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--[[                                              
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Ninja MiniBoss                                             ]]
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ModelName = "Ninja"
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attack = false
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attacktype = 1
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Hitdeb = 0
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Hitdeb2 = 0
9-
name = "UilmateGate"
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name = "elcampanas"
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----------------------------
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--Customize mediafire
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Rage = 0 
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Rage = 200
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mindamage = 10
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maxdamage = 20
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crtmaxdamage = 40
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combo = 0
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omindamage = mindamage
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omaxdamage = maxdamage
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ocrtmaxdamage = crtmaxdamage
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crtrate = 100/5
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HP = 500
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WS = 16
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jump = 50
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--100%/critpercentage
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oblkbrkr = 3
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blockbreaker = oblkbrkr
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handlecolor = BrickColor.new("Black")
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bcolor = BrickColor.new("White")
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gemcolor = BrickColor.new("Black")
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-------------------------------------------------------------------------------------------------------------------------------------
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if game.Workspace:findFirstChild(ModelName,true) ~= nil then
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game.Workspace:findFirstChild(ModelName,true).Parent = nil
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end
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local bodyholder = Instance.new("Model")
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bodyholder.Name = ModelName
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bodyholder.Parent = game.Workspace
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Character = bodyholder
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ev = Instance.new("BoolValue",bodyholder)
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ev.Name = "EquippedVal"
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ev.Value = false
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blk = Instance.new("BoolValue",bodyholder)
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blk.Name = "Block"
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blk.Value = false
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blkc = Instance.new("IntValue",blk)
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blkc.Name = "BlockPower"
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blkc.Value = blockpower
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SpawnPos = Instance.new("Vector3Value",script)
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SpawnPos.Name = "SpawnPos"
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SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
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local Head = Instance.new("Part")
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Head.formFactor = 3
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Head.CanCollide = true
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Head.Name = "Head"
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Head.Locked = true
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Head.Size = Vector3.new(2,1,1)
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Head.Parent = bodyholder
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Head.BrickColor = BrickColor.new("Bright yellow") 
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local smh = Instance.new("SpecialMesh",Head)
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smh.Scale = Vector3.new(1.25,1.25,1.25)
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local Torso = Instance.new("Part")
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Torso.formFactor = 3
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Torso.CanCollide = true
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Torso.Name = "Torso"
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Torso.Locked = true
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Torso.Size = Vector3.new(2,2,1)
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Torso.Parent = bodyholder
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Torso.BrickColor = BrickColor.new("Black")
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Torso.Reflectance = 0.1
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Torso.CFrame = CFrame.new(SpawnPos.Value)
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local RightArm = Instance.new("Part")
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RightArm.formFactor = 3
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RightArm.CanCollide = true
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RightArm.Name = "Right Arm" 
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RightArm.Locked = true
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RightArm.Size = Vector3.new(1,2,1)
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RightArm.Parent = bodyholder
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RightArm.BrickColor = BrickColor.new("Black")
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local LeftArm = Instance.new("Part")
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LeftArm.formFactor = 3
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LeftArm.CanCollide = true
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LeftArm.Name = "Left Arm"
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LeftArm.Locked = true
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LeftArm.Size = Vector3.new(1,2,1)
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LeftArm.Parent = bodyholder
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LeftArm.BrickColor = BrickColor.new("Black")
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local RightLeg = Instance.new("Part")
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RightLeg.formFactor = 3
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RightLeg.CanCollide = true
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RightLeg.Name = "Right Leg"
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RightLeg.Locked = true
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RightLeg.Size = Vector3.new(1,2,1)
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RightLeg.Parent = bodyholder
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RightLeg.BrickColor = BrickColor.new("Black")
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local LeftLeg = Instance.new("Part")
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LeftLeg.formFactor = 3
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LeftLeg.CanCollide = true
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LeftLeg.Name = "Left Leg"
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LeftLeg.Locked = true
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LeftLeg.Size = Vector3.new(1,2,1)
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LeftLeg.Parent = bodyholder
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LeftLeg.BrickColor = BrickColor.new("Black") 
122
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local hair = Instance.new("Part")
124
hair.formFactor = "Plate"
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hair.CanCollide = false
126
hair.Locked = true
127
hair.Size = Vector3.new(1,0.8,1)
128
hair.Parent = bodyholder
129
local hm = Instance.new("SpecialMesh")
130
hm.Parent = hair
131
hm.MeshType = "FileMesh"
132
hm.MeshId = "http://www.roblox.com/asset/?id=1286427"
133
hm.TextureId = "http://www.roblox.com/asset/?id=1309894"
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hm.Scale = Vector3.new(1.1, 1.1, 1.1)
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local wh = Instance.new("Weld") 
136
wh.Parent = hair 
137
wh.Part0 = hair
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wh.Part1 = Head
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wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0)
140
wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)  
141
142
local shirt = Instance.new("Shirt")
143
shirt.Parent = bodyholder
144
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=14707726"
145
local pants = Instance.new("Pants")
146
pants.Parent = bodyholder
147
pants.PantsTemplate = "http://www.roblox.com/asset/?id=14707085"
148
--player
149
player = nil
150
--welds
151
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
152
--what anim
153
anim = "none"
154
--save shoulders
155
AoETrue = {}
156
Neck = Instance.new("Motor")
157
158
159
160
161
--derp
162
	RW.Part0 = Character.Torso
163
	RW.Part1 = Character["Right Arm"]
164
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
165
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
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	RW.Parent = bodyholder
167
	--
168
	LW.Part0 = Character.Torso
169
	LW.Part1 = Character["Left Arm"]
170
	LW.C0 = CFrame.new(-1.5, 0.5, 0) 
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	LW.C1 = CFrame.new(0, 0.5, 0)
172
	LW.Parent = bodyholder
173
	--
174
	RWL.Part0 = Character.Torso
175
	RWL.Part1 = Character["Right Leg"]
176
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
177
	RWL.C1 = CFrame.new(0.5, 1, 0)
178
	RWL.Parent = bodyholder
179
	--
180
	LWL.Part0 = Character.Torso
181
	LWL.Part1 = Character["Left Leg"]
182
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
183
	LWL.C1 = CFrame.new(-0.5, 1, 0)
184
	LWL.Parent = bodyholder
185
	--
186
	Neck.Part0 = Character.Torso
187
	Neck.Part1 = Character.Head
188
	Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
189
	Neck.C1 = CFrame.new(0, -0.5, 0) 
190
	Neck.Parent = bodyholder
191
192
----
193
194
--
195
196
RAP = Instance.new("Part")
197
RAP.formFactor = 0
198
RAP.CanCollide = false
199
RAP.Name = "RAPart"
200
RAP.Locked = true
201
RAP.Size = Vector3.new(1,1,1)
202
RAP.Parent = bodyholder
203
RAP.Transparency = 1
204
w = Instance.new("Weld")
205
w.Parent = RAP
206
w.Part0 = RAP
207
w.Part1 = RightArm
208
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
209
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
210
LAP = Instance.new("Part")
211
LAP.formFactor = 0
212
LAP.CanCollide = false
213
LAP.Name = "LAPart"
214
LAP.Locked = true
215
LAP.Size = Vector3.new(1,1,1)
216
LAP.Parent = bodyholder 
217
LAP.Transparency = 1
218
wl = Instance.new("Weld")
219
wl.Parent = LAP
220
wl.Part0 = LAP
221
wl.Part1 = LeftArm
222
wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
223
wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
224
225
swordholder = Instance.new("Model")
226
swordholder.Name = "Weapon"
227
swordholder.Parent = bodyholder
228
229
local prt1 = Instance.new("Part") 
230
prt1.formFactor = 1 
231
prt1.Parent = swordholder 
232
prt1.CanCollide = false 
233
prt1.BrickColor = BrickColor.new("Pastel Blue") 
234
prt1.Name = "Handle" 
235
prt1.Transparency = 0 
236
prt1.Size = Vector3.new(1,1,1) 
237
prt1.CFrame = Torso.CFrame 
238
local prt2 = Instance.new("Part") 
239
prt2.formFactor = 1 
240
prt2.Parent = swordholder 
241
prt2.CanCollide = false 
242
prt2.BrickColor = BrickColor.new("Really black") 
243
prt2.Name = "Handle2" 
244
prt2.Transparency = 0 
245
prt2.Size = Vector3.new(1,1,1) 
246
prt2.CFrame = Torso.CFrame 
247
local prt3 = Instance.new("Part") 
248
prt3.formFactor = 1 
249
prt3.Parent = swordholder 
250
prt3.CanCollide = false 
251
prt3.BrickColor = BrickColor.new("Dark grey") 
252
prt3.Name = "Handle3" 
253
prt3.Transparency = 0 
254
prt3.Size = Vector3.new(1,1,1) 
255
prt3.CFrame = Torso.CFrame 
256
local prt4 = Instance.new("Part") 
257
prt4.formFactor = 1 
258
prt4.Parent = swordholder 
259
prt4.CanCollide = false 
260
prt4.BrickColor = BrickColor.new("Grey") 
261
prt4.Name = "Blade1" 
262
prt4.Reflectance = 0.4 
263
prt4.Transparency = 0 
264
prt4.Size = Vector3.new(1,3,1) 
265
prt4.CFrame = Torso.CFrame 
266
local prt5 = Instance.new("Part") 
267
prt5.formFactor = 1 
268
prt5.Parent = swordholder 
269
prt5.CanCollide = false 
270
prt5.BrickColor = BrickColor.new("Really black") 
271
prt5.Name = "Blade2" 
272
prt5.Transparency = 0 
273
prt5.Size = Vector3.new(1,1,1) 
274
prt5.CFrame = Torso.CFrame 
275
local prt6 = Instance.new("Part") 
276
prt6.formFactor = 1 
277
prt6.Parent = swordholder 
278
prt6.CanCollide = false 
279
prt6.BrickColor = BrickColor.new("Grey") 
280
prt6.Name = "Blade3" 
281
prt6.Reflectance = 0.5 
282
prt6.Transparency = 0 
283
prt6.Size = Vector3.new(1,1,1) 
284
prt6.CFrame = Torso.CFrame 
285
local prt7 = Instance.new("Part") 
286
prt7.formFactor = 1 
287
prt7.Parent = swordholder 
288
prt7.CanCollide = false 
289
prt7.BrickColor = BrickColor.new("Pastel Blue") 
290
prt7.Name = "Handle3" 
291
prt7.Transparency = 0 
292
prt7.Size = Vector3.new(1,1,1) 
293
prt7.CFrame = Torso.CFrame 
294
local prt8 = Instance.new("Part") 
295
prt8.formFactor = 1 
296
prt8.Parent = swordholder 
297
prt8.CanCollide = false 
298
prt8.BrickColor = BrickColor.new("Really black") 
299
prt8.Name = "Handle4" 
300
prt8.Transparency = 0 
301
prt8.Size = Vector3.new(1,1,1) 
302
prt8.CFrame = Torso.CFrame 
303
local prt9 = Instance.new("Part") 
304
prt9.formFactor = 1 
305
prt9.Parent = swordholder 
306
prt9.CanCollide = false 
307
prt9.BrickColor = BrickColor.new("Really black") 
308
prt9.Name = "Handle5" 
309
prt9.Transparency = 0 
310
prt9.Size = Vector3.new(1,1,1) 
311
prt9.CFrame = Torso.CFrame 
312
local prt10 = Instance.new("Part") 
313
prt10.formFactor = 1 
314
prt10.Parent = swordholder 
315
prt10.CanCollide = false 
316
prt10.BrickColor = BrickColor.new("Pastel Blue") 
317
prt10.Name = "Handle6" 
318
prt10.Transparency = 0 
319
prt10.Size = Vector3.new(1,1,1) 
320
prt10.CFrame = Torso.CFrame 
321
local prt11 = Instance.new("Part") 
322
prt11.formFactor = 1 
323
prt11.Parent = swordholder 
324
prt11.CanCollide = false 
325
prt11.BrickColor = BrickColor.new("Pastel Blue") 
326
prt11.Name = "Handle7" 
327
prt11.Transparency = 0 
328
prt11.Size = Vector3.new(1,1,1) 
329
prt11.CFrame = Torso.CFrame 
330
local prt12 = Instance.new("Part") 
331
prt12.formFactor = 1 
332
prt12.Parent = swordholder 
333
prt12.CanCollide = false 
334
prt12.BrickColor = BrickColor.new("Dark grey") 
335
prt12.Name = "Handle8" 
336
prt12.Transparency = 0 
337
prt12.Size = Vector3.new(1,1,1) 
338
prt12.CFrame = Torso.CFrame 
339
local prt13 = Instance.new("Part") 
340
prt13.formFactor = 1 
341
prt13.Parent = swordholder 
342
prt13.CanCollide = false 
343
prt13.BrickColor = BrickColor.new("Grey") 
344
prt13.Name = "Blade4" 
345
prt13.Reflectance = 0.4 
346
prt13.Transparency = 0 
347
prt13.Size = Vector3.new(1,1,1) 
348
prt13.CFrame = Torso.CFrame 
349
local prt14 = Instance.new("Part") 
350
prt14.formFactor = 1 
351
prt14.Parent = swordholder 
352
prt14.CanCollide = false 
353
prt14.BrickColor = BrickColor.new("Grey") 
354
prt14.Name = "Blade5" 
355
prt14.Reflectance = 0.4 
356
prt14.Transparency = 0 
357
prt14.Size = Vector3.new(1,1,1) 
358
prt14.CFrame = Torso.CFrame 
359
local prt15 = Instance.new("Part") 
360
prt15.formFactor = 1 
361
prt15.Parent = swordholder 
362
prt15.CanCollide = false 
363
prt15.BrickColor = BrickColor.new("Grey") 
364
prt15.Name = "Blade6" 
365
prt15.Reflectance = 0.4 
366
prt15.Transparency = 0 
367
prt15.Size = Vector3.new(1,1,1) 
368
prt15.CFrame = Torso.CFrame 
369
local prt16 = Instance.new("Part") 
370
prt16.formFactor = 1 
371
prt16.Parent = swordholder 
372
prt16.CanCollide = false 
373
prt16.BrickColor = BrickColor.new("Grey") 
374
prt16.Name = "Blade7" 
375
prt16.Reflectance = 0.4 
376
prt16.Transparency = 0 
377
prt16.Size = Vector3.new(1,1,1) 
378
prt16.CFrame = Torso.CFrame 
379
swordholder:BreakJoints() 
380
381
local msh1 = Instance.new("CylinderMesh") 
382
msh1.Parent = prt1 
383
msh1.Scale = Vector3.new(0.3,1,0.5) 
384
local msh2 = Instance.new("CylinderMesh") 
385
msh2.Parent = prt2 
386
msh2.Scale = Vector3.new(0.3,0.1,0.5) 
387
local msh3 = Instance.new("BlockMesh") 
388
msh3.Parent = prt3 
389
msh3.Scale = Vector3.new(0.4,0.3,0.4) 
390
local msh4 = Instance.new("BlockMesh") 
391
msh4.Parent = prt4 
392
msh4.Scale = Vector3.new(0.1,1,0.3) 
393
local msh5 = Instance.new("CylinderMesh") 
394
msh5.Parent = prt5 
395
msh5.Scale = Vector3.new(0.2,1,0.5) 
396
local msh6 = Instance.new("SpecialMesh") 
397
msh6.Parent = prt6 
398
msh6.MeshType = "Wedge" 
399
msh6.Scale = Vector3.new(0.1,0.7,0.3) 
400
local msh7 = Instance.new("CylinderMesh") 
401
msh7.Parent = prt7 
402
msh7.Scale = Vector3.new(0.2,0.1,0.5) 
403
local msh8 = Instance.new("CylinderMesh") 
404
msh8.Parent = prt8 
405
msh8.Scale = Vector3.new(0.2,0.1,0.5) 
406
local msh9 = Instance.new("CylinderMesh") 
407
msh9.Parent = prt9 
408
msh9.Scale = Vector3.new(0.2,0.1,0.5) 
409
local msh10 = Instance.new("CylinderMesh") 
410
msh10.Parent = prt10 
411
msh10.Scale = Vector3.new(0.2,0.1,0.5) 
412
local msh11 = Instance.new("CylinderMesh") 
413
msh11.Parent = prt11 
414
msh11.Scale = Vector3.new(0.2,0.1,0.5) 
415
local msh12 = Instance.new("BlockMesh") 
416
msh12.Parent = prt12 
417
msh12.Scale = Vector3.new(0.2,0.2,0.3) 
418
local msh13 = Instance.new("BlockMesh") 
419
msh13.Parent = prt13 
420
msh13.Scale = Vector3.new(0.1,0.5,0.3) 
421
local msh14 = Instance.new("BlockMesh") 
422
msh14.Parent = prt14 
423
msh14.Scale = Vector3.new(0.1,0.1,0.1) 
424
local msh15 = Instance.new("BlockMesh") 
425
msh15.Parent = prt15 
426
msh15.Scale = Vector3.new(0.1,0.3,0.3) 
427
local msh16 = Instance.new("SpecialMesh") 
428
msh16.Parent = prt16 
429
msh16.MeshType = "Wedge" 
430
msh16.Scale = Vector3.new(0.1,0.5,0.3) 
431
432
local w1 = Instance.new("Weld") 
433
w1.Parent = prt1 
434
w1.Part0 = prt1 
435
w1.Part1 = RightArm 
436
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
437
w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
438
local w2 = Instance.new("Weld") 
439
w2.Parent = prt2
440
w2.Part0 = prt2 
441
w2.Part1 = prt1 
442
w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.66,0) 
443
w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
444
local w3 = Instance.new("Weld") 
445
w3.Parent = prt3
446
w3.Part0 = prt3 
447
w3.Part1 = prt1 
448
w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.78,0) 
449
w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
450
local w4 = Instance.new("Weld") 
451
w4.Parent = prt4
452
w4.Part0 = prt4 
453
w4.Part1 = prt3 
454
w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.35,0) 
455
w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
456
local w5 = Instance.new("Weld") 
457
w5.Parent = prt5
458
w5.Part0 = prt5 
459
w5.Part1 = prt3 
460
w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.77,0) 
461
w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
462
local w6 = Instance.new("Weld") 
463
w6.Parent = prt6
464
w6.Part0 = prt6 
465
w6.Part1 = prt4 
466
w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.61,0) 
467
w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
468
local w7 = Instance.new("Weld") 
469
w7.Parent = prt7
470
w7.Part0 = prt7 
471
w7.Part1 = LeftArm 
472
w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
473
w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
474
local w8 = Instance.new("Weld") 
475
w8.Parent = prt8
476
w8.Part0 = prt8 
477
w8.Part1 = prt7 
478
w8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.12,0) 
479
w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
480
local w9 = Instance.new("Weld") 
481
w9.Parent = prt9
482
w9.Part0 = prt9 
483
w9.Part1 = prt7 
484
w9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.12,0) 
485
w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
486
local w10 = Instance.new("Weld") 
487
w10.Parent = prt10
488
w10.Part0 = prt10 
489
w10.Part1 = prt7 
490
w10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,0) 
491
w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
492
local w11 = Instance.new("Weld") 
493
w11.Parent = prt11
494
w11.Part0 = prt11 
495
w11.Part1 = prt7 
496
w11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.24,0) 
497
w11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
498
local w12 = Instance.new("Weld") 
499
w12.Parent = prt12
500
w12.Part0 = prt12 
501
w12.Part1 = prt7 
502
w12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.4,0) 
503
w12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
504
local w13 = Instance.new("Weld") 
505
w13.Parent = prt13
506
w13.Part0 = prt13 
507
w13.Part1 = prt12 
508
w13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.42,0) 
509
w13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
510
local w14 = Instance.new("Weld") 
511
w14.Parent = prt14
512
w14.Part0 = prt14 
513
w14.Part1 = prt13 
514
w14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0.1) 
515
w14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
516
local w15 = Instance.new("Weld") 
517
w15.Parent = prt15
518
w15.Part0 = prt15 
519
w15.Part1 = prt14 
520
w15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.24,-0.1) 
521
w15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
522
local w16 = Instance.new("Weld") 
523
w16.Parent = prt16
524
w16.Part0 = prt16 
525
w16.Part1 = prt15 
526
w16.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,0.48,0) 
527
w16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) 
528
529
530
531
532
function unequipweld()
533
534
end
535
536
unequipweld()
537
538
539
540
function equipweld()
541
542
543
end
544
545
546
function ss(parent,p) --Slash
547
548
local SlashSound = Instance.new("Sound")
549
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
550
SlashSound.Parent = parent
551
SlashSound.Volume = .7
552
SlashSound.Pitch = p
553
SlashSound.PlayOnRemove = true
554
coroutine.resume(coroutine.create(function()
555
wait() 
556
SlashSound.Parent = nil
557
end))
558
end
559
function uss(parent,p) --unsheath
560
561
local SlashSound = Instance.new("Sound")
562
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
563
SlashSound.Parent = parent
564
SlashSound.Volume = .7
565
SlashSound.Pitch = p
566
SlashSound.PlayOnRemove = true
567
coroutine.resume(coroutine.create(function()
568
wait() 
569
SlashSound.Parent = nil
570
end))
571
end
572
function ms(parent,p) --Metal Cling Sound
573
574
local SlashSound = Instance.new("Sound")
575
SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
576
SlashSound.Parent = parent
577
SlashSound.Volume = 1
578
SlashSound.Pitch = p
579
SlashSound.PlayOnRemove = true
580
coroutine.resume(coroutine.create(function()
581
wait()
582
SlashSound.Parent = nil
583
end))
584
end
585
586
--
587
--
588
589
function returndmg()
590
mindamage = omindamage
591
maxdamage = omaxdamage
592
crtmaxdamage = ocrtmaxdamage
593
end
594
595
function subdmg(sub)
596
mindamage = omindamage - sub
597
maxdamage = omaxdamage - sub
598
crtmaxdamage = ocrtmaxdamage - sub
599
end
600
601
function prcntdmg(sub)
602
mindamage = math.floor(omindamage - (omindamage*(sub/100)))
603
maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
604
crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
605
end
606
607
function tagHumanoid(humanoid, player)
608
	local creator_tag = Instance.new("ObjectValue")
609
	creator_tag.Value = player
610
	creator_tag.Name = "creator"
611
	creator_tag.Parent = humanoid
612
end
613
614
function untagHumanoid(humanoid)
615
	if humanoid ~= nil then
616
		local tag = humanoid:findFirstChild("creator")
617
		if tag ~= nil then
618
			tag.Parent = nil
619
		end
620
	end
621
end
622
623
local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
624
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
625
end 
626
627
628
629
function equipanim()
630
attack = true
631
for i = 0.1 , 1 , 0.1 do
632
wait()
633
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
634
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
635
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
636
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
637
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, math.rad(0))
638
	RWL.C1 = CFrame.new(0.5, 1, 0)
639
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, math.rad(0))
640
	LWL.C1 = CFrame.new(-0.5, 1, 0)
641
end
642
attack = false
643
end
644
645
646
function damagesplat(dmg,hit,crit,blocked)
647
    local mo = Instance.new("Model")
648
    mo.Name = dmg
649
    local pa = Instance.new("Part",mo)
650
    pa.formFactor = 3
651
    pa.Size = Vector3.new(0.8,0.3,0.8)
652
    if crit then
653
    pa.BrickColor = BrickColor.new("Bright yellow")
654
    elseif not crit then
655
    pa.BrickColor = BrickColor.new("Bright red")
656
    end
657
    if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
658
    pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
659
    pa.Name = "Head"
660
    local hah = Instance.new("Humanoid")
661
    hah.Parent = mo
662
    hah.MaxHealth = 0
663
    hah.Health = 0
664
    local bp = Instance.new("BodyPosition")
665
    bp.P = 14000
666
    bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
667
    bp.position = hit.Position + Vector3.new(0, 5, 0)
668
    coroutine.resume(coroutine.create(function()
669
        wait()
670
        mo.Parent = Character
671
	bp.Parent = pa
672
        wait(1.4)
673
        mo:remove()
674
    end))
675
    return pa
676
end
677
678
function damage(hum,dmg,critornot)
679
local pa = damagesplat(dmg,hum.Torso,critornot)
680
hum:TakeDamage(dmg)
681
coroutine.resume(coroutine.create(function()
682
tagHumanoid(hum,Player)
683
wait(1)
684
untagHumanoid(hum)
685
end))
686
return pa
687
  
688
end
689
690
function AddRage(add)
691
Rage = Rage + add
692
if Rage > MaxRage then
693
Rage = MaxRage
694
end
695
end
696
697
function OT(hit) --Normal Damage
698
if Hitdeb == 1 then return end
699
if hit.Parent == nil then return end
700
local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
701
if hum.Health <= 0 then return end
702
if hit.Parent:findFirstChild("Block") ~= nil then 
703
if hit.Parent.Block.Value then 
704
damagesplat(0,hum.Torso,false,true) 
705
Hitdeb = 1
706
if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
707
if hit.Parent.Block.BlockPower.Value <= 1 then
708
hit.Parent.Block.Value = false 
709
elseif hit.Parent.Block.BlockPower.Value > 1 then
710
local critrandomizer = math.random(crtrate)
711
if critrandomizer ~= 1 then
712
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker 
713
elseif critrandomizer == 1 then
714
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
715
end
716
end
717
end
718
return end end
719
local critrandomizer = math.random(crtrate)
720
if critrandomizer ~= 1 then
721
local rndmdamage = math.random(mindamage,maxdamage)
722
damage(hum,rndmdamage,false)
723
elseif critrandomizer == 1 then
724
local rndmdamage = math.random(maxdamage,crtmaxdamage)
725
damage(hum,rndmdamage,true)
726
end
727
Hitdeb = 1
728
end
729
end
730
731
function OT2(hit) --Normal Damage
732
if Hitdeb2 == 1 then return end
733
if hit.Parent == nil then return end
734
local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
735
if hum.Health <= 0 then return end
736
if hit.Parent:findFirstChild("Block") ~= nil then 
737
if hit.Parent.Block.Value then 
738
damagesplat(0,hum.Torso,false,true) 
739
Hitdeb2 = 1
740
if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
741
if hit.Parent.Block.BlockPower.Value <= 1 then
742
hit.Parent.Block.Value = false 
743
elseif hit.Parent.Block.BlockPower.Value > 1 then
744
local critrandomizer = math.random(crtrate)
745
if critrandomizer ~= 1 then
746
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker 
747
elseif critrandomizer == 1 then
748
hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
749
end
750
end
751
end
752
return end end
753
local critrandomizer = math.random(crtrate)
754
if critrandomizer ~= 1 then
755
local rndmdamage = math.random(mindamage,maxdamage)*2
756
damage(hum,rndmdamage,false)
757
elseif critrandomizer == 1 then
758
local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
759
damage(hum,rndmdamage,true)
760
end
761
Hitdeb2 = 1
762
end
763
end
764
765
766
function AoE(p,magnitude) 
767
	local c = game.Workspace:GetChildren();
768
	for i = 1, #c do
769
                local hum = c[i]:findFirstChild("Humanoid")
770
                if hum ~= nil and hum.Health ~= 0 then
771
		local head = c[i]:findFirstChild("Head");
772
                if head ~= nil then
773
		local mag = (head.Position - p).magnitude;
774
		if mag <= magnitude and c[i].Name ~= Character.Name then
775
		local foundd = false
776
		for ii = 1 , #AoETrue do
777
		if AoETrue[ii] == c[i].Name then
778
779
		foundd = true
780
		end
781
		end
782
		if foundd then
783
784
		end
785
		--
786
		if not foundd then
787
local critrandomizer = math.random(crtrate)
788
if critrandomizer ~= 1 then
789
local rndmdamage = math.random(mindamage,maxdamage)
790
damage(hum,rndmdamage,false)
791
elseif critrandomizer == 1 then
792
local rndmdamage = math.random(maxdamage,crtmaxdamage)
793
damage(hum,rndmdamage,true)
794
end
795
		table.insert(AoETrue,c[i].Name)
796
		end
797
		end
798
		end
799
                end
800
	end
801
		for ii = 1 , #AoETrue do
802
		table.remove(AoETrue,#AoETrue)
803
		end
804
end
805
806
--
807
808
809
--
810
811
function effect(Color,Ref,LP,P1)
812
local effectsmsh = Instance.new("BlockMesh")
813
effectsmsh.Scale = Vector3.new(1,1,1)
814
effectsmsh.Name = "Mesh"
815
local effectsg = Instance.new("Part")
816
effectsg.formFactor = 3
817
effectsg.CanCollide = false
818
effectsg.Name = "Eff"
819
effectsg.Locked = true
820
effectsg.Anchored = true
821
effectsg.Size = Vector3.new(0.2,1,0.2)
822
effectsg.Parent = bodyholder
823
effectsmsh.Parent = effectsg
824
effectsg.BrickColor = BrickColor.new(Color)
825
effectsg.Reflectance = Ref 
826
local point1 = P1
827
local mg = (LP.p - point1.p).magnitude
828
effectsg.Size = Vector3.new(0.2,mg,0.2)
829
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
830
coroutine.resume(coroutine.create(function()
831
for i = 0 , 1 , 0.1 do
832
wait()
833
effectsg.Transparency = 1*i
834
effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
835
end
836
wait()
837
effectsg.Parent = nil
838
end))
839
end
840
--
841
842
843
con,con2,con3 = nil,nil,nil
844
conn,conn2,conn3 = nil,nil,nil
845
846
function dmg1cnnct()
847
if con ~= nil then
848
con:disconnect()
849
Hitdeb = 0
850
end
851
con = prt4.Touched:connect(OT)
852
con2 = prt5.Touched:connect(OT)
853
end
854
855
function dmg1dc()
856
if con ~= nil then
857
con:disconnect()
858
Hitdeb = 0
859
end
860
if con2 ~= nil then
861
con2:disconnect()
862
Hitdeb = 0
863
end
864
end
865
866
function dmg2cnnct()
867
if con ~= nil then
868
con:disconnect()
869
Hitdeb = 0
870
end
871
conn = prt14.Touched:connect(OT2)
872
conn2 = prt15.Touched:connect(OT2)
873
conn3 = prt16.Touched:connect(OT2)
874
end
875
876
function dmg2dc()
877
if conn ~= nil then
878
conn:disconnect()
879
Hitdeb2 = 0
880
end
881
if conn2 ~= nil then
882
conn2:disconnect()
883
Hitdeb2 = 0
884
end
885
if conn3 ~= nil then
886
conn3:disconnect()
887
Hitdeb2 = 0
888
end
889
end
890
891
function rptddmg(value,des,inc)
892
coroutine.resume(coroutine.create(function()
893
repeat
894
wait(inc)
895
Hitdeb = 0
896
until value == des
897
end))
898
end
899
900
function atktype(s,e)
901
coroutine.resume(coroutine.create(function ()
902
attacktype = e
903
wait(0.25)
904
attacktype = s
905
end))
906
end
907
908
walking = false
909
jumping = false
910
Target = nil
911
912
function Walk()
913
if walking then return end
914
for i = 0.1 , 1 , 0.1 do
915
if jumping then return end
916
wait()
917
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) 
918
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
919
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) 
920
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
921
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(0))
922
	RWL.C1 = CFrame.new(0.5, 1, 0)
923
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(0))
924
	LWL.C1 = CFrame.new(-0.5, 1, 0)
925
end
926
repeat
927
for i = 0.1 , 1 , 0.1 do
928
if jumping then return end
929
wait()
930
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
931
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
932
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
933
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
934
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0))
935
	RWL.C1 = CFrame.new(0.5, 1, 0)
936
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0))
937
	LWL.C1 = CFrame.new(-0.5, 1, 0)
938
end
939
for i = 0.1 , 1 , 0.1 do
940
if jumping then return end
941
wait()
942
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
943
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
944
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
945
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
946
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(0))
947
	RWL.C1 = CFrame.new(0.5, 1, 0)
948
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(0))
949
	LWL.C1 = CFrame.new(-0.5, 1, 0)
950
end
951
until not walking or jumping
952
for i = 0.1 , 1 , 0.1 do
953
wait()
954
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
955
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
956
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
957
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
958
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(0))
959
	RWL.C1 = CFrame.new(0.5, 1, 0)
960
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(0))
961
	LWL.C1 = CFrame.new(-0.5, 1, 0)
962
end
963
end
964
965
function Jump()
966
if jumping then return end
967
jumping = true
968
local vel = Instance.new("BodyVelocity",Torso)
969
vel.maxForce = Vector3.new(0,1,0) * math.huge
970
vel.P = vel.P * 5
971
vel.velocity = Vector3.new(0,jump,0)
972
coroutine.resume(coroutine.create(function()
973
wait() wait() wait() wait()
974
vel.Parent=nil
975
end))
976
for i = 0.1 , 1 , 0.1 do
977
wait()
978
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
979
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
980
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
981
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
982
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
983
	RWL.C1 = CFrame.new(0.5, 1, 0)
984
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
985
	LWL.C1 = CFrame.new(-0.5, 1, 0)
986
end
987
wait(1)
988
for i = 0.1 , 1 , 0.1 do
989
wait()
990
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
991
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
992
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
993
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
994
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
995
	RWL.C1 = CFrame.new(0.5, 1, 0)
996
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
997
	LWL.C1 = CFrame.new(-0.5, 1, 0)
998
end
999
jumping = false
1000
end
1001
1002
function onehit() 
1003
attack = true 
1004
for i = 0,1,0.1 do 
1005
wait() 
1006
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1007
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1008
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,1*i) 
1009
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0) 
1010
end 
1011
dmg1cnnct() 
1012
for i = 0,1,0.2 do 
1013
wait() 
1014
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1015
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) 
1016
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1017
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(2-1*i,0,1-2*i) 
1018
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1,0) 
1019
end 
1020
dmg1dc()
1021
attack = false 
1022
combo = 1
1023
end 
1024
1025
function twohit() 
1026
attack = true 
1027
for i = 0,1,0.1 do 
1028
wait() 
1029
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1030
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
1031
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1032
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(2-1+1.5*i,0,1-2+1*i) 
1033
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1-1*i,0) 
1034
end 
1035
dmg1cnnct() 
1036
for i = 0,1,0.2 do 
1037
wait() 
1038
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1039
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
1040
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1041
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1+1.5-2*i,0,0) 
1042
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1043
end 
1044
dmg1dc()
1045
attack = false 
1046
combo = 2
1047
end 
1048
1049
function threehit() 
1050
attack = true 
1051
for i = 0,1,0.1 do 
1052
wait() 
1053
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1054
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
1055
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1056
RW.C0 = CFrame.new(1.5-0.5*i,0.5+0.4*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07*i,0,-1.57*i) 
1057
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57*i,0) 
1058
end 
1059
dmg1cnnct()  
1060
for i = 0,1,0.2 do 
1061
wait() 
1062
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1063
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
1064
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1065
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5+0.4-0.4*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1.07,0,-1.57+3.14*i) 
1066
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57,0) 
1067
end 
1068
dmg1dc() 
1069
attack = false 
1070
combo = 3
1071
end 
1072
1073
function fourhit() 
1074
attack = true 
1075
dmg1cnnct()
1076
for i = 0,1,0.2 do 
1077
wait() 
1078
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90),0,0) * CFrame.new(0,1,0) 
1079
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,-0.5*i) 
1080
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1081
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.2*i) 
1082
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-1.57+1.57*i,0) 
1083
end 
1084
wait(0.1) 
1085
dmg1dc()
1086
attack = false 
1087
combo = 4
1088
end 
1089
1090
function fivehit() 
1091
attack = true 
1092
for i = 0,1,0.1 do 
1093
wait() 
1094
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1095
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5+1.5*i) 
1096
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57*i,0) 
1097
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-2.07*i,0,0.37-0.37*i) 
1098
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1099
end 
1100
dmg2cnnct()
1101
for i = 0,1,0.2 do 
1102
wait() 
1103
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90)+math.rad(90)-math.rad(90),0,0) * CFrame.new(0,1,0) 
1104
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,1-2.57*i) 
1105
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1.57,0) 
1106
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
1107
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1108
end 
1109
wait(0.2) 
1110
dmg2dc()
1111
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
1112
attack = false 
1113
combo = 0
1114
end 
1115
1116
function WindCharge() 
1117
attack = true 
1118
for i = 0,1,0.1 do 
1119
wait() 
1120
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
1121
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1122
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1123
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3*i,0,1*i) 
1124
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1125
end 
1126
dmg1cnnct() 
1127
lightning = true 
1128
coroutine.resume(coroutine.create(function()
1129
Stun2(prt4,10,25,10) 
1130
--Stun2(prt4,10,25,10) 
1131
end)) 
1132
for i = 0,1,0.2 do 
1133
wait() 
1134
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1135
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i) 
1136
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1137
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3-1.43*i,0,1-0.5*i) 
1138
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1139
end 
1140
wait() 
1141
local vel = Instance.new("BodyVelocity")
1142
vel.Parent = Character.Torso
1143
vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
1144
vel.velocity = Character.Head.CFrame.lookVector * 100 
1145
wait(0.5) 
1146
vel.Parent = nil 
1147
lightning = false 
1148
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
1149
dmg1dc()  
1150
attack = false 
1151
end 
1152
1153
function Stab() 
1154
attack = true  
1155
dmg1cnnct()
1156
for i = 0,1,0.2 do 
1157
wait() 
1158
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1159
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2*i,0,-0.2*i) 
1160
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1161
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0.5*i) 
1162
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1163
end 
1164
wait(0.1) 
1165
dmg1dc() 
1166
for i = 0,1,0.2 do 
1167
wait() 
1168
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)-math.rad(90)*i,0,0) * CFrame.new(0,1,0) 
1169
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.2+0.2*i,0,-0.2+0.2*i) 
1170
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1171
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0.5-0.5*i) 
1172
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1173
end 
1174
attack = false 
1175
end 
1176
1177
local gairo = Instance.new("BodyGyro") 
1178
gairo.Parent = nil 
1179
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
1180
gairo.P = 20e+003 
1181
1182
function WindKatanaWheelSpin()  
1183
attack = true 
1184
for i = 0,1,0.1 do 
1185
wait() 
1186
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) 
1187
w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90)*i,math.rad(90)*i,0) * CFrame.new(0,1,0) 
1188
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1189
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1190
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1191
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1192
end 
1193
lightning = true 
1194
coroutine.resume(coroutine.create(function()
1195
Stun2(prt6,1,1,1) 
1196
end)) 
1197
dmg1cnnct()
1198
dmg2cnnct()
1199
cf = Head.CFrame 
1200
gairo.Parent = Head
1201
gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) 
1202
for i = 0,1,0.03 do 
1203
wait()  
1204
gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.8,0)
1205
end 
1206
gairo.cframe = cf 
1207
dmg1dc() 
1208
dmg2dc() 
1209
lightning = false 
1210
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) 
1211
w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)-math.rad(90),math.rad(90),0) * CFrame.new(0,1,0) 
1212
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57-0.5) 
1213
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1214
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57+0.5) 
1215
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1216
wait(3) 
1217
gairo.Parent = nil 
1218
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
1219
w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) 
1220
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1221
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1222
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1223
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1224
attack = false 
1225
end 
1226
1227
function SlashShockwave() 
1228
attack = true 
1229
for i = 0,1,0.1 do 
1230
wait() 
1231
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57*i,0,0) * CFrame.new(0,1,0) 
1232
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) 
1233
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1234
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) 
1235
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1236
end 
1237
wait(0.1) 
1238
local slash = Instance.new("Part") 
1239
slash.Parent = swordholder 
1240
slash.Position = Torso.Position 
1241
slash.Anchored = true 
1242
slash.Transparency = 0.2 
1243
slash.CanCollide = false 
1244
slash.Size = Vector3.new(1,1,1) 
1245
slash.BrickColor = BrickColor.new("White") 
1246
slash.CFrame = Torso.CFrame * CFrame.new(1.5,-3,-4) 
1247
local testbrick = Instance.new("Part") 
1248
testbrick.Parent = swordholder
1249
testbrick.Anchored = true 
1250
testbrick.Transparency = 1 
1251
testbrick.CFrame = Torso.CFrame * CFrame.new(1.5,0,-4) 
1252
coroutine.resume(coroutine.create(function() 
1253
	wait(0.1) 
1254
	local c = game.Workspace:GetChildren()
1255
for i = 1, #c do
1256
local hum = c[i]:findFirstChild("Humanoid")
1257
if hum ~= nil and hum.Health ~= 0 then
1258
local head = c[i]:findFirstChild("Head")
1259
if head ~= nil then
1260
local targ = head.Position - testbrick.Position
1261
local mag = targ.magnitude
1262
if mag <= 3 and c[i].Name ~= Character.Name then 
1263
coroutine.resume(coroutine.create(function(Part,BodPos) 
1264
Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20
1265
coroutine.resume(coroutine.create(function() 
1266
wait(0.5) 
1267
bodyVelocity:Remove() 
1268
end)) 
1269
coroutine.resume(coroutine.create(function() 
1270
wait(1) 
1271
Gyro:Remove() 
1272
end)) 
1273
end),head,fb)
1274
end 
1275
end 
1276
end 
1277
end
1278
testbrick.Parent = nil 
1279
	end))  
1280
local lolmesh = Instance.new("SpecialMesh") 
1281
lolmesh.Parent = slash 
1282
lolmesh.Scale = Vector3.new(0.6,1,0.6) 
1283
lolmesh.MeshType = "Sphere"
1284
coroutine.resume(coroutine.create(function(Part,Mesh)
1285
for i = 0, 1, 0.2 do 
1286
wait(0)  
1287
Mesh.Scale = Mesh.Scale + Vector3.new(0,0.7,0) 
1288
end 
1289
wait(0.5) 
1290
for i = 0,1,0.1 do 
1291
wait() 
1292
Part.Transparency = Part.Transparency + 0.1 
1293
end 
1294
Part.Parent = nil 
1295
end),slash,lolmesh) 
1296
coroutine.resume(coroutine.create(function() 
1297
CF = -4 
1298
scale = 0.6 
1299
scale2 = 0.7 
1300
for i = 0,10 do 
1301
wait(0.1) 
1302
CF = CF * 1.2 
1303
scale = scale + 0.1 
1304
scale2 = scale2 + 0.2 
1305
local slash = Instance.new("Part") 
1306
slash.Parent = swordholder 
1307
slash.Position = Torso.Position 
1308
slash.Anchored = true 
1309
slash.Transparency = 0.2 
1310
slash.CanCollide = false 
1311
slash.Size = Vector3.new(1,1,1) 
1312
slash.BrickColor = BrickColor.new("White") 
1313
slash.CFrame = Torso.CFrame * CFrame.new(1+math.random(),-3,CF)  
1314
local testbrick = Instance.new("Part") 
1315
testbrick.Parent = swordholder 
1316
testbrick.Anchored = true 
1317
testbrick.Transparency = 1 
1318
testbrick.CFrame = Torso.CFrame * CFrame.new(1+math.random(),0,CF) 
1319
coroutine.resume(coroutine.create(function() 
1320
	wait(0.1) 
1321
	local c = game.Workspace:GetChildren()
1322
for i = 1, #c do
1323
local hum = c[i]:findFirstChild("Humanoid")
1324
if hum ~= nil and hum.Health ~= 0 then
1325
local head = c[i]:findFirstChild("Head")
1326
if head ~= nil then
1327
local targ = head.Position - testbrick.Position
1328
local mag = targ.magnitude
1329
if mag <= 3 and c[i].Name ~= Character.Name then 
1330
coroutine.resume(coroutine.create(function(Part,BodPos) 
1331
Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-20
1332
coroutine.resume(coroutine.create(function() 
1333
wait(0.5) 
1334
bodyVelocity:Remove() 
1335
end)) 
1336
coroutine.resume(coroutine.create(function() 
1337
wait(1) 
1338
Gyro:Remove() 
1339
end)) 
1340
end),head,fb)
1341
end 
1342
end 
1343
end 
1344
end
1345
testbrick.Parent = nil 
1346
	end))   
1347
local lolmesh = Instance.new("SpecialMesh") 
1348
lolmesh.Parent = slash 
1349
lolmesh.Scale = Vector3.new(scale,1,scale) 
1350
lolmesh.MeshType = "Sphere"
1351
coroutine.resume(coroutine.create(function(Part,Mesh)
1352
Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
1353
for i = 0, 1, 0.2 do 
1354
wait(0)  
1355
Mesh.Scale = Mesh.Scale + Vector3.new(0,scale2,0) 
1356
end 
1357
wait(0.5) 
1358
for i = 0,1,0.1 do 
1359
wait() 
1360
Part.Transparency = Part.Transparency + 0.1 
1361
end 
1362
Part.Parent = nil 
1363
end),slash,lolmesh) 
1364
end 
1365
end)) 
1366
for i = 0,1,0.2 do 
1367
wait() 
1368
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.57-1.57*i,0,0) * CFrame.new(0,1,0) 
1369
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) 
1370
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1371
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0) 
1372
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1373
end 
1374
attack = false 
1375
end 
1376
1377
function returnwelds()
1378
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
1379
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1380
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
1381
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1382
end
1383
1384
Stun2=function(Feh,x,y,z)
1385
coroutine.resume(coroutine.create(function(part)
1386
--[[		if part.Parent:FindFirstChild("Torso")==nil then
1387
			return
1388
		end]]
1389
		Torsoh2=part
1390
		End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
1391
		ST2=Torsoh2.Position
1392
--[[		p=Instance.new("BodyPosition")
1393
		p.P=3000
1394
		p.D=100
1395
		p.maxForce=Vector3.new(math.huge,0,math.huge)
1396
		p.position=Torsoh2.Position
1397
		p.Parent=Torsoh2]]
1398
		while part.Parent ~= nil and lightning == true do 
1399
--			f1:Play()
1400
--			p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
1401
			Start2=End2
1402
			End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10)
1403
			e=Instance.new("Part")
1404
			e.TopSurface=0
1405
			e.BottomSurface=0
1406
			e.CanCollide=false
1407
			e.Anchored=true
1408
			e.formFactor="Symmetric"
1409
			e.Size=Vector3.new(1,1,1)
1410
			Look2=(End2.p-Start2.p).unit
1411
			m=Instance.new("BlockMesh")
1412
			m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
1413
			m.Parent=e
1414
			e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
1415
			e.Reflectance=.3
1416
			e.Name="Zap"
1417
			e.BrickColor=BrickColor.new("White")
1418
			e.Parent=part.Parent
1419
			coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
1420
			wait()
1421
		end
1422
		wait(.25)
1423
--		p.Parent=nil
1424
end),Feh) 
1425
end
1426
1427
function Attackk(mag)
1428
if attack then return end
1429
if mag <= 6 then
1430
local rndm = math.random(1,2) 
1431
if rndm == 1 then
1432
coroutine.resume(coroutine.create(function()
1433
if combo == 0 then
1434
onehit()
1435
elseif combo == 1 then
1436
twohit() 
1437
elseif combo == 2 then
1438
threehit() 
1439
elseif combo == 3 then
1440
fourhit() 
1441
elseif combo == 4 then
1442
fivehit()
1443
end
1444
end))
1445
elseif rndm == 2 and combo == 0 then
1446
coroutine.resume(coroutine.create(function()
1447
Stab()
1448
end))
1449
end
1450
elseif mag > 10 then 
1451
local rndm = math.random(1,3) 
1452
if rndm == 1 then
1453
coroutine.resume(coroutine.create(function()
1454
WindKatanaWheelSpin()
1455
end))
1456
elseif rndm == 2 then
1457
coroutine.resume(coroutine.create(function()
1458
WindCharge() 
1459
end))
1460
elseif rndm == 3 then
1461
coroutine.resume(coroutine.create(function()
1462
SlashShockwave() 
1463
end))
1464
end
1465
end
1466
end
1467
1468
	local BG = Instance.new("BodyGyro",Torso)
1469
	BG.cframe = Torso.CFrame
1470
	BG.maxTorque = Vector3.new(0, math.huge,0)
1471
	BGSpin = 0
1472
1473
function FindTarget()
1474
	local c = game.Workspace:GetChildren();
1475
	local nearestmag = 1500
1476
	local nearestprsn = nil
1477
	for i = 1, #c do
1478
                local hum = c[i]:findFirstChild("Humanoid")
1479
                if hum ~= nil and hum.Health ~= 0 then
1480
		local head = c[i]:findFirstChild("Head");
1481
                if head ~= nil then
1482
		local mag = (head.Position - Torso.Position).magnitude;
1483
		if mag <= 1500 and c[i].Name ~= Character.Name then
1484
		if mag < nearestmag then
1485
		nearestmag = mag
1486
		nearestprsn = c[i]
1487
		end
1488
		end
1489
		end
1490
                end
1491
	end
1492
	Target = nearestprsn
1493
end
1494
1495
1496
1497
1498
	local Humanoid = Instance.new("Humanoid",bodyholder)
1499
	Humanoid.MaxHealth = HP
1500
1501
equipanim()
1502
	wait(1)
1503
	bodyholder:MakeJoints()
1504
	Humanoid.Health = HP
1505
	Humanoid.WalkSpeed = WS
1506
	wait(1)
1507
bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) 
1508
	Humanoid.Health = HP
1509
	script.Parent = Character
1510
1511
1512
1513
repeat
1514
wait(0.1)
1515
FindTarget()
1516
if Target ~= nil then 
1517
BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
1518
local mag = (Torso.Position-Target.Torso.Position).magnitude
1519
if mag <= 40 then
1520
Attackk(mag)
1521
end
1522
--
1523
pcall(function()
1524
Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -1,Target.Torso)
1525
end)
1526
if Target.Torso.Position.y > Torso.Position.y+5 then
1527
coroutine.resume(coroutine.create(Jump))
1528
end
1529
--
1530
else
1531
BG.cframe = Torso.cframe
1532
Humanoid:MoveTo(Torso.Position,Torso)
1533
end
1534
if true then
1535
if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
1536
coroutine.resume(coroutine.create(Walk))
1537
walking = true
1538
elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
1539
walking = false
1540
end
1541
else
1542
walking = false
1543
end
1544
until Humanoid.Health <= 0
1545
 
1546
wait(5)
1547
Character.Parent = nil
1548
1549
--mediafire