.Parent=p.Character
  306. v.FormFactor="Symmetric"
  307. v.Anchored=true
  308. v.CanCollide=false
  309. v.BottomSurface="Smooth"
  310. v.TopSurface="Smooth"
  311. v.Size=Vector3.new(10,2,3)
  312. v.Transparency=0.7
  313. v.CFrame=char.Torso.CFrame
  314. v.BrickColor=BrickColor.new(CV)
  315. v.Transparency=1
  316. text.TextColor3 = v.BrickColor.Color
  317. v.Shape="Block"
  318. text.Text = "Herdin"
  319.  
  320.  
  321.  
  322.  
  323. --------------------------------------------------------
  324. local Orbd = Instance.new("Part", Character)
  325. Orbd.Name = "Orbd"
  326. Orbd.Shape = Enum.PartType.Ball
  327. Orbd.CanCollide = false
  328. Orbd.BrickColor = BrickColor.new("Institutional white")
  329. Orbd.Transparency = 0
  330. Orbd.Material = "Neon"
  331. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  332. Orbd.TopSurface = Enum.SurfaceType.Smooth
  333. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  334.  
  335. local Weld = Instance.new("Weld", Orbd)
  336. Weld.Part0 = Character.Head
  337. Weld.Part1 = Orbd
  338. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  339.  
  340. --------------------------------------------------------
  341. local Orbvc = Instance.new("Part", Character)
  342. Orbvc.Name = "Orbvc"
  343. Orbvc.Shape = Enum.PartType.Ball
  344. Orbvc.CanCollide = false
  345. Orbvc.BrickColor = BrickColor.new("Institutional white")
  346. Orbvc.Transparency = 0
  347. Orbvc.Material = "Neon"
  348. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  349. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  350. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  351.  
  352. local Weld = Instance.new("Weld", Orbvc)
  353. Weld.Part0 = Character.Head
  354. Weld.Part1 = Orbvc
  355. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  356. ---------------------
  357. local LocalPlayer = game:GetService("Players").LocalPlayer
  358. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  359.  
  360. Character.Head.Transparency = 1
  361.  
  362. local Camisa = Instance.new("Part", Character)
  363. Camisa.Name = "Camisa"
  364.  
  365. Camisa.CanCollide = false
  366. Camisa.BrickColor = BrickColor.new("Institutional white")
  367. Camisa.Transparency = 1
  368. Camisa.Material = "Plastic"
  369. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  370.  
  371. local Weld = Instance.new("Weld", Camisa)
  372. Weld.Part0 = Character.Torso
  373. Weld.Part1 = Camisa
  374. Weld.C1 = CFrame.new(0, 0, 0)
  375. ----------------------------------------
  376. local p = game.Players.LocalPlayer
  377. local char = p.Character
  378. local mouse = p:GetMouse()
  379. local larm = char["Left Arm"]
  380. local rarm = char["Right Arm"]
  381. local lleg = char["Left Leg"]
  382. local rleg = char["Right Leg"]
  383. local hed = char.Head
  384. local torso = char.Torso
  385. local hum = char.Humanoid
  386. local cam = game.Workspace.CurrentCamera
  387. local root = char.HumanoidRootPart
  388. local rj = root.RootJoint
  389. local deb = false
  390. local shot = 0
  391. local stanceToggle = "Idle1"
  392. local l = game:GetService("Lighting")
  393. local rs = game:GetService("RunService").RenderStepped
  394. local hb = game:GetService("RunService").Heartbeat
  395. local Stepped = game:GetService("RunService").Stepped
  396. math.randomseed(os.time())
  397. hum.JumpPower = 100
  398. hed.face:Remove()
  399. ----------------------------------------------------
  400. fat = Instance.new("BindableEvent",script)
  401. fat.Name = "Heartbeat"
  402.  
  403. script:WaitForChild("Heartbeat")
  404.  
  405. frame = 1/30
  406. tf = 0
  407. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  408. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  409. lastframe = tick()
  410. script.Heartbeat:Fire() --ayy lmao
  411.  
  412. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  413. tf = tf + s
  414. if tf >= frame then
  415. if allowframeloss then
  416. script.Heartbeat:Fire()
  417. lastframe=tick()
  418. else
  419. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  420. for i=1, math.floor(tf/frame) do
  421. script.Heartbeat:Fire()
  422. end
  423. lastframe=tick()
  424. end
  425. if tossremainder then
  426. tf = 0
  427. else
  428. tf = tf - frame * math.floor(tf/frame)
  429. end
  430. end
  431. end)
  432. ----------------------------------------------------
  433. for i,v in pairs(char:children()) do
  434. if v:IsA("Hat") then
  435. v:Destroy()
  436. end
  437. end
  438. for i,v in pairs (hed:GetChildren()) do
  439. if v:IsA("Sound") then
  440. v:Destroy()
  441. end
  442. end
  443. ----------------------------------------------------
  444. Debounces = {
  445. CanAttack = true;
  446. CanJoke = true;
  447. NoIdl = false;
  448. Slashing = false;
  449. Slashed = false;
  450. ks = false;
  451. }
  452. ----------------------------------------------------
  453. function weld5(part0, part1, c0, c1)
  454. weeld=Instance.new("Weld", part0)
  455. weeld.Part0=part0
  456. weeld.Part1=part1
  457. weeld.C0=c0
  458. weeld.C1=c1
  459. return weeld
  460. end
  461. ----------------------------------------------------
  462. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  463. local prt=Instance.new("Part")
  464. prt.Parent=prnt
  465. prt.Name="Part"
  466. prt.Size=siz
  467. prt.CanCollide=false
  468. prt.Anchored=anc
  469. prt.Locked=true
  470. prt.Transparency = trans
  471. prt.TopSurface=10
  472. prt.BottomSurface=10
  473. prt.FrontSurface=10
  474. prt.BackSurface=10
  475. prt.LeftSurface=10
  476. prt.RightSurface=10
  477. prt:BreakJoints()
  478. prt.CFrame=cf or CFrame.new(30,10,30)
  479. prt.Material=mat
  480. prt.BrickColor=BrickColor.new(col)
  481. m=Instance.new("SpecialMesh",prt)
  482. m.MeshType=6
  483. return prt
  484. end
  485. ----------------------------------------------------
  486. function lerp(a, b, t) -- Linear interpolation
  487. return a + (b - a)*t
  488. end
  489.  
  490. function slerp(a, b, t) --Spherical interpolation
  491. dot = a:Dot(b)
  492. if dot > 0.99999 or dot < -0.99999 then
  493. return t <= 0.5 and a or b
  494. else
  495. r = math.acos(dot)
  496. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  497. end
  498. end
  499.  
  500. function matrixInterpolate(a, b, t)
  501. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  502. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  503. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  504. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  505. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  506. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  507. local t = v1:Dot(v2)
  508. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  509. return CFrame.new()
  510. end
  511. return CFrame.new(
  512. v0.x, v0.y, v0.z,
  513. v1.x, v1.y, v1.z,
  514. v2.x, v2.y, v2.z,
  515. v3.x, v3.y, v3.z)
  516. end
  517. ----------------------------------------------------
  518. function genWeld(a,b)
  519. local w = Instance.new("Weld",a)
  520. w.Part0 = a
  521. w.Part1 = b
  522. return w
  523. end
  524. function weld(a, b)
  525. local weld = Instance.new("Weld")
  526. weld.Name = "W"
  527. weld.Part0 = a
  528. weld.Part1 = b
  529. weld.C0 = a.CFrame:inverse() * b.CFrame
  530. weld.Parent = a
  531. return weld;
  532. end
  533. ----------------------------------------------------
  534. function Lerp(c1,c2,al)
  535. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  536. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  537. for i,v in pairs(com1) do
  538. com1[i] = v+(com2[i]-v)*al
  539. end
  540. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  541. end
  542. ----------------------------------------------------
  543. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  544. local wld = Instance.new("Weld", wp1)
  545. wld.Part0 = wp0
  546. wld.Part1 = wp1
  547. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  548. end
  549. ----------------------------------------------------
  550. newWeld(torso, larm, -1.5, 0.5, 0)
  551. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  552. newWeld(torso, rarm, 1.5, 0.5, 0)
  553. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  554. newWeld(torso, hed, 0, 1.5, 0)
  555. newWeld(torso, lleg, -0.5, -1, 0)
  556. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  557. newWeld(torso, rleg, 0.5, -1, 0)
  558. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  559. newWeld(root, torso, 0, -1, 0)
  560. torso.Weld.C1 = CFrame.new(0, -1, 0)
  561. ----------------------------------------------------
  562. z = Instance.new("Sound",char) --Smile: print("â?º")
  563. z.SoundId = "rbxassetid://0"--410761150, 411368002
  564. z.Looped = true
  565. z.Pitch = 1
  566. z.Volume = 1
  567. wait(0.1)
  568. z:Play()
  569. ----------------------------------------------------
  570. New = function(Object, Parent, Name, Data)
  571. local Object = Instance.new(Object)
  572. for Index, Value in pairs(Data or {}) do
  573. Object[Index] = Value
  574. end
  575. Object.Parent = Parent
  576. Object.Name = Name
  577. return Object
  578. end
  579. ----------------------------------------------------
  580. --Left Arm
  581. m = Instance.new("Model")
  582. m.Name = "LeftArm"
  583.  
  584. p4 = Instance.new("Part", m)
  585. p4.BrickColor = BrickColor.new("Really black")
  586. p4.Material = Enum.Material.SmoothPlastic
  587. p4.Name = "LeftArmPlate"
  588. p4.Size = Vector3.new(1, 2, 1)
  589. p4.Transparency = 1
  590. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  591. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  592. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  593. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  594. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  595. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  596. b4 = Instance.new("SpecialMesh", p4)
  597. b4.MeshType = Enum.MeshType.Brick
  598. b4.Name = "Mesh"
  599. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  600.  
  601.  
  602.  
  603.  
  604.  
  605. w1 = Instance.new("Weld", p1)
  606. w1.Name = "Part_Weld"
  607. w1.Part0 = p1
  608. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. w1.Part1 = p2
  610. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  611. w2 = Instance.new("Weld", p2)
  612. w2.Name = "Part_Weld"
  613. w2.Part0 = p2
  614. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. w2.Part1 = p3
  616. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  617. w3 = Instance.new("Weld", p3)
  618. w3.Name = "LeftArmPlate_Weld"
  619. w3.Part0 = p3
  620. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  621. w3.Part1 = p4
  622. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  623. w4 = Instance.new("Weld", p4)
  624. w4.Name = "Part_Weld"
  625. w4.Part0 = p4
  626. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. w4.Part1 = p5
  628. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  629. w5 = Instance.new("Weld", p5)
  630. w5.Name = "Part_Weld"
  631. w5.Part0 = p5
  632. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. w5.Part1 = p6
  634. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  635. w6 = Instance.new("Weld", p6)
  636. w6.Name = "Part_Weld"
  637. w6.Part0 = p6
  638. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  639. w6.Part1 = p7
  640. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  641. w7 = Instance.new("Weld", p7)
  642. w7.Name = "Part_Weld"
  643. w7.Part0 = p7
  644. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645. w7.Part1 = p8
  646. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  647. w8 = Instance.new("Weld", p8)
  648. w8.Name = "Part_Weld"
  649. w8.Part0 = p8
  650. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. w8.Part1 = p9
  652. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  653. w9 = Instance.new("Weld", p9)
  654. w9.Name = "Part_Weld"
  655. w9.Part0 = p9
  656. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. w9.Part1 = p10
  658. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  659. w10 = Instance.new("Weld", p10)
  660. w10.Name = "Part_Weld"
  661. w10.Part0 = p10
  662. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. w10.Part1 = p11
  664. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  665. w11 = Instance.new("Weld", p11)
  666. w11.Name = "Part_Weld"
  667. w11.Part0 = p11
  668. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. w11.Part1 = p12
  670. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  671. w12 = Instance.new("Weld", p12)
  672. w12.Name = "Part_Weld"
  673. w12.Part0 = p12
  674. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  675. w12.Part1 = p13
  676. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  677. w13 = Instance.new("Weld", p13)
  678. w13.Name = "Part_Weld"
  679. w13.Part0 = p13
  680. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  681. w13.Part1 = p14
  682. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  683. w14 = Instance.new("Weld", p14)
  684. w14.Name = "Part_Weld"
  685. w14.Part0 = p14
  686. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. w14.Part1 = p15
  688. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  689. w15 = Instance.new("Weld", p15)
  690. w15.Name = "Part_Weld"
  691. w15.Part0 = p15
  692. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  693. w15.Part1 = p16
  694. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  695.  
  696. m.Parent = larm
  697. m:MakeJoints()
  698. ----------------------------------------------------
  699. local cor = Instance.new("Part", larm.LeftArm)
  700. cor.Name = "Thingy"
  701. cor.Locked = true
  702. cor.BottomSurface = 0
  703. cor.CanCollide = false
  704. cor.Size = Vector3.new(1, 1, 1)
  705. cor.Transparency = 1
  706. cor.TopSurface = 0
  707. corw = Instance.new("Weld", cor)
  708. corw.Part0 = larm
  709. corw.Part1 = cor
  710. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  711. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  712. weld1 = Instance.new("Weld", larm.LeftArm)
  713. weld1.Part0 = cor
  714. weld1.Part1 = larm.LeftArm.LeftArmPlate
  715. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  716. --Right Arm
  717. m2 = Instance.new("Model")
  718. m2.Name = "RightArm"
  719.  
  720. p7 = Instance.new("Part", m2)
  721. p7.BrickColor = BrickColor.new("Institutional white")
  722. p7.Material = Enum.Material.SmoothPlastic
  723. p7.Transparency = 1
  724. p7.Name = "RightArmPlate"
  725. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  726. p7.FormFactor = Enum.FormFactor.Symmetric
  727. p7.Size = Vector3.new(1, 2, 1)
  728. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  729. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  730. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  731. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  732. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  733. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  734. b7 = Instance.new("SpecialMesh", p7)
  735. b7.MeshType = Enum.MeshType.Brick
  736. b7.Name = "Mesh"
  737. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  738.  
  739.  
  740. w1 = Instance.new("Weld", p1)
  741. w1.Name = "Part_Weld"
  742. w1.Part0 = p1
  743. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. w1.Part1 = p2
  745. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  746. w2 = Instance.new("Weld", p2)
  747. w2.Name = "Part_Weld"
  748. w2.Part0 = p2
  749. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. w2.Part1 = p3
  751. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  752. w3 = Instance.new("Weld", p3)
  753. w3.Name = "Part_Weld"
  754. w3.Part0 = p3
  755. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. w3.Part1 = p4
  757. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  758. w4 = Instance.new("Weld", p4)
  759. w4.Name = "Part_Weld"
  760. w4.Part0 = p4
  761. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. w4.Part1 = p5
  763. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  764. w5 = Instance.new("Weld", p5)
  765. w5.Name = "Part_Weld"
  766. w5.Part0 = p5
  767. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  768. w5.Part1 = p6
  769. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  770. w6 = Instance.new("Weld", p6)
  771. w6.Name = "RightArmPlate_Weld"
  772. w6.Part0 = p6
  773. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774. w6.Part1 = p7
  775. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  776. w7 = Instance.new("Weld", p7)
  777. w7.Name = "Part_Weld"
  778. w7.Part0 = p7
  779. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. w7.Part1 = p8
  781. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  782. w8 = Instance.new("Weld", p8)
  783. w8.Name = "Part_Weld"
  784. w8.Part0 = p8
  785. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  786. w8.Part1 = p9
  787. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  788. w9 = Instance.new("Weld", p9)
  789. w9.Name = "Part_Weld"
  790. w9.Part0 = p9
  791. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. w9.Part1 = p10
  793. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  794. w10 = Instance.new("Weld", p10)
  795. w10.Name = "Part_Weld"
  796. w10.Part0 = p10
  797. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  798. w10.Part1 = p11
  799. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  800. w11 = Instance.new("Weld", p11)
  801. w11.Name = "Part_Weld"
  802. w11.Part0 = p11
  803. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  804. w11.Part1 = p12
  805. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  806. w12 = Instance.new("Weld", p12)
  807. w12.Name = "Part_Weld"
  808. w12.Part0 = p12
  809. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. w12.Part1 = p13
  811. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  812. w13 = Instance.new("Weld", p13)
  813. w13.Name = "Part_Weld"
  814. w13.Part0 = p13
  815. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. w13.Part1 = p14
  817. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  818. w14 = Instance.new("Weld", p14)
  819. w14.Name = "Part_Weld"
  820. w14.Part0 = p14
  821. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  822. w14.Part1 = p15
  823. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  824. w15 = Instance.new("Weld", p15)
  825. w15.Name = "Part_Weld"
  826. w15.Part0 = p15
  827. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  828. w15.Part1 = p16
  829. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  830. w16 = Instance.new("Weld", p16)
  831. w16.Name = "Part_Weld"
  832. w16.Part0 = p16
  833. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  834. w16.Part1 = p17
  835. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  836. w17 = Instance.new("Weld", p17)
  837. w17.Name = "Part_Weld"
  838. w17.Part0 = p17
  839. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. w17.Part1 = p18
  841. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  842. w18 = Instance.new("Weld", p18)
  843. w18.Name = "Part_Weld"
  844. w18.Part0 = p18
  845. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  846. w18.Part1 = p19
  847. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  848. m2.Parent = rarm
  849. m2:MakeJoints()
  850. ----------------------------------------------------
  851. local cor2 = Instance.new("Part", rarm.RightArm)
  852. cor2.Name = "Thingy"
  853. cor2.Locked = true
  854. cor2.BottomSurface = 0
  855. cor2.CanCollide = false
  856. cor2.Size = Vector3.new(1, 1, 1)
  857. cor2.Transparency = 1
  858. cor2.TopSurface = 0
  859. corw2 = Instance.new("Weld", cor2)
  860. corw2.Part0 = rarm
  861. corw2.Part1 = cor2
  862. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  863. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  864. weld2 = Instance.new("Weld", rarm.RightArm)
  865. weld2.Part0 = cor2
  866. weld2.Part1 = rarm.RightArm.RightArmPlate
  867. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  868.  
  869.  
  870. --Zyrodoxa
  871. m8 = Instance.new("Model")
  872. m8.Name = "Zyrodoxa"
  873.  
  874. p16 = Instance.new("Part", m8)
  875. p16.BrickColor = BrickColor.new("Instutional white")
  876. p16.Material = Enum.Material.Metal
  877. p16.Name = "Handle"
  878. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  879. p16.CanCollide = false
  880. p16.Locked = true
  881. p16.FormFactor = Enum.FormFactor.Custom
  882. p16.Size = Vector3.new(0, 0, 0)
  883. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  884. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  885. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  886. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  887. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  888. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  889. b16 = Instance.new("BlockMesh", p16)
  890. b16.Name = "Mesh"
  891. b16.Scale = Vector3.new(0, 0, 0)
  892.  
  893. w16 = Instance.new("Weld", p16)
  894. w16.Name = "Block_Weld"
  895. w16.Part0 = p16
  896. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  897. w16.Part1 = p17
  898. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  899.  
  900. m8.Parent = rarm
  901. m8:MakeJoints()
  902. ----------------------------------------------------
  903. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  904. cor8.Name = "Thingy"
  905. cor8.Locked = true
  906. cor8.BottomSurface = 0
  907. cor8.CanCollide = false
  908. cor8.Size = Vector3.new(1, 1, 1)
  909. cor8.Transparency = 1
  910. cor8.TopSurface = 0
  911. corw8 = Instance.new("Weld", cor8)
  912. corw8.Part0 = rarm
  913. corw8.Part1 = cor8
  914. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  915. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  916. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  917. weld8.Part0 = cor8
  918. weld8.Part1 = rarm.Zyrodoxa.Handle
  919. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  920. ----------------------------------------------------
  921. models = {m,m2,m3,m4,m5,m6,m7,m8}
  922. parts = {}
  923. Stepped:connect(function()
  924. for i,v in pairs(models) do
  925. for _, a in pairs(v:GetChildren()) do
  926. if v:IsA("Part") and v.Name ~= "Thingy" then
  927. table.insert(parts, a)
  928. for i,v in pairs(parts) do
  929. v.CanCollide = false
  930. end
  931. end
  932. end
  933. end
  934. end)
  935. ----------------------------------------------------
  936. local animpose = "Idle1"
  937. local lastanimpose = "Idle1"
  938. local grab = false
  939. local Smooth = 1
  940. local sine = 0
  941. local change = 1
  942. local val = 0
  943. local ffing = false
  944. ----------------------------------------------------
  945. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  946.  
  947. function FindHumanoids()
  948. local function c_region(Position, Size)
  949. local SizeOffset = Size/2
  950. local Point1 = Position - SizeOffset
  951. local Point2 = Position + SizeOffset
  952. local a = Instance.new("Part", workspace)
  953. a.Anchored = true
  954. a.Size = Size
  955. a.Position = Position
  956. print("Hey!, I'm making a part!")
  957. return Region3.new(Point1, Point2)
  958. end
  959.  
  960. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  961. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  962. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  963. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  964.  
  965. local regions = {a, b, c, d}
  966.  
  967. local found_humanoids = {}
  968. local already_found = {char.Name}
  969.  
  970. for _, region in pairs(regions) do
  971. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  972. print(part, part.Parent, part.Name) ---nope
  973. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  974. local humanoid = part.Parent:FindFirstChild("Humanoid")
  975. local name = humanoid.Parent.Name
  976. local exists = false
  977. for _, n in pairs(already_found) do
  978. if n == name then
  979. exists = true
  980. end
  981. end
  982. if not exists then
  983. table.insert(already_found, name)
  984. table.insert(found_humanoids, humanoid)
  985. end
  986. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  987. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  988. local name = humanoid.Parent.Parent.Name
  989. local exists = false
  990. for _, n in pairs(already_found) do
  991. if n == name then
  992. exists = true
  993. end
  994. end
  995. if not exists then
  996. table.insert(already_found, name)
  997. table.insert(found_humanoids, humanoid)
  998. end
  999. end
  1000. end
  1001. end
  1002. return found_humanoids
  1003. end
  1004.  
  1005. local humanoids = FindHumanoids()
  1006. if #humanoids == 0 then
  1007. for i, v in pairs(humanoids) do
  1008. print(v.Parent.Name)
  1009. if Debounces.Slashing == true then
  1010. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  1011. elseif Debounces.Slashing == false then
  1012. wait()
  1013. end
  1014. end
  1015. wait(0.3)
  1016. end]]--
  1017. ----------------------------------------------------
  1018. --[[mouse.KeyDown:connect(function(key)
  1019. if key == "f" then
  1020. if Debounces.CanAttack == true then
  1021. Debounces.CanAttack = false
  1022. Debounces.NoIdl = true
  1023. Debounces.on = true
  1024. for i = 1, 20 do
  1025. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1026. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1027. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  1028. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1029. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1030. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1031. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1032. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  1033. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  1035. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1036. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1037. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  1038. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  1039. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  1040. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1041. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  1042. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1043. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  1044. if Debounces.on == false then
  1045. break
  1046. end
  1047. fat.Event:wait()
  1048. end
  1049. end
  1050. end
  1051. end)]]--
  1052. ----------------------------------------------------
  1053. mod4 = Instance.new("Model",char)
  1054.  
  1055. ptez = {0.7, 0.8, 0.9, 1}
  1056.  
  1057. function FindNearestTorso(Position,Distance,SinglePlayer)
  1058. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1059. local List = {}
  1060. for i,v in pairs(workspace:GetChildren())do
  1061. if v:IsA("Model")then
  1062. if v:findFirstChild("Torso")then
  1063. if v ~= char then
  1064. if(v.Torso.Position -Position).magnitude <= Distance then
  1065. table.insert(List,v)
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end
  1071. return List
  1072. end
  1073.  
  1074. function Slam()
  1075. local part=Instance.new('Part',mod4)
  1076. part.Anchored=true
  1077. part.CanCollide=false
  1078. part.FormFactor='Custom'
  1079. part.Size=Vector3.new(.2,.2,.2)
  1080. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  1081. part.Transparency=.7
  1082. part.BrickColor=BrickColor.new('Really black')
  1083. mesh=Instance.new('SpecialMesh',part)
  1084. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  1085. mesh.Scale=Vector3.new(3,3,3)
  1086. local part2=Instance.new('Part',mod4)
  1087. part2.Anchored=true
  1088. part2.CanCollide=false
  1089. part2.FormFactor='Custom'
  1090. part2.Size=Vector3.new(.2,.2,.2)
  1091. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  1092. part2.Transparency=.7
  1093. part2.BrickColor=BrickColor.new('Institutional white')
  1094. mesh2=Instance.new('SpecialMesh',part2)
  1095. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1096. mesh2.Scale=Vector3.new(3,1.5,3)
  1097. x = Instance.new("Sound",larm)
  1098. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1099. x.Pitch = ptez[math.random(1,#ptez)]
  1100. x.Volume = 1
  1101. wait(.1)
  1102. x1 = Instance.new("Sound",larm)
  1103. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1104. x1.Pitch = ptez[math.random(1,#ptez)]
  1105. x1.Volume = 1
  1106. wait(.1)
  1107. x:Play()
  1108. x1:Play()
  1109. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1110. if v:FindFirstChild('Humanoid') then
  1111. v.Humanoid:TakeDamage(math.random(30,45))
  1112. end
  1113. end
  1114. coroutine.resume(coroutine.create(function()
  1115. for i=0,0.62,0.13 do
  1116. wait()
  1117. part.CFrame=part.CFrame
  1118. part.Transparency=i
  1119. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1120. part2.CFrame=part2.CFrame
  1121. part2.Transparency=i
  1122. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1123. end
  1124. part.Parent=nil
  1125. part2.Parent=nil
  1126. x:Destroy()
  1127. end))
  1128. end
  1129. ----------------------------------------------------
  1130. wPart = function(x,y,z,color,tr,cc,an,parent)
  1131. local wp = Instance.new('WedgePart',parent or Weapon)
  1132. wp.formFactor = 'Custom'
  1133. wp.Size = Vector3.new(x,y,z)
  1134. wp.BrickColor = BrickColor.new(color)
  1135. wp.CanCollide = cc
  1136. wp.Transparency = tr
  1137. wp.Anchored = an
  1138. wp.TopSurface,wp.BottomSurface = 0,0
  1139. return wp
  1140. end
  1141.  
  1142. Mesh = function(par,num,x,y,z)
  1143. local msh = _
  1144. if num == 1 then
  1145. msh = Instance.new("CylinderMesh",par)
  1146. elseif num == 2 then
  1147. msh = Instance.new("SpecialMesh",par)
  1148. msh.MeshType = 3
  1149. elseif num == 3 then
  1150. msh = Instance.new("BlockMesh",par)
  1151. elseif num == 4 then
  1152. msh = Instance.new("SpecialMesh",par)
  1153. msh.MeshType = "Torso"
  1154. elseif type(num) == 'string' then
  1155. msh = Instance.new("SpecialMesh",par)
  1156. msh.MeshId = num
  1157. end
  1158. msh.Scale = Vector3.new(x,y,z)
  1159. return msh
  1160. end
  1161.  
  1162. local function CFrameFromTopBack(at, top, back)
  1163. local right = top:Cross(back)
  1164. return CFrame.new(at.x, at.y, at.z,
  1165. right.x, top.x, back.x,
  1166. right.y, top.y, back.y,
  1167. right.z, top.z, back.z)
  1168. end
  1169.  
  1170. function Triangle(a, b, c)
  1171. local edg1 = (c-a):Dot((b-a).unit)
  1172. local edg2 = (a-b):Dot((c-b).unit)
  1173. local edg3 = (b-c):Dot((a-c).unit)
  1174. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1175. a, b, c = a, b, c
  1176. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1177. a, b, c = b, c, a
  1178. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1179. a, b, c = c, a, b
  1180. else
  1181. print("unreachable")
  1182. end
  1183. local len1 = (c-a):Dot((b-a).unit)
  1184. local len2 = (b-a).magnitude - len1
  1185. local width = (a + (b-a).unit*len1 - c).magnitude
  1186. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1187. local list = {}
  1188. if len1 > 0.01 then
  1189. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1190. local sz = Vector3.new(0.2, width, len1)
  1191. w1.Size = sz
  1192. local sp = Mesh(w1,2,0,0,0)
  1193. sp.MeshType='Wedge'
  1194. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1195. w1:BreakJoints()
  1196. w1.Anchored = true
  1197. w1.Transparency = 0.7
  1198. Spawn(function()
  1199. for i=0,1,0.1 do
  1200. fat.Event:wait()
  1201. w1.Transparency=w1.Transparency+0.03
  1202. end
  1203. end)
  1204. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1205. table.insert(list,w1)
  1206. end
  1207. if len2 > 0.01 then
  1208. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1209. local sz = Vector3.new(0.2, width, len2)
  1210. w2.Size = sz
  1211. local sp = Mesh(w2,2,0,0,0)
  1212. sp.MeshType='Wedge'
  1213. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1214. w2:BreakJoints()
  1215. w2.Anchored = true
  1216. w2.Transparency = 0.7
  1217. Spawn(function()
  1218. for i=0,1,0.1 do
  1219. fat.Event:wait()
  1220. w2.Transparency=w2.Transparency+0.03
  1221. end
  1222. end)
  1223. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1224. table.insert(list,w2)
  1225. end
  1226. return unpack(list)
  1227. end
  1228.  
  1229. function trail(p,t,h)
  1230. Spawn(function()
  1231. local blcf = p.CFrame
  1232. local scfr = blcf
  1233. for i=1,t do
  1234. local blcf = p.CFrame
  1235. if scfr and (p.Position-scfr.p).magnitude > .1 then
  1236. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1237. if a then game.Debris:AddItem(a,1) end
  1238. if b then game.Debris:AddItem(b,1) end
  1239. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1240. if a then game.Debris:AddItem(a,1) end
  1241. if b then game.Debris:AddItem(b,1) end
  1242. scfr = blcf
  1243. elseif not scfr then
  1244. scfr = blcf
  1245. end
  1246. fat.Event:wait()
  1247. end
  1248. scfr=nil
  1249. end)
  1250. end
  1251. --trail(char.Sword.Blade,1e1000,5)
  1252. ----------------------------------------------------
  1253. function Dmg()
  1254. local partofdeath = rarm.Zyrodoxa.Hitbox
  1255. local function CreateRegion3FromLocAndSize(Position, Size)
  1256. local SizeOffset = Size/2
  1257. local Point1 = Position - SizeOffset
  1258. local Point2 = Position + SizeOffset
  1259. return Region3.new(Point1, Point2)
  1260. end
  1261. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1262. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1263. Spawn(function()
  1264. if Debounces.Slashing == true and Debounces.Slashed == false then
  1265. Debounces.Slashed = true
  1266. ypcall(function()
  1267. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1268. humanoid:TakeDamage(math.random(10,18))
  1269. end)
  1270. wait(.4)
  1271. Debounces.Slashed = false
  1272. end
  1273. end)
  1274. end
  1275. end
  1276. ----------------------------------------------------
  1277. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1278. ptz = {0.7, 0.8, 0.9, 1}
  1279. idz = {"161006212", "161006195"}
  1280. function attackone()
  1281. for i = 1, 13 do
  1282. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1283. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1284. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1285. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1286. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1287. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1288. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1289. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1290. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1291. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1292. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1293. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1294. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1295. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1296. if Debounces.on == false then
  1297. break
  1298. end
  1299. fat.Event:wait()
  1300. end
  1301. trail(rarm.Zyrodoxa.Hitbox,20,2)
  1302. Debounces.Slashing = true
  1303. wait(0.2)
  1304. --[[z = Instance.new("Sound", hed)
  1305. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1306. z.Pitch = ptz[math.random(1,#ptz)]
  1307. z.Volume = 1
  1308. wait(.01)
  1309. z:Play()]]--
  1310. for i = 1, 14 do
  1311. Dmg()
  1312. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1313. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1314. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1315. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1316. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1317. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1318. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1319. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1320. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1321. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1322. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1323. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1324. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1325. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1326. if Debounces.on == false then break end
  1327. rs:wait()
  1328. end
  1329. Debounces.Slashing = false
  1330. end
  1331. function attacktwo()
  1332. Debounces.Slashing = true
  1333. for i = 1, 14 do
  1334. Dmg()
  1335. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1336. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1337. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1338. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1339. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1340. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1341. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1342. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1343. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1344. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1345. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1346. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1348. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1349. if Debounces.on == false then
  1350. break
  1351. end
  1352. rs:wait()
  1353. end
  1354. end
  1355. ----------------------------------------------------
  1356.  
  1357. ----------------------------------------------------
  1358. definition = 5
  1359. bc = {}
  1360. bezierparts = {}
  1361. function NoOutline(Part)
  1362. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1363. end
  1364. function draw(p,d)
  1365. for i=1,d do
  1366. local t = i/d
  1367. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1368. end
  1369.  
  1370. Spawn(function() fat.Event:wait()
  1371. for i,v in pairs(bezierparts) do
  1372. v.Transparency = 1
  1373. end
  1374. end)
  1375. end
  1376. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1377. --draw(points,definition)
  1378.  
  1379. fat.Event:wait()
  1380.  
  1381. rpart = Instance.new("Part",rarm)
  1382. NoOutline(rpart)
  1383. rpart.Anchored = false
  1384. rpart.Size = Vector3.new(1,1,1)
  1385. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1386. rpart.Transparency = 1
  1387. newWeld(rarm, rpart, 0, 0, 0)
  1388. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1389. lpart = Instance.new("Part",larm)
  1390. NoOutline(lpart)
  1391. lpart.Anchored = false
  1392. lpart.Size = Vector3.new(1,1,1)
  1393. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1394. lpart.Transparency = 1
  1395. newWeld(larm, lpart, 0, 0, 0)
  1396. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1397. invisipart = Instance.new("Part",torso)
  1398. NoOutline(invisipart)
  1399. invisipart.Anchored = false
  1400. invisipart.Size = Vector3.new(1,1,1)
  1401. invisipart.Transparency = 1
  1402. invisipart.CFrame = torso.CFrame
  1403. newWeld(torso, invisipart, 0, 0, 0)
  1404. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1405. table.insert(bezierparts, rpart)
  1406. table.insert(bezierparts, lpart)
  1407. table.insert(bezierparts, invisipart)
  1408. for i = 1, 40 do
  1409. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1410. draw(points,definition)
  1411. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1412. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1413. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1414. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1415. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1416. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1417. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1418. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1419. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1420. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1421. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1422. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1423. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1424. if Debounces.on == false then
  1425. break
  1426. end
  1427. fat.Event:wait()
  1428. end
  1429. for i,v in pairs(bezierparts) do
  1430. v:Destroy()
  1431. end
  1432. --draw(points,definition)
  1433. if Debounces.CanAttack == false then
  1434. Debounces.CanAttack = true
  1435. Debounces.NoIdl = false
  1436. Debounces.on = false
  1437. end
  1438.  
  1439. ----------------------------------------------------
  1440. ----------------------------------------------------
  1441. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1442. mouse.KeyDown:connect(function(key)
  1443. if key == "q" then
  1444. if Debounces.CanJoke == true then
  1445. Debounces.CanJoke = false
  1446. u = Instance.new("Sound",char)
  1447. u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1448. u.Pitch = pt[math.random(1,#pt)]
  1449. u.Volume = 0.3
  1450. u2 = Instance.new("Sound",char)
  1451. u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1452. u2.Pitch = u.Pitch
  1453. u2.Volume = 0.3
  1454. u3 = Instance.new("Sound",char)
  1455. u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1456. u3.Pitch = u.Pitch
  1457. u3.Volume = 0.3
  1458. wait(.01)
  1459. u:Play()
  1460. u2:Play()
  1461. u3:Play()
  1462. wait(1.5)
  1463. u:Destroy()
  1464. u2:Destroy()
  1465. u3:Destroy()
  1466. if Debounces.CanJoke == false then
  1467. Debounces.CanJoke = true
  1468. end
  1469. end
  1470. end
  1471. end)
  1472. ----------------------------------------------------
  1473. ----------------------------------------------------
  1474. mouse.KeyDown:connect(function(key)
  1475. if key == "j" then
  1476. if Debounces.CanJoke == true then
  1477. Debounces.CanJoke = false
  1478. z = Instance.new("Sound",hed)
  1479. z.SoundId = "rbxassetid://415859013"
  1480. z.Pitch = pitches[math.random(1,#pitches)]
  1481. z.Volume = 1
  1482. wait()
  1483. z:Play()
  1484. wait(0.1)
  1485. z:Destroy()
  1486. if Debounces.CanJoke == false then
  1487. Debounces.CanJoke = true
  1488. end
  1489. end
  1490. end
  1491. end)
  1492.  
  1493. ----------------------------------------------------
  1494. Grab = false
  1495. mouse.KeyDown:connect(function(key)
  1496. if key == "e" then
  1497. Debounces.on = true
  1498. Debounces.NoIdl = true
  1499. Debounces.ks = true
  1500. if Grab == false then
  1501. gp = nil
  1502. for i = 1, 20 do
  1503. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1504. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1505. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1506. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1507. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1508. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1509. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1510. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1511. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1512. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1513. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1514. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1515. if Debounces.on == false then break end
  1516. fat.Event:wait()
  1517. end
  1518. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1519. ht = hit.Parent
  1520. for i,v in pairs(ht:GetChildren()) do
  1521. if v:IsA("Part") then
  1522. v.CanCollide = false
  1523. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1524. end
  1525. end
  1526. hum1=ht:FindFirstChild('Humanoid')
  1527. if hum1 ~= nil then
  1528. if Debounces.ks==true then
  1529. z = Instance.new("Sound",hed)
  1530. z.SoundId = "rbxassetid://169380525"
  1531. z.Volume = 1
  1532. z:Play()
  1533. Debounces.ks=false
  1534. end
  1535. hum1.PlatformStand=true
  1536. hum1:ChangeState'Physics'
  1537. gp = ht
  1538. Grab = true
  1539. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1540. asd.Parent = larm
  1541. asd.Name = "asd"
  1542. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1543. stanceToggle = "Grabbed"
  1544. --[[elseif hum1 == nil then
  1545. con1:disconnect()
  1546. wait() return]]--
  1547. end
  1548. end)
  1549. for i = 1, 20 do
  1550. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1551. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1552. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1553. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1554. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1555. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1556. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1557. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1558. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1559. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1560. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1561. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1562. if Debounces.on == false then break end
  1563. fat.Event:wait()
  1564. end
  1565. con1:disconnect()
  1566. Debounces.on = false
  1567. Debounces.NoIdl = false
  1568. elseif Grab == true then
  1569. Grab = false
  1570. --[[for i = 1, 16 do
  1571. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1572. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1573. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1574. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1575. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1576. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1577. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1578. if Debounces.on == false then end
  1579. rs:wait()
  1580. end]]--
  1581. for i = 1, 16 do
  1582. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1583. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1584. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1585. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1586. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1587. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1588. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1589. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1590. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1591. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1592. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1593. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1594. if Debounces.on == false then end
  1595. rs:wait()
  1596. end
  1597. for i = 1, 12 do
  1598. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1599. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1600. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1601. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1602. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1603. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1604. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1605. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1606. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1607. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1608. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1609. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1610. if Debounces.on == false then end
  1611. rs:wait()
  1612. end
  1613. Slam()
  1614. if gp ~= nil then
  1615. for i,v in pairs(larm:GetChildren()) do
  1616. if v.Name == "asd" and v:IsA("Weld") then
  1617. v:Remove()
  1618. end
  1619. if v:IsA("Part") then
  1620. v.CanCollide = true
  1621. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1622. end
  1623. end
  1624. end
  1625. stanceToggle = "Idle1"
  1626. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1627. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1628. bv.P = 125000
  1629. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1630. ht=nil
  1631. Debounces.on = false
  1632. Debounces.NoIdl = false
  1633. elseif ht == nil then wait()
  1634. Grab = false
  1635. Debounces.on = false
  1636. Debounces.NoIdl = false
  1637. end
  1638. end
  1639. end)
  1640. ----------------------------------------------------
  1641. Change = false
  1642. mouse.KeyDown:connect(function(key)
  1643. if key == "n" then
  1644. if Change == false then
  1645. Change = true
  1646. stanceToggle = "Idle2"
  1647. elseif Change == true then
  1648. Change = false
  1649. stanceToggle = "Idle1"
  1650. end
  1651. end
  1652. end)
  1653. ----------------------------------------------------
  1654. mouse.KeyDown:connect(function(key)
  1655. if string.byte(key) == 52 then
  1656. Swing = 2
  1657. char.Humanoid.WalkSpeed = 28
  1658. end
  1659. end)
  1660. mouse.KeyUp:connect(function(key)
  1661. if string.byte(key) == 52 then
  1662. Swing = 1
  1663. char.Humanoid.WalkSpeed = 16
  1664. end
  1665. end)
  1666. ----------------------------------------------------
  1667.  
  1668. jump = false
  1669. rs:connect(function()
  1670. if char.Humanoid.Jump == true then
  1671. jump = true
  1672. else
  1673. jump = false
  1674. end
  1675. char.Humanoid.FreeFalling:connect(function(f)
  1676. if f then
  1677. ffing = true
  1678. else
  1679. ffing = false
  1680. end
  1681. end)
  1682. sine = sine + change
  1683. if jump == true then
  1684. animpose = "Jumping"
  1685. elseif ffing == true then
  1686. animpose = "Freefalling"
  1687. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1688. animpose = "Idle"
  1689. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1690. animpose = "Walking"
  1691. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1692. animpose = "Running"
  1693. end
  1694. RightLeg = CFrame.new(0.5,-1,0)
  1695. LeftLeg = CFrame.new(-0.5,-1,0)
  1696.  
  1697. lefth = (torso.CFrame*LeftLeg)
  1698. righth = (torso.CFrame*RightLeg)
  1699.  
  1700. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1701.  
  1702. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1703.  
  1704. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1705. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1706. if animpose ~= lastanimpose then
  1707. sine = 0
  1708. if Debounces.NoIdl == false then
  1709. if stanceToggle == "Idle1" then
  1710. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1711. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1712. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1713. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1714. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1715. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1716. elseif stanceToggle == "Idle2" then
  1717. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1718. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1719. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1720. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1721. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1722. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1723. end
  1724. fat.Event:wait()
  1725. end
  1726. else
  1727. end
  1728. lastanimpose = animpose
  1729. if Debounces.NoIdl == false then
  1730. if animpose == "Idle" then
  1731. change = 0.5
  1732. if stanceToggle == "Idle1" then
  1733. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1734. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1735.  
  1736. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1737. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1738. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1739. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1740. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1741. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1742. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1743. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1744. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1745. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1746. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1747. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1748. elseif stanceToggle == "Idle2" then
  1749.  
  1750. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1751. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1752. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1753. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1754. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1755. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1756. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1757. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1758. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1759. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1760. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1761. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1762. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1763. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1764. elseif stanceToggle == "Grabbed" then
  1765. grab = true
  1766. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1767. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1768. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1769. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1770. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1771. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1772. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1773. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1774. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1775. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1776. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1777. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1778. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1779. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1780. end
  1781. elseif animpose == "Walking" then
  1782. if stanceToggle == "Grabbed" then
  1783. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1784. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1785. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1786. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1787. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1788. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1789. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1790. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1791. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1792. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1793. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1794. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1795. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1796. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1797. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1798. elseif stanceToggle ~= "Grabbed" then
  1799. change = 1
  1800. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1801. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1802.  
  1803. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1804. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1805. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1806. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1807. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1808. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1809. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1810. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1811. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1812. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1813. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1814. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1815. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1816. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1817. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1818. end
  1819. elseif animpose == "Running" then
  1820. change = 1
  1821. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1822. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1823.  
  1824. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1825. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1826. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1827. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1828. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1829. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1830. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1831. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1832. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1833. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1834. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1835. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1836. elseif animpose == "Jumping" then
  1837.  
  1838. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1839. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1840. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1841. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1842. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1843. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1844. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1845. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1846. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1847. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1848. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1849. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1850. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1851. elseif animpose == "Freefalling" then
  1852.  
  1853. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1854. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1855. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1856. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1857. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1858. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1859. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1860. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1861. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1862. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1863. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1864. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1865. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1866. end
  1867. end
  1868. end)
  1869. hum.MaxHealth = 99999e99999
  1870. wait(3)
  1871. hum.Health = 99999e99999
  1872.  
  1873. --Epic Scythe for Team Avaricious
  1874. --By: TheLulz/brad1342 - Idc the real maker, but it's a nice script.
  1875.  
  1876. tool = Instance.new("HopperBin")
  1877.  
  1878. player = game.Players.Imtannerbanner56
  1879.  
  1880. char = player.Character
  1881.  
  1882. tool = Instance.new("HopperBin")
  1883.  
  1884. tool.Parent = player.Backpack
  1885.  
  1886. script.Parent = tool
  1887.  
  1888. tool.Name = "Wand"
  1889.  
  1890.  
  1891.  
  1892. spin = false
  1893.  
  1894.  
  1895.  
  1896. landc = "Really black"
  1897.  
  1898. firec = "Really black"
  1899.  
  1900. icec = "Really black"
  1901.  
  1902. windc = "Institutional white"
  1903.  
  1904. helthc = "Really black"
  1905.  
  1906. elec = "Really black"
  1907.  
  1908.  
  1909.  
  1910. norm = 45
  1911.  
  1912.  
  1913.  
  1914. handle = Instance.new("Part")
  1915.  
  1916. handle.Parent = game.Lighting
  1917.  
  1918. handle.Name = "Handle"
  1919.  
  1920. handle.FormFactor = "Symmetric"
  1921.  
  1922. handle.Size = Vector3.new(1,4,1)
  1923.  
  1924. handle.TopSurface = 0
  1925.  
  1926. handle.BottomSurface = 0
  1927.  
  1928. handle.BrickColor = BrickColor.new("Really black")
  1929.  
  1930. handle.Anchored = false
  1931.  
  1932. handle.Position = char["Right Arm"].Position
  1933.  
  1934. handle.CanCollide = false
  1935.  
  1936. handle.Locked = true
  1937.  
  1938. handle2 = Instance.new("Part")
  1939.  
  1940. handle2.Parent = game.Lighting
  1941.  
  1942. handle2.Name = "Handle2"
  1943.  
  1944. handle2.Shape = "Ball"
  1945.  
  1946. handle2.Size = Vector3.new(1,1,1)
  1947.  
  1948. handle2.TopSurface = 0
  1949.  
  1950. handle2.BottomSurface = 0
  1951.  
  1952. handle2.BrickColor = BrickColor.new("Really black")
  1953.  
  1954. handle2.Anchored = false
  1955.  
  1956. handle2.Position = char["Right Arm"].Position
  1957.  
  1958. handle2.Transparency = 0.1
  1959.  
  1960. handle2.CanCollide = false
  1961.  
  1962. handle2.Locked = true
  1963.  
  1964.  
  1965.  
  1966. handle3 = Instance.new("Part")
  1967.  
  1968. handle3.Parent = game.Lighting
  1969.  
  1970. handle3.Name = "Handle2"
  1971.  
  1972. handle3.Shape = "Ball"
  1973.  
  1974. handle3.Size = Vector3.new(1,1,1)
  1975.  
  1976. handle3.TopSurface = 0
  1977.  
  1978. handle3.BottomSurface = 0
  1979.  
  1980. handle3.BrickColor = BrickColor.new("Really black")
  1981.  
  1982. handle3.Anchored = false
  1983.  
  1984. handle3.Position = char["Right Arm"].Position
  1985.  
  1986. handle3.CanCollide = false
  1987.  
  1988. handle3.Locked = true
  1989.  
  1990. local m = Instance.new("CylinderMesh")
  1991.  
  1992. m.Parent = handle
  1993.  
  1994. m.Scale = Vector3.new(0.42,1,0.42)
  1995.  
  1996. local m2 = Instance.new("SpecialMesh")
  1997.  
  1998. m2.Parent = handle2
  1999.  
  2000. m2.MeshType = "Sphere"
  2001.  
  2002. m2.Scale = Vector3.new(0.8,0.8,0.8)
  2003.  
  2004. local m3 = Instance.new("SpecialMesh")
  2005.  
  2006. m3.Parent = handle3
  2007.  
  2008. m3.MeshType = "FileMesh"
  2009.  
  2010. m3.MeshId = "http://www.roblox.com/asset/?id=1033714"
  2011.  
  2012. m3.Scale = Vector3.new(0.4,0.85,0.4)
  2013.  
  2014. brick1 = Instance.new("Part")
  2015.  
  2016. brick1.Parent = char
  2017.  
  2018. brick1.formFactor = "Symmetric"
  2019.  
  2020. brick1.Size = Vector3.new(1,1,1)
  2021.  
  2022. brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  2023.  
  2024. brick1.Shape = "Ball"
  2025.  
  2026. brick1.CanCollide = false
  2027.  
  2028. brick1.Transparency = 1
  2029.  
  2030. brick1.Locked = true
  2031.  
  2032. mesh1 = Instance.new("SpecialMesh")
  2033.  
  2034. mesh1.Parent = brick1
  2035.  
  2036. mesh1.MeshType = "Sphere"
  2037.  
  2038. mesh1.Scale = Vector3.new(1.4,1.4,1.4)
  2039.  
  2040. brick2 = Instance.new("Part")
  2041.  
  2042. brick2.Parent = game.Lighting
  2043.  
  2044. brick2.formFactor = "Symmetric"
  2045.  
  2046. brick2.Size = Vector3.new(1,1,1)
  2047.  
  2048. brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  2049.  
  2050. brick2.Shape = "Ball"
  2051.  
  2052. brick2.CanCollide = false
  2053.  
  2054. brick2.Transparency = 1
  2055.  
  2056. brick2.BrickColor = handle2.BrickColor
  2057.  
  2058. brick2.Locked = true
  2059.  
  2060. mesh2 = Instance.new("SpecialMesh")
  2061.  
  2062. mesh2.Parent = brick2
  2063.  
  2064. mesh2.MeshType = "Sphere"
  2065.  
  2066. mesh2.Scale = Vector3.new(0.5,0.5,0.5)
  2067.  
  2068. brick3 = Instance.new("Part")
  2069.  
  2070. brick3.Parent = game.Lighting
  2071.  
  2072. brick3.formFactor = "Symmetric"
  2073.  
  2074. brick3.Size = Vector3.new(1,1,1)
  2075.  
  2076. brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  2077.  
  2078. brick3.Shape = "Ball"
  2079.  
  2080. brick3.CanCollide = false
  2081.  
  2082. brick3.Transparency = 1
  2083.  
  2084. brick3.BrickColor = handle2.BrickColor
  2085.  
  2086. brick3.Locked = true
  2087.  
  2088. mesh3 = Instance.new("SpecialMesh")
  2089.  
  2090. mesh3.Parent = brick3
  2091.  
  2092. mesh3.MeshType = "Sphere"
  2093.  
  2094. mesh3.Scale = Vector3.new(0.5,0.5,0.5)
  2095.  
  2096. wads = Instance.new("Weld")
  2097.  
  2098. wads.Parent = char.Torso
  2099.  
  2100. wads.Part0 = wads.Parent
  2101.  
  2102. wads.Part1 = brick1
  2103.  
  2104. wads.C1 = CFrame.new(-1.5,-0.5,0)
  2105.  
  2106. wads2 = Instance.new("Weld")
  2107.  
  2108. wads2.Parent = handle2
  2109.  
  2110. wads2.Part0 = wads2.Parent
  2111.  
  2112. wads2.Part1 = brick2
  2113.  
  2114. wads2.C1 = CFrame.new(1,0,0)
  2115.  
  2116. wads3 = Instance.new("Weld")
  2117.  
  2118. wads3.Parent = handle2
  2119.  
  2120. wads3.Part0 = wads2.Parent
  2121.  
  2122. wads3.Part1 = brick2
  2123.  
  2124. wads3.C1 = CFrame.new(-1,0,0)
  2125.  
  2126.  
  2127.  
  2128. wa = Instance.new("Weld")
  2129.  
  2130. wa.Parent = brick1
  2131.  
  2132. wa.Part0 = nil
  2133.  
  2134. wa.Part1 = nil
  2135.  
  2136.  
  2137.  
  2138. weld = Instance.new("Weld")
  2139.  
  2140.  
  2141.  
  2142. toha = Instance.new("Weld")
  2143.  
  2144. toha.Parent = char.Torso
  2145.  
  2146. toha.Part0 = nil
  2147.  
  2148. toha.Part1 = nil
  2149.  
  2150. toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7)
  2151.  
  2152.  
  2153.  
  2154. original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6)
  2155.  
  2156. weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
  2157.  
  2158.  
  2159.  
  2160. myhum = char.Humanoid
  2161.  
  2162. myhum.WalkSpeed = norm
  2163.  
  2164.  
  2165.  
  2166. enabled = false
  2167.  
  2168. hol = false
  2169.  
  2170.  
  2171.  
  2172. function select(mouse, key)
  2173.  
  2174. wa.Part0 = wa.Parent
  2175.  
  2176. wa.Part1 = char["Right Arm"]
  2177.  
  2178. wa.C1 = original
  2179.  
  2180. weld.Parent = char["Right Arm"]
  2181.  
  2182. weld.Part0 = nil
  2183.  
  2184. weld.Part1 = nil
  2185.  
  2186. weld.C1 = weporigin
  2187.  
  2188. handle.Parent = char
  2189.  
  2190. handle2.Parent = char
  2191.  
  2192. handle3.Parent = char
  2193.  
  2194. for i = 1, 8 do
  2195.  
  2196. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  2197.  
  2198. wait()
  2199.  
  2200. end
  2201.  
  2202. for i = 1, 4 do
  2203.  
  2204. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2205.  
  2206. wait()
  2207.  
  2208. end
  2209.  
  2210. toha.Part0 = nil
  2211.  
  2212. toha.Part1 = nil
  2213.  
  2214. weld.Part0 = weld.Parent
  2215.  
  2216. weld.Part1 = handle
  2217.  
  2218. for i = 1, 4 do
  2219.  
  2220. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0)
  2221.  
  2222. wait()
  2223.  
  2224. end
  2225.  
  2226. for i = 1, 8 do
  2227.  
  2228. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
  2229.  
  2230. wait()
  2231.  
  2232. end
  2233.  
  2234. wa.C1 = original
  2235.  
  2236. spin = true
  2237.  
  2238. brick2.Transparency = 0.3
  2239.  
  2240. brick2.Parent = char
  2241.  
  2242. brick3.Transparency = 0.3
  2243.  
  2244. brick3.Parent = char
  2245.  
  2246. weld2 = Instance.new("Weld")
  2247.  
  2248. weld2.Parent = handle
  2249.  
  2250. weld2.Part0 = weld2.Parent
  2251.  
  2252. weld2.Part1 = handle2
  2253.  
  2254. weld2.C1 = CFrame.new(0, 0, 2.1)
  2255.  
  2256. weld3 = Instance.new("Weld")
  2257.  
  2258. weld3.Parent = handle
  2259.  
  2260. weld3.Part0 = weld3.Parent
  2261.  
  2262. weld3.Part1 = handle3
  2263.  
  2264. weld3.C1 = CFrame.new(0, 0, 1.4)
  2265.  
  2266. weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
  2267.  
  2268. weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0)
  2269.  
  2270. weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0)
  2271.  
  2272. coroutine.resume(coroutine.create(function()
  2273.  
  2274. while spin == true do
  2275.  
  2276. for i=1, 20 do
  2277.  
  2278. wait()
  2279.  
  2280. handle2.Transparency = handle2.Transparency + 0.025
  2281.  
  2282. end
  2283.  
  2284. for i=1, 20 do
  2285.  
  2286. wait()
  2287.  
  2288. handle2.Transparency = handle2.Transparency - 0.025
  2289.  
  2290. end
  2291.  
  2292. end
  2293.  
  2294. end))
  2295.  
  2296. coroutine.resume(coroutine.create(function()
  2297.  
  2298. while spin == true do
  2299.  
  2300. wait()
  2301.  
  2302. wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
  2303.  
  2304. wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
  2305.  
  2306. local fade = brick2:clone()
  2307.  
  2308. fade.Parent = char
  2309.  
  2310. fade.CFrame = brick2.CFrame
  2311.  
  2312. local weld = wads2:clone()
  2313.  
  2314. weld.Parent = handle2
  2315.  
  2316. weld.Part0 = weld.Parent
  2317.  
  2318. weld.Part1 = fade
  2319.  
  2320. local fade2 = brick3:clone()
  2321.  
  2322. fade2.Parent = char
  2323.  
  2324. fade2.CFrame = brick3.CFrame
  2325.  
  2326. local weld2 = wads3:clone()
  2327.  
  2328. weld2.Parent = handle2
  2329.  
  2330. weld2.Part0 = weld2.Parent
  2331.  
  2332. weld2.Part1 = fade2
  2333.  
  2334. coroutine.resume(coroutine.create(function()
  2335.  
  2336. for i=1, 8 do
  2337.  
  2338. wait()
  2339.  
  2340. fade.Transparency = fade.Transparency + 0.12
  2341.  
  2342. fade2.Transparency = fade2.Transparency + 0.12
  2343.  
  2344. end
  2345.  
  2346. fade:remove()
  2347.  
  2348. fade2:remove()
  2349.  
  2350. end))
  2351.  
  2352. end
  2353.  
  2354. end))
  2355.  
  2356. enabled = false
  2357.  
  2358. mouse.KeyDown:connect(function(key)
  2359.  
  2360. key = key:lower()
  2361.  
  2362. if (key == "k") then
  2363.  
  2364. if enabled == true then return end
  2365.  
  2366. enabled = true
  2367.  
  2368. hol = true
  2369.  
  2370. for i=1, 6 do
  2371.  
  2372. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0)
  2373.  
  2374. wait()
  2375.  
  2376. end
  2377.  
  2378. handle2.BrickColor = BrickColor.new(landc)
  2379.  
  2380. brick2.BrickColor = handle2.BrickColor
  2381.  
  2382. brick3.BrickColor = handle2.BrickColor
  2383.  
  2384. while hol == true do
  2385.  
  2386. wait(0.05)
  2387.  
  2388. local ki = Instance.new("Part")
  2389.  
  2390. ki.Parent = workspace
  2391.  
  2392. ki.Name = "Landmon"
  2393.  
  2394. ki.Size = Vector3.new(1,1,1)
  2395.  
  2396. ki.BrickColor = handle2.BrickColor
  2397.  
  2398. ki.TopSurface = 0
  2399.  
  2400. ki.BottomSurface = 0
  2401.  
  2402. ki.CanCollide = false
  2403.  
  2404. ki.Anchored = true
  2405.  
  2406. ki.CFrame = CFrame.new(mouse.Hit.p)
  2407.  
  2408. ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0)
  2409.  
  2410. local mef = Instance.new("SpecialMesh")
  2411.  
  2412. mef.Parent = ki
  2413.  
  2414. mef.MeshType = "Sphere"
  2415.  
  2416. mef.Scale = Vector3.new(9,16,9)
  2417.  
  2418. coroutine.resume(coroutine.create(function()
  2419.  
  2420. for i=1, 5 do
  2421.  
  2422. wait()
  2423.  
  2424. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0)
  2425.  
  2426. end
  2427.  
  2428. for i=1, 5 do
  2429.  
  2430. wait()
  2431.  
  2432. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0)
  2433.  
  2434. end
  2435.  
  2436. end))
  2437.  
  2438. coroutine.resume(coroutine.create(function()
  2439.  
  2440. for i=1, 25 do
  2441.  
  2442. wait()
  2443.  
  2444. ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0)
  2445.  
  2446. end
  2447.  
  2448. loo = ki.CFrame
  2449.  
  2450. ki.CanCollide = true
  2451.  
  2452. mef.Scale = Vector3.new(1,1,1)
  2453.  
  2454. ki.Size = Vector3.new(9,16,9)
  2455.  
  2456. ki.CFrame = loo
  2457.  
  2458. wait(7)
  2459.  
  2460. for i=1, 20 do
  2461.  
  2462. wait()
  2463.  
  2464. ki.Transparency = ki.Transparency + 0.05
  2465.  
  2466. end
  2467.  
  2468. ki:remove()
  2469.  
  2470. end))
  2471.  
  2472. end
  2473.  
  2474. elseif (key == "f") then
  2475.  
  2476. if enabled == true then return end
  2477.  
  2478. enabled = true
  2479.  
  2480. pof = mouse.Hit.p
  2481.  
  2482. local part = Instance.new("Part")
  2483.  
  2484. local fire = Instance.new("Fire")
  2485.  
  2486. fire.Parent = part
  2487.  
  2488. fire.Heat = 30
  2489.  
  2490. fire.Size = 40
  2491.  
  2492. local smoke = Instance.new("Smoke")
  2493.  
  2494. smoke.Parent = part
  2495.  
  2496. smoke.RiseVelocity = 2
  2497.  
  2498. smoke.Size = 20
  2499.  
  2500. smoke.Color = Color3.new(0,0,0)
  2501.  
  2502. smoke.Opacity = 1
  2503.  
  2504. local par = Instance.new("Part")
  2505.  
  2506. par.Parent = workspace
  2507.  
  2508. par.Size = Vector3.new(9,1,1)
  2509.  
  2510. par.Transparency = 0
  2511.  
  2512. par.Anchored = true
  2513.  
  2514. par.TopSurface = 0
  2515.  
  2516. par.BottomSurface = 0
  2517.  
  2518. par.BrickColor = BrickColor.new(firec)
  2519.  
  2520. par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
  2521.  
  2522. par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0)
  2523.  
  2524. par.CanCollide = false
  2525.  
  2526. local mes = Instance.new("SpecialMesh")
  2527.  
  2528. mes.Parent = par
  2529.  
  2530. mes.MeshType = "Brick"
  2531.  
  2532. mes.Scale = Vector3.new(1,1,1)
  2533.  
  2534. local pa = par:clone()
  2535.  
  2536. pa.Parent = workspace
  2537.  
  2538. pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
  2539.  
  2540. pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0)
  2541.  
  2542. handle2.BrickColor = BrickColor.new(firec)
  2543.  
  2544. brick2.BrickColor = handle2.BrickColor
  2545.  
  2546. brick3.BrickColor = handle2.BrickColor
  2547.  
  2548. for i=1, 10 do
  2549.  
  2550. wait(0.03)
  2551.  
  2552. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0)
  2553.  
  2554. end
  2555.  
  2556. for i=1, 4 do
  2557.  
  2558. for i=1, 3 do
  2559.  
  2560. wait(0.01)
  2561.  
  2562. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1)
  2563.  
  2564. end
  2565.  
  2566. for i=1, 3 do
  2567.  
  2568. wait(0.01)
  2569.  
  2570. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1)
  2571.  
  2572. end
  2573.  
  2574. end
  2575.  
  2576. for i=1, 7 do
  2577.  
  2578. wait(0.01)
  2579.  
  2580. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1)
  2581.  
  2582. end
  2583.  
  2584. wait(0.6)
  2585.  
  2586. for i=1, 10 do
  2587.  
  2588. wait(0.02)
  2589.  
  2590. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3)
  2591.  
  2592. par.Transparency = par.Transparency + 0.1
  2593.  
  2594. pa.Transparency = pa.Transparency + 0.1
  2595.  
  2596. mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05)
  2597.  
  2598. pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05)
  2599.  
  2600. end
  2601.  
  2602. wait(0.1)
  2603.  
  2604. pa:remove()
  2605.  
  2606. par:remove()
  2607.  
  2608. part.Parent = workspace
  2609.  
  2610. part.Size = Vector3.new(3,3,3)
  2611.  
  2612. part.Anchored = true
  2613.  
  2614. part.CFrame = CFrame.new(pof)
  2615.  
  2616. part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0)
  2617.  
  2618. part.Transparency = 1
  2619.  
  2620. coroutine.resume(coroutine.create(function()
  2621.  
  2622. for i=1, 100 do
  2623.  
  2624. wait()
  2625.  
  2626. part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4)
  2627.  
  2628. end
  2629.  
  2630. end))
  2631.  
  2632. local explode = Instance.new("Explosion")
  2633.  
  2634. explode.Parent = char
  2635.  
  2636. explode.BlastRadius = 11
  2637.  
  2638. explode.BlastPressure = 400000
  2639.  
  2640. explode.Position = part.Position
  2641.  
  2642. explode.archivable = false
  2643.  
  2644. wait(0.3)
  2645.  
  2646. wa.C1 = original
  2647.  
  2648. wait(0.7)
  2649.  
  2650. fire.Enabled = false
  2651.  
  2652. smoke.Enabled = false
  2653.  
  2654. wait(0.2)
  2655.  
  2656. part:remove()
  2657.  
  2658. wait(1)
  2659.  
  2660. enabled = false
  2661.  
  2662. elseif (key == "q") then
  2663.  
  2664. if enabled == true then return end
  2665.  
  2666. enabled = true
  2667.  
  2668. handle2.BrickColor = BrickColor.new(windc)
  2669.  
  2670. brick2.BrickColor = handle2.BrickColor
  2671.  
  2672. brick3.BrickColor = handle2.BrickColor
  2673.  
  2674. for i=1, 8 do
  2675.  
  2676. wait(0.01)
  2677.  
  2678. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18)
  2679.  
  2680. end
  2681.  
  2682. for i=1, 2 do
  2683.  
  2684. wait(0.01)
  2685.  
  2686. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0)
  2687.  
  2688. end
  2689.  
  2690. wait(0.3)
  2691.  
  2692. for i=1, 2 do
  2693.  
  2694. wait(0.01)
  2695.  
  2696. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
  2697.  
  2698. end
  2699.  
  2700. local p = Instance.new("Part")
  2701.  
  2702. p.Parent = workspace
  2703.  
  2704. p.Name = "Sword"
  2705.  
  2706. p.Size = Vector3.new(1,4,1)
  2707.  
  2708. p.BottomSurface = 0
  2709.  
  2710. p.TopSurface = 0
  2711.  
  2712. p.Anchored = false
  2713.  
  2714. p.CanCollide = false
  2715.  
  2716. p.CFrame = handle.CFrame
  2717.  
  2718. p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55)
  2719.  
  2720. p:BreakJoints()
  2721.  
  2722. local mt = Instance.new("SpecialMesh")
  2723.  
  2724. mt.Parent = p
  2725.  
  2726. mt.MeshType = "FileMesh"
  2727.  
  2728. mt.MeshId = "http://www.roblox.com/asset/?id=12768042"
  2729.  
  2730. mt.TextureId = "http://www.roblox.com/asset/?id=21262906"
  2731.  
  2732. local bv = Instance.new("BodyVelocity")
  2733.  
  2734. bv.Parent = p
  2735.  
  2736. bv.velocity = char.Torso.CFrame.lookVector * 45
  2737.  
  2738. local bva = Instance.new("BodyAngularVelocity")
  2739.  
  2740. bva.Parent = p
  2741.  
  2742. bva.angularvelocity = Vector3.new(0,14,0)
  2743.  
  2744. p.Touched:connect(function(hit)
  2745.  
  2746. if hit.Parent.Name == player.Name then return end
  2747.  
  2748. local hum = hit.Parent:findFirstChild("Humanoid")
  2749.  
  2750. if hum ~= nil then
  2751.  
  2752. local hed = hit.Parent:findFirstChild("Head")
  2753.  
  2754. if hed ~= nil then
  2755.  
  2756. for i=1, 5 do
  2757.  
  2758. wait()
  2759.  
  2760. hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9)
  2761.  
  2762. end
  2763.  
  2764. hum.Health = 0
  2765.  
  2766. wait(0.05)
  2767.  
  2768. hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30))
  2769.  
  2770. hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
  2771.  
  2772. end
  2773.  
  2774. hum.Health = 0
  2775.  
  2776. end
  2777.  
  2778. end)
  2779.  
  2780. local spi = true
  2781.  
  2782. coroutine.resume(coroutine.create(function()
  2783.  
  2784. while spi == true do
  2785.  
  2786. local fad = p:clone()
  2787.  
  2788. fad.Parent = workspace
  2789.  
  2790. fad.BrickColor = BrickColor.new(windc)
  2791.  
  2792. fad.Transparency = 0.2
  2793.  
  2794. fad.Mesh.TextureId = "Clear"
  2795.  
  2796. fad.Anchored = true
  2797.  
  2798. coroutine.resume(coroutine.create(function()
  2799.  
  2800. for i=1, 8 do
  2801.  
  2802. wait()
  2803.  
  2804. fad.Transparency = fad.Transparency + 0.1
  2805.  
  2806. end
  2807.  
  2808. fad:remove()
  2809.  
  2810. end))
  2811.  
  2812. wait()
  2813.  
  2814. end
  2815.  
  2816. end))
  2817.  
  2818. for i=1, 4 do
  2819.  
  2820. wait(0.01)
  2821.  
  2822. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
  2823.  
  2824. end
  2825.  
  2826. wait(0.3)
  2827.  
  2828. for i=1, 7 do
  2829.  
  2830. wait(0.01)
  2831.  
  2832. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3)
  2833.  
  2834. end
  2835.  
  2836. wa.C1 = original
  2837.  
  2838. wait(0.3)
  2839.  
  2840. enabled = false
  2841.  
  2842. wait(1.2)
  2843.  
  2844. spi = false
  2845.  
  2846. wait()
  2847.  
  2848. p:remove()
  2849.  
  2850. elseif (key == "e") then
  2851.  
  2852. if enabled == true then return end
  2853.  
  2854. enabled = true
  2855.  
  2856. myhum.WalkSpeed = 0
  2857.  
  2858. handle2.BrickColor = BrickColor.new(helthc)
  2859.  
  2860. brick2.BrickColor = handle2.BrickColor
  2861.  
  2862. brick3.BrickColor = handle2.BrickColor
  2863.  
  2864. hol = true
  2865.  
  2866. for i=1, 6 do
  2867.  
  2868. wait(0.01)
  2869.  
  2870. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0)
  2871.  
  2872. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1)
  2873.  
  2874. end
  2875.  
  2876. wait(0.5)
  2877.  
  2878. for i=1, 3 do
  2879.  
  2880. wait(0.01)
  2881.  
  2882. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0)
  2883.  
  2884. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23)
  2885.  
  2886. end
  2887.  
  2888. local pf = Instance.new("Part")
  2889.  
  2890. pf.Parent = workspace
  2891.  
  2892. pf.Name = "Healthbump"
  2893.  
  2894. pf.Size = Vector3.new(7,1,7)
  2895.  
  2896. pf.BottomSurface = 0
  2897.  
  2898. pf.TopSurface = 0
  2899.  
  2900. pf.Anchored = true
  2901.  
  2902. pf.CanCollide = false
  2903.  
  2904. pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0)
  2905.  
  2906. pf.Transparency = 0.3
  2907.  
  2908. pf.BrickColor = handle2.BrickColor
  2909.  
  2910. local meg = Instance.new("CylinderMesh")
  2911.  
  2912. meg.Parent = pf
  2913.  
  2914. meg.Scale = Vector3.new(0.6,0.8,0.6)
  2915.  
  2916. hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
  2917.  
  2918. coroutine.resume(coroutine.create(function()
  2919.  
  2920. for i=1, 50 do
  2921.  
  2922. wait()
  2923.  
  2924. pf.Transparency = pf.Transparency + 0.02
  2925.  
  2926. meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
  2927.  
  2928. end
  2929.  
  2930. end))
  2931.  
  2932. while hol == true do
  2933.  
  2934. wait(0)
  2935.  
  2936. myhum.Health = myhum.Health + 0.5
  2937.  
  2938. local chanc = math.random(1,20)
  2939.  
  2940. if chanc == 8 then
  2941.  
  2942. coroutine.resume(coroutine.create(function()
  2943.  
  2944. pf.Transparency = 0.3
  2945.  
  2946. meg.Scale = Vector3.new(0.6,0.8,0.6)
  2947.  
  2948. for i=1, 50 do
  2949.  
  2950. wait()
  2951.  
  2952. pf.Transparency = pf.Transparency + 0.02
  2953.  
  2954. meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
  2955.  
  2956. end
  2957.  
  2958. end))
  2959.  
  2960. end
  2961.  
  2962. local hp = Instance.new("Part")
  2963.  
  2964. hp.Parent = workspace
  2965.  
  2966. hp.formFactor = "Symmetric"
  2967.  
  2968. local randsiz = math.random(1,2)
  2969.  
  2970. local col = math.random(1,4)
  2971.  
  2972. hp.Size = Vector3.new(randsiz,randsiz,randsiz)
  2973.  
  2974. hp.BrickColor = BrickColor.new(hecols[col])
  2975.  
  2976. hp.TopSurface = 0
  2977.  
  2978. hp.BottomSurface = 0
  2979.  
  2980. hp.Transparency = 0.1
  2981.  
  2982. hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5))
  2983.  
  2984. hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
  2985.  
  2986. hp.CanCollide = false
  2987.  
  2988. hp.Anchored = false
  2989.  
  2990. hp:BreakJoints()
  2991.  
  2992. local mf = Instance.new("SpecialMesh")
  2993.  
  2994. mf.MeshType = "Brick"
  2995.  
  2996. mf.Parent = hp
  2997.  
  2998. mf.Scale = Vector3.new(0.65,0.65,0.65)
  2999.  
  3000. local bv = Instance.new("BodyVelocity")
  3001.  
  3002. bv.Parent = hp
  3003.  
  3004. bv.velocity = Vector3.new(0,10,0)
  3005.  
  3006. coroutine.resume(coroutine.create(function()
  3007.  
  3008. wait(0.9)
  3009.  
  3010. for i=1, 9 do
  3011.  
  3012. hp.Transparency = hp.Transparency + 0.1
  3013.  
  3014. wait()
  3015.  
  3016. end
  3017.  
  3018. hp:remove()
  3019.  
  3020. end))
  3021.  
  3022. end
  3023.  
  3024. elseif (key == "r") then
  3025.  
  3026. if enabled == true then return end
  3027.  
  3028. enabled = true
  3029.  
  3030. myhum.WalkSpeed = 0
  3031.  
  3032. handle2.BrickColor = BrickColor.new(elec)
  3033.  
  3034. brick2.BrickColor = handle2.BrickColor
  3035.  
  3036. brick3.BrickColor = handle2.BrickColor
  3037.  
  3038. cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
  3039.  
  3040. for i=1, 6 do
  3041.  
  3042. wait(0.01)
  3043.  
  3044. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0)
  3045.  
  3046. end
  3047.  
  3048. wait(0.35)
  3049.  
  3050. tab = {}
  3051.  
  3052. for i=1, 50 do
  3053.  
  3054. for i=1, 20 do
  3055.  
  3056. local a = Instance.new("Part")
  3057.  
  3058. a.Parent = workspace
  3059.  
  3060. a.formFactor = "Symmetric"
  3061.  
  3062. a.Size = Vector3.new(4,1,1)
  3063.  
  3064. a.TopSurface = 0
  3065.  
  3066. a.BottomSurface = 0
  3067.  
  3068. local numb = math.random(1,4)
  3069.  
  3070. a.BrickColor = BrickColor.new(cols[numb])
  3071.  
  3072. a.Anchored = true
  3073.  
  3074. a.CanCollide = false
  3075.  
  3076. a.Transparency = 0.3
  3077.  
  3078. local mo = Instance.new("SpecialMesh")
  3079.  
  3080. mo.Parent = a
  3081.  
  3082. mo.MeshType = "Brick"
  3083.  
  3084. mo.Scale = Vector3.new(1,0.2,0.2)
  3085.  
  3086. a.CFrame = handle2.CFrame
  3087.  
  3088. a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0)
  3089.  
  3090. table.insert(tab, a)
  3091.  
  3092. end
  3093.  
  3094. wait()
  3095.  
  3096. for _, v in pairs(tab) do
  3097.  
  3098. v:remove()
  3099.  
  3100. end
  3101.  
  3102. end
  3103.  
  3104. for i=1, 7 do
  3105.  
  3106. wait(0.01)
  3107.  
  3108. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0)
  3109.  
  3110. end
  3111.  
  3112. coroutine.resume(coroutine.create(function()
  3113.  
  3114. for i=1, 10 do
  3115.  
  3116. wait(0.2)
  3117.  
  3118. local h = Instance.new("Part")
  3119.  
  3120. h.Parent = workspace
  3121.  
  3122. h.Shape = "Ball"
  3123.  
  3124. h.Size = Vector3.new(3,3,3)
  3125.  
  3126. h.TopSurface = 0
  3127.  
  3128. h.BottomSurface = 0
  3129.  
  3130. local numb = math.random(1,4)
  3131.  
  3132. h.BrickColor = BrickColor.new(cols[numb])
  3133.  
  3134. h.Anchored = true
  3135.  
  3136. h.CanCollide = false
  3137.  
  3138. h.Transparency = 0.5
  3139.  
  3140. h.CFrame = handle2.CFrame
  3141.  
  3142. local function magn(hif)
  3143.  
  3144. if hif.Parent.Name == player.Name then return end
  3145.  
  3146. local dist = (char.Torso.Position - hif.Position).magnitude
  3147.  
  3148. if dist >= 10 then
  3149.  
  3150. print(dist)
  3151.  
  3152. local hum = hif.Parent:findFirstChild("Humanoid")
  3153.  
  3154. if hum ~= nil then
  3155.  
  3156. hum.Health = 0
  3157.  
  3158. end
  3159.  
  3160. end
  3161.  
  3162. end
  3163.  
  3164. coroutine.resume(coroutine.create(function()
  3165.  
  3166. for i=1, 30 do
  3167.  
  3168. wait()
  3169.  
  3170. magn(char.Torso)
  3171.  
  3172. end
  3173.  
  3174. end))
  3175.  
  3176. coroutine.resume(coroutine.create(function()
  3177.  
  3178. for i=1, 30 do
  3179.  
  3180. wait(0.04)
  3181.  
  3182. h.Size = h.Size + Vector3.new(2,2,2)
  3183.  
  3184. h.Transparency = h.Transparency + 0.023
  3185.  
  3186. h.CFrame = handle2.CFrame
  3187.  
  3188. end
  3189.  
  3190. h:remove()
  3191.  
  3192. end))
  3193.  
  3194. end
  3195.  
  3196. end))
  3197.  
  3198. for i=1, 19 do
  3199.  
  3200. for i=1, 30 do
  3201.  
  3202. local f = Instance.new("Part")
  3203.  
  3204. f.Parent = workspace
  3205.  
  3206. f.formFactor = "Symmetric"
  3207.  
  3208. f.Size = Vector3.new(25,1,1)
  3209.  
  3210. f.TopSurface = 0
  3211.  
  3212. f.BottomSurface = 0
  3213.  
  3214. local numb = math.random(1,4)
  3215.  
  3216. f.BrickColor = BrickColor.new(cols[numb])
  3217.  
  3218. f.Anchored = true
  3219.  
  3220. f.CanCollide = false
  3221.  
  3222. f.Transparency = 0.3
  3223.  
  3224. local mo = Instance.new("SpecialMesh")
  3225.  
  3226. mo.Parent = f
  3227.  
  3228. mo.MeshType = "Brick"
  3229.  
  3230. mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7))
  3231.  
  3232. f.CFrame = handle2.CFrame
  3233.  
  3234. f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0)
  3235.  
  3236. table.insert(tab, f)
  3237.  
  3238. end
  3239.  
  3240. wait(0.1)
  3241.  
  3242. for _, v in pairs(tab) do
  3243.  
  3244. v:remove()
  3245.  
  3246. end
  3247.  
  3248. end
  3249.  
  3250. myhum.WalkSpeed = norm
  3251.  
  3252. enabled = false
  3253.  
  3254. end
  3255.  
  3256. end)
  3257.  
  3258. mouse.KeyUp:connect(function(key)
  3259.  
  3260. key = key:lower()
  3261.  
  3262. if (key == "k") then
  3263.  
  3264. hol = false
  3265.  
  3266. for i=1, 6 do
  3267.  
  3268. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)
  3269.  
  3270. wait()
  3271.  
  3272. end
  3273.  
  3274. wa.C1 = original
  3275.  
  3276. enabled = false
  3277.  
  3278. wait(0.3)
  3279.  
  3280. wa.C1 = original
  3281.  
  3282. elseif (key == "e") then
  3283.  
  3284. hol = false
  3285.  
  3286. for i=1, 6 do
  3287.  
  3288. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0)
  3289.  
  3290. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24)
  3291.  
  3292. wait()
  3293.  
  3294. end
  3295.  
  3296. myhum.WalkSpeed = norm
  3297.  
  3298. for i=1, 5 do
  3299.  
  3300. wait(0.15)
  3301.  
  3302. wa.C1 = original
  3303.  
  3304. weld.C1 = weporigin
  3305.  
  3306. end
  3307.  
  3308. enabled = false
  3309.  
  3310. end
  3311.  
  3312. end)
  3313.  
  3314. mouse.Button1Down:connect(function()
  3315.  
  3316. e = char.Torso
  3317.  
  3318. wait(0.2)
  3319.  
  3320. e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0)
  3321.  
  3322. end)
  3323.  
  3324. end
  3325.  
  3326.  
  3327.  
  3328. function deselect()
  3329.  
  3330. spin = false
  3331.  
  3332. for i = 1, 8 do
  3333.  
  3334. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  3335.  
  3336. wait()
  3337.  
  3338. end
  3339.  
  3340. for i = 1, 4 do
  3341.  
  3342. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  3343.  
  3344. wait()
  3345.  
  3346. end
  3347.  
  3348. toha.Part0 = toha.Parent
  3349.  
  3350. toha.Part1 = handle
  3351.  
  3352. weld.Part0 = nil
  3353.  
  3354. weld.Part1 = nil
  3355.  
  3356. wait()
  3357.  
  3358. wa.Part0 = nil
  3359.  
  3360. wa.Part1 = nil
  3361.  
  3362. end
  3363.  
  3364.  
  3365.  
  3366.  
  3367.  
  3368. script.Parent.Selected:connect(select)
  3369.  
  3370.  
  3371. script.Parent.Deselected:connect(deselect)
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