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- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- for i,v in next, getsenv(ReplicatedFirst.Framework) do
- if type(v) == "function" then
- for i, v in next, debug.getupvalues(v) do
- if type(v) == "table" then
- for i, v in next, v do
- if i == "gunmodulestorage" then
- for i, v in next, v do
- if v.recoil then
- v.recoil = {
- Aimed = 0,
- FirstShot = 0,
- Tilt = {
- [1] = 0,
- [2] = 0,
- },
- Side = {
- [1] = 0,
- [2] = 0,
- },
- Vertical = {
- [1] = 0,
- [2] = 0,
- },
- Back = {
- [1] = 0,
- [2] = 0,
- },
- }
- end
- end
- end
- end
- end
- end
- end
- end
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