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jmgraven

Mutant

Mar 14th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. warn'Mutant loaded'
  89. ---- thanks to genocider and psychopath sources, this would be another one
  90. ---- LockOnTargetNoWhiteListKThx
  91. plr = owner
  92. char = plr.Character
  93. hum = char.Humanoid
  94. local cam = game.Workspace.CurrentCamera
  95. t = char.Torso
  96. h = char.Head
  97. ra = char["Right Arm"]
  98. la = char["Left Arm"]
  99. rl = char["Right Leg"]
  100. ll = char["Left Leg"]
  101. tors = char.Torso
  102. lleg = char["Left Leg"]
  103. root = char.HumanoidRootPart
  104. hed = char.Head
  105. rleg = char["Right Leg"]
  106. rarm = char["Right Arm"]
  107. larm = char["Left Arm"]
  108. vt = Vector3.new
  109. bc = BrickColor.new
  110. br = BrickColor.random
  111. it = Instance.new
  112. cf = CFrame.new
  113. local targetted = nil
  114. local killcount = 0
  115. local requirekillA = 15
  116. local requirekillX = 50
  117. local maxA = 15
  118. local maxX = 50
  119. if plr.Name == "soins1" then
  120. maxX = 0
  121. requirekillX = maxX
  122. end
  123. local unlockedA = true
  124. local unlockedX = true
  125. local LeftModeUnlocked = false
  126.  
  127. kan = Instance.new("Sound",char)
  128. kan.Volume = 6
  129. kan.PlaybackSpeed = 0.4
  130. kan.Pitch = 0.2
  131. kan.SoundId = "rbxassetid://583415095"
  132. kan.Name = "kreepery"
  133. kan.Looped = true
  134. kan:Play()
  135.  
  136. abss = Instance.new("BillboardGui",char)
  137. abss.Size = UDim2.new(10,0,10,0)
  138. abss.Enabled = false
  139. imgl = Instance.new("ImageLabel",abss)
  140. imgl.Position = UDim2.new(0,0,0,0)
  141. imgl.Size = UDim2.new(1,0,1,0)
  142. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  143. imgl.BackgroundTransparency = 1
  144. imgl.ImageColor3 = Color3.new(0,0,0)
  145. imgl2 = Instance.new("ImageLabel",abss)
  146. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  147. imgl2.Size = UDim2.new(2,0,2,0)
  148. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  149. imgl2.BackgroundTransparency = 1
  150. imgl2.ImageColor3 = Color3.new(0,0,0)
  151. img2 = Instance.new("ImageLabel",abss)
  152. img2.Position = UDim2.new(0,0,0,0)
  153. img2.Size = UDim2.new(1,0,1,0)
  154. img2.Image = "rbxassetid://118777235"
  155. img2.BackgroundTransparency = 1
  156. img2.ImageColor3 = Color3.new(0,0,0)
  157.  
  158. function CameraShake(Times, Power)
  159. coroutine.resume(coroutine.create(function()
  160. FV = Instance.new("BoolValue", Character)
  161. FV.Name = "CameraShake"
  162. for ShakeNum=1,Times do
  163. swait()
  164. local ef=Power
  165. if ef>=1 then
  166. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  167. else
  168. ef=Power*10
  169. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  170. end
  171. end
  172. Humanoid.CameraOffset = Vector3.new(0,0,0)
  173. FV:Destroy()
  174. end))
  175. end
  176.  
  177. CamShake=function(Part,Distan,Power,Times)
  178. local de=Part.Position
  179. for i,v in pairs(workspace:children()) do
  180. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  181. for _,c in pairs(v:children()) do
  182. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  183. local Noob=v.Humanoid
  184. if Noob~=nil then
  185. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  186. --[[local ss=script.CamShake:clone()
  187. ss.Parent=Noob
  188. ss.Power.Value=Power
  189. ss.Times.Value=Times
  190. ss.Disabled=false]]
  191. CameraShake(Times, Power)
  192. end
  193. end
  194. end
  195. end
  196. end
  197. end
  198. end
  199.  
  200. function chatfunc(text,color)
  201. local chat = coroutine.wrap(function()
  202. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  203. Character:FindFirstChild("TalkingBillBoard"):destroy()
  204. end
  205. local naeeym2 = Instance.new("BillboardGui",Character)
  206. naeeym2.Size = UDim2.new(0,100,0,40)
  207. naeeym2.StudsOffset = Vector3.new(0,3,0)
  208. naeeym2.Adornee = Character.Head
  209. naeeym2.Name = "TalkingBillBoard"
  210. local tecks2 = Instance.new("TextLabel",naeeym2)
  211. tecks2.BackgroundTransparency = 1
  212. tecks2.BorderSizePixel = 0
  213. tecks2.Text = ""
  214. tecks2.Font = "SciFi"
  215. tecks2.TextSize = 30
  216. tecks2.TextStrokeTransparency = 0
  217. tecks2.TextColor3 = color
  218. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  219. tecks2.Size = UDim2.new(1,0,0.5,0)
  220. local tecks3 = Instance.new("TextLabel",naeeym2)
  221. tecks3.BackgroundTransparency = 1
  222. tecks3.BorderSizePixel = 0
  223. tecks3.Text = ""
  224. tecks3.Font = "SciFi"
  225. tecks3.TextSize = 30
  226. tecks3.TextStrokeTransparency = 0
  227. tecks3.TextColor3 = Color3.new(0,0,0)
  228. tecks3.TextStrokeColor3 = color
  229. tecks3.Size = UDim2.new(1,0,0.5,0)
  230. coroutine.resume(coroutine.create(function()
  231. while true do
  232. swait(1)
  233. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  234. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  235. tecks2.Rotation = math.random(-15,15)
  236. tecks3.Rotation = math.random(-15,15)
  237. end
  238. end))
  239. for i = 1,string.len(text),1 do
  240. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  241. tecks2.Text = string.sub(text,1,i)
  242. tecks3.Text = string.sub(text,1,i)
  243. swait(1)
  244. end
  245. wait(1)
  246. local randomrot = math.random(1,2)
  247. if randomrot == 1 then
  248. for i = 1, 50 do
  249. swait()
  250. tecks2.Rotation = tecks2.Rotation - .75
  251. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  252. tecks2.TextTransparency = tecks2.TextTransparency + .04
  253. tecks3.Rotation = tecks2.Rotation + .75
  254. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  255. tecks3.TextTransparency = tecks2.TextTransparency + .04
  256. end
  257. elseif randomrot == 2 then
  258. for i = 1, 50 do
  259. swait()
  260. tecks2.Rotation = tecks2.Rotation + .75
  261. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  262. tecks2.TextTransparency = tecks2.TextTransparency + .04
  263. tecks3.Rotation = tecks2.Rotation - .75
  264. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  265. tecks3.TextTransparency = tecks2.TextTransparency + .04
  266. end
  267. end
  268. naeeym2:Destroy()
  269. end)
  270. chat()
  271. end
  272.  
  273.  
  274. local Create = LoadLibrary("RbxUtility").Create
  275.  
  276. CFuncs = {
  277. ["Part"] = {
  278. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  279. local Part = Create("Part"){
  280. Parent = Parent,
  281. Reflectance = Reflectance,
  282. Transparency = Transparency,
  283. CanCollide = false,
  284. Locked = true,
  285. BrickColor = BrickColor.new(tostring(BColor)),
  286. Name = Name,
  287. Size = Size,
  288. Material = Material,
  289. }
  290. RemoveOutlines(Part)
  291. return Part
  292. end;
  293. };
  294.  
  295. ["Mesh"] = {
  296. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  297. local Msh = Create(Mesh){
  298. Parent = Part,
  299. Offset = OffSet,
  300. Scale = Scale,
  301. }
  302. if Mesh == "SpecialMesh" then
  303. Msh.MeshType = MeshType
  304. Msh.MeshId = MeshId
  305. end
  306. return Msh
  307. end;
  308. };
  309.  
  310. ["Mesh"] = {
  311. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  312. local Msh = Create(Mesh){
  313. Parent = Part,
  314. Offset = OffSet,
  315. Scale = Scale,
  316. }
  317. if Mesh == "SpecialMesh" then
  318. Msh.MeshType = MeshType
  319. Msh.MeshId = MeshId
  320. end
  321. return Msh
  322. end;
  323. };
  324.  
  325. ["Weld"] = {
  326. Create = function(Parent, Part0, Part1, C0, C1)
  327. local Weld = Create("Weld"){
  328. Parent = Parent,
  329. Part0 = Part0,
  330. Part1 = Part1,
  331. C0 = C0,
  332. C1 = C1,
  333. }
  334. return Weld
  335. end;
  336. };
  337.  
  338. ["Sound"] = {
  339. Create = function(id, par, vol, pit)
  340. coroutine.resume(coroutine.create(function()
  341. local S = Create("Sound"){
  342. Volume = vol,
  343. Pitch = pit or 1,
  344. SoundId = id,
  345. Parent = par or workspace,
  346. }
  347. wait()
  348. S:play()
  349. game:GetService("Debris"):AddItem(S, 10)
  350. end))
  351. end;
  352. };
  353.  
  354. ["LongSound"] = {
  355. Create = function(id, par, vol, pit)
  356. coroutine.resume(coroutine.create(function()
  357. local S = Create("Sound"){
  358. Volume = vol,
  359. Pitch = pit or 1,
  360. SoundId = id,
  361. Parent = par or workspace,
  362. }
  363. wait()
  364. S:play()
  365. game:GetService("Debris"):AddItem(S, 30)
  366. end))
  367. end;
  368. };
  369.  
  370. ["ParticleEmitter"] = {
  371. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  372. local fp = Create("ParticleEmitter"){
  373. Parent = Parent,
  374. Color = ColorSequence.new(Color1, Color2),
  375. LightEmission = LightEmission,
  376. Size = Size,
  377. Texture = Texture,
  378. Transparency = Transparency,
  379. ZOffset = ZOffset,
  380. Acceleration = Accel,
  381. Drag = Drag,
  382. LockedToPart = LockedToPart,
  383. VelocityInheritance = VelocityInheritance,
  384. EmissionDirection = EmissionDirection,
  385. Enabled = Enabled,
  386. Lifetime = LifeTime,
  387. Rate = Rate,
  388. Rotation = Rotation,
  389. RotSpeed = RotSpeed,
  390. Speed = Speed,
  391. VelocitySpread = VelocitySpread,
  392. }
  393. return fp
  394. end;
  395. };
  396.  
  397. CreateTemplate = {
  398.  
  399. };
  400. }
  401.  
  402.  
  403.  
  404. New = function(Object, Parent, Name, Data)
  405. local Object = Instance.new(Object)
  406. for Index, Value in pairs(Data or {}) do
  407. Object[Index] = Value
  408. end
  409. Object.Parent = Parent
  410. Object.Name = Name
  411. return Object
  412. end
  413. local halocolor = BrickColor.new("Dark indigo")
  414. local wepcolor = BrickColor.new("Really black")
  415. local MutantParts = Instance.new("Model",char)
  416. local MutantParts2 = Instance.new("Model",char)
  417.  
  418. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  419. local p = Instance.new("Part")
  420. p.TopSurface = 0
  421. p.BottomSurface = 0
  422. p.Parent = parent
  423. p.Size = Vector3.new(0.1,0.1,0.1)
  424. p.Transparency = transparency
  425. p.Reflectance = reflectance
  426. p.CanCollide = false
  427. p.Locked = true
  428. p.BrickColor = brickcolor
  429. p.Material = material
  430. return p
  431. end
  432.  
  433. function CreateMesh(parent,meshtype,x1,y1,z1)
  434. local mesh = Instance.new("SpecialMesh",parent)
  435. mesh.MeshType = meshtype
  436. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  437. return mesh
  438. end
  439.  
  440. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  441. local mesh = Instance.new("SpecialMesh",parent)
  442. mesh.MeshType = "FileMesh"
  443. mesh.MeshId = meshid
  444. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  445. mesh.Scale = Vector3.new(x1,y1,z1)
  446. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  447. return mesh
  448. end
  449.  
  450. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  451. local weld = Instance.new("Weld")
  452. weld.Parent = parent
  453. weld.Part0 = part0
  454. weld.Part1 = part1
  455. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  456. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  457. return weld
  458. end
  459.  
  460. --larm.Name = "MutatedLeftArm"
  461.  
  462. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  463. CreateMesh(extend,"Brick",0.65,1,0.65)
  464. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  465. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  466. CreateMesh(extend,"Brick",0.65,1,0.65)
  467. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  468. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  469. CreateMesh(extend,"Brick",0.65,1,0.65)
  470. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  471. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  472. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  473. CreateWeld(extendblood,larm,extendblood,-0.15,0,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  474. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  475. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  476. CreateWeld(extendblood,larm,extendblood,-0.275,0.2,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  477. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  478. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  479. CreateWeld(extendblood,larm,extendblood,0.05,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  480. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  481. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  482. CreateWeld(extendblood,larm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  483. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  484. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  485. CreateWeld(extendblood,larm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  486. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  487. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  488. CreateWeld(extendblood,larm,extendblood,0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  489. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  490. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  491. CreateWeld(extendblood,larm,extendblood,0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  492. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  493. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  494. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  495. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  496. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  497. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  498. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  499. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  500. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  501. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  502. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  503. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  504. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  505. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  506. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  507. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  508. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  509. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  510.  
  511. --- Secondary
  512. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  513. CreateMesh(extendcl,"Wedge",0.05,1,3)
  514. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  515. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  516. CreateMesh(extendcl,"Wedge",0.05,1,1)
  517. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  518. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  519. CreateMesh(extend,"Brick",0.65,1,0.65)
  520. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  521. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  522. CreateMesh(extend,"Brick",0.65,1,0.65)
  523. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  524. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  525. CreateMesh(extend,"Brick",0.65,1,0.65)
  526. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  527. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  528. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  529. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  530. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  531. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  532. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  533. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  534. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  535. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  536. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  537. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  538. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  539. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  540. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  541. CreateWeld(extendblood,rarm,extendblood,-0.15,0,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  542. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  543. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  544. CreateWeld(extendblood,rarm,extendblood,-0.275,0.2,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  545. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  546. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  547. CreateWeld(extendblood,rarm,extendblood,0.25,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  548. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  549. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  550. CreateWeld(extendblood,rarm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  551. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  552. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  553. CreateWeld(extendblood,rarm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  554. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  555. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  556. CreateWeld(extendblood,rarm,extendblood,-0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  557. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  558. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  559. CreateWeld(extendblood,rarm,extendblood,-0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560.  
  561. for i, v in pairs(MutantParts:GetChildren()) do
  562. if v:IsA("Part") then
  563. v.Transparency = 1
  564. end
  565. end
  566.  
  567. for i, v in pairs(MutantParts2:GetChildren()) do
  568. if v:IsA("Part") then
  569. v.Transparency = 1
  570. end
  571. end
  572. function RemoveOutlines(part)
  573. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  574. end
  575. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  576. local Part = Create("Part")({
  577. Parent = Parent,
  578. Reflectance = Reflectance,
  579. Transparency = Transparency,
  580. CanCollide = false,
  581. Locked = true,
  582. BrickColor = BrickColor.new(tostring(BColor)),
  583. Name = Name,
  584. Size = Size,
  585. Material = Material
  586. })
  587. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  588. RemoveOutlines(Part)
  589. return Part
  590. end
  591. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  592. local Msh = Create(Mesh)({
  593. Parent = Part,
  594. Offset = OffSet,
  595. Scale = Scale
  596. })
  597. if Mesh == "SpecialMesh" then
  598. Msh.MeshType = MeshType
  599. Msh.MeshId = MeshId
  600. end
  601. return Msh
  602. end
  603. function CreateWeld(Parent, Part0, Part1, C0, C1)
  604. local Weld = Create("Weld")({
  605. Parent = Parent,
  606. Part0 = Part0,
  607. Part1 = Part1,
  608. C0 = C0,
  609. C1 = C1
  610. })
  611. return Weld
  612. end
  613.  
  614. local ff = Instance.new("ForceField",char)
  615. ff.Visible = false
  616.  
  617. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  618. local gui = it(GuiType)
  619. gui.Parent = parent
  620. gui.Text = text
  621. gui.BackgroundTransparency = backtrans
  622. gui.BackgroundColor3 = backcol
  623. gui.SizeConstraint = "RelativeXY"
  624. gui.TextXAlignment = "Center"
  625. gui.TextYAlignment = "Center"
  626. gui.Position = pos
  627. gui.Size = size
  628. gui.Font = "SourceSans"
  629. gui.FontSize = "Size14"
  630. gui.TextWrapped = false
  631. gui.TextStrokeTransparency = 0
  632. gui.TextColor = BrickColor.new("White")
  633. return gui
  634. end
  635. ---- GUI set
  636. local basgui = it("GuiMain")
  637. basgui.Parent = plr.PlayerGui
  638. basgui.Name = "Killcounter GUI"
  639. local basframe = it("Frame")
  640. basframe.Parent = basgui
  641. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  642. basframe.BackgroundTransparency = 1
  643. basframe.BorderColor3 = Color3.new(17, 17, 17)
  644. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  645. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  646.  
  647. local basframelist = it("Frame")
  648. basframelist.Parent = basgui
  649. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  650. basframelist.BackgroundTransparency = 1
  651. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  652. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  653. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  654.  
  655. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  656. uhh.ZIndex = 2
  657. uhh.Font = "Arcade"
  658. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  659. uhh.TextColor3 = Color3.new(0,0,0)
  660. uhh.BackgroundTransparency = 1
  661. uhh.BorderSizePixel = 0.65
  662. uhh.TextScaled = false
  663. uhh.TextXAlignment = "Left"
  664. uhh.Text = "Kills : 0"
  665. uhh.TextSize = 54
  666.  
  667.  
  668. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  669. uhh2.ZIndex = 2
  670. uhh2.Font = "Bodoni"
  671. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  672. uhh2.TextColor3 = Color3.new(0,0,0)
  673. uhh2.BackgroundTransparency = 1
  674. uhh2.BorderSizePixel = 0.65
  675. uhh2.TextScaled = false
  676. uhh2.TextXAlignment = "Left"
  677. uhh2.Text = "Required kills for second mutated arm: 15"
  678. uhh2.TextSize = 24
  679. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  680. uhh3.ZIndex = 2
  681. uhh3.Font = "Bodoni"
  682. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  683. uhh3.TextColor3 = Color3.new(0,0,0)
  684. uhh3.BackgroundTransparency = 1
  685. uhh3.BorderSizePixel = 0.65
  686. uhh3.TextScaled = false
  687. uhh3.TextXAlignment = "Left"
  688. uhh3.Text = "Required kills for the end: 50"
  689. uhh3.TextSize = 24
  690.  
  691.  
  692. Player=owner
  693. Character=Player.Character
  694. PlayerGui=Player.PlayerGui
  695. Backpack=Player.Backpack
  696. Torso=Character.Torso
  697. Head=Character.Head
  698. Humanoid=Character.Humanoid
  699. m=Instance.new('Model',Character)
  700. LeftArm=Character["Left Arm"]
  701. LeftLeg=Character["Left Leg"]
  702. RightArm=Character["Right Arm"]
  703. RightLeg=Character["Right Leg"]
  704. LS=Torso["Left Shoulder"]
  705. LH=Torso["Left Hip"]
  706. RS=Torso["Right Shoulder"]
  707. RH=Torso["Right Hip"]
  708. Face = Head.face
  709. Neck=Torso.Neck
  710. it=Instance.new
  711. attacktype=1
  712. vt=Vector3.new
  713. cf=CFrame.new
  714. euler=CFrame.fromEulerAnglesXYZ
  715. angles=CFrame.Angles
  716. cloaked=false
  717. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  718. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  719. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  720. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  721. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  722. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  723. RootPart=Character.HumanoidRootPart
  724. RootJoint=RootPart.RootJoint
  725. RootCF=euler(-1.57,0,3.14)
  726. attack = false
  727. attackdebounce = false
  728. deb=false
  729. equipped=true
  730. hand=false
  731. MMouse=nil
  732. combo=0
  733. mana=0
  734. trispeed=.2
  735. attackmode='none'
  736. local idle=0
  737. local Anim="Idle"
  738. local Effects={}
  739. local gun=false
  740. local shoot=false
  741. local sine = 0
  742. local change = 1
  743. player=nil
  744.  
  745. --save shoulders
  746. RSH, LSH=nil, nil
  747. --welds
  748. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  749. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  750. LH=Torso["Left Hip"]
  751. RH=Torso["Right Hip"]
  752. TorsoColor=Torso.BrickColor
  753. function NoOutline(Part)
  754. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  755. end
  756. player=Player
  757. ch=Character
  758. RSH=ch.Torso["Right Shoulder"]
  759. LSH=ch.Torso["Left Shoulder"]
  760. --
  761. RSH.Parent=nil
  762. LSH.Parent=nil
  763. --
  764. RW.Name="Right Shoulder"
  765. RW.Part0=ch.Torso
  766. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  767. RW.C1=cf(0, 0.5, 0)
  768. RW.Part1=ch["Right Arm"]
  769. RW.Parent=ch.Torso
  770. --
  771. LW.Name="Left Shoulder"
  772. LW.Part0=ch.Torso
  773. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  774. LW.C1=cf(0, 0.5, 0)
  775. LW.Part1=ch["Left Arm"]
  776. LW.Parent=ch.Torso
  777.  
  778. local Stats=Instance.new("BoolValue")
  779. Stats.Name="Stats"
  780. Stats.Parent=Character
  781. local Atk=Instance.new("NumberValue")
  782. Atk.Name="Damage"
  783. Atk.Parent=Stats
  784. Atk.Value=1
  785. local Def=Instance.new("NumberValue")
  786. Def.Name="Defense"
  787. Def.Parent=Stats
  788. Def.Value=1
  789. local Speed=Instance.new("NumberValue")
  790. Speed.Name="Speed"
  791. Speed.Parent=Stats
  792. Speed.Value=1
  793. local Mvmt=Instance.new("NumberValue")
  794. Mvmt.Name="Movement"
  795. Mvmt.Parent=Stats
  796. Mvmt.Value=1
  797.  
  798. local donum=0
  799.  
  800.  
  801. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  802. local fp=it("Part")
  803. fp.formFactor=formfactor
  804. fp.Parent=parent
  805. fp.Reflectance=reflectance
  806. fp.Transparency=transparency
  807. fp.CanCollide=false
  808. fp.Locked=true
  809. fp.BrickColor=brickcolor
  810. fp.Name=name
  811. fp.Size=size
  812. fp.Position=Torso.Position
  813. NoOutline(fp)
  814. fp.Material="SmoothPlastic"
  815. fp:BreakJoints()
  816. return fp
  817. end
  818.  
  819. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  820. local mesh=it(Mesh)
  821. mesh.Parent=part
  822. if Mesh=="SpecialMesh" then
  823. mesh.MeshType=meshtype
  824. if meshid~="nil" then
  825. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  826. end
  827. end
  828. mesh.Offset=offset
  829. mesh.Scale=scale
  830. return mesh
  831. end
  832.  
  833. function weld(parent,part0,part1,c0)
  834. local weld=it("Weld")
  835. weld.Parent=parent
  836. weld.Part0=part0
  837. weld.Part1=part1
  838. weld.C0=c0
  839. return weld
  840. end
  841.  
  842. local Color1=Torso.BrickColor
  843.  
  844. local bodvel=Instance.new("BodyVelocity")
  845. local bg=Instance.new("BodyGyro")
  846.  
  847. function swait(num)
  848. if num==0 or num==nil then
  849. game:service'RunService'.Stepped:wait(0)
  850. else
  851. for i=0,num do
  852. game:service'RunService'.Stepped:wait(0)
  853. end
  854. end
  855. end
  856.  
  857.  
  858. so = function(id,par,vol,pit)
  859. coroutine.resume(coroutine.create(function()
  860. local sou = Instance.new("Sound",par or workspace)
  861. sou.Volume=vol
  862. sou.Pitch=pit or 1
  863. sou.SoundId=id
  864. swait()
  865. sou:play()
  866. game:GetService("Debris"):AddItem(sou,6)
  867. end))
  868. end
  869.  
  870. function clerp(a,b,t)
  871. local qa = {QuaternionFromCFrame(a)}
  872. local qb = {QuaternionFromCFrame(b)}
  873. local ax, ay, az = a.x, a.y, a.z
  874. local bx, by, bz = b.x, b.y, b.z
  875. local _t = 1-t
  876. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  877. end
  878.  
  879. function QuaternionFromCFrame(cf)
  880. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  881. local trace = m00 + m11 + m22
  882. if trace > 0 then
  883. local s = math.sqrt(1 + trace)
  884. local recip = 0.5/s
  885. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  886. else
  887. local i = 0
  888. if m11 > m00 then
  889. i = 1
  890. end
  891. if m22 > (i == 0 and m00 or m11) then
  892. i = 2
  893. end
  894. if i == 0 then
  895. local s = math.sqrt(m00-m11-m22+1)
  896. local recip = 0.5/s
  897. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  898. elseif i == 1 then
  899. local s = math.sqrt(m11-m22-m00+1)
  900. local recip = 0.5/s
  901. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  902. elseif i == 2 then
  903. local s = math.sqrt(m22-m00-m11+1)
  904. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  905. end
  906. end
  907. end
  908.  
  909. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  910. local xs, ys, zs = x + x, y + y, z + z
  911. local wx, wy, wz = w*xs, w*ys, w*zs
  912. local xx = x*xs
  913. local xy = x*ys
  914. local xz = x*zs
  915. local yy = y*ys
  916. local yz = y*zs
  917. local zz = z*zs
  918. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  919. end
  920.  
  921. function QuaternionSlerp(a, b, t)
  922. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  923. local startInterp, finishInterp;
  924. if cosTheta >= 0.0001 then
  925. if (1 - cosTheta) > 0.0001 then
  926. local theta = math.acos(cosTheta)
  927. local invSinTheta = 1/math.sin(theta)
  928. startInterp = math.sin((1-t)*theta)*invSinTheta
  929. finishInterp = math.sin(t*theta)*invSinTheta
  930. else
  931. startInterp = 1-t
  932. finishInterp = t
  933. end
  934. else
  935. if (1+cosTheta) > 0.0001 then
  936. local theta = math.acos(-cosTheta)
  937. local invSinTheta = 1/math.sin(theta)
  938. startInterp = math.sin((t-1)*theta)*invSinTheta
  939. finishInterp = math.sin(t*theta)*invSinTheta
  940. else
  941. startInterp = t-1
  942. finishInterp = t
  943. end
  944. end
  945. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  946. end
  947.  
  948. local function CFrameFromTopBack(at, top, back)
  949. local right = top:Cross(back)
  950. return CFrame.new(at.x, at.y, at.z,
  951. right.x, top.x, back.x,
  952. right.y, top.y, back.y,
  953. right.z, top.z, back.z)
  954. end
  955.  
  956. function Triangle(a, b, c)
  957. local edg1 = (c-a):Dot((b-a).unit)
  958. local edg2 = (a-b):Dot((c-b).unit)
  959. local edg3 = (b-c):Dot((a-c).unit)
  960. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  961. a, b, c = a, b, c
  962. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  963. a, b, c = b, c, a
  964. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  965. a, b, c = c, a, b
  966. else
  967. assert(false, "unreachable")
  968. end
  969.  
  970. local len1 = (c-a):Dot((b-a).unit)
  971. local len2 = (b-a).magnitude - len1
  972. local width = (a + (b-a).unit*len1 - c).magnitude
  973.  
  974. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  975.  
  976. local list = {}
  977.  
  978. if len1 > 0.01 then
  979. local w1 = Instance.new('WedgePart', m)
  980. game:GetService("Debris"):AddItem(w1,5)
  981. w1.Material = "SmoothPlastic"
  982. w1.FormFactor = 'Custom'
  983. w1.BrickColor = BrickColor.new("Really red")
  984. w1.Transparency = 0
  985. w1.Reflectance = 0
  986. w1.Material = "SmoothPlastic"
  987. w1.CanCollide = false
  988. local l1 = Instance.new("PointLight",w1)
  989. l1.Color = Color3.new(170,0,0)
  990. NoOutline(w1)
  991. local sz = Vector3.new(0.2, width, len1)
  992. w1.Size = sz
  993. local sp = Instance.new("SpecialMesh",w1)
  994. sp.MeshType = "Wedge"
  995. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  996. w1:BreakJoints()
  997. w1.Anchored = true
  998. w1.Parent = workspace
  999. w1.Transparency = 0.7
  1000. table.insert(Effects,{w1,"Disappear",.01})
  1001. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1002. table.insert(list,w1)
  1003. end
  1004.  
  1005. if len2 > 0.01 then
  1006. local w2 = Instance.new('WedgePart', m)
  1007. game:GetService("Debris"):AddItem(w2,5)
  1008. w2.Material = "SmoothPlastic"
  1009. w2.FormFactor = 'Custom'
  1010. w2.BrickColor = BrickColor.new("Really red")
  1011. w2.Transparency = 0
  1012. w2.Reflectance = 0
  1013. w2.Material = "SmoothPlastic"
  1014. w2.CanCollide = false
  1015. local l2 = Instance.new("PointLight",w2)
  1016. l2.Color = Color3.new(170,0,0)
  1017. NoOutline(w2)
  1018. local sz = Vector3.new(0.2, width, len2)
  1019. w2.Size = sz
  1020. local sp = Instance.new("SpecialMesh",w2)
  1021. sp.MeshType = "Wedge"
  1022. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1023. w2:BreakJoints()
  1024. w2.Anchored = true
  1025. w2.Parent = workspace
  1026. w2.Transparency = 0.7
  1027. table.insert(Effects,{w2,"Disappear",.01})
  1028. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1029. table.insert(list,w2)
  1030. end
  1031. return unpack(list)
  1032. end
  1033.  
  1034.  
  1035. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1036. if hit.Parent == nil then
  1037. return
  1038. end
  1039. local h = hit.Parent:FindFirstChild("Humanoid")
  1040. for _, v in pairs(hit.Parent:children()) do
  1041. if v:IsA("Humanoid") then
  1042. h = v
  1043. end
  1044. end
  1045. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1046. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1047. return
  1048. end
  1049. local c = Create("ObjectValue")({
  1050. Name = "creator",
  1051. Value = owner,
  1052. Parent = h
  1053. })
  1054. game:GetService("Debris"):AddItem(c, 0.5)
  1055. if HitSound ~= nil and HitPitch ~= nil then
  1056. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1057. end
  1058. local Damage = math.random(minim, maxim)
  1059. local blocked = false
  1060. local block = hit.Parent:findFirstChild("Block")
  1061. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1062. blocked = true
  1063. block.Value = block.Value - 1
  1064. print(block.Value)
  1065. end
  1066. if blocked == false then
  1067. HitHealth = h.Health
  1068. h.Health = h.Health - Damage
  1069. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1070. print("gained kill")
  1071. end
  1072. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1073. else
  1074. h.Health = h.Health - Damage / 2
  1075. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1076. end
  1077. if Type == "Knockdown" then
  1078. local hum = hit.Parent.Humanoid
  1079. hum.PlatformStand = true
  1080. coroutine.resume(coroutine.create(function(HHumanoid)
  1081. swait(1)
  1082. HHumanoid.PlatformStand = false
  1083. end), hum)
  1084. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1085. local bodvol = Create("BodyVelocity")({
  1086. velocity = angle * knockback,
  1087. P = 5000,
  1088. maxForce = Vector3.new(8000, 8000, 8000),
  1089. Parent = hit
  1090. })
  1091. local rl = Create("BodyAngularVelocity")({
  1092. P = 3000,
  1093. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1094. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1095. Parent = hit
  1096. })
  1097. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1098. game:GetService("Debris"):AddItem(rl, 0.5)
  1099. elseif Type == "Normal" then
  1100. local vp = Create("BodyVelocity")({
  1101. P = 500,
  1102. maxForce = Vector3.new(math.huge, 0, math.huge),
  1103. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1104. })
  1105. if knockback > 0 then
  1106. vp.Parent = hit.Parent.Torso
  1107. end
  1108. game:GetService("Debris"):AddItem(vp, 0.5)
  1109. elseif Type == "Up" then
  1110. local bodyVelocity = Create("BodyVelocity")({
  1111. velocity = Vector3.new(0, 20, 0),
  1112. P = 5000,
  1113. maxForce = Vector3.new(8000, 8000, 8000),
  1114. Parent = hit
  1115. })
  1116. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1117. local bodyVelocity = Create("BodyVelocity")({
  1118. velocity = Vector3.new(0, 20, 0),
  1119. P = 5000,
  1120. maxForce = Vector3.new(8000, 8000, 8000),
  1121. Parent = hit
  1122. })
  1123. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1124. elseif Type == "Leech" then
  1125. local hum = hit.Parent.Humanoid
  1126. if hum ~= nil then
  1127. for i = 0, 2 do
  1128. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1129. end
  1130. Humanoid.Health = Humanoid.Health + 10
  1131. end
  1132. elseif Type == "UpKnock" then
  1133. local hum = hit.Parent.Humanoid
  1134. hum.PlatformStand = true
  1135. if hum ~= nil then
  1136. hitr = true
  1137. end
  1138. coroutine.resume(coroutine.create(function(HHumanoid)
  1139. swait(5)
  1140. HHumanoid.PlatformStand = false
  1141. hitr = false
  1142. end), hum)
  1143. local bodyVelocity = Create("BodyVelocity")({
  1144. velocity = Vector3.new(0, 20, 0),
  1145. P = 5000,
  1146. maxForce = Vector3.new(8000, 8000, 8000),
  1147. Parent = hit
  1148. })
  1149. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1150. local bodyVelocity = Create("BodyVelocity")({
  1151. velocity = Vector3.new(0, 20, 0),
  1152. P = 5000,
  1153. maxForce = Vector3.new(8000, 8000, 8000),
  1154. Parent = hit
  1155. })
  1156. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1157. elseif Type == "Snare" then
  1158. local bp = Create("BodyPosition")({
  1159. P = 2000,
  1160. D = 100,
  1161. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1162. position = hit.Parent.Torso.Position,
  1163. Parent = hit.Parent.Torso
  1164. })
  1165. game:GetService("Debris"):AddItem(bp, 1)
  1166. elseif Type == "Slashnare" then
  1167. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1168. for i = 1, math.random(4, 5) do
  1169. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1170. end
  1171. local bp = Create("BodyPosition")({
  1172. P = 2000,
  1173. D = 100,
  1174. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1175. position = hit.Parent.Torso.Position,
  1176. Parent = hit.Parent.Torso
  1177. })
  1178. game:GetService("Debris"):AddItem(bp, 1)
  1179. elseif Type == "Spike" then
  1180. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1181. local bp = Create("BodyPosition")({
  1182. P = 2000,
  1183. D = 100,
  1184. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1185. position = hit.Parent.Torso.Position,
  1186. Parent = hit.Parent.Torso
  1187. })
  1188. game:GetService("Debris"):AddItem(bp, 1)
  1189. elseif Type == "Freeze" then
  1190. local BodPos = Create("BodyPosition")({
  1191. P = 50000,
  1192. D = 1000,
  1193. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1194. position = hit.Parent.Torso.Position,
  1195. Parent = hit.Parent.Torso
  1196. })
  1197. local BodGy = Create("BodyGyro")({
  1198. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1199. P = 20000,
  1200. Parent = hit.Parent.Torso,
  1201. cframe = hit.Parent.Torso.CFrame
  1202. })
  1203. hit.Parent.Torso.Anchored = true
  1204. coroutine.resume(coroutine.create(function(Part)
  1205. swait(1.5)
  1206. Part.Anchored = false
  1207. end), hit.Parent.Torso)
  1208. game:GetService("Debris"):AddItem(BodPos, 3)
  1209. game:GetService("Debris"):AddItem(BodGy, 3)
  1210. end
  1211. local debounce = Create("BoolValue")({
  1212. Name = "DebounceHit",
  1213. Parent = hit.Parent,
  1214. Value = true
  1215. })
  1216. game:GetService("Debris"):AddItem(debounce, Delay)
  1217. c = Instance.new("ObjectValue")
  1218. c.Name = "creator"
  1219. c.Value = Player
  1220. c.Parent = h
  1221. game:GetService("Debris"):AddItem(c, 0.5)
  1222. end
  1223. end
  1224. function ShowDamage(Pos, Text, Time, Color)
  1225. local Rate = 0.03333333333333333
  1226. local Pos = Pos or Vector3.new(0, 0, 0)
  1227. local Text = Text or ""
  1228. local Time = Time or 2
  1229. local Color = Color or Color3.new(1, 0, 1)
  1230. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1231. EffectPart.Anchored = true
  1232. local BillboardGui = Create("BillboardGui")({
  1233. Size = UDim2.new(3, 0, 3, 0),
  1234. Adornee = EffectPart,
  1235. Parent = EffectPart
  1236. })
  1237. local TextLabel = Create("TextLabel")({
  1238. BackgroundTransparency = 1,
  1239. Size = UDim2.new(1, 0, 1, 0),
  1240. Text = Text,
  1241. TextColor3 = Color,
  1242. TextScaled = true,
  1243. Font = Enum.Font.ArialBold,
  1244. Parent = BillboardGui
  1245. })
  1246. game.Debris:AddItem(EffectPart, Time + 0.1)
  1247. EffectPart.Parent = game:GetService("Workspace")
  1248. delay(0, function()
  1249. local Frames = Time / Rate
  1250. for Frame = 1, Frames do
  1251. wait(Rate)
  1252. local Percent = Frame / Frames
  1253. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1254. TextLabel.TextTransparency = Percent
  1255. end
  1256. if EffectPart and EffectPart.Parent then
  1257. EffectPart:Destroy()
  1258. end
  1259. end)
  1260. end
  1261. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1262. for _, c in pairs(workspace:children()) do
  1263. local hum = c:findFirstChild("Humanoid")
  1264. if hum ~= nil then
  1265. local head = c:findFirstChild("Torso")
  1266. if head ~= nil then
  1267. local targ = head.Position - Part.Position
  1268. local mag = targ.magnitude
  1269. if magni >= mag and c.Name ~= Player.Name then
  1270. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276.  
  1277. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1278. for _, c in pairs(workspace:children()) do
  1279. local hum = c:findFirstChild("Humanoid")
  1280. if hum ~= nil then
  1281. local head = c:findFirstChild("Torso")
  1282. if head ~= nil then
  1283. local targ = head.Position - Part.Position
  1284. local mag = targ.magnitude
  1285. if magni >= mag and c.Name ~= Player.Name then
  1286. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1287. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293.  
  1294. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1295. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1296. end
  1297.  
  1298. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1299. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1300. prt.Anchored=true
  1301. prt.CFrame=cframe
  1302. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1303. --http://www.roblox.com/asset/?id=4770560
  1304. game:GetService("Debris"):AddItem(prt,2)
  1305. CF=prt.CFrame
  1306. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1307. for i=0,1,0.2 do
  1308. wait()
  1309. Part.CFrame=CF*cf(0,0,-0.4)
  1310. end
  1311. for i=0,1,delay do
  1312. wait()
  1313. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1314. Mesh.Scale=Mesh.Scale
  1315. end
  1316. for i=0,1,0.1 do
  1317. wait()
  1318. Part.Transparency=i
  1319. end
  1320. Part.Parent=nil
  1321. end),prt,msh,CF)
  1322. end
  1323.  
  1324. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1325. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1326. prt.Anchored=true
  1327. prt.Material = "Neon"
  1328. prt.CFrame=cframe
  1329. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1330. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1331. game:GetService("Debris"):AddItem(prt,5)
  1332. coroutine.resume(coroutine.create(function(Part,Mesh)
  1333. for i=0,1,delay do
  1334. swait()
  1335. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1336. Part.Transparency=i
  1337. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1338. end
  1339. Part.Parent=nil
  1340. end),prt,msh)
  1341. end
  1342.  
  1343. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1344. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1345. prt.Anchored=true
  1346. prt.Material = "Neon"
  1347. prt.CFrame=cframe
  1348. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1349. game:GetService("Debris"):AddItem(prt,5)
  1350. coroutine.resume(coroutine.create(function(Part,Mesh)
  1351. local rtype = rottype
  1352. for i=0,1,delay do
  1353. swait()
  1354. if rtype == 1 then
  1355. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1356. elseif rtype == 2 then
  1357. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1358. end
  1359. Part.Transparency=i
  1360. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1361. end
  1362. Part.Parent=nil
  1363. end),prt,msh)
  1364. end
  1365.  
  1366. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1367. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1368. prt.Anchored=true
  1369. prt.CFrame=cframe
  1370. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1371. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1372. game:GetService("Debris"):AddItem(prt,5)
  1373. coroutine.resume(coroutine.create(function(Part,Mesh)
  1374. for i=0,1,delay do
  1375. wait()
  1376. Part.Transparency=i
  1377. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1378. end
  1379. Part.Parent=nil
  1380. end),prt,msh)
  1381. end
  1382.  
  1383. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1384. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1385. prt.Anchored=true
  1386. prt.Material = "Neon"
  1387. prt.CFrame=cframe
  1388. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1389. game:GetService("Debris"):AddItem(prt,5)
  1390. coroutine.resume(coroutine.create(function(Part,Mesh)
  1391. local rtype = rottype
  1392. for i=0,1,delay do
  1393. swait()
  1394. if rtype == 1 then
  1395. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1396. elseif rtype == 2 then
  1397. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1398. end
  1399. Part.Transparency=i
  1400. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1401. end
  1402. Part.Parent=nil
  1403. end),prt,msh)
  1404. end
  1405.  
  1406. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1407. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1408. prt.Anchored=true
  1409. prt.Material = "Neon"
  1410. prt.CFrame=cframe
  1411. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1412. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1413. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1414. game:GetService("Debris"):AddItem(prt,5)
  1415. coroutine.resume(coroutine.create(function(Part,Mesh)
  1416. local rtype = rottype
  1417. for i=0,1,delay do
  1418. swait()
  1419. if rtype == 1 then
  1420. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1421. elseif rtype == 2 then
  1422. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1423. end
  1424. dec.Transparency=i
  1425. dec2.Transparency=i
  1426. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1427. end
  1428. Part.Parent=nil
  1429. end),prt,msh)
  1430. end
  1431.  
  1432. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1433. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1434. prt.Anchored=true
  1435. prt.Material = "Neon"
  1436. prt.CFrame=cframe
  1437. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1438. game:GetService("Debris"):AddItem(prt,5)
  1439. coroutine.resume(coroutine.create(function(Part,Mesh)
  1440. local rtype = rottype
  1441. for i=0,1,delay do
  1442. swait()
  1443. if rtype == 1 then
  1444. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1445. elseif rtype == 2 then
  1446. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1447. end
  1448. prt.Transparency=i
  1449. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1450. end
  1451. Part.Parent=nil
  1452. end),prt,msh)
  1453. end
  1454.  
  1455. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1456. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1457. prt.Anchored=true
  1458. prt.Material = "Neon"
  1459. prt.CFrame=cframe
  1460. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1461. game:GetService("Debris"):AddItem(prt,5)
  1462. coroutine.resume(coroutine.create(function(Part,Mesh)
  1463. local rtype = rottype
  1464. for i=0,1,delay do
  1465. swait()
  1466. if rtype == 1 then
  1467. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1468. elseif rtype == 2 then
  1469. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1470. end
  1471. prt.Transparency=i
  1472. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1473. end
  1474. Part.Parent=nil
  1475. end),prt,msh)
  1476. end
  1477.  
  1478. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1479. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1480. prt.Anchored=true
  1481. prt.Material = "Neon"
  1482. prt.CFrame=cframe
  1483. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1484. game:GetService("Debris"):AddItem(prt,5)
  1485. coroutine.resume(coroutine.create(function(Part,Mesh)
  1486. local rtype = rottype
  1487. for i=0,1,delay do
  1488. swait()
  1489. if rtype == 1 then
  1490. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1491. elseif rtype == 2 then
  1492. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1493. end
  1494. prt.Transparency=i
  1495. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1496. end
  1497. Part.Parent=nil
  1498. end),prt,msh)
  1499. end
  1500.  
  1501. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1502. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1503. prt.Anchored=true
  1504. prt.Material = "Neon"
  1505. prt.CFrame=cframe
  1506. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1507. game:GetService("Debris"):AddItem(prt,5)
  1508. coroutine.resume(coroutine.create(function(Part,Mesh)
  1509. local rtype = rottype
  1510. for i=0,1,delay do
  1511. swait()
  1512. if rtype == 1 then
  1513. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1514. elseif rtype == 2 then
  1515. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1516. end
  1517. prt.Transparency=i
  1518. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1519. end
  1520. Part.Parent=nil
  1521. end),prt,msh)
  1522. end
  1523.  
  1524. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1525. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1526. prt.Anchored=false
  1527. prt.CFrame=cframe
  1528. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1529. local wld=weld(prt,prt,Parent,cframe)
  1530. game:GetService("Debris"):AddItem(prt,5)
  1531. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1532. for i=0,1,delay do
  1533. wait()
  1534. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1535. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1536. Part.Transparency=i
  1537. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1538. end
  1539. Part.Parent=nil
  1540. end),prt,msh,wld)
  1541. end
  1542.  
  1543. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1544. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1545. prt.Anchored=false
  1546. prt.CFrame=cframe
  1547. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1548. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1549. game:GetService("Debris"):AddItem(prt,5)
  1550. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1551. for i=0,1,delay do
  1552. wait()
  1553. Weld.C0=euler(i*20,0,0)
  1554. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1555. Part.Transparency=i
  1556. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1557. end
  1558. Part.Parent=nil
  1559. end),prt,msh,wld)
  1560. end
  1561.  
  1562. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1563. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1564. prt.Anchored=true
  1565. prt.CFrame=cframe
  1566. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1567. game:GetService("Debris"):AddItem(prt,2)
  1568. coroutine.resume(coroutine.create(function(Part,Mesh)
  1569. for i=0,1,delay do
  1570. wait()
  1571. Part.CFrame=Part.CFrame
  1572. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1573. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1574. prt2.Anchored=true
  1575. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1576. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1577. game:GetService("Debris"):AddItem(prt2,2)
  1578. coroutine.resume(coroutine.create(function(Part,Mesh)
  1579. for i=0,1,0.1 do
  1580. wait()
  1581. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1582. end
  1583. Part.Parent=nil
  1584. end),prt2,msh2)
  1585. end
  1586. for i=0,1,delay*2 do
  1587. wait()
  1588. Part.CFrame=Part.CFrame
  1589. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1590. end
  1591. Part.Parent=nil
  1592. end),prt,msh)
  1593. end
  1594.  
  1595. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1596. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1597. prt.Anchored=true
  1598. prt.CFrame=cframe
  1599. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1600. game:GetService("Debris"):AddItem(prt,2)
  1601. coroutine.resume(coroutine.create(function(Part,Mesh)
  1602. for i=0,1,delay do
  1603. wait()
  1604. Part.CFrame=Part.CFrame
  1605. Part.Transparency=i
  1606. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1607. end
  1608. Part.Parent=nil
  1609. end),prt,msh)
  1610. end
  1611.  
  1612. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1613. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1614. prt.Anchored=true
  1615. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1616. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1617. game:GetService("Debris"):AddItem(prt,2)
  1618. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1619. CF=Part.CFrame
  1620. Numbb=0
  1621. randnumb=math.random()/10
  1622. rand1=math.random()/10
  1623. for i=0,1,rand1 do
  1624. wait()
  1625. CF=CF*cf(0,math.random()/2,0)
  1626. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1627. Part.CFrame=CF*euler(Numbb,0,0)
  1628. Part.Transparency=i
  1629. Numbb=Numbb+randnumb
  1630. end
  1631. Part.Parent=nil
  1632. end),prt,CF,Numbb,randnumb)
  1633. end
  1634.  
  1635. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1636. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1637. prt.Anchored=true
  1638. prt.CFrame=cframe
  1639. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1640. game:GetService("Debris"):AddItem(prt,5)
  1641. coroutine.resume(coroutine.create(function(Part,Mesh)
  1642. for i=0,1,delay do
  1643. wait()
  1644. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1645. Part.Transparency=i
  1646. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1647. end
  1648. Part.Parent=nil
  1649. end),prt,msh)
  1650. end
  1651.  
  1652. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1653. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1654. prt.Anchored=true
  1655. prt.CFrame=cframe
  1656. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1657. game:GetService("Debris"):AddItem(prt,2)
  1658. coroutine.resume(coroutine.create(function(Part,Mesh)
  1659. for i=0,1,delay do
  1660. wait()
  1661. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1662. Part.Transparency=i
  1663. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1664. end
  1665. Part.Parent=nil
  1666. end),prt,msh)
  1667. end
  1668.  
  1669. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1670. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1671. prt.Anchored=true
  1672. prt.CFrame=cframe*cf(x,y,z)
  1673. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1674. game:GetService("Debris"):AddItem(prt,5)
  1675. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1676. local num=math.random()
  1677. local num2=math.random(-3,2)+math.random()
  1678. local numm=0
  1679. for i=0,1,delay*2 do
  1680. swait()
  1681. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1682. Part.Transparency=i
  1683. numm=numm+0.01
  1684. end
  1685. Part.Parent=nil
  1686. Mesh.Parent=nil
  1687. end),prt,msh,x,y,z)
  1688. end
  1689.  
  1690. function dmgstart(dmg,what)
  1691. hitcon = what.Touched:connect(function(hit)
  1692. local hum = hit.Parent:FindFirstChild("Humanoid")
  1693. if hum and not hum:IsDescendantOf(Character) then
  1694. hum:TakeDamage(dmg)
  1695. end
  1696. end)
  1697. end
  1698.  
  1699. function dmgstop()
  1700. hitcon:disconnect()
  1701. end
  1702.  
  1703. function Cloak()
  1704. Face.Parent=nil
  1705. cloaked=true
  1706. for _,v in pairs(Torso.Parent:children()) do
  1707. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1708. coroutine.resume(coroutine.create(function()
  1709. for i=0,1,0.2 do
  1710. wait()
  1711. v.Transparency=i
  1712. end
  1713. v.Transparency=1
  1714. end))
  1715. end
  1716. if v.className=="Hat" then
  1717. hatp=v.Handle
  1718. coroutine.resume(coroutine.create(function(derp)
  1719. for i=0,1,0.2 do
  1720. wait()
  1721. derp.Transparency=i
  1722. end
  1723. derp.Transparency=1
  1724. end),hatp)
  1725. end
  1726. end
  1727. for _,v in pairs(m:children()) do
  1728. if v.className=="Part" then
  1729. coroutine.resume(coroutine.create(function()
  1730. for i=0,1,0.2 do
  1731. wait()
  1732. v.Transparency=i
  1733. end
  1734. v.Transparency=1
  1735. end))
  1736. end
  1737. end
  1738. end
  1739.  
  1740. function UnCloak()
  1741. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1742. Face.Parent=Head
  1743. cloaked=false
  1744. for _,v in pairs(Torso.Parent:children()) do
  1745. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1746. coroutine.resume(coroutine.create(function()
  1747. for i=0,1,0.1 do
  1748. wait()
  1749. v.Transparency=v.Transparency-0.1
  1750. end
  1751. v.Transparency=0
  1752. end))
  1753. end
  1754. if v.className=="Hat" then
  1755. hatp=v.Handle
  1756. coroutine.resume(coroutine.create(function(derp)
  1757. for i=0,1,0.1 do
  1758. wait()
  1759. derp.Transparency=derp.Transparency-0.1
  1760. end
  1761. derp.Transparency=0
  1762. end),hatp)
  1763. end
  1764. end
  1765. for _,v in pairs(m:children()) do
  1766. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1767. coroutine.resume(coroutine.create(function()
  1768. for i=0,1,0.1 do
  1769. wait()
  1770. v.Transparency=v.Transparency-0.1
  1771. end
  1772. v.Transparency=0
  1773. end))
  1774. v.Transparency=0
  1775. end
  1776. end
  1777. end
  1778.  
  1779. local origcolor = BrickColor.new("Dark indigo")
  1780. ---- This section of explosions.
  1781. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1782. local expart = Instance.new("Part",char)
  1783. local expart2 = Instance.new("Part",char)
  1784. local rin = Instance.new("Part",char)
  1785. local rin2 = Instance.new("Part",char)
  1786. local partMesh = Instance.new("SpecialMesh",expart)
  1787. partMesh.MeshType = "Sphere"
  1788. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1789. partMesh2.MeshType = "Sphere"
  1790. local partMesh3 = Instance.new("SpecialMesh",rin)
  1791. partMesh3.MeshType = "Brick"
  1792. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1793. partMesh4.MeshType = "Brick"
  1794. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1795. partMesh.Scale = vt(rad,rad,rad)
  1796. expart.Size = vt(1,1,1)
  1797. expart.Transparency = 1
  1798. expart.Anchored = true
  1799. expart.Material = "Neon"
  1800. expart.BrickColor = bc("White")
  1801. expart.CFrame = par.CFrame
  1802. partMesh2.Scale = vt(rad,rad,rad)
  1803. expart2.Size = vt(1.15,1.15,1.15)
  1804. expart2.Transparency = 0.75
  1805. expart2.Anchored = true
  1806. expart2.Material = "Glass"
  1807. expart2.BrickColor = par.BrickColor
  1808. expart2.CFrame = par.CFrame
  1809. rin.Size = vt(1.15,1.15,1.15)
  1810. rin.Transparency = 1
  1811. rin.Anchored = true
  1812. rin.Material = "Neon"
  1813. rin.BrickColor = par.BrickColor
  1814. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1815. rin2.Size = vt(1.15,1.15,1.15)
  1816. rin2.Transparency = 1
  1817. rin2.Anchored = true
  1818. rin2.Material = "Neon"
  1819. rin2.BrickColor = par.BrickColor
  1820. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1821. partMesh3.Scale = vt(0,1,0)
  1822. partMesh4.Scale = vt(0,1,0)
  1823. local dec2 = Instance.new("Decal", rin)
  1824. dec2.Face = "Top"
  1825. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1826. dec2.Parent = rin
  1827. local dec2b = dec2:Clone()
  1828. dec2b.Face = "Bottom"
  1829. dec2b.Parent = rin
  1830.  
  1831. local dec2a = Instance.new("Decal", rin2)
  1832. dec2a.Face = "Top"
  1833. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1834. dec2a.Parent = rin2
  1835. local dec2ab = dec2a:Clone()
  1836. dec2ab.Face = "Bottom"
  1837. dec2ab.Parent = rin2
  1838. expart.CanCollide = false
  1839. expart2.CanCollide = false
  1840. rin.CanCollide = false
  1841. rin2.CanCollide = false
  1842. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1843. local value = 1*rad/6.5
  1844. for i = 0, 199 do
  1845. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1846. expart.CFrame = expart.CFrame
  1847. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1848. expart2.CFrame = expart.CFrame
  1849. value = value - 0.035*rad/30
  1850. if value < 7.5 then
  1851. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1852. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1853. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1854. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1855. end
  1856. if value < 0 then
  1857. dec2.Transparency = dec2.Transparency + 0.025
  1858. dec2a.Transparency = dec2a.Transparency + 0.025
  1859. dec2b.Transparency = dec2b.Transparency + 0.025
  1860. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1861. expart.Transparency = expart.Transparency + 0.025
  1862. expart2.Transparency = expart2.Transparency + 0.025
  1863. rin.Transparency = rin.Transparency + 0.025
  1864. rin2.Transparency = rin2.Transparency + 0.025
  1865. end
  1866. swait()
  1867. end
  1868. game:GetService("Debris"):AddItem(expart, 1)
  1869. game:GetService("Debris"):AddItem(expart2, 1)
  1870. game:GetService("Debris"):AddItem(rin, 1)
  1871. game:GetService("Debris"):AddItem(rin2, 1)
  1872. end
  1873.  
  1874. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1875. local expart = Instance.new("Part",char)
  1876. local expart2 = Instance.new("Part",char)
  1877. local partMesh = Instance.new("SpecialMesh",expart)
  1878. partMesh.MeshType = "Sphere"
  1879. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1880. partMesh2.MeshType = "Sphere"
  1881. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1882. partMesh.Scale = vt(rad,rad,rad)
  1883. expart.Size = vt(1,1,1)
  1884. expart.Transparency = 0
  1885. expart.Anchored = true
  1886. expart.Material = "Neon"
  1887. expart.BrickColor = bc("White")
  1888. expart.CFrame = par.CFrame
  1889. partMesh2.Scale = vt(rad,rad,rad)
  1890. expart2.Size = vt(1.15,1.15,1.15)
  1891. expart2.Transparency = 0.5
  1892. expart2.Anchored = true
  1893. expart2.Material = "Neon"
  1894. expart2.BrickColor = par.BrickColor
  1895. expart2.CFrame = par.CFrame
  1896. expart.CanCollide = false
  1897. expart2.CanCollide = false
  1898. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1899. local value = 1*rad/6.5
  1900. for i = 0, 75 do
  1901. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1902. expart.CFrame = expart.CFrame
  1903. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1904. expart2.CFrame = expart.CFrame
  1905. value = value - 0.035*rad/5
  1906. if value < 0 then
  1907. value = 0
  1908. expart.Transparency = expart.Transparency + 0.05
  1909. expart2.Transparency = expart2.Transparency + 0.05
  1910. end
  1911. swait()
  1912. end
  1913. game:GetService("Debris"):AddItem(expart, 1)
  1914. game:GetService("Debris"):AddItem(expart2, 1)
  1915. end
  1916.  
  1917. function AreaDanger(rad,par,mindam,maxdam)
  1918. local expart = Instance.new("Part",char)
  1919. local partMesh = Instance.new("SpecialMesh",expart)
  1920. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1921. partMesh.MeshType = "Sphere"
  1922. partMesh.Scale = vt(rad,rad,rad)
  1923. expart.Size = vt(1,1,1)
  1924. expart.Transparency = 0.5
  1925. expart.Anchored = true
  1926. expart.Material = "Neon"
  1927. expart.CanCollide = false
  1928. expart.BrickColor = par.BrickColor
  1929. expart.CFrame = par.CFrame
  1930. local value = 1*rad/5
  1931. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1932. for i = 0, 14 do
  1933. wait()
  1934. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1935. expart.CFrame = expart.CFrame
  1936. value = value - 0.035*rad
  1937. if value < 0 then
  1938. value = 0
  1939. end
  1940. end
  1941. wait(0.25)
  1942. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  1943. wait(0.5)
  1944. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  1945. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  1946. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  1947. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  1948. for i = 0, 14 do
  1949. wait()
  1950. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1951. expart.CFrame = expart.CFrame
  1952. value = value - 0.035*rad/2
  1953. end
  1954. expart.Transparency = 1
  1955. game:GetService("Debris"):AddItem(expart, 5)
  1956. end
  1957.  
  1958. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  1959. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  1960. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  1961. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  1962. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1963. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  1964. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  1965. for i = 0, 24 do
  1966. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  1967. end
  1968. for i = 0, 24 do
  1969. local expart = Instance.new("Part",char)
  1970. expart.Transparency = 1
  1971. expart.Anchored = true
  1972. expart.CanCollide = false
  1973. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  1974. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  1975. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1976. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  1977. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  1978. for i = 0, 9 do
  1979. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  1980. end
  1981. game:GetService("Debris"):AddItem(expart, 2)
  1982. wait(0.1)
  1983. end
  1984. end
  1985.  
  1986. function EXterPlosion(par)
  1987. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  1988. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  1989. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  1990. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  1991. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  1992. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  1993. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  1994. for i = 0, 24 do
  1995. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  1996. end
  1997. for i = 0, 24 do
  1998. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  1999. end
  2000. end
  2001. ----
  2002.  
  2003. local stackingpower = 1
  2004.  
  2005. function HellsCore()
  2006. attack = true
  2007. --[[for i = 0,1,0.1 do
  2008. swait()
  2009. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2010. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2011. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2012. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2013. end]]--
  2014.  
  2015. local rng = Instance.new("Part", char)
  2016. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  2017. rng.Anchored = true
  2018. rng.BrickColor = origcolor
  2019. rng.CanCollide = false
  2020. rng.FormFactor = 3
  2021. rng.Name = "Ring"
  2022. rng.Material = "Neon"
  2023. rng.Size = Vector3.new(1, 1, 1)
  2024. rng.Transparency = 1
  2025. rng.TopSurface = 0
  2026. rng.BottomSurface = 0
  2027. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2028. local rngm = Instance.new("SpecialMesh", rng)
  2029. rngm.MeshType = "Brick"
  2030. local dec = Instance.new("Decal",rng)
  2031. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  2032. dec.Face = "Top"
  2033. local dec2 = dec:Clone()
  2034. dec2.Parent = rng
  2035. dec2.Face = "Bottom"
  2036.  
  2037. local scaler2 = 1
  2038. scaler2 = 1*3
  2039. for i = 0,10,0.1 do
  2040. swait()
  2041. scaler2 = scaler2 - 0.01*3
  2042. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2043. end
  2044. wait(3)
  2045. for i = 0,10,0.1 do
  2046. swait()
  2047. scaler2 = scaler2 - 0.01*3
  2048. dec.Transparency = dec.Transparency + 0.01
  2049. dec2.Transparency = dec2.Transparency + 0.01
  2050. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2051. end
  2052. rng:Destroy()
  2053. attack = false
  2054. end
  2055.  
  2056.  
  2057. function FaceMouse()
  2058. Cam = workspace.CurrentCamera
  2059. return {
  2060. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2061. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2062. }
  2063. end
  2064.  
  2065. function FaceMouse2()
  2066. Cam = workspace.CurrentCamera
  2067. return {
  2068. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2069. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2070. }
  2071. end
  2072.  
  2073.  
  2074. local HoldingZ = false
  2075. local HoldingX = false
  2076. local HoldingC = false
  2077. local HoldingV = false
  2078. local HoldingB = false
  2079.  
  2080.  
  2081. function RingEffect(pos,startsize,size,col)
  2082. local lb = Instance.new("Part")
  2083. lb.Parent = char
  2084. lb.BrickColor = col
  2085. lb.CanCollide = false
  2086. lb.Material = "Neon"
  2087. lb.Anchored = true
  2088. lb.TopSurface = 0
  2089. lb.BottomSurface = 0
  2090. lb.Transparency = 1
  2091. lb.Size = vt(1,1,1)
  2092. lb.CFrame = pos
  2093. local thingery = Instance.new("SpecialMesh",lb)
  2094. thingery.MeshType = "Brick"
  2095. thingery.Scale = vt(startsize,0.1,startsize)
  2096. local dec2 = Instance.new("Texture", lb)
  2097. dec2.Face = "Top"
  2098. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2099. dec2.Color3 = lb.Color
  2100. dec2.Parent = lb
  2101. dec2.StudsPerTileU = startsize
  2102. dec2.StudsPerTileV = startsize
  2103. local dec2b = dec2:Clone()
  2104. dec2b.Face = "Bottom"
  2105. dec2b.Parent = lb
  2106. local randomrot = math.random(1,2)
  2107. coroutine.resume(coroutine.create(function()
  2108. for i = 0, 19 do
  2109. swait()
  2110. if randomrot == 1 then
  2111. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2112. elseif randomrot == 2 then
  2113. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2114. end
  2115. dec2.Transparency = dec2.Transparency + 0.05
  2116. dec2b.Transparency = dec2b.Transparency + 0.05
  2117. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2118. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2119. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2120. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2121. thingery.Scale = thingery.Scale + vt(size,0,size)
  2122. end
  2123. lb:Destroy()
  2124. end))
  2125. end
  2126.  
  2127. function SlowRingEffect(pos,startsize,size,col)
  2128. local lb = Instance.new("Part")
  2129. lb.Parent = char
  2130. lb.BrickColor = col
  2131. lb.CanCollide = false
  2132. lb.Material = "Neon"
  2133. lb.Anchored = true
  2134. lb.TopSurface = 0
  2135. lb.BottomSurface = 0
  2136. lb.Transparency = 1
  2137. lb.Size = vt(1,1,1)
  2138. lb.CFrame = pos
  2139. local thingery = Instance.new("SpecialMesh",lb)
  2140. thingery.MeshType = "Brick"
  2141. thingery.Scale = vt(startsize,0.1,startsize)
  2142. local dec2 = Instance.new("Decal", lb)
  2143. dec2.Face = "Top"
  2144. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2145. dec2.Color3 = lb.Color
  2146. dec2.Parent = lb
  2147. local dec2b = dec2:Clone()
  2148. dec2b.Face = "Bottom"
  2149. dec2b.Parent = lb
  2150. local randomrot = math.random(1,2)
  2151. coroutine.resume(coroutine.create(function()
  2152. for i = 0, 49 do
  2153. swait()
  2154. if randomrot == 1 then
  2155. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2156. elseif randomrot == 2 then
  2157. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2158. end
  2159. dec2.Transparency = dec2.Transparency + 0.02
  2160. dec2b.Transparency = dec2b.Transparency + 0.02
  2161. thingery.Scale = thingery.Scale + vt(size,0,size)
  2162. end
  2163. lb:Destroy()
  2164. end))
  2165. end
  2166.  
  2167.  
  2168. function groundringaa(pos)
  2169. local rng = Instance.new("Part", char)
  2170. rng.Anchored = true
  2171. rng.BrickColor = origcolor
  2172. rng.CanCollide = false
  2173. rng.FormFactor = 3
  2174. rng.Name = "Ring"
  2175. rng.Size = Vector3.new(1, 1, 1)
  2176. rng.Transparency = 1
  2177. rng.TopSurface = 0
  2178. rng.BottomSurface = 0
  2179. rng.CFrame = pos
  2180. local rngm = Instance.new("SpecialMesh", rng)
  2181. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2182. rngm.Scale = Vector3.new(100,100,5)
  2183. local scaler2 = -10/2
  2184. coroutine.resume(coroutine.create(function()
  2185. for i = 0,10,0.1 do
  2186. swait()
  2187. scaler2 = scaler2 + 0.1/2
  2188. rng.Transparency = rng.Transparency - 0.01
  2189. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2190. end
  2191. rng:Destroy()
  2192. end))
  2193. end
  2194.  
  2195. function groundringbb(pos)
  2196. local rng = Instance.new("Part", char)
  2197. rng.Anchored = true
  2198. rng.BrickColor = origcolor
  2199. rng.CanCollide = false
  2200. rng.FormFactor = 3
  2201. rng.Name = "Ring"
  2202. rng.Size = Vector3.new(1, 1, 1)
  2203. rng.Transparency = 0
  2204. rng.TopSurface = 0
  2205. rng.BottomSurface = 0
  2206. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2207. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2208. local rngm = Instance.new("SpecialMesh", rng)
  2209. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2210. rngm.Scale = Vector3.new(0,0,5)
  2211. local scaler2 = 10
  2212. coroutine.resume(coroutine.create(function()
  2213. for i = 0,10*2,0.1 do
  2214. swait()
  2215. scaler2 = scaler2 - 0.1/2
  2216. rng.Transparency = rng.Transparency + 0.005
  2217. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2218. end
  2219. rng:Destroy()
  2220. end))
  2221. end
  2222.  
  2223. function groundglowaa(pos)
  2224. local rng = Instance.new("Part", char)
  2225. rng.Anchored = true
  2226. rng.BrickColor = origcolor
  2227. rng.CanCollide = false
  2228. rng.FormFactor = 3
  2229. rng.Material = "Neon"
  2230. rng.Name = "Ring"
  2231. rng.Size = Vector3.new(1, 1, 1)
  2232. rng.Transparency = 0
  2233. rng.TopSurface = 0
  2234. rng.BottomSurface = 0
  2235. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2236. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2237. local rngm = Instance.new("SpecialMesh", rng)
  2238. rngm.MeshType = "Sphere"
  2239. rngm.Scale = Vector3.new(0,0,25)
  2240. local scaler2 = 10*2
  2241. coroutine.resume(coroutine.create(function()
  2242. for i = 0,10*2,0.1 do
  2243. swait()
  2244. scaler2 = scaler2 - 0.1*2/2
  2245. rng.Transparency = rng.Transparency + 0.005
  2246. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2247. end
  2248. rng:Destroy()
  2249. end))
  2250. end
  2251.  
  2252. function bemaa(pos)
  2253. local rng = Instance.new("Part", char)
  2254. rng.Anchored = true
  2255. rng.BrickColor = origcolor
  2256. rng.CanCollide = false
  2257. rng.FormFactor = 3
  2258. rng.Material = "Neon"
  2259. rng.Name = "Ring"
  2260. rng.Size = Vector3.new(1, 1, 1)
  2261. rng.Transparency = 0
  2262. rng.TopSurface = 0
  2263. rng.BottomSurface = 0
  2264. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2265. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2266. local rngm = Instance.new("SpecialMesh", rng)
  2267. rngm.MeshType = "Sphere"
  2268. rngm.Scale = Vector3.new(0,0,10000)
  2269. local scaler2 = 1
  2270. coroutine.resume(coroutine.create(function()
  2271. for i = 0,99,0.1 do
  2272. swait()
  2273. scaler2 = scaler2 - 0.0025
  2274. rng.Transparency = rng.Transparency + 0.0025
  2275. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2276. end
  2277. rng:Destroy()
  2278. end))
  2279. end
  2280.  
  2281. function bemaashake(pos)
  2282. local rng = Instance.new("Part", char)
  2283. rng.Anchored = true
  2284. rng.BrickColor = origcolor
  2285. rng.CanCollide = false
  2286. rng.FormFactor = 3
  2287. rng.Material = "Neon"
  2288. rng.Name = "Ring"
  2289. rng.Size = Vector3.new(1, 1, 1)
  2290. rng.Transparency = 0
  2291. rng.TopSurface = 0
  2292. rng.BottomSurface = 0
  2293. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2294. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2295. local rngm = Instance.new("SpecialMesh", rng)
  2296. rngm.MeshType = "Sphere"
  2297. local oof = Instance.new("Part",char)
  2298. oof.Parent = rng
  2299. oof.CFrame = rng.CFrame
  2300. oof.CanCollide = false
  2301. oof.Anchored = true
  2302. oof.Transparency = 1
  2303. rngm.Scale = Vector3.new(0,0,10000)
  2304. local scaler2 = 1*10
  2305. coroutine.resume(coroutine.create(function()
  2306. for i = 0,99,0.1 do
  2307. swait()
  2308. scaler2 = scaler2 - 0.0025*10
  2309. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2310. rng.Transparency = rng.Transparency + 0.0025
  2311. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2312. end
  2313. rng:Destroy()
  2314. end))
  2315. end
  2316.  
  2317. function groundringlarge(pos)
  2318. local rng = Instance.new("Part", char)
  2319. rng.Anchored = true
  2320. rng.BrickColor = origcolor
  2321. rng.CanCollide = false
  2322. rng.FormFactor = 3
  2323. rng.Name = "Ring"
  2324. rng.Size = Vector3.new(1, 1, 1)
  2325. rng.Transparency = 0
  2326. rng.TopSurface = 0
  2327. rng.BottomSurface = 0
  2328. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2329. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2330. local rngm = Instance.new("SpecialMesh", rng)
  2331. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2332. rngm.Scale = Vector3.new(0,0,5)
  2333. local scaler2 = 10*10
  2334. coroutine.resume(coroutine.create(function()
  2335. for i = 0,10*2,0.1 do
  2336. swait()
  2337. scaler2 = scaler2 - 0.1*10/2
  2338. rng.Transparency = rng.Transparency + 0.005
  2339. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2340. end
  2341. rng:Destroy()
  2342. end))
  2343. end
  2344.  
  2345. function sphere(bonuspeed,type,pos,scale,value,color)
  2346. local type = type
  2347. local rng = Instance.new("Part", char)
  2348. rng.Anchored = true
  2349. rng.BrickColor = color
  2350. rng.CanCollide = false
  2351. rng.FormFactor = 3
  2352. rng.Name = "Ring"
  2353. rng.Material = "Neon"
  2354. rng.Size = Vector3.new(1, 1, 1)
  2355. rng.Transparency = 0
  2356. rng.TopSurface = 0
  2357. rng.BottomSurface = 0
  2358. rng.CFrame = pos
  2359. local rngm = Instance.new("SpecialMesh", rng)
  2360. rngm.MeshType = "Sphere"
  2361. rngm.Scale = scale
  2362. local scaler2 = 1
  2363. if type == "Add" then
  2364. scaler2 = 1*value
  2365. elseif type == "Divide" then
  2366. scaler2 = 1/value
  2367. end
  2368. coroutine.resume(coroutine.create(function()
  2369. for i = 0,10/bonuspeed,0.1 do
  2370. swait()
  2371. if type == "Add" then
  2372. scaler2 = scaler2 - 0.01*value/bonuspeed
  2373. elseif type == "Divide" then
  2374. scaler2 = scaler2 - 0.01/value*bonuspeed
  2375. end
  2376. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2377. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2378. end
  2379. rng:Destroy()
  2380. end))
  2381. end
  2382. Humanoid.Animator.Parent = nil
  2383.  
  2384. function AppearMutatedLimbs()
  2385. hum.WalkSpeed = 0
  2386. hum.MaxHealth = math.huge
  2387. attack = true
  2388. for i = 0,14,0.1 do
  2389. swait()
  2390. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2391. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2392. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2393. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2394. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2395. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2396. end
  2397. for i = 0,8,0.1 do
  2398. swait()
  2399. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2400. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2401. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2402. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2403. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2404. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2405. end
  2406. for i = 0,2,0.1 do
  2407. swait()
  2408. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2409. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2410. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2411. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2412. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2413. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2414. end
  2415. for i, v in pairs(MutantParts:GetChildren()) do
  2416. if v:IsA("Part") then
  2417. v.Transparency = 0
  2418. end
  2419. end
  2420. local bld = Instance.new("ParticleEmitter",larm)
  2421. bld.LightEmission = 0.1
  2422. bld.Texture = "rbxassetid://284205403"
  2423. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2424. bld.Rate = 500
  2425. bld.Lifetime = NumberRange.new(1)
  2426. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2427. bld.Acceleration = vt(0,-25,0)
  2428. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2429. bld.Speed = NumberRange.new(10,25)
  2430. bld.EmissionDirection = "Bottom"
  2431. bld.VelocitySpread = 100
  2432. bld.Rotation = NumberRange.new(-500,500)
  2433. bld.RotSpeed = NumberRange.new(-500,500)
  2434. local bldef = Instance.new("ParticleEmitter",larm)
  2435. bldef.LightEmission = 0.1
  2436. bldef.Texture = "rbxassetid://284205403"
  2437. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2438. bldef.Rate = 25
  2439. bldef.Lifetime = NumberRange.new(1)
  2440. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2441. bldef.Acceleration = vt(0,-5,0)
  2442. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2443. bldef.Speed = NumberRange.new(0,0,0)
  2444. bldef.EmissionDirection = "Bottom"
  2445. bldef.VelocitySpread = 150
  2446. bldef.Rotation = NumberRange.new(-500,500)
  2447. bldef.RotSpeed = NumberRange.new(-500,500)
  2448. game:GetService("Debris"):AddItem(bld,3)
  2449. CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
  2450. CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
  2451. for i = 0,1,0.1 do
  2452. swait()
  2453. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2454. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2455. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2456. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2457. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2458. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2459. end
  2460. bld.Enabled = false
  2461. attack = false
  2462. hum.WalkSpeed = 6
  2463. end
  2464.  
  2465. function AppearMutatedLimbs2()
  2466. hum.WalkSpeed = 0
  2467. attack = true
  2468. LeftModeUnlocked = true
  2469. for i = 0,8,0.1 do
  2470. swait()
  2471. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2472. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2473. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2474. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2475. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2476. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2477. end
  2478. for i = 0,2,0.1 do
  2479. swait()
  2480. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2481. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2482. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2483. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2484. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2485. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2486. end
  2487. for i, v in pairs(MutantParts2:GetChildren()) do
  2488. if v:IsA("Part") then
  2489. v.Transparency = 0
  2490. end
  2491. end
  2492. local bld = Instance.new("ParticleEmitter",rarm)
  2493. bld.LightEmission = 0.1
  2494. bld.Texture = "rbxassetid://284205403"
  2495. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2496. bld.Rate = 500
  2497. bld.Lifetime = NumberRange.new(1)
  2498. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2499. bld.Acceleration = vt(0,-25,0)
  2500. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2501. bld.Speed = NumberRange.new(10,25)
  2502. bld.EmissionDirection = "Bottom"
  2503. bld.VelocitySpread = 100
  2504. bld.Rotation = NumberRange.new(-500,500)
  2505. bld.RotSpeed = NumberRange.new(-500,500)
  2506. local bldef = Instance.new("ParticleEmitter",rarm)
  2507. bldef.LightEmission = 0.1
  2508. bldef.Texture = "rbxassetid://284205403"
  2509. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2510. bldef.Rate = 25
  2511. bldef.Lifetime = NumberRange.new(1)
  2512. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2513. bldef.Acceleration = vt(0,-5,0)
  2514. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2515. bldef.Speed = NumberRange.new(0,0,0)
  2516. bldef.EmissionDirection = "Bottom"
  2517. bldef.VelocitySpread = 150
  2518. bldef.Rotation = NumberRange.new(-500,500)
  2519. bldef.RotSpeed = NumberRange.new(-500,500)
  2520. game:GetService("Debris"):AddItem(bld,3)
  2521. CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
  2522. CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
  2523. for i = 0,1,0.1 do
  2524. swait()
  2525. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2526. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2527. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2528. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2529. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2530. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2531. end
  2532. bld.Enabled = false
  2533. attack = false
  2534. hum.WalkSpeed = 6
  2535. end
  2536.  
  2537. function TargetSelect(person)
  2538. local dd=coroutine.wrap(function()
  2539. if targetted ~= person then
  2540. targetted = person
  2541. img2.Size = UDim2.new(1,0,1,0)
  2542. img2.ImageTransparency = 0
  2543. img2.Position = UDim2.new(0,0,0,0)
  2544. img2.ImageColor3 = Color3.new(0,0,0)
  2545. for i = 0, 2, 0.1 do
  2546. swait()
  2547. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2548. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2549. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2550. end
  2551. end
  2552. end)
  2553. dd()
  2554. end
  2555.  
  2556. function FindNearestTorso(Position, Distance, SinglePlayer)
  2557. if SinglePlayer then
  2558. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2559. end
  2560. local List = {}
  2561. for i, v in pairs(workspace:GetChildren()) do
  2562. if v:IsA("Model") then
  2563. if v:findFirstChild("Torso") then
  2564. if v ~= Character then
  2565. if (v.Torso.Position - Position).magnitude <= Distance then
  2566. table.insert(List, v)
  2567. end
  2568. end
  2569. end
  2570. end
  2571. end
  2572. return List
  2573. end
  2574.  
  2575. function LockOn()
  2576. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2577. TargetSelect(Mouse.Target.Parent)
  2578. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2579. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2580. TargetSelect(Mouse.Target.Parent)
  2581. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2582. targetted = nil
  2583. end
  2584. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2585. end
  2586. end
  2587.  
  2588. function dmg(dude)
  2589. if dude.Name ~= Character then
  2590. local bgf = Instance.new("BodyGyro",dude.Head)
  2591. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2592. local val = Instance.new("BoolValue",dude)
  2593. val.Name = "IsHit"
  2594. local ds = coroutine.wrap(function()
  2595. if dude.Name ~= "isaacsantamaria01" then
  2596. killcount = killcount + 1
  2597. dude:WaitForChild("Torso"):BreakJoints()
  2598. wait(0.5)
  2599. targetted = nil
  2600. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2601. coroutine.resume(coroutine.create(function()
  2602. for i, v in pairs(dude:GetChildren()) do
  2603. if v:IsA("Accessory") then
  2604. v:Destroy()
  2605. end
  2606. if v:IsA("Humanoid") then
  2607. v:Destroy()
  2608. end
  2609. if v:IsA("CharacterMesh") then
  2610. v:Destroy()
  2611. end
  2612. if v:IsA("Model") then
  2613. v:Destroy()
  2614. end
  2615. if v:IsA("Part") then
  2616. for x, o in pairs(v:GetChildren()) do
  2617. if o:IsA("Decal") then
  2618. o:Destroy()
  2619. end
  2620. end
  2621. coroutine.resume(coroutine.create(function()
  2622. v.Material = "Neon"
  2623. v.CanCollide = false
  2624. local bld = Instance.new("ParticleEmitter",v)
  2625. bld.LightEmission = 1
  2626. bld.Texture = "rbxassetid://284205403"
  2627. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2628. bld.Rate = 50
  2629. bld.Lifetime = NumberRange.new(1)
  2630. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2631. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2632. bld.Speed = NumberRange.new(0,0,0)
  2633. bld.Rotation = NumberRange.new(-500,500)
  2634. bld.RotSpeed = NumberRange.new(-500,500)
  2635. local sbs = Instance.new("BodyPosition", v)
  2636. sbs.P = 3000
  2637. sbs.D = 1000
  2638. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2639. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2640. v.Color = Color3.new(0,0,0)
  2641. end))
  2642. coroutine.resume(coroutine.create(function()
  2643. for i = 0, 49 do
  2644. swait(1)
  2645. v.Transparency = v.Transparency + 0.02
  2646. end
  2647. v:Destroy()
  2648. dude:Destroy()
  2649. end))
  2650. end
  2651. end
  2652. end))
  2653. else
  2654. bgf:Destroy()
  2655. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2656. end
  2657. end)
  2658. ds()
  2659. end
  2660. end
  2661.  
  2662.  
  2663. local Grabbed = false
  2664.  
  2665. function QuickStab()
  2666. attack = true
  2667. hum.WalkSpeed = 0
  2668. swait(1)
  2669. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2670. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2671. if targetted.Name ~= "isaacsantamaria01" then
  2672. local grab = nil
  2673. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2674. if v:FindFirstChild('Head') then
  2675. Grabbed = true
  2676. grab = v
  2677. end
  2678. end
  2679. if Grabbed == true then
  2680. for i = 0,2,0.1 do
  2681. swait()
  2682. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2683. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2684. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2685. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2686. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2687. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2688. end
  2689. dmg(grab)
  2690. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2691. bld.LightEmission = 0.1
  2692. bld.Texture = "rbxassetid://284205403"
  2693. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2694. bld.Rate = 500
  2695. bld.Lifetime = NumberRange.new(1)
  2696. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2697. bld.Acceleration = vt(0,-25,0)
  2698. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2699. bld.Speed = NumberRange.new(10,50)
  2700. bld.EmissionDirection = "Front"
  2701. bld.VelocitySpread = 25
  2702. bld.Rotation = NumberRange.new(-500,500)
  2703. bld.RotSpeed = NumberRange.new(-500,500)
  2704. game:GetService("Debris"):AddItem(bld,3)
  2705. CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
  2706. for i = 0,1,0.1 do
  2707. swait()
  2708. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2709. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2710. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2711. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2712. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2713. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2714. end
  2715. bld.Enabled = false
  2716. end
  2717. else
  2718. for i = 0,8,0.1 do
  2719. swait()
  2720. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2721. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2722. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2723. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2724. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2725. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2726. end
  2727. local randomized = math.random(1,3)
  2728. if randomized == 1 then
  2729. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2730. elseif randomized == 2 then
  2731. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2732. elseif randomized == 3 then
  2733. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2734. end
  2735. --[[for i = 0,3,0.1 do
  2736. swait()
  2737. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2738. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2739. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2740. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2741. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2742. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2743. end]]--
  2744. end
  2745. Grabbed = false
  2746. attack = false
  2747. hum.WalkSpeed = 6
  2748. end
  2749.  
  2750.  
  2751. function BlinkingStab()
  2752. attack = true
  2753. hum.WalkSpeed = 0
  2754. swait(1)
  2755. if targetted.Name ~= "isaacsantamaria01" then
  2756. for i = 0,2,0.1 do
  2757. swait()
  2758. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2759. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2760. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2761. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2762. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2763. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2764. end
  2765. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
  2766. CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
  2767. dmg(targetted)
  2768. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2769. bld.LightEmission = 0.1
  2770. bld.Texture = "rbxassetid://284205403"
  2771. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2772. bld.Rate = 500
  2773. bld.Lifetime = NumberRange.new(1)
  2774. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2775. bld.Acceleration = vt(0,-25,0)
  2776. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2777. bld.Speed = NumberRange.new(10,50)
  2778. bld.EmissionDirection = "Front"
  2779. bld.VelocitySpread = 25
  2780. bld.Rotation = NumberRange.new(-500,500)
  2781. bld.RotSpeed = NumberRange.new(-500,500)
  2782. game:GetService("Debris"):AddItem(bld,3)
  2783. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
  2784. for i = 0,1,0.1 do
  2785. swait()
  2786. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2787. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2788. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2789. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2790. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2791. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2792. end
  2793. bld.Enabled = false
  2794. else
  2795. for i = 0,8,0.1 do
  2796. swait()
  2797. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2798. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2799. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2800. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2801. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2802. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2803. end
  2804. local randomized = math.random(1,3)
  2805. if randomized == 1 then
  2806. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2807. elseif randomized == 2 then
  2808. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2809. elseif randomized == 3 then
  2810. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2811. end
  2812. --[[for i = 0,3,0.1 do
  2813. swait()
  2814. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2815. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2816. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2817. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2818. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2819. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2820. end]]--
  2821. end
  2822. attack = false
  2823. hum.WalkSpeed = 6
  2824. end
  2825.  
  2826.  
  2827. function Tele()
  2828. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2829. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2830. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2831. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2832. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2833. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2834. end
  2835.  
  2836. function uhhnolikeokthen()
  2837. hum.WalkSpeed = 0
  2838. attack = true
  2839. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2840. for i = 0,10,0.1 do
  2841. swait()
  2842. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2843. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2844. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2845. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2846. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2847. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2848. end
  2849. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2850. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2851. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2852. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2853. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2854. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2855. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2856. if v:FindFirstChild('Torso') then
  2857. dmg(v)
  2858. CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
  2859. local bld = Instance.new("ParticleEmitter",v.Torso)
  2860. bld.LightEmission = 0.1
  2861. bld.Texture = "rbxassetid://284205403"
  2862. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2863. bld.Rate = 500
  2864. bld.Lifetime = NumberRange.new(1)
  2865. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2866. bld.Acceleration = vt(0,-25,0)
  2867. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2868. bld.Speed = NumberRange.new(10,50)
  2869. bld.EmissionDirection = "Front"
  2870. bld.VelocitySpread = 2500
  2871. bld.Rotation = NumberRange.new(-500,500)
  2872. bld.RotSpeed = NumberRange.new(-500,500)
  2873. coroutine.resume(coroutine.create(function()
  2874. swait(4)
  2875. bld.Enabled = false
  2876. game:GetService("Debris"):AddItem(bld,3)
  2877. end))
  2878. end
  2879. end
  2880. for i = 0,28,0.1 do
  2881. swait()
  2882. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2883. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2884. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2885. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2886. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2887. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2888. end
  2889. attack = false
  2890. hum.WalkSpeed = 6
  2891. end
  2892.  
  2893. function deadworld()
  2894. hum.WalkSpeed = 0
  2895. attack = true
  2896. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2897. for i = 0,10,0.1 do
  2898. swait()
  2899. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2900. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2901. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2902. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2903. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2904. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2905. end
  2906. coroutine.resume(coroutine.create(function()
  2907. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2908. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2909. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2910. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2911. coroutine.resume(coroutine.create(function()
  2912. for i = 0, 9 do
  2913. swait(3)
  2914. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2915. end
  2916. end))
  2917. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  2918. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  2919. local blastpitch = 1
  2920. for i = 0,2 do
  2921. wait(1.5)
  2922. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2923. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2924. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2925. coroutine.resume(coroutine.create(function()
  2926. for i = 0, 9 do
  2927. swait(3)
  2928. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2929. end
  2930. end))
  2931. blastpitch = blastpitch - 0.15
  2932. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  2933. end
  2934. wait(2)
  2935. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  2936. if v:FindFirstChild('Torso') then
  2937. dmg(v)
  2938. end
  2939. end
  2940. tors:Destroy()
  2941. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  2942. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  2943. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2944. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2945. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  2946. coroutine.resume(coroutine.create(function()
  2947. for i = 0, 49 do
  2948. swait(3)
  2949. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  2950. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  2951. end
  2952. end))
  2953. end))
  2954. for i = 0,280,0.1 do
  2955. swait()
  2956. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2957. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2958. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2959. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2960. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2961. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2962. end
  2963. attack = false
  2964. hum.WalkSpeed = 6
  2965. end
  2966. coroutine.resume(coroutine.create(function()
  2967. AppearMutatedLimbs()
  2968. end))
  2969.  
  2970. mouse.Button1Down:connect(function()
  2971. if attack == false and targetted ~= nil then
  2972. BlinkingStab()
  2973. end
  2974. end)
  2975.  
  2976. mouse.KeyDown:connect(function(k)
  2977. if k == "q" and attack == false then
  2978. LockOn()
  2979. end
  2980. if k == "e" and attack == false and targetted ~= nil then
  2981. Tele()
  2982. end
  2983. if k == "z" and attack == false and targetted ~= nil then
  2984. QuickStab()
  2985. end
  2986. if k == "x" and attack == false then
  2987. uhhnolikeokthen()
  2988. end
  2989. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  2990. AppearMutatedLimbs2()
  2991. end
  2992. if k == "p" and attack == false and unlockedX == true then
  2993. deadworld()
  2994. end
  2995. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  2996. attack = true
  2997. chatfunc("HAH",Color3.new(0.5,0,0))
  2998. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  2999. for i = 0, 1, 0.1 do
  3000. swait()
  3001. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  3002. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  3003. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  3004. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  3005. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  3006. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  3007. end
  3008. attack = false
  3009. end
  3010. end)
  3011. idleanim=.4
  3012. while true do
  3013. swait()
  3014. imgl.Rotation = imgl.Rotation + 3
  3015. imgl2.Rotation = imgl2.Rotation - 3
  3016. img2.Rotation = img2.Rotation - 3
  3017. if targetted ~= nil then
  3018. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  3019. abss.Enabled = true
  3020. elseif targetted == nil then
  3021. abss.Adornee = nil
  3022. abss.Enabled = false
  3023. end
  3024. while true and imgl.Rotation >= 360 do
  3025. imgl.Rotation = 0
  3026. imgl2.Rotation = 0
  3027. img2.Rotation = 0
  3028. end
  3029. uhh.Rotation = math.random(-1,1)
  3030. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  3031. uhh.Text = "Kills : " ..killcount
  3032. if killcount < maxA then
  3033. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  3034. elseif killcount >= maxA then
  3035. unlockedA = true
  3036. uhh2.Text = "Second mutated arm unlocked. (L)"
  3037. end
  3038. if killcount < maxX then
  3039. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  3040. elseif killcount >= maxX then
  3041. unlockedX = true
  3042. uhh3.Text = "The end unlocked. (P to activate)"
  3043. end
  3044. sine = sine + change
  3045. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3046. local velderp=RootPart.Velocity.y
  3047. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3048. if equipped==true or equipped==false then
  3049. if attack==false then
  3050. idle=idle+1
  3051. else
  3052. idle=0
  3053. end
  3054. if idle>=500 then
  3055. if attack==false then
  3056. --Sheath()
  3057. end
  3058. end
  3059. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3060. Anim="Jump"
  3061. if attack==false then
  3062. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3063. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3064. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3065. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3066. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3067. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3068. end
  3069. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3070. Anim="Fall"
  3071. if attack==false then
  3072. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3073. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3074. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3075. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3076. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3077. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3078. end
  3079. elseif torvel<1 and hitfloor~=nil then
  3080. Anim="Idle"
  3081. if attack==false then
  3082. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  3083. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  3084. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  3085. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  3086. if LeftModeUnlocked == false then
  3087. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  3088. else
  3089. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3090. end
  3091. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3092. end
  3093. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3094. Anim="Walk"
  3095. if attack==false then
  3096. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  3097. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  3098. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  3099. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  3100. if LeftModeUnlocked == false then
  3101. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  3102. else
  3103. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3104. end
  3105. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3106. end
  3107. elseif torvel>=22 and hitfloor~=nil then
  3108. Anim="Run"
  3109. if attack==false then
  3110. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3111. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3112. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  3113. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  3114. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  3115. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  3116. end
  3117. end
  3118. end
  3119. end
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