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1
wait(0.2)
2-
--||			   CREATED BY SHACKLUSTER
2+
3-
--\\====================================================//--
3+
Player = game:GetService("Players").lolfarmer
4
PlayerGui = Player.PlayerGui
5
Cam = workspace.CurrentCamera
6
Backpack = Player.Backpack
7-
Player = game:GetService("Players").LocalPlayer
7+
8
Humanoid = Character.Humanoid
9
RootPart = Character["HumanoidRootPart"]
10
Torso = Character["Torso"]
11
Head = Character["Head"]
12
RightArm = Character["Right Arm"]
13-
Mouse = Player:GetMouse()
13+
14
RightLeg = Character["Right Leg"]
15
LeftLeg = Character["Left Leg"]
16
RootJoint = RootPart["RootJoint"]
17
Neck = Torso["Neck"]
18
RightShoulder = Torso["Right Shoulder"]
19
LeftShoulder = Torso["Left Shoulder"]
20
RightHip = Torso["Right Hip"]
21
LeftHip = Torso["Left Hip"]
22
SIZE = 1
23
24
IT = Instance.new
25
CF = CFrame.new
26
VT = Vector3.new
27
RAD = math.rad
28
C3 = Color3.new
29
UD2 = UDim2.new
30
BRICKC = BrickColor.new
31
ANGLES = CFrame.Angles
32
EULER = CFrame.fromEulerAnglesXYZ
33
COS = math.cos
34
ACOS = math.acos
35
SIN = math.sin
36
ASIN = math.asin
37
ABS = math.abs
38
MRANDOM = math.random
39
FLOOR = math.floor
40
41
--//=================================\\
42
--|| 	      USEFUL VALUES
43
--\\=================================//
44
45
Animation_Speed = 3
46
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
47
local Speed = 10
48
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
49
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
50
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
51
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
52
local DAMAGEMULTIPLIER = 1
53
local ANIM = "Idle"
54
local ATTACK = false
55
local EQUIPPED = false
56
local HOLD = false
57
local COMBO = 1
58
local Rooted = false
59
local SINE = 0
60
local KEYHOLD = false
61
local CHANGE = 2 / Animation_Speed
62
local WALKINGANIM = false
63
local VALUE1 = false
64
local VALUE2 = false
65
local ROBLOXIDLEANIMATION = IT("Animation")
66
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
67
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
68
--ROBLOXIDLEANIMATION.Parent = Humanoid
69
local WEAPONGUI = IT("ScreenGui", PlayerGui)
70
WEAPONGUI.Name = "Weapon GUI"
71
local ANIMATOR = Humanoid.Animator
72
local ANIMATE = Character.Animate
73
local UNANCHOR = true
74
local GHOSTS = {}
75
ANIMATE:remove()
76
Character.Archivable = true
77
script.Parent = WEAPONGUI
78
local GHOSTBASE = Character:Clone()
79
GHOSTBASE.Parent = nil
80
GHOSTBASE.Name = "Ghost"
81
for _, c in pairs(GHOSTBASE:GetChildren()) do
82
	if c.ClassName == "Part" and c.Transparency < 1 then
83
		c.Color = C3(0,0,0)
84
		if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
85
			c:remove()
86
		end
87
	end
88
end
89
local sick = Instance.new("Sound",Torso)
90
sick.SoundId = "rbxassetid://1472374501"
91
sick.Looped = true
92
sick.Pitch = 0.7
93
sick.Volume = 3
94
sick:Play()
95
local Effects = IT("Folder", Character)
96
Effects.Name = "Effects"
97
Character.Archivable = false
98
99
--//=================================\\
100
--\\=================================//
101
102
103
--//=================================\\
104
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
105
--\\=================================//
106
107
ArtificialHB = Instance.new("BindableEvent", script)
108
ArtificialHB.Name = "ArtificialHB"
109
110
script:WaitForChild("ArtificialHB")
111
112
frame = Frame_Speed
113
tf = 0
114
allowframeloss = false
115
tossremainder = false
116
lastframe = tick()
117
script.ArtificialHB:Fire()
118
119
game:GetService("RunService").Heartbeat:connect(function(s, p)
120
	tf = tf + s
121
	if tf >= frame then
122
		if allowframeloss then
123
			script.ArtificialHB:Fire()
124
			lastframe = tick()
125
		else
126
			for i = 1, math.floor(tf / frame) do
127
				script.ArtificialHB:Fire()
128
			end
129
		lastframe = tick()
130
		end
131
		if tossremainder then
132
			tf = 0
133
		else
134
			tf = tf - frame * math.floor(tf / frame)
135
		end
136
	end
137
end)
138
139
--//=================================\\
140
--\\=================================//
141
142
--//=================================\\
143
--|| 	      SOME FUNCTIONS
144
--\\=================================//
145
146
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
147
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
148
end
149
150
function PositiveAngle(NUMBER)
151
	if NUMBER >= 0 then
152
		NUMBER = 0
153
	end
154
	return NUMBER
155
end
156
157
function NegativeAngle(NUMBER)
158
	if NUMBER <= 0 then
159
		NUMBER = 0
160
	end
161
	return NUMBER
162
end
163
164
function Swait(NUMBER)
165
	if NUMBER == 0 or NUMBER == nil then
166
		ArtificialHB.Event:wait()
167
	else
168
		for i = 1, NUMBER do
169
			ArtificialHB.Event:wait()
170
		end
171
	end
172
end
173
174
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
175
	local NEWMESH = IT(MESH)
176
	if MESH == "SpecialMesh" then
177
		NEWMESH.MeshType = MESHTYPE
178
		if MESHID ~= "nil" and MESHID ~= "" then
179
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
180
		end
181
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
182
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
183
		end
184
	end
185
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
186
	NEWMESH.Scale = SCALE
187
	NEWMESH.Parent = PARENT
188
	return NEWMESH
189
end
190
191
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
192
	local NEWPART = IT("Part")
193
	NEWPART.formFactor = FORMFACTOR
194
	NEWPART.Reflectance = REFLECTANCE
195
	NEWPART.Transparency = TRANSPARENCY
196
	NEWPART.CanCollide = false
197
	NEWPART.Locked = true
198
	NEWPART.Anchored = true
199
	if ANCHOR == false then
200
		NEWPART.Anchored = false
201
	end
202
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
203
	NEWPART.Name = NAME
204
	NEWPART.Size = SIZE
205
	NEWPART.Position = Torso.Position
206
	NEWPART.Material = MATERIAL
207
	NEWPART:BreakJoints()
208
	NEWPART.Parent = PARENT
209
	return NEWPART
210
end
211
212
	local function weldBetween(a, b)
213
	    local weldd = Instance.new("ManualWeld")
214
	    weldd.Part0 = a
215
	    weldd.Part1 = b
216
	    weldd.C0 = CFrame.new()
217
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
218
	    weldd.Parent = a
219
	    return weldd
220
	end
221
222
223
function QuaternionFromCFrame(cf)
224
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
225
	local trace = m00 + m11 + m22
226
	if trace > 0 then 
227
		local s = math.sqrt(1 + trace)
228
		local recip = 0.5 / s
229
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
230
	else
231
		local i = 0
232
		if m11 > m00 then
233
			i = 1
234
		end
235
		if m22 > (i == 0 and m00 or m11) then
236
			i = 2
237
		end
238
		if i == 0 then
239
			local s = math.sqrt(m00 - m11 - m22 + 1)
240
			local recip = 0.5 / s
241
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
242
		elseif i == 1 then
243
			local s = math.sqrt(m11 - m22 - m00 + 1)
244
			local recip = 0.5 / s
245
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
246
		elseif i == 2 then
247
			local s = math.sqrt(m22 - m00 - m11 + 1)
248
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
249
		end
250
	end
251
end
252
 
253
function QuaternionToCFrame(px, py, pz, x, y, z, w)
254
	local xs, ys, zs = x + x, y + y, z + z
255
	local wx, wy, wz = w * xs, w * ys, w * zs
256
	local xx = x * xs
257
	local xy = x * ys
258
	local xz = x * zs
259
	local yy = y * ys
260
	local yz = y * zs
261
	local zz = z * zs
262
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
263
end
264
 
265
function QuaternionSlerp(a, b, t)
266
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
267
	local startInterp, finishInterp;
268
	if cosTheta >= 0.0001 then
269
		if (1 - cosTheta) > 0.0001 then
270
			local theta = ACOS(cosTheta)
271
			local invSinTheta = 1 / SIN(theta)
272
			startInterp = SIN((1 - t) * theta) * invSinTheta
273
			finishInterp = SIN(t * theta) * invSinTheta
274
		else
275
			startInterp = 1 - t
276
			finishInterp = t
277
		end
278
	else
279
		if (1 + cosTheta) > 0.0001 then
280
			local theta = ACOS(-cosTheta)
281
			local invSinTheta = 1 / SIN(theta)
282
			startInterp = SIN((t - 1) * theta) * invSinTheta
283
			finishInterp = SIN(t * theta) * invSinTheta
284
		else
285
			startInterp = t - 1
286
			finishInterp = t
287
		end
288
	end
289
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
290
end
291
292
function Clerp(a, b, t)
293
	local qa = {QuaternionFromCFrame(a)}
294
	local qb = {QuaternionFromCFrame(b)}
295
	local ax, ay, az = a.x, a.y, a.z
296
	local bx, by, bz = b.x, b.y, b.z
297
	local _t = 1 - t
298
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
299
end
300
301
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
302
	local frame = IT("Frame")
303
	frame.BackgroundTransparency = TRANSPARENCY
304
	frame.BorderSizePixel = BORDERSIZEPIXEL
305
	frame.Position = POSITION
306
	frame.Size = SIZE
307
	frame.BackgroundColor3 = COLOR
308
	frame.BorderColor3 = BORDERCOLOR
309
	frame.Name = NAME
310
	frame.Parent = PARENT
311
	return frame
312
end
313
314
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
315
	local label = IT("TextLabel")
316
	label.BackgroundTransparency = 1
317
	label.Size = UD2(1, 0, 1, 0)
318
	label.Position = UD2(0, 0, 0, 0)
319
	label.TextColor3 = TEXTCOLOR
320
	label.TextStrokeTransparency = STROKETRANSPARENCY
321
	label.TextTransparency = TRANSPARENCY
322
	label.FontSize = TEXTFONTSIZE
323
	label.Font = TEXTFONT
324
	label.BorderSizePixel = BORDERSIZEPIXEL
325
	label.TextScaled = false
326
	label.Text = TEXT
327
	label.Name = NAME
328
	label.Parent = PARENT
329
	return label
330
end
331
332
function NoOutlines(PART)
333
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
334
end
335
336
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
337
	local NEWWELD = IT(TYPE)
338
	NEWWELD.Part0 = PART0
339
	NEWWELD.Part1 = PART1
340
	NEWWELD.C0 = C0
341
	NEWWELD.C1 = C1
342
	NEWWELD.Parent = PARENT
343
	return NEWWELD
344
end
345
346
local S = IT("Sound")
347
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
348
	local NEWSOUND = nil
349
	coroutine.resume(coroutine.create(function()
350
		NEWSOUND = S:Clone()
351
		NEWSOUND.Parent = PARENT
352
		NEWSOUND.Volume = VOLUME
353
		NEWSOUND.Pitch = PITCH
354
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
355
		NEWSOUND:play()
356
		if DOESLOOP == true then
357
			NEWSOUND.Looped = true
358
		else
359
			repeat wait(1) until NEWSOUND.Playing == false
360
			NEWSOUND:remove()
361
		end
362
	end))
363
	return NEWSOUND
364
end
365
366
function CFrameFromTopBack(at, top, back)
367
	local right = top:Cross(back)
368
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
369
end
370
371
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
372
function WACKYEFFECT(Table)
373
	local TYPE = (Table.EffectType or "Sphere")
374
	local SIZE = (Table.Size or VT(1,1,1))
375
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
376
	local TRANSPARENCY = (Table.Transparency or 0)
377
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
378
	local CFRAME = (Table.CFrame or Torso.CFrame)
379
	local MOVEDIRECTION = (Table.MoveToPos or nil)
380
	local ROTATION1 = (Table.RotationX or 0)
381
	local ROTATION2 = (Table.RotationY or 0)
382
	local ROTATION3 = (Table.RotationZ or 0)
383
	local MATERIAL = (Table.Material or "Neon")
384
	local COLOR = (Table.Color or C3(1,1,1))
385
	local TIME = (Table.Time or 45)
386
	local SOUNDID = (Table.SoundID or nil)
387
	local SOUNDPITCH = (Table.SoundPitch or nil)
388
	local SOUNDVOLUME = (Table.SoundVolume or nil)
389
	coroutine.resume(coroutine.create(function()
390
		local PLAYSSOUND = false
391
		local SOUND = nil
392
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
393
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
394
			PLAYSSOUND = true
395
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
396
		end
397
		EFFECT.Color = COLOR
398
		local MSH = nil
399
		if TYPE == "Sphere" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Block" then
402
			MSH = IT("BlockMesh",EFFECT)
403
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
404
		elseif TYPE == "Wave" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
406
		elseif TYPE == "Ring" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
408
		elseif TYPE == "Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Round Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Swirl" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Skull" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Crystal" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
418
		end
419
		if MSH ~= nil then
420
			local MOVESPEED = nil
421
			if MOVEDIRECTION ~= nil then
422
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
423
			end
424
			local GROWTH = SIZE - ENDSIZE
425
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
426
			if TYPE == "Block" then
427
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
			else
429
				EFFECT.CFrame = CFRAME
430
			end
431
			for LOOP = 1, TIME+1 do
432
				Swait()
433
				MSH.Scale = MSH.Scale - GROWTH/TIME
434
				if TYPE == "Wave" then
435
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
436
				end
437
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
438
				if TYPE == "Block" then
439
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
				else
441
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
442
				end
443
				if MOVEDIRECTION ~= nil then
444
					local ORI = EFFECT.Orientation
445
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
446
					EFFECT.Orientation = ORI
447
				end
448
			end
449
			if PLAYSSOUND == false then
450
				EFFECT:remove()
451
			else
452
				SOUND.Stopped:Connect(function()
453
					EFFECT:remove()
454
				end)
455
			end
456
		else
457
			if PLAYSSOUND == false then
458
				EFFECT:remove()
459
			else
460
				repeat Swait() until SOUND.Playing == false
461
				EFFECT:remove()
462
			end
463
		end
464
	end))
465
end
466
467
function MakeForm(PART,TYPE)
468
	if TYPE == "Cyl" then
469
		local MSH = IT("CylinderMesh",PART)
470
	elseif TYPE == "Ball" then
471
		local MSH = IT("SpecialMesh",PART)
472
		MSH.MeshType = "Sphere"
473
	elseif TYPE == "Wedge" then
474
		local MSH = IT("SpecialMesh",PART)
475
		MSH.MeshType = "Wedge"
476
	end
477
end
478
479
Debris = game:GetService("Debris")
480
481
function CastProperRay(StartPos, EndPos, Distance, Ignore)
482
	local DIRECTION = CF(StartPos,EndPos).lookVector
483
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
484
end
485
486
function turnto(position)
487
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
488
end
489
490
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
491
	if FLOOR ~= nil then
492
		coroutine.resume(coroutine.create(function()
493
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
494
			PART.CFrame = CF(POSITION)
495
			for i = 1, 45 do
496
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
497
				RingPiece.Material = FLOOR.Material
498
				RingPiece.Color = FLOOR.Color
499
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
500
				Debris:AddItem(RingPiece,SWAIT)
501
			end
502
			PART:remove()
503
		end))
504
	end
505
end
506
507
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
508
	if FLOOR ~= nil then
509
		for i = 1, AMOUNT do
510
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
511
			DEBREE.Material = FLOOR.Material
512
			DEBREE.Color = FLOOR.Color
513
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
514
			if DOES360 == true then
515
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
516
			else
517
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
518
			end
519
			coroutine.resume(coroutine.create(function()
520
				Swait(15)
521
				DEBREE.Parent = workspace
522
				DEBREE.CanCollide = true
523
				Debris:AddItem(DEBREE,SWAIT)
524
			end))
525
		end
526
	end
527
end
528
529
function SpawnTrail(FROM,TO)
530
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
531
	MakeForm(TRAIL,"Cyl")
532
	local DIST = (FROM - TO).Magnitude
533
	TRAIL.Size = VT(0.1,DIST,0.1)
534
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
535
	coroutine.resume(coroutine.create(function()
536
		for i = 1, 5 do
537
			Swait()
538
			TRAIL.Transparency = TRAIL.Transparency + 0.1
539
		end
540
		TRAIL:remove()
541
	end))
542
end
543
544
local Decal = IT("Decal")
545
function SpawnBulletHole(POSITION)
546
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
547
	local decal = Decal:Clone()
548
	decal.Parent = O1
549
	decal.Face = "Top"
550
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
551
	local decal2 = Decal:Clone()
552
	decal2.Parent = O1
553
	decal2.Face = "Bottom"
554
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
555
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
556
	Debris:AddItem(O1,5)
557
end
558
559
local asd = Instance.new("ParticleEmitter")
560
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
561
asd.LightEmission = .1
562
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
563
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
564
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
565
asd.Transparency = bbb
566
asd.Size = aaa
567
asd.ZOffset = .9
568
asd.Acceleration = Vector3.new(0, -15, 0)
569
asd.LockedToPart = false
570
asd.EmissionDirection = "Back"
571
asd.Lifetime = NumberRange.new(1, 2)
572
asd.Rotation = NumberRange.new(-100, 100)
573
asd.RotSpeed = NumberRange.new(-100, 100)
574
asd.Speed = NumberRange.new(10)
575
asd.Enabled = false
576
asd.VelocitySpread = 999
577
578
function getbloody(victim,amount)
579
	local PART = IT("Part",Effects)
580
	PART.Transparency = 1
581
	PART.Size = victim.Size
582
	PART.Anchored = true
583
	PART.CanCollide = false
584
	PART.CFrame = CF(victim.Position)
585
	local HITPLAYERSOUNDS = {"356551938","264486467"}
586
	Debris:AddItem(PART,5)
587
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
588
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
589
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
590
	local prtcl = asd:Clone()
591
	prtcl.Parent = PART
592
	prtcl:Emit(amount*10)
593
end
594
595
function BulletDetection(FROM,TO)
596
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
597
	coroutine.resume(coroutine.create(function()
598
		if AIMHIT ~= nil then
599
			if AIMHIT.Parent ~= Character then
600
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
601
					if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
602
						ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
603
					elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
604
						if AIMHIT.Parent.ClassName == "Accessory" then
605
							if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
606
								AIMHIT.Parent.Parent:BreakJoints()
607
								if AIMHIT.Parent.Parent:FindFirstChild("Head") then
608
									getbloody(AIMHIT.Parent.Parent.Head,15)
609
									AIMHIT.Parent.Parent.Head:remove()
610
									StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
611
								end
612
							else
613
								ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
614
							end
615
						elseif AIMHIT.Name == "Head" then
616
							getbloody(AIMHIT,15)
617
							AIMHIT.Parent:BreakJoints()
618
							AIMHIT:remove()
619
							StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
620
						end
621
					end
622
				else
623
					CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
624
					SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
625
				end
626
			end
627
		end
628
	end))
629
	return AIMHIT,AIMPOS,NORMAL
630
end
631
632
--//=================================\\
633
--||	     WEAPON CREATION
634
--\\=================================//
635
636
for i = 1, 35 do
637
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
638
	FACE.Color = C3(0,0,0)
639
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
640
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
641
end
642
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
643
MakeForm(EYE,"Ball")
644
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
645
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
646
MakeForm(EYE2,"Ball")
647
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
648
local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
649
local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
650
local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
651
652
local BODY = {}
653
654
for _, c in pairs(Character:GetDescendants()) do
655
	if c:IsA("BasePart") and c.Name ~= "Handle" then
656
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
657
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
658
		end
659
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
660
	elseif c:IsA("JointInstance") then
661
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
662
	end
663
end
664
665
for e = 1, #BODY do
666
	if BODY[e] ~= nil then
667
		local STUFF = BODY[e]
668
		local PART = STUFF[1]
669
		local PARENT = STUFF[2]
670
		local MATERIAL = STUFF[3]
671
		local COLOR = STUFF[4]
672
		local TRANSPARENCY = STUFF[5]
673
		if PART.ClassName == "Part" and PART ~= RootPart then
674
			PART.Material = MATERIAL
675
			PART.Color = COLOR
676
			PART.Transparency = TRANSPARENCY
677
		end
678
		PART.AncestryChanged:Connect(function()
679
			PART.Parent = PARENT
680
		end)
681
	end
682
end
683
684
function refit()
685
	Character.Parent = workspace
686
	for e = 1, #BODY do
687
		if BODY[e] ~= nil then
688
			local STUFF = BODY[e]
689
			local PART = STUFF[1]
690
			local PARENT = STUFF[2]
691
			local MATERIAL = STUFF[3]
692
			local COLOR = STUFF[4]
693
			local TRANSPARENCY = STUFF[5]
694
			if PART.ClassName == "Part" and PART ~= RootPart then
695
				PART.Material = MATERIAL
696
				PART.Color = COLOR
697
				PART.Transparency = TRANSPARENCY
698
			end
699
			if PART.Parent ~= PARENT then
700
				Humanoid:remove()
701
				PART.Parent = PARENT
702
				Humanoid = IT("Humanoid",Character)
703
			end
704
		end
705
	end
706
end
707
708
local SKILLTEXTCOLOR = C3(0,0,0)
709
local SKILLFONT = "SciFi"
710
local SKILLTEXTSIZE = 7
711
712
Humanoid.Died:connect(function()
713
	refit()
714
end)
715
716
function Blink()
717
	coroutine.resume(coroutine.create(function()
718
		if EYE ~= nil then
719
			for i = 1, 5 do
720
				Swait()
721
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
722
				EYE2.Mesh.Scale = EYE.Mesh.Scale
723
			end
724
			for i = 1, 7 do
725
				Swait()
726
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
727
				EYE2.Mesh.Scale = EYE.Mesh.Scale
728
			end
729
			EYE.Mesh.Scale = VT(1,1,1)
730
			EYE2.Mesh.Scale = EYE.Mesh.Scale
731
		end
732
	end))
733
end
734
735
local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
736
local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
737
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
738
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
739
740
local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
741
local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
742
743
local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
744
AMMOIMAGE1.Size = UD2(1,0,1,0)
745
AMMOIMAGE1.BackgroundTransparency = 1
746
AMMOIMAGE1.BorderSizePixel = 0
747
AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
748
local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
749
AMMOIMAGE2.Size = UD2(1,0,1,0)
750
AMMOIMAGE2.BackgroundTransparency = 1
751
AMMOIMAGE2.BorderSizePixel = 0
752
AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
753
754
--//=================================\\
755
--||	     DAMAGE FUNCTIONS
756
--\\=================================//
757
758
function StatLabel(CFRAME, TEXT, COLOR)
759
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
760
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
761
	local BODYGYRO = IT("BodyGyro", STATPART)
762
	game:GetService("Debris"):AddItem(STATPART ,5)
763
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
764
	BILLBOARDGUI.Adornee = STATPART
765
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
766
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
767
	BILLBOARDGUI.AlwaysOnTop = false
768
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
769
	TEXTLABEL.BackgroundTransparency = 1
770
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
771
	TEXTLABEL.Text = TEXT
772
	TEXTLABEL.Font = SKILLFONT
773
	TEXTLABEL.FontSize="Size42"
774
	TEXTLABEL.TextColor3 = COLOR
775
	TEXTLABEL.TextStrokeTransparency = 0
776
	TEXTLABEL.TextScaled = true
777
	TEXTLABEL.TextWrapped = true
778
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
779
		for i = 1, 10 do
780
			Swait()
781
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
782
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
783
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
784
		end
785
		THEPART.Parent = nil
786
	end),STATPART, TEXTLABEL)
787
end
788
789
--//=================================\\
790
--||			DAMAGING
791
--\\=================================//
792
793
function ApplyDamage(Humanoid,Damage,TorsoPart)
794
	local defence = Instance.new("BoolValue",Humanoid.Parent)
795
	defence.Name = ("HitBy"..Player.Name)
796
	game:GetService("Debris"):AddItem(defence, 0.001)
797
	Damage = Damage * DAMAGEMULTIPLIER
798
	if Humanoid.Health ~= 0 then
799
		local CritChance = MRANDOM(1,100)
800
		if Damage > Humanoid.Health then
801
			Damage = math.ceil(Humanoid.Health)
802
			if Damage == 0 then
803
				Damage = 0.1
804
			end
805
		end
806
		Humanoid.Health = Humanoid.Health - Damage
807
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
808
	end
809
end
810
811
function Ghostify(POSITION,RANGE)
812
	local CHILDREN = workspace:GetDescendants()
813
	for index, CHILD in pairs(CHILDREN) do
814
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
815
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
816
			if HUM then
817
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
818
				if TORSO then
819
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
820
						local GHOST = GHOSTBASE:Clone()
821
						GHOST.Parent = Effects
822
						GHOST.Torso.CFrame = TORSO.CFrame
823
						table.insert(GHOSTS,GHOST)
824
						CHILD:remove()
825
					end
826
				end
827
			end
828
		end
829
	end
830
end
831
832
--//=================================\\
833
--||	ATTACK FUNCTIONS AND STUFF
834
--\\=================================//
835
836
function Shell()
837
	ATTACK = true
838
	Rooted = false
839
	local GYRO = IT("BodyGyro",RootPart)
840
	GYRO.D = 750
841
	GYRO.P = 20000
842
	GYRO.MaxTorque = VT(0,40000000,0)
843
	for i=0, 1, 0.1 / Animation_Speed do
844
		Swait()
845
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
846
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
847
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
848
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
849
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
850
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
851
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
852
	end
853
	GYRO:remove()
854
	CreateSound(696483710, Gun, 5, 1, false)
855
	local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
856
	SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
857
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
858
	for i=0, 0.3, 0.1 / Animation_Speed do
859
		Swait()
860
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
861
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
862
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
863
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
864
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
865
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
866
	end
867
	ATTACK = false
868
	Rooted = false
869
end
870
871
function Taunt()
872
	ATTACK = true
873
	local LAUGH = nil
874
	coroutine.resume(coroutine.create(function()
875
		repeat
876
			Swait()
877
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
878
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
879
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
880
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
881
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
882
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
883
		until LAUGH ~= nil
884
		repeat
885
			Swait()
886
			LAUGH.Parent = Head
887
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
888
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
889
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
890
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
891
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
892
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
893
		until LAUGH.Playing == false
894
	ATTACK = false
895
	end))
896
	wait(0.1)
897
	sick:Stop()
898
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
899
	sick:Resume()
900
end
901
902
function SinfulShell()
903
	ATTACK = true
904
	Rooted = false
905
	local GYRO = IT("BodyGyro",RootPart)
906
	GYRO.D = 750
907
	GYRO.P = 20000
908
	GYRO.MaxTorque = VT(0,40000000,0)
909
	for i=0, 1, 0.1 / Animation_Speed do
910
		Swait()
911
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
912
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
913
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
914
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
915
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
916
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
917
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
918
	end
919
	GYRO:remove()
920
	CreateSound(696483710, Gun, 5, 1, false)
921
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
922
	coroutine.resume(coroutine.create(function()
923
		local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
924
		CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
925
		Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
926
		local AIMPOINT = Mouse.Hit.p
927
		local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
928
		local VECTOR = CF(STARTPOS,AIMPOINT) 
929
		local IMPACTED = false
930
		CreateSound(1393698948, Bullet, 10, 1, true)
931
		for E = 1, 50 do
932
			if IMPACTED == true then
933
				break
934
			end
935
			local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
936
			Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
937
			for i = 1, 5 do
938
				Swait()
939
				WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
940
				Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
941
				local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
942
				if AIMHIT ~= nil then
943
					IMPACTED = true
944
					break
945
				end
946
			end
947
		end
948
		WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
949
		for i = 1, 7 do
950
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
951
		end
952
		Ghostify(Bullet.Position,10)
953
		Bullet:remove()
954
	end))
955
	for i=0, 0.3, 0.1 / Animation_Speed do
956
		Swait()
957
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
958
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
959
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
960
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
961
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
962
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
963
	end
964
	ATTACK = false
965
	Rooted = false
966
end
967
968
--//=================================\\
969
--||	  ASSIGN THINGS TO KEYS
970
--\\=================================//
971
972
function MouseDown(Mouse)
973
	if ATTACK == false then
974
	end
975
end
976
977
function MouseUp(Mouse)
978
HOLD = false
979
end
980
981
function KeyDown(Key)
982
	KEYHOLD = true
983
	if Key == "z" and ATTACK == false then
984
		Shell()
985
	end
986
987
	if Key == "t" and ATTACK == false then
988
		Taunt()
989
	end
990
991
	if Key == "x" and ATTACK == false then
992
		SinfulShell()
993
	end
994
end
995
996
function KeyUp(Key)
997
	KEYHOLD = false
998
end
999
1000
	Mouse.Button1Down:connect(function(NEWKEY)
1001
		MouseDown(NEWKEY)
1002
	end)
1003
	Mouse.Button1Up:connect(function(NEWKEY)
1004
		MouseUp(NEWKEY)
1005
	end)
1006
	Mouse.KeyDown:connect(function(NEWKEY)
1007
		KeyDown(NEWKEY)
1008
	end)
1009
	Mouse.KeyUp:connect(function(NEWKEY)
1010
		KeyUp(NEWKEY)
1011
	end)
1012
1013
--//=================================\\
1014
--\\=================================//
1015
1016
1017
function unanchor()
1018
	if UNANCHOR == true then
1019
		g = Character:GetChildren()
1020
		for i = 1, #g do
1021
			if g[i].ClassName == "Part" then
1022
				g[i].Anchored = false
1023
			end
1024
		end
1025
	end
1026
end
1027
1028
1029
--//=================================\\
1030
--||	WRAP THE WHOLE SCRIPT UP
1031
--\\=================================//
1032
1033
Humanoid.Changed:connect(function(Jump)
1034
	if Jump == "Jump" and (Disable_Jump == true) then
1035
		Humanoid.Jump = false
1036
	end
1037
end)
1038
1039
local BLINKLOOP = 0
1040
1041
while true do
1042
	Swait()
1043
	script.Parent = WEAPONGUI
1044
	ANIMATE.Parent = nil
1045
	Humanoid.Parent = Character
1046
	if Humanoid then
1047
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1048
		IDLEANIMATION:Play()
1049
	end
1050
	SINE = SINE + CHANGE
1051
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1052
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1053
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1054
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1055
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1056
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1057
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1058
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1059
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1060
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1061
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1062
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1063
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1064
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1065
	end
1066
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1067
		ANIM = "Jump"
1068
		if ATTACK == false then
1069
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1073
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1075
	    end
1076
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1077
		ANIM = "Fall"
1078
		if ATTACK == false then
1079
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1080
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1081
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1082
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1083
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1084
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1085
		end
1086
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1087
		ANIM = "Idle"
1088
		if ATTACK == false then
1089
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1090
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1091
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1092
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1093
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1094
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1095
		end
1096
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1097
		ANIM = "Walk"
1098
		if ATTACK == false then
1099
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1100
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1101
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1102
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1103
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1104
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1105
		end
1106
	end
1107
	unanchor()
1108
	Humanoid.MaxHealth = "inf"
1109
	Humanoid.Health = "inf"
1110
	if Rooted == false then
1111
		Disable_Jump = false
1112
		Humanoid.WalkSpeed = Speed
1113
	elseif Rooted == true then
1114
		Disable_Jump = true
1115
		Humanoid.WalkSpeed = 0
1116
	end
1117
	sick.SoundId = "rbxassetid://1472374501"
1118
	sick.Looped = true
1119
	sick.Pitch = 0.7
1120
	sick.Volume = 3
1121
	sick.Playing = true
1122
	sick.Parent = Torso
1123
	if Head:FindFirstChild("face") then
1124
		Head.face.Texture = "rbxassetid://403870689"
1125
	end
1126
	BLINKLOOP = BLINKLOOP + 1
1127
	if BLINKLOOP >=650 then
1128
		BLINKLOOP = 0
1129
		Blink()
1130
	end
1131
	if #GHOSTS>0 then
1132
		for e=1,#GHOSTS do
1133
			if GHOSTS[e]~=nil then
1134
				local Thing=GHOSTS[e]
1135
				if Thing~=nil then
1136
					if Thing:FindFirstChild("Head") then
1137
						if Thing:FindFirstChild("Head"):FindFirstChild("face") then
1138
							Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
1139
						end
1140
						if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
1141
							Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
1142
						end
1143
					end
1144
					local TORSO = Thing:FindFirstChild("Torso")
1145
					if TORSO then
1146
						TORSO.Anchored = false
1147
						local ROOT = Thing.HumanoidRootPart
1148
						local RootJoint1 = ROOT:FindFirstChild("RootJoint")
1149
						local Neck1 = TORSO:FindFirstChild("Neck")
1150
						local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
1151
						local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
1152
						local RightHip1 = TORSO:FindFirstChild("Right Hip")
1153
						local LeftHip1 = TORSO:FindFirstChild("Left Hip")
1154
						if ROOT and RootJoint1 then
1155
							local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
1156
							if VELOCITY < 1 then
1157
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1158
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1159
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1160
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1161
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1162
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1163
							elseif VELOCITY > 1 then
1164
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1165
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1166
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1167
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1168
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1169
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1170
							end
1171
						end
1172
						local Human = Thing.Humanoid
1173
						if Human then
1174
							Human.HipHeight = 0.3
1175
							for _, c in pairs(Thing:GetChildren()) do
1176
								if c.ClassName == "Part" and c.Transparency < 1 then
1177
									c.Color = C3(0,0,0)
1178
									c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
1179
								elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
1180
									c:remove()
1181
								end
1182
							end
1183
							if Human then
1184
								local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
1185
								IDLEANIMATION:Play()
1186
							end
1187
							local list = game.Workspace:children()
1188
							local torso = nil
1189
							local dist = 50
1190
							local temp = nil
1191
							local human = nil
1192
							local temp2 = nil
1193
							local OwnerInDanger = false
1194
							for x = 1, #list do
1195
								temp2 = list[x]
1196
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1197
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1198
									human = temp2:findFirstChildOfClass("Humanoid")
1199
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1200
										if (temp.Position - Torso.Position).magnitude < 15 then
1201
											OwnerInDanger = true
1202
											newdist = (temp.Position - TORSO.Position).magnitude
1203
											dist = (Torso.Position - temp.Position).magnitude
1204
											Human:MoveTo(temp.Position)
1205
											torso = temp
1206
											if newdist < 7 then
1207
												torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
1208
												CreateSound(814168787, temp, 1, 2, false)
1209
												ApplyDamage(human,MRANDOM(15,35),temp)
1210
												WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1211
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1212
											end
1213
										end
1214
									end
1215
								end
1216
							end
1217
							if OwnerInDanger == false then
1218
								for x = 1, #list do
1219
									temp2 = list[x]
1220
									if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1221
										temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1222
										human = temp2:findFirstChildOfClass("Humanoid")
1223
										if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1224
											if (temp.Position - Torso.Position).magnitude < dist then
1225
												newdist = (temp.Position - TORSO.Position).magnitude
1226
												Human:MoveTo(temp.Position)
1227
												torso = temp
1228
												if newdist < 15 then
1229
													if MRANDOM(1,35) == 1 then
1230
														CreateSound(438665935, temp, 1, 3, false)
1231
														ApplyDamage(human,MRANDOM(2,20),temp)
1232
														WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1233
													end
1234
												end
1235
											end
1236
										end
1237
									end
1238
								end
1239
							end
1240
							if torso == nil then
1241
								Human.WalkSpeed = Speed -0.2
1242
								if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
1243
									Human:MoveTo(TORSO.Position)
1244
								elseif (Torso.Position - TORSO.Position).magnitude > 15 then
1245
									Human:MoveTo(Torso.Position)
1246
								elseif (Torso.Position - TORSO.Position).magnitude < 11 then
1247
									Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
1248
								end
1249
							else
1250
								if OwnerInDanger == false then
1251
									Human.WalkSpeed = Speed*1.2
1252
								else
1253
									Human.WalkSpeed = Speed*5
1254
								end
1255
							end
1256
							if Human.Health == 0 then
1257
								Thing:remove()
1258
								table.remove(GHOSTS,e)
1259
							else
1260
								Human.Health = Human.Health + 0.5
1261
							end
1262
						else
1263
							Thing:remove()
1264
							table.remove(GHOSTS,e)
1265
						end
1266
					else
1267
						Thing:remove()
1268
						table.remove(GHOSTS,e)
1269
					end
1270
				end
1271
			end
1272
		end
1273
	end
1274
	refit()
1275
end
1276
1277
--//=================================\\
1278
--\\=================================//
1279
1280
1281
1282
1283
1284
--//====================================================\\--
1285
--||			  		 END OF SCRIPT
1286
--\\====================================================//--