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Mediakiller7Cool

Christ

Mar 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. Player=game:GetService("Players").LocalPlayer
  151. Character=Player.Character
  152. PlayerGui=Player.PlayerGui
  153. Backpack=Player.Backpack
  154. Torso=Character.Torso
  155. Head=Character.Head
  156. Humanoid=Character.Humanoid
  157. LeftArm=Character["Left Arm"]
  158. LeftLeg=Character["Left Leg"]
  159. RightArm=Character["Right Arm"]
  160. RightLeg=Character["Right Leg"]
  161. LS=Torso["Left Shoulder"]
  162. LH=Torso["Left Hip"]
  163. RS=Torso["Right Shoulder"]
  164. RH=Torso["Right Hip"]
  165. Face = Head.face
  166. Neck=Torso.Neck
  167. it=Instance.new
  168. attacktype=1
  169. vt=Vector3.new
  170. cf=CFrame.new
  171. euler=CFrame.fromEulerAnglesXYZ
  172. angles=CFrame.Angles
  173. cloaked=false
  174. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  175. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  177. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  178. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  179. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  180. RootPart=Character.HumanoidRootPart
  181. RootJoint=RootPart.RootJoint
  182. RootCF=euler(-1.57,0,3.14)
  183. attack = false
  184. attackdebounce = false
  185. deb=false
  186. equipped=true
  187. hand=false
  188. MMouse=nil
  189. combo=0
  190. mana=0
  191. trispeed=.2
  192. attackmode='none'
  193. local idle=0
  194. local Anim="Idle"
  195. local Effects={}
  196. local gun=false
  197. local shoot=false
  198. player=nil
  199. mana=0
  200. cam = workspace.CurrentCamera
  201. ZTarget = nil
  202. RocketTarget = nil
  203. local m = Instance.new("Model",Character)
  204. m.Name = "WeaponModel"
  205.  
  206. mouse=Player:GetMouse()
  207. --save shoulders
  208. RSH, LSH=nil, nil
  209. --welds
  210. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  211. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  212. LH=Torso["Left Hip"]
  213. RH=Torso["Right Hip"]
  214. TorsoColor=Torso.BrickColor
  215. function NoOutline(Part)
  216. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  217. end
  218. player=Player
  219. ch=Character
  220. RSH=ch.Torso["Right Shoulder"]
  221. LSH=ch.Torso["Left Shoulder"]
  222. --
  223. RSH.Parent=nil
  224. LSH.Parent=nil
  225. --
  226. RW.Name="Right Shoulder"
  227. RW.Part0=ch.Torso
  228. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  229. RW.C1=cf(0, 0.5, 0)
  230. RW.Part1=ch["Right Arm"]
  231. RW.Parent=ch.Torso
  232. --
  233. LW.Name="Left Shoulder"
  234. LW.Part0=ch.Torso
  235. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  236. LW.C1=cf(0, 0.5, 0)
  237. LW.Part1=ch["Left Arm"]
  238. LW.Parent=ch.Torso
  239.  
  240. function swait(num)
  241. if num==0 or num==nil then
  242. game:service'RunService'.Heartbeat:wait(0)
  243. else
  244. for i=0,num do
  245. game:service'RunService'.Heartbeat:wait(0)
  246. end
  247. end
  248. end
  249.  
  250. function nooutline(part)
  251. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  252. end
  253.  
  254. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  255. local fp=it("Part")
  256. fp.formFactor=formfactor
  257. fp.Parent=parent
  258. fp.Reflectance=reflectance
  259. fp.Transparency=transparency
  260. fp.CanCollide=false
  261. fp.Locked=true
  262. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  263. fp.Name=name
  264. fp.Size=size
  265. fp.Position=Character.Torso.Position
  266. nooutline(fp)
  267. fp.Material=material
  268. fp:BreakJoints()
  269. return fp
  270. end
  271.  
  272. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  273. local mesh=it(Mesh)
  274. mesh.Parent=part
  275. if Mesh=="SpecialMesh" then
  276. mesh.MeshType=meshtype
  277. mesh.MeshId=meshid
  278. end
  279. mesh.Offset=offset
  280. mesh.Scale=scale
  281. return mesh
  282. end
  283.  
  284. function weld(parent,part0,part1,c0,c1)
  285. local weld=it("Weld")
  286. weld.Parent=parent
  287. weld.Part0=part0
  288. weld.Part1=part1
  289. weld.C0=c0
  290. weld.C1=c1
  291. return weld
  292. end
  293.  
  294.  
  295. local function CFrameFromTopBack(at, top, back)
  296. local right = top:Cross(back)
  297. return CFrame.new(at.x, at.y, at.z,
  298. right.x, top.x, back.x,
  299. right.y, top.y, back.y,
  300. right.z, top.z, back.z)
  301. end
  302.  
  303. function Triangle(a, b, c)
  304. local edg1 = (c-a):Dot((b-a).unit)
  305. local edg2 = (a-b):Dot((c-b).unit)
  306. local edg3 = (b-c):Dot((a-c).unit)
  307. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  308. a, b, c = a, b, c
  309. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  310. a, b, c = b, c, a
  311. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  312. a, b, c = c, a, b
  313. else
  314. assert(false, "unreachable")
  315. end
  316.  
  317. local len1 = (c-a):Dot((b-a).unit)
  318. local len2 = (b-a).magnitude - len1
  319. local width = (a + (b-a).unit*len1 - c).magnitude
  320.  
  321. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  322.  
  323. local list = {}
  324.  
  325. local TrailColor = ("Dark grey")
  326.  
  327. if len1 > 0.01 then
  328. local w1 = Instance.new('WedgePart', m)
  329. game:GetService("Debris"):AddItem(w1,5)
  330. w1.Material = "SmoothPlastic"
  331. w1.FormFactor = 'Custom'
  332. w1.BrickColor = BrickColor.new(TrailColor)
  333. w1.Transparency = 0
  334. w1.Reflectance = 0
  335. w1.Material = "SmoothPlastic"
  336. w1.CanCollide = false
  337. NoOutline(w1)
  338. local sz = Vector3.new(0.2, width, len1)
  339. w1.Size = sz
  340. local sp = Instance.new("SpecialMesh",w1)
  341. sp.MeshType = "Wedge"
  342. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  343. w1:BreakJoints()
  344. w1.Anchored = true
  345. w1.Parent = workspace
  346. w1.Transparency = 0.7
  347. table.insert(Effects,{w1,"Disappear",.01})
  348. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  349. table.insert(list,w1)
  350. end
  351.  
  352. if len2 > 0.01 then
  353. local w2 = Instance.new('WedgePart', m)
  354. game:GetService("Debris"):AddItem(w2,5)
  355. w2.Material = "SmoothPlastic"
  356. w2.FormFactor = 'Custom'
  357. w2.BrickColor = BrickColor.new(TrailColor)
  358. w2.Transparency = 0
  359. w2.Reflectance = 0
  360. w2.Material = "SmoothPlastic"
  361. w2.CanCollide = false
  362. NoOutline(w2)
  363. local sz = Vector3.new(0.2, width, len2)
  364. w2.Size = sz
  365. local sp = Instance.new("SpecialMesh",w2)
  366. sp.MeshType = "Wedge"
  367. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  368. w2:BreakJoints()
  369. w2.Anchored = true
  370. w2.Parent = workspace
  371. w2.Transparency = 0.7
  372. table.insert(Effects,{w2,"Disappear",.01})
  373. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  374. table.insert(list,w2)
  375. end
  376. return unpack(list)
  377. end
  378.  
  379.  
  380. so = function(id,par,vol,pit)
  381. coroutine.resume(coroutine.create(function()
  382. local sou = Instance.new("Sound",par or workspace)
  383. sou.Volume=vol
  384. sou.Pitch=pit or 1
  385. sou.SoundId=id
  386. swait()
  387. sou:play()
  388. game:GetService("Debris"):AddItem(sou,6)
  389. end))
  390. end
  391.  
  392. function clerp(a,b,t)
  393. local qa = {QuaternionFromCFrame(a)}
  394. local qb = {QuaternionFromCFrame(b)}
  395. local ax, ay, az = a.x, a.y, a.z
  396. local bx, by, bz = b.x, b.y, b.z
  397. local _t = 1-t
  398. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  399. end
  400.  
  401. function QuaternionFromCFrame(cf)
  402. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  403. local trace = m00 + m11 + m22
  404. if trace > 0 then
  405. local s = math.sqrt(1 + trace)
  406. local recip = 0.5/s
  407. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  408. else
  409. local i = 0
  410. if m11 > m00 then
  411. i = 1
  412. end
  413. if m22 > (i == 0 and m00 or m11) then
  414. i = 2
  415. end
  416. if i == 0 then
  417. local s = math.sqrt(m00-m11-m22+1)
  418. local recip = 0.5/s
  419. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  420. elseif i == 1 then
  421. local s = math.sqrt(m11-m22-m00+1)
  422. local recip = 0.5/s
  423. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  424. elseif i == 2 then
  425. local s = math.sqrt(m22-m00-m11+1)
  426. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  427. end
  428. end
  429. end
  430.  
  431. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  432. local xs, ys, zs = x + x, y + y, z + z
  433. local wx, wy, wz = w*xs, w*ys, w*zs
  434. local xx = x*xs
  435. local xy = x*ys
  436. local xz = x*zs
  437. local yy = y*ys
  438. local yz = y*zs
  439. local zz = z*zs
  440. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  441. end
  442.  
  443. function QuaternionSlerp(a, b, t)
  444. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  445. local startInterp, finishInterp;
  446. if cosTheta >= 0.0001 then
  447. if (1 - cosTheta) > 0.0001 then
  448. local theta = math.acos(cosTheta)
  449. local invSinTheta = 1/math.sin(theta)
  450. startInterp = math.sin((1-t)*theta)*invSinTheta
  451. finishInterp = math.sin(t*theta)*invSinTheta
  452. else
  453. startInterp = 1-t
  454. finishInterp = t
  455. end
  456. else
  457. if (1+cosTheta) > 0.0001 then
  458. local theta = math.acos(-cosTheta)
  459. local invSinTheta = 1/math.sin(theta)
  460. startInterp = math.sin((t-1)*theta)*invSinTheta
  461. finishInterp = math.sin(t*theta)*invSinTheta
  462. else
  463. startInterp = t-1
  464. finishInterp = t
  465. end
  466. end
  467. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  468. end
  469.  
  470. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  472. end
  473.  
  474. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  475. if hit.Parent==nil then
  476. return
  477. end
  478. local h=hit.Parent:FindFirstChild("Humanoid")
  479. for _,v in pairs(hit.Parent:children()) do
  480. if v:IsA("Humanoid") then
  481. h=v
  482. end
  483. end
  484. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  485. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  486. end
  487. if hit.Parent.className=="Hat" then
  488. hit=hit.Parent.Parent:findFirstChild("Head")
  489. end
  490. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  491. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  492. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  493. return
  494. end]]
  495. -- hs(hit,1.2)
  496. local c=Instance.new("ObjectValue")
  497. c.Name="creator"
  498. c.Value=game:service("Players").LocalPlayer
  499. c.Parent=h
  500. game:GetService("Debris"):AddItem(c,.5)
  501. local Damage=math.random(minim,maxim)
  502. -- h:TakeDamage(Damage)
  503. local blocked=false
  504. local block=hit.Parent:findFirstChild("Block")
  505. if block~=nil then
  506. print(block.className)
  507. if block.className=="NumberValue" then
  508. if block.Value>0 then
  509. blocked=true
  510. if decreaseblock==nil then
  511. block.Value=block.Value-1
  512. end
  513. end
  514. end
  515. if block.className=="IntValue" then
  516. if block.Value>0 then
  517. blocked=true
  518. if decreaseblock~=nil then
  519. block.Value=block.Value-1
  520. end
  521. end
  522. end
  523. end
  524. if blocked==false then
  525. -- h:TakeDamage(Damage)
  526. h.Health=h.Health-Damage
  527. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  528. else
  529. h.Health=h.Health-(Damage/2)
  530. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  531. end
  532. if Type=="Knockdown" then
  533. local hum=hit.Parent.Humanoid
  534. hum.PlatformStand=true
  535. coroutine.resume(coroutine.create(function(HHumanoid)
  536. swait(1)
  537. HHumanoid.PlatformStand=false
  538. end),hum)
  539. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  540. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  541. local bodvol=Instance.new("BodyVelocity")
  542. bodvol.velocity=angle*knockback
  543. bodvol.P=5000
  544. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  545. bodvol.Parent=hit
  546. local rl=Instance.new("BodyAngularVelocity")
  547. rl.P=3000
  548. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  549. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  550. rl.Parent=hit
  551. game:GetService("Debris"):AddItem(bodvol,.5)
  552. game:GetService("Debris"):AddItem(rl,.5)
  553. elseif Type=="Normal" then
  554. local vp=Instance.new("BodyVelocity")
  555. vp.P=500
  556. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  557. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  558. if KnockbackType==1 then
  559. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  560. elseif KnockbackType==2 then
  561. vp.velocity=Property.CFrame.lookVector*knockback
  562. end
  563. if knockback>0 then
  564. vp.Parent=hit.Parent.Torso
  565. end
  566. game:GetService("Debris"):AddItem(vp,.5)
  567. elseif Type=="Up" then
  568. local bodyVelocity=Instance.new("BodyVelocity")
  569. bodyVelocity.velocity=vt(0,60,0)
  570. bodyVelocity.P=5000
  571. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  572. bodyVelocity.Parent=hit
  573. game:GetService("Debris"):AddItem(bodyVelocity,1)
  574. local rl=Instance.new("BodyAngularVelocity")
  575. rl.P=3000
  576. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  577. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  578. rl.Parent=hit
  579. game:GetService("Debris"):AddItem(rl,.5)
  580. elseif Type=="Snare" then
  581. local bp=Instance.new("BodyPosition")
  582. bp.P=2000
  583. bp.D=100
  584. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  585. bp.position=hit.Parent.Torso.Position
  586. bp.Parent=hit.Parent.Torso
  587. game:GetService("Debris"):AddItem(bp,1)
  588. elseif Type=="Target" then
  589. local Targetting = false
  590. if Targetting==false then
  591. ZTarget=hit.Parent.Torso
  592. coroutine.resume(coroutine.create(function(Part)
  593. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  594. swait(5)
  595. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  596. end),ZTarget)
  597. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  598. local targetgui=Instance.new("BillboardGui")
  599. targetgui.Parent=ZTarget
  600. targetgui.Size=UDim2.new(10,100,10,100)
  601. local targ=Instance.new("ImageLabel")
  602. targ.Parent=targetgui
  603. targ.BackgroundTransparency=1
  604. targ.Image="rbxassetid://4834067"
  605. targ.Size=UDim2.new(1,0,1,0)
  606. cam.CameraType="Scriptable"
  607. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  608. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  609. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  610. Targetting=true
  611. RocketTarget=ZTarget
  612. for i=1,Property do
  613. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  614. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  615. swait()
  616. end
  617. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  618. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  619. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  620. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  621. end
  622. Targetting=false
  623. RocketTarget=nil
  624. targetgui.Parent=nil
  625. cam.CameraType="Custom"
  626. end
  627. end
  628. local debounce=Instance.new("BoolValue")
  629. debounce.Name="DebounceHit"
  630. debounce.Parent=hit.Parent
  631. debounce.Value=true
  632. game:GetService("Debris"):AddItem(debounce,Delay)
  633. c=Instance.new("ObjectValue")
  634. c.Name="creator"
  635. c.Value=Player
  636. c.Parent=h
  637. game:GetService("Debris"):AddItem(c,.5)
  638. end
  639. end
  640.  
  641.  
  642. function ShowDamage(Pos, Text, Time, Color)
  643. local Rate = (1 / 30)
  644. local Pos = (Pos or Vector3.new(0, 0, 0))
  645. local Text = (Text or "")
  646. local Time = (Time or 2)
  647. local Color = (Color or Color3.new(1, 0, 0))
  648. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  649. EffectPart.Anchored = true
  650. local BillboardGui = Instance.new("BillboardGui")
  651. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  652. BillboardGui.Adornee = EffectPart
  653. local TextLabel = Instance.new("TextLabel")
  654. TextLabel.BackgroundTransparency = 1
  655. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  656. TextLabel.Text = Text
  657. TextLabel.TextColor3 = Color
  658. TextLabel.TextScaled = true
  659. TextLabel.Font = Enum.Font.ArialBold
  660. TextLabel.Parent = BillboardGui
  661. BillboardGui.Parent = EffectPart
  662. game.Debris:AddItem(EffectPart, (Time + 0.1))
  663. EffectPart.Parent = game:GetService("Workspace")
  664. Delay(0, function()
  665. local Frames = (Time / Rate)
  666. for Frame = 1, Frames do
  667. wait(Rate)
  668. local Percent = (Frame / Frames)
  669. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  670. TextLabel.TextTransparency = Percent
  671. end
  672. if EffectPart and EffectPart.Parent then
  673. EffectPart:Destroy()
  674. end
  675. end)
  676. end
  677.  
  678. --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
  679.  
  680. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Handle",Vector3.new(0.34799999, 1.85999942, 0.34799999))
  681. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0957183838, 0.289899826, 1.02796435, 0.999997258, -4.47034765e-008, -4.76837329e-007, 4.76837158e-007, -4.47016042e-008, -1.00000381, 5.96046448e-008, 0.999994218, -4.47017996e-008))
  682. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  683. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(3.6771996, 0.348000109, 0.620599985))
  684. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0752487183, -3.95978737, -0.00869596004, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  685. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 4.75599957, 0.620599985))
  686. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.495821, -0.00869381428, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  687. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(3.94400001, 0.579999983, 0.579999983))
  688. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0578308105, -3.95979309, 1.54972076e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  689. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 5.10399961, 0.579999983))
  690. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.43782616, 9.41753387e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  691. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.69599992, 0.812000036))
  692. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.86645508e-005, 1.89788628, 9.65595245e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  693. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  694. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 0.811999559, 0.579999983))
  695. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-005, 1.25990677, 1.13248825e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  696. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  697. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.34799999, 0.812000036))
  698. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-005, 1.60789871, 1.40666962e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437))
  699. mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  700.  
  701. function attackone()
  702. attack = true
  703. for i = 1,50 do
  704. so("rbxassetid://270657517",workspace,1,1)
  705. end
  706. for i = 1,40 do
  707. swait()
  708. for i = 0,1,0.2 do
  709. swait()
  710. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  711. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  712. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  713. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  714. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  715. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  716. end
  717. for i = 0,1,0.2 do
  718. swait()
  719. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  720. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3)
  722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  723. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  724. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  725. end
  726. for i = 0,1,0.2 do
  727. swait()
  728. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  729. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  732. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  733. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  734. end
  735. for i = 0,1,0.2 do
  736. swait()
  737. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  738. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  739. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  740. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  741. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  742. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  743. end
  744. end
  745. attack = false
  746. end
  747.  
  748. mouse.Button1Down:connect(function()
  749. if attack == false and attacktype == 1 then
  750. attacktype = 1
  751. attackone()
  752. end
  753. end)
  754.  
  755. mouse.KeyDown:connect(function(k)
  756. k=k:lower()
  757. if attack == false and k == '' then
  758.  
  759. end
  760. end)
  761.  
  762. local sine = 0
  763. local change = 1
  764. local val = 0
  765.  
  766. while true do
  767. swait()
  768. sine = sine + change
  769. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  770. local velderp=RootPart.Velocity.y
  771. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  772. if equipped==true or equipped==false then
  773. if attack==false then
  774. idle=idle+1
  775. else
  776. idle=0
  777. end
  778. if idle>=500 then
  779. if attack==false then
  780. end
  781. end
  782. if RootPart.Velocity.y > 1 and hitfloor==nil then
  783. Anim="Jump"
  784. if attack==false then
  785. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  786. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  787. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  788. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  789. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  790. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  791. end
  792. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  793. Anim="Fall"
  794. if attack==false then
  795. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  796. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  797. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  798. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  799. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  800. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  801. end
  802. elseif torvel<1 and hitfloor~=nil then
  803. Anim="Idle"
  804. if attack==false then
  805. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  806. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  807. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  808. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  809. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  810. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  811. end
  812. elseif torvel>2 and hitfloor~=nil then
  813. Anim="Walk"
  814. if attack==false then
  815. change=3
  816. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  817. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  818. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  819. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  820. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  821. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  822. end
  823. end
  824. end
  825. if #Effects>0 then
  826. for e=1,#Effects do
  827. if Effects[e]~=nil then
  828. local Thing=Effects[e]
  829. if Thing~=nil then
  830. local Part=Thing[1]
  831. local Mode=Thing[2]
  832. local Delay=Thing[3]
  833. local IncX=Thing[4]
  834. local IncY=Thing[5]
  835. local IncZ=Thing[6]
  836. if Thing[1].Transparency<=1 then
  837. if Thing[2]=="Block1" then
  838. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  839. Mesh=Thing[1].Mesh
  840. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  841. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  842. elseif Thing[2]=="Cylinder" then
  843. Mesh=Thing[1].Mesh
  844. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  845. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  846. elseif Thing[2]=="Blood" then
  847. Mesh=Thing[7]
  848. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  849. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  850. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  851. elseif Thing[2]=="Elec" then
  852. Mesh=Thing[1].Mesh
  853. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  854. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  855. elseif Thing[2]=="Disappear" then
  856. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  857. end
  858. else
  859. Part.Parent=nil
  860. table.remove(Effects,e)
  861. end
  862. end
  863. end
  864. end
  865. end
  866. end
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