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- void CGameRewards::InitDefaultRewards()
- {
- int playermoney = int(u_GetRandom(2000, 4000));
- // HERE is COPY-PASTED CODE FROM ExportDefaultRewards()
- // USED FOR SERVER
- SetReward(1, "ZombieKill", 200, 200, 20, 100);
- SetReward(2, "SZombieKill", 2000, 2000, 1000, 1000);
- SetReward(3, "PlayerKill", playermoney, 1000, playermoney, 1000);
- }
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