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- local player = game:GetService("Players").LocalPlayer
- local gun = player.Backpack:FindFirstChild("GUN HERE")
- local sM = require(gun:FindFirstChild("GunStates"))
- sM["Damage"] = math.huge
- sM["MaxAmmo"] = math.huge
- sM["StoredAmmo"] = math.huge
- sM["FireRate"] = 0.05
- sM["AmmoPerClip"] = math.huge
- sM["Range"] = math.huge
- sM["ReloadTime"] = 0.05
- sM["Bullets"] = 10
- sM["AutoFire"] = true
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