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- --By Rufus14 lolol
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Sound1 = Instance.new("Sound")
- Attachment2 = Instance.new("Attachment")
- RopeConstraint3 = Instance.new("RopeConstraint")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Attachment6 = Instance.new("Attachment")
- RopeConstraint7 = Instance.new("RopeConstraint")
- RopeConstraint8 = Instance.new("RopeConstraint")
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Pearl")
- Part0.Anchored = true
- Part0.Size = Vector3.new(9.97000027, 0.720000267, 7.03999949)
- Part0.CFrame = CFrame.new(16.7149887, 13.7606668, 36.7299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part0.Position = Vector3.new(16.7149887, 13.7606668, 36.7299957)
- Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Sound1.Parent = Part0
- Sound1.SoundId = "rbxassetid://1205183071"
- Attachment6.Parent = Part0
- Attachment6.Visible = true
- RopeConstraint8.Parent = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Visible = true
- RopeConstraint8.Attachment0 = nil
- RopeConstraint8.Attachment1 = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Length = 7.5
- RopeConstraint8.Thickness = 0.20000000298023
- RopeConstraint8.Restitution = 0.10000000149012
- Part4.Parent = mas
- Part4.Size = Vector3.new(3.6299994, 2.9199996, 2.94999957)
- Part4.CFrame = CFrame.new(16.4487038, 1.47368073, 36.9643707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(16.4487038, 1.47368073, 36.9643707)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=112335925"
- SpecialMesh5.Scale = Vector3.new(3, 3, 3)
- SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=112335881"
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(3, 3, 3)
- Attachment6.Parent = Part0
- Attachment6.Visible = true
- RopeConstraint8.Parent = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Visible = true
- RopeConstraint8.Length = 7.5
- RopeConstraint8.Thickness = 0.20000000298023
- RopeConstraint8.Restitution = 0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,7.5,0)
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,2,0)
- Part4.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-3,0)
- RopeConstraint8.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- RopeConstraint8.Attachment1 = Attachment6
- RopeConstraint8.Visible = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.318378747, 0, 0.816154361, 0)
- TextButton.Size = UDim2.new(0, 496, 0, 135)
- TextButton.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Suicide"
- TextButton.TextColor3 = Color3.new(0.454902, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- function kys()
- ScreenGui:destroy()
- local bodyvel = Instance.new("BodyVelocity", Part4)
- bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45
- local death = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- death.Volume = 10
- death.SoundId = "rbxassetid://12222242"
- wait(0.2)
- death:Play()
- bodyvel:destroy()
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
- for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.ClassName == "Motor6D" then
- if v.Name == "Neck" then
- else
- v:destroy()
- end
- end
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = attachment
- ball.Attachment1 = game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 180
- ball.TwistLowerAngle = -180
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = game.Players.LocalPlayer.Character["Head"]
- if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso.Neck:destroy()
- end
- if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
- end
- end
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- local dead = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- dead.Volume = 10
- dead.SoundId = "rbxassetid://1248405065"
- dead:Play()
- dead.Looped = true
- while true do
- game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- wait()
- end
- end
- TextButton.MouseButton1Click:connect(kys)
- RAW Paste Data
- --By Rufus14 lolol
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Sound1 = Instance.new("Sound")
- Attachment2 = Instance.new("Attachment")
- RopeConstraint3 = Instance.new("RopeConstraint")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Attachment6 = Instance.new("Attachment")
- RopeConstraint7 = Instance.new("RopeConstraint")
- RopeConstraint8 = Instance.new("RopeConstraint")
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Pearl")
- Part0.Anchored = true
- Part0.Size = Vector3.new(9.97000027, 0.720000267, 7.03999949)
- Part0.CFrame = CFrame.new(16.7149887, 13.7606668, 36.7299957, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part0.Position = Vector3.new(16.7149887, 13.7606668, 36.7299957)
- Part0.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Sound1.Parent = Part0
- Sound1.SoundId = "rbxassetid://1205183071"
- Attachment6.Parent = Part0
- Attachment6.Visible = true
- RopeConstraint8.Parent = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Visible = true
- RopeConstraint8.Attachment0 = nil
- RopeConstraint8.Attachment1 = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Length = 7.5
- RopeConstraint8.Thickness = 0.20000000298023
- RopeConstraint8.Restitution = 0.10000000149012
- Part4.Parent = mas
- Part4.Size = Vector3.new(3.6299994, 2.9199996, 2.94999957)
- Part4.CFrame = CFrame.new(16.4487038, 1.47368073, 36.9643707, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(16.4487038, 1.47368073, 36.9643707)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.MeshId = "http://www.roblox.com/asset/?id=112335925"
- SpecialMesh5.Scale = Vector3.new(3, 3, 3)
- SpecialMesh5.TextureId = "http://www.roblox.com/asset/?id=112335881"
- SpecialMesh5.MeshType = Enum.MeshType.FileMesh
- SpecialMesh5.Scale = Vector3.new(3, 3, 3)
- Attachment6.Parent = Part0
- Attachment6.Visible = true
- RopeConstraint8.Parent = Attachment6
- RopeConstraint8.Color = BrickColor.new("Maroon")
- RopeConstraint8.Visible = true
- RopeConstraint8.Length = 7.5
- RopeConstraint8.Thickness = 0.20000000298023
- RopeConstraint8.Restitution = 0
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,7.5,0)
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,2,0)
- Part4.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-3,0)
- RopeConstraint8.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- RopeConstraint8.Attachment1 = Attachment6
- RopeConstraint8.Visible = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.318378747, 0, 0.816154361, 0)
- TextButton.Size = UDim2.new(0, 496, 0, 135)
- TextButton.Style = Enum.ButtonStyle.RobloxRoundDefaultButton
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Suicide"
- TextButton.TextColor3 = Color3.new(0.454902, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- function kys()
- ScreenGui:destroy()
- local bodyvel = Instance.new("BodyVelocity", Part4)
- bodyvel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45
- local death = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- death.Volume = 10
- death.SoundId = "rbxassetid://12222242"
- wait(0.2)
- death:Play()
- bodyvel:destroy()
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
- for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.ClassName == "Motor6D" then
- if v.Name == "Neck" then
- else
- v:destroy()
- end
- end
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = attachment
- ball.Attachment1 = game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- ball.Attachment1 = attachment
- ball.LimitsEnabled = true
- ball.TwistLimitsEnabled = true
- ball.UpperAngle = 90
- ball.Restitution = 0.5
- ball.TwistUpperAngle = 180
- ball.TwistLowerAngle = -180
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = game.Players.LocalPlayer.Character["Head"]
- if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso.Neck:destroy()
- end
- if game.Players.LocalPlayer.Character.Head:findFirstChild("face") then
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460"
- end
- end
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- local dead = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- dead.Volume = 10
- dead.SoundId = "rbxassetid://1248405065"
- dead:Play()
- dead.Looped = true
- while true do
- game.Players.LocalPlayer.Character.Humanoid.Health = 0.1
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- wait()
- end
- end
- TextButton.MouseButton1Click:connect(kys)
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