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1 | void CGameRewards::InitDefaultRewards() | |
2 | { | |
3 | int playermoney = int(u_GetRandom(2000, 4000)); | |
4 | // HERE is COPY-PASTED CODE FROM ExportDefaultRewards() | |
5 | // USED FOR SERVER | |
6 | ||
7 | SetReward(1, "ZombieKill", 200, 200, 20, 100); | |
8 | SetReward(2, "SZombieKill", 2000, 2000, 1000, 1000); | |
9 | SetReward(3, "PlayerKill", playermoney, 1000, playermoney, 1000); | |
10 | } |