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Mz_TH_edit

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Aug 31st, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then return s[k] end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end,
  103. __call = function(self,...)
  104. local s = rawget(self,"_RealService")
  105. if s then return s(...) end
  106. end
  107. }
  108. local function FakeService(t,RealService)
  109. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  110. return setmetatable(t,fsmt)
  111. end
  112.  
  113. --Fake game object
  114. local g = {
  115. GetService = function(self,s)
  116. return self[s]
  117. end,
  118. Players = FakeService({
  119. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  120. },"Players"),
  121. UserInputService = FakeService(UIS,"UserInputService"),
  122. ContextActionService = FakeService(CAS,"ContextActionService"),
  123. }
  124. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  125. g.service = g.GetService
  126.  
  127. g.RunService = FakeService({
  128. RenderStepped = _rg:GetService("RunService").Heartbeat,
  129. BindToRenderStep = function(self,name,_,fun)
  130. self._btrs[name] = self.Heartbeat:Connect(fun)
  131. end,
  132. UnbindFromRenderStep = function(self,name)
  133. self._btrs[name]:Disconnect()
  134. end,
  135. },"RunService")
  136.  
  137. setmetatable(g,{
  138. __index=function(self,s)
  139. return _rg:GetService(s) or typeof(_rg[s])=="function"
  140. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  141. end,
  142. __newindex = fsmt.__newindex,
  143. __call = fsmt.__call
  144. })
  145. --Changing owner to fake player object to support owner:GetMouse()
  146. game,owner = g,g.Players.LocalPlayer
  147. end
  148. wait(1)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. repeat wait() until Player.Character
  155. Character = Player.Character
  156. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  157. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. local naeeym2 = Instance.new("BillboardGui",Character)
  191. naeeym2.AlwaysOnTop = true
  192. naeeym2.Size = UDim2.new(7,35,3,15)
  193. naeeym2.StudsOffset = Vector3.new(0,2,0)
  194. naeeym2.MaxDistance = 75
  195. naeeym2.Adornee = Character.Head
  196. naeeym2.Name = "Name2"
  197. local tecks2 = Instance.new("TextLabel",naeeym2)
  198. tecks2.BackgroundTransparency = 1
  199. tecks2.TextScaled = true
  200. tecks2.BorderSizePixel = 0
  201. tecks2.Text = "Master of Doom"
  202. tecks2.Font = "ArialBold"
  203. tecks2.TextSize = 30
  204. tecks2.TextStrokeTransparency = 0
  205. tecks2.TextColor3 = Color3.fromRGB(255, 06, 00)
  206. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  207. tecks2.Size = UDim2.new(1,0,0.5,0)
  208. tecks2.Parent = naeeym2
  209.  
  210. local naeeym3 = Instance.new("BillboardGui",Character)
  211. naeeym3.AlwaysOnTop = true
  212. naeeym3.Size = UDim2.new(7,35,3,15)
  213. naeeym3.StudsOffset = Vector3.new(2,3,0)
  214. naeeym3.MaxDistance = 75
  215. naeeym3.Adornee = Character.Head
  216. naeeym3.Name = "Name3"
  217. local tecks3 = Instance.new("TextLabel",naeeym2)
  218. tecks3.BackgroundTransparency = 1
  219. tecks3.TextScaled = true
  220. tecks3.BorderSizePixel = 0
  221. tecks3.Text = ""..Player.Name
  222. tecks3.Font = "ArialBold"
  223. tecks3.TextSize = 30
  224. tecks3.TextStrokeTransparency = 0
  225. tecks3.TextColor3 = Color3.fromRGB(255, 0, 0)
  226. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  227. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  228. tecks3.Parent = naeeym3
  229.  
  230. --//=================================\\
  231. --|| USEFUL VALUES
  232. --\\=================================//
  233.  
  234. Animation_Speed = 3
  235. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  236. local Speed = 16
  237. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  238. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  239. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  240. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  241. local DAMAGEMULTIPLIER = "inf"
  242. local ANIM = "Idle"
  243. local ATTACK = false
  244. local EQUIPPED = false
  245. local HOLD = false
  246. local COMBO = 1
  247. local Rooted = false
  248. local SINE = 0
  249. local KEYHOLD = false
  250. local CHANGE = 2 / Animation_Speed
  251. local WALKINGANIM = false
  252. local VALUE1 = false
  253. local VALUE2 = false
  254. local ROBLOXIDLEANIMATION = IT("Animation")
  255. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  256. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  257. --ROBLOXIDLEANIMATION.Parent = Humanoid
  258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  259. WEAPONGUI.Name = "Weapon GUI"
  260. local Effects = IT("Folder", Character)
  261. Effects.Name = "Effects"
  262. local SpecialEffects = IT("Folder", Character)
  263. SpecialEffects.Name = "SpecialEffects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local UNANCHOR = true
  267. local REGENRATE = 1
  268. local FULLREGEN = false
  269. local POSEIDON = false
  270. local EXPLOSIONSMALLSOUND = 439342426
  271. local EXPLOSIONMEDIUMSOUND = 605005842
  272. local EXPLOSIONLARGESOUND = 565538688
  273. local CHARGE = 278641993
  274. local POSEIDONSOUND = 374289727
  275. local FIREBALLSOUND = 414517770
  276. local BURNSOUND = 565777213
  277. local FIREFIELD = false
  278. local SEARING = false
  279. local BODYPOS = nil
  280. local GYRO = nil
  281. local DIRECTTURN = false
  282. local APPLYGYRO = true
  283. local SONGS = {712013220,1330061498}
  284. local CHOSENSONG = MRANDOM(1,#SONGS)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289.  
  290. --//=================================\\
  291. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  292. --\\=================================//
  293.  
  294. ArtificialHB = Instance.new("BindableEvent", script)
  295. ArtificialHB.Name = "ArtificialHB"
  296.  
  297. script:WaitForChild("ArtificialHB")
  298.  
  299. frame = Frame_Speed
  300. tf = 0
  301. allowframeloss = false
  302. tossremainder = false
  303. lastframe = tick()
  304. script.ArtificialHB:Fire()
  305.  
  306. game:GetService("RunService").Heartbeat:connect(function(s, p)
  307. tf = tf + s
  308. if tf >= frame then
  309. if allowframeloss then
  310. script.ArtificialHB:Fire()
  311. lastframe = tick()
  312. else
  313. for i = 1, math.floor(tf / frame) do
  314. script.ArtificialHB:Fire()
  315. end
  316. lastframe = tick()
  317. end
  318. if tossremainder then
  319. tf = 0
  320. else
  321. tf = tf - frame * math.floor(tf / frame)
  322. end
  323. end
  324. end)
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329. --//=================================\\
  330. --|| SOME FUNCTIONS
  331. --\\=================================//
  332.  
  333. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  334. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  335. end
  336.  
  337. function PositiveAngle(NUMBER)
  338. if NUMBER >= 0 then
  339. NUMBER = 0
  340. end
  341. return NUMBER
  342. end
  343.  
  344. function NegativeAngle(NUMBER)
  345. if NUMBER <= 0 then
  346. NUMBER = 0
  347. end
  348. return NUMBER
  349. end
  350.  
  351. function Swait(NUMBER)
  352. if NUMBER == 0 or NUMBER == nil then
  353. ArtificialHB.Event:wait()
  354. else
  355. for i = 1, NUMBER do
  356. ArtificialHB.Event:wait()
  357. end
  358. end
  359. end
  360.  
  361. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  362. local NEWMESH = IT(MESH)
  363. if MESH == "SpecialMesh" then
  364. NEWMESH.MeshType = MESHTYPE
  365. if MESHID ~= "nil" and MESHID ~= "" then
  366. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  367. end
  368. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  369. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  370. end
  371. end
  372. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  373. NEWMESH.Scale = SCALE
  374. NEWMESH.Parent = PARENT
  375. return NEWMESH
  376. end
  377.  
  378. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  379. local NEWPART = IT("Part")
  380. NEWPART.formFactor = FORMFACTOR
  381. NEWPART.Reflectance = REFLECTANCE
  382. NEWPART.Transparency = TRANSPARENCY
  383. NEWPART.CanCollide = false
  384. NEWPART.Locked = true
  385. NEWPART.Anchored = true
  386. if ANCHOR == false then
  387. NEWPART.Anchored = false
  388. end
  389. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  390. NEWPART.Name = NAME
  391. NEWPART.Size = SIZE
  392. NEWPART.Position = Torso.Position
  393. NEWPART.Material = MATERIAL
  394. NEWPART:BreakJoints()
  395. NEWPART.Parent = PARENT
  396. return NEWPART
  397. end
  398.  
  399. local function weldBetween(a, b)
  400. local weldd = Instance.new("ManualWeld")
  401. weldd.Part0 = a
  402. weldd.Part1 = b
  403. weldd.C0 = CFrame.new()
  404. weldd.C1 = b.CFrame:inverse() * a.CFrame
  405. weldd.Parent = a
  406. return weldd
  407. end
  408.  
  409.  
  410. function QuaternionFromCFrame(cf)
  411. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  412. local trace = m00 + m11 + m22
  413. if trace > 0 then
  414. local s = math.sqrt(1 + trace)
  415. local recip = 0.5 / s
  416. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  417. else
  418. local i = 0
  419. if m11 > m00 then
  420. i = 1
  421. end
  422. if m22 > (i == 0 and m00 or m11) then
  423. i = 2
  424. end
  425. if i == 0 then
  426. local s = math.sqrt(m00 - m11 - m22 + 1)
  427. local recip = 0.5 / s
  428. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  429. elseif i == 1 then
  430. local s = math.sqrt(m11 - m22 - m00 + 1)
  431. local recip = 0.5 / s
  432. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  433. elseif i == 2 then
  434. local s = math.sqrt(m22 - m00 - m11 + 1)
  435. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  436. end
  437. end
  438. end
  439.  
  440. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  441. local xs, ys, zs = x + x, y + y, z + z
  442. local wx, wy, wz = w * xs, w * ys, w * zs
  443. local xx = x * xs
  444. local xy = x * ys
  445. local xz = x * zs
  446. local yy = y * ys
  447. local yz = y * zs
  448. local zz = z * zs
  449. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  450. end
  451.  
  452. function QuaternionSlerp(a, b, t)
  453. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  454. local startInterp, finishInterp;
  455. if cosTheta >= 0.0001 then
  456. if (1 - cosTheta) > 0.0001 then
  457. local theta = ACOS(cosTheta)
  458. local invSinTheta = 1 / SIN(theta)
  459. startInterp = SIN((1 - t) * theta) * invSinTheta
  460. finishInterp = SIN(t * theta) * invSinTheta
  461. else
  462. startInterp = 1 - t
  463. finishInterp = t
  464. end
  465. else
  466. if (1 + cosTheta) > 0.0001 then
  467. local theta = ACOS(-cosTheta)
  468. local invSinTheta = 1 / SIN(theta)
  469. startInterp = SIN((t - 1) * theta) * invSinTheta
  470. finishInterp = SIN(t * theta) * invSinTheta
  471. else
  472. startInterp = t - 1
  473. finishInterp = t
  474. end
  475. end
  476. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  477. end
  478.  
  479. function Clerp(a, b, t)
  480. local qa = {QuaternionFromCFrame(a)}
  481. local qb = {QuaternionFromCFrame(b)}
  482. local ax, ay, az = a.x, a.y, a.z
  483. local bx, by, bz = b.x, b.y, b.z
  484. local _t = 1 - t
  485. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  486. end
  487.  
  488. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  489. local frame = IT("Frame")
  490. frame.BackgroundTransparency = TRANSPARENCY
  491. frame.BorderSizePixel = BORDERSIZEPIXEL
  492. frame.Position = POSITION
  493. frame.Size = SIZE
  494. frame.BackgroundColor3 = COLOR
  495. frame.BorderColor3 = BORDERCOLOR
  496. frame.Name = NAME
  497. frame.Parent = PARENT
  498. return frame
  499. end
  500.  
  501. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  502. local label = IT("TextLabel")
  503. label.BackgroundTransparency = 1
  504. label.Size = UD2(1, 0, 1, 0)
  505. label.Position = UD2(0, 0, 0, 0)
  506. label.TextColor3 = TEXTCOLOR
  507. label.TextStrokeTransparency = STROKETRANSPARENCY
  508. label.TextTransparency = TRANSPARENCY
  509. label.FontSize = TEXTFONTSIZE
  510. label.Font = TEXTFONT
  511. label.BorderSizePixel = BORDERSIZEPIXEL
  512. label.TextScaled = false
  513. label.Text = TEXT
  514. label.Name = NAME
  515. label.Parent = PARENT
  516. return label
  517. end
  518.  
  519. function NoOutlines(PART)
  520. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  521. end
  522.  
  523. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  524. local NEWWELD = IT(TYPE)
  525. NEWWELD.Part0 = PART0
  526. NEWWELD.Part1 = PART1
  527. NEWWELD.C0 = C0
  528. NEWWELD.C1 = C1
  529. NEWWELD.Parent = PARENT
  530. return NEWWELD
  531. end
  532.  
  533. local S = IT("Sound")
  534. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  535. local NEWSOUND = nil
  536. coroutine.resume(coroutine.create(function()
  537. NEWSOUND = S:Clone()
  538. NEWSOUND.Parent = PARENT
  539. NEWSOUND.Volume = VOLUME
  540. NEWSOUND.Pitch = PITCH
  541. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  542. NEWSOUND:play()
  543. if DOESLOOP == true then
  544. NEWSOUND.Looped = true
  545. else
  546. repeat wait(1) until NEWSOUND.Playing == false
  547. NEWSOUND:remove()
  548. end
  549. end))
  550. return NEWSOUND
  551. end
  552.  
  553. function CFrameFromTopBack(at, top, back)
  554. local right = top:Cross(back)
  555. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  556. end
  557.  
  558. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  559. function WACKYEFFECT(Table)
  560. local TYPE = (Table.EffectType or "Sphere")
  561. local SIZE = (Table.Size or VT(1,1,1))
  562. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  563. local TRANSPARENCY = (Table.Transparency or 0)
  564. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  565. local CFRAME = (Table.CFrame or Torso.CFrame)
  566. local MOVEDIRECTION = (Table.MoveToPos or nil)
  567. local ROTATION1 = (Table.RotationX or 0)
  568. local ROTATION2 = (Table.RotationY or 0)
  569. local ROTATION3 = (Table.RotationZ or 0)
  570. local MATERIAL = (Table.Material or "Neon")
  571. local COLOR = (Table.Color or C3(1,1,1))
  572. local TIME = (Table.Time or 45)
  573. local SOUNDID = (Table.SoundID or nil)
  574. local SOUNDPITCH = (Table.SoundPitch or nil)
  575. local SOUNDVOLUME = (Table.SoundVolume or nil)
  576. coroutine.resume(coroutine.create(function()
  577. local PLAYSSOUND = false
  578. local SOUND = nil
  579. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  580. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  581. PLAYSSOUND = true
  582. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  583. end
  584. EFFECT.Color = COLOR
  585. local MSH = nil
  586. if TYPE == "Sphere" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  588. elseif TYPE == "Block" then
  589. MSH = IT("BlockMesh",EFFECT)
  590. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  591. elseif TYPE == "Wave" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  593. elseif TYPE == "Ring" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  595. elseif TYPE == "Slash" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  597. elseif TYPE == "Round Slash" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  599. elseif TYPE == "Swirl" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  601. elseif TYPE == "Skull" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  603. elseif TYPE == "Crystal" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  605. end
  606. if MSH ~= nil then
  607. local MOVESPEED = nil
  608. if MOVEDIRECTION ~= nil then
  609. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  610. end
  611. local GROWTH = SIZE - ENDSIZE
  612. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  613. if TYPE == "Block" then
  614. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  615. else
  616. EFFECT.CFrame = CFRAME
  617. end
  618. for LOOP = 1, TIME+1 do
  619. Swait()
  620. MSH.Scale = MSH.Scale - GROWTH/TIME
  621. if TYPE == "Wave" then
  622. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  623. end
  624. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  625. if TYPE == "Block" then
  626. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  627. else
  628. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  629. end
  630. if MOVEDIRECTION ~= nil then
  631. local ORI = EFFECT.Orientation
  632. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  633. EFFECT.Orientation = ORI
  634. end
  635. end
  636. if PLAYSSOUND == false then
  637. EFFECT:remove()
  638. else
  639. repeat Swait() until SOUND.Playing == false
  640. EFFECT:remove()
  641. end
  642. else
  643. if PLAYSSOUND == false then
  644. EFFECT:remove()
  645. else
  646. repeat Swait() until SOUND.Playing == false
  647. EFFECT:remove()
  648. end
  649. end
  650. end))
  651. end
  652.  
  653. function MakeForm(PART,TYPE)
  654. if TYPE == "Cyl" then
  655. local MSH = IT("CylinderMesh",PART)
  656. elseif TYPE == "Ball" then
  657. local MSH = IT("SpecialMesh",PART)
  658. MSH.MeshType = "Sphere"
  659. elseif TYPE == "Wedge" then
  660. local MSH = IT("SpecialMesh",PART)
  661. MSH.MeshType = "Wedge"
  662. end
  663. end
  664.  
  665. Debris = game:GetService("Debris")
  666.  
  667. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  668. local DIRECTION = CF(StartPos,EndPos).lookVector
  669. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675. CircleParts = {}
  676. Equipped = false
  677.  
  678. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  679. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  680. end
  681. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  682. Torso = Character:FindFirstChild("Torso")
  683. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  684. return
  685. end
  686. Equipped = true
  687. Circle = Instance.new("Model")
  688. Circle.Name = "Circle"
  689. Angle = 0
  690. for i = 1, 1 do
  691. local CirclePart = Instance.new("Part")
  692. CirclePart.Name = "CirclePart"
  693. CirclePart.Transparency = 1
  694. CirclePart.BrickColor = BrickColor.new("Really black")
  695. CirclePart.Material = Enum.Material.Plastic
  696. CirclePart.Shape = Enum.PartType.Block
  697. CirclePart.FormFactor = Enum.FormFactor.Custom
  698. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  699. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  700. CirclePart.Anchored = true
  701. CirclePart.CanCollide = false
  702. CirclePart.Locked = true
  703. CirclePart.Size = Vector3.new(10, 0.2, 10)
  704. local Aura = Instance.new('ParticleEmitter')
  705. Aura.Name = "Aura"
  706. Aura.Texture = "rbxassetid://141116476"
  707. Aura.Parent = CirclePart
  708. Aura.LightEmission = 0
  709. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  710. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  711. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  712. Aura.LockedToPart = false
  713. Aura.Lifetime = NumberRange.new(1)
  714. Aura.Rate = 100
  715. Aura.Speed = NumberRange.new(2)
  716. Aura.SpreadAngle = Vector2.new(80,80)
  717. local BlockMesh = Instance.new("BlockMesh")
  718. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  719. BlockMesh.Parent = CirclePart
  720. CirclePart.Parent = Circle
  721. local Star = Instance.new("Decal", CirclePart)
  722. Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  723. Star.Face = "Top"
  724. local Light = Instance.new("PointLight", CirclePart)
  725. Light.Color = Color3.new(1,0,0)
  726. Light.Brightness = 100
  727. Light.Range = 15
  728. table.insert(CircleParts, CirclePart)
  729. end
  730. Spawn(function()
  731. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  732. if Angle == 360 then
  733. Angle = 0
  734. end
  735. Angle = Angle + 0.05
  736. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  737. if Hit then
  738. if not Circle.Parent then
  739. Circle.Parent = Character
  740. end
  741. for i, v in pairs(CircleParts) do
  742. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  743. end
  744. else
  745. Circle.Parent = nil
  746. end
  747. wait()
  748. end
  749. end)
  750.  
  751. Neck.Name = "Weld"
  752. RootJoint.Name = "Weld"
  753. RightShoulder.Name = "Weld"
  754. LeftShoulder.Name = "Weld"
  755. RightHip.Name = "Weld"
  756. LeftHip.Name = "Weld"
  757.  
  758. local BODY = {}
  759. for _, c in pairs(Character:GetDescendants()) do
  760. if c:IsA("BasePart") and c.Name ~= "Handle" then
  761. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  762. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  763. end
  764. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  765. elseif c:IsA("JointInstance") then
  766. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  767. end
  768. end
  769. for e = 1, #BODY do
  770. if BODY[e] ~= nil then
  771. local STUFF = BODY[e]
  772. local PART = STUFF[1]
  773. local PARENT = STUFF[2]
  774. local MATERIAL = STUFF[3]
  775. local COLOR = STUFF[4]
  776. local TRANSPARENCY = STUFF[5]
  777. if PART.ClassName == "Part" and PART ~= RootPart then
  778. PART.Material = MATERIAL
  779. PART.Color = COLOR
  780. PART.Transparency = TRANSPARENCY
  781. end
  782. PART.AncestryChanged:Connect(function()
  783. PART.Parent = PARENT
  784. end)
  785. end
  786. end
  787.  
  788. function refit()
  789. Character.Parent = workspace
  790. for e = 1, #BODY do
  791. if BODY[e] ~= nil then
  792. local STUFF = BODY[e]
  793. local PART = STUFF[1]
  794. local PARENT = STUFF[2]
  795. local MATERIAL = STUFF[3]
  796. local COLOR = STUFF[4]
  797. local TRANSPARENCY = STUFF[5]
  798. if PART.ClassName == "Part" and PART ~= RootPart then
  799. PART.Material = MATERIAL
  800. PART.Color = COLOR
  801. PART.Transparency = TRANSPARENCY
  802. end
  803. if PART.Parent ~= PARENT then
  804. Humanoid:remove()
  805. PART.Parent = PARENT
  806. Humanoid = IT("Humanoid",Character)
  807. chatfunc ("Nice try...but it's not enough")
  808. end
  809. end
  810. end
  811. end
  812.  
  813. Humanoid.Parent = Character
  814. if(Player.Name == 'deivis97')then
  815. local PRT = CreatePart(3, Head, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  816. PRT.Color = C3(0,0,0)
  817. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.18,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. CreateMesh("SpecialMesh", PRT, "FileMesh", "62246019", "162693346", VT(1,1,1), VT(0,0,0))
  819. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.2,0.3,0.2),false)
  820. PRT.Color = C3(0/255, 255/255, 255/255)
  821. MakeForm(PRT,"Ball")
  822. local Aura = Instance.new('ParticleEmitter')
  823. Aura.Name = "Aura"
  824. Aura.Texture = "rbxassetid://141116476"
  825. Aura.Parent = PRT
  826. Aura.LightEmission = 1
  827. Aura.Transparency = NumberSequence.new(0,0.6,1)
  828. Aura.Color = ColorSequence.new(Color3.new(0/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  829. Aura.Size = NumberSequence.new(0.4,0.3,0.1)
  830. Aura.LockedToPart = false
  831. Aura.Lifetime = NumberRange.new(2)
  832. Aura.Rate = 99
  833. Aura.Speed = NumberRange.new(1)
  834. Aura.EmissionDirection = "Top"
  835. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.1,0.18,-.55), CF(0, 0, 0))
  836. end
  837. Humanoid.Died:connect(function()
  838. refit()
  839. mas()
  840. end)
  841. function swait(num)
  842. if num == 0 or num == nil then
  843. ArtificialHB.Event:wait()
  844. else
  845. for i = 0, num do
  846. ArtificialHB.Event:wait()
  847. end
  848. end
  849. end
  850. function chatfunc(text)
  851. local chat = coroutine.wrap(function()
  852. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  853. Character:FindFirstChild("TalkingBillBoard"):destroy()
  854. end
  855. local Bill = Instance.new("BillboardGui",Character)
  856. Bill.Size = UDim2.new(0,100,0,40)
  857. Bill.StudsOffset = Vector3.new(0,3,0)
  858. Bill.Adornee = Character.Head
  859. Bill.Name = "TalkingBillBoard"
  860. local Hehe = Instance.new("TextLabel",Bill)
  861. Hehe.BackgroundTransparency = 1
  862. Hehe.BorderSizePixel = 0
  863. Hehe.Text = ""
  864. Hehe.Font = "Garamond"
  865. Hehe.TextSize = 40
  866. Hehe.TextStrokeTransparency = 0
  867. Hehe.Size = UDim2.new(1,0,0.5,0)
  868. coroutine.resume(coroutine.create(function()
  869. while Hehe ~= nil do
  870. swait()
  871. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  872. Hehe.Rotation = math.random(-5,5)
  873. Hehe.TextColor3 = Color3.new(0,0,0)
  874. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  875. end
  876. end))
  877. for i = 1,string.len(text),1 do
  878. swait()
  879. Hehe.Text = string.sub(text,1,i)
  880. end
  881. swait(90)--Re[math.random(1, 93)]
  882. for i = 0, 1, .025 do
  883. swait()
  884. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  885. Hehe.TextStrokeTransparency = i
  886. Hehe.TextTransparency = i
  887. end
  888. Bill:Destroy()
  889. end)
  890. chat()
  891. end
  892.  
  893. function onChatted(msg)
  894. chatfunc(msg)
  895. end
  896.  
  897. Player.Chatted:connect(onChatted)
  898. wait(0.2)
  899.  
  900. Torso.Transparency = 1
  901. function sandbox(var,func)
  902. local env = getfenv(func)
  903. local newenv = setmetatable({},{
  904. __index = function(self,k)
  905. if k=="script" then
  906. return var
  907. else
  908. return env[k]
  909. end
  910. end,
  911. })
  912. setfenv(func,newenv)
  913. return func
  914. end
  915. cors = {}
  916. mas = Instance.new("Model",game:GetService("Lighting"))
  917. Model0 = Instance.new("Model")
  918. Model1 = Instance.new("Model")
  919. Part2 = Instance.new("Part")
  920. Part3 = Instance.new("Part")
  921. SpecialMesh4 = Instance.new("SpecialMesh")
  922. Part5 = Instance.new("Part")
  923. SpecialMesh6 = Instance.new("SpecialMesh")
  924. Part7 = Instance.new("Part")
  925. SpecialMesh8 = Instance.new("SpecialMesh")
  926. Part9 = Instance.new("Part")
  927. SpecialMesh10 = Instance.new("SpecialMesh")
  928. Part11 = Instance.new("Part")
  929. Part12 = Instance.new("Part")
  930. SpecialMesh13 = Instance.new("SpecialMesh")
  931. Part14 = Instance.new("Part")
  932. SpecialMesh15 = Instance.new("SpecialMesh")
  933. Part16 = Instance.new("Part")
  934. Part17 = Instance.new("Part")
  935. SpecialMesh18 = Instance.new("SpecialMesh")
  936. Part19 = Instance.new("Part")
  937. Part20 = Instance.new("Part")
  938. Part21 = Instance.new("Part")
  939. SpecialMesh22 = Instance.new("SpecialMesh")
  940. Part23 = Instance.new("Part")
  941. SpecialMesh24 = Instance.new("SpecialMesh")
  942. Part25 = Instance.new("Part")
  943. Part26 = Instance.new("Part")
  944. Part27 = Instance.new("Part")
  945. SpecialMesh28 = Instance.new("SpecialMesh")
  946. Part29 = Instance.new("Part")
  947. SpecialMesh30 = Instance.new("SpecialMesh")
  948. Part31 = Instance.new("Part")
  949. Model32 = Instance.new("Model")
  950. Part33 = Instance.new("Part")
  951. SpecialMesh34 = Instance.new("SpecialMesh")
  952. Part35 = Instance.new("Part")
  953. SpecialMesh36 = Instance.new("SpecialMesh")
  954. Part37 = Instance.new("Part")
  955. SpecialMesh38 = Instance.new("SpecialMesh")
  956. Part39 = Instance.new("Part")
  957. Part40 = Instance.new("Part")
  958. SpecialMesh41 = Instance.new("SpecialMesh")
  959. Part42 = Instance.new("Part")
  960. Part43 = Instance.new("Part")
  961. Part44 = Instance.new("Part")
  962. SpecialMesh45 = Instance.new("SpecialMesh")
  963. Part46 = Instance.new("Part")
  964. SpecialMesh47 = Instance.new("SpecialMesh")
  965. Part48 = Instance.new("Part")
  966. SpecialMesh49 = Instance.new("SpecialMesh")
  967. Part50 = Instance.new("Part")
  968. SpecialMesh51 = Instance.new("SpecialMesh")
  969. Part52 = Instance.new("Part")
  970. SpecialMesh53 = Instance.new("SpecialMesh")
  971. Part54 = Instance.new("Part")
  972. SpecialMesh55 = Instance.new("SpecialMesh")
  973. Part56 = Instance.new("Part")
  974. SpecialMesh57 = Instance.new("SpecialMesh")
  975. Part58 = Instance.new("Part")
  976. SpecialMesh59 = Instance.new("SpecialMesh")
  977. Part60 = Instance.new("Part")
  978. SpecialMesh61 = Instance.new("SpecialMesh")
  979. Part62 = Instance.new("Part")
  980. SpecialMesh63 = Instance.new("SpecialMesh")
  981. Part64 = Instance.new("Part")
  982. SpecialMesh65 = Instance.new("SpecialMesh")
  983. Part66 = Instance.new("Part")
  984. SpecialMesh67 = Instance.new("SpecialMesh")
  985. Part68 = Instance.new("Part")
  986. SpecialMesh69 = Instance.new("SpecialMesh")
  987. Part70 = Instance.new("Part")
  988. Model71 = Instance.new("Model")
  989. Part72 = Instance.new("Part")
  990. SpecialMesh73 = Instance.new("SpecialMesh")
  991. Part74 = Instance.new("Part")
  992. SpecialMesh75 = Instance.new("SpecialMesh")
  993. Part76 = Instance.new("Part")
  994. SpecialMesh77 = Instance.new("SpecialMesh")
  995. Part78 = Instance.new("Part")
  996. Part79 = Instance.new("Part")
  997. SpecialMesh80 = Instance.new("SpecialMesh")
  998. Part81 = Instance.new("Part")
  999. Part82 = Instance.new("Part")
  1000. Part83 = Instance.new("Part")
  1001. SpecialMesh84 = Instance.new("SpecialMesh")
  1002. Part85 = Instance.new("Part")
  1003. SpecialMesh86 = Instance.new("SpecialMesh")
  1004. Part87 = Instance.new("Part")
  1005. SpecialMesh88 = Instance.new("SpecialMesh")
  1006. Part89 = Instance.new("Part")
  1007. SpecialMesh90 = Instance.new("SpecialMesh")
  1008. Part91 = Instance.new("Part")
  1009. SpecialMesh92 = Instance.new("SpecialMesh")
  1010. Part93 = Instance.new("Part")
  1011. SpecialMesh94 = Instance.new("SpecialMesh")
  1012. Part95 = Instance.new("Part")
  1013. SpecialMesh96 = Instance.new("SpecialMesh")
  1014. Part97 = Instance.new("Part")
  1015. SpecialMesh98 = Instance.new("SpecialMesh")
  1016. Part99 = Instance.new("Part")
  1017. SpecialMesh100 = Instance.new("SpecialMesh")
  1018. Part101 = Instance.new("Part")
  1019. SpecialMesh102 = Instance.new("SpecialMesh")
  1020. Part103 = Instance.new("Part")
  1021. SpecialMesh104 = Instance.new("SpecialMesh")
  1022. Part105 = Instance.new("Part")
  1023. SpecialMesh106 = Instance.new("SpecialMesh")
  1024. Part107 = Instance.new("Part")
  1025. SpecialMesh108 = Instance.new("SpecialMesh")
  1026. Part109 = Instance.new("Part")
  1027. Model110 = Instance.new("Model")
  1028. Part111 = Instance.new("Part")
  1029. Part112 = Instance.new("Part")
  1030. SpecialMesh113 = Instance.new("SpecialMesh")
  1031. Part114 = Instance.new("Part")
  1032. SpecialMesh115 = Instance.new("SpecialMesh")
  1033. Part116 = Instance.new("Part")
  1034. SpecialMesh117 = Instance.new("SpecialMesh")
  1035. Part118 = Instance.new("Part")
  1036. SpecialMesh119 = Instance.new("SpecialMesh")
  1037. Part120 = Instance.new("Part")
  1038. Part121 = Instance.new("Part")
  1039. Part122 = Instance.new("Part")
  1040. SpecialMesh123 = Instance.new("SpecialMesh")
  1041. Part124 = Instance.new("Part")
  1042. SpecialMesh125 = Instance.new("SpecialMesh")
  1043. Part126 = Instance.new("Part")
  1044. SpecialMesh127 = Instance.new("SpecialMesh")
  1045. Part128 = Instance.new("Part")
  1046. Part129 = Instance.new("Part")
  1047. SpecialMesh130 = Instance.new("SpecialMesh")
  1048. Part131 = Instance.new("Part")
  1049. SpecialMesh132 = Instance.new("SpecialMesh")
  1050. Model133 = Instance.new("Model")
  1051. Part134 = Instance.new("Part")
  1052. SpecialMesh135 = Instance.new("SpecialMesh")
  1053. Part136 = Instance.new("Part")
  1054. SpecialMesh137 = Instance.new("SpecialMesh")
  1055. Part138 = Instance.new("Part")
  1056. SpecialMesh139 = Instance.new("SpecialMesh")
  1057. Part140 = Instance.new("Part")
  1058. SpecialMesh141 = Instance.new("SpecialMesh")
  1059. Part142 = Instance.new("Part")
  1060. SpecialMesh143 = Instance.new("SpecialMesh")
  1061. Part144 = Instance.new("Part")
  1062. SpecialMesh145 = Instance.new("SpecialMesh")
  1063. Part146 = Instance.new("Part")
  1064. Part147 = Instance.new("Part")
  1065. Part148 = Instance.new("Part")
  1066. SpecialMesh149 = Instance.new("SpecialMesh")
  1067. Part150 = Instance.new("Part")
  1068. SpecialMesh151 = Instance.new("SpecialMesh")
  1069. Part152 = Instance.new("Part")
  1070. Part153 = Instance.new("Part")
  1071. SpecialMesh154 = Instance.new("SpecialMesh")
  1072. Part155 = Instance.new("Part")
  1073. Script156 = Instance.new("Script")
  1074. Model0.Name = "good stuff k"
  1075. Model0.Parent = mas
  1076. Model1.Name = "Torso"
  1077. Model1.Parent = Model0
  1078. Part2.Parent = Model1
  1079. Part2.Material = Enum.Material.SmoothPlastic
  1080. Part2.BrickColor = BrickColor.new("Really black")
  1081. Part2.Rotation = Vector3.new(0, -90, 0)
  1082. Part2.Anchored = true
  1083. Part2.FormFactor = Enum.FormFactor.Symmetric
  1084. Part2.Size = Vector3.new(0.738999903, 0.200000048, 1.03600001)
  1085. Part2.CFrame = CFrame.new(-0.214560002, 3.92600894, 22.5565186, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1086. Part2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1087. Part2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. Part2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1089. Part2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. Part2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. Part2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. Part2.Position = Vector3.new(-0.214560002, 3.92600894, 22.5565186)
  1093. Part2.Orientation = Vector3.new(0, -90, 0)
  1094. Part3.Parent = Model1
  1095. Part3.Material = Enum.Material.CorrodedMetal
  1096. Part3.BrickColor = BrickColor.new("Crimson")
  1097. Part3.Rotation = Vector3.new(0, -90, 0)
  1098. Part3.Anchored = true
  1099. Part3.FormFactor = Enum.FormFactor.Symmetric
  1100. Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1101. Part3.CFrame = CFrame.new(0.261940002, 2.23902202, 21.8550091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1102. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1103. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1105. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1106. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1107. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1108. Part3.Position = Vector3.new(0.261940002, 2.23902202, 21.8550091)
  1109. Part3.Orientation = Vector3.new(0, -90, 0)
  1110. SpecialMesh4.Parent = Part3
  1111. SpecialMesh4.MeshType = Enum.MeshType.Sphere
  1112. Part5.Parent = Model1
  1113. Part5.Material = Enum.Material.CorrodedMetal
  1114. Part5.BrickColor = BrickColor.new("Crimson")
  1115. Part5.Rotation = Vector3.new(0, -90, 0)
  1116. Part5.Anchored = true
  1117. Part5.FormFactor = Enum.FormFactor.Symmetric
  1118. Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1119. Part5.CFrame = CFrame.new(0.261940002, 3.70001101, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1120. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1121. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1122. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1123. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1124. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1125. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. Part5.Position = Vector3.new(0.261940002, 3.70001101, 21.8560181)
  1127. Part5.Orientation = Vector3.new(0, -90, 0)
  1128. SpecialMesh6.Parent = Part5
  1129. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1130. Part7.Parent = Model1
  1131. Part7.Material = Enum.Material.SmoothPlastic
  1132. Part7.BrickColor = BrickColor.new("Really black")
  1133. Part7.Rotation = Vector3.new(0, -90, 0)
  1134. Part7.Anchored = true
  1135. Part7.FormFactor = Enum.FormFactor.Symmetric
  1136. Part7.Size = Vector3.new(2.0079999, 1.972, 1)
  1137. Part7.CFrame = CFrame.new(-0.643059015, 3.01899695, 21.8940125, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1138. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1139. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1140. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1141. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1142. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1144. Part7.Position = Vector3.new(-0.643059015, 3.01899695, 21.8940125)
  1145. Part7.Orientation = Vector3.new(0, -90, 0)
  1146. SpecialMesh8.Parent = Part7
  1147. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1148. SpecialMesh8.MeshType = Enum.MeshType.Brick
  1149. SpecialMesh8.Scale = Vector3.new(1, 1, 0.200000003)
  1150. Part9.Parent = Model1
  1151. Part9.Material = Enum.Material.SmoothPlastic
  1152. Part9.BrickColor = BrickColor.new("Really black")
  1153. Part9.Rotation = Vector3.new(0, -1.24000001, 0)
  1154. Part9.Anchored = true
  1155. Part9.FormFactor = Enum.FormFactor.Symmetric
  1156. Part9.Size = Vector3.new(0.825000048, 2, 1)
  1157. Part9.CFrame = CFrame.new(-0.267057002, 3.00099897, 22.8345184, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1158. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1159. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1160. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1161. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1164. Part9.Position = Vector3.new(-0.267057002, 3.00099897, 22.8345184)
  1165. Part9.Orientation = Vector3.new(0, -1.24000001, 0)
  1166. SpecialMesh10.Parent = Part9
  1167. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1168. SpecialMesh10.MeshType = Enum.MeshType.Brick
  1169. SpecialMesh10.Scale = Vector3.new(1, 1, 0.200000003)
  1170. Part11.Parent = Model1
  1171. Part11.Material = Enum.Material.SmoothPlastic
  1172. Part11.BrickColor = BrickColor.new("Really black")
  1173. Part11.Rotation = Vector3.new(0, -90, 0)
  1174. Part11.Anchored = true
  1175. Part11.FormFactor = Enum.FormFactor.Symmetric
  1176. Part11.Size = Vector3.new(0.636999905, 0.200000048, 1.02900004)
  1177. Part11.CFrame = CFrame.new(-0.218061, 3.94200206, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1178. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1179. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1180. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. Part11.Position = Vector3.new(-0.218061, 3.94200206, 21.2105255)
  1185. Part11.Orientation = Vector3.new(0, -90, 0)
  1186. Part12.Parent = Model1
  1187. Part12.Material = Enum.Material.CorrodedMetal
  1188. Part12.BrickColor = BrickColor.new("Crimson")
  1189. Part12.Rotation = Vector3.new(0, -90, 0)
  1190. Part12.Anchored = true
  1191. Part12.FormFactor = Enum.FormFactor.Symmetric
  1192. Part12.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1193. Part12.CFrame = CFrame.new(0.261940002, 3.21401906, 21.8560181, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1194. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1195. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1196. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1197. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1200. Part12.Position = Vector3.new(0.261940002, 3.21401906, 21.8560181)
  1201. Part12.Orientation = Vector3.new(0, -90, 0)
  1202. SpecialMesh13.Parent = Part12
  1203. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1204. Part14.Parent = Model1
  1205. Part14.Material = Enum.Material.SmoothPlastic
  1206. Part14.BrickColor = BrickColor.new("Really black")
  1207. Part14.Rotation = Vector3.new(0, -1.24000001, 0)
  1208. Part14.Anchored = true
  1209. Part14.FormFactor = Enum.FormFactor.Symmetric
  1210. Part14.Size = Vector3.new(0.825000048, 1.96599996, 1)
  1211. Part14.CFrame = CFrame.new(-0.267057002, 3.02199602, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  1212. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1213. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1214. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1215. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1216. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. Part14.Position = Vector3.new(-0.267057002, 3.02199602, 20.9845123)
  1219. Part14.Orientation = Vector3.new(0, -1.24000001, 0)
  1220. SpecialMesh15.Parent = Part14
  1221. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1222. SpecialMesh15.MeshType = Enum.MeshType.Brick
  1223. SpecialMesh15.Scale = Vector3.new(1, 1, 0.200000003)
  1224. Part16.Parent = Model1
  1225. Part16.Material = Enum.Material.SmoothPlastic
  1226. Part16.BrickColor = BrickColor.new("Really black")
  1227. Part16.Rotation = Vector3.new(0, -90, 0)
  1228. Part16.Anchored = true
  1229. Part16.FormFactor = Enum.FormFactor.Symmetric
  1230. Part16.Size = Vector3.new(2, 2.01600003, 1.00999999)
  1231. Part16.CFrame = CFrame.new(-0.220062003, 3.07401037, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1232. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1233. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1234. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1236. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. Part16.Position = Vector3.new(-0.220062003, 3.07401037, 21.8960114)
  1239. Part16.Orientation = Vector3.new(0, -90, 0)
  1240. Part17.Parent = Model1
  1241. Part17.Material = Enum.Material.CorrodedMetal
  1242. Part17.BrickColor = BrickColor.new("Crimson")
  1243. Part17.Rotation = Vector3.new(0, -90, 0)
  1244. Part17.Anchored = true
  1245. Part17.FormFactor = Enum.FormFactor.Symmetric
  1246. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.262000024)
  1247. Part17.CFrame = CFrame.new(0.261940002, 2.77401805, 21.8640137, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1248. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1249. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1250. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1251. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. Part17.Position = Vector3.new(0.261940002, 2.77401805, 21.8640137)
  1255. Part17.Orientation = Vector3.new(0, -90, 0)
  1256. SpecialMesh18.Parent = Part17
  1257. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1258. Part19.Parent = Model1
  1259. Part19.Material = Enum.Material.Slate
  1260. Part19.BrickColor = BrickColor.new("Crimson")
  1261. Part19.Rotation = Vector3.new(0, -0.230000004, 0)
  1262. Part19.Anchored = true
  1263. Part19.FormFactor = Enum.FormFactor.Symmetric
  1264. Part19.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1265. Part19.CFrame = CFrame.new(0.000846999988, 3.94200492, 22.2785187, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1266. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1267. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1268. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1270. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. Part19.Position = Vector3.new(0.000846999988, 3.94200492, 22.2785187)
  1273. Part19.Orientation = Vector3.new(0, -0.230000004, 0)
  1274. Part20.Parent = Model1
  1275. Part20.Material = Enum.Material.Slate
  1276. Part20.BrickColor = BrickColor.new("Crimson")
  1277. Part20.Rotation = Vector3.new(0, -90, 0)
  1278. Part20.Anchored = true
  1279. Part20.FormFactor = Enum.FormFactor.Symmetric
  1280. Part20.Size = Vector3.new(0.456999898, 0.200000048, 0.249000028)
  1281. Part20.CFrame = CFrame.new(-0.214057997, 3.96099806, 22.5885162, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1282. Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1283. Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1284. Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1285. Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1286. Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1287. Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. Part20.Position = Vector3.new(-0.214057997, 3.96099806, 22.5885162)
  1289. Part20.Orientation = Vector3.new(0, -90, 0)
  1290. Part21.Parent = Model1
  1291. Part21.Material = Enum.Material.Slate
  1292. Part21.BrickColor = BrickColor.new("Crimson")
  1293. Part21.Rotation = Vector3.new(0, -90, 0)
  1294. Part21.Anchored = true
  1295. Part21.FormFactor = Enum.FormFactor.Symmetric
  1296. Part21.Size = Vector3.new(0.200000003, 1.96399999, 1)
  1297. Part21.CFrame = CFrame.new(0.224937007, 3.0310111, 22.2900238, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1298. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1300. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1301. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1302. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1304. Part21.Position = Vector3.new(0.224937007, 3.0310111, 22.2900238)
  1305. Part21.Orientation = Vector3.new(0, -90, 0)
  1306. SpecialMesh22.Parent = Part21
  1307. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1308. SpecialMesh22.MeshType = Enum.MeshType.Brick
  1309. SpecialMesh22.Scale = Vector3.new(1, 1, 0.200000003)
  1310. Part23.Parent = Model1
  1311. Part23.Material = Enum.Material.Slate
  1312. Part23.BrickColor = BrickColor.new("Crimson")
  1313. Part23.Rotation = Vector3.new(0, -90, 0)
  1314. Part23.Anchored = true
  1315. Part23.FormFactor = Enum.FormFactor.Symmetric
  1316. Part23.Size = Vector3.new(0.200000003, 1.92299998, 1)
  1317. Part23.CFrame = CFrame.new(0.217941001, 3.02950692, 21.4200134, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1318. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1319. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1321. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1322. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1323. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1324. Part23.Position = Vector3.new(0.217941001, 3.02950692, 21.4200134)
  1325. Part23.Orientation = Vector3.new(0, -90, 0)
  1326. SpecialMesh24.Parent = Part23
  1327. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1328. SpecialMesh24.MeshType = Enum.MeshType.Brick
  1329. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000003)
  1330. Part25.Parent = Model1
  1331. Part25.Material = Enum.Material.Slate
  1332. Part25.BrickColor = BrickColor.new("Crimson")
  1333. Part25.Rotation = Vector3.new(0, -90, 0)
  1334. Part25.Anchored = true
  1335. Part25.FormFactor = Enum.FormFactor.Symmetric
  1336. Part25.Size = Vector3.new(0.636999905, 0.200000048, 0.249000028)
  1337. Part25.CFrame = CFrame.new(-0.214057997, 3.97000504, 21.2105255, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1338. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1339. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1341. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1342. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1343. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1344. Part25.Position = Vector3.new(-0.214057997, 3.97000504, 21.2105255)
  1345. Part25.Orientation = Vector3.new(0, -90, 0)
  1346. Part26.Parent = Model1
  1347. Part26.Material = Enum.Material.Slate
  1348. Part26.BrickColor = BrickColor.new("Crimson")
  1349. Part26.Rotation = Vector3.new(0, -0.230000004, 0)
  1350. Part26.Anchored = true
  1351. Part26.FormFactor = Enum.FormFactor.Symmetric
  1352. Part26.Size = Vector3.new(0.636999905, 0.200000048, 0.203000024)
  1353. Part26.CFrame = CFrame.new(0.000846999988, 3.96799803, 21.4205151, 0.999991775, -6.79974523e-22, -0.00405955315, 6.81886116e-22, 1, 4.69487602e-22, 0.00405955315, -4.72251821e-22, 0.999991775)
  1354. Part26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. Part26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. Part26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. Part26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. Part26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1359. Part26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1360. Part26.Position = Vector3.new(0.000846999988, 3.96799803, 21.4205151)
  1361. Part26.Orientation = Vector3.new(0, -0.230000004, 0)
  1362. Part27.Parent = Model1
  1363. Part27.Material = Enum.Material.SmoothPlastic
  1364. Part27.BrickColor = BrickColor.new("Really black")
  1365. Part27.Rotation = Vector3.new(0, -90, 0)
  1366. Part27.Anchored = true
  1367. Part27.FormFactor = Enum.FormFactor.Symmetric
  1368. Part27.Size = Vector3.new(0.649000049, 1.972, 1)
  1369. Part27.CFrame = CFrame.new(0.199944004, 3.02099705, 21.2145233, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1370. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1371. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. Part27.Position = Vector3.new(0.199944004, 3.02099705, 21.2145233)
  1377. Part27.Orientation = Vector3.new(0, -90, 0)
  1378. SpecialMesh28.Parent = Part27
  1379. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1380. SpecialMesh28.MeshType = Enum.MeshType.Brick
  1381. SpecialMesh28.Scale = Vector3.new(1, 1, 0.200000003)
  1382. Part29.Parent = Model1
  1383. Part29.Material = Enum.Material.SmoothPlastic
  1384. Part29.BrickColor = BrickColor.new("Really black")
  1385. Part29.Rotation = Vector3.new(0, -90, 0)
  1386. Part29.Anchored = true
  1387. Part29.FormFactor = Enum.FormFactor.Symmetric
  1388. Part29.Size = Vector3.new(0.582000017, 1.972, 1)
  1389. Part29.CFrame = CFrame.new(0.199944004, 3.02800798, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1390. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1391. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1393. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1394. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. Part29.Position = Vector3.new(0.199944004, 3.02800798, 22.6230164)
  1397. Part29.Orientation = Vector3.new(0, -90, 0)
  1398. SpecialMesh30.Parent = Part29
  1399. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1400. SpecialMesh30.MeshType = Enum.MeshType.Brick
  1401. SpecialMesh30.Scale = Vector3.new(1, 1, 0.200000003)
  1402. Part31.Name = "Torso"
  1403. Part31.Parent = Model1
  1404. Part31.Material = Enum.Material.SmoothPlastic
  1405. Part31.BrickColor = BrickColor.new("Institutional white")
  1406. Part31.Transparency = 1
  1407. Part31.Rotation = Vector3.new(0, -90, 0)
  1408. Part31.Anchored = true
  1409. Part31.FormFactor = Enum.FormFactor.Symmetric
  1410. Part31.Size = Vector3.new(2, 2, 1)
  1411. Part31.CFrame = CFrame.new(-0.225058004, 3.0999999, 21.8960114, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  1412. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. Part31.Position = Vector3.new(-0.225058004, 3.0999999, 21.8960114)
  1419. Part31.Orientation = Vector3.new(0, -90, 0)
  1420. Model32.Name = "LeftArm"
  1421. Model32.Parent = Model0
  1422. Part33.Parent = Model32
  1423. Part33.Material = Enum.Material.SmoothPlastic
  1424. Part33.BrickColor = BrickColor.new("Really black")
  1425. Part33.Rotation = Vector3.new(180, -1.03999996, 180)
  1426. Part33.Anchored = true
  1427. Part33.CanCollide = false
  1428. Part33.FormFactor = Enum.FormFactor.Symmetric
  1429. Part33.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1430. Part33.CFrame = CFrame.new(-0.230064005, 3.06100798, 19.8810043, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1431. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1432. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part33.Position = Vector3.new(-0.230064005, 3.06100798, 19.8810043)
  1438. Part33.Orientation = Vector3.new(0, -178.960007, 0)
  1439. SpecialMesh34.Parent = Part33
  1440. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1441. SpecialMesh34.MeshType = Enum.MeshType.Brick
  1442. SpecialMesh34.Scale = Vector3.new(1, 1, 0.100000001)
  1443. Part35.Parent = Model32
  1444. Part35.Material = Enum.Material.SmoothPlastic
  1445. Part35.BrickColor = BrickColor.new("Really black")
  1446. Part35.Rotation = Vector3.new(0, -90, 0)
  1447. Part35.Anchored = true
  1448. Part35.CanCollide = false
  1449. Part35.FormFactor = Enum.FormFactor.Symmetric
  1450. Part35.Size = Vector3.new(1, 1.89199996, 1)
  1451. Part35.CFrame = CFrame.new(-0.690063, 3.08200598, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1452. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. Part35.Position = Vector3.new(-0.690063, 3.08200598, 20.3440247)
  1459. Part35.Orientation = Vector3.new(0, -90, 0)
  1460. SpecialMesh36.Parent = Part35
  1461. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1462. SpecialMesh36.MeshType = Enum.MeshType.Brick
  1463. SpecialMesh36.Scale = Vector3.new(1, 1, 0.100000001)
  1464. Part37.Parent = Model32
  1465. Part37.Material = Enum.Material.SmoothPlastic
  1466. Part37.BrickColor = BrickColor.new("Really black")
  1467. Part37.Rotation = Vector3.new(0, -90, 0)
  1468. Part37.Anchored = true
  1469. Part37.CanCollide = false
  1470. Part37.FormFactor = Enum.FormFactor.Symmetric
  1471. Part37.Size = Vector3.new(1, 1.89199996, 1)
  1472. Part37.CFrame = CFrame.new(0.235940993, 3.06599903, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1473. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1478. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1479. Part37.Position = Vector3.new(0.235940993, 3.06599903, 20.3440247)
  1480. Part37.Orientation = Vector3.new(0, -90, 0)
  1481. SpecialMesh38.Parent = Part37
  1482. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1483. SpecialMesh38.MeshType = Enum.MeshType.Brick
  1484. SpecialMesh38.Scale = Vector3.new(1, 1, 0.100000001)
  1485. Part39.Name = "Left Arm"
  1486. Part39.Parent = Model32
  1487. Part39.Material = Enum.Material.SmoothPlastic
  1488. Part39.BrickColor = BrickColor.new("Brick yellow")
  1489. Part39.Transparency = 1
  1490. Part39.Rotation = Vector3.new(-180, -90, 0)
  1491. Part39.Anchored = true
  1492. Part39.CanCollide = false
  1493. Part39.FormFactor = Enum.FormFactor.Symmetric
  1494. Part39.Size = Vector3.new(1, 2, 1)
  1495. Part39.CFrame = CFrame.new(-0.225058004, 3.01999998, 20.3440247, 0, 0, -1, 0, -1, -0, -1, 0, -0)
  1496. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1498. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1499. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1500. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1501. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1502. Part39.Position = Vector3.new(-0.225058004, 3.01999998, 20.3440247)
  1503. Part39.Orientation = Vector3.new(0, -90, 180)
  1504. Part40.Parent = Model32
  1505. Part40.Material = Enum.Material.SmoothPlastic
  1506. Part40.BrickColor = BrickColor.new("Really black")
  1507. Part40.Rotation = Vector3.new(180, -1.03999996, 180)
  1508. Part40.Anchored = true
  1509. Part40.CanCollide = false
  1510. Part40.FormFactor = Enum.FormFactor.Symmetric
  1511. Part40.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1512. Part40.CFrame = CFrame.new(-0.230064005, 3.07200694, 20.8090191, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1513. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1517. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1518. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1519. Part40.Position = Vector3.new(-0.230064005, 3.07200694, 20.8090191)
  1520. Part40.Orientation = Vector3.new(0, -178.960007, 0)
  1521. SpecialMesh41.Parent = Part40
  1522. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1523. SpecialMesh41.MeshType = Enum.MeshType.Brick
  1524. SpecialMesh41.Scale = Vector3.new(1, 1, 0.100000001)
  1525. Part42.Parent = Model32
  1526. Part42.Material = Enum.Material.SmoothPlastic
  1527. Part42.BrickColor = BrickColor.new("Really black")
  1528. Part42.Rotation = Vector3.new(0, -90, 0)
  1529. Part42.Anchored = true
  1530. Part42.CanCollide = false
  1531. Part42.FormFactor = Enum.FormFactor.Symmetric
  1532. Part42.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1533. Part42.CFrame = CFrame.new(-0.220062003, 3.93401694, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1534. Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1535. Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1536. Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1539. Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1540. Part42.Position = Vector3.new(-0.220062003, 3.93401694, 20.3440247)
  1541. Part42.Orientation = Vector3.new(0, -90, 0)
  1542. Part43.Parent = Model32
  1543. Part43.Material = Enum.Material.SmoothPlastic
  1544. Part43.BrickColor = BrickColor.new("Crimson")
  1545. Part43.Rotation = Vector3.new(0, -90, 0)
  1546. Part43.Anchored = true
  1547. Part43.CanCollide = false
  1548. Part43.FormFactor = Enum.FormFactor.Symmetric
  1549. Part43.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1550. Part43.CFrame = CFrame.new(-0.220062003, 3.93804193, 20.3450165, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1551. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1553. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1556. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1557. Part43.Position = Vector3.new(-0.220062003, 3.93804193, 20.3450165)
  1558. Part43.Orientation = Vector3.new(0, -90, 0)
  1559. Part44.Parent = Model32
  1560. Part44.Material = Enum.Material.SmoothPlastic
  1561. Part44.BrickColor = BrickColor.new("Crimson")
  1562. Part44.Rotation = Vector3.new(180, -1.03999996, 180)
  1563. Part44.Anchored = true
  1564. Part44.CanCollide = false
  1565. Part44.FormFactor = Enum.FormFactor.Symmetric
  1566. Part44.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1567. Part44.CFrame = CFrame.new(-0.230064005, 3.11554003, 19.8790131, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1568. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1569. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1570. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1571. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1572. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1573. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1574. Part44.Position = Vector3.new(-0.230064005, 3.11554003, 19.8790131)
  1575. Part44.Orientation = Vector3.new(0, -178.960007, 0)
  1576. SpecialMesh45.Parent = Part44
  1577. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1578. SpecialMesh45.MeshType = Enum.MeshType.Brick
  1579. SpecialMesh45.Scale = Vector3.new(1, 1, 0.100000001)
  1580. Part46.Parent = Model32
  1581. Part46.Material = Enum.Material.SmoothPlastic
  1582. Part46.BrickColor = BrickColor.new("Really black")
  1583. Part46.Rotation = Vector3.new(0, -90, 0)
  1584. Part46.Anchored = true
  1585. Part46.CanCollide = false
  1586. Part46.FormFactor = Enum.FormFactor.Symmetric
  1587. Part46.Size = Vector3.new(1, 0.595000029, 1)
  1588. Part46.CFrame = CFrame.new(0.255935997, 3.72355604, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1589. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1590. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1591. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1592. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1593. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1594. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1595. Part46.Position = Vector3.new(0.255935997, 3.72355604, 20.3440247)
  1596. Part46.Orientation = Vector3.new(0, -90, 0)
  1597. SpecialMesh47.Parent = Part46
  1598. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1599. SpecialMesh47.MeshType = Enum.MeshType.Brick
  1600. SpecialMesh47.Scale = Vector3.new(1, 1, 0.100000001)
  1601. Part48.Parent = Model32
  1602. Part48.Material = Enum.Material.SmoothPlastic
  1603. Part48.BrickColor = BrickColor.new("Really black")
  1604. Part48.Rotation = Vector3.new(0, -90, 0)
  1605. Part48.Anchored = true
  1606. Part48.CanCollide = false
  1607. Part48.FormFactor = Enum.FormFactor.Symmetric
  1608. Part48.Size = Vector3.new(1, 0.595000029, 1)
  1609. Part48.CFrame = CFrame.new(-0.703064024, 3.72854495, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1610. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1611. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1612. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1614. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1615. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1616. Part48.Position = Vector3.new(-0.703064024, 3.72854495, 20.3440247)
  1617. Part48.Orientation = Vector3.new(0, -90, 0)
  1618. SpecialMesh49.Parent = Part48
  1619. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1620. SpecialMesh49.MeshType = Enum.MeshType.Brick
  1621. SpecialMesh49.Scale = Vector3.new(1, 1, 0.100000001)
  1622. Part50.Parent = Model32
  1623. Part50.Material = Enum.Material.SmoothPlastic
  1624. Part50.BrickColor = BrickColor.new("Really black")
  1625. Part50.Rotation = Vector3.new(180, -1.03999996, 180)
  1626. Part50.Anchored = true
  1627. Part50.CanCollide = false
  1628. Part50.FormFactor = Enum.FormFactor.Symmetric
  1629. Part50.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1630. Part50.CFrame = CFrame.new(-0.230064005, 3.73054004, 20.8170166, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1631. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1632. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1633. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1634. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1635. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1636. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1637. Part50.Position = Vector3.new(-0.230064005, 3.73054004, 20.8170166)
  1638. Part50.Orientation = Vector3.new(0, -178.960007, 0)
  1639. SpecialMesh51.Parent = Part50
  1640. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1641. SpecialMesh51.MeshType = Enum.MeshType.Brick
  1642. SpecialMesh51.Scale = Vector3.new(1, 1, 0.100000001)
  1643. Part52.Parent = Model32
  1644. Part52.Material = Enum.Material.SmoothPlastic
  1645. Part52.BrickColor = BrickColor.new("Really black")
  1646. Part52.Rotation = Vector3.new(180, -1.03999996, 180)
  1647. Part52.Anchored = true
  1648. Part52.CanCollide = false
  1649. Part52.FormFactor = Enum.FormFactor.Symmetric
  1650. Part52.Size = Vector3.new(1.06499994, 0.585000038, 1)
  1651. Part52.CFrame = CFrame.new(-0.230064005, 3.74054003, 19.8640137, -0.999833941, -6.79973766e-22, -0.0182235464, -6.71255502e-22, 0.999998927, -4.84564917e-22, 0.0182235464, -4.72251316e-22, -0.999833941)
  1652. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1653. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1654. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1655. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1656. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1657. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1658. Part52.Position = Vector3.new(-0.230064005, 3.74054003, 19.8640137)
  1659. Part52.Orientation = Vector3.new(0, -178.960007, 0)
  1660. SpecialMesh53.Parent = Part52
  1661. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1662. SpecialMesh53.MeshType = Enum.MeshType.Brick
  1663. SpecialMesh53.Scale = Vector3.new(1, 1, 0.100000001)
  1664. Part54.Parent = Model32
  1665. Part54.Material = Enum.Material.SmoothPlastic
  1666. Part54.BrickColor = BrickColor.new("Crimson")
  1667. Part54.Rotation = Vector3.new(0, -90, 0)
  1668. Part54.Anchored = true
  1669. Part54.CanCollide = false
  1670. Part54.FormFactor = Enum.FormFactor.Symmetric
  1671. Part54.Size = Vector3.new(1.12699997, 0.26700002, 1)
  1672. Part54.CFrame = CFrame.new(0.331939995, 3.5705471, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1673. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1674. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1675. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1676. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1677. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1678. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. Part54.Position = Vector3.new(0.331939995, 3.5705471, 20.2805176)
  1680. Part54.Orientation = Vector3.new(0, -90, 0)
  1681. SpecialMesh55.Parent = Part54
  1682. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1683. SpecialMesh55.MeshType = Enum.MeshType.Brick
  1684. SpecialMesh55.Scale = Vector3.new(1, 1, 0.100000001)
  1685. Part56.Parent = Model32
  1686. Part56.Material = Enum.Material.SmoothPlastic
  1687. Part56.BrickColor = BrickColor.new("Crimson")
  1688. Part56.Rotation = Vector3.new(0, -90, 0)
  1689. Part56.Anchored = true
  1690. Part56.CanCollide = false
  1691. Part56.FormFactor = Enum.FormFactor.Symmetric
  1692. Part56.Size = Vector3.new(1.03699994, 0.26700002, 1)
  1693. Part56.CFrame = CFrame.new(-0.759064019, 3.57755494, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1694. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1695. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1696. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1697. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1698. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1699. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1700. Part56.Position = Vector3.new(-0.759064019, 3.57755494, 20.3255081)
  1701. Part56.Orientation = Vector3.new(0, -90, 0)
  1702. SpecialMesh57.Parent = Part56
  1703. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1704. SpecialMesh57.MeshType = Enum.MeshType.Brick
  1705. SpecialMesh57.Scale = Vector3.new(1, 1, 0.100000001)
  1706. Part58.Parent = Model32
  1707. Part58.Material = Enum.Material.SmoothPlastic
  1708. Part58.BrickColor = BrickColor.new("Crimson")
  1709. Part58.Rotation = Vector3.new(0, 0.639999986, 0)
  1710. Part58.Anchored = true
  1711. Part58.CanCollide = false
  1712. Part58.FormFactor = Enum.FormFactor.Symmetric
  1713. Part58.Size = Vector3.new(1.1839999, 0.26700002, 1)
  1714. Part58.CFrame = CFrame.new(-0.217063993, 3.57354403, 19.7720184, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1715. Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1716. Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1717. Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1718. Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1719. Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1720. Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1721. Part58.Position = Vector3.new(-0.217063993, 3.57354403, 19.7720184)
  1722. Part58.Orientation = Vector3.new(0, 0.639999986, 0)
  1723. SpecialMesh59.Parent = Part58
  1724. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1725. SpecialMesh59.MeshType = Enum.MeshType.Brick
  1726. SpecialMesh59.Scale = Vector3.new(1, 1, 0.100000001)
  1727. Part60.Parent = Model32
  1728. Part60.Material = Enum.Material.SmoothPlastic
  1729. Part60.BrickColor = BrickColor.new("Crimson")
  1730. Part60.Rotation = Vector3.new(10.25, 0.629999995, -0.109999999)
  1731. Part60.Anchored = true
  1732. Part60.CanCollide = false
  1733. Part60.FormFactor = Enum.FormFactor.Symmetric
  1734. Part60.Size = Vector3.new(1.1839999, 0.659000039, 1)
  1735. Part60.CFrame = CFrame.new(-0.218498006, 3.80297804, 20.8365326, 0.999936998, 0.00199730624, 0.0110468203, 2.29115615e-10, 0.984042048, -0.17791912, -0.0112259295, 0.177907765, 0.98398304)
  1736. Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1737. Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1738. Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1739. Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1740. Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1741. Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1742. Part60.Position = Vector3.new(-0.218498006, 3.80297804, 20.8365326)
  1743. Part60.Orientation = Vector3.new(10.25, 0.639999986, 0)
  1744. SpecialMesh61.Parent = Part60
  1745. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1746. SpecialMesh61.MeshType = Enum.MeshType.Brick
  1747. SpecialMesh61.Scale = Vector3.new(1, 1, 0.200000003)
  1748. Part62.Parent = Model32
  1749. Part62.Material = Enum.Material.Neon
  1750. Part62.BrickColor = BrickColor.new("Really blue")
  1751. Part62.Rotation = Vector3.new(0, 0.639999986, 0)
  1752. Part62.Anchored = true
  1753. Part62.CanCollide = false
  1754. Part62.FormFactor = Enum.FormFactor.Symmetric
  1755. Part62.Size = Vector3.new(1.19199979, 0.200000003, 1)
  1756. Part62.CFrame = CFrame.new(-0.215065002, 3.57467294, 19.7719803, 0.999936998, -6.7997427e-22, 0.0112259295, 6.74630211e-22, 0.999999642, 4.7985543e-22, -0.0112259295, -4.72251669e-22, 0.999936998)
  1757. Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1758. Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1759. Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1760. Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1761. Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1762. Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1763. Part62.Position = Vector3.new(-0.215065002, 3.57467294, 19.7719803)
  1764. Part62.Orientation = Vector3.new(0, 0.639999986, 0)
  1765. SpecialMesh63.Parent = Part62
  1766. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1767. SpecialMesh63.MeshType = Enum.MeshType.Brick
  1768. SpecialMesh63.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1769. Part64.Parent = Model32
  1770. Part64.Material = Enum.Material.Neon
  1771. Part64.BrickColor = BrickColor.new("Really blue")
  1772. Part64.Rotation = Vector3.new(0, -90, 0)
  1773. Part64.Anchored = true
  1774. Part64.CanCollide = false
  1775. Part64.FormFactor = Enum.FormFactor.Symmetric
  1776. Part64.Size = Vector3.new(1.03699994, 0.200000003, 1)
  1777. Part64.CFrame = CFrame.new(-0.759064019, 3.57868505, 20.3255081, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1778. Part64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1779. Part64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1780. Part64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1781. Part64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1782. Part64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1783. Part64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1784. Part64.Position = Vector3.new(-0.759064019, 3.57868505, 20.3255081)
  1785. Part64.Orientation = Vector3.new(0, -90, 0)
  1786. SpecialMesh65.Parent = Part64
  1787. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1788. SpecialMesh65.MeshType = Enum.MeshType.Brick
  1789. SpecialMesh65.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1790. Part66.Parent = Model32
  1791. Part66.Material = Enum.Material.Neon
  1792. Part66.BrickColor = BrickColor.new("Really blue")
  1793. Part66.Rotation = Vector3.new(0, -90, 0)
  1794. Part66.Anchored = true
  1795. Part66.CanCollide = false
  1796. Part66.FormFactor = Enum.FormFactor.Symmetric
  1797. Part66.Size = Vector3.new(1.12699997, 0.200000003, 1)
  1798. Part66.CFrame = CFrame.new(0.331939995, 3.57168102, 20.2805176, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1799. Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1800. Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1801. Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1802. Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1803. Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1804. Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1805. Part66.Position = Vector3.new(0.331939995, 3.57168102, 20.2805176)
  1806. Part66.Orientation = Vector3.new(0, -90, 0)
  1807. SpecialMesh67.Parent = Part66
  1808. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1809. SpecialMesh67.MeshType = Enum.MeshType.Brick
  1810. SpecialMesh67.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  1811. Part68.Parent = Model32
  1812. Part68.Material = Enum.Material.Neon
  1813. Part68.BrickColor = BrickColor.new("Really blue")
  1814. Part68.Rotation = Vector3.new(10.1899996, 0.629999995, -0.109999999)
  1815. Part68.Anchored = true
  1816. Part68.CanCollide = false
  1817. Part68.FormFactor = Enum.FormFactor.Symmetric
  1818. Part68.Size = Vector3.new(1.1839999, 0.520000041, 1)
  1819. Part68.CFrame = CFrame.new(-0.218356997, 3.85704803, 20.8488922, 0.999936998, 0.0019866114, 0.011048751, 2.85079715e-09, 0.984217167, -0.176966533, -0.0112259295, 0.176955417, 0.984154999)
  1820. Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1821. Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1822. Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1825. Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1826. Part68.Position = Vector3.new(-0.218356997, 3.85704803, 20.8488922)
  1827. Part68.Orientation = Vector3.new(10.1899996, 0.639999986, 0)
  1828. SpecialMesh69.Parent = Part68
  1829. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1830. SpecialMesh69.MeshType = Enum.MeshType.Brick
  1831. SpecialMesh69.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  1832. Part70.Parent = Model32
  1833. Part70.Material = Enum.Material.Slate
  1834. Part70.BrickColor = BrickColor.new("Crimson")
  1835. Part70.Rotation = Vector3.new(0, -90, 0)
  1836. Part70.Anchored = true
  1837. Part70.CanCollide = false
  1838. Part70.FormFactor = Enum.FormFactor.Symmetric
  1839. Part70.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  1840. Part70.CFrame = CFrame.new(-0.225058004, 2.24668503, 20.3440247, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  1841. Part70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1842. Part70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1843. Part70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1844. Part70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1845. Part70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1846. Part70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1847. Part70.Position = Vector3.new(-0.225058004, 2.24668503, 20.3440247)
  1848. Part70.Orientation = Vector3.new(0, -90, 0)
  1849. Model71.Name = "RightArm"
  1850. Model71.Parent = Model0
  1851. Part72.Parent = Model71
  1852. Part72.Material = Enum.Material.SmoothPlastic
  1853. Part72.BrickColor = BrickColor.new("Really black")
  1854. Part72.Rotation = Vector3.new(0, 3.95000005, 0)
  1855. Part72.Anchored = true
  1856. Part72.CanCollide = false
  1857. Part72.FormFactor = Enum.FormFactor.Symmetric
  1858. Part72.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1859. Part72.CFrame = CFrame.new(-0.176062003, 3.07118702, 23.882019, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1860. Part72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1861. Part72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1862. Part72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1863. Part72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1864. Part72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1865. Part72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1866. Part72.Position = Vector3.new(-0.176062003, 3.07118702, 23.882019)
  1867. Part72.Orientation = Vector3.new(0, 3.95000005, 0)
  1868. SpecialMesh73.Parent = Part72
  1869. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1870. SpecialMesh73.MeshType = Enum.MeshType.Brick
  1871. SpecialMesh73.Scale = Vector3.new(1, 1, 0.100000001)
  1872. Part74.Parent = Model71
  1873. Part74.Material = Enum.Material.SmoothPlastic
  1874. Part74.BrickColor = BrickColor.new("Really black")
  1875. Part74.Rotation = Vector3.new(-180, 87.0999985, 180)
  1876. Part74.Anchored = true
  1877. Part74.CanCollide = false
  1878. Part74.FormFactor = Enum.FormFactor.Symmetric
  1879. Part74.Size = Vector3.new(1, 1.89199996, 1)
  1880. Part74.CFrame = CFrame.new(0.259903014, 3.09218693, 23.3963165, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1881. Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1882. Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1883. Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1884. Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1887. Part74.Position = Vector3.new(0.259903014, 3.09218693, 23.3963165)
  1888. Part74.Orientation = Vector3.new(0, 92.9000015, 0)
  1889. SpecialMesh75.Parent = Part74
  1890. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1891. SpecialMesh75.MeshType = Enum.MeshType.Brick
  1892. SpecialMesh75.Scale = Vector3.new(1, 1, 0.100000001)
  1893. Part76.Parent = Model71
  1894. Part76.Material = Enum.Material.SmoothPlastic
  1895. Part76.BrickColor = BrickColor.new("Really black")
  1896. Part76.Rotation = Vector3.new(-180, 87.0999985, 180)
  1897. Part76.Anchored = true
  1898. Part76.CanCollide = false
  1899. Part76.FormFactor = Enum.FormFactor.Symmetric
  1900. Part76.Size = Vector3.new(1, 1.89199996, 1)
  1901. Part76.CFrame = CFrame.new(-0.664906979, 3.07617903, 23.4432068, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1902. Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1904. Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1905. Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1907. Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1908. Part76.Position = Vector3.new(-0.664906979, 3.07617903, 23.4432068)
  1909. Part76.Orientation = Vector3.new(0, 92.9000015, 0)
  1910. SpecialMesh77.Parent = Part76
  1911. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1912. SpecialMesh77.MeshType = Enum.MeshType.Brick
  1913. SpecialMesh77.Scale = Vector3.new(1, 1, 0.100000001)
  1914. Part78.Name = "Right Arm"
  1915. Part78.Parent = Model71
  1916. Part78.Material = Enum.Material.SmoothPlastic
  1917. Part78.BrickColor = BrickColor.new("Brick yellow")
  1918. Part78.Transparency = 1
  1919. Part78.Rotation = Vector3.new(0, -87.0999985, 0)
  1920. Part78.Anchored = true
  1921. Part78.CanCollide = false
  1922. Part78.FormFactor = Enum.FormFactor.Symmetric
  1923. Part78.Size = Vector3.new(1, 2, 1)
  1924. Part78.CFrame = CFrame.new(-0.204505995, 3.03017902, 23.4198608, 0.0506380089, 0, -0.998717129, 0, 1, 0, 0.998717129, 0, 0.0506380089)
  1925. Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1927. Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1928. Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1929. Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1930. Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1931. Part78.Position = Vector3.new(-0.204505995, 3.03017902, 23.4198608)
  1932. Part78.Orientation = Vector3.new(0, -87.0999985, 0)
  1933. Part79.Parent = Model71
  1934. Part79.Material = Enum.Material.SmoothPlastic
  1935. Part79.BrickColor = BrickColor.new("Really black")
  1936. Part79.Rotation = Vector3.new(0, 3.95000005, 0)
  1937. Part79.Anchored = true
  1938. Part79.CanCollide = false
  1939. Part79.FormFactor = Enum.FormFactor.Symmetric
  1940. Part79.Size = Vector3.new(1.01499999, 1.89199996, 1)
  1941. Part79.CFrame = CFrame.new(-0.223050997, 3.08219099, 22.9552002, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1942. Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1943. Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1944. Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1945. Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1946. Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1947. Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1948. Part79.Position = Vector3.new(-0.223050997, 3.08219099, 22.9552002)
  1949. Part79.Orientation = Vector3.new(0, 3.95000005, 0)
  1950. SpecialMesh80.Parent = Part79
  1951. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1952. SpecialMesh80.MeshType = Enum.MeshType.Brick
  1953. SpecialMesh80.Scale = Vector3.new(1, 1, 0.100000001)
  1954. Part81.Parent = Model71
  1955. Part81.Material = Enum.Material.SmoothPlastic
  1956. Part81.BrickColor = BrickColor.new("Really black")
  1957. Part81.Rotation = Vector3.new(-180, 87.0999985, 180)
  1958. Part81.Anchored = true
  1959. Part81.CanCollide = false
  1960. Part81.FormFactor = Enum.FormFactor.Symmetric
  1961. Part81.Size = Vector3.new(1.02600002, 0.200000048, 1.00999999)
  1962. Part81.CFrame = CFrame.new(-0.209493995, 3.94420505, 23.4201202, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1963. Part81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1964. Part81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1965. Part81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1966. Part81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1967. Part81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1968. Part81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1969. Part81.Position = Vector3.new(-0.209493995, 3.94420505, 23.4201202)
  1970. Part81.Orientation = Vector3.new(0, 92.9000015, 0)
  1971. Part82.Parent = Model71
  1972. Part82.Material = Enum.Material.SmoothPlastic
  1973. Part82.BrickColor = BrickColor.new("Crimson")
  1974. Part82.Rotation = Vector3.new(-180, 87.0999985, 180)
  1975. Part82.Anchored = true
  1976. Part82.CanCollide = false
  1977. Part82.FormFactor = Enum.FormFactor.Symmetric
  1978. Part82.Size = Vector3.new(1.02400005, 0.200000048, 0.23499997)
  1979. Part82.CFrame = CFrame.new(-0.209546998, 3.94821405, 23.4191132, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  1980. Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1981. Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1982. Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1983. Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1984. Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1985. Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1986. Part82.Position = Vector3.new(-0.209546998, 3.94821405, 23.4191132)
  1987. Part82.Orientation = Vector3.new(0, 92.9000015, 0)
  1988. Part83.Parent = Model71
  1989. Part83.Material = Enum.Material.SmoothPlastic
  1990. Part83.BrickColor = BrickColor.new("Crimson")
  1991. Part83.Rotation = Vector3.new(0, 3.95000005, 0)
  1992. Part83.Anchored = true
  1993. Part83.CanCollide = false
  1994. Part83.FormFactor = Enum.FormFactor.Symmetric
  1995. Part83.Size = Vector3.new(0.242999971, 1.83500004, 1.32700002)
  1996. Part83.CFrame = CFrame.new(-0.175963998, 3.12571692, 23.8840179, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  1997. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1998. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1999. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2000. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2001. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2002. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2003. Part83.Position = Vector3.new(-0.175963998, 3.12571692, 23.8840179)
  2004. Part83.Orientation = Vector3.new(0, 3.95000005, 0)
  2005. SpecialMesh84.Parent = Part83
  2006. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  2007. SpecialMesh84.MeshType = Enum.MeshType.Brick
  2008. SpecialMesh84.Scale = Vector3.new(1, 1, 0.100000001)
  2009. Part85.Parent = Model71
  2010. Part85.Material = Enum.Material.SmoothPlastic
  2011. Part85.BrickColor = BrickColor.new("Really black")
  2012. Part85.Rotation = Vector3.new(-180, 87.0999985, 180)
  2013. Part85.Anchored = true
  2014. Part85.CanCollide = false
  2015. Part85.FormFactor = Enum.FormFactor.Symmetric
  2016. Part85.Size = Vector3.new(1, 0.595000029, 1)
  2017. Part85.CFrame = CFrame.new(-0.684882998, 3.73373604, 23.4442139, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2018. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2019. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2020. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2021. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2022. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2023. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2024. Part85.Position = Vector3.new(-0.684882998, 3.73373604, 23.4442139)
  2025. Part85.Orientation = Vector3.new(0, 92.9000015, 0)
  2026. SpecialMesh86.Parent = Part85
  2027. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  2028. SpecialMesh86.MeshType = Enum.MeshType.Brick
  2029. SpecialMesh86.Scale = Vector3.new(1, 1, 0.100000001)
  2030. Part87.Parent = Model71
  2031. Part87.Material = Enum.Material.SmoothPlastic
  2032. Part87.BrickColor = BrickColor.new("Really black")
  2033. Part87.Rotation = Vector3.new(-180, 87.0999985, 180)
  2034. Part87.Anchored = true
  2035. Part87.CanCollide = false
  2036. Part87.FormFactor = Enum.FormFactor.Symmetric
  2037. Part87.Size = Vector3.new(1, 0.595000029, 1)
  2038. Part87.CFrame = CFrame.new(0.272890002, 3.738729, 23.3956604, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2039. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2040. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2041. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2042. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2043. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2044. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2045. Part87.Position = Vector3.new(0.272890002, 3.738729, 23.3956604)
  2046. Part87.Orientation = Vector3.new(0, 92.9000015, 0)
  2047. SpecialMesh88.Parent = Part87
  2048. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  2049. SpecialMesh88.MeshType = Enum.MeshType.Brick
  2050. SpecialMesh88.Scale = Vector3.new(1, 1, 0.100000001)
  2051. Part89.Parent = Model71
  2052. Part89.Material = Enum.Material.SmoothPlastic
  2053. Part89.BrickColor = BrickColor.new("Really black")
  2054. Part89.Rotation = Vector3.new(0, 3.95000005, 0)
  2055. Part89.Anchored = true
  2056. Part89.CanCollide = false
  2057. Part89.FormFactor = Enum.FormFactor.Symmetric
  2058. Part89.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2059. Part89.CFrame = CFrame.new(-0.223454997, 3.74072504, 22.9472122, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2060. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2061. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2062. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2063. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2064. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2065. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2066. Part89.Position = Vector3.new(-0.223454997, 3.74072504, 22.9472122)
  2067. Part89.Orientation = Vector3.new(0, 3.95000005, 0)
  2068. SpecialMesh90.Parent = Part89
  2069. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  2070. SpecialMesh90.MeshType = Enum.MeshType.Brick
  2071. SpecialMesh90.Scale = Vector3.new(1, 1, 0.100000001)
  2072. Part91.Parent = Model71
  2073. Part91.Material = Enum.Material.SmoothPlastic
  2074. Part91.BrickColor = BrickColor.new("Really black")
  2075. Part91.Rotation = Vector3.new(0, 3.95000005, 0)
  2076. Part91.Anchored = true
  2077. Part91.CanCollide = false
  2078. Part91.FormFactor = Enum.FormFactor.Symmetric
  2079. Part91.Size = Vector3.new(1.06499994, 0.585000038, 1)
  2080. Part91.CFrame = CFrame.new(-0.1752, 3.75071406, 23.8989868, 0.99762845, -6.79972352e-22, 0.0688301325, 6.45856705e-22, 0.999996781, 5.17934617e-22, -0.0688301325, -4.72250256e-22, 0.99762845)
  2081. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2082. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2083. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2084. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2085. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2086. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2087. Part91.Position = Vector3.new(-0.1752, 3.75071406, 23.8989868)
  2088. Part91.Orientation = Vector3.new(0, 3.95000005, 0)
  2089. SpecialMesh92.Parent = Part91
  2090. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2091. SpecialMesh92.MeshType = Enum.MeshType.Brick
  2092. SpecialMesh92.Scale = Vector3.new(1, 1, 0.100000001)
  2093. Part93.Parent = Model71
  2094. Part93.Material = Enum.Material.SmoothPlastic
  2095. Part93.BrickColor = BrickColor.new("Crimson")
  2096. Part93.Rotation = Vector3.new(-180, 87.0999985, 180)
  2097. Part93.Anchored = true
  2098. Part93.CanCollide = false
  2099. Part93.FormFactor = Enum.FormFactor.Symmetric
  2100. Part93.Size = Vector3.new(1.12699997, 0.26700002, 1)
  2101. Part93.CFrame = CFrame.new(-0.757575989, 3.58073497, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2102. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2103. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2104. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2105. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2106. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2107. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2108. Part93.Position = Vector3.new(-0.757575989, 3.58073497, 23.5114899)
  2109. Part93.Orientation = Vector3.new(0, 92.9000015, 0)
  2110. SpecialMesh94.Parent = Part93
  2111. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2112. SpecialMesh94.MeshType = Enum.MeshType.Brick
  2113. SpecialMesh94.Scale = Vector3.new(1, 1, 0.100000001)
  2114. Part95.Parent = Model71
  2115. Part95.Material = Enum.Material.SmoothPlastic
  2116. Part95.BrickColor = BrickColor.new("Crimson")
  2117. Part95.Rotation = Vector3.new(-180, 87.0999985, 180)
  2118. Part95.Anchored = true
  2119. Part95.CanCollide = false
  2120. Part95.FormFactor = Enum.FormFactor.Symmetric
  2121. Part95.Size = Vector3.new(1.03699994, 0.26700002, 1)
  2122. Part95.CFrame = CFrame.new(0.329750001, 3.58773804, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2123. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2124. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2125. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2126. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2127. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2128. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2129. Part95.Position = Vector3.new(0.329750001, 3.58773804, 23.4113007)
  2130. Part95.Orientation = Vector3.new(0, 92.9000015, 0)
  2131. SpecialMesh96.Parent = Part95
  2132. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2133. SpecialMesh96.MeshType = Enum.MeshType.Brick
  2134. SpecialMesh96.Scale = Vector3.new(1, 1, 0.100000001)
  2135. Part97.Parent = Model71
  2136. Part97.Material = Enum.Material.SmoothPlastic
  2137. Part97.BrickColor = BrickColor.new("Crimson")
  2138. Part97.Rotation = Vector3.new(180, -3.54999995, 180)
  2139. Part97.Anchored = true
  2140. Part97.CanCollide = false
  2141. Part97.FormFactor = Enum.FormFactor.Symmetric
  2142. Part97.Size = Vector3.new(1.1839999, 0.26700002, 1)
  2143. Part97.CFrame = CFrame.new(-0.183524996, 3.58372092, 23.9915314, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2144. Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2145. Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2146. Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2147. Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2148. Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2150. Part97.Position = Vector3.new(-0.183524996, 3.58372092, 23.9915314)
  2151. Part97.Orientation = Vector3.new(0, -176.449997, 0)
  2152. SpecialMesh98.Parent = Part97
  2153. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2154. SpecialMesh98.MeshType = Enum.MeshType.Brick
  2155. SpecialMesh98.Scale = Vector3.new(1, 1, 0.100000001)
  2156. Part99.Parent = Model71
  2157. Part99.Material = Enum.Material.SmoothPlastic
  2158. Part99.BrickColor = BrickColor.new("Crimson")
  2159. Part99.Rotation = Vector3.new(169.729996, -3.49000001, 179.369995)
  2160. Part99.Anchored = true
  2161. Part99.CanCollide = false
  2162. Part99.FormFactor = Enum.FormFactor.Symmetric
  2163. Part99.Size = Vector3.new(1.1839999, 0.659000039, 1)
  2164. Part99.CFrame = CFrame.new(-0.236000001, 3.81315494, 22.9283142, -0.998085737, -0.0110037038, -0.0608599484, 2.29115116e-10, 0.984039903, -0.177918732, 0.0618467107, -0.17757839, -0.982161343)
  2165. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2166. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2167. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2168. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2169. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2170. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2171. Part99.Position = Vector3.new(-0.236000001, 3.81315494, 22.9283142)
  2172. Part99.Orientation = Vector3.new(10.25, -176.449997, 0)
  2173. SpecialMesh100.Parent = Part99
  2174. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2175. SpecialMesh100.MeshType = Enum.MeshType.Brick
  2176. SpecialMesh100.Scale = Vector3.new(1, 1, 0.200000003)
  2177. Part101.Parent = Model71
  2178. Part101.Material = Enum.Material.Neon
  2179. Part101.BrickColor = BrickColor.new("Really blue")
  2180. Part101.Rotation = Vector3.new(180, -3.54999995, 180)
  2181. Part101.Anchored = true
  2182. Part101.CanCollide = false
  2183. Part101.FormFactor = Enum.FormFactor.Symmetric
  2184. Part101.Size = Vector3.new(1.19199979, 0.200000003, 1)
  2185. Part101.CFrame = CFrame.new(-0.185516, 3.58485603, 23.9916534, -0.998085737, -6.79972806e-22, -0.0618467107, -6.49465573e-22, 0.999997497, -5.13401986e-22, 0.0618467107, -4.72250609e-22, -0.998085737)
  2186. Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2187. Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2188. Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2189. Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2190. Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2191. Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2192. Part101.Position = Vector3.new(-0.185516, 3.58485603, 23.9916534)
  2193. Part101.Orientation = Vector3.new(0, -176.449997, 0)
  2194. SpecialMesh102.Parent = Part101
  2195. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2196. SpecialMesh102.MeshType = Enum.MeshType.Brick
  2197. SpecialMesh102.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2198. Part103.Parent = Model71
  2199. Part103.Material = Enum.Material.Neon
  2200. Part103.BrickColor = BrickColor.new("Really blue")
  2201. Part103.Rotation = Vector3.new(-180, 87.0999985, 180)
  2202. Part103.Anchored = true
  2203. Part103.CanCollide = false
  2204. Part103.FormFactor = Enum.FormFactor.Symmetric
  2205. Part103.Size = Vector3.new(1.03699994, 0.200000003, 1)
  2206. Part103.CFrame = CFrame.new(0.329750001, 3.58886695, 23.4113007, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2207. Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2208. Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2209. Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2210. Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2211. Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2212. Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2213. Part103.Position = Vector3.new(0.329750001, 3.58886695, 23.4113007)
  2214. Part103.Orientation = Vector3.new(0, 92.9000015, 0)
  2215. SpecialMesh104.Parent = Part103
  2216. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2217. SpecialMesh104.MeshType = Enum.MeshType.Brick
  2218. SpecialMesh104.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2219. Part105.Parent = Model71
  2220. Part105.Material = Enum.Material.Neon
  2221. Part105.BrickColor = BrickColor.new("Really blue")
  2222. Part105.Rotation = Vector3.new(-180, 87.0999985, 180)
  2223. Part105.Anchored = true
  2224. Part105.CanCollide = false
  2225. Part105.FormFactor = Enum.FormFactor.Symmetric
  2226. Part105.Size = Vector3.new(1.12699997, 0.200000003, 1)
  2227. Part105.CFrame = CFrame.new(-0.757575989, 3.58186102, 23.5114899, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2228. Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2229. Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2230. Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2231. Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2232. Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2233. Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2234. Part105.Position = Vector3.new(-0.757575989, 3.58186102, 23.5114899)
  2235. Part105.Orientation = Vector3.new(0, 92.9000015, 0)
  2236. SpecialMesh106.Parent = Part105
  2237. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2238. SpecialMesh106.MeshType = Enum.MeshType.Brick
  2239. SpecialMesh106.Scale = Vector3.new(1, 0.300000012, 0.119999997)
  2240. Part107.Parent = Model71
  2241. Part107.Material = Enum.Material.Neon
  2242. Part107.BrickColor = BrickColor.new("Really blue")
  2243. Part107.Rotation = Vector3.new(169.789993, -3.49000001, 179.369995)
  2244. Part107.Anchored = true
  2245. Part107.CanCollide = false
  2246. Part107.FormFactor = Enum.FormFactor.Symmetric
  2247. Part107.Size = Vector3.new(1.1839999, 0.520000041, 1)
  2248. Part107.CFrame = CFrame.new(-0.236763, 3.86722803, 22.9159698, -0.998085737, -0.0109447986, -0.0608705878, 2.85079094e-09, 0.984215021, -0.176966146, 0.0618467107, -0.176627815, -0.982332945)
  2249. Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2250. Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2251. Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2252. Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2253. Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2254. Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2255. Part107.Position = Vector3.new(-0.236763, 3.86722803, 22.9159698)
  2256. Part107.Orientation = Vector3.new(10.1899996, -176.449997, 0)
  2257. SpecialMesh108.Parent = Part107
  2258. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2259. SpecialMesh108.MeshType = Enum.MeshType.Brick
  2260. SpecialMesh108.Scale = Vector3.new(1.01999998, 1.10000002, 0.0799999982)
  2261. Part109.Parent = Model71
  2262. Part109.Material = Enum.Material.Slate
  2263. Part109.BrickColor = BrickColor.new("Crimson")
  2264. Part109.Rotation = Vector3.new(-180, 87.0999985, 180)
  2265. Part109.Anchored = true
  2266. Part109.CanCollide = false
  2267. Part109.FormFactor = Enum.FormFactor.Symmetric
  2268. Part109.Size = Vector3.new(1.13499999, 0.251000047, 1.09000003)
  2269. Part109.CFrame = CFrame.new(-0.204505995, 2.25686598, 23.4198608, -0.0506383777, -6.79972958e-22, 0.998717129, -5.06078732e-22, 0.999997735, 6.55188084e-22, -0.998717129, -4.7225071e-22, -0.0506383777)
  2270. Part109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2271. Part109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2272. Part109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2273. Part109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2274. Part109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2275. Part109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2276. Part109.Position = Vector3.new(-0.204505995, 2.25686598, 23.4198608)
  2277. Part109.Orientation = Vector3.new(0, 92.9000015, 0)
  2278. Model110.Name = "RightLeg"
  2279. Model110.Parent = Model0
  2280. Part111.Parent = Model110
  2281. Part111.Material = Enum.Material.SmoothPlastic
  2282. Part111.BrickColor = BrickColor.new("Really black")
  2283. Part111.Rotation = Vector3.new(0, -90, 0)
  2284. Part111.Anchored = true
  2285. Part111.CanCollide = false
  2286. Part111.FormFactor = Enum.FormFactor.Symmetric
  2287. Part111.Size = Vector3.new(1.00800002, 0.316999972, 1.01399994)
  2288. Part111.CFrame = CFrame.new(-0.218061, 1.84949696, 22.3850174, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2289. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2290. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2291. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2294. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2295. Part111.Position = Vector3.new(-0.218061, 1.84949696, 22.3850174)
  2296. Part111.Orientation = Vector3.new(0, -90, 0)
  2297. Part112.Parent = Model110
  2298. Part112.Material = Enum.Material.SmoothPlastic
  2299. Part112.BrickColor = BrickColor.new("Crimson")
  2300. Part112.Rotation = Vector3.new(0, -90, 0)
  2301. Part112.Anchored = true
  2302. Part112.CanCollide = false
  2303. Part112.FormFactor = Enum.FormFactor.Symmetric
  2304. Part112.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2305. Part112.CFrame = CFrame.new(-0.212562993, 1.53901398, 22.1705151, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2306. Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2307. Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2308. Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2309. Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2310. Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. Part112.Position = Vector3.new(-0.212562993, 1.53901398, 22.1705151)
  2313. Part112.Orientation = Vector3.new(0, -90, 0)
  2314. SpecialMesh113.Parent = Part112
  2315. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2316. SpecialMesh113.MeshType = Enum.MeshType.Brick
  2317. SpecialMesh113.Scale = Vector3.new(1, 0.600000024, 1)
  2318. Part114.Parent = Model110
  2319. Part114.Material = Enum.Material.SmoothPlastic
  2320. Part114.BrickColor = BrickColor.new("Really black")
  2321. Part114.Rotation = Vector3.new(0, -90, 0)
  2322. Part114.Anchored = true
  2323. Part114.FormFactor = Enum.FormFactor.Symmetric
  2324. Part114.Size = Vector3.new(0.582000017, 1.55599999, 1)
  2325. Part114.CFrame = CFrame.new(0.199944004, 1.26201296, 22.6230164, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2326. Part114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2327. Part114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2328. Part114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2329. Part114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2330. Part114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part114.Position = Vector3.new(0.199944004, 1.26201296, 22.6230164)
  2333. Part114.Orientation = Vector3.new(0, -90, 0)
  2334. SpecialMesh115.Parent = Part114
  2335. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2336. SpecialMesh115.MeshType = Enum.MeshType.Brick
  2337. SpecialMesh115.Scale = Vector3.new(1, 1, 0.200000003)
  2338. Part116.Parent = Model110
  2339. Part116.Material = Enum.Material.Slate
  2340. Part116.BrickColor = BrickColor.new("Crimson")
  2341. Part116.Rotation = Vector3.new(0, -90, 0)
  2342. Part116.Anchored = true
  2343. Part116.FormFactor = Enum.FormFactor.Symmetric
  2344. Part116.Size = Vector3.new(0.200000003, 1.704, 1)
  2345. Part116.CFrame = CFrame.new(0.224937007, 1.278005, 22.3450165, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2346. Part116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. Part116.Position = Vector3.new(0.224937007, 1.278005, 22.3450165)
  2353. Part116.Orientation = Vector3.new(0, -90, 0)
  2354. SpecialMesh117.Parent = Part116
  2355. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2356. SpecialMesh117.MeshType = Enum.MeshType.Brick
  2357. SpecialMesh117.Scale = Vector3.new(1, 1, 0.200000003)
  2358. Part118.Parent = Model110
  2359. Part118.Material = Enum.Material.SmoothPlastic
  2360. Part118.BrickColor = BrickColor.new("Crimson")
  2361. Part118.Rotation = Vector3.new(55.0600014, -90, 0)
  2362. Part118.Anchored = true
  2363. Part118.CanCollide = false
  2364. Part118.FormFactor = Enum.FormFactor.Symmetric
  2365. Part118.Size = Vector3.new(0.403999925, 0.200000003, 1.02499986)
  2366. Part118.CFrame = CFrame.new(-0.212562993, 1.66629195, 21.9587231, 3.13131483e-21, 3.29485021e-21, -1, -0.819763958, 0.5727005, -6.79974826e-22, 0.572701156, 0.819763541, 4.49431016e-21)
  2367. Part118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2368. Part118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2369. Part118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2370. Part118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2371. Part118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2372. Part118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2373. Part118.Position = Vector3.new(-0.212562993, 1.66629195, 21.9587231)
  2374. Part118.Orientation = Vector3.new(0, -90, -55.0600014)
  2375. SpecialMesh119.Parent = Part118
  2376. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2377. SpecialMesh119.MeshType = Enum.MeshType.Brick
  2378. SpecialMesh119.Scale = Vector3.new(1, 0.600000024, 1)
  2379. Part120.Parent = Model110
  2380. Part120.Material = Enum.Material.SmoothPlastic
  2381. Part120.BrickColor = BrickColor.new("Really black")
  2382. Part120.Rotation = Vector3.new(0, -90, 0)
  2383. Part120.Anchored = true
  2384. Part120.CanCollide = false
  2385. Part120.FormFactor = Enum.FormFactor.Symmetric
  2386. Part120.Size = Vector3.new(0.899000049, 0.316999972, 1.01399994)
  2387. Part120.CFrame = CFrame.new(-0.218061, 1.65050197, 22.4295197, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2388. Part120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2389. Part120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2390. Part120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2391. Part120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2392. Part120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2393. Part120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2394. Part120.Position = Vector3.new(-0.218061, 1.65050197, 22.4295197)
  2395. Part120.Orientation = Vector3.new(0, -90, 0)
  2396. Part121.Parent = Model110
  2397. Part121.Material = Enum.Material.SmoothPlastic
  2398. Part121.BrickColor = BrickColor.new("Really black")
  2399. Part121.Rotation = Vector3.new(0, -90, 0)
  2400. Part121.Anchored = true
  2401. Part121.CanCollide = false
  2402. Part121.FormFactor = Enum.FormFactor.Symmetric
  2403. Part121.Size = Vector3.new(1.028, 2.10299993, 1.01399994)
  2404. Part121.CFrame = CFrame.new(-0.224059999, 1.05150604, 22.3950195, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2405. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2406. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2407. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2408. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2409. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2410. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part121.Position = Vector3.new(-0.224059999, 1.05150604, 22.3950195)
  2412. Part121.Orientation = Vector3.new(0, -90, 0)
  2413. Part122.Parent = Model110
  2414. Part122.Material = Enum.Material.Slate
  2415. Part122.BrickColor = BrickColor.new("Crimson")
  2416. Part122.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2417. Part122.Anchored = true
  2418. Part122.FormFactor = Enum.FormFactor.Symmetric
  2419. Part122.Size = Vector3.new(0.327000052, 1.04799998, 1)
  2420. Part122.CFrame = CFrame.new(-0.197052002, 0.567665994, 22.8544006, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2421. Part122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2422. Part122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2423. Part122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2424. Part122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2425. Part122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2426. Part122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part122.Position = Vector3.new(-0.197052002, 0.567665994, 22.8544006)
  2428. Part122.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2429. SpecialMesh123.Parent = Part122
  2430. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2431. SpecialMesh123.MeshType = Enum.MeshType.Brick
  2432. SpecialMesh123.Scale = Vector3.new(1, 1, 0.200000003)
  2433. Part124.Parent = Model110
  2434. Part124.Material = Enum.Material.SmoothPlastic
  2435. Part124.BrickColor = BrickColor.new("Really black")
  2436. Part124.Rotation = Vector3.new(0, -1.24000001, 0)
  2437. Part124.Anchored = true
  2438. Part124.FormFactor = Enum.FormFactor.Symmetric
  2439. Part124.Size = Vector3.new(0.845000029, 1.5480001, 0.200000003)
  2440. Part124.CFrame = CFrame.new(-0.278382987, 1.25900805, 22.8843994, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2441. Part124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2442. Part124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part124.Position = Vector3.new(-0.278382987, 1.25900805, 22.8843994)
  2448. Part124.Orientation = Vector3.new(0, -1.24000001, 0)
  2449. SpecialMesh125.Parent = Part124
  2450. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2451. SpecialMesh125.MeshType = Enum.MeshType.Brick
  2452. SpecialMesh125.Scale = Vector3.new(1, 1, 0.200000003)
  2453. Part126.Parent = Model110
  2454. Part126.Material = Enum.Material.Slate
  2455. Part126.BrickColor = BrickColor.new("Crimson")
  2456. Part126.Rotation = Vector3.new(90.6999969, -90, 0)
  2457. Part126.Anchored = true
  2458. Part126.FormFactor = Enum.FormFactor.Symmetric
  2459. Part126.Size = Vector3.new(0.353000075, 0.503999949, 1)
  2460. Part126.CFrame = CFrame.new(0.217941001, 0.560932994, 22.6437225, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2461. Part126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2465. Part126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2466. Part126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2467. Part126.Position = Vector3.new(0.217941001, 0.560932994, 22.6437225)
  2468. Part126.Orientation = Vector3.new(0, -90, -90.6999969)
  2469. SpecialMesh127.Parent = Part126
  2470. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2471. SpecialMesh127.MeshType = Enum.MeshType.Brick
  2472. SpecialMesh127.Scale = Vector3.new(1, 1, 0.200000003)
  2473. Part128.Name = "Right Leg"
  2474. Part128.Parent = Model110
  2475. Part128.Material = Enum.Material.SmoothPlastic
  2476. Part128.BrickColor = BrickColor.new("Institutional white")
  2477. Part128.Rotation = Vector3.new(0, -90, 0)
  2478. Part128.Anchored = true
  2479. Part128.CanCollide = false
  2480. Part128.FormFactor = Enum.FormFactor.Symmetric
  2481. Part128.Size = Vector3.new(1, 2, 1)
  2482. Part128.CFrame = CFrame.new(-0.225058004, 1.02000403, 22.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2483. Part128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2484. Part128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2485. Part128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2486. Part128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2487. Part128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. Part128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. Part128.Position = Vector3.new(-0.225058004, 1.02000403, 22.3960114)
  2490. Part128.Orientation = Vector3.new(0, -90, 0)
  2491. Part129.Parent = Model110
  2492. Part129.Material = Enum.Material.Slate
  2493. Part129.BrickColor = BrickColor.new("Crimson")
  2494. Part129.Rotation = Vector3.new(90.6999969, -90, 0)
  2495. Part129.Anchored = true
  2496. Part129.FormFactor = Enum.FormFactor.Symmetric
  2497. Part129.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2498. Part129.CFrame = CFrame.new(-0.678062022, 0.585385978, 22.3507919, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2499. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2500. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2501. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2502. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2503. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2504. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2505. Part129.Position = Vector3.new(-0.678062022, 0.585385978, 22.3507919)
  2506. Part129.Orientation = Vector3.new(0, -90, -90.6999969)
  2507. SpecialMesh130.Parent = Part129
  2508. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2509. SpecialMesh130.MeshType = Enum.MeshType.Brick
  2510. SpecialMesh130.Scale = Vector3.new(1, 1, 0.200000003)
  2511. Part131.Parent = Model110
  2512. Part131.Material = Enum.Material.SmoothPlastic
  2513. Part131.BrickColor = BrickColor.new("Really black")
  2514. Part131.Rotation = Vector3.new(0, -90, 0)
  2515. Part131.Anchored = true
  2516. Part131.FormFactor = Enum.FormFactor.Symmetric
  2517. Part131.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2518. Part131.CFrame = CFrame.new(-0.643059015, 1.24901497, 22.364006, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2519. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2520. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2521. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part131.Position = Vector3.new(-0.643059015, 1.24901497, 22.364006)
  2526. Part131.Orientation = Vector3.new(0, -90, 0)
  2527. SpecialMesh132.Parent = Part131
  2528. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2529. SpecialMesh132.MeshType = Enum.MeshType.Brick
  2530. SpecialMesh132.Scale = Vector3.new(1, 1, 0.200000003)
  2531. Model133.Name = "LeftLeg"
  2532. Model133.Parent = Model0
  2533. Part134.Parent = Model133
  2534. Part134.Material = Enum.Material.SmoothPlastic
  2535. Part134.BrickColor = BrickColor.new("Really black")
  2536. Part134.Rotation = Vector3.new(0, -90, 0)
  2537. Part134.Anchored = true
  2538. Part134.FormFactor = Enum.FormFactor.Symmetric
  2539. Part134.Size = Vector3.new(0.605000019, 1.55599999, 1)
  2540. Part134.CFrame = CFrame.new(0.199944004, 1.25500596, 21.1925201, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2541. Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2547. Part134.Position = Vector3.new(0.199944004, 1.25500596, 21.1925201)
  2548. Part134.Orientation = Vector3.new(0, -90, 0)
  2549. SpecialMesh135.Parent = Part134
  2550. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2551. SpecialMesh135.MeshType = Enum.MeshType.Brick
  2552. SpecialMesh135.Scale = Vector3.new(1, 1, 0.200000003)
  2553. Part136.Parent = Model133
  2554. Part136.Material = Enum.Material.Slate
  2555. Part136.BrickColor = BrickColor.new("Crimson")
  2556. Part136.Rotation = Vector3.new(90.6999969, -90, 0)
  2557. Part136.Anchored = true
  2558. Part136.FormFactor = Enum.FormFactor.Symmetric
  2559. Part136.Size = Vector3.new(0.362000048, 0.636999965, 1)
  2560. Part136.CFrame = CFrame.new(0.224937007, 0.568448007, 21.1770782, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2561. Part136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. Part136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. Part136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. Part136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2565. Part136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2566. Part136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2567. Part136.Position = Vector3.new(0.224937007, 0.568448007, 21.1770782)
  2568. Part136.Orientation = Vector3.new(0, -90, -90.6999969)
  2569. SpecialMesh137.Parent = Part136
  2570. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2571. SpecialMesh137.MeshType = Enum.MeshType.Brick
  2572. SpecialMesh137.Scale = Vector3.new(1, 1, 0.200000003)
  2573. Part138.Parent = Model133
  2574. Part138.Material = Enum.Material.SmoothPlastic
  2575. Part138.BrickColor = BrickColor.new("Really black")
  2576. Part138.Rotation = Vector3.new(0, -1.24000001, 0)
  2577. Part138.Anchored = true
  2578. Part138.FormFactor = Enum.FormFactor.Symmetric
  2579. Part138.Size = Vector3.new(0.825000048, 1.59000003, 1)
  2580. Part138.CFrame = CFrame.new(-0.267057002, 1.27601194, 20.9845123, 0.999764979, -6.79974523e-22, -0.021678783, 6.90052505e-22, 1, 4.57399829e-22, 0.021678783, -4.72251821e-22, 0.999764979)
  2581. Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2582. Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2583. Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2584. Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2585. Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2586. Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part138.Position = Vector3.new(-0.267057002, 1.27601194, 20.9845123)
  2588. Part138.Orientation = Vector3.new(0, -1.24000001, 0)
  2589. SpecialMesh139.Parent = Part138
  2590. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2591. SpecialMesh139.MeshType = Enum.MeshType.Brick
  2592. SpecialMesh139.Scale = Vector3.new(1, 1, 0.200000003)
  2593. Part140.Parent = Model133
  2594. Part140.Material = Enum.Material.SmoothPlastic
  2595. Part140.BrickColor = BrickColor.new("Really black")
  2596. Part140.Rotation = Vector3.new(0, -90, 0)
  2597. Part140.Anchored = true
  2598. Part140.FormFactor = Enum.FormFactor.Symmetric
  2599. Part140.Size = Vector3.new(1.04799986, 1.58000004, 1)
  2600. Part140.CFrame = CFrame.new(-0.643059015, 1.24901497, 21.4140091, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2601. Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2602. Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part140.Position = Vector3.new(-0.643059015, 1.24901497, 21.4140091)
  2608. Part140.Orientation = Vector3.new(0, -90, 0)
  2609. SpecialMesh141.Parent = Part140
  2610. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2611. SpecialMesh141.MeshType = Enum.MeshType.Brick
  2612. SpecialMesh141.Scale = Vector3.new(1, 1, 0.200000003)
  2613. Part142.Parent = Model133
  2614. Part142.Material = Enum.Material.SmoothPlastic
  2615. Part142.BrickColor = BrickColor.new("Crimson")
  2616. Part142.Rotation = Vector3.new(118.43, -90, 0)
  2617. Part142.Anchored = true
  2618. Part142.CanCollide = false
  2619. Part142.FormFactor = Enum.FormFactor.Symmetric
  2620. Part142.Size = Vector3.new(0.377999932, 0.200000003, 1.02499986)
  2621. Part142.CFrame = CFrame.new(-0.212562993, 1.69244099, 21.7605438, -1.54202299e-21, 4.27587188e-21, -1, -0.879359603, -0.476150155, -6.79976845e-22, -0.476149082, 0.879356503, 4.49430814e-21)
  2622. Part142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2625. Part142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2626. Part142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2627. Part142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2628. Part142.Position = Vector3.new(-0.212562993, 1.69244099, 21.7605438)
  2629. Part142.Orientation = Vector3.new(0, -90, -118.43)
  2630. SpecialMesh143.Parent = Part142
  2631. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2632. SpecialMesh143.MeshType = Enum.MeshType.Brick
  2633. SpecialMesh143.Scale = Vector3.new(1, 0.600000024, 1)
  2634. Part144.Parent = Model133
  2635. Part144.Material = Enum.Material.SmoothPlastic
  2636. Part144.BrickColor = BrickColor.new("Crimson")
  2637. Part144.Rotation = Vector3.new(0, -90, 0)
  2638. Part144.Anchored = true
  2639. Part144.CanCollide = false
  2640. Part144.FormFactor = Enum.FormFactor.Symmetric
  2641. Part144.Size = Vector3.new(0.268999934, 0.200000003, 1.02499986)
  2642. Part144.CFrame = CFrame.new(-0.212562993, 1.541013, 21.5855255, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2643. Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2644. Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2645. Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2646. Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2647. Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2648. Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2649. Part144.Position = Vector3.new(-0.212562993, 1.541013, 21.5855255)
  2650. Part144.Orientation = Vector3.new(0, -90, 0)
  2651. SpecialMesh145.Parent = Part144
  2652. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2653. SpecialMesh145.MeshType = Enum.MeshType.Brick
  2654. SpecialMesh145.Scale = Vector3.new(1, 0.600000024, 1)
  2655. Part146.Parent = Model133
  2656. Part146.Material = Enum.Material.SmoothPlastic
  2657. Part146.BrickColor = BrickColor.new("Really black")
  2658. Part146.Rotation = Vector3.new(0, -90, 0)
  2659. Part146.Anchored = true
  2660. Part146.CanCollide = false
  2661. Part146.FormFactor = Enum.FormFactor.Symmetric
  2662. Part146.Size = Vector3.new(0.811999917, 0.305999935, 1.01399994)
  2663. Part146.CFrame = CFrame.new(-0.218061, 1.64300597, 21.3260193, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2664. Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2667. Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2668. Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2669. Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2670. Part146.Position = Vector3.new(-0.218061, 1.64300597, 21.3260193)
  2671. Part146.Orientation = Vector3.new(0, -90, 0)
  2672. Part147.Parent = Model133
  2673. Part147.Material = Enum.Material.SmoothPlastic
  2674. Part147.BrickColor = BrickColor.new("Really black")
  2675. Part147.Rotation = Vector3.new(0, -90, 0)
  2676. Part147.Anchored = true
  2677. Part147.CanCollide = false
  2678. Part147.FormFactor = Enum.FormFactor.Symmetric
  2679. Part147.Size = Vector3.new(1.00599992, 2.13199997, 1.01399994)
  2680. Part147.CFrame = CFrame.new(-0.224059999, 1.07402205, 21.3940277, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2681. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2682. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2684. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2685. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2686. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2687. Part147.Position = Vector3.new(-0.224059999, 1.07402205, 21.3940277)
  2688. Part147.Orientation = Vector3.new(0, -90, 0)
  2689. Part148.Parent = Model133
  2690. Part148.Material = Enum.Material.Slate
  2691. Part148.BrickColor = BrickColor.new("Crimson")
  2692. Part148.Rotation = Vector3.new(-179.300003, 0.670000017, 90)
  2693. Part148.Anchored = true
  2694. Part148.FormFactor = Enum.FormFactor.Symmetric
  2695. Part148.Size = Vector3.new(0.346000046, 1.04799998, 1)
  2696. Part148.CFrame = CFrame.new(-0.197052002, 0.590524018, 20.8905182, 6.25330671e-22, -0.999931812, 0.011637588, -0.999925673, 0.000141364129, 0.0121463882, -0.0121472068, -0.0116367191, -0.99985832)
  2697. Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2698. Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2701. Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2702. Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2703. Part148.Position = Vector3.new(-0.197052002, 0.590524018, 20.8905182)
  2704. Part148.Orientation = Vector3.new(-0.699999988, 179.330002, -89.9899979)
  2705. SpecialMesh149.Parent = Part148
  2706. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2707. SpecialMesh149.MeshType = Enum.MeshType.Brick
  2708. SpecialMesh149.Scale = Vector3.new(1, 1, 0.200000003)
  2709. Part150.Parent = Model133
  2710. Part150.Material = Enum.Material.Slate
  2711. Part150.BrickColor = BrickColor.new("Crimson")
  2712. Part150.Rotation = Vector3.new(90.6999969, -90, 0)
  2713. Part150.Anchored = true
  2714. Part150.FormFactor = Enum.FormFactor.Symmetric
  2715. Part150.Size = Vector3.new(0.347000062, 1.13400018, 1)
  2716. Part150.CFrame = CFrame.new(-0.678062022, 0.585385978, 21.3407745, 6.25330923e-22, 4.50223785e-21, -1, -0.99992615, -0.0121472133, -6.79974523e-22, -0.0121472133, 0.99992615, 4.49431016e-21)
  2717. Part150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2718. Part150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2719. Part150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2720. Part150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2721. Part150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2722. Part150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2723. Part150.Position = Vector3.new(-0.678062022, 0.585385978, 21.3407745)
  2724. Part150.Orientation = Vector3.new(0, -90, -90.6999969)
  2725. SpecialMesh151.Parent = Part150
  2726. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2727. SpecialMesh151.MeshType = Enum.MeshType.Brick
  2728. SpecialMesh151.Scale = Vector3.new(1, 1, 0.200000003)
  2729. Part152.Name = "Left Leg"
  2730. Part152.Parent = Model133
  2731. Part152.Material = Enum.Material.SmoothPlastic
  2732. Part152.BrickColor = BrickColor.new("Institutional white")
  2733. Part152.Transparency = 1
  2734. Part152.Rotation = Vector3.new(0, -90, 0)
  2735. Part152.Anchored = true
  2736. Part152.CanCollide = false
  2737. Part152.FormFactor = Enum.FormFactor.Symmetric
  2738. Part152.Size = Vector3.new(1, 2, 1)
  2739. Part152.CFrame = CFrame.new(-0.225058004, 1.02000403, 21.3960114, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2740. Part152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2741. Part152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2742. Part152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2743. Part152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2744. Part152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2745. Part152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2746. Part152.Position = Vector3.new(-0.225058004, 1.02000403, 21.3960114)
  2747. Part152.Orientation = Vector3.new(0, -90, 0)
  2748. Part153.Parent = Model133
  2749. Part153.Material = Enum.Material.Slate
  2750. Part153.BrickColor = BrickColor.new("Crimson")
  2751. Part153.Rotation = Vector3.new(0, -90, 0)
  2752. Part153.Anchored = true
  2753. Part153.FormFactor = Enum.FormFactor.Symmetric
  2754. Part153.Size = Vector3.new(0.200000003, 1.70299995, 1)
  2755. Part153.CFrame = CFrame.new(0.217941001, 1.29650295, 21.4880219, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21)
  2756. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2757. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2758. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2759. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2760. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2761. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2762. Part153.Position = Vector3.new(0.217941001, 1.29650295, 21.4880219)
  2763. Part153.Orientation = Vector3.new(0, -90, 0)
  2764. SpecialMesh154.Parent = Part153
  2765. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2766. SpecialMesh154.MeshType = Enum.MeshType.Brick
  2767. SpecialMesh154.Scale = Vector3.new(1, 1, 0.200000003)
  2768. Part155.Parent = Model133
  2769. Part155.Material = Enum.Material.SmoothPlastic
  2770. Part155.BrickColor = BrickColor.new("Really black")
  2771. Part155.Rotation = Vector3.new(0, -90, 0)
  2772. Part155.Anchored = true
  2773. Part155.CanCollide = false
  2774. Part155.FormFactor = Enum.FormFactor.Symmetric
  2775. Part155.Size = Vector3.new(0.966999888, 0.305999935, 1.01399994)
  2776. Part155.CFrame = CFrame.new(-0.218061, 1.85202205, 21.4035187, 4.49431016e-21, -6.79974422e-22, -1, 4.72251821e-22, 0.999999881, -6.79974523e-22, 1, -4.7225177e-22, 4.49431016e-21)
  2777. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2778. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2779. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2780. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2781. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2782. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2783. Part155.Position = Vector3.new(-0.218061, 1.85202205, 21.4035187)
  2784. Part155.Orientation = Vector3.new(0, -90, 0)
  2785. Script156.Name = "Welds"
  2786. Script156.Parent = Model0
  2787. table.insert(cors,sandbox(Script156,function()
  2788. --Saz
  2789.  
  2790. --A new system which is a combination of fast-welds and hard-welds.
  2791. --Should be far, far better.
  2792.  
  2793. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  2794. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  2795.  
  2796. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  2797. --The fact that you're reading this means you should likely kill yourself. Immediately.
  2798.  
  2799. wait(.33)
  2800.  
  2801. Tool=script.Parent
  2802. Nib=Tool.Parent
  2803.  
  2804.  
  2805. weldparts=function()
  2806. print("Welding")
  2807. lel={}
  2808. function jarate(p)
  2809. for i=1, #p do
  2810. table.insert(lel,p[i])
  2811. k=p[i]:children()
  2812. if #k>0 then
  2813. jarate(k)
  2814. end
  2815. end
  2816. end
  2817. for _,v in pairs(script.Parent:children()) do
  2818. if v.Name~="Cloak" and v.className~="Script" then
  2819. v:BreakJoints()
  2820. jarate(v:children())
  2821. end
  2822. end
  2823. for _,v in pairs(lel) do
  2824. if v.className=="Weld" or v.className=="Motor6D" then
  2825. v:Remove()
  2826. end
  2827. end
  2828. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  2829. if v.Name~="Right Leg" then
  2830. w=Instance.new("Weld")
  2831. w.Part0=script.Parent["RightLeg"]["Right Leg"]
  2832. w.Part1=v
  2833. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2834. w.C0=script.Parent["RightLeg"]["Right Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2835. w.Parent=w.Part0
  2836. end
  2837. end
  2838. w=Instance.new("Weld")
  2839. w.Part0=Nib["Right Leg"]
  2840. w.Part1=script.Parent["RightLeg"]["Right Leg"]
  2841. w.Parent=w.Part0
  2842. w.C0=CFrame.new(0,-.1,0)
  2843. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  2844. if v.Name~="Left Leg" then
  2845. w=Instance.new("Weld")
  2846. w.Part0=script.Parent["LeftLeg"]["Left Leg"]
  2847. w.Part1=v
  2848. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2849. w.C0=script.Parent["LeftLeg"]["Left Leg"].CFrame:inverse()*CFrame.new(v.Position)
  2850. w.Parent=w.Part0
  2851. end
  2852. end
  2853. w=Instance.new("Weld")
  2854. w.Part0=Nib["Left Leg"]
  2855. w.Part1=script.Parent["LeftLeg"]["Left Leg"]
  2856. w.Parent=w.Part0
  2857. w.C0=CFrame.new(0,-.1,0)
  2858. for _,v in pairs(script.Parent["RightArm"]:children()) do
  2859. if v.Name~="Right Arm" then
  2860. w=Instance.new("Weld")
  2861. w.Part0=script.Parent["RightArm"]["Right Arm"]
  2862. w.Part1=v
  2863. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2864. w.C0=script.Parent["RightArm"]["Right Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2865. w.Parent=w.Part1
  2866. end
  2867. end
  2868. w=Instance.new("Weld")
  2869. w.Part0=Nib["Right Arm"]
  2870. w.Part1=script.Parent["RightArm"]["Right Arm"]
  2871. w.Parent=w.Part0
  2872. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  2873. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  2874. if v.Name~="Left Arm" then
  2875. w=Instance.new("Weld")
  2876. w.Part0=script.Parent["LeftArm"]["Left Arm"]
  2877. w.Part1=v
  2878. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2879. w.C0=script.Parent["LeftArm"]["Left Arm"].CFrame:inverse()*CFrame.new(v.Position)
  2880. w.Parent=w.Part0
  2881. end
  2882. end
  2883. w=Instance.new("Weld")
  2884. w.Part0=Nib["Left Arm"]
  2885. w.Part1=script.Parent["LeftArm"]["Left Arm"]
  2886. w.Parent=w.Part0
  2887.  
  2888. for _,v in pairs(script.Parent["Torso"]:children()) do
  2889. if v.Name~="Torso" then
  2890. w=Instance.new("Weld")
  2891. w.Part0=script.Parent["Torso"]["Torso"]
  2892. w.Part1=v
  2893. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  2894. w.C0=script.Parent["Torso"]["Torso"].CFrame:inverse()*CFrame.new(v.Position)
  2895. w.Parent=script.Parent["Torso"]["Torso"]
  2896. end
  2897. end
  2898.  
  2899. w=Instance.new("Weld")
  2900. w.Part0=Nib["Torso"]
  2901. w.Part1=script.Parent["Torso"]["Torso"]
  2902. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  2903. w.Parent=w.Part0
  2904.  
  2905. for _,v in pairs(lel) do
  2906. if v:IsA("BasePart") then v.Anchored=false end
  2907. end
  2908.  
  2909. wait(1)
  2910.  
  2911. w=Instance.new("Weld")
  2912. w.Part0=Nib.Torso
  2913. w.Part1=Tool.Torso.Torso
  2914. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2915. w.C1=CFrame.new(0,0,0)
  2916. w.Parent=w.Part1
  2917. w.Name="ClothingWeld"
  2918.  
  2919. wait(.06)
  2920.  
  2921. while Tool.Torso.Torso:FindFirstChild("ClothingWeld")==nil do
  2922. wait(.03)
  2923. w=Instance.new("Weld")
  2924. w.Part0=Nib.Torso
  2925. w.Part1=Tool.Torso.Torso
  2926. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2927. w.C1=CFrame.new(0,0,0)
  2928. w.Parent=w.Part1
  2929. w.Name="ClothingWeld"
  2930. end
  2931.  
  2932. w=Instance.new("Weld")
  2933. w.Part0=Nib["Right Leg"]
  2934. w.Part1=Tool.RightLeg["Right Leg"]
  2935. w.C0=CFrame.new(0,0,0)
  2936. w.C1=CFrame.new(0,0,0)
  2937. w.Parent=w.Part1
  2938. w.Name="ClothingWeld"
  2939.  
  2940. w=Instance.new("Weld")
  2941. w.Part0=Nib["Left Leg"]
  2942. w.Part1=Tool.LeftLeg["Left Leg"]
  2943. w.C0=CFrame.new(0,0,0)
  2944. w.C1=CFrame.new(0,0,0)
  2945. w.Parent=w.Part1
  2946. w.Name="ClothingWeld"
  2947.  
  2948. w=Instance.new("Weld")
  2949. w.Part0=Nib["Right Arm"]
  2950. w.Part1=Tool.RightArm["Right Arm"]
  2951. w.C0=CFrame.new(0,0,0)
  2952. w.C1=CFrame.new(0,0,0)
  2953. w.Parent=w.Part1
  2954. w.Name="ClothingWeld"
  2955.  
  2956. w=Instance.new("Weld")
  2957. w.Part0=Nib["Left Arm"]
  2958. w.Part1=Tool.LeftArm["Left Arm"]
  2959. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  2960. w.C1=CFrame.new(0,0,0)
  2961. w.Parent=w.Part1
  2962. w.Name="ClothingWeld"
  2963.  
  2964. wait()
  2965.  
  2966. end
  2967. weldparts()
  2968. end))
  2969. for i,v in pairs(mas:GetChildren()) do
  2970. v.Parent = game:GetService("Players").LocalPlayer.Character
  2971. pcall(function() v:MakeJoints() end)
  2972. end
  2973. mas:Destroy()
  2974. for i,v in pairs(cors) do
  2975. spawn(function()
  2976. pcall(v)
  2977. end)
  2978. end
  2979.  
  2980. --//=================================\\
  2981. --|| DAMAGING
  2982. --\\=================================//
  2983.  
  2984. function ApplyDamage(Humanoid,Damage)
  2985. if Humanoid.Health == math.huge then
  2986. Humanoid.Parent:BreakJoints()
  2987. else
  2988. local MULTIPLY = Humanoid.MaxHealth/100
  2989. Damage = Damage * DAMAGEMULTIPLIER
  2990. if Humanoid.Health ~= 0 then
  2991. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  2992. end
  2993. end
  2994. end
  2995.  
  2996. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  2997. local CHILDREN = workspace:GetDescendants()
  2998. for index, CHILD in pairs(CHILDREN) do
  2999. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3001. if HUM then
  3002. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3003. if TORSO then
  3004. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3005. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  3006. CHILD:BreakJoints()
  3007. else
  3008. local DMG = MRANDOM(MINDMG,MAXDMG)
  3009. ApplyDamage(HUM,DMG)
  3010. end
  3011. if FLING > 0 then
  3012. for _, c in pairs(CHILD:GetChildren()) do
  3013. if c:IsA("BasePart") then
  3014. local bv = Instance.new("BodyVelocity")
  3015. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3016. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3017. bv.Parent = c
  3018. Debris:AddItem(bv,0.05)
  3019. end
  3020. end
  3021. end
  3022. end
  3023. end
  3024. end
  3025. end
  3026. end
  3027. end
  3028.  
  3029. --//=================================\\
  3030. --|| ATTACK FUNCTIONS AND STUFF
  3031. --\\=================================//
  3032.  
  3033. function Fireball()
  3034. ATTACK = true
  3035. Rooted = true
  3036. local GYRO = IT("BodyGyro",RootPart)
  3037. GYRO.D = 20
  3038. GYRO.P = 4000
  3039. GYRO.MaxTorque = VT(40000,40000,40000)
  3040. local POSITION = IT("BodyPosition",RootPart)
  3041. POSITION.Position = RootPart.Position+VT(0,2,0)
  3042. POSITION.D = 450
  3043. POSITION.P = 40000
  3044. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3045. CreateSound(CHARGE,RightArm,6,1,false)
  3046. coroutine.resume(coroutine.create(function()
  3047. repeat
  3048. Swait()
  3049. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3050. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3056. until ATTACK == false
  3057. GYRO:remove()
  3058. POSITION:remove()
  3059. end))
  3060. wait(1)
  3061. repeat
  3062. coroutine.resume(coroutine.create(function()
  3063. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  3064. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3065. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3066. for i = 1, 250 do
  3067. Swait()
  3068. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  3069. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  3070. if HIT then
  3071. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  3072. for i = 1, 3 do
  3073. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3074. end
  3075. for i = 1, 3 do
  3076. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3077. end
  3078. for i = 1, 5 do
  3079. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3080. end
  3081. break
  3082. end
  3083. end
  3084. Debris:AddItem(FIREBALL,7)
  3085. end))
  3086. wait(0.1)
  3087. until KEYHOLD == false
  3088. wait(0.2)
  3089. ATTACK = false
  3090. Rooted = false
  3091. end
  3092.  
  3093. function SearingOrb()
  3094. ATTACK = true
  3095. Rooted = true
  3096. local POSITION = IT("BodyPosition",RootPart)
  3097. POSITION.Position = RootPart.Position+VT(0,2,0)
  3098. POSITION.D = 450
  3099. POSITION.P = 40000
  3100. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3101. CreateSound(CHARGE,Torso,6,1,false)
  3102. local NEWANIM = false
  3103. coroutine.resume(coroutine.create(function()
  3104. repeat
  3105. Swait()
  3106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3112. until ATTACK == false or NEWANIM == true
  3113. if NEWANIM == true then
  3114. local GYRO = IT("BodyGyro",RootPart)
  3115. GYRO.D = 20
  3116. GYRO.P = 4000
  3117. GYRO.MaxTorque = VT(40000,40000,40000)
  3118. repeat
  3119. Swait()
  3120. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3127. until ATTACK == false
  3128. GYRO:remove()
  3129. end
  3130. POSITION:remove()
  3131. end))
  3132. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3133. MakeForm(ORB,"Ball")
  3134. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3135. local A = IT("Attachment",ORB)
  3136. local LOOP = 0
  3137. for i = 1, 500 do
  3138. Swait()
  3139. LOOP = LOOP + 1
  3140. if LOOP >= 30 then
  3141. LOOP = 0
  3142. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3143. end
  3144. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3145. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3146. end
  3147. wait(1)
  3148. if KEYHOLD == false then
  3149. coroutine.resume(coroutine.create(function()
  3150. ORB.Transparency = 1
  3151. Debris:AddItem(ORB,10)
  3152. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3153. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  3154. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  3155. for i = 1, 3 do
  3156. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3157. end
  3158. for i = 1, 3 do
  3159. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3160. end
  3161. for i = 1, 15 do
  3162. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3163. end
  3164. end))
  3165. else
  3166. for i = 1, 100 do
  3167. Swait()
  3168. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  3169. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3170. end
  3171. ORB.Transparency = 1
  3172. Debris:AddItem(ORB,10)
  3173. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  3174. for _, c in pairs(Character:GetChildren()) do
  3175. if c:IsA("BasePart") then
  3176. end
  3177. end
  3178. NEWANIM = true
  3179. wait(0.5)
  3180. for i = 1, 15 do
  3181. wait(0.1)
  3182. coroutine.resume(coroutine.create(function()
  3183. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  3184. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  3185. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  3186. for i = 1, 250 do
  3187. Swait()
  3188. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  3189. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  3190. if HIT then
  3191. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3192. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3193. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  3194. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  3195. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  3196. coroutine.resume(coroutine.create(function()
  3197. for i = 1, 15 do
  3198. wait(1)
  3199. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3200. end
  3201. Debris:AddItem(FIELD,5)
  3202. Debris:AddItem(FIELD2,5)
  3203. end))
  3204. break
  3205. end
  3206. end
  3207. Debris:AddItem(FIREBALL,7)
  3208. end))
  3209. end
  3210. end
  3211. wait(0.3)
  3212. ATTACK = false
  3213. Rooted = false
  3214. end
  3215.  
  3216. function Shroud()
  3217. if Mouse.Target ~= nil then
  3218. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3219. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  3220. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3221. if TORSO and HUM.Health > 0 then
  3222. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3223. if DISTANCE < 100 then
  3224. ATTACK = true
  3225. POSEIDON = false
  3226. Rooted = true
  3227. local GYRO = IT("BodyGyro",RootPart)
  3228. GYRO.D = 20
  3229. GYRO.P = 4000
  3230. GYRO.MaxTorque = VT(40000,40000,40000)
  3231. local POSITION = IT("BodyPosition",RootPart)
  3232. POSITION.Position = RootPart.Position+VT(0,2,0)
  3233. POSITION.D = 450
  3234. POSITION.P = 40000
  3235. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3236. local TARGETTING = true
  3237. local HIT = false
  3238.  
  3239. CreateSound(CHARGE,Torso,6,1,false)
  3240. coroutine.resume(coroutine.create(function()
  3241. repeat
  3242. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3243. Swait()
  3244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3250. until TARGETTING == false
  3251. repeat
  3252. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  3253. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  3254. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  3255. Swait()
  3256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3262. until HIT == true
  3263. POSITION:remove()
  3264. GYRO:remove()
  3265. end))
  3266. wait(0.5)
  3267. repeat wait() until HOLD == true
  3268. for _, c in pairs(Character:GetChildren()) do
  3269. if c:IsA("BasePart") then
  3270.  
  3271. end
  3272. end
  3273. for _, c in pairs(Character:GetChildren()) do
  3274. if c:IsA("BasePart") then
  3275. c.Transparency = 1
  3276. end
  3277. end
  3278. TARGETTING = false
  3279. for i = 1, 100 do
  3280. wait()
  3281. if DISTANCE < 5 or DISTANCE >= 200 then
  3282. break
  3283. end
  3284. end
  3285. HIT = true
  3286. end
  3287. for _, c in pairs(HUM.Parent:GetChildren()) do
  3288. end
  3289. end
  3290. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3291. RootPart.CFrame = TORSO.CFrame
  3292. local WELD = weldBetween(RootPart,TORSO)
  3293. repeat wait() until HOLD == true
  3294. CreateSound(416328540,Torso,6,1,false)
  3295. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3296. local bv = Instance.new("BodyVelocity")
  3297. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3298. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  3299. bv.Parent = TORSO
  3300. for i = 1, 70 do
  3301. wait(0.1)
  3302. if TORSO.Parent == nil then
  3303. break
  3304. end
  3305. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3306. end
  3307. UNANCHOR = false
  3308. bv:remove()
  3309. wait(1)
  3310. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3311. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3312. UNANCHOR = true
  3313. local bv = Instance.new("BodyVelocity")
  3314. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3315. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3316. bv.Parent = TORSO
  3317. local LANDED = false
  3318. for i = 1, 500 do
  3319. wait()
  3320. Ignore = {Character,HUM.Parent}
  3321. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3322. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3323. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3324. if HITFLOOR or FULLREGEN == true then
  3325. LANDED = true
  3326. break
  3327. end
  3328. if TORSO.Parent == nil then
  3329. break
  3330. end
  3331. end
  3332. if TORSO.Parent ~= nil then
  3333. UNANCHOR = false
  3334. bv:remove()
  3335. wait(1)
  3336. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3337. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  3338. UNANCHOR = true
  3339. local bv = Instance.new("BodyVelocity")
  3340. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3341. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  3342. bv.Parent = TORSO
  3343. local LANDED = false
  3344. for i = 1, 500 do
  3345. wait()
  3346. Ignore = {Character,HUM.Parent}
  3347. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3348. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3349. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  3350. if HITFLOOR or FULLREGEN == true then
  3351. LANDED = true
  3352. break
  3353. end
  3354. if TORSO.Parent == nil then
  3355. break
  3356. end
  3357. end
  3358. bv:remove()
  3359. if LANDED == true then
  3360. UNANCHOR = false
  3361. for i = 1, 10 do
  3362. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3363. end
  3364. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  3365. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  3366. for i = 1, 15 do
  3367. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3368. end
  3369. WELD:remove()
  3370. wait(0.3)
  3371. UNANCHOR = true
  3372. else
  3373. WELD:remove()
  3374. end
  3375. end
  3376. end
  3377. for _, c in pairs(Character:GetChildren()) do
  3378. if c:IsA("BasePart") and c ~= RootPart then
  3379. c.Transparency = 0
  3380. end
  3381. end
  3382. RootPart.Velocity = VT(0,0,0)
  3383. ATTACK = false
  3384. Rooted = false
  3385. end
  3386. end
  3387.  
  3388. function Spitter()
  3389. ATTACK = true
  3390. Rooted = true
  3391. local GYRO = IT("BodyGyro",RootPart)
  3392. GYRO.D = 20
  3393. GYRO.P = 4000
  3394. GYRO.MaxTorque = VT(40000,40000,40000)
  3395. local POSITION = IT("BodyPosition",RootPart)
  3396. POSITION.Position = RootPart.Position+VT(0,2,0)
  3397. POSITION.D = 450
  3398. POSITION.P = 40000
  3399. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3400. CreateSound(CHARGE,RightArm,6,0.8,false)
  3401. coroutine.resume(coroutine.create(function()
  3402. repeat
  3403. Swait()
  3404. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. until ATTACK == false
  3412. GYRO:remove()
  3413. POSITION:remove()
  3414. end))
  3415. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3416. MakeForm(FIREBALL,"Ball")
  3417. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  3418. local CORE = IT("Attachment",FIREBALL)
  3419. local LOOP = 0
  3420. repeat
  3421. Swait()
  3422. LOOP = LOOP + 1
  3423. if LOOP == 20 then
  3424. LOOP = 0
  3425. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3426. end
  3427. if FIREBALL.Size.X < 20 then
  3428. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  3429. end
  3430. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  3431. until KEYHOLD == false and FIREBALL.Size.X >= 10
  3432. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  3433. coroutine.resume(coroutine.create(function()
  3434. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  3435. local RANGE = 75
  3436. for i = 1, 600 do
  3437. LOOP = LOOP + 1
  3438. if LOOP == 20 then
  3439. LOOP = 0
  3440. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  3441. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3442. end
  3443. Swait()
  3444. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  3445. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  3446. if HIT then
  3447. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3448. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  3449. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  3450. for i = 1, 3 do
  3451. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3452. end
  3453. for i = 1, 3 do
  3454. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3455. end
  3456. for i = 1, 15 do
  3457. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3458. end
  3459. break
  3460. end
  3461. end
  3462. for i = 1, 10 do
  3463. Swait()
  3464. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  3465. end
  3466. Debris:AddItem(FIREBALL,5)
  3467. end))
  3468. wait(0.5)
  3469. ATTACK = false
  3470. Rooted = false
  3471. end
  3472.  
  3473. function Devastor()
  3474. ATTACK = true
  3475. Rooted = true
  3476. local POSITION = IT("BodyPosition",RootPart)
  3477. POSITION.Position = RootPart.Position+VT(0,2,0)
  3478. POSITION.D = 450
  3479. POSITION.P = 40000
  3480. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3481. CreateSound(CHARGE,Torso,6,1,false)
  3482. local NEWANIM = false
  3483. coroutine.resume(coroutine.create(function()
  3484. repeat
  3485. Swait()
  3486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3492. until ATTACK == false or NEWANIM == true
  3493. if NEWANIM == true then
  3494. local GYRO = IT("BodyGyro",RootPart)
  3495. GYRO.D = 20
  3496. GYRO.P = 4000
  3497. GYRO.MaxTorque = VT(40000,40000,40000)
  3498. repeat
  3499. Swait()
  3500. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  3501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  3502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  3503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. until ATTACK == false
  3508. GYRO:remove()
  3509. end
  3510. POSITION:remove()
  3511. end))
  3512. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright red"), "Orb", VT(0,0,0), true)
  3513. MakeForm(ORB,"Ball")
  3514. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  3515. local A = IT("Attachment",ORB)
  3516. local LOOP = 0
  3517. for i = 1, 200 do
  3518. Swait()
  3519. LOOP = LOOP + 1
  3520. if LOOP >= 30 then
  3521. LOOP = 0
  3522. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3523. end
  3524. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3525. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3526. end
  3527. RightArm.Transparency = 1
  3528. LeftArm.Transparency = 1
  3529. for _, c in pairs(Character:GetChildren()) do
  3530. if c:IsA("BasePart") then
  3531. end
  3532. end
  3533. CreateSound(CHARGE,Torso,6,0.5,false)
  3534. for i = 1, 200 do
  3535. Swait()
  3536. LOOP = LOOP + 1
  3537. if LOOP >= 30 then
  3538. LOOP = 0
  3539. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3540. end
  3541. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3542. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3543. end
  3544. for _, c in pairs(Character:GetChildren()) do
  3545. if c:IsA("BasePart") then
  3546. c.Transparency = 1
  3547. end
  3548. end
  3549. for i = 1, 400 do
  3550. Swait()
  3551. LOOP = LOOP + 1
  3552. if LOOP >= 30 then
  3553. LOOP = 0
  3554. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3555. end
  3556. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  3557. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  3558. end
  3559. wait(0.5)
  3560. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  3561. coroutine.resume(coroutine.create(function()
  3562. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  3563. for i = 1, 1200 do
  3564. Swait()
  3565. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  3566. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  3567. if HIT then
  3568. break
  3569. end
  3570. end
  3571. for i = 1, 6 do
  3572. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  3573. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  3574. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  3575. for i = 1, 3 do
  3576. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3577. end
  3578. for i = 1, 3 do
  3579. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  3580. end
  3581. for i = 1, 15 do
  3582. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3583. end
  3584. wait(1)
  3585. end
  3586. for i = 1, 10 do
  3587. Swait()
  3588. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  3589. end
  3590. Debris:AddItem(ORB,5)
  3591. end))
  3592. wait(1)
  3593. refit()
  3594. ATTACK = false
  3595. Rooted = false
  3596. end
  3597.  
  3598. --//=================================\\
  3599. --|| MISC
  3600. --\\=================================//
  3601.  
  3602. function Jupiter()
  3603. ATTACK = true
  3604. Rooted = true
  3605. local POSITION = IT("BodyPosition",RootPart)
  3606. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  3607. POSITION.D = 450
  3608. POSITION.P = 40000
  3609. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3610. coroutine.resume(coroutine.create(function()
  3611. repeat
  3612. Swait()
  3613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  3614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  3615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  3619. until ATTACK == false
  3620. end))
  3621. wait(0.5)
  3622. repeat wait() until KEYHOLD == false
  3623. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  3624. POSITION:remove()
  3625. RootPart.Velocity = VT(0,150,0)
  3626. ATTACK = false
  3627. Rooted = false
  3628. end
  3629.  
  3630. function Taunt()
  3631. ATTACK = true
  3632. Rooted = true
  3633. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3634. coroutine.resume(coroutine.create(function()
  3635. repeat
  3636. Swait()
  3637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3643. until ATTACK == false
  3644. end))
  3645. repeat wait() until TAUNT.Playing == false
  3646. ATTACK = false
  3647. Rooted = false
  3648. end
  3649.  
  3650. --//=================================\\
  3651. --|| ASSIGN THINGS TO KEYS
  3652. --\\=================================//
  3653.  
  3654. function MouseDown(Mouse)
  3655. HOLD = true
  3656. if ATTACK == false then
  3657. end
  3658. end
  3659.  
  3660. function MouseUp(Mouse)
  3661. HOLD = false
  3662. end
  3663.  
  3664. local MUSIC = CreateSound(285883918,Character,3,1,true)
  3665.  
  3666. function KeyDown(Key)
  3667. KEYHOLD = true
  3668. if ATTACK == false and FULLREGEN == false then
  3669. if Key == "z" then
  3670. Fireball()
  3671. end
  3672.  
  3673. if Key == "v" and SEARING == false then
  3674. SearingOrb()
  3675. end
  3676.  
  3677. if Key == "q" and SEARING == false then
  3678. Shroud()
  3679. end
  3680.  
  3681. if Key == "x" and SEARING == false then
  3682. Jupiter()
  3683. wait(2)
  3684. Devastor()
  3685. end
  3686.  
  3687. if Key == "e" then
  3688. Spitter()
  3689. end
  3690.  
  3691. if Key == "j" then
  3692. Jupiter()
  3693. end
  3694.  
  3695. if Key == "t" and SEARING == false then
  3696. Taunt()
  3697. end
  3698.  
  3699. if Key == "" then
  3700. if POSEIDON == false then
  3701. POSEIDON = true
  3702. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  3703. else
  3704. POSEIDON = false
  3705. end
  3706. end
  3707. end
  3708.  
  3709. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  3710. repeat
  3711. VALUE2 = true
  3712. Swait()
  3713. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  3714. until KEYHOLD == false
  3715. VALUE2 = false
  3716. end
  3717.  
  3718. if string.byte(Key) == 50 and ATTACK == false then
  3719. if Speed == 16 then
  3720. Speed = 60
  3721. elseif Speed == 60 then
  3722. Speed = 16
  3723. end
  3724. end
  3725.  
  3726. if Key == "1" then
  3727. MUSIC:Play()
  3728. CHOSENSONG = CHOSENSONG + 1
  3729. if CHOSENSONG > #SONGS then
  3730. CHOSENSONG = 1
  3731. end
  3732. end
  3733. end
  3734.  
  3735. function KeyUp(Key)
  3736. KEYHOLD = false
  3737. end
  3738.  
  3739. Mouse.Button1Down:connect(function(NEWKEY)
  3740. MouseDown(NEWKEY)
  3741. end)
  3742. Mouse.Button1Up:connect(function(NEWKEY)
  3743. MouseUp(NEWKEY)
  3744. end)
  3745. Mouse.KeyDown:connect(function(NEWKEY)
  3746. KeyDown(NEWKEY)
  3747. end)
  3748. Mouse.KeyUp:connect(function(NEWKEY)
  3749. KeyUp(NEWKEY)
  3750. end)
  3751.  
  3752. --//=================================\\
  3753. --\\=================================//
  3754.  
  3755. function unanchor()
  3756. if UNANCHOR == true then
  3757. for _, c in pairs(Character:GetChildren()) do
  3758. if c:IsA("BasePart") then
  3759. c.Anchored = false
  3760. end
  3761. end
  3762. else
  3763. for _, c in pairs(Character:GetChildren()) do
  3764. if c:IsA("BasePart") then
  3765. c.Anchored = true
  3766. end
  3767. end
  3768. end
  3769. end
  3770.  
  3771. --//=================================\\
  3772. --|| WRAP THE WHOLE SCRIPT UP
  3773. --\\=================================//
  3774.  
  3775. Humanoid.Changed:connect(function(Jump)
  3776. if Jump == "Jump" and (Disable_Jump == true) then
  3777. Humanoid.Jump = false
  3778. end
  3779. end)
  3780.  
  3781. local LOOP = 0
  3782.  
  3783. while true do
  3784. Swait()
  3785. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3786. Humanoid = IT("Humanoid",Character)
  3787. end
  3788. Effects.Parent = Character
  3789. script.Parent = WEAPONGUI
  3790. ANIMATE.Parent = nil
  3791. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3792. v:Stop();
  3793. end
  3794. SINE = SINE + CHANGE
  3795. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3796. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3797. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  3798. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3799. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  3800. local WALKSPEEDVALUE = 5
  3801. if SEARING == false then
  3802. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  3803. if Humanoid.WalkSpeed <= 20 then
  3804. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  3805. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3806. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3807. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  3808. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  3809. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) ) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3810. Neck.C1 = Clerp(Neck.C1, CF(0 , -0.5 , 0 ) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3811. end
  3812. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  3813. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3814. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3815. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3816. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3817. end
  3818. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3819. ANIM = "Jump"
  3820. if ATTACK == false then
  3821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. end
  3828. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3829. ANIM = "Fall"
  3830. if ATTACK == false then
  3831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  3832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  3833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. end
  3838. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3839. ANIM = "Idle"
  3840. if ATTACK == false then
  3841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847. end
  3848. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3849. ANIM = "Walk"
  3850. if ATTACK == false then
  3851. if Humanoid.WalkSpeed <= 20 then
  3852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  3855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  3856. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3858. elseif Humanoid.WalkSpeed > 20 then
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3865. end
  3866. end
  3867. end
  3868. elseif SEARING == true then
  3869. if APPLYGYRO == true then
  3870. if VALUE2 == false and DIRECTTURN == false then
  3871. if GYRO ~= nil then
  3872. GYRO.MaxTorque = VT(0,40000,0)
  3873. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3874. end
  3875. else
  3876. if GYRO ~= nil then
  3877. GYRO.MaxTorque = VT(80000,40000,80000)
  3878. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3879. end
  3880. end
  3881. end
  3882. if VALUE2 == false and ATTACK == false then
  3883. ANIM = "IdleFlight"
  3884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. elseif VALUE2 == true and ATTACK == false then
  3891. ANIM = "Flight"
  3892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  3895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3898. end
  3899. end
  3900. unanchor()
  3901. Humanoid.MaxHealth = "inf"
  3902. Humanoid.Health = "inf"
  3903. if Rooted == false then
  3904. Disable_Jump = false
  3905. Humanoid.WalkSpeed = Speed
  3906. elseif Rooted == true then
  3907. Disable_Jump = true
  3908. Humanoid.WalkSpeed = 0
  3909. end
  3910. refit()
  3911. if Head:FindFirstChild("face") then
  3912. Head.face.Texture = "rbxassetid://608798717"
  3913. Head.face.Transparency = Head.Transparency
  3914. end
  3915. for _, c in pairs(Character:GetDescendants()) do
  3916. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  3917. c:remove()
  3918. end
  3919. end
  3920. for _, c in pairs(Character:GetChildren()) do
  3921. if SEARING == true and c:IsA("BasePart") then
  3922. c.Transparency = 1
  3923. end
  3924. end
  3925. MUSIC.Parent = Character
  3926. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  3927. MUSIC.Pitch = 1
  3928. if CHOSENSONG ~= 5 then
  3929. MUSIC.Volume = 2
  3930. else
  3931. MUSIC.Volume = 10
  3932. end
  3933. MUSIC.Playing = true
  3934. if POSEIDON == true and FULLREGEN == false then
  3935. LOOP = LOOP + 1
  3936. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3937. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  3938. FLOOR.CanCollide = true
  3939. Debris:AddItem(FLOOR,0.2)
  3940. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  3941. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  3942. FLOOR.CanCollide = true
  3943. Debris:AddItem(FLOOR,0.2)
  3944. if LOOP >= 5 then
  3945. LOOP = 0
  3946. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. end
  3948. end
  3949. RootJoint.Parent = RootPart
  3950. Humanoid.DisplayDistanceType = "None"
  3951. Humanoid.Name = "010101101"
  3952. end
  3953. --//=================================\\
  3954. --\\=================================//
  3955.  
  3956.  
  3957.  
  3958.  
  3959.  
  3960. --//====================================================\\--
  3961. --|| END OF SCRIPT
  3962. --\\====================================================//--
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