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wamandnj

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Nov 10th, 2018
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  1.  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- This script has inspired by Krystal dance! --
  143.  
  144. local Plr = game.Players.LocalPlayer
  145. local PChar = Plr.Character
  146. local Assets = "rbxassetid://"
  147. local DebounceKey = true
  148. local Mouse = Plr:GetMouse()
  149. local AnimHop = Instance.new("Animation", PChar)
  150. AnimHop.AnimationId = Assets.."129423030"
  151. local TrackAnim = nil
  152. local StopIt = false
  153.  
  154. local GenerateCharacter = function()
  155.     for i,v in pairs(PChar:GetChildren()) do
  156.         wait(0.1)
  157.         if v.ClassName == "Hat" or v.ClassName == "CharacterMesh" then
  158.             v:Destroy()
  159.         end
  160.         if v.ClassName == "Part" then
  161.             v.BrickColor = BrickColor.Black()
  162.         end
  163.         PChar.Head.BrickColor = BrickColor.White()
  164.         PChar["Body Colors"].HeadColor = BrickColor.White()
  165.         PChar["Body Colors"].LeftArmColor = BrickColor.Black()
  166.         PChar["Body Colors"].LeftLegColor = BrickColor.Black()
  167.         PChar["Body Colors"].RightArmColor = BrickColor.Black()
  168.         PChar["Body Colors"].RightLegColor = BrickColor.Black()
  169.         PChar["Body Colors"].TorsoColor = BrickColor.Black()
  170.         if PChar:FindFirstChild("Shirt") == nil then else PChar:FindFirstChild("Shirt"):Destroy() end
  171.         if PChar:FindFirstChild("Pants") == nil then else PChar:FindFirstChild("Pants"):Destroy() end
  172.         PChar.Head.face.Texture = "http://www.roblox.com/asset/?id=282690375"
  173.         PChar.Humanoid.WalkSpeed = 14
  174.         PChar.Humanoid.MaxHealth = math.huge
  175.         PChar.Humanoid.Health = math.huge
  176.     end
  177. end
  178.  
  179. local MusicFolder = Instance.new("Folder", PChar)
  180. MusicFolder.Name = "Music"
  181.  
  182. local SnoopMusic = Instance.new("Sound", MusicFolder)
  183. SnoopMusic.SoundId = Assets.."172388329"
  184. local DogeMusic = Instance.new("Sound", MusicFolder)
  185. DogeMusic.SoundId = Assets.."150794704"
  186.  
  187. wait(0.9)
  188.  
  189. GenerateCharacter()
  190.  
  191. Mouse.KeyDown:connect(function(key) local key = key:lower()
  192.     if key == "e" then
  193.         if DebounceKey == false then
  194.             return
  195.         end
  196.         DebounceKey = false
  197.         PChar.Humanoid.WalkSpeed = 0
  198.         TrackAnim = PChar.Humanoid:LoadAnimation(AnimHop)
  199.         SnoopMusic:Play()
  200.         for i = SnoopMusic.TimeLength, 1, -1 do
  201.             if StopIt == true then
  202.                 break
  203.             end
  204.             print(i)
  205.             wait(1)
  206.             TrackAnim:Play()
  207.         end
  208.         DebounceKey = true
  209.         TrackAnim:Stop()
  210.         PChar.Humanoid.WalkSpeed = 14
  211.     end
  212.     if key == "r" then
  213.         if DebounceKey == false then
  214.             return
  215.         end
  216.         DebounceKey = false
  217.         PChar.Humanoid.WalkSpeed = 0
  218.         TrackAnim = PChar.Humanoid:LoadAnimation(AnimHop)
  219.         DogeMusic:Play()
  220.         DogeMusic.Volume = 10
  221.         for i = 55, 1, -1 do
  222.             if StopIt == true then
  223.                 break
  224.             end
  225.             print(i)
  226.             wait(1)
  227.             TrackAnim:Play()
  228.             local location = game.Players.LocalPlayer.Character:GetModelCFrame()
  229.             local DogeHats = Instance.new("Part")
  230.             DogeHats.CanCollide = false
  231.             DogeHats.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  232.             local mesh = Instance.new("SpecialMesh")
  233.             mesh.TextureId = "rbxassetid://151778895"
  234.             mesh.MeshId = "rbxassetid://151778863"
  235.             mesh.MeshType = "FileMesh"
  236.             mesh.Parent = DogeHats
  237.             mesh.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  238.             DogeHats.CFrame = location * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  239.             DogeHats.Parent = game.Workspace
  240.         end
  241.         DebounceKey = true
  242.         TrackAnim:Stop()
  243.         for i = 10, 1, 0 do
  244.             wait(0.2)
  245.             DogeMusic.Volume = i
  246.         end
  247.         DogeMusic:Stop()
  248.         PChar.Humanoid.WalkSpeed = 14
  249.     end
  250.     if key == "w" or key == "a" or key == "s" or key == "d" then
  251.         StopIt = true
  252.         SnoopMusic:Stop()
  253.         DogeMusic:Stop()
  254.         if TrackAnim == nil then else TrackAnim:Stop() end
  255.         DebounceKey = true
  256.         PChar.Humanoid.WalkSpeed = 14
  257.         wait(2)
  258.         StopIt = false
  259.     end
  260. end)
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