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Feb 23rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer
  6. Character=Player.Character
  7. PlayerGui=Player.PlayerGui
  8. Backpack=Player.Backpack
  9. Torso=Character.Torso
  10. Head=Character.Head
  11. Humanoid=Character.Humanoid
  12. LeftArm=Character["Left Arm"]
  13. LeftLeg=Character["Left Leg"]
  14. rarm=Character["Right Arm"]
  15. RightLeg=Character["Right Leg"]
  16. cam=game.Workspace.CurrentCamera
  17. LS=Torso["Left Shoulder"]
  18. RS=Torso["Right Shoulder"]
  19. RH=Torso["Right Hip"]
  20. Face = Head.face
  21. Neck=Torso.Neck
  22. it=Instance.new
  23. attacktype=1
  24. vt=Vector3.new
  25. cf=CFrame.new
  26. euler=CFrame.fromEulerAnglesXYZ
  27. angles=CFrame.Angles
  28. cloaked=false
  29. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  30. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  32. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  33. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  34. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RootPart=Character.HumanoidRootPart
  36. RootJoint=RootPart.RootJoint
  37. RootCF=euler(-1.57,0,3.14)
  38. attack = false
  39. bounce=false
  40. cooldown=false
  41. deeznuts=false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. mana=0
  49. trispeed=.5
  50. attackmode='none'
  51. local idle=0
  52. local Anim="Idle"
  53. local Effects={}
  54. local gun=false
  55. local shoot=false
  56. player=nil
  57. mana=0
  58. cam = workspace.CurrentCamera
  59. ZTarget = nil
  60. RocketTarget = nil
  61. local m = Instance.new("Model",Character)
  62. m.Name = "WeaponModel"
  63.  
  64. local m2 = Instance.new("Model",Character)
  65. m2.Name = "MetalMan"
  66.  
  67. for i,v in pairs(Character.Head:children())do
  68. if v:IsA('Decal')then v:Destroy()end
  69. end
  70.  
  71. mouse=Player:GetMouse()
  72. --save shoulders
  73. RSH, LSH=nil, nil
  74. --welds
  75. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  76. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  77. LH=Torso["Left Hip"]
  78. RH=Torso["Right Hip"]
  79. TorsoColor=Torso.BrickColor
  80. function NoOutline(Part)
  81. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  82. end
  83. player=Player
  84. ch=Character
  85. RSH=ch.Torso["Right Shoulder"]
  86. LSH=ch.Torso["Left Shoulder"]
  87. --
  88. RSH.Parent=nil
  89. LSH.Parent=nil
  90. --
  91. RW.Name="Right Shoulder"
  92. RW.Part0=ch.Torso
  93. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  94. RW.C1=cf(0, 0.5, 0)
  95. RW.Part1=ch["Right Arm"]
  96. RW.Parent=ch.Torso
  97. --
  98. LW.Name="Left Shoulder"
  99. LW.Part0=ch.Torso
  100. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  101. LW.C1=cf(0, 0.5, 0)
  102. LW.Part1=ch["Left Arm"]
  103. LW.Parent=ch.Torso
  104.  
  105. function swait(num)
  106. if num==0 or num==nil then
  107. game:service'RunService'.Heartbeat:wait(0)
  108. else
  109. for i=0,num do
  110. game:service'RunService'.Heartbeat:wait(0)
  111. end
  112. end
  113. end
  114.  
  115. function nooutline(part)
  116. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  117. end
  118.  
  119. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  120. local fp=it("Part")
  121. fp.formFactor=formfactor
  122. fp.Parent=parent
  123. fp.Reflectance=reflectance
  124. fp.Transparency=transparency
  125. fp.CanCollide=false
  126. fp.Locked=true
  127. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  128. fp.Name=name
  129. fp.Size=size
  130. fp.Position=Character.Torso.Position
  131. nooutline(fp)
  132. fp.Material=material
  133. fp:BreakJoints()
  134. return fp
  135. end
  136.  
  137. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  138. local fp = it("Part")
  139. fp.formFactor = formfactor
  140. fp.Parent = parent
  141. fp.Reflectance = reflectance
  142. fp.Transparency = transparency
  143. fp.CanCollide = false
  144. fp.Locked=true
  145. fp.BrickColor = brickcolor
  146. fp.Name = name
  147. fp.Size = size
  148. fp.Position = EffectPart.Position
  149. NoOutline(fp)
  150. fp.Material="Neon"
  151. fp:BreakJoints()
  152. return fp
  153. end
  154.  
  155. function wweld(parent,part0,part1,c0)
  156. local weld=it("Weld")
  157. weld.Parent=parent
  158. weld.Part0=part0
  159. weld.Part1=part1
  160. weld.C0=c0
  161. return weld
  162. end
  163.  
  164. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  165. local mesh=it(Mesh)
  166. mesh.Parent=part
  167. if Mesh=="SpecialMesh" then
  168. mesh.MeshType=meshtype
  169. mesh.MeshId=meshid
  170. end
  171. mesh.Offset=offset
  172. mesh.Scale=scale
  173. return mesh
  174. end
  175.  
  176. function decal(part,face,texture,transparency,shiny,specular,name)
  177. local d=it("Decal",part)
  178. d.Shiny=shiny
  179. d.Face=face
  180. d.Specular=specular
  181. d.Transparency=transparency
  182. d.Texture=texture
  183. d.Name=name
  184. return d
  185. end
  186.  
  187. function weld(parent,part0,part1,c0,c1)
  188. local weld=it("Weld")
  189. weld.Parent=parent
  190. weld.Part0=part0
  191. weld.Part1=part1
  192. weld.C0=c0
  193. weld.C1=c1
  194. return weld
  195. end
  196.  
  197. so = function(id,par,vol,pit)
  198. coroutine.resume(coroutine.create(function()
  199. local sou = Instance.new("Sound",par or workspace)
  200. sou.Volume=vol
  201. sou.Pitch=pit or 1
  202. sou.SoundId=id
  203. swait()
  204. sou:play()
  205. game:GetService("Debris"):AddItem(sou,6)
  206. end))
  207. end
  208.  
  209. function clerp(a,b,t)
  210. local qa = {QuaternionFromCFrame(a)}
  211. local qb = {QuaternionFromCFrame(b)}
  212. local ax, ay, az = a.x, a.y, a.z
  213. local bx, by, bz = b.x, b.y, b.z
  214. local _t = 1-t
  215. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  216. end
  217.  
  218. function QuaternionFromCFrame(cf)
  219. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  220. local trace = m00 + m11 + m22
  221. if trace > 0 then
  222. local s = math.sqrt(1 + trace)
  223. local recip = 0.5/s
  224. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  225. else
  226. local i = 0
  227. if m11 > m00 then
  228. i = 1
  229. end
  230. if m22 > (i == 0 and m00 or m11) then
  231. i = 2
  232. end
  233. if i == 0 then
  234. local s = math.sqrt(m00-m11-m22+1)
  235. local recip = 0.5/s
  236. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  237. elseif i == 1 then
  238. local s = math.sqrt(m11-m22-m00+1)
  239. local recip = 0.5/s
  240. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  241. elseif i == 2 then
  242. local s = math.sqrt(m22-m00-m11+1)
  243. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  244. end
  245. end
  246. end
  247.  
  248. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  249. local xs, ys, zs = x + x, y + y, z + z
  250. local wx, wy, wz = w*xs, w*ys, w*zs
  251. local xx = x*xs
  252. local xy = x*ys
  253. local xz = x*zs
  254. local yy = y*ys
  255. local yz = y*zs
  256. local zz = z*zs
  257. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  258. end
  259.  
  260. function QuaternionSlerp(a, b, t)
  261. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  262. local startInterp, finishInterp;
  263. if cosTheta >= 0.0001 then
  264. if (1 - cosTheta) > 0.0001 then
  265. local theta = math.acos(cosTheta)
  266. local invSinTheta = 1/math.sin(theta)
  267. startInterp = math.sin((1-t)*theta)*invSinTheta
  268. finishInterp = math.sin(t*theta)*invSinTheta
  269. else
  270. startInterp = 1-t
  271. finishInterp = t
  272. end
  273. else
  274. if (1+cosTheta) > 0.0001 then
  275. local theta = math.acos(-cosTheta)
  276. local invSinTheta = 1/math.sin(theta)
  277. startInterp = math.sin((t-1)*theta)*invSinTheta
  278. finishInterp = math.sin(t*theta)*invSinTheta
  279. else
  280. startInterp = t-1
  281. finishInterp = t
  282. end
  283. end
  284. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  285. end
  286.  
  287. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  288. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  289. end
  290.  
  291.  
  292. local RbxUtility = LoadLibrary("RbxUtility")
  293. local Create = RbxUtility.Create
  294. local co1 = 9
  295. local co2 = 20
  296. local co3 = 12
  297. local co4 = 45
  298. local cooldown1 = 0
  299. local cooldown2 = 0
  300. local cooldown3 = 0
  301. local cooldown4 = 0
  302. local skillcolorscheme = BrickColor.new("Pastel Blue").Color
  303. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  304. makeframe = function(par, trans, pos, size, color)
  305. local frame = Instance.new("Frame", par)
  306. frame.BackgroundTransparency = trans
  307. frame.BorderSizePixel = 0
  308. frame.Position = pos
  309. frame.Size = size
  310. frame.BackgroundColor3 = color
  311. return frame
  312. end
  313.  
  314.  
  315.  
  316.  
  317. CreatePart = function(Parent, Material, Reflectance, Transparency, PartType, BColor, Name, Size, MeshId)
  318.  
  319. if PartType == "Part" then
  320. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  321. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  322. return Part
  323. else
  324. do
  325. if PartType == "WedgePart" then
  326. local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  327. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  328. return Part
  329. end
  330. end
  331. end
  332. end
  333.  
  334. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  335.  
  336. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  337. if Mesh == "SpecialMesh" then
  338. Msh.MeshType = MeshType
  339. Msh.MeshId = MeshId
  340. end
  341. return Msh
  342. end
  343.  
  344. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  345.  
  346. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  347. return Weld
  348. end
  349.  
  350. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  351.  
  352. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  353. return Weld
  354. end
  355. }
  356.  
  357. handle=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,0,"Ghost grey","Handle",Vector3.new(0.2, .4, 0.12))
  358. handle.Transparency = 1
  359. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.Angles(math.rad(0),math.rad(0),math.rad(270))*CFrame.new(-1.35, -0.0401109691, 0.0168789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  360. WedgeSpot = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "WedgePart", "Bright red", "Wedge", Vector3.new(0.10, 0.4, 0.2))
  361. WedgeSpot.Transparency = 1
  362. WedgeWeld = CreateWeld(m, handle, WedgeSpot, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))*CFrame.new(-2.84, -0.00691109691, 0.0418789339, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  363. mesh("SpecialMesh",WedgeSpot,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.65,1.8,3.5))
  364. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Really black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  365. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.107657909, -3.55914412, 0.00325751305, 0.999999821, -0.00011339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  366. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  367. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  368. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.1,0.2,1))
  369. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Metal,0,1,"Really black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  370. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  371.  
  372. local rarmc1 = RW.C1
  373. local larmc1 = LW.C1
  374. local rlegc1 = RH.C1
  375. local llegc1 = LH.C1
  376. function PlayAnimationFromTable(table, speed, bool)
  377. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  378. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  379. RW.C0 = clerp(RW.C0, table[3], speed)
  380. LW.C0 = clerp(LW.C0, table[4], speed)
  381. RH.C0 = clerp(RH.C0, table[5], speed)
  382. LH.C0 = clerp(LH.C0, table[6], speed)
  383. if bool == true then
  384. if resetc1 == false then
  385. resetc1 = true
  386. RootJoint.C1 = RootJoint.C1
  387. Torso.Neck.C1 = Torso.Neck.C1
  388. RW.C1 = rarmc1
  389. LW.C1 = larmc1
  390. RH.C1 = rlegc1
  391. LH.C1 = llegc1
  392. end
  393. end
  394. end
  395. function BladeSaw()
  396. attack=true
  397. local chargecounter = 0
  398. Reaper3 = Instance.new("Model",Character)
  399. Reaper3.Name = "Reaper3"
  400. rh = Instance.new("Part")
  401. rh.Name = "rh"
  402. rh.Parent = Reaper3
  403. rh.Locked = true
  404. rh.CanCollide = false
  405. mesh = Instance.new("SpecialMesh")
  406. rh.formFactor = "Symmetric"
  407. mesh.MeshType = "FileMesh"
  408. mesh.MeshId = "rbxassetid://74322089"
  409. mesh.Scale = Vector3.new(2.51, 2.51, 1.65)
  410. mesh.Parent = rh
  411. local weld = Instance.new("Weld")
  412. weld.Parent = rh
  413. weld.Part0 = rh
  414. weld.Part1 = Player.Character['Right Arm']
  415. weld.C0 = CFrame.new(0,1.8,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
  416. game:GetService("Debris"):AddItem(Reaper3,.55)
  417. for i=0,1,.09 do
  418. swait()
  419. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.3)
  420. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  421. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.3)
  422. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.3)
  423. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.3)
  424. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.3)
  425. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  426. end
  427. wait(0.3)
  428. local Part = Instance.new("Part",Character)
  429. Part.Size = Vector3.new(1,5,1)
  430. Part.BrickColor = BrickColor.Gray()
  431. Part.Material = "Neon"
  432. Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  433. Part.CanCollide = false
  434. Part.Touched:connect(function(hit)
  435. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
  436. if not D then D = true
  437. hit.Parent.Humanoid:TakeDamage(30)
  438. wait(1)
  439. D = false
  440. end
  441. end
  442. end)
  443. local sm = Instance.new("SpecialMesh",Part)
  444. sm.MeshId = "rbxassetid://74322089"
  445. sm.Scale = Vector3.new(2.9, 2.9, 1.65)
  446. local AS = Instance.new("BodyVelocity",Part)
  447. AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  448. AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*70
  449. coroutine.resume(coroutine.create(function()
  450. for i = 1,320 do
  451. Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
  452. game:GetService"RunService".RenderStepped:wait()
  453. end
  454. Part:remove()
  455. end))
  456.  
  457.  
  458. for i = 0,1,0.09 do
  459. swait()
  460. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.3)
  461. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  462. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
  463. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
  464. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
  465. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
  466. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
  467. end
  468. attack=false
  469. bounce=false
  470. scfr=nil
  471. end
  472.  
  473.  
  474. function FastBladeSaw()
  475. attack=true
  476. local chargecounter = 0
  477. Reaper3 = Instance.new("Model",Character)
  478. Reaper3.Name = "Reaper3"
  479. rh = Instance.new("Part")
  480. rh.Name = "rh"
  481. rh.Parent = Reaper3
  482. rh.Locked = true
  483. rh.CanCollide = false
  484. mesh = Instance.new("SpecialMesh")
  485. rh.formFactor = "Symmetric"
  486. mesh.MeshType = "FileMesh"
  487. mesh.MeshId = "rbxassetid://74322089"
  488. mesh.Scale = Vector3.new(0.75,0.75,1)
  489. mesh.Parent = rh
  490. local weld = Instance.new("Weld")
  491. weld.Parent = rh
  492. weld.Part0 = rh
  493. weld.Part1 = Player.Character['Right Arm']
  494. weld.C0 = CFrame.new(0,1.35,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
  495. game:GetService("Debris"):AddItem(Reaper3,.55)
  496. for i=0,1,.14 do
  497. swait()
  498. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  499. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.4)
  500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  502. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  503. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  504. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  505. end
  506. wait(0.3)
  507. local Part = Instance.new("Part",Character)
  508. Part.Size = Vector3.new(1,5,1)
  509. Part.BrickColor = BrickColor.Gray()
  510. Part.Material = "Neon"
  511. Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  512. Part.CanCollide = false
  513. Part.Touched:connect(function(hit)
  514. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
  515. if not D then D = true
  516. hit.Parent.Humanoid:TakeDamage(10)
  517. wait(.5)
  518. D = false
  519. end
  520. end
  521. end)
  522. local sm = Instance.new("SpecialMesh",Part)
  523. sm.MeshId = "rbxassetid://74322089"
  524. sm.Scale = Vector3.new(0.856,0.856,1.2)
  525. local AS = Instance.new("BodyVelocity",Part)
  526. AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  527. AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*170
  528. coroutine.resume(coroutine.create(function()
  529. for i = 1,250 do
  530. Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
  531. game:GetService"RunService".RenderStepped:wait()
  532. end
  533. Part:remove()
  534. end))
  535.  
  536. for i = 0,1,0.14 do
  537. swait()
  538. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  539. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.4)
  540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.4)
  541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  542. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  543. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  544. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  545. end
  546. attack=false
  547. bounce=false
  548. scfr=nil
  549. end
  550.  
  551.  
  552. function BigBladeSaw()
  553. attack=true
  554. local chargecounter = 0
  555. Reaper3 = Instance.new("Model",Character)
  556. Reaper3.Name = "Reaper3"
  557. rh = Instance.new("Part")
  558. rh.Name = "rh"
  559. rh.Parent = Reaper3
  560. rh.Locked = true
  561. rh.CanCollide = false
  562. mesh = Instance.new("SpecialMesh")
  563. rh.formFactor = "Symmetric"
  564. mesh.MeshType = "FileMesh"
  565. mesh.MeshId = "rbxassetid://74322089"
  566. mesh.Scale = Vector3.new(30,30,10)
  567. mesh.Parent = rh
  568. local weld = Instance.new("Weld")
  569. weld.Parent = rh
  570. weld.Part0 = rh
  571. weld.Part1 = Player.Character.Torso
  572. weld.C0 = CFrame.new(0,-24,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
  573. game:GetService("Debris"):AddItem(Reaper3,1.814)
  574. for i=0,1,.09 do
  575. swait()
  576. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  577. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  578. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  580. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  581. end
  582. for i=0,1,.09 do
  583. swait()
  584. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  585. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  586. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  587. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  588. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  589. end
  590. for i=0,1,.09 do
  591. swait()
  592. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  593. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  595. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  596. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  597. end
  598. for i=0,1,.09 do
  599. swait()
  600. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  601. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  602. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  604. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  605. end
  606. for i=0,1,.09 do
  607. swait()
  608. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  609. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  610. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  611. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  612. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  613. end
  614. for i=0,1,.09 do
  615. swait()
  616. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  617. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  620. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  621. end
  622. for i=0,1,.14 do
  623. swait()
  624. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  625. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  626. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  628. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  629. end
  630. for i=0,1,.14 do
  631. swait()
  632. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  633. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  634. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-20)),0.4)
  636. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  637. end
  638. wait(0.3)
  639. local Part = Instance.new("Part",Character)
  640. Part.Size = Vector3.new(1,5,1)
  641. Part.BrickColor = BrickColor.Gray()
  642. Part.Material = "Neon"
  643. Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,-3.3,-24)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  644. Part.CanCollide = false
  645. Part.Touched:connect(function(hit)
  646. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
  647. if not D then D = true
  648. hit.Parent.Humanoid:TakeDamage(75)
  649. wait(.5)
  650. D = false
  651. end
  652. end
  653. end)
  654. local sm = Instance.new("SpecialMesh",Part)
  655. sm.MeshId = "rbxassetid://74322089"
  656. sm.Scale = Vector3.new(35,35,10)
  657. local AS = Instance.new("BodyVelocity",Part)
  658. AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  659. AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*40
  660. coroutine.resume(coroutine.create(function()
  661. for i = 1,250 do
  662. Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
  663. game:GetService"RunService".RenderStepped:wait()
  664. end
  665. Part:remove()
  666. end))
  667.  
  668.  
  669. for i = 0,1,0.09 do
  670. swait()
  671. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(70),math.rad(0),math.rad(0)),0.3)
  672. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
  673. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
  674. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
  675. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
  676. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
  677. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  678. end
  679. attack=false
  680. bounce=false
  681. scfr=nil
  682. end
  683.  
  684.  
  685. function IceBladeSaw()
  686. attack=true
  687. local chargecounter = 0
  688. Reaper3 = Instance.new("Model",Character)
  689. Reaper3.Name = "Reaper3"
  690. rh = Instance.new("Part")
  691. rh.Name = "rh"
  692. rh.Parent = Reaper3
  693. rh.Transparency = 0.4
  694. rh.Locked = true
  695. rh.CanCollide = false
  696. mesh = Instance.new("SpecialMesh")
  697. rh.formFactor = "Symmetric"
  698. mesh.MeshType = "FileMesh"
  699. mesh.MeshId = "rbxassetid://74322089"
  700. mesh.TextureId = "rbxassetid://106388578"
  701. mesh.Scale = Vector3.new(2.51, 2.51, 1.65)
  702. mesh.Parent = rh
  703. local weld = Instance.new("Weld")
  704. weld.Parent = rh
  705. weld.Part0 = rh
  706. weld.Part1 = Player.Character['Right Arm']
  707. weld.C0 = CFrame.new(0,1.8,0)*CFrame.Angles(math.rad(0),math.rad (90),math.rad(0))
  708. game:GetService("Debris"):AddItem(Reaper3,.55)
  709.  
  710. for i=0,1,.09 do
  711. swait()
  712. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(-30)),0.3)
  713. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.3)
  715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.3)
  716. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.3)
  717. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.3)
  718. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  719. end
  720. wait(0.3)
  721. local Part = Instance.new("Part",Character)
  722. Part.Size = Vector3.new(1,5,1)
  723. Part.Transparency = 0.4
  724. Part.BrickColor = BrickColor.Gray()
  725. Part.Material = "Neon"
  726. Part.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  727. Part.CanCollide = false
  728. Part.Touched:connect(function(hit)
  729. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
  730. if not D then D = true
  731. hit.Parent.Humanoid:TakeDamage(30)
  732. wait(1)
  733. D = false
  734. end
  735. end
  736. end)
  737.  
  738. Part.Touched:connect(function(hit)
  739. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent ~= Character then
  740. hit.Parent.Torso.Anchored = true
  741. wait(6)
  742. hit.Parent.Torso.Anchored = false
  743. end
  744. end)
  745.  
  746.  
  747.  
  748. local sm = Instance.new("SpecialMesh",Part)
  749. sm.MeshId = "rbxassetid://74322089"
  750. sm.TextureId = "rbxassetid://106388578"
  751. sm.Scale = Vector3.new(2.9, 2.9, 1.65)
  752. local AS = Instance.new("BodyVelocity",Part)
  753. AS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  754. AS.velocity = Character.HumanoidRootPart.CFrame.lookVector*70
  755. coroutine.resume(coroutine.create(function()
  756. for i = 1,320 do
  757. Part.CFrame = Part.CFrame*CFrame.Angles(0,0,2.5)
  758. game:GetService"RunService".RenderStepped:wait()
  759. end
  760. Part:remove()
  761. end))
  762.  
  763. for i = 0,1,0.09 do
  764. swait()
  765. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(50)),0.3)
  766. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  767. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(math.random(-20,20)), math.rad(0), math.rad(-10)),0.3)
  768. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.3)
  769. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.3)
  770. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.3)
  771. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
  772. end
  773. attack=false
  774. bounce=false
  775. scfr=nil
  776. end
  777.  
  778.  
  779.  
  780.  
  781. mouse.KeyDown:connect(function(k)
  782. k=k:lower()
  783. if attack == false and k == 'e' then
  784. FastBladeSaw()
  785. end
  786. if attack == false and k == 'q' then
  787. BladeSaw()
  788. end
  789. if attack == false and k == 'f' then
  790. IceBladeSaw()
  791. end
  792. if attack == false and k == 'r' then
  793. BigBladeSaw()
  794. end
  795. if attack == false and k == 'l' and deeznuts==false then
  796. cooldown=true
  797. Nothing()
  798. deeznuts=false
  799. end
  800. end)
  801.  
  802.  
  803. local sine = 0
  804. local change = 1
  805. local val = 0
  806.  
  807. while true do
  808. swait()
  809. sine = sine + change
  810. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  811. local velderp=RootPart.Velocity.y
  812. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  813. if equipped==true or equipped==false then
  814. if attack==false then
  815. idle=idle+1
  816. else
  817. idle=0
  818. end
  819. if idle>=500 then
  820. if attack==false then
  821. end
  822. end
  823.  
  824. if RootPart.Velocity.y > 1 and hitfloor==nil then
  825. Anim="Jump"
  826. if attack==false then
  827. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  828. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  829. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  830. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  831. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  832. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  833. end
  834. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  835. Anim="Fall"
  836. if attack==false then
  837. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  838. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  839. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  840. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  841. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  842. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  843. end
  844. elseif torvel<1 and hitfloor~=nil then
  845. Anim="Idle"
  846. if attack==false then
  847. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  848. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  849. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3)
  850. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  851. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  852. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  853. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  854. end
  855. elseif torvel>2 and hitfloor~=nil then
  856. Anim="Walk"
  857. if attack==false then
  858. change=3
  859. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  860. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  861. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70)*math.cos(sine/16.5), math.rad(6), math.rad(5)), 0.2)
  862. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-70)*math.cos(sine/-16.5), math.rad(-6), math.rad(-5)), 0.2)
  863. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2)*math.cos(sine/16),math.rad(90),math.rad(0)),.3)
  864. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4*math.cos(sine/-16)),math.rad(-90),math.rad(0)),.3)
  865. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  866. end
  867. end
  868. end
  869. if #Effects>0 then
  870. for e=1,#Effects do
  871. if Effects[e]~=nil then
  872. local Thing=Effects[e]
  873. if Thing~=nil then
  874. local Part=Thing[1]
  875. local Mode=Thing[2]
  876. local Delay=Thing[3]
  877. local IncX=Thing[4]
  878. local IncY=Thing[5]
  879. local IncZ=Thing[6]
  880. if Thing[1].Transparency<=1 then
  881. if Thing[2]=="Block1" then
  882. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  883. Mesh=Thing[1].Mesh
  884. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  885. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  886. elseif Thing[2]=="Cylinder" then
  887. Mesh=Thing[1].Mesh
  888. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  889. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  890. elseif Thing[2]=="Blood" then
  891. Mesh=Thing[7]
  892. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  893. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  894. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  895. elseif Thing[2]=="Elec" then
  896. Mesh=Thing[1].Mesh
  897. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  898. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  899. elseif Thing[2]=="Disappear" then
  900. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  901. end
  902. else
  903. Part.Parent=nil
  904. table.remove(Effects,e)
  905. end
  906. end
  907. end
  908. end
  909. end
  910. end
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