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Nov 7th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --[[
  143. Jump in the CAAC
  144. by EthanHong0407
  145.  
  146. why the hell did i make this
  147. i dont even know anymore
  148. ]]
  149.  
  150. local plr = game.Players.LocalPlayer
  151. local char = plr.Character
  152. local hum = char:FindFirstChildOfClass("Humanoid")
  153. local t = tick()
  154. local action = ""
  155. local torsorot = 0
  156. if hum:FindFirstChild("Animator") then
  157. hum.Animator:Destroy()
  158. end
  159.  
  160. hum.WalkSpeed = 0
  161.  
  162.  
  163. local song = Instance.new("Sound", char)
  164. song.SoundId = "rbxassetid://1883633498"
  165. song.Volume = 1
  166. song.TimePosition = 3
  167. song:Play()
  168. function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
  169. local joint = Instance.new("Motor6D", wp0)
  170. joint.Part0 = wp0
  171. joint.Part1 = wp1
  172. joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
  173. joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
  174. joint.Name = name
  175. return joint
  176. end
  177.  
  178. local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
  179. local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
  180. local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
  181. local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
  182. local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
  183. local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
  184.  
  185. local rsc0 = RS.C0
  186. local lsc0 = LS.C0
  187. local tsc0 = TS.C0
  188. local rhc0 = RH.C0
  189. local lhc0 = LH.C0
  190. local nkc0 = NK.C0
  191.  
  192. local gun = Instance.new("Part", char)
  193. gun.Size = Vector3.new(1, 1, 1)
  194. gun.Anchored = false
  195. gun.CFrame = CFrame.new(0, 10, 0)
  196. gun.BrickColor = BrickColor.new("Black")
  197. gun:BreakJoints()
  198. local gunMesh = Instance.new("SpecialMesh", gun)
  199. gunMesh.MeshId = "rbxassetid://430697201"
  200. gunMesh.Scale = Vector3.new(1, 1, 1)
  201.  
  202. local gunWeld = Instance.new("Weld", gun)
  203. gunWeld.Part0 = char["Right Arm"]
  204. gunWeld.Part1 = gun
  205. gunWeld.C0 = CFrame.new(0, -1.2, -0.3) * CFrame.Angles(0, 0, math.rad(90))
  206. * CFrame.Angles(math.rad(-90), 0, 0)
  207. * CFrame.Angles(0, math.rad(180), 0)
  208.  
  209.  
  210. TS.C0 = CFrame.new(0, 10000, 0)
  211. game:GetService("RunService").RenderStepped:connect(function()
  212. t = t + 0.5
  213. if action == "IGotAGun" then
  214. local speed = 0.3
  215. torsorot = torsorot + 45
  216. NK.C0 = NK.C0:lerp(nkc0, speed)
  217. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.rad(torsorot), 0, 0)
  218. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  219. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  220. * CFrame.Angles(math.rad(90), 0, 0), speed)
  221. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  222. * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
  223. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  224. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  225. elseif action == "IGotAGun2" then
  226. local speed = 0.3
  227.  
  228. NK.C0 = NK.C0:lerp(nkc0, speed)
  229. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
  230. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  231. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  232. * CFrame.Angles(math.rad(90), 0, 0), speed)
  233. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  234. * CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
  235. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  236. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  237. elseif action == "CoufCouf" then
  238. local speed = 1
  239. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  240. math.rad(math.random(-360, 360)),
  241. math.rad(math.random(-360, 360))), speed)
  242. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  243. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  244. math.rad(math.random(-360, 360)),
  245. math.rad(math.random(-360, 360))), speed)
  246. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  247. math.rad(math.random(-360, 360)),
  248. math.rad(math.random(-360, 360))), speed)
  249. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  250. math.rad(math.random(-360, 360)),
  251. math.rad(math.random(-360, 360))), speed)
  252. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  253. math.rad(math.random(-360, 360)),
  254. math.rad(math.random(-360, 360))), speed)
  255. elseif action == "Sleep" then
  256. local speed = 1
  257. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
  258. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1)
  259. * CFrame.Angles(math.rad(90), 0, 0), speed)
  260. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
  261. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
  262. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
  263. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
  264. elseif action == "WakeUp" then
  265. local speed = 0.3
  266. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
  267. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
  268. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
  269. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
  270. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  271. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
  272. elseif action == "Whehw" then
  273. local speed = 1
  274. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  275. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
  276. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  277. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  278. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  279. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
  280. elseif action == "Julioliolio" then
  281. local speed = 1
  282. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  283. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  284. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  285. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  286. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  287. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
  288. elseif action == "ICan" then
  289. local speed = 1
  290. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  291. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  292. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  293. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  294. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  295. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  296. * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
  297. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  298. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  299. elseif action == "ICan2" then
  300. local speed = 0.4
  301. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  302. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  303. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  304. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  305. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  306. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  307. * CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
  308. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  309. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  310. elseif action == "ICant" then
  311. local speed = 0.4
  312. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
  313. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
  314. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  315. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  316. * CFrame.Angles(math.rad(-5), 0, 0), speed)
  317. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  318. * CFrame.Angles(math.rad(90), 0, math.rad(-70)), speed)
  319. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  320. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  321. elseif action == "BabyJeans" then
  322. NK.C0 = nkc0
  323. TS.C0 = tsc0 * CFrame.new(0, 8, 0)
  324. LS.C0 = lsc0
  325. RS.C0 = rsc0
  326. LH.C0 = lhc0
  327. RH.C0 = rhc0
  328. elseif action == "YouAndYour" then
  329. local speed = 1
  330. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, -math.rad(20), 0), speed)
  331. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(20), 0)
  332. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  333. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0)
  334. * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
  335. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0), speed)
  336. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  337. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  338. elseif action == "Painis" then
  339. local speed = 0.4
  340. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-20), 0, 0), speed)
  341. TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
  342. * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
  343. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, -0.1, 0)
  344. * CFrame.Angles(math.rad(10), 0, math.rad(-45)), speed)
  345. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, -0.1, 0)
  346. * CFrame.Angles(math.rad(10), 0, math.rad(45)), speed)
  347. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  348. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
  349. elseif action == "Impoopments" then
  350. local speed = 1
  351. NK.C0 = NK.C0:lerp(nkc0, speed)
  352. TS.C0 = TS.C0:lerp(tsc0, speed)
  353. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  354. math.rad(math.random(-360, 360)),
  355. math.rad(math.random(-360, 360))), speed)
  356. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)),
  357. math.rad(math.random(-360, 360)),
  358. math.rad(math.random(-360, 360))), speed)
  359. RH.C0 = RH.C0:lerp(rhc0, speed)
  360. LH.C0 = LH.C0:lerp(lhc0, speed)
  361. elseif action == "Normal" then
  362. local speed = 1
  363. NK.C0 = nkc0
  364. TS.C0 = tsc0
  365. LS.C0 = lsc0
  366. RS.C0 = rsc0
  367. LH.C0 = lhc0
  368. RH.C0 = rhc0
  369. elseif action == "Jooj" then
  370. NK.C0 = nkc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  371. TS.C0 = tsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  372. LS.C0 = lsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  373. LH.C0 = lhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  374. RS.C0 = rsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  375. RH.C0 = rhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
  376. elseif action == "Upsidedown" then
  377. local speed = 1
  378. NK.C0 = nkc0
  379. TS.C0 = tsc0 * CFrame.Angles(0, 0, math.rad(180))
  380. LS.C0 = lsc0
  381. RS.C0 = rsc0
  382. LH.C0 = lhc0
  383. RH.C0 = rhc0
  384. elseif action == "CAAC" then
  385. local speed = 0.1
  386. NK.C0 = nkc0
  387. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 4, 0), speed)
  388. LS.C0 = lsc0
  389. RS.C0 = rsc0
  390. LH.C0 = lhc0
  391. RH.C0 = rhc0
  392. end
  393. end)
  394.  
  395.  
  396. action = "IGotAGun"
  397. wait(0.5)
  398. action = "IGotAGun2"
  399. wait(2.9)
  400. action = "CoufCouf"
  401. local part = Instance.new("Part", char)
  402. part.Anchored = true
  403. part.Material = "Neon"
  404. part.BrickColor = BrickColor.new("New Yeller")
  405. part.CanCollide = false
  406. part.Size = Vector3.new(0.1, 0.1, 10000)
  407. for i = 1, 16 do
  408.  
  409.  
  410. part.CFrame = CFrame.new(char.HumanoidRootPart.Position, Vector3.new(math.random(-100, 100), math.random(-100, 100),math.random(-100, 100)))
  411. wait(0.5/16)
  412.  
  413. end
  414. part:Destroy()
  415. gun:Destroy()
  416. local bed = Instance.new("Part", char)
  417. bed.Anchored = false
  418. bed.CanCollide = false
  419. bed.Size = Vector3.new(4, 8, 2)
  420. bed:BreakJoints()
  421. local bedmesh = Instance.new("SpecialMesh", bed)
  422. bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
  423. bedmesh.MeshId = "rbxassetid://473508427"
  424. bedmesh.TextureId = "rbxassetid://473508936"
  425. local bedweld = Instance.new("Weld", bed)
  426. bedweld.Part0 = char.HumanoidRootPart
  427. bedweld.Part1 = bed
  428. bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
  429. * CFrame.Angles(math.rad(-90), 0, 0)
  430. action = "Sleep"
  431. wait(0.25)
  432. action = "WakeUp"
  433. wait(0.5)
  434. action = "Whehw"
  435. wait(0.7)
  436. action = "Julioliolio"
  437. for i = 1, 16 do
  438. bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
  439. * CFrame.Angles(math.rad(-90) + math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  440. wait(1/16)
  441. end
  442. bed:Destroy()
  443. action = "ICan"
  444. wait(0.2)
  445. action = "ICant"
  446. wait(0.25)
  447. action = "ICan2"
  448. wait(0.2)
  449. action = "ICant"
  450. wait(0.35)
  451. action = "BabyJeans"
  452. local baby = Instance.new("Part", char)
  453. baby.Size = Vector3.new(2, 2, 1)
  454. baby.Anchored = false
  455. baby.CanCollide = false
  456. baby:BreakJoints()
  457.  
  458. local baby2 = Instance.new("SpecialMesh", baby)
  459. baby2.MeshId = "rbxassetid://430300723"
  460. baby2.Scale = Vector3.new(5, 5, 5)
  461. baby2.TextureId = "rbxassetid://430300725"
  462.  
  463. local babyweld = Instance.new("Weld", baby)
  464. babyweld.Part0 = char.Torso
  465. babyweld.Part1 = baby
  466. babyweld.C0 = CFrame.new(0, -1, 0)
  467. * CFrame.Angles(0, math.rad(180), 0)
  468. wait(0.5)
  469. baby2.TextureId = "rbxassetid://140688857"
  470. wait(1.1)
  471. baby:Destroy()
  472. action = "YouAndYour"
  473. wait(0.5)
  474. action = "Painis"
  475. wait(0.4)
  476. action = "Impoopments"
  477. wait(1)
  478.  
  479. local pp = Instance.new("Part", char)
  480. pp.Size = Vector3.new(1, 1, 1)
  481. pp.Anchored = true
  482. pp.CanCollide = false
  483. pp.BrickColor = char.Torso.BrickColor
  484. pp:BreakJoints()
  485. pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
  486.  
  487. for i = 1, 20 do
  488. pp.Size = pp.Size + Vector3.new(0, 0, 2)
  489. pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -i)
  490. wait(0.5/20)
  491. end
  492. pp:Destroy()
  493. action = "Jooj"
  494. wait(1.7)
  495. action = "Normal"
  496. wait(0.5)
  497. action = "Upsidedown"
  498. wait(0.5)
  499. action = "Normal"
  500. TS.C0 = tsc0 * CFrame.new(0, 10, 0)
  501. local caac = Instance.new("Part", char)
  502. caac.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
  503. caac.Anchored = true
  504. caac.CanCollide = true
  505. caac.Size = Vector3.new(8, 4, 1)
  506. caac:BreakJoints()
  507. local caactext = Instance.new("SurfaceGui", caac)
  508. caactext.Adornee = caac
  509. local caactext2 = Instance.new("TextLabel", caactext)
  510. caactext2.Size = UDim2.new(1, 0, 1, 0)
  511. caactext2.TextScaled = true
  512. caactext2.Text = "CAAC"
  513. caactext2.Font = "Legacy"
  514. action = "CAAC"
  515. wait(1.7)
  516. coroutine.resume(coroutine.create(function()
  517. for i = 1, 100 do
  518. if char.Head ~= nil then
  519. char.Head.Mesh.Scale = char.Head.Mesh.Scale + Vector3.new(1, 1, 1)
  520. end
  521. wait(0.5/100)
  522. end
  523. end))
  524. wait(1)
  525. caac.Anchored = false
  526. char.Head:Destroy()
  527. local sound = Instance.new("Sound", char.Torso)
  528. sound.SoundId = "rbxassetid://440431180"
  529. sound.Volume = 1
  530. sound:Play()
  531.  
  532. local explosion = Instance.new("Explosion", char)
  533. explosion.BlastRadius = 1
  534. explosion.BlastPressure = 9000
  535. explosion.Position = char.Torso.Position
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