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local p = game:service'Players'.Tabby_Cxt
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local c = p.Character
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local bp = p.Backpack
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pcall(function() _G.mm:Remove() end)
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pcall(function() bp.RMTank:Remove() end)
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it = Instance.new
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v3=Vector3.new
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bc=BrickColor.new 
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c3=Color3.new 
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cn=CFrame.new 
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ca=CFrame.Angles
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ti=table.insert 
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tr=table.remove 
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rn=math.random 
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rd=math.rad 
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mf=math.floor
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asset = "http://www.roblox.com/asset/?id="
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ds = {}
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ds.Claw = "10681506"
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ds.Ring = "3270017"
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ds.Crack = "49173398" 
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ds.Cloud = "1095708" 
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ds.Spike = "1033714" 
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ds.Rock = "1290033" 
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ds.Crown = "1323306"
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ds.Hood = "16952952"
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ds.Slash = "10209645"
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ds.Slash2 = "46760716"
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ds.MadFace = "2235131"
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ds.BanditMask = "20637493"
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ds.Hood2 = "25211365"
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ds.HoodT2 = "64240784"
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ds.Axe = "12768042"
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ds.AxeT = "12768034"
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ds.Fist = "65322375"
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ds.Tree1 = "1090398"
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ds.Vine = "13108500"
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ds.VineT = "17585271"
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ds.TreeTexture = "2861779" 
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ds.Tug = "31173820" -- sound
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ds.Fire = "2693346" --"2760979" 
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ds.Hit = "2801263"
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ds.BulletHole = "64291961"
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ds.Camo = "4268107"
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table.foreach(ds,function(a,b)
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if tonumber(b:sub(1,3)) then
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ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) 
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end
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end)
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q = function(f)
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coroutine.resume(coroutine.create(function()
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f()
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end))
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end 
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ft = function(tablez,item)
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for i=1,#tablez do
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if tablez[i] == item then
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return i
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end
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end 
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return nil 
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end
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pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) 
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local fp=nil 
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if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then 
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fp=it("Part",pa) 
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fp.Shape=sh 
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fp.formFactor="Custom" 
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elseif sh == "Wedge" then 
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fp=it("WedgePart",pa) 
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fp.formFactor="Custom"
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elseif sh == "CornerWedge" then 
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fp=it("CornerWedgePart",pa) 
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elseif sh == "VehicleSeat" then 
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fp=it("VehicleSeat",pa) 
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elseif sh == "Seat" then 
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fp=it("Seat",pa) 
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end 
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fp.Size=v3(x,y,z) 
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fp.Friction = 2 
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fp.CanCollide=c 
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fp.Anchored=false 
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fp.BrickColor=bc(bc2) 
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fp.Transparency=tr 
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fp.Reflectance=re 
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fp.BottomSurface=0 
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fp.Name=pn 
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fp.Locked = true
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--fp.FrontSurface="Hinge"
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fp.TopSurface=0 
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fp.CFrame = cn(-9000,9000,-9000)
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fp:BreakJoints() 
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fp.Anchored = a 
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return fp 
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end 
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weld = function(pa,p0,p1,x,y,z,a,b,c) 
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local fw=it("Weld",pa) 
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fw.Part0=p0 
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fw.Part1=p1 
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fw.C0=cn(x,y,z) *ca(a,b,c) 
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return fw 
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end
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fade = function(prt,incr) 
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q(function() 
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for i=prt.Transparency,1,incr do 
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prt.Transparency=i 
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wait() 
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end
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prt:Remove''
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end) 
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end
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stick = function(hit2,hit) 
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local weld=it("Weld") 
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weld.Part0=hit2 
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weld.Part1=hit 
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local HitPos=hit2.Position 
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local CJ=cn(HitPos) 
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local C0=hit2.CFrame:inverse() *CJ 
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local C1=hit.CFrame:inverse() * CJ 
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weld.C0=C0 
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weld.C1=C1 
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weld.Parent=hit2
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end 
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ray = function(Pos, Dir,xxz) 
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local xxz2=c 
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if xxz ~= nil then 
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xxz2=nil 
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end 
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return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2)
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end 
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ft2 = function(tablez,item) 
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for i=1,#tablez do 
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if tablez[i][1] == item then 
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return i 
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end 
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end 
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return nil 
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end
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Trail = function(ob,times,waitz,col,thickz,ofz) 
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q(function() 
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local oldpos=(ob.CFrame *ofz).p 
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for i=1,times do 
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local obp=(ob.CFrame *ofz).p 
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local mag=(oldpos - obp).magnitude 
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local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) 
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tr.Anchored=true 
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tr.CFrame=cn(oldpos,obp) 
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tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
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local trm=it("CylinderMesh",tr) 
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trm.Scale=v3(5*thickz,mag*5,5*thickz) 
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q(function() 
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for i=5*thickz,0,-5*thickz/10 do 
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trm.Scale=v3(i,mag*5,i) 
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wait() 
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end 
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tr:Remove'' 
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end) 
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tr.CFrame=tr.CFrame *ca(rd(90),0,0) 
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oldpos=obp wait(waitz) 
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end 
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end) 
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end
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qi = function(ttz) 
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local qii = it(ttz[1],ttz[2]) 
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table.foreach(ttz,function(oi,oi2) 
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if oi ~= 1 and oi ~= 2 then 
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qii[oi] = oi2 
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end 
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end) 
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return qii 
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end
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de = function(it,ti) game:service'Debris':AddItem(it,ti) end
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GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
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local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
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if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
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for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end) 
180
end
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DetectSurface = function(pos, part)
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local surface = nil
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local pospos = part.CFrame
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local pos2 = pospos:pointToObjectSpace(pos)
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local siz = part.Size
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local shaep = part.Shape
187
if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
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surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
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else
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if pos2.Y > ((siz.Y/2)-0.01) then
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surface = {"Top", ca(0, 0, 0)}
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elseif pos2.Y < -((siz.Y/2)-0.01) then
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surface = {"Bottom", ca(-math.pi, 0, 0)}
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elseif pos2.X > ((siz.X/2)-0.01) then
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surface = {"Right", ca(0, 0, rd(-90))}
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elseif pos2.X < -((siz.X/2)-0.01) then
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surface = {"Left", ca(0, 0, rd(90))}
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elseif pos2.Z > ((siz.Z/2)-0.01) then
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surface = {"Back", ca(rd(90), 0, 0)}
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elseif pos2.Z < -((siz.Z/2)-0.01) then
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surface = {"Front", ca(rd(-90), 0, 0)}
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end end
203
return surface
204
end
205
BulletHole = function(HitPos,HitObj,sc)
206
local Surface = DetectSurface(HitPos, HitObj)
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local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
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if Surface[1] == "Anything" then C = Surface[2] end
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local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole})
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bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5) 
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end
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so = function(id,par,vol,pit) q(function()
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local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id})
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wait() sou:play() wait(2) sou:Remove() end) end
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GetRegion = function(p0,p1,f,f2) 
216
q(function()
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for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do 
218
if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then 
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q(function() 
220
f(v.Parent) 
221
end) 
222
elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then 
223
f2(v) 
224
end 
225
end
226
end) 
227
end 
228
FindGround = function(pos) 
229
local ax,ay,az = pos:toEulerAnglesXYZ()
230
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
231
if bhit and bpos then 
232
return cn(bpos)*ca(ax,ay,az) 
233
end 
234
return nil 
235
end
236
MakeCrater = function(pos,sc,tyms,debz) 
237
q(function() 
238
if not debz then 
239
debz = 5 
240
end 
241
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
242
if bhit and bpos then
243
for i=1,tyms do 
244
q(function()
245
local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) 
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gr.Material = bhit.Material 
247
gr.TopSurface = bhit.TopSurface
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gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) 
249
wait(debz) 
250
fade(gr,0.1)
251
end) 
252
end
253
end 
254
end)
255
end
256
MakeCrack = function(pos,sc,debz) 
257
q(function() 
258
if not debz then 
259
debz = 5 
260
end 
261
local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
262
if bhit and bpos then
263
local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
264
local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
265
end 
266
end)
267
end
268
f1 = function(cff,hit2,hit)
269
local HitPos=cff.p 
270
local CJ=cn(HitPos) 
271
local C0=cff:inverse() *CJ 
272
local C1=hit.CFrame:inverse() * CJ 
273
return C0,C1
274
end 
275
a = {}
276
a.insw={}
277
function cleanweld(wexx,namzi) 
278
local tn=ft2(a.insw,wexx) 
279
if tn==nil then return end 
280
if namzi=="p0" then 
281
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
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a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
283
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
284
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
285
end
286
end
287
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) 
288
q(function() 
289
c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) 
290
end) 
291
end
292
a.Welding=0 
293
function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
294
if ft2(a.insw,wexx)==nil then 
295
ti(a.insw,{wexx,{}}) 
296
local tn=ft2(a.insw,wexx) 
297
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
298
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
299
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
300
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() 
301
end 
302
local tn=ft2(a.insw,wexx) 
303
local xx2,yy2,zz2=0,0,0 
304
local x2,y2,z2=0,0,0 
305
if c0orc1==0 then 
306
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] 
307
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] 
308
elseif c0orc1==1 then 
309
xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
310
x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] 
311
else 
312
xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
313
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] 
314
end a.Welding=a.Welding + 1 
315
local twa=1 
316
if smmx >= 1 then 
317
else 
318
for i=smmx,0.8,smmx do 
319
twa = 1 
320
if c0orc1==0 then 
321
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
322
elseif c0orc1==1 then 
323
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
324
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
325
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
326
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
327
end 
328
if fu then 
329
q(fu) 
330
end 
331
wait() 
332
end 
333
for i=0.8,1,smmx*0.45 do 
334
twa = 1 
335
if c0orc1==0 then 
336
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
337
elseif c0orc1==1 then 
338
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
339
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
340
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
341
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
342
end
343
wait() 
344
end 
345
end 
346
local i=1 
347
if c0orc1==0 then 
348
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
349
elseif c0orc1==1 then 
350
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
351
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
352
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
353
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
354
end 
355
a.Welding=a.Welding - 1 
356
local tn=ft2(a.insw,wexx)
357
if c0orc1==0 then 
358
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
359
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
360
elseif c0orc1==1 then
361
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
362
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
363
elseif c0orc1==3 then
364
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
365
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
366
local x,y,z=wexx.C1:toEulerAnglesXYZ()
367
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
368
end 
369
end 
370
gunshot = function(speed,sc,dmg,cff) q(function()
371
local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
372
bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
373
so(ds.Fire,bb,0.3,1) wait() for i=1,50 do 
374
bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
375
if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
376
bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
377
wait()
378
end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
379
if not bhit.Anchored then 
380
if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end 
381
else end bb:Remove()
382
if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
383
end) end
384
_G.mm = qi({"Model",workspace,Name="RMTank"})
385
local mm = _G.mm
386
engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright orange") it('BlockMesh',engine)
387
engine.CFrame = c.Torso.CFrame*cn(0,0,-20)
388
front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright orange")
389
qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)})
390
front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright orange")
391
qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)})
392
back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright orange")
393
qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)})
394
body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright orange") it('BlockMesh',body2)
395
qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)})
396
body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright orange") 
397
qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)})
398
lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',lbody)
399
qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)})
400
rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',rbody)
401
qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)})
402
lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
403
qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)})
404
rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
405
qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)})
406
spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',spi)
407
spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)})
408
spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
409
qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)})
410
spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
411
qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)})
412
spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange") 
413
qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))})
414
spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange") 
415
qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))})
416
tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',tilt)
417
tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))})
418
can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright orange") it('CylinderMesh',can)
419
canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)})
420
can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright orange") it('CylinderMesh',can2)
421
qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)})
422
can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright orange") it('CylinderMesh',can5)
423
qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)})
424
can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright orange") it('CylinderMesh',can3)
425
qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)})
426
can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright orange") it('CylinderMesh',can4)
427
qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)})
428
hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol)
429
qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)})
430
smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false})
431
hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5
432
qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)})
433
cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap)
434
capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)})
435
aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue") 
436
qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)})
437
aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright orange") it('CylinderMesh',aaa2)
438
aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)})
439
lb.Friction = 0.045
440
rb.Friction = 0.045
441
for x=-5,5,10/3 do 
442
aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"") 
443
qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax)
444
end
445
for x=-1,1 do 
446
aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright orange") 
447
qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)})
448
if x==0 then
449
ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright orange") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
450
ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)})
451
gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun1)
452
qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)})
453
gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun2)
454
qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)})
455
for i,v in pairs({gun1,gun2}) do 
456
gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol)
457
qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)})
458
end
459
seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright orange") it('CylinderMesh',seat2)
460
seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)})
461
seat2.HeadsUpDisplay=false
462
q(function()
463
local guntilt = 0
464
for i,v in pairs({aaa2,ball,seat2}) do 
465
local gcd = qi({"ClickDetector",v,MaxActivationDistance=8})
466
gcd.MouseClick:connect(function()
467
gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0))
468
gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0))
469
end)
470
end
471
while true do if rn(1,8) == 1 then wait() else wait(0.0345) end 
472
aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0)
473
if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4
474
elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4
475
--elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end
476
end
477
ballw.C1=ca(rd(-guntilt),0,0)
478
end
479
end)
480
end
481
end
482
for x=-1,1,2 do
483
for z=-1,1,2 do 
484
whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
485
qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))})
486
ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black") 
487
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)})
488
ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black") 
489
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)})
490
ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright orange") 
491
local trolo = z == 1 and 180 or 0
492
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)})
493
end end 
494
local form = 4*4
495
for x=-1,1,2 do 
496
for z=form/2,-form/2,-form/3 do 
497
whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
498
qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))})
499
end
500
end
501
for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright orange" then 
502
for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do 
503
--qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0})
504
end
505
end end 
506
game.Lighting.Ambient=Color3.new(1,1,1)
507
local bin = qi({"HopperBin",bp,Name="RMTank"})
508
t = {}
509
t.Vault = "Closed"
510
t.Steer = ""
511
t.Steer2 = ""
512
t.Steering=""
513
t.Tilt = 0
514
t.Move = ""
515
t.Fire = false
516
ks = {}
517
TheWeld = nil
518
Seated = false
519
TankSpeed=16
520
bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0)
521
bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0)
522
bin.Selected:connect(function(mouse)
523
mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false
524
if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then
525
t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else
526
t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end 
527
elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = ""
528
elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = ""
529
elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = ""
530
elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = ""
531
elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace
532
elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
533
elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
534
elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
535
elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
536
elseif k == "f" and not t.Fire then t.Fire = true
537
q(function() 
538
GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13)
539
local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25 
540
local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb})
541
local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5})
542
bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
543
so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0)
544
bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
545
if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
546
bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0)
547
wait()
548
end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
549
bb:Remove() bb2:Remove()
550
for i=1,3 do 
551
GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end
552
local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end)
553
end)
554
smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end 
555
smo.Enabled = false t.Fire = false
556
end
557
end)
558
mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true 
559
end)
560
end)
561
hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end 
562
_G.mm.Parent = c Seated = true 
563
local hu = c.Humanoid hu.PlatformStand = true wait()
564
TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)})
565
end)