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void CGameRewards::InitDefaultRewards()
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{
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    int playermoney = int(u_GetRandom(2000, 4000));
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    // HERE is COPY-PASTED CODE FROM ExportDefaultRewards()
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    // USED FOR SERVER
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    SetReward(1, "ZombieKill", 200, 200, 20, 100);
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    SetReward(2, "SZombieKill", 2000, 2000, 1000, 1000);
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    SetReward(3, "PlayerKill", playermoney, 1000, playermoney, 1000);
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}