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- --https://www.roblox.com/catalog/11071071707/ambush-shirt-roblox
- --by 11fatal11#0360
- --Main Stuff--
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 63
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,35,0)
- wait(0.5)
- end)
- end
- end
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local torso = char["Torso"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local head = char["Head"]
- local humrp = char["HumanoidRootPart"]
- --Left Arm--
- local la = Instance.new("Attachment", larm)
- la.Position = Vector3.new(-3,1,0)
- la.Rotation = Vector3.new(0,0,90)
- local t = Instance.new("Attachment", torso)
- t.Position = Vector3.new(0,0,0)
- local pla = Instance.new("AlignPosition", larm)
- pla.Attachment0 = la
- pla.Attachment1 = t
- pla.RigidityEnabled = true
- local apla = Instance.new("AlignOrientation", larm)
- apla.Attachment0 = la
- apla.Attachment1 = t
- apla.RigidityEnabled = true
- --Right Arm--
- local ra = Instance.new("Attachment", rarm)
- ra.Position = Vector3.new(3,1,0)
- ra.Rotation = Vector3.new(3,0,-90)
- local pra = Instance.new("AlignPosition", rarm)
- pra.Attachment0 = ra
- pra.Attachment1 = t
- pra.RigidityEnabled = true
- local apra = Instance.new("AlignOrientation", rarm)
- apra.Attachment0 = ra
- apra.Attachment1 = t
- apra.RigidityEnabled = true
- --Left Leg--
- local ll = Instance.new("Attachment", lleg)
- ll.Position = Vector3.new(3,0,1)
- ll.Rotation = Vector3.new(0,0,-90)
- local pll = Instance.new("AlignPosition", lleg)
- pll.Attachment0 = ll
- pll.Attachment1 = t
- pll.RigidityEnabled = true
- local apll = Instance.new("AlignOrientation", lleg)
- apll.Attachment0 = ll
- apll.Attachment1 = t
- apll.RigidityEnabled = true
- --Right Leg--
- local rl = Instance.new("Attachment", rleg)
- rl.Position = Vector3.new(-3,0,-1)
- rl.Rotation = Vector3.new(0,0,90)
- local prl = Instance.new("AlignPosition", rleg)
- prl.Attachment0 = rl
- prl.Attachment1 = t
- prl.RigidityEnabled = true
- local aprl = Instance.new("AlignOrientation", rleg)
- aprl.Attachment0 = rl
- aprl.Attachment1 = t
- aprl.RigidityEnabled = true
- --Head--
- local h = Instance.new("Attachment", head)
- h.Position = Vector3.new(0,3,0)
- h.Rotation = Vector3.new(0,0,0)
- local ph = Instance.new("AlignPosition", head)
- ph.Attachment0 = h
- ph.Attachment1 = t
- ph.RigidityEnabled = true
- local aph = Instance.new("AlignOrientation", head)
- aph.Attachment0 = h
- aph.Attachment1 = t
- aph.RigidityEnabled = true
- --Torso--
- local tt = Instance.new("Attachment", torso)
- tt.Position = Vector3.new(0,0,0)
- tt.Rotation = Vector3.new(0,0,0)
- local pt = Instance.new("AlignPosition", torso)
- pt.Attachment0 = tt
- pt.Attachment1 = t
- pt.RigidityEnabled = true
- local apt = Instance.new("AlignOrientation", torso)
- apt.Attachment0 = tt
- apt.Attachment1 = t
- apt.RigidityEnabled = true
- --Fling (TEST)--
- local IsDead = false
- local StateMover = true
- local playerss = workspace.non
- local bbv,bullet
- if Bypass == "death" then
- bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
- bullet.Massless = true
- bbv = Instance.new("BodyPosition",bullet)
- bbv.Position = playerss.Torso.CFrame.p
- end
- if Bypass == "death" then
- coroutine.wrap(function()
- while true do
- if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
- if StateMover then
- bbv.Position = playerss.HumanoidRootPart.CFrame.p
- bullet.Position = playerss.HumanoidRootPart.CFrame.p
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- end)()
- end
- --[[local force = Instance.new("BodyForce",bullet)
- force.Force = Vector3.new(800,800,800)]]--
- if HighlightFlingBlock ~= false then
- local Highlight = Instance.new("SelectionBox")
- Highlight.Adornee = bullet
- Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0))
- Highlight.Parent = bullet
- Highlight.Name = "HighlightBox"
- end
- bbav = Instance.new("BodyAngularVelocity",bullet)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 100000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- local CDDF = {}
- local DamageFling = function(DmgPer)
- if Fling ~= true then return end
- if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
- CDDF[DmgPer] = true; StateMover = false
- local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
- bullet.Rotation = playerss.Torso.Rotation
- bbav = Instance.new("BodyAngularVelocity",bullet)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 100000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- for _=1,15 do
- bbv.Position = PosFling
- bullet.Position = PosFling
- wait(0.03)
- end
- bbav:Destroy()
- bbv.Position = playerss.Torso.CFrame.p
- bullet.Position = playerss.Torso.CFrame.p
- CDDF[DmgPer] = false; StateMover = true
- end
- wait(.2)
- humrp.Transparency = 1