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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- --[[
- edited by mr steal yo bork with a sweet gui
- credits goes to the original creators
- --]]
- -- visualizer
- local Parts = {}
- local Parts2 = {}
- local Direction = 1
- local loudness = 0
- local TColor = BrickColor.new("Black")
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.LocalPlayer.Character.Torso.Position
- table.insert(Parts, p)
- end
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.LocalPlayer.Character.Torso.Position
- table.insert(Parts2, p)
- end
- local sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- sound.SoundId = "rbxassetid://574539049"
- sound.Volume = 1
- sound:Play()
- spawn(function()
- local SelectedPart = 0
- while true do
- if Direction == 1 then
- if SelectedPart < #Parts then
- SelectedPart = SelectedPart + Direction
- else
- Direction = -1
- TColor = BrickColor.Random()
- end
- elseif Direction == -1 then
- if SelectedPart > 1 then
- SelectedPart = SelectedPart + Direction
- else
- Direction = 1
- TColor = BrickColor.Random()
- end
- end
- local sel = Parts[SelectedPart]
- local sel2 = Parts2[SelectedPart]
- sel.BrickColor = BrickColor.Random()
- sel2.BrickColor = BrickColor.Random()
- loudness = sound.PlaybackLoudness / 500
- sel.Size = Vector3.new(loudness, loudness, 0.2)
- sel2.Size = Vector3.new(loudness, loudness, 0.2)
- wait()
- sel.BrickColor = TColor
- sel2.BrickColor = TColor
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- for i = 1, #Parts do
- if i == 1 then
- Parts[i].CFrame = Parts[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
- else
- Parts[i].CFrame = Parts[i].CFrame:lerp(Parts[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(-loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- for i = 1, #Parts2 do
- if i == 1 then
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
- else
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(Parts2[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- end)
- -- visualizer gui
- local visualizergui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local idvalue = Instance.new("TextBox")
- local play = Instance.new("TextButton")
- local volume = Instance.new("TextBox")
- local pitch = Instance.new("TextBox")
- local close = Instance.new("TextButton")
- local min = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local open = Instance.new("TextButton")
- local set2 = Instance.new("TextButton")
- local set1 = Instance.new("TextButton")
- local loop = Instance.new("TextButton")
- --properties xd
- visualizergui.Name = "visualizergui"
- visualizergui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = visualizergui
- Frame.BackgroundColor3 = Color3.new(0.701961, 0.952941, 1)
- Frame.BackgroundTransparency = 0.20000000298023
- Frame.BorderColor3 = Color3.new(0.211765, 0.329412, 0.415686)
- Frame.BorderSizePixel = 8
- Frame.Position = UDim2.new(0, 51, 0, 213)
- Frame.Size = UDim2.new(0, 418, 0, 213)
- Frame.Active = true
- Frame.Draggable = true
- Frame.Visible = false
- idvalue.Name = "idvalue"
- idvalue.Parent = Frame
- idvalue.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- idvalue.BackgroundTransparency = 0.5
- idvalue.Size = UDim2.new(0, 418, 0, 50)
- idvalue.Font = Enum.Font.Fantasy
- idvalue.FontSize = Enum.FontSize.Size24
- idvalue.Text = "Put ID plz"
- idvalue.TextSize = 24
- play.Name = "play"
- play.Parent = Frame
- play.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- play.BackgroundTransparency = 0.44999998807907
- play.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- play.BorderSizePixel = 3
- play.Position = UDim2.new(0, 9, 0, 82)
- play.Size = UDim2.new(0, 117, 0, 50)
- play.Font = Enum.Font.SourceSans
- play.FontSize = Enum.FontSize.Size28
- play.Text = "Play"
- play.TextSize = 28
- volume.Name = "volume"
- volume.Parent = Frame
- volume.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- volume.BackgroundTransparency = 0.44999998807907
- volume.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- volume.BorderSizePixel = 3
- volume.Position = UDim2.new(0, 151, 0, 82)
- volume.Size = UDim2.new(0, 117, 0, 50)
- volume.Font = Enum.Font.SourceSans
- volume.FontSize = Enum.FontSize.Size28
- volume.Text = "Volume"
- volume.TextSize = 28
- pitch.Name = "pitch"
- pitch.Parent = Frame
- pitch.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- pitch.BackgroundTransparency = 0.44999998807907
- pitch.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- pitch.BorderSizePixel = 3
- pitch.Position = UDim2.new(0, 291, 0, 82)
- pitch.Size = UDim2.new(0, 117, 0, 50)
- pitch.Font = Enum.Font.SourceSans
- pitch.FontSize = Enum.FontSize.Size28
- pitch.Text = "Pitch"
- pitch.TextSize = 28
- close.Name = "close"
- close.Parent = Frame
- close.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
- close.BackgroundTransparency = 0.40000000596046
- close.Position = UDim2.new(0, 393, 0, 190)
- close.Size = UDim2.new(0, 25, 0, 23)
- close.Font = Enum.Font.SourceSans
- close.FontSize = Enum.FontSize.Size28
- close.Text = "X"
- close.TextSize = 28
- min.Name = "min"
- min.Parent = Frame
- min.BackgroundColor3 = Color3.new(0.286275, 0.286275, 1)
- min.BackgroundTransparency = 0.40000000596046
- min.Position = UDim2.new(0, 357, 0, 190)
- min.Size = UDim2.new(0, 25, 0, 23)
- min.Font = Enum.Font.SourceSans
- min.FontSize = Enum.FontSize.Size36
- min.Text = "-"
- min.TextSize = 36
- credits.Name = "credits"
- credits.Parent = Frame
- credits.BackgroundColor3 = Color3.new(1, 1, 1)
- credits.BackgroundTransparency = 1
- credits.Position = UDim2.new(0, 0, 0, 161)
- credits.Size = UDim2.new(0, 200, 0, 52)
- credits.Font = Enum.Font.SourceSans
- credits.FontSize = Enum.FontSize.Size14
- credits.Text = "credits to mr steal yo bork for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- credits.TextSize = 14
- credits.TextWrapped = true
- open.Name = "open"
- open.Parent = visualizergui
- open.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- open.BackgroundTransparency = 0.44999998807907
- open.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- open.BorderSizePixel = 3
- open.Position = UDim2.new(0, 0, 0, 400)
- open.Size = UDim2.new(0, 59, 0, 50)
- open.Font = Enum.Font.SourceSans
- open.FontSize = Enum.FontSize.Size28
- open.Text = "Open"
- open.TextSize = 28
- open.Visible = false
- set2.Name = "set2"
- set2.Parent = Frame
- set2.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set2.BackgroundTransparency = 0.44999998807907
- set2.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set2.BorderSizePixel = 3
- set2.Position = UDim2.new(0, 325, 0, 136)
- set2.Size = UDim2.new(0, 55, 0, 25)
- set2.Font = Enum.Font.SourceSans
- set2.FontSize = Enum.FontSize.Size24
- set2.Text = "Set"
- set2.TextSize = 24
- set2.TextWrapped = true
- set1.Name = "set1"
- set1.Parent = Frame
- set1.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set1.BackgroundTransparency = 0.44999998807907
- set1.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set1.BorderSizePixel = 3
- set1.Position = UDim2.new(0, 181, 0, 136)
- set1.Size = UDim2.new(0, 55, 0, 25)
- set1.Font = Enum.Font.SourceSans
- set1.FontSize = Enum.FontSize.Size24
- set1.Text = "Set"
- set1.TextSize = 24
- set1.TextWrapped = true
- loop.Name = "loop"
- loop.Parent = Frame
- loop.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- loop.BackgroundTransparency = 0.44999998807907
- loop.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- loop.BorderSizePixel = 3
- loop.Position = UDim2.new(0, 241, 0, 188)
- loop.Size = UDim2.new(0, 84, 0, 25)
- loop.Font = Enum.Font.SourceSans
- loop.FontSize = Enum.FontSize.Size18
- loop.Text = "Loop : OFF"
- loop.TextSize = 18
- loop.TextWrapped = true
- -- functions
- function start()
- wait(0.5)
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- end
- if game.Players.LocalPlayer.Character then
- start()
- else
- print'character not found plz try again XD'
- end
- function minimize()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- set1.Text = ""
- set2.Text = ""
- loop.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- Frame.Visible = false
- open.Visible = true
- end
- function show()
- open.Visible = false
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- credits.Text = "credits to me for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- min.Text = "-"
- close.Text = "X"
- play.Text = "Play"
- pitch.Text = "Pitch"
- volume.Text = "Volume"
- idvalue.Text = "Put ID plz"
- set1.Text = "Set"
- set2.Text = "Set"
- loop.Text = "Loop : OFF"
- Frame:TweenSize(UDim2.new(0, 418, 0, 213),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 200, 0, 52),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 418, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 84, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint, 0.5)
- end
- function exitdatshit()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- visualizergui:Destroy()
- end
- -- events
- wait(1)
- min.MouseButton1Down:connect(function()
- minimize()
- end)
- open.MouseButton1Down:connect(function()
- show()
- end)
- close.MouseButton1Down:connect(function()
- exitdatshit()
- end)
- set1.MouseButton1Down:connect(function()
- sound.Volume = volume.Text
- end)
- set2.MouseButton1Down:connect(function()
- sound.Pitch = pitch.Text
- end)
- play.MouseButton1Down:connect(function()
- sound.TimePosition = 0
- sound.SoundId = "rbxassetid://" .. idvalue.Text
- end)
- loop.MouseButton1Down:connect(function()
- if loop.Text == "Loop : OFF" then
- sound.Looped = true
- loop.Text = "Loop : ON"
- else
- sound.Looped = false
- loop.Text = "Loop : OFF"
- end
- end)
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