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Nov 10th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. plr = game:GetService("Players").LocalPlayer
  143. char = plr.Character
  144. hum = char:FindFirstChildOfClass'Humanoid'
  145. hum.BodyDepthScale.Value = 1
  146. hum.BodyHeightScale.Value = 1
  147. hum.BodyWidthScale.Value = 1
  148. hum.HeadScale.Value = 1
  149. lclick = false
  150. mouse = plr:GetMouse()
  151. size = 1
  152. rlick = false
  153. human = char.Humanoid
  154. root = char.HumanoidRootPart
  155. head = char.Head
  156. lshold = char["LeftUpperArm"].LeftShoulder
  157. rshold = char["RightUpperArm"].RightShoulder
  158. lelbow = char["LeftLowerArm"].LeftElbow
  159. relbow = char["RightLowerArm"].RightElbow
  160. lelbo = lelbow.C0
  161. relbo = relbow.C0
  162. rsho = rshold.C0
  163. lsho = lshold.C0
  164. jumping = false
  165. chipmesh = ""
  166. rad = math.rad
  167. firec = 'Deep orange'
  168. shield = false
  169. disguise = ""
  170. slam = false
  171. ff=Instance.new('ForceField', char)
  172. ff.Visible = false
  173. numb = Instance.new('NumberValue')
  174. numb.Name = 'IceVal'
  175. dis = false
  176. neck = char.Head.Neck
  177. local ang = -5
  178. local ang2 = -5
  179. local sine = 0
  180. local change = 0.5
  181. arm = 0
  182. if char:FindFirstChild'Animate' then
  183. char:FindFirstChild'Animate':Destroy()
  184. end
  185. hum.Animator.Parent = nil
  186. nec = neck.C0
  187. punch = false
  188. spikek = false
  189. cooldown = true
  190. random = math.random
  191. mainc = char.Head.BrickColor
  192. chip = false
  193. colr = char.Head.BrickColor
  194. mainf = char.Head.face.Texture
  195. wings = false
  196. face = mainf
  197. lleg = char["LeftUpperLeg"].LeftHip
  198. rleg = char["RightUpperLeg"].RightHip
  199. rle = rleg.C0
  200. lle = lleg.C0
  201. lkk = char['LeftLowerLeg'].LeftKnee
  202. rkk = char['RightLowerLeg'].RightKnee
  203. rootp = char.HumanoidRootPart.CFrame
  204. lk = lkk.C0
  205. rk = rkk.C0
  206. ice = ""
  207. torso = char:FindFirstChild('UpperTorso')
  208. butf = false
  209. previ = ""
  210. jir = false
  211. legslamm = false
  212. waist = torso.Waist
  213. wais = waist.C0
  214. rtorso = char.LowerTorso.Root
  215. rtors = rtorso.C0
  216. float = false
  217. signs = false
  218. fold = Instance.new('Folder', char)
  219. sat = false
  220. asdasd = false
  221. rootpart = root
  222. fly = false
  223. fire = false
  224. canfly = false
  225. pcd = true
  226. stop = false
  227.  
  228. mode = "None"
  229. firemode = false
  230. icemode = false
  231. bothmode = false
  232. nonemode = true
  233.  
  234. speed = 50
  235. bend = 35
  236. idle = false
  237.  
  238. color = 'Baby blue'
  239.  
  240. tfreeze = {}
  241.  
  242. slidecolors = {
  243. 'Baby blue',
  244. 'Bright red'
  245. }
  246.  
  247. freezed = {}
  248. freez = {}
  249. burnt = {}
  250. ices = {}
  251. spike = {}
  252.  
  253. local Head = char.Head
  254. local plr = game.Players.LocalPlayer
  255. local chr = plr.Character
  256. local RightUpperArm = chr["RightUpperArm"]
  257. local LeftUpperArm = chr["LeftUpperArm"]
  258. local LeftUpperLeg = chr["LeftUpperLeg"]
  259. local RightUpperLeg = chr["RightUpperLeg"]
  260. local UpperTorso = chr["UpperTorso"]
  261. local LowerTorso = chr["LowerTorso"]
  262. local HRP = chr["HumanoidRootPart"]
  263. local RightLowerArm = chr["RightLowerArm"]
  264. local RightLowerLeg = chr["RightLowerLeg"]
  265. local LeftLowerLeg = chr["LeftLowerLeg"]
  266. local LeftLowerArm = chr["LeftLowerArm"]
  267. LN = LeftLowerLeg:FindFirstChild("LeftKnee")
  268. RN = RightLowerLeg:FindFirstChild("RightKnee")
  269. RH = RightUpperLeg:FindFirstChild("RightHip")
  270. LH = LeftUpperLeg:FindFirstChild("LeftHip")
  271. LE = LeftLowerArm:FindFirstChild("LeftElbow")
  272. LS = LeftUpperArm:FindFirstChild("LeftShoulder")
  273. RS = RightUpperArm:FindFirstChild("RightShoulder")
  274. RE = RightLowerArm:FindFirstChild("RightElbow")
  275. Waist = UpperTorso:FindFirstChild("Waist")
  276. local lfoot = char['LeftFoot'].LeftAnkle
  277. local rfoot = char['RightFoot'].RightAnkle
  278. local lf = lfoot.C0
  279. local rf = rfoot.C0
  280. local LeftFoot = chr["LeftFoot"]
  281. RAA = LeftFoot:FindFirstChild("LeftAnkle")
  282. local RightFoot = chr["RightFoot"]
  283. RAA = RightFoot:FindFirstChild("RightAnkle")
  284. local Root = char.LowerTorso.Root
  285. LHc0 = LH.C0
  286. RHc0 = RH.C0
  287. LSc0 = LS.C0
  288. RSc0 = RS.C0
  289. neck0 = neck.C0
  290. Rootc0 = Root.C0
  291. Waistc0 = Waist.C0
  292.  
  293. --// Sound effects
  294.  
  295. local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
  296. s5.Volume = 6
  297. s5.SoundId = "rbxassetid://429617891"
  298. s5.Looped = true
  299.  
  300. local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
  301. s6.Volume = 6
  302. s6.SoundId = "rbxassetid://174216216"
  303. s6.Looped = true
  304.  
  305. local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
  306. s7.Volume = 6
  307. s7.SoundId = "rbxassetid://336575096"
  308. s7.Looped = true
  309.  
  310. local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
  311. s8.Volume = 6
  312. s8.SoundId = "rbxassetid://138214900"
  313. s8.Looped = true
  314.  
  315. local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
  316. s12.Volume = 6
  317. s12.SoundId = "rbxassetid://549006073"
  318. s12.Looped = true
  319.  
  320. local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
  321. s13.Volume = 6
  322. s13.SoundId = "rbxassetid://156659098"
  323. s13.Looped = true
  324.  
  325. local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
  326. s14.Volume = 9
  327. s14.SoundId = "rbxassetid://133705377"
  328. s14.Looped = true
  329.  
  330. --// fly
  331.  
  332. local bv = Instance.new("BodyVelocity")
  333. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  334. bv.velocity = mouse.Hit.lookVector * 100
  335.  
  336. local bg = Instance.new("BodyGyro")
  337. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  338. bg.P = 10000
  339. bg.D = 100
  340.  
  341. --// Outfit
  342.  
  343. hum.WalkSpeed = 12
  344.  
  345. for _, a in pairs(char:children()) do
  346. if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
  347. a:Destroy()
  348. end
  349. end
  350.  
  351. bc = char:FindFirstChild('Body Colors')
  352. bc.HeadColor = BrickColor.new('Light orange')
  353. bc.LeftArmColor = BrickColor.new('Light orange')
  354. bc.RightArmColor = BrickColor.new('Light orange')
  355. bc.LeftLegColor = BrickColor.new('Light orange')
  356. bc.RightLegColor = BrickColor.new('Light orange')
  357. bc.TorsoColor = BrickColor.new('Light orange')
  358.  
  359. local p1 = Instance.new('Part', char)
  360. p1.Anchored = false
  361. p1.CanCollide = false
  362. p1.BrickColor = BrickColor.new('Rust')
  363. local w = Instance.new('Weld', p1)
  364. w.Part0 = p1
  365. w.Part1 = char:FindFirstChild'Head'
  366. w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  367. local m1 = Instance.new('SpecialMesh', p1)
  368. m1.MeshId = "rbxassetid://62246019"
  369. m1.TextureId = "rbxassetid://56350922"
  370. m1.Scale = Vector3.new(.62,0.7,.85)
  371.  
  372. local p1 = Instance.new('Part', char)
  373. p1.Anchored = false
  374. p1.CanCollide = false
  375. p1.BrickColor = BrickColor.new('Rust')
  376. local w = Instance.new('Weld', p1)
  377. w.Part0 = p1
  378. w.Part1 = char:FindFirstChild'Head'
  379. w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  380. local m1 = Instance.new('SpecialMesh', p1)
  381. m1.MeshId = "rbxassetid://62246019"
  382. m1.TextureId = "rbxassetid://267233089"
  383. m1.Scale = Vector3.new(.62,0.7,0.85)
  384.  
  385. char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
  386.  
  387. local s = Instance.new('Shirt', char)
  388. s.ShirtTemplate = "rbxassetid://941881045"
  389. local p2 = Instance.new('Pants', char)
  390. p2.PantsTemplate = "rbxassetid://982585123"
  391.  
  392. local HBill = Instance.new("BillboardGui", char.Head)
  393. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  394. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  395. HBill.Size = UDim2.new(15,0,2.2,0)
  396. HBill.Name = "Display"
  397. HBill.StudsOffset = Vector3.new(0,3.5,0)
  398. HBill.AlwaysOnTop = false
  399. HBill.MaxDistance = 50
  400. HBill.Enabled = true
  401. HMain.BackgroundColor3 = BrickColor.new("Really black").Color
  402. HMain.BackgroundTransparency = 0.8
  403. HMain.Size = UDim2.new(1,0,1,0)
  404. HBarBack.Parent = HMain
  405. HBarBack.BackgroundColor3 = Color3.new(0,255,0)
  406. HBarBack.BorderColor3 = Color3.new(0,0,0)
  407. HBarBack.BorderSizePixel = .25
  408. HBarBack.BackgroundTransparency = .5
  409. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  410. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  411. HHealth.BackgroundTransparency = .7
  412. HHealth.Size = UDim2.new(1,0,1,0)
  413. HHealth.Font = "SourceSansBold"
  414. HHealth.Text = ""
  415. HHealth.TextScaled = true
  416. HHealth.TextColor3 = BrickColor.new("Really black").Color
  417. HHealth.TextStrokeTransparency = 1
  418. HName.Parent = HMain
  419. HName.BackgroundTransparency = 1
  420. HName.Size = UDim2.new(1,0,.7,0)
  421. HName.Font = "SourceSansBold"
  422. HName.Text = "Shouto Todoroki"
  423. HName.TextScaled = true
  424. HName.TextColor3 = BrickColor.new("Cyan").Color
  425. HName.TextStrokeTransparency = 1
  426. HName.TextYAlignment = "Top"
  427.  
  428. hum.MaxHealth = "inf"
  429. hum.Health = hum.MaxHealth
  430.  
  431. --// Sfx
  432.  
  433. local s1 = Instance.new('Sound', lleg.Parent)
  434. s1.SoundId = "rbxassetid://138210320"
  435. s1.Volume = 1
  436.  
  437. local s2 = Instance.new('Sound', char.Head)
  438. s2.SoundId = "rbxassetid://959349317"
  439. s2.Volume = 0
  440. s2.Looped = true
  441.  
  442. local s3 = Instance.new('Sound', char.RightHand)
  443. s3.SoundId = "rbxassetid://260433522"
  444. s3.Volume = 1
  445. s3.Looped = false
  446.  
  447. local s4 = Instance.new('Sound', char.RightHand)
  448. s4.SoundId = "rbxassetid://304448425"
  449. s4.Volume = 1
  450. s4.Looped = false
  451.  
  452. --// Functions
  453.  
  454. s2:Stop()
  455.  
  456. coroutine.resume(coroutine.create(function()
  457. for i = 1,35 do
  458. wait()
  459. s2.Volume = s2.Volume + 0.1
  460. end
  461. end))
  462.  
  463. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  464. fire1.Texture = "rbxassetid://160041569"
  465. fire1.Rotation = NumberRange.new(4, 9)
  466. fire1.RotSpeed = NumberRange.new(5, 9)
  467. fire1.Speed = NumberRange.new(5, 7)
  468. fire1.Lifetime = NumberRange.new(0.25, .28)
  469. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  470. fire1.Rate = 200,300
  471. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  472. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  473. fire1.LightEmission = 0.860
  474. fire1.Size = NumberSequence.new(1)
  475. fire1.LightInfluence = 0
  476. fire1.SpreadAngle = Vector2.new(28, 28)
  477. fire2 = fire1:Clone()
  478. fire2.Parent = char.LeftUpperArm
  479. fire3 = fire1:Clone()
  480. fire3.Parent = char.LeftLowerArm
  481.  
  482. fire1.Enabled = false
  483. fire2.Enabled = false
  484. fire3.Enabled = false
  485.  
  486. local fx = Instance.new("ParticleEmitter", root)
  487. fx.Texture = "http://www.roblox.com/asset/?id=258126401"
  488. fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  489. fx.Rotation = NumberRange.new(-180, 180)
  490. fx.RotSpeed = NumberRange.new(-50, 50)
  491. fx.Speed = NumberRange.new(0)
  492. fx.Lifetime = NumberRange.new(0.625, 0.75)
  493. fx.Rate = 62.500
  494. fx.Transparency = NumberSequence.new(.5)
  495. fx.LightEmission = .5
  496. fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  497. fx.LightInfluence = 0
  498. fx.Enabled = false
  499. fx.SpreadAngle = Vector2.new(150)
  500.  
  501. local ice1 = Instance.new("ParticleEmitter", char.RightHand)
  502. ice1.Texture = "rbxassetid://258128463"
  503. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  504. ice1.Rotation = NumberRange.new(-180, 180)
  505. ice1.RotSpeed = NumberRange.new(-90, 90)
  506. ice1.Speed = NumberRange.new(0)
  507. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  508. ice1.Rate = 50
  509. ice1.Transparency = NumberSequence.new(.5)
  510. ice1.LightEmission = 0.125
  511. ice1.Size = NumberSequence.new(.7, 1, .7)
  512. ice1.LightInfluence = 0
  513. ice1.SpreadAngle = Vector2.new(150)
  514. ice2 = ice1:Clone()
  515. ice2.Parent = char.RightUpperArm
  516. ice3 = ice1:Clone()
  517. ice3.Parent = char.RightLowerArm
  518.  
  519. ice1.Enabled = false
  520. ice2.Enabled = false
  521. ice3.Enabled = false
  522.  
  523. function ice(a)
  524. local ice1 = Instance.new("ParticleEmitter", a)
  525. ice1.Texture = "rbxassetid://258128463"
  526. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  527. ice1.Rotation = NumberRange.new(-180, 180)
  528. ice1.RotSpeed = NumberRange.new(-90, 90)
  529. ice1.Speed = NumberRange.new(0)
  530. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  531. ice1.Rate = 50
  532. ice1.Transparency = NumberSequence.new(.5)
  533. ice1.LightEmission = 0.125
  534. ice1.Size = NumberSequence.new(.7, 1, .7)
  535. ice1.LightInfluence = 0
  536. ice1.SpreadAngle = Vector2.new(150)
  537. end
  538.  
  539. function debris(a, c)
  540. for j = 1, c do
  541. wait()
  542. local pr = Instance.new("Part")
  543. pr.Name = ""
  544. pr.Anchored = true
  545. pr.BrickColor = BrickColor.new('Light bluish green')
  546. pr.CanCollide = true
  547. pr.Material = 'Ice'
  548. pr.Transparency = 0.25
  549. pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
  550. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  551. pr.Parent = workspace
  552. game.Debris:AddItem(pr, 15)
  553. end
  554. end
  555.  
  556. function firer(a)
  557. local fire1 = Instance.new("ParticleEmitter", a)
  558. fire1.Texture = "rbxassetid://160041569"
  559. fire1.Rotation = NumberRange.new(4, 9)
  560. fire1.RotSpeed = NumberRange.new(5, 9)
  561. fire1.Speed = NumberRange.new(5, 7)
  562. fire1.Lifetime = NumberRange.new(0.2,0.6)
  563. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  564. fire1.Rate = 10000
  565. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  566. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  567. fire1.LightEmission = 0.860
  568. fire1.Size = NumberSequence.new(1)
  569. fire1.LightInfluence = 0
  570. fire1.SpreadAngle = Vector2.new(28, 28)
  571. end
  572. function fireit(a)
  573. local fire1 = Instance.new("ParticleEmitter", a)
  574. fire1.Texture = "rbxassetid://160041569"
  575. fire1.Rotation = NumberRange.new(5, 10)
  576. fire1.RotSpeed = NumberRange.new(3, 12)
  577. fire1.Speed = NumberRange.new(6, 12)
  578. fire1.Lifetime = NumberRange.new(0.2,0.6)
  579. fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
  580. fire1.Rate = 100000
  581. fire1.Acceleration = Vector3.new( 0, 0, 10 )
  582. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  583. fire1.LightEmission = 1
  584. fire1.Size = NumberSequence.new(1.5)
  585. fire1.LightInfluence = 0
  586. fire1.SpreadAngle = Vector2.new(1,1)
  587. return fireit
  588. end
  589. function ic(a)
  590. local fire1 = Instance.new("ParticleEmitter", a)
  591. fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
  592. fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  593. fire1.Rotation = NumberRange.new(-180, 180)
  594. fire1.RotSpeed = NumberRange.new(-50, 50)
  595. fire1.Speed = NumberRange.new(0)
  596. fire1.Lifetime = NumberRange.new(0.625, 0.75)
  597. fire1.Rate = 62.500
  598. fire1.Transparency = NumberSequence.new(.5)
  599. fire1.LightEmission = .5
  600. fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  601. fire1.LightInfluence = 0
  602. fire1.SpreadAngle = Vector2.new(150)
  603. end
  604.  
  605. local sous = {}
  606. function scan(p)
  607. coroutine.resume(coroutine.create(function()
  608. for _,v in pairs(p:GetChildren()) do
  609. if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
  610. v:Destroy()
  611. end
  612. scan(v)
  613. end
  614. end))
  615. end
  616.  
  617. function tw(string)
  618. coroutine.resume(coroutine.create(function()
  619. if mode == "Fire" then
  620. HHealth.TextColor3 = BrickColor.new("Crimson").Color
  621. elseif mode == "Ice" then
  622. HHealth.TextColor3 = BrickColor.new("Baby blue").Color
  623. else
  624. HHealth.TextColor3 = BrickColor.new("Institutional white").Color
  625. end
  626. local String = string
  627. local Length = string.len(String)
  628.  
  629. for i=1,Length do
  630. wait(.05)
  631. HHealth.Text = string.sub(String,1,i)
  632. end
  633. wait(.3)
  634. HHealth.Text = ""
  635. end))
  636. end
  637.  
  638. tw('Created by Humans')
  639.  
  640. function firestream()
  641. for i = 1,40 do
  642. for i = 1,30 do
  643. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
  644. LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
  645. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
  646. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
  647. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
  648. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
  649. LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
  650. RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
  651. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
  652. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
  653. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  654. end
  655. end
  656. wait(1)
  657. fireit(char["LeftUpperArm"])
  658. wait(1)
  659. fireit(char["LeftLowerArm"])
  660. wait(1)
  661. fireit(char["LeftHand"])
  662. local s = .05
  663. for i=1, 30 do
  664. local flame = Instance.new("Part", char)
  665. flame.Name = "StreamOfFlames"
  666. flame.Touched:connect(function(hit)
  667. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  668. hit.Parent:BreakJoints()
  669. firer(hit)
  670. end
  671. end)
  672. flame.Transparency = 1
  673. flame.Size = Vector3.new(5, 5, 5)
  674. flame.CanCollide = true
  675. flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
  676. flame.Anchored = false
  677. fireit(flame)
  678. flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
  679. local bv = Instance.new("BodyVelocity", flame)
  680. bv.Velocity = plr:GetMouse().Hit.lookVector * 50
  681. bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
  682. wait(.2)
  683. end
  684. wait(1)
  685. for i,v in pairs(char:GetChildren())do
  686. if v.Name == "LeftHand" or v.Name == "LeftUpperArm" or v.Name == "LeftLowerArm" then
  687. for i,a in pairs(v:GetChildren())do
  688. if a:IsA("ParticleEmitter") then
  689. if a.LightEmission == 1 then
  690. a:Destroy()
  691. end
  692. end
  693. end
  694. end
  695. if v.Name == "StreamOfFlames" then
  696. v:Destroy()
  697. end
  698. end
  699. end
  700.  
  701. function firemove()
  702. fire1.Enabled = true
  703. fire2.Enabled = true
  704. fire3.Enabled = true
  705. wait(.6)
  706. for i = 0,1,0.1 do
  707. wait()
  708. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
  709. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
  710. lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
  711. relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
  712. end
  713. local fball = Instance.new('Part', char)
  714. firer(fball)
  715. fball.Touched:connect(function(hit)
  716. if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
  717. local targ = hit.Parent
  718. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  719. targ:BreakJoints()
  720. local _t = 0
  721. repeat
  722. wait(.3)
  723. local _p = fball:Clone()
  724. if _p:FindFirstChild("BodyVelocity") then
  725. _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
  726. end
  727. if _p:FindFirstChildOfClass("ParticleEmitter") then
  728. _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
  729. end
  730. _p.Size = (_p.Size/3)
  731. _p.Transparency = .5
  732. until _t == 20
  733. end
  734. end)
  735. fball.Name = 'fireball'
  736. fball.Size = Vector3.new(0.1,0.1,0.1)
  737. fball.Shape = 'Ball'
  738. fball.BrickColor = BrickColor.new'Crimson'
  739. fball.TopSurface = 0
  740. fball.BottomSurface = 0
  741. fball.Anchored = false
  742. fball.CanCollide = false
  743. fball.Material = 'Slate'
  744. local w = Instance.new('Weld', char)
  745. w.Name = 'itsjustaweldbro'
  746. w.Part0 = fball
  747. w.Part1 = char.LeftHand
  748. w.C0 = CFrame.new(0,-0.5,0)
  749. for i = 1,25 do
  750. fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
  751. local w = Instance.new('Weld', char)
  752. w.Name = 'itsjustaweldbro'
  753. w.Part0 = fball
  754. w.Part1 = char.LeftHand
  755. w.C0 = CFrame.new(0,1.25,0)
  756. wait()
  757. end
  758. wait(.8)
  759. s4:Play()
  760. for _, a in pairs(char:children()) do
  761. if a:IsA('Weld') then
  762. a:Destroy()
  763. end
  764. end
  765. local siz = 1
  766. local bv = Instance.new("BodyVelocity")
  767. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  768. bv.velocity = mouse.Hit.lookVector * 50
  769. bv.Parent = fball
  770. wait(1)
  771. for i = 1,25 do
  772. wait()
  773. fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
  774. fball.Size = fball.Size + Vector3.new(2,2,2)
  775. bv.velocity = mouse.Hit.lookVector * 50
  776. siz = siz + 1
  777. end
  778. fire1.Enabled = false
  779. fire2.Enabled = false
  780. fire3.Enabled = false
  781. end
  782.  
  783. function fmove()
  784. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  785. fire1.Texture = "rbxassetid://160041569"
  786. fire1.Rotation = NumberRange.new(4, 9)
  787. fire1.RotSpeed = NumberRange.new(5, 9)
  788. fire1.Speed = NumberRange.new(5, 7)
  789. fire1.Lifetime = NumberRange.new(0.2,2)
  790. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  791. fire1.Rate = 10000
  792. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  793. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  794. fire1.LightEmission = 0.860
  795. fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
  796. fire1.LightInfluence = 0
  797. fire1.SpreadAngle = Vector2.new(0)
  798. end
  799.  
  800. function hit(b)
  801. for _,v in pairs(workspace:children()) do
  802. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  803. if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
  804. if not hit.Parent:FindFirstChild'IceVal' then
  805. local targ = v
  806. table.insert(freezed,v)
  807. local b = numb:Clone()
  808. b.Parent = targ
  809. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  810. humtarg.WalkSpeed = 0
  811. humtarg.JumpPower = 0
  812. local a = p:Clone()
  813. game:service'Debris':AddItem(a,7)
  814. a.Parent = char
  815. a.Shape = 'Block'
  816. a.Size = Vector3.new(2.56, 1, 2)
  817. if targ:FindFirstChild'Torso' then
  818. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  819. elseif targ:FindFirstChild'UpperTorso' then
  820. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. function freeze()
  829. ice1.Enabled = true
  830. ice2.Enabled = true
  831. ice3.Enabled = true
  832. hum.WalkSpeed = 0
  833. hum.JumpPower = 0
  834. local p = Instance.new('Part', char)
  835. ice(p)
  836. p.Touched:connect(function(hit)
  837. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  838. if not hit.Parent:FindFirstChild'IceVal' then
  839. local targ = hit.Parent
  840. table.insert(freezed,targ)
  841. local b = numb:Clone()
  842. b.Parent = targ
  843. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  844. humtarg.WalkSpeed = 0
  845. humtarg.JumpPower = 0
  846. local a = p:Clone()
  847. game:service'Debris':AddItem(a,7)
  848. a.Parent = char
  849. a.Shape = 'Block'
  850. a.Size = Vector3.new(2.56, 1, 2)
  851. if targ:FindFirstChild'Torso' then
  852. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  853. elseif targ:FindFirstChild'UpperTorso' then
  854. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  855. end
  856. end
  857. end
  858. end)
  859. game:service'Debris':AddItem(p,9)
  860. p.Anchored = true
  861. p.CanCollide = false
  862. p.Shape = 'Cylinder'
  863. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  864. p.Size = Vector3.new(0.2,0,0.2)
  865. p.BrickColor = BrickColor.new('Light bluish green')
  866. p.Material = 'Ice'
  867. for i = 0,1,0.1 do
  868. wait()
  869. rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
  870. waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
  871. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
  872. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
  873. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
  874. lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
  875. rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
  876. lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
  877. rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
  878. end
  879. for i = 1,150 do
  880. wait()
  881. p.Size = p.Size + Vector3.new(0,3,3)
  882. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  883. end
  884. for i = 0,1,0.08 do
  885. wait()
  886. rtorso.C0 = rtorso.C0:lerp(rtors,i)
  887. waist.C0 = waist.C0:lerp(wais,i)
  888. lshold.C0 = lshold.C0:lerp(lsho,i)
  889. rshold.C0 = rshold.C0:lerp(rsho,i)
  890. neck.C0 = neck.C0:lerp(nec,i)
  891. lleg.C0 = lleg.C0:lerp(lle,i)
  892. rleg.C0 = rleg.C0:lerp(rle,i)
  893. lkk.C0 = lkk.C0:lerp(lk,i)
  894. rkk.C0 = rkk.C0:lerp(rk,i)
  895. end
  896. for _, a in pairs(freezed) do
  897. wait(.05)
  898. if a:FindFirstChildOfClass'NumberValue' then
  899. a:FindFirstChildOfClass'NumberValue':Destroy()
  900. end
  901. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  902. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  903. end
  904. hum.WalkSpeed = 12
  905. hum.JumpPower = 50
  906. wait(4)
  907. for _, a in pairs(freezed) do
  908. wait(.05)
  909. if a:FindFirstChildOfClass'NumberValue' then
  910. a:FindFirstChildOfClass'NumberValue':Destroy()
  911. end
  912. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  913. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  914. end
  915. end
  916.  
  917. function legslam()
  918. legslamm = true
  919. for i = 0,1,0.1 do
  920. wait()
  921. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
  922. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
  923. end
  924. for i = 0,1,0.1 do
  925. wait()
  926. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
  927. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
  928. end
  929. s1:Play()
  930. wait(.5)
  931. for i = 0,1,0.1 do
  932. wait()
  933. neck.C0 = neck.C0:lerp(nec,i)
  934. rleg.C0 = rleg.C0:lerp(rle,i)
  935. end
  936. legslamm=false
  937. end
  938.  
  939. function icemove()
  940. debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
  941. end
  942.  
  943. function spikes()
  944. local a = 10
  945. local face = ""
  946. local b = .2
  947. local c = 8
  948. legslam()
  949. wait(0.2)
  950. for i = 1,12 do
  951. local p = Instance.new('Part', char)
  952. ice(p)
  953. p.Name = 'Spike'
  954. table.insert(spike,p)
  955. local m = Instance.new('SpecialMesh', p)
  956. m.MeshId = 'rbxassetid://1033714'
  957. m.Scale = Vector3.new(5, 54, 5)
  958. p.BrickColor = BrickColor.new('Light bluish green')
  959. p.Material = 'Ice'
  960. p.Anchored = true
  961. p.CanCollide = false
  962. p.Size = Vector3.new(5,20,5)
  963. p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
  964. p.Position = p.Position + Vector3.new(0,-27,0)
  965. p.Touched:connect(function(hit)
  966. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  967. hit.Parent:Destroy()
  968. end
  969. end)
  970. a = a + 10
  971. for i = 1,8 do
  972. wait()
  973. p.Position = p.Position + Vector3.new(0,b,0)
  974. b = b + .03
  975. end
  976. end
  977. b = .2
  978. wait(4)
  979. for _, a in pairs(spike) do
  980. for i = 1,20 do
  981. wait(.05)
  982. a.CFrame = a.CFrame * CFrame.new(0,-b,0)
  983. b = b + .08
  984. end
  985. end
  986. spike = {}
  987. b = .2
  988. for _, a in pairs(char:children()) do
  989. if a.Name == 'Spike' and a:IsA'Part' then
  990. a:Destroy()
  991. end
  992. end
  993.  
  994. end
  995. function slide()
  996. for i = 0,1,0.1 do
  997. wait()
  998. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
  999. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
  1000. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
  1001. RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
  1002. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
  1003. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
  1004. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
  1005. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
  1006. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
  1007. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
  1008. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
  1009. end
  1010. hum.WalkSpeed = 0
  1011. for i = 1,65 do
  1012. wait(.05)
  1013. local ap = Instance.new('Part', char)
  1014. ap.Anchored = true
  1015. ap.CanCollide = false
  1016. ap.Size = Vector3.new(0.2,0.2,0.2)
  1017. ap.Transparency = 1
  1018. ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
  1019. rootpart.CFrame = ap.CFrame
  1020. local spart = Instance.new('Part', char)
  1021. table.insert(ices,spart)
  1022. spart.Touched:connect(function(hit)
  1023. if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  1024. local targ = hit.Parent
  1025. table.insert(tfreeze,targ)
  1026. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  1027. humtarg.WalkSpeed = humtarg.WalkSpeed/2
  1028. end
  1029. end)
  1030. spart.Name = 'IceSlide'
  1031. spart.CanCollide = false
  1032. spart.Material = 'Neon'
  1033. spart.Anchored = true
  1034. spart.Size = Vector3.new(5, 0.05, 5)
  1035. spart.BrickColor = BrickColor.new(color)
  1036. spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
  1037. if mode == "Both" then
  1038. local s = Instance.new("Smoke", spart)
  1039. s.Opacity = .8
  1040. s.Size = 2.5
  1041. end
  1042. end
  1043. hum.WalkSpeed = 12
  1044. for i = 1,25 do
  1045. wait()
  1046. for _, a in pairs(ices) do
  1047. a.Transparency = a.Transparency + 0.1
  1048. end
  1049. end
  1050. for _, a in pairs(ices) do
  1051. a:Destroy()
  1052. end
  1053. for _, a in pairs(tfreeze) do
  1054. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1055. end
  1056. tfreeze = {}
  1057. bg.Parent = script
  1058. end
  1059.  
  1060. function flyy()
  1061. fire1.Enabled = true
  1062. fire2.Enabled = false
  1063. fire3.Enabled = false
  1064. ice1.Enabled = true
  1065. ice2.Enabled = true
  1066. ice3.Enabled = true
  1067. bg.Parent = root
  1068. bv.Parent = root
  1069. hum.Sit = true
  1070. end
  1071.  
  1072. function unfly()
  1073. fire1.Enabled = false
  1074. fire2.Enabled = false
  1075. fire3.Enabled = false
  1076. ice1.Enabled = true
  1077. ice2.Enabled = true
  1078. ice3.Enabled = true
  1079. fly = false
  1080. for i = 0,1,0.1 do
  1081. wait()
  1082. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1083. end
  1084. bg.Parent = script
  1085. bv.Parent = script
  1086. hum.Sit = false
  1087. end
  1088.  
  1089. --// Keys
  1090.  
  1091. mouse.Button2Down:connect(function()
  1092. rclick = true
  1093. end)
  1094.  
  1095. mouse.Button2Down:connect(function()
  1096. rclick = false
  1097. end)
  1098.  
  1099. mouse.Button1Down:connect(function()
  1100. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1101. if mode == 'Ice' or mode == 'Both' then
  1102. if not mouse.Target:FindFirstChild'Id' then
  1103. local targ = mouse.Target
  1104. table.insert(freez,targ.Parent)
  1105. local a = Instance.new('NumberValue', targ.Parent)
  1106. a.Name = 'Id'
  1107. tw('FREEZE!')
  1108. fire = true
  1109. cooldown = false
  1110. for i = 0,1,0.1 do
  1111. wait()
  1112. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
  1113. end
  1114. wait(0.3)
  1115. local p = Instance.new('Part', char)
  1116. s3:Play()
  1117. ice(p)
  1118. p.Anchored = false
  1119. p.CanCollide = false
  1120. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1121. p.Transparency = 0.5
  1122. p.BrickColor = BrickColor.new'Light bluish green'
  1123. p.Material = 'Ice'
  1124. local w = Instance.new('Weld', p)
  1125. w.Part0 = p
  1126. w.Part1 = targ
  1127. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  1128. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1129. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  1130. end
  1131. HHealth.Text = ""
  1132. for i = 0,1,0.1 do
  1133. wait()
  1134. rshold.C0 = rshold.C0:lerp(rsho, 0.1)
  1135. end
  1136. cooldown = true
  1137. fire = false
  1138. end
  1139. end
  1140. end
  1141. end)
  1142.  
  1143. mouse.Button1Down:connect(function()
  1144. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1145. if mode == 'Fire' then
  1146. if not mouse.Target:FindFirstChild'Id' then
  1147. local targ = mouse.Target
  1148. table.insert(burnt,targ.Parent)
  1149. if targ.Parent:FindFirstChildOfClass'NumberValue' then
  1150. targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
  1151. end
  1152. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1153. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
  1154. tw('BURN!')
  1155. fire = true
  1156. cooldown = false
  1157. local p = Instance.new('Part', char)
  1158. p.Anchored = false
  1159. p.CanCollide = false
  1160. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1161. p.Transparency = 1
  1162. p.BrickColor = BrickColor.new'Light bluish green'
  1163. p.Material = 'Ice'
  1164. local w = Instance.new('Weld', p)
  1165. w.Part0 = p
  1166. w.Part1 = targ
  1167. for i = 0,1,0.1 do
  1168. wait()
  1169. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
  1170. end
  1171. wait(0.3)
  1172. firer(p)
  1173. wait(.3)
  1174. p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
  1175. targ:Destroy()
  1176. HHealth.Text = ""
  1177. for i = 0,1,0.1 do
  1178. wait()
  1179. lshold.C0 =lshold.C0:lerp(lsho, 0.1)
  1180. end
  1181. cooldown = true
  1182. fire = false
  1183. end
  1184. end
  1185. end
  1186. end)
  1187.  
  1188. mouse.KeyDown:connect(function(h)
  1189. if h == 'c' and cooldown and canfly == false then
  1190. cooldown = false
  1191. if mode == "None" then
  1192. mode = "Fire"
  1193. tw('FIRE MODE!')
  1194. fx.Enabled = false
  1195. ice1.Enabled = false
  1196. ice2.Enabled = false
  1197. ice3.Enabled = false
  1198. HHealth.Text = ''
  1199. elseif mode == "Ice" then
  1200. mode = "Both"
  1201. tw('FIRE AND ICE MODE!')
  1202. fx.Enabled = true
  1203. ice1.Enabled = true
  1204. ice2.Enabled = true
  1205. ice3.Enabled = true
  1206. HHealth.Text = ''
  1207. elseif mode == "Fire" then
  1208. mode = "Ice"
  1209. tw('ICE MODE!')
  1210. HName.TextColor3 = BrickColor.new("Cyan").Color
  1211. fx.Enabled = true
  1212. ice1.Enabled = true
  1213. ice2.Enabled = true
  1214. ice3.Enabled = true
  1215. HHealth.Text = ''
  1216. elseif mode == "Both" then
  1217. mode = "None"
  1218. tw("I shouldn't waste my energy..")
  1219. fx.Enabled = false
  1220. ice1.Enabled = false
  1221. ice2.Enabled = false
  1222. ice3.Enabled = false
  1223. HHealth.Text = ''
  1224. end
  1225. wait(.2)
  1226. cooldown = true
  1227. end
  1228. if h == 'm' and cooldown and canfly == false then
  1229. if mode == "Ice" or mode == "Fire" or mode == "Both" then
  1230. fire = true
  1231. cooldown = false
  1232. slide()
  1233. fire = false
  1234. cooldown = true
  1235. end
  1236. end
  1237. if h == 'q' and cooldown then
  1238. if mode == "Ice" or mode == "Both" then
  1239. cooldown = false
  1240. fire = true
  1241. tw('FREEZE!')
  1242. freeze()
  1243. HHealth.Text = ""
  1244. fire = false
  1245. cooldown = true
  1246. end
  1247. end
  1248. if h == 'f' and cooldown then
  1249. if mode == "Fire" or mode == "Both" then
  1250. cooldown = false
  1251. fire = true
  1252. tw('FIRE BALL!')
  1253. firemove()
  1254. HHealth.Text = ""
  1255. fire = false
  1256. cooldown = true
  1257. end
  1258. end
  1259. if h == 'e' and cooldown then
  1260. if mode == "Ice" or mode == "Both" then
  1261. cooldown = false
  1262. fire = true
  1263. tw('ICE SHIELD!')
  1264. icemove()
  1265. HHealth.Text = ""
  1266. fire = false
  1267. cooldown = true
  1268. elseif mode == "Fire" then
  1269. cooldown = false
  1270. fire = true
  1271. tw('FIRE STREAM!')
  1272. firestream()
  1273. wait()
  1274. HHealth.Text = ""
  1275. fire = false
  1276. cooldown = true
  1277. end
  1278. end
  1279. if h == 'r' and cooldown then
  1280. if canfly == false and mode == "Both" then
  1281. canfly = true
  1282. cooldown = false
  1283. flyy()
  1284. cooldown = true
  1285. elseif canfly and cooldown then
  1286. canfly = false
  1287. cooldown = false
  1288. unfly()
  1289. for i = 0,1,0.1 do
  1290. wait()
  1291. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1292. end
  1293. cooldown = true
  1294. end
  1295. end
  1296. end)
  1297.  
  1298. --// Nothing
  1299.  
  1300. fire = false
  1301. legslamm = false
  1302. fly = false
  1303.  
  1304. --// Walk fx
  1305.  
  1306. game:GetService('RunService').RenderStepped:connect(function()
  1307. if mode == "None" then
  1308. fire1.Enabled = false
  1309. fire2.Enabled = false
  1310. fire3.Enabled = false
  1311. fx.Enabled = false
  1312.  
  1313. nonemode = true
  1314. icemode = false
  1315. bothmode = false
  1316. firemode = false
  1317. elseif mode == "Fire" then
  1318. fire1.Enabled = true
  1319. fire2.Enabled = true
  1320. fire3.Enabled = true
  1321.  
  1322. firemode = true
  1323. icemode = false
  1324. bothmode = false
  1325. nonemode = false
  1326. elseif mode == "Ice" then
  1327. fire1.Enabled = false
  1328. fire2.Enabled = false
  1329. fire3.Enabled = false
  1330.  
  1331. icemode = true
  1332. bothmode = false
  1333. firemode = false
  1334. nonemode = false
  1335. elseif mode == "Both" then
  1336. fire1.Enabled = true
  1337. fire2.Enabled = true
  1338. fire3.Enabled = true
  1339.  
  1340. bothmode = true
  1341. icemode = false
  1342. firemode = false
  1343. nonemode = false
  1344. end
  1345. end)
  1346.  
  1347. game:GetService('RunService').RenderStepped:connect(function()
  1348. if canfly == true then
  1349. fly = true
  1350. elseif canfly == false then
  1351. fly = false
  1352. end
  1353. end)
  1354.  
  1355. game:GetService('RunService').RenderStepped:connect(function()
  1356. if fly and idle == false and stop == false then
  1357. hum.Sit = true
  1358. bv.velocity = mouse.Hit.lookVector * 76
  1359. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1360. rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
  1361. waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
  1362. lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
  1363. rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
  1364. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
  1365. neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
  1366. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
  1367. end
  1368. end)
  1369.  
  1370. game:GetService('RunService').RenderStepped:connect(function()
  1371. for _, a in pairs(freez) do
  1372. if a:FindFirstChildOfClass'NumberValue' then
  1373. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1374. end
  1375. end
  1376. end)
  1377.  
  1378. game:GetService('RunService').RenderStepped:connect(function()
  1379. for _, a in pairs(freezed) do
  1380. if a:FindFirstChildOfClass'NumberValue' then
  1381. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1382. end
  1383. end
  1384. end)
  1385.  
  1386. game:GetService('RunService').RenderStepped:connect(function()
  1387. sine = change+sine
  1388. ang = ang+0.08
  1389. ang2 = ang2+0.01
  1390. rad = math.rad
  1391. sin = math.sin
  1392. arm = arm + 0.06
  1393.  
  1394. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1395. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
  1396. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
  1397. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1398. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1399. end
  1400.  
  1401. if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1402. lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1403. rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1404.  
  1405. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
  1406. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
  1407.  
  1408. elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1409. lleg.C0 = lleg.C0:lerp(lle,0.1)
  1410. rleg.C0 = rleg.C0:lerp(rle,0.1)
  1411. end
  1412.  
  1413. if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1414. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1415. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1416.  
  1417. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1418. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1419. end
  1420.  
  1421. if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1422. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1423. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1424. neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
  1425. end
  1426.  
  1427. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1428. rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1429. lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1430. lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1431. rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1432. end
  1433.  
  1434. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1435. idle = true
  1436. head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
  1437. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
  1438. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
  1439. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
  1440. RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
  1441. Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
  1442. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
  1443. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
  1444. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
  1445. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
  1446. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  1447. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
  1448. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.5,0)*CFrame.Angles(rad(-48.759),rad(0),rad(0)),.2)
  1449. else
  1450. idle = false
  1451. end
  1452. end)
  1453.  
  1454. game:GetService('RunService').RenderStepped:connect(function()
  1455. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1456. end)
  1457.  
  1458. local waiting = false
  1459. game:GetService('RunService').RenderStepped:connect(function()
  1460. if waiting == false then
  1461. waiting = true
  1462. if mode == "Ice" then
  1463. HName.TextColor3 = BrickColor.new("Cyan").Color
  1464. elseif mode == "Fire" then
  1465. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1466. elseif mode == "Both" then
  1467. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1468. elseif mode == "None" then
  1469. HName.TextColor3 = BrickColor.new('Institutional white').Color
  1470. end
  1471. wait(.5)
  1472. waiting = false
  1473. end
  1474. end)
  1475.  
  1476. while wait() do
  1477. if mode == "Ice" then
  1478. color = slidecolors[1]
  1479. HName.TextColor3 = BrickColor.new("Cyan").Color
  1480. elseif mode == "Fire" then
  1481. color = slidecolors[2]
  1482. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1483. elseif mode == "Both" then
  1484. color = slidecolors[math.random(1,#slidecolors)]
  1485. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1486. end
  1487. end
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