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-JRGames-

Multisell Success Message

Jun 19th, 2022
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  1. Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/MultiSellChoose.java
  2. ===================================================================
  3. --- head-src/com/l2jfrozen/gameserver/network/clientpackets/MultiSellChoose.java    (revision 968)
  4. +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/MultiSellChoose.java    (working copy)
  5. @@ -240,7 +240,8 @@
  6.                  _ingredientsList.clear();
  7.                  _ingredientsList = null;
  8.                  FastList<L2Augmentation> augmentation = new FastList<L2Augmentation>();
  9. -                /** All ok, remove items and add final product */
  10. +                // All ok. Remove items, add final product and send success message.
  11. +                player.sendPacket(new SystemMessage(SystemMessageId.SUCCESSFULLY_TRADED_WITH_NPC));
  12.  
  13.                  for (MultiSellIngredient e : entry.getIngredients())
  14.                  {
  15. Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBuyItem.java
  16. ===================================================================
  17. --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBuyItem.java (revision 968)
  18. +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBuyItem.java (working copy)
  19. @@ -374,6 +374,10 @@
  20.             }
  21.             // Add item to Inventory and adjust update packet
  22.             player.getInventory().addItem("Buy", itemId, count, player, merchant);
  23. +
  24. +           // Send success message.
  25. +           player.sendPacket(new SystemMessage(SystemMessageId.SUCCESSFULLY_TRADED_WITH_NPC));
  26. +          
  27.             /* TODO: Disabled until Leaseholders are rewritten ;-)
  28.                         // Update Leaseholder list
  29.                         if (_listId >= 1000000)
  30. Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestSellItem.java
  31. ===================================================================
  32. --- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestSellItem.java    (revision 968)
  33. +++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestSellItem.java    (working copy)
  34. @@ -204,6 +204,9 @@
  35.         }
  36.         player.addAdena("Sell", (int) totalPrice, merchant, false);
  37.  
  38. +       // Send success message.
  39. +       player.sendPacket(new SystemMessage(SystemMessageId.SUCCESSFULLY_TRADED_WITH_NPC));
  40. +      
  41.         String html = HtmCache.getInstance().getHtm("data/html/" + htmlFolder + "/" + merchant.getNpcId() + "-sold.htm");
  42.  
  43.         if(html != null)
  44. Index: head-src/com/l2jfrozen/gameserver/network/SystemMessageId.java
  45. ===================================================================
  46. --- head-src/com/l2jfrozen/gameserver/network/SystemMessageId.java  (revision 968)
  47. +++ head-src/com/l2jfrozen/gameserver/network/SystemMessageId.java  (working copy)
  48. @@ -3829,6 +3829,12 @@
  49.     THE_OLYMPIAD_GAME_IS_NOT_CURRENTLY_IN_PROGRESS(1651),
  50.  
  51.     /**
  52. +    * ID: 1656<br>
  53. +    * Message: You have successfully traded the item with the NPC.
  54. +    */
  55. +   SUCCESSFULLY_TRADED_WITH_NPC(1656),
  56. +
  57. +   /**
  58.      * ID: 1657<br>
  59.      * Message: $s1 has earned $s2 points in the Grand Olympiad Games.
  60.      */
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