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memes v2 script

Jan 20th, 2019
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  29. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  30. do
  31. print("FE Compatibility code by Mokiros")
  32. script.Parent = Player.Character
  33.  
  34. --RemoteEvent for communicating
  35. local Event = Instance.new("RemoteEvent")
  36. Event.Name = "UserInput_Event"
  37.  
  38. --Fake event to make stuff like Mouse.KeyDown work
  39. local function fakeEvent()
  40. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  41. t.connect = t.Connect
  42. return t
  43. end
  44.  
  45. --Creating fake input objects with fake variables
  46. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  47. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  48. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  49. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  50. end}
  51. --Merged 2 functions into one by checking amount of arguments
  52. CAS.UnbindAction = CAS.BindAction
  53.  
  54. --This function will trigger the events that have been :Connect()'ed
  55. local function te(self,ev,...)
  56. local t = m[ev]
  57. if t and t._fakeEvent and t.Function then
  58. t.Function(...)
  59. end
  60. end
  61. m.TrigEvent = te
  62. UIS.TrigEvent = te
  63.  
  64. Event.OnServerEvent:Connect(function(plr,io)
  65. if plr~=Player then return end
  66. if io.isMouse then
  67. m.Target = io.Target
  68. m.Hit = io.Hit
  69. else
  70. local b = io.UserInputState == Enum.UserInputState.Begin
  71. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  72. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  73. end
  74. for _,t in pairs(CAS.Actions) do
  75. for _,k in pairs(t.Keys) do
  76. if k==io.KeyCode then
  77. t.Function(t.Name,io.UserInputState,io)
  78. end
  79. end
  80. end
  81. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  82. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  83. end
  84. end)
  85. Event.Parent = NLS([==[
  86. local Player = game:GetService("Players").LocalPlayer
  87. local Event = script:WaitForChild("UserInput_Event")
  88.  
  89. local UIS = game:GetService("UserInputService")
  90. local input = function(io,a)
  91. if a then return end
  92. --Since InputObject is a client-side instance, we create and pass table instead
  93. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  94. end
  95. UIS.InputBegan:Connect(input)
  96. UIS.InputEnded:Connect(input)
  97.  
  98. local Mouse = Player:GetMouse()
  99. local h,t
  100. --Give the server mouse data 30 times every second, but only if the values changed
  101. --If player is not moving their mouse, client won't fire events
  102. while wait(1/30) do
  103. if h~=Mouse.Hit or t~=Mouse.Target then
  104. h,t=Mouse.Hit,Mouse.Target
  105. Event:FireServer({isMouse=true,Target=t,Hit=h})
  106. end
  107. end]==],Player.Character)
  108. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  109. end
  110. wait(0.2)
  111. local Player = owner
  112. local Character = Player.Character
  113. local plr = owner
  114. local Humanoid = Character.Humanoid
  115. local char = plr.Character
  116. local hum = char.Humanoid
  117. local ra = char["Right Arm"]
  118. local la= char["Left Arm"]
  119. local rl= char["Right Leg"]
  120. local ll = char["Left Leg"]
  121. local hed = char.Head
  122. local root = char.HumanoidRootPart
  123. local rootj = root.RootJoint
  124. local tors = char.Torso
  125.  
  126. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  127. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  128. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  129. local cam = game.Workspace.CurrentCamera
  130. trazx = Instance.new("ParticleEmitter")
  131. c = game.Players.LocalPlayer.Character
  132.  
  133. --where i put all the warn things
  134.  
  135. warn ("Well Look at that, I finished it.")
  136. --Looks Like you decided to look though the script. Well, Hello.
  137. warn ("I had a fun time making this edit.")
  138. --I Really DID have fun editing this.
  139. warn ("I hope you Enjoy this. Go have Fun!")
  140. --Just don't abuse.
  141. warn ("Also, the original MemeusV2 was made by makhail07.")
  142. --Support makhail07 for making the original!
  143. warn ("This edit was made by me, 2003boobear.")
  144. --This is one of my best edits BY FAR, though.
  145. Character.Head.face.Texture = "rbxassetid://620619801"
  146.  
  147. -------------------------------------------------------
  148. --Start Good Stuff--
  149. -------------------------------------------------------
  150. CF = CFrame.new
  151. angles = CFrame.Angles
  152. attack = false
  153. timetofly = true
  154. Euler = CFrame.fromEulerAnglesXYZ
  155. Rad = math.rad
  156. IT = Instance.new
  157. BrickC = BrickColor.new
  158. Cos = math.cos
  159. Acos = math.acos
  160. Sin = math.sin
  161. Asin = math.asin
  162. Abs = math.abs
  163. Mrandom = math.random
  164. Floor = math.floor
  165. random = math.random
  166. radian = math.rad
  167. Vec3 = Vector3.new
  168. cFrame = CFrame.new
  169. Euler = CFrame.fromEulerAnglesXYZ
  170. -------------------------------------------------------
  171. --End Good Stuff--
  172. -------------------------------------------------------
  173. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  174. RSH, LSH = nil, nil
  175. RW = Instance.new("Weld")
  176. LW = Instance.new("Weld")
  177. RH = tors["Right Hip"]
  178. LH = tors["Left Hip"]
  179. RSH = tors["Right Shoulder"]
  180. LSH = tors["Left Shoulder"]
  181. RSH.Parent = nil
  182. LSH.Parent = nil
  183. RW.Name = "RW"
  184. RW.Part0 = tors
  185. RW.C0 = CF(1.5, 0.5, 0)
  186. RW.C1 = CF(0, 0.5, 0)
  187. RW.Part1 = ra
  188. RW.Parent = tors
  189. LW.Name = "LW"
  190. LW.Part0 = tors
  191. LW.C0 = CF(-1.5, 0.5, 0)
  192. LW.C1 = CF(0, 0.5, 0)
  193. LW.Part1 = la
  194. LW.Parent = tors
  195. Effects = {}
  196.  
  197. -------------------------------------------------------
  198. --Start HeartBeat--
  199. -------------------------------------------------------
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "Heartbeat"
  202. script:WaitForChild("Heartbeat")
  203.  
  204. frame = 1 / 60
  205. tf = 0
  206. allowframeloss = false
  207. tossremainder = false
  208.  
  209.  
  210. lastframe = tick()
  211. script.Heartbeat:Fire()
  212.  
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.Heartbeat:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.Heartbeat:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233. -------------------------------------------------------
  234. --End HeartBeat--
  235. -------------------------------------------------------
  236.  
  237. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  238. coroutine.resume(coroutine.create(function()
  239. local intensity = 1 * Intensity
  240. local rotM = 0.01 * Intensity
  241. for i = 0, Length, 0.1 do
  242. swait()
  243. intensity = intensity - 0.05 * Intensity / Length
  244. rotM = rotM - 5.0E-4 * Intensity / Length
  245. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  246. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  247. end
  248. Humanoid.CameraOffset = Vec3(0, 0, 0)
  249. end))
  250. end
  251.  
  252. local joyemoji = Instance.new('ParticleEmitter', tors)
  253. joyemoji.VelocitySpread = 2000
  254. joyemoji.Lifetime = NumberRange.new(1)
  255. joyemoji.Speed = NumberRange.new(40)
  256. joy= {}
  257. for i=0, 19 do
  258. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  259. end
  260. joyemoji.Size = NumberSequence.new(joy)
  261. joyemoji.Rate = 0
  262. joyemoji.LockedToPart = false
  263. joyemoji.LightEmission = 0
  264. joyemoji.Texture = "rbxassetid://1176402123"
  265. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  266.  
  267.  
  268. local LIT = Instance.new('ParticleEmitter', tors)
  269. LIT.VelocitySpread = 2000
  270. LIT.Lifetime = NumberRange.new(1)
  271. LIT.Speed = NumberRange.new(45)
  272. nani= {}
  273. for i=0, 19 do
  274. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  275. end
  276. LIT.Size = NumberSequence.new(nani)
  277. LIT.Rate = 0
  278. LIT.LockedToPart = false
  279. LIT.LightEmission = 0
  280. LIT.Texture = "rbxassetid://1492670151"
  281. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  282.  
  283. local toast = Instance.new('ParticleEmitter', tors)
  284. toast.VelocitySpread = 2000
  285. toast.Lifetime = NumberRange.new(1)
  286. toast.Speed = NumberRange.new(60)
  287. toasterstoasttoast= {}
  288. for i=0, 19 do
  289. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  290. end
  291. toast.Size = NumberSequence.new(toasterstoasttoast)
  292. toast.Rate = 0
  293. toast.LockedToPart = false
  294. toast.LightEmission = 0
  295. toast.Texture = "rbxassetid://436096230"
  296. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  297.  
  298. local ok = Instance.new('ParticleEmitter', tors)
  299. ok.VelocitySpread = 2000
  300. ok.Lifetime = NumberRange.new(1)
  301. ok.Speed = NumberRange.new(50)
  302. cool= {}
  303. for i=0, 19 do
  304. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  305. end
  306. ok.Size = NumberSequence.new(cool)
  307. ok.Rate = 0
  308. ok.LockedToPart = false
  309. ok.LightEmission = 0
  310. ok.Texture = "rbxassetid://636768448"
  311. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  312.  
  313. -------------------------------------------------------
  314. --Start Kyu's shitty stuff--
  315. -------------------------------------------------------
  316.  
  317. function ragdoll(model)
  318. local char = model
  319. torso = char.HumanoidRootPart
  320. torso2 = char.Torso
  321. LW.Parent = nil
  322. RW.Parent = nil
  323. LH.Parent = nil
  324. RH.Parent = nil
  325. if hum ~= nil then
  326. hum.PlatformStand = true
  327. end
  328.  
  329. local Head = char:FindFirstChild("Head")
  330. if Head then
  331. local Neck = Instance.new("Weld")
  332. Neck.Name = "Neck"
  333. Neck.Part0 = torso
  334. Neck.Part1 = Head
  335. Neck.C0 = CFrame.new(0, 1.5, 0)
  336. Neck.C1 = CFrame.new()
  337. Neck.Parent = torso
  338. end
  339. local Limb = char:FindFirstChild("Right Arm")
  340. if Limb then
  341.  
  342. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  343. local Joint = Instance.new("Glue")
  344. Joint.Name = "RightShoulder"
  345. Joint.Part0 = torso
  346. Joint.Part1 = Limb
  347. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  348. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  349. Joint.Parent = torso
  350.  
  351. local B = Instance.new("Part")
  352. B.TopSurface = 0
  353. B.BottomSurface = 0
  354. B.formFactor = "Symmetric"
  355. B.Size = Vector3.new(1, 1, 1)
  356. B.Transparency = 1
  357. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  358. B.Parent = char
  359. local W = Instance.new("Weld")
  360. W.Part0 = Limb
  361. W.Part1 = B
  362. W.C0 = CFrame.new(0, -0.5, 0)
  363. W.Parent = Limb
  364.  
  365. end
  366. local Limb = char:FindFirstChild("Left Arm")
  367. if Limb then
  368.  
  369. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  370. local Joint = Instance.new("Glue")
  371. Joint.Name = "LeftShoulder"
  372. Joint.Part0 = torso
  373. Joint.Part1 = Limb
  374. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  375. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  376. Joint.Parent = torso
  377.  
  378. local B = Instance.new("Part")
  379. B.TopSurface = 0
  380. B.BottomSurface = 0
  381. B.formFactor = "Symmetric"
  382. B.Size = Vector3.new(1, 1, 1)
  383. B.Transparency = 1
  384. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  385. B.Parent = char
  386. local W = Instance.new("Weld")
  387. W.Part0 = Limb
  388. W.Part1 = B
  389. W.C0 = CFrame.new(0, -0.5, 0)
  390. W.Parent = Limb
  391.  
  392. end
  393. local Limb = char:FindFirstChild("Right Leg")
  394. if Limb then
  395.  
  396. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  397. local Joint = Instance.new("Glue")
  398. Joint.Name = "RightHip"
  399. Joint.Part0 = torso
  400. Joint.Part1 = Limb
  401. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  402. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  403. Joint.Parent = torso
  404.  
  405. local B = Instance.new("Part")
  406. B.TopSurface = 0
  407. B.BottomSurface = 0
  408. B.formFactor = "Symmetric"
  409. B.Size = Vector3.new(1, 1, 1)
  410. B.Transparency = 1
  411. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  412. B.Parent = char
  413. local W = Instance.new("Weld")
  414. W.Part0 = Limb
  415. W.Part1 = B
  416. W.C0 = CFrame.new(0, -0.5, 0)
  417. W.Parent = Limb
  418.  
  419. end
  420. local Limb = char:FindFirstChild("Left Leg")
  421. if Limb then
  422.  
  423. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  424. local Joint = Instance.new("Glue")
  425. Joint.Name = "LeftHip"
  426. Joint.Part0 = torso
  427. Joint.Part1 = Limb
  428. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  429. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  430. Joint.Parent = torso
  431.  
  432. local B = Instance.new("Part")
  433. B.TopSurface = 0
  434. B.BottomSurface = 0
  435. B.formFactor = "Symmetric"
  436. B.Size = Vector3.new(1, 1, 1)
  437. B.Transparency = 1
  438. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  439. B.Parent = char
  440. local W = Instance.new("Weld")
  441. W.Part0 = Limb
  442. W.Part1 = B
  443. W.C0 = CFrame.new(0, -0.5, 0)
  444. W.Parent = Limb
  445.  
  446. end
  447. --[
  448. local Bar = Instance.new("Part")
  449. Bar.TopSurface = 0
  450. Bar.BottomSurface = 0
  451. Bar.formFactor = "Symmetric"
  452. Bar.Size = Vector3.new(1, 1, 1)
  453. Bar.Transparency = 1
  454. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  455. Bar.Parent = char
  456. local Weld = Instance.new("Weld")
  457. Weld.Part0 = torso
  458. Weld.Part1 = Bar
  459. Weld.C0 = CFrame.new(0, 0.5, 0)
  460. Weld.Parent = torso
  461. --]]
  462.  
  463. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  464.  
  465. end
  466.  
  467. -------------------------------------------------------
  468. --End Kyu's shitty stuff--
  469. -------------------------------------------------------
  470.  
  471. -------------------------------------------------------
  472. --Start Important Functions--
  473. -------------------------------------------------------
  474. function swait(num)
  475. if num == 0 or num == nil then
  476. game:service("RunService").Stepped:wait(0)
  477. else
  478. for i = 0, num do
  479. game:service("RunService").Stepped:wait(0)
  480. end
  481. end
  482. end
  483. function thread(f)
  484. coroutine.resume(coroutine.create(f))
  485. end
  486. function clerp(a, b, t)
  487. local qa = {
  488. QuaternionFromCFrame(a)
  489. }
  490. local qb = {
  491. QuaternionFromCFrame(b)
  492. }
  493. local ax, ay, az = a.x, a.y, a.z
  494. local bx, by, bz = b.x, b.y, b.z
  495. local _t = 1 - t
  496. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  497. end
  498. function QuaternionFromCFrame(cf)
  499. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  500. local trace = m00 + m11 + m22
  501. if trace > 0 then
  502. local s = math.sqrt(1 + trace)
  503. local recip = 0.5 / s
  504. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  505. else
  506. local i = 0
  507. if m00 < m11 then
  508. i = 1
  509. end
  510. if m22 > (i == 0 and m00 or m11) then
  511. i = 2
  512. end
  513. if i == 0 then
  514. local s = math.sqrt(m00 - m11 - m22 + 1)
  515. local recip = 0.5 / s
  516. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  517. elseif i == 1 then
  518. local s = math.sqrt(m11 - m22 - m00 + 1)
  519. local recip = 0.5 / s
  520. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  521. elseif i == 2 then
  522. local s = math.sqrt(m22 - m00 - m11 + 1)
  523. local recip = 0.5 / s
  524. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  525. end
  526. end
  527. end
  528. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  529. local xs, ys, zs = x + x, y + y, z + z
  530. local wx, wy, wz = w * xs, w * ys, w * zs
  531. local xx = x * xs
  532. local xy = x * ys
  533. local xz = x * zs
  534. local yy = y * ys
  535. local yz = y * zs
  536. local zz = z * zs
  537. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  538. end
  539. function QuaternionSlerp(a, b, t)
  540. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  541. local startInterp, finishInterp
  542. if cosTheta >= 1.0E-4 then
  543. if 1 - cosTheta > 1.0E-4 then
  544. local theta = math.acos(cosTheta)
  545. local invSinTheta = 1 / Sin(theta)
  546. startInterp = Sin((1 - t) * theta) * invSinTheta
  547. finishInterp = Sin(t * theta) * invSinTheta
  548. else
  549. startInterp = 1 - t
  550. finishInterp = t
  551. end
  552. elseif 1 + cosTheta > 1.0E-4 then
  553. local theta = math.acos(-cosTheta)
  554. local invSinTheta = 1 / Sin(theta)
  555. startInterp = Sin((t - 1) * theta) * invSinTheta
  556. finishInterp = Sin(t * theta) * invSinTheta
  557. else
  558. startInterp = t - 1
  559. finishInterp = t
  560. end
  561. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  562. end
  563. function rayCast(Position, Direction, Range, Ignore)
  564. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  565. end
  566. local RbxUtility = LoadLibrary("RbxUtility")
  567. local Create = RbxUtility.Create
  568.  
  569. -------------------------------------------------------
  570. --Start Damage Function--
  571. -------------------------------------------------------
  572. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  573. if hit.Parent == nil then
  574. return
  575. end
  576. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  577. for _, v in pairs(hit.Parent:children()) do
  578. if v:IsA("Humanoid") then
  579. h = v
  580. end
  581. end
  582. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  583. warn'No R15 allowed'
  584. hit.Parent:FindFirstChild("Head"):BreakJoints()
  585. end
  586.  
  587. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  588. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  589. if hit.Parent.DebounceHit.Value == true then
  590. return
  591. end
  592. end
  593. if insta == true then
  594. hit.Parent:FindFirstChild("Head"):BreakJoints()
  595. end
  596. local c = Create("ObjectValue"){
  597. Name = "creator",
  598. Value = game:service("Players").LocalPlayer,
  599. Parent = h,
  600. }
  601. game:GetService("Debris"):AddItem(c, .5)
  602. if HitSound ~= nil and HitPitch ~= nil then
  603. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  604. end
  605. local Damage = math.random(minim, maxim)
  606. local blocked = false
  607. local block = hit.Parent:findFirstChild("Block")
  608. if block ~= nil then
  609. if block.className == "IntValue" then
  610. if block.Value > 0 then
  611. blocked = true
  612. block.Value = block.Value - 1
  613. print(block.Value)
  614. end
  615. end
  616. end
  617. if blocked == false then
  618. h.Health = h.Health - Damage
  619. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  620. else
  621. h.Health = h.Health - (Damage / 2)
  622. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  623. end
  624. if Type == "Knockdown" then
  625. local hum = hit.Parent.Humanoid
  626. hum.PlatformStand = true
  627. coroutine.resume(coroutine.create(function(HHumanoid)
  628. swait(1)
  629. HHumanoid.PlatformStand = false
  630. end), hum)
  631. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  632. local bodvol = Create("BodyVelocity"){
  633. velocity = angle * knockback,
  634. P = 5000,
  635. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  636. Parent = hit,
  637. }
  638. local rl = Create("BodyAngularVelocity"){
  639. P = 3000,
  640. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  641. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  642. Parent = hit,
  643. }
  644. game:GetService("Debris"):AddItem(bodvol, .5)
  645. game:GetService("Debris"):AddItem(rl, .5)
  646. elseif Type == "Normal" then
  647. local vp = Create("BodyVelocity"){
  648. P = 500,
  649. maxForce = Vector3.new(math.huge, 0, math.huge),
  650. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  651. }
  652. if knockback > 0 then
  653. vp.Parent = hit.Parent.Torso
  654. end
  655. game:GetService("Debris"):AddItem(vp, .5)
  656. elseif Type == "Up" then
  657. local bodyVelocity = Create("BodyVelocity"){
  658. velocity = Vector3.new(0, 20, 0),
  659. P = 5000,
  660. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  661. Parent = hit,
  662. }
  663. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  664. elseif Type == "DarkUp" then
  665. coroutine.resume(coroutine.create(function()
  666. for i = 0, 1, 0.1 do
  667. swait()
  668. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  669. end
  670. end))
  671. local bodyVelocity = Create("BodyVelocity"){
  672. velocity = Vector3.new(0, 20, 0),
  673. P = 5000,
  674. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  675. Parent = hit,
  676. }
  677. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  678. elseif Type == "Snare" then
  679. local bp = Create("BodyPosition"){
  680. P = 2000,
  681. D = 100,
  682. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  683. position = hit.Parent.Torso.Position,
  684. Parent = hit.Parent.Torso,
  685. }
  686. game:GetService("Debris"):AddItem(bp, 1)
  687. elseif Type == "Freeze" then
  688. local BodPos = Create("BodyPosition"){
  689. P = 50000,
  690. D = 1000,
  691. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  692. position = hit.Parent.Torso.Position,
  693. Parent = hit.Parent.Torso,
  694. }
  695. local BodGy = Create("BodyGyro") {
  696. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  697. P = 20e+003,
  698. Parent = hit.Parent.Torso,
  699. cframe = hit.Parent.Torso.CFrame,
  700. }
  701. hit.Parent.Torso.Anchored = true
  702. coroutine.resume(coroutine.create(function(Part)
  703. swait(1.5)
  704. Part.Anchored = false
  705. end), hit.Parent.Torso)
  706. game:GetService("Debris"):AddItem(BodPos, 3)
  707. game:GetService("Debris"):AddItem(BodGy, 3)
  708. end
  709. local debounce = Create("BoolValue"){
  710. Name = "DebounceHit",
  711. Parent = hit.Parent,
  712. Value = true,
  713. }
  714. game:GetService("Debris"):AddItem(debounce, Delay)
  715. c = Create("ObjectValue"){
  716. Name = "creator",
  717. Value = Player,
  718. Parent = h,
  719. }
  720. game:GetService("Debris"):AddItem(c, .5)
  721. end
  722. end
  723. -------------------------------------------------------
  724. --End Damage Function--
  725. -------------------------------------------------------
  726.  
  727. -------------------------------------------------------
  728. --Start Damage Function Customization--
  729. -------------------------------------------------------
  730. function ShowDamage(Pos, Text, Time, Color)
  731. local Rate = (1 / 30)
  732. local Pos = (Pos or Vector3.new(0, 0, 0))
  733. local Text = (Text or "")
  734. local Time = (Time or 2)
  735. local Color = (Color or Color3.new(1, 0, 1))
  736. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  737. EffectPart.Anchored = true
  738. local BillboardGui = Create("BillboardGui"){
  739. Size = UDim2.new(3, 0, 3, 0),
  740. Adornee = EffectPart,
  741. Parent = EffectPart,
  742. }
  743. local TextLabel = Create("TextLabel"){
  744. BackgroundTransparency = 1,
  745. Size = UDim2.new(1, 0, 1, 0),
  746. Text = Text,
  747. Font = "Highway",
  748. TextColor3 = Color,
  749. TextScaled = true,
  750. Parent = BillboardGui,
  751. }
  752. game.Debris:AddItem(EffectPart, (Time))
  753. EffectPart.Parent = game:GetService("Workspace")
  754. delay(0, function()
  755. local Frames = (Time / Rate)
  756. for Frame = 1, Frames do
  757. wait(Rate)
  758. local Percent = (Frame / Frames)
  759. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  760. TextLabel.TextTransparency = Percent
  761. end
  762. if EffectPart and EffectPart.Parent then
  763. EffectPart:Destroy()
  764. end
  765. end)
  766. end
  767. -------------------------------------------------------
  768. --End Damage Function Customization--
  769. -------------------------------------------------------
  770.  
  771. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  772. for _, c in pairs(workspace:children()) do
  773. local hum = c:findFirstChild("Humanoid")
  774. if hum ~= nil then
  775. local head = c:findFirstChild("Head")
  776. if head ~= nil then
  777. local targ = head.Position - Part.Position
  778. local mag = targ.magnitude
  779. if magni >= mag and c.Name ~= plr.Name then
  780. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  781. end
  782. end
  783. end
  784. end
  785. end
  786.  
  787.  
  788. CFuncs = {
  789. Part = {
  790. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  791. local Part = Create("Part")({
  792. Parent = Parent,
  793. Reflectance = Reflectance,
  794. Transparency = Transparency,
  795. CanCollide = false,
  796. Locked = true,
  797. BrickColor = BrickColor.new(tostring(BColor)),
  798. Name = Name,
  799. Size = Size,
  800. Material = Material
  801. })
  802. RemoveOutlines(Part)
  803. return Part
  804. end
  805. },
  806. Mesh = {
  807. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  808. local Msh = Create(Mesh)({
  809. Parent = Part,
  810. Offset = OffSet,
  811. Scale = Scale
  812. })
  813. if Mesh == "SpecialMesh" then
  814. Msh.MeshType = MeshType
  815. Msh.MeshId = MeshId
  816. end
  817. return Msh
  818. end
  819. },
  820. Mesh = {
  821. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  822. local Msh = Create(Mesh)({
  823. Parent = Part,
  824. Offset = OffSet,
  825. Scale = Scale
  826. })
  827. if Mesh == "SpecialMesh" then
  828. Msh.MeshType = MeshType
  829. Msh.MeshId = MeshId
  830. end
  831. return Msh
  832. end
  833. },
  834. Weld = {
  835. Create = function(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845. },
  846. Sound = {
  847. Create = function(id, par, vol, pit)
  848. coroutine.resume(coroutine.create(function()
  849. local S = Create("Sound")({
  850. Volume = vol,
  851. Pitch = pit or 1,
  852. SoundId = id,
  853. Parent = par or workspace
  854. })
  855. wait()
  856. S:play()
  857. game:GetService("Debris"):AddItem(S, 6)
  858. end))
  859. end
  860. },
  861. ParticleEmitter = {
  862. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  863. local fp = Create("ParticleEmitter")({
  864. Parent = Parent,
  865. Color = ColorSequence.new(Color1, Color2),
  866. LightEmission = LightEmission,
  867. Size = Size,
  868. Texture = Texture,
  869. Transparency = Transparency,
  870. ZOffset = ZOffset,
  871. Acceleration = Accel,
  872. Drag = Drag,
  873. LockedToPart = LockedToPart,
  874. VelocityInheritance = VelocityInheritance,
  875. EmissionDirection = EmissionDirection,
  876. Enabled = Enabled,
  877. Lifetime = LifeTime,
  878. Rate = Rate,
  879. Rotation = Rotation,
  880. RotSpeed = RotSpeed,
  881. Speed = Speed,
  882. VelocitySpread = VelocitySpread
  883. })
  884. return fp
  885. end
  886. }
  887. }
  888. function RemoveOutlines(part)
  889. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  890. end
  891. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  892. local Part = Create("Part")({
  893. formFactor = FormFactor,
  894. Parent = Parent,
  895. Reflectance = Reflectance,
  896. Transparency = Transparency,
  897. CanCollide = false,
  898. Locked = true,
  899. BrickColor = BrickColor.new(tostring(BColor)),
  900. Name = Name,
  901. Size = Size,
  902. Material = Material
  903. })
  904. RemoveOutlines(Part)
  905. return Part
  906. end
  907. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  908. local Msh = Create(Mesh)({
  909. Parent = Part,
  910. Offset = OffSet,
  911. Scale = Scale
  912. })
  913. if Mesh == "SpecialMesh" then
  914. Msh.MeshType = MeshType
  915. Msh.MeshId = MeshId
  916. end
  917. return Msh
  918. end
  919. function CreateWeld(Parent, Part0, Part1, C0, C1)
  920. local Weld = Create("Weld")({
  921. Parent = Parent,
  922. Part0 = Part0,
  923. Part1 = Part1,
  924. C0 = C0,
  925. C1 = C1
  926. })
  927. return Weld
  928. end
  929.  
  930.  
  931. -------------------------------------------------------
  932. --Start Effect Function--
  933. -------------------------------------------------------
  934. EffectModel = Instance.new("Model", char)
  935. Effects = {
  936. Block = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. if Type == 1 or Type == nil then
  944. table.insert(Effects, {
  945. prt,
  946. "Block1",
  947. delay,
  948. x3,
  949. y3,
  950. z3,
  951. msh
  952. })
  953. elseif Type == 2 then
  954. table.insert(Effects, {
  955. prt,
  956. "Block2",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. else
  964. table.insert(Effects, {
  965. prt,
  966. "Block3",
  967. delay,
  968. x3,
  969. y3,
  970. z3,
  971. msh
  972. })
  973. end
  974. end
  975. },
  976. Sphere = {
  977. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  978. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  979. prt.Anchored = true
  980. prt.CFrame = cframe
  981. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. table.insert(Effects, {
  984. prt,
  985. "Cylinder",
  986. delay,
  987. x3,
  988. y3,
  989. z3,
  990. msh
  991. })
  992. end
  993. },
  994. Cylinder = {
  995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  997. prt.Anchored = true
  998. prt.CFrame = cframe
  999. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Cylinder",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. },
  1012. Wave = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3 / 60,
  1024. y3 / 60,
  1025. z3 / 60,
  1026. msh
  1027. })
  1028. end
  1029. },
  1030. Ring = {
  1031. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1032. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1033. prt.Anchored = true
  1034. prt.CFrame = cframe
  1035. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1036. game:GetService("Debris"):AddItem(prt, 10)
  1037. table.insert(Effects, {
  1038. prt,
  1039. "Cylinder",
  1040. delay,
  1041. x3,
  1042. y3,
  1043. z3,
  1044. msh
  1045. })
  1046. end
  1047. },
  1048. Break = {
  1049. Create = function(brickcolor, cframe, x1, y1, z1)
  1050. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1051. prt.Anchored = true
  1052. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1053. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1054. local num = math.random(10, 50) / 1000
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Shatter",
  1059. num,
  1060. prt.CFrame,
  1061. math.random() - math.random(),
  1062. 0,
  1063. math.random(50, 100) / 100
  1064. })
  1065. end
  1066. },
  1067. Spiral = {
  1068. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1069. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1070. prt.Anchored = true
  1071. prt.CFrame = cframe
  1072. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1073. game:GetService("Debris"):AddItem(prt, 10)
  1074. table.insert(Effects, {
  1075. prt,
  1076. "Cylinder",
  1077. delay,
  1078. x3,
  1079. y3,
  1080. z3,
  1081. msh
  1082. })
  1083. end
  1084. },
  1085. Push = {
  1086. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1087. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1088. prt.Anchored = true
  1089. prt.CFrame = cframe
  1090. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1091. game:GetService("Debris"):AddItem(prt, 10)
  1092. table.insert(Effects, {
  1093. prt,
  1094. "Cylinder",
  1095. delay,
  1096. x3,
  1097. y3,
  1098. z3,
  1099. msh
  1100. })
  1101. end
  1102. }
  1103. }
  1104. -------------------------------------------------------
  1105. --End Effect Function--
  1106. -------------------------------------------------------
  1107.  
  1108. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1109. local NSound = nil
  1110. coroutine.resume(coroutine.create(function()
  1111. NSound = Instance.new("Sound", PARENT)
  1112. NSound.Volume = VOLUME
  1113. NSound.Pitch = PITCH
  1114. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1115. swait()
  1116. NSound:play()
  1117. game:GetService("Debris"):AddItem(NSound, 10)
  1118. end))
  1119. return NSound
  1120. end
  1121.  
  1122.  
  1123.  
  1124.  
  1125.  
  1126. -------------------------------------------------------
  1127. --End Important Functions--
  1128. -------------------------------------------------------
  1129.  
  1130. chargeup = Instance.new("Sound", hed)
  1131. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1132. chargeup.Volume = 10
  1133. chargeup.Pitch = 1
  1134. chargeup.Looped = true
  1135. chargeup.TimePosition = 1
  1136.  
  1137. meme = Instance.new("Sound", hed)
  1138. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1139. meme.Volume = 10
  1140. meme.Pitch = 1
  1141. meme.Looped = true
  1142. meme.TimePosition = 1
  1143.  
  1144. local ohno = Instance.new("Sound")
  1145. ohno.Parent = hed
  1146. ohno.Volume = 10
  1147. ohno.Pitch = 1
  1148. ohno.Looped = true
  1149.  
  1150. local bass = Instance.new("Sound") --why
  1151. bass.Parent = hed
  1152. bass.Volume = 7
  1153. bass.Pitch = 1
  1154. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1155. bass.Looped = true
  1156.  
  1157. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1158. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1159. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1160. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1161. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1162. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1163.  
  1164. STHAP = Instance.new("Sound", hed)
  1165. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1166. STHAP.Volume = 10
  1167. STHAP.Pitch = 1
  1168. STHAP.Looped = false
  1169.  
  1170. forevergone = Instance.new("Sound", tors)
  1171. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1172. forevergone.Volume = 10
  1173. forevergone.Pitch = 1
  1174. forevergone.Looped = true
  1175. forevergone.TimePosition = 24
  1176.  
  1177. -------------------------------------------------------
  1178. --Start Music Option--
  1179. -------------------------------------------------------
  1180. local Music = Instance.new("Sound",tors)
  1181. Music.Volume = 2.5
  1182. Music.SoundId = "rbxassetid://"
  1183. Music.Looped = true
  1184. Music.Pitch = 1 --Pitcher
  1185. Music:Play()
  1186. -------------------------------------------------------
  1187. --End Music Option--
  1188. -------------------------------------------------------
  1189. --hi fat >:)
  1190. -------------------------------------------------------
  1191. --Start Attacks N Stuff--
  1192. -------------------------------------------------------
  1193. local sine=0
  1194. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1195. local Hitboxpart = Instance.new("Part", EffectModel)
  1196. RemoveOutlines(Hitboxpart)
  1197. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1198. Hitboxpart.CanCollide = false
  1199. Hitboxpart.Transparency = 1
  1200. Hitboxpart.Anchored = true
  1201. Hitboxpart.CFrame = Pose
  1202. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1203. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1204. end
  1205. function GEtOuT()
  1206. attack = true
  1207. hum.WalkSpeed = 10
  1208. Character.Head.face.Texture = "rbxassetid://494811799"
  1209. CreateSound("814652778", hed, 10, 1)
  1210. CreateSound("537371462", hed, 10, 1)
  1211. local vel3 = Instance.new("BodyVelocity",tors)
  1212. vel3.Velocity = Vector3.new(0,25,0)
  1213. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1214. for i = 0,12,0.1 do
  1215. swait()
  1216. CameraEnshaking(1, 2)
  1217. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1223. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1224. end
  1225. vel3:Destroy()
  1226. Character.Head.face.Texture = "rbxassetid://620619801"
  1227. attack = false
  1228. Humanoid.JumpPower = 50
  1229. hum.WalkSpeed = 16
  1230. end
  1231.  
  1232. function GEtOuT2()
  1233. attack = true
  1234. hum.WalkSpeed = 10
  1235. Humanoid.JumpPower = 0
  1236. Character.Head.face.Texture = "rbxassetid://494811799"
  1237. CreateSound("814652778", hed, 10, 1)
  1238. CreateSound("537371462", hed, 10, 1)
  1239. root.Velocity = root.CFrame.lookVector * 20
  1240. for i = 0,12,0.1 do
  1241. swait()
  1242. CameraEnshaking(1, 2)
  1243. root.Velocity = root.CFrame.lookVector * 50
  1244. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1250. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1251. end
  1252. Character.Head.face.Texture = "rbxassetid://620619801"
  1253. attack = false
  1254. Humanoid.JumpPower = 50
  1255. hum.WalkSpeed = 16
  1256. end
  1257. function Flight() --wowthatsdiffrent
  1258. attack = true
  1259. Character.Head.face.Texture = "rbxassetid://269748407"
  1260. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1261. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1262. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1263. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1264. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1265. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1266. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1267. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1268. local vel4 = Instance.new("BodyVelocity",ll)
  1269. vel4.Velocity = Vector3.new(0,4,0)
  1270. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1271. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1272. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1273. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1274. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1275. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1276. Trail2.Enabled = true
  1277. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1278. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1279. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1280. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1281. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1282. Trail3.Enabled = true
  1283. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1284. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1285. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1286. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1287. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1288. Trail4.Enabled = true
  1289. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1290. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1291. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1292. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1293. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1294. Trail5.Enabled = true
  1295. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1296. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1297. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1298. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1299. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1300. Trail.Enabled = false
  1301. ragdoll(char)
  1302. wait(1)
  1303. Character.Head.face.Texture = "rbxassetid://249062487"
  1304. CreateSound("948494432", hed, 10, 1)
  1305. wait(2)
  1306. Character.Head.face.Texture = "rbxassetid://269748407"
  1307. CreateSound("633394595", hed, 10, 1)
  1308. wait(2)
  1309. Character.Head.face.Texture = "rbxassetid://494811799"
  1310. STHAP:play()
  1311. wait(11)
  1312. forevergone:play()
  1313. end
  1314.  
  1315. function OBJECTION()
  1316. attack = true
  1317. hum.WalkSpeed = 10
  1318. Character.Head.face.Texture = "rbxassetid://55831869"
  1319. CreateSound("330859085", hed, 10, 1)
  1320. for i = 0,8,0.1 do
  1321. swait()
  1322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1328. end
  1329. attack = false
  1330. Character.Head.face.Texture = "rbxassetid://620619801"
  1331. hum.WalkSpeed = 16
  1332. end
  1333.  
  1334. function Hello()
  1335. attack = true
  1336. hum.WalkSpeed = 10
  1337. Character.Head.face.Texture = "rbxassetid://334668738"
  1338. CreateSound("855338765", hed, 10, 0.9)
  1339. for i = 0,3,0.1 do
  1340. swait()
  1341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1347. end
  1348. attack = false
  1349. Character.Head.face.Texture = "rbxassetid://620619801"
  1350. hum.WalkSpeed = 16
  1351. end
  1352.  
  1353. function Victory()
  1354. attack = true
  1355. hum.WalkSpeed = 1.01
  1356. Character.Head.face.Texture = "rbxassetid://616284160"
  1357. Humanoid.Jump = true
  1358. CreateSound("130834939", hed, 10, 1)
  1359. for i = 0,3.7,0.1 do
  1360. swait()
  1361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1366. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1367. end
  1368. Humanoid.Jump = true
  1369. for i = 0,3.7,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1377. end
  1378. Humanoid.Jump = true
  1379. for i = 0,3.7,0.1 do
  1380. swait()
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1386. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1387. end
  1388. Humanoid.Jump = true
  1389. for i = 0,3.7,0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1397. end
  1398. Humanoid.Jump = true
  1399. for i = 0,3.7,0.1 do
  1400. swait()
  1401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1406. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1407. end
  1408. attack = false
  1409. Character.Head.face.Texture = "rbxassetid://620619801"
  1410. hum.WalkSpeed = 16
  1411. end
  1412.  
  1413. function ShutTheHellUp()
  1414. attack = true
  1415. hum.WalkSpeed = 2.01
  1416. Character.Head.face.Texture = "rbxassetid://963148419"
  1417. CreateSound("336377340", hed, 10, 1)
  1418. for i = 0,3,0.1 do
  1419. swait()
  1420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1426. end
  1427. for i = 0,1.2,0.1 do
  1428. swait()
  1429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1435. end
  1436. for i = 0,1.2,0.1 do
  1437. swait()
  1438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1444. end
  1445. for i = 0,1.2,0.1 do
  1446. swait()
  1447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1453. end
  1454. for i = 0,1.2,0.1 do
  1455. swait()
  1456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1462. end
  1463. for i = 0,2,0.1 do
  1464. swait()
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1471. end
  1472. for i = 0,2,0.1 do
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1480. end
  1481. hum.WalkSpeed = 16
  1482. Character.Head.face.Texture = "rbxassetid://620619801"
  1483. attack = false
  1484. end
  1485.  
  1486. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1487. attack = true
  1488. hum.WalkSpeed = 5
  1489. Humanoid.JumpPower = 175
  1490. Character.Head.face.Texture = "rbxassetid://1223903433"
  1491. CreateSound("145799973", hed, 10, 1)
  1492. local vel2 = Instance.new("BodyVelocity",tors)
  1493. vel2.Velocity = Vector3.new(0,1.2,0)
  1494. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1495. for i = 0,60,0.1 do
  1496. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1497. swait()
  1498. CameraEnshaking(1, 1)
  1499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1505. end
  1506. hum.WalkSpeed = 16
  1507. vel2:Destroy()
  1508. Character.Head.face.Texture = "rbxassetid://620619801"
  1509. Humanoid.JumpPower = 50
  1510. attack = false
  1511. end
  1512.  
  1513. function EndMySufferingV2() --why
  1514. attack = true
  1515. hum.WalkSpeed = 1.01
  1516. Character.Head.face.Texture = "rbxassetid://202210455"
  1517. local A = math.random(1,5)
  1518. if A == 1 then
  1519. meme.SoundId = "rbxassetid://295810519"
  1520. end
  1521. if A == 2 then
  1522. meme.SoundId = "rbxassetid://1124778077"
  1523. end
  1524. if A == 3 then
  1525. meme.SoundId = "rbxassetid://464157070"
  1526. end
  1527. if A == 4 then
  1528. meme.SoundId = "rbxassetid://146334595"
  1529. end
  1530. if A == 5 then
  1531. meme.SoundId = "rbxassetid://145536915"
  1532. end
  1533. meme:Play()
  1534. bass:Play()
  1535. joyemoji.Rate = 70
  1536. LIT.Rate = 70
  1537. ok.Rate = 70
  1538. toast.Rate = 70
  1539.  
  1540. for i = 0,50,0.1 do
  1541. swait()
  1542. CameraEnshaking(1, 10)
  1543. bass.Parent = hed
  1544. meme.Parent = hed
  1545. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1546. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1547. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1548. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1549. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1550. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1551. end
  1552. bass:Stop()
  1553. meme:Stop()
  1554. joyemoji.Rate = 0
  1555. LIT.Rate = 0
  1556. ok.Rate = 0
  1557. toast.Rate = 0
  1558. Character.Head.face.Texture = "rbxassetid://620619801"
  1559. attack = false
  1560. hum.WalkSpeed = 16
  1561. end
  1562.  
  1563. function HELP()
  1564. attack = true
  1565. hum.WalkSpeed = 1.01
  1566. Character.Head.face.Texture = "rbxassetid://307972876"
  1567. CreateSound("1123321019", hed, 10, 1)
  1568. for i = 0,15,0.1 do
  1569. swait()
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1572. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1575. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1576. end
  1577. CreateSound("198462271", hed, 10, 1)
  1578. for i = 0,8,0.1 do
  1579. Character.Head.face.Texture = "rbxassetid://341497730"
  1580. swait()
  1581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1584. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1586. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1587. end
  1588. for i = 0,8,0.1 do
  1589. Character.Head.face.Texture = "rbxassetid://341497730"
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1597. end
  1598. CreateSound("948494432", hed, 10, 1)
  1599. for i = 0,7.5,0.1 do
  1600. Character.Head.face.Texture = "rbxassetid://249062487"
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1605. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1606. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1608. end
  1609. CreateSound("1542642349", hed, 10, 1)
  1610. for i = 0,10,0.1 do
  1611. Character.Head.face.Texture = "rbxassetid://270636807"
  1612. swait()
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1619. end
  1620. CreateSound("269597232", hed, 10, 1)
  1621. for i = 0,6,0.1 do
  1622. Character.Head.face.Texture = "rbxassetid://265057155"
  1623. swait()
  1624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1626. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1628. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1629. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1630. end
  1631. attack = false
  1632. Character.Head.face.Texture = "rbxassetid://620619801"
  1633. hum.WalkSpeed = 16
  1634. end
  1635.  
  1636. function Choose()
  1637. attack = true
  1638. hum.WalkSpeed = 1.01
  1639. Character.Head.face.Texture = "rbxassetid://374187112"
  1640. CreateSound("130784263", hed, 10, 1)
  1641. for i = 0,4,0.1 do
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1649. end
  1650. for i = 0,5,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1658. end
  1659. attack = false
  1660. Character.Head.face.Texture = "rbxassetid://620619801"
  1661. hum.WalkSpeed = 16
  1662. end
  1663.  
  1664. function slap()
  1665. attack = true
  1666. hum.WalkSpeed = 10
  1667. CreateSound("146163534", hed, 10, 1)
  1668. Character.Head.face.Texture = "rbxassetid://293603561"
  1669. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1670. CameraEnshaking(1, 2)
  1671. for i = 0,4,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1679. end
  1680. Character.Head.face.Texture = "rbxassetid://620619801"
  1681. attack = false
  1682. hum.WalkSpeed = 16
  1683. end
  1684.  
  1685. function MYSPAGHETTTTTTT() --ow
  1686. attack = true
  1687. hum.WalkSpeed = 1.01
  1688. CreateSound("1282149571", hed, 10, 1)
  1689. Character.Head.face.Texture = "rbxassetid://1329282756"
  1690. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1691. CameraEnshaking(1, 2.2)
  1692. for i = 0,4,0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1700. end
  1701. for i = 0,5,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1709. end
  1710. for i = 0,6,0.1 do
  1711. swait()
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1718. end
  1719. attack = false
  1720. Character.Head.face.Texture = "rbxassetid://620619801"
  1721. hum.WalkSpeed = 16
  1722. end
  1723.  
  1724.  
  1725. function dead()
  1726. attack = true
  1727. hum.WalkSpeed = 0.20
  1728. CreateSound("137225991", hed, 10, 1)
  1729. Character.Head.face.Texture = "rbxassetid://297512410"
  1730. for i = 0,1.1,0.1 do
  1731. swait()
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1736. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1737. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1738. end
  1739. for i = 0,1.1,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1747. end
  1748. for i = 0,1.1,0.1 do
  1749. swait()
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1756. end
  1757. for i = 0,1.1,0.1 do
  1758. swait()
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1765. end
  1766. for i = 0,1.1,0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1774. end
  1775. for i = 0,1.1,0.1 do
  1776. swait()
  1777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1781. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1782. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1783. end
  1784. for i = 0,1.1,0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1792. end
  1793. for i = 0,1.1,0.1 do
  1794. swait()
  1795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1799. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1800. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1801. end
  1802. for i = 0,1.1,0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1808. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1810. end
  1811. Character.Head.face.Texture = "rbxassetid://273309187"
  1812. for i = 0,9,0.1 do
  1813. swait()
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1820. end
  1821. attack = false
  1822. Character.Head.face.Texture = "rbxassetid://620619801"
  1823. hum.WalkSpeed = 16
  1824. end
  1825.  
  1826. function hap() --much hap
  1827. attack = true
  1828. hum.WalkSpeed = 0.10
  1829. CreateSound("363808674", hed, 10, 1)
  1830. Character.Head.face.Texture = "rbxassetid://315792941"
  1831. for i = 0,12,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1839. end
  1840. CreateSound("233168827", hed, 10, 1)
  1841. Character.Head.face.Texture = "rbxassetid://335761015"
  1842. for i = 0,10,0.1 do
  1843. swait()
  1844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1848. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1850. end
  1851. CreateSound("363808674", hed, 10, 1)
  1852. attack = false
  1853. Character.Head.face.Texture = "rbxassetid://620619801"
  1854. hum.WalkSpeed = 16
  1855. end
  1856.  
  1857. function HAAAAA() --KONO POWA
  1858. attack = true
  1859. hum.WalkSpeed = 1.01
  1860. Character.Head.face.Texture = "rbxassetid://305068389"
  1861. chargeup.Pitch = 1
  1862. for i = 0,7,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1870. end
  1871. Character.Head.face.Texture = "rbxassetid://313921371"
  1872. chargeup:play()
  1873. for i = 0,30,0.1 do
  1874. swait()
  1875. CameraEnshaking(1, 2)
  1876. chargeup.Parent = hed
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1879. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1880. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1881. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1882. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1883. end
  1884. chargeup:stop()
  1885. chargeup.Pitch = 1.1
  1886. chargeup.TimePosition = 1
  1887. chargeup:play()
  1888. Character.Head.face.Texture = "rbxassetid://304942859"
  1889. for i, v in pairs(c:children()) do
  1890. if v.ClassName == "Part" then
  1891. local tra = trazx:clone()
  1892. tra.Parent = v
  1893. tra.LightEmission = 1
  1894. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1895. tra.Rate = 15
  1896. tra.Rotation = NumberRange.new(-5, 5)
  1897. tra.Lifetime = NumberRange.new(1.5, 2)
  1898. tra.Size = NumberSequence.new({
  1899. NumberSequenceKeypoint.new(0, 0.1, 0),
  1900. NumberSequenceKeypoint.new(1, 0, 0)
  1901. })
  1902. tra.Transparency = NumberSequence.new({
  1903. NumberSequenceKeypoint.new(0, 1, 0),
  1904. NumberSequenceKeypoint.new(0.135, 0, 0),
  1905. NumberSequenceKeypoint.new(0.875, 0, 0),
  1906. NumberSequenceKeypoint.new(1, 1, 0)
  1907. })
  1908. tra.Speed = NumberRange.new(0.5)
  1909. tra.VelocitySpread = 360
  1910. tra.VelocityInheritance = 0.5
  1911. tra.ZOffset = 2
  1912. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1913. end
  1914. end
  1915. local tra = trazx:clone()
  1916. tra.Parent = c.HumanoidRootPart
  1917. tra.Texture = "rbxassetid://347730682"
  1918. tra.LightEmission = 0.8
  1919. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1920. tra.Rate = 250
  1921. tra.Rotation = NumberRange.new(-5, 5)
  1922. tra.Lifetime = NumberRange.new(0.75)
  1923. tra.Size = NumberSequence.new({
  1924. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1925. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1926. })
  1927. tra.Transparency = NumberSequence.new({
  1928. NumberSequenceKeypoint.new(0, 1, 0),
  1929. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1930. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1931. NumberSequenceKeypoint.new(0.699, 1, 0),
  1932. NumberSequenceKeypoint.new(1, 1, 0)
  1933. })
  1934. tra.Speed = NumberRange.new(15)
  1935. tra.VelocitySpread = 360
  1936. tra.VelocityInheritance = 0.5
  1937. tra.ZOffset = 3.5
  1938. tra.Acceleration = Vector3.new(0, 25, 0)
  1939. for i = 0,35,0.1 do
  1940. swait()
  1941. ohno.Parent = hed
  1942. CameraEnshaking(1, 3)
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1946. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1947. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1948. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1949. end
  1950. chargeup:stop()
  1951. chargeup.Pitch = 1.3
  1952. chargeup.TimePosition = 1
  1953. chargeup:play()
  1954. tra:Destroy()
  1955. tra:Destroy()
  1956. Character.Head.face.Texture = "rbxassetid://280233855"
  1957. local tra = trazx:clone()
  1958. tra.Parent = c.HumanoidRootPart
  1959. tra.Texture = "rbxassetid://347730682"
  1960. tra.LightEmission = 0.8
  1961. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1962. tra.Rate = 250
  1963. tra.Rotation = NumberRange.new(-5, 5)
  1964. tra.Lifetime = NumberRange.new(0.3)
  1965. tra.Size = NumberSequence.new({
  1966. NumberSequenceKeypoint.new(0, 8, 0.875),
  1967. NumberSequenceKeypoint.new(1, 10, 0.875)
  1968. })
  1969. tra.Transparency = NumberSequence.new({
  1970. NumberSequenceKeypoint.new(0, 1, 0),
  1971. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1972. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1973. NumberSequenceKeypoint.new(0.699, 1, 0),
  1974. NumberSequenceKeypoint.new(1, 1, 0)
  1975. })
  1976. for i = 0,32,0.1 do
  1977. swait()
  1978. CameraEnshaking(1, 5)
  1979. chargeup.Parent = hed
  1980. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1987. end
  1988. chargeup:stop()
  1989. CreateSound("681582832", hed, 10, 1)
  1990. game.Players.LocalPlayer.Character:BreakJoints()
  1991. local S = Instance.new("Explosion",workspace)
  1992. S.Position = tors.Position
  1993. S.BlastPressure = 9
  1994. S.BlastRadius = 30
  1995. S.ExplosionType = 0
  1996. attack = false
  1997. hum.WalkSpeed = 16
  1998. Character.Head.face.Texture = "rbxassetid://295197013"
  1999. tra:Destroy()
  2000. CameraEnshaking(4, 30)
  2001. error("WARNING, TO MUCH ENERGY.")
  2002. end
  2003.  
  2004. function NEN()
  2005. attack = true
  2006. hum.WalkSpeed = 1.01
  2007. CreateSound("230292011", hed, 10, 1)
  2008. Character.Head.face.Texture = "rbxassetid://705269463"
  2009. for i = 0,4,0.1 do
  2010. swait()
  2011. CameraEnshaking(1, 3)
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2018. end
  2019. attack = false
  2020. Character.Head.face.Texture = "rbxassetid://620619801"
  2021. hum.WalkSpeed = 16
  2022. end
  2023.  
  2024. function FLYSKYHIGH()
  2025. attack = true
  2026. timetofly = false
  2027. hum.WalkSpeed = 0.05
  2028. Character.Head.face.Texture = "rbxassetid://705269463"
  2029. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2030. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2031. Humanoid.JumpPower = 0
  2032. for i = 0,300,0.1 do --thatsalongtime
  2033. swait()
  2034. CameraEnshaking(1, 7)
  2035. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2036. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2037. root.Velocity = root.CFrame.lookVector * 225
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2044. end
  2045. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2046. attack = false
  2047. Humanoid.JumpPower = 50
  2048. Character.Head.face.Texture = "rbxassetid://620619801"
  2049. hum.WalkSpeed = 16
  2050. wait(45)
  2051. timetofly = true
  2052. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2053. end
  2054.  
  2055.  
  2056. function highnoon()
  2057. attack = true
  2058. hum.WalkSpeed = 1.01
  2059. CreateSound("495316660", hed, 10, 1)
  2060. Character.Head.face.Texture = "rbxassetid://155195214"
  2061. CameraEnshaking(2, 4)
  2062. local Blobby = Instance.new("Part", char)
  2063. Blobby.Name = "Blob"
  2064. Blobby.CanCollide = false
  2065. Blobby.BrickColor = BrickColor.new("Really black")
  2066. Blobby.Transparency = 0
  2067. Blobby.Material = "Plastic"
  2068. Blobby.Size = Vector3.new(1, 1, 2)
  2069. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2070. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2071.  
  2072. local Weld = Instance.new("Weld", Blobby)
  2073. Weld.Part0 = ra
  2074. Weld.Part1 = Blobby
  2075. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2076. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2077.  
  2078. local M2 = Instance.new("SpecialMesh")
  2079. M2.Parent = Blobby
  2080. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2081. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2082. M2.Scale = Vector3.new(.002, .002, .002)
  2083. for i = 0,7.75,0.1 do
  2084. swait()
  2085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2091. end
  2092. for i = 0,16.5,0.1 do
  2093. swait()
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2100. end
  2101. Blobby.Transparency = 1
  2102. Blobby:Destroy()
  2103. attack = false
  2104. Character.Head.face.Texture = "rbxassetid://620619801"
  2105. hum.WalkSpeed = 16
  2106. end
  2107.  
  2108. function somuchcancerwhy() --o no
  2109. attack = true
  2110. hum.WalkSpeed = 0.10
  2111. Character.Head.face.Texture = "rbxassetid://315074049"
  2112. local A = math.random(1,13)
  2113. if A == 1 then
  2114. ohno.SoundId = "rbxassetid://295810519"
  2115. ohno.TimePosition = 1
  2116. end
  2117. if A == 2 then
  2118. ohno.SoundId = "rbxassetid://488472970"
  2119. ohno.TimePosition = 2
  2120. end
  2121. if A == 3 then
  2122. ohno.SoundId = "rbxassetid://917045199"
  2123. ohno.TimePosition = 3
  2124. end
  2125. if A == 4 then
  2126. ohno.SoundId = "rbxassetid://324205173"
  2127. ohno.TimePosition = 1
  2128. end
  2129. if A == 5 then
  2130. ohno.SoundId = "rbxassetid://376134741"
  2131. ohno.TimePosition = 8
  2132. end
  2133. if A == 6 then
  2134. ohno.SoundId = "rbxassetid://164147183"
  2135. ohno.TimePosition = 0
  2136. end
  2137. if A == 7 then
  2138. ohno.SoundId = "rbxassetid://825526716"
  2139. ohno.TimePosition = 1
  2140. end
  2141. if A == 8 then
  2142. ohno.SoundId = "rbxassetid://185460366"
  2143. ohno.TimePosition = 0
  2144. end
  2145. if A == 9 then
  2146. ohno.SoundId = "rbxassetid://273319633"
  2147. ohno.TimePosition = 1
  2148. end
  2149. if A == 10 then
  2150. ohno.SoundId = "rbxassetid://506212392"
  2151. ohno.TimePosition = 2
  2152. end
  2153. if A == 11 then
  2154. ohno.SoundId = "rbxassetid://708297448"
  2155. ohno.TimePosition = 4
  2156. end
  2157. if A == 12 then
  2158. ohno.SoundId = "rbxassetid://497199103"
  2159. ohno.TimePosition = 9
  2160. end
  2161. if A == 13 then
  2162. ohno.SoundId = "rbxassetid://152833989"
  2163. ohno.TimePosition = 1
  2164. end
  2165. ohno:Play()
  2166. for i = 0,100,0.1 do
  2167. swait()
  2168. CameraEnshaking(2, 3)
  2169. ohno.Parent = hed
  2170. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2171. end
  2172. attack = false
  2173. ohno:Stop()
  2174. Character.Head.face.Texture = "rbxassetid://620619801"
  2175. hum.WalkSpeed = 16
  2176. end
  2177.  
  2178. function WRY() --WRYYYYYYY
  2179. attack = true
  2180. hum.WalkSpeed = 0.30
  2181. CreateSound("794081034", hed, 10, 1)
  2182. Character.Head.face.Texture = "rbxassetid://396389196"
  2183. for i = 0,2,0.1 do
  2184. swait()
  2185. CameraEnshaking(1, 2)
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2192. end
  2193. for i = 0,14.7,0.1 do
  2194. swait()
  2195. CameraEnshaking(1, 3)
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2202. end
  2203. attack = false
  2204. Character.Head.face.Texture = "rbxassetid://620619801"
  2205. hum.WalkSpeed = 16
  2206. end
  2207.  
  2208. function BOI()
  2209. attack = true
  2210. hum.WalkSpeed = 1.01
  2211. CreateSound("390901873", hed, 10, 1)
  2212. Character.Head.face.Texture = "rbxassetid://282463320"
  2213. for i = 0,4,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2221. end
  2222. for i = 0,4,0.1 do
  2223. swait()
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2230. end
  2231. attack = false
  2232. Character.Head.face.Texture = "rbxassetid://620619801"
  2233. hum.WalkSpeed = 16
  2234. end
  2235.  
  2236. function WhatHuh()
  2237. attack = true
  2238. hum.WalkSpeed = 1.01
  2239. CreateSound("130766865", hed, 10, 1)
  2240. Character.Head.face.Texture = "rbxassetid://276732672"
  2241. for i = 0,4,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2249. end
  2250. for i = 0,6.7,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2258. end
  2259. for i = 0,8.1,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2267. end
  2268. for i = 0,1,0.1 do
  2269. swait()
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2276. end
  2277. for i = 0,1,0.1 do
  2278. swait()
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2285. end
  2286. for i = 0,4,0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2294. end
  2295. attack = false
  2296. Character.Head.face.Texture = "rbxassetid://620619801"
  2297. hum.WalkSpeed = 16
  2298. end
  2299.  
  2300. function NothingPersonal()
  2301. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2302. local HITBODY = mouse.Target.Parent
  2303. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2304. local HEAD = HITBODY:FindFirstChild("Head")
  2305. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2306. if TORS ~= nil and HUMAN ~= nil then
  2307. attack = true
  2308. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2309. TORS.Anchored = true
  2310. hum.WalkSpeed = 0
  2311. Character.Head.face.Texture = "rbxassetid://40770311"
  2312. CreateSound("1255922819", hed, 10, 1)
  2313. CameraEnshaking(2, 4)
  2314. end
  2315. wait(3.5)
  2316. for i = 0,9,0.1 do
  2317. swait()
  2318. for i = 1,2 do
  2319. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2320. CameraEnshaking(1, 7)
  2321. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2322. end
  2323. end
  2324. wait(.5)
  2325. TORS.Anchored = false
  2326. attack = false
  2327. Character.Head.face.Texture = "rbxassetid://620619801"
  2328. hum.WalkSpeed = 16
  2329. end
  2330. end
  2331.  
  2332. function VeryMuchWorrying()
  2333. attack = true
  2334. hum.WalkSpeed = 1.01
  2335. Character.Head.face.Texture = "rbxassetid://111523405"
  2336. CreateSound("1395854043", hed, 10, 1)
  2337. for i = 0,14,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2345. end
  2346. attack = false
  2347. Character.Head.face.Texture = "rbxassetid://620619801"
  2348. hum.WalkSpeed = 16
  2349. end
  2350.  
  2351. function Ashes() --Straight from... Whatever it was called.
  2352. attack = true
  2353. hum.WalkSpeed = 1.01
  2354. Character.Head.face.Texture = "rbxassetid://360687027"
  2355. CreateSound("290084602", tors, 10, 1)
  2356. for i = 0,6.2,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2364. end
  2365. for i = 0,6.2,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2373. end
  2374. attack = false
  2375. Character.Head.face.Texture = "rbxassetid://620619801"
  2376. hum.WalkSpeed = 16
  2377. end
  2378.  
  2379. function AnotherOne() --WhAT ANOTHER ONE
  2380. attack = true
  2381. hum.WalkSpeed = 1.01
  2382. local icri = CreateSound("1205111204", hed, 10, 1)
  2383. swait(165)
  2384. local FRAME = tors.CFrame
  2385. repeat
  2386. swait()
  2387. Character.Head.face.Texture = "rbxassetid://582931093"
  2388. CameraEnshaking(1, 10)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2394. tors.CFrame = FRAME * CF(0,1,0)
  2395. swait()
  2396. tors.CFrame = FRAME
  2397. until icri.Playing == false
  2398. Character.Head.face.Texture = "rbxassetid://620619801"
  2399. attack = false
  2400. hum.WalkSpeed = 16
  2401. end
  2402.  
  2403. function Dance()
  2404. attack = true
  2405. hum.WalkSpeed = 1.01
  2406. CreateSound("838766490", hed, 10, 1)
  2407. Character.Head.face.Texture = "rbxassetid://258591579"
  2408. for i = 0,2,0.1 do
  2409. swait()
  2410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2416. end
  2417. for i = 0,4,0.1 do
  2418. swait()
  2419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2425. end
  2426. for i = 0,4,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2434. end
  2435. for i = 0,4,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2443. end
  2444. for i = 0,4,0.1 do
  2445. swait()
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2452. end
  2453. for i = 0,4,0.1 do
  2454. swait()
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2461. end
  2462. for i = 0,4,0.1 do
  2463. swait()
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2470. end
  2471. for i = 0,4,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2479. end
  2480. for i = 0,4,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2488. end
  2489. for i = 0,4,0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2497. end
  2498. for i = 0,4,0.1 do
  2499. swait()
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2506. end
  2507. for i = 0,4,0.1 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2515. end
  2516. for i = 0,4,0.1 do
  2517. swait()
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2524. end
  2525. for i = 0,4,0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2533. end
  2534. for i = 0,4,0.1 do
  2535. swait()
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2542. end
  2543. for i = 0,3,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2551. end
  2552. attack = false
  2553. Character.Head.face.Texture = "rbxassetid://620619801"
  2554. hum.WalkSpeed = 16
  2555. end
  2556.  
  2557. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2558. attack = true
  2559. Character.Head.face.Texture = "rbxassetid://266304560"
  2560. for i = 0,6,0.1 do
  2561. swait()
  2562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2566. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2568. end
  2569. CreateSound("1093102664", hed, 10, 1)
  2570. CameraEnshaking(3, 8)
  2571. for i = 0,2,0.1 do
  2572. swait()
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2578. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2579. end
  2580. Character.Head.face.Texture = "rbxassetid://30128383"
  2581. hum.MaxHealth = 0
  2582. ragdoll(char)
  2583. CreateSound("534269232", hed, 5, 1)
  2584. error("Seems like you just died.")
  2585. end
  2586.  
  2587. MoreTaunts = false
  2588. mouse.KeyDown:connect(function(key)
  2589. if attack == false then
  2590. if MoreTaunts == false then
  2591. if key == 'q' then
  2592. GEtOuT()
  2593. elseif key == 'e' then
  2594. GEtOuT2()
  2595. elseif key == 'x' then
  2596. OBJECTION()
  2597. elseif key == 'n' then
  2598. BOI()
  2599. elseif key == 'u' then
  2600. Victory()
  2601. elseif key == '3' then
  2602. hap()
  2603. elseif key == '6' then
  2604. Flight()
  2605. elseif key == '9' and timetofly then
  2606. FLYSKYHIGH()
  2607. elseif key == '9' then
  2608. local A = math.random(1,10)
  2609. if A == 1 then
  2610. warn ("This has a Cooldown, Please wait. :>")
  2611. end
  2612. if A == 2 then
  2613. warn ("You can't Fly All day, you know.")
  2614. end
  2615. if A == 3 then
  2616. warn ("Calm down there.")
  2617. end
  2618. if A == 4 then
  2619. warn ("Take a Break.")
  2620. end
  2621. if A == 5 then
  2622. warn ("*Elevator Music plays in the backround*")
  2623. end
  2624. if A == 6 then
  2625. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2626. end
  2627. if A == 7 then
  2628. warn ("Can you wait a LITTLE Longer?")
  2629. end
  2630. if A == 8 then
  2631. warn ("Like a tiger defying the laws of gravity...")
  2632. end
  2633. if A == 9 then
  2634. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2635. end
  2636. if A == 10 then
  2637. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2638. end
  2639. elseif key == 'k' then
  2640. Hello()
  2641. elseif key == '5' then
  2642. HAAAAA()
  2643. elseif key == '4' then
  2644. Dance()
  2645. elseif key == '1' then
  2646. HELP()
  2647. elseif key == '2' then
  2648. dead()
  2649. elseif key == 'j' then
  2650. WhatHuh()
  2651. elseif key == 'l' then
  2652. ShutTheHellUp()
  2653. elseif key == 'c' then
  2654. Choose()
  2655. elseif key == 'r' then
  2656. MYSPAGHETTTTTTT()
  2657. elseif key == 't' then
  2658. SpinMeDad()
  2659. elseif key == 'y' then
  2660. EndMySufferingV2()
  2661. elseif key == 'f' then
  2662. NEN()
  2663. elseif key == 'z' then
  2664. NothingPersonal()
  2665. elseif key == '7' then
  2666. somuchcancerwhy()
  2667. elseif key == '8' then
  2668. highnoon()
  2669. elseif key == 'v' then
  2670. VeryMuchWorrying()
  2671. elseif key == 'b' then
  2672. Ashes()
  2673. elseif key == 'p' then
  2674. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2675. elseif key == 'g' then
  2676. AnotherOne()
  2677. elseif key == 'h' then
  2678. slap()
  2679. elseif key == 'm' then
  2680. WRY()
  2681. end
  2682. end
  2683. end
  2684. end)
  2685.  
  2686. -------------------------------------------------------
  2687. --End Attacks N Stuff--
  2688. -------------------------------------------------------
  2689.  
  2690.  
  2691.  
  2692.  
  2693. while jumping do
  2694. Humanoid.Jump = true
  2695. wait(0.9)
  2696. end
  2697.  
  2698.  
  2699.  
  2700.  
  2701. -------------------------------------------------------
  2702. --Start Animations--
  2703. -------------------------------------------------------
  2704. local equipped = false
  2705. local idle = 0
  2706. local change = 1
  2707. local val = 0
  2708. local toim = 0
  2709. local idleanim = 0.4
  2710. hum.Animator.Parent = nil
  2711. while true do
  2712. swait()
  2713. sine = sine + change
  2714. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2715. local velderp = root.Velocity.y
  2716. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2717. if equipped == true or equipped == false then
  2718. if attack == false then
  2719. idle = idle + 1
  2720. else
  2721. idle = 0
  2722. end
  2723. if 1 < root.Velocity.y and hitfloor == nil then
  2724. Anim = "Jump"
  2725. if attack == false then
  2726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2731. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2732. end
  2733. elseif -1 > root.Velocity.y and hitfloor == nil then
  2734. Anim = "Fall"
  2735. if attack == false then
  2736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2740. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2741. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2742. end
  2743. elseif torvel < 1 and hitfloor ~= nil then
  2744. Anim = "Idle"
  2745. change = 1
  2746. if attack == false then
  2747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2753. end
  2754. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2755. Anim = "Walk"
  2756. change = 1
  2757. if attack == false then
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2760. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2761. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2764. end
  2765. end
  2766. end
  2767. if 0 < #Effects then
  2768. for e = 1, #Effects do
  2769. if Effects[e] ~= nil then
  2770. local Thing = Effects[e]
  2771. if Thing ~= nil then
  2772. local Part = Thing[1]
  2773. local Mode = Thing[2]
  2774. local Delay = Thing[3]
  2775. local IncX = Thing[4]
  2776. local IncY = Thing[5]
  2777. local IncZ = Thing[6]
  2778. if 1 >= Thing[1].Transparency then
  2779. if Thing[2] == "Block1" then
  2780. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2781. local Mesh = Thing[1].Mesh
  2782. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2783. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2784. elseif Thing[2] == "Block2" then
  2785. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2786. local Mesh = Thing[7]
  2787. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2788. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2789. elseif Thing[2] == "Block3" then
  2790. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2791. local Mesh = Thing[7]
  2792. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2793. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2794. elseif Thing[2] == "Cylinder" then
  2795. local Mesh = Thing[1].Mesh
  2796. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2797. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2798. elseif Thing[2] == "Blood" then
  2799. local Mesh = Thing[7]
  2800. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2801. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2802. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2803. elseif Thing[2] == "Elec" then
  2804. local Mesh = Thing[1].Mesh
  2805. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2806. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2807. elseif Thing[2] == "Disappear" then
  2808. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2809. elseif Thing[2] == "Shatter" then
  2810. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2811. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2812. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2813. Thing[6] = Thing[6] + Thing[5]
  2814. end
  2815. else
  2816. Part.Parent = nil
  2817. table.remove(Effects, e)
  2818. end
  2819. end
  2820. end
  2821. end
  2822. end
  2823. end
  2824. -------------------------------------------------------
  2825. --End Animations And Script--
  2826. -------------------------------------------------------
  2827.  
  2828. --cool beans boibiparti
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