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1
-----------------------
2
--MemeusV2--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--This edit by 2003boobear
7
8
--Discord Creterisk#2958 (not 2003boobear's discord)
9
-------------------------------------------------------
10
11
local FavIDs = {
12
	340106355, --Nefl Crystals
13
	927529620, --Dimension
14
	876981900, --Fantasy
15
	398987889, --Ordinary Days
16
	1117396305, --Oh wait, it's you.
17
	885996042, --Action Winter Journey
18
	919231299, --Sprawling Idiot Effigy
19
	743466274, --Good Day Sunshine
20
	727411183, --Knife Fight
21
	1402748531, --The Earth Is Counting On You!
22
	595230126 --Robot Language
23
	}
24
25
26
27
--The reality of my life isn't real but a Universe -makhail07
28-
wait()
28+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
29-
local Player = game.Players.localPlayer
29+
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
30
do
31-
local plr = game:service'Players'.LocalPlayer
31+
    print("FE Compatibility code by Mokiros")
32
    script.Parent = Player.Character
33
 
34
    --RemoteEvent for communicating
35
    local Event = Instance.new("RemoteEvent")
36
    Event.Name = "UserInput_Event"
37
 
38
    --Fake event to make stuff like Mouse.KeyDown work
39
    local function fakeEvent()
40
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
41
        t.connect = t.Connect
42
        return t
43-
local mouse = plr:GetMouse()
43+
44
 
45
    --Creating fake input objects with fake variables
46
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
47
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
48
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
49
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
50
    end}
51
    --Merged 2 functions into one by checking amount of arguments
52
    CAS.UnbindAction = CAS.BindAction
53
 
54
    --This function will trigger the events that have been :Connect()'ed
55
    local function te(self,ev,...)
56
        local t = m[ev]
57
        if t and t._fakeEvent and t.Function then
58
            t.Function(...)
59
        end
60
    end
61
    m.TrigEvent = te
62
    UIS.TrigEvent = te
63
 
64
    Event.OnServerEvent:Connect(function(plr,io)
65
        if plr~=Player then return end
66
        if io.isMouse then
67
            m.Target = io.Target
68
            m.Hit = io.Hit
69
        else
70
            local b = io.UserInputState == Enum.UserInputState.Begin
71
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
72
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
73
            end
74
            for _,t in pairs(CAS.Actions) do
75
                for _,k in pairs(t.Keys) do
76
                    if k==io.KeyCode then
77
                        t.Function(t.Name,io.UserInputState,io)
78
                    end
79
                end
80
            end
81
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
82
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
83
        end
84
    end)
85
    Event.Parent = NLS([==[
86
    local Player = game:GetService("Players").LocalPlayer
87
    local Event = script:WaitForChild("UserInput_Event")
88
 
89
    local UIS = game:GetService("UserInputService")
90
    local input = function(io,a)
91
        if a then return end
92
        --Since InputObject is a client-side instance, we create and pass table instead
93
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
94
    end
95
    UIS.InputBegan:Connect(input)
96
    UIS.InputEnded:Connect(input)
97
 
98
    local Mouse = Player:GetMouse()
99
    local h,t
100
    --Give the server mouse data 30 times every second, but only if the values changed
101
    --If player is not moving their mouse, client won't fire events
102
    while wait(1/30) do
103
        if h~=Mouse.Hit or t~=Mouse.Target then
104
            h,t=Mouse.Hit,Mouse.Target
105
            Event:FireServer({isMouse=true,Target=t,Hit=h})
106
        end
107
    end]==],Player.Character)
108
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
109
end
110
wait(0.2)
111
local Player = owner
112
local Character = Player.Character
113
local plr = owner
114
local Humanoid = Character.Humanoid
115
local char = plr.Character
116
local hum = char.Humanoid
117
local ra = char["Right Arm"]
118
local la= char["Left Arm"]
119
local rl= char["Right Leg"]
120
local ll = char["Left Leg"]
121
local hed = char.Head
122
local root = char.HumanoidRootPart
123
local rootj = root.RootJoint
124
local tors = char.Torso
125
126
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
127
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
128
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
129
local cam = game.Workspace.CurrentCamera
130
trazx = Instance.new("ParticleEmitter")
131
c = game.Players.LocalPlayer.Character
132
133
--where i put all the warn things
134
135
warn ("Well Look at that, I finished it.")
136
--Looks Like you decided to look though the script. Well, Hello.
137
warn ("I had a fun time making this edit.")
138
--I Really DID have fun editing this.
139
warn ("I hope you Enjoy this. Go have Fun!")
140
--Just don't abuse.
141
warn ("Also, the original MemeusV2 was made by makhail07.")
142
--Support makhail07 for making the original!
143
warn ("This edit was made by me, 2003boobear.")
144
--This is one of my best edits BY FAR, though.
145
Character.Head.face.Texture = "rbxassetid://620619801"
146
147
-------------------------------------------------------
148
--Start Good Stuff--
149
-------------------------------------------------------
150
CF = CFrame.new
151
angles = CFrame.Angles
152
attack = false
153
timetofly = true
154
Euler = CFrame.fromEulerAnglesXYZ
155
Rad = math.rad
156
IT = Instance.new
157
BrickC = BrickColor.new
158
Cos = math.cos
159
Acos = math.acos
160
Sin = math.sin
161
Asin = math.asin
162
Abs = math.abs
163
Mrandom = math.random
164
Floor = math.floor
165
random = math.random
166
radian = math.rad
167
Vec3 = Vector3.new
168
cFrame = CFrame.new
169
Euler = CFrame.fromEulerAnglesXYZ
170
-------------------------------------------------------
171
--End Good Stuff--
172
-------------------------------------------------------
173
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
174
RSH, LSH = nil, nil 
175
RW = Instance.new("Weld") 
176
LW = Instance.new("Weld")
177
RH = tors["Right Hip"]
178
LH = tors["Left Hip"]
179
RSH = tors["Right Shoulder"] 
180
LSH = tors["Left Shoulder"] 
181
RSH.Parent = nil 
182
LSH.Parent = nil 
183
RW.Name = "RW"
184
RW.Part0 = tors 
185
RW.C0 = CF(1.5, 0.5, 0)
186
RW.C1 = CF(0, 0.5, 0) 
187
RW.Part1 = ra
188
RW.Parent = tors 
189
LW.Name = "LW"
190
LW.Part0 = tors 
191
LW.C0 = CF(-1.5, 0.5, 0)
192
LW.C1 = CF(0, 0.5, 0) 
193
LW.Part1 = la
194
LW.Parent = tors
195
Effects = {}
196
197
-------------------------------------------------------
198
--Start HeartBeat--
199
-------------------------------------------------------
200
ArtificialHB = Instance.new("BindableEvent", script)
201
ArtificialHB.Name = "Heartbeat"
202
script:WaitForChild("Heartbeat")
203
204
frame = 1 / 60
205
tf = 0
206
allowframeloss = false
207
tossremainder = false
208
209
210
lastframe = tick()
211
script.Heartbeat:Fire()
212
213
214
game:GetService("RunService").Heartbeat:connect(function(s, p)
215
	tf = tf + s
216
	if tf >= frame then
217
		if allowframeloss then
218
			script.Heartbeat:Fire()
219
			lastframe = tick()
220
		else
221
			for i = 1, math.floor(tf / frame) do
222
				script.Heartbeat:Fire()
223
			end
224
			lastframe = tick()
225
		end
226
		if tossremainder then
227
			tf = 0
228
		else
229
			tf = tf - frame * math.floor(tf / frame)
230
		end
231
	end
232
end)
233
-------------------------------------------------------
234
--End HeartBeat--
235
-------------------------------------------------------
236
237
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
238
	coroutine.resume(coroutine.create(function()
239
		local intensity = 1 * Intensity
240
		local rotM = 0.01 * Intensity
241
		for i = 0, Length, 0.1 do
242
			swait()
243
			intensity = intensity - 0.05 * Intensity / Length
244
			rotM = rotM - 5.0E-4 * Intensity / Length
245
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
246
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
247
		end
248
		Humanoid.CameraOffset = Vec3(0, 0, 0)
249
	end))
250
end
251
252
        local joyemoji = Instance.new('ParticleEmitter', tors)
253
        joyemoji.VelocitySpread = 2000
254
        joyemoji.Lifetime = NumberRange.new(1)
255
        joyemoji.Speed = NumberRange.new(40)
256
joy= {}
257
for i=0, 19 do
258
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
259
end
260
joyemoji.Size = NumberSequence.new(joy)
261
        joyemoji.Rate = 0
262
        joyemoji.LockedToPart = false
263
        joyemoji.LightEmission = 0
264
        joyemoji.Texture = "rbxassetid://1176402123"
265
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
266
267
268
        local LIT = Instance.new('ParticleEmitter', tors)
269
        LIT.VelocitySpread = 2000
270
        LIT.Lifetime = NumberRange.new(1)
271
        LIT.Speed = NumberRange.new(45)
272
nani= {}
273
for i=0, 19 do
274
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
275
end
276
LIT.Size = NumberSequence.new(nani)
277
        LIT.Rate = 0
278
        LIT.LockedToPart = false
279
        LIT.LightEmission = 0
280
        LIT.Texture = "rbxassetid://1492670151"
281
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
282
283
        local toast = Instance.new('ParticleEmitter', tors)
284
        toast.VelocitySpread = 2000
285
        toast.Lifetime = NumberRange.new(1)
286
        toast.Speed = NumberRange.new(60)
287
toasterstoasttoast= {}
288
for i=0, 19 do
289
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
290
end
291
toast.Size = NumberSequence.new(toasterstoasttoast)
292
        toast.Rate = 0
293
        toast.LockedToPart = false
294
        toast.LightEmission = 0
295
        toast.Texture = "rbxassetid://436096230"
296
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
297
298
        local ok = Instance.new('ParticleEmitter', tors)
299
        ok.VelocitySpread = 2000
300
        ok.Lifetime = NumberRange.new(1)
301
        ok.Speed = NumberRange.new(50)
302
cool= {}
303
for i=0, 19 do
304
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
305
end
306
ok.Size = NumberSequence.new(cool)
307
        ok.Rate = 0
308
        ok.LockedToPart = false
309
        ok.LightEmission = 0
310
        ok.Texture = "rbxassetid://636768448"
311
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
312
313
-------------------------------------------------------
314
--Start Kyu's shitty stuff--
315
-------------------------------------------------------
316
317
function ragdoll(model)
318
    local char = model
319
    torso = char.HumanoidRootPart
320
    torso2 = char.Torso
321
    LW.Parent = nil
322
    RW.Parent = nil
323
    LH.Parent = nil
324
    RH.Parent = nil
325
		if hum ~= nil then
326
		hum.PlatformStand = true
327
		end
328
329
		local Head = char:FindFirstChild("Head")
330
		if Head then
331
			local Neck = Instance.new("Weld")
332
			Neck.Name = "Neck"
333
			Neck.Part0 = torso
334
			Neck.Part1 = Head
335
			Neck.C0 = CFrame.new(0, 1.5, 0)
336
			Neck.C1 = CFrame.new()
337
			Neck.Parent = torso
338
		end
339
		local Limb = char:FindFirstChild("Right Arm")
340
		if Limb then
341
342
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
343
			local Joint = Instance.new("Glue")
344
			Joint.Name = "RightShoulder"
345
			Joint.Part0 = torso
346
			Joint.Part1 = Limb
347
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
348
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
349
			Joint.Parent = torso
350
351
			local B = Instance.new("Part")
352
			B.TopSurface = 0
353
			B.BottomSurface = 0
354
			B.formFactor = "Symmetric"
355
			B.Size = Vector3.new(1, 1, 1)
356
			B.Transparency = 1
357
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
358
			B.Parent = char
359
			local W = Instance.new("Weld")
360
			W.Part0 = Limb
361
			W.Part1 = B
362
			W.C0 = CFrame.new(0, -0.5, 0)
363
			W.Parent = Limb
364
365
		end
366
		local Limb = char:FindFirstChild("Left Arm")
367
		if Limb then
368
369
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
370
			local Joint = Instance.new("Glue")
371
			Joint.Name = "LeftShoulder"
372
			Joint.Part0 = torso
373
			Joint.Part1 = Limb
374
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
375
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
376
			Joint.Parent = torso
377
378
			local B = Instance.new("Part")
379
			B.TopSurface = 0
380
			B.BottomSurface = 0
381
			B.formFactor = "Symmetric"
382
			B.Size = Vector3.new(1, 1, 1)
383
			B.Transparency = 1
384
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
385
			B.Parent = char
386
			local W = Instance.new("Weld")
387
			W.Part0 = Limb
388
			W.Part1 = B
389
			W.C0 = CFrame.new(0, -0.5, 0)
390
			W.Parent = Limb
391
392
		end
393
		local Limb = char:FindFirstChild("Right Leg")
394
		if Limb then
395
396
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
397
			local Joint = Instance.new("Glue")
398
			Joint.Name = "RightHip"
399
			Joint.Part0 = torso
400
			Joint.Part1 = Limb
401
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
402
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
403
			Joint.Parent = torso
404
405
			local B = Instance.new("Part")
406
			B.TopSurface = 0
407
			B.BottomSurface = 0
408
			B.formFactor = "Symmetric"
409
			B.Size = Vector3.new(1, 1, 1)
410
			B.Transparency = 1
411
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
412
			B.Parent = char
413
			local W = Instance.new("Weld")
414
			W.Part0 = Limb
415
			W.Part1 = B
416
			W.C0 = CFrame.new(0, -0.5, 0)
417
			W.Parent = Limb
418
419
		end
420
		local Limb = char:FindFirstChild("Left Leg")
421
		if Limb then
422
423
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
424
			local Joint = Instance.new("Glue")
425
			Joint.Name = "LeftHip"
426
			Joint.Part0 = torso
427
			Joint.Part1 = Limb
428
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
429
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
430
			Joint.Parent = torso
431
432
			local B = Instance.new("Part")
433
			B.TopSurface = 0
434
			B.BottomSurface = 0
435
			B.formFactor = "Symmetric"
436
			B.Size = Vector3.new(1, 1, 1)
437
			B.Transparency = 1
438
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
439
			B.Parent = char
440
			local W = Instance.new("Weld")
441
			W.Part0 = Limb
442
			W.Part1 = B
443
			W.C0 = CFrame.new(0, -0.5, 0)
444
			W.Parent = Limb
445
446
		end
447
		--[
448
		local Bar = Instance.new("Part")
449
		Bar.TopSurface = 0
450
		Bar.BottomSurface = 0
451
		Bar.formFactor = "Symmetric"
452
		Bar.Size = Vector3.new(1, 1, 1)
453
		Bar.Transparency = 1
454
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
455
		Bar.Parent = char
456
		local Weld = Instance.new("Weld")
457
		Weld.Part0 = torso
458
		Weld.Part1 = Bar
459
		Weld.C0 = CFrame.new(0, 0.5, 0)
460
		Weld.Parent = torso
461
		--]]
462
463
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
464
465
end
466
467
-------------------------------------------------------
468
--End Kyu's shitty stuff--
469
-------------------------------------------------------
470
471
-------------------------------------------------------
472
--Start Important Functions--
473
-------------------------------------------------------
474
function swait(num)
475
	if num == 0 or num == nil then
476
		game:service("RunService").Stepped:wait(0)
477
	else
478
		for i = 0, num do
479
			game:service("RunService").Stepped:wait(0)
480
		end
481
	end
482
end
483
function thread(f)
484
	coroutine.resume(coroutine.create(f))
485
end
486
function clerp(a, b, t)
487
	local qa = {
488
		QuaternionFromCFrame(a)
489
	}
490
	local qb = {
491
		QuaternionFromCFrame(b)
492
	}
493
	local ax, ay, az = a.x, a.y, a.z
494
	local bx, by, bz = b.x, b.y, b.z
495
	local _t = 1 - t
496
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
497
end
498
function QuaternionFromCFrame(cf)
499
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
500
	local trace = m00 + m11 + m22
501
	if trace > 0 then
502
		local s = math.sqrt(1 + trace)
503
		local recip = 0.5 / s
504
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
505
	else
506
		local i = 0
507
		if m00 < m11 then
508
			i = 1
509
		end
510
		if m22 > (i == 0 and m00 or m11) then
511
			i = 2
512
		end
513
		if i == 0 then
514
			local s = math.sqrt(m00 - m11 - m22 + 1)
515
			local recip = 0.5 / s
516
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
517
		elseif i == 1 then
518
			local s = math.sqrt(m11 - m22 - m00 + 1)
519
			local recip = 0.5 / s
520
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
521
		elseif i == 2 then
522
			local s = math.sqrt(m22 - m00 - m11 + 1)
523
			local recip = 0.5 / s
524
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
525
		end
526
	end
527
end
528
function QuaternionToCFrame(px, py, pz, x, y, z, w)
529
	local xs, ys, zs = x + x, y + y, z + z
530
	local wx, wy, wz = w * xs, w * ys, w * zs
531
	local xx = x * xs
532
	local xy = x * ys
533
	local xz = x * zs
534
	local yy = y * ys
535
	local yz = y * zs
536
	local zz = z * zs
537
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
538
end
539
function QuaternionSlerp(a, b, t)
540
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
541
	local startInterp, finishInterp
542
	if cosTheta >= 1.0E-4 then
543
		if 1 - cosTheta > 1.0E-4 then
544
			local theta = math.acos(cosTheta)
545
			local invSinTheta = 1 / Sin(theta)
546
			startInterp = Sin((1 - t) * theta) * invSinTheta
547
			finishInterp = Sin(t * theta) * invSinTheta
548
		else
549
			startInterp = 1 - t
550
			finishInterp = t
551
		end
552
	elseif 1 + cosTheta > 1.0E-4 then
553
		local theta = math.acos(-cosTheta)
554
		local invSinTheta = 1 / Sin(theta)
555
		startInterp = Sin((t - 1) * theta) * invSinTheta
556
		finishInterp = Sin(t * theta) * invSinTheta
557
	else
558
		startInterp = t - 1
559
		finishInterp = t
560
	end
561
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
562
end
563
function rayCast(Position, Direction, Range, Ignore)
564
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
565
end
566
local RbxUtility = LoadLibrary("RbxUtility")
567
local Create = RbxUtility.Create
568
569
-------------------------------------------------------
570
--Start Damage Function--
571
-------------------------------------------------------
572
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
573
	if hit.Parent == nil then
574
		return
575
	end
576
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
577
	for _, v in pairs(hit.Parent:children()) do
578
		if v:IsA("Humanoid") then
579
			h = v
580
		end
581
	end
582
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
583
         warn'No R15 allowed'
584
         hit.Parent:FindFirstChild("Head"):BreakJoints()
585
         end
586
587
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
588
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
589
			if hit.Parent.DebounceHit.Value == true then
590
				return
591
			end
592
		end
593
         if insta == true then
594
         hit.Parent:FindFirstChild("Head"):BreakJoints()
595
         end
596
		local c = Create("ObjectValue"){
597
			Name = "creator",
598
			Value = game:service("Players").LocalPlayer,
599
			Parent = h,
600
		}
601
		game:GetService("Debris"):AddItem(c, .5)
602
		if HitSound ~= nil and HitPitch ~= nil then
603
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
604
		end
605
		local Damage = math.random(minim, maxim)
606
		local blocked = false
607
		local block = hit.Parent:findFirstChild("Block")
608
		if block ~= nil then
609
			if block.className == "IntValue" then
610
				if block.Value > 0 then
611
					blocked = true
612
					block.Value = block.Value - 1
613
					print(block.Value)
614
				end
615
			end
616
		end
617
		if blocked == false then
618
			h.Health = h.Health - Damage
619
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
620
		else
621
			h.Health = h.Health - (Damage / 2)
622
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
623
		end
624
		if Type == "Knockdown" then
625
			local hum = hit.Parent.Humanoid
626
			hum.PlatformStand = true
627
			coroutine.resume(coroutine.create(function(HHumanoid)
628
				swait(1)
629
				HHumanoid.PlatformStand = false
630
			end), hum)
631
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
632
			local bodvol = Create("BodyVelocity"){
633
				velocity = angle * knockback,
634
				P = 5000,
635
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
636
				Parent = hit,
637
			}
638
			local rl = Create("BodyAngularVelocity"){
639
				P = 3000,
640
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
641
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
642
				Parent = hit,
643
			}
644
			game:GetService("Debris"):AddItem(bodvol, .5)
645
			game:GetService("Debris"):AddItem(rl, .5)
646
		elseif Type == "Normal" then
647
			local vp = Create("BodyVelocity"){
648
				P = 500,
649
				maxForce = Vector3.new(math.huge, 0, math.huge),
650
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
651
			}
652
			if knockback > 0 then
653
				vp.Parent = hit.Parent.Torso
654
			end
655
			game:GetService("Debris"):AddItem(vp, .5)
656
		elseif Type == "Up" then
657
			local bodyVelocity = Create("BodyVelocity"){
658
				velocity = Vector3.new(0, 20, 0),
659
				P = 5000,
660
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
661
				Parent = hit,
662
			}
663
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
664
		elseif Type == "DarkUp" then
665
			coroutine.resume(coroutine.create(function()
666
				for i = 0, 1, 0.1 do
667
					swait()
668
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
669
				end
670
			end))
671
			local bodyVelocity = Create("BodyVelocity"){
672
				velocity = Vector3.new(0, 20, 0),
673
				P = 5000,
674
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
675
				Parent = hit,
676
			}
677
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
678
		elseif Type == "Snare" then
679
			local bp = Create("BodyPosition"){
680
				P = 2000,
681
				D = 100,
682
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
683
				position = hit.Parent.Torso.Position,
684
				Parent = hit.Parent.Torso,
685
			}
686
			game:GetService("Debris"):AddItem(bp, 1)
687
		elseif Type == "Freeze" then
688
			local BodPos = Create("BodyPosition"){
689
				P = 50000,
690
				D = 1000,
691
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
692
				position = hit.Parent.Torso.Position,
693
				Parent = hit.Parent.Torso,
694
			}
695
			local BodGy = Create("BodyGyro") {
696
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
697
				P = 20e+003,
698
				Parent = hit.Parent.Torso,
699
				cframe = hit.Parent.Torso.CFrame,
700
			}
701
			hit.Parent.Torso.Anchored = true
702
			coroutine.resume(coroutine.create(function(Part) 
703
				swait(1.5)
704
				Part.Anchored = false
705
			end), hit.Parent.Torso)
706
			game:GetService("Debris"):AddItem(BodPos, 3)
707
			game:GetService("Debris"):AddItem(BodGy, 3)
708
		end
709
		local debounce = Create("BoolValue"){
710
			Name = "DebounceHit",
711
			Parent = hit.Parent,
712
			Value = true,
713
		}
714
		game:GetService("Debris"):AddItem(debounce, Delay)
715
		c = Create("ObjectValue"){
716
			Name = "creator",
717
			Value = Player,
718
			Parent = h,
719
		}
720
		game:GetService("Debris"):AddItem(c, .5)
721
	end
722
end
723
-------------------------------------------------------
724
--End Damage Function--
725
-------------------------------------------------------
726
727
-------------------------------------------------------
728
--Start Damage Function Customization--
729
-------------------------------------------------------
730
function ShowDamage(Pos, Text, Time, Color)
731
	local Rate = (1 / 30)
732
	local Pos = (Pos or Vector3.new(0, 0, 0))
733
	local Text = (Text or "")
734
	local Time = (Time or 2)
735
	local Color = (Color or Color3.new(1, 0, 1))
736
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
737
	EffectPart.Anchored = true
738
	local BillboardGui = Create("BillboardGui"){
739
		Size = UDim2.new(3, 0, 3, 0),
740
		Adornee = EffectPart,
741
		Parent = EffectPart,
742
	}
743
	local TextLabel = Create("TextLabel"){
744
		BackgroundTransparency = 1,
745
		Size = UDim2.new(1, 0, 1, 0),
746
		Text = Text,
747
		Font = "Highway",
748
		TextColor3 = Color,
749
		TextScaled = true,
750
		Parent = BillboardGui,
751
	}
752
	game.Debris:AddItem(EffectPart, (Time))
753
	EffectPart.Parent = game:GetService("Workspace")
754
	delay(0, function()
755
		local Frames = (Time / Rate)
756
		for Frame = 1, Frames do
757
			wait(Rate)
758
			local Percent = (Frame / Frames)
759
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
760
			TextLabel.TextTransparency = Percent
761
		end
762
		if EffectPart and EffectPart.Parent then
763
			EffectPart:Destroy()
764
		end
765
	end)
766
end
767
-------------------------------------------------------
768
--End Damage Function Customization--
769
-------------------------------------------------------
770
771
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
772
  for _, c in pairs(workspace:children()) do
773
    local hum = c:findFirstChild("Humanoid")
774
    if hum ~= nil then
775
      local head = c:findFirstChild("Head")
776
      if head ~= nil then
777
        local targ = head.Position - Part.Position
778
        local mag = targ.magnitude
779
        if magni >= mag and c.Name ~= plr.Name then
780
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
781
        end
782
      end
783
    end
784
  end
785
end
786
787
788
CFuncs = {
789
	Part = {
790
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
791
			local Part = Create("Part")({
792
				Parent = Parent,
793
				Reflectance = Reflectance,
794
				Transparency = Transparency,
795
				CanCollide = false,
796
				Locked = true,
797
				BrickColor = BrickColor.new(tostring(BColor)),
798
				Name = Name,
799
				Size = Size,
800
				Material = Material
801
			})
802
			RemoveOutlines(Part)
803
			return Part
804
		end
805
	},
806
	Mesh = {
807
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
808
			local Msh = Create(Mesh)({
809
				Parent = Part,
810
				Offset = OffSet,
811
				Scale = Scale
812
			})
813
			if Mesh == "SpecialMesh" then
814
				Msh.MeshType = MeshType
815
				Msh.MeshId = MeshId
816
			end
817
			return Msh
818
		end
819
	},
820
	Mesh = {
821
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
822
			local Msh = Create(Mesh)({
823
				Parent = Part,
824
				Offset = OffSet,
825
				Scale = Scale
826
			})
827
			if Mesh == "SpecialMesh" then
828
				Msh.MeshType = MeshType
829
				Msh.MeshId = MeshId
830
			end
831
			return Msh
832
		end
833
	},
834
	Weld = {
835
		Create = function(Parent, Part0, Part1, C0, C1)
836
			local Weld = Create("Weld")({
837
				Parent = Parent,
838
				Part0 = Part0,
839
				Part1 = Part1,
840
				C0 = C0,
841
				C1 = C1
842
			})
843
			return Weld
844
		end
845
	},
846
	Sound = {
847
		Create = function(id, par, vol, pit)
848
			coroutine.resume(coroutine.create(function()
849
				local S = Create("Sound")({
850
					Volume = vol,
851
					Pitch = pit or 1,
852
					SoundId = id,
853
					Parent = par or workspace
854
				})
855
				wait()
856
				S:play()
857
				game:GetService("Debris"):AddItem(S, 6)
858
			end))
859
		end
860
	},
861
	ParticleEmitter = {
862
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
863
			local fp = Create("ParticleEmitter")({
864
				Parent = Parent,
865
				Color = ColorSequence.new(Color1, Color2),
866
				LightEmission = LightEmission,
867
				Size = Size,
868
				Texture = Texture,
869
				Transparency = Transparency,
870
				ZOffset = ZOffset,
871
				Acceleration = Accel,
872
				Drag = Drag,
873
				LockedToPart = LockedToPart,
874
				VelocityInheritance = VelocityInheritance,
875
				EmissionDirection = EmissionDirection,
876
				Enabled = Enabled,
877
				Lifetime = LifeTime,
878
				Rate = Rate,
879
				Rotation = Rotation,
880
				RotSpeed = RotSpeed,
881
				Speed = Speed,
882
				VelocitySpread = VelocitySpread
883
			})
884
			return fp
885
		end
886
	}
887
}
888
function RemoveOutlines(part)
889
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
890
end
891
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
892
	local Part = Create("Part")({
893
		formFactor = FormFactor,
894
		Parent = Parent,
895
		Reflectance = Reflectance,
896
		Transparency = Transparency,
897
		CanCollide = false,
898
		Locked = true,
899
		BrickColor = BrickColor.new(tostring(BColor)),
900
		Name = Name,
901
		Size = Size,
902
		Material = Material
903
	})
904
	RemoveOutlines(Part)
905
	return Part
906
end
907
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
908
	local Msh = Create(Mesh)({
909
		Parent = Part,
910
		Offset = OffSet,
911
		Scale = Scale
912
	})
913
	if Mesh == "SpecialMesh" then
914
		Msh.MeshType = MeshType
915
		Msh.MeshId = MeshId
916
	end
917
	return Msh
918
end
919
function CreateWeld(Parent, Part0, Part1, C0, C1)
920
	local Weld = Create("Weld")({
921
		Parent = Parent,
922
		Part0 = Part0,
923
		Part1 = Part1,
924
		C0 = C0,
925
		C1 = C1
926
	})
927
	return Weld
928
end
929
930
931
-------------------------------------------------------
932
--Start Effect Function--
933
-------------------------------------------------------
934
EffectModel = Instance.new("Model", char)
935
Effects = {
936
  Block = {
937
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
938
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
939
      prt.Anchored = true
940
      prt.CFrame = cframe
941
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
942
      game:GetService("Debris"):AddItem(prt, 10)
943
      if Type == 1 or Type == nil then
944
        table.insert(Effects, {
945
          prt,
946
          "Block1",
947
          delay,
948
          x3,
949
          y3,
950
          z3,
951
          msh
952
        })
953
      elseif Type == 2 then
954
        table.insert(Effects, {
955
          prt,
956
          "Block2",
957
          delay,
958
          x3,
959
          y3,
960
          z3,
961
          msh
962
        })
963
      else
964
        table.insert(Effects, {
965
          prt,
966
          "Block3",
967
          delay,
968
          x3,
969
          y3,
970
          z3,
971
          msh
972
        })
973
      end
974
    end
975
  },
976
  Sphere = {
977
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
978
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
979
      prt.Anchored = true
980
      prt.CFrame = cframe
981
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
982
      game:GetService("Debris"):AddItem(prt, 10)
983
      table.insert(Effects, {
984
        prt,
985
        "Cylinder",
986
        delay,
987
        x3,
988
        y3,
989
        z3,
990
        msh
991
      })
992
    end
993
  },
994
  Cylinder = {
995
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
996
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
997
      prt.Anchored = true
998
      prt.CFrame = cframe
999
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1000
      game:GetService("Debris"):AddItem(prt, 10)
1001
      table.insert(Effects, {
1002
        prt,
1003
        "Cylinder",
1004
        delay,
1005
        x3,
1006
        y3,
1007
        z3,
1008
        msh
1009
      })
1010
    end
1011
  },
1012
  Wave = {
1013
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1014
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1015
      prt.Anchored = true
1016
      prt.CFrame = cframe
1017
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
1018
      game:GetService("Debris"):AddItem(prt, 10)
1019
      table.insert(Effects, {
1020
        prt,
1021
        "Cylinder",
1022
        delay,
1023
        x3 / 60,
1024
        y3 / 60,
1025
        z3 / 60,
1026
        msh
1027
      })
1028
    end
1029
  },
1030
  Ring = {
1031
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1032
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1033
      prt.Anchored = true
1034
      prt.CFrame = cframe
1035
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1036
      game:GetService("Debris"):AddItem(prt, 10)
1037
      table.insert(Effects, {
1038
        prt,
1039
        "Cylinder",
1040
        delay,
1041
        x3,
1042
        y3,
1043
        z3,
1044
        msh
1045
      })
1046
    end
1047
  },
1048
  Break = {
1049
    Create = function(brickcolor, cframe, x1, y1, z1)
1050
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1051
      prt.Anchored = true
1052
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1053
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1054
      local num = math.random(10, 50) / 1000
1055
      game:GetService("Debris"):AddItem(prt, 10)
1056
      table.insert(Effects, {
1057
        prt,
1058
        "Shatter",
1059
        num,
1060
        prt.CFrame,
1061
        math.random() - math.random(),
1062
        0,
1063
        math.random(50, 100) / 100
1064
      })
1065
    end
1066
  },
1067
Spiral = {
1068
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1069
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1070
      prt.Anchored = true
1071
      prt.CFrame = cframe
1072
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1073
      game:GetService("Debris"):AddItem(prt, 10)
1074
      table.insert(Effects, {
1075
        prt,
1076
        "Cylinder",
1077
        delay,
1078
        x3,
1079
        y3,
1080
        z3,
1081
        msh
1082
      })
1083
    end
1084
  },
1085
Push = {
1086
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1087
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1088
      prt.Anchored = true
1089
      prt.CFrame = cframe
1090
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1091
      game:GetService("Debris"):AddItem(prt, 10)
1092
      table.insert(Effects, {
1093
        prt,
1094
        "Cylinder",
1095
        delay,
1096
        x3,
1097
        y3,
1098
        z3,
1099
        msh
1100
      })
1101
    end
1102
  }
1103
}
1104
-------------------------------------------------------
1105
--End Effect Function--
1106
-------------------------------------------------------
1107
1108
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1109
	local NSound = nil
1110
	coroutine.resume(coroutine.create(function()
1111
		NSound = Instance.new("Sound", PARENT)
1112
		NSound.Volume = VOLUME
1113
		NSound.Pitch = PITCH
1114
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1115
		swait()
1116
		NSound:play()
1117
		game:GetService("Debris"):AddItem(NSound, 10)
1118
	end))
1119
	return NSound
1120
end
1121
1122
1123
1124
1125
1126
-------------------------------------------------------
1127
--End Important Functions--
1128
-------------------------------------------------------
1129
1130
chargeup = Instance.new("Sound", hed)
1131
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1132
chargeup.Volume = 10
1133
chargeup.Pitch = 1
1134
chargeup.Looped = true
1135
chargeup.TimePosition = 1
1136
1137
meme = Instance.new("Sound", hed)
1138
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1139
meme.Volume = 10
1140
meme.Pitch = 1
1141
meme.Looped = true
1142
meme.TimePosition = 1
1143
1144
local ohno = Instance.new("Sound")
1145
ohno.Parent = hed
1146
ohno.Volume = 10
1147
ohno.Pitch = 1
1148
ohno.Looped = true
1149
1150
local bass = Instance.new("Sound") --why
1151
bass.Parent = hed
1152
bass.Volume = 7
1153
bass.Pitch = 1
1154
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1155
bass.Looped = true
1156
1157
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1158
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1159
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1160
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1161
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1162
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1163
1164
STHAP = Instance.new("Sound", hed)
1165
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1166
STHAP.Volume = 10
1167
STHAP.Pitch = 1
1168
STHAP.Looped = false
1169
1170
forevergone = Instance.new("Sound", tors)
1171
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1172
forevergone.Volume = 10
1173
forevergone.Pitch = 1
1174
forevergone.Looped = true
1175
forevergone.TimePosition = 24
1176
1177
-------------------------------------------------------
1178
--Start Music Option--
1179
-------------------------------------------------------
1180
local Music = Instance.new("Sound",tors)
1181
Music.Volume = 2.5
1182
Music.SoundId = "rbxassetid://"
1183
Music.Looped = true
1184
Music.Pitch = 1 --Pitcher
1185
Music:Play()
1186
-------------------------------------------------------
1187
--End Music Option--
1188
-------------------------------------------------------
1189
--hi fat >:)
1190
-------------------------------------------------------
1191
--Start Attacks N Stuff--
1192
-------------------------------------------------------
1193
local sine=0
1194
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1195
  local Hitboxpart = Instance.new("Part", EffectModel)
1196
  RemoveOutlines(Hitboxpart)
1197
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1198
  Hitboxpart.CanCollide = false
1199
  Hitboxpart.Transparency = 1
1200
  Hitboxpart.Anchored = true
1201
  Hitboxpart.CFrame = Pose
1202
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1203
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1204
end
1205
function GEtOuT()
1206
	attack = true
1207
	hum.WalkSpeed = 10
1208
        Character.Head.face.Texture = "rbxassetid://494811799"
1209
        CreateSound("814652778", hed, 10, 1)
1210
        CreateSound("537371462", hed, 10, 1)
1211
        local vel3 = Instance.new("BodyVelocity",tors)
1212
        vel3.Velocity = Vector3.new(0,25,0)
1213
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1214
	for i = 0,12,0.1 do
1215
		swait()
1216
		CameraEnshaking(1, 2)
1217
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1218
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1219
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1220
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1221
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1222
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1223
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1224
	end
1225
        vel3:Destroy()
1226
        Character.Head.face.Texture = "rbxassetid://620619801"
1227
	attack = false
1228
        Humanoid.JumpPower = 50
1229
	hum.WalkSpeed = 16
1230
end
1231
1232
function GEtOuT2()
1233
	attack = true
1234
	hum.WalkSpeed = 10
1235
        Humanoid.JumpPower = 0
1236
        Character.Head.face.Texture = "rbxassetid://494811799"
1237
        CreateSound("814652778", hed, 10, 1)
1238
        CreateSound("537371462", hed, 10, 1)
1239
        root.Velocity = root.CFrame.lookVector * 20
1240
	for i = 0,12,0.1 do
1241
		swait()
1242
		CameraEnshaking(1, 2)
1243
                root.Velocity = root.CFrame.lookVector * 50
1244
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1245
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1246
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1247
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1248
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1249
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1250
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1251
	end
1252
        Character.Head.face.Texture = "rbxassetid://620619801"
1253
	attack = false
1254
        Humanoid.JumpPower = 50
1255
	hum.WalkSpeed = 16
1256
end
1257
function Flight() --wowthatsdiffrent
1258
attack = true
1259
Character.Head.face.Texture = "rbxassetid://269748407"
1260
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1261
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1262
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1263
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1264
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1265
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1266
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1267
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1268
local vel4 = Instance.new("BodyVelocity",ll)
1269
vel4.Velocity = Vector3.new(0,4,0)
1270
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1271
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1272
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1273
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1274
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1275
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1276
Trail2.Enabled = true
1277
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1278
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1279
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1280
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1281
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1282
Trail3.Enabled = true
1283
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1284
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1285
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1286
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1287
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1288
Trail4.Enabled = true
1289
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1290
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1291
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1292
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1293
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1294
Trail5.Enabled = true
1295
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1296
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1297
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1298
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1299
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1300
Trail.Enabled = false
1301
ragdoll(char)
1302
wait(1)
1303
Character.Head.face.Texture = "rbxassetid://249062487"
1304
CreateSound("948494432", hed, 10, 1)
1305
wait(2)
1306
Character.Head.face.Texture = "rbxassetid://269748407"
1307
CreateSound("633394595", hed, 10, 1)
1308
wait(2)
1309
Character.Head.face.Texture = "rbxassetid://494811799"
1310
STHAP:play()
1311
wait(11)
1312
forevergone:play()
1313
end
1314
1315
function OBJECTION()
1316
	attack = true
1317
	hum.WalkSpeed = 10
1318
        Character.Head.face.Texture = "rbxassetid://55831869"
1319
	CreateSound("330859085", hed, 10, 1)
1320
	for i = 0,8,0.1 do
1321
		swait()
1322
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1323
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1324
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1325
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1326
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1327
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1328
	end
1329
	attack = false
1330
        Character.Head.face.Texture = "rbxassetid://620619801"
1331
	hum.WalkSpeed = 16
1332
end
1333
1334
function Hello()
1335
	attack = true
1336
	hum.WalkSpeed = 10
1337
        Character.Head.face.Texture = "rbxassetid://334668738"
1338
	CreateSound("855338765", hed, 10, 0.9)
1339
	for i = 0,3,0.1 do
1340
		swait()
1341
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1342
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1343
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1344
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1345
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1346
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1347
	end
1348
	attack = false
1349
        Character.Head.face.Texture = "rbxassetid://620619801"
1350
	hum.WalkSpeed = 16
1351
end
1352
1353
function Victory()
1354
	attack = true
1355
	hum.WalkSpeed = 1.01
1356
        Character.Head.face.Texture = "rbxassetid://616284160"
1357
        Humanoid.Jump = true
1358
        CreateSound("130834939", hed, 10, 1)
1359
        for i = 0,3.7,0.1 do
1360
		swait()
1361
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1362
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1363
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1364
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1365
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1366
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1367
        end
1368
        Humanoid.Jump = true
1369
        for i = 0,3.7,0.1 do
1370
		swait()
1371
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1372
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1373
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1374
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1375
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1376
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1377
        end
1378
        Humanoid.Jump = true
1379
        for i = 0,3.7,0.1 do
1380
		swait()
1381
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1382
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1383
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1384
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1385
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1386
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1387
        end
1388
        Humanoid.Jump = true
1389
        for i = 0,3.7,0.1 do
1390
		swait()
1391
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1392
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1393
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1394
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1395
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1396
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1397
        end
1398
        Humanoid.Jump = true
1399
        for i = 0,3.7,0.1 do
1400
		swait()
1401
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1402
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1403
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1404
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1405
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1406
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1407
        end
1408
	attack = false
1409
        Character.Head.face.Texture = "rbxassetid://620619801"
1410
	hum.WalkSpeed = 16
1411
end
1412
1413
function ShutTheHellUp()
1414
	attack = true
1415
	hum.WalkSpeed = 2.01
1416
        Character.Head.face.Texture = "rbxassetid://963148419"
1417
	CreateSound("336377340", hed, 10, 1)
1418
	for i = 0,3,0.1 do
1419
		swait()
1420
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1421
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1422
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1423
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1424
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1425
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1426
	end
1427
	for i = 0,1.2,0.1 do
1428
		swait()
1429
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1430
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1431
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1432
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1433
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1434
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1435
	end
1436
	for i = 0,1.2,0.1 do
1437
		swait()
1438
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1439
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1440
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1441
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1442
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1443
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1444
	end
1445
	for i = 0,1.2,0.1 do
1446
		swait()
1447
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1448
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1449
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1450
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1451
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1452
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1453
	end
1454
	for i = 0,1.2,0.1 do
1455
		swait()
1456
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1457
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1458
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1459
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1460
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1461
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1462
	end
1463
	for i = 0,2,0.1 do
1464
		swait()
1465
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1466
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1467
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1468
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1469
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1470
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1471
	end
1472
	for i = 0,2,0.1 do
1473
		swait()
1474
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1475
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1476
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1477
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1478
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1479
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1480
	end
1481
	hum.WalkSpeed = 16
1482
        Character.Head.face.Texture = "rbxassetid://620619801"
1483
	attack = false
1484
end
1485
1486
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1487
	attack = true
1488
	hum.WalkSpeed = 5
1489
        Humanoid.JumpPower = 175
1490
        Character.Head.face.Texture = "rbxassetid://1223903433"
1491
	CreateSound("145799973", hed, 10, 1)
1492
        local vel2 = Instance.new("BodyVelocity",tors)
1493
        vel2.Velocity = Vector3.new(0,1.2,0)
1494
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1495
	for i = 0,60,0.1 do
1496
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1497
		swait()
1498
		CameraEnshaking(1, 1)
1499
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1500
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1501
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1502
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1503
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1504
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1505
	end
1506
	hum.WalkSpeed = 16
1507
        vel2:Destroy()
1508
        Character.Head.face.Texture = "rbxassetid://620619801"
1509
        Humanoid.JumpPower = 50
1510
	attack = false
1511
end
1512
1513
function EndMySufferingV2() --why
1514
	attack = true
1515
	hum.WalkSpeed = 1.01
1516
        Character.Head.face.Texture = "rbxassetid://202210455"
1517
        local A = math.random(1,5)
1518
        if A == 1 then
1519
            meme.SoundId = "rbxassetid://295810519"
1520
        end
1521
        if A == 2 then
1522
            meme.SoundId = "rbxassetid://1124778077"
1523
        end
1524
        if A == 3 then
1525
            meme.SoundId = "rbxassetid://464157070"
1526
        end
1527
        if A == 4 then
1528
            meme.SoundId = "rbxassetid://146334595"
1529
        end
1530
        if A == 5 then
1531
            meme.SoundId = "rbxassetid://145536915"
1532
        end
1533
        meme:Play()
1534
        bass:Play()
1535
        joyemoji.Rate = 70
1536
        LIT.Rate = 70
1537
        ok.Rate = 70
1538
        toast.Rate = 70
1539
        
1540
	for i = 0,50,0.1 do
1541
		swait()
1542
	CameraEnshaking(1, 10)
1543
        bass.Parent = hed
1544
        meme.Parent = hed
1545
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1546
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1547
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1548
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1549
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1550
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1551
	end
1552
        bass:Stop()
1553
        meme:Stop()
1554
        joyemoji.Rate = 0
1555
        LIT.Rate = 0
1556
        ok.Rate = 0
1557
        toast.Rate = 0
1558
        Character.Head.face.Texture = "rbxassetid://620619801"
1559
	attack = false
1560
	hum.WalkSpeed = 16
1561
end
1562
1563
function HELP()
1564
	attack = true
1565
	hum.WalkSpeed = 1.01
1566
        Character.Head.face.Texture = "rbxassetid://307972876"
1567
	CreateSound("1123321019", hed, 10, 1)
1568
	for i = 0,15,0.1 do
1569
		swait()
1570
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1571
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1572
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1573
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1574
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1575
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1576
	end
1577
  	CreateSound("198462271", hed, 10, 1)
1578
	for i = 0,8,0.1 do
1579
                Character.Head.face.Texture = "rbxassetid://341497730"
1580
		swait()
1581
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1582
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1583
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1584
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1585
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1586
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1587
	end
1588
	for i = 0,8,0.1 do
1589
                Character.Head.face.Texture = "rbxassetid://341497730"
1590
		swait()
1591
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1592
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1593
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1594
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1595
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1596
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1597
	end
1598
  	CreateSound("948494432", hed, 10, 1)
1599
	for i = 0,7.5,0.1 do
1600
                Character.Head.face.Texture = "rbxassetid://249062487"
1601
		swait()
1602
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1603
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1604
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1605
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1606
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1607
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1608
	end
1609
  	CreateSound("1542642349", hed, 10, 1)
1610
	for i = 0,10,0.1 do
1611
                Character.Head.face.Texture = "rbxassetid://270636807"
1612
		swait()
1613
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1614
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1615
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1616
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1617
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1618
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1619
	end
1620
  	CreateSound("269597232", hed, 10, 1)
1621
	for i = 0,6,0.1 do
1622
                Character.Head.face.Texture = "rbxassetid://265057155"
1623
		swait()
1624
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1625
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1626
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1627
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1628
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1629
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1630
	end
1631
	attack = false
1632
        Character.Head.face.Texture = "rbxassetid://620619801"
1633
	hum.WalkSpeed = 16
1634
end
1635
1636
function Choose()
1637
	attack = true
1638
	hum.WalkSpeed = 1.01
1639
        Character.Head.face.Texture = "rbxassetid://374187112"
1640
	CreateSound("130784263", hed, 10, 1)
1641
	for i = 0,4,0.1 do
1642
		swait()
1643
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1644
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1645
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1646
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1647
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1648
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1649
	end
1650
	for i = 0,5,0.1 do
1651
		swait()
1652
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1653
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1654
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1655
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1656
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1657
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1658
	end
1659
	attack = false
1660
        Character.Head.face.Texture = "rbxassetid://620619801"
1661
	hum.WalkSpeed = 16
1662
end
1663
1664
function slap()
1665
	attack = true
1666
	hum.WalkSpeed = 10
1667
	CreateSound("146163534", hed, 10, 1)
1668
        Character.Head.face.Texture = "rbxassetid://293603561"
1669
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1670
	CameraEnshaking(1, 2)
1671
	for i = 0,4,0.1 do
1672
		swait()
1673
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1674
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1675
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1676
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1677
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1678
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1679
	end
1680
        Character.Head.face.Texture = "rbxassetid://620619801"
1681
	attack = false
1682
	hum.WalkSpeed = 16
1683
end
1684
1685
function MYSPAGHETTTTTTT() --ow
1686
	attack = true
1687
	hum.WalkSpeed = 1.01
1688
	CreateSound("1282149571", hed, 10, 1)
1689
        Character.Head.face.Texture = "rbxassetid://1329282756"
1690
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1691
	CameraEnshaking(1, 2.2)
1692
	for i = 0,4,0.1 do
1693
		swait()
1694
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1695
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1696
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1697
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1698
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1699
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1700
	end
1701
	for i = 0,5,0.1 do
1702
		swait()
1703
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1704
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1705
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1706
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1707
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1708
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1709
	end
1710
	for i = 0,6,0.1 do
1711
		swait()
1712
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1713
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1714
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1715
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1716
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1717
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1718
	end
1719
	attack = false
1720
        Character.Head.face.Texture = "rbxassetid://620619801"
1721
	hum.WalkSpeed = 16
1722
end
1723
1724
1725
function dead()
1726
	attack = true
1727
	hum.WalkSpeed = 0.20
1728
	CreateSound("137225991", hed, 10, 1)
1729
        Character.Head.face.Texture = "rbxassetid://297512410"
1730
	for i = 0,1.1,0.1 do
1731
		swait()
1732
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1733
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1734
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1735
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1736
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1737
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1738
	end
1739
	for i = 0,1.1,0.1 do
1740
		swait()
1741
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1742
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1743
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1744
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1745
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1746
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1747
	end
1748
	for i = 0,1.1,0.1 do
1749
		swait()
1750
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1751
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1752
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1753
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1754
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1755
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1756
	end
1757
	for i = 0,1.1,0.1 do
1758
		swait()
1759
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1760
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1761
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1762
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1763
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1764
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1765
	end
1766
	for i = 0,1.1,0.1 do
1767
		swait()
1768
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1769
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1770
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1771
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1772
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1773
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1774
	end
1775
	for i = 0,1.1,0.1 do
1776
		swait()
1777
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1778
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1779
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1780
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1781
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1782
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1783
	end
1784
	for i = 0,1.1,0.1 do
1785
		swait()
1786
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1787
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1788
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1789
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1790
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1791
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1792
	end
1793
	for i = 0,1.1,0.1 do
1794
		swait()
1795
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1796
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1797
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1798
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1799
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1800
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1801
	end
1802
	for i = 0,1.1,0.1 do
1803
		swait()
1804
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1805
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1806
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1807
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1808
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1809
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1810
	end
1811
        Character.Head.face.Texture = "rbxassetid://273309187"
1812
	for i = 0,9,0.1 do
1813
		swait()
1814
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1815
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1816
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1817
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1818
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1819
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1820
	end
1821
	attack = false
1822
        Character.Head.face.Texture = "rbxassetid://620619801"
1823
	hum.WalkSpeed = 16
1824
end
1825
1826
function hap() --much hap
1827
	attack = true
1828
	hum.WalkSpeed = 0.10
1829
	CreateSound("363808674", hed, 10, 1)
1830
        Character.Head.face.Texture = "rbxassetid://315792941"
1831
	for i = 0,12,0.1 do
1832
		swait()
1833
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1834
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1835
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1836
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1837
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1838
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1839
	end
1840
	CreateSound("233168827", hed, 10, 1)
1841
        Character.Head.face.Texture = "rbxassetid://335761015"
1842
	for i = 0,10,0.1 do
1843
		swait()
1844
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1845
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1846
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1847
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1848
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1849
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1850
	end
1851
        CreateSound("363808674", hed, 10, 1)
1852
	attack = false
1853
        Character.Head.face.Texture = "rbxassetid://620619801"
1854
	hum.WalkSpeed = 16
1855
end
1856
1857
function HAAAAA() --KONO POWA
1858
	attack = true
1859
	hum.WalkSpeed = 1.01
1860
        Character.Head.face.Texture = "rbxassetid://305068389"
1861
        chargeup.Pitch = 1
1862
	for i = 0,7,0.1 do
1863
		swait()
1864
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1865
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1866
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1867
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1868
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1869
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1870
	end
1871
        Character.Head.face.Texture = "rbxassetid://313921371"
1872
        chargeup:play()
1873
	for i = 0,30,0.1 do
1874
		swait()
1875
		CameraEnshaking(1, 2)
1876
                chargeup.Parent = hed
1877
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1878
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1879
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1880
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1881
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1882
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1883
	end
1884
        chargeup:stop()
1885
        chargeup.Pitch = 1.1
1886
        chargeup.TimePosition = 1
1887
        chargeup:play()
1888
        Character.Head.face.Texture = "rbxassetid://304942859"
1889
        for i, v in pairs(c:children()) do
1890
        if v.ClassName == "Part" then
1891
        local tra = trazx:clone()
1892
        tra.Parent = v
1893
        tra.LightEmission = 1
1894
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1895
        tra.Rate = 15
1896
        tra.Rotation = NumberRange.new(-5, 5)
1897
        tra.Lifetime = NumberRange.new(1.5, 2)
1898
        tra.Size = NumberSequence.new({
1899
          NumberSequenceKeypoint.new(0, 0.1, 0),
1900
          NumberSequenceKeypoint.new(1, 0, 0)
1901
        })
1902
        tra.Transparency = NumberSequence.new({
1903
          NumberSequenceKeypoint.new(0, 1, 0),
1904
          NumberSequenceKeypoint.new(0.135, 0, 0),
1905
          NumberSequenceKeypoint.new(0.875, 0, 0),
1906
          NumberSequenceKeypoint.new(1, 1, 0)
1907
        })
1908
        tra.Speed = NumberRange.new(0.5)
1909
        tra.VelocitySpread = 360
1910
        tra.VelocityInheritance = 0.5
1911
        tra.ZOffset = 2
1912
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1913
      end
1914
    end
1915
    local tra = trazx:clone()
1916
    tra.Parent = c.HumanoidRootPart
1917
    tra.Texture = "rbxassetid://347730682"
1918
    tra.LightEmission = 0.8
1919
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1920
    tra.Rate = 250
1921
    tra.Rotation = NumberRange.new(-5, 5)
1922
    tra.Lifetime = NumberRange.new(0.75)
1923
    tra.Size = NumberSequence.new({
1924
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1925
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1926
    })
1927
    tra.Transparency = NumberSequence.new({
1928
      NumberSequenceKeypoint.new(0, 1, 0),
1929
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1930
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
1931
      NumberSequenceKeypoint.new(0.699, 1, 0),
1932
      NumberSequenceKeypoint.new(1, 1, 0)
1933
    })
1934
    tra.Speed = NumberRange.new(15)
1935
    tra.VelocitySpread = 360
1936
    tra.VelocityInheritance = 0.5
1937
    tra.ZOffset = 3.5
1938
    tra.Acceleration = Vector3.new(0, 25, 0)
1939
	for i = 0,35,0.1 do
1940
		swait()
1941
                ohno.Parent = hed
1942
		CameraEnshaking(1, 3)
1943
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1944
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1945
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1946
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1947
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1948
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1949
	end
1950
        chargeup:stop()
1951
        chargeup.Pitch = 1.3
1952
        chargeup.TimePosition = 1
1953
        chargeup:play()
1954
        tra:Destroy()
1955
        tra:Destroy()
1956
        Character.Head.face.Texture = "rbxassetid://280233855"
1957
    local tra = trazx:clone()
1958
    tra.Parent = c.HumanoidRootPart
1959
    tra.Texture = "rbxassetid://347730682"
1960
    tra.LightEmission = 0.8
1961
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
1962
    tra.Rate = 250
1963
    tra.Rotation = NumberRange.new(-5, 5)
1964
    tra.Lifetime = NumberRange.new(0.3)
1965
    tra.Size = NumberSequence.new({
1966
      NumberSequenceKeypoint.new(0, 8, 0.875),
1967
      NumberSequenceKeypoint.new(1, 10, 0.875)
1968
    })
1969
    tra.Transparency = NumberSequence.new({
1970
      NumberSequenceKeypoint.new(0, 1, 0),
1971
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
1972
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
1973
      NumberSequenceKeypoint.new(0.699, 1, 0),
1974
      NumberSequenceKeypoint.new(1, 1, 0)
1975
    })
1976
	for i = 0,32,0.1 do
1977
		swait()
1978
		CameraEnshaking(1, 5)
1979
                chargeup.Parent = hed
1980
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
1981
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1982
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
1983
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1984
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1985
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1986
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1987
	end
1988
        chargeup:stop()
1989
        CreateSound("681582832", hed, 10, 1)
1990
        game.Players.LocalPlayer.Character:BreakJoints()
1991
        local S = Instance.new("Explosion",workspace)    
1992
        S.Position = tors.Position
1993
        S.BlastPressure = 9
1994
        S.BlastRadius = 30
1995
        S.ExplosionType = 0
1996
	attack = false
1997
	hum.WalkSpeed = 16
1998
        Character.Head.face.Texture = "rbxassetid://295197013"
1999
        tra:Destroy()
2000
	CameraEnshaking(4, 30)
2001
        error("WARNING, TO MUCH ENERGY.")
2002
end
2003
2004
function NEN()
2005
	attack = true
2006
	hum.WalkSpeed = 1.01
2007
	CreateSound("230292011", hed, 10, 1)
2008
        Character.Head.face.Texture = "rbxassetid://705269463"
2009
	for i = 0,4,0.1 do
2010
		swait()
2011
		CameraEnshaking(1, 3)
2012
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2013
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
2014
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2015
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2016
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2017
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2018
	end
2019
	attack = false
2020
        Character.Head.face.Texture = "rbxassetid://620619801"
2021
	hum.WalkSpeed = 16
2022
end
2023
2024
function FLYSKYHIGH()
2025
	attack = true
2026
        timetofly = false
2027
	hum.WalkSpeed = 0.05
2028
        Character.Head.face.Texture = "rbxassetid://705269463"
2029
        Cause_Im_having_a_good_time_having_a_good_time:Play()
2030
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
2031
        Humanoid.JumpPower = 0
2032
	for i = 0,300,0.1 do --thatsalongtime
2033
		swait()
2034
		CameraEnshaking(1, 7)
2035
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
2036
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
2037
                root.Velocity = root.CFrame.lookVector * 225
2038
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2039
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
2040
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2041
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2042
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2043
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2044
	end
2045
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
2046
	attack = false
2047
        Humanoid.JumpPower = 50
2048
        Character.Head.face.Texture = "rbxassetid://620619801"
2049
	hum.WalkSpeed = 16
2050
        wait(45)
2051
        timetofly = true
2052
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
2053
end
2054
2055
2056
function highnoon()
2057
	attack = true
2058
	hum.WalkSpeed = 1.01
2059
	CreateSound("495316660", hed, 10, 1)
2060
        Character.Head.face.Texture = "rbxassetid://155195214"
2061
	CameraEnshaking(2, 4)
2062
	local Blobby = Instance.new("Part", char)
2063
Blobby.Name = "Blob"
2064
Blobby.CanCollide = false
2065
Blobby.BrickColor = BrickColor.new("Really black")
2066
Blobby.Transparency = 0
2067
Blobby.Material = "Plastic"
2068
Blobby.Size = Vector3.new(1, 1, 2)
2069
Blobby.TopSurface = Enum.SurfaceType.Smooth
2070
Blobby.BottomSurface = Enum.SurfaceType.Smooth
2071
2072
local Weld = Instance.new("Weld", Blobby)
2073
Weld.Part0 = ra
2074
Weld.Part1 = Blobby
2075
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
2076
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
2077
2078
local M2 = Instance.new("SpecialMesh")
2079
M2.Parent = Blobby
2080
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
2081
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2082
M2.Scale = Vector3.new(.002, .002, .002)
2083
	for i = 0,7.75,0.1 do
2084
		swait()
2085
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2086
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2087
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2088
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2089
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2090
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2091
        end
2092
	for i = 0,16.5,0.1 do
2093
		swait()
2094
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2095
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2096
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2097
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2098
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2099
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2100
	end
2101
	Blobby.Transparency = 1
2102
	Blobby:Destroy()
2103
	attack = false
2104
        Character.Head.face.Texture = "rbxassetid://620619801"
2105
	hum.WalkSpeed = 16
2106
end
2107
2108
function somuchcancerwhy() --o no
2109
	attack = true
2110
	hum.WalkSpeed = 0.10
2111
        Character.Head.face.Texture = "rbxassetid://315074049"
2112
        local A = math.random(1,13)
2113
        if A == 1 then
2114
            ohno.SoundId = "rbxassetid://295810519"
2115
            ohno.TimePosition = 1
2116
        end
2117
        if A == 2 then
2118
            ohno.SoundId = "rbxassetid://488472970"
2119
            ohno.TimePosition = 2
2120
        end
2121
        if A == 3 then
2122
            ohno.SoundId = "rbxassetid://917045199"
2123
            ohno.TimePosition = 3
2124
        end
2125
        if A == 4 then
2126
            ohno.SoundId = "rbxassetid://324205173"
2127
            ohno.TimePosition = 1
2128
        end
2129
        if A == 5 then
2130
            ohno.SoundId = "rbxassetid://376134741"
2131
            ohno.TimePosition = 8
2132
        end
2133
        if A == 6 then
2134
            ohno.SoundId = "rbxassetid://164147183"
2135
            ohno.TimePosition = 0
2136
        end
2137
        if A == 7 then
2138
            ohno.SoundId = "rbxassetid://825526716"
2139
            ohno.TimePosition = 1
2140
        end
2141
        if A == 8 then
2142
            ohno.SoundId = "rbxassetid://185460366"
2143
            ohno.TimePosition = 0
2144
        end
2145
        if A == 9 then
2146
            ohno.SoundId = "rbxassetid://273319633"
2147
            ohno.TimePosition = 1
2148
        end
2149
        if A == 10 then
2150
            ohno.SoundId = "rbxassetid://506212392"
2151
            ohno.TimePosition = 2
2152
        end
2153
        if A == 11 then
2154
            ohno.SoundId = "rbxassetid://708297448"
2155
            ohno.TimePosition = 4
2156
        end
2157
        if A == 12 then
2158
            ohno.SoundId = "rbxassetid://497199103"
2159
            ohno.TimePosition = 9
2160
        end
2161
        if A == 13 then
2162
            ohno.SoundId = "rbxassetid://152833989"
2163
            ohno.TimePosition = 1
2164
        end
2165
        ohno:Play()
2166
	for i = 0,100,0.1 do
2167
		swait()
2168
     		CameraEnshaking(2, 3)
2169
                ohno.Parent = hed
2170
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2171
	end
2172
	attack = false
2173
        ohno:Stop()
2174
        Character.Head.face.Texture = "rbxassetid://620619801"
2175
	hum.WalkSpeed = 16
2176
end
2177
2178
function WRY() --WRYYYYYYY
2179
	attack = true
2180
	hum.WalkSpeed = 0.30
2181
	CreateSound("794081034", hed, 10, 1)
2182
        Character.Head.face.Texture = "rbxassetid://396389196"
2183
	for i = 0,2,0.1 do
2184
		swait()
2185
		CameraEnshaking(1, 2)
2186
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2187
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2188
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2189
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2190
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2191
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2192
	end
2193
	for i = 0,14.7,0.1 do
2194
		swait()
2195
		CameraEnshaking(1, 3)
2196
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2197
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2198
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2199
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2200
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2201
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2202
	end
2203
	attack = false
2204
        Character.Head.face.Texture = "rbxassetid://620619801"
2205
	hum.WalkSpeed = 16
2206
end
2207
2208
function BOI()
2209
	attack = true
2210
	hum.WalkSpeed = 1.01
2211
	CreateSound("390901873", hed, 10, 1)
2212
        Character.Head.face.Texture = "rbxassetid://282463320"
2213
	for i = 0,4,0.1 do
2214
		swait()
2215
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2216
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2217
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2218
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2219
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2220
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2221
	end
2222
	for i = 0,4,0.1 do
2223
		swait()
2224
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2225
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2226
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2227
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2228
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2229
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2230
	end
2231
	attack = false
2232
        Character.Head.face.Texture = "rbxassetid://620619801"
2233
	hum.WalkSpeed = 16
2234
end
2235
2236
function WhatHuh()
2237
	attack = true
2238
	hum.WalkSpeed = 1.01
2239
	CreateSound("130766865", hed, 10, 1)
2240
        Character.Head.face.Texture = "rbxassetid://276732672"
2241
	for i = 0,4,0.1 do
2242
		swait()
2243
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2244
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2245
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2246
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2247
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2248
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2249
	end
2250
 	for i = 0,6.7,0.1 do
2251
		swait()
2252
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2253
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2254
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2255
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2256
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2257
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2258
	end
2259
	for i = 0,8.1,0.1 do
2260
		swait()
2261
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2262
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2263
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2264
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2265
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2266
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2267
	end
2268
	for i = 0,1,0.1 do
2269
		swait()
2270
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2271
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2272
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2273
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2274
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2275
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2276
	end
2277
	for i = 0,1,0.1 do
2278
		swait()
2279
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2280
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2281
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2282
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2283
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2284
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2285
	end
2286
 	for i = 0,4,0.1 do
2287
		swait()
2288
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2289
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2290
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2291
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2292
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2293
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2294
	end
2295
	attack = false
2296
        Character.Head.face.Texture = "rbxassetid://620619801"
2297
	hum.WalkSpeed = 16
2298
end
2299
2300
function NothingPersonal()
2301
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2302
		local HITBODY = mouse.Target.Parent
2303
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2304
		local HEAD = HITBODY:FindFirstChild("Head")
2305
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2306
		if TORS ~= nil and HUMAN ~= nil then
2307
	attack = true
2308
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2309
	TORS.Anchored = true
2310
	hum.WalkSpeed = 0
2311
        Character.Head.face.Texture = "rbxassetid://40770311"
2312
	CreateSound("1255922819", hed, 10, 1)
2313
	CameraEnshaking(2, 4)
2314
		end
2315
		wait(3.5)
2316
		for i = 0,9,0.1 do
2317
			swait()
2318
			for i = 1,2 do
2319
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2320
                        CameraEnshaking(1, 7)
2321
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2322
		    end
2323
		end
2324
		wait(.5)
2325
		TORS.Anchored = false
2326
		attack = false
2327
        Character.Head.face.Texture = "rbxassetid://620619801"
2328
	hum.WalkSpeed = 16
2329
	end
2330
end
2331
2332
function VeryMuchWorrying()
2333
	attack = true
2334
	hum.WalkSpeed = 1.01
2335
        Character.Head.face.Texture = "rbxassetid://111523405"
2336
	CreateSound("1395854043", hed, 10, 1)
2337
	for i = 0,14,0.1 do
2338
		swait()
2339
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2340
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2341
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2342
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2343
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2344
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2345
	end
2346
	attack = false
2347
        Character.Head.face.Texture = "rbxassetid://620619801"
2348
	hum.WalkSpeed = 16
2349
end
2350
2351
function Ashes() --Straight from... Whatever it was called.
2352
        attack = true
2353
	hum.WalkSpeed = 1.01
2354
        Character.Head.face.Texture = "rbxassetid://360687027"
2355
	CreateSound("290084602", tors, 10, 1)
2356
	for i = 0,6.2,0.1 do
2357
			swait()
2358
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2359
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2360
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2361
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2362
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2363
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2364
	end
2365
	for i = 0,6.2,0.1 do
2366
			swait()
2367
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2368
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2369
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2370
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2371
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2372
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2373
	end
2374
	attack = false
2375
        Character.Head.face.Texture = "rbxassetid://620619801"
2376
	hum.WalkSpeed = 16
2377
end
2378
2379
function AnotherOne() --WhAT ANOTHER ONE
2380
	attack = true
2381
	hum.WalkSpeed = 1.01
2382
	local icri = CreateSound("1205111204", hed, 10, 1)
2383
	swait(165)
2384
	local FRAME = tors.CFrame
2385
	repeat
2386
		swait()
2387
                Character.Head.face.Texture = "rbxassetid://582931093"
2388
		CameraEnshaking(1, 10)
2389
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2390
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2391
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2392
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2393
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2394
		tors.CFrame = FRAME * CF(0,1,0)
2395
		swait()
2396
		tors.CFrame = FRAME
2397
	until icri.Playing == false
2398
        Character.Head.face.Texture = "rbxassetid://620619801"
2399
	attack = false
2400
	hum.WalkSpeed = 16
2401
end
2402
2403
function Dance()
2404
	attack = true
2405
	hum.WalkSpeed = 1.01
2406
	CreateSound("838766490", hed, 10, 1)
2407
        Character.Head.face.Texture = "rbxassetid://258591579"
2408
	for i = 0,2,0.1 do
2409
		swait()
2410
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2411
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2412
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2413
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2414
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2415
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2416
	end
2417
	for i = 0,4,0.1 do
2418
		swait()
2419
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2420
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2421
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2422
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2423
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2424
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2425
	end
2426
	for i = 0,4,0.1 do
2427
		swait()
2428
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2429
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2430
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2431
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2432
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2433
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2434
	end
2435
	for i = 0,4,0.1 do
2436
		swait()
2437
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2438
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2439
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2440
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2441
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2442
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2443
	end
2444
	for i = 0,4,0.1 do
2445
		swait()
2446
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2447
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2448
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2449
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2450
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2451
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2452
	end
2453
	for i = 0,4,0.1 do
2454
		swait()
2455
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2456
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2457
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2458
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2459
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2460
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2461
	end
2462
	for i = 0,4,0.1 do
2463
		swait()
2464
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2465
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2466
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2467
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2468
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2469
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2470
	end
2471
	for i = 0,4,0.1 do
2472
		swait()
2473
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2474
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2475
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2476
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2477
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2478
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2479
	end
2480
	for i = 0,4,0.1 do
2481
		swait()
2482
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2483
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2484
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2485
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2486
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2487
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2488
	end
2489
	for i = 0,4,0.1 do
2490
		swait()
2491
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2492
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2493
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2494
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2495
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2496
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2497
	end
2498
	for i = 0,4,0.1 do
2499
		swait()
2500
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2501
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2502
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2503
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2504
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2505
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2506
	end
2507
	for i = 0,4,0.1 do
2508
		swait()
2509
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2510
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2511
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2512
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2513
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2514
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2515
	end
2516
	for i = 0,4,0.1 do
2517
		swait()
2518
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2519
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2520
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2521
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2522
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2523
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2524
	end
2525
	for i = 0,4,0.1 do
2526
		swait()
2527
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2528
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2529
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2530
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2531
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2532
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2533
	end
2534
	for i = 0,4,0.1 do
2535
		swait()
2536
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2537
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2538
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2539
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2540
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2541
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2542
	end
2543
	for i = 0,3,0.1 do
2544
		swait()
2545
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2546
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2547
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2548
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2549
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2550
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2551
	end
2552
	attack = false
2553
        Character.Head.face.Texture = "rbxassetid://620619801"
2554
	hum.WalkSpeed = 16
2555
end
2556
2557
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2558
attack = true
2559
        Character.Head.face.Texture = "rbxassetid://266304560"
2560
	for i = 0,6,0.1 do
2561
		swait()
2562
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2563
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2564
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2565
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2566
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2567
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2568
	end
2569
    CreateSound("1093102664", hed, 10, 1)
2570
	CameraEnshaking(3, 8)
2571
	for i = 0,2,0.1 do
2572
		swait()
2573
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2574
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2575
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2576
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2577
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2578
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2579
	end
2580
Character.Head.face.Texture = "rbxassetid://30128383"
2581
hum.MaxHealth = 0
2582
ragdoll(char)
2583
CreateSound("534269232", hed, 5, 1)
2584
error("Seems like you just died.")
2585
end
2586
2587
MoreTaunts = false
2588
mouse.KeyDown:connect(function(key)
2589
	if attack == false then
2590
		if MoreTaunts == false then
2591
		if key == 'q' then
2592
			GEtOuT()
2593
                elseif key == 'e' then
2594
                        GEtOuT2()
2595
                elseif key == 'x' then
2596
                        OBJECTION()
2597
                elseif key == 'n' then
2598
                        BOI()
2599
                elseif key == 'u' then
2600
                        Victory()
2601
                elseif key == '3' then
2602
                        hap()
2603
                elseif key == '6' then
2604
                        Flight()
2605
                elseif key == '9' and timetofly then
2606
                        FLYSKYHIGH()
2607
                elseif key == '9' then
2608
                        local A = math.random(1,10)
2609
                        if A == 1 then
2610
                            warn ("This has a Cooldown, Please wait. :>")
2611
                        end
2612
                        if A == 2 then
2613
                            warn ("You can't Fly All day, you know.")
2614
                        end
2615
                        if A == 3 then
2616
                            warn ("Calm down there.")
2617
                        end
2618
                        if A == 4 then
2619
                            warn ("Take a Break.")
2620
                        end
2621
                        if A == 5 then
2622
                            warn ("*Elevator Music plays in the backround*")
2623
                        end
2624
                        if A == 6 then
2625
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2626
                        end
2627
                        if A == 7 then
2628
                            warn ("Can you wait a LITTLE Longer?")
2629
                        end
2630
                        if A == 8 then
2631
                            warn ("Like a tiger defying the laws of gravity...")
2632
                        end
2633
                        if A == 9 then
2634
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2635
                        end
2636
                        if A == 10 then
2637
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2638
                        end
2639
                elseif key == 'k' then
2640
                        Hello()
2641
                elseif key == '5' then
2642
                        HAAAAA()
2643
                elseif key == '4' then
2644
                        Dance()
2645
                elseif key == '1' then
2646
                        HELP()
2647
		elseif key == '2' then
2648
			dead()
2649
                elseif key == 'j' then
2650
                        WhatHuh()
2651
		elseif key == 'l' then
2652
			ShutTheHellUp()
2653
                elseif key == 'c' then
2654
                        Choose()
2655
		elseif key == 'r' then
2656
			MYSPAGHETTTTTTT()
2657
		elseif key == 't' then
2658
			SpinMeDad()
2659
		elseif key == 'y' then
2660
			EndMySufferingV2()
2661
		elseif key == 'f' then
2662
			NEN()
2663
		elseif key == 'z' then
2664
			NothingPersonal()
2665
		elseif key == '7' then
2666
			somuchcancerwhy()
2667
		elseif key == '8' then
2668
			highnoon()
2669
		elseif key == 'v' then
2670
			VeryMuchWorrying()
2671
                elseif key == 'b' then
2672
                        Ashes()
2673
                elseif key == 'p' then
2674
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2675
                elseif key == 'g' then
2676
                        AnotherOne()
2677
                elseif key == 'h' then
2678
                        slap()
2679
                elseif key == 'm' then
2680
                        WRY()
2681
		end
2682
		end
2683
		end
2684
	end)
2685
2686
-------------------------------------------------------
2687
--End Attacks N Stuff--
2688
-------------------------------------------------------
2689
2690
2691
2692
2693
while jumping do
2694
 Humanoid.Jump = true
2695
 wait(0.9)
2696
end
2697
2698
2699
2700
2701
-------------------------------------------------------
2702
--Start Animations--
2703
-------------------------------------------------------
2704
local equipped = false
2705
local idle = 0
2706
local change = 1
2707
local val = 0
2708
local toim = 0
2709
local idleanim = 0.4
2710
hum.Animator.Parent = nil
2711
while true do
2712
	swait()
2713
	sine = sine + change
2714
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2715
	local velderp = root.Velocity.y
2716
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2717
	if equipped == true or equipped == false then
2718
		if attack == false then
2719
			idle = idle + 1
2720
		else
2721
			idle = 0
2722
		end
2723
		if 1 < root.Velocity.y and hitfloor == nil then
2724
			Anim = "Jump"
2725
			if attack == false then
2726
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2727
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2728
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2729
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2730
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2731
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2732
			end
2733
		elseif -1 > root.Velocity.y and hitfloor == nil then
2734
			Anim = "Fall"
2735
			if attack == false then
2736
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2737
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2738
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2739
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2740
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2741
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2742
			end
2743
		elseif torvel < 1 and hitfloor ~= nil then
2744
			Anim = "Idle"
2745
			change = 1
2746
			if attack == false then
2747
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2748
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2749
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2750
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2751
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2752
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2753
			end
2754
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2755
			Anim = "Walk"
2756
			change = 1
2757
			if attack == false then
2758
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2759
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2760
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2761
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2762
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2763
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2764
			end
2765
		end
2766
	end
2767
	if 0 < #Effects then
2768
		for e = 1, #Effects do
2769
			if Effects[e] ~= nil then
2770
				local Thing = Effects[e]
2771
				if Thing ~= nil then
2772
					local Part = Thing[1]
2773
					local Mode = Thing[2]
2774
					local Delay = Thing[3]
2775
					local IncX = Thing[4]
2776
					local IncY = Thing[5]
2777
					local IncZ = Thing[6]
2778
					if 1 >= Thing[1].Transparency then
2779
						if Thing[2] == "Block1" then
2780
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2781
							local Mesh = Thing[1].Mesh
2782
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2783
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2784
						elseif Thing[2] == "Block2" then
2785
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2786
							local Mesh = Thing[7]
2787
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2788
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2789
						elseif Thing[2] == "Block3" then
2790
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2791
							local Mesh = Thing[7]
2792
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2793
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2794
						elseif Thing[2] == "Cylinder" then
2795
							local Mesh = Thing[1].Mesh
2796
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2797
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2798
						elseif Thing[2] == "Blood" then
2799
							local Mesh = Thing[7]
2800
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2801
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2802
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2803
						elseif Thing[2] == "Elec" then
2804
							local Mesh = Thing[1].Mesh
2805
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2806
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2807
						elseif Thing[2] == "Disappear" then
2808
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2809
						elseif Thing[2] == "Shatter" then
2810
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2811
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2812
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2813
							Thing[6] = Thing[6] + Thing[5]
2814
						end
2815
					else
2816
						Part.Parent = nil
2817
						table.remove(Effects, e)
2818
					end
2819
				end
2820
			end
2821
		end
2822
	end
2823
end
2824
-------------------------------------------------------
2825
--End Animations And Script--
2826
-------------------------------------------------------
2827
2828
--cool beans boibiparti