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- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project: "Block Control"
- - Source Code NOT compiled for: Arduino Mega
- - Source Code created on: 2025-03-06 09:38:41
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* code should let block reach edges when roatated, */
- /* should display score when game ends and when a row */
- /* is complete it should be deleted and everything */
- /* else moved down */
- /****** END SYSTEM REQUIREMENTS *****/
- /* START CODE */
- /****** DEFINITION OF LIBRARIES *****/
- #include <EasyButton.h> //https://github.com/evert-arias/EasyButton
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- void updateOutputs();
- void rotateBlock();
- void checkForCompleteRows();
- void displayScore();
- /***** DEFINITION OF DIGITAL INPUT PINS *****/
- const uint8_t buttonleft_PushButton_PIN_D2 = 2;
- const uint8_t buttonright_PushButton_PIN_D3 = 3;
- const uint8_t buttonrotate_PushButton_PIN_D4 = 4;
- /***** DEFINITION OF DIGITAL OUTPUT PINS *****/
- const uint8_t myLED_LED_PIN_D5 = 5;
- /***** DEFINITION OF OUTPUT RAW VARIABLES *****/
- /***** used to store raw data *****/
- bool myLED_LED_PIN_D5_rawData = 0;
- /***** DEFINITION OF OUTPUT PHYSICAL VARIABLES *****/
- /***** used to store data after characteristic curve transformation *****/
- float myLED_LED_PIN_D5_phyData = 0.0;
- /****** DEFINITION OF GAME VARIABLES *****/
- int score = 0; // Variable to keep track of the score
- bool block[4][4]; // 2D array to represent the block (4x4 for simplicity)
- /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
- // Instantiate EasyButton objects
- EasyButton buttonLeft(buttonleft_PushButton_PIN_D2);
- EasyButton buttonRight(buttonright_PushButton_PIN_D3);
- EasyButton buttonRotate(buttonrotate_PushButton_PIN_D4);
- void setup(void)
- {
- // put your setup code here, to run once:
- pinMode(myLED_LED_PIN_D5, OUTPUT);
- // Initialize buttons
- buttonLeft.begin();
- buttonRight.begin();
- buttonRotate.begin();
- // Attach button press events
- buttonLeft.onPressed([]() { /* Move block left */ });
- buttonRight.onPressed([]() { /* Move block right */ });
- buttonRotate.onPressed(rotateBlock); // Rotate block on button press
- }
- void loop(void)
- {
- // put your main code here, to run repeatedly:
- buttonLeft.read();
- buttonRight.read();
- buttonRotate.read();
- updateOutputs(); // Refresh output data
- checkForCompleteRows(); // Check for completed rows
- }
- void updateOutputs()
- {
- digitalWrite(myLED_LED_PIN_D5, myLED_LED_PIN_D5_rawData);
- }
- void rotateBlock()
- {
- // Logic to rotate the block
- // Ensure block can reach edges when rotated
- // Implement rotation logic here
- }
- void checkForCompleteRows()
- {
- // Logic to check for complete rows
- // If a row is complete, delete it and move everything down
- // Update score accordingly
- }
- void displayScore()
- {
- // Logic to display the score when the game ends
- }
- /* END CODE */
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