Advertisement
CrusaderBones

config

Feb 5th, 2024
93
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
SQF 1.90 KB | Software | 0 0
  1. span class="re5"> class CfgPatches
  2. {
  3.  
  4.     class A3_Adapt
  5.     {
  6.         units[] = {};
  7.         weapons[] = {};
  8.         requiredVersion = 1.0;
  9.         requiredAddons[] = {"Extended_EventHandlers"};
  10.  
  11.     };
  12. };
  13. class CfgMusic
  14. {
  15.    
  16.     //class Track_Name
  17.     //{
  18.     ////name = "Track Name (Best left in Comment mode)";
  19.     //sound[] = {"A3_Adapt\trackname.ogg",1.0,1.0};
  20.     //duration=length of audio in seconds;
  21.     //parameters[]    = {"parameter"};
  22.     //};
  23.     //
  24.     //here are the list of parameters that can be used to create arrays
  25.    
  26.     //-- for infantry --
  27.     //during daylight "daytime"
  28.     //during night "nighttime"
  29.     //during rain "rain"
  30.     //during fog "fog"
  31.     //during skydive "skydive"
  32.     //during scuba diving "scubadive"
  33.    
  34.  
  35.     //-- for vehicles --
  36.     //for cars "car"
  37.     //for tanks "tank"
  38.     //for boats "boat"
  39.     //for submarines "submarine"
  40.     //for helicopters "helicopter"
  41.     //for planes "plane"
  42.  
  43.     //-- for combat -- might do more
  44.     //for infantry combat "infantrycombat"
  45.     //for fog infantry combat "infantryfogcombat"
  46.     //for get away or vehicle combat "vehiclecombat
  47.  
  48.     class Track1
  49.     {
  50.         //name = "Track1";
  51.         sound[] = {"A3_Adapt\music\Kodiak_Stranded.ogg",1.0,1.0};
  52.         duration = 228;
  53.         parameters[] = {"daytime", "nighttime", "rain", "fog", "skydive", "scubadive"};
  54.  
  55.     };
  56.  
  57.     class Track2
  58.     {
  59.         //name = "Track2";
  60.         sound[] = {"A3_Adapt\music\Hostile_Lands.ogg",1.0,1.0};
  61.         duration = 254;
  62.         parameters[] = {"car", "tank", "boat", "submarine", "helicopter", "plane"};
  63.  
  64.     };
  65.  
  66.     class Track3
  67.     {
  68.         //name = "Track3";
  69.         sound[] = {"A3_Adapt\music\Mad_Rap.ogg",1.0,1.0};
  70.         duration = 206;
  71.         parameters[] = {"infantryfogcombat", "vehiclecombat", "infantrycombat"};
  72.  
  73.     };
  74.  
  75.  
  76. };
  77.  
  78. //Script fire offs
  79. class Extended_PostInit_EventHandlers
  80. {
  81.     class Adapt_Macleod
  82.     {
  83.         clientInit="[] execVM ""A3_Adapt\init.sqf""";
  84.     };
  85. };
  86. class Extended_PreInit_EventHandlers
  87. {
  88.     class Adapt_Macleod
  89.     {
  90.         clientInit="call compilescript [""A3_Adapt\CBAsetting.sqf""]";
  91.     };
  92. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement