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Untitled

Jan 4th, 2019
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  4. local p = game:service'Players'.Tabby_Cxt
  5. local c = p.Character
  6. local bp = p.Backpack
  7. pcall(function() _G.mm:Remove() end)
  8. pcall(function() bp.RMTank:Remove() end)
  9. it = Instance.new
  10. v3=Vector3.new
  11. bc=BrickColor.new
  12. c3=Color3.new
  13. cn=CFrame.new
  14. ca=CFrame.Angles
  15. ti=table.insert
  16. tr=table.remove
  17. rn=math.random
  18. rd=math.rad
  19. mf=math.floor
  20. asset = "http://www.roblox.com/asset/?id="
  21. ds = {}
  22. ds.Claw = "10681506"
  23. ds.Ring = "3270017"
  24. ds.Crack = "49173398"
  25. ds.Cloud = "1095708"
  26. ds.Spike = "1033714"
  27. ds.Rock = "1290033"
  28. ds.Crown = "1323306"
  29. ds.Hood = "16952952"
  30. ds.Slash = "10209645"
  31. ds.Slash2 = "46760716"
  32. ds.MadFace = "2235131"
  33. ds.BanditMask = "20637493"
  34. ds.Hood2 = "25211365"
  35. ds.HoodT2 = "64240784"
  36. ds.Axe = "12768042"
  37. ds.AxeT = "12768034"
  38. ds.Fist = "65322375"
  39. ds.Tree1 = "1090398"
  40. ds.Vine = "13108500"
  41. ds.VineT = "17585271"
  42. ds.TreeTexture = "2861779"
  43. ds.Tug = "31173820" -- sound
  44. ds.Fire = "2693346" --"2760979"
  45. ds.Hit = "2801263"
  46. ds.BulletHole = "64291961"
  47. ds.Camo = "4268107"
  48. table.foreach(ds,function(a,b)
  49. if tonumber(b:sub(1,3)) then
  50. ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a])
  51. end
  52. end)
  53. q = function(f)
  54. coroutine.resume(coroutine.create(function()
  55. f()
  56. end))
  57. end
  58. ft = function(tablez,item)
  59. for i=1,#tablez do
  60. if tablez[i] == item then
  61. return i
  62. end
  63. end
  64. return nil
  65. end
  66. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  67. local fp=nil
  68. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  69. fp=it("Part",pa)
  70. fp.Shape=sh
  71. fp.formFactor="Custom"
  72. elseif sh == "Wedge" then
  73. fp=it("WedgePart",pa)
  74. fp.formFactor="Custom"
  75. elseif sh == "CornerWedge" then
  76. fp=it("CornerWedgePart",pa)
  77. elseif sh == "VehicleSeat" then
  78. fp=it("VehicleSeat",pa)
  79. elseif sh == "Seat" then
  80. fp=it("Seat",pa)
  81. end
  82. fp.Size=v3(x,y,z)
  83. fp.Friction = 2
  84. fp.CanCollide=c
  85. fp.Anchored=false
  86. fp.BrickColor=bc(bc2)
  87. fp.Transparency=tr
  88. fp.Reflectance=re
  89. fp.BottomSurface=0
  90. fp.Name=pn
  91. fp.Locked = true
  92. --fp.FrontSurface="Hinge"
  93. fp.TopSurface=0
  94. fp.CFrame = cn(-9000,9000,-9000)
  95. fp:BreakJoints()
  96. fp.Anchored = a
  97. return fp
  98. end
  99. weld = function(pa,p0,p1,x,y,z,a,b,c)
  100. local fw=it("Weld",pa)
  101. fw.Part0=p0
  102. fw.Part1=p1
  103. fw.C0=cn(x,y,z) *ca(a,b,c)
  104. return fw
  105. end
  106. fade = function(prt,incr)
  107. q(function()
  108. for i=prt.Transparency,1,incr do
  109. prt.Transparency=i
  110. wait()
  111. end
  112. prt:Remove''
  113. end)
  114. end
  115. stick = function(hit2,hit)
  116. local weld=it("Weld")
  117. weld.Part0=hit2
  118. weld.Part1=hit
  119. local HitPos=hit2.Position
  120. local CJ=cn(HitPos)
  121. local C0=hit2.CFrame:inverse() *CJ
  122. local C1=hit.CFrame:inverse() * CJ
  123. weld.C0=C0
  124. weld.C1=C1
  125. weld.Parent=hit2
  126. end
  127. ray = function(Pos, Dir,xxz)
  128. local xxz2=c
  129. if xxz ~= nil then
  130. xxz2=nil
  131. end
  132. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2)
  133. end
  134. ft2 = function(tablez,item)
  135. for i=1,#tablez do
  136. if tablez[i][1] == item then
  137. return i
  138. end
  139. end
  140. return nil
  141. end
  142. Trail = function(ob,times,waitz,col,thickz,ofz)
  143. q(function()
  144. local oldpos=(ob.CFrame *ofz).p
  145. for i=1,times do
  146. local obp=(ob.CFrame *ofz).p
  147. local mag=(oldpos - obp).magnitude
  148. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  149. tr.Anchored=true
  150. tr.CFrame=cn(oldpos,obp)
  151. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  152. local trm=it("CylinderMesh",tr)
  153. trm.Scale=v3(5*thickz,mag*5,5*thickz)
  154. q(function()
  155. for i=5*thickz,0,-5*thickz/10 do
  156. trm.Scale=v3(i,mag*5,i)
  157. wait()
  158. end
  159. tr:Remove''
  160. end)
  161. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  162. oldpos=obp wait(waitz)
  163. end
  164. end)
  165. end
  166. qi = function(ttz)
  167. local qii = it(ttz[1],ttz[2])
  168. table.foreach(ttz,function(oi,oi2)
  169. if oi ~= 1 and oi ~= 2 then
  170. qii[oi] = oi2
  171. end
  172. end)
  173. return qii
  174. end
  175. de = function(it,ti) game:service'Debris':AddItem(it,ti) end
  176. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  177. local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  178. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  179. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  180. end
  181. DetectSurface = function(pos, part)
  182. local surface = nil
  183. local pospos = part.CFrame
  184. local pos2 = pospos:pointToObjectSpace(pos)
  185. local siz = part.Size
  186. local shaep = part.Shape
  187. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  188. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  189. else
  190. if pos2.Y > ((siz.Y/2)-0.01) then
  191. surface = {"Top", ca(0, 0, 0)}
  192. elseif pos2.Y < -((siz.Y/2)-0.01) then
  193. surface = {"Bottom", ca(-math.pi, 0, 0)}
  194. elseif pos2.X > ((siz.X/2)-0.01) then
  195. surface = {"Right", ca(0, 0, rd(-90))}
  196. elseif pos2.X < -((siz.X/2)-0.01) then
  197. surface = {"Left", ca(0, 0, rd(90))}
  198. elseif pos2.Z > ((siz.Z/2)-0.01) then
  199. surface = {"Back", ca(rd(90), 0, 0)}
  200. elseif pos2.Z < -((siz.Z/2)-0.01) then
  201. surface = {"Front", ca(rd(-90), 0, 0)}
  202. end end
  203. return surface
  204. end
  205. BulletHole = function(HitPos,HitObj,sc)
  206. local Surface = DetectSurface(HitPos, HitObj)
  207. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  208. if Surface[1] == "Anything" then C = Surface[2] end
  209. local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole})
  210. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5)
  211. end
  212. so = function(id,par,vol,pit) q(function()
  213. local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id})
  214. wait() sou:play() wait(2) sou:Remove() end) end
  215. GetRegion = function(p0,p1,f,f2)
  216. q(function()
  217. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do
  218. if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then
  219. q(function()
  220. f(v.Parent)
  221. end)
  222. elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then
  223. f2(v)
  224. end
  225. end
  226. end)
  227. end
  228. FindGround = function(pos)
  229. local ax,ay,az = pos:toEulerAnglesXYZ()
  230. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  231. if bhit and bpos then
  232. return cn(bpos)*ca(ax,ay,az)
  233. end
  234. return nil
  235. end
  236. MakeCrater = function(pos,sc,tyms,debz)
  237. q(function()
  238. if not debz then
  239. debz = 5
  240. end
  241. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  242. if bhit and bpos then
  243. for i=1,tyms do
  244. q(function()
  245. local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  246. gr.Material = bhit.Material
  247. gr.TopSurface = bhit.TopSurface
  248. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  249. wait(debz)
  250. fade(gr,0.1)
  251. end)
  252. end
  253. end
  254. end)
  255. end
  256. MakeCrack = function(pos,sc,debz)
  257. q(function()
  258. if not debz then
  259. debz = 5
  260. end
  261. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  262. if bhit and bpos then
  263. local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  264. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  265. end
  266. end)
  267. end
  268. f1 = function(cff,hit2,hit)
  269. local HitPos=cff.p
  270. local CJ=cn(HitPos)
  271. local C0=cff:inverse() *CJ
  272. local C1=hit.CFrame:inverse() * CJ
  273. return C0,C1
  274. end
  275. a = {}
  276. a.insw={}
  277. function cleanweld(wexx,namzi)
  278. local tn=ft2(a.insw,wexx)
  279. if tn==nil then return end
  280. if namzi=="p0" then
  281. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  282. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  283. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  284. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  285. end
  286. end
  287. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  288. q(function()
  289. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  290. end)
  291. end
  292. a.Welding=0
  293. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  294. if ft2(a.insw,wexx)==nil then
  295. ti(a.insw,{wexx,{}})
  296. local tn=ft2(a.insw,wexx)
  297. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  298. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  299. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  300. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  301. end
  302. local tn=ft2(a.insw,wexx)
  303. local xx2,yy2,zz2=0,0,0
  304. local x2,y2,z2=0,0,0
  305. if c0orc1==0 then
  306. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  307. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  308. elseif c0orc1==1 then
  309. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  310. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  311. else
  312. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  313. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  314. end a.Welding=a.Welding + 1
  315. local twa=1
  316. if smmx >= 1 then
  317. else
  318. for i=smmx,0.8,smmx do
  319. twa = 1
  320. if c0orc1==0 then
  321. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  322. elseif c0orc1==1 then
  323. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  324. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  325. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  326. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  327. end
  328. if fu then
  329. q(fu)
  330. end
  331. wait()
  332. end
  333. for i=0.8,1,smmx*0.45 do
  334. twa = 1
  335. if c0orc1==0 then
  336. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  337. elseif c0orc1==1 then
  338. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  339. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  340. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  341. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  342. end
  343. wait()
  344. end
  345. end
  346. local i=1
  347. if c0orc1==0 then
  348. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  349. elseif c0orc1==1 then
  350. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  351. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  352. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  353. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  354. end
  355. a.Welding=a.Welding - 1
  356. local tn=ft2(a.insw,wexx)
  357. if c0orc1==0 then
  358. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  359. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  360. elseif c0orc1==1 then
  361. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  362. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  363. elseif c0orc1==3 then
  364. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  365. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  366. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  367. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  368. end
  369. end
  370. gunshot = function(speed,sc,dmg,cff) q(function()
  371. local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  372. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  373. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  374. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  375. if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
  376. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  377. wait()
  378. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  379. if not bhit.Anchored then
  380. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  381. else end bb:Remove()
  382. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  383. end) end
  384. _G.mm = qi({"Model",workspace,Name="RMTank"})
  385. local mm = _G.mm
  386. engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright orange") it('BlockMesh',engine)
  387. engine.CFrame = c.Torso.CFrame*cn(0,0,-20)
  388. front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright orange")
  389. qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)})
  390. front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright orange")
  391. qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)})
  392. back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright orange")
  393. qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)})
  394. body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright orange") it('BlockMesh',body2)
  395. qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)})
  396. body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright orange")
  397. qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)})
  398. lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',lbody)
  399. qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)})
  400. rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright orange") it('BlockMesh',rbody)
  401. qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)})
  402. lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
  403. qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)})
  404. rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
  405. qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)})
  406. spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',spi)
  407. spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)})
  408. spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
  409. qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)})
  410. spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright orange") it('BlockMesh',spi2)
  411. qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)})
  412. spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange")
  413. qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))})
  414. spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright orange")
  415. qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))})
  416. tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright orange") it('CylinderMesh',tilt)
  417. tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))})
  418. can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright orange") it('CylinderMesh',can)
  419. canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)})
  420. can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright orange") it('CylinderMesh',can2)
  421. qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)})
  422. can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright orange") it('CylinderMesh',can5)
  423. qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)})
  424. can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright orange") it('CylinderMesh',can3)
  425. qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)})
  426. can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright orange") it('CylinderMesh',can4)
  427. qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)})
  428. hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol)
  429. qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)})
  430. smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false})
  431. hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5
  432. qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)})
  433. cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap)
  434. capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)})
  435. aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue")
  436. qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)})
  437. aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright orange") it('CylinderMesh',aaa2)
  438. aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)})
  439. lb.Friction = 0.045
  440. rb.Friction = 0.045
  441. for x=-5,5,10/3 do
  442. aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"")
  443. qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax)
  444. end
  445. for x=-1,1 do
  446. aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright orange")
  447. qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)})
  448. if x==0 then
  449. ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright orange") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
  450. ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)})
  451. gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun1)
  452. qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)})
  453. gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright orange") it('CylinderMesh',gun2)
  454. qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)})
  455. for i,v in pairs({gun1,gun2}) do
  456. gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol)
  457. qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)})
  458. end
  459. seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright orange") it('CylinderMesh',seat2)
  460. seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)})
  461. seat2.HeadsUpDisplay=false
  462. q(function()
  463. local guntilt = 0
  464. for i,v in pairs({aaa2,ball,seat2}) do
  465. local gcd = qi({"ClickDetector",v,MaxActivationDistance=8})
  466. gcd.MouseClick:connect(function()
  467. gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0))
  468. gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0))
  469. end)
  470. end
  471. while true do if rn(1,8) == 1 then wait() else wait(0.0345) end
  472. aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0)
  473. if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4
  474. elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4
  475. --elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end
  476. end
  477. ballw.C1=ca(rd(-guntilt),0,0)
  478. end
  479. end)
  480. end
  481. end
  482. for x=-1,1,2 do
  483. for z=-1,1,2 do
  484. whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
  485. qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))})
  486. ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black")
  487. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)})
  488. ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black")
  489. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)})
  490. ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright orange")
  491. local trolo = z == 1 and 180 or 0
  492. qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)})
  493. end end
  494. local form = 4*4
  495. for x=-1,1,2 do
  496. for z=form/2,-form/2,-form/3 do
  497. whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
  498. qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))})
  499. end
  500. end
  501. for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright orange" then
  502. for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do
  503. --qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0})
  504. end
  505. end end
  506. game.Lighting.Ambient=Color3.new(1,1,1)
  507. local bin = qi({"HopperBin",bp,Name="RMTank"})
  508. t = {}
  509. t.Vault = "Closed"
  510. t.Steer = ""
  511. t.Steer2 = ""
  512. t.Steering=""
  513. t.Tilt = 0
  514. t.Move = ""
  515. t.Fire = false
  516. ks = {}
  517. TheWeld = nil
  518. Seated = false
  519. TankSpeed=16
  520. bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0)
  521. bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0)
  522. bin.Selected:connect(function(mouse)
  523. mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false
  524. if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then
  525. t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else
  526. t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end
  527. elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = ""
  528. elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = ""
  529. elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = ""
  530. elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = ""
  531. elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace
  532. elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
  533. elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
  534. elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
  535. elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
  536. elseif k == "f" and not t.Fire then t.Fire = true
  537. q(function()
  538. GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13)
  539. local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25
  540. local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb})
  541. local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5})
  542. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  543. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0)
  544. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  545. if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
  546. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0)
  547. wait()
  548. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  549. bb:Remove() bb2:Remove()
  550. for i=1,3 do
  551. GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end
  552. local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end)
  553. end)
  554. smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end
  555. smo.Enabled = false t.Fire = false
  556. end
  557. end)
  558. mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true
  559. end)
  560. end)
  561. hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end
  562. _G.mm.Parent = c Seated = true
  563. local hu = c.Humanoid hu.PlatformStand = true wait()
  564. TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)})
  565. end)
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