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ArcDesLHK

My contributions on Heavenly Fiend

Jul 3rd, 2023
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  1. Heavenly Fiend Agitos
  2. Level 3 DARK Fiend/Effect
  3. 1300/800
  4. If you control a "Heavenly Fiend" monster, you can Special Summon this card (from your hand). You can only Special Summon "Heavenly Fiend Agitos" once per turn this way. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has ""Heavenly Fiend" monster" in its text. You can only use this effect of "Heavenly Fiend Agitos" once per turn.
  5.  
  6. Heavenly Fiend Astarte
  7. Level 5 DARK Fiend/Effect
  8. 2000/2000
  9. You can Special Summon this card (from your hand) by Tributing 1 Fiend Normal Monster, and if you do, this card gains ATK/DEF equal to the Tributed monster's Level x 100. You can only Special Summon "Heavenly Fiend Astarte" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Heavenly Fiend" monster from your Deck to your hand, except "Heavenly Fiend Astarte". You can only use this effect of "Heavenly Fiend Astarte" once per turn.
  10.  
  11. Heavenly Fiend Barrath Beyond
  12. Level 7 DARK Fiend/Effect
  13. 2400/2000
  14. You can Special Summon this card (from your hand) by banishing 1 "Heavenly Fiend" monster from your GY, and if you do, this card gains ATK/DEF equal to the banished monster's Level x 100. You can only Special Summon "Heavenly Fiend Barrath Beyond" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower "Heavenly Fiend" monster from your hand or GY.
  15.  
  16. Heavenly Fiend Dark Hound
  17. Level 4 DARK Fiend/Effect
  18. 1200/800
  19. If this card is Normal Summoned: Inflict damage to your opponent equal to the combined Levels of the Fiend monsters you control x 100. Once per turn: You can Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
  20.  
  21. Heavenly Fiend Dark Pegusus
  22. Level 6 DARK Fiend/Effect
  23. 2000/1600
  24. If you control a "Heavenly Fiend" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Heavenly Fiend" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Heavenly Fiend Dark Pegusus" once per turn.
  25.  
  26. Heavenly Fiend Dharak
  27. Level 7 DARK Fiend/Effect
  28. 2600/1800
  29. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Heavenly Fiend Dharak" once per turn. If this card is in your hand: You can target 1 Fiend monster you control; destroy that monster, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 "Heavenly Fiend" monster from your hand in Defense Position, and if you do, that monster and this card become Level 8.
  30.  
  31. Heavenly Fiend Dardemus
  32. Level 4 DARK Fiend/Effect
  33. 1600/1000
  34. If this card is Normal or Special Summoned: You can Special Summon 1 "Heavenly Fiend" monster from your hand with ATK less than or equal to this card's ATK on the field. You can target 1 other "Heavenly Fiend" monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Heavenly Fiend Dardemus" once per turn.
  35.  
  36. Heavenly Fiend Lumogrowl
  37. Level 4 LIGHT Fiend/Effect
  38. 1600/1600
  39. You can reveal this card and 1 other "Heavenly Fiend" monster in your hand; Special Summon both in Defense Position, and if you do, the Level of 1 of those monsters becomes the other's, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Heavenly Fiend Lumogrowl" once per turn.
  40.  
  41. Heavenly Fiend Magma Golem
  42. Level 4 FIRE Fiend/Effect
  43. 1800/1800
  44. You can Tribute this card; Special Summon 1 "Heavenly Fiend" monster from your Deck, except "Heavenly Fiend Magma Golem". If this card is in your GY, except the turn it was sent there: You can target 1 "Heavenly Fiend" Xyz Monster you control; attach this card to that monster as material. You can only use each effect of "Heavenly Fiend Magma Golem" once per turn.
  45.  
  46. Heavenly Fiend Sabator
  47. Level 6 EARTH Fiend/Effect
  48. 2400/1200
  49. You can Special Summon this card (from your hand) by Tributing 1 "Heavenly Fiend" monster, and if you do, this card's Level becomes equal to the Tributed monster's. You can only Special Summon "Heavenly Fiend Sabator" once per turn this way. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  50.  
  51. Heavenly Fiend Spyron
  52. Level 5 WIND Fiend/Effect
  53. 2100/1500
  54. You can Special Summon this card (from your hand) by banishing 1 "Heavenly Fiend" monster from your GY, and if you do, this card's Level becomes equal to the banished monster's. You can only Special Summon "Heavenly Fiend Spyron" once per turn this way. Cannot be destroyed by battle with a monster that has the same ATK. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK becomes your opponent's battling monster's current ATK until the end of this turn.
  55.  
  56. Heavenly Fiend Takinom
  57. Level 4 FIRE Fiend/Effect
  58. 1600/400
  59. If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. You can only use this effect of "Heavenly Fiend Takinom" once per turn. Once per turn, when another "Heavenly Fiend" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  60.  
  61. Heavenly Fiend Tianne
  62. Level 4 EARTH Fiend/Effect
  63. 1200/1600
  64. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Heavenly Fiend Tianne" once per turn. If you control a "Heavenly Fiend" monster: You can Special Summon this card from your hand. If this card is in your GY: You can target 1 "Heavenly Fiend" Xyz Monster you control; attach this card to it as material.
  65.  
  66. Heavenly Fiend Hecate
  67. Level 4 DARK Fiend/Effect
  68. 1400/800
  69. If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Heavenly Fiend" monsters. You can only use this effect of "Heavenly Fiend Hecate" once per turn.
  70.  
  71. Heavenly Fiend Phobetor
  72. Level 4 DARK Fiend/Effect
  73. 1800/0
  74. When your opponent activates a card or effect that targets a "Heavenly Fiend" monster(s) with 2000 or more ATK you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Heavenly Fiend Phobetor" once per turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Heavenly Fiend" monster from your Deck.
  75.  
  76. Heavenly Fiend Picaro
  77. Level 3 DARK Fiend/Effect
  78. 1100/400
  79. During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, this card becomes Level 8. (Quick Effect): You can Tribute this card, then target 1 "Heavenly Fiend" monster you control; it gains 1100 ATK until the end of this turn. You can only use each effect of "Heavenly Fiend Picaro" once per turn.
  80.  
  81. Heavenly Fiend Pyrithion
  82. Level 3 DARK Fiend/Effect
  83. 1200/500
  84. If you take battle or effect damage: You can Special Summon this card from your hand, and if you do, this card becomes Level 8. When an opponent's monster declares an attack: You can banish this card from your field or GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage. You can only use each effect of "Heavenly Fiend Pyrithion" once per turn.
  85.  
  86. Heavenly Fiend Orpheus
  87. Level 4 DARK Fiend/Effect
  88. 1600/1200
  89. You can target 1 "Heavenly Fiend" monster in your GY, except "Heavenly Fiend Orpheus"; Special Summon this card from your hand, and if you do, add that monster to your hand. You can only use this effect of "Heavenly Fiend Orpheus" once per turn. The first time this card would be destroyed by battle each turn, it is not destroyed.
  90.  
  91. Heavenly Fiend Sentinel Knight
  92. Level 4 LIGHT Fiend/Effect
  93. 1800/800
  94. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Heavenly Fiend" monster from your Deck. You can target 1 other "Heavenly Fiend" monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Heavenly Fiend Sentinel Knight" once per turn.
  95.  
  96. Heavenly Fiend Thunder Gladiator
  97. Level 4 LIGHT Fiend/Effect
  98. 1600/800
  99. If this card is in your hand or GY: You can target 1 "Heavenly Fiend" card you control, except "Heavenly Fiend Thunder Gladiator"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. You can target 1 other "Heavenly Fiend" monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Heavenly Fiend Thunder Gladiator" once per turn.
  100.  
  101. Heavenly Fiend Uboraan
  102. Level 3 DARK Fiend/Effect
  103. 1200/500
  104. You can target 1 "Heavenly Fiend" monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "Heavenly Fiend Uboraan" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  105.  
  106. Heavenly Fiend Uron
  107. Level 2 WIND Fiend/Effect
  108. 600/1800
  109. If this card is added to your hand, except by drawing it: You can Special Summon it. You can target 1 other "Heavenly Fiend" monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Heavenly Fiend Uron" once per turn.
  110.  
  111. Heavenly Fiend White Rider
  112. Level 6 DARK Fiend/Effect
  113. 2300/800
  114. You can Tribute 1 Fiend Normal Monster; Special Summon this card from your hand or GY. You can banish this card from your GY, then target 5 "Heavenly Fiend" monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Heavenly Fiend White Rider" once per turn.
  115.  
  116. Heavenly Fiend Vertexx
  117. Level 4 DARK Fiend/Effect
  118. 1700/600
  119. During your Main Phase, you can Normal Summon 1 "Heavenly Fiend" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) This card can be treated as 2 Tributes for the Tribute Summon of a Fiend monster.
  120.  
  121. Heavenly Fiend Etherious
  122. Level 7 DARK Fiend/Effect
  123. 2800/2100
  124. If this card is Pendulum Summoned: Negate the effects of as many face-up cards your opponent currently controls as possible, until the end of this turn, and if you do, if you control another "Heavenly Fiend" monster, destroy cards your opponent controls, up to the number of other "Heavenly Fiend" monsters you control. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, this card gains 1000 ATK for each destroyed card, until the end of this turn.
  125.  
  126. Heavenly Fiend Xigdromath
  127. Level 4 Scale 6 DARK Fiend/Pendulum/Effect
  128. 1600/1000
  129. Once per turn: You can target 1 "Heavenly Fiend" monster you control; its Level becomes 8, and if you do, it gains 400 ATK/DEF (even if this card leaves the field).
  130. ----
  131. When this card is Pendulum Summoned from the hand, while you control a "Heavenly Fiend" monster other than "Heavenly Fiend Xigdromath": You can target 1 "Heavenly Fiend" Normal Monster in your GY; add it to your hand.
  132.  
  133. Heavenly Fiend Sparda
  134. Level 8 Scale 4 DARK Fiend/Pendulum/Effect
  135. 3000/2500
  136. Once per turn: You can target 1 "Heavenly Fiend" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
  137. ----
  138. Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each of the following effects of "Heavenly Fiend Sparda" once per turn. If this card is Special Summoned: You can target 1 card in your Pendulum Zone, except "Heavenly Fiend Sparda"; Special Summon it. You can target 1 other "Heavenly Fiend" monster you control; it becomes Level 8 until the end of this turn.
  139.  
  140. Heavenly Fiend Dante
  141. Level 6 Scale 1 LIGHT Fiend/Pendulum/Effect
  142. 1000/2500
  143. Once per turn, during your Main Phase: You can Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  144. ----
  145. If a face-up "Heavenly Fiend" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can make this card gain 1500 ATK until the end of this turn. You can only use this effect of "Heavenly Fiend Dante" once per turn.
  146.  
  147. Heavenly Fiend Vergil
  148. Level 6 Scale 8 LIGHT Fiend/Pendulum/Effect
  149. 2500/1000
  150. Once per turn, during your Main Phase: You can Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, by banishing monsters mentioned on it from your field or GY.
  151. ----
  152. If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can activate 1 of the following effects;
  153. ● Place this card in your Pendulum Zone.
  154. ● Negate the effects of 1 face-up card on the field, until the end of this turn.
  155.  
  156. Heavenly Fiend Cromax
  157. Level 4 Scale 1 DARK Fiend/Pendulum/Effect
  158. 0/2100
  159. You can target 1 Special Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "Heavenly Fiend Cromax" once per turn.
  160. ----
  161. If this card is destroyed by card effect: You can Special Summon 1 "Heavenly Fiend" Normal Monster from your Deck or GY. You can only use this effect of "Heavenly Fiend Cromax" once per turn.
  162.  
  163. Heavenly Fiend Angelo
  164. Level 6 Scale 3 DARK Fiend/Pendulum/Effect
  165. 2000/2000
  166. You can target 1 Special Summoned monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "Heavenly Fiend Angelo" once per turn.
  167. ---
  168. If this card is destroyed by card effect: You can add 1 "Heavenly Fiend" monster from your Deck to your hand, except "Heavenly Fiend Angelo". You can only use this effect of "Heavenly Fiend Angelo" once per turn.
  169.  
  170. Heavenly Fiend Sanctus
  171. Level 7 Scale 8 DARK Fiend/Pendulum/Effect
  172. 2500/2100
  173. You can banish 2 "Heavenly Fiend" monsters from your GY; Special Summon this card from your Pendulum Zone.
  174. ----
  175. If this card is in your hand (Quick Effect): You can target 2 "Heavenly Fiend" monsters you control, except "Heavenly Fiend Sanctus"; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted monsters, and if you do, Special Summon this card. You can only use this effect of "Heavenly Fiend Sanctus" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  176.  
  177. Heavenly Fiend Credo
  178. Level 8 Scale 1 DARK Fiend/Pendulum/Effect
  179. 2600/1500
  180. During your Main Phase: You can add 1 face-up "Heavenly Fiend" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Heavenly Fiend Credo" once per turn.
  181. ----
  182. You can target 1 "Heavenly Fiend" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 7 or lower "Heavenly Fiend" monster from your Deck in Defense Position, and if you do, its Level becomes 8, but for the rest of this turn, its effects (if any) are negated. You can only use this effect of "Heavenly Fiend Credo" once per turn.
  183.  
  184. Heavenly Fiend Sanguine
  185. Level 4 Scale 2 DARK Fiend/Pendulum/Effect
  186. 100/1800
  187. You can target 1 "Heavenly Fiend" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Heavenly Fiend Sanguine" once per turn.
  188. ----
  189. If this card is destroyed by card effect: You can target 1 face-up monster on the field; until the end of this turn, all "Heavenly Fiend" monsters you control gain 600 ATK, and if it does, the targeted monster loses 600 ATK. You can only use this effect of "Heavenly Fiend Sanguine" once per turn.
  190.  
  191. Heavenly Fiend Basilisk
  192. Level 4 Scale 5 DARK Fiend/Pendulum/Effect
  193. 1600/1900
  194. When a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s), and if you do, destroy this card. You can only use this effect of "Heavenly Fiend Basilisk" once per turn.
  195. ----
  196. If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can activate 1 of the following effects;
  197. ● Place this card in your Pendulum Zone.
  198. ● Halve the ATK of 1 face-up monster on the field, until the end of this turn.
  199.  
  200. Heavenly Fiend Diez
  201. Level 7 Scale 3 DARK Fiend/Pendulum/Effect
  202. 2600/1200
  203. Once per turn: You can target 1 "Heavenly Fiend" monster you control; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
  204. ----
  205. If this card is in your hand (Quick Effect): You can target 2 "Heavenly Fiend" monsters you control, except "Heavenly Fiend Diez"; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted monsters, and if you do, Special Summon this card. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use each effect of "Heavenly Fiend Diez" once per turn.
  206.  
  207. Heavenly Fiend Scale Fiend
  208. Level 7 Scale 4 DARK Fiend/Pendulum/Effect
  209. 2200/2800
  210. If a "Heavenly Fiend" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Heavenly Fiend" monster from your hand, Deck, or GY. You can only use this effect of "Heavenly Fiend Scale Fiend" once per turn.
  211. ----
  212. During your opponent's turn (Quick Effect): You can reveal this card and 1 "Heavenly Fiend" Pendulum Monster in your hand; Special Summon 1 of them and place the other in your Pendulum Zone. If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can activate 1 of the following effects;
  213. ● Place this card in your Pendulum Zone.
  214. ● Destroy 1 face-up monster on the field.
  215. You can only use each effect of "Heavenly Fiend Scale Fiend" once per turn.
  216.  
  217. Heavenly Fiend Flash Helius
  218. Level 8 LIGHT Fiend/Fusion/Effect
  219. 3000/2500
  220. "Heavenly Fiend Helius" + 1 LIGHT monster
  221. Must be Fusion Summoned. Gains 300 ATK for each of your "Heavenly Fiend" monsters with different names that are banished or in your GY. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. You can only use this effect of "Heavenly Fiend Flash Helius" once per turn.
  222.  
  223. Heavenly Fiend Wave Helius
  224. Level 8 WATER Fiend/Fusion/Effect
  225. 3000/2500
  226. "Heavenly Fiend Helius" + 1 WATER monster
  227. Must be Fusion Summoned. Gains 500 ATK for each "Heavenly Fiend" monster on the field, except "Heavenly Fiend Wave Helius". When this card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can only use this effect of "Heavenly Fiend Wave Helius" once per turn.
  228.  
  229. Heavenly Fiend Soaring Helius
  230. Level 8 WIND Fiend/Fusion/Effect
  231. 3000/2500
  232. "Heavenly Fiend Helius" + 1 WIND monster
  233. Must be Fusion Summoned. If this card is Fusion Summoned: Halve the ATK/DEF of all face-up monsters your opponent currently controls. Banish any monster destroyed by battle with this card. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
  234.  
  235. Heavenly Fiend Shadow Helius
  236. Level 8 DARK Fiend/Fusion/Effect
  237. 3000/2500
  238. "Heavenly Fiend Helius" + 1 DARK monster
  239. Must be Fusion Summoned. Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 monster on the field.
  240.  
  241. Heavenly Fiend Blaze Helius
  242. Level 8 FIRE Fiend/Fusion/Effect
  243. 3000/2500
  244. "Heavenly Fiend Helius" + 1 FIRE monster
  245. Must be Fusion Summoned. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  246.  
  247. Heavenly Fiend Etherious Helius
  248. Level 10 DARK Fiend/Fusion/Effect
  249. 3500/3000
  250. "Heavenly Fiend Helius" + "Heavenly Fiend Etherious"
  251. Must be Fusion Summoned. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.) If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  252.  
  253. Heavenly Fiend Reborn
  254. Normal Spell
  255. Target 1 "Heavenly Fiend" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 "Heavenly Fiend" monster; your opponent cannot activate monster effects when you Normal or Special Summon a Fiend monster this turn. You can only use each effect of "Heavenly Fiend Reborn" once per turn.
  256.  
  257. Heavenly Underworld
  258. Field Spell
  259. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a "Heavenly Fiend" Fusion Monster: You can add 1 "Heavenly Fiend Helius" from your Deck or GY to your hand. You can only use this effect of "Heavenly Underworld" once per turn.
  260.  
  261. Heavenly Piercer
  262. Equip Spell
  263. Equip only to a "Heavenly Fiend" monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase: You can Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Heavenly Piercer" once per turn.
  264.  
  265. Heavenly Fiend Fusion
  266. Normal Spell
  267. Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If Summoning a "Heavenly Fiend" Fusion Monster this way, you can also banish monsters from your Deck or GY as material. You can only activate 1 "Heavenly Fiend Fusion" per turn.
  268.  
  269. Heavenly Draw
  270. Normal Spell
  271. Send 1 "Heavenly Fiend" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Heavenly Draw" per turn.
  272.  
  273. Heavenly Calling
  274. Normal Spell
  275. Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you control "Heavenly Fiend Helius", you can use up to 1 Fiend monster in your Deck as material. You can only activate 1 "Heavenly Calling" per turn.
  276.  
  277. Heavenly Fiend Gate
  278. Continuous Spell
  279. When this card is activated: You can add 1 "Heavenly Fiend" monster from your Deck to your hand. Once per turn: You can can Fusion Summon 1 Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Heavenly Fiend Gate" per turn.
  280.  
  281. Heavenly Fiend Vase
  282. Normal Spell
  283. If you control a "Heavenly Fiend" monster with 2000 or more ATK: Discard 1 Fiend monster; draw 2 cards. If a "Heavenly Fiend" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Heavenly Fiend Vase" per turn.
  284.  
  285. Heavenly Burning Soul
  286. Quick-Play Spell
  287. Target 1 "Heavenly Fiend" monster in your GY; add it to your hand, then you can apply the following effect.
  288. ● Fusion Summon 1 "Heavenly Fiend" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or GY, but it cannot be destroyed by battle this turn.
  289. You can only activate 1 "Heavenly Burning Soul" per turn.
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