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Dark_EccentricYT

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Sep 17th, 2018
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  1. function sandbox(var,func)
  2. local env = getfenv(func)
  3. local newenv = setmetatable({},{
  4. __index = function(self,k)
  5. if k=="script" then
  6. return var
  7. else
  8. return env[k]
  9. end
  10. end,
  11. })
  12. setfenv(func,newenv)
  13. return func
  14. end
  15. cors = {}
  16. mas = Instance.new("Model",game:GetService("Lighting"))
  17. Sky0 = Instance.new("Sky")
  18. Sky0.Parent = mas
  19. Sky0.CelestialBodiesShown = false
  20. Sky0.SkyboxBk = "rbxassetid://218955819"
  21. Sky0.SkyboxDn = "rbxassetid://218953419"
  22. Sky0.SkyboxFt = "rbxassetid://218954524"
  23. Sky0.SkyboxLf = "rbxassetid://218958493"
  24. Sky0.SkyboxRt = "rbxassetid://218957134"
  25. Sky0.SkyboxUp = "rbxassetid://218950090"
  26. for i,v in pairs(mas:GetChildren()) do
  27. v.Parent = game:GetService("Lighting")
  28. pcall(function() v:MakeJoints() end)
  29. end
  30. mas:Destroy()
  31. for i,v in pairs(cors) do
  32. spawn(function()
  33. pcall(v)
  34. end)
  35. end
  36.  
  37. --lollllll
  38.  
  39. wait(0.2)
  40.  
  41. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  42.  
  43. Player = game:GetService("Players").LocalPlayer
  44. PlayerGui = Player.PlayerGui
  45. Cam = workspace.CurrentCamera
  46. Backpack = Player.Backpack
  47. Character = Player.Character
  48. Humanoid = Character.Humanoid
  49. Mouse = Player:GetMouse()
  50. RootPart = Character["HumanoidRootPart"]
  51. Torso = Character["Torso"]
  52. Head = Character["Head"]
  53. RightArm = Character["Right Arm"]
  54. LeftArm = Character["Left Arm"]
  55. RightLeg = Character["Right Leg"]
  56. LeftLeg = Character["Left Leg"]
  57. RootJoint = RootPart["RootJoint"]
  58. Neck = Torso["Neck"]
  59. RightShoulder = Torso["Right Shoulder"]
  60. LeftShoulder = Torso["Left Shoulder"]
  61. RightHip = Torso["Right Hip"]
  62. LeftHip = Torso["Left Hip"]
  63. plr = game.Players.LocalPlayer
  64. char = plr.Character
  65. for i,v in pairs(char:GetChildren()) do
  66. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  67. v:Destroy()
  68. end
  69. end
  70.  
  71. IT = Instance.new
  72. CF = CFrame.new
  73. VT = Vector3.new
  74. RAD = math.rad
  75. C3 = Color3.new
  76. UD2 = UDim2.new
  77. BRICKC = BrickColor.new
  78. ANGLES = CFrame.Angles
  79. EULER = CFrame.fromEulerAnglesXYZ
  80. COS = math.cos
  81. ACOS = math.acos
  82. SIN = math.sin
  83. ASIN = math.asin
  84. ABS = math.abs
  85. MRANDOM = math.random
  86. FLOOR = math.floor
  87. local LAUGHS = {834001699,834001752,834001828}
  88. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  89. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  90. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  91. local PaintBody = 'Black'
  92. local runService = S.RunService
  93. local sine = 0;
  94. local change = 1;
  95. local GlitchTime = 0;
  96.  
  97. --//=================================\\
  98. --|| USEFUL VALUES
  99. --\\=================================//
  100.  
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103. local Speed = 20
  104. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  107. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  108. local DAMAGEMULTIPLIER = 1
  109. local ANIM = "Idle"
  110. local ATTACK = false
  111. local EQUIPPED = false
  112. local HOLD = false
  113. local COMBO = 1
  114. local Rooted = false
  115. local SINE = 0
  116. local KEYHOLD = false
  117. local CHANGE = 2 / Animation_Speed
  118. local WALKINGANIM = false
  119. local VALUE1 = false
  120. local VALUE2 = false
  121. local ROBLOXIDLEANIMATION = IT("Animation")
  122. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  123. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  124. --ROBLOXIDLEANIMATION.Parent = Humanoid
  125. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  126. WEAPONGUI.Name = "PIXELGUI"
  127. local Effects = IT("Folder", Character)
  128. Effects.Name = "Effects"
  129. local ANIMATOR = Humanoid.Animator
  130. local ANIMATE = Character.Animate
  131. local UNANCHOR = true
  132. local SONG = 383837680
  133. local DEAD = false
  134. local WALKINGANIM = false
  135. local WALK = 0
  136. Player_Size = 1 --Size of the player.
  137. PlayerSize = 1 --Size of the player.
  138. Animation_Speed = 3
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140.  
  141. local Speed = 16
  142. local Effects2 = {}
  143. local KILLINSTINCT = 0
  144. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  145. WEAPONGUI.Name = "Weapon GUI"
  146. local Weapon = IT("Model")
  147. Weapon.Name = "Adds"
  148. local Effects = IT("Folder", Weapon)
  149. Effects.Name = "Effects"
  150.  
  151. local plr = S.Players.LocalPlayer
  152. local char = plr.Character
  153. local hum = char:FindFirstChildOfClass'Humanoid'
  154. local rarm = char["Right Arm"]
  155. local larm= char["Left Arm"]
  156. local rleg= char["Right Leg"]
  157. local lleg = char["Left Leg"]
  158. local root = char:FindFirstChild'HumanoidRootPart'
  159. local torso = char.Torso
  160. local head = char.Head
  161.  
  162. --//=================================\\
  163. --\\=================================//
  164.  
  165.  
  166. --//=================================\\
  167. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  168. --\\=================================//
  169.  
  170. ArtificialHB = Instance.new("BindableEvent", script)
  171. ArtificialHB.Name = "ArtificialHB"
  172.  
  173. script:WaitForChild("ArtificialHB")
  174.  
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181.  
  182. game:GetService("RunService").Heartbeat:connect(function(s, p)
  183. tf = tf + s
  184. if tf >= frame then
  185. if allowframeloss then
  186. script.ArtificialHB:Fire()
  187. lastframe = tick()
  188. else
  189. for i = 1, math.floor(tf / frame) do
  190. script.ArtificialHB:Fire()
  191. end
  192. lastframe = tick()
  193. end
  194. if tossremainder then
  195. tf = 0
  196. else
  197. tf = tf - frame * math.floor(tf / frame)
  198. end
  199. end
  200. end)
  201.  
  202. --//=================================\\
  203. --\\=================================//
  204.  
  205. --//=================================\\
  206. --|| SOME FUNCTIONS
  207. --\\=================================//
  208.  
  209. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  210. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  211. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  212. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  213. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  214. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  215.  
  216. local Effects,Sounds = {},{};
  217.  
  218. -- Sounds
  219. Sounds['Astronaut13'] = {Id=247896174,Loop=true,Pitch=1,Volume=10}
  220.  
  221. function ClearChildrenWithClass(where,class,recursive)
  222. local children = (recursive and where:GetDescendants() or where:GetChildren())
  223. for _,v in next, children do
  224. if(v:IsA(class))then
  225. v:destroy()
  226. end
  227. end
  228. end
  229. local NewInstance = function(instance,parent,properties)
  230. local inst = Instance.new(instance,parent)
  231. if(properties)then
  232. for i,v in next, properties do
  233. pcall(function() inst[i] = v end)
  234. end
  235. end
  236. return inst;
  237. end
  238.  
  239.  
  240. ArtificialHB = NewInstance("BindableEvent", script,{
  241. Parent = script,
  242. Name = "Heartbeat",
  243. })
  244.  
  245. script:WaitForChild("Heartbeat")
  246.  
  247. frame = 1 / 60
  248. tf = 0
  249. allowframeloss = false
  250. tossremainder = false
  251. lastframe = tick()
  252. script.Heartbeat:Fire()
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255. tf = tf + s
  256. if tf >= frame then
  257. if allowframeloss then
  258. script.Heartbeat:Fire()
  259. lastframe = tick()
  260. else
  261. for i = 1, math.floor(tf / frame) do
  262. script.Heartbeat:Fire()
  263. end
  264. lastframe = tick()
  265. end
  266. if tossremainder then
  267. tf = 0
  268. else
  269. tf = tf - frame * math.floor(tf / frame)
  270. end
  271. end
  272. end)
  273.  
  274. local sndFromData = function(data,parent)
  275. assert(typeof(data) == 'table',"sndFromData's first argument must be a table!")
  276. local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
  277. if(not snd.Looped)then
  278. snd.Ended:connect(function()
  279. snd:Stop()
  280. snd:destroy()
  281. end)
  282. end
  283. return snd;
  284. end
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  315. local NEWMESH = IT(MESH)
  316. if MESH == "SpecialMesh" then
  317. NEWMESH.MeshType = MESHTYPE
  318. if MESHID ~= "nil" and MESHID ~= "" then
  319. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  320. end
  321. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  322. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  323. end
  324. end
  325. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  326. NEWMESH.Scale = SCALE
  327. NEWMESH.Parent = PARENT
  328. return NEWMESH
  329. end
  330.  
  331. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  332. local NEWPART = IT("Part")
  333. NEWPART.formFactor = FORMFACTOR
  334. NEWPART.Reflectance = REFLECTANCE
  335. NEWPART.Transparency = TRANSPARENCY
  336. NEWPART.CanCollide = false
  337. NEWPART.Locked = true
  338. NEWPART.Anchored = true
  339. if ANCHOR == false then
  340. NEWPART.Anchored = false
  341. end
  342. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  343. NEWPART.Name = NAME
  344. NEWPART.Size = SIZE
  345. NEWPART.Position = Torso.Position
  346. NEWPART.Material = MATERIAL
  347. NEWPART:BreakJoints()
  348. NEWPART.Parent = PARENT
  349. return NEWPART
  350. end
  351.  
  352. local function weldBetween(a, b)
  353. local weldd = Instance.new("ManualWeld")
  354. weldd.Part0 = a
  355. weldd.Part1 = b
  356. weldd.C0 = CFrame.new()
  357. weldd.C1 = b.CFrame:inverse() * a.CFrame
  358. weldd.Parent = a
  359. return weldd
  360. end
  361.  
  362.  
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m11 > m00 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392.  
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404.  
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp;
  408. if cosTheta >= 0.0001 then
  409. if (1 - cosTheta) > 0.0001 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. else
  419. if (1 + cosTheta) > 0.0001 then
  420. local theta = ACOS(-cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((t - 1) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = t - 1
  426. finishInterp = t
  427. end
  428. end
  429. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  430. end
  431. function look(to)
  432. RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z))
  433. end
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(1,1,1))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. coroutine.resume(coroutine.create(function()
  532. local PLAYSSOUND = false
  533. local SOUND = nil
  534. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  535. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  536. PLAYSSOUND = true
  537. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  538. end
  539. EFFECT.Color = COLOR
  540. local MSH = nil
  541. if TYPE == "Sphere" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Block" or TYPE == "Box" then
  544. MSH = IT("BlockMesh",EFFECT)
  545. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  546. elseif TYPE == "Wave" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  548. elseif TYPE == "Ring" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  550. elseif TYPE == "Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Round Slash" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554. elseif TYPE == "Swirl" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Skull" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Crystal" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  560. end
  561. if MSH ~= nil then
  562. local MOVESPEED = nil
  563. if MOVEDIRECTION ~= nil then
  564. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  565. end
  566. local GROWTH = SIZE - ENDSIZE
  567. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  568. if TYPE == "Block" then
  569. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  570. else
  571. EFFECT.CFrame = CFRAME
  572. end
  573. for LOOP = 1, TIME+1 do
  574. Swait()
  575. MSH.Scale = MSH.Scale - GROWTH/TIME
  576. if TYPE == "Wave" then
  577. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  578. end
  579. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582. else
  583. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  584. end
  585. if MOVEDIRECTION ~= nil then
  586. local ORI = EFFECT.Orientation
  587. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  588. EFFECT.Orientation = ORI
  589. end
  590. end
  591. if PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. repeat Swait() until SOUND.Playing == false
  595. EFFECT:remove()
  596. end
  597. else
  598. if PLAYSSOUND == false then
  599. EFFECT:remove()
  600. else
  601. repeat Swait() until SOUND.Playing == false
  602. EFFECT:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MakeForm(PART,TYPE)
  609. if TYPE == "Cyl" then
  610. local MSH = IT("CylinderMesh",PART)
  611. elseif TYPE == "Ball" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Sphere"
  614. elseif TYPE == "Wedge" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Wedge"
  617. end
  618. end
  619.  
  620. Debris = game:GetService("Debris")
  621.  
  622. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  623. local DIRECTION = CF(StartPos,EndPos).lookVector
  624. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630. Humanoid.Died:connect(function()
  631. Humanoid.Parent = nil
  632. Humanoid.MaxHealth = "inf"
  633. Humanoid.Health = "inf"
  634. refit()
  635. Humanoid.Parent = Character
  636. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  637. for i = 1, 5 do
  638. end
  639. killnearest(Torso.Position, 25, 180)
  640. end)
  641. function killnearest(position, range, maxstrength)
  642. for i, v in ipairs(workspace:GetChildren()) do
  643. local body = v:GetChildren()
  644. for part = 1, #body do
  645. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  646. if v.ClassName == "Model" then
  647. v:BreakJoints()
  648. end
  649. local bv = Instance.new("BodyVelocity")
  650. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  651. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  652. bv.Parent = body[part]
  653. Debris:AddItem(bv, 0.2)
  654. end
  655. end
  656. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  657. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  658. end
  659. end
  660. end
  661. local asd = Instance.new("ParticleEmitter")
  662. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  663. asd.LightEmission = .1
  664. asd.Size = NumberSequence.new(0.2)
  665. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  666. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  667. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  668. asd.Transparency = bbb
  669. asd.Size = aaa
  670. asd.ZOffset = .9
  671. asd.Acceleration = Vector3.new(0, -5, 0)
  672. asd.LockedToPart = false
  673. asd.EmissionDirection = "Back"
  674. asd.Lifetime = NumberRange.new(1, 2)
  675. asd.Rotation = NumberRange.new(-100, 100)
  676. asd.RotSpeed = NumberRange.new(-100, 100)
  677. asd.Speed = NumberRange.new(2)
  678. asd.Enabled = false
  679. asd.VelocitySpread = 10000
  680.  
  681. function getbloody(victim,amount)
  682. local prtcl = asd:Clone()
  683. prtcl.Parent = victim
  684. prtcl:Emit(amount)
  685. end
  686.  
  687. local TORSOVELOCITY = 0
  688. function Ragdoll(Character2,CharTorso)
  689. local svch = Character2
  690. local hum = Character2:findFirstChild("Humanoid")
  691. local q = Character2:GetChildren()
  692. local CLONE = IT("Model",Effects)
  693. local DummyHead = nil
  694. for i = 1,#q do
  695. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  696. q[i].Parent = CLONE
  697. if q[i].Name == "Head" then
  698. DummyHead = CLONE.Head:Clone()
  699. q[i]:ClearAllChildren()
  700. q[i].Transparency = 1
  701. end
  702. else
  703. if q[i].ClassName ~= "Humanoid" then
  704. q[i]:remove()
  705. end
  706. end
  707. end
  708. local chrclone = CLONE
  709.  
  710. for _, c in pairs(Character2:GetChildren()) do
  711. if c.ClassName == "Accessory" then
  712. c:remove()
  713. end
  714. end
  715.  
  716. local ch = chrclone:GetChildren()
  717. local i
  718. for i = 1,#ch do
  719. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  720. ch[i]:remove()
  721. end
  722. end
  723. local function Scan(ch)
  724. local e
  725. for e = 1,#ch do
  726. Scan(ch[e]:GetChildren())
  727. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  728. ch[e]:remove()
  729. end
  730. end
  731. end
  732. Scan(chrclone:GetChildren())
  733.  
  734. local ch = Character2:GetChildren()
  735. local i
  736. for i = 1,#ch do
  737. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  738. ch[i]:remove()
  739. end
  740. end
  741.  
  742. local ch = Character2:GetChildren()
  743. local i
  744. for i = 1,#ch do
  745. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  746. ch[i]:remove()
  747. end
  748. end
  749. Character2 = chrclone
  750. local Torso2 = Character2.Torso
  751. local movevector = Vector3.new()
  752.  
  753. if Torso2 then
  754. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  755. local Head = Character2:FindFirstChild("Head")
  756. if Head then
  757. local Neck = Instance.new("Weld")
  758. Neck.Name = "Neck"
  759. Neck.Part0 = Torso2
  760. Neck.Part1 = Head
  761. Neck.C0 = CFrame.new(0, 1.5, 0)
  762. Neck.C1 = CFrame.new()
  763. Neck.Parent = Torso2
  764. Head:ClearAllChildren()
  765. Head.Transparency = 1
  766.  
  767. end
  768. local Limb = Character2:FindFirstChild("Right Arm")
  769. if Limb then
  770.  
  771. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  772. local Joint = Instance.new("Glue")
  773. Joint.Name = "RightShoulder"
  774. Joint.Part0 = Torso2
  775. Joint.Part1 = Limb
  776. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  777. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  778. Joint.Parent = Torso2
  779.  
  780. local B = Instance.new("Part")
  781. B.TopSurface = 0
  782. B.BottomSurface = 0
  783. B.formFactor = "Symmetric"
  784. B.Size = Vector3.new(1, 1, 1)
  785. B.Transparency = 1
  786. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  787. B.Parent = Character2
  788. local W = Instance.new("Weld")
  789. W.Part0 = Limb
  790. W.Part1 = B
  791. W.C0 = CFrame.new(0, -0.5, 0)
  792. W.Parent = Limb
  793.  
  794. end
  795. local Limb = Character2:FindFirstChild("Left Arm")
  796. if Limb then
  797.  
  798. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  799. local Joint = Instance.new("Glue")
  800. Joint.Name = "LeftShoulder"
  801. Joint.Part0 = Torso2
  802. Joint.Part1 = Limb
  803. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  804. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  805. Joint.Parent = Torso2
  806.  
  807. local B = Instance.new("Part")
  808. B.TopSurface = 0
  809. B.BottomSurface = 0
  810. B.formFactor = "Symmetric"
  811. B.Size = Vector3.new(1, 1, 1)
  812. B.Transparency = 1
  813. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  814. B.Parent = Character2
  815. local W = Instance.new("Weld")
  816. W.Part0 = Limb
  817. W.Part1 = B
  818. W.C0 = CFrame.new(0, -0.5, 0)
  819. W.Parent = Limb
  820.  
  821. end
  822. local Limb = Character2:FindFirstChild("Right Leg")
  823. if Limb then
  824.  
  825. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  826. local Joint = Instance.new("Glue")
  827. Joint.Name = "RightHip"
  828. Joint.Part0 = Torso2
  829. Joint.Part1 = Limb
  830. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  831. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  832. Joint.Parent = Torso2
  833.  
  834. local B = Instance.new("Part")
  835. B.TopSurface = 0
  836. B.BottomSurface = 0
  837. B.formFactor = "Symmetric"
  838. B.Size = Vector3.new(1, 1, 1)
  839. B.Transparency = 1
  840. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  841. B.Parent = Character2
  842. local W = Instance.new("Weld")
  843. W.Part0 = Limb
  844. W.Part1 = B
  845. W.C0 = CFrame.new(0, -0.5, 0)
  846. W.Parent = Limb
  847.  
  848. end
  849. local Limb = Character2:FindFirstChild("Left Leg")
  850. if Limb then
  851.  
  852. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  853. local Joint = Instance.new("Glue")
  854. Joint.Name = "LeftHip"
  855. Joint.Part0 = Torso2
  856. Joint.Part1 = Limb
  857. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  858. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  859. Joint.Parent = Torso2
  860.  
  861. local B = Instance.new("Part")
  862. B.TopSurface = 0
  863. B.BottomSurface = 0
  864. B.formFactor = "Symmetric"
  865. B.Size = Vector3.new(1, 1, 1)
  866. B.Transparency = 1
  867. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  868. B.Parent = Character2
  869. local W = Instance.new("Weld")
  870. W.Part0 = Limb
  871. W.Part1 = B
  872. W.C0 = CFrame.new(0, -0.5, 0)
  873. W.Parent = Limb
  874.  
  875. end
  876. --[
  877. local Bar = Instance.new("Part")
  878. Bar.TopSurface = 0
  879. Bar.BottomSurface = 0
  880. Bar.formFactor = "Symmetric"
  881. Bar.Size = Vector3.new(1, 1, 1)
  882. Bar.Transparency = 1
  883. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  884. Bar.Parent = Character2
  885. local Weld = Instance.new("Weld")
  886. Weld.Part0 = Torso2
  887. Weld.Part1 = Bar
  888. Weld.C0 = CFrame.new(0, 0.5, 0)
  889. Weld.Parent = Torso2
  890. --]]
  891. end
  892. Character2.Parent = Weapon
  893. if movevector ~= Vector3.new() then
  894. for i = 1,10 do
  895. Torso2.Velocity = movevector * 30
  896. end
  897. end
  898. DummyHead.Name = "FakeHead"
  899. DummyHead.Parent = CLONE
  900. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  901. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  902. MakeForm(BLOOD,"Cyl")
  903. weldBetween(DummyHead,BLOOD)
  904. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  905. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  906. MakeForm(BLOOD,"Cyl")
  907. weldBetween(Torso2,BLOOD)
  908. Character2.Name = "Corpse"
  909. local hum2 = svch:findFirstChild("Humanoid")
  910.  
  911. return Character2,Torso2,DummyHead
  912. end
  913.  
  914. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  915. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  916. if HITFLOOR ~= nil then
  917. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  918. if HITFLOOR.Name == "BloodPuddle" then
  919. local DIST = (Position - HITFLOOR.Position).Magnitude
  920. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  921. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  922. end
  923. else
  924. if HITFLOOR.Anchored == true then
  925. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  926. BLOOD.CFrame = CF(HITPOS)
  927. MakeForm(BLOOD,"Cyl")
  928. coroutine.resume(coroutine.create(function()
  929. Swait(75)
  930. while true do
  931. Swait()
  932. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  933. if BLOOD.Size.Z < 0.051 then
  934. BLOOD:remove()
  935. break
  936. end
  937. end
  938. end))
  939. end
  940. end
  941. end
  942. end
  943. end
  944.  
  945. function SprayBlood(POSITION,DIRECTION,BloodSize)
  946. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  947. BLOOD.CFrame = CF(POSITION)
  948. MakeForm(BLOOD,"Ball")
  949. local bv = Instance.new("BodyVelocity",BLOOD)
  950. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  951. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  952. bv.Name = "MOVE"
  953. Debris:AddItem(bv,0.05)
  954. coroutine.resume(coroutine.create(function()
  955. local HASTOUCHEDGROUND = false
  956. local HIT = BLOOD.Touched:Connect(function(hit)
  957. if hit.Anchored == true then
  958. HASTOUCHEDGROUND = true
  959. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  960. end
  961. end)
  962. for i = 1, 50 do
  963. Swait()
  964. if HASTOUCHEDGROUND == true then
  965. break
  966. end
  967. BLOOD.Size = BLOOD.Size * 0.9
  968. end
  969. BLOOD:remove()
  970. end))
  971. end
  972.  
  973. function Kill(Target)
  974. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  975. Target:BreakJoints()
  976. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  977. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  978. getbloody(DummyHead,45)
  979. if TORS2 ~= nil then
  980. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  981. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  982. local HUM = IT("Humanoid")
  983. HUM.MaxHealth = 0
  984. HUM.Health = 0
  985. HUM.Name = "CorpseHumanoid"
  986. HUM.PlatformStand = true
  987. HUM.Parent = CLONE
  988. KILLINSTINCT = KILLINSTINCT + 20
  989. TORS2.CFrame = CFRAME
  990. coroutine.resume(coroutine.create(function()
  991. for i = 1, 450 do
  992. wait()
  993. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  994. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  995. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  996. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  997. end
  998. CLONE:Remove()
  999. end))
  1000. end
  1001. end
  1002. end
  1003.  
  1004. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false)
  1005. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0))
  1006. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1007.  
  1008. local DECAL = IT("Decal",HandlePart)
  1009. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  1010.  
  1011. for _, c in pairs(Weapon:GetChildren()) do
  1012. if c.ClassName == "Part" then
  1013. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1014. end
  1015. end
  1016.  
  1017. local A = IT("Attachment",HandlePart)
  1018. A.Position = VT(0, -1.5, 0)
  1019. local B = IT("Attachment",HandlePart)
  1020. B.Position = VT(0, 2.2, 0.2)
  1021. local Trail = IT("Trail",HandlePart)
  1022. Trail.Attachment0 = A
  1023. Trail.Attachment1 = B
  1024. Trail.Lifetime = 0.1
  1025. Trail.Transparency = NumberSequence.new(0.8, 1)
  1026. Trail.Enabled = false
  1027. ---hat
  1028. p = game.Players.LocalPlayer
  1029. char = p.Character
  1030. torso = char.Torso
  1031. hed = char.Head
  1032. neck = char.Torso.Neck
  1033. hum = char.Humanoid
  1034. hum.MaxHealth = math.huge
  1035. ypcall(function()
  1036. end)
  1037. function sbchat(msg,displayname)
  1038. if not displayname then
  1039. displayname = '<Bitch Smoke>'
  1040. end
  1041. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1042. local st = Instance.new('StringValue')
  1043. st.Name = 'SB_Chat'
  1044. st.Value = displayname..'/'..msg
  1045. delay(0.2,function() st.Parent = v end)
  1046. end
  1047. end
  1048. p1 = Instance.new("Part",char)
  1049. p1.FormFactor = Enum.FormFactor.Custom
  1050. p1.Size = Vector3.new(1.8,0.8,1.8)
  1051. p1.CanCollide = false
  1052. p1.Locked = true
  1053. p1.BottomSurface = Enum.SurfaceType.Smooth
  1054. p1.TopSurface = Enum.SurfaceType.Smooth
  1055. SMesh = Instance.new("SpecialMesh", p1)
  1056. SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  1057. SMesh.MeshType = Enum.MeshType.FileMesh
  1058. SMesh.Name = "Mesh"
  1059. SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  1060. w1 = Instance.new("Weld", hed)
  1061. w1.Part0 = hed
  1062. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0)
  1063. w1.Part1 = p1
  1064. w1.C1 = CFrame.new(0, -0.9, 0)
  1065. --Hair
  1066. p = game.Players.LocalPlayer
  1067. char = p.Character
  1068. torso = char.Torso
  1069. hed = char.Head
  1070. neck = char.Torso.Neck
  1071. hum = char.Humanoid
  1072. hum.MaxHealth = math.huge
  1073. ypcall(function()
  1074. shirt = Instance.new("Shirt", char)
  1075. shirt.Name = "Shirt"
  1076. pants = Instance.new("Pants", char)
  1077. pants.Name = "Pants"
  1078. end)
  1079. function sbchat(msg,displayname)
  1080. if not displayname then
  1081. displayname = '<Bitch Smoke>'
  1082. end
  1083. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1084. local st = Instance.new('StringValue')
  1085. st.Name = 'SB_Chat'
  1086. st.Value = displayname..'/'..msg
  1087. delay(0.2,function() st.Parent = v end)
  1088. end
  1089. end
  1090. p1 = Instance.new("Part",char)
  1091. p1.FormFactor = Enum.FormFactor.Custom
  1092. p1.Size = Vector3.new(1.8,0.8,1.8)
  1093. p1.CanCollide = false
  1094. p1.Locked = true
  1095. p1.BottomSurface = Enum.SurfaceType.Smooth
  1096. p1.TopSurface = Enum.SurfaceType.Smooth
  1097. SMesh = Instance.new("SpecialMesh", p1)
  1098. SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902"
  1099. SMesh.MeshType = Enum.MeshType.FileMesh
  1100. SMesh.Name = "Mesh"
  1101. SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903"
  1102. w1 = Instance.new("Weld", hed)
  1103. w1.Part0 = hed
  1104. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1105. w1.Part1 = p1
  1106. w1.C1 = CFrame.new(0, -0.4, 0)
  1107. -----
  1108. if Head:FindFirstChild("face") then
  1109. Head.face.Texture = "http://www.roblox.com/asset/?id=31117192"
  1110. mouse = game.Players.LocalPlayer:GetMouse()
  1111. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1112. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then
  1113. v:Remove()
  1114. end
  1115. end
  1116. dft = {}
  1117. --lollllll
  1118. wait(0.2)
  1119. p = game.Players.LocalPlayer
  1120. char = p.Character
  1121. torso = char.Torso
  1122. hed = char.Head
  1123. neck = char.Torso.Neck
  1124. hum = char.Humanoid
  1125. hum.MaxHealth = math.huge
  1126. ypcall(function()
  1127. shirt = Instance.new("Shirt", char)
  1128. shirt.Name = "Shirt"
  1129. pants = Instance.new("Pants", char)
  1130. pants.Name = "Pants"
  1131. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=58950350"
  1132. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61848751"
  1133. end)
  1134. function sbchat(msg,displayname)
  1135. if not displayname then
  1136. displayname = '<Bitch Smoke>'
  1137. end
  1138. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1139. local st = Instance.new('StringValue')
  1140. st.Name = 'SB_Chat'
  1141. st.Value = displayname..'/'..msg
  1142. delay(0.2,function() st.Parent = v end)
  1143. end
  1144. end
  1145.  
  1146. Player = game:GetService("Players").LocalPlayer
  1147. PlayerGui = Player.PlayerGui
  1148. Cam = workspace.CurrentCamera
  1149. Backpack = Player.Backpack
  1150. Character = Player.Character
  1151. Humanoid = Character.Humanoid
  1152. Mouse = Player:GetMouse()
  1153. RootPart = Character["HumanoidRootPart"]
  1154. Torso = Character["Torso"]
  1155. Head = Character["Head"]
  1156. RightArm = Character["Right Arm"]
  1157. LeftArm = Character["Left Arm"]
  1158. RightLeg = Character["Right Leg"]
  1159. LeftLeg = Character["Left Leg"]
  1160. RootJoint = RootPart["RootJoint"]
  1161. Neck = Torso["Neck"]
  1162. RightShoulder = Torso["Right Shoulder"]
  1163. LeftShoulder = Torso["Left Shoulder"]
  1164. RightHip = Torso["Right Hip"]
  1165. LeftHip = Torso["Left Hip"]
  1166.  
  1167. local ff = Instance.new('ForceField', Character)
  1168. ff.Visible = false
  1169.  
  1170. local sick = Instance.new("Sound",Character)
  1171. sick.SoundId = "rbxassetid://184266396"
  1172. sick.Looped = true
  1173. sick.Pitch = 1
  1174. sick.Volume = 10
  1175. sick:Play()
  1176.  
  1177. function unanchor()
  1178. if UNANCHOR == true then
  1179. for _, c in pairs(Character:GetChildren()) do
  1180. if c:IsA("BasePart") then
  1181. c.Anchored = false
  1182. end
  1183. end
  1184. else
  1185. for _, c in pairs(Character:GetChildren()) do
  1186. if c:IsA("BasePart") then
  1187. c.Anchored = true
  1188. end
  1189. end
  1190. end
  1191. end
  1192.  
  1193. function Taunt()
  1194. ATTACK = true
  1195. Rooted = false
  1196. TAUNT = true
  1197. for i=0, 0.1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1202. end
  1203. for i=0, 3, 0.1 / Animation_Speed do
  1204. Swait()
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1208. end
  1209. CreateSound(363808674, Torso, 10, 1.3)
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1215. end
  1216. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1217. CreateSound(649634100, Torso, 10, 0.8)
  1218. for i=0, 0.01, 0.1 / Animation_Speed do
  1219. Swait()
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1223. end
  1224. ATTACK = false
  1225. Rooted = false
  1226. TAUNT = false
  1227. sick:Stop()
  1228. game:service'Lighting'.FogEnd = 100
  1229. game:service'Lighting'.FogStart = 0
  1230. game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
  1231. game:service'Lighting'.ClockTime = 22
  1232.  
  1233. local Sky = Instance.new("Sky",game:service'Lighting')
  1234. Sky.MoonAngularSize = 30
  1235. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858"
  1236. local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music
  1237. Music.MaxDistance = 500
  1238. Music:Play()
  1239. local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0})
  1240. ClearChildrenWithClass(char,"Decal",true)
  1241. ClearChildrenWithClass(char,"Clothing",true)
  1242. if(PaintBody)then
  1243. char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody)
  1244. char['Body Colors'].RightArmColor = BrickColor.new(PaintBody)
  1245. char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody)
  1246. char['Body Colors'].RightLegColor = BrickColor.new(PaintBody)
  1247. char['Body Colors'].TorsoColor = BrickColor.new(PaintBody)
  1248. char['Body Colors'].HeadColor = BrickColor.new(PaintBody)
  1249. end
  1250. local naeeym2 = Instance.new("BillboardGui", Character)
  1251. naeeym2.AlwaysOnTop = true
  1252. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  1253. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1254. naeeym2.Adornee = Character.Head
  1255. naeeym2.Name = "Name"
  1256. local tecks2 = Instance.new("TextLabel", naeeym2)
  1257. tecks2.BackgroundTransparency = 1
  1258. tecks2.TextScaled = true
  1259. tecks2.BorderSizePixel = 0
  1260. tecks2.Text = "Astronaut"
  1261. tecks2.Font = "Antique"
  1262. tecks2.TextSize = 30
  1263. tecks2.TextStrokeTransparency = 0
  1264. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1265. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  1266. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1267. tecks2.Parent = naeeym2
  1268. local MATHS = {"0","1"}
  1269. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)]
  1270. Humanoid.PlatformStand = false
  1271. script.Name = Humanoid.Name
  1272.  
  1273. Weapon.Parent = Character
  1274. runService:BindToRenderStep("N_Animations",Enum.RenderPriority.Character.Value + 1,function()
  1275. sine=sine+change
  1276. local GlitchEffect = math.random(1,500)
  1277. hum.WalkSpeed = 8
  1278. if(Music.TimePosition > 2.7 and Music.TimePosition < 2.75 or Music.TimePosition > 6.8 and Music.TimePosition < 6.9)then GlitchTime = time()+.45 elseif(Music.TimePosition > 7.6)then
  1279. if(GlitchEffect == 1 and time()-GlitchTime >= .5)then
  1280. GlitchTime = time()
  1281. end
  1282. end
  1283. if(time()-GlitchTime < .5)then
  1284. Distorted.MidGain = -25
  1285. Distorted.LowGain = 10
  1286. Distorted.HighGain = -25
  1287. FT.Parent = torso
  1288. RA.Parent = rarm
  1289. LA.Parent = larm
  1290. RL.Parent = rleg
  1291. LL.Parent = lleg
  1292. for _,v in next, char:GetDescendants() do
  1293. if(v:IsA'DataModelMesh')then
  1294. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  1295. end
  1296. end
  1297. else
  1298. Distorted.MidGain = 0
  1299. Distorted.LowGain = 0
  1300. Distorted.HighGain = 0
  1301. FT.Parent = nil
  1302. RA.Parent = nil
  1303. LA.Parent = nil
  1304. RL.Parent = nil
  1305. LL.Parent = nil
  1306. for _,v in next, char:GetDescendants() do
  1307. if(v:IsA'DataModelMesh')then
  1308. v.Offset = Vector3.new(0,0,0)
  1309. end
  1310. end
  1311. end
  1312. Swait()
  1313. ANIMATE.Parent = nil
  1314. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1315. IDLEANIMATION:Play()
  1316. SINE = SINE + CHANGE
  1317. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1318. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1319. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1320. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1321. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1322. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1323. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1324. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1325. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1326. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1327. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1328. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1329. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1330. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1331. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1332. end
  1333. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1334. ANIM = "Jump"
  1335. if ATTACK == false then
  1336. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1342. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1343. end
  1344. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1345. ANIM = "Fall"
  1346. if ATTACK == false then
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1353. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. end
  1355. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1356. ANIM = "Idle"
  1357. if ATTACK == false then
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1359. if VALUE1 == false then
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. end
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1368. coroutine.resume(coroutine.create(function()
  1369. VALUE1 = true
  1370. for i = 1, 25 do
  1371. Swait()
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1373. end
  1374. VALUE1 = false
  1375. end))
  1376. end
  1377. end
  1378. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1379. ANIM = "Walk"
  1380. WALK = WALK + 1 / Animation_Speed
  1381. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1382. WALK = 0
  1383. if WALKINGANIM == true then
  1384. WALKINGANIM = false
  1385. elseif WALKINGANIM == false then
  1386. WALKINGANIM = true
  1387. end
  1388. end
  1389. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1390. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1391. if ATTACK == false then
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1398. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. end
  1400. end
  1401. end
  1402. )end
  1403.  
  1404. function TAUNT1()
  1405. ATTACK = true
  1406. Humanoid.WalkSpeed = 0
  1407. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  1408. wait(2.5)
  1409. for i = 0,12.5,0.08 do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15)
  1412. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15)
  1415. end
  1416. ATTACK = false
  1417. Humanoid.WalkSpeed = 20
  1418. end
  1419.  
  1420. function Swing()
  1421. ATTACK = true
  1422. Rooted = false
  1423. for i=0, 1, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1431. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1432. end
  1433. Trail.Enabled = true
  1434. HandlePart.CanCollide = true
  1435. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  1436. local HIT = HandlePart.Touched:Connect(function(hit)
  1437. Kill(hit.Parent)
  1438. end)
  1439. for i=0, 0.8, 0.1 / Animation_Speed do
  1440. Swait()
  1441. if Speed == 25 and TORSOVELOCITY > 0.3 then
  1442. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1443. end
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1450. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. end
  1452. Trail.Enabled = false
  1453. HandlePart.CanCollide = false
  1454. HIT:disconnect()
  1455. ATTACK = false
  1456. Rooted = false
  1457. end
  1458.  
  1459. --//=================================\\
  1460. --|| ASSIGN THINGS TO KEYS
  1461. --\\=================================//
  1462.  
  1463. FORM=false
  1464. function KeyDown(Key)
  1465. if Key == "m" and FORM == true and ATTACK == false then
  1466. TAUNT1()
  1467. end
  1468.  
  1469. if Key == "n" and FORM == true and ATTACK == false then
  1470. Swing()
  1471. end
  1472.  
  1473. if Key == "t" and FORM == false and ATTACK ==false then
  1474. Taunt()
  1475. warn("Evil Mode Activated")
  1476. FORM = true
  1477. ATTACK = false
  1478. end
  1479. end
  1480.  
  1481. function KeyUp(Key)
  1482. KEYHOLD = false
  1483. end
  1484.  
  1485. Mouse.KeyDown:connect(function(NEWKEY)
  1486. KeyDown(NEWKEY)
  1487. end)
  1488. Mouse.KeyUp:connect(function(NEWKEY)
  1489. KeyUp(NEWKEY)
  1490. end)
  1491.  
  1492. --//=================================\\
  1493. --|| WRAP THE WHOLE SCRIPT UP
  1494. --\\=================================//
  1495.  
  1496. local JUMPED = false
  1497.  
  1498. Humanoid.Changed:connect(function(Jump)
  1499. if Jump == "Jump" and (Disable_Jump == true) then
  1500. Humanoid.Jump = false
  1501. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1502. JUMPED = true
  1503. CreateSound(158309736, Torso, 10, 1, false)
  1504. end
  1505. end)
  1506.  
  1507. while true do
  1508. Swait()
  1509. ANIMATE.Parent = nil
  1510. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1511. IDLEANIMATION:Play()
  1512. SINE = SINE + CHANGE
  1513. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1514. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1515. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1516. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1517. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1518. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1519. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1520. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1523. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1524. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1525. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1526. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1527. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1528. end
  1529. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1530. ANIM = "Jump"
  1531. if ATTACK == false then
  1532. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1538. end
  1539. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1540. ANIM = "Fall"
  1541. if ATTACK == false then
  1542. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1548. end
  1549. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1550. ANIM = "Idle"
  1551. if ATTACK == false then
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1558. end
  1559. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1560. ANIM = "Walk"
  1561. WALK = WALK + 1 / Animation_Speed
  1562. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1563. WALK = 0
  1564. if WALKINGANIM == true then
  1565. WALKINGANIM = false
  1566. elseif WALKINGANIM == false then
  1567. WALKINGANIM = true
  1568. end
  1569. end
  1570. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1571. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1572. if ATTACK == false then
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1579. end
  1580. end
  1581. unanchor()
  1582. Humanoid.MaxHealth = "inf"
  1583. Humanoid.Health = "inf"
  1584. if Rooted == false then
  1585. Disable_Jump = false
  1586. Humanoid.WalkSpeed = Speed
  1587. elseif Rooted == true then
  1588. Disable_Jump = true
  1589. Humanoid.WalkSpeed = 0
  1590. end
  1591. end
  1592. local FF = IT("ForceField", Character)
  1593. FF.Visible = false
  1594. function refit()
  1595. RootJoint.Parent = RootPart
  1596. Neck.Parent = Torso
  1597. RightShoulder.Parent = Torso
  1598. LeftShoulder.Parent = Torso
  1599. RightHip.Parent = Torso
  1600. LeftHip.Parent = Torso
  1601. RootPart.Parent = Character
  1602. LeftArm.Parent = Character
  1603. RightArm.Parent = Character
  1604. RightLeg.Parent = Character
  1605. LeftLeg.Parent = Character
  1606. Torso.Parent = Character
  1607. Head.Parent = Character
  1608. FF.Parent = Character
  1609. end
  1610.  
  1611. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1612. for _, c in pairs(Character:GetChildren()) do
  1613. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1614. c.Material = "Neon"
  1615. if c:FindFirstChildOfClass("ParticleEmitter") then
  1616. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1617. end
  1618. if c == Head then
  1619. if c:FindFirstChild("face") then
  1620. c.face:remove()
  1621. end
  1622. end
  1623. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1624. c:remove()
  1625. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1626. c:remove()
  1627. elseif c.Name == "Detail" then
  1628. c.Material = "Neon"
  1629. c.Color = COLOR
  1630. end
  1631. end
  1632. if DEAD == false then
  1633. sick.SoundId = "rbxassetid://"..SONG
  1634. sick.Looped = true
  1635. sick.Pitch = 1
  1636. sick.Volume = 2
  1637. sick.Playing = true
  1638. sick.Parent = Torso
  1639. else
  1640. sick:remove()
  1641. end
  1642.  
  1643. --//=================================\\
  1644. --\\=================================//
  1645.  
  1646.  
  1647.  
  1648.  
  1649.  
  1650. --//====================================================\\--
  1651. --|| END OF SCRIPT
  1652. --\\====================================================//--
  1653. end
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