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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- --[[
- Jump in the CAAC
- by EthanHong0407
- why the hell did i make this
- i dont even know anymore
- ]]
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char:FindFirstChildOfClass("Humanoid")
- local t = tick()
- local action = ""
- local torsorot = 0
- if hum:FindFirstChild("Animator") then
- hum.Animator:Destroy()
- end
- hum.WalkSpeed = 0
- local song = Instance.new("Sound", char)
- song.SoundId = "rbxassetid://1883633498"
- song.Volume = 1
- song.TimePosition = 3
- song:Play()
- function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
- local joint = Instance.new("Motor6D", wp0)
- joint.Part0 = wp0
- joint.Part1 = wp1
- joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
- joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
- joint.Name = name
- return joint
- end
- local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
- local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
- local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
- local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
- local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
- local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
- local rsc0 = RS.C0
- local lsc0 = LS.C0
- local tsc0 = TS.C0
- local rhc0 = RH.C0
- local lhc0 = LH.C0
- local nkc0 = NK.C0
- local gun = Instance.new("Part", char)
- gun.Size = Vector3.new(1, 1, 1)
- gun.Anchored = false
- gun.CFrame = CFrame.new(0, 10, 0)
- gun.BrickColor = BrickColor.new("Black")
- gun:BreakJoints()
- local gunMesh = Instance.new("SpecialMesh", gun)
- gunMesh.MeshId = "rbxassetid://430697201"
- gunMesh.Scale = Vector3.new(1, 1, 1)
- local gunWeld = Instance.new("Weld", gun)
- gunWeld.Part0 = char["Right Arm"]
- gunWeld.Part1 = gun
- gunWeld.C0 = CFrame.new(0, -1.2, -0.3) * CFrame.Angles(0, 0, math.rad(90))
- * CFrame.Angles(math.rad(-90), 0, 0)
- * CFrame.Angles(0, math.rad(180), 0)
- TS.C0 = CFrame.new(0, 10000, 0)
- game:GetService("RunService").RenderStepped:connect(function()
- t = t + 0.5
- if action == "IGotAGun" then
- local speed = 0.3
- torsorot = torsorot + 45
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.rad(torsorot), 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "IGotAGun2" then
- local speed = 0.3
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "CoufCouf" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- elseif action == "Sleep" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1)
- * CFrame.Angles(math.rad(90), 0, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
- elseif action == "WakeUp" then
- local speed = 0.3
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
- elseif action == "Whehw" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
- elseif action == "Julioliolio" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
- elseif action == "ICan" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "ICan2" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "ICant" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(-5), 0, 0), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(-70)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "BabyJeans" then
- NK.C0 = nkc0
- TS.C0 = tsc0 * CFrame.new(0, 8, 0)
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "YouAndYour" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, -math.rad(20), 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(20), 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
- * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "Painis" then
- local speed = 0.4
- NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-20), 0, 0), speed)
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
- * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, -0.1, 0)
- * CFrame.Angles(math.rad(10), 0, math.rad(-45)), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, -0.1, 0)
- * CFrame.Angles(math.rad(10), 0, math.rad(45)), speed)
- RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
- elseif action == "Impoopments" then
- local speed = 1
- NK.C0 = NK.C0:lerp(nkc0, speed)
- TS.C0 = TS.C0:lerp(tsc0, speed)
- RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360)),
- math.rad(math.random(-360, 360))), speed)
- RH.C0 = RH.C0:lerp(rhc0, speed)
- LH.C0 = LH.C0:lerp(lhc0, speed)
- elseif action == "Normal" then
- local speed = 1
- NK.C0 = nkc0
- TS.C0 = tsc0
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "Jooj" then
- NK.C0 = nkc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- TS.C0 = tsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- LS.C0 = lsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- LH.C0 = lhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- RS.C0 = rsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- RH.C0 = rhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
- elseif action == "Upsidedown" then
- local speed = 1
- NK.C0 = nkc0
- TS.C0 = tsc0 * CFrame.Angles(0, 0, math.rad(180))
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- elseif action == "CAAC" then
- local speed = 0.1
- NK.C0 = nkc0
- TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 4, 0), speed)
- LS.C0 = lsc0
- RS.C0 = rsc0
- LH.C0 = lhc0
- RH.C0 = rhc0
- end
- end)
- action = "IGotAGun"
- wait(0.5)
- action = "IGotAGun2"
- wait(2.9)
- action = "CoufCouf"
- local part = Instance.new("Part", char)
- part.Anchored = true
- part.Material = "Neon"
- part.BrickColor = BrickColor.new("New Yeller")
- part.CanCollide = false
- part.Size = Vector3.new(0.1, 0.1, 10000)
- for i = 1, 16 do
- part.CFrame = CFrame.new(char.HumanoidRootPart.Position, Vector3.new(math.random(-100, 100), math.random(-100, 100),math.random(-100, 100)))
- wait(0.5/16)
- end
- part:Destroy()
- gun:Destroy()
- local bed = Instance.new("Part", char)
- bed.Anchored = false
- bed.CanCollide = false
- bed.Size = Vector3.new(4, 8, 2)
- bed:BreakJoints()
- local bedmesh = Instance.new("SpecialMesh", bed)
- bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
- bedmesh.MeshId = "rbxassetid://473508427"
- bedmesh.TextureId = "rbxassetid://473508936"
- local bedweld = Instance.new("Weld", bed)
- bedweld.Part0 = char.HumanoidRootPart
- bedweld.Part1 = bed
- bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
- * CFrame.Angles(math.rad(-90), 0, 0)
- action = "Sleep"
- wait(0.25)
- action = "WakeUp"
- wait(0.5)
- action = "Whehw"
- wait(0.7)
- action = "Julioliolio"
- for i = 1, 16 do
- bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
- * CFrame.Angles(math.rad(-90) + math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
- wait(1/16)
- end
- bed:Destroy()
- action = "ICan"
- wait(0.2)
- action = "ICant"
- wait(0.25)
- action = "ICan2"
- wait(0.2)
- action = "ICant"
- wait(0.35)
- action = "BabyJeans"
- local baby = Instance.new("Part", char)
- baby.Size = Vector3.new(2, 2, 1)
- baby.Anchored = false
- baby.CanCollide = false
- baby:BreakJoints()
- local baby2 = Instance.new("SpecialMesh", baby)
- baby2.MeshId = "rbxassetid://430300723"
- baby2.Scale = Vector3.new(5, 5, 5)
- baby2.TextureId = "rbxassetid://430300725"
- local babyweld = Instance.new("Weld", baby)
- babyweld.Part0 = char.Torso
- babyweld.Part1 = baby
- babyweld.C0 = CFrame.new(0, -1, 0)
- * CFrame.Angles(0, math.rad(180), 0)
- wait(0.5)
- baby2.TextureId = "rbxassetid://140688857"
- wait(1.1)
- baby:Destroy()
- action = "YouAndYour"
- wait(0.5)
- action = "Painis"
- wait(0.4)
- action = "Impoopments"
- wait(1)
- local pp = Instance.new("Part", char)
- pp.Size = Vector3.new(1, 1, 1)
- pp.Anchored = true
- pp.CanCollide = false
- pp.BrickColor = char.Torso.BrickColor
- pp:BreakJoints()
- pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
- for i = 1, 20 do
- pp.Size = pp.Size + Vector3.new(0, 0, 2)
- pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -i)
- wait(0.5/20)
- end
- pp:Destroy()
- action = "Jooj"
- wait(1.7)
- action = "Normal"
- wait(0.5)
- action = "Upsidedown"
- wait(0.5)
- action = "Normal"
- TS.C0 = tsc0 * CFrame.new(0, 10, 0)
- local caac = Instance.new("Part", char)
- caac.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
- caac.Anchored = true
- caac.CanCollide = true
- caac.Size = Vector3.new(8, 4, 1)
- caac:BreakJoints()
- local caactext = Instance.new("SurfaceGui", caac)
- caactext.Adornee = caac
- local caactext2 = Instance.new("TextLabel", caactext)
- caactext2.Size = UDim2.new(1, 0, 1, 0)
- caactext2.TextScaled = true
- caactext2.Text = "CAAC"
- caactext2.Font = "Legacy"
- action = "CAAC"
- wait(1.7)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- if char.Head ~= nil then
- char.Head.Mesh.Scale = char.Head.Mesh.Scale + Vector3.new(1, 1, 1)
- end
- wait(0.5/100)
- end
- end))
- wait(1)
- caac.Anchored = false
- char.Head:Destroy()
- local sound = Instance.new("Sound", char.Torso)
- sound.SoundId = "rbxassetid://440431180"
- sound.Volume = 1
- sound:Play()
- local explosion = Instance.new("Explosion", char)
- explosion.BlastRadius = 1
- explosion.BlastPressure = 9000
- explosion.Position = char.Torso.Position
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