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- wait(1.678)
- DIE = game.Workspace.treeto12 ---put name here
- DIE.Torso.Anchored = true
- BumperCar = Instance.new("Part",DIE.Torso)
- BumperCar.Anchored = true
- BumperCar.Locked = false
- BumperCar.CanCollide = false
- BumperCar.Name = "BumperCar"
- BumperCar.Size = Vector3.new(8.709, 8.984, 18.304)
- BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
- BumperCarMesh.MeshId = "rbxassetid://609579448"
- BumperCarMesh.TextureId = "rbxassetid://609579474"
- BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24)
- BumperCarMesh.Offset = Vector3.new(0, 6.6, 0)
- BumperCarMesh.Name = "BumperCarMesh"
- Human = Instance.new("Part",DIE.Torso)
- Human.Anchored = true
- Human.Locked = false
- Human.CanCollide = false
- Human.Name = "Human"
- Human.Size = Vector3.new(8.709, 8.984, 4.194)
- BUMPERCARS = Instance.new("Sound",Human)
- BUMPERCARS.Volume = 3.25
- BUMPERCARS.SoundId = "rbxassetid://135305162"
- BUMPERCARS.Looped = true
- BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
- BabyBUMBERCARS.Octave = 2
- HumanMesh = Instance.new("SpecialMesh",Human)
- HumanMesh.MeshId = "rbxassetid://430118502"
- HumanMesh.TextureId = "rbxassetid://430118631"
- HumanMesh.Scale = Vector3.new(5.517, 5, 3.345)
- HumanMesh.Offset = Vector3.new(0, 3.8, 0)
- Human.Position = Human.Position + Vector3.new(-.32,0,-1955)
- BumperCar.Position = BumperCar.Position + Vector3.new(-.32,0,-1955)
- BUMPERCARS:Play()
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
- DIE.Torso.Anchored = false
- DIE.HumanoidRootPart:Destroy()
- FLYTOHELL = Instance.new("BodyForce",DIE.Torso)
- FLYTOHELL.Force = Vector3.new(0,4567,2377)
- BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
- BLOOD.Texture = "rbxassetid://612591729"
- BLOOD.Lifetime = NumberRange.new(0.2, 1)
- BLOOD.Rate = 6666666666666666666666666666666666666666666666
- BLOOD.RotSpeed = NumberRange.new(367)
- BLOOD.Size = NumberSequence.new(1.2)
- BLOOD.Acceleration = Vector3.new(0, 0, 0.5)
- BLOOD.Speed = NumberRange.new(12)
- BLOOD.ZOffset = -.5
- DIE.Head.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE.Torso.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
- DIE.Head.BrickColor = BrickColor.new("Crimson")
- DIE["Right Arm"].BrickColor = BrickColor.new("Crimson")
- DIE["Left Arm"].BrickColor = BrickColor.new("Crimson")
- DIE.Torso.BrickColor = BrickColor.new("Crimson")
- DIE["Right Leg"].BrickColor = BrickColor.new("Crimson")
- DIE["Left Leg"].BrickColor = BrickColor.new("Crimson")
- DIE.Humanoid:Destroy()
- wait(.346)
- FLYTOHELL:Destroy()
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
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