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--it has a little secret ;)
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------------------
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--FIJJET SPINNUH--
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------------------
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--By	 --
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--CKbackup-
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-----------
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player = game.Players.LocalPlayer
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chara = player.Character
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debby = game.Debris
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Mouse = player:GetMouse()
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rs = game:GetService("RunService").RenderStepped
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speedo = 20
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mode = "Drop"
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--Outfit--
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New = function(Object, Parent, Name, Data)
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	local Object = Instance.new(Object)
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	for Index, Value in pairs(Data or {}) do
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		Object[Index] = Value
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	end
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	Object.Parent = Parent
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	Object.Name = Name
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	return Object
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end
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SpinnerWeldBlock = New("Part",chara,"SpinnerWeldBlock",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.600000024, 0.200000003, 0.599999964),CFrame = CFrame.new(-27.7000008, 2.10000014, 9.10000038, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
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Weld = New("ManualWeld",SpinnerWeldBlock,"Weld",{Part0 = SpinnerWeldBlock,Part1 = chara["Right Arm"],C1 = CFrame.new(-0.200000763, -0.899999619, -0.600000143, 1, 0, 0, 0, 0, 1, -0, -1, -0),})
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FIJJETSPINNUH = New("Part",chara,"FIJJETSPINNUH",{BrickColor = BrickColor.new("Bright red"),Size = Vector3.new(1.4000001, 0.200000003, 1.39999998),CFrame = CFrame.new(-27.7000008, 2.10000014, 9.10000038, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),})
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FidgetSpinnerMesh = New("SpecialMesh",FIJJETSPINNUH,"FidgetSpinnerMesh",{Offset = Vector3.new(0, 0, -0.135000005),Scale = Vector3.new(3.5, 6, 3.5),MeshId = "rbxassetid://785024366",MeshType = Enum.MeshType.FileMesh,})
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SpinnerWeightOverlay = New("Decal",FIJJETSPINNUH,"SpinnerWeightOverlay",{Face = Enum.NormalId.Top,Texture = "rbxassetid://785492382",})
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FIJJETSPINNUHWELD = New("ManualWeld",FIJJETSPINNUH,"FIJJETSPINNUHWELD",{Part0 = FIJJETSPINNUH,Part1 = SpinnerWeldBlock,})
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ScreenGui = New("ScreenGui",player.PlayerGui,"ScreenGui",{})
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Frame = New("Frame",ScreenGui,"Frame",{Size = UDim2.new(0, 150, 0, 200),Position = UDim2.new(1,0,.5,0),AnchorPoint = Vector2.new(1,0)})
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ColourLabel = New("TextLabel",Frame,"ColourLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Text = "Spinner BrickColor"})
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BrickColorBox = New("TextBox",Frame,"BrickColorBox",{Size = UDim2.new(0.8, 0, 0.1, 0),Position = UDim2.new(.1,0,.1,0),Text = "(BrickColor here)"})
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TextureBox = New("TextBox",Frame,"TextureBox",{Size = UDim2.new(0.8, 0, 0.1, 0),Position = UDim2.new(.1,0,.3,0),Text = "(Decal ID here)"})
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TextureLabel = New("TextLabel",Frame,"TextureLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Position = UDim2.new(0,0,.2,0),Text = "Spinner Texture"})
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RefTraLabel = New("TextLabel",Frame,"RefTraLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Position = UDim2.new(0,0,.4,0),Text = "Reflect/Transparent"})
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ReflectBox = New("TextBox",Frame,"ReflectBox",{Size = UDim2.new(0.4, 0, 0.1, 0),Position = UDim2.new(.1,0,.5,0),Text = "0"})
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TransBox = New("TextBox",Frame,"TransBox",{Size = UDim2.new(0.4, 0, 0.1, 0),Position = UDim2.new(.5,0,.5,0),Text = "0"})
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SpeedLabel = New("TextLabel",Frame,"SpeedLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Position = UDim2.new(0,0,.6,0),Text = "Spin Speed"})
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SpeedBox = New("TextBox",Frame,"SpeedBox",{Size = UDim2.new(0.8, 0, 0.1, 0),Position = UDim2.new(.1,0,.7,0),Text = "20"})
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ModeLabel = New("TextLabel",Frame,"ModeLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Position = UDim2.new(0,0,.8,0),Text = "Mode (Switch with Q or E)"})
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CurrentModeLabel = New("TextLabel",Frame,"CurrentModeLabel",{BackgroundTransparency = 1,BorderSizePixel = 0,Size = UDim2.new(1, 0, 0.1, 0),Position = UDim2.new(0,0,.9,0),Text = "Drop"})
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CloseButton = New("TextButton",ScreenGui,"CloseButton",{Size = UDim2.new(0, 50, 0, 25),Position = UDim2.new(),AnchorPoint = Vector2.new(1,1),Position = UDim2.new(1,0,.5,0),Text = "Close"})
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CloseButton.MouseButton1Click:connect(function()
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if Frame.Visible == true then
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Frame.Visible = false
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CloseButton.Text = "Open"
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elseif Frame.Visible == false then
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Frame.Visible = true
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CloseButton.Text = "Close"
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end
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end)
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TextureBox.Changed:connect(function()
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FidgetSpinnerMesh.TextureId = TextureBox.Text
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end)
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BrickColorBox.Changed:connect(function()
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FIJJETSPINNUH.BrickColor = BrickColor.new(BrickColorBox.Text)
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FidgetSpinnerMesh.TextureId = ""
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end)
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ReflectBox.Changed:connect(function()
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FIJJETSPINNUH.Reflectance = ReflectBox.Text
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end)
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TransBox.Changed:connect(function()
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FIJJETSPINNUH.Transparency = TransBox.Text
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end)
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SpeedBox.Changed:connect(function()
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if SpeedBox.Text ~= "" then
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speedo = SpeedBox.Text
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end
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end)
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function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
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local Att1 =  New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
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local Att2 =  New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
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local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
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return TEff
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end
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--Clerp Animations--
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TC = chara.HumanoidRootPart.RootJoint
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HC = chara.Torso.Neck
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RAC = chara.Torso["Right Shoulder"]
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LAC = chara.Torso["Left Shoulder"]
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RLC = chara.Torso["Right Hip"]
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LLC = chara.Torso["Left Hip"]
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TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
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HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
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RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
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LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
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LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
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LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
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RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
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LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
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RW = Instance.new("Weld",HC.Parent)
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RW.Part1 = HC.Parent
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RW.Part0 = chara["Right Arm"]
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RW.C0 = RWF
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function clerp(a,b,c)
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return a:lerp(b,c)
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end
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--TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
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--HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
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--RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
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--LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
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RW.C0 = RWF
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--Idle Clerp--
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IRWF = (RWF - Vector3.new(-.2,-.8,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-10),0)
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function res()
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RW.C0 = IRWF
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end
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res()
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--Mouse Functions--
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function onKeyDown(key)
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if key == "q" then
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mode = "Drop"
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CurrentModeLabel.Text = mode
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elseif key == "e" then
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mode = "Throw"
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CurrentModeLabel.Text = mode
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end
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end
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function onButton1Down()
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if mode == "Drop" then
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local spinnah = FIJJETSPINNUH:Clone()
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spinnah.Parent = workspace
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spinnah.Position = FIJJETSPINNUH.Position
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spinnah:BreakJoints()
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local spinf = Instance.new("BodyAngularVelocity",spinnah)
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spinf.AngularVelocity = Vector3.new(0,speedo,0)
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spinf.MaxTorque = Vector3.new(speedo,speedo,speedo)
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debby:AddItem(spinnah,60)
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elseif mode == "Throw" then
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local spinnah = FIJJETSPINNUH:Clone()
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spinnah.Parent = workspace
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spinnah.Position = FIJJETSPINNUH.Position + chara.HumanoidRootPart.CFrame.lookVector*5
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spinnah:BreakJoints()
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debby:AddItem(spinnah,60)
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local spinf = Instance.new("BodyAngularVelocity",spinnah)
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spinf.AngularVelocity = Vector3.new(0,speedo,0)
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spinf.MaxTorque = Vector3.new(speedo,speedo,speedo)
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local faws = Instance.new("BodyForce",spinnah)
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faws.Force = Vector3.new(0,spinnah:GetMass()*workspace.Gravity,0)
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spinnah.Velocity = chara.HumanoidRootPart.CFrame.lookVector*speedo
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spinnah.Touched:connect(function(hit)
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if hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid") and faws ~= nil then
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faws:Destroy()
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faws = nil
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hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(999999,99999999))
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spinf:Destroy()
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wait(5)
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for i = 0, 1, .1 do
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wait(.01)
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spinnah.Transparency = i
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end
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spinnah:Destroy()
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end
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end)
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end
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end
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--Mouse Activation--
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if Mouse then
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Mouse.KeyDown:connect(onKeyDown)
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Mouse.Button1Down:connect(onButton1Down)
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end
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--Loop--
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while true do
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rs:wait()
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FIJJETSPINNUHWELD.C0 = FIJJETSPINNUHWELD.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(speedo),0)
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end