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Jan 17th, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. -----------------------
  148. --MemeusV2--
  149. -------------------------------------------------------
  150. --A script By makhail07
  151.  
  152. --This edit by 2003boobear
  153.  
  154. --Discord Creterisk#2958 (not 2003boobear's discord)
  155. -------------------------------------------------------
  156.  
  157. local FavIDs = {
  158. 340106355, --Nefl Crystals
  159. 927529620, --Dimension
  160. 876981900, --Fantasy
  161. 398987889, --Ordinary Days
  162. 1117396305, --Oh wait, it's you.
  163. 885996042, --Action Winter Journey
  164. 919231299, --Sprawling Idiot Effigy
  165. 743466274, --Good Day Sunshine
  166. 727411183, --Knife Fight
  167. 1402748531, --The Earth Is Counting On You!
  168. 595230126 --Robot Language
  169. }
  170.  
  171.  
  172.  
  173. --The reality of my life isn't real but a Universe -makhail07
  174. wait()
  175. local Player = game.Players.localPlayer
  176. local Character = Player.Character
  177. local plr = game:service'Players'.LocalPlayer
  178. local Humanoid = Character.Humanoid
  179. local char = plr.Character
  180. local hum = char.Humanoid
  181. local ra = char["Right Arm"]
  182. local la= char["Left Arm"]
  183. local rl= char["Right Leg"]
  184. local ll = char["Left Leg"]
  185. local hed = char.Head
  186. local root = char.HumanoidRootPart
  187. local rootj = root.RootJoint
  188. local tors = char.Torso
  189. local mouse = plr:GetMouse()
  190. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  192. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  193. local cam = game.Workspace.CurrentCamera
  194. trazx = Instance.new("ParticleEmitter")
  195. c = game.Players.LocalPlayer.Character
  196.  
  197. --where i put all the warn things
  198.  
  199. warn ("Well Look at that, I finished it.")
  200. --Looks Like you decided to look though the script. Well, Hello.
  201. warn ("I had a fun time making this edit.")
  202. --I Really DID have fun editing this.
  203. warn ("I hope you Enjoy this. Go have Fun!")
  204. --Just don't abuse.
  205. warn ("Also, the original MemeusV2 was made by makhail07.")
  206. --Support makhail07 for making the original!
  207. warn ("This edit was made by me, 2003boobear.")
  208. --This is one of my best edits BY FAR, though.
  209. Character.Head.face.Texture = "rbxassetid://620619801"
  210.  
  211. -------------------------------------------------------
  212. --Start Good Stuff--
  213. -------------------------------------------------------
  214. CF = CFrame.new
  215. angles = CFrame.Angles
  216. attack = false
  217. timetofly = true
  218. Euler = CFrame.fromEulerAnglesXYZ
  219. Rad = math.rad
  220. IT = Instance.new
  221. BrickC = BrickColor.new
  222. Cos = math.cos
  223. Acos = math.acos
  224. Sin = math.sin
  225. Asin = math.asin
  226. Abs = math.abs
  227. Mrandom = math.random
  228. Floor = math.floor
  229. random = math.random
  230. radian = math.rad
  231. Vec3 = Vector3.new
  232. cFrame = CFrame.new
  233. Euler = CFrame.fromEulerAnglesXYZ
  234. -------------------------------------------------------
  235. --End Good Stuff--
  236. -------------------------------------------------------
  237. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  238. RSH, LSH = nil, nil
  239. RW = Instance.new("Weld")
  240. LW = Instance.new("Weld")
  241. RH = tors["Right Hip"]
  242. LH = tors["Left Hip"]
  243. RSH = tors["Right Shoulder"]
  244. LSH = tors["Left Shoulder"]
  245. RSH.Parent = nil
  246. LSH.Parent = nil
  247. RW.Name = "RW"
  248. RW.Part0 = tors
  249. RW.C0 = CF(1.5, 0.5, 0)
  250. RW.C1 = CF(0, 0.5, 0)
  251. RW.Part1 = ra
  252. RW.Parent = tors
  253. LW.Name = "LW"
  254. LW.Part0 = tors
  255. LW.C0 = CF(-1.5, 0.5, 0)
  256. LW.C1 = CF(0, 0.5, 0)
  257. LW.Part1 = la
  258. LW.Parent = tors
  259. Effects = {}
  260.  
  261. -------------------------------------------------------
  262. --Start HeartBeat--
  263. -------------------------------------------------------
  264. ArtificialHB = Instance.new("BindableEvent", script)
  265. ArtificialHB.Name = "Heartbeat"
  266. script:WaitForChild("Heartbeat")
  267.  
  268. frame = 1 / 60
  269. tf = 0
  270. allowframeloss = false
  271. tossremainder = false
  272.  
  273.  
  274. lastframe = tick()
  275. script.Heartbeat:Fire()
  276.  
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279. tf = tf + s
  280. if tf >= frame then
  281. if allowframeloss then
  282. script.Heartbeat:Fire()
  283. lastframe = tick()
  284. else
  285. for i = 1, math.floor(tf / frame) do
  286. script.Heartbeat:Fire()
  287. end
  288. lastframe = tick()
  289. end
  290. if tossremainder then
  291. tf = 0
  292. else
  293. tf = tf - frame * math.floor(tf / frame)
  294. end
  295. end
  296. end)
  297. -------------------------------------------------------
  298. --End HeartBeat--
  299. -------------------------------------------------------
  300.  
  301. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  302. coroutine.resume(coroutine.create(function()
  303. local intensity = 1 * Intensity
  304. local rotM = 0.01 * Intensity
  305. for i = 0, Length, 0.1 do
  306. swait()
  307. intensity = intensity - 0.05 * Intensity / Length
  308. rotM = rotM - 5.0E-4 * Intensity / Length
  309. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  310. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  311. end
  312. Humanoid.CameraOffset = Vec3(0, 0, 0)
  313. end))
  314. end
  315.  
  316. local joyemoji = Instance.new('ParticleEmitter', tors)
  317. joyemoji.VelocitySpread = 2000
  318. joyemoji.Lifetime = NumberRange.new(1)
  319. joyemoji.Speed = NumberRange.new(40)
  320. joy= {}
  321. for i=0, 19 do
  322. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  323. end
  324. joyemoji.Size = NumberSequence.new(joy)
  325. joyemoji.Rate = 0
  326. joyemoji.LockedToPart = false
  327. joyemoji.LightEmission = 0
  328. joyemoji.Texture = "rbxassetid://1176402123"
  329. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  330.  
  331.  
  332. local LIT = Instance.new('ParticleEmitter', tors)
  333. LIT.VelocitySpread = 2000
  334. LIT.Lifetime = NumberRange.new(1)
  335. LIT.Speed = NumberRange.new(45)
  336. nani= {}
  337. for i=0, 19 do
  338. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  339. end
  340. LIT.Size = NumberSequence.new(nani)
  341. LIT.Rate = 0
  342. LIT.LockedToPart = false
  343. LIT.LightEmission = 0
  344. LIT.Texture = "rbxassetid://1492670151"
  345. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  346.  
  347. local toast = Instance.new('ParticleEmitter', tors)
  348. toast.VelocitySpread = 2000
  349. toast.Lifetime = NumberRange.new(1)
  350. toast.Speed = NumberRange.new(60)
  351. toasterstoasttoast= {}
  352. for i=0, 19 do
  353. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  354. end
  355. toast.Size = NumberSequence.new(toasterstoasttoast)
  356. toast.Rate = 0
  357. toast.LockedToPart = false
  358. toast.LightEmission = 0
  359. toast.Texture = "rbxassetid://436096230"
  360. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  361.  
  362. local ok = Instance.new('ParticleEmitter', tors)
  363. ok.VelocitySpread = 2000
  364. ok.Lifetime = NumberRange.new(1)
  365. ok.Speed = NumberRange.new(50)
  366. cool= {}
  367. for i=0, 19 do
  368. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  369. end
  370. ok.Size = NumberSequence.new(cool)
  371. ok.Rate = 0
  372. ok.LockedToPart = false
  373. ok.LightEmission = 0
  374. ok.Texture = "rbxassetid://636768448"
  375. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  376.  
  377. -------------------------------------------------------
  378. --Start Kyu's shitty stuff--
  379. -------------------------------------------------------
  380.  
  381. function ragdoll(model)
  382. local char = model
  383. torso = char.HumanoidRootPart
  384. torso2 = char.Torso
  385. LW.Parent = nil
  386. RW.Parent = nil
  387. LH.Parent = nil
  388. RH.Parent = nil
  389. if hum ~= nil then
  390. hum.PlatformStand = true
  391. end
  392.  
  393. local Head = char:FindFirstChild("Head")
  394. if Head then
  395. local Neck = Instance.new("Weld")
  396. Neck.Name = "Neck"
  397. Neck.Part0 = torso
  398. Neck.Part1 = Head
  399. Neck.C0 = CFrame.new(0, 1.5, 0)
  400. Neck.C1 = CFrame.new()
  401. Neck.Parent = torso
  402. end
  403. local Limb = char:FindFirstChild("Right Arm")
  404. if Limb then
  405.  
  406. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  407. local Joint = Instance.new("Glue")
  408. Joint.Name = "RightShoulder"
  409. Joint.Part0 = torso
  410. Joint.Part1 = Limb
  411. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  412. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  413. Joint.Parent = torso
  414.  
  415. local B = Instance.new("Part")
  416. B.TopSurface = 0
  417. B.BottomSurface = 0
  418. B.formFactor = "Symmetric"
  419. B.Size = Vector3.new(1, 1, 1)
  420. B.Transparency = 1
  421. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  422. B.Parent = char
  423. local W = Instance.new("Weld")
  424. W.Part0 = Limb
  425. W.Part1 = B
  426. W.C0 = CFrame.new(0, -0.5, 0)
  427. W.Parent = Limb
  428.  
  429. end
  430. local Limb = char:FindFirstChild("Left Arm")
  431. if Limb then
  432.  
  433. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  434. local Joint = Instance.new("Glue")
  435. Joint.Name = "LeftShoulder"
  436. Joint.Part0 = torso
  437. Joint.Part1 = Limb
  438. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  439. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  440. Joint.Parent = torso
  441.  
  442. local B = Instance.new("Part")
  443. B.TopSurface = 0
  444. B.BottomSurface = 0
  445. B.formFactor = "Symmetric"
  446. B.Size = Vector3.new(1, 1, 1)
  447. B.Transparency = 1
  448. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  449. B.Parent = char
  450. local W = Instance.new("Weld")
  451. W.Part0 = Limb
  452. W.Part1 = B
  453. W.C0 = CFrame.new(0, -0.5, 0)
  454. W.Parent = Limb
  455.  
  456. end
  457. local Limb = char:FindFirstChild("Right Leg")
  458. if Limb then
  459.  
  460. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  461. local Joint = Instance.new("Glue")
  462. Joint.Name = "RightHip"
  463. Joint.Part0 = torso
  464. Joint.Part1 = Limb
  465. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  466. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  467. Joint.Parent = torso
  468.  
  469. local B = Instance.new("Part")
  470. B.TopSurface = 0
  471. B.BottomSurface = 0
  472. B.formFactor = "Symmetric"
  473. B.Size = Vector3.new(1, 1, 1)
  474. B.Transparency = 1
  475. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  476. B.Parent = char
  477. local W = Instance.new("Weld")
  478. W.Part0 = Limb
  479. W.Part1 = B
  480. W.C0 = CFrame.new(0, -0.5, 0)
  481. W.Parent = Limb
  482.  
  483. end
  484. local Limb = char:FindFirstChild("Left Leg")
  485. if Limb then
  486.  
  487. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  488. local Joint = Instance.new("Glue")
  489. Joint.Name = "LeftHip"
  490. Joint.Part0 = torso
  491. Joint.Part1 = Limb
  492. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  493. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  494. Joint.Parent = torso
  495.  
  496. local B = Instance.new("Part")
  497. B.TopSurface = 0
  498. B.BottomSurface = 0
  499. B.formFactor = "Symmetric"
  500. B.Size = Vector3.new(1, 1, 1)
  501. B.Transparency = 1
  502. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  503. B.Parent = char
  504. local W = Instance.new("Weld")
  505. W.Part0 = Limb
  506. W.Part1 = B
  507. W.C0 = CFrame.new(0, -0.5, 0)
  508. W.Parent = Limb
  509.  
  510. end
  511. --[
  512. local Bar = Instance.new("Part")
  513. Bar.TopSurface = 0
  514. Bar.BottomSurface = 0
  515. Bar.formFactor = "Symmetric"
  516. Bar.Size = Vector3.new(1, 1, 1)
  517. Bar.Transparency = 1
  518. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  519. Bar.Parent = char
  520. local Weld = Instance.new("Weld")
  521. Weld.Part0 = torso
  522. Weld.Part1 = Bar
  523. Weld.C0 = CFrame.new(0, 0.5, 0)
  524. Weld.Parent = torso
  525. --]]
  526.  
  527. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  528.  
  529. end
  530.  
  531. -------------------------------------------------------
  532. --End Kyu's shitty stuff--
  533. -------------------------------------------------------
  534.  
  535. -------------------------------------------------------
  536. --Start Important Functions--
  537. -------------------------------------------------------
  538. function swait(num)
  539. if num == 0 or num == nil then
  540. game:service("RunService").Stepped:wait(0)
  541. else
  542. for i = 0, num do
  543. game:service("RunService").Stepped:wait(0)
  544. end
  545. end
  546. end
  547. function thread(f)
  548. coroutine.resume(coroutine.create(f))
  549. end
  550. function clerp(a, b, t)
  551. local qa = {
  552. QuaternionFromCFrame(a)
  553. }
  554. local qb = {
  555. QuaternionFromCFrame(b)
  556. }
  557. local ax, ay, az = a.x, a.y, a.z
  558. local bx, by, bz = b.x, b.y, b.z
  559. local _t = 1 - t
  560. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  561. end
  562. function QuaternionFromCFrame(cf)
  563. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  564. local trace = m00 + m11 + m22
  565. if trace > 0 then
  566. local s = math.sqrt(1 + trace)
  567. local recip = 0.5 / s
  568. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  569. else
  570. local i = 0
  571. if m00 < m11 then
  572. i = 1
  573. end
  574. if m22 > (i == 0 and m00 or m11) then
  575. i = 2
  576. end
  577. if i == 0 then
  578. local s = math.sqrt(m00 - m11 - m22 + 1)
  579. local recip = 0.5 / s
  580. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  581. elseif i == 1 then
  582. local s = math.sqrt(m11 - m22 - m00 + 1)
  583. local recip = 0.5 / s
  584. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  585. elseif i == 2 then
  586. local s = math.sqrt(m22 - m00 - m11 + 1)
  587. local recip = 0.5 / s
  588. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  589. end
  590. end
  591. end
  592. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  593. local xs, ys, zs = x + x, y + y, z + z
  594. local wx, wy, wz = w * xs, w * ys, w * zs
  595. local xx = x * xs
  596. local xy = x * ys
  597. local xz = x * zs
  598. local yy = y * ys
  599. local yz = y * zs
  600. local zz = z * zs
  601. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  602. end
  603. function QuaternionSlerp(a, b, t)
  604. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  605. local startInterp, finishInterp
  606. if cosTheta >= 1.0E-4 then
  607. if 1 - cosTheta > 1.0E-4 then
  608. local theta = math.acos(cosTheta)
  609. local invSinTheta = 1 / Sin(theta)
  610. startInterp = Sin((1 - t) * theta) * invSinTheta
  611. finishInterp = Sin(t * theta) * invSinTheta
  612. else
  613. startInterp = 1 - t
  614. finishInterp = t
  615. end
  616. elseif 1 + cosTheta > 1.0E-4 then
  617. local theta = math.acos(-cosTheta)
  618. local invSinTheta = 1 / Sin(theta)
  619. startInterp = Sin((t - 1) * theta) * invSinTheta
  620. finishInterp = Sin(t * theta) * invSinTheta
  621. else
  622. startInterp = t - 1
  623. finishInterp = t
  624. end
  625. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  626. end
  627. function rayCast(Position, Direction, Range, Ignore)
  628. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  629. end
  630. local RbxUtility = LoadLibrary("RbxUtility")
  631. local Create = RbxUtility.Create
  632.  
  633. -------------------------------------------------------
  634. --Start Damage Function--
  635. -------------------------------------------------------
  636. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  637. if hit.Parent == nil then
  638. return
  639. end
  640. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  641. for _, v in pairs(hit.Parent:children()) do
  642. if v:IsA("Humanoid") then
  643. h = v
  644. end
  645. end
  646. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  647. warn'No R15 allowed'
  648. hit.Parent:FindFirstChild("Head"):BreakJoints()
  649. end
  650.  
  651. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  652. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  653. if hit.Parent.DebounceHit.Value == true then
  654. return
  655. end
  656. end
  657. if insta == true then
  658. hit.Parent:FindFirstChild("Head"):BreakJoints()
  659. end
  660. local c = Create("ObjectValue"){
  661. Name = "creator",
  662. Value = game:service("Players").LocalPlayer,
  663. Parent = h,
  664. }
  665. game:GetService("Debris"):AddItem(c, .5)
  666. if HitSound ~= nil and HitPitch ~= nil then
  667. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  668. end
  669. local Damage = math.random(minim, maxim)
  670. local blocked = false
  671. local block = hit.Parent:findFirstChild("Block")
  672. if block ~= nil then
  673. if block.className == "IntValue" then
  674. if block.Value > 0 then
  675. blocked = true
  676. block.Value = block.Value - 1
  677. print(block.Value)
  678. end
  679. end
  680. end
  681. if blocked == false then
  682. h.Health = h.Health - Damage
  683. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  684. else
  685. h.Health = h.Health - (Damage / 2)
  686. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  687. end
  688. if Type == "Knockdown" then
  689. local hum = hit.Parent.Humanoid
  690. hum.PlatformStand = true
  691. coroutine.resume(coroutine.create(function(HHumanoid)
  692. swait(1)
  693. HHumanoid.PlatformStand = false
  694. end), hum)
  695. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  696. local bodvol = Create("BodyVelocity"){
  697. velocity = angle * knockback,
  698. P = 5000,
  699. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  700. Parent = hit,
  701. }
  702. local rl = Create("BodyAngularVelocity"){
  703. P = 3000,
  704. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  705. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  706. Parent = hit,
  707. }
  708. game:GetService("Debris"):AddItem(bodvol, .5)
  709. game:GetService("Debris"):AddItem(rl, .5)
  710. elseif Type == "Normal" then
  711. local vp = Create("BodyVelocity"){
  712. P = 500,
  713. maxForce = Vector3.new(math.huge, 0, math.huge),
  714. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  715. }
  716. if knockback > 0 then
  717. vp.Parent = hit.Parent.Torso
  718. end
  719. game:GetService("Debris"):AddItem(vp, .5)
  720. elseif Type == "Up" then
  721. local bodyVelocity = Create("BodyVelocity"){
  722. velocity = Vector3.new(0, 20, 0),
  723. P = 5000,
  724. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  725. Parent = hit,
  726. }
  727. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  728. elseif Type == "DarkUp" then
  729. coroutine.resume(coroutine.create(function()
  730. for i = 0, 1, 0.1 do
  731. swait()
  732. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  733. end
  734. end))
  735. local bodyVelocity = Create("BodyVelocity"){
  736. velocity = Vector3.new(0, 20, 0),
  737. P = 5000,
  738. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  739. Parent = hit,
  740. }
  741. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  742. elseif Type == "Snare" then
  743. local bp = Create("BodyPosition"){
  744. P = 2000,
  745. D = 100,
  746. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  747. position = hit.Parent.Torso.Position,
  748. Parent = hit.Parent.Torso,
  749. }
  750. game:GetService("Debris"):AddItem(bp, 1)
  751. elseif Type == "Freeze" then
  752. local BodPos = Create("BodyPosition"){
  753. P = 50000,
  754. D = 1000,
  755. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  756. position = hit.Parent.Torso.Position,
  757. Parent = hit.Parent.Torso,
  758. }
  759. local BodGy = Create("BodyGyro") {
  760. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  761. P = 20e+003,
  762. Parent = hit.Parent.Torso,
  763. cframe = hit.Parent.Torso.CFrame,
  764. }
  765. hit.Parent.Torso.Anchored = true
  766. coroutine.resume(coroutine.create(function(Part)
  767. swait(1.5)
  768. Part.Anchored = false
  769. end), hit.Parent.Torso)
  770. game:GetService("Debris"):AddItem(BodPos, 3)
  771. game:GetService("Debris"):AddItem(BodGy, 3)
  772. end
  773. local debounce = Create("BoolValue"){
  774. Name = "DebounceHit",
  775. Parent = hit.Parent,
  776. Value = true,
  777. }
  778. game:GetService("Debris"):AddItem(debounce, Delay)
  779. c = Create("ObjectValue"){
  780. Name = "creator",
  781. Value = Player,
  782. Parent = h,
  783. }
  784. game:GetService("Debris"):AddItem(c, .5)
  785. end
  786. end
  787. -------------------------------------------------------
  788. --End Damage Function--
  789. -------------------------------------------------------
  790.  
  791. -------------------------------------------------------
  792. --Start Damage Function Customization--
  793. -------------------------------------------------------
  794. function ShowDamage(Pos, Text, Time, Color)
  795. local Rate = (1 / 30)
  796. local Pos = (Pos or Vector3.new(0, 0, 0))
  797. local Text = (Text or "")
  798. local Time = (Time or 2)
  799. local Color = (Color or Color3.new(1, 0, 1))
  800. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  801. EffectPart.Anchored = true
  802. local BillboardGui = Create("BillboardGui"){
  803. Size = UDim2.new(3, 0, 3, 0),
  804. Adornee = EffectPart,
  805. Parent = EffectPart,
  806. }
  807. local TextLabel = Create("TextLabel"){
  808. BackgroundTransparency = 1,
  809. Size = UDim2.new(1, 0, 1, 0),
  810. Text = Text,
  811. Font = "Highway",
  812. TextColor3 = Color,
  813. TextScaled = true,
  814. Parent = BillboardGui,
  815. }
  816. game.Debris:AddItem(EffectPart, (Time))
  817. EffectPart.Parent = game:GetService("Workspace")
  818. delay(0, function()
  819. local Frames = (Time / Rate)
  820. for Frame = 1, Frames do
  821. wait(Rate)
  822. local Percent = (Frame / Frames)
  823. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  824. TextLabel.TextTransparency = Percent
  825. end
  826. if EffectPart and EffectPart.Parent then
  827. EffectPart:Destroy()
  828. end
  829. end)
  830. end
  831. -------------------------------------------------------
  832. --End Damage Function Customization--
  833. -------------------------------------------------------
  834.  
  835. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  836. for _, c in pairs(workspace:children()) do
  837. local hum = c:findFirstChild("Humanoid")
  838. if hum ~= nil then
  839. local head = c:findFirstChild("Head")
  840. if head ~= nil then
  841. local targ = head.Position - Part.Position
  842. local mag = targ.magnitude
  843. if magni >= mag and c.Name ~= plr.Name then
  844. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851.  
  852. CFuncs = {
  853. Part = {
  854. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  855. local Part = Create("Part")({
  856. Parent = Parent,
  857. Reflectance = Reflectance,
  858. Transparency = Transparency,
  859. CanCollide = false,
  860. Locked = true,
  861. BrickColor = BrickColor.new(tostring(BColor)),
  862. Name = Name,
  863. Size = Size,
  864. Material = Material
  865. })
  866. RemoveOutlines(Part)
  867. return Part
  868. end
  869. },
  870. Mesh = {
  871. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  872. local Msh = Create(Mesh)({
  873. Parent = Part,
  874. Offset = OffSet,
  875. Scale = Scale
  876. })
  877. if Mesh == "SpecialMesh" then
  878. Msh.MeshType = MeshType
  879. Msh.MeshId = MeshId
  880. end
  881. return Msh
  882. end
  883. },
  884. Mesh = {
  885. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  886. local Msh = Create(Mesh)({
  887. Parent = Part,
  888. Offset = OffSet,
  889. Scale = Scale
  890. })
  891. if Mesh == "SpecialMesh" then
  892. Msh.MeshType = MeshType
  893. Msh.MeshId = MeshId
  894. end
  895. return Msh
  896. end
  897. },
  898. Weld = {
  899. Create = function(Parent, Part0, Part1, C0, C1)
  900. local Weld = Create("Weld")({
  901. Parent = Parent,
  902. Part0 = Part0,
  903. Part1 = Part1,
  904. C0 = C0,
  905. C1 = C1
  906. })
  907. return Weld
  908. end
  909. },
  910. Sound = {
  911. Create = function(id, par, vol, pit)
  912. coroutine.resume(coroutine.create(function()
  913. local S = Create("Sound")({
  914. Volume = vol,
  915. Pitch = pit or 1,
  916. SoundId = id,
  917. Parent = par or workspace
  918. })
  919. wait()
  920. S:play()
  921. game:GetService("Debris"):AddItem(S, 6)
  922. end))
  923. end
  924. },
  925. ParticleEmitter = {
  926. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  927. local fp = Create("ParticleEmitter")({
  928. Parent = Parent,
  929. Color = ColorSequence.new(Color1, Color2),
  930. LightEmission = LightEmission,
  931. Size = Size,
  932. Texture = Texture,
  933. Transparency = Transparency,
  934. ZOffset = ZOffset,
  935. Acceleration = Accel,
  936. Drag = Drag,
  937. LockedToPart = LockedToPart,
  938. VelocityInheritance = VelocityInheritance,
  939. EmissionDirection = EmissionDirection,
  940. Enabled = Enabled,
  941. Lifetime = LifeTime,
  942. Rate = Rate,
  943. Rotation = Rotation,
  944. RotSpeed = RotSpeed,
  945. Speed = Speed,
  946. VelocitySpread = VelocitySpread
  947. })
  948. return fp
  949. end
  950. }
  951. }
  952. function RemoveOutlines(part)
  953. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  954. end
  955. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  956. local Part = Create("Part")({
  957. formFactor = FormFactor,
  958. Parent = Parent,
  959. Reflectance = Reflectance,
  960. Transparency = Transparency,
  961. CanCollide = false,
  962. Locked = true,
  963. BrickColor = BrickColor.new(tostring(BColor)),
  964. Name = Name,
  965. Size = Size,
  966. Material = Material
  967. })
  968. RemoveOutlines(Part)
  969. return Part
  970. end
  971. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  972. local Msh = Create(Mesh)({
  973. Parent = Part,
  974. Offset = OffSet,
  975. Scale = Scale
  976. })
  977. if Mesh == "SpecialMesh" then
  978. Msh.MeshType = MeshType
  979. Msh.MeshId = MeshId
  980. end
  981. return Msh
  982. end
  983. function CreateWeld(Parent, Part0, Part1, C0, C1)
  984. local Weld = Create("Weld")({
  985. Parent = Parent,
  986. Part0 = Part0,
  987. Part1 = Part1,
  988. C0 = C0,
  989. C1 = C1
  990. })
  991. return Weld
  992. end
  993.  
  994.  
  995. -------------------------------------------------------
  996. --Start Effect Function--
  997. -------------------------------------------------------
  998. EffectModel = Instance.new("Model", char)
  999. Effects = {
  1000. Block = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. if Type == 1 or Type == nil then
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Block1",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. elseif Type == 2 then
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Block2",
  1021. delay,
  1022. x3,
  1023. y3,
  1024. z3,
  1025. msh
  1026. })
  1027. else
  1028. table.insert(Effects, {
  1029. prt,
  1030. "Block3",
  1031. delay,
  1032. x3,
  1033. y3,
  1034. z3,
  1035. msh
  1036. })
  1037. end
  1038. end
  1039. },
  1040. Sphere = {
  1041. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1042. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1043. prt.Anchored = true
  1044. prt.CFrame = cframe
  1045. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1046. game:GetService("Debris"):AddItem(prt, 10)
  1047. table.insert(Effects, {
  1048. prt,
  1049. "Cylinder",
  1050. delay,
  1051. x3,
  1052. y3,
  1053. z3,
  1054. msh
  1055. })
  1056. end
  1057. },
  1058. Cylinder = {
  1059. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1060. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1061. prt.Anchored = true
  1062. prt.CFrame = cframe
  1063. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1064. game:GetService("Debris"):AddItem(prt, 10)
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Cylinder",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end
  1075. },
  1076. Wave = {
  1077. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1078. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe
  1081. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1082. game:GetService("Debris"):AddItem(prt, 10)
  1083. table.insert(Effects, {
  1084. prt,
  1085. "Cylinder",
  1086. delay,
  1087. x3 / 60,
  1088. y3 / 60,
  1089. z3 / 60,
  1090. msh
  1091. })
  1092. end
  1093. },
  1094. Ring = {
  1095. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1096. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1097. prt.Anchored = true
  1098. prt.CFrame = cframe
  1099. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1100. game:GetService("Debris"):AddItem(prt, 10)
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Cylinder",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. end
  1111. },
  1112. Break = {
  1113. Create = function(brickcolor, cframe, x1, y1, z1)
  1114. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1115. prt.Anchored = true
  1116. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1117. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1118. local num = math.random(10, 50) / 1000
  1119. game:GetService("Debris"):AddItem(prt, 10)
  1120. table.insert(Effects, {
  1121. prt,
  1122. "Shatter",
  1123. num,
  1124. prt.CFrame,
  1125. math.random() - math.random(),
  1126. 0,
  1127. math.random(50, 100) / 100
  1128. })
  1129. end
  1130. },
  1131. Spiral = {
  1132. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1133. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1134. prt.Anchored = true
  1135. prt.CFrame = cframe
  1136. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1137. game:GetService("Debris"):AddItem(prt, 10)
  1138. table.insert(Effects, {
  1139. prt,
  1140. "Cylinder",
  1141. delay,
  1142. x3,
  1143. y3,
  1144. z3,
  1145. msh
  1146. })
  1147. end
  1148. },
  1149. Push = {
  1150. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1151. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1152. prt.Anchored = true
  1153. prt.CFrame = cframe
  1154. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1155. game:GetService("Debris"):AddItem(prt, 10)
  1156. table.insert(Effects, {
  1157. prt,
  1158. "Cylinder",
  1159. delay,
  1160. x3,
  1161. y3,
  1162. z3,
  1163. msh
  1164. })
  1165. end
  1166. }
  1167. }
  1168. -------------------------------------------------------
  1169. --End Effect Function--
  1170. -------------------------------------------------------
  1171.  
  1172. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1173. local NSound = nil
  1174. coroutine.resume(coroutine.create(function()
  1175. NSound = Instance.new("Sound", PARENT)
  1176. NSound.Volume = VOLUME
  1177. NSound.Pitch = PITCH
  1178. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1179. swait()
  1180. NSound:play()
  1181. game:GetService("Debris"):AddItem(NSound, 10)
  1182. end))
  1183. return NSound
  1184. end
  1185.  
  1186.  
  1187.  
  1188.  
  1189.  
  1190. -------------------------------------------------------
  1191. --End Important Functions--
  1192. -------------------------------------------------------
  1193.  
  1194. chargeup = Instance.new("Sound", hed)
  1195. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1196. chargeup.Volume = 10
  1197. chargeup.Pitch = 1
  1198. chargeup.Looped = true
  1199. chargeup.TimePosition = 1
  1200.  
  1201. meme = Instance.new("Sound", hed)
  1202. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1203. meme.Volume = 10
  1204. meme.Pitch = 1
  1205. meme.Looped = true
  1206. meme.TimePosition = 1
  1207.  
  1208. local ohno = Instance.new("Sound")
  1209. ohno.Parent = hed
  1210. ohno.Volume = 10
  1211. ohno.Pitch = 1
  1212. ohno.Looped = true
  1213.  
  1214. local bass = Instance.new("Sound") --why
  1215. bass.Parent = hed
  1216. bass.Volume = 7
  1217. bass.Pitch = 1
  1218. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1219. bass.Looped = true
  1220.  
  1221. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1222. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1223. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1224. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1225. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1226. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1227.  
  1228. STHAP = Instance.new("Sound", hed)
  1229. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1230. STHAP.Volume = 10
  1231. STHAP.Pitch = 1
  1232. STHAP.Looped = false
  1233.  
  1234. forevergone = Instance.new("Sound", tors)
  1235. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1236. forevergone.Volume = 10
  1237. forevergone.Pitch = 1
  1238. forevergone.Looped = true
  1239. forevergone.TimePosition = 24
  1240.  
  1241. -------------------------------------------------------
  1242. --Start Music Option--
  1243. -------------------------------------------------------
  1244. local Music = Instance.new("Sound",tors)
  1245. Music.Volume = 2.5
  1246. Music.SoundId = "rbxassetid://"
  1247. Music.Looped = true
  1248. Music.Pitch = 1 --Pitcher
  1249. Music:Play()
  1250. -------------------------------------------------------
  1251. --End Music Option--
  1252. -------------------------------------------------------
  1253. --hi fat >:)
  1254. -------------------------------------------------------
  1255. --Start Attacks N Stuff--
  1256. -------------------------------------------------------
  1257. local sine=0
  1258. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1259. local Hitboxpart = Instance.new("Part", EffectModel)
  1260. RemoveOutlines(Hitboxpart)
  1261. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1262. Hitboxpart.CanCollide = false
  1263. Hitboxpart.Transparency = 1
  1264. Hitboxpart.Anchored = true
  1265. Hitboxpart.CFrame = Pose
  1266. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1267. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1268. end
  1269. function GEtOuT()
  1270. attack = true
  1271. hum.WalkSpeed = 10
  1272. Character.Head.face.Texture = "rbxassetid://494811799"
  1273. CreateSound("814652778", hed, 10, 1)
  1274. CreateSound("537371462", hed, 10, 1)
  1275. local vel3 = Instance.new("BodyVelocity",tors)
  1276. vel3.Velocity = Vector3.new(0,25,0)
  1277. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1278. for i = 0,12,0.1 do
  1279. swait()
  1280. CameraEnshaking(1, 2)
  1281. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1287. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1288. end
  1289. vel3:Destroy()
  1290. Character.Head.face.Texture = "rbxassetid://620619801"
  1291. attack = false
  1292. Humanoid.JumpPower = 50
  1293. hum.WalkSpeed = 16
  1294. end
  1295.  
  1296. function GEtOuT2()
  1297. attack = true
  1298. hum.WalkSpeed = 10
  1299. Humanoid.JumpPower = 0
  1300. Character.Head.face.Texture = "rbxassetid://494811799"
  1301. CreateSound("814652778", hed, 10, 1)
  1302. CreateSound("537371462", hed, 10, 1)
  1303. root.Velocity = root.CFrame.lookVector * 20
  1304. for i = 0,12,0.1 do
  1305. swait()
  1306. CameraEnshaking(1, 2)
  1307. root.Velocity = root.CFrame.lookVector * 50
  1308. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1314. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1315. end
  1316. Character.Head.face.Texture = "rbxassetid://620619801"
  1317. attack = false
  1318. Humanoid.JumpPower = 50
  1319. hum.WalkSpeed = 16
  1320. end
  1321. function Flight() --wowthatsdiffrent
  1322. attack = true
  1323. Character.Head.face.Texture = "rbxassetid://269748407"
  1324. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1325. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1326. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1327. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1328. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1329. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1330. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1331. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1332. local vel4 = Instance.new("BodyVelocity",ll)
  1333. vel4.Velocity = Vector3.new(0,4,0)
  1334. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1335. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1336. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1337. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1338. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1339. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1340. Trail2.Enabled = true
  1341. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1342. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1343. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1344. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1345. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1346. Trail3.Enabled = true
  1347. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1348. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1349. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1350. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1351. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1352. Trail4.Enabled = true
  1353. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1354. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1355. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1356. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1357. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1358. Trail5.Enabled = true
  1359. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1360. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1361. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1362. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1363. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1364. Trail.Enabled = false
  1365. ragdoll(char)
  1366. wait(1)
  1367. Character.Head.face.Texture = "rbxassetid://249062487"
  1368. CreateSound("948494432", hed, 10, 1)
  1369. wait(2)
  1370. Character.Head.face.Texture = "rbxassetid://269748407"
  1371. CreateSound("633394595", hed, 10, 1)
  1372. wait(2)
  1373. Character.Head.face.Texture = "rbxassetid://494811799"
  1374. STHAP:play()
  1375. wait(11)
  1376. forevergone:play()
  1377. end
  1378.  
  1379. function OBJECTION()
  1380. attack = true
  1381. hum.WalkSpeed = 10
  1382. Character.Head.face.Texture = "rbxassetid://55831869"
  1383. CreateSound("330859085", hed, 10, 1)
  1384. for i = 0,8,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1392. end
  1393. attack = false
  1394. Character.Head.face.Texture = "rbxassetid://620619801"
  1395. hum.WalkSpeed = 16
  1396. end
  1397.  
  1398. function Hello()
  1399. attack = true
  1400. hum.WalkSpeed = 10
  1401. Character.Head.face.Texture = "rbxassetid://334668738"
  1402. CreateSound("855338765", hed, 10, 0.9)
  1403. for i = 0,3,0.1 do
  1404. swait()
  1405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1411. end
  1412. attack = false
  1413. Character.Head.face.Texture = "rbxassetid://620619801"
  1414. hum.WalkSpeed = 16
  1415. end
  1416.  
  1417. function Victory()
  1418. attack = true
  1419. hum.WalkSpeed = 1.01
  1420. Character.Head.face.Texture = "rbxassetid://616284160"
  1421. Humanoid.Jump = true
  1422. CreateSound("130834939", hed, 10, 1)
  1423. for i = 0,3.7,0.1 do
  1424. swait()
  1425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1430. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1431. end
  1432. Humanoid.Jump = true
  1433. for i = 0,3.7,0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1439. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1440. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1441. end
  1442. Humanoid.Jump = true
  1443. for i = 0,3.7,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1451. end
  1452. Humanoid.Jump = true
  1453. for i = 0,3.7,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1461. end
  1462. Humanoid.Jump = true
  1463. for i = 0,3.7,0.1 do
  1464. swait()
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1471. end
  1472. attack = false
  1473. Character.Head.face.Texture = "rbxassetid://620619801"
  1474. hum.WalkSpeed = 16
  1475. end
  1476.  
  1477. function ShutTheHellUp()
  1478. attack = true
  1479. hum.WalkSpeed = 2.01
  1480. Character.Head.face.Texture = "rbxassetid://963148419"
  1481. CreateSound("336377340", hed, 10, 1)
  1482. for i = 0,3,0.1 do
  1483. swait()
  1484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1490. end
  1491. for i = 0,1.2,0.1 do
  1492. swait()
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1499. end
  1500. for i = 0,1.2,0.1 do
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1508. end
  1509. for i = 0,1.2,0.1 do
  1510. swait()
  1511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1517. end
  1518. for i = 0,1.2,0.1 do
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1526. end
  1527. for i = 0,2,0.1 do
  1528. swait()
  1529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1535. end
  1536. for i = 0,2,0.1 do
  1537. swait()
  1538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1544. end
  1545. hum.WalkSpeed = 16
  1546. Character.Head.face.Texture = "rbxassetid://620619801"
  1547. attack = false
  1548. end
  1549.  
  1550. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1551. attack = true
  1552. hum.WalkSpeed = 5
  1553. Humanoid.JumpPower = 175
  1554. Character.Head.face.Texture = "rbxassetid://1223903433"
  1555. CreateSound("145799973", hed, 10, 1)
  1556. local vel2 = Instance.new("BodyVelocity",tors)
  1557. vel2.Velocity = Vector3.new(0,1.2,0)
  1558. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1559. for i = 0,60,0.1 do
  1560. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1561. swait()
  1562. CameraEnshaking(1, 1)
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1569. end
  1570. hum.WalkSpeed = 16
  1571. vel2:Destroy()
  1572. Character.Head.face.Texture = "rbxassetid://620619801"
  1573. Humanoid.JumpPower = 50
  1574. attack = false
  1575. end
  1576.  
  1577. function EndMySufferingV2() --why
  1578. attack = true
  1579. hum.WalkSpeed = 1.01
  1580. Character.Head.face.Texture = "rbxassetid://202210455"
  1581. local A = math.random(1,5)
  1582. if A == 1 then
  1583. meme.SoundId = "rbxassetid://295810519"
  1584. end
  1585. if A == 2 then
  1586. meme.SoundId = "rbxassetid://1124778077"
  1587. end
  1588. if A == 3 then
  1589. meme.SoundId = "rbxassetid://464157070"
  1590. end
  1591. if A == 4 then
  1592. meme.SoundId = "rbxassetid://146334595"
  1593. end
  1594. if A == 5 then
  1595. meme.SoundId = "rbxassetid://145536915"
  1596. end
  1597. meme:Play()
  1598. bass:Play()
  1599. joyemoji.Rate = 70
  1600. LIT.Rate = 70
  1601. ok.Rate = 70
  1602. toast.Rate = 70
  1603.  
  1604. for i = 0,50,0.1 do
  1605. swait()
  1606. CameraEnshaking(1, 10)
  1607. bass.Parent = hed
  1608. meme.Parent = hed
  1609. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1610. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1611. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1612. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1613. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1615. end
  1616. bass:Stop()
  1617. meme:Stop()
  1618. joyemoji.Rate = 0
  1619. LIT.Rate = 0
  1620. ok.Rate = 0
  1621. toast.Rate = 0
  1622. Character.Head.face.Texture = "rbxassetid://620619801"
  1623. attack = false
  1624. hum.WalkSpeed = 16
  1625. end
  1626.  
  1627. function HELP()
  1628. attack = true
  1629. hum.WalkSpeed = 1.01
  1630. Character.Head.face.Texture = "rbxassetid://307972876"
  1631. CreateSound("1123321019", hed, 10, 1)
  1632. for i = 0,15,0.1 do
  1633. swait()
  1634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1636. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1637. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1638. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1639. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1640. end
  1641. CreateSound("198462271", hed, 10, 1)
  1642. for i = 0,8,0.1 do
  1643. Character.Head.face.Texture = "rbxassetid://341497730"
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1651. end
  1652. for i = 0,8,0.1 do
  1653. Character.Head.face.Texture = "rbxassetid://341497730"
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1661. end
  1662. CreateSound("948494432", hed, 10, 1)
  1663. for i = 0,7.5,0.1 do
  1664. Character.Head.face.Texture = "rbxassetid://249062487"
  1665. swait()
  1666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1668. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1669. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1670. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1671. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1672. end
  1673. CreateSound("1542642349", hed, 10, 1)
  1674. for i = 0,10,0.1 do
  1675. Character.Head.face.Texture = "rbxassetid://270636807"
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1683. end
  1684. CreateSound("269597232", hed, 10, 1)
  1685. for i = 0,6,0.1 do
  1686. Character.Head.face.Texture = "rbxassetid://265057155"
  1687. swait()
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1694. end
  1695. attack = false
  1696. Character.Head.face.Texture = "rbxassetid://620619801"
  1697. hum.WalkSpeed = 16
  1698. end
  1699.  
  1700. function Choose()
  1701. attack = true
  1702. hum.WalkSpeed = 1.01
  1703. Character.Head.face.Texture = "rbxassetid://374187112"
  1704. CreateSound("130784263", hed, 10, 1)
  1705. for i = 0,4,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1713. end
  1714. for i = 0,5,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1722. end
  1723. attack = false
  1724. Character.Head.face.Texture = "rbxassetid://620619801"
  1725. hum.WalkSpeed = 16
  1726. end
  1727.  
  1728. function slap()
  1729. attack = true
  1730. hum.WalkSpeed = 10
  1731. CreateSound("146163534", hed, 10, 1)
  1732. Character.Head.face.Texture = "rbxassetid://293603561"
  1733. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1734. CameraEnshaking(1, 2)
  1735. for i = 0,4,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1743. end
  1744. Character.Head.face.Texture = "rbxassetid://620619801"
  1745. attack = false
  1746. hum.WalkSpeed = 16
  1747. end
  1748.  
  1749. function MYSPAGHETTTTTTT() --ow
  1750. attack = true
  1751. hum.WalkSpeed = 1.01
  1752. CreateSound("1282149571", hed, 10, 1)
  1753. Character.Head.face.Texture = "rbxassetid://1329282756"
  1754. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1755. CameraEnshaking(1, 2.2)
  1756. for i = 0,4,0.1 do
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1763. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1764. end
  1765. for i = 0,5,0.1 do
  1766. swait()
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1773. end
  1774. for i = 0,6,0.1 do
  1775. swait()
  1776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1782. end
  1783. attack = false
  1784. Character.Head.face.Texture = "rbxassetid://620619801"
  1785. hum.WalkSpeed = 16
  1786. end
  1787.  
  1788.  
  1789. function dead()
  1790. attack = true
  1791. hum.WalkSpeed = 0.20
  1792. CreateSound("137225991", hed, 10, 1)
  1793. Character.Head.face.Texture = "rbxassetid://297512410"
  1794. for i = 0,1.1,0.1 do
  1795. swait()
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1802. end
  1803. for i = 0,1.1,0.1 do
  1804. swait()
  1805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1809. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1810. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1811. end
  1812. for i = 0,1.1,0.1 do
  1813. swait()
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1818. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1820. end
  1821. for i = 0,1.1,0.1 do
  1822. swait()
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1829. end
  1830. for i = 0,1.1,0.1 do
  1831. swait()
  1832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1836. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1837. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1838. end
  1839. for i = 0,1.1,0.1 do
  1840. swait()
  1841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1843. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1845. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1846. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1847. end
  1848. for i = 0,1.1,0.1 do
  1849. swait()
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1856. end
  1857. for i = 0,1.1,0.1 do
  1858. swait()
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1865. end
  1866. for i = 0,1.1,0.1 do
  1867. swait()
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1874. end
  1875. Character.Head.face.Texture = "rbxassetid://273309187"
  1876. for i = 0,9,0.1 do
  1877. swait()
  1878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1881. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1882. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1884. end
  1885. attack = false
  1886. Character.Head.face.Texture = "rbxassetid://620619801"
  1887. hum.WalkSpeed = 16
  1888. end
  1889.  
  1890. function hap() --much hap
  1891. attack = true
  1892. hum.WalkSpeed = 0.10
  1893. CreateSound("363808674", hed, 10, 1)
  1894. Character.Head.face.Texture = "rbxassetid://315792941"
  1895. for i = 0,12,0.1 do
  1896. swait()
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1903. end
  1904. CreateSound("233168827", hed, 10, 1)
  1905. Character.Head.face.Texture = "rbxassetid://335761015"
  1906. for i = 0,10,0.1 do
  1907. swait()
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1914. end
  1915. CreateSound("363808674", hed, 10, 1)
  1916. attack = false
  1917. Character.Head.face.Texture = "rbxassetid://620619801"
  1918. hum.WalkSpeed = 16
  1919. end
  1920.  
  1921. function HAAAAA() --KONO POWA
  1922. attack = true
  1923. hum.WalkSpeed = 1.01
  1924. Character.Head.face.Texture = "rbxassetid://305068389"
  1925. chargeup.Pitch = 1
  1926. for i = 0,7,0.1 do
  1927. swait()
  1928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1932. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1933. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1934. end
  1935. Character.Head.face.Texture = "rbxassetid://313921371"
  1936. chargeup:play()
  1937. for i = 0,30,0.1 do
  1938. swait()
  1939. CameraEnshaking(1, 2)
  1940. chargeup.Parent = hed
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1943. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1944. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1946. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1947. end
  1948. chargeup:stop()
  1949. chargeup.Pitch = 1.1
  1950. chargeup.TimePosition = 1
  1951. chargeup:play()
  1952. Character.Head.face.Texture = "rbxassetid://304942859"
  1953. for i, v in pairs(c:children()) do
  1954. if v.ClassName == "Part" then
  1955. local tra = trazx:clone()
  1956. tra.Parent = v
  1957. tra.LightEmission = 1
  1958. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1959. tra.Rate = 15
  1960. tra.Rotation = NumberRange.new(-5, 5)
  1961. tra.Lifetime = NumberRange.new(1.5, 2)
  1962. tra.Size = NumberSequence.new({
  1963. NumberSequenceKeypoint.new(0, 0.1, 0),
  1964. NumberSequenceKeypoint.new(1, 0, 0)
  1965. })
  1966. tra.Transparency = NumberSequence.new({
  1967. NumberSequenceKeypoint.new(0, 1, 0),
  1968. NumberSequenceKeypoint.new(0.135, 0, 0),
  1969. NumberSequenceKeypoint.new(0.875, 0, 0),
  1970. NumberSequenceKeypoint.new(1, 1, 0)
  1971. })
  1972. tra.Speed = NumberRange.new(0.5)
  1973. tra.VelocitySpread = 360
  1974. tra.VelocityInheritance = 0.5
  1975. tra.ZOffset = 2
  1976. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1977. end
  1978. end
  1979. local tra = trazx:clone()
  1980. tra.Parent = c.HumanoidRootPart
  1981. tra.Texture = "rbxassetid://347730682"
  1982. tra.LightEmission = 0.8
  1983. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1984. tra.Rate = 250
  1985. tra.Rotation = NumberRange.new(-5, 5)
  1986. tra.Lifetime = NumberRange.new(0.75)
  1987. tra.Size = NumberSequence.new({
  1988. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1989. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1990. })
  1991. tra.Transparency = NumberSequence.new({
  1992. NumberSequenceKeypoint.new(0, 1, 0),
  1993. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1994. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1995. NumberSequenceKeypoint.new(0.699, 1, 0),
  1996. NumberSequenceKeypoint.new(1, 1, 0)
  1997. })
  1998. tra.Speed = NumberRange.new(15)
  1999. tra.VelocitySpread = 360
  2000. tra.VelocityInheritance = 0.5
  2001. tra.ZOffset = 3.5
  2002. tra.Acceleration = Vector3.new(0, 25, 0)
  2003. for i = 0,35,0.1 do
  2004. swait()
  2005. ohno.Parent = hed
  2006. CameraEnshaking(1, 3)
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2009. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2012. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2013. end
  2014. chargeup:stop()
  2015. chargeup.Pitch = 1.3
  2016. chargeup.TimePosition = 1
  2017. chargeup:play()
  2018. tra:Destroy()
  2019. tra:Destroy()
  2020. Character.Head.face.Texture = "rbxassetid://280233855"
  2021. local tra = trazx:clone()
  2022. tra.Parent = c.HumanoidRootPart
  2023. tra.Texture = "rbxassetid://347730682"
  2024. tra.LightEmission = 0.8
  2025. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2026. tra.Rate = 250
  2027. tra.Rotation = NumberRange.new(-5, 5)
  2028. tra.Lifetime = NumberRange.new(0.3)
  2029. tra.Size = NumberSequence.new({
  2030. NumberSequenceKeypoint.new(0, 8, 0.875),
  2031. NumberSequenceKeypoint.new(1, 10, 0.875)
  2032. })
  2033. tra.Transparency = NumberSequence.new({
  2034. NumberSequenceKeypoint.new(0, 1, 0),
  2035. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2036. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2037. NumberSequenceKeypoint.new(0.699, 1, 0),
  2038. NumberSequenceKeypoint.new(1, 1, 0)
  2039. })
  2040. for i = 0,32,0.1 do
  2041. swait()
  2042. CameraEnshaking(1, 5)
  2043. chargeup.Parent = hed
  2044. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2051. end
  2052. chargeup:stop()
  2053. CreateSound("681582832", hed, 10, 1)
  2054. game.Players.LocalPlayer.Character:BreakJoints()
  2055. local S = Instance.new("Explosion",workspace)
  2056. S.Position = tors.Position
  2057. S.BlastPressure = 9
  2058. S.BlastRadius = 30
  2059. S.ExplosionType = 0
  2060. attack = false
  2061. hum.WalkSpeed = 16
  2062. Character.Head.face.Texture = "rbxassetid://295197013"
  2063. tra:Destroy()
  2064. CameraEnshaking(4, 30)
  2065. error("WARNING, TO MUCH ENERGY.")
  2066. end
  2067.  
  2068. function NEN()
  2069. attack = true
  2070. hum.WalkSpeed = 1.01
  2071. CreateSound("230292011", hed, 10, 1)
  2072. Character.Head.face.Texture = "rbxassetid://705269463"
  2073. for i = 0,4,0.1 do
  2074. swait()
  2075. CameraEnshaking(1, 3)
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2082. end
  2083. attack = false
  2084. Character.Head.face.Texture = "rbxassetid://620619801"
  2085. hum.WalkSpeed = 16
  2086. end
  2087.  
  2088. function FLYSKYHIGH()
  2089. attack = true
  2090. timetofly = false
  2091. hum.WalkSpeed = 0.05
  2092. Character.Head.face.Texture = "rbxassetid://705269463"
  2093. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2094. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2095. Humanoid.JumpPower = 0
  2096. for i = 0,300,0.1 do --thatsalongtime
  2097. swait()
  2098. CameraEnshaking(1, 7)
  2099. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2100. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2101. root.Velocity = root.CFrame.lookVector * 225
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2108. end
  2109. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2110. attack = false
  2111. Humanoid.JumpPower = 50
  2112. Character.Head.face.Texture = "rbxassetid://620619801"
  2113. hum.WalkSpeed = 16
  2114. wait(45)
  2115. timetofly = true
  2116. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2117. end
  2118.  
  2119.  
  2120. function highnoon()
  2121. attack = true
  2122. hum.WalkSpeed = 1.01
  2123. CreateSound("495316660", hed, 10, 1)
  2124. Character.Head.face.Texture = "rbxassetid://155195214"
  2125. CameraEnshaking(2, 4)
  2126. local Blobby = Instance.new("Part", char)
  2127. Blobby.Name = "Blob"
  2128. Blobby.CanCollide = false
  2129. Blobby.BrickColor = BrickColor.new("Really black")
  2130. Blobby.Transparency = 0
  2131. Blobby.Material = "Plastic"
  2132. Blobby.Size = Vector3.new(1, 1, 2)
  2133. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2134. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2135.  
  2136. local Weld = Instance.new("Weld", Blobby)
  2137. Weld.Part0 = ra
  2138. Weld.Part1 = Blobby
  2139. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2140. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2141.  
  2142. local M2 = Instance.new("SpecialMesh")
  2143. M2.Parent = Blobby
  2144. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2145. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2146. M2.Scale = Vector3.new(.002, .002, .002)
  2147. for i = 0,7.75,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2155. end
  2156. for i = 0,16.5,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2164. end
  2165. Blobby.Transparency = 1
  2166. Blobby:Destroy()
  2167. attack = false
  2168. Character.Head.face.Texture = "rbxassetid://620619801"
  2169. hum.WalkSpeed = 16
  2170. end
  2171.  
  2172. function somuchcancerwhy() --o no
  2173. attack = true
  2174. hum.WalkSpeed = 0.10
  2175. Character.Head.face.Texture = "rbxassetid://315074049"
  2176. local A = math.random(1,13)
  2177. if A == 1 then
  2178. ohno.SoundId = "rbxassetid://295810519"
  2179. ohno.TimePosition = 1
  2180. end
  2181. if A == 2 then
  2182. ohno.SoundId = "rbxassetid://488472970"
  2183. ohno.TimePosition = 2
  2184. end
  2185. if A == 3 then
  2186. ohno.SoundId = "rbxassetid://917045199"
  2187. ohno.TimePosition = 3
  2188. end
  2189. if A == 4 then
  2190. ohno.SoundId = "rbxassetid://324205173"
  2191. ohno.TimePosition = 1
  2192. end
  2193. if A == 5 then
  2194. ohno.SoundId = "rbxassetid://376134741"
  2195. ohno.TimePosition = 8
  2196. end
  2197. if A == 6 then
  2198. ohno.SoundId = "rbxassetid://164147183"
  2199. ohno.TimePosition = 0
  2200. end
  2201. if A == 7 then
  2202. ohno.SoundId = "rbxassetid://825526716"
  2203. ohno.TimePosition = 1
  2204. end
  2205. if A == 8 then
  2206. ohno.SoundId = "rbxassetid://185460366"
  2207. ohno.TimePosition = 0
  2208. end
  2209. if A == 9 then
  2210. ohno.SoundId = "rbxassetid://273319633"
  2211. ohno.TimePosition = 1
  2212. end
  2213. if A == 10 then
  2214. ohno.SoundId = "rbxassetid://506212392"
  2215. ohno.TimePosition = 2
  2216. end
  2217. if A == 11 then
  2218. ohno.SoundId = "rbxassetid://708297448"
  2219. ohno.TimePosition = 4
  2220. end
  2221. if A == 12 then
  2222. ohno.SoundId = "rbxassetid://497199103"
  2223. ohno.TimePosition = 9
  2224. end
  2225. if A == 13 then
  2226. ohno.SoundId = "rbxassetid://152833989"
  2227. ohno.TimePosition = 1
  2228. end
  2229. ohno:Play()
  2230. for i = 0,100,0.1 do
  2231. swait()
  2232. CameraEnshaking(2, 3)
  2233. ohno.Parent = hed
  2234. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2235. end
  2236. attack = false
  2237. ohno:Stop()
  2238. Character.Head.face.Texture = "rbxassetid://620619801"
  2239. hum.WalkSpeed = 16
  2240. end
  2241.  
  2242. function WRY() --WRYYYYYYY
  2243. attack = true
  2244. hum.WalkSpeed = 0.30
  2245. CreateSound("794081034", hed, 10, 1)
  2246. Character.Head.face.Texture = "rbxassetid://396389196"
  2247. for i = 0,2,0.1 do
  2248. swait()
  2249. CameraEnshaking(1, 2)
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2256. end
  2257. for i = 0,14.7,0.1 do
  2258. swait()
  2259. CameraEnshaking(1, 3)
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2266. end
  2267. attack = false
  2268. Character.Head.face.Texture = "rbxassetid://620619801"
  2269. hum.WalkSpeed = 16
  2270. end
  2271.  
  2272. function BOI()
  2273. attack = true
  2274. hum.WalkSpeed = 1.01
  2275. CreateSound("390901873", hed, 10, 1)
  2276. Character.Head.face.Texture = "rbxassetid://282463320"
  2277. for i = 0,4,0.1 do
  2278. swait()
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2285. end
  2286. for i = 0,4,0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2294. end
  2295. attack = false
  2296. Character.Head.face.Texture = "rbxassetid://620619801"
  2297. hum.WalkSpeed = 16
  2298. end
  2299.  
  2300. function WhatHuh()
  2301. attack = true
  2302. hum.WalkSpeed = 1.01
  2303. CreateSound("130766865", hed, 10, 1)
  2304. Character.Head.face.Texture = "rbxassetid://276732672"
  2305. for i = 0,4,0.1 do
  2306. swait()
  2307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2313. end
  2314. for i = 0,6.7,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2322. end
  2323. for i = 0,8.1,0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2331. end
  2332. for i = 0,1,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2340. end
  2341. for i = 0,1,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2349. end
  2350. for i = 0,4,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2358. end
  2359. attack = false
  2360. Character.Head.face.Texture = "rbxassetid://620619801"
  2361. hum.WalkSpeed = 16
  2362. end
  2363.  
  2364. function NothingPersonal()
  2365. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2366. local HITBODY = mouse.Target.Parent
  2367. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2368. local HEAD = HITBODY:FindFirstChild("Head")
  2369. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2370. if TORS ~= nil and HUMAN ~= nil then
  2371. attack = true
  2372. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2373. TORS.Anchored = true
  2374. hum.WalkSpeed = 0
  2375. Character.Head.face.Texture = "rbxassetid://40770311"
  2376. CreateSound("1255922819", hed, 10, 1)
  2377. CameraEnshaking(2, 4)
  2378. end
  2379. wait(3.5)
  2380. for i = 0,9,0.1 do
  2381. swait()
  2382. for i = 1,2 do
  2383. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2384. CameraEnshaking(1, 7)
  2385. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2386. end
  2387. end
  2388. wait(.5)
  2389. TORS.Anchored = false
  2390. attack = false
  2391. Character.Head.face.Texture = "rbxassetid://620619801"
  2392. hum.WalkSpeed = 16
  2393. end
  2394. end
  2395.  
  2396. function VeryMuchWorrying()
  2397. attack = true
  2398. hum.WalkSpeed = 1.01
  2399. Character.Head.face.Texture = "rbxassetid://111523405"
  2400. CreateSound("1395854043", hed, 10, 1)
  2401. for i = 0,14,0.1 do
  2402. swait()
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2409. end
  2410. attack = false
  2411. Character.Head.face.Texture = "rbxassetid://620619801"
  2412. hum.WalkSpeed = 16
  2413. end
  2414.  
  2415. function Ashes() --Straight from... Whatever it was called.
  2416. attack = true
  2417. hum.WalkSpeed = 1.01
  2418. Character.Head.face.Texture = "rbxassetid://360687027"
  2419. CreateSound("290084602", tors, 10, 1)
  2420. for i = 0,6.2,0.1 do
  2421. swait()
  2422. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2423. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2424. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2425. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2426. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2427. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2428. end
  2429. for i = 0,6.2,0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2437. end
  2438. attack = false
  2439. Character.Head.face.Texture = "rbxassetid://620619801"
  2440. hum.WalkSpeed = 16
  2441. end
  2442.  
  2443. function AnotherOne() --WhAT ANOTHER ONE
  2444. attack = true
  2445. hum.WalkSpeed = 1.01
  2446. local icri = CreateSound("1205111204", hed, 10, 1)
  2447. swait(165)
  2448. local FRAME = tors.CFrame
  2449. repeat
  2450. swait()
  2451. Character.Head.face.Texture = "rbxassetid://582931093"
  2452. CameraEnshaking(1, 10)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2457. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2458. tors.CFrame = FRAME * CF(0,1,0)
  2459. swait()
  2460. tors.CFrame = FRAME
  2461. until icri.Playing == false
  2462. Character.Head.face.Texture = "rbxassetid://620619801"
  2463. attack = false
  2464. hum.WalkSpeed = 16
  2465. end
  2466.  
  2467. function Dance()
  2468. attack = true
  2469. hum.WalkSpeed = 1.01
  2470. CreateSound("838766490", hed, 10, 1)
  2471. Character.Head.face.Texture = "rbxassetid://258591579"
  2472. for i = 0,2,0.1 do
  2473. swait()
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2480. end
  2481. for i = 0,4,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2489. end
  2490. for i = 0,4,0.1 do
  2491. swait()
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2498. end
  2499. for i = 0,4,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2507. end
  2508. for i = 0,4,0.1 do
  2509. swait()
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2516. end
  2517. for i = 0,4,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2525. end
  2526. for i = 0,4,0.1 do
  2527. swait()
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2534. end
  2535. for i = 0,4,0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2543. end
  2544. for i = 0,4,0.1 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2552. end
  2553. for i = 0,4,0.1 do
  2554. swait()
  2555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2561. end
  2562. for i = 0,4,0.1 do
  2563. swait()
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2570. end
  2571. for i = 0,4,0.1 do
  2572. swait()
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2579. end
  2580. for i = 0,4,0.1 do
  2581. swait()
  2582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2588. end
  2589. for i = 0,4,0.1 do
  2590. swait()
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2597. end
  2598. for i = 0,4,0.1 do
  2599. swait()
  2600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2606. end
  2607. for i = 0,3,0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2615. end
  2616. attack = false
  2617. Character.Head.face.Texture = "rbxassetid://620619801"
  2618. hum.WalkSpeed = 16
  2619. end
  2620.  
  2621. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2622. attack = true
  2623. Character.Head.face.Texture = "rbxassetid://266304560"
  2624. for i = 0,6,0.1 do
  2625. swait()
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2631. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2632. end
  2633. CreateSound("1093102664", hed, 10, 1)
  2634. CameraEnshaking(3, 8)
  2635. for i = 0,2,0.1 do
  2636. swait()
  2637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2641. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2642. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2643. end
  2644. Character.Head.face.Texture = "rbxassetid://30128383"
  2645. hum.MaxHealth = 1
  2646. ragdoll(char)
  2647. CreateSound("534269232", hed, 0, 1)
  2648. error("Seems like you just died.")
  2649. end
  2650.  
  2651. MoreTaunts = false
  2652. mouse.KeyDown:connect(function(key)
  2653. if attack == false then
  2654. if MoreTaunts == false then
  2655. if key == 'q' then
  2656. GEtOuT()
  2657. elseif key == 'e' then
  2658. GEtOuT2()
  2659. elseif key == 'x' then
  2660. OBJECTION()
  2661. elseif key == 'n' then
  2662. BOI()
  2663. elseif key == 'u' then
  2664. Victory()
  2665. elseif key == '3' then
  2666. hap()
  2667. elseif key == '6' then
  2668. Flight()
  2669. elseif key == '9' and timetofly then
  2670. FLYSKYHIGH()
  2671. elseif key == '9' then
  2672. local A = math.random(1,10)
  2673. if A == 1 then
  2674. warn ("This has a Cooldown, Please wait. :>")
  2675. end
  2676. if A == 2 then
  2677. warn ("You can't Fly All day, you know.")
  2678. end
  2679. if A == 3 then
  2680. warn ("Calm down there.")
  2681. end
  2682. if A == 4 then
  2683. warn ("Take a Break.")
  2684. end
  2685. if A == 5 then
  2686. warn ("*Elevator Music plays in the backround*")
  2687. end
  2688. if A == 6 then
  2689. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2690. end
  2691. if A == 7 then
  2692. warn ("Can you wait a LITTLE Longer?")
  2693. end
  2694. if A == 8 then
  2695. warn ("Like a tiger defying the laws of gravity...")
  2696. end
  2697. if A == 9 then
  2698. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2699. end
  2700. if A == 10 then
  2701. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2702. end
  2703. elseif key == 'k' then
  2704. Hello()
  2705. elseif key == '5' then
  2706. HAAAAA()
  2707. elseif key == '4' then
  2708. Dance()
  2709. elseif key == '1' then
  2710. HELP()
  2711. elseif key == '2' then
  2712. dead()
  2713. elseif key == 'j' then
  2714. WhatHuh()
  2715. elseif key == 'l' then
  2716. ShutTheHellUp()
  2717. elseif key == 'c' then
  2718. Choose()
  2719. elseif key == 'r' then
  2720. MYSPAGHETTTTTTT()
  2721. elseif key == 't' then
  2722. SpinMeDad()
  2723. elseif key == 'y' then
  2724. EndMySufferingV2()
  2725. elseif key == 'f' then
  2726. NEN()
  2727. elseif key == 'z' then
  2728. NothingPersonal()
  2729. elseif key == '7' then
  2730. somuchcancerwhy()
  2731. elseif key == '8' then
  2732. highnoon()
  2733. elseif key == 'v' then
  2734. VeryMuchWorrying()
  2735. elseif key == 'b' then
  2736. Ashes()
  2737. elseif key == 'p' then
  2738. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2739. elseif key == 'g' then
  2740. AnotherOne()
  2741. elseif key == 'h' then
  2742. slap()
  2743. elseif key == 'm' then
  2744. WRY()
  2745. end
  2746. end
  2747. end
  2748. end)
  2749.  
  2750. -------------------------------------------------------
  2751. --End Attacks N Stuff--
  2752. -------------------------------------------------------
  2753.  
  2754.  
  2755.  
  2756.  
  2757. while jumping do
  2758. Humanoid.Jump = true
  2759. wait(0.9)
  2760. end
  2761.  
  2762.  
  2763.  
  2764.  
  2765. -------------------------------------------------------
  2766. --Start Animations--
  2767. -------------------------------------------------------
  2768. local equipped = false
  2769. local idle = 0
  2770. local change = 1
  2771. local val = 0
  2772. local toim = 0
  2773. local idleanim = 0.4
  2774. hum.Animator.Parent = nil
  2775. while true do
  2776. swait()
  2777. sine = sine + change
  2778. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2779. local velderp = root.Velocity.y
  2780. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2781. if equipped == true or equipped == false then
  2782. if attack == false then
  2783. idle = idle + 1
  2784. else
  2785. idle = 0
  2786. end
  2787. if 1 < root.Velocity.y and hitfloor == nil then
  2788. Anim = "Jump"
  2789. if attack == false then
  2790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2795. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2796. end
  2797. elseif -1 > root.Velocity.y and hitfloor == nil then
  2798. Anim = "Fall"
  2799. if attack == false then
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2804. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2805. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2806. end
  2807. elseif torvel < 1 and hitfloor ~= nil then
  2808. Anim = "Idle"
  2809. change = 1
  2810. if attack == false then
  2811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2815. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2816. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2817. end
  2818. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2819. Anim = "Walk"
  2820. change = 1
  2821. if attack == false then
  2822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2824. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2825. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2828. end
  2829. end
  2830. end
  2831. if 0 < #Effects then
  2832. for e = 1, #Effects do
  2833. if Effects[e] ~= nil then
  2834. local Thing = Effects[e]
  2835. if Thing ~= nil then
  2836. local Part = Thing[1]
  2837. local Mode = Thing[2]
  2838. local Delay = Thing[3]
  2839. local IncX = Thing[4]
  2840. local IncY = Thing[5]
  2841. local IncZ = Thing[6]
  2842. if 1 >= Thing[1].Transparency then
  2843. if Thing[2] == "Block1" then
  2844. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2845. local Mesh = Thing[1].Mesh
  2846. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2847. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2848. elseif Thing[2] == "Block2" then
  2849. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2850. local Mesh = Thing[7]
  2851. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2852. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2853. elseif Thing[2] == "Block3" then
  2854. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2855. local Mesh = Thing[7]
  2856. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2857. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2858. elseif Thing[2] == "Cylinder" then
  2859. local Mesh = Thing[1].Mesh
  2860. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2862. elseif Thing[2] == "Blood" then
  2863. local Mesh = Thing[7]
  2864. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2867. elseif Thing[2] == "Elec" then
  2868. local Mesh = Thing[1].Mesh
  2869. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2871. elseif Thing[2] == "Disappear" then
  2872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2873. elseif Thing[2] == "Shatter" then
  2874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2875. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2876. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2877. Thing[6] = Thing[6] + Thing[5]
  2878. end
  2879. else
  2880. Part.Parent = nil
  2881. table.remove(Effects, e)
  2882. end
  2883. end
  2884. end
  2885. end
  2886. end
  2887. end
  2888. -------------------------------------------------------
  2889. --End Animations And Script--
  2890. -------------------------------------------------------
  2891.  
  2892. --cool beans boibiparti
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