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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code V2 by Mokiros") | |
6 | local RealPlayer = RealPlayer | |
7 | script.Parent = RealPlayer.Character | |
8 | ||
9 | --Fake event to make stuff like Mouse.KeyDown work | |
10 | local Disconnect_Function = function(this) | |
11 | this[1].Functions[this[2]] = nil | |
12 | end | |
13 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
14 | local FakeEvent_Metatable = {__index={ | |
15 | Connect = function(this,f) | |
16 | local i = tostring(math.random(0,10000)) | |
17 | while this.Functions[i] do | |
18 | i = tostring(math.random(0,10000)) | |
19 | end | |
20 | this.Functions[i] = f | |
21 | return setmetatable({this,i},Disconnect_Metatable) | |
22 | end | |
23 | }} | |
24 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
25 | local function fakeEvent() | |
26 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
27 | end | |
28 | ||
29 | --Creating fake input objects with fake variables | |
30 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
31 | FakeMouse.keyUp = FakeMouse.KeyUp | |
32 | FakeMouse.keyDown = FakeMouse.KeyDown | |
33 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
34 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
35 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
36 | end} | |
37 | --Merged 2 functions into one by checking amount of arguments | |
38 | CAS.UnbindAction = CAS.BindAction | |
39 | ||
40 | --This function will trigger the events that have been :Connect()'ed | |
41 | local function TriggerEvent(self,ev,...) | |
42 | for _,f in pairs(self[ev].Functions) do | |
43 | f(...) | |
44 | end | |
45 | end | |
46 | FakeMouse.TriggerEvent = TriggerEvent | |
47 | UIS.TriggerEvent = TriggerEvent | |
48 | ||
49 | --Client communication | |
50 | local Event = Instance.new("RemoteEvent") | |
51 | Event.Name = "UserInput_Event" | |
52 | Event.OnServerEvent:Connect(function(plr,io) | |
53 | if plr~=RealPlayer then return end | |
54 | FakeMouse.Target = io.Target | |
55 | FakeMouse.Hit = io.Hit | |
56 | if not io.isMouse then | |
57 | local b = io.UserInputState == Enum.UserInputState.Begin | |
58 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
59 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
60 | end | |
61 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
62 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
63 | end | |
64 | for _,t in pairs(CAS.Actions) do | |
65 | for _,k in pairs(t.Keys) do | |
66 | if k==io.KeyCode then | |
67 | t.Function(t.Name,io.UserInputState,io) | |
68 | end | |
69 | end | |
70 | end | |
71 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
72 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
73 | end | |
74 | end) | |
75 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
76 | local Mouse = owner:GetMouse() | |
77 | local UIS = game:GetService("UserInputService") | |
78 | local input = function(io,RobloxHandled) | |
79 | if RobloxHandled then return end | |
80 | --Since InputObject is a client-side instance, we create and pass table instead | |
81 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
82 | end | |
83 | UIS.InputBegan:Connect(input) | |
84 | UIS.InputEnded:Connect(input) | |
85 | local h,t | |
86 | --Give the server mouse data every second frame, but only if the values changed | |
87 | --If player is not moving their mouse, client won't fire events | |
88 | local HB = game:GetService("RunService").Heartbeat | |
89 | while true do | |
90 | if h~=Mouse.Hit or t~=Mouse.Target then | |
91 | h,t=Mouse.Hit,Mouse.Target | |
92 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
93 | end | |
94 | --Wait 2 frames | |
95 | for i=1,2 do | |
96 | HB:Wait() | |
97 | end | |
98 | end]==],script) | |
99 | ||
100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
101 | --Real game object | |
102 | local RealGame = game | |
103 | ||
104 | --Metatable for fake service | |
105 | local FakeService_Metatable = { | |
106 | __index = function(self,k) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then | |
109 | return typeof(s[k])=="function" | |
110 | and function(_,...)return s[k](s,...)end or s[k] | |
111 | end | |
112 | end, | |
113 | __newindex = function(self,k,v) | |
114 | local s = rawget(self,"_RealService") | |
115 | if s then s[k]=v end | |
116 | end | |
117 | } | |
118 | local function FakeService(t,RealService) | |
119 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
120 | return setmetatable(t,FakeService_Metatable) | |
121 | end | |
122 | ||
123 | --Fake game object | |
124 | local FakeGame = { | |
125 | GetService = function(self,s) | |
126 | return rawget(self,s) or RealGame:GetService(s) | |
127 | end, | |
128 | Players = FakeService({ | |
129 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
130 | },"Players"), | |
131 | UserInputService = FakeService(UIS,"UserInputService"), | |
132 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
133 | RunService = FakeService({ | |
134 | _btrs = {}, | |
135 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
136 | BindToRenderStep = function(self,name,_,fun) | |
137 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
138 | end, | |
139 | UnbindFromRenderStep = function(self,name) | |
140 | self._btrs[name]:Disconnect() | |
141 | end, | |
142 | },"RunService") | |
143 | } | |
144 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
145 | FakeGame.service = FakeGame.GetService | |
146 | FakeService(FakeGame,game) | |
147 | --Changing owner to fake player object to support owner:GetMouse() | |
148 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
149 | end | |
150 | Player=game:GetService("Players").LocalPlayer | |
151 | Character=Player.Character | |
152 | PlayerGui=Player.PlayerGui | |
153 | Backpack=Player.Backpack | |
154 | Torso=Character.Torso | |
155 | Head=Character.Head | |
156 | Humanoid=Character.Humanoid | |
157 | LeftArm=Character["Left Arm"] | |
158 | LeftLeg=Character["Left Leg"] | |
159 | RightArm=Character["Right Arm"] | |
160 | RightLeg=Character["Right Leg"] | |
161 | LS=Torso["Left Shoulder"] | |
162 | LH=Torso["Left Hip"] | |
163 | RS=Torso["Right Shoulder"] | |
164 | RH=Torso["Right Hip"] | |
165 | Face = Head.face | |
166 | Neck=Torso.Neck | |
167 | it=Instance.new | |
168 | attacktype=1 | |
169 | vt=Vector3.new | |
170 | cf=CFrame.new | |
171 | euler=CFrame.fromEulerAnglesXYZ | |
172 | angles=CFrame.Angles | |
173 | cloaked=false | |
174 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
175 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
176 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
177 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
178 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
179 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
180 | RootPart=Character.HumanoidRootPart | |
181 | RootJoint=RootPart.RootJoint | |
182 | RootCF=euler(-1.57,0,3.14) | |
183 | attack = false | |
184 | attackdebounce = false | |
185 | deb=false | |
186 | equipped=true | |
187 | hand=false | |
188 | MMouse=nil | |
189 | combo=0 | |
190 | mana=0 | |
191 | trispeed=.2 | |
192 | attackmode='none' | |
193 | local idle=0 | |
194 | local Anim="Idle" | |
195 | local Effects={} | |
196 | local gun=false | |
197 | local shoot=false | |
198 | player=nil | |
199 | mana=0 | |
200 | cam = workspace.CurrentCamera | |
201 | ZTarget = nil | |
202 | RocketTarget = nil | |
203 | local m = Instance.new("Model",Character) | |
204 | m.Name = "WeaponModel" | |
205 | ||
206 | mouse=Player:GetMouse() | |
207 | --save shoulders | |
208 | RSH, LSH=nil, nil | |
209 | --welds | |
210 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
211 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
212 | LH=Torso["Left Hip"] | |
213 | RH=Torso["Right Hip"] | |
214 | TorsoColor=Torso.BrickColor | |
215 | function NoOutline(Part) | |
216 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
217 | end | |
218 | player=Player | |
219 | ch=Character | |
220 | RSH=ch.Torso["Right Shoulder"] | |
221 | LSH=ch.Torso["Left Shoulder"] | |
222 | -- | |
223 | RSH.Parent=nil | |
224 | LSH.Parent=nil | |
225 | -- | |
226 | RW.Name="Right Shoulder" | |
227 | RW.Part0=ch.Torso | |
228 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
229 | RW.C1=cf(0, 0.5, 0) | |
230 | RW.Part1=ch["Right Arm"] | |
231 | RW.Parent=ch.Torso | |
232 | -- | |
233 | LW.Name="Left Shoulder" | |
234 | LW.Part0=ch.Torso | |
235 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
236 | LW.C1=cf(0, 0.5, 0) | |
237 | LW.Part1=ch["Left Arm"] | |
238 | LW.Parent=ch.Torso | |
239 | ||
240 | function swait(num) | |
241 | if num==0 or num==nil then | |
242 | game:service'RunService'.Heartbeat:wait(0) | |
243 | else | |
244 | for i=0,num do | |
245 | game:service'RunService'.Heartbeat:wait(0) | |
246 | end | |
247 | end | |
248 | end | |
249 | ||
250 | function nooutline(part) | |
251 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
252 | end | |
253 | ||
254 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
255 | local fp=it("Part") | |
256 | fp.formFactor=formfactor | |
257 | fp.Parent=parent | |
258 | fp.Reflectance=reflectance | |
259 | fp.Transparency=transparency | |
260 | fp.CanCollide=false | |
261 | fp.Locked=true | |
262 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
263 | fp.Name=name | |
264 | fp.Size=size | |
265 | fp.Position=Character.Torso.Position | |
266 | nooutline(fp) | |
267 | fp.Material=material | |
268 | fp:BreakJoints() | |
269 | return fp | |
270 | end | |
271 | ||
272 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
273 | local mesh=it(Mesh) | |
274 | mesh.Parent=part | |
275 | if Mesh=="SpecialMesh" then | |
276 | mesh.MeshType=meshtype | |
277 | mesh.MeshId=meshid | |
278 | end | |
279 | mesh.Offset=offset | |
280 | mesh.Scale=scale | |
281 | return mesh | |
282 | end | |
283 | ||
284 | function weld(parent,part0,part1,c0,c1) | |
285 | local weld=it("Weld") | |
286 | weld.Parent=parent | |
287 | weld.Part0=part0 | |
288 | weld.Part1=part1 | |
289 | weld.C0=c0 | |
290 | weld.C1=c1 | |
291 | return weld | |
292 | end | |
293 | ||
294 | ||
295 | local function CFrameFromTopBack(at, top, back) | |
296 | local right = top:Cross(back) | |
297 | return CFrame.new(at.x, at.y, at.z, | |
298 | right.x, top.x, back.x, | |
299 | right.y, top.y, back.y, | |
300 | right.z, top.z, back.z) | |
301 | end | |
302 | ||
303 | function Triangle(a, b, c) | |
304 | local edg1 = (c-a):Dot((b-a).unit) | |
305 | local edg2 = (a-b):Dot((c-b).unit) | |
306 | local edg3 = (b-c):Dot((a-c).unit) | |
307 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
308 | a, b, c = a, b, c | |
309 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
310 | a, b, c = b, c, a | |
311 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
312 | a, b, c = c, a, b | |
313 | else | |
314 | assert(false, "unreachable") | |
315 | end | |
316 | ||
317 | local len1 = (c-a):Dot((b-a).unit) | |
318 | local len2 = (b-a).magnitude - len1 | |
319 | local width = (a + (b-a).unit*len1 - c).magnitude | |
320 | ||
321 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
322 | ||
323 | local list = {} | |
324 | ||
325 | local TrailColor = ("Dark grey") | |
326 | ||
327 | if len1 > 0.01 then | |
328 | local w1 = Instance.new('WedgePart', m) | |
329 | game:GetService("Debris"):AddItem(w1,5) | |
330 | w1.Material = "SmoothPlastic" | |
331 | w1.FormFactor = 'Custom' | |
332 | w1.BrickColor = BrickColor.new(TrailColor) | |
333 | w1.Transparency = 0 | |
334 | w1.Reflectance = 0 | |
335 | w1.Material = "SmoothPlastic" | |
336 | w1.CanCollide = false | |
337 | NoOutline(w1) | |
338 | local sz = Vector3.new(0.2, width, len1) | |
339 | w1.Size = sz | |
340 | local sp = Instance.new("SpecialMesh",w1) | |
341 | sp.MeshType = "Wedge" | |
342 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
343 | w1:BreakJoints() | |
344 | w1.Anchored = true | |
345 | w1.Parent = workspace | |
346 | w1.Transparency = 0.7 | |
347 | table.insert(Effects,{w1,"Disappear",.01}) | |
348 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
349 | table.insert(list,w1) | |
350 | end | |
351 | ||
352 | if len2 > 0.01 then | |
353 | local w2 = Instance.new('WedgePart', m) | |
354 | game:GetService("Debris"):AddItem(w2,5) | |
355 | w2.Material = "SmoothPlastic" | |
356 | w2.FormFactor = 'Custom' | |
357 | w2.BrickColor = BrickColor.new(TrailColor) | |
358 | w2.Transparency = 0 | |
359 | w2.Reflectance = 0 | |
360 | w2.Material = "SmoothPlastic" | |
361 | w2.CanCollide = false | |
362 | NoOutline(w2) | |
363 | local sz = Vector3.new(0.2, width, len2) | |
364 | w2.Size = sz | |
365 | local sp = Instance.new("SpecialMesh",w2) | |
366 | sp.MeshType = "Wedge" | |
367 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
368 | w2:BreakJoints() | |
369 | w2.Anchored = true | |
370 | w2.Parent = workspace | |
371 | w2.Transparency = 0.7 | |
372 | table.insert(Effects,{w2,"Disappear",.01}) | |
373 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
374 | table.insert(list,w2) | |
375 | end | |
376 | return unpack(list) | |
377 | end | |
378 | ||
379 | ||
380 | so = function(id,par,vol,pit) | |
381 | coroutine.resume(coroutine.create(function() | |
382 | local sou = Instance.new("Sound",par or workspace) | |
383 | sou.Volume=vol | |
384 | sou.Pitch=pit or 1 | |
385 | sou.SoundId=id | |
386 | swait() | |
387 | sou:play() | |
388 | game:GetService("Debris"):AddItem(sou,6) | |
389 | end)) | |
390 | end | |
391 | ||
392 | function clerp(a,b,t) | |
393 | local qa = {QuaternionFromCFrame(a)} | |
394 | local qb = {QuaternionFromCFrame(b)} | |
395 | local ax, ay, az = a.x, a.y, a.z | |
396 | local bx, by, bz = b.x, b.y, b.z | |
397 | local _t = 1-t | |
398 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
399 | end | |
400 | ||
401 | function QuaternionFromCFrame(cf) | |
402 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
403 | local trace = m00 + m11 + m22 | |
404 | if trace > 0 then | |
405 | local s = math.sqrt(1 + trace) | |
406 | local recip = 0.5/s | |
407 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
408 | else | |
409 | local i = 0 | |
410 | if m11 > m00 then | |
411 | i = 1 | |
412 | end | |
413 | if m22 > (i == 0 and m00 or m11) then | |
414 | i = 2 | |
415 | end | |
416 | if i == 0 then | |
417 | local s = math.sqrt(m00-m11-m22+1) | |
418 | local recip = 0.5/s | |
419 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
420 | elseif i == 1 then | |
421 | local s = math.sqrt(m11-m22-m00+1) | |
422 | local recip = 0.5/s | |
423 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
424 | elseif i == 2 then | |
425 | local s = math.sqrt(m22-m00-m11+1) | |
426 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
427 | end | |
428 | end | |
429 | end | |
430 | ||
431 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
432 | local xs, ys, zs = x + x, y + y, z + z | |
433 | local wx, wy, wz = w*xs, w*ys, w*zs | |
434 | local xx = x*xs | |
435 | local xy = x*ys | |
436 | local xz = x*zs | |
437 | local yy = y*ys | |
438 | local yz = y*zs | |
439 | local zz = z*zs | |
440 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
441 | end | |
442 | ||
443 | function QuaternionSlerp(a, b, t) | |
444 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
445 | local startInterp, finishInterp; | |
446 | if cosTheta >= 0.0001 then | |
447 | if (1 - cosTheta) > 0.0001 then | |
448 | local theta = math.acos(cosTheta) | |
449 | local invSinTheta = 1/math.sin(theta) | |
450 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
451 | finishInterp = math.sin(t*theta)*invSinTheta | |
452 | else | |
453 | startInterp = 1-t | |
454 | finishInterp = t | |
455 | end | |
456 | else | |
457 | if (1+cosTheta) > 0.0001 then | |
458 | local theta = math.acos(-cosTheta) | |
459 | local invSinTheta = 1/math.sin(theta) | |
460 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
461 | finishInterp = math.sin(t*theta)*invSinTheta | |
462 | else | |
463 | startInterp = t-1 | |
464 | finishInterp = t | |
465 | end | |
466 | end | |
467 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
468 | end | |
469 | ||
470 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
471 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
472 | end | |
473 | ||
474 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
475 | if hit.Parent==nil then | |
476 | return | |
477 | end | |
478 | local h=hit.Parent:FindFirstChild("Humanoid") | |
479 | for _,v in pairs(hit.Parent:children()) do | |
480 | if v:IsA("Humanoid") then | |
481 | h=v | |
482 | end | |
483 | end | |
484 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
485 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
486 | end | |
487 | if hit.Parent.className=="Hat" then | |
488 | hit=hit.Parent.Parent:findFirstChild("Head") | |
489 | end | |
490 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
491 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
492 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
493 | return | |
494 | end]] | |
495 | -- hs(hit,1.2) | |
496 | local c=Instance.new("ObjectValue") | |
497 | c.Name="creator" | |
498 | c.Value=game:service("Players").LocalPlayer | |
499 | c.Parent=h | |
500 | game:GetService("Debris"):AddItem(c,.5) | |
501 | local Damage=math.random(minim,maxim) | |
502 | -- h:TakeDamage(Damage) | |
503 | local blocked=false | |
504 | local block=hit.Parent:findFirstChild("Block") | |
505 | if block~=nil then | |
506 | print(block.className) | |
507 | if block.className=="NumberValue" then | |
508 | if block.Value>0 then | |
509 | blocked=true | |
510 | if decreaseblock==nil then | |
511 | block.Value=block.Value-1 | |
512 | end | |
513 | end | |
514 | end | |
515 | if block.className=="IntValue" then | |
516 | if block.Value>0 then | |
517 | blocked=true | |
518 | if decreaseblock~=nil then | |
519 | block.Value=block.Value-1 | |
520 | end | |
521 | end | |
522 | end | |
523 | end | |
524 | if blocked==false then | |
525 | -- h:TakeDamage(Damage) | |
526 | h.Health=h.Health-Damage | |
527 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
528 | else | |
529 | h.Health=h.Health-(Damage/2) | |
530 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
531 | end | |
532 | if Type=="Knockdown" then | |
533 | local hum=hit.Parent.Humanoid | |
534 | hum.PlatformStand=true | |
535 | coroutine.resume(coroutine.create(function(HHumanoid) | |
536 | swait(1) | |
537 | HHumanoid.PlatformStand=false | |
538 | end),hum) | |
539 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
540 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
541 | local bodvol=Instance.new("BodyVelocity") | |
542 | bodvol.velocity=angle*knockback | |
543 | bodvol.P=5000 | |
544 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
545 | bodvol.Parent=hit | |
546 | local rl=Instance.new("BodyAngularVelocity") | |
547 | rl.P=3000 | |
548 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
549 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
550 | rl.Parent=hit | |
551 | game:GetService("Debris"):AddItem(bodvol,.5) | |
552 | game:GetService("Debris"):AddItem(rl,.5) | |
553 | elseif Type=="Normal" then | |
554 | local vp=Instance.new("BodyVelocity") | |
555 | vp.P=500 | |
556 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
557 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
558 | if KnockbackType==1 then | |
559 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
560 | elseif KnockbackType==2 then | |
561 | vp.velocity=Property.CFrame.lookVector*knockback | |
562 | end | |
563 | if knockback>0 then | |
564 | vp.Parent=hit.Parent.Torso | |
565 | end | |
566 | game:GetService("Debris"):AddItem(vp,.5) | |
567 | elseif Type=="Up" then | |
568 | local bodyVelocity=Instance.new("BodyVelocity") | |
569 | bodyVelocity.velocity=vt(0,60,0) | |
570 | bodyVelocity.P=5000 | |
571 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
572 | bodyVelocity.Parent=hit | |
573 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
574 | local rl=Instance.new("BodyAngularVelocity") | |
575 | rl.P=3000 | |
576 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
577 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
578 | rl.Parent=hit | |
579 | game:GetService("Debris"):AddItem(rl,.5) | |
580 | elseif Type=="Snare" then | |
581 | local bp=Instance.new("BodyPosition") | |
582 | bp.P=2000 | |
583 | bp.D=100 | |
584 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
585 | bp.position=hit.Parent.Torso.Position | |
586 | bp.Parent=hit.Parent.Torso | |
587 | game:GetService("Debris"):AddItem(bp,1) | |
588 | elseif Type=="Target" then | |
589 | local Targetting = false | |
590 | if Targetting==false then | |
591 | ZTarget=hit.Parent.Torso | |
592 | coroutine.resume(coroutine.create(function(Part) | |
593 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
594 | swait(5) | |
595 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
596 | end),ZTarget) | |
597 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
598 | local targetgui=Instance.new("BillboardGui") | |
599 | targetgui.Parent=ZTarget | |
600 | targetgui.Size=UDim2.new(10,100,10,100) | |
601 | local targ=Instance.new("ImageLabel") | |
602 | targ.Parent=targetgui | |
603 | targ.BackgroundTransparency=1 | |
604 | targ.Image="rbxassetid://4834067" | |
605 | targ.Size=UDim2.new(1,0,1,0) | |
606 | cam.CameraType="Scriptable" | |
607 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
608 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
609 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
610 | Targetting=true | |
611 | RocketTarget=ZTarget | |
612 | for i=1,Property do | |
613 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
614 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
615 | swait() | |
616 | end | |
617 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
618 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
619 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
620 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
621 | end | |
622 | Targetting=false | |
623 | RocketTarget=nil | |
624 | targetgui.Parent=nil | |
625 | cam.CameraType="Custom" | |
626 | end | |
627 | end | |
628 | local debounce=Instance.new("BoolValue") | |
629 | debounce.Name="DebounceHit" | |
630 | debounce.Parent=hit.Parent | |
631 | debounce.Value=true | |
632 | game:GetService("Debris"):AddItem(debounce,Delay) | |
633 | c=Instance.new("ObjectValue") | |
634 | c.Name="creator" | |
635 | c.Value=Player | |
636 | c.Parent=h | |
637 | game:GetService("Debris"):AddItem(c,.5) | |
638 | end | |
639 | end | |
640 | ||
641 | ||
642 | function ShowDamage(Pos, Text, Time, Color) | |
643 | local Rate = (1 / 30) | |
644 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
645 | local Text = (Text or "") | |
646 | local Time = (Time or 2) | |
647 | local Color = (Color or Color3.new(1, 0, 0)) | |
648 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
649 | EffectPart.Anchored = true | |
650 | local BillboardGui = Instance.new("BillboardGui") | |
651 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
652 | BillboardGui.Adornee = EffectPart | |
653 | local TextLabel = Instance.new("TextLabel") | |
654 | TextLabel.BackgroundTransparency = 1 | |
655 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
656 | TextLabel.Text = Text | |
657 | TextLabel.TextColor3 = Color | |
658 | TextLabel.TextScaled = true | |
659 | TextLabel.Font = Enum.Font.ArialBold | |
660 | TextLabel.Parent = BillboardGui | |
661 | BillboardGui.Parent = EffectPart | |
662 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
663 | EffectPart.Parent = game:GetService("Workspace") | |
664 | Delay(0, function() | |
665 | local Frames = (Time / Rate) | |
666 | for Frame = 1, Frames do | |
667 | wait(Rate) | |
668 | local Percent = (Frame / Frames) | |
669 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
670 | TextLabel.TextTransparency = Percent | |
671 | end | |
672 | if EffectPart and EffectPart.Parent then | |
673 | EffectPart:Destroy() | |
674 | end | |
675 | end) | |
676 | end | |
677 | ||
678 | --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) | |
679 | ||
680 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Handle",Vector3.new(0.34799999, 1.85999942, 0.34799999)) | |
681 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0957183838, 0.289899826, 1.02796435, 0.999997258, -4.47034765e-008, -4.76837329e-007, 4.76837158e-007, -4.47016042e-008, -1.00000381, 5.96046448e-008, 0.999994218, -4.47017996e-008)) | |
682 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
683 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(3.6771996, 0.348000109, 0.620599985)) | |
684 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0752487183, -3.95978737, -0.00869596004, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
685 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 4.75599957, 0.620599985)) | |
686 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.495821, -0.00869381428, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
687 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(3.94400001, 0.579999983, 0.579999983)) | |
688 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0578308105, -3.95979309, 1.54972076e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
689 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 5.10399961, 0.579999983)) | |
690 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.43782616, 9.41753387e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
691 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.69599992, 0.812000036)) | |
692 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.86645508e-005, 1.89788628, 9.65595245e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
693 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
694 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 0.811999559, 0.579999983)) | |
695 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-005, 1.25990677, 1.13248825e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
696 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
697 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.34799999, 0.812000036)) | |
698 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-005, 1.60789871, 1.40666962e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
699 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
700 | ||
701 | function attackone() | |
702 | attack = true | |
703 | for i = 1,50 do | |
704 | so("rbxassetid://270657517",workspace,1,1) | |
705 | end | |
706 | for i = 1,40 do | |
707 | swait() | |
708 | for i = 0,1,0.2 do | |
709 | swait() | |
710 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
711 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
712 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
714 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
715 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
716 | end | |
717 | for i = 0,1,0.2 do | |
718 | swait() | |
719 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
720 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3) | |
722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
723 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
724 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
725 | end | |
726 | for i = 0,1,0.2 do | |
727 | swait() | |
728 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
729 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
730 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
732 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
733 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
734 | end | |
735 | for i = 0,1,0.2 do | |
736 | swait() | |
737 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
738 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
739 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
741 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
742 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
743 | end | |
744 | end | |
745 | attack = false | |
746 | end | |
747 | ||
748 | mouse.Button1Down:connect(function() | |
749 | if attack == false and attacktype == 1 then | |
750 | attacktype = 1 | |
751 | attackone() | |
752 | end | |
753 | end) | |
754 | ||
755 | mouse.KeyDown:connect(function(k) | |
756 | k=k:lower() | |
757 | if attack == false and k == '' then | |
758 | ||
759 | end | |
760 | end) | |
761 | ||
762 | local sine = 0 | |
763 | local change = 1 | |
764 | local val = 0 | |
765 | ||
766 | while true do | |
767 | swait() | |
768 | sine = sine + change | |
769 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
770 | local velderp=RootPart.Velocity.y | |
771 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
772 | if equipped==true or equipped==false then | |
773 | if attack==false then | |
774 | idle=idle+1 | |
775 | else | |
776 | idle=0 | |
777 | end | |
778 | if idle>=500 then | |
779 | if attack==false then | |
780 | end | |
781 | end | |
782 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
783 | Anim="Jump" | |
784 | if attack==false then | |
785 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
786 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
787 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
788 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
789 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
790 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
791 | end | |
792 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
793 | Anim="Fall" | |
794 | if attack==false then | |
795 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
796 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
797 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
798 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
799 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
800 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
801 | end | |
802 | elseif torvel<1 and hitfloor~=nil then | |
803 | Anim="Idle" | |
804 | if attack==false then | |
805 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
806 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
807 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
808 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
809 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
810 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
811 | end | |
812 | elseif torvel>2 and hitfloor~=nil then | |
813 | Anim="Walk" | |
814 | if attack==false then | |
815 | change=3 | |
816 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
817 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
818 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
820 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
821 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
822 | end | |
823 | end | |
824 | end | |
825 | if #Effects>0 then | |
826 | for e=1,#Effects do | |
827 | if Effects[e]~=nil then | |
828 | local Thing=Effects[e] | |
829 | if Thing~=nil then | |
830 | local Part=Thing[1] | |
831 | local Mode=Thing[2] | |
832 | local Delay=Thing[3] | |
833 | local IncX=Thing[4] | |
834 | local IncY=Thing[5] | |
835 | local IncZ=Thing[6] | |
836 | if Thing[1].Transparency<=1 then | |
837 | if Thing[2]=="Block1" then | |
838 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
839 | Mesh=Thing[1].Mesh | |
840 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
841 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
842 | elseif Thing[2]=="Cylinder" then | |
843 | Mesh=Thing[1].Mesh | |
844 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
845 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
846 | elseif Thing[2]=="Blood" then | |
847 | Mesh=Thing[7] | |
848 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
849 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
850 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
851 | elseif Thing[2]=="Elec" then | |
852 | Mesh=Thing[1].Mesh | |
853 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
854 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
855 | elseif Thing[2]=="Disappear" then | |
856 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
857 | end | |
858 | else | |
859 | Part.Parent=nil | |
860 | table.remove(Effects,e) | |
861 | end | |
862 | end | |
863 | end | |
864 | end | |
865 | end | |
866 | end |