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- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- Rayfield:Notify({
- Title = "Reminder",
- Content = "Hey Don't Execute This Script On A Lobby Or You Will Get Banned!",
- Duration = 6.5,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Window = Rayfield:CreateWindow({
- Name = "Doors Summon Entity's",
- LoadingTitle = "Welcome To Hello666bob Doors Summon Gui.",
- LoadingSubtitle = "by Hello666bob",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "sirius", -- The Discord invite code, do not include discord.gg/
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Doors Summon",
- Subtitle = "Key System",
- Note = "Join The Discord For The Key (discord.gg/V5whXWgu)",
- FileName = "Doorskey",
- SaveKey = false,
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = "Doors"
- }
- })
- local Tab = Window:CreateTab("Summon Entity's", 4483362458) -- Title, Image
- local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
- local Button = Tab:CreateButton({
- Name = "Summon Timothy",
- Callback = function()
- local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
- require(a.RemoteListener.Modules.SpiderJumpscare)(require(a), workspace.CurrentRooms["0"].Assets.Dresser.DrawerContainer, 0.2)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Glitch",
- Callback = function()
- require(game.ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
- workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Screech",
- Callback = function()
- require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
- workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Halt",
- Callback = function()
- require(game.ReplicatedStorage.ClientModules.EntityModules.Shade).stuff(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
- workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Seek's Eyes",
- Callback = function()
- local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game
- require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], 100)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Seek",
- Callback = function()
- local EntitySpawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/dreadmania/Scripts/main/EntitySpawner.lua"))()
- local Configuration = {}
- EntitySpawner:Spawn("Seek", unpack(Configuration))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Eye's (Can Kill)",
- Callback = function()
- local enableDamage = true
- repenttimes = 0
- local deadeyescrucifix = false
- local repentcomplete = false
- local currentLoadedRoom = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- local eyes = game:GetObjects("rbxassetid://11488518082")[1]
- local num = math.floor(#currentLoadedRoom.Nodes:GetChildren() / 2)
- eyes.CFrame = (num == 0 and currentLoadedRoom.Base or currentLoadedRoom.Nodes[num]).CFrame + Vector3.new(0, 7, 0)
- eyes.Parent = workspace
- eyes.Initiate:Play()
- task.wait(0.5)
- eyes.Attachment.Eyes.Enabled = true
- eyes.whisper:Play()
- eyes.whisper.Looped = true
- function EyesHell()
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(10,30,0.7,0.1)
- ts = game:GetService("TweenService")
- wait(0.2)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(2,30,5,2)
- wait(3)
- eyes.Scream:Play()
- ts:Create(eyes,TweenInfo.new(5),{CFrame = eyes.CFrame - Vector3.new(0,12,0)}):Play()
- wait(7)
- eyes:Destroy()
- end
- local hum = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- local function IsVisible(part)
- local vec, found=workspace.CurrentCamera:WorldToViewportPoint(part.Position)
- local onscreen = found and vec.Z > 0
- local cfg = RaycastParams.new();
- cfg.FilterType = Enum.RaycastFilterType.Blacklist
- cfg.FilterDescendantsInstances = {part};
- local cast = workspace:Raycast(part.Position, (game.Players.LocalPlayer.Character.UpperTorso.Position - part.Position), cfg);
- return (onscreen and true) and ((cast and cast.Instance).Parent==game.Players.LocalPlayer.Character and true)
- end
- while true do
- if workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value] ~= currentLoadedRoom then
- enableDamage = false
- task.wait(0.2)
- eyes:Destroy()
- end
- if enableDamage then
- if (IsVisible(eyes)) and not game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and deadeyescrucifix == false then
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 10
- wait(0.2)
- elseif (IsVisible(eyes)) and game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes < 5 and deadeyescrucifix == false then
- print("GET THAT AWAY FROM ME")
- eyes.Repent:Play()
- eyes.Attachment.Angry.Enabled = true
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local CameraShaker = require(game.ReplicatedStorage.CameraShaker)
- local camara = game.Workspace.CurrentCamera
- local camShake = CameraShaker.new(Enum.RenderPriority.Camera.Value, function(shakeCf)
- camara.CFrame = camara.CFrame * shakeCf
- end)
- camShake:Start()
- camShake:ShakeOnce(5,50,0.7,0.2)
- wait(0.7)
- repenttimes = repenttimes + 1
- print(repenttimes)
- eyes.Attachment.Angry.Enabled = false
- wait(0.4)
- elseif game.Players.LocalPlayer.Character:FindFirstChild("Crucifix") and repenttimes == 5 and deadeyescrucifix == false then
- local hi = game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle:Clone()
- hi.Anchored = true
- hi.Parent = workspace
- hi:PivotTo(game.Players.LocalPlayer.Character:FindFirstChild("Crucifix").Handle.CFrame)
- game.Players.LocalPlayer.Character:FindFirstChild("Crucifix"):Destroy()
- EyesHell()
- enableDamage = false
- if hum.Health <= 0 then
- game:GetService("ReplicatedStorage").GameStats["Player_" .. game.Players.LocalPlayer.Name].Total.DeathCause.Value =
- "Eyes"
- debug.setupvalue(
- getconnections(game:GetService("ReplicatedStorage").Bricks.DeathHint.OnClientEvent)[1].Function,
- 1,
- {
- "You died to the Eyes...",
- "They don't like to be stared at.",
- }
- )
- end
- end
- end
- task.wait(0.2)
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Ambush",
- Callback = function()
- loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().createEntity("Ambush")
- local tb=entityTable["Ambush"]
- tb.Speed=120
- tb.Sounds={"PlaySound", "Footsteps"}
- tb.Model="https://github.com/sponguss/storage/raw/main/newambush.rbxm"
- tb.Ambush.Enabled=true
- tb.WaitTime=2.5
- loadstring(game:HttpGet"https://raw.githubusercontent.com/sponguss/storage/main/entitySpawner.lua")().runEntity("Ambush")
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Red Room",
- Callback = function()
- local v1 = require(game.ReplicatedStorage.ClientModules.Module_Events)
- local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
- local seconds = 1000000
- v1.tryp(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], seconds)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Shadow (Every Door)",
- Callback = function()
- loadstring(game:HttpGet('https://github.com/Noonie1/RandomUtilities/blob/ShadowScript/ShadowMain.lua?raw=true'))()
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Summon Jack Closet (Maybe Broken Idk)",
- Callback = function()
- local config={
- Image="http://www.roblox.com/asset/?id=11388995838", -- Could also be "image.png"
- Sound="rbxassetid://11350126934", -- Could also be "file.mp3"
- EntityName="Jack" -- Make sure to change if you mod the image/sound to prevent overlapping
- }
- local ReSt = game:GetService("ReplicatedStorage")
- local ModuleScripts = {
- ModuleEvents = require(ReSt.ClientModules.Module_Events),
- }
- local function connectClosetJack(wardrobes, room, bool)
- for _, wardrobe in pairs(wardrobes) do
- if not game:GetService("ReplicatedStorage"):FindFirstChild("closetAnim") then
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://9460435404"
- anim.Name="closetAnim"
- anim.Parent=game:GetService("ReplicatedStorage")
- end
- if not game:GetService("ReplicatedStorage"):FindFirstChild("JackModel") then
- if not isfile(config.EntityName..".txt") then writefile(config.EntityName..".txt", game:HttpGet("https://github.com/sponguss/storage/raw/real/newclosetjack.rbxm?raw=true")) end
- local a=game:GetObjects((getcustomasset or getsynasset)(config.EntityName..".txt"))[1]
- a.Name="JackModel"
- a.Parent=game:GetService("ReplicatedStorage")
- end
- game:GetService("ReplicatedStorage").JackModel.Sound.SoundId=(isfile(config.Sound) and (getcustomasset or getsynasset)(config.Sound) or config.Sound)
- game:GetService("ReplicatedStorage").JackModel.Gui.ImageLabel.Image=(isfile(config.Image) and (getcustomasset or getsynasset)(config.Image) or config.Image)
- local prompt = wardrobe:WaitForChild("HidePrompt", 1)
- if not prompt and wardrobe:FindFirstChild("fakePrompt") then return end
- if prompt then
- -- Fake prompt
- local fakePrompt = prompt:Clone()
- if bool then prompt:Destroy() else prompt.Enabled=false end
- fakePrompt.Parent = wardrobe
- fakePrompt.Name="fakePrompt"
- local connection; connection = fakePrompt.Triggered:Connect(function()
- if not bool then connection:Disconnect() end
- local model=game:GetService("ReplicatedStorage").JackModel:Clone()
- if model and not wardrobe:FindFirstChild(model.Name) then
- model:SetPrimaryPartCFrame(wardrobe.Main.CFrame)
- model.Parent = workspace
- -- Animation setup
- local anim = wardrobe.AnimationController:LoadAnimation(game:GetService("ReplicatedStorage").closetAnim)
- -- Scare
- ModuleScripts.ModuleEvents.flickerLights(room, 1)
- anim:Play()
- model.Sound:Play()
- -- Destroy
- task.wait(1)
- model:Destroy()
- if not bool then prompt.Enabled = true end
- if not bool then fakePrompt:Destroy() end
- if not bool then connection:Disconnect() end
- end
- end)
- end
- end
- end
- local wardrobes = {}
- for _, wardrobe in pairs(workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")].Assets:GetChildren()) do
- if wardrobe.Name=="Wardrobe" then
- table.insert(wardrobes, wardrobe)
- end
- end
- if wardrobes[1] then
- connectClosetJack(wardrobes, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")], true) -- 'true' for jack to appear every time
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Light Flicker",
- Callback = function()
- local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
- local events = require(game.ReplicatedStorage.ClientModules.Module_Events)
- events.flickerLights(room, 1)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Break Light",
- Callback = function()
- local room = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]
- local events = require(game.ReplicatedStorage.ClientModules.Module_Events)
- events.breakLights(room, 1)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Mini Heart Game",
- Callback = function()
- for i = 1,30,1 do
- wait(1)
- firesignal(game.ReplicatedStorage.Bricks.ClutchHeartbeat.OnClientEvent)
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Custom Guiding Light",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/StupidProAArsenal/main/main/deer%20customs',true))()
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Plamen6789 Gui",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/plamen6789/DoorsEntitySummonerGUI/main/EntityGUI'))()
- end,
- })
- local Button = Misc:CreateButton({
- Name = "SindubsMini Gui",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/SindubsMini/doors-script/main/Doors/Script.lua"))()
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Crucifix",
- Callback = function()
- --[[ local shadow=game:GetObjects("rbxassetid://11480603603")[1]
- shadow.Parent = game.Players.LocalPlayer.Backpack
- local anim = Instance.new("Animation")
- anim.AnimationId = 'https://www.roblox.com/Assest?ID=9982615727'
- local track
- shadow.Equipped:Connect(function()
- track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- track.Priority = Enum.AnimationPriority.Action
- track:Play()
- track.Looped = true
- end)
- shadow.Unequipped:Connect(function()
- if track then
- track:Stop()
- end
- end)
- end,
- ]]
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Johnny39871/assets/main/crucifixo"))()
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Skeleton Key (Broken)",
- Callback = function()
- function skelly()
- local DoorReplication = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Door%20Replication/Source.lua"))()
- -- Get current room
- local room = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- -- Replicate door
- local replicatedDoor = DoorReplication.ReplicateDoor(room, {
- CustomKeyName = "Skeleton Key",
- DestroyKey = false,
- })
- -- Debug features [advanced]
- replicatedDoor.Debug.OnDoorOpened = function(doorTable)
- warn("Door", doorTable.Model, "has opened")
- end
- end
- local DoorReplication = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Door%20Replication/Source.lua"))()
- -- Get current room
- local room = workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value]
- -- Replicate door
- local replicatedDoor = DoorReplication.ReplicateDoor(room, {
- CustomKeyName = "Skeleton Key",
- DestroyKey = false,
- })
- -- Debug features [advanced]
- replicatedDoor.Debug.OnDoorOpened = function(doorTable)
- warn("Door", doorTable.Model, "has opened")
- end
- local shadow=game:GetObjects("rbxassetid://11491147151")[1]
- shadow.Parent = game.Players.LocalPlayer.Backpack
- local anim = Instance.new("Animation")
- local anim2 = Instance.new("Animation")
- anim.AnimationId = 'https://www.roblox.com/Assest?ID=6525854363'
- anim2.AnimationId = 'https://www.roblox.com/Assest?ID=10526835827'
- local track
- shadow.Equipped:Connect(function()
- track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- track.Priority = Enum.AnimationPriority.Action
- track:Play()
- track.Looped = false
- wait(1.4)
- track2 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim2)
- track2.Priority = Enum.AnimationPriority.Action
- track2:Play()
- track2.Looped = false
- end)
- shadow.Unequipped:Connect(function()
- if track then
- track:Stop()
- track2:Stop()
- end
- end)
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Connect(function()
- if workspace.CurrentRooms[game.ReplicatedStorage.GameData.LatestRoom.Value].Door:FindFirstChild("Lock") then
- print("YES KEY")
- skelly()
- else
- print("no.")
- end
- end)
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Gun",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/ZepsyyCodesLUA/Utilities/main/DOORSFpsGun.lua?token=GHSAT0AAAAAAB2POHILOXMAHBQ2GN2QD2MQY3SXTCQ"))()
- end,
- })
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Comments
-
- Crucifix doesn't work.
-
- also my bad
-
- i only cracked it i was not the one to make the whole script
-
- it was pretty easy
-
- The crucifix is broken, rush killed me XD
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