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Gunner Require v2

Dec 21st, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").lolfarmer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. SIZE = 1
  23.  
  24. IT = Instance.new
  25. CF = CFrame.new
  26. VT = Vector3.new
  27. RAD = math.rad
  28. C3 = Color3.new
  29. UD2 = UDim2.new
  30. BRICKC = BrickColor.new
  31. ANGLES = CFrame.Angles
  32. EULER = CFrame.fromEulerAnglesXYZ
  33. COS = math.cos
  34. ACOS = math.acos
  35. SIN = math.sin
  36. ASIN = math.asin
  37. ABS = math.abs
  38. MRANDOM = math.random
  39. FLOOR = math.floor
  40.  
  41. --//=================================\\
  42. --|| USEFUL VALUES
  43. --\\=================================//
  44.  
  45. Animation_Speed = 3
  46. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  47. local Speed = 10
  48. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  51. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  52. local DAMAGEMULTIPLIER = 1
  53. local ANIM = "Idle"
  54. local ATTACK = false
  55. local EQUIPPED = false
  56. local HOLD = false
  57. local COMBO = 1
  58. local Rooted = false
  59. local SINE = 0
  60. local KEYHOLD = false
  61. local CHANGE = 2 / Animation_Speed
  62. local WALKINGANIM = false
  63. local VALUE1 = false
  64. local VALUE2 = false
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  67. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  68. --ROBLOXIDLEANIMATION.Parent = Humanoid
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "Weapon GUI"
  71. local ANIMATOR = Humanoid.Animator
  72. local ANIMATE = Character.Animate
  73. local UNANCHOR = true
  74. local GHOSTS = {}
  75. ANIMATE:remove()
  76. Character.Archivable = true
  77. script.Parent = WEAPONGUI
  78. local GHOSTBASE = Character:Clone()
  79. GHOSTBASE.Parent = nil
  80. GHOSTBASE.Name = "Ghost"
  81. for _, c in pairs(GHOSTBASE:GetChildren()) do
  82. if c.ClassName == "Part" and c.Transparency < 1 then
  83. c.Color = C3(0,0,0)
  84. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  85. c:remove()
  86. end
  87. end
  88. end
  89. local sick = Instance.new("Sound",Torso)
  90. sick.SoundId = "rbxassetid://1472374501"
  91. sick.Looped = true
  92. sick.Pitch = 0.7
  93. sick.Volume = 3
  94. sick:Play()
  95. local Effects = IT("Folder", Character)
  96. Effects.Name = "Effects"
  97. Character.Archivable = false
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120. tf = tf + s
  121. if tf >= frame then
  122. if allowframeloss then
  123. script.ArtificialHB:Fire()
  124. lastframe = tick()
  125. else
  126. for i = 1, math.floor(tf / frame) do
  127. script.ArtificialHB:Fire()
  128. end
  129. lastframe = tick()
  130. end
  131. if tossremainder then
  132. tf = 0
  133. else
  134. tf = tf - frame * math.floor(tf / frame)
  135. end
  136. end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --|| SOME FUNCTIONS
  144. --\\=================================//
  145.  
  146. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  147. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  148. end
  149.  
  150. function PositiveAngle(NUMBER)
  151. if NUMBER >= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function NegativeAngle(NUMBER)
  158. if NUMBER <= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function Swait(NUMBER)
  165. if NUMBER == 0 or NUMBER == nil then
  166. ArtificialHB.Event:wait()
  167. else
  168. for i = 1, NUMBER do
  169. ArtificialHB.Event:wait()
  170. end
  171. end
  172. end
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175. local NEWMESH = IT(MESH)
  176. if MESH == "SpecialMesh" then
  177. NEWMESH.MeshType = MESHTYPE
  178. if MESHID ~= "nil" and MESHID ~= "" then
  179. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180. end
  181. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183. end
  184. end
  185. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186. NEWMESH.Scale = SCALE
  187. NEWMESH.Parent = PARENT
  188. return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192. local NEWPART = IT("Part")
  193. NEWPART.formFactor = FORMFACTOR
  194. NEWPART.Reflectance = REFLECTANCE
  195. NEWPART.Transparency = TRANSPARENCY
  196. NEWPART.CanCollide = false
  197. NEWPART.Locked = true
  198. NEWPART.Anchored = true
  199. if ANCHOR == false then
  200. NEWPART.Anchored = false
  201. end
  202. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203. NEWPART.Name = NAME
  204. NEWPART.Size = SIZE
  205. NEWPART.Position = Torso.Position
  206. NEWPART.Material = MATERIAL
  207. NEWPART:BreakJoints()
  208. NEWPART.Parent = PARENT
  209. return NEWPART
  210. end
  211.  
  212. local function weldBetween(a, b)
  213. local weldd = Instance.new("ManualWeld")
  214. weldd.Part0 = a
  215. weldd.Part1 = b
  216. weldd.C0 = CFrame.new()
  217. weldd.C1 = b.CFrame:inverse() * a.CFrame
  218. weldd.Parent = a
  219. return weldd
  220. end
  221.  
  222.  
  223. function QuaternionFromCFrame(cf)
  224. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  225. local trace = m00 + m11 + m22
  226. if trace > 0 then
  227. local s = math.sqrt(1 + trace)
  228. local recip = 0.5 / s
  229. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  230. else
  231. local i = 0
  232. if m11 > m00 then
  233. i = 1
  234. end
  235. if m22 > (i == 0 and m00 or m11) then
  236. i = 2
  237. end
  238. if i == 0 then
  239. local s = math.sqrt(m00 - m11 - m22 + 1)
  240. local recip = 0.5 / s
  241. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  242. elseif i == 1 then
  243. local s = math.sqrt(m11 - m22 - m00 + 1)
  244. local recip = 0.5 / s
  245. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  246. elseif i == 2 then
  247. local s = math.sqrt(m22 - m00 - m11 + 1)
  248. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  249. end
  250. end
  251. end
  252.  
  253. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  254. local xs, ys, zs = x + x, y + y, z + z
  255. local wx, wy, wz = w * xs, w * ys, w * zs
  256. local xx = x * xs
  257. local xy = x * ys
  258. local xz = x * zs
  259. local yy = y * ys
  260. local yz = y * zs
  261. local zz = z * zs
  262. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  263. end
  264.  
  265. function QuaternionSlerp(a, b, t)
  266. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  267. local startInterp, finishInterp;
  268. if cosTheta >= 0.0001 then
  269. if (1 - cosTheta) > 0.0001 then
  270. local theta = ACOS(cosTheta)
  271. local invSinTheta = 1 / SIN(theta)
  272. startInterp = SIN((1 - t) * theta) * invSinTheta
  273. finishInterp = SIN(t * theta) * invSinTheta
  274. else
  275. startInterp = 1 - t
  276. finishInterp = t
  277. end
  278. else
  279. if (1 + cosTheta) > 0.0001 then
  280. local theta = ACOS(-cosTheta)
  281. local invSinTheta = 1 / SIN(theta)
  282. startInterp = SIN((t - 1) * theta) * invSinTheta
  283. finishInterp = SIN(t * theta) * invSinTheta
  284. else
  285. startInterp = t - 1
  286. finishInterp = t
  287. end
  288. end
  289. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  290. end
  291.  
  292. function Clerp(a, b, t)
  293. local qa = {QuaternionFromCFrame(a)}
  294. local qb = {QuaternionFromCFrame(b)}
  295. local ax, ay, az = a.x, a.y, a.z
  296. local bx, by, bz = b.x, b.y, b.z
  297. local _t = 1 - t
  298. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  299. end
  300.  
  301. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  302. local frame = IT("Frame")
  303. frame.BackgroundTransparency = TRANSPARENCY
  304. frame.BorderSizePixel = BORDERSIZEPIXEL
  305. frame.Position = POSITION
  306. frame.Size = SIZE
  307. frame.BackgroundColor3 = COLOR
  308. frame.BorderColor3 = BORDERCOLOR
  309. frame.Name = NAME
  310. frame.Parent = PARENT
  311. return frame
  312. end
  313.  
  314. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  315. local label = IT("TextLabel")
  316. label.BackgroundTransparency = 1
  317. label.Size = UD2(1, 0, 1, 0)
  318. label.Position = UD2(0, 0, 0, 0)
  319. label.TextColor3 = TEXTCOLOR
  320. label.TextStrokeTransparency = STROKETRANSPARENCY
  321. label.TextTransparency = TRANSPARENCY
  322. label.FontSize = TEXTFONTSIZE
  323. label.Font = TEXTFONT
  324. label.BorderSizePixel = BORDERSIZEPIXEL
  325. label.TextScaled = false
  326. label.Text = TEXT
  327. label.Name = NAME
  328. label.Parent = PARENT
  329. return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337. local NEWWELD = IT(TYPE)
  338. NEWWELD.Part0 = PART0
  339. NEWWELD.Part1 = PART1
  340. NEWWELD.C0 = C0
  341. NEWWELD.C1 = C1
  342. NEWWELD.Parent = PARENT
  343. return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348. local NEWSOUND = nil
  349. coroutine.resume(coroutine.create(function()
  350. NEWSOUND = S:Clone()
  351. NEWSOUND.Parent = PARENT
  352. NEWSOUND.Volume = VOLUME
  353. NEWSOUND.Pitch = PITCH
  354. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  355. NEWSOUND:play()
  356. if DOESLOOP == true then
  357. NEWSOUND.Looped = true
  358. else
  359. repeat wait(1) until NEWSOUND.Playing == false
  360. NEWSOUND:remove()
  361. end
  362. end))
  363. return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367. local right = top:Cross(back)
  368. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373. local TYPE = (Table.EffectType or "Sphere")
  374. local SIZE = (Table.Size or VT(1,1,1))
  375. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376. local TRANSPARENCY = (Table.Transparency or 0)
  377. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378. local CFRAME = (Table.CFrame or Torso.CFrame)
  379. local MOVEDIRECTION = (Table.MoveToPos or nil)
  380. local ROTATION1 = (Table.RotationX or 0)
  381. local ROTATION2 = (Table.RotationY or 0)
  382. local ROTATION3 = (Table.RotationZ or 0)
  383. local MATERIAL = (Table.Material or "Neon")
  384. local COLOR = (Table.Color or C3(1,1,1))
  385. local TIME = (Table.Time or 45)
  386. local SOUNDID = (Table.SoundID or nil)
  387. local SOUNDPITCH = (Table.SoundPitch or nil)
  388. local SOUNDVOLUME = (Table.SoundVolume or nil)
  389. coroutine.resume(coroutine.create(function()
  390. local PLAYSSOUND = false
  391. local SOUND = nil
  392. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  393. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394. PLAYSSOUND = true
  395. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396. end
  397. EFFECT.Color = COLOR
  398. local MSH = nil
  399. if TYPE == "Sphere" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Block" then
  402. MSH = IT("BlockMesh",EFFECT)
  403. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404. elseif TYPE == "Wave" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406. elseif TYPE == "Ring" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408. elseif TYPE == "Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Round Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Swirl" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Skull" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Crystal" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418. end
  419. if MSH ~= nil then
  420. local MOVESPEED = nil
  421. if MOVEDIRECTION ~= nil then
  422. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423. end
  424. local GROWTH = SIZE - ENDSIZE
  425. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428. else
  429. EFFECT.CFrame = CFRAME
  430. end
  431. for LOOP = 1, TIME+1 do
  432. Swait()
  433. MSH.Scale = MSH.Scale - GROWTH/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446. EFFECT.Orientation = ORI
  447. end
  448. end
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. SOUND.Stopped:Connect(function()
  453. EFFECT:remove()
  454. end)
  455. end
  456. else
  457. if PLAYSSOUND == false then
  458. EFFECT:remove()
  459. else
  460. repeat Swait() until SOUND.Playing == false
  461. EFFECT:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function MakeForm(PART,TYPE)
  468. if TYPE == "Cyl" then
  469. local MSH = IT("CylinderMesh",PART)
  470. elseif TYPE == "Ball" then
  471. local MSH = IT("SpecialMesh",PART)
  472. MSH.MeshType = "Sphere"
  473. elseif TYPE == "Wedge" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Wedge"
  476. end
  477. end
  478.  
  479. Debris = game:GetService("Debris")
  480.  
  481. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  482. local DIRECTION = CF(StartPos,EndPos).lookVector
  483. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  484. end
  485.  
  486. function turnto(position)
  487. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  488. end
  489.  
  490. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  491. if FLOOR ~= nil then
  492. coroutine.resume(coroutine.create(function()
  493. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  494. PART.CFrame = CF(POSITION)
  495. for i = 1, 45 do
  496. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  497. RingPiece.Material = FLOOR.Material
  498. RingPiece.Color = FLOOR.Color
  499. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  500. Debris:AddItem(RingPiece,SWAIT)
  501. end
  502. PART:remove()
  503. end))
  504. end
  505. end
  506.  
  507. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  508. if FLOOR ~= nil then
  509. for i = 1, AMOUNT do
  510. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  511. DEBREE.Material = FLOOR.Material
  512. DEBREE.Color = FLOOR.Color
  513. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  514. if DOES360 == true then
  515. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  516. else
  517. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  518. end
  519. coroutine.resume(coroutine.create(function()
  520. Swait(15)
  521. DEBREE.Parent = workspace
  522. DEBREE.CanCollide = true
  523. Debris:AddItem(DEBREE,SWAIT)
  524. end))
  525. end
  526. end
  527. end
  528.  
  529. function SpawnTrail(FROM,TO)
  530. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  531. MakeForm(TRAIL,"Cyl")
  532. local DIST = (FROM - TO).Magnitude
  533. TRAIL.Size = VT(0.1,DIST,0.1)
  534. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  535. coroutine.resume(coroutine.create(function()
  536. for i = 1, 5 do
  537. Swait()
  538. TRAIL.Transparency = TRAIL.Transparency + 0.1
  539. end
  540. TRAIL:remove()
  541. end))
  542. end
  543.  
  544. local Decal = IT("Decal")
  545. function SpawnBulletHole(POSITION)
  546. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  547. local decal = Decal:Clone()
  548. decal.Parent = O1
  549. decal.Face = "Top"
  550. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  551. local decal2 = Decal:Clone()
  552. decal2.Parent = O1
  553. decal2.Face = "Bottom"
  554. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  555. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  556. Debris:AddItem(O1,5)
  557. end
  558.  
  559. local asd = Instance.new("ParticleEmitter")
  560. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  561. asd.LightEmission = .1
  562. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  563. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  564. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  565. asd.Transparency = bbb
  566. asd.Size = aaa
  567. asd.ZOffset = .9
  568. asd.Acceleration = Vector3.new(0, -15, 0)
  569. asd.LockedToPart = false
  570. asd.EmissionDirection = "Back"
  571. asd.Lifetime = NumberRange.new(1, 2)
  572. asd.Rotation = NumberRange.new(-100, 100)
  573. asd.RotSpeed = NumberRange.new(-100, 100)
  574. asd.Speed = NumberRange.new(10)
  575. asd.Enabled = false
  576. asd.VelocitySpread = 999
  577.  
  578. function getbloody(victim,amount)
  579. local PART = IT("Part",Effects)
  580. PART.Transparency = 1
  581. PART.Size = victim.Size
  582. PART.Anchored = true
  583. PART.CanCollide = false
  584. PART.CFrame = CF(victim.Position)
  585. local HITPLAYERSOUNDS = {"356551938","264486467"}
  586. Debris:AddItem(PART,5)
  587. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  588. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  589. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  590. local prtcl = asd:Clone()
  591. prtcl.Parent = PART
  592. prtcl:Emit(amount*10)
  593. end
  594.  
  595. function BulletDetection(FROM,TO)
  596. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  597. coroutine.resume(coroutine.create(function()
  598. if AIMHIT ~= nil then
  599. if AIMHIT.Parent ~= Character then
  600. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  601. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  602. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  603. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  604. if AIMHIT.Parent.ClassName == "Accessory" then
  605. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  606. AIMHIT.Parent.Parent:BreakJoints()
  607. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  608. getbloody(AIMHIT.Parent.Parent.Head,15)
  609. AIMHIT.Parent.Parent.Head:remove()
  610. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  611. end
  612. else
  613. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  614. end
  615. elseif AIMHIT.Name == "Head" then
  616. getbloody(AIMHIT,15)
  617. AIMHIT.Parent:BreakJoints()
  618. AIMHIT:remove()
  619. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  620. end
  621. end
  622. else
  623. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  624. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  625. end
  626. end
  627. end
  628. end))
  629. return AIMHIT,AIMPOS,NORMAL
  630. end
  631.  
  632. --//=================================\\
  633. --|| WEAPON CREATION
  634. --\\=================================//
  635.  
  636. for i = 1, 35 do
  637. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  638. FACE.Color = C3(0,0,0)
  639. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  640. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  641. end
  642. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  643. MakeForm(EYE,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  645. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  646. MakeForm(EYE2,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  648. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  649. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  650. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  651.  
  652. local BODY = {}
  653.  
  654. for _, c in pairs(Character:GetDescendants()) do
  655. if c:IsA("BasePart") and c.Name ~= "Handle" then
  656. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  657. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  658. end
  659. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  660. elseif c:IsA("JointInstance") then
  661. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  662. end
  663. end
  664.  
  665. for e = 1, #BODY do
  666. if BODY[e] ~= nil then
  667. local STUFF = BODY[e]
  668. local PART = STUFF[1]
  669. local PARENT = STUFF[2]
  670. local MATERIAL = STUFF[3]
  671. local COLOR = STUFF[4]
  672. local TRANSPARENCY = STUFF[5]
  673. if PART.ClassName == "Part" and PART ~= RootPart then
  674. PART.Material = MATERIAL
  675. PART.Color = COLOR
  676. PART.Transparency = TRANSPARENCY
  677. end
  678. PART.AncestryChanged:Connect(function()
  679. PART.Parent = PARENT
  680. end)
  681. end
  682. end
  683.  
  684. function refit()
  685. Character.Parent = workspace
  686. for e = 1, #BODY do
  687. if BODY[e] ~= nil then
  688. local STUFF = BODY[e]
  689. local PART = STUFF[1]
  690. local PARENT = STUFF[2]
  691. local MATERIAL = STUFF[3]
  692. local COLOR = STUFF[4]
  693. local TRANSPARENCY = STUFF[5]
  694. if PART.ClassName == "Part" and PART ~= RootPart then
  695. PART.Material = MATERIAL
  696. PART.Color = COLOR
  697. PART.Transparency = TRANSPARENCY
  698. end
  699. if PART.Parent ~= PARENT then
  700. Humanoid:remove()
  701. PART.Parent = PARENT
  702. Humanoid = IT("Humanoid",Character)
  703. end
  704. end
  705. end
  706. end
  707.  
  708. local SKILLTEXTCOLOR = C3(0,0,0)
  709. local SKILLFONT = "SciFi"
  710. local SKILLTEXTSIZE = 7
  711.  
  712. Humanoid.Died:connect(function()
  713. refit()
  714. end)
  715.  
  716. function Blink()
  717. coroutine.resume(coroutine.create(function()
  718. if EYE ~= nil then
  719. for i = 1, 5 do
  720. Swait()
  721. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  722. EYE2.Mesh.Scale = EYE.Mesh.Scale
  723. end
  724. for i = 1, 7 do
  725. Swait()
  726. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  727. EYE2.Mesh.Scale = EYE.Mesh.Scale
  728. end
  729. EYE.Mesh.Scale = VT(1,1,1)
  730. EYE2.Mesh.Scale = EYE.Mesh.Scale
  731. end
  732. end))
  733. end
  734.  
  735. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  736. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  737. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  738. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  739.  
  740. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  741. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
  742.  
  743. local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
  744. AMMOIMAGE1.Size = UD2(1,0,1,0)
  745. AMMOIMAGE1.BackgroundTransparency = 1
  746. AMMOIMAGE1.BorderSizePixel = 0
  747. AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
  748. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  749. AMMOIMAGE2.Size = UD2(1,0,1,0)
  750. AMMOIMAGE2.BackgroundTransparency = 1
  751. AMMOIMAGE2.BorderSizePixel = 0
  752. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
  753.  
  754. --//=================================\\
  755. --|| DAMAGE FUNCTIONS
  756. --\\=================================//
  757.  
  758. function StatLabel(CFRAME, TEXT, COLOR)
  759. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  760. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  761. local BODYGYRO = IT("BodyGyro", STATPART)
  762. game:GetService("Debris"):AddItem(STATPART ,5)
  763. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  764. BILLBOARDGUI.Adornee = STATPART
  765. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  766. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  767. BILLBOARDGUI.AlwaysOnTop = false
  768. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  769. TEXTLABEL.BackgroundTransparency = 1
  770. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  771. TEXTLABEL.Text = TEXT
  772. TEXTLABEL.Font = SKILLFONT
  773. TEXTLABEL.FontSize="Size42"
  774. TEXTLABEL.TextColor3 = COLOR
  775. TEXTLABEL.TextStrokeTransparency = 0
  776. TEXTLABEL.TextScaled = true
  777. TEXTLABEL.TextWrapped = true
  778. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  779. for i = 1, 10 do
  780. Swait()
  781. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  782. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  783. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  784. end
  785. THEPART.Parent = nil
  786. end),STATPART, TEXTLABEL)
  787. end
  788.  
  789. --//=================================\\
  790. --|| DAMAGING
  791. --\\=================================//
  792.  
  793. function ApplyDamage(Humanoid,Damage,TorsoPart)
  794. local defence = Instance.new("BoolValue",Humanoid.Parent)
  795. defence.Name = ("HitBy"..Player.Name)
  796. game:GetService("Debris"):AddItem(defence, 0.001)
  797. Damage = Damage * DAMAGEMULTIPLIER
  798. if Humanoid.Health ~= 0 then
  799. local CritChance = MRANDOM(1,100)
  800. if Damage > Humanoid.Health then
  801. Damage = math.ceil(Humanoid.Health)
  802. if Damage == 0 then
  803. Damage = 0.1
  804. end
  805. end
  806. Humanoid.Health = Humanoid.Health - Damage
  807. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  808. end
  809. end
  810.  
  811. function Ghostify(POSITION,RANGE)
  812. local CHILDREN = workspace:GetDescendants()
  813. for index, CHILD in pairs(CHILDREN) do
  814. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  815. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  816. if HUM then
  817. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  818. if TORSO then
  819. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  820. local GHOST = GHOSTBASE:Clone()
  821. GHOST.Parent = Effects
  822. GHOST.Torso.CFrame = TORSO.CFrame
  823. table.insert(GHOSTS,GHOST)
  824. CHILD:remove()
  825. end
  826. end
  827. end
  828. end
  829. end
  830. end
  831.  
  832. --//=================================\\
  833. --|| ATTACK FUNCTIONS AND STUFF
  834. --\\=================================//
  835.  
  836. function Shell()
  837. ATTACK = true
  838. Rooted = false
  839. local GYRO = IT("BodyGyro",RootPart)
  840. GYRO.D = 750
  841. GYRO.P = 20000
  842. GYRO.MaxTorque = VT(0,40000000,0)
  843. for i=0, 1, 0.1 / Animation_Speed do
  844. Swait()
  845. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  852. end
  853. GYRO:remove()
  854. CreateSound(696483710, Gun, 5, 1, false)
  855. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  856. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  857. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  858. for i=0, 0.3, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  866. end
  867. ATTACK = false
  868. Rooted = false
  869. end
  870.  
  871. function Taunt()
  872. ATTACK = true
  873. local LAUGH = nil
  874. coroutine.resume(coroutine.create(function()
  875. repeat
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. until LAUGH ~= nil
  884. repeat
  885. Swait()
  886. LAUGH.Parent = Head
  887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  891. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. until LAUGH.Playing == false
  894. ATTACK = false
  895. end))
  896. wait(0.1)
  897. sick:Stop()
  898. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  899. sick:Resume()
  900. end
  901.  
  902. function SinfulShell()
  903. ATTACK = true
  904. Rooted = false
  905. local GYRO = IT("BodyGyro",RootPart)
  906. GYRO.D = 750
  907. GYRO.P = 20000
  908. GYRO.MaxTorque = VT(0,40000000,0)
  909. for i=0, 1, 0.1 / Animation_Speed do
  910. Swait()
  911. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  918. end
  919. GYRO:remove()
  920. CreateSound(696483710, Gun, 5, 1, false)
  921. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  922. coroutine.resume(coroutine.create(function()
  923. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
  924. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  925. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  926. local AIMPOINT = Mouse.Hit.p
  927. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  928. local VECTOR = CF(STARTPOS,AIMPOINT)
  929. local IMPACTED = false
  930. CreateSound(1393698948, Bullet, 10, 1, true)
  931. for E = 1, 50 do
  932. if IMPACTED == true then
  933. break
  934. end
  935. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  936. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  937. for i = 1, 5 do
  938. Swait()
  939. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  940. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  941. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  942. if AIMHIT ~= nil then
  943. IMPACTED = true
  944. break
  945. end
  946. end
  947. end
  948. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  949. for i = 1, 7 do
  950. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  951. end
  952. Ghostify(Bullet.Position,10)
  953. Bullet:remove()
  954. end))
  955. for i=0, 0.3, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  963. end
  964. ATTACK = false
  965. Rooted = false
  966. end
  967.  
  968. --//=================================\\
  969. --|| ASSIGN THINGS TO KEYS
  970. --\\=================================//
  971.  
  972. function MouseDown(Mouse)
  973. if ATTACK == false then
  974. end
  975. end
  976.  
  977. function MouseUp(Mouse)
  978. HOLD = false
  979. end
  980.  
  981. function KeyDown(Key)
  982. KEYHOLD = true
  983. if Key == "z" and ATTACK == false then
  984. Shell()
  985. end
  986.  
  987. if Key == "t" and ATTACK == false then
  988. Taunt()
  989. end
  990.  
  991. if Key == "x" and ATTACK == false then
  992. SinfulShell()
  993. end
  994. end
  995.  
  996. function KeyUp(Key)
  997. KEYHOLD = false
  998. end
  999.  
  1000. Mouse.Button1Down:connect(function(NEWKEY)
  1001. MouseDown(NEWKEY)
  1002. end)
  1003. Mouse.Button1Up:connect(function(NEWKEY)
  1004. MouseUp(NEWKEY)
  1005. end)
  1006. Mouse.KeyDown:connect(function(NEWKEY)
  1007. KeyDown(NEWKEY)
  1008. end)
  1009. Mouse.KeyUp:connect(function(NEWKEY)
  1010. KeyUp(NEWKEY)
  1011. end)
  1012.  
  1013. --//=================================\\
  1014. --\\=================================//
  1015.  
  1016.  
  1017. function unanchor()
  1018. if UNANCHOR == true then
  1019. g = Character:GetChildren()
  1020. for i = 1, #g do
  1021. if g[i].ClassName == "Part" then
  1022. g[i].Anchored = false
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028.  
  1029. --//=================================\\
  1030. --|| WRAP THE WHOLE SCRIPT UP
  1031. --\\=================================//
  1032.  
  1033. Humanoid.Changed:connect(function(Jump)
  1034. if Jump == "Jump" and (Disable_Jump == true) then
  1035. Humanoid.Jump = false
  1036. end
  1037. end)
  1038.  
  1039. local BLINKLOOP = 0
  1040.  
  1041. while true do
  1042. Swait()
  1043. script.Parent = WEAPONGUI
  1044. ANIMATE.Parent = nil
  1045. Humanoid.Parent = Character
  1046. if Humanoid then
  1047. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1048. IDLEANIMATION:Play()
  1049. end
  1050. SINE = SINE + CHANGE
  1051. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1052. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1053. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1054. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1055. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1056. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1057. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1058. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1059. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1060. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1061. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1062. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1063. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1064. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1065. end
  1066. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1067. ANIM = "Jump"
  1068. if ATTACK == false then
  1069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1075. end
  1076. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1077. ANIM = "Fall"
  1078. if ATTACK == false then
  1079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1085. end
  1086. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1087. ANIM = "Idle"
  1088. if ATTACK == false then
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1095. end
  1096. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1097. ANIM = "Walk"
  1098. if ATTACK == false then
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1105. end
  1106. end
  1107. unanchor()
  1108. Humanoid.MaxHealth = "inf"
  1109. Humanoid.Health = "inf"
  1110. if Rooted == false then
  1111. Disable_Jump = false
  1112. Humanoid.WalkSpeed = Speed
  1113. elseif Rooted == true then
  1114. Disable_Jump = true
  1115. Humanoid.WalkSpeed = 0
  1116. end
  1117. sick.SoundId = "rbxassetid://1472374501"
  1118. sick.Looped = true
  1119. sick.Pitch = 0.7
  1120. sick.Volume = 3
  1121. sick.Playing = true
  1122. sick.Parent = Torso
  1123. if Head:FindFirstChild("face") then
  1124. Head.face.Texture = "rbxassetid://403870689"
  1125. end
  1126. BLINKLOOP = BLINKLOOP + 1
  1127. if BLINKLOOP >=650 then
  1128. BLINKLOOP = 0
  1129. Blink()
  1130. end
  1131. if #GHOSTS>0 then
  1132. for e=1,#GHOSTS do
  1133. if GHOSTS[e]~=nil then
  1134. local Thing=GHOSTS[e]
  1135. if Thing~=nil then
  1136. if Thing:FindFirstChild("Head") then
  1137. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1138. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1139. end
  1140. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1141. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1142. end
  1143. end
  1144. local TORSO = Thing:FindFirstChild("Torso")
  1145. if TORSO then
  1146. TORSO.Anchored = false
  1147. local ROOT = Thing.HumanoidRootPart
  1148. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1149. local Neck1 = TORSO:FindFirstChild("Neck")
  1150. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1151. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1152. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1153. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1154. if ROOT and RootJoint1 then
  1155. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1156. if VELOCITY < 1 then
  1157. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1158. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1159. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1160. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1161. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1162. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1163. elseif VELOCITY > 1 then
  1164. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1165. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1166. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1167. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1168. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1169. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1170. end
  1171. end
  1172. local Human = Thing.Humanoid
  1173. if Human then
  1174. Human.HipHeight = 0.3
  1175. for _, c in pairs(Thing:GetChildren()) do
  1176. if c.ClassName == "Part" and c.Transparency < 1 then
  1177. c.Color = C3(0,0,0)
  1178. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1179. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1180. c:remove()
  1181. end
  1182. end
  1183. if Human then
  1184. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1185. IDLEANIMATION:Play()
  1186. end
  1187. local list = game.Workspace:children()
  1188. local torso = nil
  1189. local dist = 50
  1190. local temp = nil
  1191. local human = nil
  1192. local temp2 = nil
  1193. local OwnerInDanger = false
  1194. for x = 1, #list do
  1195. temp2 = list[x]
  1196. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1197. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1198. human = temp2:findFirstChildOfClass("Humanoid")
  1199. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1200. if (temp.Position - Torso.Position).magnitude < 15 then
  1201. OwnerInDanger = true
  1202. newdist = (temp.Position - TORSO.Position).magnitude
  1203. dist = (Torso.Position - temp.Position).magnitude
  1204. Human:MoveTo(temp.Position)
  1205. torso = temp
  1206. if newdist < 7 then
  1207. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1208. CreateSound(814168787, temp, 1, 2, false)
  1209. ApplyDamage(human,MRANDOM(15,35),temp)
  1210. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1211. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1212. end
  1213. end
  1214. end
  1215. end
  1216. end
  1217. if OwnerInDanger == false then
  1218. for x = 1, #list do
  1219. temp2 = list[x]
  1220. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1221. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1222. human = temp2:findFirstChildOfClass("Humanoid")
  1223. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1224. if (temp.Position - Torso.Position).magnitude < dist then
  1225. newdist = (temp.Position - TORSO.Position).magnitude
  1226. Human:MoveTo(temp.Position)
  1227. torso = temp
  1228. if newdist < 15 then
  1229. if MRANDOM(1,35) == 1 then
  1230. CreateSound(438665935, temp, 1, 3, false)
  1231. ApplyDamage(human,MRANDOM(2,20),temp)
  1232. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1233. end
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end
  1240. if torso == nil then
  1241. Human.WalkSpeed = Speed -0.2
  1242. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1243. Human:MoveTo(TORSO.Position)
  1244. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1245. Human:MoveTo(Torso.Position)
  1246. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1247. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1248. end
  1249. else
  1250. if OwnerInDanger == false then
  1251. Human.WalkSpeed = Speed*1.2
  1252. else
  1253. Human.WalkSpeed = Speed*5
  1254. end
  1255. end
  1256. if Human.Health == 0 then
  1257. Thing:remove()
  1258. table.remove(GHOSTS,e)
  1259. else
  1260. Human.Health = Human.Health + 0.5
  1261. end
  1262. else
  1263. Thing:remove()
  1264. table.remove(GHOSTS,e)
  1265. end
  1266. else
  1267. Thing:remove()
  1268. table.remove(GHOSTS,e)
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. refit()
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --\\=================================//
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284. --//====================================================\\--
  1285. --|| END OF SCRIPT
  1286. --\\====================================================//--
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