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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" | |
2 | do | |
3 | script.Parent = InternalData.RealOwner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function createObject (connections, index) | |
6 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
8 | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; | |
9 | meta.__index = function (self, i) | |
10 | if (i == 'TriggerEvent') then return runbind end; | |
11 | return connections[i] and connections[i].Event or index[i]; | |
12 | end; | |
13 | meta.__newindex = index;meta.__metatable = false;return proxy | |
14 | end; | |
15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
16 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
21 | if FiredBy.Name ~= InternalData.RealOwner.Name then return end | |
22 | if Input.MouseEvent then | |
23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
24 | else | |
25 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
26 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
27 | for _,Action in pairs(ContextActionService.Actions) do | |
28 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
29 | end | |
30 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
31 | end | |
32 | end) | |
33 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
34 | Event.Parent = NLS([[ | |
35 | local Player = owner; | |
36 | local Event = script:WaitForChild("UserInput"); | |
37 | local UserInputService = game:GetService("UserInputService"); | |
38 | local Mouse = Player:GetMouse(); | |
39 | local Input = function(Input,gameProcessedEvent) | |
40 | if gameProcessedEvent then return end | |
41 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
42 | end | |
43 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
44 | local Hit,Target | |
45 | while wait(1/60) do | |
46 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
47 | Hit = Mouse.Hit;Target = Mouse.Target; | |
48 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
49 | end | |
50 | end | |
51 | ]],InternalData.RealOwner.Character) | |
52 | end | |
53 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
54 | __index = function (self,Index) | |
55 | if Index:lower() == 'new' then | |
56 | return function (Type, Parent) | |
57 | local Real = InternalData.RealInstance.new(Type,Parent) | |
58 | if not Type then return end | |
59 | if Type == "BillboardGui" then | |
60 | return setmetatable({},{ | |
61 | __index = function (self,Index) | |
62 | return Real[Index] | |
63 | end; | |
64 | __newindex = function (self,Index,Value) | |
65 | if Index:lower() == "playertohidefrom" then | |
66 | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end | |
67 | else | |
68 | Real[Index] = Value | |
69 | end | |
70 | end; | |
71 | __tostring = function(self) return tostring(Real) end; | |
72 | }) | |
73 | end | |
74 | return Real | |
75 | end | |
76 | end | |
77 | return InternalData.RealInstance[Index] | |
78 | end; | |
79 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
80 | }); | |
81 | InternalData.RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self)return InternalData["Mouse"] end | |
92 | end | |
93 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
94 | elseif Index == "FakePlayer" then | |
95 | return true | |
96 | end | |
97 | return RealPlayer[Index] | |
98 | end; | |
99 | __tostring = function(self) return tostring(RealPlayer) end | |
100 | }) | |
101 | end | |
102 | end | |
103 | if InternalData.RealGame[Index] then | |
104 | local Type = type(InternalData.RealGame[Index]) | |
105 | if Type == "function" then | |
106 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
107 | return function (self,Service) | |
108 | local FakeServices = { | |
109 | ["players"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function (self2,Index2) | |
112 | local RealService = InternalData.RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...)end | |
116 | else | |
117 | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end | |
118 | return RealService[Index2] | |
119 | end | |
120 | end; | |
121 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
122 | }) | |
123 | end; | |
124 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
125 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
126 | ["runservice"] = function() | |
127 | return setmetatable({},{ | |
128 | __index = function(self2,Index2) | |
129 | local RealService = InternalData.RealGame:GetService(Service) | |
130 | local Type2 = type(Index2) | |
131 | if Type2 == "function" then | |
132 | return function (self,...) return RealService[Index2](RealService,...) end | |
133 | else | |
134 | local RunServices = { | |
135 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
136 | ["renderstepped"] = function() return RealService["Stepped"] end | |
137 | } | |
138 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
139 | return RealService[Index2] | |
140 | end | |
141 | end; | |
142 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
143 | }) | |
144 | end | |
145 | } | |
146 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
147 | return InternalData.RealGame:GetService(Service) | |
148 | end | |
149 | end | |
150 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
151 | else | |
152 | if game:GetService(Index) then return game:GetService(Index) end | |
153 | return InternalData.RealGame[Index] | |
154 | end | |
155 | end | |
156 | return nil | |
157 | end; | |
158 | __tostring = function(self) return tostring(InternalData.game) end | |
159 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
160 | ||
161 | --//Paste script below this line. | |
162 | wait(0.2) | |
163 | function sandbox(var,func) | |
164 | local env = getfenv(func) | |
165 | local newenv = setmetatable({},{ | |
166 | __index = function(self,k) | |
167 | if k=="script" then | |
168 | return var | |
169 | else | |
170 | return env[k] | |
171 | end | |
172 | end, | |
173 | }) | |
174 | setfenv(func,newenv) | |
175 | return func | |
176 | end | |
177 | cors = {} | |
178 | mas = Instance.new("Model",game:GetService("Lighting")) | |
179 | Sky0 = Instance.new("Sky") | |
180 | Sky0.Parent = mas | |
181 | Sky0.CelestialBodiesShown = false | |
182 | Sky0.SkyboxBk = "rbxassetid://218955819" | |
183 | Sky0.SkyboxDn = "rbxassetid://218953419" | |
184 | Sky0.SkyboxFt = "rbxassetid://218954524" | |
185 | Sky0.SkyboxLf = "rbxassetid://218958493" | |
186 | Sky0.SkyboxRt = "rbxassetid://218957134" | |
187 | Sky0.SkyboxUp = "rbxassetid://218950090" | |
188 | for i,v in pairs(mas:GetChildren()) do | |
189 | v.Parent = game:GetService("Lighting") | |
190 | pcall(function() v:MakeJoints() end) | |
191 | end | |
192 | mas:Destroy() | |
193 | for i,v in pairs(cors) do | |
194 | spawn(function() | |
195 | pcall(v) | |
196 | end) | |
197 | end | |
198 | ||
199 | --lollllll | |
200 | ||
201 | wait(0.2) | |
202 | ||
203 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
204 | ||
205 | Player = game:GetService("Players").LocalPlayer | |
206 | PlayerGui = Player.PlayerGui | |
207 | Cam = workspace.CurrentCamera | |
208 | Backpack = Player.Backpack | |
209 | Character = Player.Character | |
210 | Humanoid = Character.Humanoid | |
211 | Mouse = Player:GetMouse() | |
212 | RootPart = Character["HumanoidRootPart"] | |
213 | Torso = Character["Torso"] | |
214 | Head = Character["Head"] | |
215 | RightArm = Character["Right Arm"] | |
216 | LeftArm = Character["Left Arm"] | |
217 | RightLeg = Character["Right Leg"] | |
218 | LeftLeg = Character["Left Leg"] | |
219 | RootJoint = RootPart["RootJoint"] | |
220 | Neck = Torso["Neck"] | |
221 | RightShoulder = Torso["Right Shoulder"] | |
222 | LeftShoulder = Torso["Left Shoulder"] | |
223 | RightHip = Torso["Right Hip"] | |
224 | LeftHip = Torso["Left Hip"] | |
225 | plr = game.Players.LocalPlayer | |
226 | char = plr.Character | |
227 | for i,v in pairs(char:GetChildren()) do | |
228 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
229 | v:Destroy() | |
230 | end | |
231 | end | |
232 | ||
233 | IT = Instance.new | |
234 | CF = CFrame.new | |
235 | VT = Vector3.new | |
236 | RAD = math.rad | |
237 | C3 = Color3.new | |
238 | UD2 = UDim2.new | |
239 | BRICKC = BrickColor.new | |
240 | ANGLES = CFrame.Angles | |
241 | EULER = CFrame.fromEulerAnglesXYZ | |
242 | COS = math.cos | |
243 | ACOS = math.acos | |
244 | SIN = math.sin | |
245 | ASIN = math.asin | |
246 | ABS = math.abs | |
247 | MRANDOM = math.random | |
248 | FLOOR = math.floor | |
249 | local LAUGHS = {834001699,834001752,834001828} | |
250 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
251 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
252 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
253 | local PaintBody = 'Black' | |
254 | local runService = S.RunService | |
255 | local sine = 0; | |
256 | local change = 1; | |
257 | local GlitchTime = 0; | |
258 | ||
259 | --//=================================\\ | |
260 | --|| USEFUL VALUES | |
261 | --\\=================================// | |
262 | ||
263 | Animation_Speed = 3 | |
264 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
265 | local Speed = 20 | |
266 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
268 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
269 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
270 | local DAMAGEMULTIPLIER = 1 | |
271 | local ANIM = "Idle" | |
272 | local ATTACK = false | |
273 | local EQUIPPED = false | |
274 | local HOLD = false | |
275 | local COMBO = 1 | |
276 | local Rooted = false | |
277 | local SINE = 0 | |
278 | local KEYHOLD = false | |
279 | local CHANGE = 2 / Animation_Speed | |
280 | local WALKINGANIM = false | |
281 | local VALUE1 = false | |
282 | local VALUE2 = false | |
283 | local ROBLOXIDLEANIMATION = IT("Animation") | |
284 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
285 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
286 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
287 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
288 | WEAPONGUI.Name = "PIXELGUI" | |
289 | local Effects = IT("Folder", Character) | |
290 | Effects.Name = "Effects" | |
291 | local ANIMATOR = Humanoid.Animator | |
292 | local ANIMATE = Character.Animate | |
293 | local UNANCHOR = true | |
294 | local SONG = 383837680 | |
295 | local DEAD = false | |
296 | local WALKINGANIM = false | |
297 | local WALK = 0 | |
298 | Player_Size = 1 --Size of the player. | |
299 | PlayerSize = 1 --Size of the player. | |
300 | Animation_Speed = 3 | |
301 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
302 | ||
303 | local Speed = 16 | |
304 | local Effects2 = {} | |
305 | local KILLINSTINCT = 0 | |
306 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
307 | WEAPONGUI.Name = "Weapon GUI" | |
308 | local Weapon = IT("Model") | |
309 | Weapon.Name = "Adds" | |
310 | local Effects = IT("Folder", Weapon) | |
311 | Effects.Name = "Effects" | |
312 | ||
313 | local plr = S.Players.LocalPlayer | |
314 | local char = plr.Character | |
315 | local hum = char:FindFirstChildOfClass'Humanoid' | |
316 | local rarm = char["Right Arm"] | |
317 | local larm= char["Left Arm"] | |
318 | local rleg= char["Right Leg"] | |
319 | local lleg = char["Left Leg"] | |
320 | local root = char:FindFirstChild'HumanoidRootPart' | |
321 | local torso = char.Torso | |
322 | local head = char.Head | |
323 | ||
324 | --//=================================\\ | |
325 | --\\=================================// | |
326 | ||
327 | ||
328 | --//=================================\\ | |
329 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
330 | --\\=================================// | |
331 | ||
332 | ArtificialHB = Instance.new("BindableEvent", script) | |
333 | ArtificialHB.Name = "ArtificialHB" | |
334 | ||
335 | script:WaitForChild("ArtificialHB") | |
336 | ||
337 | frame = Frame_Speed | |
338 | tf = 0 | |
339 | allowframeloss = false | |
340 | tossremainder = false | |
341 | lastframe = tick() | |
342 | script.ArtificialHB:Fire() | |
343 | ||
344 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
345 | tf = tf + s | |
346 | if tf >= frame then | |
347 | if allowframeloss then | |
348 | script.ArtificialHB:Fire() | |
349 | lastframe = tick() | |
350 | else | |
351 | for i = 1, math.floor(tf / frame) do | |
352 | script.ArtificialHB:Fire() | |
353 | end | |
354 | lastframe = tick() | |
355 | end | |
356 | if tossremainder then | |
357 | tf = 0 | |
358 | else | |
359 | tf = tf - frame * math.floor(tf / frame) | |
360 | end | |
361 | end | |
362 | end) | |
363 | ||
364 | --//=================================\\ | |
365 | --\\=================================// | |
366 | ||
367 | --//=================================\\ | |
368 | --|| SOME FUNCTIONS | |
369 | --\\=================================// | |
370 | ||
371 | local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh") | |
372 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
373 | RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
374 | LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
375 | RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
376 | LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
377 | ||
378 | local Effects,Sounds = {},{}; | |
379 | ||
380 | -- Sounds | |
381 | Sounds['Astronaut13'] = {Id=247896174,Loop=true,Pitch=1,Volume=10} | |
382 | ||
383 | function ClearChildrenWithClass(where,class,recursive) | |
384 | local children = (recursive and where:GetDescendants() or where:GetChildren()) | |
385 | for _,v in next, children do | |
386 | if(v:IsA(class))then | |
387 | v:destroy() | |
388 | end | |
389 | end | |
390 | end | |
391 | local NewInstance = function(instance,parent,properties) | |
392 | local inst = Instance.new(instance,parent) | |
393 | if(properties)then | |
394 | for i,v in next, properties do | |
395 | pcall(function() inst[i] = v end) | |
396 | end | |
397 | end | |
398 | return inst; | |
399 | end | |
400 | ||
401 | ||
402 | ArtificialHB = NewInstance("BindableEvent", script,{ | |
403 | Parent = script, | |
404 | Name = "Heartbeat", | |
405 | }) | |
406 | ||
407 | script:WaitForChild("Heartbeat") | |
408 | ||
409 | frame = 1 / 60 | |
410 | tf = 0 | |
411 | allowframeloss = false | |
412 | tossremainder = false | |
413 | lastframe = tick() | |
414 | script.Heartbeat:Fire() | |
415 | ||
416 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
417 | tf = tf + s | |
418 | if tf >= frame then | |
419 | if allowframeloss then | |
420 | script.Heartbeat:Fire() | |
421 | lastframe = tick() | |
422 | else | |
423 | for i = 1, math.floor(tf / frame) do | |
424 | script.Heartbeat:Fire() | |
425 | end | |
426 | lastframe = tick() | |
427 | end | |
428 | if tossremainder then | |
429 | tf = 0 | |
430 | else | |
431 | tf = tf - frame * math.floor(tf / frame) | |
432 | end | |
433 | end | |
434 | end) | |
435 | ||
436 | local sndFromData = function(data,parent) | |
437 | assert(typeof(data) == 'table',"sndFromData's first argument must be a table!") | |
438 | local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1}) | |
439 | if(not snd.Looped)then | |
440 | snd.Ended:connect(function() | |
441 | snd:Stop() | |
442 | snd:destroy() | |
443 | end) | |
444 | end | |
445 | return snd; | |
446 | end | |
447 | ||
448 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
449 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
450 | end | |
451 | ||
452 | function PositiveAngle(NUMBER) | |
453 | if NUMBER >= 0 then | |
454 | NUMBER = 0 | |
455 | end | |
456 | return NUMBER | |
457 | end | |
458 | ||
459 | function NegativeAngle(NUMBER) | |
460 | if NUMBER <= 0 then | |
461 | NUMBER = 0 | |
462 | end | |
463 | return NUMBER | |
464 | end | |
465 | ||
466 | function Swait(NUMBER) | |
467 | if NUMBER == 0 or NUMBER == nil then | |
468 | ArtificialHB.Event:wait() | |
469 | else | |
470 | for i = 1, NUMBER do | |
471 | ArtificialHB.Event:wait() | |
472 | end | |
473 | end | |
474 | end | |
475 | ||
476 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
477 | local NEWMESH = IT(MESH) | |
478 | if MESH == "SpecialMesh" then | |
479 | NEWMESH.MeshType = MESHTYPE | |
480 | if MESHID ~= "nil" and MESHID ~= "" then | |
481 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
482 | end | |
483 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
484 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
485 | end | |
486 | end | |
487 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
488 | NEWMESH.Scale = SCALE | |
489 | NEWMESH.Parent = PARENT | |
490 | return NEWMESH | |
491 | end | |
492 | ||
493 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
494 | local NEWPART = IT("Part") | |
495 | NEWPART.formFactor = FORMFACTOR | |
496 | NEWPART.Reflectance = REFLECTANCE | |
497 | NEWPART.Transparency = TRANSPARENCY | |
498 | NEWPART.CanCollide = false | |
499 | NEWPART.Locked = true | |
500 | NEWPART.Anchored = true | |
501 | if ANCHOR == false then | |
502 | NEWPART.Anchored = false | |
503 | end | |
504 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
505 | NEWPART.Name = NAME | |
506 | NEWPART.Size = SIZE | |
507 | NEWPART.Position = Torso.Position | |
508 | NEWPART.Material = MATERIAL | |
509 | NEWPART:BreakJoints() | |
510 | NEWPART.Parent = PARENT | |
511 | return NEWPART | |
512 | end | |
513 | ||
514 | local function weldBetween(a, b) | |
515 | local weldd = Instance.new("ManualWeld") | |
516 | weldd.Part0 = a | |
517 | weldd.Part1 = b | |
518 | weldd.C0 = CFrame.new() | |
519 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
520 | weldd.Parent = a | |
521 | return weldd | |
522 | end | |
523 | ||
524 | ||
525 | function QuaternionFromCFrame(cf) | |
526 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
527 | local trace = m00 + m11 + m22 | |
528 | if trace > 0 then | |
529 | local s = math.sqrt(1 + trace) | |
530 | local recip = 0.5 / s | |
531 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
532 | else | |
533 | local i = 0 | |
534 | if m11 > m00 then | |
535 | i = 1 | |
536 | end | |
537 | if m22 > (i == 0 and m00 or m11) then | |
538 | i = 2 | |
539 | end | |
540 | if i == 0 then | |
541 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
542 | local recip = 0.5 / s | |
543 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
544 | elseif i == 1 then | |
545 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
546 | local recip = 0.5 / s | |
547 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
548 | elseif i == 2 then | |
549 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
550 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
551 | end | |
552 | end | |
553 | end | |
554 | ||
555 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
556 | local xs, ys, zs = x + x, y + y, z + z | |
557 | local wx, wy, wz = w * xs, w * ys, w * zs | |
558 | local xx = x * xs | |
559 | local xy = x * ys | |
560 | local xz = x * zs | |
561 | local yy = y * ys | |
562 | local yz = y * zs | |
563 | local zz = z * zs | |
564 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
565 | end | |
566 | ||
567 | function QuaternionSlerp(a, b, t) | |
568 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
569 | local startInterp, finishInterp; | |
570 | if cosTheta >= 0.0001 then | |
571 | if (1 - cosTheta) > 0.0001 then | |
572 | local theta = ACOS(cosTheta) | |
573 | local invSinTheta = 1 / SIN(theta) | |
574 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
575 | finishInterp = SIN(t * theta) * invSinTheta | |
576 | else | |
577 | startInterp = 1 - t | |
578 | finishInterp = t | |
579 | end | |
580 | else | |
581 | if (1 + cosTheta) > 0.0001 then | |
582 | local theta = ACOS(-cosTheta) | |
583 | local invSinTheta = 1 / SIN(theta) | |
584 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
585 | finishInterp = SIN(t * theta) * invSinTheta | |
586 | else | |
587 | startInterp = t - 1 | |
588 | finishInterp = t | |
589 | end | |
590 | end | |
591 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
592 | end | |
593 | function look(to) | |
594 | RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z)) | |
595 | end | |
596 | function Clerp(a, b, t) | |
597 | local qa = {QuaternionFromCFrame(a)} | |
598 | local qb = {QuaternionFromCFrame(b)} | |
599 | local ax, ay, az = a.x, a.y, a.z | |
600 | local bx, by, bz = b.x, b.y, b.z | |
601 | local _t = 1 - t | |
602 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
603 | end | |
604 | ||
605 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
606 | local frame = IT("Frame") | |
607 | frame.BackgroundTransparency = TRANSPARENCY | |
608 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
609 | frame.Position = POSITION | |
610 | frame.Size = SIZE | |
611 | frame.BackgroundColor3 = COLOR | |
612 | frame.BorderColor3 = BORDERCOLOR | |
613 | frame.Name = NAME | |
614 | frame.Parent = PARENT | |
615 | return frame | |
616 | end | |
617 | ||
618 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
619 | local label = IT("TextLabel") | |
620 | label.BackgroundTransparency = 1 | |
621 | label.Size = UD2(1, 0, 1, 0) | |
622 | label.Position = UD2(0, 0, 0, 0) | |
623 | label.TextColor3 = TEXTCOLOR | |
624 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
625 | label.TextTransparency = TRANSPARENCY | |
626 | label.FontSize = TEXTFONTSIZE | |
627 | label.Font = TEXTFONT | |
628 | label.BorderSizePixel = BORDERSIZEPIXEL | |
629 | label.TextScaled = false | |
630 | label.Text = TEXT | |
631 | label.Name = NAME | |
632 | label.Parent = PARENT | |
633 | return label | |
634 | end | |
635 | ||
636 | function NoOutlines(PART) | |
637 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
638 | end | |
639 | ||
640 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
641 | local NEWWELD = IT(TYPE) | |
642 | NEWWELD.Part0 = PART0 | |
643 | NEWWELD.Part1 = PART1 | |
644 | NEWWELD.C0 = C0 | |
645 | NEWWELD.C1 = C1 | |
646 | NEWWELD.Parent = PARENT | |
647 | return NEWWELD | |
648 | end | |
649 | ||
650 | local S = IT("Sound") | |
651 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
652 | local NEWSOUND = nil | |
653 | coroutine.resume(coroutine.create(function() | |
654 | NEWSOUND = S:Clone() | |
655 | NEWSOUND.Parent = PARENT | |
656 | NEWSOUND.Volume = VOLUME | |
657 | NEWSOUND.Pitch = PITCH | |
658 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
659 | NEWSOUND:play() | |
660 | if DOESLOOP == true then | |
661 | NEWSOUND.Looped = true | |
662 | else | |
663 | repeat wait(1) until NEWSOUND.Playing == false | |
664 | NEWSOUND:remove() | |
665 | end | |
666 | end)) | |
667 | return NEWSOUND | |
668 | end | |
669 | ||
670 | function CFrameFromTopBack(at, top, back) | |
671 | local right = top:Cross(back) | |
672 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
673 | end | |
674 | ||
675 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
676 | function WACKYEFFECT(Table) | |
677 | local TYPE = (Table.EffectType or "Sphere") | |
678 | local SIZE = (Table.Size or VT(1,1,1)) | |
679 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
680 | local TRANSPARENCY = (Table.Transparency or 0) | |
681 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
682 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
683 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
684 | local ROTATION1 = (Table.RotationX or 0) | |
685 | local ROTATION2 = (Table.RotationY or 0) | |
686 | local ROTATION3 = (Table.RotationZ or 0) | |
687 | local MATERIAL = (Table.Material or "Neon") | |
688 | local COLOR = (Table.Color or C3(1,1,1)) | |
689 | local TIME = (Table.Time or 45) | |
690 | local SOUNDID = (Table.SoundID or nil) | |
691 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
692 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
693 | coroutine.resume(coroutine.create(function() | |
694 | local PLAYSSOUND = false | |
695 | local SOUND = nil | |
696 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
697 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
698 | PLAYSSOUND = true | |
699 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
700 | end | |
701 | EFFECT.Color = COLOR | |
702 | local MSH = nil | |
703 | if TYPE == "Sphere" then | |
704 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
705 | elseif TYPE == "Block" or TYPE == "Box" then | |
706 | MSH = IT("BlockMesh",EFFECT) | |
707 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
708 | elseif TYPE == "Wave" then | |
709 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
710 | elseif TYPE == "Ring" then | |
711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
712 | elseif TYPE == "Slash" then | |
713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
714 | elseif TYPE == "Round Slash" then | |
715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
716 | elseif TYPE == "Swirl" then | |
717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
718 | elseif TYPE == "Skull" then | |
719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
720 | elseif TYPE == "Crystal" then | |
721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
722 | end | |
723 | if MSH ~= nil then | |
724 | local MOVESPEED = nil | |
725 | if MOVEDIRECTION ~= nil then | |
726 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
727 | end | |
728 | local GROWTH = SIZE - ENDSIZE | |
729 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
730 | if TYPE == "Block" then | |
731 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
732 | else | |
733 | EFFECT.CFrame = CFRAME | |
734 | end | |
735 | for LOOP = 1, TIME+1 do | |
736 | Swait() | |
737 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
738 | if TYPE == "Wave" then | |
739 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
740 | end | |
741 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
742 | if TYPE == "Block" then | |
743 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
744 | else | |
745 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
746 | end | |
747 | if MOVEDIRECTION ~= nil then | |
748 | local ORI = EFFECT.Orientation | |
749 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
750 | EFFECT.Orientation = ORI | |
751 | end | |
752 | end | |
753 | if PLAYSSOUND == false then | |
754 | EFFECT:remove() | |
755 | else | |
756 | repeat Swait() until SOUND.Playing == false | |
757 | EFFECT:remove() | |
758 | end | |
759 | else | |
760 | if PLAYSSOUND == false then | |
761 | EFFECT:remove() | |
762 | else | |
763 | repeat Swait() until SOUND.Playing == false | |
764 | EFFECT:remove() | |
765 | end | |
766 | end | |
767 | end)) | |
768 | end | |
769 | ||
770 | function MakeForm(PART,TYPE) | |
771 | if TYPE == "Cyl" then | |
772 | local MSH = IT("CylinderMesh",PART) | |
773 | elseif TYPE == "Ball" then | |
774 | local MSH = IT("SpecialMesh",PART) | |
775 | MSH.MeshType = "Sphere" | |
776 | elseif TYPE == "Wedge" then | |
777 | local MSH = IT("SpecialMesh",PART) | |
778 | MSH.MeshType = "Wedge" | |
779 | end | |
780 | end | |
781 | ||
782 | Debris = game:GetService("Debris") | |
783 | ||
784 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
785 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
786 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
787 | end | |
788 | ||
789 | function turnto(position) | |
790 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
791 | end | |
792 | Humanoid.Died:connect(function() | |
793 | Humanoid.Parent = nil | |
794 | Humanoid.MaxHealth = "inf" | |
795 | Humanoid.Health = "inf" | |
796 | refit() | |
797 | Humanoid.Parent = Character | |
798 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
799 | for i = 1, 5 do | |
800 | end | |
801 | killnearest(Torso.Position, 25, 180) | |
802 | end) | |
803 | function killnearest(position, range, maxstrength) | |
804 | for i, v in ipairs(workspace:GetChildren()) do | |
805 | local body = v:GetChildren() | |
806 | for part = 1, #body do | |
807 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
808 | if v.ClassName == "Model" then | |
809 | v:BreakJoints() | |
810 | end | |
811 | local bv = Instance.new("BodyVelocity") | |
812 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
813 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
814 | bv.Parent = body[part] | |
815 | Debris:AddItem(bv, 0.2) | |
816 | end | |
817 | end | |
818 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
819 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
820 | end | |
821 | end | |
822 | end | |
823 | local asd = Instance.new("ParticleEmitter") | |
824 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
825 | asd.LightEmission = .1 | |
826 | asd.Size = NumberSequence.new(0.2) | |
827 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
828 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
829 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
830 | asd.Transparency = bbb | |
831 | asd.Size = aaa | |
832 | asd.ZOffset = .9 | |
833 | asd.Acceleration = Vector3.new(0, -5, 0) | |
834 | asd.LockedToPart = false | |
835 | asd.EmissionDirection = "Back" | |
836 | asd.Lifetime = NumberRange.new(1, 2) | |
837 | asd.Rotation = NumberRange.new(-100, 100) | |
838 | asd.RotSpeed = NumberRange.new(-100, 100) | |
839 | asd.Speed = NumberRange.new(2) | |
840 | asd.Enabled = false | |
841 | asd.VelocitySpread = 10000 | |
842 | ||
843 | function getbloody(victim,amount) | |
844 | local prtcl = asd:Clone() | |
845 | prtcl.Parent = victim | |
846 | prtcl:Emit(amount) | |
847 | end | |
848 | ||
849 | local TORSOVELOCITY = 0 | |
850 | function Ragdoll(Character2,CharTorso) | |
851 | local svch = Character2 | |
852 | local hum = Character2:findFirstChild("Humanoid") | |
853 | local q = Character2:GetChildren() | |
854 | local CLONE = IT("Model",Effects) | |
855 | local DummyHead = nil | |
856 | for i = 1,#q do | |
857 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
858 | q[i].Parent = CLONE | |
859 | if q[i].Name == "Head" then | |
860 | DummyHead = CLONE.Head:Clone() | |
861 | q[i]:ClearAllChildren() | |
862 | q[i].Transparency = 1 | |
863 | end | |
864 | else | |
865 | if q[i].ClassName ~= "Humanoid" then | |
866 | q[i]:remove() | |
867 | end | |
868 | end | |
869 | end | |
870 | local chrclone = CLONE | |
871 | ||
872 | for _, c in pairs(Character2:GetChildren()) do | |
873 | if c.ClassName == "Accessory" then | |
874 | c:remove() | |
875 | end | |
876 | end | |
877 | ||
878 | local ch = chrclone:GetChildren() | |
879 | local i | |
880 | for i = 1,#ch do | |
881 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
882 | ch[i]:remove() | |
883 | end | |
884 | end | |
885 | local function Scan(ch) | |
886 | local e | |
887 | for e = 1,#ch do | |
888 | Scan(ch[e]:GetChildren()) | |
889 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
890 | ch[e]:remove() | |
891 | end | |
892 | end | |
893 | end | |
894 | Scan(chrclone:GetChildren()) | |
895 | ||
896 | local ch = Character2:GetChildren() | |
897 | local i | |
898 | for i = 1,#ch do | |
899 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
900 | ch[i]:remove() | |
901 | end | |
902 | end | |
903 | ||
904 | local ch = Character2:GetChildren() | |
905 | local i | |
906 | for i = 1,#ch do | |
907 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
908 | ch[i]:remove() | |
909 | end | |
910 | end | |
911 | Character2 = chrclone | |
912 | local Torso2 = Character2.Torso | |
913 | local movevector = Vector3.new() | |
914 | ||
915 | if Torso2 then | |
916 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
917 | local Head = Character2:FindFirstChild("Head") | |
918 | if Head then | |
919 | local Neck = Instance.new("Weld") | |
920 | Neck.Name = "Neck" | |
921 | Neck.Part0 = Torso2 | |
922 | Neck.Part1 = Head | |
923 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
924 | Neck.C1 = CFrame.new() | |
925 | Neck.Parent = Torso2 | |
926 | Head:ClearAllChildren() | |
927 | Head.Transparency = 1 | |
928 | ||
929 | end | |
930 | local Limb = Character2:FindFirstChild("Right Arm") | |
931 | if Limb then | |
932 | ||
933 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
934 | local Joint = Instance.new("Glue") | |
935 | Joint.Name = "RightShoulder" | |
936 | Joint.Part0 = Torso2 | |
937 | Joint.Part1 = Limb | |
938 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
939 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
940 | Joint.Parent = Torso2 | |
941 | ||
942 | local B = Instance.new("Part") | |
943 | B.TopSurface = 0 | |
944 | B.BottomSurface = 0 | |
945 | B.formFactor = "Symmetric" | |
946 | B.Size = Vector3.new(1, 1, 1) | |
947 | B.Transparency = 1 | |
948 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
949 | B.Parent = Character2 | |
950 | local W = Instance.new("Weld") | |
951 | W.Part0 = Limb | |
952 | W.Part1 = B | |
953 | W.C0 = CFrame.new(0, -0.5, 0) | |
954 | W.Parent = Limb | |
955 | ||
956 | end | |
957 | local Limb = Character2:FindFirstChild("Left Arm") | |
958 | if Limb then | |
959 | ||
960 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
961 | local Joint = Instance.new("Glue") | |
962 | Joint.Name = "LeftShoulder" | |
963 | Joint.Part0 = Torso2 | |
964 | Joint.Part1 = Limb | |
965 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
966 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
967 | Joint.Parent = Torso2 | |
968 | ||
969 | local B = Instance.new("Part") | |
970 | B.TopSurface = 0 | |
971 | B.BottomSurface = 0 | |
972 | B.formFactor = "Symmetric" | |
973 | B.Size = Vector3.new(1, 1, 1) | |
974 | B.Transparency = 1 | |
975 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
976 | B.Parent = Character2 | |
977 | local W = Instance.new("Weld") | |
978 | W.Part0 = Limb | |
979 | W.Part1 = B | |
980 | W.C0 = CFrame.new(0, -0.5, 0) | |
981 | W.Parent = Limb | |
982 | ||
983 | end | |
984 | local Limb = Character2:FindFirstChild("Right Leg") | |
985 | if Limb then | |
986 | ||
987 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
988 | local Joint = Instance.new("Glue") | |
989 | Joint.Name = "RightHip" | |
990 | Joint.Part0 = Torso2 | |
991 | Joint.Part1 = Limb | |
992 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
993 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
994 | Joint.Parent = Torso2 | |
995 | ||
996 | local B = Instance.new("Part") | |
997 | B.TopSurface = 0 | |
998 | B.BottomSurface = 0 | |
999 | B.formFactor = "Symmetric" | |
1000 | B.Size = Vector3.new(1, 1, 1) | |
1001 | B.Transparency = 1 | |
1002 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1003 | B.Parent = Character2 | |
1004 | local W = Instance.new("Weld") | |
1005 | W.Part0 = Limb | |
1006 | W.Part1 = B | |
1007 | W.C0 = CFrame.new(0, -0.5, 0) | |
1008 | W.Parent = Limb | |
1009 | ||
1010 | end | |
1011 | local Limb = Character2:FindFirstChild("Left Leg") | |
1012 | if Limb then | |
1013 | ||
1014 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1015 | local Joint = Instance.new("Glue") | |
1016 | Joint.Name = "LeftHip" | |
1017 | Joint.Part0 = Torso2 | |
1018 | Joint.Part1 = Limb | |
1019 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1020 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1021 | Joint.Parent = Torso2 | |
1022 | ||
1023 | local B = Instance.new("Part") | |
1024 | B.TopSurface = 0 | |
1025 | B.BottomSurface = 0 | |
1026 | B.formFactor = "Symmetric" | |
1027 | B.Size = Vector3.new(1, 1, 1) | |
1028 | B.Transparency = 1 | |
1029 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1030 | B.Parent = Character2 | |
1031 | local W = Instance.new("Weld") | |
1032 | W.Part0 = Limb | |
1033 | W.Part1 = B | |
1034 | W.C0 = CFrame.new(0, -0.5, 0) | |
1035 | W.Parent = Limb | |
1036 | ||
1037 | end | |
1038 | --[ | |
1039 | local Bar = Instance.new("Part") | |
1040 | Bar.TopSurface = 0 | |
1041 | Bar.BottomSurface = 0 | |
1042 | Bar.formFactor = "Symmetric" | |
1043 | Bar.Size = Vector3.new(1, 1, 1) | |
1044 | Bar.Transparency = 1 | |
1045 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1046 | Bar.Parent = Character2 | |
1047 | local Weld = Instance.new("Weld") | |
1048 | Weld.Part0 = Torso2 | |
1049 | Weld.Part1 = Bar | |
1050 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1051 | Weld.Parent = Torso2 | |
1052 | --]] | |
1053 | end | |
1054 | Character2.Parent = Weapon | |
1055 | if movevector ~= Vector3.new() then | |
1056 | for i = 1,10 do | |
1057 | Torso2.Velocity = movevector * 30 | |
1058 | end | |
1059 | end | |
1060 | DummyHead.Name = "FakeHead" | |
1061 | DummyHead.Parent = CLONE | |
1062 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
1063 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
1064 | MakeForm(BLOOD,"Cyl") | |
1065 | weldBetween(DummyHead,BLOOD) | |
1066 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
1067 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
1068 | MakeForm(BLOOD,"Cyl") | |
1069 | weldBetween(Torso2,BLOOD) | |
1070 | Character2.Name = "Corpse" | |
1071 | local hum2 = svch:findFirstChild("Humanoid") | |
1072 | ||
1073 | return Character2,Torso2,DummyHead | |
1074 | end | |
1075 | ||
1076 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
1077 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
1078 | if HITFLOOR ~= nil then | |
1079 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
1080 | if HITFLOOR.Name == "BloodPuddle" then | |
1081 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
1082 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
1083 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
1084 | end | |
1085 | else | |
1086 | if HITFLOOR.Anchored == true then | |
1087 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
1088 | BLOOD.CFrame = CF(HITPOS) | |
1089 | MakeForm(BLOOD,"Cyl") | |
1090 | coroutine.resume(coroutine.create(function() | |
1091 | Swait(75) | |
1092 | while true do | |
1093 | Swait() | |
1094 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
1095 | if BLOOD.Size.Z < 0.051 then | |
1096 | BLOOD:remove() | |
1097 | break | |
1098 | end | |
1099 | end | |
1100 | end)) | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
1108 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
1109 | BLOOD.CFrame = CF(POSITION) | |
1110 | MakeForm(BLOOD,"Ball") | |
1111 | local bv = Instance.new("BodyVelocity",BLOOD) | |
1112 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1113 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
1114 | bv.Name = "MOVE" | |
1115 | Debris:AddItem(bv,0.05) | |
1116 | coroutine.resume(coroutine.create(function() | |
1117 | local HASTOUCHEDGROUND = false | |
1118 | local HIT = BLOOD.Touched:Connect(function(hit) | |
1119 | if hit.Anchored == true then | |
1120 | HASTOUCHEDGROUND = true | |
1121 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
1122 | end | |
1123 | end) | |
1124 | for i = 1, 50 do | |
1125 | Swait() | |
1126 | if HASTOUCHEDGROUND == true then | |
1127 | break | |
1128 | end | |
1129 | BLOOD.Size = BLOOD.Size * 0.9 | |
1130 | end | |
1131 | BLOOD:remove() | |
1132 | end)) | |
1133 | end | |
1134 | ||
1135 | function Kill(Target) | |
1136 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
1137 | Target:BreakJoints() | |
1138 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
1139 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
1140 | getbloody(DummyHead,45) | |
1141 | if TORS2 ~= nil then | |
1142 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
1143 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
1144 | local HUM = IT("Humanoid") | |
1145 | HUM.MaxHealth = 0 | |
1146 | HUM.Health = 0 | |
1147 | HUM.Name = "CorpseHumanoid" | |
1148 | HUM.PlatformStand = true | |
1149 | HUM.Parent = CLONE | |
1150 | KILLINSTINCT = KILLINSTINCT + 20 | |
1151 | TORS2.CFrame = CFRAME | |
1152 | coroutine.resume(coroutine.create(function() | |
1153 | for i = 1, 450 do | |
1154 | wait() | |
1155 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
1156 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
1157 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
1158 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
1159 | end | |
1160 | CLONE:Remove() | |
1161 | end)) | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | ||
1166 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false) | |
1167 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0)) | |
1168 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1169 | ||
1170 | local DECAL = IT("Decal",HandlePart) | |
1171 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
1172 | ||
1173 | for _, c in pairs(Weapon:GetChildren()) do | |
1174 | if c.ClassName == "Part" then | |
1175 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1176 | end | |
1177 | end | |
1178 | ||
1179 | local A = IT("Attachment",HandlePart) | |
1180 | A.Position = VT(0, -1.5, 0) | |
1181 | local B = IT("Attachment",HandlePart) | |
1182 | B.Position = VT(0, 2.2, 0.2) | |
1183 | local Trail = IT("Trail",HandlePart) | |
1184 | Trail.Attachment0 = A | |
1185 | Trail.Attachment1 = B | |
1186 | Trail.Lifetime = 0.1 | |
1187 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
1188 | Trail.Enabled = false | |
1189 | ---hat | |
1190 | p = game.Players.LocalPlayer | |
1191 | char = p.Character | |
1192 | torso = char.Torso | |
1193 | hed = char.Head | |
1194 | neck = char.Torso.Neck | |
1195 | hum = char.Humanoid | |
1196 | hum.MaxHealth = math.huge | |
1197 | ypcall(function() | |
1198 | end) | |
1199 | function sbchat(msg,displayname) | |
1200 | if not displayname then | |
1201 | displayname = '<Bitch Smoke>' | |
1202 | end | |
1203 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1204 | local st = Instance.new('StringValue') | |
1205 | st.Name = 'SB_Chat' | |
1206 | st.Value = displayname..'/'..msg | |
1207 | delay(0.2,function() st.Parent = v end) | |
1208 | end | |
1209 | end | |
1210 | p1 = Instance.new("Part",char) | |
1211 | p1.FormFactor = Enum.FormFactor.Custom | |
1212 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
1213 | p1.CanCollide = false | |
1214 | p1.Locked = true | |
1215 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
1216 | p1.TopSurface = Enum.SurfaceType.Smooth | |
1217 | SMesh = Instance.new("SpecialMesh", p1) | |
1218 | SMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
1219 | SMesh.MeshType = Enum.MeshType.FileMesh | |
1220 | SMesh.Name = "Mesh" | |
1221 | SMesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
1222 | w1 = Instance.new("Weld", hed) | |
1223 | w1.Part0 = hed | |
1224 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0) | |
1225 | w1.Part1 = p1 | |
1226 | w1.C1 = CFrame.new(0, -0.9, 0) | |
1227 | --Hair | |
1228 | p = game.Players.LocalPlayer | |
1229 | char = p.Character | |
1230 | torso = char.Torso | |
1231 | hed = char.Head | |
1232 | neck = char.Torso.Neck | |
1233 | hum = char.Humanoid | |
1234 | hum.MaxHealth = math.huge | |
1235 | ypcall(function() | |
1236 | shirt = Instance.new("Shirt", char) | |
1237 | shirt.Name = "Shirt" | |
1238 | pants = Instance.new("Pants", char) | |
1239 | pants.Name = "Pants" | |
1240 | end) | |
1241 | function sbchat(msg,displayname) | |
1242 | if not displayname then | |
1243 | displayname = '<Bitch Smoke>' | |
1244 | end | |
1245 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1246 | local st = Instance.new('StringValue') | |
1247 | st.Name = 'SB_Chat' | |
1248 | st.Value = displayname..'/'..msg | |
1249 | delay(0.2,function() st.Parent = v end) | |
1250 | end | |
1251 | end | |
1252 | p1 = Instance.new("Part",char) | |
1253 | p1.FormFactor = Enum.FormFactor.Custom | |
1254 | p1.Size = Vector3.new(1.8,0.8,1.8) | |
1255 | p1.CanCollide = false | |
1256 | p1.Locked = true | |
1257 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
1258 | p1.TopSurface = Enum.SurfaceType.Smooth | |
1259 | SMesh = Instance.new("SpecialMesh", p1) | |
1260 | SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902" | |
1261 | SMesh.MeshType = Enum.MeshType.FileMesh | |
1262 | SMesh.Name = "Mesh" | |
1263 | SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903" | |
1264 | w1 = Instance.new("Weld", hed) | |
1265 | w1.Part0 = hed | |
1266 | w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
1267 | w1.Part1 = p1 | |
1268 | w1.C1 = CFrame.new(0, -0.4, 0) | |
1269 | ----- | |
1270 | if Head:FindFirstChild("face") then | |
1271 | Head.face.Texture = "http://www.roblox.com/asset/?id=31117192" | |
1272 | mouse = game.Players.LocalPlayer:GetMouse() | |
1273 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
1274 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then | |
1275 | v:Remove() | |
1276 | end | |
1277 | end | |
1278 | dft = {} | |
1279 | --lollllll | |
1280 | wait(0.2) | |
1281 | p = game.Players.LocalPlayer | |
1282 | char = p.Character | |
1283 | torso = char.Torso | |
1284 | hed = char.Head | |
1285 | neck = char.Torso.Neck | |
1286 | hum = char.Humanoid | |
1287 | hum.MaxHealth = math.huge | |
1288 | ypcall(function() | |
1289 | shirt = Instance.new("Shirt", char) | |
1290 | shirt.Name = "Shirt" | |
1291 | pants = Instance.new("Pants", char) | |
1292 | pants.Name = "Pants" | |
1293 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=58950350" | |
1294 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61848751" | |
1295 | end) | |
1296 | function sbchat(msg,displayname) | |
1297 | if not displayname then | |
1298 | displayname = '<Bitch Smoke>' | |
1299 | end | |
1300 | for i,v in pairs(game:GetService('Players'):GetChildren()) do | |
1301 | local st = Instance.new('StringValue') | |
1302 | st.Name = 'SB_Chat' | |
1303 | st.Value = displayname..'/'..msg | |
1304 | delay(0.2,function() st.Parent = v end) | |
1305 | end | |
1306 | end | |
1307 | ||
1308 | Player = game:GetService("Players").LocalPlayer | |
1309 | PlayerGui = Player.PlayerGui | |
1310 | Cam = workspace.CurrentCamera | |
1311 | Backpack = Player.Backpack | |
1312 | Character = Player.Character | |
1313 | Humanoid = Character.Humanoid | |
1314 | Mouse = Player:GetMouse() | |
1315 | RootPart = Character["HumanoidRootPart"] | |
1316 | Torso = Character["Torso"] | |
1317 | Head = Character["Head"] | |
1318 | RightArm = Character["Right Arm"] | |
1319 | LeftArm = Character["Left Arm"] | |
1320 | RightLeg = Character["Right Leg"] | |
1321 | LeftLeg = Character["Left Leg"] | |
1322 | RootJoint = RootPart["RootJoint"] | |
1323 | Neck = Torso["Neck"] | |
1324 | RightShoulder = Torso["Right Shoulder"] | |
1325 | LeftShoulder = Torso["Left Shoulder"] | |
1326 | RightHip = Torso["Right Hip"] | |
1327 | LeftHip = Torso["Left Hip"] | |
1328 | ||
1329 | local ff = Instance.new('ForceField', Character) | |
1330 | ff.Visible = false | |
1331 | ||
1332 | local sick = Instance.new("Sound",Character) | |
1333 | sick.SoundId = "rbxassetid://184266396" | |
1334 | sick.Looped = true | |
1335 | sick.Pitch = 1 | |
1336 | sick.Volume = 10 | |
1337 | sick:Play() | |
1338 | ||
1339 | function unanchor() | |
1340 | if UNANCHOR == true then | |
1341 | for _, c in pairs(Character:GetChildren()) do | |
1342 | if c:IsA("BasePart") then | |
1343 | c.Anchored = false | |
1344 | end | |
1345 | end | |
1346 | else | |
1347 | for _, c in pairs(Character:GetChildren()) do | |
1348 | if c:IsA("BasePart") then | |
1349 | c.Anchored = true | |
1350 | end | |
1351 | end | |
1352 | end | |
1353 | end | |
1354 | ||
1355 | function Taunt() | |
1356 | ATTACK = true | |
1357 | Rooted = false | |
1358 | TAUNT = true | |
1359 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1360 | Swait() | |
1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1364 | end | |
1365 | for i=0, 3, 0.1 / Animation_Speed do | |
1366 | Swait() | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1370 | end | |
1371 | CreateSound(363808674, Torso, 10, 1.3) | |
1372 | for i=0, 1, 0.1 / Animation_Speed do | |
1373 | Swait() | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1377 | end | |
1378 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1379 | CreateSound(649634100, Torso, 10, 0.8) | |
1380 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1381 | Swait() | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1385 | end | |
1386 | ATTACK = false | |
1387 | Rooted = false | |
1388 | TAUNT = false | |
1389 | sick:Stop() | |
1390 | game:service'Lighting'.FogEnd = 100 | |
1391 | game:service'Lighting'.FogStart = 0 | |
1392 | game:service'Lighting'.FogColor = BrickColor.new'Black'.Color | |
1393 | game:service'Lighting'.ClockTime = 22 | |
1394 | ||
1395 | local Sky = Instance.new("Sky",game:service'Lighting') | |
1396 | Sky.MoonAngularSize = 30 | |
1397 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858" | |
1398 | local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music | |
1399 | Music.MaxDistance = 500 | |
1400 | Music:Play() | |
1401 | local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0}) | |
1402 | ClearChildrenWithClass(char,"Decal",true) | |
1403 | ClearChildrenWithClass(char,"Clothing",true) | |
1404 | if(PaintBody)then | |
1405 | char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody) | |
1406 | char['Body Colors'].RightArmColor = BrickColor.new(PaintBody) | |
1407 | char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody) | |
1408 | char['Body Colors'].RightLegColor = BrickColor.new(PaintBody) | |
1409 | char['Body Colors'].TorsoColor = BrickColor.new(PaintBody) | |
1410 | char['Body Colors'].HeadColor = BrickColor.new(PaintBody) | |
1411 | end | |
1412 | local naeeym2 = Instance.new("BillboardGui", Character) | |
1413 | naeeym2.AlwaysOnTop = true | |
1414 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
1415 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
1416 | naeeym2.Adornee = Character.Head | |
1417 | naeeym2.Name = "Name" | |
1418 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
1419 | tecks2.BackgroundTransparency = 1 | |
1420 | tecks2.TextScaled = true | |
1421 | tecks2.BorderSizePixel = 0 | |
1422 | tecks2.Text = "Astronaut" | |
1423 | tecks2.Font = "Antique" | |
1424 | tecks2.TextSize = 30 | |
1425 | tecks2.TextStrokeTransparency = 0 | |
1426 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
1427 | tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color | |
1428 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
1429 | tecks2.Parent = naeeym2 | |
1430 | local MATHS = {"0","1"} | |
1431 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)] | |
1432 | Humanoid.PlatformStand = false | |
1433 | script.Name = Humanoid.Name | |
1434 | ||
1435 | Weapon.Parent = Character | |
1436 | runService:BindToRenderStep("N_Animations",Enum.RenderPriority.Character.Value + 1,function() | |
1437 | sine=sine+change | |
1438 | local GlitchEffect = math.random(1,500) | |
1439 | hum.WalkSpeed = 8 | |
1440 | if(Music.TimePosition > 2.7 and Music.TimePosition < 2.75 or Music.TimePosition > 6.8 and Music.TimePosition < 6.9)then GlitchTime = time()+.45 elseif(Music.TimePosition > 7.6)then | |
1441 | if(GlitchEffect == 1 and time()-GlitchTime >= .5)then | |
1442 | GlitchTime = time() | |
1443 | end | |
1444 | end | |
1445 | if(time()-GlitchTime < .5)then | |
1446 | Distorted.MidGain = -25 | |
1447 | Distorted.LowGain = 10 | |
1448 | Distorted.HighGain = -25 | |
1449 | FT.Parent = torso | |
1450 | RA.Parent = rarm | |
1451 | LA.Parent = larm | |
1452 | RL.Parent = rleg | |
1453 | LL.Parent = lleg | |
1454 | for _,v in next, char:GetDescendants() do | |
1455 | if(v:IsA'DataModelMesh')then | |
1456 | v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) | |
1457 | end | |
1458 | end | |
1459 | else | |
1460 | Distorted.MidGain = 0 | |
1461 | Distorted.LowGain = 0 | |
1462 | Distorted.HighGain = 0 | |
1463 | FT.Parent = nil | |
1464 | RA.Parent = nil | |
1465 | LA.Parent = nil | |
1466 | RL.Parent = nil | |
1467 | LL.Parent = nil | |
1468 | for _,v in next, char:GetDescendants() do | |
1469 | if(v:IsA'DataModelMesh')then | |
1470 | v.Offset = Vector3.new(0,0,0) | |
1471 | end | |
1472 | end | |
1473 | end | |
1474 | Swait() | |
1475 | ANIMATE.Parent = nil | |
1476 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1477 | IDLEANIMATION:Play() | |
1478 | SINE = SINE + CHANGE | |
1479 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1480 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1481 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1482 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1483 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1484 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1485 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1486 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1487 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1488 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1489 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1490 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1491 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1492 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1493 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1494 | end | |
1495 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1496 | ANIM = "Jump" | |
1497 | if ATTACK == false then | |
1498 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1504 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | end | |
1506 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1507 | ANIM = "Fall" | |
1508 | if ATTACK == false then | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1515 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1516 | end | |
1517 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1518 | ANIM = "Idle" | |
1519 | if ATTACK == false then | |
1520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | if VALUE1 == false then | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1523 | end | |
1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1528 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1529 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1530 | coroutine.resume(coroutine.create(function() | |
1531 | VALUE1 = true | |
1532 | for i = 1, 25 do | |
1533 | Swait() | |
1534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1535 | end | |
1536 | VALUE1 = false | |
1537 | end)) | |
1538 | end | |
1539 | end | |
1540 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1541 | ANIM = "Walk" | |
1542 | WALK = WALK + 1 / Animation_Speed | |
1543 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1544 | WALK = 0 | |
1545 | if WALKINGANIM == true then | |
1546 | WALKINGANIM = false | |
1547 | elseif WALKINGANIM == false then | |
1548 | WALKINGANIM = true | |
1549 | end | |
1550 | end | |
1551 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1552 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1553 | if ATTACK == false then | |
1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1560 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | )end | |
1565 | ||
1566 | function TAUNT1() | |
1567 | ATTACK = true | |
1568 | Humanoid.WalkSpeed = 0 | |
1569 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8) | |
1570 | wait(2.5) | |
1571 | for i = 0,12.5,0.08 do | |
1572 | Swait() | |
1573 | RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15) | |
1574 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3) | |
1575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15) | |
1576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15) | |
1577 | end | |
1578 | ATTACK = false | |
1579 | Humanoid.WalkSpeed = 20 | |
1580 | end | |
1581 | ||
1582 | function Swing() | |
1583 | ATTACK = true | |
1584 | Rooted = false | |
1585 | for i=0, 1, 0.1 / Animation_Speed do | |
1586 | Swait() | |
1587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
1588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
1589 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1590 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1591 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1592 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1593 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
1594 | end | |
1595 | Trail.Enabled = true | |
1596 | HandlePart.CanCollide = true | |
1597 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) | |
1598 | local HIT = HandlePart.Touched:Connect(function(hit) | |
1599 | Kill(hit.Parent) | |
1600 | end) | |
1601 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1602 | Swait() | |
1603 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
1604 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1605 | end | |
1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1612 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1613 | end | |
1614 | Trail.Enabled = false | |
1615 | HandlePart.CanCollide = false | |
1616 | HIT:disconnect() | |
1617 | ATTACK = false | |
1618 | Rooted = false | |
1619 | end | |
1620 | ||
1621 | --//=================================\\ | |
1622 | --|| ASSIGN THINGS TO KEYS | |
1623 | --\\=================================// | |
1624 | ||
1625 | FORM=false | |
1626 | function KeyDown(Key) | |
1627 | if Key == "m" and FORM == true and ATTACK == false then | |
1628 | TAUNT1() | |
1629 | end | |
1630 | ||
1631 | if Key == "n" and FORM == true and ATTACK == false then | |
1632 | Swing() | |
1633 | end | |
1634 | ||
1635 | if Key == "t" and FORM == false and ATTACK ==false then | |
1636 | Taunt() | |
1637 | warn("Evil Mode Activated") | |
1638 | FORM = true | |
1639 | ATTACK = false | |
1640 | end | |
1641 | end | |
1642 | ||
1643 | function KeyUp(Key) | |
1644 | KEYHOLD = false | |
1645 | end | |
1646 | ||
1647 | Mouse.KeyDown:connect(function(NEWKEY) | |
1648 | KeyDown(NEWKEY) | |
1649 | end) | |
1650 | Mouse.KeyUp:connect(function(NEWKEY) | |
1651 | KeyUp(NEWKEY) | |
1652 | end) | |
1653 | ||
1654 | --//=================================\\ | |
1655 | --|| WRAP THE WHOLE SCRIPT UP | |
1656 | --\\=================================// | |
1657 | ||
1658 | local JUMPED = false | |
1659 | ||
1660 | Humanoid.Changed:connect(function(Jump) | |
1661 | if Jump == "Jump" and (Disable_Jump == true) then | |
1662 | Humanoid.Jump = false | |
1663 | elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then | |
1664 | JUMPED = true | |
1665 | CreateSound(158309736, Torso, 10, 1, false) | |
1666 | end | |
1667 | end) | |
1668 | ||
1669 | while true do | |
1670 | Swait() | |
1671 | ANIMATE.Parent = nil | |
1672 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1673 | IDLEANIMATION:Play() | |
1674 | SINE = SINE + CHANGE | |
1675 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1676 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1677 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1678 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1679 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1680 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1681 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1682 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1683 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1684 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1685 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1686 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1687 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1688 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1689 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1690 | end | |
1691 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1692 | ANIM = "Jump" | |
1693 | if ATTACK == false then | |
1694 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1700 | end | |
1701 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1702 | ANIM = "Fall" | |
1703 | if ATTACK == false then | |
1704 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1710 | end | |
1711 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1712 | ANIM = "Idle" | |
1713 | if ATTACK == false then | |
1714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1720 | end | |
1721 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1722 | ANIM = "Walk" | |
1723 | WALK = WALK + 1 / Animation_Speed | |
1724 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1725 | WALK = 0 | |
1726 | if WALKINGANIM == true then | |
1727 | WALKINGANIM = false | |
1728 | elseif WALKINGANIM == false then | |
1729 | WALKINGANIM = true | |
1730 | end | |
1731 | end | |
1732 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1733 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1734 | if ATTACK == false then | |
1735 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1739 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1741 | end | |
1742 | end | |
1743 | unanchor() | |
1744 | Humanoid.MaxHealth = "inf" | |
1745 | Humanoid.Health = "inf" | |
1746 | if Rooted == false then | |
1747 | Disable_Jump = false | |
1748 | Humanoid.WalkSpeed = Speed | |
1749 | elseif Rooted == true then | |
1750 | Disable_Jump = true | |
1751 | Humanoid.WalkSpeed = 0 | |
1752 | end | |
1753 | end | |
1754 | local FF = IT("ForceField", Character) | |
1755 | FF.Visible = false | |
1756 | function refit() | |
1757 | RootJoint.Parent = RootPart | |
1758 | Neck.Parent = Torso | |
1759 | RightShoulder.Parent = Torso | |
1760 | LeftShoulder.Parent = Torso | |
1761 | RightHip.Parent = Torso | |
1762 | LeftHip.Parent = Torso | |
1763 | RootPart.Parent = Character | |
1764 | LeftArm.Parent = Character | |
1765 | RightArm.Parent = Character | |
1766 | RightLeg.Parent = Character | |
1767 | LeftLeg.Parent = Character | |
1768 | Torso.Parent = Character | |
1769 | Head.Parent = Character | |
1770 | FF.Parent = Character | |
1771 | end | |
1772 | ||
1773 | local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610) | |
1774 | for _, c in pairs(Character:GetChildren()) do | |
1775 | if c:IsA("BasePart") and c.Name ~= "Detail" then | |
1776 | c.Material = "Neon" | |
1777 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1778 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1779 | end | |
1780 | if c == Head then | |
1781 | if c:FindFirstChild("face") then | |
1782 | c.face:remove() | |
1783 | end | |
1784 | end | |
1785 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1786 | c:remove() | |
1787 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1788 | c:remove() | |
1789 | elseif c.Name == "Detail" then | |
1790 | c.Material = "Neon" | |
1791 | c.Color = COLOR | |
1792 | end | |
1793 | end | |
1794 | if DEAD == false then | |
1795 | sick.SoundId = "rbxassetid://"..SONG | |
1796 | sick.Looped = true | |
1797 | sick.Pitch = 1 | |
1798 | sick.Volume = 2 | |
1799 | sick.Playing = true | |
1800 | sick.Parent = Torso | |
1801 | else | |
1802 | sick:remove() | |
1803 | end | |
1804 | ||
1805 | --//=================================\\ | |
1806 | --\\=================================// | |
1807 | ||
1808 | ||
1809 | ||
1810 | ||
1811 | ||
1812 | --//====================================================\\-- | |
1813 | --|| END OF SCRIPT | |
1814 | --\\====================================================//-- | |
1815 | end |