Dabrazilliandev

Fe ambush

Dec 15th, 2022
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  1. --https://www.roblox.com/catalog/11071071707/ambush-shirt-roblox
  2. --by 11fatal11#0360
  3. --Main Stuff--
  4. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 63
  5. Bypass = "death"
  6. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  7. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  8. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  9. game:GetService("RunService").Heartbeat:connect(function()
  10. v.Velocity = Vector3.new(0,35,0)
  11. wait(0.5)
  12. end)
  13. end
  14. end
  15. local plr = game.Players.LocalPlayer
  16. local char = plr.Character
  17.  
  18. local larm = char["Left Arm"]
  19. local rarm = char["Right Arm"]
  20. local torso = char["Torso"]
  21. local lleg = char["Left Leg"]
  22. local rleg = char["Right Leg"]
  23. local head = char["Head"]
  24. local humrp = char["HumanoidRootPart"]
  25. --Left Arm--
  26. local la = Instance.new("Attachment", larm)
  27. la.Position = Vector3.new(-3,1,0)
  28. la.Rotation = Vector3.new(0,0,90)
  29.  
  30. local t = Instance.new("Attachment", torso)
  31. t.Position = Vector3.new(0,0,0)
  32.  
  33.  
  34. local pla = Instance.new("AlignPosition", larm)
  35. pla.Attachment0 = la
  36. pla.Attachment1 = t
  37. pla.RigidityEnabled = true
  38.  
  39.  
  40. local apla = Instance.new("AlignOrientation", larm)
  41. apla.Attachment0 = la
  42. apla.Attachment1 = t
  43. apla.RigidityEnabled = true
  44. --Right Arm--
  45. local ra = Instance.new("Attachment", rarm)
  46. ra.Position = Vector3.new(3,1,0)
  47. ra.Rotation = Vector3.new(3,0,-90)
  48.  
  49. local pra = Instance.new("AlignPosition", rarm)
  50. pra.Attachment0 = ra
  51. pra.Attachment1 = t
  52. pra.RigidityEnabled = true
  53.  
  54. local apra = Instance.new("AlignOrientation", rarm)
  55. apra.Attachment0 = ra
  56. apra.Attachment1 = t
  57. apra.RigidityEnabled = true
  58. --Left Leg--
  59. local ll = Instance.new("Attachment", lleg)
  60. ll.Position = Vector3.new(3,0,1)
  61. ll.Rotation = Vector3.new(0,0,-90)
  62.  
  63. local pll = Instance.new("AlignPosition", lleg)
  64. pll.Attachment0 = ll
  65. pll.Attachment1 = t
  66. pll.RigidityEnabled = true
  67.  
  68. local apll = Instance.new("AlignOrientation", lleg)
  69. apll.Attachment0 = ll
  70. apll.Attachment1 = t
  71. apll.RigidityEnabled = true
  72. --Right Leg--
  73. local rl = Instance.new("Attachment", rleg)
  74. rl.Position = Vector3.new(-3,0,-1)
  75. rl.Rotation = Vector3.new(0,0,90)
  76.  
  77. local prl = Instance.new("AlignPosition", rleg)
  78. prl.Attachment0 = rl
  79. prl.Attachment1 = t
  80. prl.RigidityEnabled = true
  81.  
  82. local aprl = Instance.new("AlignOrientation", rleg)
  83. aprl.Attachment0 = rl
  84. aprl.Attachment1 = t
  85. aprl.RigidityEnabled = true
  86. --Head--
  87. local h = Instance.new("Attachment", head)
  88. h.Position = Vector3.new(0,3,0)
  89. h.Rotation = Vector3.new(0,0,0)
  90.  
  91. local ph = Instance.new("AlignPosition", head)
  92. ph.Attachment0 = h
  93. ph.Attachment1 = t
  94. ph.RigidityEnabled = true
  95.  
  96. local aph = Instance.new("AlignOrientation", head)
  97. aph.Attachment0 = h
  98. aph.Attachment1 = t
  99. aph.RigidityEnabled = true
  100. --Torso--
  101. local tt = Instance.new("Attachment", torso)
  102. tt.Position = Vector3.new(0,0,0)
  103. tt.Rotation = Vector3.new(0,0,0)
  104.  
  105. local pt = Instance.new("AlignPosition", torso)
  106. pt.Attachment0 = tt
  107. pt.Attachment1 = t
  108. pt.RigidityEnabled = true
  109.  
  110. local apt = Instance.new("AlignOrientation", torso)
  111. apt.Attachment0 = tt
  112. apt.Attachment1 = t
  113. apt.RigidityEnabled = true
  114. --Fling (TEST)--
  115. local IsDead = false
  116. local StateMover = true
  117.  
  118. local playerss = workspace.non
  119. local bbv,bullet
  120. if Bypass == "death" then
  121.  bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  122.  bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
  123.  bullet.Massless = true
  124.  
  125.  
  126.  bbv = Instance.new("BodyPosition",bullet)
  127.     bbv.Position = playerss.Torso.CFrame.p
  128. end
  129.  
  130. if Bypass == "death" then
  131. coroutine.wrap(function()
  132.  while true do
  133.   if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
  134.   if StateMover then
  135.    bbv.Position = playerss.HumanoidRootPart.CFrame.p
  136.       bullet.Position = playerss.HumanoidRootPart.CFrame.p
  137.   end
  138.   game:GetService("RunService").RenderStepped:wait()
  139.  end
  140. end)()
  141. end
  142.  
  143. --[[local force = Instance.new("BodyForce",bullet)
  144. force.Force = Vector3.new(800,800,800)]]--
  145.  
  146. if HighlightFlingBlock ~= false then
  147.     local Highlight = Instance.new("SelectionBox")
  148.     Highlight.Adornee = bullet
  149.     Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0))
  150.     Highlight.Parent = bullet
  151.     Highlight.Name = "HighlightBox"
  152.  end
  153.  
  154. bbav = Instance.new("BodyAngularVelocity",bullet)
  155.     bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  156.     bbav.P = 100000000000000000000000000000
  157.     bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  158.  
  159. local CDDF = {}
  160. local DamageFling = function(DmgPer)
  161.     if Fling ~= true then return end
  162.  if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
  163.  CDDF[DmgPer] = true; StateMover = false
  164.  local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
  165.     bullet.Rotation = playerss.Torso.Rotation
  166.     bbav = Instance.new("BodyAngularVelocity",bullet)
  167.     bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  168.     bbav.P = 100000000000000000000000000000
  169.     bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  170.  
  171.  for _=1,15 do
  172.   bbv.Position = PosFling
  173.   bullet.Position = PosFling
  174.   wait(0.03)
  175.  end
  176.  bbav:Destroy()
  177.  bbv.Position = playerss.Torso.CFrame.p
  178.     bullet.Position = playerss.Torso.CFrame.p
  179.  CDDF[DmgPer] = false; StateMover = true
  180. end
  181.  
  182. wait(.2)
  183. humrp.Transparency = 1
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