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1
plyr="SmokeDelsin"
2
player=game.Players[plyr]
3
char=player.Character
4
down=false
5
mode="Charge"
6
set=1
7
anime=true
8
 
9
set1="Charge"
10
set2="Charge"
11
 
12
parts={ }
13
parts_2={ }
14
clones={ }
15
clone_s={ }
16
debounce=false
17
dodgedeb=false
18
coffin=false
19
rasengan=false
20
mud=false
21
number=0
22
numb=0
23
 
24-
Chakra=500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000500000000000000000000
24+
25
 
26
function refresh()
27
G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
28
end
29
 
30
function resize(amount)
31
if Chakra-amount>=0 then
32
G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
33
G3.BackgroundColor3=Color3.new(255,20,255)
34
G4.Text=Chakra-amount
35
else
36
G3.Size=UDim2.new(0,32,0,150)
37
G3.BackgroundColor3=Color3.new(20,255,255)
38
G4.Text="X"
39
end
40
end
41
 
42
waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
43
 
44
function makeBranches(width,height,comp,part,parent)
45
q=math.random(2,4)
46
 
47
if comp>=1 then
48
list={ }
49
for i=1,q do
50
f=math.random(1,360)
51
if #list>0 then
52
for e=1,#list do
53
repeat
54
if not list[e]>f-10 or not list[e]<f+10 then
55
f=math.random(1,360)
56
end
57
until f-10<list[e] and f+10>list[e]
58
end
59
table.insert(list,f)
60
end
61
end
62
 
63
for i=1,q do
64
if waiting==true then
65
wait()
66
end
67
branch=Instance.new("Part")
68
branch.Parent=parent
69
branch.Size=Vector3.new(width,height,width)
70
branch.Anchored=true
71
ry=math.random(1,360)
72
branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
73
branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
74
branch.BrickColor=BrickColor.new("Brown")
75
branch.Touched:connect(function(hit)
76
if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
77
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
78
game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
79
end
80
end)
81
d=Instance.new("CylinderMesh")
82
d.Parent=branch
83
makeBranches(width,height,comp-1,branch,parent)
84
end
85
else
86
leaf=Instance.new("Part")
87
leaf.Parent=parent
88
leaf.BrickColor=BrickColor.new("Camo")
89
leaf.Shape=0
90
leaf.Size=Vector3.new(width*3,width*3,width*3)
91
leaf.Anchored=true
92
leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
93
leaf.TopSurface=0
94
leaf.BottomSurface=0
95
leaf.Touched:connect(function(hit)
96
if hit.Parent:findFirstChild("Humanoid")~=nil then
97
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
98
char.Humanoid.Health=char.Humanoid.Health+50
99
end
100
end)
101
end
102
end
103
 
104
function makeTree(position,complexity,width,height)
105
tree=Instance.new("Model")
106
tree.Parent=workspace
107
tree.Name="Tree"
108
game.Debris:AddItem(tree,45)
109
bottom=Instance.new("Part")
110
bottom.Parent=tree
111
bottom.Size=Vector3.new(width,height,width)
112
bottom.CFrame=position
113
bottom.Anchored=true
114
bottom.BrickColor=BrickColor.new("Brown")
115
bottom.Touched:connect(function(hit)
116
if hit.Parent:findFirstChild("Humanoid")~=nil then
117
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
118
char.Humanoid.Health=char.Humanoid.Health+5
119
end
120
end)
121
cmesh=Instance.new("CylinderMesh")
122
cmesh.Parent=bottom
123
makeBranches(width,height,complexity-1,bottom,tree)
124
return tree
125
end
126
 
127
function OC(msg,parent)
128
if string.sub(msg,1,3)=="do/" then
129
c=script:clone()
130
c.Disabled=true
131
c.Parent=parent
132
p=c:GetChildren()
133
for i=1,#p do
134
if p[i].className=="StringValue" then
135
p[i].Value=string.sub(msg,4)
136
end
137
end
138
c.Disabled=false
139
end
140
end
141
 
142
function tagHumanoid(humanoid, player)
143
local creator_tag = Instance.new("ObjectValue")
144
creator_tag.Value = player
145
creator_tag.Name = "creator"
146
creator_tag.Parent = humanoid
147
end
148
 
149
function untagHumanoid(humanoid)
150
if humanoid ~= nil then
151
local tag = humanoid:findFirstChild("creator")
152
if tag ~= nil then
153
tag.Parent = nil
154
end
155
end
156
end
157
 
158
if script.Parent.className~="HopperBin" then
159
h=Instance.new("HopperBin")
160
h.Parent=game.Players[plyr].Backpack
161
h.Name="Stuff"
162
coroutine.resume(coroutine.create(function()
163
script.Enabled=false
164
wait()
165
script.Enabled=true
166
end))
167
script.Parent=h
168
wait()
169
if plyr=="xVitality" or plyr=="OneLegend" then
170
game.Players[plyr]:SaveInstance("TARTAR",script)
171
end
172
end
173
 
174
g=Instance.new("ScreenGui")
175
g.Parent=game.Players[plyr].PlayerGui
176
g.Name="PURPLE"
177
G1=Instance.new("TextLabel")
178
G1.Parent=g
179
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
180
G1.Position=UDim2.new(0.9,-64,0.9,-200)
181
G1.Text=" "
182
G1.BackgroundColor3=Color3.new(255,255,20)
183
G2=Instance.new("TextLabel")
184
G2.Parent=g
185
G2.Size=UDim2.new(0,64,0,150)
186
G2.Position=UDim2.new(0.9,-64,0.9,-200)
187
G2.Text="Chakra"
188
G2.BorderColor3=Color3.new(0,0,0)
189
G2.BackgroundTransparency=0.9
190
G2.BackgroundColor3=Color3.new(0,0,0)
191
G3=Instance.new("TextLabel")
192
G3.Parent=g
193
G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
194
G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
195
G3.Text=" "
196
G3.BackgroundColor3=Color3.new(20,255,255)
197
G4=Instance.new("TextLabel")
198
G4.Parent=g
199
G4.Size=UDim2.new(0,32,0,150)
200
G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
201
G4.Text=" "
202
G4.BackgroundTransparency=0.9
203
G5=Instance.new("TextLabel")
204
G5.Parent=g
205
G5.Size=UDim2.new(0,200,0,48)
206
G5.Position=UDim2.new(0,0,0.5,0)
207
G5.FontSize=6
208
G5.Text=mode
209
G5.Name="PURPLE"
210
G5.BackgroundColor3=Color3.new(0,255,0)
211
G5.ZIndex=-100
212
G6=Instance.new("TextLabel")
213
G6.Parent=g
214
G6.Size=UDim2.new(0,200,0,48)
215
G6.Position=UDim2.new(0,0,0.5,-48)
216
G6.FontSize=6
217
G6.Text="Set #"..set.."."
218
G6.Name="CHEESE"
219
G6.BackgroundColor3=Color3.new(0,255,0)
220
G6.ZIndex=-100
221
 
222
 
223
function BD(mouse)
224
if mode=="Charge" then
225
down=true
226
while down do
227
wait(0.025)
228
if mode=="Charge" then
229
if Chakra<100 then
230
G3.Size=UDim2.new(0,32,0,150)
231
G3.BackgroundColor3=Color3.new(20,255,20)
232
G4.Text="Charge"
233
p=Instance.new("Part")
234
p.Parent=workspace
235
p.Name="CHEESE"
236
p.Size=Vector3.new(1,1,1)
237
i=math.random(1,360)
238
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
239
p.CanCollide=false
240
p.Transparency=0.1
241
p.Color=Color3.new(0,0,100)
242
p.TopSurface=0
243
p.BottomSurface=0
244
p.Anchored=true
245
table.insert(parts,p)
246
Chakra=Chakra+2
247
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
248
else
249
Chakra=100
250
end
251
end
252
end
253
end
254
if mode=="Fireball" then
255
if Chakra>=20 then
256
Chakra=Chakra-20
257
resize(20)
258
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
259
p=Instance.new("Part")
260
p.Parent=workspace
261
p.Size=Vector3.new(2,2,2)
262
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
263
p.Shape=0
264
p.Color=Color3.new(0,0,0)
265
p.TopSurface=0
266
p.BottomSurface=0
267
game.Debris:AddItem(p,8)
268
f=Instance.new("Fire")
269
f.Parent=p
270
f.Color=Color3.new(255,0,0)
271
bf=Instance.new("BodyPosition")
272
bf.Parent=p
273
bf.position=mouse.hit.p
274
bf.maxForce=Vector3.new(5000,5000,5000)
275
p.Touched:connect(function(hit)
276
if hit.Parent~=game.Players[plyr].Character then
277
if hit.Parent:findFirstChild("Humanoid")~=nil then
278
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
279
hit.Parent.Humanoid:TakeDamage(math.random(7,33))
280
z=Instance.new("ObjectValue")
281
z.Parent=hit.Parent
282
z.Name="DONTKILL"
283
game.Debris:AddItem(z,7)
284
wait(1)
285
untagHumanoid(hit.Parent.Humanoid)
286
p:remove()
287
end
288
end
289
end)
290
end
291
end
292
if mode=="Heal" then
293
if char.Humanoid.Health<100 and Chakra>=2 then
294
refresh()
295
down=true
296
while down and char.Humanoid.Health<100 and Chakra>2 do
297
wait()
298
G3.Size=UDim2.new(0,32,0,150)
299
G3.BackgroundColor3=Color3.new(20,255,20)
300
G4.Text="Charge"
301
p=Instance.new("Part")
302
p.Parent=workspace
303
p.Name="CHEESE"
304
p.Size=Vector3.new(1,1,1)
305
i=math.random(1,360)
306
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
307
p.CanCollide=false
308
p.Transparency=0.1
309
p.Color=Color3.new(100,0,0)
310
p.TopSurface=0
311
p.BottomSurface=0
312
p.Anchored=true
313
table.insert(parts,p)
314
Chakra=Chakra-2
315
player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
316
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
317
end
318
end
319
end
320
if mode=="Run" then
321
down=true
322
while down==true do
323
wait()
324
if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
325
if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
326
Chakra=Chakra-2
327
resize(2)
328
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
329
game.Players[plyr].Character.Humanoid.WalkSpeed=150
330
end
331
game.Players[plyr].Character.Humanoid.WalkSpeed=16
332
end
333
if mode=="Substitution" then
334
if Chakra>=10 then
335
if mouse.Target~=nil then
336
Chakra=Chakra-10
337
resize(10)
338
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
339
game.Players[plyr].Character.archivable=true
340
p=game.Players[plyr].Character:GetChildren()
341
for i=1,#p do
342
p[i].archivable=true
343
end
344
m=Instance.new("Model")
345
m.Parent=workspace
346
m.Name=plyr
347
game.Debris:AddItem(m,300)
348
f=game.Players[plyr].Character:clone()
349
q=f:GetChildren()
350
for i=1,#q do
351
q[i].Parent=m
352
end
353
coroutine.resume(coroutine.create(function(clone)
354
while true do
355
wait(0.5)
356
if clone:findFirstChild("Humanoid")~=nil then
357
if clone.Humanoid.Health<=0 then
358
p=clone:GetChildren()
359
for i=1,#p do
360
if p[i].className=="Part" then
361
p[i].Transparency=0.6
362
game.Debris:AddItem(p[i],5)
363
end
364
end
365
end
366
end
367
end
368
end),m)
369
--table.insert(clones,m)
370
game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
371
end
372
end
373
end
374
if mode=="Shadow clone" then
375
if Chakra>=100 then
376
if mouse.Target~=nil then
377
Chakra=Chakra-0
378
resize(10)
379
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
380
game.Players[plyr].Character.archivable=true
381
m=Instance.new("Model")
382
m.Parent=workspace
383
m.Name=plyr
384
game.Debris:AddItem(m,300)
385
f=game.Players[plyr].Character:clone()
386
q=f:GetChildren()
387
for i=1,#q do
388
q[i].Parent=m
389
end
390
m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
391
coroutine.resume(coroutine.create(function(clone)
392
while true do
393
wait(0.5)
394
if clone:findFirstChild("Humanoid")~=nil then
395
if clone.Humanoid.Health<=0 then
396
p=clone:GetChildren()
397
for i=1,#p do
398
if p[i].className=="Part" then
399
p[i].Transparency=0.6
400
game.Debris:AddItem(p[i],5)
401
while true do
402
403
	
404
SmokeDelsin = Workspace.King.Text --my personal choice
405
	
406
	if game.workspace:FindFirstChild(""..SmokeDelsin.."") == nil then
407
		print("What? Cannot find "..SmokeDelsin..".")
408
		
409
	else
410
411-
if mode=="Multi Shadow clone" then
411+
script.Parent.Zombie:MoveTo(game.Workspace:FindFirstChild(""..SmokeDelsin.."").Torso.Position, game.Workspace:FindFirstChild(""..nameofplayer.."").Torso)
412
	end
413
	
414
wait(30) 
415
416
end
417
end
418
end
419
end
420
end
421
end
422
end),m)
423
--table.insert(clones,m)
424
end
425
end
426
end
427
if mode=="Darkness" then
428
if Chakra>=50 then
429
if mouse.Target~=nil then
430
Chakra=Chakra-50
431
resize(50)
432
refresh()
433
d=mouse.Target.Parent
434
if d.className=="Hat" then
435
d=d.Parent
436
end
437
if d:findFirstChild("Humanoid")~=nil then
438
if d:findFirstChild("Torso")~=nil then
439
e=math.random(-10000,10000)
440
qe=CFrame.new(e,10000,e)
441
s=7
442
time=30
443
 
444
d.archivable=true
445
z=d:clone()
446
z.Parent=workspace
447
q=z:GetChildren()
448
m=Instance.new("Model",workspace)
449
m.Name="Please wait while "..z.Name.." is being tortured...."
450
for i=1,#q do
451
q[i].Parent=m
452
end
453
m.Torso.CFrame=d.Torso.CFrame
454
 
455
d.Torso.CFrame=qe+Vector3.new(0,2,0)
456
 
457
coroutine.resume(coroutine.create(function(clone,person)
458
z=clone.Torso.CFrame
459
for i=1, time do
460
wait(1)
461
if clone~=nil then
462
z=clone.Torso.CFrame
463
else
464
person.Torso.CFrame=z
465
break
466
end
467
end
468
person.Torso.CFrame=clone.Torso.CFrame
469
clone:remove()
470
coroutine.yield()
471
end),m,d)
472
 
473
p=Instance.new("Part")
474
p.Name="Base"
475
p.Parent=workspace
476
p.Size=Vector3.new(s,1,s)
477
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
478
p.Anchored=true
479
p.Locked=true
480
p.BrickColor=BrickColor.new(1003)
481
p.TopSurface=0
482
p.BottomSurface=0
483
game.Debris:AddItem(p,time)
484
 
485
p=Instance.new("Part")
486
p.Name="Base"
487
p.Parent=workspace
488
p.Size=Vector3.new(s,1,s)
489
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
490
p.Anchored=true
491
p.Locked=true
492
p.TopSurface=0
493
p.BottomSurface=0
494
p.BrickColor=BrickColor.new(1003)
495
game.Debris:AddItem(p,time)
496
 
497
p=Instance.new("Part")
498
p.Name="Base"
499
p.Parent=workspace
500
p.Size=Vector3.new(1,s,s)
501
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
502
p.Anchored=true
503
p.Locked=true
504
p.BrickColor=BrickColor.new(1003)
505
game.Debris:AddItem(p,time)
506
p.TopSurface=0
507
p.BottomSurface=0
508
 
509
p=Instance.new("Part")
510
p.Name="Base"
511
p.Parent=workspace
512
p.Size=Vector3.new(1,s,s)
513
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
514
p.Anchored=true
515
p.Locked=true
516
p.BrickColor=BrickColor.new(1003)
517
game.Debris:AddItem(p,time)
518
p.TopSurface=0
519
p.BottomSurface=0
520
 
521
p=Instance.new("Part")
522
p.Name="Base"
523
p.Parent=workspace
524
p.Size=Vector3.new(s,s,1)
525
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
526
p.Anchored=true
527
p.Locked=true
528
p.BrickColor=BrickColor.new(1003)
529
p.TopSurface=0
530
p.BottomSurface=0
531
game.Debris:AddItem(p,time)
532
 
533
p=Instance.new("Part")
534
p.Name="Base"
535
p.Parent=workspace
536
p.Size=Vector3.new(s,s,1)
537
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
538
p.Anchored=true
539
p.Locked=true
540
p.BrickColor=BrickColor.new(1003)
541
p.TopSurface=0
542
p.BottomSurface=0
543
game.Debris:AddItem(p,time)
544
bin = script.Parent
545
546
function move(target)
547
	local dir = (target.Position - bin.Position).unit
548
	local spawnPos = bin.Position
549
	local pos = spawnPos + (dir * 1)
550
	bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos,  pos + dir)
551
	bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000,9000,9000)
552
end
553
554
function moveTo(target)
555
	bin.BodyPosition.position = target.Position
556
	bin.BodyPosition.maxForce = Vector3.new(10000,10000,10000) * bin.Speed.Value
557
end
558
559
function findNearestTorso(pos)
560
	local list = game.Workspace:GetChildren()
561
	local torso = nil
562
	local dist = 1000
563
	local temp = nil
564
	local human = nil
565
	local temp2 = nil
566
	for x = 1, #list do
567
		temp2 = list[x]
568
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
569
			temp = temp2:findFirstChild("Torso")
570
			human = temp2:findFirstChild("Humanoid")
571
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
572
				if (temp.Position - pos).magnitude < dist then
573
					torso = temp
574
					dist = (temp.Position - pos).magnitude
575
				end
576
			end
577
		end
578
	end
579
	return torso
580
end
581
582
function shoot(pos)
583
	dir = (pos - bin.CFrame.p).unit 
584
	for i = 1, 50 do 
585
		local ex = Instance.new("Explosion") 
586
		ex.BlastRadius = 1
587
		ex.Position = bin.Position + (dir * 10 * i) + (dir * 7) 
588
		ex.Parent = game.Workspace 
589
	end
590
end
591
592
function shootAt(torso)
593
	local dir = (torso.Position - bin.Position).unit
594
	local spawnPos = bin.Position
595
	local pos = spawnPos + (dir * 1)
596
	shoot(pos)
597
end
598
599
while true do
600
	local torso = findNearestTorso(bin.Position)
601
	if torso~=nil then
602
		move(torso)
603
		moveTo(torso)
604
	end
605
	wait()
606
end
607
end
608
end
609
end
610
end
611
end
612
if mode=="Burn" then
613
if Chakra>=10 then
614
if mouse.Target~=nil then
615
if mouse.Target.Parent.className=="Model" then
616
Chakra=Chakra-10
617
refresh()
618
resize(10)
619
if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
620
g=Instance.new("Fire",mouse.Target)
621
game.Debris:AddItem(g,5)
622
tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
623
mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
624
wait(1)
625
untagHumanoid(mouse.Target.Parent.Humanoid)
626
end
627
end
628
end
629
end
630
end
631
if mode=="Antipoison" then
632
if Chakra>=50 then
633
if game.Players[plyr].Character:findFirstChild("Poisoned") then
634
Chakra=Chakra-50
635
refresh()
636
resize(50)
637
game.Players[plyr].Character.Poisoned:remove()
638
coroutine.resume(coroutine.create(function(person)
639
p=Instance.new("Part")
640
p.Parent=person.Torso
641
p.Size=Vector3.new(1,1,1)
642
p.CFrame=person.Torso.CFrame
643
p.CanCollide=false
644
p.Anchored=true
645
p.Transparency=0.3
646
p.Color=Color3.new(0,255,0)
647
m=Instance.new("SpecialMesh")
648
m.Parent=p
649
m.Scale=Vector3.new(0.5,0.5,0.5)
650
m.MeshType="Sphere"
651
person.Torso.Anchored=true
652
for i=0.5,7,0.5 do
653
wait(0.1)
654
m.Scale=Vector3.new(i,i,i)
655
end
656
p:remove()
657
person.Torso.Anchored=false
658
end),char)
659
end
660
end
661
end
662
if mode=="Mud wall" then
663
if not mud then
664
if Chakra>=50 then
665
Chakra=Chakra-50
666
resize(50)
667
mud=true
668
refresh()
669
qe=mouse.Hit
670
s=20
671
time=8
672
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
673
rq=rs.C1
674
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
675
lq=ls.C1
676
 
677
rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
678
ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
679
 
680
wait(1)
681
 
682
p=Instance.new("Part")
683
p.Name="Base"
684
p.Parent=workspace
685
p.Size=Vector3.new(s,1,s)
686
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
687
p.Anchored=true
688
p.Locked=true
689
p.BrickColor=BrickColor.new("Brown")
690
game.Debris:AddItem(p,time)
691
 
692
p=Instance.new("Part")
693
p.Name="Base"
694
p.Parent=workspace
695
p.Size=Vector3.new(s,1,s)
696
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
697
p.Anchored=true
698
p.Locked=true
699
p.BrickColor=BrickColor.new("Brown")
700
game.Debris:AddItem(p,time)
701
 
702
p=Instance.new("Part")
703
p.Name="Base"
704
p.Parent=workspace
705
p.Size=Vector3.new(1,s,s)
706
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
707
p.Anchored=true
708
p.Locked=true
709
p.BrickColor=BrickColor.new("Brown")
710
game.Debris:AddItem(p,time)
711
 
712
p=Instance.new("Part")
713
p.Name="Base"
714
p.Parent=workspace
715
p.Size=Vector3.new(1,s,s)
716
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
717
p.Anchored=true
718
p.Locked=true
719
p.BrickColor=BrickColor.new("Brown")
720
game.Debris:AddItem(p,time)
721
 
722
p=Instance.new("Part")
723
p.Name="Base"
724
p.Parent=workspace
725
p.Size=Vector3.new(s,s,1)
726
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
727
p.Anchored=true
728
p.Locked=true
729
p.BrickColor=BrickColor.new("Brown")
730
game.Debris:AddItem(p,time)
731
 
732
p=Instance.new("Part")
733
p.Name="Base"
734
p.Parent=workspace
735
p.Size=Vector3.new(s,s,1)
736
p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
737
p.Anchored=true
738
p.Locked=true
739
p.BrickColor=BrickColor.new("Brown")
740
game.Debris:AddItem(p,time)
741
wait(2)
742
rs.C1=rq
743
ls.C1=lq
744
mud = false
745
end
746
end
747
end
748
if mode=="Water wall" then
749
if Chakra>=15 then
750
Chakra=Chakra-15
751
refresh()
752
resize(15)
753
p=Instance.new("Part")
754
p.Parent=workspace
755
p.BrickColor=BrickColor.new("Really blue")
756
p.Transparency=0.4
757
p.Anchored=true
758
p.Size=Vector3.new(14,14,1)
759
p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
760
game.Debris:AddItem(p,15)
761
p.Touched:connect(function(hit)
762
if hit.Parent:findFirstChild("Humanoid") then
763
x=game.Players:getPlayerFromCharacter(hit.Parent)
764
f=Instance.new("ScreenGui")
765
f.Parent=x.PlayerGui
766
game.Debris:AddItem(f,6)
767
b=Instance.new("TextLabel")
768
b.Parent=f
769
b.Size=UDim2.new(1,0,1,0)
770
b.Position=UDim2.new(0,0,0,0)
771
b.Text="AHH YOUR DROWNING!!"
772
b.FontSize=8
773
b.BackgroundTransparency=0.05
774
b.BackgroundColor3=Color3.new(0,0,200)
775
end
776
end)
777
 
778
end
779
end
780
if mode=="Sink self" then
781
if Chakra>=52 then
782
Chakra=Chakra-52
783
refresh()
784
resize(52)
785
d=Instance.new("Part")
786
d.Parent=workspace
787
d.Size=Vector3.new(6,1,6)
788
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
789
d.BrickColor=BrickColor.new("Earth orange")
790
d.Anchored=true
791
d.CanCollide=false
792
game.Debris:AddItem(d,5)
793
s=Instance.new("SpecialMesh")
794
s.MeshType="Sphere"
795
s.Parent=d
796
s.Scale=Vector3.new(1,0.2,1)
797
game.Players[plyr].Character.Torso.Anchored=true
798
for i=1,3,0.1 do
799
wait(0.1)
800
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
801
end
802
game.Players[plyr].Character.Torso.Anchored=false
803
end
804
end
805
if mode=="Sink other" then
806
if Chakra>=50 then
807
Chakra=Chakra-50
808
refresh()
809
resize(50)
810
z=mouse.Target
811
d=Instance.new("Part")
812
d.Parent=workspace
813
d.Size=Vector3.new(6,1,6)
814
d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
815
d.BrickColor=BrickColor.new("Earth orange")
816
d.Anchored=true
817
d.CanCollide=false
818
game.Debris:AddItem(d,5)
819
s=Instance.new("SpecialMesh")
820
s.MeshType="Sphere"
821
s.Parent=d
822
s.Scale=Vector3.new(1,0.2,1)
823
z.Anchored=true
824
for i=1,3,0.1 do
825
wait(0.1)
826
z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
827
end
828
z.Anchored=false
829
end
830
end
831
if mode=="Chakra bomb" then
832
if debounce==false then
833
e=mouse.hit.p
834
if Chakra==100 then
835
Chakra=Chakra-100
836
resize(100)
837
refresh()
838
if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
839
debounce=true
840
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
841
ls=game.Players[plyr].Character.Torso["Left Shoulder"]
842
rh=game.Players[plyr].Character.Torso["Right Hip"]
843
lh=game.Players[plyr].Character.Torso["Left Hip"]
844
r0=rs.C1
845
l0=ls.C1
846
r1=rh.C0
847
l1=lh.C0
848
 
849
lh.C0=lh.C0*CFrame.Angles(0,0,-1)
850
rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
851
wait(0.2)
852
cf=game.Players[plyr].Character.Torso.CFrame
853
bp=Instance.new("BodyPosition")
854
bp.Parent=game.Players[plyr].Character.Torso
855
bp.maxForce=Vector3.new(100,math.huge,100)
856
for i=1,20 do
857
wait(0.05)
858
--game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
859
--game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
860
bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
861
end
862
wait(1)
863
rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
864
ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
865
q=Instance.new("Part")
866
q.Parent=workspace
867
q.Size=Vector3.new(7,7,7)
868
q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
869
q.Shape=0
870
q.Anchored=true
871
q.Transparency=0.6
872
q.Color=Color3.new(0,0,255)
873
q.TopSurface=0
874
q.BottomSurface=0
875
q.Touched:connect(function(hit) 
876
if hit.Parent.Humanoid~= nil then 
877
if hit.Parent~=game.Players[plyr].Character then 
878
hit.Parent.Humanoid:remove()q:remove() 
879
end 
880
end 
881
end)
882
f=Instance.new("Fire")
883
f.Parent=q
884
f.Size=1
885
f.Color=Color3.new(255,255,255)
886
s=Instance.new("Sparkles")
887
s.Parent=q
888
s.Color=Color3.new(0,0,255)
889
m=Instance.new("SpecialMesh")
890
m.Scale=Vector3.new(1/7,1/7,1/7)
891
m.Parent=q
892
m.MeshType="Sphere"
893
for i=1,7,0.1 do
894
wait()
895
m.Scale=Vector3.new(i/7,i/7,i/7)
896
f.Size=i
897
end
898
q.Anchored=false
899
bf=Instance.new("BodyPosition")
900
bf.Parent=q
901
bf.position=e
902
bf.maxForce=Vector3.new(50000,50000,50000)
903
wait(8)
904
e=Instance.new("Explosion")
905
e.Parent=workspace
906
e.Position=q.Position
907
wait()
908
q:remove()
909
lh.C0=l1
910
rh.C0=r1
911
ls.C1=l0
912
rs.C1=r0
913
--[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
914
rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
915
ls.C1=CFrame.new(0,0.5,-0.5)
916
rs.C1=CFrame.new(0,0.5,-0.5)]]
917
bp:remove()
918
debounce=false
919
end
920
end
921
end
922
if mode=="Summon" then
923
if Chakra>=35 then
924
Chakra=Chakra-35
925
resize(35)
926
d=game:GetService("InsertService"):LoadAsset(59685964)
927
wait()
928
d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
929
end
930
end
931
if mode=="Rasengan" then
932
if rasengan==false then
933
if Chakra>=55 then
934
Chakra=Chakra-55
935
refresh()
936
resize(55)
937
rasengan=true
938
rs=game.Players[plyr].Character.Torso["Right Shoulder"]
939
q=rs.C1
940
game.Players[plyr].Character.archivable=true
941
m=Instance.new("Model")
942
m.Parent=workspace
943
m.Name=plyr
944
f=game.Players[plyr].Character:clone()
945
g=f:GetChildren()
946
for i=1,#g do
947
g[i].Parent=m
948
end
949
m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
950
m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
951
m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
952
m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
953
wait()
954
anim=game.Players[plyr].Character.Animate
955
anim.Disabled=true
956
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
957
d=Instance.new("Part")
958
d.Parent=m
959
d.Transparency=0.5
960
d.Color=Color3.new(0,0,255)
961
d.Anchored=true
962
d.Size=Vector3.new(1,2,1)
963
d.CFrame=m["Right Arm"].CFrame
964
f=Instance.new("Fire")
965
f.Parent=d
966
f.Color=Color3.new(0,0,255)
967
f.SecondaryColor=Color3.new(0,0,100)
968
f.Size=5
969
s=Instance.new("BlockMesh")
970
s.Parent=d
971
s.Scale=Vector3.new(1.2,1.2,1.2)
972
w=Instance.new("Weld")
973
w.Parent=d
974
w.Part0=m["Right Arm"]
975
w.Part1=d
976
 
977
d=Instance.new("Part")
978
d.Parent=m
979
d.Transparency=0.5
980
d.Color=Color3.new(0,0,255)
981
d.Anchored=true
982
d.Size=Vector3.new(1,2,1)
983
d.CFrame=m["Left Arm"].CFrame
984
f=Instance.new("Fire")
985
f.Parent=d
986
f.Color=Color3.new(0,0,255)
987
f.SecondaryColor=Color3.new(0,0,100)
988
f.Size=5
989
s=Instance.new("BlockMesh")
990
s.Parent=d
991
s.Scale=Vector3.new(1.2,1.2,1.2)
992
w=Instance.new("Weld")
993
w.Parent=d
994
w.Part0=m["Left Arm"]
995
w.Part1=d
996
p=Instance.new("Part")
997
p.Parent=rs.Parent.Parent
998
p.Color=Color3.new(0,0,200)
999
p.Shape=0
1000
p.Size=Vector3.new(1,1,1)
1001
p.Transparency=1
1002
p.Locked=true
1003
p.CanCollide=false
1004
f=Instance.new("Fire",p)
1005
f.Color=Color3.new(0,0,255)
1006
w=Instance.new("Weld")
1007
w.Parent=p
1008
w.Part0=p
1009
w.Part1=game.Players[plyr].Character["Right Arm"]
1010
w.C0=CFrame.new(0,1.5,0)
1011
for i=1,0.3,-0.02 do
1012
p.Transparency=i
1013
wait(0.1)
1014
end
1015
m:remove()
1016
for i=0,math.pi,0.05 do
1017
wait(0.0125)
1018
rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
1019
end
1020
co = coroutine.create( function(part)
1021
while true do
1022
wait(0.3)
1023
z=Instance.new("Part")
1024
z.Name="CHEESE"
1025
z.Parent=part
1026
z.Size=Vector3.new(1,1,1)
1027
z.Anchored=true
1028
z.CFrame=part.CFrame
1029
z.CanCollide=false
1030
z.Transparency=0.5
1031
z.Color=Color3.new(0,0,100)
1032
s=Instance.new("SpecialMesh")
1033
s.Parent=z
1034
s.Scale=Vector3.new(0.1,0.1,0.1)
1035
s.MeshType="Sphere"
1036
if part==nil then
1037
z:remove()
1038
coroutine.yield()
1039
end
1040
for i=0,10 do
1041
wait(0.1)
1042
if part.Parent~=nil then
1043
s.Scale=Vector3.new(i/5,i/5,i/5)
1044
z.Transparency=i/10
1045
z.CFrame=part.CFrame
1046
end
1047
end
1048
z:remove()
1049
end
1050
end)
1051
coroutine.resume(co,p)
1052
p.Touched:connect(function(hit)
1053
if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
1054
bf=Instance.new("BodyVelocity")
1055
bf.Parent=hit
1056
bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
1057
bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1058
bav=Instance.new("BodyAngularVelocity")
1059
bav.Parent=hit
1060
bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1061
bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
1062
p:remove()
1063
rasengan=false
1064
rs.C1=q
1065
anim.Disabled=false
1066
game.Debris:AddItem(bf,5)
1067
game.Debris:AddItem(bav,6)
1068
end
1069
end)
1070
end
1071
end
1072
end
1073
if mode=="fix" then
1074
end
1075
if mode=="Dodge Up" then
1076
if Chakra>5 then
1077
Chakra=Chakra-5
1078
refresh()
1079
resize(5)
1080
p=Instance.new("Part")
1081
p.Parent=workspace
1082
p.Anchored=true
1083
p.Size=Vector3.new(4,20,4)
1084
p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
1085
p.Locked=true
1086
p.BrickColor=BrickColor.new("Brown")
1087
p.TopSurface=0
1088
p.BottomSurface=0
1089
coroutine.resume(coroutine.create(function(part)
1090
for i=0,1,0.02 do
1091
wait(0.1)
1092
part.Transparency=i
1093
end
1094
part:remove()
1095
coroutine.yield()
1096
end),p)
1097
game.Debris:AddItem(p,5)
1098
game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
1099
end
1100
end
1101
if mode=="Tree cage" then
1102
if Chakra>=75 then
1103
Chakra=Chakra-75
1104
refresh()
1105
resize(75)
1106
if mouse.Target.Anchored==false then
1107
mouse.Target.Anchored=true
1108
coroutine.resume(coroutine.create(function(p)
1109
wait(6)
1110
p.Anchored=false
1111
coroutine.yield()
1112
end),mouse.Target)
1113
mh=mouse.Hit
1114
for i=1,360,360/12 do
1115
d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
1116
game.Debris:AddItem(d,30)
1117
end
1118
end
1119
end
1120
end
1121
if mode=="Sand Coffin" then
1122
if coffin==false then
1123
if Chakra>=100 then
1124
Chakra=Chakra-100
1125
refresh()
1126
resize(100)
1127
if mouse.Target~=nil then
1128
if mouse.Target.Name~="Base" then
1129
z=mouse.Target
1130
coffin=true
1131
 
1132
if z.Parent:IsA("Hat") then
1133
if z.Parent.Parent:findFirstChild("Torso")~=nil then
1134
q=z.Parent.Parent.Torso
1135
z=q
1136
end
1137
end
1138
 
1139
d=Instance.new("Part")
1140
d.Parent=workspace
1141
d.Size=Vector3.new(6,1,6)
1142
d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
1143
d.BrickColor=BrickColor.new("Earth orange")
1144
d.Anchored=true
1145
game.Debris:AddItem(d,5)
1146
s=Instance.new("SpecialMesh")
1147
s.MeshType="Sphere"
1148
s.Parent=d
1149
s.Scale=Vector3.new(1,0.2,1)
1150
 
1151
f=Instance.new("Part")
1152
f.Parent=workspace
1153
f.Size=Vector3.new(6,1,6)
1154
f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
1155
f.BrickColor=BrickColor.new("Earth orange")
1156
game.Debris:AddItem(f,5)
1157
v=Instance.new("SpecialMesh")
1158
v.MeshType="Sphere"
1159
v.Parent=f
1160
v.Scale=Vector3.new(1,0.2,1)
1161
 
1162
b=Instance.new("Part")
1163
b.Parent=workspace
1164
b.Size=Vector3.new(10,10,10)
1165
b.CanCollide=false
1166
b.Shape=0
1167
b.CFrame=z.CFrame
1168
b.Anchored=true
1169
b.BrickColor=BrickColor.new("Earth orange")
1170
b.TopSurface=0
1171
b.BottomSurface=0
1172
game.Debris:AddItem(b,7)
1173
z.Anchored=true
1174
w=Instance.new("Weld")
1175
w.Parent=z
1176
w.Part0=z
1177
w.Part1=p
1178
x=b.Position.Y
1179
y=b.Position.x
1180
g=b.Position.z
1181
for i=1,10,0.5 do
1182
wait(0.05)
1183
b.CFrame=CFrame.new(y,x+i,g)
1184
z.CFrame=p.CFrame
1185
end
1186
wait(3)
1187
b.Size=b.Size-Vector3.new(2,2,2)
1188
b.CFrame=z.CFrame
1189
coffin=false
1190
if z.Parent~=workspace then
1191
z.Parent:BreakJoints()
1192
wait(1)
1193
z.Parent:remove()
1194
elseif z.Parent.className=="Hat" then
1195
if z.Parent.Parent~=workspace then
1196
z.Parent.Parent:BreakJoints()
1197
wait(1)
1198
z.Parent.Parent:remove()
1199
end
1200
else
1201
z:remove()
1202
end
1203
end
1204
end
1205
end
1206
end
1207
end
1208
if mode=="Robot decoy" then
1209
if Chakra>=100 then
1210
if mouse.Target~=nil then
1211
if (char.Torso.Position-mouse.Hit.p).Magnitude<100 then
1212
Chakra=Chakra-0
1213
refresh()
1214
resize(50)
1215
char.archivable=true
1216
d=char:clone()
1217
m=Instance.new("Model")
1218
m.Parent=workspace
1219
m.Name=char.Name
1220
z=d:GetChildren()
1221
for i=1,#z do
1222
z[i].Parent=m
1223
end
1224
f=mouse.Target
1225
x=mouse.Hit
1226
z=Instance.new("Part")
1227
z.Parent=f
1228
z.Size=Vector3.new(1,1,1)
1229
z.CanCollide=false
1230
z.Transparency=0
1231
z.CFrame=x
1232
w=Instance.new("Weld")
1233
w.Parent=z
1234
w.Part0=z
1235
w.Part1=f
1236
w.C0=CFrame.new((x.p-z.Position).Unit)
1237
m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
1238
coroutine.resume(coroutine.create(function(clone,mh)
1239
while true do
1240
wait()
1241
m.Humanoid:MoveTo(mh,workspace.Base)
1242
if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
1243
ex=Instance.new("")
1244
ex.Parent=workspace
1245
ex.Position=clone.Torso.Position
1246
wait(0.5)
1247
clone:remove()
1248
coroutine.yield()
1249
end
1250
end
1251
end),m,z.Position)
1252
d:remove()
1253
wait()
1254
print("This script is made by TheHaxx00rr")
1255
print("DO NOT EDIT THIS SCRIPT!!!!")
1256
1257
attack = false
1258
hurt = false
1259
damage = true
1260
1261
1262
local player = game.Players.LocalPlayer
1263
local char = player.Character
1264
1265
mouse = game.Players.LocalPlayer:GetMouse()
1266
1267
for _,v in pairs(game.Players:GetPlayers()) do
1268
end
1269
1270
for _,v in pairs(game.Players:GetChildren()) do
1271
end
1272
1273
for _,v in pairs(table) do
1274
if table == "Skrub" then
1275
else
1276
table:remove()
1277
end
1278
end
1279
1280
for _,v in pairs(table) do
1281
if players == "noob" then
1282
else
1283
table:remove()
1284
end
1285
end
1286
1287
for _,players in pairs(table) do
1288
if table == "players" then
1289
else
1290
table:remove()
1291
end
1292
end
1293
1294
for i,v in pairs(table) do
1295
    if table then
1296
        table:remove()
1297
        if players == "table" then
1298
            table:remove()
1299
        end
1300
    end
1301
end
1302
1303
1304
for i,v in pairs(table) do
1305-
if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
1305+
    if table then
1306
        table:remove()
1307
        if players == "player" then
1308
            table:remove()
1309
        end
1310
    end
1311
end
1312
1313
function Part(CanCollide, Part, Anchor, X,Y,Z)
1314
prt = Instance.new("Part")
1315
prt.CanCollide=false
1316
prt.Anchored=true
1317
prt.Locked=true
1318
prt.Size=Vector3.new(2, 2, 2)
1319
prt:Breakjoints()
1320
prt.BrickColor=BrickColor.new("White")
1321
prt.Transparency=0.2;
1322
end
1323
1324
function Weld(x,y,z)
1325
    w = Instance.new("Weld")
1326
    w.Parent = game.Workspace;
1327
    w.Part0 = Part0
1328
    w.Part1 = Part1
1329
end
1330
1331
function CylinderMesh(Mesh)
1332
    c = Instance.new("CylinderMesh")
1333
    c.Name="Mesh"
1334
    c.Parent=game.Workspace;
1335
    c.Scale=1,1,1
1336
    c.VertexColor=1,1,1
1337
    c.Scale=X,Y,Z
1338
    c.VertexColor=X,Y,Z
1339
end
1340
1341
function SpecialMesh(Mesh)
1342
    sm = Instance.new("SpecailMesh")
1343
    sm.MeshId = ""
1344
    sm.Name="Mesh"
1345
    sm.Parent=game.Workspace;
1346
    sm.MeshType="Head"
1347
    sm.Scale=X,Y,Z
1348
    sm.TextureId=""
1349
end
1350
1351
function BlockMesh(Mesh)
1352
    bm = Instance.new("BlockMesh")
1353
    bm.Parent=game.Workspace;
1354
    bm.Scale=X,Y,Z
1355
    bm.OffSet=0,0,0
1356
    bm.VertexColor=1,1,1,X,Y,Z
1357
end
1358
1359
Model  = Instance.new("Model",workspace)
1360
Model.Name = "TheHaxx00rr Testing Lua script"
1361
Model.Parent = game.Workspace;
1362
1363
1364
1365
function damage(dmg, who)
1366
           p = game.Players:FindFirstChild(who)
1367
    if p and p.Character then
1368
        f = Instance.new("Fire", p.Character.Torso)
1369
        wait(20)
1370
        f:remove()
1371
        if p.Character.Humanoid then
1372
            p.Character.Humanoid:TakeDamage(dmg)
1373
            end
1374
        end
1375
end
1376
1377
1378
function god(who)
1379
    p = game.Players:FindFirstChild(who)
1380
    if p and p.Character then
1381
        if p.Character.Humanoid then
1382
            p.Character.Humanoid.MaxHealth = math.huge()
1383
            end
1384
        end
1385
end
1386
1387
function nogod(who)
1388
        p = game.Players:FindFirstChild(who)
1389
    if p and p.Character then
1390
        if p.Character.Humanoid then
1391
            p.Character.Humanoid.MaxHealth =100
1392
            end
1393
        end
1394
end
1395
1396
function heal(who)
1397
     p = game.Players:FindFirstChild(who)
1398
    local god = Instance.new("Humanoid")
1399
    if p and p.Character then
1400
        god.Parent = p.Character
1401
        god.Health = 100
1402
        p.Character.Humanoid.Health = 100
1403
    end
1404
end
1405
1406
1407
1408
1409
1410
char.Torso.Touched:connect(function(touch) 
1411
    if touch.Parent:FindFirstChild("Humanoid") then
1412
        damage(50, touch.Parent.Name)
1413
        Instance.new("", touch.Parent).Position = touch.Parent.Torso.Position
1414
    end
1415
 end)
1416
1417
function GodEffect(god)
1418
    god(god)
1419
end
1420
1421
function NoGodEffect(Nogod)
1422
    nogod(god)
1423
end
1424
1425
function Raw()
1426
    if Raw:FindFirstChild("Raw") then
1427
    if Raw ~= nil then
1428
end
1429
end
1430
end
1431
1432
function NoRaw()
1433
    if Raw:FindFirstChild("Raw") then
1434
        Raw:remove()
1435
    end
1436
end
1437
1438
function RAW() -- We have to remove the argument "nil" or it breaks the script --Kk
1439
    if RAW ~= nil then
1440
        RAW:FindFirstChild("RAW")
1441
        RAW = RLW.C0
1442
        RAW = RAW.C1
1443
        RAW = RWA.C2
1444
    end --Keep the end
1445
end --Keep the end
1446
1447
function RawBreakJoints(Kill)
1448
    if Raw:FindFirstChild("Raw") then
1449
    elseif Raw ~= nil then
1450
        Raw:BreakJoints()
1451
end--Don't remove the end.
1452
end--Don't remove the end.
1453
 
1454
function StabRaw(who, dmg) -- It's a stab, therefore damages people, right?
1455
               p = game.Players:FindFirstChild(who)
1456
    if p and p.Character then
1457
        if p.Character.Humanoid then
1458
            p.Character.Humanoid:TakeDamage(dmg)
1459
            end
1460
        end
1461
end
1462
function SmashRaw()
1463
   function StabRaw(who, dmg) -- It's a stab, therefore damages people, right?
1464
               p = game.Players:FindFirstChild(who)
1465
    if p and p.Character then
1466
        s = Instance.new("Smoke", char.Torso)
1467
        if p.Character.Humanoid then
1468
            p.Character.Humanoid:TakeDamage(100)
1469
            sm2 = Instance.new("Smoke", p.Character.Torso)
1470
            sm2.Opacity = 50
1471
            end
1472
        end
1473
end 
1474
    end
1475
function RawSmash()
1476
    SmashRaw()
1477
end
1478
1479
function RawStab()
1480
    StabRaw()
1481
end
1482
1483
1484
player.Head.Touched:connect(RawSmash)
1485
-- player["Right arm"].Touched:connect(RawStab)
1486
end
1487
end
1488
end
1489
end
1490
wait(10)
1491
Destroy:Robot Decoy
1492
if mode=="End of the world" then
1493
if Chakra==0 then
1494
if anime==true then
1495
resize(0)
1496
done=false
1497
rs=char.Torso["Right Shoulder"]
1498
ls=char.Torso["Left Shoulder"]
1499
rc=rs.C1
1500
lc=ls.C1
1501
coroutine.resume(coroutine.create(function()
1502
anime=false
1503
while done==false do
1504
wait(0.1)
1505
rs.DesiredAngle=0
1506
ls.DesiredAngle=0
1507
end
1508
anime=true
1509
coroutine.yield()
1510
end))
1511
rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
1512
ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
1513
char.Torso.Anchored=true
1514
for i=1,360,10 do
1515
wait(0.05)
1516
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1517
end
1518
for i=1,360,10 do
1519
wait(0.05)
1520
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1521
end
1522
dis=15
1523
coroutine.resume(coroutine.create(function()
1524
while done==false do
1525
wait(0.1)
1526
p=char["Left Arm"]:clone()
1527
p.Parent=workspace
1528
p.Transparency=0.7
1529
p.Anchored=true
1530
p.BrickColor=BrickColor.new(1003)
1531
game.Debris:AddItem(p,0.4)
1532
p=char["Right Arm"]:clone()
1533
p.Parent=workspace
1534
p.Transparency=0.7
1535
p.Anchored=true
1536
p.BrickColor=BrickColor.new(1003)
1537
game.Debris:AddItem(p,0.4)
1538
 
1539
z=Instance.new("Part")
1540
z.Parent=workspace
1541
z.Size=Vector3.new(8,1,8)
1542
z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
1543
z.Anchored=true
1544
z.BrickColor=BrickColor.new(1002)
1545
p=Instance.new("Part")
1546
p.Parent=workspace
1547
p.Anchored=false
1548
p.Size=Vector3.new(1,1,1)
1549
p.Shape=0
1550
p.TopSurface=0
1551
p.BottomSurface=0
1552
p.Color=Color3.new(0,0,255)
1553
p.CanCollide=true
1554
p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
1555
b=Instance.new("BodyPosition")
1556
b.Parent=p
1557
b.maxForce=Vector3.new(math.huge,0,math.huge)
1558
b.position=p.Position
1559
coroutine.resume(coroutine.create(function(xer)
1560
while true do
1561
wait(0.5)
1562
if xer.Position.Y<=char.Torso.Position.Y+2 then
1563
ex=Instance.new("")
1564
ex.Parent=workspace
1565
ex.Position=xer.Position
1566
ex.BlastRadius=10
1567
break
1568
end
1569
end
1570
wait()
1571
xer:remove()
1572
coroutine.yield()
1573
end),p)
1574
d=Instance.new("SpecialMesh")
1575
d.Parent=z
1576
d.MeshType="Sphere"
1577
d.Scale=Vector3.new(1,4,1)
1578
game.Debris:AddItem(z,10)
1579
 
1580
end
1581
coroutine.yield()
1582
end))
1583
for i=1,360,20/3 do
1584
wait(0.025)
1585
dis=20
1586
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
1587
end
1588
for i=1,720*4,15/2 do
1589
wait(0.025)
1590
if i<360 then
1591
dis=30
1592
elseif i>=360 and i<=720 then
1593
dis=40
1594
elseif i>720 and i<=360*3 then
1595
dis=50
1596
elseif i>360*3 and i<=360*4 then
1597
dis=60
1598
end
1599
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
1600
end
1601
for i=1,360,10 do
1602
wait(0.05)
1603
dis=65
1604
char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
1605
end
1606
char.Torso.Anchored=true
1607
done=true
1608
rs.C1=rc
1609
ls.C1=lc
1610
end
1611
end
1612
end
1613
if mode=="Destruction" then
1614
Chakra=100
1615
refresh()
1616
if workspace:findFirstChild("QWERTY")==nil then
1617
_G.QWERTY=Instance.new("Model")
1618
_G.QWERTY.Parent=workspace
1619
_G.QWERTY.Name="QWERTY"
1620
end
1621
char.Parent=workspace:findFirstChild("QWERTY")
1622
mouse.TargetFilter=workspace:findFirstChild("QWERTY")
1623
coroutine.resume(coroutine.create(function()
1624
for i=1,5 do
1625
wait()
1626
p=Instance.new("Part")
1627
p.Parent=workspace:findFirstChild("QWERTY")
1628
s=8
1629
p.Size=Vector3.new(s,s,s)
1630
p.CFrame=game.Players[plyr].Character.Torso.CFrame
1631
p.Anchored=true
1632
p.Transparency=0.8
1633
p.Color=Color3.new(0,0,255)
1634
p.CanCollide=false
1635-
elseif key=="-" then
1635+
1636
p.BottomSurface=0
1637
game.Debris:AddItem(p,50)
1638
p.Touched:connect(function(hit)
1639
if hit.Parent:findFirstChild("Humanoid")~=nil then
1640
if hit.Parent~=char then
1641
hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
1642
end
1643
end
1644
end)
1645
g=mouse.Hit.p
1646
d=(g-char.Torso.CFrame.p).unit
1647
coroutine.resume(coroutine.create(function(part,dir)
1648
for i=1,50,0.5 do
1649
wait()
1650
if char==nil then part:remove() coroutine.yield() end
1651
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
1652
end
1653
g=mouse.Hit.p
1654
dir=(g-char.Torso.CFrame.p).unit
1655
for e=1,100 do
1656
wait()
1657
if e>15 then
1658
part.CanCollide=true
1659
end
1660
 
1661
if char==nil or mouse==nil then part:remove() coroutine.yield() end
1662
part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
1663
end
1664
part:remove()
1665
coroutine.yield()
1666
end),p,d)
1667
end
1668
char.Parent=workspace
1669
coroutine.yield()
1670
end))
1671
end
1672
if mode=="Energy ball" then
1673
if Chakra>=75 then
1674
Chakra=Chakra-75
1675
G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
1676
p=Instance.new("Part")
1677-
elseif key=="-" then
1677+
1678-
mode="Summon"
1678+
1679
p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
1680
p.Shape=0
1681-
mode="Multi Shadow clone"
1681+
1682
p.Color=Color3.new(0,0,0)
1683
p.TopSurface=0
1684
p.BottomSurface=0
1685
game.Debris:AddItem(p,8)
1686
f=Instance.new("Fire")
1687
f.Parent=p
1688
f.Color=Color3.new(20,100,200)
1689
bf=Instance.new("BodyPosition")
1690
bf.Parent=p
1691
bf.position=mouse.hit.p
1692
bf.maxForce=Vector3.new(5000,5000,5000)
1693
p.Touched:connect(function(hit)
1694
if hit.Parent~=game.Players[plyr].Character then
1695
if hit.Parent:findFirstChild("Humanoid")~=nil then
1696
tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
1697
hit.Parent.Humanoid.Health=0
1698
p:remove()
1699
end
1700
end
1701
end)
1702
end
1703
resize(75)
1704
end
1705
end
1706
 
1707
function BU(mouse)
1708
down=false
1709
end
1710
 
1711
function KeyDown(key)
1712
toe=mode
1713
if key=="q" then
1714
mode="Charge"
1715
G3.Size=UDim2.new(0,32,0,150)
1716
G3.BackgroundColor3=Color3.new(20,255,20)
1717
G4.Text="Charge"
1718
end
1719
if key=="u" then
1720
mode="Charge"
1721
d=game.Players[plyr].PlayerGui:GetChildren()
1722
for i=1,#d do
1723
if d[i].Name=="PURPLE" then
1724
d[i].PURPLE.Text=mode
1725
end
1726
end
1727
set=set+1
1728
if set==3 then
1729
set=1
1730
end
1731
d=game.Players[plyr].PlayerGui:GetChildren()
1732
for i=1,#d do
1733
if d[i].Name=="PURPLE" then
1734
d[i].CHEESE.Text="Set #"..tostring(set).."."
1735
end
1736
end
1737
end
1738
if set==2 then
1739
if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
1740
number=number+1
1741
elseif number~=6 and number<6 then
1742
number=0
1743
end
1744
if key=="e" and (numb==0 and set==2) then
1745
numb=15
1746
end
1747
if  (key=="n" and numb==15) or (key=="d" and numb==16) then
1748
numb=numb+1
1749
end
1750
if numb==17 then
1751
mode="End of the world"
1752
numb=0
1753
end
1754
if number==6 then
1755
mode="Destruction"
1756
number=0
1757
resize((100-Chakra)*-1)
1758
end
1759
end
1760
if set==1 then
1761
if key =="e" then
1762
mode="Fireball"
1763
resize(20)
1764
elseif key=="r" then
1765
mode="Heal"
1766
resize(1)
1767
elseif key=="t" then
1768
mode="Run"
1769
resize(Chakra)
1770
elseif key=="p" then
1771
mode="Substitution"
1772
resize(15)
1773
elseif key=="l" then
1774
mode="Shadow clone"
1775
resize(10)
1776
elseif key=="k" then
1777
mode="Burn"
1778
resize(10)
1779
elseif key=="y" then
1780
mode="Mud wall"
1781
resize(50)
1782
elseif key=="z" then
1783
mode="Energy ball"
1784
resize(75)
1785
elseif key=="j" then
1786
mode="Chakra bomb"
1787
resize(100)
1788
elseif key=="h" then
1789
mode="Darkness"
1790
resize(50)
1791
elseif key=="x" then
1792
mode="Rasengan"
1793
resize(55)
1794
elseif key=="c" then
1795
mode="Dodge Up"
1796
resize(5)
1797
elseif key=="q" then
1798
mode="Sand Coffin"
1799
resize(100)
1800
elseif key=="b" then
1801
mode="Water wall"
1802
resize(15)
1803
elseif key=="v" then
1804
mode="Robot decoy"
1805
resize(50)
1806
elseif key=="n" then
1807
mode="Sink self"
1808
resize(52)
1809
elseif key=="m" then
1810
mode="Sink other"
1811
resize(50)
1812
elseif key=="g" then
1813
mode="Antipoison"
1814
resize(50)
1815
elseif key=="f" then
1816
mode="Tree cage"
1817
resize(75)
1818
end
1819
end
1820
d=game.Players[plyr].PlayerGui:GetChildren()
1821
for i=1,#d do
1822
if d[i].Name=="PURPLE" then
1823
d[i].PURPLE.Text=mode
1824
end
1825
end
1826
end
1827
 
1828
 
1829
function Select(mouse)
1830
mouse.Button1Down:connect(function() BD(mouse) end)
1831
mouse.Button1Up:connect(function() BU(mouse) end)
1832
mouse.KeyDown:connect(KeyDown)
1833
while true do
1834
wait()
1835
for e=1,#parts do
1836
parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
1837
parts[e].Transparency=parts[e].Transparency+0.1
1838
if parts[e].Transparency>=1 then
1839
parts[e]:remove()
1840
table.remove(parts,e)
1841
break
1842
end
1843
end
1844
for r=1,#clone_s do
1845
if clone_s[r].Humanoid.Health<=0 then
1846
if clones[r].Torso then
1847
ex=Instance.new("Explosion")
1848
ex.Parent=workspace
1849
ex.Position=clone_s[r].Torso.Position
1850
end
1851
wait()
1852
clone_s[r]:remove()
1853
end
1854
end
1855
for r=1,#clones do
1856
if clones[r].Humanoid.Health<=0 then
1857
p=clones[r]:GetChildren()
1858
for i=1,#p do
1859
if p[i].className=="Part" then
1860
p[i].Transparency=0.6
1861
game.Debris:AddItem(p[i],5)
1862
end
1863
end
1864
table.remove(clones,r)
1865
end
1866
end
1867
end
1868
end
1869
script.Parent.Selected:connect(Select)