SHOW:
|
|
- or go back to the newest paste.
1 | print("Running") | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | do | |
5 | - | print("Reposted because iPxter deleted the url.") |
5 | + | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | ||
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | if plr~=Player then return end | |
40 | if io.isMouse then | |
41 | m.Target = io.Target | |
42 | m.Hit = io.Hit | |
43 | else | |
44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
47 | end | |
48 | for _,t in pairs(CAS.Actions) do | |
49 | for _,k in pairs(t.Keys) do | |
50 | if k==io.KeyCode then | |
51 | t.Function(t.Name,io.UserInputState,io) | |
52 | end | |
53 | end | |
54 | end | |
55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
57 | end | |
58 | end) | |
59 | Event.Parent = NLS([==[ | |
60 | local Player = game:GetService("Players").LocalPlayer | |
61 | local Event = script:WaitForChild("UserInput_Event") | |
62 | ||
63 | local UIS = game:GetService("UserInputService") | |
64 | local input = function(io,a) | |
65 | if a then return end | |
66 | --Since InputObject is a client-side instance, we create and pass table instead | |
67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
68 | end | |
69 | UIS.InputBegan:Connect(input) | |
70 | UIS.InputEnded:Connect(input) | |
71 | ||
72 | local Mouse = Player:GetMouse() | |
73 | local h,t | |
74 | --Give the server mouse data 30 times every second, but only if the values changed | |
75 | --If player is not moving their mouse, client won't fire events | |
76 | while wait(1/30) do | |
77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
78 | h,t=Mouse.Hit,Mouse.Target | |
79 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
80 | end | |
81 | end]==],Player.Character) | |
82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
83 | end | |
84 | ||
85 | local cn = CFrame.new | |
86 | local playersize = 1 | |
87 | local char = owner.Character | |
88 | local head = char.Head | |
89 | local torso = char.Torso | |
90 | - | local rh = torso["Right Hip"] |
90 | + | |
91 | - | local lh = torso["Left Hip"] |
91 | + | |
92 | - | local ls = torso["Left Shoulder"] |
92 | + | |
93 | - | local rs = torso["Right Shoulder"] |
93 | + | |
94 | - | local n = torso["Neck"] |
94 | + | |
95 | local root = char.HumanoidRootPart | |
96 | local ff = Instance.new("ForceField",char) | |
97 | ff.Visible = false | |
98 | hum.HealthChanged:Connect(function(newhealth) | |
99 | if newhealth < hum.MaxHealth then | |
100 | hum.Health = hum.MaxHealth | |
101 | - | local rj = root["RootJoint"] |
101 | + | |
102 | - | local cd = false |
102 | + | wait(0.05) |
103 | - | local bruh = 0 |
103 | + | |
104 | - | hum:TakeDamage(-math.huge) |
104 | + | wait(0.05) |
105 | - | hum:TakeDamage(math.huge) |
105 | + | |
106 | - | hum.MaxHealth = 2 |
106 | + | wait(0.05) |
107 | - | hum.Health = 2 |
107 | + | |
108 | - | function refit() |
108 | + | wait(0.05) |
109 | - | char.Parent = workspace |
109 | + | |
110 | - | hum.Parent = workspace |
110 | + | |
111 | - | hum.MaxHealth = 2 |
111 | + | |
112 | - | hum.Health = 2 |
112 | + | wait(0.05) |
113 | - | rh.Parent = torso |
113 | + | |
114 | - | lh.Parent = torso |
114 | + | wait(0.05) |
115 | - | ls.Parent = torso |
115 | + | |
116 | - | rs.Parent = torso |
116 | + | wait(0.05) |
117 | - | n.Parent = torso |
117 | + | |
118 | - | rj.Parent = root |
118 | + | wait(0.05) |
119 | - | rarm.Parent = char |
119 | + | |
120 | - | larm.Parent = char |
120 | + | |
121 | - | rleg.Parent = char |
121 | + |