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1 | --no seriously it had no name but like 150 thousand hits so yeah | |
2 | ||
3 | --https://github.com/Mokiros/roblox-FE-compatibility | |
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code V2 by Mokiros") | |
9 | local RealPlayer = RealPlayer | |
10 | script.Parent = RealPlayer.Character | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local Disconnect_Function = function(this) | |
14 | this[1].Functions[this[2]] = nil | |
15 | end | |
16 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
17 | local FakeEvent_Metatable = {__index={ | |
18 | Connect = function(this,f) | |
19 | local i = tostring(math.random(0,10000)) | |
20 | while this.Functions[i] do | |
21 | i = tostring(math.random(0,10000)) | |
22 | end | |
23 | this.Functions[i] = f | |
24 | return setmetatable({this,i},Disconnect_Metatable) | |
25 | end | |
26 | }} | |
27 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
28 | local function fakeEvent() | |
29 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
30 | end | |
31 | ||
32 | --Creating fake input objects with fake variables | |
33 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
34 | FakeMouse.keyUp = FakeMouse.KeyUp | |
35 | FakeMouse.keyDown = FakeMouse.KeyDown | |
36 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
37 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
38 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
39 | end} | |
40 | --Merged 2 functions into one by checking amount of arguments | |
41 | CAS.UnbindAction = CAS.BindAction | |
42 | ||
43 | --This function will trigger the events that have been :Connect()'ed | |
44 | local function TriggerEvent(self,ev,...) | |
45 | for _,f in pairs(self[ev].Functions) do | |
46 | f(...) | |
47 | end | |
48 | end | |
49 | FakeMouse.TriggerEvent = TriggerEvent | |
50 | UIS.TriggerEvent = TriggerEvent | |
51 | ||
52 | --Client communication | |
53 | local Event = Instance.new("RemoteEvent") | |
54 | Event.Name = "UserInput_Event" | |
55 | Event.OnServerEvent:Connect(function(plr,io) | |
56 | if plr~=RealPlayer then return end | |
57 | FakeMouse.Target = io.Target | |
58 | FakeMouse.Hit = io.Hit | |
59 | if not io.isMouse then | |
60 | local b = io.UserInputState == Enum.UserInputState.Begin | |
61 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
62 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
63 | end | |
64 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
65 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
66 | end | |
67 | for _,t in pairs(CAS.Actions) do | |
68 | for _,k in pairs(t.Keys) do | |
69 | if k==io.KeyCode then | |
70 | t.Function(t.Name,io.UserInputState,io) | |
71 | end | |
72 | end | |
73 | end | |
74 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
75 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
76 | end | |
77 | end) | |
78 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
79 | local Mouse = owner:GetMouse() | |
80 | local UIS = game:GetService("UserInputService") | |
81 | local input = function(io,RobloxHandled) | |
82 | if RobloxHandled then return end | |
83 | --Since InputObject is a client-side instance, we create and pass table instead | |
84 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
85 | end | |
86 | UIS.InputBegan:Connect(input) | |
87 | UIS.InputEnded:Connect(input) | |
88 | local h,t | |
89 | --Give the server mouse data every second frame, but only if the values changed | |
90 | --If player is not moving their mouse, client won't fire events | |
91 | local HB = game:GetService("RunService").Heartbeat | |
92 | while true do | |
93 | if h~=Mouse.Hit or t~=Mouse.Target then | |
94 | h,t=Mouse.Hit,Mouse.Target | |
95 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
96 | end | |
97 | --Wait 2 frames | |
98 | for i=1,2 do | |
99 | HB:Wait() | |
100 | end | |
101 | end]==],script) | |
102 | ||
103 | ----Sandboxed game object that allows the usage of client-side methods and services | |
104 | --Real game object | |
105 | local RealGame = game | |
106 | ||
107 | --Metatable for fake service | |
108 | local FakeService_Metatable = { | |
109 | __index = function(self,k) | |
110 | local s = rawget(self,"_RealService") | |
111 | if s then | |
112 | return typeof(s[k])=="function" | |
113 | and function(_,...)return s[k](s,...)end or s[k] | |
114 | end | |
115 | end, | |
116 | __newindex = function(self,k,v) | |
117 | local s = rawget(self,"_RealService") | |
118 | if s then s[k]=v end | |
119 | end | |
120 | } | |
121 | local function FakeService(t,RealService) | |
122 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
123 | return setmetatable(t,FakeService_Metatable) | |
124 | end | |
125 | ||
126 | --Fake game object | |
127 | local FakeGame = { | |
128 | GetService = function(self,s) | |
129 | return rawget(self,s) or RealGame:GetService(s) | |
130 | end, | |
131 | Players = FakeService({ | |
132 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
133 | },"Players"), | |
134 | UserInputService = FakeService(UIS,"UserInputService"), | |
135 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
136 | RunService = FakeService({ | |
137 | _btrs = {}, | |
138 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
139 | BindToRenderStep = function(self,name,_,fun) | |
140 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
141 | end, | |
142 | UnbindFromRenderStep = function(self,name) | |
143 | self._btrs[name]:Disconnect() | |
144 | end, | |
145 | },"RunService") | |
146 | } | |
147 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
148 | FakeGame.service = FakeGame.GetService | |
149 | FakeService(FakeGame,game) | |
150 | --Changing owner to fake player object to support owner:GetMouse() | |
151 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
152 | end | |
153 | pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) | |
154 | local plr = game.Players.LocalPlayer | |
155 | repeat wait() until plr.Character | |
156 | plr = game.Players.LocalPlayer | |
157 | char = plr.Character | |
158 | torso = char.Torso | |
159 | head = char.Head | |
160 | neck = torso.Neck | |
161 | head.face:Destroy() | |
162 | sound = Instance.new("Sound", head) | |
163 | sound.SoundId = "rbxassetid://" | |
164 | sound.Volume = 100 | |
165 | sound:Play() | |
166 | sound.Looped = true | |
167 | plr.Chatted:connect(function(message) | |
168 | if message:sub(1,4) == "Play" then | |
169 | sound:Stop() | |
170 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
171 | sound:Play() | |
172 | end | |
173 | end) | |
174 | ||
175 | ||
176 | ||
177 | ||
178 | ---- [[ Left Eye]] ---- | |
179 | ||
180 | eye1 = Instance.new("Part", workspace) | |
181 | eye1.Anchored = false | |
182 | eye1.Parent = head | |
183 | eye1.TopSurface = 0 | |
184 | eye1.BrickColor = BrickColor.new("Black") | |
185 | eye1.BottomSurface = 0 | |
186 | eye1m = Instance.new("SpecialMesh", eye1) | |
187 | eye1m.MeshType = Enum.MeshType.Sphere | |
188 | eye1m.Scale = Vector3.new(0.02,0.12,0.03) | |
189 | ogsize = eye1m.Scale | |
190 | weld = Instance.new("Weld", head) | |
191 | weld.Part0 = eye1 | |
192 | weld.Part1 = head | |
193 | weld.C1 = CFrame.new(-.17,.14,-.57) | |
194 | ||
195 | ||
196 | ||
197 | ---- [[ Right Eye ]] ---- | |
198 | ||
199 | ||
200 | eye2 = Instance.new("Part", workspace) | |
201 | eye2.Anchored = false | |
202 | eye2.Parent = head | |
203 | eye2.TopSurface = 0 | |
204 | eye2.BrickColor = BrickColor.new("Black") | |
205 | eye2.BottomSurface = 0 | |
206 | eye2m = Instance.new("SpecialMesh", eye2) | |
207 | eye2m.MeshType = Enum.MeshType.Sphere | |
208 | eye2m.Scale = Vector3.new(0.02,0.12,0.03) | |
209 | ogsize = eye2m.Scale | |
210 | weld = Instance.new("Weld", head) | |
211 | weld.Part0 = eye2 | |
212 | weld.Part1 = head | |
213 | weld.C1 = CFrame.new(.17,.14,-.57) | |
214 | ||
215 | ||
216 | ||
217 | ---- [[ Mouth ]] ---- | |
218 | ||
219 | mouth = Instance.new("Part", workspace) | |
220 | mouth.Anchored = false | |
221 | mouth.Parent = head | |
222 | mouth.TopSurface = 0 | |
223 | mouth.BrickColor = BrickColor.new("Black") | |
224 | mouth.BottomSurface = 0 | |
225 | mouth.Material = "SmoothPlastic" | |
226 | mouthm = Instance.new("SpecialMesh", mouth) | |
227 | mouthm.MeshType = Enum.MeshType.Sphere | |
228 | mouthm.Scale = Vector3.new(.13,0.1,0.05) | |
229 | ogsize = mouthm.Scale | |
230 | weld = Instance.new("Weld", head) | |
231 | weld.Part0 = mouth | |
232 | weld.Part1 = head | |
233 | weld.C1 = CFrame.new(0,-.25,-.6) | |
234 | game:service'RunService'.RenderStepped:connect(function() | |
235 | mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8) | |
236 | neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1) | |
237 | end) |