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Player=game:GetService("Players").LocalPlayer
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer
6
Character=Player.Character 
7
PlayerGui=Player.PlayerGui
8
Backpack=Player.Backpack 
9
Torso=Character.Torso 
10
Head=Character.Head 
11
Humanoid=Character.Humanoid
12
LeftArm=Character["Left Arm"] 
13
LeftLeg=Character["Left Leg"] 
14
rarm=Character["Right Arm"] 
15
RightLeg=Character["Right Leg"] 
16
cam=game.Workspace.CurrentCamera
17
LS=Torso["Left Shoulder"]
18
RS=Torso["Right Shoulder"] 
19
RH=Torso["Right Hip"] 
20
Face = Head.face
21
Neck=Torso.Neck
22
it=Instance.new
23
attacktype=1
24
vt=Vector3.new
25
cf=CFrame.new
26
euler=CFrame.fromEulerAnglesXYZ
27
angles=CFrame.Angles
28
cloaked=false
29
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
30
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
32
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
33
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
34
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
35
RootPart=Character.HumanoidRootPart
36
RootJoint=RootPart.RootJoint
37
RootCF=euler(-1.57,0,3.14)
38
attack = false 
39
bounce=false
40
cooldown=false
41
deeznuts=false
42
attackdebounce = false 
43
deb=false
44
equipped=true
45
hand=false
46
MMouse=nil
47
combo=0
48
mana=0
49
trispeed=.5
50
attackmode='none'
51
local idle=0
52
local Anim="Idle"
53
local Effects={}
54
local gun=false
55
local shoot=false
56
player=nil 
57
mana=0
58
cam = workspace.CurrentCamera
59
ZTarget = nil
60
RocketTarget = nil
61
local m = Instance.new("Model",Character)
62
m.Name = "WeaponModel"
63
64
local m2 = Instance.new("Model",Character)
65
m2.Name = "MetalMan"
66
67
for i,v in pairs(Character.Head:children())do
68
    if v:IsA('Decal')then v:Destroy()end
69
end
70
71
mouse=Player:GetMouse()
72
--save shoulders 
73
RSH, LSH=nil, nil 
74
--welds 
75
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
76
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
77
LH=Torso["Left Hip"]
78
RH=Torso["Right Hip"]
79
TorsoColor=Torso.BrickColor
80
function NoOutline(Part)
81
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
82
end
83
player=Player 
84
ch=Character
85
RSH=ch.Torso["Right Shoulder"] 
86
LSH=ch.Torso["Left Shoulder"] 
87
-- 
88
RSH.Parent=nil 
89
LSH.Parent=nil 
90
-- 
91
RW.Name="Right Shoulder"
92
RW.Part0=ch.Torso 
93
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
94
RW.C1=cf(0, 0.5, 0) 
95
RW.Part1=ch["Right Arm"] 
96
RW.Parent=ch.Torso 
97
-- 
98
LW.Name="Left Shoulder"	
99
LW.Part0=ch.Torso 
100
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
101
LW.C1=cf(0, 0.5, 0) 
102
LW.Part1=ch["Left Arm"] 
103
LW.Parent=ch.Torso 
104
105
	function swait(num)
106
    if num==0 or num==nil then
107
    game:service'RunService'.Heartbeat:wait(0)
108
    else
109
    for i=0,num do
110
    game:service'RunService'.Heartbeat:wait(0)
111
    end
112
    end
113
	end
114
	
115
	function nooutline(part)
116
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
117
	end
118
	
119
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
120
		local fp=it("Part")
121
		fp.formFactor=formfactor
122
		fp.Parent=parent
123
		fp.Reflectance=reflectance
124
		fp.Transparency=transparency
125
		fp.CanCollide=false
126
		fp.Locked=true
127
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
128
		fp.Name=name
129
		fp.Size=size
130
		fp.Position=Character.Torso.Position
131
		nooutline(fp)
132
		fp.Material=material
133
		fp:BreakJoints()
134
		return fp
135
	end
136
	
137
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
138
		local fp = it("Part")
139
		fp.formFactor = formfactor 
140
		fp.Parent = parent
141
		fp.Reflectance = reflectance
142
		fp.Transparency = transparency
143
		fp.CanCollide = false 
144
		fp.Locked=true
145
		fp.BrickColor = brickcolor
146
		fp.Name = name
147
		fp.Size = size
148
		fp.Position = EffectPart.Position 
149
		NoOutline(fp)
150
		fp.Material="Neon"
151
		fp:BreakJoints()
152
		return fp 
153
	end 
154
	
155
	function wweld(parent,part0,part1,c0)
156
		local weld=it("Weld") 
157
		weld.Parent=parent	
158
		weld.Part0=part0 
159
		weld.Part1=part1 
160
		weld.C0=c0
161
		return weld
162
	end
163
	
164
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
165
		local mesh=it(Mesh)
166
		mesh.Parent=part
167
		if Mesh=="SpecialMesh" then
168
			mesh.MeshType=meshtype
169
			mesh.MeshId=meshid
170
		end
171
		mesh.Offset=offset
172
		mesh.Scale=scale
173
		return mesh
174
	end
175
	
176
	function decal(part,face,texture,transparency,shiny,specular,name)
177
		local d=it("Decal",part)
178
		d.Shiny=shiny
179
		d.Face=face
180
		d.Specular=specular
181
		d.Transparency=transparency
182
		d.Texture=texture
183
		d.Name=name
184
		return d
185
	end
186
	
187
	function weld(parent,part0,part1,c0,c1)
188
		local weld=it("Weld")
189
		weld.Parent=parent
190
		weld.Part0=part0
191
		weld.Part1=part1
192
		weld.C0=c0
193
		weld.C1=c1
194
		return weld
195
	end
196
	
197
so = function(id,par,vol,pit) 
198
coroutine.resume(coroutine.create(function()
199
local sou = Instance.new("Sound",par or workspace)
200
sou.Volume=vol
201
sou.Pitch=pit or 1
202
sou.SoundId=id
203
swait() 
204
sou:play() 
205
game:GetService("Debris"):AddItem(sou,6)
206
end))
207
end
208
 
209
function clerp(a,b,t) 
210
local qa = {QuaternionFromCFrame(a)}
211
local qb = {QuaternionFromCFrame(b)} 
212
local ax, ay, az = a.x, a.y, a.z 
213
local bx, by, bz = b.x, b.y, b.z
214
local _t = 1-t
215
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
216
end 
217
 
218
function QuaternionFromCFrame(cf) 
219
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
220
local trace = m00 + m11 + m22 
221
if trace > 0 then 
222
local s = math.sqrt(1 + trace) 
223
local recip = 0.5/s 
224
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
225
else 
226
local i = 0 
227
if m11 > m00 then
228
i = 1
229
end
230
if m22 > (i == 0 and m00 or m11) then 
231
i = 2 
232
end 
233
if i == 0 then 
234
local s = math.sqrt(m00-m11-m22+1) 
235
local recip = 0.5/s 
236
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
237
elseif i == 1 then 
238
local s = math.sqrt(m11-m22-m00+1) 
239
local recip = 0.5/s 
240
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
241
elseif i == 2 then 
242
local s = math.sqrt(m22-m00-m11+1) 
243
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
244
end 
245
end 
246
end
247
 
248
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
249
local xs, ys, zs = x + x, y + y, z + z 
250
local wx, wy, wz = w*xs, w*ys, w*zs 
251
local xx = x*xs 
252
local xy = x*ys 
253
local xz = x*zs 
254
local yy = y*ys 
255
local yz = y*zs 
256
local zz = z*zs 
257
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
258
end
259
 
260
function QuaternionSlerp(a, b, t) 
261
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
262
local startInterp, finishInterp; 
263
if cosTheta >= 0.0001 then 
264
if (1 - cosTheta) > 0.0001 then 
265
local theta = math.acos(cosTheta) 
266
local invSinTheta = 1/math.sin(theta) 
267
startInterp = math.sin((1-t)*theta)*invSinTheta 
268
finishInterp = math.sin(t*theta)*invSinTheta  
269
else 
270
startInterp = 1-t 
271
finishInterp = t 
272
end 
273
else 
274
if (1+cosTheta) > 0.0001 then 
275
local theta = math.acos(-cosTheta) 
276
local invSinTheta = 1/math.sin(theta) 
277
startInterp = math.sin((t-1)*theta)*invSinTheta 
278
finishInterp = math.sin(t*theta)*invSinTheta 
279
else 
280
startInterp = t-1 
281
finishInterp = t 
282
end 
283
end 
284
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
285
end
286
287
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
288
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
289
end 
290
291
292
local RbxUtility = LoadLibrary("RbxUtility")
293
	local Create = RbxUtility.Create
294
	local co1 = 9
295
	local co2 = 20
296
	local co3 = 12
297
	local co4 = 45
298
	local cooldown1 = 0
299
	local cooldown2 = 0
300
	local cooldown3 = 0
301
	local cooldown4 = 0
302
	local skillcolorscheme = BrickColor.new("Pastel Blue").Color
303
	local scrn = Instance.new("ScreenGui", Player.PlayerGui)
304
	makeframe = function(par, trans, pos, size, color)
305
		local frame = Instance.new("Frame", par)
306
	frame.BackgroundTransparency = trans
307
	frame.BorderSizePixel = 0
308
	frame.Position = pos
309
	frame.Size = size
310
	frame.BackgroundColor3 = color
311
	return frame
312
end
313
314
		
315
	
316
	
317
CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
318
	
319
	if PartType == "Part" then
320
		local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
321
		Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
322
		return Part
323
	else
324
		do
325
			if PartType == "WedgePart" then
326
				local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
327
				Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
328
				return Part
329
			end
330
		end
331
	end
332
end
333
334
	CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
335
	
336
	local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
337
	if Mesh == "SpecialMesh" then
338
		Msh.MeshType = MeshType
339
		Msh.MeshId = MeshId
340
	end
341
	return Msh
342
end
343
344
	CreateWeld = function(Parent, Part0, Part1, C0, C1)
345
	
346
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
347
	return Weld
348
end
349
350
Weld = {Create = function(Parent, Part0, Part1, C0, C1)
351
	
352
	local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
353
	return Weld
354
end
355
}
356
357
handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
358
handle.Transparency = 1
359
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
360
WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
361
WedgeSpot.Transparency = 1
362
WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
363
mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
364
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
365
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
366
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
367
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
368
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
369
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
370
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
371
372
local rarmc1 = RW.C1
373
local larmc1 = LW.C1
374
local rlegc1 = RH.C1
375
local llegc1 = LH.C1
376
function PlayAnimationFromTable(table, speed, bool)
377
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
378
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
379
	RW.C0 = clerp(RW.C0, table[3], speed) 
380
	LW.C0 = clerp(LW.C0, table[4], speed) 
381
	RH.C0 = clerp(RH.C0, table[5], speed) 
382
	LH.C0 = clerp(LH.C0, table[6], speed) 
383
	if bool == true then
384
		if resetc1 == false then
385
			resetc1 = true
386
			RootJoint.C1 = RootJoint.C1
387
			Torso.Neck.C1 = Torso.Neck.C1
388
			RW.C1 = rarmc1
389
			LW.C1 = larmc1
390
			RH.C1 = rlegc1
391
			LH.C1 = llegc1
392
		end
393
	end
394
end
395
function BladeSaw()
396
	attack=true
397
	local chargecounter = 0
398
	Reaper3 = Instance.new("Model",Character)
399
Reaper3.Name = "Reaper3"
400
rh = Instance.new("Part")
401
rh.Name = "rh"
402
rh.Parent = Reaper3
403
rh.Locked = true
404
rh.CanCollide = false
405
mesh = Instance.new("SpecialMesh")
406
rh.formFactor =  "Symmetric"
407
mesh.MeshType = "FileMesh"
408
mesh.MeshId = "rbxassetid://74322089"
409
mesh.Scale = Vector3.new(2.51, 2.51, 1.65)
410
mesh.Parent = rh
411
local weld = Instance.new("Weld")
412
weld.Parent = rh
413
weld.Part0 = rh
414
weld.Part1 = Player.Character['Right Arm']
415
weld.C0 = CFrame.new(0,1.8,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
416
game:GetService("Debris"):AddItem(Reaper3,.55)
417
for i=0,1,.09 do
418
swait()
419
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.3)
420
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
421
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.3)
422
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.3)
423
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.3)
424
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.3)
425
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
426
end
427
wait(0.3)
428
local Part = Instance.new("Part",Character)
429
        Part.Size = Vector3.new(1,5,1)
430
        Part.BrickColor = BrickColor.Gray()
431
        Part.Material = "Neon"
432
        Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
433
        Part.CanCollide = false
434
        Part.Touched:connect(function(hit)
435
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
436
                if not D then D = true
437
                hit.Parent.Humanoid:TakeDamage(30)
438
                wait(1)
439
                D = false
440
                end
441
            end
442
        end)
443
local sm = Instance.new("SpecialMesh",Part)
444
sm.MeshId = "rbxassetid://74322089"
445
sm.Scale = Vector3.new(2.9, 2.9, 1.65)
446
        local AS = Instance.new("BodyVelocity",Part)
447
        AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
448
        AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*70
449
        coroutine.resume(coroutine.create(function()
450
            for i = 1,320 do
451
                Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
452
                game:GetService"RunService".RenderStepped:wait()
453
            end
454
            Part:remove()
455
        end))
456
457
458
for i = 0,1,0.09 do
459
swait()
460
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.3)
461
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
462
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
463
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
464
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
465
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
466
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
467
end
468
attack=false
469
bounce=false
470
scfr=nil
471
end
472
473
474
function FastBladeSaw()
475
	attack=true
476
	local chargecounter = 0
477
	Reaper3 = Instance.new("Model",Character)
478
Reaper3.Name = "Reaper3"
479
rh = Instance.new("Part")
480
rh.Name = "rh"
481
rh.Parent = Reaper3
482
rh.Locked = true
483
rh.CanCollide = false
484
mesh = Instance.new("SpecialMesh")
485
rh.formFactor =  "Symmetric"
486
mesh.MeshType = "FileMesh"
487
mesh.MeshId = "rbxassetid://74322089"
488
mesh.Scale = Vector3.new(0.75,0.75,1)
489
mesh.Parent = rh
490
local weld = Instance.new("Weld")
491
weld.Parent = rh
492
weld.Part0 = rh
493
weld.Part1 = Player.Character['Right Arm']
494
weld.C0 = CFrame.new(0,1.35,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
495
game:GetService("Debris"):AddItem(Reaper3,.55)
496
for i=0,1,.14 do
497
swait()
498
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
499
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.4)
500
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
501
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
502
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
503
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
504
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
505
end
506
wait(0.3)
507
local Part = Instance.new("Part",Character)
508
        Part.Size = Vector3.new(1,5,1)
509
        Part.BrickColor = BrickColor.Gray()
510
        Part.Material = "Neon"
511
        Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
512
        Part.CanCollide = false
513
        Part.Touched:connect(function(hit)
514
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
515
                if not D then D = true
516
                hit.Parent.Humanoid:TakeDamage(10)
517
                wait(.5)
518
                D = false
519
                end
520
            end
521
        end)
522
local sm = Instance.new("SpecialMesh",Part)
523
sm.MeshId = "rbxassetid://74322089"
524
sm.Scale = Vector3.new(0.856,0.856,1.2)
525
        local AS = Instance.new("BodyVelocity",Part)
526
        AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
527
        AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*170
528
        coroutine.resume(coroutine.create(function()
529
            for i = 1,250 do
530
                Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
531
                game:GetService"RunService".RenderStepped:wait()
532
            end
533
            Part:remove()
534
        end))
535
536
for i = 0,1,0.14 do
537
swait()
538
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
539
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.4)
540
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.4)
541
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
542
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
543
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
544
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
545
end
546
attack=false
547
bounce=false
548
scfr=nil
549
end
550
551
552
function BigBladeSaw()
553
	attack=true
554
	local chargecounter = 0
555
	Reaper3 = Instance.new("Model",Character)
556
Reaper3.Name = "Reaper3"
557
rh = Instance.new("Part")
558
rh.Name = "rh"
559
rh.Parent = Reaper3
560
rh.Locked = true
561
rh.CanCollide = false
562
mesh = Instance.new("SpecialMesh")
563
rh.formFactor =  "Symmetric"
564
mesh.MeshType = "FileMesh"
565
mesh.MeshId = "rbxassetid://74322089"
566
mesh.Scale = Vector3.new(30,30,10)
567
mesh.Parent = rh
568
local weld = Instance.new("Weld")
569
weld.Parent = rh
570
weld.Part0 = rh
571
weld.Part1 = Player.Character.Torso
572
weld.C0 = CFrame.new(0,-24,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
573
game:GetService("Debris"):AddItem(Reaper3,1.814)
574
for i=0,1,.09 do
575
swait()
576
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
577
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
578
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
579
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
580
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
581
end
582
for i=0,1,.09 do
583
swait()
584
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
585
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
586
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
587
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
588
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
589
end
590
for i=0,1,.09 do
591
swait()
592
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
593
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
594
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
595
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
596
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
597
end
598
for i=0,1,.09 do
599
swait()
600
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
601
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
602
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
603
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
604
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
605
end
606
for i=0,1,.09 do
607
swait()
608
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
609
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
610
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
611
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
612
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
613
end
614
for i=0,1,.09 do
615
swait()
616
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
617
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
618
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
619
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
620
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
621
end
622
for i=0,1,.14 do
623
swait()
624
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
625
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
626
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
627
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
628
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
629
end
630
for i=0,1,.14 do
631
swait()
632
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
633
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
634
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
635
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
636
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
637
end
638
wait(0.3)
639
local Part = Instance.new("Part",Character)
640
        Part.Size = Vector3.new(1,5,1)
641
        Part.BrickColor = BrickColor.Gray()
642
        Part.Material = "Neon"
643
        Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,-3.3,-24)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
644
        Part.CanCollide = false
645
        Part.Touched:connect(function(hit)
646
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
647
                if not D then D = true
648
                hit.Parent.Humanoid:TakeDamage(75)
649
                wait(.5)
650
                D = false
651
                end
652
            end
653
        end)
654
local sm = Instance.new("SpecialMesh",Part)
655
sm.MeshId = "rbxassetid://74322089"
656
sm.Scale = Vector3.new(35,35,10)
657
        local AS = Instance.new("BodyVelocity",Part)
658
        AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
659
        AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*40
660
        coroutine.resume(coroutine.create(function()
661
            for i = 1,250 do
662
                Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
663
                game:GetService"RunService".RenderStepped:wait()
664
            end
665
            Part:remove()
666
        end))
667
668
669
for i = 0,1,0.09 do
670
swait()
671
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(70),math.rad(0),math.rad(0)),0.3)
672
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
673
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
674
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
675
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
676
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
677
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
678
end
679
attack=false
680
bounce=false
681
scfr=nil
682
end
683
684
685
function IceBladeSaw()
686
	attack=true
687
	local chargecounter = 0
688
	Reaper3 = Instance.new("Model",Character)
689
Reaper3.Name = "Reaper3"
690
rh = Instance.new("Part")
691
rh.Name = "rh"
692
rh.Parent = Reaper3
693
rh.Transparency = 0.4
694
rh.Locked = true
695
rh.CanCollide = false
696
mesh = Instance.new("SpecialMesh")
697
rh.formFactor =  "Symmetric"
698
mesh.MeshType = "FileMesh"
699
mesh.MeshId = "rbxassetid://74322089"
700
mesh.TextureId = "rbxassetid://106388578"
701
mesh.Scale = Vector3.new(2.51, 2.51, 1.65)
702
mesh.Parent = rh
703
local weld = Instance.new("Weld")
704
weld.Parent = rh
705
weld.Part0 = rh
706
weld.Part1 = Player.Character['Right Arm']
707
weld.C0 = CFrame.new(0,1.8,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
708
game:GetService("Debris"):AddItem(Reaper3,.55)
709
710
for i=0,1,.09 do
711
swait()
712
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.3)
713
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
714
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.3)
715
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.3)
716
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.3)
717
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.3)
718
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
719
end
720
wait(0.3)
721
local Part = Instance.new("Part",Character)
722
        Part.Size = Vector3.new(1,5,1)
723
        Part.Transparency = 0.4
724
        Part.BrickColor = BrickColor.Gray()
725
        Part.Material = "Neon"
726
        Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
727
        Part.CanCollide = false
728
        Part.Touched:connect(function(hit)
729
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
730
                if not D then D = true
731
                hit.Parent.Humanoid:TakeDamage(30)
732
                wait(1)
733
                D = false
734
                end
735
            end
736
        end)
737
738
Part.Touched:connect(function(hit)
739
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
740
hit.Parent.Torso.Anchored = true
741
wait(6)
742
hit.Parent.Torso.Anchored = false	
743
end	
744
end)
745
     
746
747
748
local sm = Instance.new("SpecialMesh",Part)
749
sm.MeshId = "rbxassetid://74322089"
750
sm.TextureId = "rbxassetid://106388578"
751
sm.Scale = Vector3.new(2.9, 2.9, 1.65)
752
        local AS = Instance.new("BodyVelocity",Part)
753
        AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
754
        AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*70
755
        coroutine.resume(coroutine.create(function()
756
            for i = 1,320 do
757
                Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
758
                game:GetService"RunService".RenderStepped:wait()
759
            end
760
            Part:remove()
761
        end))
762
763
for i = 0,1,0.09 do
764
swait()
765
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.3)
766
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
767
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
768
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
769
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
770
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
771
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
772
end
773
attack=false
774
bounce=false
775
scfr=nil
776
end
777
778
779
780
781
mouse.KeyDown:connect(function(k)
782
k=k:lower()
783
if attack == false and k == 'e' then
784
FastBladeSaw()
785
end
786
if attack == false and k == 'q' then
787
BladeSaw()
788
end
789
if attack == false and k == 'f' then
790
IceBladeSaw()
791
end
792
if attack == false and k == 'r' then
793
BigBladeSaw()
794
end
795
if attack == false and k == 'l' and deeznuts==false then
796
cooldown=true
797
Nothing()
798
deeznuts=false
799
end
800
end)
801
802
803
local sine = 0
804
local change = 1
805
local val = 0
806
807
while true do
808
swait()
809
sine = sine + change
810
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
811
local velderp=RootPart.Velocity.y
812
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
813
if equipped==true or equipped==false then
814
if attack==false then
815
idle=idle+1
816
else
817
idle=0
818
end
819
if idle>=500 then
820
if attack==false then
821
end
822
end
823
     
824
if RootPart.Velocity.y > 1 and hitfloor==nil then 
825
Anim="Jump"
826
if attack==false then
827
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
828
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
829
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
830
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
831
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
832
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
833
end
834
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
835
Anim="Fall"
836
if attack==false then
837
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
838
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
839
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
840
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
841
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
842
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
843
end
844
elseif torvel<1 and hitfloor~=nil then
845
Anim="Idle"
846
if attack==false then
847
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
848
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
849
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3)
850
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
851
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
852
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
853
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
854
end
855
elseif torvel>2 and hitfloor~=nil then
856
Anim="Walk"
857
if attack==false then
858
change=3
859
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
860
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
861
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
862
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
863
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
864
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
865
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
866
end
867
end
868
end
869
if #Effects>0 then
870
for e=1,#Effects do
871
if Effects[e]~=nil then
872
local Thing=Effects[e]
873
if Thing~=nil then
874
local Part=Thing[1]
875
local Mode=Thing[2]
876
local Delay=Thing[3]
877
local IncX=Thing[4]
878
local IncY=Thing[5]
879
local IncZ=Thing[6]
880
if Thing[1].Transparency<=1 then
881
if Thing[2]=="Block1" then
882
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
883
Mesh=Thing[1].Mesh
884
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
885
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
886
elseif Thing[2]=="Cylinder" then
887
Mesh=Thing[1].Mesh
888
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
889
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
890
elseif Thing[2]=="Blood" then
891
Mesh=Thing[7]					
892
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
893
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
894
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
895
elseif Thing[2]=="Elec" then
896
Mesh=Thing[1].Mesh
897
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
898
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
899
elseif Thing[2]=="Disappear" then
900
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
901
end
902
else
903
Part.Parent=nil
904
table.remove(Effects,e)
905
end
906
end
907
end
908
end
909
end
910
end