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wao 2.2 fe

Feb 8th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. Player = owner
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. Mouse = Player:GetMouse()
  91. RootPart = Character["HumanoidRootPart"]
  92. SIZE = 1
  93. local SINE = 0
  94. IT = Instance.new
  95. CF = CFrame.new
  96. VT = Vector3.new
  97. RAD = math.rad
  98. C3 = Color3.new
  99. UD2 = UDim2.new
  100. BRICKC = BrickColor.new
  101. ANGLES = CFrame.Angles
  102. EULER = CFrame.fromEulerAnglesXYZ
  103. COS = math.cos
  104. ACOS = math.acos
  105. SIN = math.sin
  106. ASIN = math.asin
  107. ABS = math.abs
  108. MRANDOM = math.random
  109. FLOOR = math.floor
  110.  
  111. --[[
  112. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  113. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  114. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  115. --]]
  116. --Credit To Rufus14
  117. --I just edit it a bit ^_^
  118. mouse = game.Players.LocalPlayer:GetMouse()
  119. function ragdoll()
  120. game.Players.LocalPlayer.Character.Archivable = true
  121. clone = game.Players.LocalPlayer.Character:Clone()
  122. clone.Parent = workspace
  123. for i,v in pairs(clone:GetChildren()) do
  124. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  125. v:destroy()
  126. end
  127. for i,p in pairs(v:GetChildren()) do
  128. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  129. p:destroy()
  130. end
  131. end
  132. end
  133. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  134. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  135. t:destroy()
  136. end
  137. end
  138. vel = Instance.new("BodyVelocity", clone.Torso)
  139. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  140. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  141. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  142. using = false
  143. hit = Instance.new("Sound", clone.Torso)
  144. hit.SoundId = "rbxassetid://260430060"
  145. hit.Volume = 5
  146. hit1 = Instance.new("Sound", clone.Torso)
  147. hit1.SoundId = "rbxassetid://138087186"
  148. hit1.Volume = 5
  149. hit2 = Instance.new("Sound", clone.Torso)
  150. hit2.SoundId = "rbxassetid://131237241"
  151. hit2.Volume = 5
  152. hit3 = Instance.new("Sound", clone.Torso)
  153. hit3.SoundId = "rbxassetid://278062209"
  154. hit3.Volume = 5
  155. hit3.TimePosition = 0.33
  156. ded = Instance.new("Sound", clone.Torso)
  157. ded.SoundId = "rbxassetid://163154423"
  158. ded.Volume = 5
  159. local leftarm = clone:findFirstChild("Left Arm")
  160. local rightrm = clone:findFirstChild("Right Arm")
  161. local leftleg = clone:findFirstChild("Left Leg")
  162. local rightleg = clone:findFirstChild("Right Leg")
  163. local head = clone:findFirstChild("Head")
  164. local welding = Instance.new("Weld", clone.Torso)
  165. welding.Part0 = clone.Torso
  166. welding.Part1 = head
  167. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  168. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  169. if g.ClassName == "Part" then
  170. g:destroy()
  171. end
  172. end
  173. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  174. if h.ClassName == "Accesory" then
  175. h:destroy()
  176. end
  177. end
  178. game.Workspace.CurrentCamera.CameraSubject = head
  179. if leftleg ~= nil then
  180. local glue = Instance.new("Glue", clone.Torso)
  181. glue.Part0 = clone.Torso
  182. glue.Part1 = leftleg
  183. glue.Name = "Left leg"
  184. local collider = Instance.new("Part", leftleg)
  185. collider.Position = Vector3.new(0,999,0)
  186. collider.Size = Vector3.new(1.7, 1, 1)
  187. collider.Shape = "Cylinder"
  188. local weld = Instance.new("Weld", collider)
  189. weld.Part0 = leftleg
  190. weld.Part1 = collider
  191. weld.C0 = CFrame.Angles(0, 0, 80)
  192. collider.TopSurface = "Smooth"
  193. collider.BottomSurface = "Smooth"
  194. collider.formFactor = "Symmetric"
  195. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  196. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  197. collider.Transparency = 1
  198. end
  199. ------------
  200. if rightleg ~= nil then
  201. local glue1 = Instance.new("Glue", clone.Torso)
  202. glue1.Part0 = clone.Torso
  203. glue1.Part1 = rightleg
  204. glue1.Name = "Right leg"
  205. local collider1 = Instance.new("Part", rightleg)
  206. collider1.Position = Vector3.new(0,999,0)
  207. collider1.Size = Vector3.new(1.7, 1, 1)
  208. collider1.Shape = "Cylinder"
  209. local weld1 = Instance.new("Weld", collider1)
  210. weld1.Part0 = rightleg
  211. weld1.Part1 = collider1
  212. weld1.C0 = CFrame.Angles(0, 0, 80)
  213. collider1.TopSurface = "Smooth"
  214. collider1.BottomSurface = "Smooth"
  215. collider1.formFactor = "Symmetric"
  216. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  217. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  218. collider1.Transparency = 1
  219. end
  220. ------------
  221. if rightrm ~= nil then
  222. local glue11 = Instance.new("Glue", clone.Torso)
  223. glue11.Part0 = clone.Torso
  224. glue11.Part1 = rightrm
  225. glue11.Name = "Right shoulder"
  226. local collider11 = Instance.new("Part", rightrm)
  227. collider11.Position = Vector3.new(0,9999,0)
  228. collider11.Size = Vector3.new(1.8,1,1)
  229. collider11.Shape = "Cylinder"
  230. local weld11 = Instance.new("Weld", collider11)
  231. weld11.Part0 = rightrm
  232. weld11.Part1 = collider11
  233. weld11.C0 = CFrame.Angles(0, 0, 80)
  234. collider11.TopSurface = "Smooth"
  235. collider11.BottomSurface = "Smooth"
  236. collider11.formFactor = "Symmetric"
  237. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  238. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  239. collider11.Transparency = 1
  240. end
  241. ------------
  242. if leftarm ~= nil then
  243. local glue111 = Instance.new("Glue", clone.Torso)
  244. glue111.Part0 = clone.Torso
  245. glue111.Part1 = leftarm
  246. glue111.Name = "Left shoulder"
  247. local collider111 = Instance.new("Part", leftarm)
  248. collider111.Position = Vector3.new(0,9999,0)
  249. collider111.Size = Vector3.new(1.8,1,1)
  250. collider111.Shape = "Cylinder"
  251. local weld111 = Instance.new("Weld", collider111)
  252. weld111.Part0 = leftarm
  253. weld111.Part1 = collider111
  254. weld111.C0 = CFrame.Angles(0, 0, 80)
  255. collider111.TopSurface = "Smooth"
  256. collider111.BottomSurface = "Smooth"
  257. collider111.formFactor = "Symmetric"
  258. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  259. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  260. collider111.Transparency = 1
  261. ----------------
  262. sensoring = Instance.new("Part", clone.Torso)
  263. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  264. sensoring.CanCollide = false
  265. sensoring.Position = clone.Torso.Position
  266. local welder = Instance.new("Weld", sensoring)
  267. welder.Part0 = clone.Torso
  268. welder.Part1 = sensoring
  269. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  270. sensoring.Transparency = 1
  271. -----------------
  272. sensoring1 = Instance.new("Part", clone.Torso)
  273. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  274. sensoring1.CanCollide = false
  275. sensoring1.Position = clone.Torso.Position
  276. local welder1 = Instance.new("Weld", sensoring)
  277. welder1.Part0 = clone.Torso
  278. welder1.Part1 = sensoring1
  279. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  280. sensoring1.Transparency = 1
  281. end
  282. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  283. ded:Play()
  284. vel:destroy()
  285. wait(0.5)
  286. local function touch()
  287. if not using then
  288. using = true
  289. local Math = math.random(1,4)
  290. if Math == 1 then
  291. hit:Play()
  292. end
  293. if Math == 2 then
  294. hit1:Play()
  295. end
  296. if Math == 3 then
  297. hit2:Play()
  298. end
  299. if Math == 4 then
  300. hit3:Play()
  301. end
  302. wait(0.1)
  303. using = false
  304. end
  305. end
  306. sensoring.Touched:connect(touch)
  307. sensoring1.Touched:connect(touch)
  308. wait(4.47)
  309. hit1.Volume = 0
  310. hit2.Volume = 0
  311. hit3.Volume = 0
  312. hit.Volume = 0
  313. end
  314.  
  315. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  316.  
  317. --di ent
  318. ---------------------------------------
  319. local insanityface={"1895698679"}
  320. local sine=0
  321. Animation_Speed = 1.5
  322. local CHANGE = 2 / Animation_Speed
  323. -----------------------
  324. --[[ Name : WAOV2.2 ]]--
  325. -------------------------------------------------------
  326. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  327.  
  328. --Discord Creterisk#2958 <- makhail07's discord
  329.  
  330. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  331. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  332. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  333. --YOU FUCKING SKIDS,
  334. --For Those who log/decompile this, If you sell or trade this,
  335. --and I find out who you are, i will take massive action.
  336. --:b:
  337. -------------------------------------------------------
  338.  
  339. local FavIDs = {
  340. 340106355, --Nefl Crystals
  341. 927529620, --Dimension
  342. 876981900, --Fantasy
  343. 398987889, --Ordinary Days
  344. 1117396305, --Oh wait, it's you.
  345. 885996042, --Action Winter Journey
  346. 919231299, --Sprawling Idiot Effigy
  347. 743466274, --Good Day Sunshine
  348. 727411183, --Knife Fight
  349. 1402748531, --The Earth Is Counting On You!
  350. 595230126 --Robot Language
  351. }
  352.  
  353.  
  354.  
  355. --The reality of my life isn't real but a Universe -Creterisk
  356. --All people can be nice, Even if you don't think so. -2003boobear
  357. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  358. wait()
  359. local plr = owner
  360. local char = plr.Character
  361. local hum = char.Humanoid
  362. local hed = char.Head
  363. local root = char.HumanoidRootPart
  364. local rootj = root.RootJoint
  365. local tors = char.Torso
  366. local ra = char["Right Arm"]
  367. local la = char["Left Arm"]
  368. local rl = char["Right Leg"]
  369. local ll = char["Left Leg"]
  370. local neck = tors["Neck"]
  371. local mouse = plr:GetMouse()
  372. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  373. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  374. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  375. local maincolor = BrickColor.new("Dark green")
  376. exploitable = true
  377. local Player = owner
  378. local Character = Player.Character
  379. local Humanoid = Character.Humanoid
  380. local Mouse = Player:GetMouse()
  381. local LeftArm = Character["Left Arm"]
  382. local RightArm = Character["Right Arm"]
  383. local LeftLeg = Character["Left Leg"]
  384. local RightLeg = Character["Right Leg"]
  385. local Head = Character.Head
  386. local Torso = Character.Torso
  387.  
  388. local FE = Workspace.FilteringEnabled
  389.  
  390. IT = Instance.new
  391. CF = CFrame.new
  392. VT = Vector3.new
  393. RAD = math.rad
  394. C3 = Color3.new
  395. UD2 = UDim2.new
  396. BRICKC = BrickColor.new
  397. ANGLES = CFrame.Angles
  398. EULER = CFrame.fromEulerAnglesXYZ
  399. COS = math.cos
  400. ACOS = math.acos
  401. SIN = math.sin
  402. ASIN = math.asin
  403. ABS = math.abs
  404. MRANDOM = math.random
  405. FLOOR = math.floor
  406. -------------------------------------------------------
  407. --Start Whitelist and Invincibility--
  408. -------------------------------------------------------
  409. ff = Instance.new("ForceField",char)
  410. ff.Visible = false
  411. hum.Name = "Base"
  412. hum.MaxHealth = 1.0E298
  413. hum.Health = 1.0E298
  414. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  415. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  416. hum.MaxHealth = 1.0E298
  417. hum.Health = 1.0E298
  418. end
  419. end)
  420. -------------------------------------------------------
  421. --End Whitelist and Invincibility--
  422. -------------------------------------------------------
  423. local Hair = Instance.new("Part", char)
  424. Hair.Name = "Hair"
  425. Hair.CanCollide = false
  426. Hair.BrickColor = BrickColor.new("Institutional white")
  427. Hair.Transparency = 0
  428. Hair.Material = "Plastic"
  429. Hair.Size = Vector3.new(1, 1, 2)
  430. Hair.TopSurface = Enum.SurfaceType.Smooth
  431. Hair.BottomSurface = Enum.SurfaceType.Smooth
  432.  
  433. local Weld = Instance.new("Weld", Hair)
  434. Weld.Part0 = hed
  435. Weld.Part1 = Hair
  436. Weld.C1 = CFrame.new(0, -.6, 0)
  437. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  438.  
  439. local M2 = Instance.new("SpecialMesh")
  440. M2.Parent = Hair
  441. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  442. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  443. M2.Scale = Vector3.new(1, 1, 1)
  444. -------------------------------------------------------
  445. for i,v in pairs(char:children()) do
  446. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  447. v:Remove()
  448. end
  449. end
  450. shirt = Instance.new("Shirt", char)
  451. shirt.Name = "Shirt"
  452. pants = Instance.new("Pants", char)
  453. pants.Name = "Pants"
  454. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  455. char.Pants.PantsTemplate = "rbxassetid://676428351"
  456. -------------------------------------------------------
  457. --------------
  458.  
  459. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  460.  
  461. warn("I hope you enjoy.")
  462.  
  463. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  464.  
  465. warn("Edited by saba1520/kisslarge")
  466.  
  467. warn("you made it guys to i maked it to 3.0 thanks!")
  468.  
  469. -------------------------------------------------------
  470. --Start Good Stuff--
  471. -------------------------------------------------------
  472. cam = game.Workspace.CurrentCamera
  473. CF = CFrame.new
  474. VT = Vector3.new
  475. angles = CFrame.Angles
  476. attack = false
  477. Euler = CFrame.fromEulerAnglesXYZ
  478. Rad = math.rad
  479. IT = Instance.new
  480. BrickC = BrickColor.new
  481. Cos = math.cos
  482. COS = math.cos
  483. Acos = math.acos
  484. Sin = math.sin
  485. Asin = math.asin
  486. Abs = math.abs
  487. Mrandom = math.random
  488. Floor = math.floor
  489. -------------------------------------------------------
  490. --End Good Stuff--
  491. -------------------------------------------------------
  492. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  493. RSH, LSH = nil, nil
  494. RW = Instance.new("Weld")
  495. LW = Instance.new("Weld")
  496. RH = tors["Right Hip"]
  497. LH = tors["Left Hip"]
  498. RSH = tors["Right Shoulder"]
  499. LSH = tors["Left Shoulder"]
  500. RSH.Parent = nil
  501. LSH.Parent = nil
  502. RW.Name = "RW"
  503. RW.Part0 = tors
  504. RW.C0 = CF(1.5, 0.5, 0)
  505. RW.C1 = CF(0, 0.5, 0)
  506. RW.Part1 = ra
  507. RW.Parent = tors
  508. LW.Name = "LW"
  509. LW.Part0 = tors
  510. LW.C0 = CF(-1.5, 0.5, 0)
  511. LW.C1 = CF(0, 0.5, 0)
  512. LW.Part1 = la
  513. LW.Parent = tors
  514. Effects = {}
  515. -------------------------------------------------------
  516. --Start HeartBeat--
  517. -------------------------------------------------------
  518. ArtificialHB = Instance.new("BindableEvent", script)
  519. ArtificialHB.Name = "Heartbeat"
  520. script:WaitForChild("Heartbeat")
  521.  
  522. frame = 1 / 60
  523. tf = 0
  524. allowframeloss = false
  525. tossremainder = false
  526.  
  527.  
  528. lastframe = tick()
  529. script.Heartbeat:Fire()
  530.  
  531.  
  532. game:GetService("RunService").Heartbeat:connect(function(s, p)
  533. tf = tf + s
  534. if tf >= frame then
  535. if allowframeloss then
  536. script.Heartbeat:Fire()
  537. lastframe = tick()
  538. else
  539. for i = 1, math.floor(tf / frame) do
  540. script.Heartbeat:Fire()
  541. end
  542. lastframe = tick()
  543. end
  544. if tossremainder then
  545. tf = 0
  546. else
  547. tf = tf - frame * math.floor(tf / frame)
  548. end
  549. end
  550. end)
  551. -------------------------------------------------------
  552. --End HeartBeat--
  553. -------------------------------------------------------
  554.  
  555. local ohno = Instance.new("Sound")
  556. ohno.Parent = hed
  557. ohno.Volume = 10
  558. ohno.Pitch = 1
  559. ohno.Looped = true
  560.  
  561. local bass = Instance.new("Sound") --why
  562. bass.Parent = hed
  563. bass.Volume = 7
  564. bass.Pitch = 1
  565. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  566. bass.Looped = true
  567.  
  568. local newnoob = Instance.new("Sound") --why
  569. newnoob.Parent = hed
  570. newnoob.Volume = 7
  571. newnoob.Pitch = 1
  572. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  573. newnoob.Looped = false
  574.  
  575. meme = Instance.new("Sound", hed)
  576. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  577. meme.Volume = 10
  578. meme.Pitch = 1
  579. meme.Looped = true
  580. meme.TimePosition = 1
  581.  
  582. TAUNT = Instance.new("Sound", tors)
  583. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  584. TAUNT.Volume = 10
  585. TAUNT.Pitch = 1
  586. TAUNT.Looped = false
  587. TAUNT.TimePosition = 0.12
  588.  
  589. TAUNT2 = Instance.new("Sound", tors)
  590. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  591. TAUNT2.Volume = 10
  592. TAUNT2.Pitch = 1
  593. TAUNT2.Looped = false
  594. TAUNT2.TimePosition = 0.12
  595.  
  596. chargeup = Instance.new("Sound", hed)
  597. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  598. chargeup.Volume = 10
  599. chargeup.Pitch = 1
  600. chargeup.Looped = true
  601. chargeup.TimePosition = 1
  602.  
  603. BTAUNT = Instance.new("Sound", tors)
  604. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  605. BTAUNT.Volume = 10
  606. BTAUNT.Pitch = 1
  607. BTAUNT.Looped = false
  608. BTAUNT.TimePosition = 0.2
  609.  
  610. NOTAUNT = Instance.new("Sound", tors)
  611. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  612. NOTAUNT.Volume = 10
  613. NOTAUNT.Pitch = 1
  614. NOTAUNT.Looped = false
  615. NOTAUNT.TimePosition = 0.2
  616.  
  617. NOSOUND = Instance.new("Sound", tors)
  618. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  619. NOSOUND.Volume = 10
  620. NOSOUND.Pitch = 1
  621. NOSOUND.Looped = false
  622. NOSOUND.TimePosition = 0.2
  623.  
  624. ITAUNT = Instance.new("Sound", tors)
  625. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  626. ITAUNT.Volume = 50
  627. ITAUNT.Pitch = 1
  628. ITAUNT.Looped = false
  629. ITAUNT.TimePosition = 0
  630.  
  631. BATAUNT = Instance.new("Sound", tors)
  632. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  633. BATAUNT.Volume = 10
  634. BATAUNT.Pitch = 1
  635. BATAUNT.Looped = false
  636. BATAUNT.TimePosition = 0
  637.  
  638. pop = Instance.new("Sound", tors)
  639. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  640. pop.Volume = 10
  641. pop.Pitch = 1
  642. pop.Looped = false
  643. pop.TimePosition = 0
  644.  
  645. STAUNT = Instance.new("Sound", tors)
  646. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  647. STAUNT.Volume = 10
  648. STAUNT.Pitch = 1
  649. STAUNT.Looped = false
  650. STAUNT.TimePosition = 0.05
  651.  
  652. DTAUNT = Instance.new("Sound", tors)
  653. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  654. DTAUNT.Volume = 10
  655. DTAUNT.Pitch = 1
  656. DTAUNT.Looped = false
  657. DTAUNT.TimePosition = 0
  658.  
  659. sex = Instance.new("Sound", tors)
  660. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  661. sex.Volume = 10
  662. sex.Pitch = 1
  663. sex.Looped = false
  664. sex.TimePosition = 0
  665.  
  666. so = Instance.new("Sound", tors)
  667. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  668. so.Volume = 10
  669. so.Pitch = 1
  670. so.Looped = false
  671. so.TimePosition = 0
  672.  
  673. LAZOR = Instance.new("Sound", ra)
  674. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  675. LAZOR.Volume = 10
  676. LAZOR.Pitch = 0.7
  677. LAZOR.Looped = false
  678. LAZOR.TimePosition = 0
  679.  
  680. WTF = Instance.new("Sound", tors)
  681. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  682. WTF.Volume = 10
  683. WTF.Pitch = 1
  684. WTF.Looped = false
  685. WTF.TimePosition = 0
  686.  
  687. MERKIO = Instance.new("Sound", tors) --why
  688. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  689. MERKIO.Volume = 5467543465
  690. MERKIO.Pitch = 1
  691. MERKIO.Looped = false
  692. MERKIO.TimePosition = 0
  693.  
  694. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  695. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  696. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  697. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  698. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  699. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  700.  
  701. -------------------------------------------------------
  702. --Start Important Functions--
  703. -------------------------------------------------------
  704. function MakeForm(PART,TYPE)
  705. if TYPE == "Cyl" then
  706. local MSH = IT("CylinderMesh",PART)
  707. elseif TYPE == "Ball" then
  708. local MSH = IT("SpecialMesh",PART)
  709. MSH.MeshType = "Sphere"
  710. elseif TYPE == "Wedge" then
  711. local MSH = IT("SpecialMesh",PART)
  712. MSH.MeshType = "Wedge"
  713. end
  714. end
  715.  
  716. function chatfunc(text, color)
  717. local chat = coroutine.wrap(function()
  718. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  719. char:FindFirstChild("TalkingBillBoard"):destroy()
  720. end
  721. local naeeym2 = Instance.new("BillboardGui", char)
  722. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  723. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  724. naeeym2.Adornee = hed
  725. naeeym2.Name = "TalkingBillBoard"
  726. local tecks2 = Instance.new("TextLabel", naeeym2)
  727. tecks2.BackgroundTransparency = 1
  728. tecks2.BorderSizePixel = 0
  729. tecks2.Text = ""
  730. tecks2.Font = "SciFi"
  731. tecks2.TextSize = 30
  732. tecks2.TextStrokeTransparency = 0
  733. tecks2.TextColor3 = color
  734. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  735. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  736. local tecks3 = Instance.new("TextLabel", naeeym2)
  737. tecks3.BackgroundTransparency = 1
  738. tecks3.BorderSizePixel = 0
  739. tecks3.Text = ""
  740. tecks3.Font = "SciFi"
  741. tecks3.TextSize = 30
  742. tecks3.TextStrokeTransparency = 0
  743. tecks3.TextColor3 = Color3.new(0, 0, 0)
  744. tecks3.TextStrokeColor3 = color
  745. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  746. coroutine.resume(coroutine.create(function()
  747. while true do
  748. swait(1)
  749. tecks2.TextColor3 = BrickColor.random().Color
  750. tecks3.TextStrokeColor3 = BrickColor.random().Color
  751. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  752. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  753. tecks2.Rotation = math.random(-5, 5)
  754. tecks3.Rotation = math.random(-5, 5)
  755. end
  756. end))
  757. for i = 1, string.len(text) do
  758. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  759. tecks2.Text = string.sub(text, 1, i)
  760. tecks3.Text = string.sub(text, 1, i)
  761. swait(1)
  762. end
  763. wait(1)
  764. local randomrot = math.random(1, 2)
  765. if randomrot == 1 then
  766. for i = 1, 50 do
  767. swait()
  768. tecks2.Rotation = tecks2.Rotation - 0.75
  769. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  770. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  771. tecks3.Rotation = tecks2.Rotation + 0.75
  772. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  773. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  774. end
  775. elseif randomrot == 2 then
  776. for i = 1, 50 do
  777. swait()
  778. tecks2.Rotation = tecks2.Rotation + 0.75
  779. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  780. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  781. tecks3.Rotation = tecks2.Rotation - 0.75
  782. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  783. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  784. end
  785. end
  786. naeeym2:Destroy()
  787. end)
  788. chat()
  789. end
  790.  
  791. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  792. local type = type
  793. local rng = Instance.new("Part", char)
  794. rng.Anchored = true
  795. rng.BrickColor = color
  796. rng.CanCollide = false
  797. rng.FormFactor = 3
  798. rng.Name = "Ring"
  799. rng.Material = "Neon"
  800. rng.Size = Vector3.new(1, 1, 1)
  801. rng.Transparency = 0
  802. rng.TopSurface = 0
  803. rng.BottomSurface = 0
  804. rng.CFrame = pos
  805. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  806. local rngm = Instance.new("SpecialMesh", rng)
  807. rngm.MeshType = "Sphere"
  808. rngm.Scale = Vector3.new(x1, y1, z1)
  809. local scaler2 = 1
  810. local speeder = FastSpeed
  811. if type == "Add" then
  812. scaler2 = 1 * value
  813. elseif type == "Divide" then
  814. scaler2 = 1 / value
  815. end
  816. coroutine.resume(coroutine.create(function()
  817. for i = 0, 10 / bonuspeed, 0.1 do
  818. swait()
  819. if type == "Add" then
  820. scaler2 = scaler2 - 0.01 * value / bonuspeed
  821. elseif type == "Divide" then
  822. scaler2 = scaler2 - 0.01 / value * bonuspeed
  823. end
  824. rng.BrickColor = BrickColor.random()
  825. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  826. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  827. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  828. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  829. end
  830. rng:Destroy()
  831. end))
  832. end
  833.  
  834. function SoulSteal(dude)
  835. if dude.Name ~= char then
  836. local bgf = IT("BodyGyro", dude.Head)
  837. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  838. local val = IT("BoolValue", dude)
  839. val.Name = "IsHit"
  840. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  841. local soulst = coroutine.wrap(function()
  842. local soul = Instance.new("Part",dude)
  843. soul.Size = Vector3.new(1,1,1)
  844. soul.CanCollide = false
  845. soul.Anchored = false
  846. soul.Position = torso.Position
  847. soul.Transparency = 1
  848. local PartEmmit1 = IT("ParticleEmitter", soul)
  849. PartEmmit1.LightEmission = 1
  850. PartEmmit1.Texture = "rbxassetid://569507414"
  851. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  852. PartEmmit1.Rate = 250
  853. PartEmmit1.Lifetime = NumberRange.new(1.6)
  854. PartEmmit1.Size = NumberSequence.new({
  855. NumberSequenceKeypoint.new(0, 1, 0),
  856. NumberSequenceKeypoint.new(1, 0, 0)
  857. })
  858. PartEmmit1.Transparency = NumberSequence.new({
  859. NumberSequenceKeypoint.new(0, 0, 0),
  860. NumberSequenceKeypoint.new(1, 1, 0)
  861. })
  862. PartEmmit1.Speed = NumberRange.new(0, 0)
  863. PartEmmit1.VelocitySpread = 30000
  864. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  865. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  866. local BodPoss = IT("BodyPosition", soul)
  867. BodPoss.P = 3000
  868. BodPoss.D = 1000
  869. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  870. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  871. wait(1.6)
  872. soul.Touched:connect(function(hit)
  873. if hit.Parent == char then
  874. soul:Destroy()
  875. end
  876. end)
  877. wait(1.2)
  878. while soul do
  879. swait()
  880. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  881. BodPoss.Position = tors.Position
  882. end
  883. end)
  884. soulst()
  885. end
  886. end
  887. function FaceMouse()
  888. local Cam = workspace.CurrentCamera
  889. return {
  890. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  891. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  892. }
  893. end
  894.  
  895. function Clerp(a, b, t)
  896. local qa = {QuaternionFromCFrame(a)}
  897. local qb = {QuaternionFromCFrame(b)}
  898. local ax, ay, az = a.x, a.y, a.z
  899. local bx, by, bz = b.x, b.y, b.z
  900. local _t = 1 - t
  901. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  902. end
  903.  
  904. function Eviscerate(dude)
  905. if dude.Name ~= char then
  906. local bgf = IT("BodyGyro", dude.Head)
  907. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  908. local val = IT("BoolValue", dude)
  909. val.Name = "IsHit"
  910. local ds = coroutine.wrap(function()
  911. dude:WaitForChild("Head"):BreakJoints()
  912. wait(0.5)
  913. target = nil
  914. coroutine.resume(coroutine.create(function()
  915. for i, v in pairs(dude:GetChildren()) do
  916. if v:IsA("Accessory") then
  917. v:Destroy()
  918. end
  919. if v:IsA("Humanoid") then
  920. v:Destroy()
  921. end
  922. if v:IsA("CharacterMesh") then
  923. v:Destroy()
  924. end
  925. if v:IsA("Model") then
  926. v:Destroy()
  927. end
  928. if v:IsA("Part") or v:IsA("MeshPart") then
  929. for x, o in pairs(v:GetChildren()) do
  930. if o:IsA("Decal") then
  931. o:Destroy()
  932. end
  933. end
  934. coroutine.resume(coroutine.create(function()
  935. v.Material = "Neon"
  936. v.CanCollide = false
  937. local PartEmmit1 = IT("ParticleEmitter", v)
  938. PartEmmit1.LightEmission = 1
  939. PartEmmit1.Texture = "rbxassetid://284205403"
  940. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  941. PartEmmit1.Rate = 150
  942. PartEmmit1.Lifetime = NumberRange.new(1)
  943. PartEmmit1.Size = NumberSequence.new({
  944. NumberSequenceKeypoint.new(0, 0.75, 0),
  945. NumberSequenceKeypoint.new(1, 0, 0)
  946. })
  947. PartEmmit1.Transparency = NumberSequence.new({
  948. NumberSequenceKeypoint.new(0, 0, 0),
  949. NumberSequenceKeypoint.new(1, 1, 0)
  950. })
  951. PartEmmit1.Speed = NumberRange.new(0, 0)
  952. PartEmmit1.VelocitySpread = 30000
  953. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  954. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  955. local BodPoss = IT("BodyPosition", v)
  956. BodPoss.P = 3000
  957. BodPoss.D = 1000
  958. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  959. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  960. v.Color = maincolor.Color
  961. coroutine.resume(coroutine.create(function()
  962. for i = 0, 49 do
  963. swait(1)
  964. v.Transparency = v.Transparency + 0.08
  965. end
  966. wait(0.5)
  967. PartEmmit1.Enabled = false
  968. wait(3)
  969. v:Destroy()
  970. dude:Destroy()
  971. end))
  972. end))
  973. end
  974. end
  975. end))
  976. end)
  977. ds()
  978. end
  979. end
  980.  
  981. function killnearest(position,range,maxstrength)
  982. for i,v in ipairs(workspace:GetChildren()) do
  983. local body = v:GetChildren()
  984. for part = 1, #body do
  985. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  986. if(body[part].Position - position).Magnitude < range then
  987. if v.ClassName == "Model" then
  988. v:BreakJoints()
  989. end
  990. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  991. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  992. end
  993. end
  994. end
  995. if v.ClassName == "Part" then
  996. if v.Anchored == false and (v.Position - position).Magnitude < range then
  997. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  998. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004.  
  1005. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1006. local NEWPART = IT("Part")
  1007. NEWPART.formFactor = FORMFACTOR
  1008. NEWPART.Reflectance = REFLECTANCE
  1009. NEWPART.Transparency = TRANSPARENCY
  1010. NEWPART.CanCollide = false
  1011. NEWPART.Locked = true
  1012. NEWPART.Anchored = true
  1013. if ANCHOR == false then
  1014. NEWPART.Anchored = false
  1015. end
  1016. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1017. NEWPART.Name = NAME
  1018. NEWPART.Size = SIZE
  1019. NEWPART.Position = Torso.Position
  1020. NEWPART.Material = MATERIAL
  1021. NEWPART:BreakJoints()
  1022. NEWPART.Parent = PARENT
  1023. return NEWPART
  1024. end
  1025.  
  1026. local joyemoji = Instance.new('ParticleEmitter', tors)
  1027. joyemoji.VelocitySpread = 2000
  1028. joyemoji.Lifetime = NumberRange.new(1)
  1029. joyemoji.Speed = NumberRange.new(40)
  1030. joy= {}
  1031. for i=0, 19 do
  1032. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1033. end
  1034. joyemoji.Size = NumberSequence.new(joy)
  1035. joyemoji.Rate = 0
  1036. joyemoji.LockedToPart = false
  1037. joyemoji.LightEmission = 0
  1038. joyemoji.Texture = "rbxassetid://1176402123"
  1039. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1040.  
  1041. local LIT = Instance.new('ParticleEmitter', tors)
  1042. LIT.VelocitySpread = 2000
  1043. LIT.Lifetime = NumberRange.new(1)
  1044. LIT.Speed = NumberRange.new(45)
  1045. nani= {}
  1046. for i=0, 19 do
  1047. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1048. end
  1049. LIT.Size = NumberSequence.new(nani)
  1050. LIT.Rate = 0
  1051. LIT.LockedToPart = false
  1052. LIT.LightEmission = 0
  1053. LIT.Texture = "rbxassetid://1492670151"
  1054. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1055.  
  1056. local ok = Instance.new('ParticleEmitter', tors)
  1057. ok.VelocitySpread = 2000
  1058. ok.Lifetime = NumberRange.new(1)
  1059. ok.Speed = NumberRange.new(50)
  1060. cool= {}
  1061. for i=0, 19 do
  1062. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1063. end
  1064. ok.Size = NumberSequence.new(cool)
  1065. ok.Rate = 0
  1066. ok.LockedToPart = false
  1067. ok.LightEmission = 0
  1068. ok.Texture = "rbxassetid://636768448"
  1069. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1070.  
  1071. local toast = Instance.new('ParticleEmitter', tors)
  1072. toast.VelocitySpread = 2000
  1073. toast.Lifetime = NumberRange.new(1)
  1074. toast.Speed = NumberRange.new(60)
  1075. toasterstoasttoast= {}
  1076. for i=0, 19 do
  1077. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1078. end
  1079. toast.Size = NumberSequence.new(toasterstoasttoast)
  1080. toast.Rate = 0
  1081. toast.LockedToPart = false
  1082. toast.LightEmission = 0
  1083. toast.Texture = "rbxassetid://436096230"
  1084. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1085.  
  1086. function WhatHuh()
  1087. attack = true
  1088. hum.WalkSpeed = 1.01
  1089. CreateSound("130766865", hed, 10, 1)
  1090. Character.Head.face.Texture = "rbxassetid://276732672"
  1091. for i = 0,4,0.1 do
  1092. swait()
  1093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1099. end
  1100. for i = 0,6.7,0.1 do
  1101. swait()
  1102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1108. end
  1109. for i = 0,8.1,0.1 do
  1110. swait()
  1111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1117. end
  1118. for i = 0,1,0.1 do
  1119. swait()
  1120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1126. end
  1127. for i = 0,1,0.1 do
  1128. swait()
  1129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1135. end
  1136. for i = 0,4,0.1 do
  1137. swait()
  1138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1144. end
  1145. attack = false
  1146. Character.Head.face.Texture = "rbxassetid://620619801"
  1147. hum.WalkSpeed = 16
  1148. end
  1149.  
  1150. function EndMySufferingV3() --why
  1151. attack = true
  1152. hum.WalkSpeed = 1.01
  1153. Character.Head.face.Texture = "rbxassetid://202210455"
  1154. local A = math.random(1,5)
  1155. if A == 1 then
  1156. meme.SoundId = "rbxassetid://295810519"
  1157. end
  1158. if A == 2 then
  1159. meme.SoundId = "rbxassetid://1124778077"
  1160. end
  1161. if A == 3 then
  1162. meme.SoundId = "rbxassetid://464157070"
  1163. end
  1164. if A == 4 then
  1165. meme.SoundId = "rbxassetid://146334595"
  1166. end
  1167. if A == 5 then
  1168. meme.SoundId = "rbxassetid://145536915"
  1169. end
  1170. meme:Play()
  1171. bass:Play()
  1172. joyemoji.Rate = 70
  1173. LIT.Rate = 70
  1174. ok.Rate = 70
  1175. toast.Rate = 70
  1176.  
  1177. for i = 0,50,0.1 do
  1178. swait()
  1179. CameraEnshaking(1, 10)
  1180. bass.Parent = hed
  1181. meme.Parent = hed
  1182. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1183. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1184. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1185. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1186. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1188. end
  1189. bass:Stop()
  1190. meme:Stop()
  1191. joyemoji.Rate = 0
  1192. LIT.Rate = 0
  1193. ok.Rate = 0
  1194. toast.Rate = 0
  1195. Character.Head.face.Texture = "rbxassetid://620619801"
  1196. attack = false
  1197. hum.WalkSpeed = 16
  1198. end
  1199.  
  1200. function slap()
  1201. attack = true
  1202. hum.WalkSpeed = 1.01
  1203. local icri = CreateSound("1205111204", hed, 10, 1)
  1204. swait(165)
  1205. local FRAME = tors.CFrame
  1206. repeat
  1207. swait()
  1208. Character.Head.face.Texture = "rbxassetid://582931093"
  1209. CameraEnshaking(1, 10)
  1210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1213. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1214. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1215. tors.CFrame = FRAME * CF(0,1,0)
  1216. swait()
  1217. tors.CFrame = FRAME
  1218. until icri.Playing == false
  1219. Character.Head.face.Texture = "rbxassetid://620619801"
  1220. attack = false
  1221. hum.WalkSpeed = 16
  1222. end
  1223.  
  1224. function EndMySufferingV2()
  1225. attack = true
  1226. for i = 0,6,0.1 do
  1227. swait()
  1228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1232. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1233. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1234. end
  1235. CreateSound("1093102664", hed, 10, 1)
  1236. CameraEnshaking(3, 8)
  1237. for i = 0,2,0.1 do
  1238. swait()
  1239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1243. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1244. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1245. end
  1246. hum.MaxHealth = 0
  1247. ragdoll(char)
  1248. CreateSound("135488453", hed, 5, 1)
  1249. error("Seems like you just died.")
  1250. end
  1251.  
  1252. function Clerp(a, b, t)
  1253. local qa = {
  1254. QuaternionFromCFrame(a)
  1255. }
  1256. local qb = {
  1257. QuaternionFromCFrame(b)
  1258. }
  1259. local ax, ay, az = a.x, a.y, a.z
  1260. local bx, by, bz = b.x, b.y, b.z
  1261. local _t = 1 - t
  1262. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1263. end
  1264.  
  1265. function Swait(NUMBER)
  1266. if NUMBER == 0 or NUMBER == nil then
  1267. ArtificialHB.Event:wait()
  1268. else
  1269. for i = 1, NUMBER do
  1270. ArtificialHB.Event:wait()
  1271. end
  1272. end
  1273. end
  1274.  
  1275. function swait(num)
  1276. if num == 0 or num == nil then
  1277. game:service("RunService").Stepped:wait(0)
  1278. else
  1279. for i = 0, num do
  1280. game:service("RunService").Stepped:wait(0)
  1281. end
  1282. end
  1283. end
  1284. function thread(f)
  1285. coroutine.resume(coroutine.create(f))
  1286. end
  1287. function clerp(a, b, t)
  1288. local qa = {
  1289. QuaternionFromCFrame(a)
  1290. }
  1291. local qb = {
  1292. QuaternionFromCFrame(b)
  1293. }
  1294. local ax, ay, az = a.x, a.y, a.z
  1295. local bx, by, bz = b.x, b.y, b.z
  1296. local _t = 1 - t
  1297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1298. end
  1299. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1300. coroutine.resume(coroutine.create(function()
  1301. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1302. wave.Anchored = true
  1303. wave.CFrame = Part.CFrame * cframe1
  1304. local Msh = Create("SpecialMesh"){
  1305. Parent = wave,
  1306. MeshType = "Sphere"
  1307. }
  1308. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1309. for i = 0, 1, 0.2 do
  1310. wait()
  1311. local dir = wave.CFrame.lookVector * -1
  1312. local pos = rayCast(wave.Position, dir, 5, Character)
  1313. wave.CFrame = wave.CFrame * cframe2
  1314. table.insert(Effects, {
  1315. wave,
  1316. "Sphere",
  1317. 0.01,
  1318. .03,
  1319. .03,
  1320. .03,
  1321. })
  1322. end
  1323. end))
  1324. end
  1325.  
  1326. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1327. MakeForm(RightHole,"Cyl")
  1328. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1329. MakeForm(LeftHole,"Cyl")
  1330.  
  1331. function getbloody(victim,amount)
  1332. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1333. PART.CFrame = victim.CFrame
  1334. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1335. Debris:AddItem(PART,5)
  1336. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1337. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1338. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1339. local prtcl = asd:Clone()
  1340. prtcl.Parent = PART
  1341. prtcl:Emit(amount*10)
  1342. end
  1343.  
  1344. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1345. local type = type
  1346. local rng = Instance.new("Part", char)
  1347. rng.Anchored = true
  1348. rng.BrickColor = color
  1349. rng.CanCollide = false
  1350. rng.FormFactor = 3
  1351. rng.Name = "Ring"
  1352. rng.Material = "Neon"
  1353. rng.Size = Vector3.new(1, 1, 1)
  1354. rng.Transparency = 0
  1355. rng.TopSurface = 0
  1356. rng.BottomSurface = 0
  1357. rng.CFrame = pos
  1358. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1359. local rngm = Instance.new("SpecialMesh", rng)
  1360. rngm.MeshType = "Brick"
  1361. rngm.Scale = VT(x1,y1,z1)
  1362. if rainbowmode == true then
  1363. rng.Color = Color3.new(r/255,g/255,b/255)
  1364. end
  1365. local scaler2 = 1
  1366. local speeder = FastSpeed/10
  1367. if type == "Add" then
  1368. scaler2 = 1*value
  1369. elseif type == "Divide" then
  1370. scaler2 = 1/value
  1371. end
  1372. coroutine.resume(coroutine.create(function()
  1373. for i = 0,10/bonuspeed,0.1 do
  1374. swait()
  1375. if type == "Add" then
  1376. scaler2 = scaler2 - 0.01*value/bonuspeed
  1377. elseif type == "Divide" then
  1378. scaler2 = scaler2 - 0.01/value*bonuspeed
  1379. end
  1380. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1381. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1382. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1383. end
  1384. rng:Destroy()
  1385. end))
  1386. end
  1387. New = function(Object, Parent, Name, Data)
  1388. local Object = Instance.new(Object)
  1389. for Index, Value in pairs(Data or {}) do
  1390. Object[Index] = Value
  1391. end
  1392. Object.Parent = Parent
  1393. Object.Name = Name
  1394. return Object
  1395. end
  1396. function QuaternionFromCFrame(cf)
  1397. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1398. local trace = m00 + m11 + m22
  1399. if trace > 0 then
  1400. local s = math.sqrt(1 + trace)
  1401. local recip = 0.5 / s
  1402. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1403. else
  1404. local i = 0
  1405. if m00 < m11 then
  1406. i = 1
  1407. end
  1408. if m22 > (i == 0 and m00 or m11) then
  1409. i = 2
  1410. end
  1411. if i == 0 then
  1412. local s = math.sqrt(m00 - m11 - m22 + 1)
  1413. local recip = 0.5 / s
  1414. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1415. elseif i == 1 then
  1416. local s = math.sqrt(m11 - m22 - m00 + 1)
  1417. local recip = 0.5 / s
  1418. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1419. elseif i == 2 then
  1420. local s = math.sqrt(m22 - m00 - m11 + 1)
  1421. local recip = 0.5 / s
  1422. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1423. end
  1424. end
  1425. end
  1426. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1427. local xs, ys, zs = x + x, y + y, z + z
  1428. local wx, wy, wz = w * xs, w * ys, w * zs
  1429. local xx = x * xs
  1430. local xy = x * ys
  1431. local xz = x * zs
  1432. local yy = y * ys
  1433. local yz = y * zs
  1434. local zz = z * zs
  1435. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1436. end
  1437.  
  1438. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439. function WACKYEFFECT(Table)
  1440. local TYPE = (Table.EffectType or "Sphere")
  1441. local SIZE = (Table.Size or VT(1,1,1))
  1442. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1443. local TRANSPARENCY = (Table.Transparency or 0)
  1444. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1445. local CFRAME = (Table.CFrame or Torso.CFrame)
  1446. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1447. local ROTATION1 = (Table.RotationX or 0)
  1448. local ROTATION2 = (Table.RotationY or 0)
  1449. local ROTATION3 = (Table.RotationZ or 0)
  1450. local MATERIAL = (Table.Material or "Neon")
  1451. local COLOR = (Table.Color or C3(1,1,1))
  1452. local TIME = (Table.Time or 45)
  1453. local SOUNDID = (Table.SoundID or nil)
  1454. local SOUNDPITCH = (Table.SoundPitch or nil)
  1455. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1456. coroutine.resume(coroutine.create(function()
  1457. local PLAYSSOUND = false
  1458. local SOUND = nil
  1459. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1460. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1461. PLAYSSOUND = true
  1462. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1463. end
  1464. EFFECT.Color = COLOR
  1465. local MSH = nil
  1466. if TYPE == "Sphere" then
  1467. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1468. elseif TYPE == "Block" then
  1469. MSH = IT("BlockMesh",EFFECT)
  1470. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1471. elseif TYPE == "Wave" then
  1472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1473. elseif TYPE == "Ring" then
  1474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1475. elseif TYPE == "Slash" then
  1476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1477. elseif TYPE == "Round Slash" then
  1478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1479. elseif TYPE == "Swirl" then
  1480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1481. elseif TYPE == "Skull" then
  1482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1483. elseif TYPE == "Crystal" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1485. end
  1486. if MSH ~= nil then
  1487. local MOVESPEED = nil
  1488. if MOVEDIRECTION ~= nil then
  1489. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1490. end
  1491. local GROWTH = SIZE - ENDSIZE
  1492. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1493. if TYPE == "Block" then
  1494. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1495. else
  1496. EFFECT.CFrame = CFRAME
  1497. end
  1498. for LOOP = 1, TIME+1 do
  1499. Swait()
  1500. MSH.Scale = MSH.Scale - GROWTH/TIME
  1501. if TYPE == "Wave" then
  1502. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1503. end
  1504. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1505. if TYPE == "Block" then
  1506. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1507. else
  1508. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1509. end
  1510. if MOVEDIRECTION ~= nil then
  1511. local ORI = EFFECT.Orientation
  1512. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1513. EFFECT.Orientation = ORI
  1514. end
  1515. end
  1516. if PLAYSSOUND == false then
  1517. EFFECT:remove()
  1518. else
  1519. repeat Swait() until SOUND.Playing == false
  1520. EFFECT:remove()
  1521. end
  1522. else
  1523. if PLAYSSOUND == false then
  1524. EFFECT:remove()
  1525. else
  1526. repeat Swait() until SOUND.Playing == false
  1527. EFFECT:remove()
  1528. end
  1529. end
  1530. end))
  1531. end
  1532.  
  1533.  
  1534. function QuaternionSlerp(a, b, t)
  1535. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1536. local startInterp, finishInterp
  1537. if cosTheta >= 1.0E-4 then
  1538. if 1 - cosTheta > 1.0E-4 then
  1539. local theta = math.acos(cosTheta)
  1540. local invSinTheta = 1 / Sin(theta)
  1541. startInterp = Sin((1 - t) * theta) * invSinTheta
  1542. finishInterp = Sin(t * theta) * invSinTheta
  1543. else
  1544. startInterp = 1 - t
  1545. finishInterp = t
  1546. end
  1547. elseif 1 + cosTheta > 1.0E-4 then
  1548. local theta = math.acos(-cosTheta)
  1549. local invSinTheta = 1 / Sin(theta)
  1550. startInterp = Sin((t - 1) * theta) * invSinTheta
  1551. finishInterp = Sin(t * theta) * invSinTheta
  1552. else
  1553. startInterp = t - 1
  1554. finishInterp = t
  1555. end
  1556. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1557. end
  1558. function rayCast(Position, Direction, Range, Ignore)
  1559. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1560. end
  1561. local RbxUtility = LoadLibrary("RbxUtility")
  1562. local Create = RbxUtility.Create
  1563.  
  1564. -------------------------------------------------------
  1565. --Start Damage Function--
  1566. -------------------------------------------------------
  1567. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1568. local type = type
  1569. local rng = Instance.new("Part", char)
  1570. rng.Anchored = true
  1571. rng.BrickColor = color
  1572. rng.CanCollide = false
  1573. rng.FormFactor = 3
  1574. rng.Name = "Ring"
  1575. rng.Material = "Neon"
  1576. rng.Size = Vector3.new(1, 1, 1)
  1577. rng.Transparency = 0
  1578. rng.TopSurface = 0
  1579. rng.BottomSurface = 0
  1580. rng.CFrame = pos
  1581. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1582. local rngm = Instance.new("SpecialMesh", rng)
  1583. rngm.MeshType = "Sphere"
  1584. rngm.Scale = Vector3.new(x1, y1, z1)
  1585. local scaler2 = 1
  1586. local speeder = FastSpeed
  1587. if type == "Add" then
  1588. scaler2 = 1 * value
  1589. elseif type == "Divide" then
  1590. scaler2 = 1 / value
  1591. end
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 0, 10 / bonuspeed, 0.1 do
  1594. swait()
  1595. if type == "Add" then
  1596. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1597. elseif type == "Divide" then
  1598. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1599. end
  1600. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1601. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1602. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1603. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1604. end
  1605. rng:Destroy()
  1606. end))
  1607. end
  1608. -----------------------------
  1609. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1610. if hit.Parent == nil then
  1611. return
  1612. end
  1613. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1614. for _, v in pairs(hit.Parent:children()) do
  1615. if v:IsA("Humanoid") then
  1616. h = v
  1617. end
  1618. end
  1619. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1620.  
  1621. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1622. end
  1623.  
  1624. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1625. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1626. if hit.Parent.DebounceHit.Value == true then
  1627. return
  1628. end
  1629. end
  1630. if insta == true then
  1631. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1632. end
  1633. local c = Create("ObjectValue"){
  1634. Name = "creator",
  1635. Value = owner,
  1636. Parent = h,
  1637. }
  1638. game:GetService("Debris"):AddItem(c, .5)
  1639. if HitSound ~= nil and HitPitch ~= nil then
  1640. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1641. end
  1642. local Damage = math.random(minim, maxim)
  1643. local blocked = false
  1644. local block = hit.Parent:findFirstChild("Block")
  1645. if block ~= nil then
  1646. if block.className == "IntValue" then
  1647. if block.Value > 0 then
  1648. blocked = true
  1649. block.Value = block.Value - 1
  1650. print(block.Value)
  1651. end
  1652. end
  1653. end
  1654. if blocked == false then
  1655. h.Health = h.Health - Damage
  1656. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1657. else
  1658. h.Health = h.Health - (Damage / 2)
  1659. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1660. end
  1661. if Type == "Knockdown" then
  1662. local hum = hit.Parent.Humanoid
  1663. hum.PlatformStand = true
  1664. coroutine.resume(coroutine.create(function(HHumanoid)
  1665. swait(1)
  1666. HHumanoid.PlatformStand = false
  1667. end), hum)
  1668. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1669. local bodvol = Create("BodyVelocity"){
  1670. velocity = angle * knockback,
  1671. P = 5000,
  1672. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1673. Parent = hit,
  1674. }
  1675. local rl = Create("BodyAngularVelocity"){
  1676. P = 3000,
  1677. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1678. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1679. Parent = hit,
  1680. }
  1681. game:GetService("Debris"):AddItem(bodvol, .5)
  1682. game:GetService("Debris"):AddItem(rl, .5)
  1683. elseif Type == "Random Guy" then
  1684. local vp = Create("BodyVelocity"){
  1685. P = 500,
  1686. maxForce = Vector3.new(math.huge, 0, math.huge),
  1687. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1688. }
  1689. if knockback > 0 then
  1690. vp.Parent = hit.Parent.Torso
  1691. end
  1692. game:GetService("Debris"):AddItem(vp, .5)
  1693. elseif Type == "Up" then
  1694. local bodyVelocity = Create("BodyVelocity"){
  1695. velocity = Vector3.new(0, 20, 0),
  1696. P = 5000,
  1697. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1698. Parent = hit,
  1699. }
  1700. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1701. elseif Type == "DarkUp" then
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 0, 1, 0.1 do
  1704. swait()
  1705. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1706. end
  1707. end))
  1708. local bodyVelocity = Create("BodyVelocity"){
  1709. velocity = Vector3.new(0, 20, 0),
  1710. P = 5000,
  1711. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1712. Parent = hit,
  1713. }
  1714. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1715. elseif Type == "Snare" then
  1716. local bp = Create("BodyPosition"){
  1717. P = 2000,
  1718. D = 100,
  1719. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1720. position = hit.Parent.Torso.Position,
  1721. Parent = hit.Parent.Torso,
  1722. }
  1723. game:GetService("Debris"):AddItem(bp, 1)
  1724. elseif Type == "Freeze" then
  1725. local BodPos = Create("BodyPosition"){
  1726. P = 50000,
  1727. D = 1000,
  1728. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1729. position = hit.Parent.Torso.Position,
  1730. Parent = hit.Parent.Torso,
  1731. }
  1732. local BodGy = Create("BodyGyro") {
  1733. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1734. P = 20e+003,
  1735. Parent = hit.Parent.Torso,
  1736. cframe = hit.Parent.Torso.CFrame,
  1737. }
  1738. hit.Parent.Torso.Anchored = true
  1739. coroutine.resume(coroutine.create(function(Part)
  1740. swait(1.5)
  1741. Part.Anchored = false
  1742. end), hit.Parent.Torso)
  1743. game:GetService("Debris"):AddItem(BodPos, 3)
  1744. game:GetService("Debris"):AddItem(BodGy, 3)
  1745. end
  1746. local debounce = Create("BoolValue"){
  1747. Name = "DebounceHit",
  1748. Parent = hit.Parent,
  1749. Value = true,
  1750. }
  1751. game:GetService("Debris"):AddItem(debounce, Delay)
  1752. c = Create("ObjectValue"){
  1753. Name = "creator",
  1754. Value = Player,
  1755. Parent = h,
  1756. }
  1757. game:GetService("Debris"):AddItem(c, .5)
  1758. end
  1759. end
  1760. -------------------------------------------------------
  1761. --End Damage Function--
  1762. -------------------------------------------------------
  1763.  
  1764. -------------------------------------------------------
  1765. --Start Damage Function Customization--
  1766. -------------------------------------------------------
  1767. function ShowDamage(Pos, Text, Time, Color)
  1768. local Rate = (1 / 30)
  1769. local Pos = (Pos or Vector3.new(0, 0, 0))
  1770. local Text = (Text or "")
  1771. local Time = (Time or 2)
  1772. local Color = (Color or Color3.new(1, 0, 1))
  1773. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1774. EffectPart.Anchored = true
  1775. local BillboardGui = Create("BillboardGui"){
  1776. Size = UDim2.new(3, 0, 3, 0),
  1777. Adornee = EffectPart,
  1778. Parent = EffectPart,
  1779. }
  1780. local TextLabel = Create("TextLabel"){
  1781. BackgroundTransparency = 1,
  1782. Size = UDim2.new(1, 0, 1, 0),
  1783. Text = Text,
  1784. Font = "Bodoni",
  1785. TextColor3 = Color,
  1786. TextScaled = true,
  1787. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1788. Parent = BillboardGui,
  1789. }
  1790. game.Debris:AddItem(EffectPart, (Time))
  1791. EffectPart.Parent = game:GetService("Workspace")
  1792. delay(0, function()
  1793. local Frames = (Time / Rate)
  1794. for Frame = 1, Frames do
  1795. wait(Rate)
  1796. local Percent = (Frame / Frames)
  1797. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1798. TextLabel.TextTransparency = Percent
  1799. end
  1800. if EffectPart and EffectPart.Parent then
  1801. EffectPart:Destroy()
  1802. end
  1803. end)
  1804. end
  1805.  
  1806. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1807. local type = type
  1808. local rng = Instance.new("Part", char)
  1809. rng.Anchored = true
  1810. rng.BrickColor = color
  1811. rng.CanCollide = false
  1812. rng.FormFactor = 3
  1813. rng.Name = "Ring"
  1814. rng.Material = "Neon"
  1815. rng.Size = Vector3.new(1, 1, 1)
  1816. rng.Transparency = 0
  1817. rng.TopSurface = 0
  1818. rng.BottomSurface = 0
  1819. rng.CFrame = pos
  1820. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1821. local rngm = Instance.new("SpecialMesh", rng)
  1822. rngm.MeshType = "Brick"
  1823. rngm.Scale = Vector3.new(x1,y1,z1)
  1824. local scaler2 = 1
  1825. local speeder = FastSpeed/10
  1826. if type == "Add" then
  1827. scaler2 = 1*value
  1828. elseif type == "Divide" then
  1829. scaler2 = 1/value
  1830. end
  1831. coroutine.resume(coroutine.create(function()
  1832. for i = 0,10/bonuspeed,0.1 do
  1833. swait()
  1834. if type == "Add" then
  1835. scaler2 = scaler2 - 0.01*value/bonuspeed
  1836. elseif type == "Divide" then
  1837. scaler2 = scaler2 - 0.01/value*bonuspeed
  1838. end
  1839. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1840. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1841. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1842. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1843. end
  1844. rng:Destroy()
  1845. end))
  1846. end
  1847.  
  1848. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1849. local p = Instance.new("Part",EffectModel)
  1850. p.BrickColor = BrickColor.new(colour)
  1851. p.Size = Vector3.new()
  1852. p.Anchored = true
  1853. p.CanCollide = false
  1854. p.CFrame = cf
  1855. if inverse == true then
  1856. p.Transparency = 1
  1857. else
  1858. p.Transparency = 0
  1859. end
  1860. local m = Instance.new("SpecialMesh",p)
  1861. m.MeshId = meshid
  1862. m.TextureId = textid
  1863. m.Scale = meshstart
  1864. coroutine.wrap(function()
  1865. for i=0,1,factor do
  1866. swait()
  1867. if inverse == true then
  1868. p.Transparency = 1-i
  1869. else
  1870. p.Transparency = i
  1871. end
  1872. m.Scale = m.Scale + meshadd
  1873. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1874. end
  1875. p:Destroy()
  1876. end)()
  1877. return p
  1878. end
  1879. -------------------------------------------------------
  1880. --End Damage Function Customization--
  1881. -------------------------------------------------------
  1882.  
  1883. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1884. for _, c in pairs(workspace:children()) do
  1885. local hum = c:findFirstChild("Humanoid")
  1886. if hum ~= nil then
  1887. local head = c:findFirstChild("Head")
  1888. if head ~= nil then
  1889. local targ = head.Position - Part.Position
  1890. local mag = targ.magnitude
  1891. if magni >= mag and c.Name ~= plr.Name then
  1892. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898.  
  1899.  
  1900. CFuncs = {
  1901. Part = {
  1902. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1903. local Part = Create("Part")({
  1904. Parent = Parent,
  1905. Reflectance = Reflectance,
  1906. Transparency = Transparency,
  1907. CanCollide = false,
  1908. Locked = true,
  1909. BrickColor = BrickColor.new(tostring(BColor)),
  1910. Name = Name,
  1911. Size = Size,
  1912. Material = Material
  1913. })
  1914. RemoveOutlines(Part)
  1915. return Part
  1916. end
  1917. },
  1918. Mesh = {
  1919. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1920. local Msh = Create(Mesh)({
  1921. Parent = Part,
  1922. Offset = OffSet,
  1923. Scale = Scale
  1924. })
  1925. if Mesh == "SpecialMesh" then
  1926. Msh.MeshType = MeshType
  1927. Msh.MeshId = MeshId
  1928. end
  1929. return Msh
  1930. end
  1931. },
  1932. Mesh = {
  1933. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1934. local Msh = Create(Mesh)({
  1935. Parent = Part,
  1936. Offset = OffSet,
  1937. Scale = Scale
  1938. })
  1939. if Mesh == "SpecialMesh" then
  1940. Msh.MeshType = MeshType
  1941. Msh.MeshId = MeshId
  1942. end
  1943. return Msh
  1944. end
  1945. },
  1946. Weld = {
  1947. Create = function(Parent, Part0, Part1, C0, C1)
  1948. local Weld = Create("Weld")({
  1949. Parent = Parent,
  1950. Part0 = Part0,
  1951. Part1 = Part1,
  1952. C0 = C0,
  1953. C1 = C1
  1954. })
  1955. return Weld
  1956. end
  1957. },
  1958. Sound = {
  1959. Create = function(id, par, vol, pit)
  1960. coroutine.resume(coroutine.create(function()
  1961. local S = Create("Sound")({
  1962. Volume = vol,
  1963. Pitch = pit or 1,
  1964. SoundId = id,
  1965. Parent = par or workspace
  1966. })
  1967. wait()
  1968. S:play()
  1969. game:GetService("Debris"):AddItem(S, 6)
  1970. end))
  1971. end
  1972. },
  1973. ParticleEmitter = {
  1974. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1975. local fp = Create("ParticleEmitter")({
  1976. Parent = Parent,
  1977. Color = ColorSequence.new(Color1, Color2),
  1978. LightEmission = LightEmission,
  1979. Size = Size,
  1980. Texture = Texture,
  1981. Transparency = Transparency,
  1982. ZOffset = ZOffset,
  1983. Acceleration = Accel,
  1984. Drag = Drag,
  1985. LockedToPart = LockedToPart,
  1986. VelocityInheritance = VelocityInheritance,
  1987. EmissionDirection = EmissionDirection,
  1988. Enabled = Enabled,
  1989. Lifetime = LifeTime,
  1990. Rate = Rate,
  1991. Rotation = Rotation,
  1992. RotSpeed = RotSpeed,
  1993. Speed = Speed,
  1994. VelocitySpread = VelocitySpread
  1995. })
  1996. return fp
  1997. end
  1998. }
  1999. }
  2000. function RemoveOutlines(part)
  2001. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2002. end
  2003. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2004. local Part = Create("Part")({
  2005. formFactor = FormFactor,
  2006. Parent = Parent,
  2007. Reflectance = Reflectance,
  2008. Transparency = Transparency,
  2009. CanCollide = false,
  2010. Locked = true,
  2011. BrickColor = BrickColor.new(tostring(BColor)),
  2012. Name = Name,
  2013. Size = Size,
  2014. Material = Material
  2015. })
  2016. RemoveOutlines(Part)
  2017. return Part
  2018. end
  2019. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2020. local Msh = Create(Mesh)({
  2021. Parent = Part,
  2022. Offset = OffSet,
  2023. Scale = Scale
  2024. })
  2025. if Mesh == "SpecialMesh" then
  2026. Msh.MeshType = MeshType
  2027. Msh.MeshId = MeshId
  2028. end
  2029. return Msh
  2030. end
  2031. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2032. local Weld = Create("Weld")({
  2033. Parent = Parent,
  2034. Part0 = Part0,
  2035. Part1 = Part1,
  2036. C0 = C0,
  2037. C1 = C1
  2038. })
  2039. return Weld
  2040. end
  2041.  
  2042. abss = Instance.new("BillboardGui",char)
  2043. abss.Size = UDim2.new(10,0,10,0)
  2044. abss.Enabled = false
  2045. imgl = Instance.new("ImageLabel",abss)
  2046. imgl.Position = UDim2.new(0,0,0,0)
  2047. imgl.Size = UDim2.new(1,0,1,0)
  2048. imgl.Image = "rbxassetid://153485522"
  2049. imgl.BackgroundTransparency = 1
  2050. imgl.ImageColor3 = Color3.new(.9,0,0)
  2051. img2 = Instance.new("ImageLabel",abss)
  2052. img2.Position = UDim2.new(0,0,0,0)
  2053. img2.Size = UDim2.new(1,0,1,0)
  2054. img2.Image = "rbxassetid://153485522"
  2055. img2.BackgroundTransparency = 1
  2056. img2.ImageColor3 = Color3.new(.9,0,0)
  2057.  
  2058. function TargetSelect(person)
  2059. local dd=coroutine.wrap(function()
  2060. if targetted ~= person then
  2061. targetted = person
  2062. img2.Size = UDim2.new(1,0,1,0)
  2063. img2.ImageTransparency = 0
  2064. img2.Position = UDim2.new(0,0,0,0)
  2065. for i = 0, 2, 0.1 do
  2066. swait()
  2067. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2068. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2069. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2070. end
  2071. end
  2072. end)
  2073. dd()
  2074. end
  2075.  
  2076. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2077. local NEWWELD = IT(TYPE)
  2078. NEWWELD.Part0 = PART0
  2079. NEWWELD.Part1 = PART1
  2080. NEWWELD.C0 = C0
  2081. NEWWELD.C1 = C1
  2082. NEWWELD.Parent = PARENT
  2083. return NEWWELD
  2084. end
  2085.  
  2086. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2087.  
  2088. local Blood1 = Create("ParticleEmitter")({
  2089. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2090. Transparency = NumberSequence.new(0.1, 1),
  2091. Size = NumberSequence.new(0.5, 0),
  2092. Texture = "rbxassetid://602578593",
  2093. Lifetime = NumberRange.new(0.8),
  2094. Rate = 255,
  2095. VelocitySpread = 40,
  2096. Rotation = NumberRange.new(100),
  2097. Speed = NumberRange.new(5),
  2098. LightEmission = 0,
  2099. LockedToPart = false,
  2100. Acceleration = Vector3.new(0, -10, 0),
  2101. EmissionDirection = "Bottom"
  2102. })
  2103. function Sayonara()
  2104. local target = nil
  2105. local targettorso = nil
  2106. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2107. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2108. target = mouse.Target.Parent.Humanoid
  2109. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2110. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2111. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2112. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2113. end
  2114. end
  2115. if target ~= nil then
  2116. targettorso.Anchored = true
  2117. attack = true
  2118. hum.WalkSpeed = 0
  2119. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2120. for i = 0,6.2,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2128. end
  2129. do
  2130. CreateSound("429400881", targettorso, 5, 1)
  2131. local ModelArm02 = New("Model", char, "Arm", {})
  2132. local ModelArm03 = New("Model", char, "Arm", {})
  2133. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2134. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2135. local Arm02 = targetleftarm:Clone()
  2136. local Arm03 = targetrightarm:Clone()
  2137. targetleftarm.Transparency = 1
  2138. targetrightarm.Transparency = 1
  2139. Arm02.Parent = ModelArm02
  2140. Arm03.Parent = ModelArm03
  2141. for i, v in pairs(Arm02:GetChildren()) do
  2142. v:Destroy()
  2143. end
  2144. for i, v in pairs(Arm03:GetChildren()) do
  2145. v:Destroy()
  2146. end
  2147. local weldArm02 = Instance.new("Weld")
  2148. weldArm02.Parent = Arm02
  2149. weldArm02.Part0 = targetleftarm
  2150. weldArm02.Part1 = Arm02
  2151. weldArm02.C1 = CFrame.new(0, 0, 0)
  2152. local weldArm03 = Instance.new("Weld")
  2153. weldArm03.Parent = Arm03
  2154. weldArm03.Part0 = targetrightarm
  2155. weldArm03.Part1 = Arm03
  2156. weldArm03.C1 = CFrame.new(0, 0, 0)
  2157. for i, v in pairs(target:GetChildren()) do
  2158. if v:IsA("Shirt") then
  2159. v:clone().Parent = ModelArm02
  2160. end
  2161. end
  2162. for i, v in pairs(target:GetChildren()) do
  2163. if v:IsA("Shirt") then
  2164. v:clone().Parent = ModelArm03
  2165. end
  2166. end
  2167. weldArm02.Part0 = la
  2168. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2169. weldArm03.Part0 = ra
  2170. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2171. local BE1 = Blood1:Clone()
  2172. BE1.Parent = targetleftarm
  2173. game:GetService("Debris"):AddItem(BE1, 3)
  2174. BE1.Rate = 255
  2175. local BE2 = Blood1:Clone()
  2176. BE2.Parent = targetrightarm
  2177. game:GetService("Debris"):AddItem(BE2, 3)
  2178. BE2.Rate = 255
  2179. for i = 0,6.2,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2187. end
  2188. for i = 0,6.2,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2196. end
  2197. CreateSound("541909763", targettorso, 5, .8)
  2198. weldArm02:Destroy()
  2199. Arm02.CanCollide = true
  2200. weldArm03:Destroy()
  2201. Arm03.CanCollide = true
  2202. local bodyVelocity2 = Create("BodyVelocity")({
  2203. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2204. P = 5000,
  2205. maxForce = Vector3.new(8000, 8000, 8000),
  2206. Parent = Arm02
  2207. })
  2208. local bodyVelocity3 = Create("BodyVelocity")({
  2209. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2210. P = 5000,
  2211. maxForce = Vector3.new(8000, 8000, 8000),
  2212. Parent = Arm03
  2213. })
  2214. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2215. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2216. for i = 0,6.2,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2224. end
  2225. for i = 0,6.2,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2233. end
  2234. targettorso:Remove()
  2235. for i = 0,6.2,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2243. end
  2244. end
  2245. targettorso.Anchored = false
  2246. attack = false
  2247. hum.WalkSpeed = 16
  2248. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2249. end
  2250. end
  2251.  
  2252. -------------------------------------------------------
  2253. --Start Effect Function--
  2254. -------------------------------------------------------
  2255. EffectModel = Instance.new("Model", char)
  2256. Effects = {
  2257. Block = {
  2258. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2259. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2260. prt.Anchored = true
  2261. prt.CFrame = cframe
  2262. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2263. game:GetService("Debris"):AddItem(prt, 10)
  2264. if Type == 1 or Type == nil then
  2265. table.insert(Effects, {
  2266. prt,
  2267. "Block1",
  2268. delay,
  2269. x3,
  2270. y3,
  2271. z3,
  2272. msh
  2273. })
  2274. elseif Type == 2 then
  2275. table.insert(Effects, {
  2276. prt,
  2277. "Block2",
  2278. delay,
  2279. x3,
  2280. y3,
  2281. z3,
  2282. msh
  2283. })
  2284. else
  2285. table.insert(Effects, {
  2286. prt,
  2287. "Block3",
  2288. delay,
  2289. x3,
  2290. y3,
  2291. z3,
  2292. msh
  2293. })
  2294. end
  2295. end
  2296. },
  2297. Sphere = {
  2298. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2299. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2300. prt.Anchored = true
  2301. prt.CFrame = cframe
  2302. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2303. game:GetService("Debris"):AddItem(prt, 10)
  2304. table.insert(Effects, {
  2305. prt,
  2306. "Cylinder",
  2307. delay,
  2308. x3,
  2309. y3,
  2310. z3,
  2311. msh
  2312. })
  2313. end
  2314. },
  2315. Cylinder = {
  2316. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2317. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2318. prt.Anchored = true
  2319. prt.CFrame = cframe
  2320. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2321. game:GetService("Debris"):AddItem(prt, 10)
  2322. table.insert(Effects, {
  2323. prt,
  2324. "Cylinder",
  2325. delay,
  2326. x3,
  2327. y3,
  2328. z3,
  2329. msh
  2330. })
  2331. end
  2332. },
  2333. Wave = {
  2334. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2335. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2336. prt.Anchored = true
  2337. prt.CFrame = cframe
  2338. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2339. game:GetService("Debris"):AddItem(prt, 10)
  2340. table.insert(Effects, {
  2341. prt,
  2342. "Cylinder",
  2343. delay,
  2344. x3 / 60,
  2345. y3 / 60,
  2346. z3 / 60,
  2347. msh
  2348. })
  2349. end
  2350. },
  2351. Ring = {
  2352. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2353. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2354. prt.Anchored = true
  2355. prt.CFrame = cframe
  2356. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2357. game:GetService("Debris"):AddItem(prt, 10)
  2358. table.insert(Effects, {
  2359. prt,
  2360. "Cylinder",
  2361. delay,
  2362. x3,
  2363. y3,
  2364. z3,
  2365. msh
  2366. })
  2367. end
  2368. },
  2369. Break = {
  2370. Create = function(brickcolor, cframe, x1, y1, z1)
  2371. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2372. prt.Anchored = true
  2373. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2374. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2375. local num = math.random(10, 50) / 1000
  2376. game:GetService("Debris"):AddItem(prt, 10)
  2377. table.insert(Effects, {
  2378. prt,
  2379. "Shatter",
  2380. num,
  2381. prt.CFrame,
  2382. math.random() - math.random(),
  2383. 0,
  2384. math.random(50, 100) / 100
  2385. })
  2386. end
  2387. },
  2388. Spiral = {
  2389. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2390. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2391. prt.Anchored = true
  2392. prt.CFrame = cframe
  2393. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2394. game:GetService("Debris"):AddItem(prt, 10)
  2395. table.insert(Effects, {
  2396. prt,
  2397. "Cylinder",
  2398. delay,
  2399. x3,
  2400. y3,
  2401. z3,
  2402. msh
  2403. })
  2404. end
  2405. },
  2406. Push = {
  2407. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2408. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2409. prt.Anchored = true
  2410. prt.CFrame = cframe
  2411. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2412. game:GetService("Debris"):AddItem(prt, 10)
  2413. table.insert(Effects, {
  2414. prt,
  2415. "Cylinder",
  2416. delay,
  2417. x3,
  2418. y3,
  2419. z3,
  2420. msh
  2421. })
  2422. end
  2423. }
  2424. }
  2425. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2426. local fp = IT("Part")
  2427. fp.formFactor = formfactor
  2428. fp.Parent = parent
  2429. fp.Reflectance = reflectance
  2430. fp.Transparency = transparency
  2431. fp.CanCollide = false
  2432. fp.Locked = true
  2433. fp.BrickColor = brickcolor
  2434. fp.Name = name
  2435. fp.Size = size
  2436. fp.Position = tors.Position
  2437. RemoveOutlines(fp)
  2438. fp.Material = "Neon"
  2439. fp:BreakJoints()
  2440. return fp
  2441. end
  2442.  
  2443. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2444. local mesh = IT(Mesh)
  2445. mesh.Parent = part
  2446. if Mesh == "SpecialMesh" then
  2447. mesh.MeshType = meshtype
  2448. if meshid ~= "nil" then
  2449. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2450. end
  2451. end
  2452. mesh.Offset = offset
  2453. mesh.Scale = scale
  2454. return mesh
  2455. end
  2456.  
  2457. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2458. local type = type
  2459. local rng = Instance.new("Part", char)
  2460. rng.Anchored = true
  2461. rng.BrickColor = color
  2462. rng.CanCollide = false
  2463. rng.FormFactor = 3
  2464. rng.Name = "Ring"
  2465. rng.Material = "Neon"
  2466. rng.Size = Vector3.new(1, 1, 1)
  2467. rng.Transparency = 1
  2468. rng.TopSurface = 0
  2469. rng.BottomSurface = 0
  2470. rng.CFrame = pos
  2471. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2472. local rngm = Instance.new("SpecialMesh", rng)
  2473. rngm.MeshType = MType
  2474. rngm.Scale = Vector3.new(x1, y1, z1)
  2475. local scaler2 = 1
  2476. local speeder = FastSpeed
  2477. if type == "Add" then
  2478. scaler2 = 1 * value
  2479. elseif type == "Divide" then
  2480. scaler2 = 1 / value
  2481. end
  2482. coroutine.resume(coroutine.create(function()
  2483. for i = 0, 10 / bonuspeed, 0.1 do
  2484. swait()
  2485. if type == "Add" then
  2486. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2487. elseif type == "Divide" then
  2488. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2489. end
  2490. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2491. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2492. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2493. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2494. end
  2495. rng:Destroy()
  2496. end))
  2497. end
  2498.  
  2499. function Cryo_Freeze()
  2500. attack = true
  2501. for i = 0,5.2,0.03 do
  2502. swait()
  2503. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2504. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2511. end
  2512. CreateSound("331666100", tors, 10, 1)
  2513. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2514. for i = 1,3,0.1 do
  2515. hum.WalkSpeed = 0.10
  2516. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2523. end
  2524. for i = 1,10,0.1 do
  2525. swait(10)
  2526. hum.WalkSpeed = 0.10
  2527. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2528. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2535. end
  2536. wait(.6)
  2537. attack = false
  2538. end
  2539.  
  2540. function HAAAAA() --HTGJHYG
  2541. attack = true
  2542. hum.WalkSpeed = 0.30
  2543. CreateSound("794081034", hed, 10, 1)
  2544. Character.Head.face.Texture = "rbxassetid://396389196"
  2545. for i = 0,2,0.1 do
  2546. swait()
  2547. CameraEnshaking(1, 2)
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2554. end
  2555. for i = 0,14.7,0.1 do
  2556. swait()
  2557. CameraEnshaking(1, 3)
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2564. end
  2565. attack = false
  2566. Character.Head.face.Texture = "rbxassetid://620619801"
  2567. hum.WalkSpeed = 16
  2568. end
  2569.  
  2570. function Hell_From_Above()
  2571. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2572. attack = true
  2573. hum.WalkSpeed = 3.01
  2574. for i = 0,6.3,0.1 do
  2575. swait()
  2576. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2583. end
  2584. CreateSound("142070127", tors, 10, 1)
  2585. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2586. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2587. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2588. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2589. for i = 0,3.8,0.1 do
  2590. swait()
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2597. end
  2598. CreateSound("224339201", tors, 10, 0.5)
  2599. for i = 1, 3 do
  2600. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2601. UhhhhThing.CFrame = mouse.Hit
  2602. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2603. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2604. end
  2605. UhhhhThing:Destroy()
  2606. attack = false
  2607. hum.WalkSpeed = 16
  2608. end
  2609.  
  2610. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2611. local type = type
  2612. local rng = Instance.new("Part", char)
  2613. rng.Anchored = true
  2614. rng.BrickColor = color
  2615. rng.CanCollide = false
  2616. rng.FormFactor = 3
  2617. rng.Name = "Ring"
  2618. rng.Material = "Neon"
  2619. rng.Size = Vector3.new(1, 1, 1)
  2620. rng.Transparency = 0
  2621. rng.TopSurface = 0
  2622. rng.BottomSurface = 0
  2623. rng.CFrame = pos
  2624. local rngm = Instance.new("SpecialMesh", rng)
  2625. rngm.MeshType = MType
  2626. rngm.Scale = scale
  2627. local scaler2 = 1
  2628. if type == "Add" then
  2629. scaler2 = 1 * value
  2630. elseif type == "Divide" then
  2631. scaler2 = 1 / value
  2632. end
  2633. coroutine.resume(coroutine.create(function()
  2634. for i = 0, 10 / bonuspeed, 0.1 do
  2635. swait()
  2636. if type == "Add" then
  2637. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2638. elseif type == "Divide" then
  2639. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2640. end
  2641. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2642. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2643. end
  2644. rng:Destroy()
  2645. end))
  2646. end
  2647.  
  2648. function Eviscerate(dude)
  2649. if dude.Name ~= char then
  2650. local bgf = IT("BodyGyro", dude.Head)
  2651. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2652. local val = IT("BoolValue", dude)
  2653. val.Name = "IsHit"
  2654. local ds = coroutine.wrap(function()
  2655. dude:WaitForChild("Head"):BreakJoints()
  2656. wait(0.5)
  2657. target = nil
  2658. coroutine.resume(coroutine.create(function()
  2659. for i, v in pairs(dude:GetChildren()) do
  2660. if v:IsA("Accessory") then
  2661. v:Destroy()
  2662. end
  2663. if v:IsA("Humanoid") then
  2664. v:Destroy()
  2665. end
  2666. if v:IsA("CharacterMesh") then
  2667. v:Destroy()
  2668. end
  2669. if v:IsA("Model") then
  2670. v:Destroy()
  2671. end
  2672. if v:IsA("Part") or v:IsA("MeshPart") then
  2673. for x, o in pairs(v:GetChildren()) do
  2674. if o:IsA("Decal") then
  2675. o:Destroy()
  2676. end
  2677. end
  2678. coroutine.resume(coroutine.create(function()
  2679. v.Material = "Neon"
  2680. v.CanCollide = false
  2681. local PartEmmit1 = IT("ParticleEmitter", v)
  2682. PartEmmit1.LightEmission = 1
  2683. PartEmmit1.Texture = "rbxassetid://284205403"
  2684. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2685. PartEmmit1.Rate = 150
  2686. PartEmmit1.Lifetime = NumberRange.new(1)
  2687. PartEmmit1.Size = NumberSequence.new({
  2688. NumberSequenceKeypoint.new(0, 0.75, 0),
  2689. NumberSequenceKeypoint.new(1, 0, 0)
  2690. })
  2691. PartEmmit1.Transparency = NumberSequence.new({
  2692. NumberSequenceKeypoint.new(0, 0, 0),
  2693. NumberSequenceKeypoint.new(1, 1, 0)
  2694. })
  2695. PartEmmit1.Speed = NumberRange.new(0, 0)
  2696. PartEmmit1.VelocitySpread = 30000
  2697. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2698. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2699. local BodPoss = IT("BodyPosition", v)
  2700. BodPoss.P = 3000
  2701. BodPoss.D = 1000
  2702. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2703. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2704. v.Color = maincolor.Color
  2705. coroutine.resume(coroutine.create(function()
  2706. for i = 0, 49 do
  2707. swait(1)
  2708. v.Transparency = v.Transparency + 0.08
  2709. end
  2710. wait(0.5)
  2711. PartEmmit1.Enabled = false
  2712. wait(3)
  2713. v:Destroy()
  2714. dude:Destroy()
  2715. end))
  2716. end))
  2717. end
  2718. end
  2719. end))
  2720. end)
  2721. ds()
  2722. end
  2723. end
  2724.  
  2725. function FindNearestHead(Position, Distance, SinglePlayer)
  2726. if SinglePlayer then
  2727. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2728. end
  2729. local List = {}
  2730. for i, v in pairs(workspace:GetChildren()) do
  2731. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2732. table.insert(List, v)
  2733. end
  2734. end
  2735. return List
  2736. end
  2737.  
  2738. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2739. local type = type
  2740. local rng = Instance.new("Part", char)
  2741. rng.Anchored = true
  2742. rng.BrickColor = color
  2743. rng.CanCollide = false
  2744. rng.FormFactor = 3
  2745. rng.Name = "Ring"
  2746. rng.Material = "Neon"
  2747. rng.Size = Vector3.new(1, 1, 1)
  2748. rng.Transparency = 0
  2749. rng.TopSurface = 0
  2750. rng.BottomSurface = 0
  2751. rng.CFrame = pos
  2752. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2753. local rngm = Instance.new("SpecialMesh", rng)
  2754. rngm.MeshType = MType
  2755. rngm.Scale = Vector3.new(x1, y1, z1)
  2756. local scaler2 = 1
  2757. local speeder = FastSpeed
  2758. if type == "Add" then
  2759. scaler2 = 1 * value
  2760. elseif type == "Divide" then
  2761. scaler2 = 1 / value
  2762. end
  2763. coroutine.resume(coroutine.create(function()
  2764. for i = 0, 10 / bonuspeed, 0.1 do
  2765. swait()
  2766. if type == "Add" then
  2767. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2768. elseif type == "Divide" then
  2769. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2770. end
  2771. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2772. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2773. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2774. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2775. end
  2776. rng:Destroy()
  2777. end))
  2778. end
  2779.  
  2780. function SoulSteal(dude)
  2781. if dude.Name ~= char then
  2782. local bgf = IT("BodyGyro", dude.Head)
  2783. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2784. local val = IT("BoolValue", dude)
  2785. val.Name = "IsHit"
  2786. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2787. local soulst = coroutine.wrap(function()
  2788. local soul = Instance.new("Part",dude)
  2789. soul.Size = Vector3.new(1,1,1)
  2790. soul.CanCollide = false
  2791. soul.Anchored = false
  2792. soul.Position = torso.Position
  2793. soul.Transparency = 1
  2794. local PartEmmit1 = IT("ParticleEmitter", soul)
  2795. PartEmmit1.LightEmission = 1
  2796. PartEmmit1.Texture = "rbxassetid://569507414"
  2797. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2798. PartEmmit1.Rate = 250
  2799. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2800. PartEmmit1.Size = NumberSequence.new({
  2801. NumberSequenceKeypoint.new(0, 1, 0),
  2802. NumberSequenceKeypoint.new(1, 0, 0)
  2803. })
  2804. PartEmmit1.Transparency = NumberSequence.new({
  2805. NumberSequenceKeypoint.new(0, 0, 0),
  2806. NumberSequenceKeypoint.new(1, 1, 0)
  2807. })
  2808. PartEmmit1.Speed = NumberRange.new(0, 0)
  2809. PartEmmit1.VelocitySpread = 30000
  2810. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2811. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2812. local BodPoss = IT("BodyPosition", soul)
  2813. BodPoss.P = 3000
  2814. BodPoss.D = 1000
  2815. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2816. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2817. wait(1.6)
  2818. soul.Touched:connect(function(hit)
  2819. if hit.Parent == char then
  2820. soul:Destroy()
  2821. end
  2822. end)
  2823. wait(1.2)
  2824. while soul do
  2825. swait()
  2826. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2827. BodPoss.Position = tors.Position
  2828. end
  2829. end)
  2830. soulst()
  2831. end
  2832. end
  2833. function FaceMouse()
  2834. local Cam = workspace.CurrentCamera
  2835. return {
  2836. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2837. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2838. }
  2839. end
  2840. -------------------------------------------------------
  2841. --End Effect Function--
  2842. -------------------------------------------------------
  2843. function Cso(ID, PARENT, VOLUME, PITCH)
  2844. local NSound = nil
  2845. coroutine.resume(coroutine.create(function()
  2846. NSound = IT("Sound", PARENT)
  2847. NSound.Volume = VOLUME
  2848. NSound.Pitch = PITCH
  2849. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2850. swait()
  2851. NSound:play()
  2852. game:GetService("Debris"):AddItem(NSound, 10)
  2853. end))
  2854. return NSound
  2855. end
  2856. function CameraEnshaking(Length, Intensity)
  2857. coroutine.resume(coroutine.create(function()
  2858. local intensity = 1 * Intensity
  2859. local rotM = 0.01 * Intensity
  2860. for i = 0, Length, 0.1 do
  2861. swait()
  2862. intensity = intensity - 0.05 * Intensity / Length
  2863. rotM = rotM - 5.0E-4 * Intensity / Length
  2864. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2865. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2866. end
  2867. hum.CameraOffset = Vector3.new(0, 0, 0)
  2868. end))
  2869. end
  2870. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2871. local Hitboxpart = Instance.new("Part", EffectModel)
  2872. RemoveOutlines(Hitboxpart)
  2873. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2874. Hitboxpart.CanCollide = false
  2875. Hitboxpart.Transparency = 1
  2876. Hitboxpart.Anchored = true
  2877. Hitboxpart.CFrame = Pose
  2878. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2879. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2880. end
  2881. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2882. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2883. prt.Anchored = true
  2884. prt.CFrame = cframe
  2885. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2886. game:GetService("Debris"):AddItem(prt, 10)
  2887. if Type == 1 or Type == nil then
  2888. table.insert(Effects, {
  2889. prt,
  2890. "Block1",
  2891. delay,
  2892. x3,
  2893. y3,
  2894. z3,
  2895. msh
  2896. })
  2897. elseif Type == 2 then
  2898. table.insert(Effects, {
  2899. prt,
  2900. "Block2",
  2901. delay,
  2902. x3,
  2903. y3,
  2904. z3,
  2905. msh
  2906. })
  2907. elseif Type == 3 then
  2908. table.insert(Effects, {
  2909. prt,
  2910. "Block3",
  2911. delay,
  2912. x3,
  2913. y3,
  2914. z3,
  2915. msh
  2916. })
  2917. end
  2918. end
  2919.  
  2920. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2921. local Part = Create("Part"){
  2922. Parent = Parent,
  2923. Reflectance = Reflectance,
  2924. Transparency = Transparency,
  2925. CanCollide = false,
  2926. Locked = true,
  2927. BrickColor = BrickColor.new(tostring(BColor)),
  2928. Name = Name,
  2929. Size = Size,
  2930. Material = Material,
  2931. }
  2932. RemoveOutlines(Part)
  2933. return Part
  2934. end
  2935.  
  2936. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2937. local Msh = Create(Mesh){
  2938. Parent = Part,
  2939. Offset = OffSet,
  2940. Scale = Scale,
  2941. }
  2942. if Mesh == "SpecialMesh" then
  2943. Msh.MeshType = MeshType
  2944. Msh.MeshId = MeshId
  2945. end
  2946. return Msh
  2947. end
  2948.  
  2949. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2950. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2951. prt.Anchored = true
  2952. prt.CFrame = cframe
  2953. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2954. game:GetService("Debris"):AddItem(prt,2)
  2955. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2956. for i=0,1,delay do
  2957. swait()
  2958. Part.Transparency=i
  2959. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2960. end
  2961. Part.Parent=nil
  2962. end),prt,msh,(math.random(0,1)+math.random())/5)
  2963. end
  2964. -------------------------------------------------------
  2965. --End Important Functions--
  2966. -------------------------------------------------------
  2967. -------------------------------------------------------
  2968.  
  2969.  
  2970. --[[
  2971. Thanks for using Build-To-Lua by jarredbcv.
  2972. ]]--
  2973.  
  2974. New = function(Object, Parent, Name, Data)
  2975. local Object = Instance.new(Object)
  2976. for Index, Value in pairs(Data or {}) do
  2977. Object[Index] = Value
  2978. end
  2979. Object.Parent = Parent
  2980. Object.Name = Name
  2981. return Object
  2982. end
  2983.  
  2984. Gaunty = New("Model",char,"Gaunty",{})
  2985. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2986. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2987. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2990. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2992. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2994. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2996. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2998. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3005. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3013. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3038. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3040. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079.  
  3080. Gaunty2 = New("Model",char,"Gaunty2",{})
  3081. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3083. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3109. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3170. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3172. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175.  
  3176.  
  3177. NewInstance = function(instance,parent,properties)
  3178. local inst = Instance.new(instance,parent)
  3179. if(properties)then
  3180. for i,v in next, properties do
  3181. pcall(function() inst[i] = v end)
  3182. end
  3183. end
  3184. return inst;
  3185. end
  3186.  
  3187. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3188. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3189.  
  3190. for _,v in next, Gaunty:children() do
  3191. v.CanCollide = false
  3192. end
  3193. for _,v in next, Gaunty2:children() do
  3194. v.CanCollide = false
  3195. end
  3196. local all, last = {}, nil
  3197. ArmourParts = {}
  3198. NeonParts = {}
  3199. function scan(p)
  3200. for _, v in pairs(p:GetChildren()) do
  3201. if v:IsA("BasePart") then
  3202. if v.BrickColor == BrickColor.new("Black") then
  3203. table.insert(ArmourParts, v)
  3204. end
  3205. if v.BrickColor == BrickColor.new("Institutional white") then
  3206. table.insert(NeonParts, v)
  3207. end
  3208. if last then
  3209. local w = Instance.new("Weld")
  3210. w.Part0, w.Part1 = last, v
  3211. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3212. w.Parent = last
  3213. end
  3214. table.insert(all, v)
  3215. last = v
  3216. end
  3217. scan(v)
  3218. end
  3219. end
  3220. scan(Gaunty)
  3221. local all2, last2 = {}, nil
  3222. ArmourParts2 = {}
  3223. NeonParts2 = {}
  3224. function scan2(p)
  3225. for _, v in pairs(p:GetChildren()) do
  3226. if v:IsA("BasePart") then
  3227. if v.BrickColor == BrickColor.new("Black") then
  3228. table.insert(ArmourParts2, v)
  3229. end
  3230. if v.BrickColor == BrickColor.new("Institutional white") then
  3231. table.insert(NeonParts2, v)
  3232. end
  3233. if last2 then
  3234. local w = Instance.new("Weld")
  3235. w.Part0, w.Part1 = last2, v
  3236. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3237. w.Parent = last2
  3238. end
  3239. table.insert(all2, v)
  3240. last2 = v
  3241. end
  3242. scan2(v)
  3243. end
  3244. end
  3245. scan2(Gaunty2)
  3246. for i, v in pairs(ArmourParts) do
  3247. v.BrickColor = BrickC("Black")
  3248. end
  3249. for i, v in pairs(NeonParts) do
  3250. v.BrickColor = BrickC("Dark stone grey")
  3251. end
  3252. for i, v in pairs(ArmourParts2) do
  3253. v.BrickColor = BrickC("Black")
  3254. end
  3255. for i, v in pairs(NeonParts2) do
  3256. v.BrickColor = BrickC("Dark stone grey")
  3257. end
  3258. -------------------------------------------------------
  3259. --Start Customization--
  3260. -------------------------------------------------------
  3261.  
  3262. ---------------------------------------------
  3263. local Player_Size = 1
  3264. if Player_Size ~= 1 then
  3265. root.Size = root.Size * Player_Size
  3266. tors.Size = tors.Size * Player_Size
  3267. hed.Size = hed.Size * Player_Size
  3268. ra.Size = ra.Size * Player_Size
  3269. la.Size = la.Size * Player_Size
  3270. rl.Size = rl.Size * Player_Size
  3271. ll.Size = ll.Size * Player_Size
  3272. ----------------------------------------------------------------------------------
  3273. rootj.Parent = root
  3274. neck.Parent = tors
  3275. RW.Parent = tors
  3276. LW.Parent = tors
  3277. RH.Parent = tors
  3278. LH.Parent = tors
  3279. ----------------------------------------------------------------------------------
  3280. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3281. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3282. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3283. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3284. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3285. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3286. ----------------------------------------------------------------------------------
  3287. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3288. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3289. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3290. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3291. --hat.Parent = Character
  3292. end
  3293. ----------------------------------------------------------------------------------
  3294. local SONG = 1117396305
  3295. local SONG2 = 0
  3296. local Music = Instance.new("Sound",tors)
  3297. Music.Volume = 2.5
  3298. Music.Looped = true
  3299. Music.Pitch = 1 --Pitcher
  3300. ----------------------------------------------------------------------------------
  3301. local equipped = false
  3302. local idle = 0
  3303. local change = 1
  3304. local val = 0
  3305. local toim = 0
  3306. local idleanim = 0.4
  3307. local sine = 0
  3308. local Mode = 1
  3309. ----------------------------------------------------------------------------------
  3310. hum.WalkSpeed = 16
  3311. hum.JumpPower = 57
  3312. hum.Animator.Parent = nil
  3313. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3314. local naeeym2 = IT("BillboardGui",char)
  3315. naeeym2.AlwaysOnTop = true
  3316. naeeym2.Size = UDim2.new(5,35,2,15)
  3317. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3318. naeeym2.MaxDistance = 75
  3319. naeeym2.Adornee = hed
  3320. naeeym2.Name = "Name"
  3321. --naeeym2.PlayerToHideFrom = Player
  3322. local tecks2 = IT("TextLabel",naeeym2)
  3323. tecks2.BackgroundTransparency = 1
  3324. tecks2.TextScaled = true
  3325. tecks2.BorderSizePixel = 0
  3326. tecks2.Text = "Random Guy"
  3327. tecks2.Font = "Fantasy"
  3328. tecks2.TextSize = 30
  3329. tecks2.TextStrokeTransparency = 0
  3330. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3331. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3332. tecks2.Size = UDim2.new(1,0,0.5,0)
  3333. tecks2.Parent = naeeym2
  3334. -------------------------------------------------------
  3335. --End Customization--
  3336. -------------------------------------------------------
  3337.  
  3338. -----------------------------------------------------
  3339. --Start Attacks N Stuff--
  3340. -------------------------------------------------------
  3341. function resetmode()
  3342. tecks2.Text = "Random Guy"
  3343. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3344. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3345. for i, v in pairs(ArmourParts) do
  3346. v.BrickColor = BrickColor.new("Black")
  3347. v.Material = "Neon"
  3348. v.Transparency = 0
  3349. end
  3350. for i, v in pairs(NeonParts) do
  3351. maincolor = BrickColor.new("Dark stone grey")
  3352. v.BrickColor = maincolor
  3353. v.Material = "Neon"
  3354. v.Transparency = 0
  3355. end
  3356. for i, v in pairs(ArmourParts2) do
  3357. v.BrickColor = BrickColor.new("Black")
  3358. v.Material = "Neon"
  3359. v.Transparency = 0
  3360. end
  3361. for i, v in pairs(NeonParts2) do
  3362. maincolor = BrickColor.new("Dark stone grey")
  3363. v.BrickColor = maincolor
  3364. v.Material = "Neon"
  3365. v.Transparency = 0
  3366. end
  3367. Mode = 1
  3368. SONG = 1117396305
  3369. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3370. end
  3371.  
  3372. function Taunt10000()
  3373. attack = true
  3374. Cso("649634100", hed, 10, 0.5)
  3375. for i = 0, 6, 0.1 do
  3376. swait()
  3377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3378. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3379. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3380. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3381. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3382. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3383. end
  3384. attack = false
  3385. end
  3386.  
  3387. function Taunt2()
  3388. attack = true
  3389. hum.WalkSpeed = 0
  3390. TAUNT2:Play()
  3391. repeat
  3392. swait()
  3393. TAUNT.Parent = tors
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3396. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3397. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3398. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3399. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3400. until TAUNT2.Playing == false
  3401. attack = false
  3402. hum.WalkSpeed = 16
  3403. end
  3404.  
  3405. function AnnoyingSink()
  3406. coroutine.resume(coroutine.create(function()
  3407. attack = true
  3408. for i = 0, 6, 0.1 do
  3409. swait()
  3410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3411. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3412. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3413. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3414. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3415. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3416. end
  3417. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3418. Hole2.Color = Color3.new(0,0,0)
  3419. local MESH = MakeForm(Hole2,"Cyl")
  3420. MESH.Scale = Vector3.new(0,1,0)
  3421. Hole2.CFrame = CF(mouse.Hit.p)
  3422. Cso("154955269", Hole2, 10, .7)
  3423. for i = 0, 3, 0.1 do
  3424. swait()
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3427. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3428. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3429. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3431. end
  3432. attack = false
  3433. for i = 1, 50 do
  3434. swait()
  3435. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3436. end
  3437. for i = 1, 200 do
  3438. swait()
  3439. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3440. end
  3441. swait(100)
  3442. for i = 1, 50 do
  3443. swait()
  3444. Trail(Hole2)
  3445. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3446. end
  3447. Hole2:remove()
  3448. end))
  3449. end
  3450.  
  3451. function Taunt()
  3452. attack = true
  3453. hum.WalkSpeed = 0
  3454. TAUNT:Play()
  3455. repeat
  3456. swait()
  3457. TAUNT.Parent = tors
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3462. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3464. until TAUNT.Playing == false
  3465. attack = false
  3466. hum.WalkSpeed = 16
  3467. end
  3468. function attackone()
  3469. attack = true
  3470. hum.WalkSpeed = 3.01
  3471. for i = 0, 1.7, 0.1 do
  3472. swait()
  3473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3475. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3476. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3477. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3478. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3479. end
  3480. Cso("203426541", ra, 10, 1)
  3481. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3482. CameraEnshaking(2, 5)
  3483. for i = 0, 1.4, 0.1 do
  3484. swait()
  3485. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3488. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3489. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3490. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3491. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3492. end
  3493. hum.WalkSpeed = 16
  3494. attack = false
  3495. end
  3496.  
  3497.  
  3498.  
  3499. function attacktwo()
  3500. attack = true
  3501. hum.WalkSpeed = 3.01
  3502. for i = 0, 1.7, 0.1 do
  3503. swait()
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3506. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3507. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3508. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3510. end
  3511. Cso("203426541", rl, 10, 1)
  3512. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3513. CameraEnshaking(2, 3)
  3514. for i = 0, 1.4, 0.1 do
  3515. swait()
  3516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3518. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3519. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3520. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3521. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3522. end
  3523. hum.WalkSpeed = 16
  3524. attack = false
  3525. end
  3526. function attackthree()
  3527. attack = true
  3528. hum.WalkSpeed = 3.01
  3529. for i = 0, 1.4, 0.1 do
  3530. swait()
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3533. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3534. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3537. end
  3538. Cso("203426541", hed, 10, 1)
  3539. for i = 0, 1.7, 0.1 do
  3540. swait()
  3541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3543. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3544. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3545. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3546. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3547. end
  3548. CameraEnshaking(2, 8)
  3549. Cso("260435136", hed, 10, .9)
  3550. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3551. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3552. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3553. for i = 0, 1.8, 0.1 do
  3554. swait()
  3555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3557. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3558. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3559. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3560. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3561. end
  3562. hum.WalkSpeed = 16
  3563. attack = false
  3564. end
  3565.  
  3566. function somuchcancerwhy() --o no
  3567. attack = true
  3568. hum.WalkSpeed = 0.10
  3569. Character.Head.face.Texture = "rbxassetid://315074049"
  3570. local A = math.random(1,13)
  3571. if A == 1 then
  3572. ohno.SoundId = "rbxassetid://295810519"
  3573. ohno.TimePosition = 1
  3574. end
  3575. if A == 2 then
  3576. ohno.SoundId = "rbxassetid://488472970"
  3577. ohno.TimePosition = 2
  3578. end
  3579. if A == 3 then
  3580. ohno.SoundId = "rbxassetid://917045199"
  3581. ohno.TimePosition = 3
  3582. end
  3583. if A == 4 then
  3584. ohno.SoundId = "rbxassetid://324205173"
  3585. ohno.TimePosition = 1
  3586. end
  3587. if A == 5 then
  3588. ohno.SoundId = "rbxassetid://376134741"
  3589. ohno.TimePosition = 8
  3590. end
  3591. if A == 6 then
  3592. ohno.SoundId = "rbxassetid://164147183"
  3593. ohno.TimePosition = 0
  3594. end
  3595. if A == 7 then
  3596. ohno.SoundId = "rbxassetid://825526716"
  3597. ohno.TimePosition = 1
  3598. end
  3599. if A == 8 then
  3600. ohno.SoundId = "rbxassetid://185460366"
  3601. ohno.TimePosition = 0
  3602. end
  3603. if A == 9 then
  3604. ohno.SoundId = "rbxassetid://273319633"
  3605. ohno.TimePosition = 1
  3606. end
  3607. if A == 10 then
  3608. ohno.SoundId = "rbxassetid://506212392"
  3609. ohno.TimePosition = 2
  3610. end
  3611. if A == 11 then
  3612. ohno.SoundId = "rbxassetid://708297448"
  3613. ohno.TimePosition = 4
  3614. end
  3615. if A == 12 then
  3616. ohno.SoundId = "rbxassetid://497199103"
  3617. ohno.TimePosition = 9
  3618. end
  3619. if A == 13 then
  3620. ohno.SoundId = "rbxassetid://152833989"
  3621. ohno.TimePosition = 1
  3622. end
  3623. ohno:Play()
  3624. for i = 0,100,0.1 do
  3625. swait()
  3626. CameraEnshaking(2, 3)
  3627. ohno.Parent = hed
  3628. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3629. end
  3630. attack = false
  3631. ohno:Stop()
  3632. Character.Head.face.Texture = "rbxassetid://620619801"
  3633. hum.WalkSpeed = 16
  3634. end
  3635.  
  3636. function Power_Burst()
  3637. hum.WalkSpeed = 4
  3638. attack = true
  3639. Cso("163619849", Handle, 10, 1.35)
  3640. for i = 0,4.3,0.1 do
  3641. swait()
  3642. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3649. end
  3650. CameraEnshaking(2.5, 20)
  3651. Cso("539294959", Handle, 10, .9)
  3652. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3653. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3654. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3655. for i = 0,3,0.1 do
  3656. swait()
  3657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3661. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3663. end
  3664. hum.WalkSpeed = 16
  3665. attack = false
  3666. end
  3667.  
  3668. function Eruption2()
  3669. attack = true
  3670. hum.WalkSpeed = 2
  3671. hum.JumpPower = 0
  3672. for i = 0,7,0.1 do
  3673. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3674. swait()
  3675. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3676. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3683. end
  3684. CreateSound("144699494", tors, 10, 1)
  3685. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3686. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3687. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3688. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3689. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3690. coroutine.resume(coroutine.create(function()
  3691. for i = 0,1.8,0.1 do
  3692. swait()
  3693. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3694. end
  3695. for i = 0,1.8,0.1 do
  3696. swait()
  3697. hum.CameraOffset = Vector3.new(0,0,0)
  3698. end
  3699. end))
  3700. local vel2 = Instance.new("BodyVelocity",tors)
  3701. vel2.Velocity = Vector3.new(0,55,0)
  3702. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3703. for i = 0,4,0.1 do
  3704. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3705. swait()
  3706. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3707. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3714. end
  3715. hum.WalkSpeed = 16
  3716. vel2:Destroy()
  3717. hum.JumpPower = 50
  3718. attack = false
  3719. end
  3720.  
  3721. function Magic_Bombs()
  3722. attack = true
  3723. hum.WalkSpeed = 0
  3724. local GYRO = IT("BodyGyro",root)
  3725. GYRO.D = 100
  3726. GYRO.P = 2000
  3727. GYRO.MaxTorque = VT(0,4000000,0)
  3728. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3729. for i = 0,3.6,0.1 do
  3730. swait()
  3731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3734. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3737. end
  3738. CameraEnshaking(1, 6)
  3739. GYRO:Destroy()
  3740. Cso("588734356", Handle, 10, 1.05)
  3741. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3742. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3743. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3744. for i = 0,2,0.1 do
  3745. swait()
  3746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3749. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3752. end
  3753. local GYRO = IT("BodyGyro",root)
  3754. GYRO.D = 100
  3755. GYRO.P = 2000
  3756. GYRO.MaxTorque = VT(0,4000000,0)
  3757. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3758. for i = 0,2.4,0.1 do
  3759. swait()
  3760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3763. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3766. end
  3767. GYRO:Destroy()
  3768. CameraEnshaking(1, 6)
  3769. Cso("588734356", Handle, 10, 1.05)
  3770. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3771. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3772. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3773. for i = 0,2,0.1 do
  3774. swait()
  3775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3778. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3779. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3781. end
  3782. local GYRO = IT("BodyGyro",root)
  3783. GYRO.D = 100
  3784. GYRO.P = 2000
  3785. GYRO.MaxTorque = VT(0,4000000,0)
  3786. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3787. for i = 0,2.4,0.1 do
  3788. swait()
  3789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3792. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3793. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3795. end
  3796. GYRO:Destroy()
  3797. CameraEnshaking(1, 6)
  3798. Cso("588734356", Handle, 10, 1.05)
  3799. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3800. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3801. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3802. for i = 0,2,0.1 do
  3803. swait()
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3810. end
  3811. attack = false
  3812. hum.WalkSpeed = 16
  3813. end
  3814.  
  3815. function Dangerous_Field()
  3816. attack = true
  3817. hum.WalkSpeed = 0
  3818. for i = 0,10,0.1 do
  3819. swait()
  3820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3823. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3824. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3826. CameraEnshaking(1, 7)
  3827. Cso("588734356", Handle, 10, 1.2)
  3828. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3829. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3830. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3831. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3832. end
  3833. attack = false
  3834. hum.WalkSpeed = 16
  3835. end
  3836. function Field()
  3837. attack = true
  3838. hum.WalkSpeed = 0
  3839. for i = 0,10,0.1 do
  3840. swait()
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3844. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3847. CameraEnshaking(1, 7)
  3848. Cso("588734356", Handle, 10, 1.2)
  3849. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3850. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3851. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3852. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3853. end
  3854. attack = false
  3855. hum.WalkSpeed = 16
  3856. end
  3857. function Shockwave()
  3858. attack = true
  3859. hum.WalkSpeed = 0
  3860. for i = 0,4,0.1 do
  3861. swait()
  3862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3868. end
  3869. coroutine.resume(coroutine.create(function()
  3870. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3874. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3875. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3876. CameraEnshaking(1, 7)
  3877. wait(0.05)
  3878. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3882. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3883. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3884. CameraEnshaking(1, 7)
  3885. wait(0.05)
  3886. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3890. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3891. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3892. CameraEnshaking(1, 7)
  3893. wait(0.05)
  3894. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3895. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3898. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3899. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3900. CameraEnshaking(1, 7)
  3901. wait(0.05)
  3902. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3903. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3906. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3907. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908. CameraEnshaking(1, 7)
  3909. wait(0.05)
  3910. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3914. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3915. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916. CameraEnshaking(1, 7)
  3917. end))
  3918. Cso("440145223", Handle, 10, 1.05)
  3919. for i = 1,7,0.1 do
  3920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3922. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3923. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3924. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3926. end
  3927. wait(.6)
  3928. hum.WalkSpeed = 16
  3929. attack = false
  3930. end
  3931. function Pulse()
  3932. attack = true
  3933. hum.WalkSpeed = 0
  3934. local GYRO = IT("BodyGyro",root)
  3935. GYRO.D = 100
  3936. GYRO.P = 2000
  3937. GYRO.MaxTorque = VT(0,4000000,0)
  3938. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3939. for i = 0,4,0.1 do
  3940. swait()
  3941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3947. end
  3948. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3950. CameraEnshaking(1, 25)
  3951. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3952. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3953. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3955. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3957. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3959. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3960. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3961. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3963. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3967. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3968. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973. Cso("440145223", Handle, 10, 1.05)
  3974. GYRO:Destroy()
  3975. for i = 1,2,0.1 do
  3976. swait()
  3977. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3980. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3984. end
  3985. hum.WalkSpeed = 16
  3986. attack = false
  3987. end
  3988.  
  3989. function Technobeam()
  3990. attack = true
  3991. hum.WalkSpeed = 3.01
  3992. for i = 0, 4, 0.1 do
  3993. swait()
  3994. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4001. end
  4002. for i = 0, 2, 0.1 do
  4003. swait()
  4004. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4007. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4008. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4009. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4010. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4011. end
  4012. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4013. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4014. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4015. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4016. CameraEnshaking(4, 5)
  4017. Cso("206049428", char, 10, 1)
  4018. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4019. if v:FindFirstChild("Head") then
  4020. Eviscerate(v)
  4021. end
  4022. end
  4023. for i = 0, 2, 0.1 do
  4024. swait()
  4025. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4030. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4031. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4032. end
  4033. hum.WalkSpeed = 16
  4034. attack = false
  4035. end
  4036.  
  4037. function Painful_Stomp2()
  4038. attack = true
  4039. for i = 0,5.2,0.1 do
  4040. swait()
  4041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4044. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4047. end
  4048. CreateSound("331666100", char, 10, 1)
  4049. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4050. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4051. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4052. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4053. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4054. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4055. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4056. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4057. if v:FindFirstChild("Head") then
  4058. Eviscerate(v)
  4059. end
  4060. end
  4061. coroutine.resume(coroutine.create(function()
  4062. for i = 0,2.8,0.1 do
  4063. swait()
  4064. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4065. end
  4066. for i = 0,1.8,0.1 do
  4067. swait()
  4068. hum.CameraOffset = Vector3.new(0,0,0)
  4069. end
  4070. end))
  4071. for i = 0,3.7,0.1 do
  4072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4078. end
  4079. wait(.6)
  4080. attack = false
  4081. end
  4082.  
  4083. function Painful_Stomp()
  4084. attack = true
  4085. for i = 0,5.2,0.1 do
  4086. swait()
  4087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4090. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4093. end
  4094. CreateSound("331666100", char, 10, 1)
  4095. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4096. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4097. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4098. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4099. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4100. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4101. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4102. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4103. if v:FindFirstChild("Head") then
  4104. Eviscerate(v)
  4105. end
  4106. end
  4107. coroutine.resume(coroutine.create(function()
  4108. for i = 0,2.8,0.1 do
  4109. swait()
  4110. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4111. end
  4112. for i = 0,1.8,0.1 do
  4113. swait()
  4114. hum.CameraOffset = Vector3.new(0,0,0)
  4115. end
  4116. end))
  4117. for i = 0,3.7,0.1 do
  4118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4121. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4122. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4124. end
  4125. wait(.6)
  4126. attack = false
  4127. end
  4128.  
  4129.  
  4130. function LAZER()
  4131. attack = true
  4132. hum.WalkSpeed = 0.03
  4133. for i = 0,4,0.1 do
  4134. swait()
  4135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4141. end
  4142. LAZOR:Play()
  4143. local GYRO = IT("BodyGyro",root)
  4144. GYRO.D = 100
  4145. GYRO.P = 2000
  4146. GYRO.MaxTorque = VT(0,4000000,0)
  4147. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4148. repeat
  4149. swait(2)
  4150. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4151. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4152. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4153. LAZOR.Parent = ra
  4154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4156. CameraEnshaking(1, 7)
  4157. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4158. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. until LAZOR.Playing == false
  4186. GYRO:Destroy()
  4187. hum.WalkSpeed = 16
  4188. attack = false
  4189. end
  4190. function new()
  4191. attack = true
  4192. hum.WalkSpeed = 0.03
  4193. for i = 0,4,0.1 do
  4194. swait()
  4195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4201. end
  4202. LAZOR:Play()
  4203. local GYRO = IT("BodyGyro",root)
  4204. GYRO.D = 100
  4205. GYRO.P = 2000
  4206. GYRO.MaxTorque = VT(0,4000000,0)
  4207. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4208. repeat
  4209. swait(2)
  4210. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4211. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4212. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4213. LAZOR.Parent = ra
  4214. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4215. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4216. CameraEnshaking(1, 7)
  4217. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. until LAZOR.Playing == false
  4246. GYRO:Destroy()
  4247. hum.WalkSpeed = 16
  4248. attack = false
  4249. end
  4250. function Spirit_Beam()
  4251. attack = true
  4252. hum.WalkSpeed = 0
  4253. local GYRO = IT("BodyGyro",root)
  4254. GYRO.D = 100
  4255. GYRO.P = 2000
  4256. GYRO.MaxTorque = VT(0,4000000,0)
  4257. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4258. for i = 0,5,0.1 do
  4259. swait()
  4260. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4263. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4267. end
  4268. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4269. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4270. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4271. local beam = Instance.new("Part", workspace)
  4272. beam.BrickColor = BrickColor.new("Fog")
  4273. beam.FormFactor = "Custom"
  4274. beam.Material = "Neon"
  4275. beam.Transparency = 0.5
  4276. beam.Anchored = true
  4277. beam.Locked = true
  4278. beam.CanCollide = false
  4279. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4280. beam.Size = Vector3.new(1.05, 1.05, distance)
  4281. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4282. game:GetService("Debris"):AddItem(beam, 0.14)
  4283. local sound = Instance.new('Sound',Handle)
  4284. sound.SoundId = 'rbxassetid://588697948'
  4285. sound.Volume = 7
  4286. sound.EmitterSize = 40
  4287. sound.MaxDistance = 450
  4288. sound:Play()
  4289. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4290. GYRO:Destroy()
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4301. wait(0.3)
  4302. attack = false
  4303. hum.WalkSpeed = 16
  4304. ref:Destroy()
  4305. end
  4306. function Distort()
  4307. attack = true
  4308. hum.WalkSpeed = 0
  4309. local pos = root.Position
  4310. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4311. Cso("261227592", tors, 10, 0.85)
  4312. for i = 1,2.5,0.1 do
  4313. swait()
  4314. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4315. end
  4316. attack = false
  4317. hum.WalkSpeed = 8
  4318. end
  4319. function Ancient_Rage()
  4320. attack = true
  4321. hum.WalkSpeed = 4
  4322. Cso("135017578", tors, 10, 1.05)
  4323. for i = 1,14,0.1 do
  4324. swait()
  4325. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4331. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4332. if v:FindFirstChild("Head") then
  4333. Eviscerate(v)
  4334. end
  4335. end
  4336. end
  4337. attack = false
  4338. hum.WalkSpeed = 16
  4339. end
  4340. function Ancient_Ragu()
  4341. attack = true
  4342. hum.WalkSpeed = 4
  4343. Cso("1028044973", tors, 10, 1.05)
  4344. for i = 1,14,0.1 do
  4345. swait()
  4346. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4352. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4353. if v:FindFirstChild("Head") then
  4354. Eviscerate(v)
  4355. end
  4356. end
  4357. end
  4358. attack = false
  4359. hum.WalkSpeed = 16
  4360. end
  4361. function TTTTTTTTTTGaunt()
  4362. attack = true
  4363. hum.WalkSpeed = 0
  4364. sex:Play()
  4365. repeat
  4366. swait()
  4367. sex.Parent = tors
  4368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4372. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4373. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4374. until sex.Playing == false
  4375. attack = false
  4376. hum.WalkSpeed = 16
  4377. end
  4378. function TTTTTTTTTTTaunt()
  4379. attack = true
  4380. hum.WalkSpeed = 0
  4381. DTAUNT:Play()
  4382. repeat
  4383. swait()
  4384. DTAUNT.Parent = tors
  4385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4389. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4390. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4391. until DTAUNT.Playing == false
  4392. attack = false
  4393. hum.WalkSpeed = 16
  4394. end
  4395.  
  4396. function Taunt3()
  4397. attack = true
  4398. hum.WalkSpeed = 0
  4399. newnoob:Play()
  4400. repeat
  4401. swait()
  4402. newnoob.Parent = tors
  4403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4407. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4409. until newnoob.Playing == false
  4410. attack = false
  4411. hum.WalkSpeed = 16
  4412. end
  4413.  
  4414.  
  4415. function Multi_Bombs()
  4416. attack = true
  4417. hum.WalkSpeed = 3.01
  4418. for i = 0,3,0.1 do
  4419. swait()
  4420. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4421. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4424. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4428. end
  4429. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4430. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4432. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4433. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4434. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4435. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4436. CreateSound("142070127", tors, 10, 1)
  4437. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4438. for i = 0,1,0.1 do
  4439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4441. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4443. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4444. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4445. end
  4446. for i = 0,2,0.1 do
  4447. swait()
  4448. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4449. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4456. end
  4457. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4458. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4459. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4460. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4461. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4462. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4463. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4464. CreateSound("142070127", tors, 10, 1)
  4465. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4466. for i = 0,1,0.1 do
  4467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4469. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4471. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4472. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4473. end
  4474. for i = 0,2,0.1 do
  4475. swait()
  4476. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4477. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4480. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4484. end
  4485. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4486. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4488. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4489. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4490. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4492. CreateSound("142070127", tors, 10, 1)
  4493. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4494. for i = 0,1,0.1 do
  4495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4497. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4499. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4500. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4501. end
  4502. wait(.6)
  4503. attack = false
  4504. hum.WalkSpeed = 16
  4505. end
  4506.  
  4507. function Universal_Crush()
  4508. attack = true
  4509. for i = 0,5.2,0.05 do
  4510. swait()
  4511. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4512. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4519. end
  4520. CreateSound("331666100", tors, 10, 1)
  4521. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4525. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4526. coroutine.resume(coroutine.create(function()
  4527. for i = 0,1.8,0.1 do
  4528. swait()
  4529. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4530. end
  4531. for i = 0,1.8,0.1 do
  4532. swait()
  4533. hum.CameraOffset = Vector3.new(0,0,0)
  4534. end
  4535. end))
  4536. for i = 1,4.7,0.1 do
  4537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4539. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4540. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4541. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4543. end
  4544. wait(.6)
  4545. attack = false
  4546. end
  4547.  
  4548. function HAAH()
  4549. attack = true
  4550. hum.WalkSpeed = 0
  4551. Cso("300208779", hed, 10, 1)
  4552. for i = 0,9,0.1 do
  4553. swait()
  4554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4556. if Mrandom(1,15) == 1 then
  4557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4558. end
  4559. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4560. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4563. end
  4564. attack = false
  4565. hum.WalkSpeed = 16
  4566. end
  4567. function again()
  4568. attack = true
  4569. hum.WalkSpeed = 0
  4570. ITAUNT:Play()
  4571. repeat
  4572. swait()
  4573. ITAUNT.Parent = tors
  4574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4575. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4576. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4577. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4578. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4580. until ITAUNT.Playing == false
  4581. attack = false
  4582. hum.WalkSpeed = 16
  4583. end
  4584. function LunarSpin()
  4585. attack = true
  4586. hum.WalkSpeed = 0
  4587. for i = 0,17,0.05 do
  4588. CameraEnshaking(1, 5)
  4589. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4590. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4591. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4592. swait()
  4593. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4600. end
  4601. hum.WalkSpeed = 16
  4602. attack = false
  4603. end
  4604. function Decapitate()
  4605. local target = nil
  4606. local targettorso = nil
  4607. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4608. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4609. target = mouse.Target.Parent.Humanoid
  4610. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4611. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4612. end
  4613. end
  4614. if target ~= nil then
  4615. targettorso.Anchored = true
  4616. attack = true
  4617. hum.WalkSpeed = 0
  4618. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4619. for i = 0,4.2,0.1 do
  4620. swait()
  4621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4624. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4627. end
  4628. local ModelHead01 = New("Model", char, "", {})
  4629. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4630. local Head01 = targethead:Clone()
  4631. targethead.Transparency = 1
  4632. Head01.Parent = ModelHead01
  4633. local weldHead01 = Instance.new("Weld")
  4634. weldHead01.Parent = Head01
  4635. weldHead01.Part0 = targethead
  4636. weldHead01.Part1 = Head01
  4637. weldHead01.C1 = CFrame.new(0, 0, 0)
  4638. targethead.face:Remove()
  4639. weldHead01.Part0 = ra
  4640. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4641. targettorso:BreakJoints()
  4642. CreateSound("314390675", targettorso, 5, .7)
  4643. for i = 0,3.2,0.1 do
  4644. swait()
  4645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4651. end
  4652. for i = 0,4.2,0.1 do
  4653. swait()
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4658. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4660. end
  4661. CreateSound("541909763", targettorso, 5, .8)
  4662. weldHead01:Destroy()
  4663. Head01.CanCollide = true
  4664. local bodyVelocity2 = Create("BodyVelocity")({
  4665. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4666. P = 5000,
  4667. maxForce = Vector3.new(8000, 8000, 8000),
  4668. Parent = Head01
  4669. })
  4670. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4671. for i = 0,6.2,0.1 do
  4672. swait()
  4673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4677. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4679. end
  4680. targettorso.Anchored = false
  4681. attack = false
  4682. hum.WalkSpeed = 16
  4683. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4684. end
  4685. end
  4686. function BalanceSpin()
  4687. attack = true
  4688. hum.WalkSpeed = 2
  4689. for i = 0,17,0.07 do
  4690. CameraEnshaking(1, 5)
  4691. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4692. swait()
  4693. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4694. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4695. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4702. end
  4703. hum.WalkSpeed = 16
  4704. attack = false
  4705. end
  4706.  
  4707. function lolik()
  4708. attack = true
  4709. hum.WalkSpeed = 0
  4710. pop:Play()
  4711. repeat
  4712. pop.Parent = tors
  4713. swait()
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4716. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4717. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4718. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4719. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4720. until pop.Playing == false
  4721. attack = false
  4722. hum.WalkSpeed = 16
  4723. end
  4724.  
  4725. function BARK()
  4726. attack = true
  4727. hum.WalkSpeed = 0
  4728. BATAUNT:Play()
  4729. repeat
  4730. BATAUNT.Parent = tors
  4731. swait()
  4732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4734. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4735. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4736. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4738. until BATAUNT.Playing == false
  4739. attack = false
  4740. hum.WalkSpeed = 16
  4741. end
  4742.  
  4743. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4744. local NSound = nil
  4745. coroutine.resume(coroutine.create(function()
  4746. NSound = Instance.new("Sound", PARENT)
  4747. NSound.Volume = VOLUME
  4748. NSound.Pitch = PITCH
  4749. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4750. swait()
  4751. NSound:play()
  4752. game:GetService("Debris"):AddItem(NSound, 10)
  4753. end))
  4754. return NSound
  4755. end
  4756. function nope()
  4757. attack = true
  4758. hum.WalkSpeed = 0
  4759. NOTAUNT:Play()
  4760. repeat
  4761. NOTAUNT.Parent = tors
  4762. swait()
  4763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4765. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4766. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4767. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4768. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4769. until NOTAUNT.Playing == false
  4770. attack = false
  4771. hum.WalkSpeed = 16
  4772. end
  4773. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4774. local NSound = nil
  4775. coroutine.resume(coroutine.create(function()
  4776. NSound = Instance.new("Sound", PARENT)
  4777. NSound.Volume = VOLUME
  4778. NSound.Pitch = PITCH
  4779. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4780. swait()
  4781. NSound:play()
  4782. game:GetService("Debris"):AddItem(NSound, 10)
  4783. end))
  4784. return NSound
  4785. end
  4786. function Anime_Splosion()
  4787. attack = true
  4788. for i = 0,2,0.05 do
  4789. swait()
  4790. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4791. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4798. end
  4799. CreateSound("331666100", tors, 10, 1)
  4800. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4801. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4802. CameraEnshaking(1.5, 10)
  4803. for i = 1,2,0.1 do
  4804. swait()
  4805. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4806. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4807. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4810. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4812. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4814. end
  4815. wait(.6)
  4816. attack = false
  4817. end
  4818. corrupted = false
  4819. function Bark_Splosion()
  4820. attack = true
  4821. for i = 0,2,0.05 do
  4822. swait()
  4823. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4824. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4829. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4831. end
  4832. CreateSound("331666100", tors, 10, 1)
  4833. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4834. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4835. CameraEnshaking(1.5, 10)
  4836. for i = 1,2,0.1 do
  4837. swait()
  4838. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4839. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4840. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4843. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4844. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4845. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4847. end
  4848. wait(.6)
  4849. attack = false
  4850. end
  4851. corrupted = false
  4852.  
  4853. function Taunt1000()
  4854. attack = true
  4855. hum.WalkSpeed = 0
  4856. for i = 0, 9, 0.1 do
  4857. swait()
  4858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4860. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4861. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4862. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4863. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4864. end
  4865. attack = false
  4866. hum.WalkSpeed = 16
  4867. end
  4868.  
  4869. function Pixel_Corrupt()
  4870. attack = true
  4871. corrupted = true
  4872. for i = 0,3,0.05 do
  4873. swait()
  4874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4876. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4877. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4878. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4886. end
  4887. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4888. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4889. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4890. CreateSound("331666100", refa, 10, 1)
  4891. CameraEnshaking(1.5, 10)
  4892. coroutine.resume(coroutine.create(function()
  4893. for i = 1,20,0.1 do
  4894. swait(5)
  4895. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4896. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4897. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4898. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4899. CreateSound("331666100", refa, 10, 1)
  4900. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4901. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4902. end
  4903. refa:Destroy()
  4904. corrupted = false
  4905. end))
  4906. for i = 1,2.5,0.1 do
  4907. swait()
  4908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4914. end
  4915. wait(.3)
  4916. attack = false
  4917. end
  4918.  
  4919. function FearMe()
  4920. attack = true
  4921. hum.WalkSpeed = 0
  4922. so:Play()
  4923. repeat
  4924. swait()
  4925. so.Parent = tors
  4926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4930. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4931. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4932. until so.Playing == false
  4933. attack = false
  4934. hum.WalkSpeed = 16
  4935. end
  4936.  
  4937. function heregoes()
  4938. attack = true
  4939. hum.WalkSpeed = 0
  4940. Cso("134978657", hed, 10, 1)
  4941. for i = 0,9,0.1 do
  4942. swait()
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4945. if Mrandom(1,15) == 1 then
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4947. end
  4948. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4949. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4952. end
  4953. attack = false
  4954. hum.WalkSpeed = 16
  4955. end
  4956. function again()
  4957. attack = true
  4958. hum.WalkSpeed = 0
  4959. ITAUNT:Play()
  4960. repeat
  4961. swait()
  4962. ITAUNT.Parent = tors
  4963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4964. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4967. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4969. until ITAUNT.Playing == false
  4970. attack = false
  4971. hum.WalkSpeed = 16
  4972. end
  4973.  
  4974. function thing()
  4975. attack = true
  4976. timetofly = false
  4977. hum.WalkSpeed = 0.05
  4978. Character.Head.face.Texture = "rbxassetid://705269463"
  4979. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4980. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4981. Humanoid.JumpPower = 0
  4982. for i = 0,300,0.1 do --thatsalongtime
  4983. swait()
  4984. CameraEnshaking(1, 7)
  4985. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4986. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4987. root.Velocity = root.CFrame.lookVector * 225
  4988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4994. end
  4995. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4996. attack = false
  4997. Humanoid.JumpPower = 50
  4998. Character.Head.face.Texture = "rbxassetid://620619801"
  4999. hum.WalkSpeed = 16
  5000. wait(45)
  5001. timetofly = true
  5002. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5003. end
  5004.  
  5005. function DANCEFORME()
  5006. attack = true
  5007. Character.Head.face.Texture = "rbxassetid://183225545"
  5008. MERKIO:Play()
  5009. repeat
  5010. for i = 0,0.7,0.2 do
  5011. swait()
  5012. MERKIO.Parent = tors
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5015. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5016. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5017. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5019. end
  5020. for i = 0,0.7,0.2 do
  5021. swait()
  5022. MERKIO.Parent = tors
  5023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5029. end
  5030. until MERKIO.Playing == false
  5031. MERKIO:Stop()
  5032. Character.Head.face.Texture = "rbxassetid://620619801"
  5033. attack = false
  5034. hum.WalkSpeed = 16
  5035. end
  5036.  
  5037. function HAA55() --ik
  5038. attack = true
  5039. hum.WalkSpeed = 1.01
  5040. Character.Head.face.Texture = "rbxassetid://111523405"
  5041. CreateSound("1395854043", hed, 10, 1)
  5042. for i = 0,14,0.1 do
  5043. swait()
  5044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5048. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5049. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5050. end
  5051. attack = false
  5052. Character.Head.face.Texture = "rbxassetid://620619801"
  5053. hum.WalkSpeed = 16
  5054. end
  5055.  
  5056. function DistortThem()
  5057. CanUse = false
  5058. local HIT = tors.Touched:Connect(function(hit)
  5059. Kill(hit.Parent)
  5060. end)
  5061. for i = 1, 350 do
  5062. swait()
  5063. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5064. CreateSound("333430981", hed, 1.5, 1)
  5065. RA.Parent = ra
  5066. LA.Parent = la
  5067. FT.Parent = tors
  5068. RL.Parent = rl
  5069. LL.Parent = ll
  5070. for _,v in next, char:GetDescendants() do
  5071. if(v:IsA'DataModelMesh')then
  5072. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5073. end
  5074. end
  5075. end
  5076. FT.Parent = nil
  5077. RA.Parent = nil
  5078. LA.Parent = nil
  5079. RL.Parent = nil
  5080. LL.Parent = nil
  5081. for _,v in next, char:GetDescendants() do
  5082. if(v:IsA'DataModelMesh')then
  5083. v.Offset = Vector3.new(0,0,0)
  5084. end
  5085. end
  5086. HIT:Disconnect()
  5087. wait(3.5)
  5088. CanUse = true
  5089. end
  5090.  
  5091. function targett()
  5092. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5093. TargetSelect(mouse.Target.Parent)
  5094. CreateSound("743521450", char, 1, .8)
  5095. end
  5096. end
  5097.  
  5098. function un_fun()
  5099. attack = true
  5100. hum.WalkSpeed = 0
  5101. BTAUNT:Play()
  5102. repeat
  5103. swait()
  5104. BTAUNT.Parent = tors
  5105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5108. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5110. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5111. until BTAUNT.Playing == false
  5112. attack = false
  5113. hum.WalkSpeed = 16
  5114. end
  5115. function thisisit()
  5116. attack = true
  5117. hum.WalkSpeed = 0
  5118. STAUNT:Play()
  5119. repeat
  5120. swait()
  5121. STAUNT.Parent = tors
  5122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5126. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5128. until STAUNT.Playing == false
  5129. attack = false
  5130. hum.WalkSpeed = 16
  5131. end
  5132. function PENIS()
  5133. attack = true
  5134. hum.WalkSpeed = 0
  5135. NOSOUND:Play()
  5136. repeat
  5137. swait()
  5138. NOSOUND.Parent = tors
  5139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5143. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5145. until NOSOUND.Playing == false
  5146. attack = false
  5147. hum.WalkSpeed = 16
  5148. end
  5149. function Exploit()
  5150. exploitable = false
  5151. Cso("907332670", tors, 10, 1.05)
  5152. coroutine.resume(coroutine.create(function()
  5153. for i = 1,20,0.1 do
  5154. swait()
  5155. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5156. end
  5157. Cso("12222030", tors, 10, 1.05)
  5158. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5159. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5160. if v:FindFirstChild("Head") then
  5161. Eviscerate(v)
  5162. SoulSteal(v)
  5163. end
  5164. end
  5165. wait(15)
  5166. exploitable = true
  5167. end))
  5168. end
  5169. function wutdefaq()
  5170. attack = true
  5171. hum.WalkSpeed = 0
  5172. WTF:Play()
  5173. repeat
  5174. swait()
  5175. WTF.Parent = tors
  5176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5178. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5179. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5180. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5182. until STAUNT.Playing == false
  5183. attack = false
  5184. hum.WalkSpeed = 16
  5185. end
  5186. function Exploit()
  5187. exploitable = false
  5188. Cso("135017578", tors, 10, 1.05)
  5189. coroutine.resume(coroutine.create(function()
  5190. for i = 1,20,0.1 do
  5191. swait()
  5192. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5193. end
  5194. Cso("160718677", tors, 10, 1.05)
  5195. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5196. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5197. if v:FindFirstChild("Head") then
  5198. Eviscerate(v)
  5199. SoulSteal(v)
  5200. end
  5201. end
  5202. wait(15)
  5203. exploitable = true
  5204. end))
  5205. end
  5206. function ASCENTION()
  5207. attack = true
  5208. hum.WalkSpeed = 0
  5209. Cso("987502413", tors, 10, 1.05)
  5210. local vel2 = Instance.new("BodyVelocity",tors)
  5211. vel2.Velocity = Vector3.new(0,30,0)
  5212. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5213. for i = 0,20,0.1 do
  5214. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5215. swait()
  5216. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5217. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5218. CameraEnshaking(1, 4)
  5219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5225. end
  5226. hum.WalkSpeed = 16
  5227. vel2:Destroy()
  5228. attack = false
  5229. end
  5230.  
  5231. function Taunt1()
  5232. attack = true
  5233. hum.WalkSpeed = 3.01
  5234. Cso("1535994137", hed, 10, 1)
  5235. for i = 0, 9, 0.1 do
  5236. swait()
  5237. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5242. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5243. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5244. end
  5245. hum.WalkSpeed = 16
  5246. attack = false
  5247. end
  5248.  
  5249. function Destruction()
  5250. attack = true
  5251. local Ring1 = Instance.new("Part", char)
  5252. Ring1.Anchored = true
  5253. Ring1.BrickColor = maincolor
  5254. Ring1.CanCollide = false
  5255. Ring1.FormFactor = 3
  5256. Ring1.Name = "Ring"
  5257. Ring1.Material = "Neon"
  5258. Ring1.Size = Vector3.new(1, 0.05, 1)
  5259. Ring1.Transparency = 1
  5260. Ring1.TopSurface = 0
  5261. Ring1.BottomSurface = 0
  5262. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5263. Ring1Mesh.MeshType = "Brick"
  5264. Ring1Mesh.Name = "SizeMesh"
  5265. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5266. local InnerRing1 = Ring1:Clone()
  5267. InnerRing1.Parent = char
  5268. InnerRing1.Transparency = 0
  5269. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5270. InnerRing1.Size = Vector3.new(1, 1, 1)
  5271. local InnerRing1Mesh = InnerRing1.SizeMesh
  5272. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5273. InnerRing1Mesh.MeshType = "Sphere"
  5274. Ring1:Destroy()
  5275. for i = 0, 5, 0.1 do
  5276. swait()
  5277. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5278. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5283. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5284. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5285. root.CFrame = FaceMouse()[1]
  5286. end
  5287. InnerRing1.Transparency = 1
  5288. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5289. CreateSound("294188875", char, 2.3, 1)
  5290. local a = IT("Part", char)
  5291. a.Name = "Direction"
  5292. a.Anchored = true
  5293. a.BrickColor = maincolor
  5294. a.Material = "Neon"
  5295. a.Transparency = 0
  5296. a.Shape = "Cylinder"
  5297. a.CanCollide = false
  5298. local a2 = IT("Part", char)
  5299. a2.Name = "Direction"
  5300. a2.Anchored = true
  5301. a2.BrickColor = maincolor
  5302. a2.Color = maincolor.Color
  5303. a2.Material = "Neon"
  5304. a2.Transparency = 0.5
  5305. a2.Shape = "Cylinder"
  5306. a2.CanCollide = false
  5307. local ba = IT("Part", char)
  5308. ba.Name = "HitDirect"
  5309. ba.Anchored = true
  5310. ba.BrickColor = maincolor
  5311. ba.Material = "Neon"
  5312. ba.Transparency = 1
  5313. ba.CanCollide = false
  5314. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5315. local ignore = char
  5316. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5317. a.BottomSurface = 10
  5318. a.TopSurface = 10
  5319. a2.BottomSurface = 10
  5320. a2.TopSurface = 10
  5321. local distance = (InnerRing1.CFrame.p - position).magnitude
  5322. a.Size = Vector3.new(distance, 1, 1)
  5323. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5324. a2.Size = Vector3.new(distance, 1, 1)
  5325. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5326. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5327. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5328. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5329. game:GetService("Debris"):AddItem(a, 20)
  5330. game:GetService("Debris"):AddItem(a2, 20)
  5331. game:GetService("Debris"):AddItem(ba, 20)
  5332. local msh = Instance.new("SpecialMesh", a)
  5333. msh.MeshType = "Sphere"
  5334. msh.Scale = Vector3.new(1, 25, 25)
  5335. local msh2 = Instance.new("SpecialMesh", a2)
  5336. msh2.MeshType = "Sphere"
  5337. msh2.Scale = Vector3.new(1, 30, 30)
  5338. for i = 0, 10, 0.1 do
  5339. swait()
  5340. root.CFrame = FaceMouse()[1]
  5341. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5342. a2.Color = maincolor.Color
  5343. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5344. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5345. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5346. distance = (InnerRing1.CFrame.p - position).magnitude
  5347. a.Size = Vector3.new(distance, 1, 1)
  5348. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5349. a2.Size = Vector3.new(distance, 1, 1)
  5350. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5351. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5352. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5353. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5354. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5355. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5356. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5357. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5358. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5359. if v:FindFirstChild("Head") then
  5360. Eviscerate(v)
  5361. SoulSteal(v)
  5362. end
  5363. end
  5364. end
  5365. a:Destroy()
  5366. a2:Destroy()
  5367. ba:Destroy()
  5368. InnerRing1:Destroy()
  5369. attack = false
  5370. hum.CameraOffset = Vector3.new(0,0,0)
  5371. end
  5372.  
  5373. function Flame_Burst()
  5374. local target = nil
  5375. local targettorso = nil
  5376. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5377. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5378. target = mouse.Target.Parent.Humanoid
  5379. target2 = mouse.Target.Parent
  5380. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5381. end
  5382. end
  5383. if target ~= nil then
  5384. attack = true
  5385. hum.WalkSpeed = 0
  5386. for i = 0, 3.4, 0.1 do
  5387. swait()
  5388. hum.WalkSpeed = 0
  5389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5390. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5391. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5392. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5393. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5394. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5395. end
  5396. --targettorso:BreakJoints()
  5397. for i = 0, 3.4, 0.1 do
  5398. swait()
  5399. hum.WalkSpeed = 0
  5400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5401. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5402. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5403. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5404. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5405. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5406. end
  5407. for i, v in pairs(target2:GetChildren()) do
  5408. if(not char:IsAncestorOf(v))then
  5409. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5410. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5411. if(hum and hedder and hum.Health > 0)then
  5412. Eviscerate(v.Parent)
  5413. end
  5414. end
  5415. end
  5416. attack = false
  5417. hum.WalkSpeed = 16
  5418. end
  5419. end
  5420.  
  5421. function GIMME_THOSE()
  5422. attack = true
  5423. chatfunc("BURN....", BrickColor.random().Color)
  5424. for i = 0,5.2,0.1 do
  5425. swait()
  5426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5429. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5432. end
  5433. chatfunc("IN....", BrickColor.random().Color)
  5434. wait(2)
  5435. CreateSound("331666100", char, 10, 1)
  5436. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5437. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5438. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5439. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5440. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5441. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5442. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5443. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5444. if v:FindFirstChild("Head") then
  5445. Eviscerate(v)
  5446. SoulSteal(v)
  5447. end
  5448. end
  5449. coroutine.resume(coroutine.create(function()
  5450. for i = 0,2.8,0.1 do
  5451. swait()
  5452. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5453. end
  5454. for i = 0,1.8,0.1 do
  5455. swait()
  5456. hum.CameraOffset = Vector3.new(0,0,0)
  5457. end
  5458. end))
  5459. for i = 0,3.7,0.1 do
  5460. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5461. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5468. end
  5469. wait(.6)
  5470. CreateSound("907332997", hed, 10, 1)
  5471. attack = false
  5472. end
  5473.  
  5474. function Eruption()
  5475. attack = true
  5476. hum.WalkSpeed = 2
  5477. hum.JumpPower = 0
  5478. for i = 0,7,0.1 do
  5479. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5480. swait()
  5481. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5482. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5489. end
  5490. CreateSound("144699494", tors, 10, 1)
  5491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5494. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5495. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5496. coroutine.resume(coroutine.create(function()
  5497. for i = 0,1.8,0.1 do
  5498. swait()
  5499. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5500. end
  5501. for i = 0,1.8,0.1 do
  5502. swait()
  5503. hum.CameraOffset = Vector3.new(0,0,0)
  5504. end
  5505. end))
  5506. local vel2 = Instance.new("BodyVelocity",tors)
  5507. vel2.Velocity = Vector3.new(0,55,0)
  5508. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5509. for i = 0,4,0.1 do
  5510. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5511. swait()
  5512. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5513. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5520. end
  5521. hum.WalkSpeed = 16
  5522. vel2:Destroy()
  5523. hum.JumpPower = 50
  5524. attack = false
  5525. end
  5526.  
  5527. function Solar_Flare2()
  5528. attack = true
  5529. hum.WalkSpeed = 2
  5530. hum.JumpPower = 75
  5531. hum.Jump = true
  5532. wait(0.4)
  5533. CreateSound("144699494", tors, 10, 1)
  5534. hum.JumpPower = 0
  5535. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5536. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5537. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5538. for i = 0,20,0.1 do
  5539. root.Velocity = root.CFrame.lookVector * 60
  5540. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5541. swait()
  5542. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5543. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5550. end
  5551. hum.WalkSpeed = 16
  5552. hum.JumpPower = 50
  5553. attack = false
  5554. end
  5555.  
  5556. function Solar_Flare()
  5557. attack = true
  5558. hum.WalkSpeed = 2
  5559. hum.JumpPower = 75
  5560. hum.Jump = true
  5561. wait(0.4)
  5562. CreateSound("144699494", tors, 10, 1)
  5563. hum.JumpPower = 0
  5564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5565. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5566. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5567. for i = 0,20,0.1 do
  5568. root.Velocity = root.CFrame.lookVector * 60
  5569. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5570. swait()
  5571. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5572. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5579. end
  5580. hum.WalkSpeed = 16
  5581. hum.JumpPower = 50
  5582. attack = false
  5583. end
  5584. function dmg(dude)
  5585. if dude.Name ~= char then
  5586. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5587. local bgf = Instance.new("BodyGyro",dude.Head)
  5588. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5589. local val = Instance.new("BoolValue",dude)
  5590. val.Name = "IsHit"
  5591. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5592. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5593. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5594. partasdeff.LightEmission = .1
  5595. partasdeff.Size = NumberSequence.new(0.2)
  5596. partasdeff.Texture = "rbxassetid://771221224"
  5597. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5598. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5599. partasdeff.Transparency = bbb
  5600. partasdeff.Size = aaa
  5601. partasdeff.ZOffset = .9
  5602. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5603. partasdeff.LockedToPart = false
  5604. partasdeff.EmissionDirection = "Back"
  5605. partasdeff.Lifetime = NumberRange.new(1, 2)
  5606. partasdeff.Rate = 1000
  5607. partasdeff.Rotation = NumberRange.new(-100, 100)
  5608. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5609. partasdeff.Speed = NumberRange.new(6)
  5610. partasdeff.VelocitySpread = 10000
  5611. partasdeff.Enabled=false
  5612. partasdeff:Emit(30)
  5613. coroutine.wrap(function()
  5614. targetted = nil
  5615. swait(30)
  5616. dude:BreakJoints()
  5617. swait(5)
  5618. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5619. for i=0,1,.05 do
  5620. for a,v in pairs(dude:GetChildren()) do
  5621. if v:IsA("BasePart") then
  5622. v.Transparency = i
  5623. end
  5624. end
  5625. swait()
  5626. end
  5627. for a,v in pairs(dude:GetChildren()) do
  5628. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5629. v.ParticleEmitter.Enabled = false
  5630. end
  5631. game:service'Debris':AddItem(v,2)
  5632. end
  5633. end)()
  5634. end
  5635. end
  5636. function kdown(dd)
  5637. if dd.Name ~= char then
  5638. dd.Humanoid.PlatformStand = true
  5639. local bgf = Instance.new("BodyGyro",dd.Head)
  5640. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5641. local val = Instance.new("BoolValue",dd)
  5642. val.Name = "IsHit"
  5643. end
  5644. end
  5645. function TargetSelect(person)
  5646. local dd=coroutine.wrap(function()
  5647. if targetted ~= person then
  5648. targetted = person
  5649. img2.Size = UDim2.new(1,0,1,0)
  5650. img2.ImageTransparency = 0
  5651. img2.Position = UDim2.new(0,0,0,0)
  5652. for i = 0, 2, 0.1 do
  5653. swait()
  5654. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5655. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5656. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5657. end
  5658. end
  5659. end)
  5660. dd()
  5661. end
  5662. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5663. attack = true
  5664. hum.WalkSpeed = 0
  5665. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5666. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5667. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5668. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5669. partasdeff.LightEmission = .1
  5670. partasdeff.Size = NumberSequence.new(0.2)
  5671. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5672. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5673. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5674. partasdeff.Transparency = bbb
  5675. partasdeff.Size = aaa
  5676. partasdeff.ZOffset = .9
  5677. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5678. partasdeff.LockedToPart = false
  5679. partasdeff.EmissionDirection = "Back"
  5680. partasdeff.Lifetime = NumberRange.new(1, 2)
  5681. partasdeff.Rate = 1000
  5682. partasdeff.Rotation = NumberRange.new(-100, 100)
  5683. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5684. partasdeff.Speed = NumberRange.new(6)
  5685. partasdeff.VelocitySpread = 10000
  5686. partasdeff.Enabled=false
  5687. for i = 0, 1.4, 0.1 do
  5688. swait()
  5689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5691. if Mrandom(1,15) == 1 then
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5693. end
  5694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5696. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5697. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5698. end
  5699. dmg(targetted)
  5700. partasdeff.Enabled=true
  5701. CreateSound("429400881", torsy, 10, .8)
  5702. for i = 0, 1.4, 0.1 do
  5703. swait()
  5704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5706. if Mrandom(1,15) == 1 then
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5708. end
  5709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5711. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5712. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5713. end
  5714. partasdeff.Enabled=false
  5715. for i = 0, 1.4, 0.1 do
  5716. swait()
  5717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5719. if Mrandom(1,15) == 1 then
  5720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5721. end
  5722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5724. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5726. end
  5727. attack = false
  5728. hum.WalkSpeed = 16
  5729. elseif targetted.Name == "makhail07" then
  5730. for i = 0, 2.4, 0.1 do
  5731. swait()
  5732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5734. if Mrandom(1,15) == 1 then
  5735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5736. end
  5737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5739. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5741. end
  5742. for i = 0, 2.4, 0.1 do
  5743. swait()
  5744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5746. if Mrandom(1,15) == 1 then
  5747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5748. end
  5749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5751. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5753. end
  5754. coroutine.wrap(function()
  5755. wait(2)
  5756. --partasdeff:Remove()
  5757. end)()
  5758. local sel = Mrandom(1,3)
  5759. if sel == 1 then
  5760. chatfunc("Hmhmhm, Why try?")
  5761. elseif sel == 2 then
  5762. chatfunc("Stop it that's my creator.")
  5763. elseif sel == 3 then
  5764. chatfunc("I can't do that...")
  5765. end
  5766. wait(2)
  5767. hum.WalkSpeed = 16
  5768. attack = false
  5769. elseif targetted.Name == "Salvo_Starly" then
  5770. for i = 0, 2.4, 0.1 do
  5771. swait()
  5772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5774. if Mrandom(1,15) == 1 then
  5775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5776. end
  5777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5779. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5781. end
  5782. for i = 0, 2.4, 0.1 do
  5783. swait()
  5784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5786. if Mrandom(1,15) == 1 then
  5787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5788. end
  5789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5791. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5793. end
  5794. coroutine.wrap(function()
  5795. wait(2)
  5796. --partasdeff:Remove()
  5797. end)()
  5798. local sel = Mrandom(1,3)
  5799. if sel == 1 then
  5800. chatfunc("Sorry about that.")
  5801. elseif sel == 2 then
  5802. chatfunc("H-Hello. I almost killed you.")
  5803. elseif sel == 3 then
  5804. chatfunc("OwO?")
  5805. end
  5806. wait(2)
  5807. hum.WalkSpeed = 16
  5808. attack = false
  5809. elseif targetted.Name == "Nebula_Zorua" then
  5810. for i = 0, 2.4, 0.1 do
  5811. swait()
  5812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5814. if Mrandom(1,15) == 1 then
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5816. end
  5817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5819. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5821. end
  5822. for i = 0, 2.4, 0.1 do
  5823. swait()
  5824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5826. if Mrandom(1,15) == 1 then
  5827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5828. end
  5829. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5830. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5831. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5833. end
  5834. coroutine.wrap(function()
  5835. wait(2)
  5836. --partasdeff:Remove()
  5837. end)()
  5838. local sel = Mrandom(1,3)
  5839. if sel == 1 then
  5840. chatfunc("Sorry, Nebula.")
  5841. elseif sel == 2 then
  5842. chatfunc("Theres no need to harm you. Yet...")
  5843. elseif sel == 3 then
  5844. chatfunc("My mistake.")
  5845. end
  5846. wait(2)
  5847. hum.WalkSpeed = 16
  5848. attack = false
  5849. elseif targetted.Name == "KillerDarkness0105" then
  5850. for i = 0, 2.4, 0.1 do
  5851. swait()
  5852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5854. if Mrandom(1,15) == 1 then
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5856. end
  5857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5859. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5860. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5861. end
  5862. for i = 0, 2.4, 0.1 do
  5863. swait()
  5864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5866. if Mrandom(1,15) == 1 then
  5867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5868. end
  5869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5873. end
  5874. coroutine.wrap(function()
  5875. wait(2)
  5876. --partasdeff:Remove()
  5877. end)()
  5878. local sel = Mrandom(1,3)
  5879. if sel == 1 then
  5880. chatfunc("Hm, Killer it's been a while.")
  5881. elseif sel == 2 then
  5882. chatfunc("No need for this.")
  5883. elseif sel == 3 then
  5884. chatfunc("Hello, sorry.")
  5885. end
  5886. wait(2)
  5887. hum.WalkSpeed = 16
  5888. attack = false
  5889. end
  5890. end
  5891. function HAAHHHHHH()
  5892. attack = true
  5893. hum.WalkSpeed = 0
  5894. Cso("300208779", hed, 10, 1)
  5895. for i = 0,9,0.1 do
  5896. swait()
  5897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5899. if Mrandom(1,15) == 1 then
  5900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5901. end
  5902. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5903. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5906. end
  5907. attack = false
  5908. hum.WalkSpeed = 16
  5909. end
  5910. -------------------------------------------------------
  5911. --End Attacks N Stuff--
  5912. -------------------------------------------------------
  5913. Sprinting = false
  5914. mouse.KeyDown:connect(function(key)
  5915. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5916. Swing = 2
  5917. hum.WalkSpeed = 38.82
  5918. Sprinting = true
  5919. end
  5920. end)
  5921. mouse.KeyUp:connect(function(key)
  5922. if string.byte(key) == 48 and attack == false then
  5923. Swing = 1
  5924. Sprinting = false
  5925. hum.WalkSpeed = 16
  5926. end
  5927. end)
  5928. mouse.KeyDown:connect(function(key)
  5929. if attack == false then
  5930. if key == 'q' and Mode == 1 then
  5931. Power_Burst()
  5932. elseif key == '1' and Mode ~= 2 then
  5933. Mode = 2
  5934. SONG = 254826701
  5935. tecks2.Text = "Evil Gloves"
  5936. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5937. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5938. for i, v in pairs(ArmourParts) do
  5939. v.BrickColor = BrickColor.new("Bright red")
  5940. v.Material = "Neon"
  5941. v.Transparency = 0
  5942. end
  5943. for i, v in pairs(NeonParts) do
  5944. maincolor = BrickColor.new("New Yeller")
  5945. v.BrickColor = maincolor
  5946. v.Material = "Neon"
  5947. v.Transparency = 0
  5948. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5949. end
  5950. for i, v in pairs(ArmourParts2) do
  5951. v.BrickColor = BrickColor.new("Bright red")
  5952. v.Material = "Neon"
  5953. v.Transparency = 0
  5954. end
  5955. for i, v in pairs(NeonParts2) do
  5956. maincolor = BrickColor.new("New Yeller")
  5957. v.BrickColor = maincolor
  5958. v.Material = "Neon"
  5959. v.Transparency = 0
  5960. end
  5961. elseif key == '1' and Mode == 2 then
  5962. resetmode()
  5963. elseif key == 't' and Mode == 1 then
  5964. Taunt()
  5965. elseif key == 'q' and Mode == 2 then
  5966. Magic_Bombs()
  5967. elseif key == 'e' and Mode == 2 then
  5968. Dangerous_Field()
  5969. elseif key == 't' and Mode == 2 then
  5970. HAAH()
  5971. end
  5972. ---------------------------------------------------------------------
  5973. if key == 'l' and Mode == 6 then
  5974. Mode = 98534
  5975. SONG = 486598641
  5976. tecks2.Text = "EDGY"
  5977. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5978. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5979. for i, v in pairs(ArmourParts) do
  5980. v.BrickColor = BrickColor.new("Really black")
  5981. v.Material = "Neon"
  5982. v.Transparency = 0
  5983. end
  5984. for i, v in pairs(NeonParts) do
  5985. maincolor = BrickColor.new("Royal purple")
  5986. v.BrickColor = maincolor
  5987. v.Material = "Neon"
  5988. v.Transparency = 0
  5989. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5990. end
  5991. for i, v in pairs(ArmourParts2) do
  5992. v.BrickColor = BrickColor.new("Really black")
  5993. v.Material = "Neon"
  5994. v.Transparency = 0
  5995. end
  5996. for i, v in pairs(NeonParts2) do
  5997. maincolor = BrickColor.new("Royal purple")
  5998. v.BrickColor = maincolor
  5999. v.Material = "Neon"
  6000. v.Transparency = 0
  6001. end
  6002. elseif key == 'q' and Mode == 98534 then
  6003. targett()
  6004. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6005. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6006. elseif key == 't' and Mode == 98534 then
  6007. HAAHHHHHH()
  6008. end
  6009. ---------------------------------------------------------------------
  6010. if key == 'm' and Mode == 1 then
  6011. Mode = pIXELATED
  6012. SONG = 853518668
  6013. tecks2.Text = "PiXeL"
  6014. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6015. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6016. for i, v in pairs(ArmourParts) do
  6017. v.BrickColor = BrickColor.new("Really black")
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. end
  6021. for i, v in pairs(NeonParts) do
  6022. maincolor = BrickColor.new("Lapis")
  6023. v.BrickColor = maincolor
  6024. v.Material = "Neon"
  6025. v.Transparency = 0
  6026. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6027. end
  6028. for i, v in pairs(ArmourParts2) do
  6029. v.BrickColor = BrickColor.new("Really black")
  6030. v.Material = "Neon"
  6031. v.Transparency = 0
  6032. end
  6033. for i, v in pairs(NeonParts2) do
  6034. maincolor = BrickColor.new("Lapis")
  6035. v.BrickColor = maincolor
  6036. v.Material = "Neon"
  6037. v.Transparency = 0
  6038. end
  6039. elseif key == 'm' and Mode == pIXELATED then
  6040. resetmode()
  6041. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6042. Pixel_Corrupt()
  6043. end
  6044. ---------------------------------------------------------------------
  6045. if key == '2' and Mode ~= 3 then
  6046. Mode = 3
  6047. SONG = 235468324
  6048. tecks2.Text = "Chill"
  6049. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6050. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6051. for i, v in pairs(ArmourParts) do
  6052. v.BrickColor = BrickColor.new("Black")
  6053. v.Material = "Neon"
  6054. v.Transparency = 0
  6055. end
  6056. for i, v in pairs(NeonParts) do
  6057. maincolor = BrickColor.new("Toothpaste")
  6058. v.BrickColor = maincolor
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6062. end
  6063. for i, v in pairs(ArmourParts2) do
  6064. v.BrickColor = BrickColor.new("Black")
  6065. v.Material = "Neon"
  6066. v.Transparency = 0
  6067. end
  6068. for i, v in pairs(NeonParts2) do
  6069. maincolor = BrickColor.new("Toothpaste")
  6070. v.BrickColor = maincolor
  6071. v.Material = "Neon"
  6072. v.Transparency = 0
  6073. end
  6074. elseif key == '2' and Mode == 3 then
  6075. resetmode()
  6076. elseif key == 't' and Mode == 3 then
  6077. un_fun()
  6078. elseif key == 'q' and Mode == 3 then
  6079. Shockwave()
  6080. end
  6081. ---------------------------------------------------------------------
  6082. if key == 'n' and Mode == 9 then
  6083. Mode = 1555
  6084. SONG = 1131624146
  6085. tecks2.Text = "Anime"
  6086. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6087. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6088. for i, v in pairs(ArmourParts) do
  6089. v.BrickColor = BrickColor.new("Black")
  6090. v.Material = "Neon"
  6091. v.Transparency = 0
  6092. end
  6093. for i, v in pairs(NeonParts) do
  6094. maincolor = BrickColor.new("Carnation pink")
  6095. v.BrickColor = maincolor
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6099. end
  6100. for i, v in pairs(ArmourParts2) do
  6101. v.BrickColor = BrickColor.new("Black")
  6102. v.Material = "Neon"
  6103. v.Transparency = 0
  6104. end
  6105. for i, v in pairs(NeonParts2) do
  6106. maincolor = BrickColor.new("Carnation pink")
  6107. v.BrickColor = maincolor
  6108. v.Material = "Neon"
  6109. v.Transparency = 0
  6110. end
  6111. elseif key == 'k' and Mode == 1555 then
  6112. resetmode()
  6113. elseif key == 'y' and Mode == 1555 then
  6114. Field()
  6115. elseif key == 't' and Mode == 1555 then
  6116. lolik()
  6117. elseif key == 'q' and Mode == 1555 then
  6118. Pixel_Corrupt()
  6119. elseif key == 'f' and Mode == 1555 then
  6120. Anime_Splosion()
  6121. elseif key == 'z' and Mode == 1555 then
  6122. Cryo_Freeze()
  6123. elseif key == 'x' and Mode == 1555 then
  6124. Painful_Stomp2()
  6125. end
  6126. ---------------------------------------------------------------------
  6127. if key == 'm' and Mode == 2 then
  6128. Mode = 56565
  6129. SONG = 419346122
  6130. tecks2.Text = "Solar"
  6131. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6132. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6133. for i, v in pairs(ArmourParts) do
  6134. v.BrickColor = BrickColor.new("Really black")
  6135. v.Material = "Neon"
  6136. v.Transparency = 0
  6137. end
  6138. for i, v in pairs(NeonParts) do
  6139. maincolor = BrickColor.new("Deep orange")
  6140. v.BrickColor = maincolor
  6141. v.Material = "Neon"
  6142. v.Transparency = 0
  6143. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6144. end
  6145. for i, v in pairs(ArmourParts2) do
  6146. v.BrickColor = BrickColor.new("Really black")
  6147. v.Material = "Neon"
  6148. v.Transparency = 0
  6149. end
  6150. for i, v in pairs(NeonParts2) do
  6151. maincolor = BrickColor.new("Deep orange")
  6152. v.BrickColor = maincolor
  6153. v.Material = "Neon"
  6154. v.Transparency = 0
  6155. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6156. end
  6157. elseif key == 't' and Mode == 56565 then
  6158. Taunt2()
  6159. elseif key == 'c' and Mode == 56565 then
  6160. Eruption2()
  6161. elseif key == 'x' and Mode == 56565 then
  6162. Solar_Flare2()
  6163. elseif key == 'z' and Mode == 56565 then
  6164. Painful_Stomp()
  6165. end
  6166. ---------------------------------------------------------------------
  6167. if key == 'm' and Mode == 6 then
  6168. Mode = 1800
  6169. SONG = 1118967006
  6170. tecks2.Text = "Forbidden Soul"
  6171. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6172. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6173. for i, v in pairs(ArmourParts) do
  6174. v.BrickColor = BrickColor.new("Hot White")
  6175. v.Material = "Neon"
  6176. v.Transparency = 0
  6177. end
  6178. for i, v in pairs(NeonParts) do
  6179. maincolor = BrickColor.new("Really black")
  6180. v.BrickColor = maincolor
  6181. v.Material = "Neon"
  6182. v.Transparency = 0
  6183. end
  6184. for i, v in pairs(ArmourParts2) do
  6185. v.BrickColor = BrickColor.new("Hot White")
  6186. v.Material = "Neon"
  6187. v.Transparency = 0
  6188. end
  6189. for i, v in pairs(NeonParts2) do
  6190. maincolor = BrickColor.new("Really black")
  6191. v.BrickColor = maincolor
  6192. v.Material = "Neon"
  6193. v.Transparency = 0
  6194. end
  6195. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6196. elseif key == 't' and Mode == 1800 then
  6197. TTTTTTTTTTGaunt()
  6198. elseif key == 'l' and Mode == 1800 then
  6199. resetmode()
  6200. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6201. Exploit()
  6202. elseif key == 'y' and Mode == 1800 then
  6203. Ancient_Rage()
  6204. elseif key == 'r' and Mode == 1800 then
  6205. Distort()
  6206. elseif key == 'g' and Mode == 1800 then
  6207. Hell_From_Above()
  6208. elseif key == 'h' and Mode == 1800 then
  6209. Universal_Crush()
  6210. elseif key == 'j' and Mode == 1800 then
  6211. Multi_Bombs()
  6212. elseif key == 'z' and Mode == 1800 then
  6213. Eruption()
  6214. elseif key == 'x' and Mode == 1800 then
  6215. Solar_Flare()
  6216. end
  6217. ---------------------------------------------------------------------
  6218. if key == '3' and Mode ~= 4 then
  6219. Mode = 4
  6220. SONG = 595800581
  6221. tecks2.Text = "Divinity"
  6222. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6223. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6224. for i, v in pairs(ArmourParts) do
  6225. v.BrickColor = BrickColor.new("Black")
  6226. v.Material = "Neon"
  6227. v.Transparency = 0
  6228. end
  6229. for i, v in pairs(NeonParts) do
  6230. maincolor = BrickColor.new("Bright yellow")
  6231. v.BrickColor = maincolor
  6232. v.Material = "Neon"
  6233. v.Transparency = 0
  6234. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6235. end
  6236. for i, v in pairs(ArmourParts2) do
  6237. v.BrickColor = BrickColor.new("Black")
  6238. v.Material = "Neon"
  6239. v.Transparency = 0
  6240. end
  6241. for i, v in pairs(NeonParts2) do
  6242. maincolor = BrickColor.new("Bright yellow")
  6243. v.BrickColor = maincolor
  6244. v.Material = "Neon"
  6245. v.Transparency = 0
  6246. end
  6247. elseif key == '3' and Mode == 4 then
  6248. resetmode()
  6249. elseif key == 't' and Mode == 4 then
  6250. again()
  6251. elseif key == 'q' and Mode == 4 then
  6252. Pulse()
  6253. end
  6254. ---------------------------------------------------------------------
  6255. if key == 'm' and Mode == 4 then
  6256. attack = true
  6257. SONG = 1881895904
  6258. hum.WalkSpeed = 0
  6259. for i = 1,20,0.1 do
  6260. swait()
  6261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6263. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6264. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6265. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6266. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6267. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6268. end
  6269. hum.WalkSpeed = 16
  6270. attack = false
  6271. Mode = 100
  6272. tecks2.Text = "OverPowered-Divinity"
  6273. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6274. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6275. Cso("743499393", tors, 10, 1.05)
  6276. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6277. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6278. for i, v in pairs(ArmourParts) do
  6279. v.BrickColor = BrickColor.new("Really black")
  6280. v.Material = "Neon"
  6281. v.Transparency = 0.2
  6282. end
  6283. for i, v in pairs(NeonParts) do
  6284. maincolor = BrickColor.new("Deep orange")
  6285. v.BrickColor = maincolor
  6286. v.Material = "Neon"
  6287. v.Transparency = 0.5
  6288. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6289. end
  6290. for i, v in pairs(ArmourParts2) do
  6291. v.BrickColor = BrickColor.new("Really black")
  6292. v.Material = "Neon"
  6293. v.Transparency = 0.2
  6294. end
  6295. for i, v in pairs(NeonParts2) do
  6296. maincolor = BrickColor.new("Deep orange")
  6297. v.BrickColor = maincolor
  6298. v.Material = "Neon"
  6299. v.Transparency = 0.5
  6300. end
  6301. elseif key == 'm' and Mode == 100 then
  6302. resetmode()
  6303. elseif key == 'q' and Mode == 100 then
  6304. LAZER()
  6305. end
  6306. ---------------------------------------------------------------------
  6307. if key == '4' and Mode ~= 5 then
  6308. Mode = 5
  6309. SONG = 170282324
  6310. tecks2.Text = "Cyber Monarch"
  6311. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6312. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6313. for i, v in pairs(ArmourParts) do
  6314. v.BrickColor = BrickColor.new("Black")
  6315. v.Material = "Neon"
  6316. v.Transparency = 0
  6317. end
  6318. for i, v in pairs(NeonParts) do
  6319. maincolor = BrickColor.new("Really red")
  6320. v.BrickColor = maincolor
  6321. v.Material = "Neon"
  6322. v.Transparency = 0
  6323. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6324. end
  6325. for i, v in pairs(ArmourParts2) do
  6326. v.BrickColor = BrickColor.new("Black")
  6327. v.Material = "Neon"
  6328. v.Transparency = 0
  6329. end
  6330. for i, v in pairs(NeonParts2) do
  6331. maincolor = BrickColor.new("Really red")
  6332. v.BrickColor = maincolor
  6333. v.Material = "Neon"
  6334. v.Transparency = 0
  6335. end
  6336. elseif key == '4' and Mode == 5 then
  6337. resetmode()
  6338. elseif key == 'q' and Mode == 5 and exploitable == true then
  6339. Exploit()
  6340. elseif key == 't' and Mode == 5 then
  6341. PENIS()
  6342. end
  6343. ---------------------------------------------------------------------
  6344. if key == '5' and Mode ~= 6 then
  6345. Mode = 6
  6346. SONG = 1810750535
  6347. tecks2.Text = "The_Hell_Error_BR"
  6348. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6349. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6350. for i, v in pairs(ArmourParts) do
  6351. v.BrickColor = BrickColor.new("Black")
  6352. v.Material = "Metal"
  6353. v.Transparency = 0
  6354. end
  6355. for i, v in pairs(NeonParts) do
  6356. maincolor = BrickColor.new("Really red")
  6357. v.BrickColor = maincolor
  6358. v.Material = "Neon"
  6359. v.Transparency = 0
  6360. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6361. end
  6362. for i, v in pairs(ArmourParts2) do
  6363. v.BrickColor = BrickColor.new("Black")
  6364. v.Material = "Metal"
  6365. v.Transparency = 0
  6366. end
  6367. for i, v in pairs(NeonParts2) do
  6368. maincolor = BrickColor.new("Really red")
  6369. v.BrickColor = maincolor
  6370. v.Material = "Neon"
  6371. v.Transparency = 0
  6372. end
  6373. elseif key == '5' and Mode == 6 then
  6374. resetmode()
  6375. elseif key == 'q' and Mode == 6 then
  6376. Distort()
  6377. elseif key == 'e' and Mode == 6 then
  6378. Ancient_Rage()
  6379. elseif key == 't' and Mode == 6 then
  6380. TTTTTTTTTTTaunt()
  6381. end
  6382. ---------------------------------------------------------------------
  6383. if key == '6' and Mode ~= 7 then
  6384. Mode = 7
  6385. SONG = 150794704
  6386. tecks2.Text = "Doge"
  6387. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6388. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6389. for i, v in pairs(ArmourParts) do
  6390. v.BrickColor = BrickColor.new("Cool yellow")
  6391. v.Material = "Neon"
  6392. v.Transparency = 0
  6393. end
  6394. for i, v in pairs(NeonParts) do
  6395. maincolor = BrickColor.new("New Yeller")
  6396. v.BrickColor = maincolor
  6397. v.Material = "Neon"
  6398. v.Transparency = 0
  6399. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6400. end
  6401. for i, v in pairs(ArmourParts2) do
  6402. v.BrickColor = BrickColor.new("Cool yellow")
  6403. v.Material = "Neon"
  6404. v.Transparency = 0
  6405. end
  6406. for i, v in pairs(NeonParts2) do
  6407. maincolor = BrickColor.new("New Yeller")
  6408. v.BrickColor = maincolor
  6409. v.Material = "Neon"
  6410. v.Transparency = 0
  6411. end
  6412. elseif key == '6' and Mode == 7 then
  6413. resetmode()
  6414. elseif key == 't' and Mode == 7 then
  6415. BARK()
  6416. elseif key == 'q' and Mode == 7 then
  6417. Bark_Splosion()
  6418. end
  6419. if key == 'm' and Mode == 7 then
  6420. SONG = 1359036559
  6421. attack = true
  6422. hum.WalkSpeed = 0
  6423. for i = 0,10,0.08 do
  6424. swait()
  6425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6427. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6431. end
  6432. attack = false
  6433. hum.WalkSpeed = 16
  6434. Mode = 50
  6435. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6436. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6437. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6438. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6439. for i, v in pairs(ArmourParts) do
  6440. v.BrickColor = BrickColor.new("Magenta")
  6441. v.Material = "Neon"
  6442. v.Transparency = 0
  6443. end
  6444. for i, v in pairs(NeonParts) do
  6445. maincolor = BrickColor.new("White")
  6446. v.BrickColor = maincolor
  6447. v.Material = "Neon"
  6448. v.Transparency = 0
  6449. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6450. end
  6451. for i, v in pairs(ArmourParts2) do
  6452. v.BrickColor = BrickColor.new("Magenta")
  6453. v.Material = "Neon"
  6454. v.Transparency = 0
  6455. end
  6456. for i, v in pairs(NeonParts2) do
  6457. maincolor = BrickColor.new("White")
  6458. v.BrickColor = maincolor
  6459. v.Material = "Neon"
  6460. v.Transparency = 0
  6461. end
  6462. elseif key == 'm' and Mode == 50 then
  6463. resetmode()
  6464. elseif key == 'q' and Mode == 50 then
  6465. ASCENTION()
  6466. elseif key == 't' and Mode == 50 then
  6467. nope()
  6468. elseif key == 'y' and Mode == 50 then
  6469. EndMySufferingV2()
  6470. end
  6471. ---------------------------------------------------------------------
  6472. if key == 'n' and Mode == 7 then
  6473. Mode = 6666
  6474. SONG = 2039029608
  6475. tecks2.Text = "Meme Guy"
  6476. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6477. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6478. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6479. for i, v in pairs(ArmourParts) do
  6480. v.BrickColor = BrickColor.new("Black")
  6481. v.Material = "Neon"
  6482. v.Transparency = 0
  6483. end
  6484. for i, v in pairs(NeonParts) do
  6485. maincolor = BrickColor.new("Dark blue")
  6486. v.BrickColor = maincolor
  6487. v.Material = "Neon"
  6488. v.Transparency = 0
  6489. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6490. end
  6491. for i, v in pairs(ArmourParts2) do
  6492. v.BrickColor = BrickColor.new("Black")
  6493. v.Material = "Neon"
  6494. v.Transparency = 0
  6495. end
  6496. for i, v in pairs(NeonParts2) do
  6497. maincolor = BrickColor.new("Dark blue")
  6498. v.BrickColor = maincolor
  6499. v.Material = "Neon"
  6500. v.Transparency = 0
  6501. end
  6502. elseif key == 'y' and Mode == 6666 then
  6503. somuchcancerwhy()
  6504. elseif key == 'r' and Mode == 6666 then
  6505. HAA55()
  6506. elseif key == 't' and Mode == 6666 then
  6507. EndMySufferingV3()
  6508. elseif key == 'f' and Mode == 6666 then
  6509. WhatHuh()
  6510. elseif key == 'g' and Mode == 6666 then
  6511. slap()
  6512. elseif key == 'h' and Mode == 6666 then
  6513. HAAAAA()
  6514. elseif key == 'j' and Mode == 6666 then
  6515. DANCEFORME()
  6516. elseif key == 'm' and Mode == 6666 then
  6517. thing()
  6518. end
  6519. ---------------------------------------------------------------------
  6520. if key == 'm' and Mode == 3 then
  6521. Mode = 8888
  6522. SONG = 1752290765
  6523. tecks2.Text = "Cancerous"
  6524. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6525. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6526. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6527. for i, v in pairs(ArmourParts) do
  6528. v.BrickColor = BrickColor.new("Really black")
  6529. v.Material = "Neon"
  6530. v.Transparency = 0
  6531. end
  6532. for i, v in pairs(NeonParts) do
  6533. maincolor = BrickColor.new("Really red")
  6534. v.BrickColor = maincolor
  6535. v.Material = "Neon"
  6536. v.Transparency = 0
  6537. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6538. end
  6539. for i, v in pairs(ArmourParts2) do
  6540. v.BrickColor = BrickColor.new("Black")
  6541. v.Material = "Neon"
  6542. v.Transparency = 0
  6543. end
  6544. for i, v in pairs(NeonParts2) do
  6545. maincolor = BrickColor.new("Really red")
  6546. v.BrickColor = maincolor
  6547. v.Material = "Neon"
  6548. v.Transparency = 0
  6549. end
  6550. elseif key == 'r' and Mode == 8888 then
  6551. Technobeam()
  6552. elseif key == 't' and Mode == 8888 then
  6553. Taunt1()
  6554. elseif key == 'y' and Mode == 8888 then
  6555. Destruction()
  6556. end
  6557. ---------------------------------------------------------------------
  6558. if key == 'p' and Mode == 6 then
  6559. Mode = 111111112
  6560. SONG = 601069330
  6561. tecks2.Text = "Dark-God"
  6562. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6563. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6564. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6565. for i, v in pairs(ArmourParts) do
  6566. v.BrickColor = BrickColor.new("Really black")
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. end
  6570. for i, v in pairs(NeonParts) do
  6571. maincolor = BrickColor.new("Really black")
  6572. v.BrickColor = maincolor
  6573. v.Material = "Neon"
  6574. v.Transparency = 0
  6575. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6576. end
  6577. for i, v in pairs(ArmourParts2) do
  6578. v.BrickColor = BrickColor.new("Really black")
  6579. v.Material = "Neon"
  6580. v.Transparency = 0
  6581. end
  6582. for i, v in pairs(NeonParts2) do
  6583. maincolor = BrickColor.new("Really black")
  6584. v.BrickColor = maincolor
  6585. v.Material = "Neon"
  6586. v.Transparency = 0
  6587. end
  6588. elseif key == 'q' and Mode == 111111112 then
  6589. Flame_Burst()
  6590. elseif key == 't' and Mode == 111111112 then
  6591. Taunt10000()
  6592. end
  6593. ---------------------------------------------------------------------
  6594. if key == 'l' and Mode == 5 then
  6595. Mode = 111111111
  6596. SONG = 1494452913
  6597. tecks2.Text = "Eyo-zen"
  6598. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6599. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6600. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6601. for i, v in pairs(ArmourParts) do
  6602. v.BrickColor = BrickColor.new("Really black")
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. end
  6606. for i, v in pairs(NeonParts) do
  6607. maincolor = BrickColor.new("Hot white")
  6608. v.BrickColor = maincolor
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6612. end
  6613. for i, v in pairs(ArmourParts2) do
  6614. v.BrickColor = BrickColor.new("Really black")
  6615. v.Material = "Neon"
  6616. v.Transparency = 0
  6617. end
  6618. for i, v in pairs(NeonParts2) do
  6619. maincolor = BrickColor.new("Hot white")
  6620. v.BrickColor = maincolor
  6621. v.Material = "Neon"
  6622. v.Transparency = 0
  6623. end
  6624. elseif key == 'q' and Mode == 111111111 then
  6625. Destruction()
  6626. elseif key == 't' and Mode == 111111111 then
  6627. Taunt1000()
  6628. end
  6629. ---------------------------------------------------------------------
  6630. if key == ']' and Mode == 4 then
  6631. Mode = 99900
  6632. SONG = 265241849
  6633. tecks2.Text = "Noob"
  6634. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6635. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6636. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6637. for i, v in pairs(ArmourParts) do
  6638. v.BrickColor = BrickColor.new("Really black")
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. end
  6642. for i, v in pairs(NeonParts) do
  6643. maincolor = BrickColor.new("New Yeller")
  6644. v.BrickColor = maincolor
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6648. end
  6649. for i, v in pairs(ArmourParts2) do
  6650. v.BrickColor = BrickColor.new("Really black")
  6651. v.Material = "Neon"
  6652. v.Transparency = 0
  6653. end
  6654. for i, v in pairs(NeonParts2) do
  6655. maincolor = BrickColor.new("New Yeller")
  6656. v.BrickColor = maincolor
  6657. v.Material = "Neon"
  6658. v.Transparency = 0
  6659. end
  6660. elseif key == 'q' and Mode == 99900 then
  6661. Sayonara()
  6662. elseif key == 't' and Mode == 99900 then
  6663. Taunt3()
  6664. end
  6665. --------------------------------------------------------
  6666. if key == 'm' and Mode == 5 then
  6667. Mode = 7777
  6668. SONG = 919231299
  6669. tecks2.Text = "The_Insanity_Error"
  6670. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6671. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6672. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6673. for i, v in pairs(ArmourParts) do
  6674. v.BrickColor = BrickColor.new("Dark blue")
  6675. v.Material = "Neon"
  6676. v.Transparency = 0
  6677. end
  6678. for i, v in pairs(NeonParts) do
  6679. maincolor = BrickColor.new("Really red")
  6680. v.BrickColor = maincolor
  6681. v.Material = "Neon"
  6682. v.Transparency = 0
  6683. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6684. end
  6685. for i, v in pairs(ArmourParts2) do
  6686. v.BrickColor = BrickColor.new("Dark blue")
  6687. v.Material = "Neon"
  6688. v.Transparency = 0
  6689. end
  6690. for i, v in pairs(NeonParts2) do
  6691. maincolor = BrickColor.new("Really red")
  6692. v.BrickColor = maincolor
  6693. v.Material = "Neon"
  6694. v.Transparency = 0
  6695. end
  6696. elseif key == 'y' and Mode == 7777 then
  6697. Painful_Stomp()
  6698. elseif key == 't' and Mode == 7777 then
  6699. FearMe()
  6700. elseif key == 'r' and Mode == 7777 then
  6701. GIMME_THOSE()
  6702. end
  6703. --------------------------------------------------------
  6704. if key == 'm' and Mode == 8 then
  6705. Mode = 25
  6706. SONG = 1564523997
  6707. tecks2.Text = "Ghost"
  6708. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6709. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6710. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6711. for i, v in pairs(ArmourParts) do
  6712. v.BrickColor = BrickColor.new("Ghost grey")
  6713. v.Material = "Neon"
  6714. v.Transparency = 0.7
  6715. end
  6716. for i, v in pairs(NeonParts) do
  6717. maincolor = BrickColor.new("Fog")
  6718. v.BrickColor = maincolor
  6719. v.Material = "Neon"
  6720. v.Transparency = 0.5
  6721. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6722. end
  6723. for i, v in pairs(ArmourParts2) do
  6724. v.BrickColor = BrickColor.new("Ghost grey")
  6725. v.Material = "Neon"
  6726. v.Transparency = 0.7
  6727. end
  6728. for i, v in pairs(NeonParts2) do
  6729. maincolor = BrickColor.new("Fog")
  6730. v.BrickColor = maincolor
  6731. v.Material = "Neon"
  6732. v.Transparency = 0.5
  6733. end
  6734. elseif key == 'm' and Mode == 25 then
  6735. resetmode()
  6736. elseif key == 't' and Mode == 25 then
  6737. thisisit()
  6738. elseif key == 'q' and Mode == 25 then
  6739. Spirit_Beam()
  6740. end
  6741. ---------------------------------------------------------------------
  6742. if key == '7' and Mode ~= 8 then
  6743. Mode = 8
  6744. SONG = 207375545
  6745. tecks2.Text = "Purity"
  6746. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6747. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6748. for i, v in pairs(ArmourParts) do
  6749. v.BrickColor = BrickColor.new("Cyan")
  6750. v.Material = "Neon"
  6751. v.Transparency = 0
  6752. end
  6753. for i, v in pairs(NeonParts) do
  6754. maincolor = BrickColor.new("Institutional white")
  6755. v.BrickColor = maincolor
  6756. v.Material = "Neon"
  6757. v.Transparency = 0
  6758. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6759. end
  6760. for i, v in pairs(ArmourParts2) do
  6761. v.BrickColor = BrickColor.new("Cyan")
  6762. v.Material = "Neon"
  6763. v.Transparency = 0
  6764. end
  6765. for i, v in pairs(NeonParts2) do
  6766. maincolor = BrickColor.new("Institutional white")
  6767. v.BrickColor = maincolor
  6768. v.Material = "Neon"
  6769. v.Transparency = 0
  6770. end
  6771. elseif key == '7' and Mode == 8 then
  6772. resetmode()
  6773. elseif key == 'q' and Mode == 8 then
  6774. LunarSpin()
  6775. end
  6776. ---------------------------------------------------------------------
  6777. if key == '8' and Mode ~= 9 then
  6778. Mode = 9
  6779. SONG = 563062677
  6780. tecks2.Text = "Grim"
  6781. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6782. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6783. for i, v in pairs(ArmourParts) do
  6784. v.BrickColor = BrickColor.new("Institutional white")
  6785. v.Material = "Neon"
  6786. v.Transparency = 0
  6787. end
  6788. for i, v in pairs(NeonParts) do
  6789. maincolor = BrickColor.new("Really black")
  6790. v.BrickColor = maincolor
  6791. v.Material = "Neon"
  6792. v.Transparency = 0
  6793. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6794. end
  6795. for i, v in pairs(ArmourParts2) do
  6796. v.BrickColor = BrickColor.new("Institutional white")
  6797. v.Material = "Neon"
  6798. v.Transparency = 0
  6799. end
  6800. for i, v in pairs(NeonParts2) do
  6801. maincolor = BrickColor.new("Really black")
  6802. v.BrickColor = maincolor
  6803. v.Material = "Neon"
  6804. v.Transparency = 0
  6805. end
  6806. elseif key == '8' and Mode == 9 then
  6807. resetmode()
  6808. elseif key == 't' and Mode == 9 then
  6809. heregoes()
  6810. elseif key == 'q' and Mode == 9 then
  6811. BalanceSpin()
  6812. elseif key == 'y' and Mode == 9 then
  6813. Ancient_Ragu()
  6814. end
  6815. ---------------------------------------------------------------------------
  6816. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6817. Mode = 10
  6818. SONG = 623662713
  6819. local A = math.random(1,4)
  6820. if A == 1 then
  6821. SONG = 623662713
  6822. elseif A == 2 then
  6823. SONG = 943961217
  6824. elseif A == 3 then
  6825. SONG = 623662713
  6826. elseif A == 4 then
  6827. SONG = 919231299
  6828. end
  6829. tecks2.Text = "ErRoR Of The InSaNiTy"
  6830. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6831. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6832. for i, v in pairs(ArmourParts) do
  6833. v.BrickColor = BrickColor.random()
  6834. v.Material = "Neon"
  6835. v.Transparency = 0
  6836. end
  6837. for i, v in pairs(NeonParts) do
  6838. maincolor = BrickColor.random()
  6839. v.BrickColor = maincolor
  6840. v.Material = "Neon"
  6841. v.Transparency = 0
  6842. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6843. end
  6844. for i, v in pairs(ArmourParts2) do
  6845. v.BrickColor = BrickColor.new("Hot white")
  6846. v.Material = "Neon"
  6847. v.Transparency = 0
  6848. end
  6849. for i, v in pairs(NeonParts2) do
  6850. maincolor = BrickColor.new("Hot white")
  6851. v.BrickColor = maincolor
  6852. v.Material = "Neon"
  6853. v.Transparency = 0
  6854. end
  6855. elseif key == 'm' and Mode == 10 then
  6856. resetmode()
  6857. elseif key == 'q' and Mode == 10 then
  6858. Decapitate()
  6859. elseif key == 't' and Mode == 10 then
  6860. wutdefaq()
  6861. elseif key == 'y' and Mode == 10 then
  6862. Painful_Stomp()
  6863. end
  6864. end
  6865. end)
  6866. local Combo = 1
  6867. mouse.Button1Down:connect(function(key)
  6868. if attack == false then
  6869. if Combo == 1 then
  6870. Combo = 2
  6871. attackone()
  6872. elseif Combo == 2 then
  6873. Combo = 3
  6874. attacktwo()
  6875. elseif Combo == 3 then
  6876. Combo = 1
  6877. attackthree()
  6878. end
  6879. end
  6880. end)
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886.  
  6887. -------------------------------------------------------
  6888. --Start Animations--
  6889. -------------------------------------------------------
  6890. while true do
  6891. swait()
  6892. sine = sine + change
  6893. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6894. local velderp = root.Velocity.y
  6895. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6896. if equipped == true or equipped == false then
  6897. if attack == false then
  6898. idle = idle + 1
  6899. else
  6900. idle = 0
  6901. end
  6902. if Mode == 5 then
  6903. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6904. end
  6905.  
  6906. if Mode == 56565 then
  6907. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6908. end
  6909. if Mode == 25 then
  6910. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6911. end
  6912. if Mode == 100 then
  6913. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6914. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6915. end
  6916. if Mode == 7 then
  6917. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6918. end
  6919. if Mode == 7777 then
  6920. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6921. end
  6922. if Mode == 8888 then
  6923. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6924. tecks2.TextColor3 = maincolor.Color
  6925. tecks2.TextStrokeColor3 = maincolor.Color
  6926. for i, v in pairs(ArmourParts) do
  6927. v.BrickColor = BrickColor.new("Black")
  6928. v.Material = "Neon"
  6929. v.Transparency = 0
  6930. end
  6931. for i, v in pairs(NeonParts) do
  6932. maincolor = BrickColor.new("Really red")
  6933. v.BrickColor = maincolor
  6934. v.Material = "Neon"
  6935. v.Transparency = 0
  6936. end
  6937. end
  6938. if Mode == 10 then
  6939. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6940. tecks2.TextColor3 = maincolor.Color
  6941. tecks2.TextStrokeColor3 = maincolor.Color
  6942. for i, v in pairs(ArmourParts) do
  6943. v.BrickColor = BrickColor.random()
  6944. v.Material = "Glass"
  6945. v.Transparency = 0
  6946. end
  6947. for i, v in pairs(NeonParts) do
  6948. maincolor = BrickColor.random()
  6949. v.BrickColor = maincolor
  6950. v.Material = "Neon"
  6951. v.Transparency = 0
  6952. end
  6953. end
  6954. if Mode == 6 then
  6955. local A = math.random(1,15)
  6956. if A == 1 then
  6957. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6958. if A == 2 then
  6959. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6960. end
  6961. end
  6962. end
  6963. if 1 < root.Velocity.y and hitfloor == nil then
  6964. Anim = "Jump"
  6965. if attack == false then
  6966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6967. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6968. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6969. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6970. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6971. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6972. end
  6973. elseif -1 > root.Velocity.y and hitfloor == nil then
  6974. Anim = "Fall"
  6975. if attack == false then
  6976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6977. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6978. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6979. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6980. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6981. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6982. end
  6983. elseif torvel < 1 and hitfloor ~= nil then
  6984. Anim = "Idle"
  6985. change = 1
  6986. if attack == false then
  6987. if Mode == 1 then --Normal
  6988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6990. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6994. elseif Mode == 99900 then
  6995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6996. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6997. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6998. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7001. elseif Mode == 8888 then --idk
  7002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7003. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7004. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7005. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7006. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7007. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7008. elseif Mode == 98534 then
  7009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7011. if Mrandom(1,15) == 1 then
  7012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7013. end
  7014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7017. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7018. elseif Mode == 56565 then --idk
  7019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7020. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7021. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7022. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7023. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7024. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7025. elseif Mode == pIXELATED then --PIXELATED
  7026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7027. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7030. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7031. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7032. elseif Mode == 50 then --ASCENDED
  7033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7034. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7035. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7036. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7037. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7038. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7039. elseif Mode == 7777 then --NOTHING SPECIAL
  7040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7042. if Mrandom(1,15) == 1 then
  7043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7044. end
  7045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7047. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7049. elseif Mode == 6666 then --MEMER
  7050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7056. elseif Mode == 2 then --Machinery
  7057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7062. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7063. elseif Mode == 3 then --ICE
  7064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7065. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7068. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7069. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7070. elseif Mode == 4 then --Infused
  7071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7073. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7077. elseif Mode == 5 then --Cybernetic
  7078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7079. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7080. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7081. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7082. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7083. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7084. elseif Mode == 25 then --Spiritual
  7085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7086. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7087. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7088. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7089. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7090. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7091. elseif Mode == 6 then --Controlled Beyond Recognition
  7092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7094. if Mrandom(1,15) == 1 then
  7095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7096. end
  7097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7099. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7100. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7101. elseif Mode == 1800 then --demon
  7102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7104. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7105. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7106. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7107. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7108. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7110. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7111. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7112. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7113. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7114. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7115. elseif Mode == 1555 then --anime
  7116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7120. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7121. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7122. elseif Mode == 111111111 then
  7123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7125. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7126. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7127. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7128. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7129. elseif Mode == 100 then --Overclocked
  7130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7132. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7136. elseif Mode == 8 then --Lunarist
  7137. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7139. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7140. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7141. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7142. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7143. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7144. elseif Mode == 111111112 then
  7145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7148. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7149. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7150. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7151. elseif Mode == 10 then --INSANITY
  7152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7160. end
  7161. end
  7162. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7163. Anim = "Walk"
  7164. change = 1.1
  7165. if attack == false then
  7166. if Mode == 6 then
  7167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7169. if Mrandom(1,15) == 1 then
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7171. end
  7172. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7173. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7174. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7175. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7176. elseif Mode == 98534 then
  7177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7179. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7180. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7181. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7183. elseif Mode == 111111112 then
  7184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7187. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7188. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7189. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7190. elseif Mode == 111111111 then
  7191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7193. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7194. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7195. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7196. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7197. elseif Mode == 99900 then
  7198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7199. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7201. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7203. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7204. elseif Mode == 1 then --Normal
  7205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7207. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7211. elseif Mode == 7777 then --NORTHING SPECIAL
  7212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7214. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7215. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7218. elseif Mode == 4 then --Infused
  7219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7221. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7225. elseif Mode == 56565 then --idk
  7226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7232. elseif Mode == 8888 then --ik
  7233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7235. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7236. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7238. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7239. elseif Mode == 1555 then --anime
  7240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7241. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7242. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7245. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7246. elseif Mode == 6666 then
  7247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7249. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7250. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7253. elseif Mode == 1800 then
  7254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7255. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7256. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7257. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7258. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7259. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7260. elseif Mode == 5 then
  7261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7262. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7263. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7264. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7265. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7266. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7267. elseif Mode == 25 then
  7268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7269. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7270. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7271. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7272. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7273. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7274. elseif Mode == 100 then
  7275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7277. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7281. elseif Mode == 10 then
  7282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7289. elseif Mode == 8 then
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7292. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7293. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7294. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7295. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7296. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7303. end
  7304. end
  7305. elseif torvel >= 25 and hitfloor ~= nil then
  7306. Anim = "Sprint"
  7307. change = 1.35
  7308. if attack == false then
  7309. if Mode == 5 then
  7310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7312. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7313. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7314. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7315. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7316. elseif Mode == 56565 then
  7317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7319. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7320. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7323. elseif Mode == 111111111 then
  7324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7326. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7327. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7330. elseif Mode == 4 then
  7331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7333. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7337. elseif Mode == 1 then
  7338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7340. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7344. elseif Mode == 25 or Mode == 10 then
  7345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7346. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7347. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7348. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7349. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7350. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7351. elseif Mode ~= 5 then
  7352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7356. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7358. end
  7359. end
  7360. end
  7361. end
  7362. Music.SoundId = "rbxassetid://"..SONG
  7363. Music.Looped = true
  7364. Music.Pitch = 1
  7365. Music.Volume = 2.5
  7366. Music.Parent = tors
  7367. Music:Resume()
  7368. if 0 < #Effects then
  7369. for e = 1, #Effects do
  7370. if Effects[e] ~= nil then
  7371. local Thing = Effects[e]
  7372. if Thing ~= nil then
  7373. local Part = Thing[1]
  7374. local Mode = Thing[2]
  7375. local Delay = Thing[3]
  7376. local IncX = Thing[4]
  7377. local IncY = Thing[5]
  7378. local IncZ = Thing[6]
  7379. if 1 >= Thing[1].Transparency then
  7380. if Thing[2] == "Block1" then
  7381. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7382. local Mesh = Thing[1].Mesh
  7383. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7384. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7385. elseif Thing[2] == "Block2" then
  7386. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7387. local Mesh = Thing[7]
  7388. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7389. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7390. elseif Thing[2] == "Block3" then
  7391. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7392. local Mesh = Thing[7]
  7393. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7394. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7395. elseif Thing[2] == "Cylinder" then
  7396. local Mesh = Thing[1].Mesh
  7397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7399. elseif Thing[2] == "Blood" then
  7400. local Mesh = Thing[7]
  7401. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7402. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7404. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7407. elseif Thing[2] == "Disappear" then
  7408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7409. elseif Thing[2] == "Shatter" then
  7410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7411. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7412. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7413. Thing[6] = Thing[6] + Thing[5]
  7414. end
  7415. else
  7416. Part.Parent = nil
  7417. table.remove(Effects, e)
  7418. end
  7419. end
  7420. end
  7421. end
  7422. end
  7423. end
  7424. -------------------------------------------------------
  7425. --End Animations And Script--
  7426. -------------------------------------------------------
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