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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- print("Reposted because iPxter deleted the url.")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- print("Running")
- local cn = CFrame.new
- local playersize = 1
- local char = owner.Character
- local head = char.Head
- local torso = char.Torso
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local ls = torso["Left Shoulder"]
- local rs = torso["Right Shoulder"]
- local n = torso["Neck"]
- local rarm = char["Right Arm"]
- local larm = char["Left Arm"]
- local rleg = char["Right Leg"]
- local lleg = char["Left Leg"]
- local hum = char.Humanoid
- local root = char.HumanoidRootPart
- local rj = root["RootJoint"]
- local cd = false
- local bruh = 0
- hum:TakeDamage(-math.huge)
- hum:TakeDamage(math.huge)
- hum.MaxHealth = 2
- hum.Health = 2
- function refit()
- char.Parent = workspace
- hum.Parent = workspace
- hum.MaxHealth = 2
- hum.Health = 2
- rh.Parent = torso
- lh.Parent = torso
- ls.Parent = torso
- rs.Parent = torso
- n.Parent = torso
- rj.Parent = root
- rarm.Parent = char
- larm.Parent = char
- rleg.Parent = char
- lleg.Parent = char
- root.Parent = char
- hum.Parent = char
- end
- function refit2()
- if hum.WalkSpeed ~= 16 or hum.JumpPower ~= 50 then
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- end
- if head.Anchored == true or torso.Anchored == true or root.Anchored == true then
- head.Anchored = false
- root.Anchored = false
- torso.Anchored = false
- end
- if rleg.Anchored == true or lleg.Anchored == true then
- rleg.Anchored = false
- lleg.Anchored = false
- end
- if rarm.Anchored == true or larm.Anchored == true then
- rarm.Anchored = false
- larm.Anchored = false
- end
- end
- refit()
- n:GetPropertyChangedSignal("Parent"):Connect(refit)
- lh:GetPropertyChangedSignal("Parent"):Connect(refit)
- ls:GetPropertyChangedSignal("Parent"):Connect(refit)
- rh:GetPropertyChangedSignal("Parent"):Connect(refit)
- rs:GetPropertyChangedSignal("Parent"):Connect(refit)
- head:GetPropertyChangedSignal("Parent"):Connect(refit)
- torso:GetPropertyChangedSignal("Parent"):Connect(refit)
- root:GetPropertyChangedSignal("Parent"):Connect(refit)
- rj:GetPropertyChangedSignal("Parent"):Connect(refit)
- larm:GetPropertyChangedSignal("Parent"):Connect(refit)
- lleg:GetPropertyChangedSignal("Parent"):Connect(refit)
- rarm:GetPropertyChangedSignal("Parent"):Connect(refit)
- rleg:GetPropertyChangedSignal("Parent"):Connect(refit)
- hum:GetPropertyChangedSignal("WalkSpeed"):Connect(refit2)
- hum:GetPropertyChangedSignal("JumpPower"):Connect(refit2)
- hum:GetPropertyChangedSignal("Parent"):Connect(refit)
- hum.HealthChanged:Connect(function(newhealth)
- if newhealth < hum.MaxHealth and bruh < 40 then
- hum.Health = 2
- end
- end)
- hum.HealthChanged:Connect(function(newhealth2)
- if newhealth2 < hum.MaxHealth and cd == false and bruh < 40 then
- bruh = bruh + 1
- cd = true
- root.CFrame = root.CFrame * cn(5, 0, 0)
- wait(0.5)
- root.CFrame = root.CFrame * cn(-5, 0, 0)
- wait(0.5)
- cd = false
- end
- end)
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